《The Unforgettables - A ZeroYear LitRPG》 Chapter 1 - Perfectly Smooth Chapter 1 - Perfectly Smooth - The Unforgettables: A ZeroYear litRPG "Silas Cade and Liora Gorgath, counter two..." A weak, broken voice called the unusual couple to a small cubicle that Silas had to squeeze into. Inside the room, with its rusty walls, only a terminal, whose display was no longer readable, ejected two cards with difficulty. Silas spoke, trying to hide his fear. "Incredible... We may never hear our names again in public. From now on, we''ll be Archon and Stardust against the world!" Liora "Stardust" snatched the cards from the terminal, glanced at the codes, and replied, "Arch, I just put the money into our new account. It''ll only be enough to bring back two more people at most. I''ve already paid for our transport from Citta Paradiso to Rocatrista Chispa. Strange names!" Arch checked his communicator and said, "Well, let''s check it. Our contact there will be a guy named Gran Cordero Ramirez. If he finds out we came from Metropolis, it''ll be a problem." "Yeah, I''ll handle him alone. If anyone gives you trouble because you''re an ebex, just say you''re my bodyguard. There are no passenger transports to the North of Rocatrista. It''s the end of the world out there. Only cargo transport after that. While I''m settling things with our magic man, you need to find a way for us to get on a cargo aerolito." ¡°I¡¯ll pretend I¡¯m strong and social. Where could that go wrong? Look, if we take a cargo aerolito, we¡¯ll turn into popsicles. Better to buy survival kits here in Paradiso.¡± Star seemed to gaze at the horizon for a moment. A faint green light emanated from her eyes. ¡°Good point. I just bought them from the station store. We could only afford kits with shelter and food. And that¡¯s all our money gone.¡± The two left Paradiso in a hurry. Upon reaching the store, they noticed the four kits lying by the door. They didn¡¯t even bother to speak to the salespeople. Star showed her credentials when an attendant approached. Without exchanging a word, they were inside the aerolito in a matter of minutes. A collection of floating stones arranged like a passenger train, they entered without hesitation and found their seats in an empty carriage. There were hardly any people in Paradiso, and even fewer seemed interested in going to Rocatrista. "Star, do you have any news about our classmates?" He asked as they laid out their things all over the carriage. "Since our accounts were banned from the open network, it''s hard to be sure. Nothing new. On the private list, the rumors are that they''re going to kill everyone in Seneca 1335, but no one has decided anything yet. It could take forever now that it''s become classified information." "Everyone in Seneca died long ago. We''re going to try to save two out of billions, and we haven''t even been able to save ourselves..." "You understand what I mean, Arch. They''re going to prevent them from ever being revived. I don''t know how they''re going to do it. We don''t have much time. If you want to back out, stay here in Paradiso. I''ll leave you with half of what''s left. You had already decided, hadn''t you? The plan was yours, after all." "It''s a terrible plan. Are you sure you want to go through with this, Star? I will. The other options are even worse. I wouldn''t be able to sleep if I went back now." "Well, yes, saving people and giving a response to this absurdity. Fair enough. But what I''m really interested in is knowing what the hell happened in Seneca that caused such a reaction." Alone in the aerolito and without more words, the two wasted no time. They set up what they needed to continue with their combat training in the vast corridors of an empty carriage, a workout that had once seemed so useless when they were just engineering students. No conductors or guards came to check what the passengers were doing, only some very crude AI that they had easily befriended. Everything there was programmatic. Amidst the eternal night, at hypersonic speed, the two figures sparred, casting silhouettes in the yellowish light of a single illuminated carriage¡ªhours, days, and finally, Rocatrista. "We''re here, or almost. It''s impossible to be discreet since it''s just us on this aerolito, but we can be quick. I''ve already passed the complete file on the two humans to Ramirez a couple of days ago since the network connection returned. We''re going to revive the two brothers. Their names are Peter and Frank Somerson, both from the 18th-century London. The information we have is very detailed, so we can already get the nominal tickets for the four of us. I''m going to run to the meeting point." And even before the aerolito came to a complete stop, Star jumped out and walked quickly, as if she always knew where she was going. Arch noticed that she had company. It was a figure roughly the same size as Arch, wearing a cloak that obscured any clear view. The figure started chasing Star, being more than twice her height and almost twice as fast. It will reach her in a few minutes. Through the communicator, Arch said, "Careful, Star. We have company. There''s a big guy behind you." "I saw him. I can only run a little further. Watch out, there''s another one coming your way, Arch." The communication was interrupted, and Arch realized that a figure very similar to the other one was growing in front of him. It said, "Welcome!" Arch replied, "Oh, hello there, friend. I need to buy some tickets to..." Arch was interrupted by something that sounded like laughter and grunts. "What the hell is this?" Four arms armed with knives lunged toward Arch. It was impossible to dodge or block all the attacks. If it weren''t for the high-tech armor cloth that Arch had managed to bring with him from Metropolis, he wouldn''t be alive to tell the tale. The attacks were powerful, and Arch knew he was in trouble. Even with his intensive training and the help of the martial arts he had downloaded before the trip, he knew his chances were slim; he needed to think fast. "I''ll take this, buddy!" Arch managed to stay calm enough. He realized his opponent was surprised by the ineffectiveness of his blows and began to attack frantically in a panic. Unbalanced slashes gave Arch an opening to disarm him, which he managed to do twice while parrying with their cloth. Now, there were only two more left. Arch remembered combat stances from his training and performed a kata with the knives he had just stolen, which happened to be his size. Taking a half step back to get away from the direct hits, Arch shows his adversary that he knows what he is doing as he shouts in a menacing stance: "I don''t want to waste time here! How''s it going to be?" This threat worked. The figure raised both upper hands, holding the knives as if to ask for a pause. It took a few steps away without turning around and then broke into a run. Arch whispered through his communicator, "What was that... Star, I''m on my way. Where are you?" "Did you take care of yours? I also have a plan to solve my problem here. Don''t come. Get our transport ready. I found out from the station''s database that the aerolito we came in on is going to split in two. The passenger one goes back, and the cargo one goes forward. We''ll take the cargo one." "Incredible, Star. Some people might be calling the guards. That could be a problem. There is no one here checking the cargo. I''m going to do the following: I''ll grab our stuff from the aerolito and hide in the cargo section." With that, Arch immediately went back to his carriage. He gathered his belongings and looked for a control terminal. He found it by the external door and observed that the composition would indeed be separated within minutes. Arch used this time to obtain an access credential, which was simple given the aerolito''s meager security system. When Arch left the passenger carriage, he discovered, to his astonishment, that some doors to the cargo carriage were broken open, and several huge figures with four arms, wearing clothes very similar to those of his previous adversary, were carrying boxes of goods. Arch grumbled internally but remained silent, observing the action. To his surprise, absolutely no guards appeared. After the system programmatically began to separate the carriages, the supposed thieves left the scene. Arch seized the opportunity to enter the cargo carriages and hide in one that he could open and, more importantly, close the doors with his credentials. He imagined that the guards were on their way, but minutes passed, and no one else showed up. Meanwhile, Star ran toward Ramirez. She was relatively fast but slower than her pursuer. However, she had access to the city''s information system. Without wasting time, she split her personality in two and instructed her copy to find a safe place on the map. After a few seconds, the copy informs her of the directions, and her pursuer stops following her. Mentally, Star was happy and proud of her copy. She had a brief internal monologue. "Wow! What a marvel. How fantastic I am," she said proudly to her copy. "We solved all of that in just a few seconds." "So..." said the copy inside her head. "Better not waste too much time celebrating because I brought you to an area controlled by, let¡äs say, a group. Luckily, these guys here seem to be different from the ones who were after us." Desperate, Star ran faster than ever, trying to escape the potential control area of a mafia and reach Ramirez. She no longer said the most beautiful things to herself in the process. But luck was on her side this time, and she didn''t encounter any more problems along the way. After a few minutes, she arrived at the meeting point with Ramirez: an old bar in the central part of the city with a sticky floor that held onto your shoes like an old friend. Inside, she found her magic man, hungover and slumped on a velvet bench, along with a couple of humans, also in bad shape, and dumped beside him. Ramirez, with one eye closed, noticed Star''s approach. As if nothing was happening, he immediately stood up, adjusting his clothes and saying, "Oh, I thought you were coming yesterday. When you didn''t show up, I figured you guys would be a couple of days late. I went ahead and did the job. These two are the ones from Seneca 1335, but they made a lot of trouble!" "My God, Ramirez. Are these Peter and Frank Somerson? They don''t look anything like the description I sent you. They should be 18th-century war veterans from England, not a young human couple. They should have a lot in common to be able to have some peace in this world." "So, Star, this is what we have for today. I got to know them better last night. This one is Petra Somerson, and the other is Frank Summers. It seems they came from a place called America, but they didn''t know each other. I am not sure if they lived close by. They both were young in the 90s, and they even spoke the same language and knew the same songs." "You brought them back, and the first thing you did was take them to a bar? You didn''t explain anything? Are they the only humans here?" "Of course they are. They were gone for thousands of years, or who knows how long, without going to a bar. They got excited and ended up arguing. I was already asleep when it happened. It all went down too quickly." Star put her hands on her head. "Are they really from Seneca 1335? I mean, what the hell, man? Can you try to revive the two I asked for? I''ll take care of all four and pretend nothing went wrong." Unauthorized duplication: this tale has been taken without consent. Report sightings. "I''d love to, Star, but I need more preparation to regain my strength. But it''s not just that. When I tried to revive the first one, there was some kind of mysterious interference. I''ve never seen anything like it. It''s like someone was watching what I was doing. I can try to bring back two more in a week, but the ones you asked for might not be available anymore. I don''t know. I see you''ve already paid me for two. Since it didn''t go entirely right, I''ll do the next two for half the price. What do you think?" Star was worried about Ramirez''s excuses, unsure how much truth was in his words. She decided, "Let''s leave today. Does your half-price offer apply to these two?" "No. Payment in advance, and the client bears any potential errors. No one has insurance in this city, as you should know from the contract. If you change your mind, you know where to find me. Take care, Star!" "Take care, too, Ramirez." Star looked into the magic man''s eyes for a moment, trying to guess if there were real problems. She thought to herself, "Ramirez earned his life doing this for a long time, and the information was precise enough for him to do it before. There must have been a problem. They may have already done something to the people we had detailed information on, but not everyone yet. What''s going on that makes the people from Metropolis act so quickly? It''s better to get out of here. At least we saved these two." And so, Star ran back to the aerolito, carrying the two still completely unconscious humans with some difficulty. She spoke through the communicator to Arch. "So, I''m coming, slowly. They''re both out cold, and I can''t move fast to the carriage. I should arrive in 18 minutes, with great difficulty. When does the aerolito leave?" "Hello, Star. I was about to talk to you, but I''m still trying to find a safe place. I just got into a cargo carriage that wasn''t broken into. I got the access credentials and will send them to you via encrypted communicator. The aerolito leaves in about an hour, more or less, if it gets on time. Our four-armed colleagues robbed it." "We have time. Don''t leave. It must be full of guards. I''ll figure out how to get in with these two. They''re not likely to wake up now. I don''t know what to do. Maybe I''ll call you when I get close." "There are no guards and no operators..." Arch confirmed, checking again through the tiny window of his cargo aerolito. "I''m not sure what''s going on in this city, but it seems this aerolito is going to leave on time. Everything is programmatic. If you want, I can go to you and help bring the two inside. The doors of half of the carriages are completely broken, and no one seems to care." "Okay, I''ll send you my location. Be careful, and try not to be seen. Bring your big blanket to wrap the two of them up here. We''ll take them as if they were cargo. From what I can see from here, we''re in a region controlled by crime. In Metropolis, they mentioned problems, but nothing like this. We''re not going to assume too much right now. Let''s be cautious. The process of bringing people back to life didn''t go so well either..." "I''m on my way. We''ll take care of the details later. I''ll have to disconnect to try not to be seen. Very carefully. I can''t do as many things at once as you can." "Thanks for the compliment. My copies are really exceptional. Don''t worry. We have two people from Seneca, but not exactly the ones we wanted. I''ll explain later. I''ll send you the visual of my location on your communicator, and we''ll get out of here." Arch left the aerolito in plain sight, wearing a cloak that made him look like the other big guys. He is using the blanket from the survival kit as a mantle, and no one has stopped him to ask him anything. Only a few sideways glances, but everything was fine. Arch found Star in an empty alley, and they immediately took care of the humans, placing them on Arch''s shoulders under the cloak. Within a short time, the four of them were back on the cargo aerolito without drawing any attention. They remained silent until departure, taking care of the unconscious humans and exchanging messages on the communicator to explain what had happened to each other. And so, without delay, they set off northwards in a cargo carriage towards an unknown destination.
