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AliNovel > Pathbreakers: Multiclassing For Fun And Profit > Appendix B: Level 69

Appendix B: Level 69

    Note: This appendix omits all abilities that are in Appendix A


    Jun Kyung Han


    Pathbreakers Founder


    Lupus Rex squad leader


    Synergist Level 69


    Avg lvl 13~


    1st Step Classes


    Mage, level 1


    Fighter, level 1


    Rogue, level 1


    2nd Step Classes


    Charge Barrage Caster, level 3


    System Scout, level 3


    Far Caller, level 8


    Up Close With A Knife Killer, level 3


    3rd Step Classes


    Hedge Rake, level 3


    Frost Burn Chimerablood Sorcerer, level 4


    Telekinetic Psychic, level 3


    Mid Ranger, level 3


    Hidden Blade Assassin, level 3


    4th Step Classes


    Armed Magus, level 7


    Supportive Ki Monk, level 4


    Masked Phantom, level 3


    Library Archmage, level 9


    Scummy Scoundrel, level 9


    Special Abilities


    Synergist Level 30 - Double Down. Choose one of your subclass abilities and enhance its effects.


    Synergist Level 50 - Duo Development. Choose two classes you qualify for. When you gain a level in one, you gain a level in the other as well.


    Strength 100 - Impact - Your attacks and instant uses of strength are increased by 50%.


    Dexterity 100 - Fire - Your attack speed increases by 50%.


    Agility 100 - Sprint - Increase your running speed by 50%.


    Intelligence 100 - Multitasking - You may split your intellect up into sub-minds to perform multiple tasks and thought patterns at once.


    Reflexes 100 - Peripheral - Your focus using all your senses becomes 50% more effective.


    Ki 100 - Accelerated Recovery - Your Ki Point recovery rate is increased by 50%.


    Arcana 100 - Refined Use - Your Arcana Point spell costs are halved.


    Subclasses


    Charge Barrage Caster - You can hold spells before completing the cast to empower them. You focus on small spells that can be used in quick succession. Basic attack spells cost 1 AP less, to a minimum of 1 AP


    Far Caller - Your familiar doesn''t have to be anywhere near you anymore. There''s no distance limit to it.


    Up Close With A Knife Killer - Melee weapons you wield deal 10% more damage. Knives you wield deal 15% more damage.


    Frost Burn Chimerablood Sorcerer - Your fire and ice spell damage increases by 25%. While in negative AP your body takes on aspects of the elemental magic you use.


    Mid Ranger - You can use techniques limited to either melee or ranged weapons with the opposite type, assuming it isn''t an impossibility to do so.


    Hidden Blade Assassin - Light blades you wield deal 25% more damage.


    Supportive Monk - Your Ki is most often used to heal and purify. Your master and lower support and healing techniques use 33% less Ki. Techniques you learn are more likely to be support and healing techniques.


    Masked Phantom - You can summon a mask that instantly transforms you into a second outfit, only to return to your previous clothes when you remove the mask.


    Library Archmage - You gain all advanced spells.


    Scummy Scoundrel - Your status effects and debuffs are 33% harder to resist.


    Physical Attributes


    Strength 100


    Dexterity 105 (+4 from M3 Mongoose)


    Agility 105 (+4 from M3 Mongoose)


    Toughness 30


    Constitution 30


    Mental Attributes


    Intelligence 110


    Memory 51


    Wisdom 15


    Charisma 50


    Reflexes 111 (+4 from M3 Mongoose)


    Etheric Attributes


    Ki 100


    Spirit 0


    Faith 0


    Arcana 112


    Luck 10


    Techniques


    ---Striking Techniques---


    Trip


    Sweep the leg. Your foe takes a little extra damage if they fall for this move.


    Cost: 1 Ki Point


    Proficiency: 0%


    Cross Slash


    Strike with two melee weapons in rapid succession, your Ki adding to the speed and damage of the strikes.


    Cost: 2 Ki Points


    Proficiency: 12%


    Rapid Strike


    Strike, but a little faster. 10% faster to start. You should practice this one to make it matter.


