《System In The Apocalypse》
Disclaimer
Disclaimer
This story contains graphic depictions of body horror, identity loss, psychological distress, and eldritch transformations. Readers sensitive to grotesque alterations, loss of autonomy, and the blurring of human identity may find certain passages unsettling.
Additionally, this story includes themes of animal and human sacrifice, cannibalism, extreme violence, and war-driven atrocities, including the killing of innocents and manipulation. It also contains explicit sexual content, sex-based manipulation, and depictions of racism, sexism, and various forms of brutality.
The word count for this story will range between 1,000 and 3,000 words per chapter. Expect occasional humor regarding various issues as I explore my interpretation of human breakdown. The quality of the narrative is expected to improve with each chapter, comment, and review.
If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it.
This is not your typical apocalypse novel. There won¡¯t be a clich¨¦d protagonist who mindlessly discusses feminism while indiscriminately killing others (though he will kill, but for specific reasons).
This story will include:
- Strategy RPG elements
- A structured yet nonspecific system
- Slight magic
- No overpowered protagonist from the start
- A unique approach to cultivation
- No monsters emerging from gates, the ground, or mechanical hybrids¡ªthough the latter may change later
The government does not simply collapse in the background; rather, it serves as the antagonist, reflecting my perspective on the breakdown of realism. The main character begins as aloof yet intelligent before he eventually breaks. While he will kill, that comes much later.
This story does not solely focus on the main character; multiple perspectives will be explored, and seemingly separate narratives will gradually intertwine.
If anything is unclear, feel free to comment, and I will clarify. I appreciate your patience, as my updates may be slow¡ªI take time to review my work. This is my first novel, and I¡¯m writing to improve, so I welcome feedback on any mistakes I make.
System Analytics
System Overview & Major Individuals
In this post-apocalyptic world, 10,000,000 individuals across eight continents have received a strategic-based system granted by the Organizers via a roulette selection. This system allows them to:
- Install Extensions ¨C Enhancing their abilities and fortifications.
- Synthesize Weapons ¨C Crafting advanced tools and armaments.
- Create Kingdoms & Fortresses ¨C Establishing dominions by devouring existing infrastructure.
- Devour Materials ¨C Breaking down buildings into sub-particles for immediate use (e.g., metals, wood, cement).
- Bury Zombie Corpses ¨C A necessary step to prevent further contamination.
Zombies have the ability to infect and mutate animals, making them grow faster, become more toxic, and deadlier.
System Progression & Leveling
Users can level up by:
- Devouring the systems of other users.
- Fusing their fortresses with those of other system users.
The leveling system follows exponential growth, requiring double the resources at each stage:
- LVL 1 = 100 A-sol
- LVL 2 = 200 A-sol
- LVL 3 = 400 A-sol
- LVL 4 = 800 A-sol
Zombies follow a similar progression sequence, but at lower values:
- Rank 1 Zombie = 10 Sol
- Rank 2 Zombie = 20 Sol
- Rank 3 Zombie = 30 Sol
- Rank 4 Zombie = 40 Sol
To devour infrastructure faster, users must collapse buildings first. Otherwise, careful deconstruction takes 50x longer to avoid damaging external structures.
When devouring a building, materials are separated into sub-particles, such as:
- Metals (sorted by type and alloys)
- Wood (categorized by species and density)
- Cement, Clay, and Blocks
- Other building materials
MC¡¯s System & Harem Mechanics
The MC, a campus student, has a unique system that allows him to gain harem members, servants, and workers through copulation. This is because his system requires strategic thinking and the formation of subfactions.
- His smartest companion is his girlfriend, who helps him navigate the system''s complexities.
- Within the first hundred chapters, most of the surviving women who didn¡¯t die from sickness became part of his harem¡ªexcluding those who were fat or unattractive.
Major Individuals with the System
Among the 10,000,000 system users, some individuals hold significant influence:
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- The Archbishop of the Church ¨C A religious leader commanding a vast following.
- The Temple Head of the East ¨C A spiritual authority overseeing the region¡¯s faith-based survivors.
- The Pontifex of the East ¨C A high-ranking figure with deep-rooted influence in religious and strategic affairs.
- The Shaman of the South ¨C A tribal leader with unique abilities tied to the supernatural.
- The President of the United Nations ¨C Struggling to maintain global order amidst chaos.
