《Archvel - The Necromancer》 Chapter 1 - Necromancer
| "Archvel Detriment" "Stage 1: Necromancer Apprentice" "Magic 2.5" "Physical Power 1.1" Spells "Raise Skeleton Stage 1 (able to conjure three skeletons) "Decay Bolt (able to shoot up a dark energy filled with decay in the form of a bolt) Passive Ability "Night Eyes (all necromancer apprentices have the ability to see better in the dark around %30 to %40). |
| "Archvel Detriment" You might be reading a pirated copy. Look for the official release to support the author. "Stage 2: Necromancer Apprentice (Level 2)" "Magic 3.1" "Physical Power: 1.4" Spells "Raise Skeleton Stage 1 (The user is able to conjure three skeletons) "Decay Bolt (The user is able to shoot up a dark energy filled with decay in the form of a bolt). Passive Ability "Night Eyes (all necromancer apprentices have the ability to see better in the dark around %30 to %40). |
| "The user can choose one reward for one level up and will gain one "ST Point."ST Points can be used to increase spell stage, magic attribute, and physical power attribute." "Level Up Reward" "Ancient Language Mastery" (can read all languages and speak them effectively) "Dark Energy Bolt" (create a dark energy bolt, similar to the decay bolt spell but more powerful; the effect of decay is not present in this spell.) |
| Shadowholm, Nightshade, Dark Queen Citadel Darksteel Lord City Obsidian Keep: |
| Luminaire: Celestia Radiant Grove: Seraph''s Haven Solstice Reach |
| "Scorpion Deer" "Level Two: Magical Creature" "No Magical Power" "Physical Power: 2.5" "Special Ability" "Poisonous Tail" "Tail Whip" |
| "Archvel Detriment" "Stage 2: Necromancer Apprentice. "Magic 3.7" "Physical Power: 1.7" Spells "Raise Skeleton Stage 1 (able to conjure three skeletons) (Conjured skeletons, even at level one, count as "sentinels" or "skeleton sentinels" due to the fact that they are created purely from the magic power of the mage." "Decay Bolt (able to shoot up a dark energy filled with decay in the form of a bolt) "Dark Burst (Launch a blast of dark magical energy.) Passive Ability "Night Eyes (all necromancer apprentices have the ability to see better in the dark around %30 to %40). |
| Moon Bear Level Two Magical Creature STR - 5.6 Magical Power 2.0 Abilities Moon Beam Level 2: Cast a moonlight beam into the target, freezing it. Children of the Moon Level 1 (when in the nighttime, all powers increase by 15%) |
"Archvel Detriment" "Stage 3: Necromancer Apprentice (Level 3)" "Magic: 5.1" "Physical Power: 3.4" Spells "Raise Skeleton Level 2 (conjure three skeletons from the underground). (Sentinel)The tale has been stolen; if detected on Amazon, report the violation. "Decay Bolt (able to shoot up a dark energy filled with decay in the form of a bolt) "Dark Burst" "Predatory Eyes" Passive Ability "Night Eyes (all necromancer apprentices have the ability to see better in the dark around %30 to %40). "Ancient Language Mastery" "Human Body Mastery Level 1" "Death Investigation Level 1" |
| Ding ! |
| "The user can choose one reward from three choices." |
"Reward 1" "New Abilty" "Dark Aura" "Conjure a dark energy aura around the user that harms others who do not have dark energy inside of them." "Note: Dark mages and dark element creatures will have immunity against this spell." "Reward 2" "Conjure Skeleton, Level 2" "The user will be able to conjure six skeleton sentinels using his necromancy magic instead of three." "Reward 3" "Dark Energy Burst" "The user will use his hand to condense dark energy and use it against his enemies by bursting it out." "A higher version of Dark Burst is not recommended as the user has similar abilities." |
"Archvel Detriment" "Stage 3: Necromancer Apprentice (Level 3)" "Magic: 5.2" "Physical Power: 3.5" Spells "Conjure Skeleton Level 2 (Conjure six skeletons from the underground; the power of each skeleton increased by %15, and the defensive power of each skeleton increased by %15)." "Decay Bolt (able to shoot up a dark energy filled with decay in the form of a bolt) "Dark Burst" "Predatory Eyes" Passive Ability "Night Eyes (all necromancer apprentices have the ability to see better in the dark around %30 to %40). "Ancient Language Mastery" "Human Body Mastery Level 1" "Death Investigation Level 1" |
| "Archvel Detriment" "Stage 4: Necromancer (Level 4)" "Magic: 8.2" "Physical Power: 5.5" Spells "Conjure Skeleton Level 3 (Conjure six skeletons from the underground; the power of each skeleton increased by 15%, and the defensive power of each skeleton increased by 15%.)" "Decay Bolt¡± "Dark Burst" "Predatory Eyes" Passive Ability "Night Eyes (all necromancers have the ability to see better in the dark, around 50% to 70%) "Basic Dark Magic Rune Understanding, Level 1" "Basic Dark Magic Protection (Resistance against all magic spells is 10% and 20% against light magic spells)" "Ancient Language Mastery" "Human Body Mastery Level 1" "Death Investigation Level 1" "Cleaning Level 3" |
| "Archvel Detriment" "Stage 5: Necromancer (Level 5)" "Magic: 10.7" "Physical Power: 23.5" - Spells - "Conjure Skeleton Level 3 (Conjure six skeletons from the underground; the power of each skeleton increased by 15%, and the defensive power of each skeleton increased by 15%)." "Decay Bolt (able to shoot up a dark energy filled with decay in the form of a bolt) "Dark Burst"Love what you''re reading? Discover and support the author on the platform they originally published on. "Predatory Eyes" - Passive Abilities - ¡°Northdeath Body ( ¡°The Giant¡± (All physical capabilites are increased.) "Night Eyes (all necromancers have the ability to see better in the dark, around 50% to 70%) "Basic Dark Magic Rune Understanding, Level 2" "Basic Dark Magic Protection (Resistance against all magic spells is 10% and 20% against light magic spells)" "Ancient Language Mastery" "Human Body Mastery Level 2" "Death Investigation Level 2" "Cleaning Level 3" "Skeleton Creation, Level 2" |