AliNovel

Font: Big Medium Small
Dark Eye-protection
AliNovel > Everybody Loves Large Chests > Not a chapter - Skill Compendium

Not a chapter - Skill Compendium

    Mimic Skills<input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Assassination


    Description: No amount of honor can defy the efficacy of a good ambush.


    Requirements: Level 5 Mimic


    Type: Passive, Ambush


    Activation Time: N/A


    Cost: N/A


    Range: 50 Meters


    Effects: Increases damage dealt to an unsuspecting target by 50% per Level of this Skill.


    This Skill may not be activated more than once every 30 seconds on the same target.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Storage


    Description: What good is a chest that cannot hold items?


    Requirements: Level 10 Mimic, INT 20


    Type: Sustained


    Activation Time: Instant


    Cost: 0 MP


    Range: 0.5 Meters


    Effects: Allows access to a pocket dimension fit to hold a large quantity of items irrelevant of weight.


    The user is aware of everything in their Storage at all times.


    Consumes MP based on the size of transferred objects.


    Storage portals have a diameter equal to 10 centimeters per Level of this Skill.


    Storage capacity is equal to 100 cubic meters per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Cadaver Absorption


    Description: Allows the Mimic to absorb residual knowledge and power from the remains of its prey.


    Requirements: Level 15 Mimic, WIS 30, INT 30, Has devoured at least 30 of the same Species.


    Type: Active, Corpse-targeted


    Activation Time: 2 seconds


    Cost: 150 MP


    Range: 2 Meters


    Effects: A portion of the target’s Attributes, Skill Proficiency or Job Levels will be permanently added to the Mimic’s Status. What is absorbed is random.


    This Skill can fail. Success rate depends on the Level of this Skill and the strength of the LCK Attribute.


    The amount of knowledge and power absorbed increases with each Level of the Shapeshift Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Biomass


    Description: The shapeshifter’s intimate knowledge of its own body has allowed it to stockpile additional mass without affecting its mobility or appearance while improving its own regeneration.


    Requirements: Level 20 Monster Job, Level 3 Shapeshift, STR 50, END 50


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases body mass by 20% per Level of this Skill.


    Increases automatic HP recovery by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Natural Armor


    Description: Monsters are known for their tough hides that can shrug off anything and everything.


    Requirements: Level 5 Monster Job, END 10+


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Reduces all incoming damage by 1% per Level of this Skill.


    Provides an additional +2 END per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Metal Mimicry


    Description: The ability to turn flesh and bone into steel and iron


    Requirements: Level 30 Mimic, Shapeshift, Biomass, STR 100, END 100


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Flesh can be shapeshifted into any known non-magical metal.


    MP will be consumed depending on how much of the body is turned to metal.


    The transformation will fade after 15 minutes.


    Reduces the MP consumption of Metal Mimicry by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Mend Flesh


    Description: A shapeshifter’s mastery over their body affords them a uniquely deep vitality


    Requirements: Level 40 Monster Job, Shapeshift, INT 150


    Type: Toggled (OFF)


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Restores lost HP at a rate of 100 HP/sec


    Consumes 100 MP for every 100 HP of healing.


    Reduces the MP consumption of this Skill by 3% per Level of the Shapeshift Skill.


    Increases the HP recovery rate of this Skill by 10 per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Adaptive Defense


    Description: Shapeshifters are notorious for how rapidly they can adapt to their environment


    Requirements: Level 45 Monster Job, Shapeshift, STR 100, AGI 100, END 200


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Being hit by offensive elemental magic increases your damage resistance to that element by 10% for 6 seconds.


    Increases the elemental resistance granted by this Skill by 3% per Level of this Skill.


    Can only defend against 1 element at a time.


    </td>


    </tr>


    </tbody>


    </table>


    Absorbed Skills<input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Acid Spray


    Description: 3?Er????j?f?o?fR? ? ?P#?f?l?B?>?taQg? ;;;


    Requirements: OVERRIDDEN


    Type: Sustained


    Activation Time: 1 second


    Cost: 80 MP/sec


    Range: 8 meters


    Effects: Emit a spray of co?rr?o?s?ive? acid.


    Increases the volume and potency of the released acid by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Divine Attunement


    Description: It takes true piety to understand the wishes of the Gods.


