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AliNovel > Cardmancer > Not a chapter, bonus content my notes

Not a chapter, bonus content my notes

    Not a chapter, but due to no ac and the weather turning warmer, I have slowed down writing even more than what I tried to maintain as 1, 1k word chapter every 3 days. So I decided to post my notes to help keep info on the story strait.


    Days since summoned


    Ch 16 day 5


    Ch 17 day 10


    Ch 20 day 19


    Ch 25 day 22


    Ch 31 day 29


    Ch 37 day 33


    Ch 40 day 56


    Summoned types


    White- hero


    Black- forbidden


    Blue- physical


    Red- support


    Green- magical


    <u>Cardmancer rules </u>


    <ul>


    <li>


    Each card costs 10x mana to summon as its cp (command point) cost.


    </li>


    <li>


    Only basic cards can evolve into a new path.


    </li>


    <li>


    It is possible for multiple cards to fuse into a single card upon evolution.


    </li>


    <li>


    A new card will always be inferior to an older card with real experience.


    </li>


    <li>


    Cards can level and evolve this way. But the most common method is introducing new methods to cards.


    </li>


    <li>


    A card can evolve multiple times. It is possible for a card that evolved more than three times to become a respawnable elite. Retaining level and memories before their defeat. But at 5x cp cost.


    </li>


    <li>


    Elites are unlocked with every five cardmancer levels. With the first summoned card being a unique boss.


    </li>


    <li>


    Unique bosses do not cost cp but have instead a long delay on respawning. (level of boss x cp cost x 12 hours then subtract 1 hour for every level of cardmancer. With a minimum of 12 hours.)


    </li>


    <li>


    Boss slots can only be earned with feats. (with the exception of the first)


    </li>


    <li>


    1% of all card earned exp is given to the caster. The card level can not exceed the caster level. In which exp is divided between them evenly.


    </li>


    <li>


    Cards given to be used by allies are designated as commanders. Under most circumstances, cards will heed commands of caster over commanders, but not always. Granted subclass commanders ignore this effect.


    </li>


    </ul>


    <u>Card types discovered</u>


    Basic- the starter card type, no special bonus, cheap


    Rookie soldier- the first evolution from a basic card on the ‘soldier’ path. +1 to all combat ability. Comes preequipped with training gear.


    Private(can not be made)- the second evolution of the ‘soldier path. + 2 to all combat abilities. Comes preequipped with basic gear.


    Corporal(can not be made)- the third evolution of the ‘soldier’ path. +3 to all combat ability. Comes preequipped with basic specialized gear


    This book was originally published on Royal Road. Check it out there for the real experience.


    <ul>


    <li>


    Guardian- comes preequipped with heavy armor, a large shield, and a one-handed weapon. Has heavy armor, a shield and preferred weapon mastery skills at the start.


    </li>


    <li>


    Marksman- Bow, small knife, light armor and skill masteries in them.


    </li>


    <li>


    Warmage- staff mastery and 1 spell.


    </li>


    <li>


    Trooper- Medium armor, 2 weapons and a small shield.


    </li>


    <li>


    Instructor- a special unit that is good at boosting the training speed and experience gains of other cards. Effects do not stack. Can only affect up to 1/4th of the cp cap of the summoner.(including their own)


    </li>


    <li>


    Banner bearer- a special unit that has no combat ability. It’s presence gives a small boost to all summoned in a wide area of effect. This boost can affect non-summoned allies.


    </li>


    </ul>


    Sergamt(can not be made)- the fourth evolution. + 5 to all combat abilities.


    Lieutenant- the first advanced evolution of the soldier path. Enables sub-commander


    Maid- First evolution from basic card, Comes with several basic noncombat skills.


    Maid T2hidden modifier- the enhanced version of maid. In addition, they have spycraft abilities.


    Sentries- First evolution of a basic card. Can be added as a modifier to soldier class.


    Blacksmith-


    Cook


    Woodworker


    Driver


    Laborer


    Adventurer


    Palidin


    <u>Character list</u>


    Jeff Trever- mc


    Lindsey Leuis- otherworlder (same world as MC) evil bitch archer, specialty poison arrows and being a petty manipulative bitch


    Jared Wainwright- stoner


    Duke Randolph Hamelton the 3rd


    Rachel- healer saint


    Xilna- dragonkin swordsman/maid


    Sargent Mar- human veteran


    Corporal Shang- dwarf who works in requisitions


    Janice- otherworlder streamer, the naughty kind, specialty communications and servelance


    Amanda- otherworlder buffer, likes wearing armor, specialty long term buffs


    Bobby- otherworlder pro gamer streamer, specialty city planning, management and defense


    Captain Lews- a female elf who monitors the requisitions related to otherworlders


    Terrance and Tyke Baster- brother holy warriors


    Becky- spellsword


    Alice- witch


    Wit Cobblestorm- dwarf quartermaster, legend, and usually trying to get drunk.