- The Unfilial Child of the Dragon Nation¡¯s President ¨C A rebellious heir to the Dragon Nation (China, Mongolia, Japan, South Korea, and Taiwan).
- A Descendant of the Indian Peninsula ¨C A major figure from the Indian subcontinent (India, Pakistan, and neighboring countries).
- The Islander Chairman ¨C Ruling over the archipelago nations (Philippines, Indonesia, and surrounding islands).
- Corporate Leaders & Oligarch Heirs ¨C Former elites using their power to build strongholds.
- Leaders of the Russian Region ¨C Influential figures from Russia, Ukraine, and Eastern Europe.
- Monarch Princes of the West ¨C Royal descendants from the UK, Germany, France, and most of Western Europe.
Potential Name for the Dragon Nation
- Longteng Federation (ÁúÌÚÁª°î, L¨®ngt¨¦ng Li¨¢nb¨¡ng) ¨C ¡°Soaring Dragon Federation¡±
- Tianlong Dominion (ÌìÁúÁì, Ti¨¡nl¨®ng L¨«ng) ¨C ¡°Heavenly Dragon Dominion¡±
- Huanyu Empire (å¾ÓîµÛ¹ú, Hu¨¢ny¨³ D¨¬gu¨®) ¨C ¡°Empire of the World¡±
- Ry¨±koku Union (ýˆ¹úßB°î, Ry¨±koku Renp¨) ¨C ¡°Dragon Nation Union¡±
- Dongsheng Alliance (¶«Ê¥ÁªÃË, D¨ngsh¨¨ng Li¨¢nm¨¦ng) ¨C ¡°Eastern Sacred Alliance¡±
Estimated Deaths in the First Week (Non-Zombie Causes)
With a world population of 16+ billion, the number of deaths within one week from non-zombie-related causes is estimated as follows:
Direct Causes (Due to Lack of Medical Care & Societal Collapse)
- Natural deaths (normal mortality rate): ~2.34 million
- Deaths from societal collapse (lack of medical care, starvation, stress): ~11.69 million
- Asthma-related deaths (without medication or inhalers): ~14.4 million
- Cancer patients (without treatment): ~8 million
- Paralyzed/immobile individuals (without care): ~9.6 million
Total Non-Zombie Deaths: ~43.69 million
Indirect Causes (Due to Collapse & Chaos)
- Suicides (despair, hopelessness): ~8 million
- Accidents (fires, infrastructure collapse, vehicle crashes): ~8 million
- Exposure (lack of shelter, dehydration, extreme weather): ~16 million
- Violence (riots, looting, killings in panic): ~32 million
Total Indirect Deaths: ~64 million
Grand Total (Non-Zombie + Indirect Causes):
~107.69 million deaths in the first week
This does not include zombie infections, meaning the true death toll would be even higher. Let me know if you need further breakdowns or adjustments!
Zombie Phases
Ranks of Zombies
The Zombie Infection Process
The zombification process follows a structured evolutionary cycle, adapting to environmental conditions and ensuring the infection spreads efficiently. The transformation follows two major paths:
- The Standard Infection Path ¡ú Zombies progress through four color-based stages before potentially becoming Spore-born entities.
- The Mutant Divergence Path ¡ú Instead of progressing to Phase Four, certain zombies mutate into Phase One or Phase Two Mutants, developing grotesque biological enhancements.
Infection Transmission Methods:
- Direct Bite or Scratch: The most common method of infection. Once bitten, victims enter Phase One within 12-24 hours.
- Spore Inhalation: Infected spores, released by Phase Four zombies, rapidly corrupt the lungs and brain, transforming victims in minutes to hours depending on exposure.
- Fluid Contact: Infected blood or bodily fluids entering wounds slows cognitive decay but extends the infection period. Some survivors resist for weeks before turning.
- Environmental Infection: Some locations become highly contaminated zones, making prolonged exposure deadly without protective gear.
Zombie Phase ¨C Standard Infection Progression
Phase One Zombies (Green Palette) ¨C The Newly Infected
- Appearance:
- Skin takes on a sickly green hue with a rough, pebble-like texture.
- Minor fungal growths appear on wounds and orifices.
- Muscles still intact, allowing for basic movement and slow, uncoordinated attacks.
- Behavior:
- Instinct-Driven: Moves towards sound, light, and movement but can be distracted easily.
- Semi-Cognizant: Sometimes mumbles words or follows patterns from their past lives.
- Weakest Stage: Can be taken down with minimal effort.
