《Soulseeker》 1 - Awakening Dawn breaks over a tranquil beach, pale light seeping across the horizon where sea meets sky. Gentle waves lap at the shore with hypnotic rhythm, each retreat pulling sand from beneath your splayed fingers. You open your eyes to a world washed in soft pastels¡ªpink-tinged clouds, pearl-gray skies, and sand the color of aged parchment. Yet something is wrong with how you perceive it all. The colors appear muted, as though viewed through clouded glass. The world seems drained of its vibrancy, hollow somehow. Like you. You lie half-submerged in shallow water, the tide slowly receding. The dawn''s growing light reveals your condition¡ªskin ashen and dry, cracking in places to reveal blackened tissue beneath. When you attempt to rise, your limbs refuse to cooperate. It''s as though you''ve forgotten how to move, your body an unfamiliar vessel you''re struggling to pilot. Joints creak like rusted hinges long unused, each motion requiring conscious effort where instinct should suffice. The struggle to stand sends tremors through your desiccated form. Water drips from tattered remnants of clothing you don''t recognize. There is no memory of how you came to be here, no recollection of what preceded this moment. Worse still, there is no memory of yourself¡ªno name, no past, no purpose. Only a gnawing emptiness where something vital should be. The beach stretches in both directions, curving gently to follow the coastline. To your left, it eventually meets a rocky promontory that juts into the sea like the prow of a great stone ship. To your right, the sand continues until it reaches the mouth of a small river that cuts through the landscape, emptying into the ocean. Beyond that river''s mouth, distantly silhouetted against the brightening sky, stands what appears to be a settlement¡ªor what remains of one. A few structures are visible, including what might once have been a lighthouse or watchtower, now partially collapsed. A dull glint catches your eye. Half-buried in the sand beside you lies what might generously be called a sword¡ªa rusted excuse for a blade, pitted and corroded by saltwater and time. The hilt''s wrapping has long since rotted away, leaving bare metal that would bite into living flesh. Your hand moves toward it, driven by some faint, buried instinct. Your fingers close awkwardly around the grip, the sensation alien and wrong. Though something whispers that you should know how to hold such a weapon, your body disagrees. The sword feels unwieldy, too heavy in some places and too light in others, balanced all wrong for your frame. After several clumsy attempts, you manage to stand fully erect, the decrepit sword dangling awkwardly from your grasp. You become aware of a presence nearby. A figure sits upon a large piece of driftwood several paces away¡ªa hunched crone wrapped in layered garments of faded blues and grays that mirror the sea and sky. Her face is partially concealed by a deep hood, but you can feel her gaze upon you. When your hollow eyes meet hers, she doesn''t flee as any sensible creature might upon seeing such a desiccated form as yours. Instead, she tilts her head, studying you with unsettling intensity. "Another one," her voice carries across the sand, a sound like shells rolling against one another that seems to echo from somewhere far away. "Curious." She continues to examine you, head tilted like a bird eyeing something shiny and unexpected. "So unremarkable, yet... remarkable. Hmm... The Mourning Gate lies inland. Follow the river." She pauses, almost to herself, "I wonder..." A disturbance in the dunes behind her draws both your attentions. Sand cascades downward as a figure emerges that might once have been human. Its limbs are unnaturally elongated, skin stretched tight over malformed bones. But it is the eyes that seize your attention¡ªblack, oozing sockets that leak a viscous ichor down hollow cheeks. If you spot this narrative on Amazon, know that it has been stolen. Report the violation. The crone disappears between one moment and the next, there and then simply gone, leaving only a depression in the driftwood. The creature lets out a broken, gurgling sound that might be a cry of hunger or pain, then lunges forward, moving with desperate purpose. Toward you. You try to raise the sword in defense, but your arm responds sluggishly, the motion uncoordinated. The rusted blade wavers in your grip as the thing closes the distance with alarming speed. Its grasping hands reach for you, fingers too long and too numerous, tipped with cracked yellow nails. Your first swing is wild, missing completely, the momentum spinning you half around. The creature seizes the advantage, crashing into you with surprising weight. Both of you tumble to the sand, the sword nearly slipping from your grasp. Panic¡ªan emotion that feels strangely detached¡ªcourses through you as bony fingers rake across your chest, tearing through rotted fabric into desiccated flesh beneath. There is pain, distant and muted, like an echo of what should be agony. The creature pins you, its black ichor dripping onto your face as it lowers its maw¡ªa lipless hole ringed with jagged fragments of teeth. You thrash beneath it, movements desperate and uncoordinated. Your left arm is trapped, but your right still clutches the rusted sword, now pressed awkwardly between your bodies. Something inside you recognizes this thing¡ªrecognizes what it is, if not who. It had been human once, before something tore away what made it so. Now it is hollow, empty, driven by base instinct alone. Like you. But not like you. Something is different. Lesser. More feral. As the creature''s teeth descend toward your throat, some buried reflex takes over. Not skill or training, just the primal drive to survive. You twist violently, creating just enough space to angle the blade. The creature''s own weight drives it down onto the rusted point. The impact jars your arm to the shoulder, but the sword holds, piercing through the thing''s chest. A strangled sound escapes its gaping maw. It thrashes once, twice, then goes still. Something extraordinary happens. From the wound blooms a small wisp of gray mist¡ªnot luminous or bright, but dull and tainted, barely visible in the morning light. Rather than dissipating into the air, the wisp is drawn to you. You have no control over this process, no way