    Cost: 2 Ki Points


    Proficiency: 0%


    Fade Strike


    Strike, then immediately slide back a few feet. Keep your enemies guessing.


    Cost: 2 Ki Points


    Proficiency: 0%


    Blind Strike


    Strike to your side or back, letting your Ki guide your blow to a target you can''t see. Your Luck increases the chance this works out.


    Cost: 5 Ki Points


    Proficiency: 0%


    Pressing Strike


    Strike with additional force that doesn''t deal more damage but does knock the enemy back 2 feet.


    Cost: 8 Ki Points


    Proficiency: 0%


    Ricochet Shot


    Fire at any surface and rely on your Luck to make the shot bounce and hit your target.


    Cost: 15 Ki Points


    Proficiency: 0%


    Spiral Thrust


    Stab forward while twisting your weapon, adding drill-like spiral energy to your attack.


    Cost: 15 Ki Points


    Proficiency: 0%


    Eye Gouge


    Strike, if you land a hit anywhere near your target''s eyes your Ki pulls your weapon into their eye. Gross, but effective.


    Cost: 20 Ki Points


    Proficiency: 0%


    Iai Strike


    Draw and strike. The draw is 30% faster and the strike deals 30% more damage.


    Cost: 30 Ki Points


    Proficiency: 0%


    Empowerment Techniques


    Backstab


    You deal more damage to foes when you hit them from behind. 25% more damage, to be exact.


    Passive


    Proficiency: 17%


    Sneak Attack


    You deal more damage to unaware foes. 25% more.


    Passive


    Proficiency: 19%


    Bloody Blades


    You deal 14.5% more damage to enemies in the 5 seconds after you deal damage. This effect doesn''t stack but gets refreshed if you keep attacking.


    If you spot this narrative on Amazon, know that it has been stolen. Report the violation.


    Passive


    Proficiency 145% (increased damage)


    Headshot


    This ability increases the damage if you hit their head. If the target doesn''t have a head you''re out of luck.


    Passive


    Proficiency: 77%


    Peerless Knives


    Your knives deal 46.1% more damage. Get straight to the point.


    Passive


    Proficiency: 461% (increased damage)


    Injury To Insult


    You deal 33% more damage to foes under a status effect that you dealt to them. This effect doesn''t stack if you apply multiple effects to a foe, but honestly being a dick to monsters is fine, so why not?


    Passive


    Proficiency: 35%


    Scummy Insult


    Enemies under one of your status effects are 35% more likely to be inflicted with another of your effects.


    Passive


    Proficiency: 0%


    ---Defensive Techniques---


    Unarmored Armor


    Your Toughness is increased by 10% when not wearing armor. You can still wear clothes, we''re not promoting nudists. FYI, abilities like this only increase their proficiency for each minute you''re in battle.


    Passive


    Proficiency: 87%


    Glancing Chance


    You have a 5% chance to turn any strike against you into a glancing blow, which deals 50% less damage.


    Passive


    Proficiency: 0%


    Pain Killer


    Your pain threshold is increased by 20%. You''ll still feel pain even if you master this, it just won''t bother you as much.


    Passive


    Proficiency: 78%


    Ki Body Armor


    While not wearing armor the damage resistance from Toughness is increased by 50% of your current Ki Points. Thus incentivizing you to never use KP on all the fancy abilities you have.


    Passive


    Proficiency: 87%


    Iron Cloak


    While wearing a cloak or coat and no armor, the damage resistance from Toughness is increased by 50% of your current Agility.


    Passive


    Proficiency: 0%


    Purity Of Body


    Your body recovers from toxins and poisons 33% faster than normal. This is on top of whatever your Constitution does for you.


    Passive


    Proficiency: 0%


    ---Recovery Techniques---


    Pure Palm


    Hold your hand over a target and reduce the duration of a status effect on them.


    Range: 2 inches


    Cost: 1 Ki Point per second


    Proficiency: 99%


    Healing Palm


    Hold your hand over a wound to slowly heal it. Doesn''t regrow anything chopped off.


