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Stats
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Skills
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Goals
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Other
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Power
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If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it.
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Luck
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Conditions
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Stats
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Skills
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Digital Inventory
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Stack up to 500 iterations of the same type of item within the same enclosed space. Variabilities in item colour, size, material, or structural integrity can occur.
Stacked items occupy the same physical space as the first item stored. If the first item is removed, they occupy the space of the subsequent item.
Weight is not stacked.
Structural integrity is not transferable.
The user has full control over which item gets removed from the stack, and what order they are stacked in.
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Expert
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Levels up to: None
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Cost: 1P per 5 kilos or under to store. 1P per 20 kilos or under to remove. 1P per additional item from the same stack added or removed.
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Allows the user to see the full list and description of the target’s skills. Allows to sort the skills by alphabetical, recently used, most used, recently unlocked, duration since unlock, and source of skill.
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Levels up to: None
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Cost: 3P per target. 1P for each subsequent use on a previously successfully targeted target.
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Data Shield
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Create a physical manifestation of the System Console of up to a directed 25x25m square or a sphere of the 25m in diameter. Move it at will. Control the physical properties of the shield at will.
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Levels up to: None
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Cost: 2P to create. 1P per 15 minutes of usage. Free to dispel.
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[…]
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Goals
· Kill a person
· Settle on a career path
· Feel happiness again
· Find the arming key for the Marshea leavy bridge
· Consume 6 different types of preserved meat
· [Derelict] Travel from ‘QOR Georgina’s Library’ to ‘Bridge Erpingham’ traversing less than 3.8 kilometres total, in less than 72 hours.
· Fish a sea bass over 6kg
· Fish 25 kilos worth of Crangon crangon
· Fix Mathias’ portable radio
· [Heaven] Kill the domain boss
· [Warren] Kill the domain boss
· Fix Julie’s 1997 Trek Jell Primus
· [Lonely] Retrieve a ‘June’s Balloon’ keychain within 5 hours of entering the domain.
· Harvest 1000 kg worth of consumable grain
· Make contact with mom
· Find a map of the O.JHP-16 network
· Regroup with Mathias’ group
· Inject yourself with 6 different blood types
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Map
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Notes
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+
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[…]
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Heaven – keeps and anywhere where it’s safe for over 24h. No zombies are there, but that’s always where they go during horde nights.
Tech – I’m not sure. Electrical power plants, *some* factories. Usually electricity-related mutations. Some have reported metal-skinned zombies.
Lonely – The fields and most of Airshire. Mutations are severe and allow for fast traversal or long distances. Nowhere is safe because zombies there can and will outrun you.
Derelict – Most of cities and the rest of the industry falls under this. This is where the walkers live. No mutations were observed during the early months, and some think the bone mutations migrated from a different domain.
Warren – Creepy-ass tunnels. And some woods for some reason. This domain won’t change to Heaven, so catacombs and actual medieval keeps/mines are not viable refuges because of it. Mutations include mimics, wall-crawlers, and skin-less walkers. They’re scary, but manageable. Still wouldn’t go anywhere near these though.
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Locations
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No cooking recipes
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Code – notes general
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Code – copied/extracted
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Domains
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Collectors - Aireshire
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Collectors – Island/UDR
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Home – to remember
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OBELISK – speculation(s)
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