to resist as it flows into your chest like water finding the lowest point. With this tainted essence comes a flash¡ªnot a memory of your own, but something else: Fishing nets heavy with silver catch. Salt spray on the face. A woman''s voice calling a name¡ªThaddeus. The warm firelight of a cottage near the shore. The memory fractures, tainted by darkness. Pain. Hunger. Endless, maddening hunger. The vision fades as quickly as it came, leaving you gasping on the sand, the creature''s now-truly-lifeless body crushing you with its weight. With effort, you push it aside and rise once more to your feet, staring down at the empty husk. Whatever fragment of Thaddeus had remained is gone now, consumed by you in some inexplicable way. The tainted soul essence settles within your hollow form. Though small and corrupted, it nonetheless fills some infinitesimal part of your emptiness. Your movements feel marginally less alien, as though the absorbed essence brings with it some minor understanding of how to inhabit a body. You look toward the river mouth and the distant settlement beyond it. The Mourning Gate, the crone had said. A name that holds no meaning for you, yet it is the only direction you have in a world without context. Rusted sword in hand, you begin to walk along the shoreline toward the river. Your gait remains awkward, but each step comes slightly easier than the last. The sun continues its ascent, casting your long shadow before you on the sand¡ªa silhouette that seems somehow more substantial than your actual form. Somewhere in the back of your hollow mind, a new understanding forms¡ªrecognition that what you absorbed was merely a fragment of something... a soul, and a tainted one at that. Yet, with it, a piece of your own self came. Could there be more out there? What awaits you at the Mourning Gate? Who were you before this moment? And what did the crone mean when she wondered about you? The answers, if they exist at all, lie ahead in the settlement on the horizon, now gleaming faintly in the morning light. 2 - The Mourning Gate The tide recedes as you walk, revealing a shoreline littered with the secrets of the deep. Shells spiral in impossible geometries. Sea glass glints like fallen stars, polished smooth by time and salt. Occasionally, stranger things emerge from the wet sand¡ªfragments of carved stone bearing unfamiliar symbols, metal objects too corroded to identify, and once, a mask of tarnished silver with empty eye sockets that seem to follow your movement. The beach narrows as you approach the river mouth, eventually giving way to rocky terrain that forces you inland. The river itself flows with unnatural stillness, its surface unblemished by ripples despite the gentle breeze that combs the dunes. Its waters are not the expected blue or green, but instead a deep amber that captures the morning light like liquid honey. Within its depths, shadows move in ways that defy the current. As you follow the riverbank inland, the signs of former habitation grow more pronounced. Weathered pilings protrude from the water¡ªremnants of docks long since collapsed. Stone foundations emerge from the sand, marking where houses once stood. Rotted boats lie half-buried along the shore, their hulls split and gaping like the ribcages of massive beasts. Most curious are the shrines¡ªif shrines they are¡ªthat appear at irregular intervals along your route. Stacks of flat stones balanced with impossible precision, each crowned with a final stone bearing the same carved symbol: a perfect circle split by a jagged, lightning-like line. No offerings surround these monuments, no signs of recent visitation, yet they alone among the ruins seem untouched by decay. Twice more you encounter the shambling hollow ones. The first appears from inside a collapsed fisherman''s hut, crawling through a window frame with disjointed movements. The second emerges from behind one of the stone shrines, already lunging with desperate hunger. Each attacks with mindless ferocity, and you barely manage to drive them away with wild, desperate swings of your rusted blade. These hollow husks seem different from the creature on the beach¡ªemptier somehow, their movements more mechanical, their purpose more singular. When struck down, they simply collapse like puppets with cut strings. No essence emerges, no memories flow forth. They are truly empty vessels, devoid of even fragments. Your movements remain awkward and uncoordinated as you continue your journey, the rusted sword still an unfamiliar weight in your hand. Yet something drives you forward¡ªnot memory or purpose, but perhaps the simple need to discover what lies beyond the next bend in the river. The settlement grows larger on the horizon as you approach. What appeared from a distance to be a handful of structures reveals itself as a substantial village, though one that has clearly seen better days. Buildings of weathered stone and salt-bleached wood cluster around what must once have been a harbor, now partially collapsed and reclaimed by the amber river. The dominating feature is what you had taken for a lighthouse¡ªa cylindrical tower of dark stone that leans at a precarious angle, its upper third sheared away as if by some tremendous force. At the village''s edge, where the wider harbor narrows into the river proper, stands what can only be the Mourning Gate. Unlike the humble structures of the fishing village, this edifice speaks of a different era and purpose altogether. Two massive stone pillars flank the river, each easily five times the height of a man. They support a weathered stone lintel carved with scenes too eroded to decipher, though the circle-and-lightning motif appears prominently at its center. Between the pillars, spanning the river, a portcullis of black metal hangs partially raised¡ªnot enough to allow a boat passage, but sufficient for a person to duck beneath on foot, using the exposed riverbed at low tide. The narrative has been taken without authorization; if you see it on Amazon, report the incident. As you approach this ancient threshold, a figure emerges from the shadows beneath the archway. A hulking knight in full armor steps forward, each movement accompanied by the creak of metal and leather. The armor itself is a marvel of craftsmanship despite its weathered state¡ªinterlocking plates engraved with flowing script in a