Chapter 1: Character Creation
*Author''s Note*
I originally wanted to write a Jedi SI Avengers fic, but the problems of the MCU are too easy for a Jedi to handle. So things escted from there over and over. The first chapter can be skippedpletely without much of a problem. It is the guideline for character creation in the story. If you do read it, feel free to get some dice, roll a character using the guidelines, and see if a character like yours appearster. The character building took inspiration from Jump Chain fics but has my own personal interpretation.
Chapter 1 Character Creation
The call to adventurees in many forms, and within the small wooden room in the back of a Tavern, ites in the form of a cup filled with multicolored six-sided die, a #2 Pencil, and a pile of freshly printed papers that promised more than most could ever dream.
The Tavern itself is not a ce that can be found by mortals, and its purveyors would not be ssified as mortals themselves. What makes the back room of the Tavern special is that those who enter the Tavern from the room are never seen entering the room itself from the Tavern. The room is special because those who find themselves in the room simply appear within, sitting by the table without knowledge of how they came to be there.
When someone appears in the room, they can ignore the papers on the table in the room, get up, and leave through the door into the Tavern. It was possible, but it had never happened before. The papers had a fascinating, otherworldly glow when one didn''t look directly at them, making the stack of sheets naturally grab the upant''s attention and draw them into its contents. There was also the fact that they were always printed in thenguage the reader was most familiar with.
The Tavern hosts certain borate Games that only the Souls of the dead can participate in. Before a Game started, the Tavern would use this room to select between 20 and 100 yers from among the departed souls of various Earths. Each Game was created with strict rules and guidelines, and not just anyone could y. Compatibility was important, but so were adaptability and familiarity. The Tavern''s Owners prefer a hands-off approach for most of the Gamey and they always choose to grab Souls familiar with the concepts they use to make their Games so the yers would be able to figure out how to start without outside assistance or interference.
Once a Soul was identified aspatible, it would be screened and analyzed. If all the required criteria are met, that Soul would appear in physical form, seated by the table in the room. It was then that their eyes would inevitably be drawn to the papers on the table and their next great adventure would begin. The presence of freshly printed papers on the table meant that a new game had been conceived and was about to start. Soon a qualified Soul would appear on the chair and begin to read.
[Wee to the Reincarnator''s Tavern.
You have recently died, and ording to our analysis of your Soul Profile, you are eligible for one of the 100 avable yer positions for an uing Game sponsored and hosted by the Reincarnator''s Tavern. The Game is called "Six sses of Reincarnation."
Six sses of Reincarnation is a Game that allows yers to live a new life in a new Universe and possess one, two, or up to three sses, all based on selected fictional literature. yers can train in these sses and use their acquired strength to perform tasks for the Reincarnator''s Tavern that reward the yer with greater opportunities to enjoy their new lives more thoroughly. All tasks are optional and a yer can choose not to train or get stronger and can simply live their new life as they please, though actions performed that are not things a decent human being should do will have consequences and punishments organized by the Tavern.
If you do not choose to y, you may get up and leave now. If you leave without deciding to y, the bar maidens on the other side of the door will escort you out of the Tavern to your respective afterlife.
If you do decide to y, you may continue reading and roll the Dice. The Dice Cup contains three sets of three different colors of dice, and after a roll, the dice of the same color will be added up to obtain three numbers. This roll may be done five times to obtain five sets of three numbers. The yer may choose any of these sets, and these numbers will be the yer''s ss Talent Point values. The three ss Talent Point values can be assigned to up to three sses.
ss Talent Points are used to make a ss easier and more fun to train in. A ss that is assigned with a ss Talent Point value of 3 has as much potential as a ss assigned with a ss Talent Point value of 18, but thetter may reach the peak of its potential faster and with less effort. Differences in talent can be ovee with hard work and imagination, but training a ss with a lower ss Talent Point value is less fun than training a ss with a higher ss Talent Point value. Unless you prefer a harder challenge, it is rmended to assign the highest value of the three ss Talent Point values you roll to your selection of Primary ss.
Of the three ss Talent Point values obtained during the roll, there is a special rule. If two of the numbers rolled are nine or less, they can bebined, sacrificing one potential ss for a higher ss Talent Point value. Example: If among the five chances to roll you obtained a [16, 10, 11] and a [15, 9, 9], thetter could be used, and instead of having three sses with assigned value points of 15, 9, and 9, you could have two sses with assigned value points of 18 and 15. This is rmended unless there is a specific concept you have in mind that requires three sses to achieve.