    Requirements: OVERRIDDEN


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Reduces the MP cost of Holy Spells by 4% per Level of this Skill.


    Increases the effects of the FTH Attribute by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Cat Skill <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Feline Agility


    Description: Nothing can control its free-fall quite like a cat can.


    Requirements: Level 5 Cat


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the effects of the AGI Attribute by 2% per Level of this Skill while in the air.


    Reduces damage taken from falling by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Doppelganger Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Mirror Image


    Description: The doppelganger creates body doubles to confuse and befuddle its opponents.


    Requirements: Doppelganger Job, 100 INT, 100 WIS


    Type: Active


    Activation Time: Instant


    Cost: 400 MP


    Range: 5 Meters


    Effects: Creates an autonomous replica of the user’s body.


    Mirror Images will last for 15 seconds per Level of the Shapeshift Skill.


    Mirror Images will inherit a portion of the original’s Attributes equal to 10% per Level of this Skill.


    Mirror Images cannot use any active Skills, Spells or Martial Arts.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Pheromone Control


    Description: Disperses an airborne psychoactive compound in the immediate area.


    Requirements: Level 10 Doppelganger, Stealth


    Type: Sustained, Ambush


    Activation Time: 5 seconds


    Cost: 5 MP/sec


    Range: 25 Meters


    Effects: Attempts to inflict 1 of the following status effects on all targets within range: Angry, Aroused, Calm, Depressed, Frightened, Nauseated.


    Increases the effectiveness of this Skill by 1% per Level of this Skill for every 10 points of the CHR Attribute.


    Has no effect on Undead, Demons and Golems.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Broken Reflection


    Description: It is within a doppelganger’s nature to imitate life.


    Requirements: Level 15 Doppelganger, Level 5 Shapeshift, END 75 , INT 50


    Type: Active, Corpse-targeted


    Activation Time: 2 seconds


    Cost: 120 MP


    Range: Touch


    Effects: Absorbs the targeted corpse and perfectly replicates its form for 20 minutes.


    Allows free access to the target’s memories dating back to 30 minutes per Level of this Skill before its death.


    Increases the duration of this skill by 10 minutes per Level of this Skill.


    Has no effect on non-humanoid corpses.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Puppet Parasite


    Description: A good shapeshifter must always be in control of its environment


    Requirements: Level 20 Doppelganger, Shapeshift, MNT 100


    Type: Active


    Activation Time: Instant


    Cost: 150 MP


    Range: Touch


    Effects: Attempts to implant a mind-controlling parasite into the target’s flesh.


    This Skill can fail. Success rate depends on the Level of this Skill and the strength of the MNT Attribute.


    This Skill will always succeed against targets that have less than 200 HP.


    Increases the HP threshold of this Skill by 20 per Level of the Shapeshift Skill.


    The effects of this Skill will last for 2 minutes per Level of this Skill.


    Has no effect on Demons and Golems.


    </td>


    </tr>


    </tbody>


    </table>


    Warlock Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Summon Familiar


    Description: The Warlock can call forth demons from the Beyond and bend them to his will.


    Requirements: Level 5 Warlock, INT 30


    Type: Active


    Activation Time: 12 seconds


    Cost: 50% of max MP


    Range: 15 Meters


    Effects: Summons a demon to serve as the Warlock’s Familiar and obey his orders.


    A summoned Familiar will last until it dies or the Warlock dismisses it.


    The Familiar’s strength is dependant on the Level of this Skill and the MP used to summon it.


    Beware! Demons do not like to be shackled!


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Power Overwhelming


    Description: The Warlock becomes a bastion of arcane might.


    Requirements: Level 10 Warlock, Ruin Mastery, INT 60


    Type: Active


    Activation Time: Instant


    Cost: 20 MP


    Range: Self


    Effects: Ruin Spells will cost 400% more MP.


    Ruin Spells will be 200% more effective.


    The Ruin Spell effectiveness multiplier will increase by an additional 20% per Level of this Skill.


    The effects of this Skill will last 20 seconds.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Demonology


    Description: The study of demons and demonic rituals.


    Requirements: Level 15 Warlock, Level 3 Summon Familiar, WIS 60, MNT 60


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the Cost of Summon Familiar by 2% per Level of this Skill.


    Allows the Warlock to contract and summon 1 additional demon through the Summon Familiar Skill at Level 1 of this Skill.