- Weaknesses & Countermeasures:
- Blunt force trauma easily crushes the skull.
- Fire is highly effective due to underdeveloped fungal resistance.
- UV light exposure temporarily disorients them.
Phase Two Zombies (Yellow Palette) ¨C The Adapted Undead
- Appearance:
- Skin darkens to a yellowish hue, and fungal plating spreads over joints and vital areas.
- Some develop elongated fingers and nails, turning into crude claws.
- Faster muscle decay, leading to distorted movement patterns.
- Behavior:
- More Aggressive: Moves in small packs, demonstrating rudimentary hunting behavior.
- Less Distractible: Loud noises still attract them but no longer stop their pursuit.
- Better Coordination: Starts working together in groups of 5-10 zombies.
- Weaknesses & Countermeasures:
- Firearms still effective but require multiple headshots.
- UV light temporarily slows their movement.
- High-pitched ultrasonic frequencies cause confusion.
Phase Three Zombies (Orange Palette) ¨C The Enhanced Undead
- Appearance:
- Thick, orange fungal armor hardens over key areas like the chest, back, and limbs.
- Eyes are completely milky white, eliminating sight in favor of echolocation and scent tracking.
- Some zombies develop secondary limbs or grotesque physical distortions.
- Abilities:
- Regeneration: Can heal non-fatal wounds over time.
- Enhanced Strength: Can break through doors and punch through walls.
- Speed Boost: Capable of short bursts of sprinting.
- Behavior:
- Hunts Strategically: Will circle prey and wait for a perfect ambush opportunity.
- Highly Resistant: Headshots require armor-piercing rounds.
- Weaknesses & Countermeasures:
- Cold temperatures slow their regeneration.
- Explosives & high-caliber weapons are required for efficient kills.
- Chemical agents (acid-based solutions) eat through fungal plating.
Phase Four Zombies (Red Palette) ¨C The Spore-Born Nightmare
- Appearance:
- Fully covered in crimson fungal plating, resembling a plant-based humanoid.
- Some attach themselves to buildings, forming organic nests that birth new zombies.
- Tendrils emerge from their bodies, allowing limited environmental manipulation.
- Abilities:
- Spore Clouds: Can release airborne infection spores, transforming victims in minutes.
- Plant-Like Regeneration: Severed limbs grow back if left unchecked.
- Hive Mind Connection: Appears to coordinate attacks with other zombies.
- Behavior:
- Prioritizes Infection Over Killing: Will attempt to spread spores rather than outright attack.
- Creates Contaminated Zones: Establishes spore nests that rapidly multiply zombies.
- Weaknesses & Countermeasures:
- Fire is the only way to kill them completely.
- Extreme cold can put them into a dormant state.
- Gas masks and full-body protection are essential when near infected zones.
Mutant Phases
Mutant Phase ¨C The Divergent Evolution of Zombies
Phase One Mutants (Soldier Green) ¨C The Monstrous Transformations
- Appearance:
- Stands at 9-12 feet tall, covered in hardened green fungal armor.
- Massive muscle growth¡ªcapable of tearing survivors apart with ease.
- Glowing fungal veins run along the body, pulsing with infected energy.
- Abilities:
- Extreme Strength: Can lift vehicles, destroy barricades, and crush bones.
- Regenerative Healing: Can recover from wounds over time.
- Basic Intelligence: Can recognize weapons and prioritize threats over distractions.
- Weaknesses & Countermeasures:
- Heavy weaponry is required¡ªsmall arms are ineffective.
- Fire slows regeneration but does not kill them instantly.
- Luring them into unstable terrain (cliffs, sinkholes, collapsing structures) can be a viable strategy.
Phase Two Mutants (Black Palette) ¨C The Ultimate Bio-Horrors
- Appearance:
- Resembles a walking nightmare, standing between 15-20 feet tall.
- Black chitin-like fungal plating acts as near-impenetrable armor.
- Some possess mutated appendages, such as extra arms or whip-like tendrils.
- Abilities:
- Near-Invulnerability: Their armor withstands gunfire, blades, and most explosives.
- Superhuman Reflexes: Faster than a Sprinter, stronger than a Brute¡ªan apex predator.
- Adaptive Regeneration: Absorbs biomass to heal wounds rapidly.
- Behavior:
- Commands Lesser Zombies: Often leads hordes, acting as a bio-warlord.
- Can Learn from Encounters: Adapts to survivor tactics, making repeated battles harder.