Although you must fully assign all three ss Talent Point values to different sses, you are not required to train in three or even two sses. A yer who trains a single ss for twenty years may be stronger than a yer who ineffectively trains two sses for ten years apiece. Not all ss builds are suitable for Multiss training unless done creatively.
ss training starts in the world the ss originates from. yers may start the Game in either the Starting World or the world their Primary ss originates from. If the yer wishes to train in multiple sses, it is possible to Transfer from one world to another. yers may only start training in a ss''s power system after going to the world that ss originates from. So if a yer starts in the Starting World, they cannot train in any ss until they have first transferred to the world their Primary ss originates from. For yers who intend on Multi-ssing, you must train your chosen Primary ss first and your chosen Secondary ss next. Before starting the Game, you must choose which ss will be your Primary, Secondary, and Tertiary sses.
Besides the fact that choosing your Primary and Secondary ss determines the order in which you unlock your sses during gamey, your chosen Primary ss will receive an additional +2 ss Talent Points and your Secondary ss will receive an additional +1 ss Talent Point.
During Character Creation, ss Talent Points may be used to acquire three things; ss Talent, Items, and Easy Masteries.
The higher the ss Talent, the faster the ss can be trained. Talents that one can only be born within a ss can also be purchased. Talent does not determine potential, only training speed. Regardless of a yer''s decision to Multiss, every yer must purchase one ss Talent per ss they assign ss Talent Points to.
Items purchased will exist as Projections indistinguishable from the real thing. An Item''s Projection can be disabled and re-enabled in its original state 24 hourster, so if an item is lost, damaged, stolen, or broken, then disabling and re-enabling the item''s Projection will allow the item''s recovery.
Easy Mastery is a basic set of instructions on how to use a skill obtainable in the ss''s origin world and grants the ability to train the skill 8x faster than normal. Some Easy Masteries require proficiency in one or more foundational skills before it is possible to start learning them, even if purchased. Some skills that require a level of proficiency in a foundational skill will have different requirements for the level of foundational proficiency. A simple skill with a requirement can be learned once the foundational proficiency has risen to a general level. A highlyplex skill with a requirement may not be learnable until the foundational proficiency is close to the level of mastery. Some skills and techniques only used by a single character in the ss''s origin literature may not be avable for purchase, especially if no Humans have ever used said skills or techniques.
All ss power systems have been created to match the canon usage as much as possible. The direct trantion of ss power systems is impossible since a majority of power systems are simply Plot Armor for interesting characters, and 100% tranting that into realism is not possible. There may be discrepancies between the canon usage of a ss power system and the realistic interpretation we have created for the power system to be used and trained by yers, but it should be barely noticeable if noticed at all.
After arge amount of trial and error, we have determined that of the avable sses, many are notpatible with each other. When the game starts, yers will be given a body that ispatible with the ss Talents they have acquired using their ss Talent Points.
The results of the research into multissing have produced two Body Types avable for yers to choose from. The first Body Type is perfectlypatible with the first three sses. The second Body Type is perfectlypatible with the remaining three sses. yers may only select either the first Body Type or the second. We apologize for the inconvenience, but many volunteers died long, excruciating deaths; wentpletely bat-shit crazy; or outright exploded during our testing ofbining certain sses. We ask that you honor their sacrifice in the name of gaming and notin about why certain things cannot be done.
All one hundred yers will exist in the same Universe and all worlds share the same timeline. It is possible for yers to Transfer from one world to another and yers who share sses can ess the same ss origin world for training. All yers can transfer to the Starting World as well. Main Events will only take ce in the Starting World, but the first Main Event will not take ce until the yers are over twenty years old.
The Starting World for Six sses of Reincarnation is: Marvel Cinematic Universe.
yers will be born in the year 1980 and age at a normal rate regardless of whether or not they spend their time in the MCU.
Please note that after Character Creation, all Metaknowledge for Marvel and the literature the Six sses originate from will be sealed during the Gamey to prevent yers from all doing the same thing. Upper management is tired of watching every yer try to steal the Infinity Stones, try to send warnings to Stark or Fury, and try to steal opportunities like Captain Marvel''s power acquisition, Hulk''s power acquisition, and Spider-Man''s power acquisition.
