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<td style="width: 23.4073%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Class:</td>
<td style="width: 76.5726%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Pioneer</td>
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<td style="width: 23.4073%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Class-line:</td>
<td style="width: 76.5726%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Scout</td>
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<td style="width: 23.4073%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Tier:</td>
<td style="width: 76.5726%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Intermediate </td>
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<td style="width: 23.4073%">Requirement conditions:</td>
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<li></li>
<li></li>
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<td style="width: 23.4073%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Stats:</td>
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<td style="width: 25%">SP+</td>
<td style="width: 25%">STR+</td>
<td style="width: 25%">MAG-</td>
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<td style="width: 23.4073%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Class Traits:</td>
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<li>Positive correction to the discovery and creation of habitable locations.</li>
<li>Unlocks new discovery-type and construct-type skills.</li>
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Description:
Among the various Teachings of Hunting classes, [Pioneer] sticks out as a weirdo. Its practice is to look for locations that can be urbanized, making many of its skills belong to the Crafting category.
A Pioneer works on frontiers, as in "undiscovered or undeveloped lands". This gives the class owner advantages while trying to help create a new town. On the other hand, they would practically lose a whole class'' worth of abilities if they were inside a bustling metropolis. In the end, a dedicated Pioneer has to expect to move from the finished town to start working on their next project almost instantly.
As of the moment, the currently richest continent for a Pioneer is the Invidia Continent, as the other 6 surface continents and 7 floating continents are either close to fully developed or were literal lands of death which no one would be stupid enough to ever think about living there.
Unlocked skills:
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<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks from having Pioneer as the Main Class:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Frontier Reinforcement Lv.1]</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.1:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Frontier Discovery Lv.1]</td>
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<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.1:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Lumber Chopping Lv.1]</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.10:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Building Creation Lv.1]</td>
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<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.20:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Riding Lv.1]</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.30:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Sculpturing Lv.1]</td>
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<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.40:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Knowledge of Nature Lv.1]</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">Unlocks at Lv.50:</td>
<td style="width: 25%; border-style: solid; border-color: rgba(0, 0, 0, 1)">[Frontier Cooking Lv.1]</td>
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<ul>
<li>[Frontier Reinforcement]: A passive skill that improves one''s stats when fighting in a "frontier land". The special areas created by Domain-type skills can act as a cheat to artificially create "frontiers" that would activate this skill''s effect.</li>
<li>[Frontier Discovery]: A Perception-type skill that grants a positive correction to any other Perception-type skill(s) that the user has, as long as the user is exploring their current location for the first time in their life, in other words, a "frontier" in the eyes of the user.</li>
<li>[Lumber Chopping]: A passive skill that makes it easier to damage tree-type targets. It can also work as a damage bonus against plant-type targets.</li>
<li>[Building Creation]: A Crafting-type skill that assists the Pioneer when making buildings. More advanced options and details for the houses are unlocked with higher skill levels and skill tiers.</li>
<li>[Riding]: A passive skill that helps the user ride vehicles, animals, or whatever else they can ride. A true Pioneer needs more than 1 set of legs to get where they want.</li>
<li>[Sculpturing]: A Crafting-type skill that allows one to make majestic sculptures of the pioneers. Everything is for the PR propaganda!!</li>
<li>[Knowledge of Nature]: A passive skill that gives the user information about things found in nature. It works like an encyclopedia they can access, similar to how the [Identification] skill works.</li>
<li>[Frontier Cooking]: A derivative of the [Cooking] skills from the [Cook] class. Gives the user recipes and enhancements for cooking food, but it is restricted to dishes like field rations and campfire cooking.</li>
</ul>
Mayor Tomtom''s comment: A Pioneer''s work is never done! Please join us today!!
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Garami''s comment: When did my notebook become the hottest place for posting commercials?