    Range: 2 inches


    Cost: 1 Ki Point per second


    Proficiency: 241% (increased speed)


    Pain To Gain


    You recover health equal to 25% of the damage you dealt with your last attack.


    Cost: 15 Ki Points


    Proficiency: 0%


    Restoration Palm


    Hold your hand over a wound to gradually heal it. Can''t regrow things lost but can stitch together things severed.


    Range: 2 inches


    Cost: 10 Ki Points per second


    Proficiency: 312% (increased speed)


    Exorcising Palm


    Hold your hand over an ally who is under a mental effect or curse and they''ll have a better chance of recovering from that effect. Your Luck increases this effect.


    Range: 2 inches


    Cost: 10 Ki Points per second


    Proficiency: 1%


    Restoring Clap


    Clap and release healing energy into the air around you, healing those within range by a small amount.


    Range: 10 feet


    Cost: 15 Ki Points


    Proficiency: 1%


    Restorative Meditation


    While out of battle your Ki recovers 25% faster. This ability doesn''t gain Proficiency if you''re already at full KP.


    Passive


    Proficiency: 54%


    ---Utility Techniques---


    Ki Cloth Weaving


    Use your Ki to repair mundane cloth and clothing. Also cleans clothes. Doesn''t repair armor, but can clean it.


    Range: 5 feet


    Cost: 5 Ki Points


    Proficiency: 8%


    Shadow Sheathe


    You sheathe a weapon in a shadow on your body, and can withdraw it from your shadow at any time later.


    Cost: 1 Ki Point


    Proficiency: 0%


    Smoke Cloak


    While inside of smoke you are 25% harder to detect.


    Passive


    Proficiency: 0%


    Chakra Scan


    You gain the ability to see the chakras of those around you.


    Range: 30 feet


    Cost: 20 Ki Points per minute


    Proficiency: 0%


    ---Mobility Techniques---


    Half Step


    Slide half your stride in any direction.


    Cost: 1 Ki Point


    Proficiency: 12%


    Back Dash


    Suddenly slide back 3 feet.


    Cost: 2 Ki Points


    Proficiency: 5%


    Soft Step


    Your steps are quieted


    Duration: 10 minutes


    Cost: 3 Ki Points


    Proficiency: 0%


    Flicker Step


    As you move you become invisible for 0.1 seconds, which may throw off your foes.


    Cost: 5 Ki Points


    Proficiency: 7%


    Spiral Dodge


    A spinning dodge that lends centrifugal force to any strike you make immediately afterwards.


    Cost: 10 Ki Points


    Proficiency: 2%


    Meteor Charge


    Fly 50 feet at high speed, towards a foe. You have to target a foe to use this.


    Cost: 20 Ki Points


    Proficiency: 0%


    ---Mapping techniques---


    Plant Flag


    You create a small flag on a metal stick that can be put in the ground or stuck to an object. The color of the flag is your choice. At the end of the duration you may choose to pay the KP cost and refresh the duration.


    Duration: 24 hours


    Cost: 5 Ki Points


    Proficiency: 1%


    Counter Radar


    You don''t appear on enemy radar if their technique is Advanced or lower.


    Passive


    Proficiency: 0%


    Map Share


    Touch an ally and grant them all of your radar related passive abilities for 10 minutes. At the end of the duration you may choose to pay the KP cost and refresh the duration.


    Range: Touch


    Duration: 10 minutes


    Cost: 15 Ki Points


    Proficiency: 23%


    Hunt Prey


    Lock on to a foe. You always know which direction they''re in for the duration.


    Range: sight


    Duration: 1 hour


    Cost: 10 Ki Points


    Proficiency: 0%


    ---Fire Spells---


    Heat Sheathe


    Coat a weapon in flames.


    Range: 1 held weapon


    Duration: 1 minute


    Cost: 5 Arcana Points


    Proficiency: 0%


    Smoke Ball


    Throw a ball which explodes into a cloud of smoke.


    Range: however far you can throw a ball


    Area: 10 foot radius


    Duration: 1 minute


    Cost 5 Arcana Points


    Proficiency: 0%


    Burning Palm


    This hand of mine burns with justice, telling me to beat you!