Though sealed, Metaknowledge will grant yers gut feelings about whether or not to perform certain actions, such as trusting certain individuals or performing tasks they innately know will not end well.
The main purpose of Metaknowledge is to know how to create your Character using ss Talent Points. After Character Creation ends and the Game begins, Metaknowledge will only get in the way. When you start in either your Primary ss''s origin world or the MCU, it will be as if you have never read or heard about Marvel Comics and have never read or watched any of the fictional pieces that the six sses originate from. Keep this in mind during Character Creation.
The two Body Types avable for yers are the Energy Body Type and the Adaptive Body Type. The Energy Body Type grants ess to the Warrior ss, the Wizard ss, and the Ninja ss. The Adaptive Body Type grants ess to the Hunter ss, the Pirate ss, and the Jedi ss.
The Warrior ss, also known as Ki Warrior, originates from the Dragon World of the Dragonball series. Through intense physical training, Energy Bodies with Warrior ss Talent can convert their body''s physical energy into Ki. Ki strengthens all physical stats be it strength, speed, or endurance, and can be used for Ki Attacks and special techniques. Warriors are potentially the most powerful physical ss, but the constant requirement of intense training means holding a day job is difficult without being creative.
The Wizard ss originates from the Wizarding World of the Harry Potter series. Through practice and study, Energy Bodies with Wizard ss Talent can convert mental energy into magic energy. Magic energy can be used to perform spells and strengthen the mind of the Witch or Wizard that trains to use it. Though the ss grants no physical enhancements, Wizards can gain the ability to teleport, turn invisible, and kill with a single spell those with weaker mental energy than themselves which means the Wizard ss is a heavy hitter, though fragile. Wizards require years of training and education to properly use their abilities, but once mastered, they are incredibly versatile both in and out ofbat.
The Ninja ss originates from the Ninja Continent of the Chakra World of the Naruto series. Energy Bodies with Ninja ss Talent are built with Chakra coils and a Chakrawork that can actively and passively convert abination of physical and mental energy into Chakra to be used or stored in the body. Regardless of the ss Talent chosen, a Ninja''s Chakra capacity can be increased with intense training. The Ninja is a jack-of-all-trades ss, physically weaker than a Warrior and less versatile than a Wizard, but unpredictable with a massive degree of customization avable. Properly channeling chakra through a body while using intense visualization of the body performing an action can increase speed and strength during that action, but not as much as a Warrior''s Ki, and Chakra alone does not increase endurance, (chakra alone doesn''t make you bulletproof). A Ninja''s jutsus are not as quick to use as a Wizard''s spells, though the area of effect can be much higher and they are more suited for the battlefield. The Ninja ss requires both dedication and creativity to make the most of it. Ineffective training will only create cannon fodder, while intensive and intelligent training can create a monster.
The Hunter ss originates from the Hunter World of the Hunter X Hunter series. Adaptive Bodies with the Hunter ss Talent are built capable of producing Aura and possess Aura Nodes the Aura can be used through. The Hunter power system called Nen is the art of using Aura. Advanced applications of Nen allow a Hunter to express themselves through their Aura in specific, individualized ways called Hatsus. Although there is a limit to the number of Nen expressions, Hatsus, a Hunter can develop at once, the variability and flexibility of potential Hatsus are only limited by the Hunter''s willpower and dedication to training. However, Hatsu training requires knowing the self, which requires arge amount of both life experience and meditation.
The Pirate ss originates from the Sea Ring World of the One Piece series. Though called the Pirate ss, one can train in it without bing a Pirate. A yer can just as easily be a Bounty Hunter, a Marine, or a Merchant, but the ss is referred to as Pirate for simplicity''s sake. Adaptive Bodies with the Pirate ss Talent are built with flesh, mind, and spirit capable of being enhanced through willpower using a power system called Haki. Willpower is difficult to train without pushing yourself beyond the limit and experiencing near-death situations or holding yourself to the highest standard. Only yers with Pirate ss Talent can eat a Devil Fruit, and yers can use ss Talent Points to acquire one without needing to find it in the Sea Ring World, though stronger Devil Fruits are harder to acquire using this method.
