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AliNovel > Protagonist: The Whims of Gods > Final Book One Character Sheet & Glossary

Final Book One Character Sheet & Glossary

    Item and Building Quality Tiers


    Trash


    Poor


    Passable


    Standard


    Good


    Great


    Superb


    Ideal


    Divine


    Transcendent


    Item and Class Rarity Tiers


    Common (Default text color. This may change depending on your device settings.)


    Uncommon


    Rare


    Epic


    Legendary


    Mythic


    Skill Tiers


    Novice 1-9


    Initiate 10-19


    Apprentice 20-29


    Journeyman 30-39


    Adept 40-49


    Expert 50-59


    Master 60-69


    Grandmaster 70-79


    Archmaster 80-89


    Divine Master 90-99


    Transcendent Master 100 and above


    Character Sheet:


    Note, this does not include experience and level ups from the final fight, which will be reviewed and covered in book 2.


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    Name: Tess


    Age: 26


    Race: Human


    Class: Arcane Arsenal


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    Level: 8


    Experience: 6878/9250


    Prestige: 780


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    Health: 220/220


    Mana: 240/240


    Stamina: 210/210


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    Constitution: 22


    Strength: 22


    Endurance: 21


    Dexterity: 18 (+1)


    Intelligence: 26


    Wisdom: 22 (+2)


    Perception: 26


    Charisma: 19


    Luck: 24


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    <td style="width: 98.3204%">Skills</td>


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    Weapon & Armor


    Archery: 10


    Spears: 9


    Medium Armor: 5


    Small Blades: 4


    Swords: 3


    Hammers: 2


    Staffs: 2


    Unarmed Combat: 2


    Axes: 1


    Heavy Armor: 1


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    Movement


    Dodge: 3


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    Magic


    Life Magic: 5


    Water Magic: 5


    Fire Magic: 4


    Light Magic: 4


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    Spells


    Conjure Water: 6


    Minor Healing: 6


    Flameploof: 4


    Illumination: 2


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    Resistances


    Trauma Suppression: 9


    Poison Resistance: 6


    This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.


    Heat Resistance: 2


    Mental Resistance: 2


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    Detection


    God''s Eye: 6


    Detect Trap: 5


    Detect Secret: 4


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    Craft


    Construction: 6


    Woodworking: 6


    Jewelry Making: 5


    Alchemy: 1


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    Social


    Conversation: 4


    Trade: 3


    Flirt: 2


    Deception: 1


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    General


    Drinking: 4 (+5)


    Gambling: 1


    Reading: 1


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    <td style="width: 98.3204%">Class Skills</td>


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    Weaponmaster


    Bind Weapon: 1/5


    Arcane Armament: 2/5


    Overload Weapon: 1/5


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    Armorist


    Bind Armor: 1/5


    Arcane Armory: 4/5


    Resist Magic: 2/5


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    Augmenter


    Mana Feet: 1/1


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    Skills, Spells, and Abilities


    Entries marked with (Ability) refer to abilities, which are static and cannot be leveled up. All other entries refer to skills or spells.


    Armor Skills (Various)


    Increases proficiency wearing and fighting in the given armor type.


    Decreases the weight of the given armor type by <Skill Level>%.


    Increases the damage protection of the given armor type by <Skill Level>%


    Conjure Water


    Summon a small orb of clean water.


    Cost: 5 mana


    Conversation


    Increases conversational aptitude.


    Prerequisites: 15 Charisma


    Craft Skills (Various)


    Increases proficiency crafting in the specified domain.


    Increases the item quality of all items created in the specified domain.


    Danger Sense (Ability)


    Allows the user to sense when they’re in danger. This ability scales with Perception and can be overcome by anyone with sufficiently advanced obfuscating abilities or stealth skills. Additionally, grant’s the user the ability to tell when someone is watching them.


    Damage Resistances (Various)


    Decreases damage taken by damage type by <Skill Level>%.


    Deception


    Increases user’s ability to lie and deceive others.


    Prerequisites: 15 Charisma


    Detect Trap


    Increases the user’s ability to detect hidden traps.


    Prerequisites: 15 Perception


    Detect Secret


    Increases the user’s ability to detect hidden items and secrets.


    Prerequisites: 25 Perception


    Dodge


    Increases proficiency and speed of dodging incoming attacks or objects.


    Drinking


    Increases amount of alcohol the user can consume before getting intoxicated.


