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AliNovel > Those Who Walk With Heroes - a story from HWFWM > Chapter 14 ‘A shopping trip!’

Chapter 14 ‘A shopping trip!’

    In the stunned disbelief that followed the diamond rank intervention the academy staff took control. They formed everyone up and marched them back to the city. The academy functionaries with the adventure society staff stayed to clear up the mess. Knowing that there would be an announcement by messenger if they were needed the Mitchells excused themselves and ducked into their villa on the way into the city. They all crashed out on the pillowed sofas in the communal area, all tired from their adventures. Eventually Lucy made a rune circle over James’ head and a wax paper packet of meat fell out, he got the hint and went outside to fire up the grill. Teddy got up and mixed some drinks from the very well appointed bar and delivered the girls cocktails, Lucy had a grasshopper in a wide triangular cocktail glass and Kyra got a pina colada in a curvy tall glass. Teddy took two local beers out to the grill and joined James in making and cooking some meat skewers.


    They all sat out on the porch eating, drinking and exchanged stories, James was shocked by Lucy’s story about her assessment and the mines and hugged her so tight she thought he would never let go. James showed off his Vambrace to the girls and they oo’d at the quality of the engraving. Kyra congratulated the guys on solving the lumber mill problem without killing everything.


    They put it off for a while just relaxing in each other’s company but they knew they had to consolidate the last week. Each went to their favourite place in the yard to meditate, James amongst the orchard, Kyra on an earth pillar, Lucy cross legged on the porch and Teddy on the eave of the roof. They all felt the others making gains of different levels but no one stopped until they had all had enough.


    “All right gang, cards on the table time, we all haven’t worked together in so long lets see what the baseline is.”


    Teddy started them off by pulling up his stats.


    Theodore Mitchell


    Race: Outworlder


    Current rank: Iron


    Progression to bronze rank 00% (1/4 essences complete)


    Attributes


    [Power] (Dimension): [Iron 0]


    [Speed] (Swift): [Iron 5]


    [Spirit] (Void): [Iron 0]


    [Recovery] (Dark): [Iron 0]


    Racial abilities (Outworlder)


    Interface system


    Looting ability


    Language adaptation


    Minimap


    Essences (4/4)


    Dark [Recovery] (3/5)


    Shadow Self


    Ability: [Shadow Self] (Dark)


    Conjugation (darkness)


    Base cost: Low mana


    Cool-down: None


    Current rank: Iron 8 (30%)


    Effect (iron): Can blend self into shadows, much harder to detect with normal senses. Ignore all physical damage when struck however this will cancel the power.


    Shard of Darkness


    Ability: [Shard of Darkness] (Dark)


    Special attack (ranged)


    Base cost: low mana


    Cool-down: 3 seconds


    Current rank: Iron 8 (20%)


    Effect (iron): A blade made of darkness made physical is hurled at the enemy causing minor damage. Can be negated by magically enhanced light.


    Shadow lantern


    Ability: [Shadow lantern] (Dark)


    Familiar (ritual, summon)


    Cost: Extreme mana, extreme stamina, extreme health.


    Cool-down: None


    Current rank: Iron 6 (80%)


    Effect (iron): Summon a [Shadow lantern] to serve as a familiar. [Shadow familiar] will fire bolts of darkness at enemies for extremely low damage. Attacks against enemies have a chance to inflict [Blindness] against enemies.


    [Blindness]: enemies affected by the condition will have all senses blinded for 5 seconds.


    Swift [Speed] (5/5)


    Winged Feet


    Ability: [Winged Feet] (Swift)


    Special ability


    Base cost: moderate mana


    Cool-down: 5 seconds


    Current rank: Iron 7 (70%)


    Effect (iron): Causes a permanent significant increase in speed. Allows for slow fall and a mid air jump. Mid air jumps are limited to 1 every 5 seconds at iron rank.


    By a Thousand Cuts


    Ability: [By a Thousand Cuts] (Swift)


    Special attack


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 9 (25%)


    Effect (iron): Successful hits cause an instance of [Rapid].