| Name: Silas "Archon" Cade | Species: Ebex | XP: 4 / 1 |
| Powers | ||
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 1 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9116 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| 2x Crude mafia knives (d6), melee, hit: Dex | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 3 / 1 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Video gaming (Dex) +4 | Informatics (Wis) +3 | Traveling (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8561 | ||
| Equipment | ||
| Still empty hands :-) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra Somerson | Species: Human | XP: 2 / 2 |
| Powers | ||
| ??? | ||
| ??? | ||
| Skills | ||
| ??? | ??? | ??? |
| Essence: Reality +4 | ||
| Days: 5230 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank Summers | Species: Human | XP: 2 / 2 |
| Powers | ||
| ??? | ||
| ??? | ||
| Skills | ||
| ??? | ??? | ??? |
| Essence: Reality +4 | ||
| Days: 4950 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 5 / 1 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 1 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9117 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| 2x Crude mafia knives (d6), melee, hit: Dex | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 4 / 1 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 1 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Video gaming (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 (refocus) |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8562 | ||
| Equipment | ||
| Still empty hands :-) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra Somerson | Species: Human | XP: 3 / 1 |
| Powers | ||
| ??? | Magnitude 1 | |
| ??? | Magnitude 1 | |
| Skills | ||
| Cycling (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Essence: Reality +4 | ||
| Days: 5231 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank Summers | Species: Human | XP: 3 / 1 |
| Powers | ||
| ??? | Magnitude 1 | |
| ??? | Magnitude 1 | |
| Skills | ||
| Snooker (Dex) +4 | Bar Politics (Int) +4 | Power drinking (Res) +4 |
| Essence: Reality +4 | ||
| Days: 4951 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 6 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 1 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9118 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| 2x Crude mafia knives (d6), melee, hit: Dex | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 5 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 1 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Video gaming (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 (refocus) |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8563 | ||
| Equipment | ||
| Still empty hands :-) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra Somerson | Species: Human | XP: 4 / 2 |
| Powers | ||
| ??? | Magnitude 1 | |
| ??? | Magnitude 1 | |
| Skills | ||
| Cycling (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 5232 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank Summers | Species: Human | XP: 4 / 2 |
| Powers | ||
| ??? | Magnitude 1 | |
| ??? | Magnitude 1 | |
| Skills | ||
| Snooker (Dex) +4 | Bar Politics (Int) +4 | Power drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 4952 | ||
| Equipment | ||
| Empty hands :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 8 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 1 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 2 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9140 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| (to Frank) Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (2x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 7 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 3 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 (refocus) | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8585 | ||
| Equipment | ||
| 2x Tech-modified schrogae throwing knives (d6), melee, Hit: Dex, low-range comlink, locator | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 6 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Resistance | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 (refocus) | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 5254 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 6 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Strength | Magnitude 2 | |
| Super-Dexterity | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 (refocus) | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 4974 | ||
| Equipment | ||
| (temporary) Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 2 research/day |
| People on prototyping | Silas | 3 research/day |
| People on production | Silas, Liora (1 copy) | 4 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Production | ||
| Flexoclava (complete: 1x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 25 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 12 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 1 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 2 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 2 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9141 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) (lost one) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 11 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 5 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8586 | ||
| Equipment | ||
| 2x Tech-modified schrogae throwing knives (d6), melee, Hit: Dex, low-range comlink, locator (lost weapons) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 10 / 4 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Resistance | Magnitude 4 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 5255 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 10 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 3 | |
| Super-Dexterity | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 4975 | ||
| Equipment | ||
| Empty hands again :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 2 research/day |
| People on prototyping | Silas | 3 research/day |
| People on production | Silas, Liora (1 copy) | 4 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Production | ||
| Flexoclava (complete: 1x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 20 research (lost 5 research) |
| The Unforgettables Assembly (Milestones 1/1) | |||||||||
| Maneuver: +7 (condition: Firebreaker on vanguard) | |||||||||
| Perception: +3 (condition: Stardust on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 20 / 20 | 4 | 0 | 0+4 | |||||
| War - melee | 0+4 | 1 | |||||||
| War - parry | 4+4 | 4(d12) | X-1 | X hit/t | |||||
| Firebreaker | 10 / 10 | WP 1/1 | 0 | 0 | 1+4 | ||||
| Fir - melee | 1+4 | 3(d12) | X-1 | X hit/t | |||||
| Stardust | 10 / 10 | 0 | 0 | 5+4 | |||||
| Star - ranged | 5+4 | 5(d6) | ammo: 2 | ||||||
| Archon | 10 / 10 | TP 1/1 | 5 | 0 | 0+2 | ||||
| Arch - Blast(art) | 2+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 2+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 14 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 2 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 3 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 4 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 9142 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 13 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 9 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 8587 | ||
| Equipment | ||
| Here we go again, empty hands :-) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 12 / 2 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Resistance | Magnitude 6 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 5256 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 12 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 4 | |
| Super-Dexterity | Magnitude 3 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | ||
| Essence: Reality +4 | ||
| Days: 4976 | ||
| Equipment | ||
| Empty hands again :-) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 4 research/day |
| People on prototyping | Silas | 6 research/day |
| People on production | Silas, Liora (1 copy) | 7 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Production | ||
| Flexoclava (complete: 1x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 20 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 18 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 2 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 4 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 5 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9162 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 17 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 11 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8607 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 16 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Resistance | Magnitude 7 | |
| Super-Wisdom | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5276 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 16 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 6 | |
| Super-Dexterity | Magnitude 3 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 4996 | ||
| Equipment | ||
| Dual-ray trigger happy rifle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 5 research/day |
| People on prototyping | Silas | 9 research/day |
| People on production | Silas, Liora (1 copy) | 10 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy rifle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy rifle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 2/2) | |||||||||
| Maneuver: +7 (condition: Firebreaker on vanguard) | |||||||||
| Perception: +3 (condition: Stardust on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 30 / 30 | 21 | 2 | 0+4 | |||||
| War - melee | 0+4 | 1 | |||||||
| War - parry | 7+4 | 7(d12) | X-1 | X hit/t | |||||
| Firebreaker | 10 / 10 | WP 1/0 | 0 | 0 | 3+4 | ||||
| Fir - melee | 3+4 | 6(d12) | X-1 | X hit/t | |||||
| Fir - ranged | 3+4 | 15 | X-2 | X hit/t | |||||
| Stardust | 10 / 10 | 0 | 0 | 11+4 | |||||
| Star - ranged | 11+4 | 55 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 1+7 | 55 | X-2 | X hit/t | |||||
| Archon | 10 / 10 | TP 2/2 | 5 | 0 | 0+2 | ||||
| Arch - melee | 0+5 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 4+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 4+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 20 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 6 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 6 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9167 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 19 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Dexterity | Magnitude 15 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8612 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 18 / 2 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Resistance | Magnitude 10 | |
| Super-Wisdom | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5281 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 18 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 7 | |
| Super-Dexterity | Magnitude 5 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5001 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 6 research/day |
| People on prototyping | Silas | 12 research/day |
| People on production | Silas, Liora (1 copy) | 13 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 23+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 6 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 8 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9167 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 22+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 1 | |
| Super-Dexterity | Magnitude 17 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8612 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 21+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 11 | |
| Super-Wisdom | Magnitude 2 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5281 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 21+1/ 3 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 9 | |
| Super-Dexterity | Magnitude 5 | |
| Super-Intelligence | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5001 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 4x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Superior Technology projects | ||
| People on development | Silas | 8 research/day |
| People on prototyping | Silas | 14 research/day |
| People on production | Silas, Liora (1 copy) | 15 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 2/1) | |||||||||
| Maneuver: 9+4 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 0+3 (condition: Stardust on perception range) | |||||||||
| Tactical Insight: 1+4 (condition: Firebreaker on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 40 / 40 | 33 | 4 | 0+4 | regen 1/t | ||||
| War - melee | 1+4 | 1(d12) | |||||||
| War - parry | 11+4 | 11(d12) | X-1 | X hit/t | |||||
| Firebreaker | 20 / 20 | WP 1/1 | 0 | 0 | 5+4 | regen 1/t | |||
| Fir - melee | 5+4 | 9(d12) | X-1 | X hit/t | |||||
| Fir - ranged | 5+4 | 25 | X-2 | X hit/t | |||||
| Stardust | 10 / 10 | TP 1/1 | 0 | 0 | 17+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 17+4 | 85 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 7+7 | 85 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 17+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 | TP 4/4 | 5 | 0 | 0+2 | ||||
| Arch - melee | 0+5 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 6+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 6+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 28+1 / 5 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 7 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 10 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9167 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 27+1 / 5 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 1 | |
| Super-Dexterity | Magnitude 20 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8612 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 26+1 / 5 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 12 | |
| Super-Wisdom | Magnitude 4 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5281 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 26+1/ 5 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 11 | |
| Super-Dexterity | Magnitude 6 | |
| Super-Intelligence | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5001 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 4x 2x (transformed into aircar windshield) | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Superior Technology projects | ||
| People on development | Silas | 10 research/day |
| People on prototyping | Silas | 16 research/day |
| People on production | Silas, Liora (1 copy) | 17 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 3/2) | |||||||||
| Maneuver: 11+4 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 4+0 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 1+4 (condition: Firebreaker on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 40 / 40 | 36 | 8 | 0+4 | regen 1/t | ||||
| War - melee | 1+4 | 1(d12) | |||||||
| War - parry | 12+4 | 12(d12+1) | X-1 | X hit/t | |||||
| Firebreaker | 20 / 20 | WP 1/1 | 0 | 0 | 6+4 | regen 1/t | |||
| Fir - melee | 6+4 | 11(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 11+4 | 11(d4) | bare hands | ||||||
| Fir - ranged | 6+4 | 30 | X-2 | X hit/t | |||||
