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AliNovel > The System Arrives > B2 Chapter 24

B2 Chapter 24

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    The following weeks unfolded with a familiar rhythm, punctuated by the girls'' steady progress. Elara hovered tantalizingly close to level 20, the gateway to her chosen profession, while Anya, hot on her heels, had reached level 19 and stood poised to join her within a handful of dungeon runs. Recognizing the significance of this milestone, Robert sat down with Elara to meticulously review her character sheet. "Your skills are well-honed, with a solid foundation in the healing arts," he commended. "However, your stats could use some fine-tuning." He gestured towards the impressive reserve of 34 unspent points. "Let''s allocate these strategically to enhance your overall effectiveness." With a practiced eye, he outlined his recommendations.


    "A boost of 4 points to Dexterity will bring it to a respectable 15, improving your agility and reflexes. Similarly, 5 points in Constitution will elevate it to 15, bolstering your health and resilience. Intelligence could benefit from an increase of 4, reaching 45 and sharpening your mental acuity. And let''s not neglect Wisdom," he added, "an extra 5 points will bring it to 35, enhancing your awareness and judgment." He paused, emphasizing the importance of a final attribute. "Endurance is crucial for your survival, especially as we face increasingly challenging encounters. I suggest allocating at least 9 points here, bringing it to 10." Robert concluded with a reassuring smile. "This distribution utilizes 27 points, leaving you with a comfortable reserve of 7 for future adjustments. A well-rounded approach will serve you well on your path as a healer."


    Elara pondered Robert''s suggestions, nodding in agreement. With a few swift commands, she implemented the stat changes. A wave of surprise washed over her as she examined the results. "Robert, this is incredible!" she exclaimed. "My health has surged by almost 200 points, and my health regeneration has increased by over a point per minute! I never realized these attributes had such a profound impact." Robert smiled, pleased with her reaction. "Indeed they do," he affirmed. "And there''s another benefit you might not be aware of. Endurance plays a significant role in determining your lifespan."


    He explained the intricate mechanics. "At your racial tier, with a Constitution of 15, you could expect an average lifespan of 75 years. Constitution grants an additional 5 years for every point, but Endurance also contributes, adding 2 years for each point invested. With your recent allocation, your average lifespan has increased to approximately 95 years." Elara''s eyes widened with curiosity. "Robert," she ventured hesitantly, "may I ask what your stats are?" He chuckled. "Normally, I''d advise against revealing such sensitive information," he admitted, "but I''ll make an exception for you. My Constitution is currently 158, and my Endurance sits at 30."


    Elara''s jaw dropped as she calculated the implications. "That''s... 850 years!" she gasped. "You could potentially live for 850 years?" Robert shook his head. "Not quite," he corrected. "There''s another factor at play – racial tiers. As an F-tier, my potential lifespan is doubled. Currently, I''m looking at a staggering 1700 years." He met her astonished gaze with a serious expression. "This is something you need to understand, Elara. You''re on a path of personal power. As long as you continue to grow and evolve, your lifespan will continue to increase. There''s no limit to how far you can push your boundaries."


    Before the next run, young Robert, a fresh face in the adventuring world, returned to Sir Alaric''s keep. He was tasked with reinforcing the keep''s very walls with a powerful anti-arrow enchantment, an easy task for one with his skill in the craft. He also delivered their order: a collection of enchanted lights, three water heaters, and several anti-rodent enchantments. While working, he found himself engaged in conversation with Alaric Ironheart. Robert, wide-eyed with admiration, learned that Alaric had spent years as a renowned adventurer before earning his Knighthood. The keep''s lord had even achieved Tier 5 rank within the Adventurer''s Guild, a feat that seemed years in the future to Robert. It was clear they both now served the same cause. While one did so with years of experience the other was a newcomer eager to learn and serve.


    After their return to Oakhaven, Robert made arrangements for one last dungeon expedition with the girls that week. It was time for Elara to gain her next level and choose her first profession. While both girls were excited, Anya, Robert''s enthusiastic pupil, seemed almost beside herself with anticipation. Before they left, Robert presented her with a gift: her very own set of new armor. Anya''s elation was boundless. She proudly displayed her new armor to everyone she met, her excitement palpable. Overwhelmed with gratitude, her father, Orin, offered Robert a year of free drinks as a token of his appreciation. Robert, touched by the gesture, declined, explaining that ensuring Anya''s preparedness was simply part of his role as her mentor.


    The next day, the trio returned to the falls, determined to make this their final run of the week and see Elara reach level 20. However, the girls'' eagerness proved to be a double-edged sword. Their excitement, while infectious, hampered their usual performance, forcing Robert to intervene repeatedly, reminding them of the very real danger they faced with each step. Despite the setbacks and near misses, Elara, after a tense hour, let out a joyous squeal – she had finally reached level 20. Knowing their focus was shattered, Robert swiftly cleared the remaining dungeon threats and ushered them back to the safety of Oakhaven. Once inside his and Elara''s home, a sense of calm settled over them as Elara began the momentous task of choosing her path.


    "Once you get your options go ahead and sort them and we''ll go over the options from highest rarity down," Robert instructed her. Elara''s eyes got a blank look to her face for a few minutes and then she give them the run down of her offerings from highest down, not going below rare.