    Lord son Weston Parks- human noble’s son of the northern reaches of human lands


    <u>Place List</u>


    <ul>


    <li>


    world of Fridel


    <ul>


    <li>


    country of Oceanrim


    <ul>


    <li>


    the capital city Nigal


    <ul>


    <li>


    the resort


    </li>


    </ul>


    </li>


    </ul>


    </li>


    <li>


    Dragon Lands


    <ul>


    <li>


    Everyburning Peek


    </li>


    </ul>


    </li>


    <li>


    Demon lands


    <ul>


    <li>


    Fields of blood- Dalmas Kin last stand


    </li>


    </ul>


    </li>


    </ul>


    </li>


    </ul>


    <u>Base stats</u>


    Name: Jeffory Terner


    Class: Cardmancer


    Level: 1


    Exp: 0


    Stats: S-4 E-4 D-4 I-7 W-5 L-6 (all humans unlock their class with an average of 30 stat points in main stats)


    Abilities (passive)


    Greater Math Tier 3 Level 41- Mana cap increased by .01 % per level (3.41%) and cp cap by .005 %) (1.705 rounded down)


    Greater Learning Tier 3 Level 16- exp gain for skills and abilities increased by level/20 % (31.6%)


    Physically Fit Tier 2 Level 34- Stamina drain decreased by level/100 % (2.34%)


    Basic Tactics Tier 1 Level 73- Increase the effectiveness of your charisma-based skills by level/20 % (.0365%)


    Basic Crafting Tier 1 Level 63- Increase the effectiveness of your dexterity-based skills when crafting by level/20 % (.0315%)


    Poison Resistance Tier 1 Level 07- Poison damage and duration are decreased by level/100 % (.07%)


    All other abilities are under Tier 1.


    Skills (active)


    Class skills have no level.


    Card Draw- Create a new card. (unit only) cost 10mp every 1cp


    Card Convert- Convert an object (or set of objects) cost variable. Converted items can be restored by others for 10x mana used to convert objects. Cost based on object(s)


    Card Equip- Equip item cards to units. Items are destroyed if the unit is destroyed.


    Card Storage- store unused and important cards in a dimensional vault. Limit to cp total +10 (can not store elites or bosses)


    Non-class skills


    Cleaning Tier 1 Level 37- Clean level/100 % more efficiently (.37%)


    Cooking Tier 1 Level 25- Cooking food had a level/100 % quality boost (.25%)


    Fistfighting Tier 1 Level 09- Fighting unarmed costs level/20 % less stamina (.45%)


    <u>Notes about money/debt</u>


    5,000,000,000,000,000 tips in debt


    1,000,000,000,000,000 allowance


    <ul>


    <li>


    1 gold = 1000 silver


    </li>


    <li>


    1 silver = 1000 bronze


    </li>


    <li>


    1 crown = 100 tips


    </li>


    <li>


    The average citizen earns 1 silver crown a year, before expenses and taxes.


    </li>


    <li>


    10 bronze crown can sustain the average citizen a day with food.


    </li>


    <li>


    The average nation''s budget to fight demons is about 1,000,000,000,000,000 a year. The same as each otherworlders allowance.


    </li>


    </ul>


    <u>Notes about otherworlders (general)</u>


    <ul>


    <li>


    986 otherworlders were summoned


    <ul>


    <li>


    16 hero class


    </li>


    <li>


    64 royals


    </li>


    <li>


    172 merchants/crafters


    </li>


    <li>


    256 fighters


    </li>


    <li>


    303 mages


    </li>


    <li>


    175 auxiliaries


    </li>


    </ul>


    </li>


    <li>


    962 alive on day 14


    <ul>


    <li>


    -an additional 86 becoming slaves


    </li>


    </ul>


    </li>


    <li>


    894 alive on day 31


    <ul>


    <li>


    -an additional 144 being slaves -13 more on day 38


    </li>


    <li>


    - 207 on the front lines


    </li>


    <li>


    =528 still in the resort


    </li>


    </ul>


    </li>


    </ul>


    Notes about weapons,


    Jeff main armaments is a wing shield and arming sword. Also carries a parrying dagger and a two-handed crossbow. Armor consists of medium mithril scale armor under a dress uniform  In combat wears an open face mithril helm.
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