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AliNovel > Candlelit Lives {Serial Reincarnation LitRPG} > 20.S Status

20.S Status

    <u>Short Status, just before death, 3694 S.A.</u>


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    Cora ? (L258), [Slanish Ottermore] (UR) (L129), [Native Ocean Gastronomist] (UR) (L129)


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    Dips ? (L232), [Slanish Ottermore] (UR) (L116), [Blue Steward of the Briny Deeps] (U) (L116)


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    HP:


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    24,922,416/24,922,416


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    58,839,474/58,839,474


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    (92,071 / hour)


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    (96,975 / hour)


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    MP:


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    32,886,551/32,886,551


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    44,517,803/44,517,803


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    (62,059 / hour)


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    (60,653 / hour)


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    CON:


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    1147


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    2451


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    STR:


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    1258


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    6735


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    END:


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    1219


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    5297


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    DEX:


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    2880


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    3114


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    INT:


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    2297


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    2283


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    WIS:


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    2289


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    2433


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    SOU:


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    2419


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    2417


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    CHA:


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    3282


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    2379


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    Free:


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    0


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    0


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    v.2.03


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    <hr>


    <u>Reminder:</u>


    *C represents a consolidated Skill


    Unauthorized content usage: if you discover this narrative on Amazon, report the violation.


    *M represents a merged Skill


    *F represents a fused Skill


    Rarities: Common (C), Uncommon (UC), Remarkable (Re), Rare (Ra), Very Rare (VR), Ultra Rare (UR), Fantastic (F), Unique (U)


    The same rarity naming convention is used for Races, Classes, Tiered Traits/Skills, and Ranked Traits/Skills, but how exactly the rarities apply differ within each group.


    The following listing does not represent Skills that are lost when using [Skill Fusion] or [Skill Merge] or that are hidden when using [Skill Consolidation]. Additionally, the following does not reflect Rank or Tier increases to Skills, as that would essentially restate the long-form Skill list.


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    <u>New Skills –</u><u> Cora </u><u>?</u>


    [Structural Engineering *M 16] (N/A): You have a strong and intuitive sense of all aspects of engineering needed to design and build structures.


    [Super Consolidated H&M Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP, HP Regen, MP and MP Regen based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR. When calculating HP Regen, STR INT WIS CHA are included in the base calculation. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS. When calculating MP Regen, CON STR DEX CHA are included in the base calculation.


    [Swim 22] (C): You can swim.


    [Extreme Hold Breath 32] (Ra): Your Race can hold your breath for an extreme amount of time, {Rank}*4 minutes. This assists with aquatic hunting.


    [Slide 8] (UC): You may move much faster over slippery ground by sliding on it.


    [Playful] (Ra): Your playful nature is obvious to those around you.


    [Aquatic Ambush 4] (Re): You are better at remaining undetected when executing an ambush in the water.


    [Shell Cracker 16] (Re): You are better at cracking open shells, exoskeletons and other forms of natural armor.


    [Allogrooming 12] (UC): Your ability to groom others is significantly enhanced.


    [Weasel War Dance 8] (Re): A frenzied series of hops sideways and backwards, this mysterious dance from the [Weasel] family can confuse or disorient prey. Prey in this instance is highly subjective.


    [Mark Territory] (C): Secret a musk from your anal glands in order to mark your territory in the wild.


    [Exquisite Fur II] (Re): Your integument is exquisite and recognized as such.


    [Sacred Being] (UR): When activated, you may be viewed by others as sacred, which may improve their favor with you.


    [Sacred Symbol] (UR): When activated, you may be viewed by others to be a symbol of the sacred, which may improve their favor with you.


    [Lantern Extinguisher 4] (F): You may attempt to overpower any magically created light source.


    [Magic Lantern 12] (Re): A magically created light source. The lanterns produced may be suspended midair, either in a fixed position or relative to another object or being. With greater Rank, the size, shape, color and brightness may be altered.


    [Chomp 16] (Re): A mouth-based attack intent on swallowing an opponent whole.


    [Savor 8] (VR): You are adept at relaxing and savoring hedonistic pleasures.