    [Rapid]. Buff. Stacking. Increases attack speed.


    Eyes of the Swift


    Ability: [Eyes of the Swift] (Swift)


    Special ability (perception, time)


    Base cost: Moderate mana


    Cool-down: Nil


    Current rank: Iron 7 (20%)


    Effect (iron): When activated slows down movement to your perception to make real time appear slower.


    Fly like an Arrow


    Ability: [Fly like an Arrow] (Swift)


    Special ability


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 8 (50%)


    Effect (iron): Projectiles thrown or fired by you fly twice as fast as they normally would.


    Wraiths Dash


    Ability: [Wraiths Dash] (Swift)


    Special ability


    Base cost: moderate mana


    Cool-down: Nil


    Current rank: Iron 5 (35%)


    Effect (iron): Speed forward on the ground for an ongoing mana cost.


    Dimension [Power] (4/5)


    Teleport


    Ability: [Teleport] (Dimension)


    Special ability (teleport, dimension)


    Base cost: High mana


    Cool-down: Varies with distance travelled.


    Current rank: Iron 3 (90%)


    Effect (iron): Teleport self over a moderate distance, increasing with minor threshold advancement.


    Dimension Rift


    Ability: [Dimension Rift] (Dimension)


    Special ability: (Teleport, Short range astral tunnel)


    Base cost: Mana dependent for length of effect


    Cool-down: Nil


    Current rank: Bronze 0 (00%)


    Effect (iron): A rift in reality appears, the caster is able to travel through into another rift opening in short range of the first, anything that comes into contact with either rift will be partially teleported to another dimension, strength of material in contact will effect how much of an effect the rift will have. Alternate use, the caster can open a single rift and use it as dimensional storage.


    Effect (bronze): Damage is more effective against enemies of lower rank. Tunnel distance is increased. Causes an ongoing damaging effect for a short while.


    Dimensional Instability


    Ability: [Dimensional instability] (Dimension)


    Special ability (de-buff, stacking, deleterious)


    Base cost: low mana


    Cool-down: 5 minutes


    Current rank: Iron 5 (15%)


    Effect (iron): can cause an area of effect to the limit of the casters aura that force enemies to feel the effects of dimensional instability normally felt through effects such as teleporting. Will effect enemies that have immunities to such usual effects such as astral affinity.


    Dimension Blade


    Ability: [Dimension Blade] (Dimension)


    Conjugation (blade, teleport)


    Base cost: extreme low mana, increasing with target being cut


    Cool-down: none


    Current rank: Bronze 0 (00%) This ability cannot be increased until the user is bronze rank.


    Effect (iron): Create a Dimensional Rift no longer than 2m, effectively works as a sword, and teleports anything it comes into contact with to another dimension. Higher rank items and targets will require more mana.


    Effect (bronze): base cost for effective cutting is significantly reduced. Ongoing damaging effect for a short while. Your aura has greater control over blade properties.


    Void [Spirit] (4/5)


    Aura of the Void


    Ability [Aura of the Void] (Void)


    Aura (time, dimension, void, physics)


    Base cost: None


    Cool-down: Nil


    Current rank: Iron 8 (80%)


    Effect (iron): enemies within the aura have a slowing effect. For every enemy that is affected you have a slight speed increase.


    Black Hole Hand Grenade


    Ability: [Black Hole Hand Grenade] (Void)


    Special attack (gravity, explosive)


    Base cost:Moderate mana


    Cool-down: 5 minutes


    Current rank: Iron 9 (10%)


    Effect (iron): when thrown the grenade will form a black hole that pulls enemies towards it, on contact will cause damage to the enemy. After a short time the grenade will explode, explosion is increased for the amount of damage caused by the gravity effect.


    Poison of the Void


    Ability: [Poison of the Void] (void)


    Special attack (poison, area)


    Base cost: low with ongoing mana cost


    Cool-down: Nil


    Current rank: Iron 3 (40%)


    Effect (iron): causes a minor health and stamina drain that replenishes the caster. Mana cost will increase for distance spread. Will not affect allies within your aura.


