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AliNovel > To ascend, I had no choice but to create games > Chapter 160: 122 Defeat That Boss (Additional Chapter 3 for Boss Qiu Ge)_2

Chapter 160: 122 Defeat That Boss (Additional Chapter 3 for Boss Qiu Ge)_2

    Chapter 160: Chapter 122 Defeat That Boss (Additional Chapter 3 for Boss Qiu Ge)_2


    Seizing the opportunity while the Outer God was absent, the Female Evil God prepared to quickly expel it and continue indulging in this world.


    Xiemen Waidao, having ryed the Female Evil God’s words verbatim in the QQ group, asked, “Gentlemen, what’s your take on this?”


    “This Easter egg is just so-so.”


    “Yeah, individual strength isn’t important in this game; what matters more is thebination of defensive structures and magical weapons. This Easter egg ispletely unoriginal; I suggest we just stab that guy to death.”


    “Stab what to death? Didn’t you see that thing kill four yers instantly as soon as it entered the battlefield? Such a creature is clearly mechanistic in nature; it can’t be defeated.”


    “No, it can be defeated,” said Xiemen Waidao, “The magical weapon I carry can see health bars, and this guy has a health bar, so it can be defeated.”


    “…Then what are we waiting for? Let’s kill it!”


    “Exactly, never mind whatever terms it proposes. The rewards from killing it will clearly be greater!”


    “But it can kill us instantly…”


    “Then let’s just agree to its demands for now, gradually milk it for benefits, umte enough, and then kill it!”<div>


    “I’ll go call people. I’ll bring over a bunch of gaming experts soon. We agree to all its demands for now, and when the time is right, we can take it down together!”


    Members of the Morals Aid Group spread the word, and news of the new Easter egg spread instantly on the official game website.


    Less than half an hourter, almost all yers were aware of this, the appearance of a new Boss.


    And it had a health bar!


    Although they didn’t know what loot this ultimate boss would drop, yers unanimously decided, guided by the principle “If it has a health bar, even a god will be ughtered for all to see!”


    This Easter egg, we’re taking it!


    Number One Squirrel’s previously built website started handling immense data exchange, its excellent design capable of amodating up to a million yers chatting at the same time.


    Not only that, but Number One Squirrel’s previous settings were alsoing into effect.


    Alpha also started to manage the website, analyzing the yers’ chat content, filtering out useful information, then categorizing it automatically to facilitate retrospective review.


    Various modules were automatically generated, and the intellectual achievements of the yers were collected here, subsequently bing an aid to defeat the Boss.


    A temporarymand group was formed, with Xiemen Waidao, the discoverer of the Easter egg, being selected as the group leader tomence the battle against the Boss.


    A number of highly skilled yers were selected; each of them had the strength to pass through two hundred waves, and the slots for their magical weapons had reached ten.


    And after much grinding over time, theirbination of magical weapons was nothing short of perfect; each one of them was akin to a god of war, capable of making hordes of monsters cry just by standing still.


    Having selected the right people, Xiemen Waidao directly led these yers to the side of the Flesh and Blood Gem, where they received the gemstone’s blessing.


    After the blessing wasplete, blood-red patterns appeared on the yers, which would automatically record the number of their kin they harmed, and in an equivalent exchange, grant them immense power.


    Beyond that, they would be immune to Shadow attacks, able to see in the dark, and move freely within it.


    Having received the blessing, the ten yers, ecstatic, passed through the darkness. Guided by a map-type magical weapon, they located another bonfire, and after confirming the other party’s willingness to cooperate, Xiemen Waidao promptly executed them.


    The death of five yers converged into power, flowing into Xiemen Waidao through his mark, and providing feedback.


    Speed +1.<div>


    Feeling excited for a moment, Xiemen Waidao’s smile gradually solidified.


    Five people were worth 1 point of speed, which roughly meant his speed increased from 10 meters per second to 11 meters per second.


    It was faster, sure, but only by a little bit.