language you cannot comprehend, all tinged with verdigris and rust that somehow enhances rather than diminishes its grandeur. A tattered surcoat hangs from broad shoulders, the emblem upon it faded beyond recognition. In one gauntleted hand, the knight holds a massive halberd that stands taller than your entire form. The blade catches the morning light, revealing an edge that remains keen despite its age. The knight''s helm is equally impressive¡ªa full face covering with a narrow slit for vision, from which a dim amber light emanates rather than anything resembling eyes. You approach warily, rusted sword at the ready, though it seems a pitiful weapon compared to the knight''s imposing presence. To your surprise, the armored figure makes no move to attack. Instead, the knight leans casually on the halberd as if it were a walking staff rather than a deadly weapon. "Your soul is long lost like most of us," the Gatekeeper says, voice resonating with a hollow echo from within the helm. "You have no soul of your own, yet you are no Soulless. Tell me, what do you seek?" The question hangs in the air between you. What do you seek? How could you possibly answer when you have no memory, no identity to guide your purpose? You stare back at the knight, unable to form words even if you knew how to speak. Around you, the landscape seems to hold its breath. The amber river flows silently beneath the gate. Birds¡ªif birds they are, with their too-many wings and eyes like distant stars¡ªcircle overhead without sound. The village beyond the gate appears frozen in time, figures visible but unmoving, as if waiting for some signal to resume their hollow existences. The morning sun has climbed higher, casting the knight''s shadow long across the exposed riverbed. Within that shadow, strange patterns form and dissolve, like writing in a language too fluid to capture. The air smells of salt and metal and something deeper¡ªa scent like time itself, if time had fragrance. "It does not matter," the Gatekeeper continues after your prolonged silence, the amber light within the helm dimming slightly. "There''s little left in these lands to find. Faram''s Respite lies just North of the Gate. Other Soulless have ventured there, although do not expect a friendly welcome." The knight straightens, lifting the halberd from where it had rested against the ground. For a moment, you tense, expecting an attack at last. Instead, the armored figure turns to gaze out over the horizon, where distant mountains cut jagged edges against the sky. "My watch here has ended," the Gatekeeper says, a note of something like weariness or perhaps relief in that resonant voice. "I will head to Dawnsword Keep and find my new purpose. I hope you find yours." With that, the knight steps aside, clearing your path to the village beyond. No challenge, no combat, no soul to absorb¡ªjust passage granted and an enigmatic farewell. The Gatekeeper begins to walk away, following the riverbank in the opposite direction from which you came, armored footsteps leaving deep impressions in the damp earth. You stare after the departing knight, then turn toward the village. Ducking beneath the partially raised portcullis, you cross the threshold of the Mourning Gate. The air feels different on the other side¡ªheavier, charged with something that raises the fine hairs on what remains of your skin. The amber river seems to flow more slowly here, as if reluctant to pass beneath the ancient portal. As the shadow of the gate falls over you, you cannot help but wonder at the Gatekeeper''s words. Not Soulless, yet without a soul of your own. What does that make you? And what awaits in Faram''s Respite, where others like you¡ªor perhaps not like you at all¡ªhave gone before? The village opens before you, and with it, the next step in your journey to discover what manner of being you truly are. 3 - Farams Respite Beyond the Mourning Gate, the path widens into what might once have been a proper road. Cobblestones emerge occasionally from beneath layers of silt deposited by the amber river''s seasonal floods. At times, the stones form recognizable patterns¡ªwhorls and geometric designs that suggest this was once more than a simple thoroughfare. A processional route, perhaps, or a path with ritual significance now lost to time. The amber river continues alongside the road for a while before bending away to the east. Its departure reveals a landscape both beautiful and unsettling. Rolling hills dotted with twisted trees stretch to the north, their bark the pale blue-gray of a drowned corpse, their branches reaching skyward with an almost supplicating quality. Between them lie fields where crops once grew, now host to knee-high grasses the color of tarnished silver. These grasses move in the breeze with unusual synchronicity, as though they share a single consciousness. The air here smells different¡ªless of salt, more of some indefinable spice that prickles the senses. Occasionally, motes of light drift past, hovering momentarily before continuing on unknown journeys. They resemble fireflies, but their glow is steadier, their movement more purposeful. As you crest a final hill, Faram''s Respite spreads before you. The village occupies a shallow valley, cradled within the protective embrace of the surrounding hills. From this vantage point, it appears almost picturesque¡ªsimple structures arranged in rough concentric circles around a central square. A stream, perhaps a tributary of the amber river, cuts through the western edge of the settlement, powering what might once have been a mill. But as you draw closer, the village''s true nature reveals itself. The buildings, while largely intact, show signs of the same decay that marks everything in this land. Roofs sag inward. Walls lean at concerning angles. Windows stare like vacant eyes, glass long since shattered or fallen away. And moving through these hollow structures are hollow beings. They shamble through the streets and open spaces of Faram''s Respite, going through motions that mimic daily tasks with eerie emptiness. A figure sweeps endlessly at a doorstep with a broomless handle. Another stirs nothing in a cauldron over a cold hearth. Two more carry a non-existent burden between them, adjusting their gait to accommodate a weight that isn''t there. The genuine version of this novel can be found on another