    Void Pull


    Ability: [Void Pull] (Void)


    Special attack (Gravity)


    Base cost: Moderate mana


    Cool-down: 5 min


    Current rank: Iron 6 (65%)


    Effect (iron): Throws a black hole that when stationary will pull objects towards with great force, enemies against the black hole will suffer ongoing resonating and disruptive force damage.


    Two of Teddy’s abilities had crossed over the bronze threshold and they gave him big thumps on the back in congratulations, it made sense as they were his big damage dealing abilities and he had trained hardest to use them. Many of his other abilities had crossed multiple minor thresholds after the climactic battle.


    “Go on I’ll go next then.” Kyra said and put her abilities up.


    Kyra Mitchell


    Race: Outworlder


    Current rank: Iron


    Progression to bronze rank 00% (3/4 essences complete)


    Attributes


    [Power] (Earth): [Iron 2]


    [Speed] (Mirror): [Iron 4]


    [Spirit] (Diamond): [Iron 4]


    [Recovery] (Life): [Iron 0]


    Racial abilities (Outworlder)


    Interface system


    Looting ability


    Language adaptation


    Pocket mirror - storage power


    Essences (4/4)


    Earth [Power] (5/5)


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    Boulder Throw


    Ability: [Boulder Throw] (Earth)


    Special attack


    Base cost: Moderate mana


    Cool-down: 30 secs


    Current rank: Iron 3 (40%)


    Effect (iron): A boulder will materialise in mid air almost instantaneously. Boulder can then mentally be thrown with great force over a moderate distance


    Earth Spike


    Ability: [Earth Spike] (Earth)


    Special attack


    Base cost: Moderate mana


    Cool-down: 30 secs


    Current rank: Iron 3 (25%)


    Effect (iron): Within a moderate distance of the caster form an earth spike to project from the earth.


    Earth Wall


    Ability: [Earth Wall] (Earth)


    Special ability


    Base cost: Moderate mana


    Cool-down: 5 min


    Current rank: Iron 4 (40%)


    Effect (iron): Summons a large earth wall from the ground to absorb a high amount of damage.


    Terraform


    Ability: [Terraform] (Earth)


    Special ability


    Base cost: Variable mana


    Cool-down: Nil


    Current rank: Iron 2 (25%)


    Effect (iron): manipulate the ground in a short distance around the caster.


    Seismic Sense


    Ability: [Seismic Sense] (Earth)


    Special ability


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 5 (80%)


    Effect (iron): a passive ability that allows the user to sense vibrations through the ground, will form a coherent picture of the area around the user.


    Life [Recovery] (4/5)


    Life Bolt


    Ability: [Life Bolt] (Life)


    Special ability


    Base cost: Low mana


    Cool-down: 30 secs


    Current rank: Bronze 0 (00%)


    Effect (iron): A bolt will be fired on casting causing a small amount of healing to a single target. Life bolt has an extreme reaction to undead targets.


    Effect (bronze): A second bolt of healing is available per casting for the same mana cost.


    Life Aura


    Ability: [Life Aura] (Life)


    Special ability


    Base cost: Low mana


    Cool-down: 2 min


    Current rank: Iron 9 (20%)


    Effect (iron): This is not an aura power. Life aura can be cast on a single target to interrogate target health status. When cast on allies will cause a very slight ongoing healing effect.


    Life Charge


    Ability: [Life Charge] (Life)


    Special ability


    Base cost: Extreme high mana


    Cool-down: 1 hour


    Current rank: Iron 9 (50%)


    Effect (iron): Extremely high healing magic.


    Lucky


    Ability: [Lucky] (Life)


    Familiar (ritual, summon)


    Cost: Extreme mana, extreme stamina, extreme health.


    Cool-down: None


    Current rank: Bronze 0 (00%) Familiar must be re-summoned with a bronze rank ritual to advance.