- Weaknesses & Countermeasures:
- Specialized anti-tank weaponry or high-powered explosives required.
- Acid-based weapons weaken armor, making them easier to kill.
- Some have limited mobility, meaning traps and environmental hazards can slow them down.
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Types of Zombies
Types of Zombies
1. Nomads ¨C The Wandering Dead
- Behavior: Nomads are the most common type of zombie, endlessly roaming in search of food. They move in hordes, instinctively drawn to sound, movement, and the scent of the living.
- Patterns: They exhibit a form of unconscious herd behavior, often migrating towards high-population areas or locations with frequent activity. Some may continue patterns from their past lives, returning to familiar locations like homes, workplaces, or stores.
- Weaknesses: While slow and predictable, their numbers make them a significant threat. Survivors can use distractions, barriers, and environmental hazards to manipulate or evade them.
Unique Variants:
- Drifters ¨C Solitary Nomads that wander aimlessly, often silent until provoked.
- Echoes ¨C Some retain a faint, distorted version of speech, mimicking words or cries for help.
2. Sprinters ¨C The Hunters of the Dead
- Physique: Sprinters were once athletes, soldiers, or exceptionally fit individuals, retaining their muscular build and quick reflexes even after death. Their decomposition rate is slower, allowing them to stay fast longer.
- Hunting Behavior: Unlike mindless Nomads, Sprinters operate with an almost predatory instinct, stalking and chasing prey with terrifying speed. Some exhibit pack tactics, coordinating movements to trap survivors.
- Weaknesses: Their agility is their greatest strength, but they require more energy, meaning they may tire out or become sluggish if forced into prolonged chases.
Unique Variants:
- Leapers ¨C Sprinters with enhanced leg strength, capable of climbing or making short bursts of superhuman jumps.
- Screechers ¨C Their vocal cords remain intact, allowing them to unleash high-pitched wails that alert other zombies.
3. Bulkers ¨C The Walking Juggernauts
- Physical Attributes: Bulkers were once bodybuilders, fighters, or naturally strong individuals. Now, they are towering masses of decayed muscle, retaining extreme physical power.
- Combat Style: Unlike Sprinters, Bulkers do not chase their prey¡ªthey crush it. They smash through barricades, rip doors off hinges, and turn any encounter into a brutal contest of strength.
- Weaknesses: Their sheer size slows them down, making them vulnerable to agility-based tactics. They also require more time to recover from impacts, meaning repeated attacks to weak points can bring them down.
Unique Variants:
- Crushers ¨C Have deformed, oversized limbs, allowing them to create shockwave-like impacts with their strikes.
- Goliaths ¨C Slower than standard Bulkers but with reinforced skin, making them nearly impervious to small-caliber weapons.
4. Brutes ¨C The Monstrous Titans
- Size and Strength: Brutes are beyond natural human proportions, often standing over 8 feet tall with grotesque, exaggerated musculature. Many have mutations¡ªbone protrusions, extra limbs, or reinforced skulls.
- Role in Hordes: Brutes act as leaders or enforcers, dominating lesser zombies through sheer strength. Some appear to command or influence hordes, guiding them in strategic attacks.
- Weaknesses: Their size makes them easy to spot, and while they hit hard, their reactions are slower. Many have exposed weak points, such as malformed joints or unstable mutations.
Unique Variants:
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- Overlords ¨C Capable of giving low-level mental commands to weaker zombies, directing hordes with eerie precision.
- Behemoths ¨C Brutes with excessive regeneration, allowing them to recover from injuries at an unnatural rate.
5. Stalkers ¨C The Shadowborn Dead
- Stealth and Cunning: Unlike most zombies, Stalkers are patient hunters. They use the environment to their advantage, hiding in shadows, creeping through vents, and ambushing victims with terrifying precision.
- Hunting Tactics: Rather than overwhelming numbers, Stalkers rely on fear. They mimic human behavior¡ªknocking on doors, whispering in the dark, or imitating voices of loved ones.
- Residual Memory: Some retain fragments of intelligence, allowing them to use tools, open doors, or manipulate their surroundings.
Unique Variants:
- Whispers ¨C Can produce eerie vocalizations, tricking survivors into thinking they are safe.
- Lurkers ¨C Prefer confined spaces, attacking from ceilings, sewers, or vents.