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    <td style="width: 20.497%; text-align: center">Profession Name</td>


    <td style="width: 19.3991%; text-align: center">Profession Rarity</td>


    <td style="width: 60.0991%; text-align: center">Profession Description</td>


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    <td style="width: 20.497%; text-align: center">Ethereal Medic</td>


    <td style="width: 19.3991%; text-align: center">Legendary</td>


    <td style="width: 60.0991%; text-align: center">The Ethereal Medic is a support profession that draws upon the power of the ethereal plane, the realm of spirits and raw life force, to mend wounds, bolster allies, and even manipulate the very essence of life and death. They are not just simple medics; they are conduits to a mystical realm, wielding power that is both awe-inspiring and potentially dangerous. Ethereal Medics have a unique connection to the ethereal plane. They can perceive, to varying degrees, the spirits that reside there and draw upon their energy for healing and other abilities. This connection is often visualized as a faint, shimmering aura or wisps of ethereal energy around their hands when they cast. Their healing magic is not just mundane energy; it''s infused with the vital force of the ethereal plane. This makes their healing more potent and capable of mending not just physical wounds but also spiritual or even existential damage. At higher levels, Ethereal Medics might gain abilities that blur the lines between life and death. This could include powerful resurrection spells, the ability to temporarily stave off death, or even limited control over the life force of others, potentially weakening enemies or bolstering allies. They can create wards infused with ethereal energy to protect themselves and their allies from harm, especially from creatures of the ethereal plane or those that wield dark magic. They may also learn abilities to banish malevolent spirits or undead back to their respective realms. (+1 Wis/Int, +1 Con, +1 Cha, +1 Free) (Healing Magic, Illusion Magic, Travel Magic)</td>


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    <td style="width: 20.497%; text-align: center">Lightweaver Medic</td>


    <td style="width: 19.3991%; text-align: center">Epic


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    <td style="width: 60.0991%; text-align: center">The Lightweaver Medic is a highly specialized profession that combines the demanding disciplines of advanced healing with the intricate art of lightweaving. It''s a path chosen by those with a rare talent for both nurturing life and manipulating light itself. They are invaluable assets in any group, offering unparalleled support through a unique blend of restorative magic and deceptive illusions. Advanced Healing forms the bedrock of their profession. Lightweaver Medics are proficient in a wide range of healing techniques, far beyond the capabilities of a novice healer. They can mend grievous wounds, purge debilitating toxins, cure diseases, and even potentially reverse the effects of curses. Their healing might be visually distinct, characterized by a radiant, comforting glow. Lightweaving Mastery is what sets them apart. They are skilled in the manipulation of light, able to craft illusions that can deceive the eye and influence the battlefield. This isn''t just about creating simple distractions; they can weave complex illusions that can alter the perception of reality for those caught within them. They use their lightweaving to create shields, barriers, and diversions to protect their allies. This could involve solidifying light into temporary walls, creating illusory duplicates to draw enemy fire, or weaving shimmering fields that deflect attacks. Their understanding of both healing and light allows them to quickly assess injuries and ailments. They might use light to illuminate internal injuries or create illusions that help them pinpoint the source of a magical affliction. (+1 Wis/Int, +1 Con, +1 Free)(Light Magic, Healing Magic, General Medicine)</td>


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    <td style="width: 20.497%; text-align: center">Wind Whisperer Medic</td>


    <td style="width: 19.3991%; text-align: center">Rare


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    <td style="width: 60.0991%; text-align: center">The Wind Whisperer Medic is a specialized profession that requires a deep connection to the element of air. They are healers who harness the power of wind to enhance their abilities, making them incredibly mobile and efficient on the battlefield. They are known for their swift responses, their ability to reach those in need with incredible speed, and their unique, air-infused healing techniques. Their primary skill is Aerokinetic Healing where they use their control over wind to accelerate the healing process. Wind Whisperer Medics are incredibly agile and swift. They use their connection to the wind to "feel" disturbances in the air caused by injuries or illnesses, allowing them to quickly diagnose ailments. Perhaps they can even "listen" to the whispers of the wind for clues about a patient''s condition. They are also skilled in the creation of wind barriers to protect their allies. (+1 int/Wis, +1 Free) (Air Magic, Healing Magic, First Aid)</td>


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    Anya''s jaw dropped. "The System is offering you a legendary profession, and you''re even considering the others?" Elara paused, her brow furrowed in thought. "It sounds powerful, yes," she admitted, "but would the Lightweaver Medic be better for supporting the party?" Robert considered this, stroking his chin. "In the short term, perhaps," he conceded. "But the Ethereal Medic is superior in pure healing. And if you play your cards right, you might even unlock resurrection. That alone would make you indispensable to any group. The stat differences are negligible at first, though that will change after a hundred levels or so. Ultimately, the choice is yours. Any of those three would make you a skilled healer... but Ethereal Medic? That would make you a profound one." Elara sat in silence, the weight of the decision pressing upon her. Finally, she spoke, her voice filled with resolve. "Then there''s really no choice. I''ll take profound over great any day." With those words, she made her selection, her destiny sealed.


    Elara''s eyes had a distant look while she read her screens, "Look at this"


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    Profession Ability: Ethereal Touch


    Description: The user channels her nascent ethereal energy through her hands, creating a soothing, luminescent aura that mends minor wounds and alleviates pain. This ability represents her first step into the realm of ethereal healing, a foundation upon which she will build more powerful techniques.


    1) Healing Touch: Heals the target for 5% of their total health, has a 30 minute cooldown and costs 100 mana.


    2) Ethereal Soothe: This reduces pain and provides a minor boost to natural healing for a brief period (5 Minutes), and increases health regen by 5%


    3) Removes minor physical debuffs: This cures things like light bleeding or mild poison.


    Limitations:


    1) Cannot heal major wounds or restore lost limbs.


    2) Does not stack with other abilities.


    3) Cannot remove magical curses or powerful status ailments.


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