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AliNovel > To ascend, I had no choice but to create games > Chapter 40 - 40 Swept Awayl

Chapter 40 - 40 Swept Awayl

    Chapter 40: Swept Awayl


    Trantor: 549690339


    At eight o’clock the next morning, Huang Ping was already waiting outside the studio.


    When Fang Cheng arrived and opened the door, Huang Ping couldn’t wait toe in, turn on theputer, take his seat in one go, and meanwhile brewed some tea before he started his work for the day.


    The day before, Huang Ping had just started his job and received a reward of forty thousand yuan, instantly relieving his financial pressure.


    But what was even more surprising was the tea and essential oils from yesterday.


    The tea leaves looked a bit like dried chives, but a small amount brewed in hot water emanated a fragrant aroma. A small pinch was enough for arge pot of tea, and you could add water four or five times before the tea vor began to fade.


    The taste of the tea was refreshing. After drinking it for a while, a delicate sweetness lingered in the mouth, and his mind became exceptionally sharp. Even Huang Ping, who was not fond of tea, grew to like it.


    Once he was ready, he was about to start working when he heard Fang Cheng say, “Huang Ping, you don’t need toe so early in the future. It’s okay to sleep a bit more at home.”


    “Boss, work has be my hobby.”


    “Find a better hobby. Working all the time will only harm you.”


    Huang Ping nodded nomittally, but in his heart, he was thinking about how he could stay at work a little longer.


    If he could get lunch done in ten minutes, he should be able to save eighty minutes.


    Giving up smoking would save another forty minutes a day.


    Having arge water cup would save a bit of time fetching water.


    And finally, by getting a pack of adult diapers…


    Huang Ping’s wandering thoughts stopped abruptly as the game started, then he immersed himself in the game time and began constantly drafting documentation for the game system.


    Immersed in his favorite work, Huang Ping felt time flew by.


    Three dayster, on Thursday morning, Huang Ping looked at the documentation he hadpleted with satisfaction, thinking to himself how incredibly skilled he had be at drafting documents.


    Although the game didn’t need too many systems, most were focused on details adjustment. But having finished the rted documents so quickly still surprised him.


    Fang Cheng Studio didn’t allow overtime, but Huang Ping felt his work efficiency was surprisingly high, even double or triple that of his time at Tianyi. But thinking about it, it made sense. At Tianyi, he had always assumed he would work overtime, so he was prepared with various strategies to ck off from the start.


    Even during the times when overtime was at its worst, he would find all sorts of ways to skive off.


    Having a cigarette every hour was normal, hiding in the bathroom for half an hour when others weren’t looking was a basic skill, minimizing the interface window to read a novel was routine, and he had even seen a nner pretend to be working on a spreadsheet while actually writing a novel in Excel.


    But at Fang Cheng Studio, he had no desire to ck off at all.


    The nners’ proactive initiative flourished with the stimtion of interest and sry, and the policy of no overtime made him strive to make every second count, which ultimately resulted in a significant boost in efficiency. In three days, he had crafted his own proposal.


    Combining his understanding of Fang Cheng Studio, he adopted a buyout plus micro-transaction system, where yers who buy the game would only need to purchase a pass each month to meet most of their resource needs.


    Of course, big spenders couldvish unbegrudgingly, with no cap on spending.


    yers could still obtain all rewards without spending, but it would take a long time. However, the longer they yed, the more desperate they would be, thus more likely to pay.


    Plus, the game itself required a purchase, meaning this portion of yers inherently had the potential to pay. Before they were caught by subsequent paid features, the average spender could contribute around 600 yuan.


    Based on the sales of “Princess Dungeon,” the revenue from this game could potentially break a billion yuan.


    Pleased with his work, Huang Ping flexibly moved his fingers before sending the document to Fang Cheng.


    After receiving the document, Fang Cheng opened it and read through carefully, then nodded.