| Stardust | 10 / 10 | TP 1/1 | 0 | 0 | 20+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 20+4 | 100 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 10+7 | 100 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 0+4 | 100 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 20+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 | TP 4/4 | 5 | 0 | 0+2 | ||||
| Arch - melee | 0+5 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 7+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 7+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 30+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 10 | |
| Unknowledge (ebex) | Magnitude 1 | |
| Superior Technology: Architect | Magnitude 12 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9167 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship, This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. life support +4, capacity +1/+7, maneuver +7, speed up +1/+7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +1/+7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+) Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 1/2000 HP, 2000/2000), 2x turret 9th sentinel artillery/ranged (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), long-range scan +2(superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 29+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 2 | |
| Super-Dexterity | Magnitude 24 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8612 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 28+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 15 | |
| Super-Wisdom | Magnitude 4 | |
| Super-Constitution | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5281 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 28+1/ 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 12 | |
| Super-Dexterity | Magnitude 8 | |
| Super-Intelligence | Magnitude 2 | |
| Super-Constitution | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5001 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Superior Technology projects | ||
| People on development | Silas | 12 research/day |
| People on prototyping | Silas | 22 research/day |
| People on production | Silas, Liora (1 copy) | 23 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 32+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 11 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 12 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9167 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship, life support +4, capacity +1/+7, maneuver +7, speed up +1/+7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +1/+7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+) Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 1/2000 HP, 2000/2000), 2x turret 9th sentinel artillery/ranged (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), long-range scan +2(superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 31+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 25 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8612 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 30+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 15 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5281 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 30+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 12 | |
| Super-Dexterity | Magnitude 8 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +0 0/100 | - |
| Essence: Balance +4 | ||
| Days: 5001 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| - | ||
| Spell Complements | ||
| - | ||
| Superior Technology projects | ||
| People on development | Silas | 12 research/day |
| People on prototyping | Silas | 23 research/day |
| People on production | Silas, Liora (1 copy) | 24 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 34+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 12 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 13 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9188 (21) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship, life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+) Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), 2x turret 9th sentinel artillery/ranged (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), long-range scan +1/+2(superior tech, 240/1000), short-range communicators +2(superior tech, 100/100), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 33+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8633 (+21) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 32+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Mana | Magnitude 1 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 16 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5302 (+21) | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 32+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 12 | |
| Super-Dexterity | Magnitude 10 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 20/100 | - |
| Essence: Balance +4 | ||
| Days: 5022 (+21) | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) ??? | ||
| (lo) ??? | ||
| Spell Complements | ||
| (lu) ??? | ||
| (lo) ??? | ||
| Superior Technology projects | ||
| People on development | Silas | 12 research/day |
| People on prototyping | Silas | 23 research/day |
| People on production | Silas, Liora (1 copy) | 24 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 36+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 12 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 15 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9188 | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +1/+2(superior tech, 240/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 35+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 29 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8633 | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 34+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Mana | Magnitude 1 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 17 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5302 | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 34+1 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 13 | |
| Super-Dexterity | Magnitude 11 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 20/100 | - |
| Essence: Balance +4 | ||
| Days: 5022 | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +3, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar, Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 15 research/day |
| People on prototyping | Silas | 27 research/day |
| People on production | Silas, Liora (1 copy) | 28 research/day |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 39+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 13 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 16 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9189 (1) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +1/+2(superior tech, 540/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 38+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 31 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +3 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8634 (1) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 37+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Mana | Magnitude 1 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 19 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 5303 (1) | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 37+1 / 3 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 1 | |
| Super-Strength | Magnitude 14 | |
| Super-Dexterity | Magnitude 11 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 21/100 | - |
| Essence: Balance +4 | ||
| Days: 5023 (1) | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +3, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 16 research/day |
| People on prototyping | Silas | 29 research/day |
| People on production | Silas, Liora (1 copy) | 30 research/day |
| Repair rate | 300 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 41+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 17 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 16 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9200 (11) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 2700/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 40+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 35 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8645 (11) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 39+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 7 | |
| Super-Mana | Magnitude 1 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 21 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 11/100 | - |
| Essence: Reality +4 | ||
| Days: 5314 (11) | ||
| Equipment | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) ??? | ||
| (va) ??? | ||
| Spell Complements | ||
| - | ||
| - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 39+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 17 | |
| Super-Dexterity | Magnitude 11 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 32/100 | - |
| Essence: Balance +4 | ||
| Days: 5034 (11) | ||
| Equipment | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 16 research/day |
| People on prototyping | Silas | 33 research/day |
| People on production | Silas, Liora (1 copy) | 34 research/day |
| Repair rate | 340 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 4/2) | |||||||||
| Maneuver: 17+5 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 3+4 (condition: Firebreaker on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 70 / 70 | 63 | 10 | 0+4 | regen 3/t | ||||
| War - melee | 0+4 | 1(d12) | |||||||
| War - parry | 21+4 | 21(d12+1) | X-1 | X hit/t | |||||
| Firebreaker | 20 / 20 | WP 2/2 | 0 | 0 | 11+4 | regen 1/t | |||
| Fir - melee | 11+4 | 17(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 17+4 | 17(d4) | bare hands | ||||||
| Fir - ranged | 11+4 | 55 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 1+4 | 55 | X-2 | X hit/t | |||||
| Stardust | 10 / 10 | TP 3/3 | 0 | 0 | 35+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 35+4 | 175 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 25+7 | 175 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 15+4 | 175 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 5+4 | 175 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 35+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 | TP 4/4 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 17+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 17+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 45+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 19 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 16 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9200 (0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 2700/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 44+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 37 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8645 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 43+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 7 | |
| Super-Mana | Magnitude 2 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 21 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 11/100 | - |
| Essence: Reality +4 | ||
| Days: 5314 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) ??? | ||
| (va) ??? | ||
| Spell Complements | ||
| - | ||
| - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 43+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 19 | |
| Super-Dexterity | Magnitude 11 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 32/100 | - |
| Essence: Balance +4 | ||
| Days: 5034 (11) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 16 research/day |
| People on prototyping | Silas | 35 research/day |
| People on production | Silas, Liora (1 copy) | 36 research/day |
| Repair rate | 360 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 4/2) | |||||||||
| Maneuver: 19+5 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 3+4 (condition: Firebreaker on perception range) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 70 / 70 | 63 | 10 | 0+4 | regen 3/t | ||||
| War - melee | 0+4 | 1(d12) | |||||||
| War - parry | 21+4 | 21(d12+1) | X-1 | X hit/t | |||||
| Firebreaker | 20 / 20 | WP 2/2 | 0 | 0 | 11+4 | regen 1/t | |||
| Fir - melee | 11+4 | 19(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 19+4 | 19(d4) | bare hands | ||||||
| Fir - ranged | 11+4 | 55 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 1+4 | 55 | X-2 | X hit/t | |||||
| Stardust | 10 / 10 | TP 3/3 | 0 | 0 | 35+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 37+4 | 185 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 27+7 | 185 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 17+4 | 185 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 7+4 | 185 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 37+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 | TP 4/4 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 19+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 19+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 48+2 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 21 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 18 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9200(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 2700/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 47+2 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 3 | |
| Super-Dexterity | Magnitude 41 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8645 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 46+2 / 3 |
| Powers | ||
| Super-Life | Magnitude 7 | |
| Super-Mana | Magnitude 3 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 23 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 11/100 | - |
| Essence: Reality +4 | ||
| Days: 5304 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) ??? | ||
| (va) ??? | ||
| Spell Complements | ||
| - | ||
| - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 46+2 / 3 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 21 | |
| Super-Dexterity | Magnitude 12 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 32/100 | - |
| Essence: Balance +4 | ||
| Days: 5034 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 18 research/day |
| People on prototyping | Silas | 39 research/day |
| People on production | Silas, Liora (1 copy) | 40 research/day |
| Repair rate | 400 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 52+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 21 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 20 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9221(21) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 51+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Dexterity | Magnitude 43 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8666 (21) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 50+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 8 | |
| Super-Mana | Magnitude 3 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 25 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 3 | |
| Spellcasting | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 32/100 | - |
| Essence: Reality +4 | ||
| Days: 5335 (21) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone and spends actions to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portals at will), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between portals is infinite. Target: One stone, or at an extra 1MP cost, any inanimate object or location. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those, but only the mage can modify them. Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) ??? | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Pinky-red - with Petra (vo) Deep-blue - with Petra | ||
| - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 50+2 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 24 | |
| Super-Dexterity | Magnitude 12 | |
| Super-Intelligence | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 53/100 | - |
| Essence: Balance +4 | ||
| Days: 5050 (21) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 18 research/day |
| People on prototyping | Silas | 39 research/day |
| People on production | Silas, Liora (1 copy) | 40 research/day |
| Repair rate | 400 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 54+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 21 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 22 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9222(1) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation. 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 53+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 4 | |
| Super-Dexterity | Magnitude 45 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8667 (1) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 52+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 8 | |
| Super-Mana | Magnitude 3 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 26 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 4 | |
| Spellcasting | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 33/100 | - |
| Essence: Reality +4 | ||
| Days: 5336 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) ??? | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Pinky-red - with Petra (vo) Deep-blue - with Petra | ||
| (va) ??? | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 52+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 1 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 24 | |
| Super-Dexterity | Magnitude 12 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 1 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 54/100 | - |
| Essence: Balance +4 | ||
| Days: 5051 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region | ||
| Superior Technology projects | ||
| People on development | Silas | 24 research/day |
| People on prototyping | Silas | 45 research/day |
| People on production | Silas, Liora (1 copy) | 46 research/day |
| Repair rate | 460 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 9 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 0 / 20 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Name: Silas "Archon" Cade | Species: Ebex | XP: 56+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 21 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 24 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9222(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100),You could be reading stolen content. Head to Royal Road for the genuine story. 2x turret 9th sentinel artillery/ranged (1/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 55+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Energy | Magnitude 5 | |
| Super-Dexterity | Magnitude 45 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8667 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 54+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 10 | |
| Super-Mana | Magnitude 3 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 26 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 4 | |
| Spellcasting | Magnitude 3 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 33/100 | - |
| Essence: Reality +4 | ||
| Days: 5336 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Pinky-red - with Petra (vo) Deep-blue - with Petra | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 54+2 / 2 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 24 | |
| Super-Dexterity | Magnitude 12 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 54/100 | - |
| Essence: Balance +4 | ||
| Days: 5051 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 24 research/day |
| People on prototyping | Silas | 45 research/day |
| People on production | Silas, Liora (1 copy) | 46 research/day |
| Repair rate | 460 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 9 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 0 / 20 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 5/3) | |||||||||
| Maneuver: 24+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 21 + 7 | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 100 / 100 | 78 | 10 | 0+4 | regen 4/t | ||||
| War - melee | 0+4 | 1(d12) | |||||||
| War - parry | 26+4 | 26(d12+1) | X-1 | X hit/t | |||||
| Firebreaker | 30 / 30 | WP 2/2 | 0 | 0 | 12+4 | regen 1/t | |||
| Fir - melee | 12+4 | 24(d12) | X-1 | X hit/t | |||||
| Fir - melee TF2 | 2+4 | 24(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 24+4 | 24(d4) | bare hands | ||||||
| Fir - brawl TF2 | 14+4 | 24(d4) | bare hands | ||||||
| Fir - ranged | 12+4 | 60 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 2+4 | 60 | X-2 | X hit/t | |||||
| Stardust | 20 / 20 | TP 5/5 | 0 | 0 | 45+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 45+4 | 225 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 35+7 | 225 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 25+4 | 225 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 15+4 | 225 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 5+4 | 225 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 45+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 | TP 5/5 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 21+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 21+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 62+2 / 6 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 24 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 25 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9222(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 61+2 / 6 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Energy | Magnitude 5 | |
| Super-Dexterity | Magnitude 49 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8667 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 60+2 / 6 |
| Powers | ||
| Super-Life | Magnitude 10 | |
| Super-Mana | Magnitude 4 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 28 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 4 | |
| Spellcasting | Magnitude 4 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 33/100 | - |
| Essence: Reality +4 | ||
| Days: 5336 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 60+2 / 6 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 27 | |
| Super-Dexterity | Magnitude 12 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 54/100 | - |
| Essence: Balance +4 | ||
| Days: 5051 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 25 research/day |
| People on prototyping | Silas | 49 research/day |
| People on production | Silas, Liora (1 copy) | 50 research/day |
| Repair rate | 500 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 9 / 20 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 0 / 20 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 5/3) | |||||||||
| Maneuver: 27+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 24 + 7 | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 100 / 100 Umbra: -40 | MP 4/4 | 84 | 10 | 0+4 | regen 4/t | |||
| War - melee | 0+4 | 1(d12) | |||||||
| War - parry | 28+4 | 28(d12+1) | X-1 | X hit/t | |||||
| Firebreaker | 30 / 30 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 12+4 | regen 2/t | |||
| Fir - melee | 12+4 | 27(d12) | X-1 | X hit/t | |||||
| Fir - melee TF2 | 2+4 | 27(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 27+4 | 27(d4) | bare hands | ||||||
| Fir - brawl TF2 | 17+4 | 27(d4) | bare hands | ||||||
| Fir - ranged | 12+4 | 60 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 2+4 | 60 | X-2 | X hit/t | |||||
| Stardust | 20 / 20 Umbra: -1 | TP 5/5 | 0 | 0 | 45+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 49+4 | 245 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 39+7 | 245 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 29+4 | 245 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 19+4 | 245 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 9+4 | 245 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 49+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 5/5 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 24+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 24+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 65+3 / 3 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 26 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 30 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9223(1) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 64+3 / 3 |
| Powers | ||
| Super-Life | Magnitude 2 | |
| Super-Energy | Magnitude 6 | |
| Super-Dexterity | Magnitude 55 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8668 (1) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 63+3 / 3 |
| Powers | ||
| Super-Life | Magnitude 12 | |
| Super-Mana | Magnitude 5 | |
| Super-Strength | Magnitude 1 | |
| Super-Resistance | Magnitude 30 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 5 | |
| Spellcasting | Magnitude 5 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 34/100 | - |
| Essence: Reality +4 | ||
| Days: 5337 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - with Petra | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 63+3 / 3 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 31 | |
| Super-Dexterity | Magnitude 15 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 56/100 | - |
| Essence: Balance +4 | ||
| Days: 5052 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) (lu) | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 30 research/day |
| People on prototyping | Silas | 60 research/day |
| People on production | Silas, Liora (1 copy) | 61 research/day |
| Repair rate | 600 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 5 / 30 Research |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 0 / 50 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 10 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 0 / 50 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 5/2) | |||||||||
| Maneuver: 31+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 26 + 10 | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 120 / 120 Umbra: -50 | MP 5/5 | 90 | 10 | 0+4 | regen 5/t | |||
| War - melee | 0+4 | 1(d12+1)+5 | |||||||
| War - parry | 30+4 | 30(d12+2)+5 | X-3 | X hit/t | |||||
| Firebreaker | 30 / 30 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 15+4 | regen 2/t | |||
| Fir - melee | 15+4 | 31(d12) | X-1 | X hit/t | |||||
| Fir - melee TF2 | 5+4 | 31(d12) | X-1 | X hit/t | |||||
| Fir - brawl | 31+4 | 31(d4) | bare hands | ||||||
| Fir - brawl TF2 | 21+4 | 31(d4) | bare hands | ||||||
| Fir - ranged | 15+4 | 75 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 5+4 | 75 | X-2 | X hit/t | |||||
| Stardust | 20 / 20 Umbra: -1 | TP 6/6 | 0 | 0 | 55+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 55+4 | 275 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 45+7 | 275 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 35+4 | 275 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 25+4 | 275 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 15+4 | 275 | X-2 | X hit/t | |||||
| Star - ranged TF6 | 5+4 | 275 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 55+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 5/5 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 26+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 26+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 69+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 30 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 30 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9227(4) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 68+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Energy | Magnitude 8 | |
| Super-Dexterity | Magnitude 56 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8672 (4) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 67+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 13 | |
| Super-Mana | Magnitude 6 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 30 | |
| Super-Wisdom | Magnitude 5 | |
| Super-Constitution | Magnitude 6 | |
| Spellcasting | Magnitude 5 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 38/100 | - |
| Essence: Reality +4 | ||
| Days: 5341 (4) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all.Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo, 250.000 miles from the entry point, near the closest border. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 67+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 35 | |
| Super-Dexterity | Magnitude 15 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 60/100 | - |
| Essence: Balance +4 | ||
| Days: 5056 (4) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) (lu) | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 30 research/day |
| People on prototyping | Silas | 60 research/day |
| People on production | Silas, Liora (1 copy) | 61 research/day |
| Repair rate | 600 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 5/2) | |||||||||
| Maneuver: 35+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 5+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 30 + 10 | |||||||||
| Feats of strength: lift ~34 billion tons on Earth''s gravity, could easily bare-hand redirect a 100 miles-wide mineral asteroid (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 130 / 130 Umbra: -60 | MP 6/6 | 90 | 10 | 0+4 | regen 6/t | |||
| War - melee | 0+4 | 2(d12+1)+5 | |||||||
| War - parry | 30+4 | 30(d12+2)+5 | X-3 | X hit/t | |||||
| Firebreaker | 30 / 30 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 15+4 | regen 2/t | |||
| Fir - melee | 15+4 | 35(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 5+4 | 35(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 35+4 | 35(d4) | bare hands | ||||||
| Fir - brawl TF2 | 25+4 | 35(d4) | bare hands | ||||||
| Fir - ranged | 15+4 | 75 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 5+4 | 75 | X-2 | X hit/t | |||||
| Stardust | 30 / 30 Umbra: -1 | TP 8/8 | 0 | 0 | 56+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 56+4 | 280 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 46+7 | 280 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 36+4 | 280 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 26+4 | 280 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 16+4 | 280 | X-2 | X hit/t | |||||
| Star - ranged TF6 | 6+4 | 280 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 56+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 5/5 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 26+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 26+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 73+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 32 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 32 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9227(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 72+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Energy | Magnitude 8 | |
| Super-Dexterity | Magnitude 60 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8672 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 71+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 13 | |
| Super-Mana | Magnitude 6 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 32 | |
| Super-Wisdom | Magnitude 6 | |
| Super-Constitution | Magnitude 6 | |
| Spellcasting | Magnitude 6 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 38/100 | - |