    When the unnamed yers revived, he tried again and obtained a new reward.<div>


    Metabolism +1.


    At this attribute, Xiemen Waidao was even more speechless.


    A game character, showing off metabolism to whom, exactly?


    After experimenting for a while, Xiemen Waidao discovered that killing five yers would grant him one point of random attribute, but the random attributes were incredibly unpredictable, ranging from lousy ones like Hair+1 to decent ones like Strength+1.


    However, the whole process was too slow.


    Even if the ten yers chosen as boss killers spread out to different bonfires and the yers at the bonfire fully cooperated, the process of ughtering yers and gaining attributes still took half a minute.


    Moreover, ording to a detailed investigation by a yer, the boss’s attributes at the bonfire were outrageously high, and it would require boosting every attribute to over ten thousand for there to be a chance of defeating the opponent.


    For safety’s sake, the higher the attributes, the better, so twenty thousand would be considered a safe value.


    Taking into ount randomness and attribute types, the total time needed was estimated to be about a million minutes.


    All told, six hundred and ny-four days without sleep would suffice.


    Looking at the calcted figures, even the yers most eager to defeat this boss felt a hint of despair.


    Why would any game developer be so crazy as to expect yers to spend almost two years on a single easter egg?


    “No, that’s not right,” Xiemen Waidao said after thinking it over, “I have a feeling Living Immortal wouldn’t make it that simple, there must be an easier way toplete this easter egg.”<div>


    “What, go back and kneel down to let the boss kill itself?”


    “That’s thest strategy, consider it when we have no other options. Let’s go and experiment together.”


    Xiemen Waidao went to a bonfire, killed the five very willing cooperative yers, and then started to observe their respawn point.


    The five yers respawned at a position one meter away from the bonfire, but it was impossible to ce any buildings at that location.


    Attempting to build structures one meter outside someone else’s bonfire, Xiemen Waidao found that it was sessful.


    Building a trap worked.


    Pushing other yers into the traps and testing whether they would be killed by their own traps worked.


    Letting other yers jump into a trap he had built and testing whether the kill count would be attributed to himself also worked.


    After a series of experiments, Xiemen Waidao concluded, “I can build traps around someone else’s bonfire, and as long as the bonfire doesn’t go out, the kills of yers due to the traps would count for me.”


    With this conclusion, Xiemen Waidao’s fully automatic attribute farming machine was born.


    Setting up traps one meter away from other yers’ bonfires, those yers just had to jump into the traps immediately after respawning, allowing Xiemen Waidao and other yers to gain attributes.


    Still, it seemed a bit slow.


    The slowness was partly due to the need to run to each bonfire, build traps there, and then have yers cooperate to farm attributes. Even with yer cooperation, it required non-stop farming for about thirty days.<div>


    How could they make the process more efficient?


    Xiemen Waidao started brainstorming, and other yers began looking for faster and more efficient ways to kill themselves, changing the vor of a game that was supposed to be about cooperative defense in an instant.


    With the help of group brainstorming, Automatic Attribute Farming 2.0 was introduced.


    The new machine required a magical weapon, a Wind Orb, to start, which would create a wind sphere and propel yers out of it.


    At the spot where they were flung, just a dozen branches grouped together could easily kill the yers, thus serving the purpose of farming attributes.


    This design reduced the time to fifteen days, but it was still somewhat slow.


    Sensing there was still room for improvement, the yers continued to ponder, and before long, Automatic Attribute Farming 3.0, 4.0, 5.0… were developed.


    Before they knew it, iterations had reached version 12.0.


    And this was the final version.


    Through the coordination of multiple magical weapons, the chosen yers needed only an initial burst of effort and could then reap the rewards. Other yers didn’t need to do anything, just keep the game on and go to sleep, and they would happily farm attributes for the chosen yers.


    After sleeping through the night, Xiemen Waidao woke up the next day and saw his attributes had soared to a number he previously couldn’t even dream of.


    Satisfied, he nodded and said in the group, “Let’s go, it’s time to kill that Boss!”


    <div>
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