    Cost: 15 Arcana Points


    Proficiency: 0%


    ---Electric Spells---


    Electro Charge


    Flow electrical energy into a battery or other electrical storage device.


    Range: 15 feet


    Cost: 0.5 Arcana Points per second


    Proficiency: 0%


    Spark Jump


    Using a coating of electrical speed, you leap 10 feet.


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Zap Shot


    Fire a ball of electric energy at a foe.


    Range: 30 feet


    Cost: 2.5 Arcana Points


    Proficiency 1%


    Stun Snap


    Static Snap with a greater stun effect. Before it was a side effect. Now it''s the main draw.


    Range: touch


    Cost: 4 Arcana Points


    Proficiency: 0%


    Forked Bolt


    Touch a foe to shock them, and up to two additional nearby targets will suffer the same fate.


    Range: Touch, 30 feet


    Cost: 7.5 Arcana Points


    Proficiency: 37%


    Electric Cage


    Drop a cage of lightning on a foe.


    Range: 10 feet


    Area: up to 10 feet diameter


    Duration: 10 seconds


    Cost: 7.5 Arcana Points


    Proficiency: 0%


    Lightning Lance


    Launch a massive spike of lightning at a foe.


    Range: 500 feet


    Cost: 25 Arcana Points


    Proficiency: 0%


    ---Earth Spells---


    Sand Slash


    A reaping claw of sand attempts to eviscerate your target.


    Range: 10 feet


    Cost: 1 Arcana Point


    Proficiency: 0%


    Sand Cloak


    A thin cloak of sand swirls about you, reducing the force of incoming attacks. May also reduce certain elemental attacks as well.


    Duration: 1 minute


    Cost: 1.5 Arcana Points


    Proficiency: 0%


    Stone Shot


    Fire a rugby ball of stone at a foe


    Range: 20 feet


    Cost: 2.5 Arcana Points


    Proficiency: 1%


    Stone Shield


    Turn a held shield or worn piece of armor into stone. It''s up to you whether this ends up as a benefit or not.


    Duration: 1 minute


    Cost: 5 Arcana Points


    Proficiency: 0%


    Stone Ride


    You slide rapidly across stone, dirt, sand and any other earthen surface.


    Duration: 1 second


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Rock Hide


    Coat your skin in stone, increasing your Toughness my 25%.


    Duration: 1 minute


    Cost: 7.5 Arcana Points


    Proficiency: 0%


    Sand Storm


    Conjure a swirling vortex of sand that slices into anyone inside of it- even you.


    Range: 50 feet


    Area: 20 foot diameter


    Duration: 10 seconds


    Cost: 15 Arcana Points


    Proficiency: 0%


    ---Wind Spells---


    Gust


    Shoot a burst of wind. May be enough to distract or disorient a foe.


    Range: 30 feet


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Air Bullet


    Fire a small shot of air. Probably not strong enough to break the skin but enough to bruise.


    Range: 50 feet


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Blow Out


    Create an eddy of swirling wind to distract people, disrupt projectile flights and mess up stacks of paper.


    Range: 50 feet


    Area: 5 feet


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Illusive Sound


    Throw off the origin point of sounds you make.


    Range: 30 feet


    Duration: 5 minutes


    Cost: 1 Arcana Point


    Proficiency: 0%


    Whirlwind Slash


    Release a circular slash of air all around you.


    Area: 5 foot radius


    Cost: 2.5 Arcana Points


    Proficiency: 1%


    Gale Boots


    Increase your movement speed by 10%. If your Reflexes aren''t good enough to handle the speed that''s your problem.


    Duration: 1 minute


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Aero Shell


    Pull air into a round barrier around you to absorb a bit of incoming damage.


    Duration: 1 minute


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Air Rifle


    Fire a bullet of air with extreme range and precision.


    Range: 200 feet


    Cost: 7.5 Arcana Points


    Proficiency: 0%


    Flight


    You can fly. Your max flight speed is 100% of your maximum running speed.