| Essence: Reality +4 | ||
| Days: 5341 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo, 250.000 miles from the entry point, near the closest border. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 71+4 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 39 | |
| Super-Dexterity | Magnitude 15 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 60/100 | - |
| Essence: Balance +4 | ||
| Days: 5056 (0) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) (lu) | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 30 research/day |
| People on prototyping | Silas | 60 research/day |
| People on production | Silas, Liora (1 copy) | 61 research/day |
| Repair rate | 600 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 20 / 40 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| The Unforgettables Assembly (Milestones 7/4) | |||||||||
| Maneuver: 39+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 6+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 32+10 | |||||||||
| Feats of strength: lift around half a trillion tons on Earth''s gravity. If you were a giant, you could break Everest in half and use it as a club (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 130 / 130 Umbra: -60 | MP 6/6 | 96 | 10 | 0+4 | regen 6/t | |||
| War - melee | 0+4 | 2(d12+1)+5 | |||||||
| War - parry | 32+4 | 32(d12+2)+5 | X-3 | X hit/t | |||||
| Firebreaker | 30 / 30 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 15+4 | regen 2/t | |||
| Fir - melee | 15+4 | 39(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 5+4 | 39(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 39+4 | 39(d4) | bare hands | ||||||
| Fir - brawl TF2 | 29+4 | 39(d4) | bare hands | ||||||
| Fir - ranged | 15+4 | 75 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 5+4 | 75 | X-2 | X hit/t | |||||
| Stardust | 30 / 30 Umbra: -1 | TP 8/8 | 0 | 0 | 56+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 60+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 50+7 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 40+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 30+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 20+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF6 | 10+4 | 300 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 60+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 6/6 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 32+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 32+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 77+5 / 4 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 34 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 35 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9237(10) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), This book was originally published on Royal Road. Check it out there for the real experience. *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 76+5 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Energy | Magnitude 8 | |
| Super-Dexterity | Magnitude 65 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8682 (10) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP\turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 75+5 / 4 |
| Powers | ||
| Super-Life | Magnitude 13 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 35 | |
| Super-Wisdom | Magnitude 6 | |
| Super-Constitution | Magnitude 7 | |
| Spellcasting | Magnitude 6 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 48/100 | - |
| Essence: Balance +4 | ||
| Days: 5351 (10) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo, 250.000 miles from the entry point, near the closest border. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 75+5 / 4 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 44 | |
| Super-Dexterity | Magnitude 15 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 70/100 | - |
| Essence: Balance +4 | ||
| Days: 5066 (10) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit:Dex | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) (lu) | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Superior Technology projects | ||
| People on development | Silas | 35 research/day |
| People on prototyping | Silas | 70 research/day |
| People on production | Silas, Liora (1 copy) | 71 research/day |
| Repair rate | 700 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 5/7) | |||||||||
| Maneuver: 39+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 6+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 32+10 | |||||||||
| Feats of strength: lift around half a trillion tons on Earth''s gravity. If you were a giant, you could break Everest in half and use it as a club (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 130 / 130 Umbra: -70 | MP 7/7 | 105 | 10 | 0+4 | regen 7/t | |||
| War - melee | 0+4 | 2(d12+1)+5 | |||||||
| War - parry | 35+4 | 35(d12+2)+5 | X-3 | X hit/t | |||||
| Firebreaker | 30 / 30 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 15+4 | regen 2/t | |||
| Fir - melee | 15+4 | 39(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 5+4 | 39(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 39+4 | 39(d4) | bare hands | ||||||
| Fir - brawl TF2 | 29+4 | 39(d4) | bare hands | ||||||
| Fir - ranged | 15+4 | 75 | X-2 | X hit/t | |||||
| Fir - ranged TF2 | 5+4 | 75 | X-2 | X hit/t | |||||
| Stardust | 30 / 30 Umbra: -1 | TP 8/8 | 0 | 0 | 56+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 60+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF2 | 50+7 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF3 | 40+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF4 | 30+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF5 | 20+4 | 300 | X-2 | X hit/t | |||||
| Star - ranged TF6 | 10+4 | 300 | X-2 | X hit/t | |||||
| Star - Blast (rng) | 60+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 6/6 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 32+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 32+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 82+5 / 5 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 6 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 35 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 37 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9238(1) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Flight surveillance drones (1x, normal tech) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.01c normal tech), space flight (.5c sub-light, normal tech), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (10000/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 81+5 / 5 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Energy | Magnitude 8 | |
| Super-Dexterity | Magnitude 69 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8683 (1) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP/turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| The Pentagon (6), ranged, hit: Dex, 5TP/turn, prototype (quirk: no chance of friendly fire when used on any range) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 9000 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 80+5 / 5 |
| Powers | ||
| Super-Life | Magnitude 15 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 35 | |
| Super-Wisdom | Magnitude 7 | |
| Super-Constitution | Magnitude 7 | |
| Spellcasting | Magnitude 7 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 49/100 | - |
| Essence: Balance +4 | ||
| Days: 5352 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Stone Bastion Flexoclava +5Fire: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +1 free action for parry each turn) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus King¡äs Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo Universe, Petra''s luxury room. (repositioned) (vo) Light-yellow - with Petra. (vo) Dark-grey - with Petra. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 80+5 / 5 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 47 | |
| Super-Dexterity | Magnitude 15 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 71/100 | - |
| Essence: Balance +4 | ||
| Days: 5067 (1) | ||
| Equipment | ||
| 11375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Flametongue Flexoclava +5Fire: (2d6+1), melee, hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +9 fire damage when using mana wildly) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) Laetilia: (lu) - | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Name: Laetilia Gorgath (out) | Species: Oioioi | XP: 53+5 / 29 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Luck | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Videogaming (Dex) +2 | Piloting (Tech) +2 | - |
| Survival (Wis) +4 (fixed - know it all) | - | - |
| Essence: Reality +3 | ||
| Days: 122(1) | ||
| Equipment | ||
| Bare hands | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (suma fuel cube, suma shelter cube) | ||
| Superior Technology projects | ||
| People on development | Silas | 37 research/day |
| People on prototyping | Silas | 74 research/day |
| People on production | Silas | 74 research/day |
| Repair rate | 740 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 5/7) | |||||||||
| Maneuver: 47+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 7+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 35+10 | |||||||||
| Feats of strength: Put on a gigantic Santa''s sac, easily lift and distribute everything humans ever produced over history up to the year 2050 on Earth (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 150 / 150 Umbra: -70 | MP 7/7 | 105 | 10 | 0+4 | regen 7/t | |||
| War - melee | 0+4 | 2(d12+1)+5 | |||||||
| War - parry | 35+4 | 35(d12+2)+5 | X-3 | X hit/t, 1TF free | |||||
| Firebreaker | 40 / 40 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 15+4 | regen 2/t | |||
| Fir - melee | 15+4 | 47(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 5+4 | 47(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 47+4 | 47(d4) | bare hands | ||||||
| Fir - brawl TF2 | 37+4 | 47(d4) | bare hands | ||||||
| Fir - ranged | 15+4 | 75 | X-3 | X hit/t | |||||
| Fir - ranged TF2 | 5+4 | 75 | X-3 | X hit/t | |||||
| Stardust | 30 / 30 Umbra: -1 | TP 8/8 | 0 | 0 | 69+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 69+4 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF2 | 59+7 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF3 | 49+4 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF4 | 39+4 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF5 | 29+4 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF6 | 19+4 | 414 | X-5 | X hit/t | |||||
| Star - ranged TF7 | 9+4 | 414 | X-5 | X hit/t | |||||
| Star - Blast (rng) | 69+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 6/6 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 35+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 35+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 90+6 / 8 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 6 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 41 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 37 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9242(4) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 3375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Speed Flight Surveillance drones (1x, suma superior tech, +7 speed modified) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens (*modified, with Laetilia) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Suma gravity engine, speed +6 (x3) | ||
| Pocket aethernet connectors, backup (x2) | ||
| City of Spirits cloud service ("The Unforgettables" technology repositories hub project) (total paid: 400.000.000 cloud credits, consumption: 0,3 cloud credits/day) | ||
| City of Spirits material marketplace (net income: 3,2 SC$/day, operational costs: 0,3 SC$/day, buy/sell: bare suma components/metal from Petra''s Heavy Metal Universe) | ||
| City of Spirits energy marketplace (net income: 19,8 SC$/day, operational costs: 19,7 SC$/day, buy/sell: suma battery components/charged suma batteries) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.05c superior suma tech 50/50), space flight (.5c sub-light, superior suma tech 500/500), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100),If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (1600/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 89+6 / 8 |
| Powers | ||
| Super-Life | Magnitude 3 | |
| Super-Energy | Magnitude 8 | |
| Super-Dexterity | Magnitude 74 | |
| Shardify (oioioi) | Magnitude 2 / 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8687 (4) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP/turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| The Pentagon (6), ranged, hit: Dex, 5TP/turn, prototype (quirk: no chance of friendly fire when used on any range) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 1000 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 88+6 / 8 |
| Powers | ||
| Super-Life | Magnitude 15 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 40 | |
| Super-Wisdom | Magnitude 7 | |
| Super-Constitution | Magnitude 8 | |
| Spellcasting | Magnitude 7 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 53/100 | - |
| Essence: Balance +4 | ||
| Days: 5356 (4) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Stone Bastion Flexoclava +5Fire: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +1 free action for parry each turn) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus King¡äs Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo Universe, Petra''s luxury room. (vo) Light-yellow - with Petra. (vo) Dark-grey - with Petra. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 88+6 / 8 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 50 | |
| Super-Dexterity | Magnitude 17 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 75/100 | - |
| Essence: Balance +4 | ||
| Days: 5071 (4) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Flametongue Flexoclava +5Fire: (2d6+1), melee, hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +9 fire damage when using mana wildly) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) Laetilia: (lu) Amanda: ??? | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Name: Laetilia Gorgath (out) | Species: Oioioi | XP: 61+6 / 29 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Energy | Magnitude 3 | |
| Super-Strength | Magnitude 1 | |
| Super-Dexterity | Magnitude 1 | |
| Super-Resistance | Magnitude 1 | |
| Super-Technique | Magnitude 2 | |
| Super-Luck | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Superior Technology (architect) | Magnitude 2 | |
| Skills | ||
| Videogaming (Dex) +2 | Piloting (Tech) +2 | - |
| Survival (Wis) +4 (fixed - know it all) | - | - |
| Essence: Reality +3 | ||
| Days: 126(4) | ||
| Equipment | ||
| Bare hands | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2375 spirit credits on PCU | ||
| City of Spirits revival service insurance 1x | ||
| Survival kit (suma fuel cube, suma shelter cube) | ||
| Access to "The Unforgettables" technology repositories hub | ||
| Personal aethernet connector (embedded on suma-oioi parts) | ||
| Suma superior body parts (+27 bonus on any rolls to be raised from the dead, prototype (???) quirk: +3 temporary MMP when in Umbra) | ||
| Superior airbike, space flight, +9 speed, +9 scanning, +9 dodge, +9 stealth, +9 communication, +3 hacking, pocket servo-droids (x2), +12 survival, embedded suma-oioi hypercube (shelter/fuel/cultural), +12 security, tech-meld interface (1000/1000), stat: +100 HP (base 10) | ||
| Advanced seeker drone, +13 speed, +12 scanning, +12 stealth, umbral-shift (consumes 1 TP each shift), stat: +100 HP (Base 1), +2 MP, +2 TP (seeking the Golems) | ||
