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AliNovel > The Encyclopedia Arcane > On Populus Species

On Populus Species

    Message Log for User Iftual Kai Zenti Zenti Mil, audited in the wake of the Decadis Incident.


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    Welcome!


    System has initialized for new User.


    Beginning integration.


    Please wait


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    Answer


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    Mana has reached sufficient density to initialize System access.


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    Error


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    Body not found. Offer: Would user like to recreate previous body utilizing existing records?


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    Error


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    User has no preexisting records. Allow scanning of soul to recreate previous body? If declined, user will need to recreate body from System interface.


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    Confirmed


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    User has selected manual recreation of body. Type: {Bipedal Quadruped}. Please provide species for base template creation.


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    <td style="width: 99.0922%; text-align: center">Answer


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    The most common {Bipedal Quadruped} species which the System has records of are as follows. For additional information, query a humanoid type.


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    Human


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    Elf


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    Dwarf


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    Avior


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    Gnome


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    Halfling


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    Corvus


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    Orc


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    Goblin


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    If none of these creatures adequately match user’s species, query here for additional options. If the user was a member of an aquatic species, query here.


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    <td style="width: 99.9733%; text-align: center" colspan="2">Human</td>


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    <td style="width: 13.6291%; text-align: right">Strengths</td>


    <td style="width: 86.3442%">Endurance, Willpower, Stability</td>


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    <td style="width: 13.6291%; text-align: right">Weaknesses</td>


    <td style="width: 86.3442%">Memory, Attunement, Affinity</td>


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    <td style="width: 13.6291%; text-align: right">Description</td>


    <td style="width: 86.3442%">A pack-based endurance hunter. Adept with thrown weaponry. Native to grasslands. Capable of surviving in most moderate climates.</td>


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    <td style="width: 13.6291%; text-align: right">Skill</td>


    <td style="width: 86.3442%">Steadfast. Utilize Willpower in place of Health, Stamina, or Mana.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Elf</td>


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    <td style="width: 13.6485%; text-align: right">Strengths</td>


    <td style="width: 86.3248%">Variable</td>


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    <td style="width: 13.6485%; text-align: right">Weaknesses</td>


    <td style="width: 86.3248%">Variable</td>


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    <td style="width: 13.6485%; text-align: right">Description</td>


    <td style="width: 86.3248%">A pack-based forager. Adept with Spellweaving. Native to forests. Capable of adapting to survive in any climate.</td>


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    <td style="width: 13.6485%; text-align: right">Skill</td>


    <td style="width: 86.3248%">Adaptive. Freely reassign stats and resistances.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Dwarf</td>


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    <td style="width: 13.6485%; text-align: right">Strengths</td>


    <td style="width: 86.3248%">Resistance, Dexterity</td>


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    <td style="width: 13.6485%; text-align: right">Weaknesses</td>


    <td style="width: 86.3248%">Agility</td>


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    <td style="width: 13.6485%; text-align: right">Description</td>


    <td style="width: 86.3248%">A pack-based scavenger. Adept with stone and metal. Native to subterranean glens. Best in dark and cold climates.</td>


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    <td style="width: 13.6485%; text-align: right">Skill</td>


    <td style="width: 86.3248%">Soulforger. Created items naturally reflect your skills, stats, and resistances.</td>


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    <td style="width: 100%; text-align: center">Answer</td>


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    <td style="width: 100%; text-align: center">Strengths are indicative of which stats typically grow faster for these species independent of all other sources of stats. The degree to which they grow varies, and some individuals may experience growth in excess of their species’ Strengths. The number of strengths is not indicative of the rate of growth, and a species with two Strengths may possess higher or lower growth rates in said stats than a species with three Strengths. Weaknesses are similar, though indicate a lower average rate of growth in lieu of a higher one.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Avior</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Agility, Perception</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Endurance, Resistance, Strength</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A solitary aerial predator. Adept with Ritualism. Native to mountainous regions. Ill-suited to cold or windy regions.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Windborne. Spend Mana to influence local air currents for flying maneuvers.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Gnome</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Dexterity, Intelligence, Focus</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Agility, Strength</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A colony-based scavenger. Native to crepuscular forests. Best in warm, humid climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Spark of Life. Spend Mana to animate a touched object.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Halfling</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Dexterity, Agility</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Willpower, Perception, Focus</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A pack-based ambush hunter. Native to landwaves. Ill-suited for rocky or coastal regions.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Lucky Escape. Evade capture, notice, or restraints.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Corvus</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Perception, Intelligence, Memory</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Resistance, Strength, Affinity, Focus</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A pair-oriented aerial scavenger. Ill-suited to warm climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Clawed Grasp. Store a held item in a personal pocket dimension.</td>


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    <td style="width: 100%; text-align: center">Corvus are not crows or ravens, though they do share many common features.