    Duration: 1 minute


    Cost: 5 Arcana Points


    Proficiency: 0%


    ---Water Spells---


    Bubble Spray


    Fire a stream of 5 to 20 vaguely threatening bubbles at foes. Popular with toddlers.


    Range: 10 feet


    Cost: 1.5 Arcana Points


    Proficiency: 0%


    Water Cutter


    Have you ever seen one of those machines that cut steel with a high pressure water jet? This isn''t that strong, but you get the general idea.


    Range: 25 feet


    Cost: 0.5 Arcana Points per second


    Proficiency: 116% (increased pressure)


    Bubble Helmet


    Create a spherical helmet around you or an ally''s head. The helmet absorbs a tiny amount of damage but also contains clean air.


    Range: 10 feet


    Duration: 1 minute


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Wet Floors


    Create a puddle of particularly slippery water.


    Range: 30 feet


    Area: 5 foot diameter


    Cost: 5 Arcana Points


    Proficiency: 0%


    Needle Rain


    A very, very hard rain falls, ripping apart any under it.


    Range: 50 feet


    Area: 20 foot diameter


    Cost: 15 Arcana Points


    Proficiency: 0%


    Flood


    Create a porthole in space that discharges 100 gallons of water for every second you cast the spell. You can choose if it''s freshwater or saltwater.


    Range: 50 feet


    Cost: 5 Arcana Points per second


    Proficiency: 0%


    ---Ice Spells---


    Chill Guard


    Add a thin coating of cracked ice to any exposed part of your skin, protecting you from both extreme cold and extreme heat.


    Duration: 1 hour


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Frost Skin


    Add an ice attuned layer of Arcana to your skin, giving you the strengths and weaknesses of ice.


    Duration: 1 minute


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Sapping Cold


    Call forth a cloud of chilling air around you that slowly erodes enemy strength and life. Also known as “Brr It''s Cold Out Here.”


    Area: 5 foot radius


    Cost: 0.5 Arcana Points per second


    Proficiency: 180%


    Ice Armor


    Create part of a suit of ice armor with each cast, choosing which limb, your head or torso you''re protecting. You can cast up to 6 times to cover everything, and can recast to restore broken parts.


    Duration: 10 minutes


    Cost: 7.5 Arcana Points


    Proficiency: 0%


    Snow Blind


    Create a circle of snow around a foe, effectively blinding them for a moment. You can''t see them either during this time, so use this carefully.


    Range: 25 feet


    Area: up to 10 foot diameter


    Duration: 5 seconds


    Cost: 10 Arcana Points


    Proficiency: 0%


    White Dragon Breath


    Breathe ice, snow and cold like a white dragon. This is absolutely devastating to any normal human or animal.


    Area: A cone 50 feet long and 30 feet at its widest.


    Cost: 22.5 AP


    Proficiency: 0%


    ---Light Spells---


    Light Mote


    Release a speck of light that circles you for 1 minute until you come within 15 ft of a foe, at which point it buries itself in the foe.


    Duration: 1 minute or impact


    Range: Personal / 15ft


    Cost: 0.5 Arcana Points per mote


    Proficiency: 0%


    Yellow Beam


    A sci-fi style blaster bolt.


    Range: 40 feet


    Cost: 5 Arcana Points


    Proficiency: 1%


    Sunglasses


    This creates sunglasses and equips them to your face. It does nothing else.


    Duration: 1 hour


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Shimmer Step


    You slide, and are blurry as you move, making it harder to hit you.


    Range: 5 feet


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Gaslight


    An enemy sees you in the corner of their vision, distracting them.


    Range: 50 feet


    Duration: 30 seconds


    Cost: 7.5 Arcana Points


    Proficiency: 0%


    Book Cover


    Put a protective barrier around a book.


    Range: 5 feet


    Duration: 24 hours


    Cost: 5 Arcana Points


    Proficiency: 0%


    Solar Slam


    Create a basketball of light. You can throw it and it''ll explode or dunk on someone with it to punch them real good.


