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AliNovel > Second Life: Welcome to Gaia > Game Mechanics

Game Mechanics

    Game Mechanics


    Note: This section will be updatedter.


    BASE STATS


    Strength: increase a character''s physical damage. 1 ATK and 0,5 max weight capacity will be added for every point invested.


    Agility: increase a character''s evasion or flee attack speed and movement speed. 1 Flee, 0.05 ASPD and 0.5 movement speed will be added for every point invested.


    Intelligence: increase a character''s magic attack, max MP (mana points), and magic defense. 1 MATK, 5 MP, and 1 MDEF will be added for every point invested.


    Vitality: increase a character''s max HP, physical defense, and magical defense.10 HP, 2 DEF and 1 MDEF will be added for every point invested.


    Dexterity: increase a character''s uracy (hit), critical chance, critical damage, and reduce cast time. 1 HIT, 0.2% critical chance, 0.5% critical damage, and 0.5 cast time reduction will be added for every point invested.


    Constitution: increase a character''s max HP, stamina, defense, magical defense, and weight capacity. 3 HP, 2 STA, 1 DEF, 0.5 MDEF, and 0.5 weight capacity will be added for every point invested.


    Resistance: increase a character''s resistance. 1% resistance will be added for every point invested.


    Faith: increase a character''s magical attack, magical defense, evasion, uracy, and miracles, and hexes damage. 0.5 MATK, 1 MDEF, 0..5 FLEE, 0.5 HIT, and 0.5% miracles and hexes damage will be added for every point invested.


    Attunement: increase a character''s slots for skills, spells, miracles, or hexes. 1 slot will be added for every point invested (max 30), 1 slot will be added for every 3 points invested (max 50), and 1 slot will be added for every 5 points invested.


    Lucky: increase a character''s critical chance, critical damage, and drop rate. Can influence quests. 1% critical chance, 2% critical damage, and 20% drop rate will be added for every point.


    Charisma: influence your rtionship with NPCs and quests.


    Note: The character''s load impacts the movement speed. Between 25% to 50% of max weight capacity, decreases movement speed by 10%. Between 51% to 75% of max weight capacity, decreases movement speed by 25%. Between 76% to 100% of max weight capacity, decreases movement speed by 50%. yers can''t run or battle with a weight above 100%.


    ...


    BASIC CLASSES


    Fighter:


    Archer:


    Mage:


    Doctor:


    Thief:


    Swordsman:


    Merchant:


    ?


    .........


    EQUIPMENT SLOTS


    [Helm]


    [Body Armor]


    [Pants]


    Footgear]


    [Paldrons]


    [Bracers]


    [Gloves]


    [Belt]


    [Ring] x 2


    [Amulet]


    [Artfact]


    [Main hand weapon]


    [Off-hand/ Shield]


    ...........


    TIERS (Level of apprenticeship)


    Tier 0: Apprentice (Assistant, Learner, Novice, Beginner, Neophyte, Greenhorn)


    Tier 1: Journeyman (Associate, Peer)


    Tier 2: Advanced


    Tier 3: Master


    Tier 4: Grandmaster


    Tier 5: Hero


    ?


    ......


    SKILL PROFICIENCY


    Level 1: Novice


    Level 2: Intermediate


    Level 3: Advanced


    Level 4: Peak/ Expert


    Level 5: Master
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