6. Swarmers ¨C The Endless Tide
- Numbers Over Strength: Swarmers are the embodiment of the undead plague. Individually weak, but in vast numbers, they become an unstoppable force.
- Mob Mentality: They move as one, scaling walls, climbing over each other, and surging through gaps like a flood of rotting flesh.
- Challenge for Survivors: Confronting a swarm head-on is suicide. Fire, explosives, and environmental traps are the only real defenses against their relentless advance.
Unique Variants:
- Drones ¨C Mindlessly follow and mimic stronger zombies, amplifying their actions.
- Bursters ¨C Some Swarmers have unstable, bloated bodies, exploding into infectious bile when damaged.
7. Necrotics ¨C The Evolving Threat (Optional new category)
- Nature of Infection: Necrotics are zombies that continue to mutate over time. Unlike standard undead, their bodies undergo constant transformation, adapting to environments, damage, and even counter-strategies used by survivors.
- Unpredictability: No two Necrotics are the same. Some develop exoskeletal armor, others grow new limbs, and some even seem to learn from encounters.
- Weaknesses: Their instability is both their strength and weakness¡ªsome mutations result in self-destruction, while others create vulnerabilities survivors can exploit.
Unique Variants:
- Chimeras ¨C Zombies with mixed traits from multiple classes, making them highly unpredictable.
- Echo Kings ¨C Rare Necrotics that seem to regain memories and intelligence, possibly even communication skills.
Prologue
In the blink of an eye, the world as we knew it vanished.
It began with people transforming into zombies, which spiraled down into chaos as individuals started fighting one another; they exploited themselves; as brothers betrayed their siblings, wives killed their husbands, men butchered themselves, women offered theirs, and friends became enemies, as gangs became warlords. Soon, cannibalism became the norm as the government went silent and collapsed over time.
But that was only the beginning, merely the start of the end. The zombies grew and multiplied, spreading like a plague and engulfing everything. Cities and towns crumbled as rural areas became flooded with people fleeing to safety. Everything began to change¡ªsome argued it was for the good of nature, while others believed it signaled the downfall of mankind. People were no longer the same, and our reality and society became fragmented. Despite all the advancements in science and technology, nothing could stop what was happening.
After the catastrophe, it all became hell. Animals, plants, insects, and even the earth became infected as everything grew larger and larger and became deadlier and more toxic. But then, in this post-apocalyptic world, a strategic-based system granted by the organizers via a roulette selection was given to 10 million individuals across eight continents, of which no one knew.
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This allowed users to establish fortresses and cities, enhancing their abilities and fortifications while synthesizing weapons through advanced crafting tools and armaments.
Users were able to create kingdoms & fortresses as they became city rulers/commanders and established dominions by devouring the existing infrastructure of the world that more or else became redundant and empty over time with people running away and leaving. It gave the authority to devour materials by breaking down buildings into sub-particles for immediate use (e.g., metals, wood, cement).
Despite this occurrence, individuals were able to develop the skills of their subordinates by having them bury zombie corpses in crypts designed by systems to award points and sol, which was both a logical and necessary action to prevent further contamination.
However, unbeknownst to most users who could advance, commanders could consume the systems of other users to level up and also merge their fortresses with those of other system users, effectively enhancing the fortresses by half of their existence.
This led to the siphoning as everything became deadlier and more dangerous...
Beginning
It has been three days since it began¡ªthe end of the world, Armageddon, the apocalypse, or in my case, the start of a ¡°paradise.¡± It might be a stretch, but it is what it is. Just days ago, I was your average part-time working college student, juggling both working and studying at the city campus, but on a pretty normal Wednesday near the semester''s end, that''s when it started.
It wasn''t anything remotely supernatural or out of bounds; it wasn''t an alien invasion, a demonic invasion, or an AI takeover scenario¡ª¡®That was predicted by sceptics to happen¡¯¡ªor anything grandiose, but an event that was portrayed over and over in several forms of media, from books to movies to audiobooks to even AVR¡ªAugmented Virtual Reality games¡ªit was an apocalypse.
It first started on that fateful afternoon. Lying face down on the college benches, I was taking a mid-lesson nap as the professor moved around the lecture hall. We were having an impromptu test, and even though the test had just begun, I had already finished it.
Right before the CODE RED alarm sounded. As I raised my aching head, I noticed all my classmates gazing out of the hall windows, and at a corner, some were kneeling on the ground, their faces frozen with fear, while others had tears rolling down their cheeks and their bodies were visibly shivering.