    Range: however far you can throw a basketball


    Area: 15 feet (if thrown)


    Cost: 17.5 Arcana Points


    Proficiency: 0%


    Scroll Scribing


    Create a scroll of one of your spells. This costs 10+ the spell''s regular AP cost. You can choose the duration of a sustainable spell, paying that amount of AP. Scrolls can be used by anyone, at the cost of 10 AP, regardless of its contents.


    Range: self


    Cost: 5+ Arcana Points


    Proficiency: 0%


    ---Dark Spells---


    Night Shield


    Create a platter of shadow that is good at absorbing elemental damage but won''t stop physical attacks. The plate attaches to any part of you.


    Duration: 1 minute


    Cost: 1.5 Arcana Points


    Proficiency: 0%


    Shadow Stab Strike


    Stab with a weapon. A Shadow Stab extends your blade.


    Cost: 1.5 Arcana Points or 3 Ki Points


    Proficiency: 0%


    Dark Mote Shot


    Attack with a ranged weapon. Where your projectile lands a Dark Mote will emerge to strike at a foe.


    Duration: 1 minute or impact


    Range: projectile''s range / 15ft


    Cost: 1 Arcana Points or 2 Ki Points


    Proficiency: 0%


    Night Shield Parry


    Instantly create a Night Shield and use it to block an attack. If you time the block to happen at the same time as the Shield finishes forming, the shield will absorb twice as much damage as normal.


    Duration: 1 minute


    Cost: 1.5 Arcana Points or 3 Ki Points


    Proficiency: 0%


    Void Lance


    Launch a slender spear of purple void energy.


    Range: 50 feet


    Cost: 5 Arcana Points


    Proficiency: 0%


    Shadow Shell


    Coat yourself in dark energy. This can help hide you in dim light, but also absorbs some of light and dark elemental attacks.


    Duration: 1 minute


    Cost: 5 Arcana Points


    Proficiency: 0%


    And Darker Still


    Wrap rings of shadow around your wrists, boosting your next dark elemental attack by 25%


    Duration: 1 minute or next dark elemental attack.


    Cost: 4 Arcana Points


    Proficiency: 0%


    Shadow Slash


    A blade of shadow appears from your hand and runs along the ground to find a foe.


    Range: 25 feet


    Cost: 6 Arcana Points


    Proficiency: 0%


    Obsidian Sphere


    Conjure a large ball of void energy to swallow anything in its path.


    Range: 50 ft


    Cost: 15 Arcana Points


    Proficiency: 7%


    Create Shade


    Create a shadow animal that fights alongside you. You can only have one summon at a time.


    Duration: 1 hour


    Cost: 15 Arcana Points


    Proficiency: 0%


    Tome Absorb


    Instantly absorb all information in a book, destroying that book in the process. If the book is a spellbook, you learn any spells contained within.


    Range: touch


    Cost: 25 Arcana Points


    Proficiency: 0%


    ---Toxic Spells---


    Rot Touch


    Reach out, touch someone and make their flesh rot. Doesn''t work on things without flesh.


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Poison Blade


    A weapon you''re holding becomes tinged with a slowing and damaging poison.


    Duration: 10 minutes or until your weapon hits a foe


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Splash Guard


    Your poison resistance is increased by 10%.


    Duration: 1 minute


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Toxic Breathing


    You can breathe in toxins and poisons without harm.


    Duration: 1 minute


    Cost: 2.5 Arcana Points


    Proficiency: 0%


    Noxious Dart


    A small, pen sized projectile flies unerringly into a target to deliver a harmful and crippling poison.


    Range: 50 feet


    Cost: 20 Arcana Points


    Proficiency: 0%


    ---Psychic Spells---


    Telepathy


    Open a channel with another, then send them your thoughts. It comes to them like a whisper, always in your voice. They can refuse the connection.


    Range: 100 feet


    Duration: 1 minute


    Cost: 0.5 Arcana Points


    Proficiency: 0%


    Psi Punch


    Deliver a short range, powerful telekinetic blow.


    Range: 15 feet


    Cost: 7.5 Arcana Points


    Mental Wall


    Your defense against psychic attacks is increased by 150%.


    Duration: 10 minutes


    Cost: 7.5 Arcana Points


    Proficiency: 0%
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