The Jedi ss originates from the Sky River Gxy Cluster of the Star Wars series. Like the Pirate ss, the Jedi ss does not require the yer to be a Jedi. Those with the Jedi ss can just as easily be bounty hunters, Sith, or whatever else they choose to be, but will be referred to as Jedi for simplicity''s sake. A yer with Jedi ss Talent will possess a Midichlorian count high enough to interact with the Force and train in using it. Though Midichlorians will exist in other worlds, the Midichlorian count outside of the Sky River Gxy Cluster will be artificially suppressed so other beings in other worlds will not be Force-sensitive. A high Midichlorian count grants the yer ess to the Force. Our approximation of the Force is a multiyered collective living consciousness that Jedi can ess, which enhances the mind and grants Jedi psionic abilities. As the Force is a vast collective consciousness, the stronger the connection a Jedi makes with the Force, the more the Force can affect their mind. essing the Force haphazardly will cause a change in personality as the intentions one has when essing the Force will resonate with the minds within and echo back multiple times stronger. Jedi require years of focused meditation to strengthen their connection to the Force or actions that strengthen willpower.
The three sses from the Energy Body Type are factually stronger and easier to train in than the three sses from the Adaptive Body Type. This is bnced by the fact that different sses from the Adaptive Body Type have simr training styles, allowing yers to effectively train some of them together. It is also a fact that the sses from the Energy Body Type stack their strengths together poorlypared to the sses from the Adaptive Body Type which stack their strengths seamlessly. If you only intend on training for a single ss, it is rmended to choose from the Energy Body Type unless you have a special build in mind.]
[To start Character Creation, go over the list of what ss Talent Points can be used on, then choose from among the five sets of three numbers you rolled and pick a set of values from them to be your ss Talent Point values. Each of the three numbers can be assigned to one ss unless two of the numbers are nine or less, in which case they can bebined and both be assigned to the same ss. You must also choose which ss is your Primary ss and which is your Secondary to determine not only the order you will unlock your sses, but which sses will get the +2 and +1 ss Talent Points.
As long as you are strong enough, it is possible to acquire additional Items and Easy Masteriester. There are three general rmendations for building a strong Character. The Instant Master Build is where you pick a single high-level ability or skill and acquire it along with its prerequisites. Learning its foundational requirements quickly will allow you to ess and master the high-level ability or skill quickly. The Foundational Build is where you acquire a few foundation levels of Instant Mastery Proficiencies and use your time while ying to be a Jack-of-All-Trades that can pick something to specialize inter. Thest rmendation is the No Foundation build where you acquire high-level Easy Masteries and then take your time in-game learning and mastering the required foundational skills at standard learning speed to eventually use the high-level Easy Masteries. This is the most difficult build, but in thete game, grants the most strength.
**Remember: Not all Easy Masteries that require a foundational proficiency require the same level of foundational proficiency**
Avable sses
Warrior ss
[Cost] [Talent]
[3] [Average Ki Talent (Yajirobe)]
[6] [High Ki Talent (Yamcha)]
[12] [Genius Ki Talent (Krillin)]
[Item Store]
[Cost] [Item]
[2] [Bansho Fan]
[6] [Dragon Radar]
[2] [Flying Nimbus]
[3] [Laser Sword]
[2] [Magic Carpet]
[1] [Panties]
[1] [Porno Mags]
[3] [Power Pole]
[2] [Weighted Adjustable Training Clothes]
*Warning: Capsules cannot be stored inside other Capsules.*
[2] [Capsule #1: Capsule House]
[1] [Capsule #9: Motorcycle]
[2] [Capsule #67: Jetbike]
[2] [Capsule #101 Storage Capsule]
[1] [Capsule #315 Hoverboard]
[3] [Capsule #576: Airne]
[1] [Capsule #2031: Refrigerator]
[Free] [Great Saiyaman Watch]
[Easy Mastery]
[Cost] [Skill]
[3] [Ki Proficiency (Passive)]
[1] [Afterimage Technique]
[2] [Flying Technique (Requires Ki Proficiency)]
[1] [Kamehameha (Requires Ki Proficiency)]
[1] [Sr re (Requires Ki Proficiency)]
[2] [Destructo Disc (Requires Ki Proficiency)]
[1] [Thundershock Surprise (Requires Ki Proficiency)]
[3] [Spirit Control Proficiency (Passive) (Requires Ki Proficiency)]
[3] [Instant Transmission (Requires Spirit Control Proficiency)]
[3] [Gigantification (Requires Spirit Control Proficiency)]
Wizard ss
[Cost] [Talent]
[3] [Average Wizard Talent (Crabb and Goyle)]
[6] [High Wizard Talent (Ron Weasley, Hermione Granger, Draco Malfoy)]
[12] [Prodigy Wizard Talent (Harry Potter, Albus Dumbledore, Tom Riddle Jr.)]
