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AliNovel > Using My God Skill “Breathing” to Level Up, I Will Challenge the Dungeon of the Gods > 43 Lesson 43 Tabernacle/Status History ②

43 Lesson 43 Tabernacle/Status History ②

    Rana


    Initial Status


    Name: Larna Plata


    Human: LV25


    Sheaf: LV1


    HP: 40


    MP: 0


    Attack: 30


    Defense: 25


    Fastness: 50


    Skills: Unlocked Lv1, Detected Lv1, Tracked Lv1


    Skills: [Breathing] I can breathe and throw up.


    As of the Nine Stories (Day One) * After the Assassin War


    Name: Larna Plata


    Human: LV65


    Sheaf: LV20


    HP: 236


    MP: 0


    Attack: 102


    Defense: 78


    Fastness: 156


    Skills: Unlocked Lv20, Detected Lv20, Tracked Lv20, Mapped Lv10, Hidden Lv3, Treasure Hunt Lv3


    Skills: [Breathing] I can breathe and throw up.


    As of the Ten Stories (Day Two) * Transfer to Warrior


    Name: Larna Plata


    Human: LV65


    Warrior: LV1


    HP: 118


    MP: 0


    Attack: 65


    Defense: 65


    Fastness: 78


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] [New] Swordsmanship LV1


    Skills: [Breathing] I can breathe and throw up.


    Fifteen Story Points (Day 3)


    Name: Larna Plata


    Human: LV73


    Warrior: LV5


    HP: 118


    MP: 0


    Attack: 73 + 12 (Long Sword)


    Defense: 73 +12 (Initial Armor Set)


    Fastness: 78


    Skills:


    [Sheaf] Key-opening Lv20, detection Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3.


    [Warrior] Swordsmanship LV5


    [Battle moves] [New] Iron Wall "Guard", [New] Assault "Charge", [New] Heavy Strike "Attack".


    Skills: [Breathing] I can breathe and throw up.


    As of Story XVIII (Day 3)


    Name: Larna Plata


    Human: LV83


    Warrior: LV10


    HP: 136


    MP: 0


    Attack: 83 +2 (Broken Long Sword)


    Defense: 83 +12 (Initial Armor Set)


    Fastness: 83


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship LV10


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", [New] Money Investment "Zeninague".


    Skills: [Breathing] I can breathe and throw up.


    Twenty-five Story Points (Day 4/Morning)


    Name: Larna Plata


    Human: LV89


    Warrior: LV13


    HP: 180


    MP: 0


    Attack: 91 + 18 (Mithrill Sword)


    Defense: 89 +12 +1 (Initial Armor Set, Small Shield "Buckler")


    Fastness: 89


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship LV13


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague".


    Skills: [Breathing] I can breathe and throw up.


    Twenty-five Story Time Points ② (Day 4/Day)


    Name: Larna Plata


    Human: LV93


    Warrior: LV15


    HP: 210


    MP: 0


    Attack: 103 + 18 (Mithrill Sword)


    Defense: 93 +12 +1 (Initial Armor Set, Small Shield "Buckler")


    Fastness: 93


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship LV15


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague" [New] Kenji "Parry".


    Skills: [Breathing] I can breathe and throw up.


    As of Story 28 (Day 4/Day) * Axe Gear


    Name: Larna Plata


    Human: LV93


    Warrior: LV15


    HP: 210


    MP: 0


    Attack: 103 + 10 (Goblin''s Axe)


    Defense: 93 +12 +1 (Initial Armor Set, Small Shield "Buckler")


    Fastness: 93


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship Lv15, Skillsmanship Lv15, [New] Axe Lv15


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague", Sword "Paris".


    Skills: [Breathing] I can breathe and throw up.


    Thirty-three Story Points (Day 5) * Immediately after Boss Attack


    Name: Larna Plata


    Human: LV97


    Warrior: LV17


    HP: 240


    MP: 0


    Attack: 115 + 18 (Mithrill Sword)


    Defense: 97 +12 +1 (Initial Armor Set, Small Shield "Buckler")


    Fastness: 97


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship Lv17, Skillsmanship Lv17, Axe Lv17


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Attack "Attack", Money Investment "Zeninague", Sword "Paris".


    Skills: [Breathing] I can breathe and throw up.


    As of 41 Stories (Day 6) * After the Devil''s War


    Name: Larna Plata


    Human: LV117


    Warrior: LV27


    HP: 390


    MP: 0


    Attack: 175 + 47 (Carstic Bow)


    Defense: 117 +1 (Small Shield "Buckler")


    Fastness: 117


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship Lv27, Skull Lv27, Axe Lv27, Bow Lv27, Skull Lv7.


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague", Sword "Parry", Residence "Iai".


    Skills: [Breathing] I can breathe and throw up.


    As of Story 42 (Day 6) * Transfer to Clown


    Name: Larna Plata


    Human: LV117


    Clown: LV1


    HP: 195


    MP: 0


    Attack: 117 + 47 (Carstic Bow)


    Defense: 117 +4 +1 (Clown''s Costume, Small Shield "Buckler")


    Fastness: 117


    Skills:


    [Sheaf] Key-opening Lv20, detecting Lv20, tracking Lv20, mapping Lv10, hidden Lv3, treasure hunting Lv3,


    [Warrior] Swordsmanship Lv27, Skull Lv27, Axe Lv27, Bow Lv27, Skull Lv7.