    Increases proficiency in the art of drinking and getting drunk.


    Flameploof


    Summons a small ploof of flames from the caster’s hands. Cost:


    Cost: 5 mana


    Prerequisites: 15 Intelligence


    Flirt


    Increases ability to successfully flirt with someone.


    Prerequisites: 15 Charisma


    Gambling


    Increases gambling proficiency.


    Increases user’s overall Luck while gambling.


    Prerequisites: 15 Luck


    God’s Eye


    Allows the user to focus on an item or entity to reveal more details.


    Increases resistance to illusions, invisibility, and other sight-altering effects.


    Increases effects and leveling speeds of detection-based skills.


    Skill will fail if the target is sufficiently obfuscated or if their level is over <User’s Perception> + <Skill Level>.


    Prerequisites: 25 Perception


    God’s Mind (Ability)


    Knowledge is power for those who know how to wield it.


    +1 to Wisdom and Intelligence every 3 levels


    +20% to mental resistance


    Improves memory and learning speed.


    Can query basic world information.


    Instantly gain access to the Identify skill.


    Additional effects may be found after gaining sufficient Intelligence and Perception.


    Identify Skill (Ability)


    Gives the user a chance to identify a skill or spell when they see it being used. This chance is increased based on the user’s Intelligence and decreased based on the complexity of the skill in question.


    Illumination


    Summons a small orb of light which hovers above the caster’s hand.


    Duration: One minute


    Cost: 5 mana


    Prerequisites: 15 Intelligence


    Lead From the Ground (Ability)


    Grants an additional 5% quality bonus to any in-settlement building that the settlement owner puts in a significant amount of work on.


    Magic Skills (Various)


    Increases damage dealt by magic class by <Skill Level>%.


    Increases resistance to magic class by <Skill Level>%.


    Mana Sense (Ability)


    Gives the user the ability to perceive mana.


    Mental Resistance


    Decreases damage taken by direct mental attacks by <Skill Level>%.


    Increases difficulty of reading or affecting the user’s mind in any way.


    Minor Healing


    Heal a target within 15 meters for <Intelligence> + <Spell Level> health.


    Cost: 20 mana


    Reading


    Increases reading speed and base comprehension.


    Trade


    Increases user’s skill in all trade negotiations.


    Prerequisites: 15 Charisma


    Trauma Suppression


    Allows user to recover from traumatic events more quickly. Blocks off mental trauma.


    Watch and Learn (Ability)


    Allows the user to slowly learn and level skills by watching others perform them.


    Weapon Skills (Various)


    Increases proficiency and ability with given weapon.


    All damage dealt with given weapon increased by <Skill Level>%.


    Class Skills


    Arcane Armament


    Allows the user to enhance or summon a weapon with mana. At the base rank, the user can summon or enhance only a single weapon type and can only summon a single weapon at a time. Each additional rank increases these limits by one.


    Note, the quality of a summoned weapon is dependent on the user’s Intelligence.


    Arcane Armory


    Allows the user to enhance or summon armor using mana. At the base rank, this will have the effect of adding padded armor to whatever the user is wearing. With each rank, the effectiveness of the added armor increases as follows: padded, light leather, heavy leather, chainmail, and plate armor.


    Note, the quality of the summoned armor is dependent on the user’s Intelligence.


    Bind Weapon/Armor


    Grants the user the ability to designate a weapon/suit of armor as soulbound, allowing them to dismiss it and summon it on command. At the base rank, only one weapon/suit of armor can be soulbound. Increasing the rank of this skill allows the user to bind additional weapons/suits of armor, up to five.


    Mana Feet


    Allows the user to enhance their footwear with mana. When using raw mana, this will increase the user’s speed and mobility. Results may vary based on the mana type used.


    Overload Weapon


    Allows the user to enhance a single weapon strike with mana, increasing its damage and penetration. At the base rank, increases damage by 1 per every 5 mana used, becoming less efficient as more mana is used. For weapons actively being enhanced by the user’s mana already, Overload Weapon may increase the enhancement effects.


    Resist Magic


    While wearing armor created by or enhanced with Arcane Armory, all magic damage is reduced by <Skill Rank> * 5% plus an <Intelligence>/(6 - <Skill Rank>) flat damage reduction. At rank five, this yields a 25% + <Intelligence> damage reduction.


    Note, flat damage reduction is less effective on damage over time and rapid burst effects.
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