    As expected of a nner with nine years of experience, the proposal wasprehensive and could serve as a model in a training center.


    He also made a schedule based on timeline, as well as future functional nning, even considering production and testing time for various systems. However, what puzzled Fang Cheng was that the other party seemed to have added quite a lot of conflict andpetitive content to the “Quiet Cultivation” gamey he wanted, but Quiet Cultivation was still an important part. So those additions were not of concern.


    There was only one aspect that left Fang Cheng somewhat dissatisfied, and after some calction and extraption, Fang Cheng even felt that this part made the game less fun to y.


    Ten minutester, Fang Cheng called Huang Ping over, then pointed to Huang Ping’s n and asked, “Is this payment model fun to y with?”


    This question stumped Huang Ping.


    He had prepared himself for questions about the payment philosophy or inquiries about cash flow, but he had not expected Fang Cheng to directly ask him whether it was “fun toy.”


    Could a payment model be described as fun?


    Isn’t it better the more one pays?


    Huang Ping pondered for a moment, then seriously said, “The payment model can’t be described as fun. The microtransaction model I’ve adopted is designed to keep yers constantly in a state of craving and dissatisfaction, so that after they purchase the game itself, they will continue to spend more to increase revenue.”


    “So, the fun in this process isn’t because of the game itself, but because spending money brings additional convenience. Can I understand it that way?” “…Yes.”


    “Spending money can often bring happiness, so what unique pleasures does this game offer? Moreover, since the wealthy are in the minority, doesn’t your proposed model actually create a lot of unhappy people, who then be the source of happiness for a very small number? Is that correct?”


    After thinking it over for a long time, Huang Ping faltered and said, “That’s correct, but my main consideration was the revenue.”


    “I see, so you made it this way not for it to be fun, right?”


    “That’s right, but…”


    “Then, is it really necessary for the game?”


    At that moment, Huang Ping had an epiphany.


    Looking at Fang Cheng before him, Huang Ping only wanted to say one thing: what a grand vision.


    No wonder he had seeded.


    The only standard to measure a game should be its fun factor, but he had been at Tianyi for too long, blinded by the dust, and the various aggressive mization tactics had made him forget his original intention.


    He took a deep breath and said to Fang Cheng, “Thank you, boss. I’ll go back and make changes.”


    “Okay, take your time. Think it through beforeing back to me.”


    Watching Huang Ping leave with determination, Fang Cheng nodded in satisfaction.


    This young man could be taught.


    By that afternoon, Huang Ping presented another version, making fun the sole standard for his game design.


    Although a few settings still did not feel fun to Fang Cheng, as long as the essential element of “meditation” remained, Fang Cheng felt that the game would not go astray.


    After running a simtion, Fang Cheng found that the annoying part of the n had disappeared, and the rest seemed fine. Satisfied, he swiftly granted Huang Ping and Xiao Douzi full permissions to team up and design the gamey.


    As a “programmer,” he then began to adjust the game ording to Huang Ping’s requirements, tweaking the Heavenly Dao Laws of the corresponding world to align with Huang Ping’s vision.


    Half a monthter, the test version of “Quiet Cultivation” wasplete.


    Since the game was a test version, Huang Ping suggested not charging for it yet, but instead offering the test as a free Early ess version on the Steam tform for testing, with ns to charge once the official version was out.


    At the same time, the Early ess version also served as a form of advertising, facilitating yer-driven promotion in anticipation of the game’s official release.


    With a rather indifferent concept of money and the studio’s ample cash flow, Fang Cheng readily agreed.


    The test version ess was distributed via activation codes, and yers who had purchased “Princess Dungeon” could apply for and obtain an activation code for free through the Steam page of “Quiet Cultivation.”


    The first batch of activation codes totaled 10,000, which Fang Cheng thought would be sufficient, but he underestimated the yers’ enthusiasm.


    In just three hours.


    9,999 activation codes had all been imed.
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