    [Battle moves] Iron Wall "Guard", Assault "Charge", Strong Strike "Attack", Money Investment "Zeninague", Sword "Parry", Residence "Iai".


    [Clown] [New] Handicraft LV1


    Skills: [Breathing] I can breathe and throw up.


    * The status value will be half when you transfer.


    * The plane level (next to ''human'') rises twice as fast as the job level for every adventurer. For example, when the Warrior level increases by 1, the Plain level increases by 2.


    * The plane level corrects the minimum value "..." for each status value.


    * Take Larna as an example: Attack 175 - Halved by Transfer - Attack 88 - Plain Level Corrects Minimum - Attack 117 and so on. HP is 195 because it is higher than the plane level at 195, even if it is half way through a transfer from 390.


    * Skills can be used as is even if you change careers. For example, keying can be used equally when you transfer, and with swordsmanship skills, you can use the same level as before a transfer, even if you transfer to a job that you cannot (are not good at) equipping your sword with. The same applies to magic and combat moves.


    Reference


    Current status of one of the childhood familiars, Carlos Kun.


    42 Story Time Points (Day 6)


    Name: Carlos Iange


    Human: LV19


    Warrior: LV4


    HP: 58


    MP: 0


    Attack: 38


    Defense: 19


    Fastness: 23


    Skill: Axe LV8


    Skills: [Axe Mastery] Axes are easier to get up.


    Prine


    Initial Status


    First Name: Prine Ramode


    Human: LV14


    Mage: LV1


    HP: 14


    MP: 20


    Attack: 14


    Defense: 14


    Fastness: 14


    Skills: Light "Firelight": Magic Consumption: 2


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    Nine story time points


    First Name: Prine Ramode


    Human: LV16


    Mage: LV2


    HP: 16


    MP: 24


    Attack: 16


    Defense: 16


    Fastness: 16


    Skills: Light "Firelight": Magic Consumption: 2


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    Fifteen Story Points (Day 3)


    First Name: Prine Ramode


    Human: LV22


    Mage: LV5


    HP: 22


    MP: 80


    Attack: 22 +2 (Short Cane)


    Defense: 22 + 15 (Gothic Dress)


    Fastness: 22


    Skills: Light "Firelight": Spend Magic: 2, Defensive Shield "Shield": Spend Magic: 3, Water Ice Thorn "Ice Pickle" Spend Magic: 3, Flash Line "Pyro Ray": Spend Magic: 4


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    Twenty-five Story Points (Day 4)


    First Name: Prine Ramode


    Human: LV24


    Mage: LV6


    HP: 24


    MP: 88


    Attack: 24 +2 (Short Cane)


    Defense: 24 +15 +3 (Gothic Dress, Mage''s Cloak)


    Fastness: 24


    Skills: Small Fire Light "Firelight": Consumption Magic: 2, Defense Shield "Shield": Consumption Magic: 3, Water Ice Thorn "Ice Pickle" Consumption Magic: 3, Flash Line "Pyro Ray": Consumption Magic: 4, [New] Overall Defense Shield "Hall Shield": Consumption Magic: 4.


    [New] Trap Ceremony.


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    Thirty-three Story Points (Day 5) * Immediately after Boss Attack


    First Name: Prine Ramode


    Human: LV26


    Mage: LV7


    HP: 26


    MP: 96


    Attack: 26 +2 (Short Cane)


    Defense: 26 +15 +3 (Gothic Dress, Mage''s Cloak)


    Fastness: 26


    Skills: Light Firelight Firelight: Consumption Magic: 2, Defensive Shield "Shield"/3, Water Ice Thorn "Ice Pickle"/3, Flash Line "Pyro Ray"/4, Overall Defensive Shield "Hall Shield"/4, [New] Exploded Light "Explode"/5, Slow and Blunt Weight "Slowy"/4.


    Trap technique.


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    As of 41 Stories (Day 6) * After the Devil''s War


    First Name: Prine Ramode


    Human: LV36


    Mage: LV12


    HP: 36


    MP: 136


    Attack: 36 +2 (Short Cane)


    Defense: 36 +15 +3 (Gothic Dress, Mage''s Cloak)


    Fastness: 36


    Skills:


    Light "Firelight": Consumption Magic/2, Defensive Shield "Shield"/3, Water Ice Thorn "Ice Pickle"/3, Flash Line "Pyro Ray"/4, Overall Defensive Shield "Hall Shield"/4, Exploded Light "Explode"/5, Slow and Blunt "Slow Weight"/4, [New] In-High Return "Pitback"/8, [New] Grain Flash Line "Photon Ray"/6, [New] Magic Capture "Nova Steel"/0, [New] Flame Ball "Fireball"/6, [New] Crate Appraisal "Treasure"/3, [New] Protective Space "Safefield"/2, [New] Ice Rifle Gun "Isicle Lance"/3, [New] Ancestral Dragon Shooting "Dragonic Power"/6, [New] Big Blast Light "Explodio"/9, [New] Magic Reflective Fantasy/8.


    Trap technique.


    Skill: [Witch''s Benefit] Easy to remember magic. Magic effect increases.


    * Prine is a benefit of skill and remembers magic twice as fast as a regular sorcerer.
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