    Allows the Warlock to contract and summon 1 additional demon through the Summon Familiar Skill at Level 8 of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Crystallize Magic


    Description: Binds magic spells to a more permanent form, allowing it to be stored for later use.


    Requirements: Level 15 Caster Job, INT 90, WIS 60


    Type: Active


    Activation Time: Instant


    Cost: 0 MP


    Range: Self


    Effects: The next Area Effect Spell will have its MP Cost increased by 25%.


    The next Area Effect Spell will be stored temporarily inside a conjured Spell Crystal.


    Shattering a Spell Crystal will unleash the stored Area Effect Spell.


    Spell Crystals will last up to 6 minutes per Level of this Skill before disappearing.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Chant Reduction


    Description: Allows the omission of certain words and syllables from chants without negatively impacting performance.


    Requirements: Level 30 Caster Job, INT 150, WIS 250


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Reduces cast time of all Spells by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Demonic Insight


    Description: The Warlock’s connection with the demonic realm allows him to tap into the unstable powers of the Beyond.


    Requirements: Level 35 Warlock, Level 5 Demonology


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of a Demonic Spell at Level 1, 3, 6, 8 and 10 of this Skill.


    Increases the effectiveness of the INT Attribute by 1% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td style="text-align: center">Despair Aura


    Description: The unnerving nature of a Warlock''s magic in its purest form.


    Requirements: Level 40 Warlock, Level 5 Domination Mastery


    Type: Sustained


    Activation Time: Instant


    Cost: 36 MP/sec


    Range: 15 Meters


    Effects: Attemps to inflict or intensify the Panicked state on all targets within range once per second.


    Has no effect on Undead, Demons and Golems.</td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Soul Link


    Description: The Warlock’s servants share in the burden of life.


    Requirements: Level 45 Warlock, Demonology


    Type: Toggled (OFF)


    Activation Time: Instant


    Cost: N/A


    Range: 100 Meters


    Effects: 30% of the damage taken by a summoned familiar will be split evenly between all other active familiars.


    Beneficial magical effects will be shared between all summoned familiars.


    Passively increases the HP of all summoned familiars by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Ranger Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Tracking


    Description: The hunter is naturally adept at stalking its prey.


    Requirements: Level 5 Ranger


    Type: Toggled (OFF)


    Activation Time: N/A


    Cost: N/A


    Range: 2 Meters


    Effects: Identifies and highlights all tracks and footprints within range.


    Increases the variety of species that can be tracked with each Level of this Skill.


    Increases the range and effectiveness of this Skill by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Marksman


    Description: There’s more to firing a bow than pulling on the string and hoping for the best.


    Requirements: Level 5 Ranger, Bow Mastery


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of a new Bow Martial Art at every Level of this Skill.


    Increases the accuracy of all bow attacks by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Whisper Wind


    Description: Allows for secure, mid-to-low-distance communication.


    Requirements: Level 15 Ranger, Stealth


    Type: Sustained


    Activation Time: Instant


    Cost: 20 MP/sec


    Range: 400 Meters


    Effects: Transmits the user’s voice to the intended target only.


    Increases the range of this Skill by 10 Meters per Level of this Skill.


    Reduces the MP cost of this Skill by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Fleet Footed


    Description: Long-distance travel on foot goes hand-in-hand with hunting.


    Requirements: Level 20 Ranger


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases running speed by 3% per Level of this Skill.


    Reduces stamina consumption when running by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Hunter’s Mark


    Description: A good hunter never loses sight of their quarry.


    Requirements: Level 30 Ranger, 200 PER


    Type: Active


    Activation Time: Instant


    Cost: 70 MP


    Range: 100 Meters


    Effects: Tracks the target’s location for the next 30 minutes.


    Only one target may be marked at a time.


    Targets afflicted with Hunter’s Mark take an additional damage from projectile-based weaponry equal to 5% per Level of this Skill.


    Increases the Range and duration of this Skill by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Artificer Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Clockwork Expertise


    Description: A measure of an Artificer’s ability to handle and construct clockwork-based gadgets and gizmos.


    Requirements: Level 5 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of clockwork-based creations.


    Increases the effectiveness of clockwork-based creations by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Explosives Handling


    Description: A measure of an Artificer’s ability to handle and construct gadgets and gizmos that utilize explosive materials.


    Requirements: Level 10 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of explosive creations.