[Item Store]
[Cost] [Item]
[3] [Perfectly Matched Wand]
[1] [Firebolt Broomstick]
[1] [Mokeskin Pouch with Undetectable Extension Charm (contents are ejected if disabled)]
[2] [Newt Scamander''s suitcase. (Animals are not included. Can be remodeled once.
Contents ejected if disabled)]
[1] [ywitch Magazine]
(Teaches Wand Magic Curriculum)
[1] [Hogwarts Textbooks years 1~2]
[2] [Hogwarts Textbooks years 3~5]
[2] [Hogwarts Textbooks years 6~7]
(Teaches Gesture Magic Curriculum)
[3] [Uagadou Textbooks (Written in Swahili)]
[Easy Mastery]
[Cost] [Skill]
[1] [lumency (Passive)]
[2] [Charms Proficiency (Passive)]
[2] [Transfiguration Proficiency (Passive)]
[1] [Potions Proficiency (Passive)]
[1] [Herbology Proficiency (Passive)]
[2] [Animagus (Nonmagical animal of your choice) (Requires Transfiguration Proficiency)]
[2] [Metamorphmagus (Requires Transfiguration Proficiency) (Passive)]
[2] [Apparition (Requires Transfiguration Proficiency)]
[4] [Killing Curse* (Requires Charms Proficiency)]
[1] [Summoning Charm* (Requires Charms Proficiency)]
[1] [Repairing Charm*]
[1] [Stupefying Charm*]
[1] [Expelling Charm*]
[2] [Doubling Charm*]
[1] [Ergement Charm*]
[1] [Unlocking Charm*]
[1] [Water Summoning Charm*]
[1] [Human Revealing Charm*]
[2] [Exploding Charm* (Requires Charms Proficiency)]
[4] [Undetectable Extension Charm* (Requires Charms Proficiency)]
[2] [Disillusionment Charm* (Requires Charms Proficiency)]
[2] [Switching Spell* (Requires Transfiguration Proficiency)]
[2] [Human Transfiguration (Requires Transfiguration Proficiency)]
[1] [Healing Charm* (Requires Charms Proficiency)]
[2] [Vanishing Charm*]
[3] [Mind Viewing Charm* (Requires Charms Proficiency and lumency)]
[2] [Shield Charm* (Requires Charms Proficiency)]
[1] [Snake Summoning Charm* (Requires Charms Proficiency)]
[1] [Levitation Charm*]
[2] [sting Curse* (Requires Charms Proficiency)]
[4] [Fiendfyre* (Requires Charms Proficiency)]
[1] [Body-bind Curse*]
[2] [Reduction Curse* (Requires Charms Proficiency)]
**Note: A ''*'' next to the spell denotes a Wand Spell.
Wand Spells require a Wand to perform until a high level of the spell''s Proficiency is attained.**
Ninja ss
[Cost] [Talent]
[3] [C-Rank Chakra Capacity Potential (Low Chunin to High Chunin)]
[6] [A-Rank Chakra Capacity Potential (High Jounin to Low Kage)]
[12] [SS-Rank Chakra Capacity Potential (Peak Kage and Akatsuki)]
*May only select one Djutsu Bloodline*
**Outside Ninja World, A Djutsu will not cause eyes to change in appearance**
[4] [Uchiha- Sharingan. Progresses fully with usage, Mangeky will not cause Blindness]
[2] [Hyga- Byakugan]
*Pick as many other Bloodlines as you like*
[1] [Yuki Bloodline- Ice]
[3] [Senju Bloodline- Wood]
[2] [Uzumaki Bloodline- Sealing Attribute Chakra and Chakra Chains]
[2] [Kaguya Bloodline- Dead Bone Pulse]
[Item Store]
[Cost] [Item]
[3] [n Scrolls. Scrolls with Jutsus from your chosen bloodline(s)]
[1] [Chakra de]
[3] [Madara''s Gunbai]
[2] [7 Swords'' Twinsword]
[2] [7 Swords'' Thunder Swords]
[3] [Sword of Kusanagi]
[3] [Sword of the Thunder God]