    Effect (iron): Lucky the puppy is summoned as a familiar. When absorbed effects the look of the summoners hair. Will cause a moderate ongoing healing boost. When deployed from the user will produce a low ongoing healing effect in a small area of effect.


    Mirror [Speed] (5/5)


    Self Reflection


    Ability: [Self Reflection] (Mirror)


    Special attack (retributive)


    Base cost: Moderate mana


    Cool-down: 30 min


    Current rank: Iron 4 (35%)


    Effect (iron): Once activated any damage taken can be reflected onto enemy within 5 seconds, must touch enemy.


    Line of Mirrors


    Ability: [Line of Mirrors] (Mirror)


    Special ability


    Base cost: Low mana


    Cool-down: Nil


    Current rank: Iron 5 (70%)


    Effect (iron): Can see through allies eyes and vice versa.


    Paired Mirrors


    Ability: [Paired Mirrors] (Mirror)


    Special ability


    Base cost: Low mana


    Cool-down: Nil


    Current rank: Iron 7 (75%)


    Effect (iron): Owned mirrors can be paired to form a permanent 2 way communication to be used over large distances. Iron rank only allows one pair to be bonded.


    Slice of Mirror


    Ability: [Slice of Mirror] (Mirror)


    Special attack


    Base cost: Low Mana


    Cool-down: low.


    Current rank: Iron 9 (95%)


    Effect (iron): Fire a small piece of mirror at an enemy for low damage. Enemies hit with the mirror are afflicted with [7 Years Bad Luck].


    [7 Years Bad Luck] (affliction, unholy, stacking): Wherever the enemy afflicted with this power steps finds mirror shards on the floor that deal minor damage. Enemies effected by this suffer an instance of [vulnerable].


    [Vulnerable] (affliction, unholy, stacking): All resistances are reduced. Additional instances have a cumulative effect.


    Mirror Maze


    Ability: [Mirror Maze] (Mirror)


    Special ability


    Base cost: Low mana


    Cool-down: 5min


    Current rank: Iron 4 (05%)


    Effect (iron): 10 perfect copies of the caster will appear and be able to be moderately controlled within casters aura.


    Diamond [Spirit] (5/5)


    Diamond Golem


    Ability: [Diamond Golem] (Diamond)


    Summon (ritual, summon)


    Cost: High mana.


    Cool-down: None


    Current rank: Iron 5 (80%)


    Effect (iron): Summon a [Diamond golem] to serve as a temporary summon. The golem is a high hit point low attack defender. When it receives enough damage it will explosively separate into 3 smaller golems with less hit points. When these are destroyed they are also explosive.


    Diamond Lantern


    Ability: [Diamond Lantern] (Diamond)


    Familiar (ritual, summon)


    Cost: Extreme mana, extreme stamina, extreme health.


    Cool-down: None


    Current rank: Iron 6 (50%)


    Effect (iron): Summon a [Diamond lantern] to serve the summoner. [Dimond lantern] will orbit the summoner and fire resonating force bolts. When absorbed will change the appearance of the summoners eyes, when absorbed will provide ongoing mana replenishment.


    Encased


    Ability: [Encased] (Diamond)


    Special ability


    Base cost: Moderate Mana


    Cool-down: 2 minutes


    Current rank: Iron 4 (95%)


    Effect (iron): Encased in impenetrable armour for 5 seconds, cannot move whilst encased.


    Diamond Weapons


    Ability: [Diamond Weapons] (Diamond)


    Special ability (conjuration)


    Base cost: Low Mana


    Cool-down: Nil


    Current rank: Iron 6 (90%)


    Effect (iron): Summon a sword and shield made entirely of diamond.


    Resolve of Diamond


    Ability [Resolve of Diamond] (Diamond)


    Aura


    Base cost: None


    Cool-down: Nil


    Current rank: Iron 8 (80%)


    Effect (iron): You have an indomitable aura that is much tougher than normal auras of your rank, provide protection against attacks 2 ranks up from the users rank.


    “Lucky! You made bronze rank!” Lucy exclaimed.