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    <td style="width: 100%; text-align: center">Answer</td>


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    <td style="width: 100%; text-align: center">Corvus wings are not prehensile.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Orc</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Strength, Resistance, Endurance</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Focus, Memory, Intelligence, Perception</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A pack-based pursuit hunter. Adept with strength. Native to subterranean deserts and rocky valleys. Best suited for more moderate climes.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Furious Strength. Greatly increase strength with lost health, spend health to magnify effect.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Goblin</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Dexterity, Agility, Willpower</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Affinity, Focus, Stability, Memory</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Colony-based scavenger. Native to subterranean deserts and rocky valleys. Ill-suited for grasslands and more extreme colds.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Bouncy. A portion of all incoming kinetic damage is instead translated to imparting physical momentum to the user. Increased resistance to deformation-related damage.</td>


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    <td style="width: 100%; text-align: center">Some less common {Bipedal Quadruped} are as follows.


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    <td style="width: 100%; text-align: center">Giant</td>


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    <td style="width: 100%; text-align: center">Ruxsi</td>


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    <td style="width: 100%; text-align: center">Kobold</td>


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    <td style="width: 100%; text-align: center">Esgerath</td>


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    <td style="width: 100%; text-align: center">Naga</td>


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    <td style="width: 100%; text-align: center">Engli</td>


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    <td style="width: 100%; text-align: center">Troll</td>


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    <td style="width: 100%; text-align: center">Kitsune</td>


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    <td style="width: 100%; text-align: center">Sheff</td>


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    <td style="width: 100%; text-align: center">Cewri</td>


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    <td style="width: 100%; text-align: center">If this list is once again inadequate, query here for additional options.


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    <td style="width: 100%; text-align: center">If user was a more unusual form of {Bipedal Quadruped} with substantial influence upon their normal biology, query here instead.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Giant</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Strength, Resistance, Perception</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Agility, Dexterity, Spirit</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A solitary pursuit hunter. Adept with divination. Native to all climates, ill-suited to subterranean climes.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Keen Eye. Spend stamina to peer through some objects.</td>


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    Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings.


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    <td style="width: 99.9733%; text-align: center" colspan="2">Ruxsi</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Memory, Willpower</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Resistance</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A pack-based ambush predator. Native to warm boglands. Ill-suited to temperate or cold climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Suspend. Spend mana to slow or pause biological functions.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Kobold</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Agility, Affinity</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Strength, Stability</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">A pack-based ambush hunter. Native to rocky deserts and mesas. Capable of surviving in most moderate climates. </td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Draconic Spirit. Increase attributes and gain bonus skills when living in proximity to a dragon-type creature.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Esgerath</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Spirit, Focus</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Resistance, Strength</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Solitary arcanivore. Adept with spellweaving. Native to warm forests, rainforests. Ill-suited to cold climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Arcane Inheritance. Spend mana, health, willpower, stamina to create personalized magic focus.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Naga</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Agility, Memory, Spirit</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Intelligence, Perception, Stability</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Solitary arcanivore. Adept with manifestation. Native to subterranean wetlands. Capable of surviving in most climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Ascent. Spend mana to treat water or air as a solid surface.</td>


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    <td style="width: 99.9733%; text-align: center" colspan="2">Engli</td>


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    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Affinity, Stability, Spirit</td>


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    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Memory, Willpower</td>


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    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Solitary airborne predator. Adept with radiance. Native to mountainous regions. Capable of surviving in temperate non-subterranean climates.</td>


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    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Radiant Ascent. Regenerate mana, stamina, when immersed in bright light.</td>