| Superior Technology projects | ||
| People on development | Silas, Laetilia | 39 research/day |
| People on prototyping (creative mod, may use Tech) | Silas, Laetilia | 82 research/day |
| People on production (creative mod, may use Tech) | Silas, Laetilia, Liora copy (1x), Laetilia copy (1x) | 84 research/day |
| Repair rate | 840 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 6/7) | |||||||||
| Maneuver: 50+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 7+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 41+10 | |||||||||
| Feats of strength: Play Hula Hoop with any Saturn''s ring (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 150 / 150 Umbra: -80 | MP 7/7 | 120 | 10 | 0+4 | regen 8/t | |||
| War - melee | 0+4 | 2(d12+1)+5 | |||||||
| War - parry | 40+4 | 40(d12+2)+5 | X-3 | X hit/t, 1TF free | |||||
| Exausted Flexoclava | (d12+1) to (d6+1) (d12+2) to (d6+2) | Change damage dice to d6 | |||||||
| Firebreaker | 50 / 50 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 17+4 | regen 2/t | |||
| Fir - melee | 17+4 | 50(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 7+4 | 50(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 50+4 | 50(d4) | bare hands | ||||||
| Fir - brawl TF2 | 40+4 | 50(d4) | bare hands | ||||||
| Fir - ranged | 17+4 | 85 | X-3 | X hit/t | |||||
| Fir - ranged TF2 | 7+4 | 85 | X-3 | X hit/t | |||||
| Exausted Flexoclava | (2d6+1) to (d6+1) | Change damage dice to d6 | |||||||
| Stardust | 30 / 30 Umbra: -1 | TP 8/8 | 0 | 0 | 74+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 74+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF2 | 64+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF3 | 54+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF4 | 44+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF5 | 34+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF6 | 24+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF7 | 14+4 | 444 | X-5 | X hit/t | |||||
| Star - ranged TF8 | 4+4 | 444 | X-5 | X hit/t | |||||
| Star - Blast (rng) | 74+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 6/6 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 41+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 41+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 100+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 6 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 47 | |
| Unknowledge (ebex) | Magnitude 2 | |
| Superior Technology: Architect | Magnitude 40 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9242(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 3375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Speed Flight Surveillance drones (1x, suma superior tech, +7 speed modified) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens (*modified, with Laetilia) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Suma gravity engine, speed +6 (x3) | ||
| Pocket aethernet connectors, backup (x2) | ||
| City of Spirits cloud service ("The Unforgettables" technology repositories hub project) (total paid: 400.000.000 cloud credits, consumption: 0,3 cloud credits/day) | ||
| City of Spirits material marketplace (net income: 3,2 SC$/day, operational costs: 0,3 SC$/day, buy/sell: bare suma components/metal from Petra''s Heavy Metal Universe) | ||
| City of Spirits energy marketplace (net income: 19,8 SC$/day, operational costs: 19,7 SC$/day, buy/sell: suma battery components/charged suma batteries) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.05c superior suma tech 50/50), space flight (.5c sub-light, superior suma tech 500/500), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (1600/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 99+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Energy | Magnitude 9 | |
| Super-Dexterity | Magnitude 81 | |
| Shardify (oioioi) | Magnitude 2 / 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8687 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP/turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| The Pentagon (6), ranged, hit: Dex, 5TP/turn, prototype (quirk: no chance of friendly fire when used on any range) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 1000 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 98+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 15 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 5 | |
| Super-Resistance | Magnitude 45 | |
| Super-Wisdom | Magnitude 7 | |
| Super-Constitution | Magnitude 9 | |
| Spellcasting | Magnitude 7 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 53/100 | - |
| Essence: Balance +4 | ||
| Days: 5356 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Stone Bastion Flexoclava +5Fire: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +1 free action for parry each turn) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all.This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus King¡äs Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo Universe, Petra''s luxury room. (vo) Light-yellow - with Petra. (vo) Dark-grey - with Petra. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 98+6 / 10 |
| Powers | ||
| Super-Life | Magnitude 6 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 58 | |
| Super-Dexterity | Magnitude 17 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 75/100 | - |
| Essence: Balance +4 | ||
| Days: 5071 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Flametongue Flexoclava +5Fire: (2d6+1), melee, hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +9 fire damage when using mana wildly) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) Laetilia: (lu) Amanda: ??? | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Name: Laetilia Gorgath (out) | Species: Oioioi | XP: 71+7 / 30 |
| Powers | ||
| Super-Life | Magnitude 5 | |
| Super-Energy | Magnitude 5 | |
| Super-Strength | Magnitude 2 | |
| Super-Resistance | Magnitude 2 | |
| Super-Dexterity | Magnitude 2 | |
| Super-Technique | Magnitude 3 | |
| Super-Beauty | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Super-Luck | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Superior Technology (architect) | Magnitude 3 | |
| Skills | ||
| Videogaming (Dex) +2 | Piloting (Tech) +2 | - |
| Survival (Wis) +4 (fixed - know it all) | - | - |
| Essence: Reality +3 | ||
| Days: 126(0) | ||
| Equipment | ||
| Bare hands | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2375 spirit credits on PCU | ||
| City of Spirits revival service insurance 1x | ||
| Survival kit (suma fuel cube, suma shelter cube) | ||
| Access to "The Unforgettables" technology repositories hub | ||
| Personal aethernet connector (embedded on suma-oioi parts) | ||
| Suma superior body parts (+27 bonus on any rolls to be raised from the dead, prototype (???) quirk: +3 temporary MMP when in Umbra) | ||
| Superior airbike, space flight, +9 speed, +9 scanning, +9 dodge, +9 stealth, +9 communication, +3 hacking, pocket servo-droids (x2), +12 survival, embedded suma-oioi hypercube (shelter/fuel/cultural), +12 security, tech-meld interface (1000/1000), stat: +100 HP (base 10) | ||
| Advanced seeker drone, +13 speed, +12 scanning, +12 stealth, umbral-shift (consumes 1 TP each shift), stat: +100 HP (Base 1), +2 MP, +2 TP (seeking the Golems) | ||
| Superior Technology projects | ||
| People on development | Silas, Laetilia | 43 research/day |
| People on prototyping (creative mod, may use Tech) | Silas, Laetilia | 93 research/day |
| People on production (creative mod, may use Tech) | Silas, Laetilia, Liora copy (1x), Laetilia copy (1x) | 95 research/day |
| Repair rate | 950 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 7/7) | |||||||||
| Maneuver: 58+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 7+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 47+10 | |||||||||
| Feats of strength: Use any asteroid in the Solar System as a ball to play bowling (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 150 / 150 Umbra: -90 | MP 7/7 | 135 | 10 | 0+4 | regen 9/t | |||
| War - melee | 0+4 | 5(d12+1)+5 | |||||||
| War - parry | 45+4 | 45(d12+2)+5 | X-3 | X hit/t, 1TF free | |||||
| Exausted Flexoclava | (d12+1) to (d6+1) (d12+2) to (d6+2) | Change damage dice to d6 | |||||||
| Firebreaker | 60 / 60 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 17+4 | regen 2/t | |||
| Fir - melee | 17+4 | 58(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 7+4 | 58(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 58+4 | 58(d4) | bare hands | ||||||
| Fir - brawl TF2 | 48+4 | 58(d4) | bare hands | ||||||
| Fir - ranged | 17+4 | 85 | X-3 | X hit/t | |||||
| Fir - ranged TF2 | 7+4 | 85 | X-3 | X hit/t | |||||
| Exausted Flexoclava | (2d6+1) to (d6+1) | Change damage dice to d6 | |||||||
| Stardust | 40 / 40 Umbra: -1 | TP 9/9 | 0 | 0 | 81+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 81+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF2 | 71+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF3 | 61+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF4 | 51+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF5 | 41+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF6 | 31+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF7 | 21+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF8 | 11+4 | 486 | X-5 | X hit/t | |||||
| Star - ranged TF9 | 1+4 | 486 | |||||||
| Star - Blast (rng) | 81+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 6/6 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 47+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 47+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 110+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 7 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 50 | |
| Unknowledge (ebex) | Magnitude 3 | |
| Superior Technology: Architect | Magnitude 45 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9242(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 3375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Speed Flight Surveillance drones (1x, suma superior tech, +7 speed modified) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens (*modified, with Laetilia) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Suma gravity engine, speed +6 (x3) | ||
| Pocket aethernet connectors, backup (x2) | ||
| City of Spirits cloud service ("The Unforgettables" technology repositories hub project) (total paid: 400.000.000 cloud credits, consumption: 0,3 cloud credits/day) | ||
| City of Spirits material marketplace (net income: 3,2 SC$/day, operational costs: 0,3 SC$/day, buy/sell: bare suma components/metal from Petra''s Heavy Metal Universe) | ||
| City of Spirits energy marketplace (net income: 19,8 SC$/day, operational costs: 19,7 SC$/day, buy/sell: suma battery components/charged suma batteries) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.05c superior suma tech 50/50), space flight (.5c sub-light, superior suma tech 500/500), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (1600/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 109+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Energy | Magnitude 10 | |
| Super-Dexterity | Magnitude 90 | |
| Shardify (oioioi) | Magnitude 2 / 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8687 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP/turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| The Pentagon (6), ranged, hit: Dex, 5TP/turn, prototype (quirk: no chance of friendly fire when used on any range) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 1000 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 108+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 19 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 5 | |
| Super-Resistance | Magnitude 50 | |
| Super-Wisdom | Magnitude 7 | |
| Super-Constitution | Magnitude 10 | |
| Spellcasting | Magnitude 7 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 53/100 | - |
| Essence: Balance +4 | ||
| Days: 5356 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Stone Bastion Flexoclava +5Fire: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +1 free action for parry each turn) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all.A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus King¡äs Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo Universe, Petra''s luxury room. (vo) Light-yellow - with Petra. (vo) Dark-grey - with Petra. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." (va) - (va) - (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 108+6 / 10 |
| Powers | ||
| Super-Life | Magnitude 6 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 68 | |
| Super-Dexterity | Magnitude 17 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 75/100 | - |
| Essence: Balance +4 | ||
| Days: 5071 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Flametongue Flexoclava +5Fire: (2d6+1), melee, hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +9 fire damage when using mana wildly) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) Laetilia: (lu) Amanda: ??? | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Name: Laetilia "DestinyTILT" Gorgath (out) | Species: Oioioi | XP: 81+7 / 27 |
| Powers | ||
| Super-Life | Magnitude 7 | |
| Super-Willpower | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Strength | Magnitude 5 | |
| Super-Resistance | Magnitude 2 | |
| Super-Dexterity | Magnitude 2 | |
| Super-Intelligence | Magnitude 1 | |
| Super-Wisdom | Magnitude 1 | |
| Super-Technique | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Beauty | Magnitude 1 | |
| Super-Morale | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Super-Luck | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Superior Technology (architect) | Magnitude 3 | |
| Skills | ||
| Videogaming (Dex) +2 | Piloting (Tech) +2 | - |
| Survival (Wis) +4 (fixed - know it all) | - | - |
| Essence: Reality +3 | ||
| Days: 126(0) | ||
| Equipment | ||
| Bare hands | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2375 spirit credits on PCU | ||
| City of Spirits revival service insurance 1x | ||
| Survival kit (suma fuel cube, suma shelter cube) | ||
| Access to "The Unforgettables" technology repositories hub | ||
| Personal aethernet connector (embedded on suma-oioi parts) | ||
| Suma superior body parts (+27 bonus on any rolls to be raised from the dead, prototype (???) quirk: +3 temporary MMP when in Umbra) | ||
| Superior airbike, space flight, +9 speed, +9 scanning, +9 dodge, +9 stealth, +9 communication, +3 hacking, pocket servo-droids (x2), +12 survival, embedded suma-oioi hypercube (shelter/fuel/cultural), +12 security, tech-meld interface (1000/1000), stat: +100 HP (base 10) | ||
| Advanced seeker drone, +13 speed, +12 scanning, +12 stealth, umbral-shift (consumes 1 TP each shift), stat: +100 HP (Base 1), +2 MP, +2 TP (seeking the Golems) | ||
| Superior Technology projects | ||
| People on development | Silas, Laetilia | 48 research/day |
| People on prototyping (creative mod, may use Tech) | Silas, Laetilia | 101 research/day |
| People on production (creative mod, may use Tech) | Silas, Laetilia, Liora copy (1x), Laetilia copy (1x) | 103 research/day |
| Repair rate | 1030 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 7/7) | |||||||||
| Maneuver: 68+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 7+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 50+10 | |||||||||
| Feats of strength: Use a colossal Flexoclava to finally play snooker using planet Mercury as the white ball (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 190 / 190 Umbra: -100 | MP 7/7 | 150 | 10 | 0+4 | regen 10/t | |||