site. Support the author by reading it there. Most disturbing is their armament. Unlike the mindless husks you encountered on the beach and along the river, these hollow ones carry weapons. Old and rusted implements¡ªaxes with splintered handles, spears with pitted heads, swords notched and dulled by time¡ªyet deadly enough in their simple purpose. The weapons hang loose in their grips as they perform their pantomimes of life, but even in their mindlessness, there is the suggestion of readiness, of dormant purpose that might awaken with the proper stimulus. You remain at the outskirts, observing from the shelter of a lightning-struck tree. From here, you can see the central square more clearly. At its heart stands what might have been a well or fountain, now dry and partially collapsed. Around it, more hollow ones move in their purposeless routines, some armed, others simply lost in endless repetition. Then you notice the creature. It moves through the square with ponderous deliberation, a massive presence that the hollow ones give wide berth to, altering their mindless paths to avoid its approach. Covered in matted fur that has grown in patches of deep brown and sickly gray, it stands nearly twice your height when rearing onto its hind legs. Its form suggests it might once have been ursine, though now it seems a grotesque parody of such. One foreleg is significantly larger than the other, ending in claws that drag furrows in the earth. Its head is misshapen, with one side expanded into a bulbous growth from which multiple eyes blink independently. A sound emanates from it continuously¡ªnot a growl or roar, but a low, mournful humming that vibrates through the ground beneath your feet. The hollow ones clearly fear this abomination, scuttling away whenever it approaches, temporarily abandoning their endless tasks before resuming them at a safe distance. All except for one. At the edge of the square sits a figure who seems out of place among the mindless husks¡ªa woman wrapped in layered garments of faded blues and grays. Though her face is partially concealed by a deep hood, something in her posture and proportion strikes you as familiar. The crone from the beach, or someone remarkably similar. As the massive creature lumbers past her seated form, she shows no fear. Instead, she raises a gnarled hand and strokes the matted fur of its flank when it comes within reach. The beast pauses at her touch, the multiple eyes on its malformed head blinking in sequence rather than unison. The humming changes pitch briefly before it continues its ponderous circuit of the square. From your vantage point, you scan the village for possible routes. To the west, near the defunct mill, the buildings are more scattered, offering a path that might allow you to skirt the main settlement. To the east, a narrow alley between leaning structures could provide a more direct route through the village. And straight ahead lies the central square itself, where the woman sits near the dry fountain, occasionally acknowledging the misshapen beast with her touch. The sun has reached its zenith, casting few shadows to conceal your approach. Soon you must decide how to proceed. The hollow ones continue their mimicry of life, weapons hanging from lifeless grips¡ªdormant for now, but for how long? The massive creature circles the square in its endless patrol, humming its sorrowful tune. And the woman waits, seemingly aware in a way the husks are not, perhaps even expectant. Faram''s Respite lies before you, a village of hollow purpose guarded by armed emptiness. 4: The Woman at the Fountain You choose the direct approach. There is little point in stealth when your very existence feels like an intrusion in this hollow world. The rusted sword in your hand has begun to feel less awkward in your grip. Though still unbalanced and pitted with age, there''s a nascent familiarity to its weight¡ªa whisper from muscle memory suggesting you once knew what it meant to hold such a weapon Stepping from the shelter of the lightning-struck tree, you begin walking down the gentle slope toward the central square of Faram''s Respite. The descent feels unnervingly exposed. Each footfall crunches against dried grass that seems to shiver away from your touch. The air grows thick with tension¡ªa stillness that precedes violence rather than peace. The first hollow husk notices you before you''re halfway down the hill. It freezes mid-motion¡ªarms outstretched in the act of hanging invisible laundry on a line that isn''t there. Its head swivels with a sickening crack of dried tendons, empty sockets fixing on your approach. A sound escapes it¡ªnot quite a moan, not quite a call¡ªsomething between warning and recognition. The noise ripples across Faram''s Respite. One by one, the hollow husks cease their meaningless routines. Weapons that had hung loosely from lifeless fingers now tighten in their grip. A hooded figure near the edge of the square raises a corroded axe, its edge catching the midday light with dull menace. Another tests the point of a spear against its own palm, puncturing the desiccated flesh without reaction, black ichor seeping from the wound. Yet they do not advance. Their collective attention feels like a physical weight, dozens of empty gazes pressing against your hollow chest. The air vibrates with unspent violence, like the moment between lightning and thunder. As you enter the square proper, the cobblestones beneath your feet tell stories of former grandeur. Once-intricate patterns of red and gray stone form whorls that might have depicted legends or histories, now worn nearly smooth by time and the endless shuffling of hollow feet. Fragments of colored glass crunch beneath your steps¡ªremnants of lanterns or windows that once adorned the buildings surrounding the square. These structures loom like silent witnesses to your intrusion. To your left, what might have been a meetinghouse stands with its roof partially collapsed, exposing interior beams that reach toward the sky like supplicating fingers. Opposite it, a row of smaller dwellings leans against one another for support, their doors hanging from leather hinges stiffened by age. Their windows¡ªthose that retain any glass at all¡ªreflect the dull light in murky, distorted patterns. The hollow husks part before you, stepping back with mechanical precision to create