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    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Troll</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Strength, Endurance, Resistance</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Intelligence, Memory, Willpower, Stability, Focus</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Solitary ambush predator. Potent regenerator. Capable of surviving in any environment.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Endless Maw. Consuming food in excess of normal biological limits automatically restores health </td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Kitsune</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Focus, Affinity, Intelligence</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Strength, Resistance</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Semi-biological trickster. Adept with illusions. Native to temperate valleys and forests.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">True Illusion. Spend mana to reinforce sensory experience of sustained illusion, making it more difficult to pierce or discover.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Sheff</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Spirit, Variable</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Variable</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Animalistic shapeshifters. Associated with a single vertebrate non-humanoid species.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Manifest Spirit. Spend stamina to channel features of alternative form without transforming.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Cewri</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Strength, Stability</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Dexterity, Perception</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Solitary foragers. Native to forests. Ill-suited to subterranean or hot environments.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Immobilizing Grasp. Spend stamina to disable use of mana, stamina from grasped creature smaller than you.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 99.4431%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Answer</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">The following species have been grouped together due to substantial changes from their base body, usually due to the influence of another realm or plane in one form or another. This means their natural body types may resemble one of any other {Bipedal Quadruped} and in rare circumstances may be capable of eventually earning species-exclusive skills from their origin species.</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Changeling</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Graveborn</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Cinderling</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Umbran</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Fragment</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Radiens</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%; background-color: rgba(132, 63, 161, 1); border-color: rgba(185, 106, 217, 1); border-style: ridge" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Changeling</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Focus, Affinity</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Willpower, Stability</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Faerie-influenced mortal being. Capable of surviving in most climates.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Inherit Role. Gain additional experience when interacting with high-level individuals in proportion to the degree to which you impact their decisions made.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%; background-color: rgba(35, 111, 161, 1); border-color: rgba(53, 152, 219, 1); border-style: dotted" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Graveborn</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Attunement, Resistance, Willpower</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Spirit</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Hades-touched mortal being. Adept with death magics. Capable of surviving.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Harvest Spirit. Gain additional experience when slaying another creature.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%; background-color: rgba(224, 62, 45, 1); border-style: ridge" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Cinderling</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Affinity, Spirit, Attunement, Willpower</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Resistance</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Hell-influenced mortal being. Adept with fire magics. Capable of surviving in extreme climates, ill-suited for temperate climates.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Infernal Deal. Enforce contract with user’s and target’s mana as collateral.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%; background-color: rgba(52, 73, 94, 1); border-color: rgba(185, 106, 217, 1); border-style: hidden" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Umbran</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Agility, Perception</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%">Stability, Resistance</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Shade-grasped semi-elemental. Capable of surviving in low-light climates. </td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Manifested Shadow. Exchange positions with own shadow for small mana cost.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 100%; background-color: rgba(230, 126, 35, 1); border-color: rgba(251, 238, 184, 1); border-style: inset" border="1">


    <tbody>


    <tr>


    <td style="width: 99.9733%; text-align: center" colspan="2">Fragment</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Strengths</td>


    <td style="width: 86.3248%">Spirit, Focus, Attunement, Stability, Affinity, Intelligence, Willpower, Perception, Memory, Strength, Endurance, Resistance, Dexterity, Agility</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Weaknesses</td>


    <td style="width: 86.3248%"> </td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Description</td>


    <td style="width: 86.3248%">Semi-elemental divine avatar. Adept with magic. Not native. Capable of surviving in all regions.</td>


    </tr>


    <tr>


    <td style="width: 13.6485%">Skill</td>


    <td style="width: 86.3248%">Divine Bestowal. Imbue a fragment of power into another item or being to empower it and make it semi-divine.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Answer</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Fragments are no less capable of growth and mastery than any other species. Their attunement to the divine often results in substantially higher growth rates than is typical.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 99.6034%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Confirm User as Fragment species? </td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">


    Warning


    This choice is irrevocable.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 99.9239%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Acknowledged</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Please apply appropriate adjustments to base Fragment body, appearance, and biological modifications to best match user’s original body.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 99.7636%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Answer</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">


    User is requested to not apply biological modifications not already a part of their original body, to reduce likelihood of unforeseen rejections.


    As knowledge of existing modifications was denied alongside in-depth soul scan, user is provided with common options which this System is capable of applying.


    Specialist modifications may need to be re-applied after System instantiation of new body.


    Apologies for any inconvenience.


    </td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 99.4431%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Answer</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">User has indicated they have recreated their body. Beginning biological initialization.</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 78.6089%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Alert</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Skill {Divine Bestowal} has been utilized to ascend item {Rock} into artifact {Primal Focus of Xalfa}</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; width: 88.5452%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Alert</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Skill {Divine Bestowal} has been utilized to ascend item {Guardsman’s Spear} into artifact {Pilan, The Spear of Pierced Heavens}</td>


    </tr>


    </tbody>


    </table>


    <table style="border-collapse: collapse; background-color: rgba(186, 55, 42, 1); border-color: rgba(0, 0, 0, 1); border-style: groove; width: 23.4785%" border="1">


    <tbody>


    <tr>


    <td style="width: 100%; text-align: center">Alert</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">Title Unlocked</td>


    </tr>


    <tr>


    <td style="width: 100%; text-align: center">{Demigod of Blood}</td>


    </tr>


    </tbody>


    </table>


    <hr>


    Admin notes: Instantiating a new bodiless user defaults to higher permissions level than it should. Declining automated body recreation should not grant access to divine-level species options.


    TODO: Prevent disembodied users with no body records/history from defaulting to full Admin Biological Modification interface when they decline automated reconstruction. Require direct Admin correspondence for all changes?


    TODO: Lock down all Fragment-related options to require direct confirmation from superadmin.
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