| War - melee | 0+4 | 5(d12+1)+5 | |||||||
| War - parry | 45+4 | 50(d12+2)+5 | X-3 | X hit/t, 1TF free | |||||
| Exausted Flexoclava | (d12+1) to (d6+1) (d12+2) to (d6+2) | Change damage dice to d6 | |||||||
| Firebreaker | 60 / 60 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 17+4 | regen 2/t | |||
| Fir - melee | 17+4 | 68(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 7+4 | 68(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 68+4 | 68(d4) | bare hands | ||||||
| Fir - brawl TF2 | 58+4 | 68(d4) | bare hands | ||||||
| Fir - ranged | 17+4 | 85 | X-3 | X hit/t | |||||
| Fir - ranged TF2 | 7+4 | 85 | X-3 | X hit/t | |||||
| Exausted Flexoclava | (2d6+1) to (d6+1) | Change damage dice to d6 | |||||||
| Stardust | 40 / 40 Umbra: -1 | TP 10/10 | 0 | 0 | 90+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 90+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF2 | 80+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF3 | 70+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF4 | 60+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF5 | 50+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF6 | 40+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF7 | 30+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF8 | 20+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF9 | 10+4 | 540 | X-5 | X hit/t | |||||
| Star - Blast (rng) | 90+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 7/7 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 50+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 50+4 | 2X | X | all targets | |||||
| Name: Silas "Archon" Cade | Species: Ebex | XP: 110+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 1 | |
| Super-Energy | Magnitude 7 | |
| Super-Resistance (ebex) | Magnitude 1 | |
| Super-Technique | Magnitude 50 | |
| Unknowledge (ebex) | Magnitude 3 | |
| Superior Technology: Architect | Magnitude 45 | |
| Natural Combined Armor (ebex) | - | |
| Know it all (party) | - | |
| Skills | ||
| Traditional Dancing (Dex) +2 | Mathematics (Int) +4 | Computer Engineering (Tech) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 9242(0) | ||
| Equipment | ||
| Superior safety clothes (AC 3) | ||
| Northern Valley Shielded Bracers (1 parry), resized | ||
| Silas¡ä Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produces 1TP / turn (quirk: Silas got +3 hit bonus when using it) | ||
| Other | ||
| 3 credits on Paradiso account | ||
| 3375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (food cube, shelter cube) | ||
| Speed Flight Surveillance drones (1x, suma superior tech, +7 speed modified) | ||
| Airbike, speed +4 (boosted), flight (normal tech): Following 4 Golens (*modified, with Laetilia) | ||
| Aircar, perception +4 (boosted), flight (normal tech) | ||
| Suma gravity engine, speed +6 (x3) | ||
| Pocket aethernet connectors, backup (x2) | ||
| City of Spirits cloud service ("The Unforgettables" technology repositories hub project) (total paid: 400.000.000 cloud credits, consumption: 0,3 cloud credits/day) | ||
| City of Spirits material marketplace (net income: 3,2 SC$/day, operational costs: 0,3 SC$/day, buy/sell: bare suma components/metal from Petra''s Heavy Metal Universe) | ||
| City of Spirits energy marketplace (net income: 19,8 SC$/day, operational costs: 19,7 SC$/day, buy/sell: suma battery components/charged suma batteries) | ||
| Schrogae 5-engine cargo airship: life support +4, capacity +7, maneuver +7, speed up +7, flight (.05c superior suma tech 50/50), space flight (.5c sub-light, superior suma tech 500/500), stealth +3(superior tech 1000/1000), inertial stabilizer +4, gravity engine +7, Energy cells battery x10 (superior tech, 10 TP charge, 100/100), Advanced Auto-Repair (superior tech, prototype bonus+, 20/20, consume 2 TP to regen 20 HP, or make 2 rolls to repair devices except for berserker mode+), Double-layered full armor (superior tech, AC 4, 200/200), 2x Energy positional shields (superior tech, 2 parry, 500/500), Structures (superior tech, 2000/2000 HP, 2000/2000), long-range scan +2 (superior tech, 1000/1000), short-range communicators +2(superior tech, 100/100), 2x turret 9th sentinel artillery/ranged (2/2) (superior tech, 120 fixed, Art.Rng., Hit: Dex/Tech, infinite ammo, 5000/5000), Main gun - plasma cannon 5th generation shooter x4 (1/4) (superior tech, 10, Rng., Hit: Dex, infinite ammo, 6400/6400), *berserker mode[*non-newtonian liquid atmosphere +4 (1600/10000), *tech meld interface 4x Tech/Dex/Str/Res (160000/160000), *8th circle retro-plasma saber x4 (2d12+1, Mle., Hit: Dex, infinite ammo, 10000/10000), *Avatar AI (superior tech, all Atts+4, 90000/90000)] | ||
| Name: Liora ¡°Stardust¡± Gorgath | Species: Oioioi | XP: 109+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 4 | |
| Super-Energy | Magnitude 10 | |
| Super-Dexterity | Magnitude 90 | |
| Shardify (oioioi) | Magnitude 2 / 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Informatics (Wis) +4 | Streetwise (Cha) +4 |
| Kung fu (Res) +4 (fixed - know it all) | - | - |
| Essence: Reality +4 | ||
| Days: 8687 (0) | ||
| Equipment | ||
| Double-trouble (5), ranged, hit: Dex, 2TP/turn, prototype (quirk: +3 hit when shooting twice a turn) | ||
| The Pentagon (6), ranged, hit: Dex, 5TP/turn, prototype (quirk: no chance of friendly fire when used on any range) | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2 credits on Paradiso account | ||
| 1000 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Survival kit (fuel cube, shelter cube) | ||
| Name: Petra "Warden" Somerson | Species: Human | XP: 108+7 / 10 |
| Powers | ||
| Super-Life | Magnitude 19 | |
| Super-Mana | Magnitude 7 | |
| Super-Strength | Magnitude 5 | |
| Super-Resistance | Magnitude 50 | |
| Super-Wisdom | Magnitude 7 | |
| Super-Constitution | Magnitude 10 | |
| Spellcasting | Magnitude 7 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Res) +4 | Shooting (Dex) +4 | Military Discipline (Mor) +4 |
| Tang Soo Do (Str) +4 (fixed - know it all) | School of Transport(v_) (Wis) +2 53/100 | - |
| Essence: Balance +4 | ||
| Days: 5356 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Flexoclava, Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Sci-lab jacket (AC 3), regen, prototype (quirk: AC 2 to magical defense) | ||
| Northern Valley Shielded Bracers (1 parry) | ||
| Stone Bastion Flexoclava +5Fire: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +1 free action for parry each turn) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Trained Magic | ||
| (vo) The Door of Returning: Enchant a stone to serve as an anchor; a mage can have up to Mag stones enchanted at the same time. After being enchanted, at any time, the mage can open or close a flat circular immobile portal of up to Mag Km in radius at a distance of ~10 meters from this stone; the mage chooses, for each portal entry, if the portal is one-way, two-ways, one-side, or both-sides at will, need 1 action to change those parameters. When the portal near the stone opens, at the same time, this spell also opens an identical-sized portal at a distance of ~10 meters from the mage who cast this; those portals are spatial distortions and connect the two places; this effect ignores everything. The portal takes approximately 1 minute to open or close entirely for each Km in radius (minimum of 5 seconds or 1 action); the spell consumes mana (Mag MP) only to enchant the stone, and only actions are spent to open or close each of the portals. For 1 MP cost, the mage can make the stone ethereal and meld it with any inanimate object or terrain, permanently placing the stone anchor on its melded target. Each portal pair can have different colors, chosen by the mage at the casting time. If the mage tries to force a closing door upon an object/target crossing the portals to damage it (the mage can always bring some stones already enchanted and open/close local portal pairs at will, both at ~10 meters from the mage, on melee range), it must roll Wis(or Tech) vs. Dex to hit the target; on a successful hit, the portal grapples the target (Str vs. Wis roll to break free, grappled targets must expend one action for each try to fight the portal). The portal does Mag+Wis, crushing magical damage each turn until it breaks the grappled target and closes. If the mage uses any number of portals at the same time, puts one portal inside another, opens portals crossing entry and exit points, or makes any creative combination of portals to split or smash targets, the result may change, but hit rolls and damage totals caused solely by the portals apply the same way and do not stack. Range: You must touch the stone to enchant it; after that, ~10 meters to open/close portals. The distance between paired portals is infinite (the distance between the mage and the anchor). Target: One stone, or at an extra 1MP cost, any inanimate object or location melding the stone into it. Duration: Infinite on every instance, even in extreme cases where the mage dies, the portals remain in the last state forever since no mana is needed to maintain those (the portals may remain opened forever), but only the mage can modify them (including opening/closing). Tags: Enchantment, Disenchant (Mag MP, must touch the stone or place) | ||
| (va) Fiat Lux: Every time this magic spell is cast, one pocket universe is accessed by the mage over an infinite range of options. One and only one mage may first access each of those pocket universes using this spell, and any other power could not first access those universes in any other way nor even gather any information about them. Still, after the link is made, other forms of contact could be implemented using any other power or tool available for such things, but only after the first contact (after the spell is cast successfully). All rational beings, dead or alive, that ever existed in that pocket universe are linked to Gate and Umbra after the first contact and could be brought back to life as usual. This means that if the pocket universe once supported rational life, access to this pocket universe could leak in spite of the mage that first opens a portal to it. To define the overall parameters of each universe, 3 rolls will be made: the first roll is entirely random, a chaos roll (d20) that modifies the rolled entry every time this spell is cast. The second roll is a Luck roll for control (the mage''s overall intention with that spell), and usually, this is the most crucial roll for this spell. The third and last roll is another chaos roll (d20) that modifies the entry when it is cast, but this time, it improves or modifies the universe parameters based on Magnitude. As this magic nature is a mix of balance and chaos essences, the effects could never be controlled the way most of the other spells are. A mage can only open such portals up to Wisdom''s different universes, and once the connection is made the first time, it is perpetual and permanent; this effect ignores everything, so if the mage wants to open portals to new universes and is already at its limits, the mage needs to train Wisdom before doing so. To open a single portal, the mage needs to spend the total mana cost (Mag) at the casting start, and it takes at least 8 hours to finish casting it. During all this time, the mage can do nothing else and must always be touching the portal; failing to do so makes the spell fail, and the mage must restart it all over again; the mage may need a Constitution roll vs. Mag to not fall unconscious after each casting. The portal is a perfect circle of (Magnitude + Wisdom) Kilometers radius that the mage positions at the start of the casting (usually, the mage sits on a wide-open area, and the portal starts to grow in size upwards, it reaches maximum size in minutes, shortly afterward wild magic effects and visuals start to react with the portal during the entire process making an ominous view, giving faint hints of what the results may be when it is finished). It is always a one-side portal (hot face always facing the mage to open, and the cold face to close) and a two-way (mage universe and pocket universe in-out connection). Besides the fantastic visual effects, the portal does not interact with reality in both universes until the casting ends. The cold side of the portal is inert on both openings (mages universe and new universe openings). Suppose a strong force starts to do significant damage to the cold side (more than 10 x Mag damage). In that case, it starts to bend the portal, making bubbles of space that, when collapsed, lead to the other side of the portal, but inside the same universe, any universe travel may be done only through the hot side. When the spellcasting finishes, it opens on both universes on an explosion of magic (and maybe an explosion of something else). If the mage remains conscious, it has 1 turn (5~6 seconds) after the casting ends to do something before it takes effect and the portal opens on an explosion. The mage has only this time to figure out what happens (Wis roll vs. Mag) and react somehow, but the mage may not undo this spell at that point. To close the portal, the mage must spend mana and time and do the same ritual, touching the portal from the other inactive side to close it. While this spell is being cast to close the portal (at least 8 hours), the portal remains fully open, connecting the two universes; even after closing the portal, the Umbra and any other kind of interaction cannot be undone. Every time the mage casts this magic, it needs to choose to open the portal to any previous universe he opened before or open it to a new universe, if it is possible. The minimum space size of each universe accessed with this spell is ~(Mag + Wis) Light-Gate-Years. Range: Melee, the mage must touch the portal all the time. Duration: Infinite (can be closed and opened again to the same universe). Tags: Permanent effect, chaos magic, ignore all. | ||
| Spell Complements | ||
| (vo) Light Green - Space observatory near the Tempus King¡äs Mountain. (vo) Fire-red - Heavy Metal Infinity Universe, near the entry point. (vo) Pinky-red - with Petra (vo) Deep-blue - cargo door of The Unforgettables schrogae ship. (vo) Pale-white - Ellipsoid Dojo Universe, Petra''s luxury room. (vo) Light-yellow - with Petra. (vo) Dark-grey - with Petra. | ||
| (va) Heavy Metal Infinity, Magnitude 1: An utterly inhabitable universe with tilted physics and very weak gravity force, it is filled with an infinite quantity of heavy metal(primarily liquid and vapor steel, but very rich in Tungsten, Osmiun, and Iridium) lava and vapor at 2100K..4200K temperature range. When the portal is open, a constant flow of hot lava jets out of the portal in a dozen-kilometers-long gush until it eventually jams, which may take years and may make the process of closing it complex because the jam could disrupt the other side if the mage remains near the ground. The lava deals (1d12+1)x3 physical damage on everything it touches in a wide area, raising the damage dice by "1" every turn up to the maximum damage (39 damage every turn). Anyone caught by the lava needs to roll Str vs. 3 to take any physical action (swimming is possible for Str 6+, if solidified digging is possible at Str 21+). 1st roll: "6": Fire, heat and metal, wild elemental universe, thermodynamics, and gravity may differ. 2nd roll: "roll result -17": (double critical failure, a mage could not control anything, the effect is dangerous, extra dangerous side effects at first time casting). 3rd roll: "19" The universe is infinite in size. Any effects related to this universe cause +1(Mag) base damage (weapons done with this metal have this extraordinary bonus and the weapon uses heat to cause damage). And any physical, earth, fire, or heat effects deal an additional +30 Damage only when inside the Heavy Metal Infinity universe (base: 30 x Mag damage). (va) Ellipsoid Dojo, Magnitude 2: An ellipsoid with 42 light-years primary diameter (x 35 x 35 light-years minor diameters) composed of solid stone and air, temperatures near water freezing, and a respirable air atmosphere rich in Oxygen. The gravity varies between ~30g at the central axis and near zero at the extreme borders. The universe is closed and has expelling walls, which means that anything that causes 2 or more damage at its borders is expelled to the outside of the universe at a random location near the last entry point. The floor is made of a solid granite layer over solid compressed graffiti, with a solid structural lower border under the stone that supports up to 20.000 damage to expel things like the surface air border. 1st roll: 12: "Stone, simple shapes and solid universe." 2nd roll result: +4 "single success, no extraordinary effect." 3rd roll: 11 "Universe is larger than usual, has a few security improvements and only small quirks." You might be reading a pirated copy. Look for the official release to support the author.(va) - (va) - (va) - (va) - (va) - | ||