    Lucky bounced around in a circle barking and trying to catch his tail.


    “Let’s hope he grows up a little bit.” Kyra said, then catching him mid leap scratched his tummy. “But not lose all his pupsieness.”


    “It’s not a surprise you healing abilities have mostly all made bronze rank, you’ve been spending so much time at the clinic, sometimes feel like I hardly see you.” Teddy said giving her a firm one armed hug.


    “Well I’ll chuck mine up, I’ve made a few breakthroughs as well I think.” James said.


    James Mitchell


    Race: Outworlder


    Current rank: Iron


    Progression to bronze rank 00% (3/4 essences complete)


    Attributes


    [Power] (Bear): [Iron 6]


    [Speed] (Rat): [Iron 3]


    [Spirit] (Eagle): [Iron 4]


    [Recovery] (Animagus): [Iron 0]


    Racial abilities (Outworlder)


    Interface system


    Looting ability


    Language adaptation - including animals


    Princess power - storage


    Essences (4/4)


    Rat [Speed] (5/5)


    Empty the Sewer


    Ability: [Empty the Sewer] (Rat)


    Summon (Compost circle)


    Base cost: Moderate mana


    Cool-down: 1 Hour


    Current rank: Iron 3 (15%)


    Effect (iron): Summons 5 rats from the circle. Within a small aura surrounding the rats they spread pestilence leaving multiple afflictions. [Typhoid], [Black death], [Rock joint]. Bite from a rat causes summon to die but will break through any resistances.


    [Typhoid]: Persistent high temperature, piercing headache and high mana drain to cause a premature mana headache.


    [Black death]: extreme black vomiting and moderate health drain.


    [Rock joint]: Debilitating effect on agility, enemies affected are slower.


    Prehensile Tail


    Ability: [Prehensile Tail] (Rat)


    Special attack


    Base cost: Moderate mana


    Cool-down: 5 min


    Current rank: Iron 9 (70%)


    Effect (iron): Summon an enormous rat tail from the summoner. The appendage will last 60s and will be completely controllable during that time. The tail has a 5 x base strength boost. For the purpose of other special attacks it counts as an unarmed attack.


    Omnivorscent


    Ability: [Omnivorscent] (Rat)


    Special ability (immunity)


    Base cost: Low mana


    Cool-down: Nil


    Current rank: Iron 5 (40%)


    Effect (iron): User is immune to all poisons and toxins.


    Scurry


    Ability: [Scurry] (Rat)


    Special ability: Agility boost


    Base cost: Low mana


    Cool-down: Combat status dependant


    Current rank: Iron 7 (10%)


    Effect (iron): At the start of every fight receive a 10 second boost to agility. Agility will be boosted to 200% with a small increase with every minor threshold advancement.


    Scenting


    Ability: [Scenting] (Rat)


    Special ability


    Base cost: Nil


    Cool-down: Nil


    Current rank: Bronze 0 (00%)


    Effect (iron): User can see scents in the environment.


    Effect (bronze): User can see aura trails.


    Bear [Power (5/5)


    Koda


    Ability: [Koda] (Bear)


    Familiar (ritual, summon)


    Cost: Extreme mana, extreme stamina, extreme health.


    Cool-down: None


    Current rank: Bronze 0 (00%) Familiar must be re-summoned with a bronze rank ritual to advance.


    Effect (iron): Koda the junior bear is summoned to serve the summoner. When absorbed will significantly increase the strength of the summoner.


    Hibernation


    Ability: [Hibernation] (Bear)


    Special Agility


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 8 (70%)


    Effect (iron): Meditation adds instance of [Integrity] buff, stacking.


    [Integrity]: heal over time, mana over time. Instances drop off over time.


    Ursa Family


    Ability: [Ursa Family] (Bear)


    Special ability (Retributive buff)


    Base cost: moderate mana


    Cooldown: 5min


    Current rank: Iron 6 (50%)


    Effect (iron): Attacks against an ally cause and instance of [Fortitude].


    [Fortitude]: Becomes stronger with each instance.