an emptiness around your path. You notice details about them now that were invisible from a distance. Some retain scraps of individuality¡ªa necklace of shells around a neck too withered to support it properly; a ring embedded in a finger that has shrunk away, leaving the metal band loose but unable to slip past the knuckle; a patch of colored cloth sewn onto a sleeve with stitches so precise they could only have been made by living hands motivated by pride in their work. The weapons they clutch speak equally of the village''s former life. These are not implements of war but tools adapted to violence¡ªfishing spears and carpentry axes, kitchen knives bound to poles, and in one case, what appears to be a ceremonial staff topped with shells and stones that could crack a skull with equal efficiency as it once tapped rhythm for forgotten rituals. A hollow husk that might once have been a child steps partially into your path, head cocked at an impossible angle, a small fishing knife clutched in its tiny hand. For a breathless moment, it seems it might attack¡ªthen another husk, taller and broader, gently pulls it back into the widening circle. A parent''s instinct preserved beyond death and emptiness. The smell of the village envelops you now¡ªsalt and decay predominate, but beneath them lies traces of what once was: smoke from hearths long cold, herbs that once hung to dry under eaves, the ghost of meals prepared and shared in community. Petrichor rises from the cobblestones, suggesting recent rain, though the sky above holds no clouds, only an unrelenting blue that seems to press down upon the village like the lid of a tomb. The massive, mutated creature notices your presence as you cross the midpoint of the square. You see it fully now¡ªa grotesque parody of what might once have been a bear. Its fur grows in patches of deep brown and sickly gray, exposing skin beneath that pulses with something that isn''t quite blood. When it rears onto its hind legs, it towers to nearly twice your height, blocking the sun and casting you in momentary shadow. The misshapen head swivels to focus on you, the bulbous growth on one side containing multiple eyes that blink in disquieting patterns, never all at once, never in any recognizable sequence. They range in size and color¡ªsome human-like, others elongated or round like those of different creatures, as though the beast had absorbed parts of everything it had ever killed. A growl builds deep in its chest, rising in pitch until it becomes almost tangible in the air between you. The sound reverberates through the cobblestones beneath your feet, sending minute vibrations up through your hollow legs. One massive forepaw¡ªthe grotesquely enlarged one with claws like curved daggers¡ªswipes at the air, creating a whistle as it cuts through the space between you. The claws leave faint traces in the air, momentary distortions like heat rising from sun-baked stone. The smell of the creature reaches you¡ªmusk and rot and something metallic, like blood left too long in the sun. Its breath, visible in the air despite the day''s warmth, carries the scent of meat long past turning. Yet beneath these repulsions lies something almost sweet, a fragrance like honey or overripe fruit that makes your hollow form react with instinctive wariness. Yet for all its threatening display, the creature makes no move to approach. Like the hollow husks, it seems content to merely observe, though with far greater awareness and evident displeasure. The growl continues, a constant rumbling backdrop to your journey across the square. Its multiple eyes track your every movement, pupils dilating and contracting in asymmetrical patterns. The dry fountain at the center of the square reveals itself as a work of considerable craftsmanship now fallen to ruin. Once-white marble has yellowed and cracked, but still shows traces of intricate carvings¡ªsea creatures both familiar and fantastical twining around its base, water-bearers with pitchers positioned around its rim, their faces worn almost featureless by time and elements. At its center stands a column that might have once supported a higher basin, now broken halfway up, its jagged edge pointing accusingly at the sky. The woman sits exactly as you observed from afar¡ªperched on the edge of the fountain, wrapped in layered garments of faded blues and grays. Her hooded face remains turned toward the ground as you approach, only lifting when you stand before her, close enough to see the shadow beneath the hood. The air around her seems different¡ªclearer somehow, as though the decay afflicting everything else in this broken world keeps a respectful distance. If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. What happens next defies explanation. The face that emerges as she raises her head is not the weathered visage of the crone you glimpsed on the beach. Instead, you find yourself looking at a woman of extraordinary beauty, youthful features framed by hair the color of polished copper that cascades past her shoulders in waves that catch the midday light with metallic brilliance. Her eyes shift color as you watch¡ªfrom amber to violet to a blue deeper than any sky this broken world has seen in an age, the transitions fluid like ink diffusing through water. Her skin is flawless, with a luminescence that suggests she''s lit from within. Her lips, full and curved in a smile that suggests both amusement and appraisal, are the deep red of the last autumn leaf before winter claims the world. "Bold," she says, her voice a soft whisper that somehow carries clearly despite its quietness, as though the words form directly in your mind rather than crossing the air between you. "Most would skirt the edges, hiding from what they don''t understand." She gestures at the circle of hollow husks still frozen in their observation of you, weapons held in abeyance. "They recognize something familiar in you, yet foreign. It confuses them." Her gaze travels over your form, lingering on your chest where the tainted soul fragment resides. "I confess, it confuses me as well." She rises from her seat at the fountain''s edge, her movements fluid and graceful, reminiscent of water flowing over stones. Her height becomes apparent as she stands¡ªtaller than you by at least a head, adding to her imposing presence. The layered garments that had appeared as