[3] [Might Guy''s Adjustable Weight Set (Can bebined into a weapon)]
[1] [Icha Icha Paradise]
[Easy Mastery]
[Cost] [Skill]
[3] [Perfect Chakra Control (Passive)]
[2] [Fire Nature Proficiency (Passive)]
[2] [Water Nature Proficiency (Passive)]
[2] [Earth Nature Proficiency (Passive)]
[2] [Lightning Nature Proficiency (Passive)]
[2] [Wind Nature Proficiency (Passive)]
[2] [Seal Proficiency (Passive)]
[4] [Nature Energy Proficiency (Passive)]
[2] [Genjutsu Proficiency (Passive)]
[2] [Taijutsu Proficiency (Passive)]
[1] [Iryjutsu Proficiency (Requires Perfect Chakra Control) (Passive)]
[1] [Bukijutsu Proficiency (Passive)]
[2] [Afterimage Clone]
[3] [Shadow Clone Jutsu]
[2] [Gentle Fist (Requires Byakugan and Taijutsu Proficiency)]
[1] [Strong Fist (Requires Taijutsu Proficiency)]
[2] [Eight Gates (Requires Strong Fist)][2] [Shadow Clone Shuriken (Requires Bukijutsu Proficiency)]
[2] [Infinite Darkness (Requires Genjutsu Proficiency)]
[1] [Interrogation (Requires Genjutsu Proficiency)]
[2] [Temple of Nirvana (Requires Genjutsu Proficiency)]
[2] [Enhanced Strength (Requires Perfect Chakra Control)
[1] [Healing Technique (Requires Iryjutsu Proficiency)
[3] [Flying Thunder God (Requires Seal Proficiency)]
[2] [Mud Clone (Requires Earth Nature Proficiency)]
[2] [Added-Weight Rock Technique (Requires Earth Nature Proficiency)]
[2] [Light-Weight Rock Technique (Requires Earth Nature Proficiency)]
[1] [Earth-Style Wall (Requires Earth Nature Proficiency)]
[1] [Stone Fist (Requires Earth Nature Proficiency)]
[1] [Hiding Mole (Requires Earth Nature Proficiency)]
[2] [Dragon Fire Technique (Requires Fire Nature Proficiency)]
[2] [Fire Dragon Bullet (Requires Fire Nature Proficiency)]
[3] [Great Fire Annihtion (Requires Fire Nature Proficiency)]
[2] [Great Fireball (Requires Fire Nature Proficiency)]
[1] [Phoenix Flower (Requires Fire Nature Proficiency)]
[2] [Lightning Clone (Requires Lightning Nature Proficiency)]
[3] [Kirin (Requires Lightning Nature Proficiency)]
[2] [False Darkness (Requires Lightning Nature Proficiency)]
[3] [Lightning Release Chakra Mode (Requires Lightning Nature and Taijutsu Proficiency)]
[2] [Water Clone (Requires Water Nature Proficiency)]
[2] [Water Prison (Requires Water Nature Proficiency)]
[3] [Exploding Water Shock Wave (Requires Water Nature Proficiency)]
[3] [Great Shark Bullet Technique (Requires Water Nature Proficiency)]
[1] [Hiding in Water (Requires Water Nature Proficiency)]
[2] [Water Dragon Bullet (Requires Water Nature Proficiency)]
[2] [Great Breakthrough (Requires Wind Nature Proficiency)]
[2] [Vacuum Sphere (Requires Wind Nature Proficiency)]
[2] [Vacuum de (Requires Wind Nature Proficiency and Bukijutsu Proficiency)]
Hunter ss
[Cost] [Talent]
[3] [1 in 1,000 Nen Talent (Gido, Sadaso, and Riehlvelt.)
[6] [1 in 100,000 Nen Talent (Zushi and Leorio)]
[12] [1 in 10,000,000 Nen Talent (Gon, Killua, and Kurapika)]
[1] [Choose your own Nen Category except for Special, but it changes your personality.]
[2] [Choose your own Nen Category except for Special without changing personality.]
[3] [Be a Specialist Nen Category User.]