    Increases the effectiveness of explosive creations by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Deconstruction


    Description: The first step towards figuring out how things are put together is to take them apart.


    Requirements: Level 15 Artificer


    Type: Passive, Item-targeted


    Activation Time: N/A


    Cost: N/A


    Range: Touch


    Effects: Allows the Artificer to gain Artificer Job XP by dismantling mechanism and gadgets.


    XP granted by this Skill will be reduced by 80% when dismantling items created by the user.


    Reduces the chances of damaging materials salvaged via dismantling by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Optics Expertise


    The narrative has been taken without permission. Report any sightings.Description: A measure of an Artificer’s ability to handle and construct gadgets that utilize lenses.


    Requirements: Level 20 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of lense-based creations.


    Increases the durability of lense-based creations by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Physics


    Description: The study of natural laws.


    Requirements: Level 30 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants an intimate understanding of Oldgram’s Three Laws of Movement at Level 1 of this Skill.


    Grants an intimate understanding of energy, velocity and momentum at Level 3 of this Skill.


    Grants an intimate understanding of thermodynamics at Level 6 of this Skill.


    Grants an intimate understanding of electromagnetism at Level 8 of this Skill.


    Grants an intimate understanding of gravitational forces at Level 10 of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Component Forging


    Description: Allows the artificer to create custom parts out of raw materials with ease.


    Requirements: Level 35 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Assists with the creation of Artificer parts.


    Increases the durability of items created by this Skill by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Tick Counter


    Description: Timing is a very important thing when dealing with complex mechanisms.


    Requirements: Level 40 Artificer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Allows the Artificer to accurately grasp the flow of time.


    Increases the accuracy of this Skill by 20% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Upgrade


    Description: It is within an Artificer’s nature to tinker.


    Requirements: Level 45 Artificer


    Type: Active


    Activation Time: Instant


    Cost: 100 MP


    Range: Touch


    Effects: Attempts to permanently improve any item of Masterworkor lesser Quality.


    This Skill can fail. Success rate depends on the Level of this Skill and the user’s knowledge regarding the target of this Skill.


    This Skill has a 20% chance to permanently reduce the targeted item’s Quality by 1 grade whenever it fails.


    This Skill may not be activated more than once every 24 hours on the same target.


    </td>


    </tr>


    </tbody>


    </table>


    Blade Dancer Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Hornet Style


    Description: A unique style of fencing intended for use with thin, thrusting swords.


    Requirements: Level 5 Blade Dancer, Sword Mastery


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of the Hornet Style of swordplay.


    Increases the damage of all thrusting sword attacks by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Adagio Variation


    Description: The unheard beat that guides a Blade Dancer’s movements.


    Requirements: Level 10 Blade Dancer


    Type: Sustained


    Activation Time: Instant


    Cost: 10 MP/sec


    Range: Self


    Effects: Increases the effectiveness of the DEX Attribute by 5% per Level of this Skill.


    Increases stamina consumption by 3% per Level of this Skill.


    Only 1 Variation Skill may be active at any given time.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Winterlich Waltz


    Description: A mysterious dance from an unknown land that calls forth the harshness of winter. One of the 5 Deadly Dances.


    Requirements: Level 15 Blade Dancer, INT 25


    Type: Sustained


    Activation Time: Instant


    Cost: 20 MP/sec


    Range: Self


    Effects: Imbues the Blade Dancer’s weapon with the essence of ice.


    The Blade Dancer’s movements will follow a specific pattern.


    Increases the additional damage dealt by this Skill by a portion of the INT Attribute equal to 10% per Level of this Skill.


    Only 1 Deadly Dance Skill may be active at any given time.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Evasion


    Description: There’s a lot more to dodging than just ducking and hoping for the best.


    Requirements: Level 5 Blade Dancer


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Assists with evasive maneuvers, regardless of armor type worn.


    Increases the body’s response speed to incoming threats by 3% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Hero Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Chaotic Disposition


    Description: Under the divine protection of the God of Probability


    Requirements: Hero of Chaos


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Casting a Spell or activating a Skill will sometimes produce a random magical effect.


    This Skill may not be triggered more than once every 60 seconds.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Agent of Chaos


    Description: Complex machinations converge to a single act of power


    Requirements: Hero of Chaos


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Your actions will have more profound consequences.