    Standing Kodak


    Ability:[Standing Kodak] (Bear)


    Special ability


    Bas cost: Nil, Passive power


    Cool-down: Nil


    Current rank: Iron 8 (65%)


    Effect (iron): 2 foot planted attacks deal 200% more damage. Absorbs 50% of incoming damage.


    Bear (Bare) arms


    Ability: [Bear (Bare) Arms] (Bear)


    Special ability


    Current rank: Iron 5 (15%)


    Base cost: Nil (Passive power)


    Cool-down: Nil


    Current rank: Iron 8 (60%)


    Effect (iron): Unarmed attacks do 400% damage


    Eagle [Spirit] (5/5)


    Rise


    Ability: [Rise] (Eagle)


    Aura (Spirit) (Boon)


    Base cost: None.


    Cool-down: None.


    Current rank: Iron 7 (40%)


    Effect (iron): Allies within you aura have their perception and perception powers significantly increased. Allies spirit attribute will be temporarily increased. Enemies within the aura will have a sense of dread of a predator above.


    Vision of the Eagle


    Ability: [Vision of the Eagle] (Eagle)


    Special ability


    Base cost: Low Mana


    Cool-down: Nil


    Current rank: Iron 9 (95%)


    Effect (iron): Can zoom vision up to 10x


    Peregrine Dive


    Ability: [Peregrine Dive] (Eagle)


    Special attack


    Base cost: Low Mana


    Cool-down: low.


    Current rank: Iron 9 (90%)


    Effect (iron): Limited teleport to above an enemy. User will be accelerated to terminal velocity to strike enemy. Chance to be used as an execute ability [Last Shadow]


    [Last Shadow] (execute, holy): As an execute effect, damage scales exponentially with level of injury.


    Birds of a Feather


    Ability: [Birds of a Feather] (Eagle)


    Special ability


    Base cost: moderate Mana


    Cool-down: Nil


    Current rank: Iron 4 (90%)


    Effect (iron): Can communicate with birds and bird like creatures over a large distance. With non intelligent birds can sense and convey feelings.


    Wing Sweep


    Ability: [Wing Sweep] (Eagle)


    Special attack (wind, summon)


    Base cost: Low Mana


    Cool-down: low.


    Current rank: Iron 9 (30%)


    Effect (iron): Summon an enormous wing to blast back enemies, a torrent of wind accompanies it.


    Animagus [Recovery] (4/5)


    Inner Beast


    Ability: [Inner Beast] (Animagus)


    Special ability (animagus, shapeshift)


    Base cost: Very high mana


    Cool-down: 24 hours


    Current rank: Iron 6 (30%)


    Effect (iron): Transform into an animal of your choice for one hour. The animal of your choosing will be the prime example of that animal.


    Shaman


    Ability: [Shaman] (Animagus)


    Summon (Leaf circle)


    Base cost: Moderate mana to enact then mana dependant effect.


    Cool-down: Nil


    Current rank: Iron 5 (45%)


    Effect (iron): Summon the spirits of the ancients to heal yourself or allies. Occupant of the circle does not have to be the caster. The occupant of the circle can trade mana for health.


    Animage


    Ability: [Animage] (Animagus)


    Special ability (animagus, shapeshift)


    Base cost: High mana


    Cool-down: 5 min


    Current rank: Iron 9 (80%)


    Effect (iron): Transform one part of your body for a high mana cost to that of an animal for a short duration. Duration beyond a short while will have an exponential mana cost. Base cost will rise to Very High mana cost for a transformation of two body parts.


    Apex Predator


    Ability: [Apex Predator] (Animage)


    Special ability (Spell, Intimidate)


    Base cost: moderate mana (increasing with high level enemies)


    Cool-down: 1hr


    Current rank: Iron 6 (15%)


    Effect (iron): Intimidate targeted enemy. Successfully intimidated enemies will be inflicted with an instance of [Vulnerable].


    [Vulnerable]: Cause your attacks to be more effective against an enemy.