[Item Store]
[Cost] [Item]
[2] [Zoldyck Family Adjustable Training Weight Set]
[2] [Zoldyck Family Training Manual]
[2] [GI Card #019 Poltergeist Pillow]
[1] [GI Card #021 X-Ray Goggles]
[3] [GI Card #025 Risky Dice]
[2] [GI Card #051 Miniature Dragon]
[4] [GI Card #073 Night Jade]
[3] [GI Card #080 Levitation Stone]
[4] [GI Card #084 Pdin''s Ne]
[2] [GI Card #090 Memory Helmet]
[Easy Mastery]
[Cost] [Skill]
[3] [Aura Awakening and Ten Proficiency]
[1] [Zetsu and In Proficiency (Requires Ten Proficiency)]
[1] [Ren and Gy Proficiency (Requires Ten Proficiency)]
[1] [En Proficiency (Requires Ten and Ren Proficiency)]
[1] [Sh Proficiency (Requires Ten Proficiency)]
[1] [K Proficiency (Requires Ten, Zetsu, Ren, and Gy Proficiency]
[1] [Ken and Ry Proficiency (Requires K Proficiency)]
[2] [Enhancer Proficiency (Requires Ren and Sh Proficiency)]
[2] [Emitter Proficiency (Requires Ren and Sh Proficiency)]
[2] [Transformation Proficiency (Requires Ren and Sh Proficiency)]
[2] [Maniption Proficiency (Requires Ren and Sh Proficiency)]
[2] [Conjuration Proficiency (Requires Ren and Sh Proficiency)]
Pirate ss
[Cost] [Talent]
[3] [Basic Talent for Armament and Observation Haki (Vice Admiral)]
[6] [Genius Talent for Armament and Observation Haki (Admiral)]
[12] [Prodigy Talent for Armament, Observation, and Conqueror''s Haki (Emperor)]
Item Store
[Cost] [Item]
[3] [Devil Fruit Trial Pass (DFs of different strengths require different Trials to obtain.
It''s firste, first serve. Allows one Attempt every three months until a Fruit is acquired.)
Passing the Fruit''s Trial grants the Fruit''s effect. You don''t have to eat it.]
[2] [Axe Dial]
[1] [me Dial]
[1] [sh Dial]
[2] [Impact Dial]
[3] [Reject Dial]
[1] [Water Dial]
[2] [Ace (Roger''s Cuss)]
[3] [Yoru (Mihawk''s Big ck de)]
[2] [Raiu (Shiryu''s Katana)]
[2] [Durandal (Cavendish''s Rapier)]
[2] [Shigure (Tashigi''s Katana)]
[2] [Nanashaku Jitte (Smoker''s Seastone Jitte)]
[2] [Seastone Spear]
[1] [Seastone Cuffs]
[Easy Mastery]
[Cost] [Skill]
[2] [Observation Haki Proficiency (Passive)]
[2] [Armament Haki Proficiency (Passive)]
[2] [Detect Strength, Emotion, and Intent (Requires Observation Haki Proficiency)]
[2] [Brief Future Sight (Requires Observation Haki Proficiency)]
[1] [Armament Emission (Requires Armament Haki Proficiency)]
[2] [Armament External Detonation (Requires Armament Emission)]
[4] [Rokushiki]
[3] [Hasshoken]
[3] [Fishman Karate]
Jedi ss
[Cost] [Talent]
[3] [Midichlorian Count of ~9,000 (Average Jedi/Sith)]
[6] [Midichlorian Count of ~14,000 (Count Dooku/Ahsoka Tano)]
[12] [Midichlorian Count of ~19,000 (Yoda/Darth Sidious/Naga Sadow/Galen Marek)]
[1] [Can use Light Side without personality changing]
[2] [Can use Dark Side without personality changing]
Item Store
[Cost] [Item]
[4] [Lightsaber]
[2] [Lightsaber Customization Kit (used to change the Lightsaber into other forms)]
[2] [Vibrosword]
[2] [ster Pistols]
[3] [ster Rifles]
[4] [Sniper Rifles]
[4] [ster Cannons]
[3] [Echani Energy Shield]
[2] [Mandalorian Melee Shield]
[5] [Mandalorian Jetpack]
[1] [Jedi Knight Holocron]
[2] [Jedi Master Holocron]
[3] [Ancient Jedi Master Holocron]
[2] [Sith Holocron]
[3] [Sith Lord Holocron]
[4] [Je''daii Holocron]
[4] [Ancient Sith Holocron]
[4] [Revan''s Holocron]
[2] [HK47''s Head]
[Easy Mastery]
[Cost] [Skill]
[2] [Control Proficiency (Passive)]
[2] [Sense Proficiency (Requires Control Proficiency) (Passive)]
[2] [Alter Proficiency (Requires Sense Proficiency) (Passive)]
[1] [Healing Proficiency (Requires Control Proficiency) (Passive)]
[1] [Form I: Shii-Cho (Requires Control Proficiency)]
[1] [Form II: Makashi (Requires Shii-Cho and Sense Proficiency)]
