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AliNovel > Starship Paladin > Character and location list

Character and location list

    Paladin character list


    Updated chapter 13


    Places:


    Paledes- main planet


    Consorsha- closest neighbor and major agriculture world


    Marconus- three jumps from Conorsha towards


    Anvilus - 9 jumps from consorsha industrial world the largest population center to change hands in the war one hundred years ago


    Carnithal- frontier League planet with a military station


    Uvilidey- a system nominally under theocracy control, pirate slaver base


    Ship classifications and scale (military)


    The Corvettes referred to before Chapter 13 are being redesignated gunboats going forward this will be addressed in the pre chapter brief


    <table>


    <tbody>


    <tr>


    <td>


    SHIP Type


    Squadron size (outside of fleet actions)


    </td>


    <td>


    Crew (on average)


    </td>


    <td>


    Recommend operating time


    </td>


    <td>


    Description and role


    </td>


    </tr>


    <tr>


    <td>


    Fighter


    5-10


    </td>


    <td>


    1-2


    </td>


    <td>


    > 4 hours per sortie


    </td>


    <td>


    Small craft used to stop bombers from attacking capital ships escort shuttles and disabling shield sections


    </td>


    </tr>


    <tr>


    <td>


    Shuttle


    1


    </td>


    <td>


    2-3


    </td>


    <td>


    >8 hours for standard


    2 days for long range


    </td>


    <td>


    Used to transport people, supplies and troops some models include a head, kitchenette and drop hammock.


    </td>


    </tr>


    <tr>


    <td>


    torpedo bomber


    5-10


    </td>


    <td>


    2-3


    </td>


    <td>


    4 hours


    </td>


    <td>


    Similar in size to a shuttle used for close range attacks against capital ships to damage them while keeping their carriers out of harm''s way.


    </td>


    </tr>


    <tr>


    <td>


    Gunboat


    4- 16 (varies greatly based on operational support)


    </td>


    <td>


    7-12


    </td>


    <td>


    3-5 days


    With tender about two months based on operation tempo.


    </td>


    <td>


    An older design originally used to defend against fighter attacks, later they have been used in two main styles by security companies and less well equipped systems. When not operating from a station often a pack is based off a tender.


    Anti gunboat ones


    And ones armed with large amounts of missiles or a heavy cannon used in a pack to take on capital ships.


    Love this novel? Read it on Royal Road to ensure the author gets credit.


    </td>


    </tr>


    <tr>


    <td>


    Frigate


    3-5


    </td>


    <td>


    18-25


    </td>


    <td>


    2-3 months


    </td>


    <td>


    First real independent vessel used to patrol systems, and convey escorts in a group, and reconnaissance.


    </td>


    </tr>


    <tr>


    <td>


    Destroyer


    1-4


    </td>


    <td>


    30-40


    </td>


    <td>


    4-6 months


    </td>


    <td>


    The self-sufficient and independent war vessel able to defend fleets and protect convoys in hostile (but not frontline) territory solo.


    </td>


    </tr>


    <tr>


    <td>


    Cruiser


    1


    </td>


    <td>


    Light:


    50-75


    Medium (just called cruisers):


    60-90


    Heavy:


    80-120


    Battle:


    90- 150


    </td>


    <td>


    6 months


    </td>


    <td>


    The work horses of most navies, the old ships of the line, these are your frontline main fighting ships.


    </td>


    </tr>


    <tr>


    <td>


    Battleship


    1


    </td>


    <td>


    Pocket:


    220- 350


    Medium (just called battleship):


    400-750


    Heavy:


    700-1200


    Super heavy:


    1000-1300


    </td>


    <td>


    8 months to a year.


    </td>


    <td>


    The heavy hitters rarely will be deployed outside of major fleet engagements.


    </td>


    </tr>


    <tr>


    <td>


    Carrier


    1 (never operated without escorts)


    </td>


    <td>


    Escort (or jeep)


    Squadrons 3


    Crew 350-450


    Medium Carrier (just called Carrier)


    Squadrons: 6


    Crew: 700-1200


    Fleet Carrier:


    Squadrons 8-10


    Crew 1400-1600


    </td>


    <td>


    8 months to a year


    </td>


    <td>


    Carriers are the strike craft component of any major power, able to provide security or attack capability to  any fleet they are assigned to.


    Caring fighters and bombers or ground assault shuttles, special Carriers also serve as the fleet ground assault transports.


    </td>


    </tr>


    <tr>


    <td>


    Dreadnaught


    Total in service known to the public:


    14


    8 League


    5 Theocracy


    1 Ashokan Conglomerate


    </td>


    <td>


    Varies greatly between vessels as each one was a custom build


    1,600- 2,500


    </td>


    <td>


    At least a year


    </td>


    <td>


    Dreadnaught’s are the Titans of the battlefield; the extreme cost and exotic resources  make them prohibitively expensive for all but the great powers.


    They serve as the Ironclads of the modern era able to shrug off all but another Dreadnuaght.


    No power has been willing to risk that engagement yet.


    (see battle of Hampton roads naval action)


    </td>


    </tr>


    </tbody>


    </table>


    People:


    Ben miles: MC and captain


    Max Cameron: former marine and authorized watch stander


    Ashley Tieruki: Watch stander qualified CQC specialist


    Emily Morison: engineering wizard and ben''s cousin


    Marcus Trenton :engineering assistant and cook


    George Moore: bureau of ships agent.


    James Rolley: primary sensors.


    Jasmin Ozawhich: corporal ships marine hacker electronics specialist.


    Station Captain Lawerence: commander of League station in Carnithal


    Warrant second Green: quartermaster on Carnithal


    Private moore: our favorite background crew man like the beat cop in all the detective shows who''s always the first one on scene. (thinking maybe a radar character who knows)


    Lt. Johnson: fighter pilot hired at Carnithal


    Crewman James: random ship crewman (other private Moore)


    Captain Malcona: league Intelegencia operative former assault shuttle pilot and team five’s handler (knife and blade user but when it goes loud it''s shotgun time )


    Terms:


    Allerium: a type of liquid fuel that allows shuttles and fighters to have a much higher acceleration than major ships with the trade off requiring fuel


    FRL-39s post war battle rifles not current model but still modern (think present day g36, FAL, AK-47, or pre m4 M16’s)
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