    “So many that are so close! Once the band is back together for good we should have no problem getting those across the line!” Teddy said


    “Koda has ranked up as well! What a boy!” Kyra crooned over the furry lump in the corner. Koda raised his head from where he was napping and made rolling over look like a huge effort.


    “Best for last guys.” Lucy said.


    Lucy Mitchell


    Race: Outworlder


    Current rank: Iron


    Progression to bronze rank xx% (x/x essences complete)


    Attributes


    [Power] (Magic): [Iron 4]


    [Speed] (Vision): [Iron 0]


    [Spirit] (Mind): [Iron x]


    [Recovery] (Illusion): [Iron x]


    Racial abilities (Outworlder)


    Interface system


    Looting ability


    Language adaptation


    Essences (4/4)


    Magic [Power] (5/5)


    Magical Artisan


    Ability: [Magical Artisan] (Magic)


    Special ability


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 4 (70%)


    Effect (iron): Significantly increases mana available. Grants the user the ability to use magical tools and vehicles.


    Magical Master


    Ability: [Magical Master] (Magic)


    Special ability (Perception)


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 9 (90%)


    Effect (iron): Significantly increase mana available. Can see magic.


    Magic Missile


    Ability: [Magic Missile] (Magic)


    Spell: Magic Missile


    Base cost: Low mana


    Cool-down: 5 Sec.


    Current rank: Iron 4 (20%)


    Effect (iron): Fires a magic missile that magically tracks a target.


    Mana Lantern


    Ability: [Mana Lantern] (Magic)


    Familiar (ritual, summon)


    Cost: Extreme mana, extreme stamina, extreme health.


    Cool-down: None


    Current rank: Iron 4 (80%)


    Effect (iron): Summon a [Mana lantern] to serve as a familiar. [Mana lantern] will significantly increase mana recovery when absorbed. When deployed will increase mana recover to user an allies in a small aura.


    Rune Lore


    Ability: [Rune Lore] (Magic)


    Special ability: Rune projection


    Base cost: Variable mana


    Cool-down: Nil.


    Current rank: Bronze 0 (00%)


    Effect (iron): Increased mana regeneration. Project runes that will form a portal window to dimensional storage. Alternate use is to produce a varied range of combat rituals, these rituals are supplied by the casters own mana to be powered. Flexible usage requires a varied mana input. Only one ritual or storage power may be used at a time.


    Effect (bronze): Two rune circles may be used at the same time for an increased mana output, the effects may be the same or different.


    Vision [Speed] (4/5)


    Fog of War


    Ability: [Fog of War] (Vision)


    Special ability


    Base cost: High mana


    Cool-down: 2 min


    Current rank: Iron 6 (80%)


    Effect (iron): For a short duration enemies in a small area of effect have a thick mist obscure their vision. User and allies can see through the fog and the extent of it.


    Focussed Eyes


    Ability: [Focussed Eyes] (Vision)


    Special ability (perception)


    Base cost: Nil


    Cool-down: Nil


    Current rank: Iron 8 (90%)


    Effect (iron): Increased aim with all projectiles.


    Double Vision


    Ability: [Double Vision] (Vision)


    Special ability


    Base cost: High mana


    Cool-down: 5 min


    Current rank: Iron 5 (40%)


    Effect (iron): Confuses enemies vision to see double in front of them increasing their chance of missing for a short duration.


    Vertigo


    Ability: [Vertigo] (Vision)


    Special ability


    Cost: Moderate mana


    Cool-down: Varied


    Current rank: Iron 3 (30%)


    Effect (iron): Causes enemies to lose balance and an effect similar to standing room a great height looking down for a short duration. Cost is increased to very high to prolong the effect.


    Mind [Spirit] (4/5)


    Psychic Shriek


    Ability: [Psychic Shriek] (Mind)


    Special attack


    Base cost: Moderate mana


    Cool-down: 30 secs


    Current rank: Iron 5 (95%)


    Effect (iron): A non-verbal cry. Causes a brief period of intense disorientation to a single target. Causes minor damage to the target.