tattered rags now seem to shimmer with subtle patterns that evade direct observation¡ªpresent when glimpsed from the corner of your eye, vanishing when looked at directly. The fabric itself seems to shift between states¡ªsometimes appearing as woven cloth, sometimes as layers of mist given temporary form. "Impressive restraint," she says, directing this comment not to you but to the massive creature that continues its warning growl. At her words, the sound diminishes slightly, though the beast remains alert, multiple eyes blinking in unsettling asynchrony. She extends one hand toward the creature, fingers splayed, and though she stands nowhere near it, the beast responds as though to a touch, the bulbous growth containing its many eyes turning slightly into an invisible caress. She circles you slowly, examining your hollow form from all angles. Her footsteps make no sound on the cobblestones, though the hem of her garment whispers against the ground, disturbing small fragments of stone and glass that skitter away like frightened insects. The air around her carries a scent impossible to place¡ªsomething like petals crushed in the palm, or the moment before rain falls on parched earth, or the memory of smoke from a fire that provided comfort on a cold night. "How curious you are," she muses. "A Soulless, by all appearances. Yet..." She stops before you, raising one delicate hand to hover inches from your chest. Heat emanates from her palm, warmth that penetrates the cold emptiness of your hollow form. "There is a fragment within you. Small. Tainted. But undeniably there." Her eyes narrow slightly, the color shifting again to something like burnished gold streaked with threads of silver. "That should not be possible. A Soulless is, by definition, without a soul. That is their nature, their purpose. An empty vessel waiting to be filled." The woman lowers her hand, head tilting slightly as she continues to study you. A strand of copper hair falls across her face, and she tucks it behind an ear with a gesture so human it seems out of place in this hollow world. "Yet you have begun filling yourself. However accidentally, however marginally, you have changed what you are." A smile touches her lips again, revealing teeth that seem too perfect, too white. "Or perhaps revealed what you truly are?" Around you, the hollow husks have begun to move again, resuming their pointless routines, though many still pause occasionally to stare in your direction. Their weapons have lowered but remain in hand, a latent threat held in abeyance. The massive creature has settled back onto all fours, the growl faded to a low, continuous hum that vibrates through the cobblestones. It watches you with evident wariness but no immediate aggression, massive head swaying slightly as if keeping time to music only it can hear. "You don''t speak," the woman observes, her whispered voice carrying the cadence of leaves rustling in a gentle breeze. "Cannot, or will not? No matter. Words are rarely as honest as actions anyway." She gestures toward the dry fountain, the movement leaving a momentary trail of light in the air like the afterimage of a flame. "Sit with me. Rest, if rest is something you require." You remain standing, uncertain. The rusted sword hangs at your side, suddenly seeming a pitiful thing compared to the unknown power this being clearly possesses. This transformation from crone to youthful beauty, this recognition of the soul fragment within you¡ªnone of it aligns with the limited understanding you''ve gained since awakening on the beach. Is this the same being who pointed you toward the Mourning Gate? If so, why the deception? If not, what connection exists between them? The village around you has taken on an unnatural stillness, as though Faram''s Respite itself holds its breath to witness this encounter. Dust motes hang suspended in the slanting afternoon light. The shadows of buildings stretch across the square, their edges unnaturally sharp and dark against the weathered cobblestones. A distant wind chime formed of shells and hollow bones sounds a discordant note from somewhere beyond your sight, its music carried on air that doesn''t seem to move. The woman watches your hesitation with evident interest, a finger tracing patterns on the cracked marble of the fountain''s edge. Where she touches, the stone momentarily regains its original luster before fading back to decay when her finger moves on. "Caution. Another trait uncommon in the truly Soulless." She settles back onto the fountain''s edge, arranging her shimmering garments around her with the precision of someone setting a stage for an important performance. "Peculiar. I wonder..." she ponders, her gaze fixed on your chest where the tiny soul fragment resides. Her eyes narrow, and for a moment, it seems she can see directly through your hollow form to the tainted gray wisp that constitutes your only possession of significance. "Could you be a Soulseeker?" The term hangs in the air, undefined yet somehow significant, vibrating with potential meaning like a struck bell whose sound lingers long after the impact. She seems to reach some private conclusion, nodding slightly to herself. A smile forms on her perfect lips, not reaching her color-shifting eyes that have now settled into a deep violet ringed with gold. "I have a task for you. Do this, and I may be able to tell you more, oh Soulless." Her eyes meet yours, the violet deepening to something approaching black, yet still luminous, like the night sky holding distant stars. "But first, tell me. What are you afraid of?" You remain silent¡ªunable or unwilling to form words, even if you knew the answer to such a profound question. How could you articulate fear when you have no context for safety? How could you name what you dread when you have no foundation for desire? The woman smiles, the expression both gentle and knowing, like a parent watching a child struggle with a puzzle whose solution is inevitable but must be reached independently. "Don''t worry, I don''t need to hear the words to know the answer." Her voice drops even lower, becoming almost inaudible, yet somehow clearer than before. "The emptiness speaks loudly enough." The question lingers in the air between you, laden with significance beyond its simple words. Around you, Faram''s Respite continues its hollow existence¡ªmindless