Natural traits
Derived from unaugmented Outside traits and change in reaction to play.
Average humans are around 20.
<table border="1pt solid rgb(163, 163, 163)" cellspacing="0" cellpadding="0">
<tbody>
<tr valign="top">
<td>Trait</td>
<td>Human Range</td>
<td></td>
</tr>
<tr valign="top">
<td>Strength</td>
<td>1-100</td>
<td>Newborn to world record holder. Adds to damage +1 per 5 points</td>
</tr>
<tr valign="top">
<td>Constitution</td>
<td>1-100</td>
<td>Newborn to ultra marathon champion (Outside rank has no effect)</td>
</tr>
<tr valign="top">
<td>Speed</td>
<td>1-100</td>
<td>Crawling baby to Usain Bolt (some bonus from Rank)</td>
</tr>
<tr valign="top">
<td>Kinesthetic awareness</td>
<td>1-100</td>
<td>Newborn to Olympic gymnast, physical skills learned faster (+ % multiple) (Rank has a large impact)</td>
</tr>
<tr valign="top">
<td>Health/HP</td>
<td>Str+Con (+ VIT)</td>
<td>Only goes up with Con and/or Str</td>
</tr>
</tbody>
</table>
Magical traits
Starting level determined by Trial, change through points available by level.
Each trait has a starting cost and follows the fibonacci sequence for every subsequent point (1,1,2,3,5,8,13,21) (unless noted 1,1 the next number is 2)
<table cellspacing="0" cellpadding="2">
<tbody>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Trait
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Effect
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
Raising cost for first three points per level
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Power
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
+5% of STR per point (20 POW = +100% STR)
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Flash
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
+5% of Speed per point
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Elemental Immunity/Affinity
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Affinity level assigns cost to raise.
Immunity is to elemental magic.
Individual affinities are not related, could be all tier I or tier IV, however conflicting elements are common (high fire = lower water)
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
Tiers:
<table>
<tbody>
<tr>
<td>IV 0 - 30</td>
<td>
<table>
<tbody>
<tr>
<td>3</td>
<td>5</td>
<td>8</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>III 31 - 55</td>
<td>
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>II 56 - 80</td>
<td>
<table>
<tbody>
<tr>
<td>1</td>
<td>2</td>
<td>3</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>I above 81</td>
<td>
<table>
<tbody>
<tr>
<td>1</td>
<td>1</td>
<td>2</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Invulnerability
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Pure damage subtraction from physical attack only
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>1</td>
<td>2</td>
<td>3</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Vitality
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Added to HP, alsoresistance to poison and disease
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Mana Well
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Mana reserves
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
per 5 points added
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Mana Gathering
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Percentage of Mana regained per 100 seconds
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>Under 5
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
<td>5 - 10
<table>
<tbody>
<tr>
<td>3</td>
<td>5</td>
<td>8</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>10 - 20
<table>
<tbody>
<tr>
<td>5</td>
<td>8</td>
<td>13</td>
</tr>
</tbody>
</table>
</td>
<td>21 - 40
<table>
<tbody>
<tr>
<td>8</td>
<td>13</td>
<td>21</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr>
<td>41-100
<table>
<tbody>
<tr>
<td>13</td>
<td>21</td>
<td>34</td>
</tr>
</tbody>
</table>
</td>
<td>100+
<table>
<tbody>
<tr>
<td>21</td>
<td>34</td>
<td>55</td>
</tr>
</tbody>
</table>
</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Charm: Sentients
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">(Skill level VP/Opponent Skill VP) x
(Charm/Opponent charm) = Influence %</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>3</td>
<td>5</td>
<td>8</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Charm: AnimalsLove this novel? Read it on Royal Road to ensure the author gets credit.
