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The Code is Mightier than the Sword (A LitRPG Adventure)

The Code is Mightier than the Sword (A LitRPG Adventure)

Author:David Pontier

Genres:Wuxia

State:Ongoing

Action: Read Add To Library

Last update:2024-12-29

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Book 1 is only $0.99 on Amazon at the link below:The Code is Mightier than the SwordBooks 2 through 4 are only $2.99 and free on Kindle Unlimited:Catching Lightning in a BottleWithin the Realms of PossibilityAngles of a FeatherWhen Terrorists use an online RPG to run their organizations, the CIA needs to recruit gamers to fight back.Jace Thorne's introduction to The Realms of Infamy is innocent enough, if not a bit eccentric.  Play this fantastic new game, solve the riddle no one else can, and get paid 100k.  Sounds simple enough, but as soon as he enters the RPG, his friends are kidnapped, and the simple riddle turns into a deadly trap where the prize is the most powerful object in the game.The kidnappers want the loot, but as Jace levels up, adds a powerful wolf and vampire to his party, and starts breaking the game, they want everything about him. He faces giants, demons, orcs, hookers, and hostile players who are over twice his level, all while trying to figure out this game he's never played before.Eventually, he will have to decide if the friends he has made in the game are just as valuable as the ones he has in real life.Book 2: Catching Lightning in a Bottle (Complete)The CIA is alerted that four regular players have been kidnapped, tortured, and are being held for ransom. The clock is ticking before the torture gets severe enough that unplugging the players and potentially lobotomizing them may be the best option.  Jace is tasked with the rescue mission, but needs a bigger party before he can pull it off.Jace must find the best crafter and best archer in the game and break the rules even more than before to do it.  But will these new companions get along with the ones he already has?  Jace is used to his plans going off without a hitch, but when they start failing, and disaster ensues, will his dysfunctional group of powerful characters be able to put aside their differences long enough to help their leader pull off the impossible?Book 3.1: Cursing the Darkness (Completed short story)Esther and Gromphy go on a mission to put a powerful curse on a dress.  This requires that they mingle with some of the realm's darkest and most dangerous characters.  Esther meets an old friend from the past who threatens not only the completion of their mission but the comfortable life Jace has given her.  Once Esther learns where she came from and that there are others like her, she will be motivated to find out more, even at the risk of disrupting Jace's plans.Book 3.2: Blood Brothers (Completed short story)Sir Wallace Wilhelm has been given a chance to secure a powerful NPC that, up to this point, no one else in the game has gotten.  As with most modules in the Realm of Infamy, this one will force her to make morally questionable choices and ally with untrustworthy characters.  However, she will try to use the time she has spent with Jace to find an alternative path and "break" this module to get what she needs.Book 3.3: Hell Frozen Over (Completed short story)Gromphy has a secret project to make Jace even more powerful than he already is, but he needs a powerful ice mana core to do it.  Psycho, Draya, and Snowy head out on a secret mission to find one.  They need the help of another player, and the elven ranger isn't sure he can be trusted.  The module they need to pass is the realm's take on a Disney classic, so you can be sure it will be an R-rated, horror-filled slugfest.  In addition, Psycho is pretty sure Gandhi, the game's AI, is out to make the module as tricky as possible because the prize at the end is too powerful.

Introduction: Book 1 is only $0.99 on Amazon at the link below:The Code is Mightier than the SwordBooks 2 through 4 are only $2.99 and free on Kindle Unlimited:Catching Lightning in a BottleWithin the Realms of PossibilityAngles of a FeatherWhen Terrorists use an online RPG to run their organizations, the CIA needs to recruit gamers to fight back.Jace Thorne's introduction to The Realms of Infamy is innocent enough, if not a bit eccentric.  Play this fantastic new game, solve the riddle no one else can, and get paid 100k.  Sounds simple enough, but as soon as he enters the RPG, his friends are kidnapped, and the simple riddle turns into a deadly trap where the prize is the most powerful object in the game.The kidnappers want the loot, but as Jace levels up, adds a powerful wolf and vampire to his party, and starts breaking the game, they want everything about him. He faces giants, demons, orcs, hookers, and hostile players who are over twice his level, all while trying to figure out this game he's never played before.Eventually, he will have to decide if the friends he has made in the game are just as valuable as the ones he has in real life.Book 2: Catching Lightning in a Bottle (Complete)The CIA is alerted that four regular players have been kidnapped, tortured, and are being held for ransom. The clock is ticking before the torture gets severe enough that unplugging the players and potentially lobotomizing them may be the best option.  Jace is tasked with the rescue mission, but needs a bigger party before he can pull it off.Jace must find the best crafter and best archer in the game and break the rules even more than before to do it.  But will these new companions get along with the ones he already has?  Jace is used to his plans going off without a hitch, but when they start failing, and disaster ensues, will his dysfunctional group of powerful characters be able to put aside their differences long enough to help their leader pull off the impossible?Book 3.1: Cursing the Darkness (Completed short story)Esther and Gromphy go on a mission to put a powerful curse on a dress.  This requires that they mingle with some of the realm's darkest and most dangerous characters.  Esther meets an old friend from the past who threatens not only the completion of their mission but the comfortable life Jace has given her.  Once Esther learns where she came from and that there are others like her, she will be motivated to find out more, even at the risk of disrupting Jace's plans.Book 3.2: Blood Brothers (Completed short story)Sir Wallace Wilhelm has been given a chance to secure a powerful NPC that, up to this point, no one else in the game has gotten.  As with most modules in the Realm of Infamy, this one will force her to make morally questionable choices and ally with untrustworthy characters.  However, she will try to use the time she has spent with Jace to find an alternative path and "break" this module to get what she needs.Book 3.3: Hell Frozen Over (Completed short story)Gromphy has a secret project to make Jace even more powerful than he already is, but he needs a powerful ice mana core to do it.  Psycho, Draya, and Snowy head out on a secret mission to find one.  They need the help of another player, and the elven ranger isn't sure he can be trusted.  The module they need to pass is the realm's take on a Disney classic, so you can be sure it will be an R-rated, horror-filled slugfest.  In addition, Psycho is pretty sure Gandhi, the game's AI, is out to make the module as tricky as possible because the prize at the end is too powerful....

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