    [AB Comparison] (UR): You are better able to compare with your senses two samples. At higher ranks, the distance and time between the samples may be increased greatly.


    [Snifter 6] (VR): A small, magically-conjured glass.


    [Less Pretentious] (VR): When necessary, you may attempt to appear less pretentious.


    [Detect Snack 16] (F): You are able to detect snacks within {Rank}*4 meters.


    [Waterball 2] (Re): A ball of water to hurl at your enemies. Given the minimal surface tension, this attack is primarily reliant on the mass moved.


    [Waterbolt 2] (Re): A bolt of high pressure water to shoot at your enemies. Only effective within the same range in which you may manipulate mana.


    [Waterwall 3] (Ra): A defense wall of water raised to block attacks. Due to its liquid nature, some attacks will only be slowed and will still penetrate.


    [Waterthrower 1] (VR): A heavy spray of water to use against your enemies.


    [Watersphere 1] (VR): A huge sphere of water to hurl at your enemies. The large mass is sufficient to kill many weaker enemies, and the water left thereafter is often treacherous.


    [Siege Flood 1] (UR): A siege spell useful against targets with inadequate drainage. While not directly harmful, the Skill is particularly effective against structures and inhibiting natural movements.


    [Digestive 4] (UR): Any foods deemed a digestive by a [Cook] path Class will automatically improve the hedonistic experience of a meal.


    [Underpay 3] (Re): You are significantly more skilled at paying less than you should for a quality product or service.


    [Eloquent Articulation 5] (Re): You are significantly better are articulating why you enjoy or do not enjoy a service or product.


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    <u>New Skills – Dips </u>?


    [Crushing Depths 4] (UR): A slow-moving, long-cooldown physical attack.


    [Extreme Hold Breath 32] (Ra): Your Race can hold your breath for an extreme amount of time, {Rank}*4 minutes. This assists with aquatic hunting.


    [Exquisite Fur II] (Re): Your integument is exquisite and recognized as such.


    [Defensive Aquatics 4] (Re): Your ability to defend is massively enhanced in the water.


    [Lantern Extinguisher 4] (F): You may attempt to overpower any magically created light source.


    [Allogrooming 12] (UC): Your ability to groom others is significantly enhanced.


    [Mark Territory] (C): Secret a musk from your anal glands in order to mark your territory in the wild.


    [Carve Shell 12] (C): You can carve shell.


    [Aquatic Ambush 4] (Re): You are better at remaining undetected when executing an ambush in the water.


    [Swim 22] (C): You can swim.


    [Slide 8] (UC): You may move much faster over slippery ground by sliding on it.


    [Weasel War Dance 8] (Re): A frenzied series of hops sideways and backwards, this mysterious dance from the [Weasel] family can confuse or disorient prey. Prey in this instance is highly subjective.


    [Supreme Positioning 8] (UR): You are superb at positioning yourself on the battlefield.


    [Patrol 4] (Ra): When you are on patrol, your Skills are significantly improved at detecting and responding to threats.


    [Noticeably Suspicious 2] (VR): You are more keenly aware when something suspicious is happening nearby.


    [Detect Monster 12] (Ra): You are able to detect monsters within {Rank}*16 meters.


    [Shell Cracker 16] (Re): You are better at cracking open shells, exoskeletons and other forms of natural armor.


    [Super Consolidated H&M Boost *C] (N/A): Consolidated Skill: This Skill combines various Skills that increase your HP, HP Regen, MP and MP Regen based on other Attributes. When calculating HP, add 50% DEX INT to CON and 50% WIS CHA to STR. When calculating HP Regen, STR INT WIS CHA are included in the base calculation. When calculating MP, add 50% CON STR to INT and 50% DEX CHA to WIS. When calculating MP Regen, CON STR DEX CHA are included in the base calculation.


    [Playful] (Ra): Your playful nature is obvious to those around you.


    [Sacred Being] (UR): When activated, you may be viewed by others as sacred, which may improve their favor with you.


    [Sacred Symbol] (UR): When activated, you may be viewed by others to be a symbol of the sacred, which may improve their favor with you.
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