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AliNovel > I Am the God of Games > Chapter 62: New Classes

Chapter 62: New Classes

    <h4>Chapter 62: New sses</h4>


    Trantor: EndlessFantasy Trantion Editor: EndlessFantasy Trantion


    The next day after the festival, the yers had barely woken up from their hangovers and were about to start working, before they epted the system notification that Xi Wei had sent them.


    Ding!


    [Game Version 0.1 Update Complete!]


    [New dungeon added: Cer of the Living Dead (LV1 ~ LV30)]


    [Dungeon description: The believers of the Rotten Bones have sessfully been dispelled back into the darkness from whence they came by the brave heroes of the Church of the God of Games, but they have received power from the evil deity and are plotting from the darkness. They havepletely thrown away theirst vestiges of pride as humans, and have turned into revenants that are lying in wait for a chance to strike, bringing unimaginable chaos and death to the world! The great and unbelievably wise God of Games has intercepted this plot, and had locked them in a spatial cer. Now, you must purify them and send them all back into the depths of hell!]


    **


    [Dungeon details: Only the yers of the Unnamed Town and the Underground Hideout of Lancaster that have at least Friendly reputation can buy a Cer Key (Consumable, Teleportation Item) from Angora Faust/Leah Yakaran by using game coins or bypleting quests. Each key can bring six yers into the Cer of the Living Dead, and seventy-two can be used per day.]


    **


    [Dungeon clear requirements: Defeat all the enemies in the cer for a chance to obtain elite or even legendary items hidden in its depths!]


    **


    [Note: “Good luck!”—God of Games]


    **


    The first matter notified to all the yers had already made them be excited.


    No yer had ever obtained legendary items before, so the appearance of this dungeon served as motivation for the yers to work harder.


    As for the seventy-two keys per day, the yers didn’t care much about it.


    After all, they had the experience of scavenging and pioneering the Valley of the Tragic Dead, so they would need to have a full party to have a good chance at attempting this dungeon. Under the restriction of everyone being able to challenge the dungeon once, there were only enough yers to make around twenty to thirty groups. At this point in time, seventy-two keys were more than enough.


    The yers had thought that the new dungeon was the greatest update this time around, but the following messages were the actual bombs of this update.


    [yer level cap increased to Level 45]


    **


    [New ss: Spirit Swordsman]


    **


    [ss Introduction]


    **


    [Spirit Swordsmen use mysterious rituals to tame evil spirits from theherworld, and develop them into strong familiar spirits by leveling up and learning skills.]


    **


    [Click to view demonstration video]


    **


    [ss change requirements: Level 15 Warriors can ss-change into this ss upon aplishing a special mission.]


    **


    The video that was attached was a game CG created by Xi Wei.


    It roughly showed off the traits of the Spirit Swordsman ss.


    First of all, developing a familiar spirit is not without its disadvantages. The familiar spirit would take over a quarter of the yer’s HP gauge, so Spirit Swordsmen only had 75% of their original HP. At the same time, yers would have to sacrifice a portion of their EXP to the familiar spirit, meaning that the EXP they would be able to obtain from defeating a monster would be decreased.


    Of course in exchange for therge sacrifice required, a familiar spirit’s help towards a yer would be extremely great too.


    There were three skill trees that a Spirit Swordsman could develop in: Soul Maniption, Evil de and Spirit Array.


    Soul Maniption was focused on controlling spirits to fight against enemies directly, and yers that focus on this skill tree could basically be regarded as twobatants. Because they canmunicate and share their senses with their familiar spirit, they can experience twice the happiness of battling (of course, twice the pain too).


    yers that choose the Evil de skill tree could imbue their weapons with their familiar spirit, and under this condition they could have additional bonuses to their swordsmanship, and ording to the different types of familiar spirits, even if it were the same sword skill, it could bepletely different!


    Finally, yers that choose the Spirit Array skill tree would develop multiple familiar spirits. Sacrificing their mobility and battle prowess, they would obtain the ability to cast strong AoE buffs and debuffs. It was kind of like the Soul Bender ss in Dungeon Fighter Online, but the many spirit arrays look shier.


    [New ss: Shadow Rogue]


    **


    [ss Introduction]


    [Shadow Rogues have given up on the bow and arrow, choosing to hide in the shadows for the best chance to strike and assassinate their enemies. They pride themselves on their assassination abilities and grasp on poisons, and can even employ curses and voodoo when faced directly. Don’t underestimate them.]


    **


    [Click to view demonstration video]


    **


    [ss change requirements: Level 15 Rangers can ss-change into this ss upon aplishing a special mission.]


    Inparison to the shy Spirit Swordsmen, Shadow Rogue skills were much more discreet and simple. Even if there was the existence of the game system, an assassin couldn’t use arge scale and shy skill with extravagant special effects to defeat their enemies. If Xi Wei designed the ss like that, then yers who wanted to be assassins could only go with the somewhatedic route of ‘If I kill anyone who sees me, then I’ll seed in subterfuge and assassination’...


    Even so, this new ss didn’t disappoint the yers at all.


    Firstly, there was the Darkde skill tree that allowed them to sneak around more stealthily, as well as giving them a lot of movement skills.


    Then, there was the Poisoneer skill tree that would give them the ability to kill enemies with terrible poisons and alchemical weapons.


    Finally, there was the Voodoo skill tree that lets yers curse their enemies and debuff them before executing them.


    “Even though I say that I envy you guys, I really....Really, truly, envy you!!” After he looked through the system update, he couldn’t help but look at Joe, who was smiling happily, and Gou Dan who furrowed his brow. “Why isn’t there a ss change for the Mage ss... Does the God of Games dislike us?!”


    It was now that Edward knew what the fifth doctrine meant when it said that ‘Strengthpletely depends on the current version. Never me yourself for the path you have chosen—if you want to me someone, then me the cursed game designers’.


    He was once confused about why the God of Games expected they would curse their own path after being gifted with such a system that rewarded every effort, but...


    Now that it happened that hisrades got to be stronger while he didn’t, it was quite hard not to be envious.
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