    Clarity


    Ability [Clarity] (Mind)


    Aura


    Base cost: None


    Cool-down: Nil


    Current rank: Iron 6 (50%)


    Effect (iron): Improves clarity of thinking speed to self and allies within aura.


    Amnesia


    Ability: [Amnesia] (Mind)


    Special ability (curse)


    Base cost: Moderate mana


    Cool-down: 5 min


    Current rank: Iron 4 (25%)


    Effect (iron): Short term curse causes the enemy to forget the last 30sec for 30sec.


    Astral Projection


    Ability: [Astral Projection] (Mind)


    Special ability


    Base cost: Low mana


    Cool-down: None


    Current rank: Iron 6 (20%)


    Effect (iron): Project your consciousness outside your body to a range determined by power of the ability. Whilst in this form you cannot affect or be effected by physical matter. You may be detected by aura senses in this form. Your body is left defenceless whilst using this power. Any damage to your body will cause your consciousness to be immediately recalled.


    Illusion [Recovery] (4/5)


    Houdini Palace


    Ability: [Houdini palace] (Illusion)


    Special ability


    Base cost: Moderate mana


    Cool-down: 15 min


    Current rank: Iron 2 (10%)


    Effect (iron): Summon illusionary mirror walls around target for a short duration.


    Switch Teleport


    Ability: [Switch Teleport] (Illusion)


    Special ability


    Base cost: Moderate mana


    Cool-down: 30 min


    Current rank: Iron 4 (15%)


    Effect (iron): Select one person to switch teleport. Base cost increases to high mana to switch teleport with an enemy.


    Playing Possum


    Ability: [Playing Possum] (Illusion)


    Special ability


    Base cost: High mana


    Cool-down: 18 Hour


    Current rank: Iron 1 (90%)


    Effect (iron): Negates an enemy attack.


    Kansas City Shuffle


    Ability: [Kansas City Shuffle] (Illusion)


    Special ability


    Base cost: Low mana


    Cool-down: 5 min


    Current rank: Iron 5 (35%)


    Effect (iron): Conjure a small illusion to distract an enemy.


    “Best for last my ass, I’ve got a fair bit of catching up to do, that last week was helpful in pushing rune lore over the edge though.”


    Lucy raised an arm and glyphs streamed from her eyes, twice as concentrated as they had been before and twice as fast. They formed one circle at the end of her arm where her hand was splayed, the runes a couple of centimetres from the tips of her fingers. The glyphs kept streaming down and through the first circle forming another and she pulled her arm back which spread the gap between the two circles so there was about a metre from her hand to the first and a metre to the second. She swung the collection over to empty space and fired a missile. As it left her hand it glowed it’s usual unaltered royal blue hue. As it hit the first circle of runes it twisted in a torrent of fire out the other side, as it hit the second lightning wrapped around an almost solid looking column of fire as it disappeared and dissipated into the open air.


    “Well, damn. I think the locals swear by gods plural and that’s definitely worth swearing by more than one god.” Teddy said.


    Lucy winced and jabbed a finger at her temple.


    “High mana powers at bronze level when you’re iron rank isn’t as much fun, even with a mana pool as big as mine.”


    Teddy was working on the whiteboard, clearing of some graffiti from the last time the group had a ‘meeting’.


    “The way I see it is that we’re all making some really good progress through our powers, especially for only having just graduated.” They all turned to look at Lucy, “hopefully, but none of us are on the ‘path to bronze’ yet. We need to fill the last few powers. The market should be flooded with cheap awakening stones after all those forced manifestations, maybe a third of them in the phenomenon were awakening stones?”


    “Also, Teddy and I want to head to somewhere a bit more high magic for a little while to find some niche items then return to Greenstone.” Lucy said.


    Kyra sat up excitedly.


    “Are you telling me that we’re going on not one but two shopping trips?!” Her face lit up with glee.


    Teddy and James looked at each other and shrugged.


    “What the hell, it’s only Monopoly money.”
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