Chapter 258: Chapter 171: Did the Studio Go Out of Business? (Part 1)
The game icon featured a white background with a ck Chinese character: “Letter.”
“Letter” was the name of the game.
Although it looked simple, this website was the tform for disying entries in thepetition. Without a sufficiently impressive game, it would not be showcased here.
Thepetition required a highlight, but thepletion of the game was also essential. Unless certain aspects of the game were particrly outstanding, it wouldn’t be disyed on this tform.
With its very simple icon, no character portraits in the game’s introduction, and only a single phrase for its description—”The World of Characters”—it seemed as if a reserved game developer had silently submitted their game.
When Qiu Yuunched the game, the screen went dark and the title appeared, with therge character for “Letter” growing bigger and bigger.
Within this massive “Letter,” there were numerous other characters embedded, which then shattered like raindrops scattering, leaving only the character for “one” on the screen.
The visual effects disyed at the opening were quite stunning; though they consisted only of ordinary text, Qiu Yu could feel an exuberant sense of self-expressioning through. The developer, shedding their earlier aloofness, had fully showcased their vision, resulting in a powerful impact.
And with that, the game truly began.
Watching the flickering “one,” Qiu Yu dragged the character and saw it replicate itself continuously through the dragging motion.<div>
After ten “ones” appeared, they suddenlybined into a new character, “ten.”
Witnessing this, Qiu Yu murmured, “From Taoes one, from onees two, from twoes three, and from threees all things.”
Trying different dragging methods with the previous “one,” Qiu Yu discovered that differentbinations of movements could form various Chinese numeral characters.
Yet, this was just the beginning.
Breaking apart “ten,” the original character was split into “one” and a vertical line. The emergence of new strokes allowed him to create even more characters and further expanded the range of characters he couldbine.
By mid-game, nouns had started to appear.
“Wood,” “again,” and “inch” could turn into a tree, which, upon being cut down, yielded “leaf,” “branch,” and “root.” A slight rearrangement of “leaf” became “sun,” and the appearance of “sun” filled this ck world with light, giving rise to “day” and “night.”
As Qiu Yu continued experimenting, he found that he could create an increasing number of nouns. Although some nouns had no practical use, those that did would change their form through transformations, creating a reflective rtionship with their corresponding real-world noun.
Two hourster, the entire world was brilliantly illuminated—mountains and rivers, sun, moon, and stars—all familiar elements from daily life were recreated in the game, leaving Qiu Yu feeling both a sense of novelty and insight.
This game, n and the others definitely couldn’t y it.
It was a game with a strong personal touch, one that fully showcased the developer’s personality. The gamey integrated seamlessly with the intrinsic meanings of the characters, resulting in a game that only nationals could truly understand.
The doctrines of Taoism embedded within made sense, not forced upon the yer but revealed through thebination of characters, culminating in an indescribably mystical and fascinating atmosphere.
Once most of the nouns werebined, the game was consideredplete.
After finishing the game, Qiu Yu leaned back in his chair, reflecting on the experience it provided.
Although parts of it were still rough around the edges, the overall conception of the game was solid, and the gamey wasplete. It was a very impressive game indeed.
The developer was clearly someone who had researched gamey profoundly. If assessed on the overall game, Qiu Yu had a slight advantage, but in terms of game mechanics, the other party was probably much stronger.
Afterparing, Qiu Yu realized that besides his game and the developer’s game, the other entries pretty much weren’t worth noting. The final first and second ce would likely be between him and the other developer.
Having yed “Letter,” Qiu Yu was inspired with some new ideas.
Closing the game and opening his document, heunched his own game and began reviewing it anew.<div>
“Flying Sword Questions” was the game he had made for this asion, but it was not the game he most wanted to create.
ording to his ns, once his studio was established, he would use “Flying Sword Questions” as his stepping stone to make a name for his studio.
But the game he truly wanted to develop was another one.
It was a game he had conceived during college. The gamey was fairly simple, with some elements of microtransactions, but not excessive, focusing rather on content payment. yers could obtain materials through the game or purchase resources with money.<div>
Simple though the gamey was, it had great depth. The payment model was not heavily emphasized but was enough to maintain about 10% monthly yer retention, which suited his desire for a game that could be operated over the long term.
Such a game had been unrealistic in the past because a 10% monthly retention rate was formidable, essentially marking a game as a hit—a normal game’s monthly retention rate was around 3% to 5%.
His career n was already in ce. Now, everything was ready—he only needed the right opportunity. If he could secure a top-three position, he would be qualified to build his own team and then embark on his journey.
But would things really go that smoothly?
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