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AliNovel > Dungeon of Assassins [LitRPG, Dungeon Core, NPC perspective] > Character Sheet: Malvorik

Character Sheet: Malvorik

    Name: Malvorik


    Race: Dungeon Heart


    Class:


    Dungeon Master Level 7


    Mage Level 6


    Strength: -


    Dexterity: -


    Intelligence: 20


    Willpower: 17


    Constitution: -


    Charisma: 12


    Dungeon Name: Dungeon of Assassins


    Dungeon Classification: Chimaera/ Sanctuary


    Crystal size: 6


    Build range: 200 steps


    Manapool: 200 MP


    Mana regeneration: variable*/ hour


    *Dependent on local mana strength. Increased by inhabitants and Sanctuary (Mage) enchantment.


    Construction plans for traps:


    Pit trap


    6x [not yet chosen]


    Construction plans for trap triggers:


    Standard trigger


    Pressure plate


    5x [not yet chosen]


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    Construction plans for esoteric trap triggers:


    Magical activity of a certain strength


    Spells of a certain class


    Specific spell


    Dungeon Monster Breeds:


    Lurking Strangler (Lurker/ Chamaeleon chimera. Can gain class levels in assassin class)


    Shrill-Rats (Bat/ Rat chimera)


    Rat-Minotaur (Rat/ Minotaur chimaera)


    [not yet chosen]


    Dungeon Master Feats:


    Automatism I


    Automatism II


    Chimerology


    Esoteric trap triggers


    Mirror of thoughts


    Possession


    Sanctuary (Dungeon Master)


    Mage Feats:


    Artifact Crafting (weapons and armor)


    Artifact Crafting (Minor Artifacts)


    Brew alchemical elixirs


    Magic theory spell research


    Summon Familiar


    Sanctuary (Mage)


    Spells:


    Level 1: Hand of the Adept, Telekinetic Shockwave, Stationary Zone of Silence, Stationary Zone of Darkness, Unstable Invisibility


    Level 2: Self-transformation, Shock Grip, Permanent Light


    Level 3: Permanent Light, Frost breath


    Skills:


    Alchemy (Master II)


    - Skill feat (Journeyman): [not yet chosen]


    - Skill feat (Master): [not yet chosen]


    Armor Lore (Layman II)


    Artifact Enchantment (Journeyman V)


    - Skill feat (Journeyman): [not yet chosen]


    Crystal Theory (Apprentice III)


    Dungeon Architecture (Apprentice II)


    Herb Lore (Journeyman IV)


    - Skill feat (Journeyman): [not yet chosen]


    History (Master IV)


    - Skill feat (Journeyman): [not yet chosen]


    - Skill feat (Master): [not yet chosen]


    Magic Theory (Master IV)


    - Skill feat (Journeyman): [not yet chosen]


    - Skill feat (Master): [not yet chosen]


    Monster Lore (Apprentice I)


    Rock Lore (Layman III)


    Mana Control (Master II)


    - Skill feat (Journeyman): [not yet chosen]


    - Skill feat (Master): [not yet chosen]


    Trap building (Apprentice I)


    Weapon Lore (Layman III)
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