[1] [Form III: Soresu (Requires Shii-Cho and Precognition Proficiency)]
[1] [Form IV: Ataru (Requires Soresu and Force Valor Proficiency)]
[1] [Form V: Shien/Djem So (Requires Makashi, Soresu, and Enhance Attribute)]
[1] [Form VI: Niman (Requires Shien/Djem So and Telekinesis Proficiency)]
[2] [Telekinesis (Requires Alter Proficiency)]
[1] [Self-Healing (Requires Healing Proficiency)]
[1] -[Heal Other (Requires Self-Healing and Alter Proficiency)]
[4] -[Sever Force (Requires Self-Healing and Alter Proficiency)]
[1] [Force Valor (Requires Control Proficiency)]
[1] [Enhance Attribute (Requires Control Proficiency)]
[1] [Force Stealth (Requires Control Proficiency)]
[2] [Tutaminis (Requires Control Proficiency)]
[2] -[Electric Judgment (Requires Tutaminis and Alter Proficiency)]
[2] -[Force Drain (Requires Tutaminis and Alter Proficiency)]
[2] -[Droid Disable (Requires Tutaminis and Alter Proficiency)]
[2] [Psychometry (Requires Sense Proficiency)]
[2] [irvoyance (Requires Sense Proficiency)]
[1] [Telepathy (Requires Sense Proficiency)]
[1] -[Comprehend Speech (Requires Telepathy)]
[3] -[Drain Knowledge (Requires Telepathy and Alter Proficiency)]
[1] [Precognition (Requires Sense Proficiency)]
[2] -[Battle Precognition (Requires Precognition)]
[2] -[Shatterpoint (Requires Precognition)]
[2] -[Dark Transfer (Requires Shatterpoint, Healing, and Alter Proficiency)]
[2] [Force Weapon (Requires Alter Proficiency)]
[2] -[Force Alchemy (Requires Force Weapon)]
[2] -[Midichlorian Maniption (Requires Healing and Force Alchemy Proficiency)]
Remember, it is possible to gain additional Easy Masteries and Items, so no need to fret if you cannot get everything you want now. The stronger your Character, the easier it will be to gain additional Easy Masteriester.
Of course, all yers are more than wee to learn the skills from scratch rather than learn through Easy Mastery.
*Special Offer*
During this round of Six sses of Reincarnation, we are offering a Special Bundle for yers who obtain an 18 using a single roll or abination of two rolls of 9. If the 18 is assigned to your Primary ss, granting it an additional +2 ss Talent Points, the yer may forgo using their 20 Points to selectively purchase Talents, Items, and Easy Masteries for that ss and instead purchase our New 20 Talent Bundle!
The 20 Talent Bundle for each ss includes the Highest level of Talent that the world allows.
Warrior Talent: Master Roshi
Wizard Talent: Merlin
Ninja Talent: Hashirama, Madara, and Naruto
Hunter Talent: Tserriednich Hui Guo Rou
Pirate Talent: Joyboy and Luffy
Jedi Talent: Anakin Skywalker and Luke Skywalker
The 20 Talent Bundle also includes specific Items and Easy Masteries with a total value greater than 10 Talent Points along with Instant Masteries and special abilities that cannot be purchased with Talent Points or during Gamey.
What''s the Catch? There are a few of them, but the main one is that the Items and Easy Masteries granted with the Bundle will not be chosen by the yer but by us.
The final sheet below this page is your Character Creation Page. If you decide to be a yer, then start rolling the Dice, pick up that pencil, and start creating your Character. Once you have apleted Character Sheet or if you decide you do not want to y, you can open the door ande out to meet us. (People who think they can get away with cheating us will be punished.) We''ll help you create a backstory for your Character and determine how your Game will start so that you can get the best training you can as early as possible or just have fun and enjoy your new life.
We wee you to the Reincarnator''s Tavern and we hope you enjoy your stay and your y.]