husks performing meaningless tasks, weapons hanging from lifeless grips yet ready to rise at some unseen signal. The mutated guardian watches with its multiple mismatched eyes, its hum a constant reminder of malformation and pain given physical form. And before you sits this enigmatic woman with a task she has yet to reveal, her beauty as unsettling as it is perfect, her knowledge of your nature more complete than your own. What indeed are you afraid of, in a world where you have no memory, no identity, and only the barest fragment of a soul to call your own? Chapter 5 - The Gorlath Forest Stolen content warning: this content belongs on Royal Road. Report any occurrences. Chapter 6 - The Other # Chapter 6: The Other You release your grip on the sword''s hilt, letting your hand fall to your side in a gesture of peace. The weapon thrums against your hip, its amber stone pulsing with what feels almost like disapproval, but you ignore it. Instead of drawing steel, you step forward and lower yourself to sit across the fire from the cloaked figure. The flames between you dance with unnatural vigor, casting shifting patterns of light and shadow across the clearing. Though the fire appears ordinary, it consumes no wood. The branches beneath it remain uncharred, as if the flames feed on something other than matter. Its warmth reaches you, but it''s a hollow sensation, like the memory of comfort rather than comfort itself. For long moments, silence reigns. The forest around you grows quieter, as if holding its breath to witness this meeting of two beings that should not exist. Even the strange hair-like filaments on the surrounding trees cease their constant motion, hanging perfectly still in the windless night. ?I told you to go away,? the other Soulseeker says finally, his voice turning to a low grumble that resonates in the clearing like distant thunder. ?There is nothing for you here. You are better off not remembering.? You remain silent, watching the cloaked figure through the wavering heat of the fire. The hood remains drawn forward, concealing whatever lies beneath, but occasional gleams of reflected firelight suggest eyes watching you with equal intensity. Your continued presence and silence appear to agitate the figure. The cloak shifts more frequently now, not just with the suggestion of shivering but with restless, almost angry movement. ?No? Fine.? A sigh escapes from beneath the hood, carrying the scent of decay and something metallic, like old blood. ?I will do you the favor.? The movement is so swift you almost miss it. One moment the figure sits hunched by the fire, the next his arm extends to his side, reaching for something lying just beyond the firelight''s reach. What emerges in his grip sends a shock of recognition through your hollow form: A sword of impossible dimensions, its length easily matching your entire height. The blade is broad and notched, bearing the marks of countless battles. Unlike your own weapon with its amber stone, this blade is simple in design without ornaments. A weapon made for destruction, and nothing else. The Other rises in a single fluid motion that belies his previous hunched posture. As he stands to his full height, the oversized cloak falls away, revealing the true nature of what you face. The other Soulseeker towers above you, standing nearly twice your height. His hollow form is broader, more substantial than yours, as though the corrupted souls he''s consumed have granted him physical mass. What little can be seen of his flesh beneath tattered remnants of armor appears desiccated like your own, but mottled with patches of oily blackness that shift and swirl beneath the surface. Most shocking is his left arm. What should be his left arm. From the elbow down extends not a hand or even a recognizable limb, but a massive claw that seems to belong to some great predatory monster. Each talon is as long as your forearm, curved and serrated along one edge, their surface the same shifting black as the patches on his skin. The claw flexes as you watch, talons spreading wide before clicking back together with a sound like blades being sharpened. ?You should have listened,? he says, voice clearer now that he stands at his full height, no longer muffled by the hood that has fallen back. His face remains mostly in shadow, but you catch glimpses of a hollow visage not unlike your own, save for the eyes. Black voids that swallow the light from the campfire. The enormous sword comes up in a two-handed grip, the claw somehow functioning in perfect concert with his intact right hand. ?She sent you, didn''t she? The one who calls herself Moira.? He spits the name like a curse. ?Always sending others to do what she cannot. Always watching.? Without further warning, he attacks. The massive sword descends in an overhead arc that would cleave you in two if it connected. You roll aside at the last possible moment, feeling the displacement of air as the blade buries itself in the ground where you had been sitting. The impact sends tremors through the clearing, causing the strange fire to flare higher with a roar. Your own sword is in your hand now, drawn in a motion too smooth to be conscious. The amber stone in its pommel blazes with golden light, pushing back the shadows that seem to gather around your opponent. He wrenches his blade free from the earth with a snarl, leaving a gash in the forest floor that seeps the same cloudy fluid you''ve seen from the mushroom entities. ?Tainted,? he says. ?I shall cleanse you.? He circles right, forcing you to move around the fire. His footsteps leave momentary impressions of darkness on the ground, as if his very presence corrupts the earth beneath him. The enormous sword should slow him, yet he wields it with terrible ease, keeping its point trained on you as he moves. ?We share fates,? he continues, voice almost conversational despite the tension crackling between you. ?Empty. Purposeless.? He lunges suddenly, the massive blade sweeping horizontally at waist height. You leap backwards, feeling the sword''s passage displace the air inches from your hollow form. Before you can regain your balance, he follows with a backhanded return stroke. This time you''re forced to parry, your own blade catching his at an angle that deflects most of the force. Even so, the impact sends shockwaves up your arm. The strength