    Increases the effectiveness of the LCK Attribute by 10%.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Essence Concealment


    Description: Being a Hero sometimes requires a certain degree of subtlety


    Requirements: Hero (Any)


    Type: Toggled (OFF)


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Presents a fake Status Screen when inspected with Appraisal.


    Divine minds can see through the illusion.


    </td>


    </tr>


    </tbody>


    </table>


    Racial Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Shapeshift


    Description: A measure of your ability to mould and sculpt your own flesh


    Requirements: Be born as a shapeshifting species


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Unable to diverge from base form.


    Increases shapeshifting speed and precision by 10% per Level of this Skill.


    Increases how much of the body can be shapeshifted with each Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Idiotic Strength


    Description: Fiends are by nature demons with more brawn than brains, but this trait is noticeably more pronounced in Pit Fiends.


    Requirements: Be born as a Pit Fiend


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the effects of the STR Attribute by 5% per Level of this Skill.


    Reduces the effects of the INT Attribute by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Metallopathy


    Description: All golems share a unique link with compatible materials.


    Requirements: Be born as a Metal Golem variant


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: 5 Meters


    Effects: Allows the exchange of sensory data with any metal object as long as direct skin contact is maintained.


    Increases the types and amount of data that can be processed with every Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    General Skills <input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Stealth


    Requirements: None


    Type: Sustained


    Activation Time: Instant


    Cost: 0 MP


    Range: Self


    Effects: Reduces noise produced by the user’s movements by 7% per Level of this Skill.


    Consumes MP based on distance traveled and amount of noise suppressed.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Lockpick


    Description: A measure of your ability to get past mechanical locks


    Requirements: None


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the effectiveness of the DEX Attribute when picking locks by 15% per Level of this Skill.


    Increases the effectiveness of the PER Attribute when picking locks by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Meditation


    Description: A measure of your ability to quiet the mind and focus your thoughts.


    Requirements: Any Caster Job


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases automatic MP recovery by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Projectile Mastery


    Description: A measure of your ability to handle hand-thrown weapons


    Requirements: None


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases damage dealt with hand-thrown weapons by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Taboo


    Description: The mark of those who have committed grave sins or have willingly gone against the will of the Gods


    Requirements: Negative FTH


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: You will be shunned by the pious. Beware the wrath of the gods!


    Increases the effectiveness of all forbidden practices and Spells by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    Skills I couldn''t be bothered to organize<input class="spoilerButton" type="button" value="Show">


    <table>


    <tbody>


    <tr>


    <td>


    Devouring Flame


    Description: Overwhelming fire leaves behind naught but ash and cinders


    Requirements: Level 5 Pyromancer, INT 40


    Type: Toggled (ON)


    Activation Time: N/A


    Cost: N/A


    Range: 100 meters


    Effects: Increases the cost of Pyroclasm Spells by 20%.


    Pyroclasm Spells will apply Devouring Flame to your target for 5 seconds.


    Devouring Flame inflicts damage equal to 10% of the initial hit each second.


    Increases the damage of Devouring Flame by 20% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Invisibility


    Description: Renders you transparent, allowing you to slip past your enemies.


    Requirements: Level 15 Succubus


    Type: Active


    Activation Time: 3 seconds


    Cost: 250 MP


    Range: Self


    Effects: Grants invisibility for 20 seconds.


    Casting a Spell or taking HP damage will negate the effect.


    Increases the duration of this Skill by 3 seconds per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Mana Burn


    Description: A Pyromancer’s flame can burn away magic itself


    Requirements: Level 10 Pyromancer, Devouring Flame, INT 45, WIS 45


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Devouring Flame effect will reduce the target’s MP by an amount equal to 25% of its HP damage.


    Increases the duration of Devouring Flame by 0.5 seconds per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Demonic Armaments


    Description: Fiends are the only demons capable of manifesting actual arms and armor during a summoning


    Requirements: Level 5 Fiend


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Conjures Devil Steel weapons and armor when summoned to the physical realm.


    Increases the performance of items created by this Skill with each Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Second Wind


    Description: Fiends are by nature too stubborn to die.


    Requirements: Level 10 Fiend


    Type: Active


    Activation Time: Instant


    Cost: 0 MP


    Range: Self


    Effects: Instantly recovers 25% of missing HP.


    Increases the HP recovered by this Skill by 20% per Level of this Skill.