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">(Skill level VP/Instinct) x
(Charm/Opponent charm) = Influence %</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>2</td>
<td>3</td>
<td>5</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Charm: Plants
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">(Skill level VP/Instinct) x
(Charm/Opponent charm) = Influence %</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in">
<table>
<tbody>
<tr>
<td>1</td>
<td>2</td>
<td>3</td>
</tr>
</tbody>
</table>
</td>
</tr>
<tr valign="top">
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Charm: Monsters*
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.06in">
Considered as a blend of other Charm traits
e.g. Goblin is 80/20/0, Dryad is 70/0/30
</td>
<td style="border: 1pt solid #a3a3a3; padding: 0.02in"></td>
</tr>
</tbody>
</table>
Skill Ranks:
Natural skill level indicates a persons actual knowledge of the subject.
Magi skill level indicates the magical effect that may be added.
The two are multiplied to determine the Value Points (VP) for the skill. These points are applied in a variety of ways, depending on the skill in question. Outcomes may also be affected by the material used or other contexts.
Mana usage is determined by the skill in question. Typically crafting skills use VP mana points, while martial and physical skills use Magi level mana points.
The skill user may use any amount of VP up to their maximum.
<table>
<tbody>
<tr>
<td>Magi Level of Skill</td>
<td></td>
<td>Natural Level of Skill</td>
<td></td>
</tr>
<tr>
<td>Natural</td>
<td>1</td>
<td>Novice</td>
<td>1</td>
</tr>
<tr>
<td>Upgraded</td>
<td>2</td>
<td>Initiate</td>
<td>2</td>
</tr>
<tr>
<td>Augmented</td>
<td>3</td>
<td>Apprentice</td>
<td>3</td>
</tr>
<tr>
<td>Enhanced</td>
<td>5</td>
<td>Journeyman</td>
<td>5</td>
</tr>
<tr>
<td>Illustrious</td>
<td>8</td>
<td>Expert</td>
<td>8</td>
</tr>
<tr>
<td>Illuminated</td>
<td>13</td>
<td>Master</td>
<td>13</td>
</tr>
<tr>
<td>Enlightened</td>
<td>21</td>
<td>Grand Master</td>
<td>21</td>
</tr>
</tbody>
</table>
Magic
Source: Elemental power that fuels the spell
Clade: The type of power channeled
Class: The primary way that power is manipulated
Spell: The final level of detail
A complete spell requires all four parts. Each may be at a different level of mastery, using the same ranks as the natural skills. The points of each are multiplied to determine final effect.
Mana usage = Spell points, but each level of mastery above novice at the source level halves usage. A Spellcaster could have a fireball spell at 4, projected class at 2, flame clade at 3 and Fire Source at 2 (Spell points 48, 24 mana used). The spell points could reflect damage on a direct hit, or be used to cover a larger area at reduced damage.
Higher level spellcasters can use lower points than their maximum at their discretion.
<table width="423" cellspacing="0" cellpadding="2">
<tbody>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Source
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Clade
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Class
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Spell
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
5*
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
3*
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
2*
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
1* (*points to raise - however, the component must be learned before the points may be spent.)
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Fire
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Flame
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Projected
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Fireball
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Fire
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Heat
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Shaped
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Fire
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Radiance
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Shaped
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Earth
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Mass
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Magnitude
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Alter Gravity
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Earth
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Matter
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Shaped
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Earth
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Aspect
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Altered
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Water
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Phase
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Projected
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Water
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Pressure
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Shaped
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229"></td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Water
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Aspect
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Fused
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Breathe Water
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Water
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Matter
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Summoned
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Create water
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Air
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Pressure
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Summoned
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Forceful Wind
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Air
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Pressure
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Shaped
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Vacuum bubble
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Air
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Aspect
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Altered
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Poison Cloud
</td>
</tr>
<tr valign="top">
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="41">
Air
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="65">
Charge
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.02in" width="70">
Projected
</td>
<td style="border: 1.00pt solid #a3a3a3; padding: 0.06in" width="229">
Lightning Bolt
</td>
</tr>
</tbody>
</table>