Amy: Eli! Where have you been? Well, I know where you''ve been, but what happened?
Eli: We were cut off when we entered the dungeon, but we rescued Simon here.
Simon: Hi, I''m Simon. I work in Finance.
Amy: Yeah, I think I remember you. Military looking guy, right?
Simon. Heh. Yeah, I guess.
Cruella: Welcome back buttholes. Way to leave us hanging.
Amy: Wasn’t there supposed to be a second prisoner?
Samantha: There was another boy, but he ran off. Didn''t like us much.
Eli: The graveyard is gone now.
Amy: Oh. The cave dungeon is going to get really crowded.
Eli: So you found it?
Amy: Sure. It wasn’t hard when we knew where to look.
Eli: Great. We''ll be back in a minute.
Cruella: I''m really crushing the second level of this dungeon, guys.
Eli: That''s great, Cruella. Can''t wait to see the place later.
Experienced as a talent. It''s too good to pass up," Samantha said helpfully.
Amy: Looks like you''ve leveled up quite a bit.
Party screen, he found Amy had reached level 20.
Eli: Same to you. Did you go into the cave with Cruella?
Cruella: She''s been out hugging trees.
Eli: ?
Amy: I''ve been in the forest, taming animals and practicing my violin. It''s pretty good experience and I have a lot of pets now. You told us to search for Solomon, remember? Zack was out here somewhere too with Irene, but he wanted to be left alone.
Eli: Right. Have you found him?
Amy: Not exactly, but my birds keep disappearing in a particular part of the forest, and I found more of those traps—you know, like the first one I got stuck in. Keeping my eyes open.
Eli: Oh, that''s interesting, but should you really be out there by yourself?
Amy: I''m not by myself. I have plenty of animal friends here with me. Got a little hut and everything. It’s very calming.
Eli: You know that place better than me, just be careful. I''m heading to sleep. I feel like I''m dead standing on my feet.
Samantha: Same.
Simon: Now that you mention it, I am pretty tired.
Amy: Glad to have you back. And welcome, Simon. I''ll talk to you later. Go grab some sleep.
Did you know this story is from Royal Road? Read the official version for free and support the author.
Increase Max Mana: Maximum MP increased.
Bless: Increase a target''s Strength, Dexterity, and Constitution by 15 points.
Cure Poison: Cures Poisoned status.
Cleanse: Remove all ailments, poisons, and curses from a friendly target.
Agility Up: Increase target speed and reaction time.
Embrace the Dying Light: Add light damage to target’s weapon equal to caster''s Wisdom.
Flames of Judgment: Burn your target from within, bypassing external shields.
Beacon of Light: Increased effectiveness of all buffs in an area around the caster.
Sacred Ground: Target ground to create area where Dark-based area of effect spells are nullified.
Pillar of Light: For the spell''s duration (30s) the caster''s spells no longer require mana to cast.
Active Meditation: Increased Health, Mana, and Stamina regeneration of everyone around the caster while the spell is channeled.
Light''s Seal: Hold the target firm, keeping it from moving while the spell is channeled.
Silence: Remove target''s ability to cast spells for the duration of this debuff (30s).
Executioner: Recover 10% of max HP and MP when a target is killed.
Buff Maestro: Increases effectiveness of all buffs.
Aura Master: Increases the maximum number of active auras by 1.
Character Sheet and selected Add Class.
Character Sheet.
Healer
Bard
Mage
Crafter
Apothecary
Barbarian
Shepherd
Fighter
Peddler
Tinker
Rogue
Beastmaster
Commander
Confirm. Nothing much happened, really, except his Character Sheet now read Priest of the Dying Light (35)/ Commander (1). A few starting items showed up in his inventory, but Eli ignored them. His health increased a little, and he noticed the primary attributes for Commander were Wisdom and Constitution. Perhaps that''d help with his small health pool.
Rallying Order: Passive skill making it more likely that those around you will listen to your commands.
Commandeer: Select one of the target''s skills and use it for yourself.
Skill Tree pop up, and he perused the different nodes to find some of them buffing the ability to do just that, answering his question. That would be quite powerful, he guessed.
Aura of Defense: Aura increases defense, toughness, and resistances of all those within its reach.
Character Sheet
Name: Elijah "Eli" Davis
Race: Human
Class: Priest of the Dying Light (35)/ Commander (1)
Profession: Enchanter
Guild: N/A
Party: Ravenous Barbarians
Level: 35 (+70-82% Experience gained from Talents and Items)
Status:
HP: 2608 (2174 + 434 from items)
MP: 1794 (1294 + 500 from items)
Stamina: 39
Attributes:
Strength: 20
Dexterity: 20
Intelligence: 66 (63 + 3 from items)
Wisdom: 90 (65 + 25 from items)
Constitution: 30 (20 + 10 from items)
Charisma: 2
Skills:
Heal (Level 5): Heal your target a moderate amount of health. Undead type beings take double damage. Scales with Wisdom.
Light in the Dark (Rank 2): Summon an orb of pure light to illuminate your surroundings.
Lesser Cure (Rank 1): Removes lesser ailments, curses and conditions from target.
Meditation (Rank 3): Sitting or lying down increases mana regeneration by 300% after 5 seconds.
Sigil of Light (Rank 5): Place a sigil on the ground that lasts thirty seconds. All party members within its bounds are healed for a small amount.
Harming Light (Rank 2): Light in The Dark now damages targets on contact. Has a chance to apply status: Blind. Required skill: Light in The Dark.
Warp (Rank 3): Teleport yourself to a previously marked location.
Aegis of the Dying Light (Rank 5): Surround yourself in a protective layer of light that will absorb damage from physical and attacks.
Feast of the Dying Light (Rank 1): Create food and water for the hungry to stoke the dying light.
Turn Undead (Rank 6): Provides a small chance of instantly killing undead and demonic creatures.
Agility (Rank 1): Increase target’s speed and reaction time.
Embrace the Dying Light (Rank 1): Add light damage to target’s weapon equal to casters Wisdom.
Bless (Rank 1): Increase a target''s Strength, Dexterity, and Constitution by 15 points.
Cleanse (Rank 1): Remove all ailments, poisons, and curses from friendly target.
Light''s Seal (Rank 1): Hold the target firm, keeping it from moving while the spell is channeled.
Silence (Rank 1): Remove target''s ability to cast spells for the duration of this debuff (30s).
Aura of Defense (Rank 1): Aura increases defense, toughness, and resistances of all those within its reach.
Talents:
Creature of Life: Max HP +100, Max MP +20, +12% Experience gained from undead + 12%, Proficiency: Staves, Proficiency: Cloth
Human Racial Benefit: 10% extra experience gain.
Experienced (Rank 4): 10% extra experience gain per rank (40%).
Harming Healer: Damage with healing spells (Toggleable).
Executioner: Recover 10% of max HP and MP when a target is killed.
Aura Master: Increases the maximum number of active auras by 1.
Equipment:
Quests:
Find and rally other humans from Earth (1/5).
Solve the riddle and find your way.
Find Solomon the goblin and deal with him.