behind his blow is immense, fueled by whatever corrupted essence he''s accumulated. Your feet slide backwards through the soil of the clearing, leaving twin furrows as you struggle to maintain your stance. ?You move well,? he acknowledges, pressing his advantage with a series of lightning-fast strikes that force you into a desperate defense. ?The fragment you carry¡ªa warrior''s soul? A dancer''s? No matter. It won''t be enough.? The monstrous claw that serves as his left hand suddenly detaches from the sword''s hilt, lashing out in a separate attack while the blade continues its assault. The unexpected tactic catches you off-guard. Though you evade the sword, one talon scores a line across your shoulder, tearing through desiccated flesh with ease. No blood flows from the wound¡ªhollow beings have none to shed¡ªbut something else emerges: a faint gray mist, the tainted soul fragment briefly destabilized by the corruption in his touch. You stagger back, momentarily disoriented as the fragment struggles to remain integrated with your hollow form. ?Pitiful,? he hisses, black eyes furrowing at the sight of the exposed fragment. He presses forward with renewed vigor, each strike of his massive blade leaving trails of darkness in the air that linger momentarily before fading. The clearing becomes a deadly arena, the strange fire at its center flaring with each clash of your blades. The surrounding trees bend inward, their hair-like filaments reaching toward the combat as if drawn by the energy being exchanged. The forest itself seems to be feeding on your struggle, growing more vibrant and present with each passing moment. You find yourself driven back to the edge of the clearing, your hollow form pressed against the twisted trunk of a particularly massive tree. The other Soulseeker towers before you, his enormous blade raised for what appears to be a finishing blow. ?Your journey ends here,? he declares, the black mist from his eyes now flowing freely, creating a nimbus of darkness around his head. ?Another failed experiment of that woman.? As the blade descends, something shifts within you. The tainted soul fragment in your chest pulses once, strongly, and with it comes not a memory but an instinct, a flash of muscle memory so powerful it momentarily takes control of your hollow form. Instead of attempting to parry the crushing blow, you drop and roll forward, passing beneath the arc of his swing and inside his guard. The massive sword embeds itself in the tree behind where you stood, momentarily trapped in the ancient wood. Your smaller, lighter blade finds an opening, slipping between the plates of his tattered armor to pierce what would be the heart in a living being. The amber stone in your sword''s pommel flares with brilliant golden light as the blade sinks deep. The other Soulseeker freezes, eyes widening in what might be shock or recognition. His claw spasms once, talons closing on empty air, before his hollow form shudders from head to toe. Ensure your favorite authors get the support they deserve. Read this novel on Royal Road. ?Impossible,? he whispers, voice suddenly diminished. ?You''re nothing... maybe... no... You should have gone.? You withdraw your blade with a single smooth motion. Rather than cloudy fluid or ichor, what emerges from the wound is pure darkness¡ªa stream of black mist that carries within it flashes of imagery too quick to comprehend. Faces contorted in agony. Landscapes burning. Acts of violence and despair played out in fragmentary glimpses. The corrupted souls he''s consumed in all his Soulless existence are escaping through the wound your blade has opened, their essence destabilized by whatever power resides in your sword. The stream of darkness thickens, pouring from the hole in his chest in increasing volume, pooling on the ground at his feet where it writhes like something alive and in terrible pain. His enormous sword falls from nerveless fingers, embedding itself point-first in the forest floor. The monstrous claw that served as his left hand begins to shrink and wither, the talons retracting into fingers that appear almost human before desiccating into hollow bones. ?Take it,? he whispers, his voice fading as the darkness continues to pour from him. ?You''ll need them.? His hollow form collapses to its knees before you, diminishing in size as the corrupted souls continue to escape. What began as a towering figure now kneels at barely your own height, the intimidating bulk reduced to something frail and empty. His voice fails as the last of the darkness streams from the wound. What remains is a hollow husk not unlike the mindless ones you''ve encountered since awakening on the beach. It topples sideways by the fire, as empty and purposeless as discarded clothing. The darkness that has pooled on the forest floor begins to move with purpose of its own, flowing together into a roiling mass of corrupted soul essence. Within it, you catch countless fragmentary glimpses: Memories, identities, experiences, all tainted by the black corruption that binds them together. The mass pulses, expands, contracts, like something breathing or perhaps struggling to maintain cohesion. Your sword, still in hand, responds to the corrupted essence. The amber stone dims and brightens in an irregular rhythm, as if uncertain. The blade itself seems to tremble slightly in your grip, either drawing you toward the pool of darkness or warning you away¡ªit''s impossible to tell which. The fire at the clearing''s center burns lower now, its unnatural vigor fading with the death of the other Soulseeker. In its diminished light, the corrupted soul essence appears even darker, a hole in reality that promises power but threatens to consume whatever touches it. You stand at another crossroads. The corrupted souls lie before you, temporarily destabilized but already beginning to regain cohesion. You could absorb them as the other Soulseeker did, taking their power for your own. Such strength might be necessary for whatever lies ahead, whatever purpose fate has in store for you. Or you could leave them, refusing to taint yourself with their corruption, maintaining whatever fragile integrity your hollow form possesses with its single, tainted fragment. The choice is yours alone, with no Moira present to guide or manipulate your decision. What manner of Soulseeker will you become?