    This Skill may not be activated more than once every 24 hours.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Demonic Carapace


    Description: Fiends are by nature thick-skinned.


    Requirements: Level 15 Fiend


    Type: Active


    Activation Time: Instant


    Cost: 50% of max MP


    Range: Self


    Effects: Reduces all incoming damage by 30% for 10 seconds.


    Increases the duration of this Skill by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Bloodlust


    Description: A Berserker’s thirst for battle knows no end.


    Requirements: Level 5 Berserker, STR 20, END 20


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Killing a target with a melee attack increases all damage done by 10% for 1 minute.


    This effect stacks up to a maximum of 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Brutal Fervor


    Description: Nothing gets the blood flowing like an open wound.


    Requirements: Level 10 Berserker, END 50


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the effectiveness of the AGI and DEX Attributes by 5% for every 2% of max HP missing.


    This effect stacks up to a maximum of 15% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Versatile Tongue


    Description: Deception without communication is impossible.


    Requirements: Level 20 Succubus


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the effectiveness of the CHR Attribute by 2% per Level of this Skill.


    Grants knowledge of all mortal languages at Level 1 of this Skill.


    Grants knowledge of Ancient and Runescript languages at Level 5 of this Skill.


    Grants knowledge of Draconic and Otherworldly languages at Level 8 of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Summon Flame Sentinel


    Description: The essence of fire bound to a physical form.


    Requirements: Level 15 Pyromancer, WIS 70, INT 50


    Type: Sustained


    Activation Time: 5 seconds


    Cost: 20 MP/sec


    Range: 30 meters


    Effects: Summons a Flame Sentinel under the Pyromancer’s control.


    The Flame Sentinel will last until it is destroyed or this Skill is no longer sustained.


    The Flame Sentinel’s strength is dependent on the Level of this Skill and the summoner’s WIS Attribute.


    Increases the cost of this Skill by 10 MP/sec per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Demonic Leap


    Description: A fiend’s peak physical conditioning allows them to reach new heights.


    Requirements: Level 20 Fiend


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases jumping power by 30% per Level of this Skill.


    Reduces falling damage taken by 10% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Face Smasher


    Description: There’s an art to everything and punching things in the face is no exception


    Requirements: Level 15 Martial Job, Brawling Mastery, STR 100


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Grants knowledge of a new Brawling Martial Art at each Level of this Skill.


    Increases the effectiveness of punches and kicks by 2% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Berserker Rage


    Description: A Berserker’s unyielding rage is both a blessing and a curse


    Requirements: Level 20 Berserker, STR 100, END 100


    Type: Active


    Activation Time: Instant


    Cost: 0 MP


    Range: Self


    Effects: Increases the effectiveness of the STR Attribute by 20% per Level of this Skill for 1 minute.


    Reduces physical damage taken by 50% for 1 minute.


    Causes weakened state for 15 minutes once the effects of this Skill expire.


    This Skill may not be activated more than once every 12 hours.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Heavy Metal


    Description: Allows the golem to gain a thicker skin


    Requirements: Level 5 Metal Golem, END 25


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Increases the density of the golem’s outer shell by 5% per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Armored Charge


    Description: Propels the golem forward like a living battering ram


    Requirements: Level 10 Metal Golem, STR 50, END 50


    Type: Active


    Activation Time: Instant


    Cost: 35 MP


    Range: 30 Meters


    Effects: Charge in a specified direction at a high speed.


    This Skill’s damage increases depending on distance traveled.


    Increases the collision force of this Skill by 10% per level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>


    <table>


    <tbody>


    <tr>


    <td>


    Advanced Joints


    Description: Upgrades the golem’s overall speed and mobility


    Requirements: Level 15 Metal Golem


    Type: Passive


    Activation Time: N/A


    Cost: N/A


    Range: Self


    Effects: Permanently transforms the body’s joints to allow for more limber movement.


    Increases the effectiveness of the AGI Attribute by 2% per Level of this Skill.


    Provides an additional +2 AGI per Level of this Skill.


    </td>


    </tr>


    </tbody>


    </table>
『Add To Library for easy reading』
Popular recommendations
Shadow Slave Beyond the Divorce My Substitute CEO Bride Disregard Fantasy, Acquire Currency The Untouchable Ex-Wife Mirrored Soul