| Name: Frank "Firebreaker" Summers | Species: Human | XP: 108+6 / 10 |
| Powers | ||
| Super-Life | Magnitude 6 | |
| Super-Mana | Magnitude 2 | |
| Super-Willpower | Magnitude 2 | |
| Super-Strength | Magnitude 68 | |
| Super-Dexterity | Magnitude 17 | |
| Super-Intelligence | Magnitude 5 | |
| Super-Charisma | Magnitude 1 | |
| Super-Constitution | Magnitude 2 | |
| Spellcasting | Magnitude 2 | |
| Skills | ||
| Aerolito¡äs Dojo Training (Dex) +4 | Bar Politics (Int) +4 | Power Drinking (Res) +4 |
| Drunken Fighting (Str) +4 (fixed - know it all) | School of Communication (l_) (Int) +2 75/100 | - |
| Essence: Balance +4 | ||
| Days: 5071 (0) | ||
| Equipment | ||
| 4375 spirit credits on PCU | ||
| City of the Dead revival service insurance 1x | ||
| Dual-ray trigger happy riffle (5), ranged, hit: Dex, 2TP\turn | ||
| Ebexian Flexoclava (d12), melee, hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | ||
| Flametongue Flexoclava +5Fire: (2d6+1), melee, hit: Dex, consumes 1TP / successful hit, produce 3TP / turn, prototype (quirk: +9 fire damage when using mana wildly) | ||
| Other | ||
| Survival kit (food cube, shelter cube) | ||
| Vabala, complete, open | ||
| Northern Valley Shielded Bracers (1 parry) 2x | ||
| Northern Valley Guard Armor (AC 2) 2x | ||
| Northern Valley Stun Rifle (2), hit: Dex, dam: Dex, ranged, non-lethal option, unlimited ammo 4x | ||
| Trained Magic | ||
| (lu) Unforgettables, Assemble! Enchant with telepathy and sharing perception up to Int targets (Int+1 for the Unforgettables party only) simultaneously, enchanted beings opt to turn on and off this power at will at no cost or to filter it as desired. Grants a circumstantial bonus of +Mag on mobility rolls and can share skills to make rolls using the highest within the group. Targets: Mag targets each casting. Range: Indirect perception (only for enchanting or disenchanting; after that, the range is infinite and ignores all). Duration: infinite. Tags: Enchantment, Disenchant (no cost, at will) | ||
| (lo) Pub Proxy Projection: Enchant one location so that you can hear/see/taste and speak/be seen as if you were present. You can keep enchanted up to Mag locations simultaneously. You make an Int roll for accuracy (with a +3 bonus for any pub). Range: Knowledge. Targets: A point in relative space and maximum radius of (Int + Mag) meters, expend mana to cast and expand radius if needed. Duration: infinite Tags: Enchantment, Disenchant (no cost, at will) | ||
| Spell Complements | ||
| (lu) Self (Frank): Str +4, Res + 4, Dex + 4, Int +4 (lu) Liora: Wis +4, Cha +4 (lu) Silas: Tech +4 (lu) Petra: Mor +4 (lu) Laetilia: (lu) Amanda: ??? | ||
| (lo) Rokatrista Bar "Taco¡äBout Trouble Tavern" aka "Triple Ts," Gate, Northern Edge Region (lo) Petra¡äs Heat Cliffs, still have no Bars, Gate, North region of the Kings Mountain | ||
| Name: Laetilia "DestinyTILT" Gorgath (out) | Species: Oioioi | XP: 81+7 / 27 |
| Powers | ||
| Super-Life | Magnitude 7 | |
| Super-Willpower | Magnitude 1 | |
| Super-Energy | Magnitude 5 | |
| Super-Strength | Magnitude 5 | |
| Super-Resistance | Magnitude 2 | |
| Super-Dexterity | Magnitude 2 | |
| Super-Intelligence | Magnitude 1 | |
| Super-Wisdom | Magnitude 1 | |
| Super-Technique | Magnitude 3 | |
| Super-Charisma | Magnitude 1 | |
| Super-Beauty | Magnitude 1 | |
| Super-Morale | Magnitude 1 | |
| Super-Constitution | Magnitude 1 | |
| Super-Luck | Magnitude 27 | |
| Shardify (oioioi) | Magnitude 1 | |
| Superior Technology Network (oioioi) | - | |
| Structural (oioioi) | - | |
| Know it all (party) | - | |
| Superior Technology (architect) | Magnitude 3 | |
| Skills | ||
| Videogaming (Dex) +2 | Piloting (Tech) +2 | - |
| Survival (Wis) +4 (fixed - know it all) | - | - |
| Essence: Reality +3 | ||
| Days: 126(0) | ||
| Equipment | ||
| Bare hands | ||
| Other | ||
| Secure private network nano-connector Mk1: enables connection with Mag1 safety | ||
| 2375 spirit credits on PCU | ||
| City of Spirits revival service insurance 1x | ||
| Survival kit (suma fuel cube, suma shelter cube) | ||
| Access to "The Unforgettables" technology repositories hub | ||
| Personal aethernet connector (embedded on suma-oioi parts) | ||
| Suma superior body parts (+27 bonus on any rolls to be raised from the dead, prototype (???) quirk: +3 temporary MMP when in Umbra) | ||
| Superior airbike, space flight, +9 speed, +9 scanning, +9 dodge, +9 stealth, +9 communication, +3 hacking, pocket servo-droids (x2), +12 survival, embedded suma-oioi hypercube (shelter/fuel/cultural), +12 security, tech-meld interface (1000/1000), stat: +100 HP (base 10) | ||
| Advanced seeker drone, +13 speed, +12 scanning, +12 stealth, umbral-shift (consumes 1 TP each shift), stat: +100 HP (Base 1), +2 MP, +2 TP (seeking the Golems) | ||
| Superior Technology projects | ||
| People on development | Silas, Laetilia | 48 research/day |
| People on prototyping (creative mod, may use Tech) | Silas, Laetilia | 101 research/day |
| People on production (creative mod, may use Tech) | Silas, Laetilia, Liora copy (1x), Laetilia copy (1x) | 103 research/day |
| Repair rate | 1030 / day | |
| Blueprints | ||
| Flexoclava | Foundation melee weapon + 1x internal energy generator | 20 / 20 Research |
| Sci-lab jacket | Foundation main protector + regeneration | 20 / 20 Research |
| Dual-ray trigger happy riffle | Foundation ranged weapon + energy(2) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Network sentinel of 1st anti-horror | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Network sentinel of 2nd anti-horror | 20 / 20 Research |
| 1st modified Flexoclava +5Fire | Melee weapon of 1st circle, +3x internal energy generator | 30 / 30 Research (+20 research for batteries on production) |
| 2nd modified Flexoclava +5Fire | Melee weapon of 2nd circle, +3x internal energy generator | 50 / 50 Research (+20 research for batteries on production) |
| Penta-gun 1st Missile Massacre | Shoot weapon of 1st gen, + 5x internal energy generator | 110 / 110 Research (+40 research for batteries on production) |
| Prototype | ||
| Silas¡ä Flexoclava | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn (quirk: Silas got +3 hit bonus when using it) | 20 / 20 Research |
| Sci-lab jacket of disbelief | AC:3, regenerate (quirk: AC:2 for magical defense) | 20 / 20 Research |
| Double-trouble | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produces 2TP\turn (quirk: +3 hit when shooting twice a turn) | 30 / 30 Research |
| Mister Snoop-Sentry, the 1st | Nullify: hacking mag 1, bonus roll: +3 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 10 / 10 Research |
| Mister Snoop-Sentry, the 2nd | Nullify: hacking mag 2, bonus roll: +6 (quirk: on single failure, delay hacking in 1 turn and warns on comlink) | 20 / 20 Research |
| Stone Bastion Flexoclava +5Fire | Damage: d12+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Petra can free-parry one extra blow against herself every turn, totaling 2 free parries for attacks against her, and one parry against any target committing her action as usual) | 30 / 30 Research |
| Flametongue Flexoclava +5Fire | Damage: 2d6+1, melee, Hit: Dex, consumes 1TP / successful hit, produces 3TP / turn (quirk: Frank has a +9 fix damage modifier if he ignites it using mana wildly) | 50 / 50 Research |
| The Pentagon | Damage: 6, ranged, Hit:Dex, consumes 1TP / successful hit, produces 5TP / turn (quirk: up to 10 safe targets, identified with a network key device, that could not be mistarget by friendly fire, the shoots completely bypass those targets ignoring any cover as if they does not exist, adding a +17 surprise hit bonus for all attacks and mobility rolls for one turn, but only in the first time it was used against an antagonist) | 110 / 110 Research |
| Production | ||
| Flexoclava (complete: 2x) | Damage: d12, melee, Hit: Dex, consumes 1TP / successful hit, produce 1TP / turn | 40 / 20 Research |
| Dual-ray trigger happy riffle (complete: 1x) | Damage: 5, ranged, Hit: Dex, consumes 1TP / successful hit, produce 2TP\turn | 30 / 30 Research |
| Superior Technology Factory | It does not need a blueprint; it requires a material source and 1TP energy for each other''s projects. It allows mass production projects. | 10 / 10 Research |
| Mass-produced structure (complete: 120 = 1200 HP) | It needs no blueprint, protects other structures or devices, and has 10 HP each. (plugged: all on training dojo) | 120 / 1 Research |
| Mass-produced auto repair system (complete: 8 = regen 80/t) | It needs no blueprints, regenerates a structure at 10HP/turn, and consumes 1TP/turn. (plugged: all on training dojo) | 80 / 10 Research |
| Mass-produced energy cell (complete: 38/40x) | Need no blueprint, 1 act. = 1TP one-shot, recharge as repair | 40 / 1 Research |
| Mass-produced energy battery (complete:12x ) | Need no blueprint, 1TP/turn on a plugged device (plugged: 4 for Liora, 2 for Frank, 2 for Petra, 4 for the factory) | 120 / 10 Research |
| The Unforgettables Assembly (Milestones 7/7) | |||||||||
| Maneuver: 68+6 (condition: Firebreaker on vanguard) | |||||||||
| Perception: 7+4 (condition: Warden on perception range) | |||||||||
| Tactical Insight: 5+4 (condition: Firebreaker on perception range) | |||||||||
| Hacking defense: 50+10 | |||||||||
| Feats of strength: Use a colossal Flexoclava to finally play snooker using planet Mercury as the white ball (condition: Firebreaker and a solid anchor point to apply the force) | |||||||||
| Vanguard: Firebreaker, Warden | |||||||||
| Ranged: Stardust | |||||||||
| Artillery: Archon | |||||||||
| Combat Totals | |||||||||
| Char-action | life | aural | hit | dam | def | mdef | dodge | TP cost | extra |
| Warden | 190 / 190 Umbra: -100 | MP 7/7 | 150 | 10 | 0+4 | regen 10/t | |||
| War - melee | 0+4 | 5(d12+1)+5 | |||||||
| War - parry | 45+4 | 50(d12+2)+5 | X-3 | X hit/t, 1TF free | |||||
| Exausted Flexoclava | (d12+1) to (d6+1) (d12+2) to (d6+2) | Change damage dice to d6 | |||||||
| Firebreaker | 60 / 60 Umbra: -20 | WP 2/2 MP 2/2 | 0 | 0 | 17+4 | regen 2/t | |||
| Fir - melee | 17+4 | 68(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - melee TF2 | 7+4 | 68(2d6+1)+5 | X-3 | X hit/t, 9 fire | |||||
| Fir - brawl | 68+4 | 68(d4) | bare hands | ||||||
| Fir - brawl TF2 | 58+4 | 68(d4) | bare hands | ||||||
| Fir - ranged | 17+4 | 85 | X-3 | X hit/t | |||||
| Fir - ranged TF2 | 7+4 | 85 | X-3 | X hit/t | |||||
| Exausted Flexoclava | (2d6+1) to (d6+1) | Change damage dice to d6 | |||||||
| Stardust | 40 / 40 Umbra: -1 | TP 10/10 | 0 | 0 | 90+4 | ||||
| Stardust (self) | +10X | X | reaction | ||||||
| Star - ranged | 90+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF2 | 80+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF3 | 70+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF4 | 60+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF5 | 50+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF6 | 40+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF7 | 30+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF8 | 20+4 | 540 | X-5 | X hit/t | |||||
| Star - ranged TF9 | 10+4 | 540 | X-5 | X hit/t | |||||
| Star - Blast (rng) | 90+4 | X(d6) | X | push | |||||
| Archon | 10 / 10 Umbra: -1 | TP 7/7 | 5 | 0 | 0+4 | ||||
| Arch - melee | 0+7 | 1 | X-1 | X hit/t | |||||
| Arch - parry | 1+7 | 1(d12+1) | X-1 | X hit/t | |||||
| Arch - Blast(art) | 50+4 | X(d6) | X | push | |||||
| Arch - Nova(mle) | 50+4 | 2X | X | all targets | |||||
| Chapter | Date first published | In-game date (in days) | Location short description | XP | Milestones | Km in chapter | Miles in chapter | Average speed (m/s) | Golems ETA (days) |
| Metropolis, north gate | - | -126 | Metropolis-Paradiso | 1 | 0 | -4536000 | -2818540 | 400 | - |
| 1 | 11-Jul-2024 | 3 | Paradiso-Rocatrista | 2 | 0 | 113400 | 70463 | 420 | - |
| 2 | 11-Jul-2024 | 1 | Rocatrista-Northern Valley | 3 | 0 | 151200 | 93951 | 1680 | - |
| 3 | 12-Jul-2024 | 1 | Rocatrista-Northern Valley | 4 | 0 | 151200 | 93951 | 1680 | - |
| 4 | 19-Jul-2024 | 22 | Rocatrista-Northern Valley | 6 | 0 | 3326400 | 2066929 | 1680 | - |
| 5 | 26-Jul-2024 | 1 | Rocatrista-Northern Valley | 8 | 1 | 151200 | 93951 | 1680 | - |
| 6 | 2-Aug-2024 | 1 | Rocatrista-Northern Valley | 12 | 1 | 151200 | 93951 | 1680 | - |
| 7 | 9-Aug-2024 | 20 | Container District | 14 | 2 | 3024000 | 1879026 | 1680 | - |
| 8 | 16-Aug-2024 | 5 | Container District | 18 | 2 | 0 | 0 | 0 | - |
| 9 | 23-Aug-2024 | 0 | Northern Valley | 20+1 | 2 | 8 | 5 | 20 | - |
| 10 | 30-Aug-2024 | 0 | Northern Valley Outpost | 23+1 | 3 | 144 | 89 | 80 | 0 |
| 11 | 6-Sep-2024 | 0 | Wilderness, beyond North Vein | 28+1 | 3 | 4000 | 2485 | 100 | 0 |
| 12 | 13-Sep-2024 | 1 | Wilderness, beyond North Vein | 30+1 | 3 | 11250 | 6990 | 125 | 0 |
| 13 | 20-Sep-2024 | 20 | Wilderness, beyond North Vein | 32+1 | 3 | 11520000 | 7158196 | 6400 | 1004 |
| 14 | 27-Sep-2024 | 0 | Wilderness, beyond North Vein | 34+1 | 3 | 0 | 0 | 6400 | 1004 |
| 15 | 4-Oct-2024 | 1 | Wilderness, beyond North Vein | 36+1 | 3 | 576000 | 357910 | 6400 | 1054 |
| 16 | 11-Oct-2024 | 11 | Near King¡äs Mountain | 39+2 | 4 | 6336000 | 3937008 | 6400 | 1606 |
| 17 | 18-Oct-2024 | 0 | King¡äs Mountain | 41+2 | 4 | 0 | 0 | 0 | 1606 |
| 18 | 25-Oct-2024 | 1 | King¡äs Mountain Observatory | 45+2 | 4 | 0 | 0 | 0 | 1605 |
| 19 | 1-Nov-2024 | 20 | King¡äs Mountain | 48+2 | 4 | 0 | 0 | 0 | 1585 |
| 20 | 8-Nov-2024 | 1 | Wilderness, North of King¡äs Mt. | 52+2 | 4 | 576000 | 357910 | 6400 | 1635 |
| 21 | 15-Nov-2024 | 0 | Petra¡äs Portal Entry Point | 54+2 | 5 | 0 | 0 | 0 | 1635 |
| 22 | 22-Nov-2024 | 0 | Petra¡äs Heat Cliffs | 56+2 | 5 | 0 | 0 | 0 | 1635 |
| 23 | 29-Nov-2024 | 1 | Petra¡äs Heat Cliffs | 62+3 | 5 | 0 | 0 | 0 | 1634 |
| 24 | 6-Dec-2024 | 4 | Wilderness, North of King¡äs Mt. | 65+4 | 5 | 1728000 | 1073729 | 4800 | 1783 |
| 25 | 13-Dec-2024 | 0 | Wilderness, North of King¡äs Mt. | 69+4 | 7 | 0 | 0 | 6400 | 1783 |
| 26 | 20-Dec-2024 | 10 | Wilderness, North of King¡äs Mt. | 73+5 | 7 | 5760000 | 3579098 | 6400 | 2285 |
| 27 | 27-Dec-2024 | 1 | Wilderness, North of King¡äs Mt. | 77+5 | 7 | 576000 | 357910 | 6400 | 1061 |
| 28 | 3-Jan-2025 | 4 | Wilderness, North of King¡äs Mt. | 82+6 | 7 | 45000000 | 27961704 | 125000 | 2833 |
| 29 | 10-Jan-2025 | 0 | South of Cernutos Tower | 90+7 | 7 | 0 | 0 | 0 | 2833 |
| 30 | 17-Jan-2025 | 0 | South of Cernutos Tower | 100+7 | 7 | 0 | 0 | 0 | 2833 |