Intrigued, I walked over and climbed onto a desk to see what was happening, and below there it was a massacre.
From the 5th floor of the main building, I could barely see things in detail, but what was happening was as seen: people were screaming and shouting with cars, trucks, and trains crashing and hitting each other; bodies were lying lifelessly on the floors and being bitten down by others.
Smoke was rising in the atmosphere, with people running helter-skelter, and as I turned my attention to our campus grounds, my face was immediately filled with dread.
The campus grounds were splattered and littered with the blood and bodies of several individuals, from the guards who patrolled the gates and their surroundings to the lecturers and students who had stepped outside, kneeling atop their bodies, where odd-looking figures were covered in blood. I wasn''t sure what I was seeing, but they had an unusually paler skin tone than normal, with some having parts of their bodies, like their hands and legs, either torn off or entirely bitten.
They were moving across the campus with their mouths hanging open as they marched towards the doors. And before I could notice the mob from the following street, a series of screams could be heard from the receding floors.
The hall¡¯s floor began to tremble, with several marches of running footsteps moving to the higher floor. My mind linked everything together before I thought of even moving.
''They''ve entered the building.''
It didn''t take a moment, as all the other students in the hall leapfrogged from the windows to the door exits. They rushed to carry their bags, phones, and laptops, and in less than a moment, the teachers, my classmates, and the rest of the campus erupted in panic.
From the atrium¡ªa large open space designed with spiral stairs at the centre of the building, often extending through multiple floors, designed to bring light and air into the structure¡ªof the main stairs, the panic had become more physical, with people struggling and rioting for their survival.
From where I stood, I could see crimson blood dripping across the white paint of the spiral. During this rush, some students and teachers had been pushed off the stairs, dying from the fall or getting devoured by what they were running from; some had tripped and, in the heat of the moment, stepped on and marched to death with their innards splattering and dripping down from the stampede.
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I almost threw up at the scene, for they shouted, screamed, and agonised while being trampled and stepped on; those who kept running up the stairs kept on screaming, and I just watched from my POV with my classmates standing still and watching or even running to an upper floor.
Students from other halls also stepped out of their halls, standing by the spiral railing as some began placing anything that could be carried into the entranceway to block anyone and anything from passing.
In moments, all the school¡¯s floors from the ground floor to the 4th floor were barricaded with desks, cabinets, and tables as several growling sounds and thumps repeated over and over as they tried pushing it all away.
But the barricades were already shaking.
To our astonishment and unease, we soon found ourselves wedged together. Within less than an hour, people from the upper floors began to run down. Students, staff, and even the cleaners were tumbling down from the higher floors to the ground level as they got smashed and splattered from those heights.
It was unclear whether it was a student or a teacher who had been bitten, but they had used the elevator to reach the 16th floor of the building, and now the infestation had begun restarting but from the top floor down.
The barricades that had been used to obstruct the zombies from climbing had begun to backfire and soon...
It''s been five hours, and several people have died. Many were killed by the infestation, while others met their fate in unconventional ways¡ªsome by piercing, others by falling, and some in a stampede. Only a small percentage of us remain alive, with many blocking the hall doors, segregating and isolating from one another by staying at different points, just as we did.
We could see the city turn over in minutes with traffic building up from people trying to escape and news channels and social media flooded with videos and images of people fighting for their lives. Many tried to reach the government, but...
We tried calling the police centre and fire centre, and though they seemed to remain active, they all went:
"911 Emergency Services. Due to high call volume, please remain on the line. Your call is important to us."
And then it changed when we tried again.
"All emergency responders are currently engaged. If this is a medical emergency, please seek shelter and wait for assistance."
The network on our devices flickered on and off, like a dying heartbeat. Panic set in as the automated voice played again, distorted this time as if the system itself was breaking apart.
"Due to an ongoing crisis... police response times... may be... delayed. Please remain... calm."
But nothing was making us any calmer than this. Every attempt for help turned into dead air or glitching loops.
When I tried calling my parents¡ªlike so many of us did¡ªit didn¡¯t even ring. Just the cold message:
"This person is unavailable."
And then, as if mocking us, the emergency line stuttered back to life one final time. But this time, the voice was warped... almost... defeated:
"Martial law... has been... enacted... All citizens... shelter in place... May God... help."
Then static.
No more updates. No more help. Just silence.
Many began clutching and jittering with tears and shivers, showing their emotion regardless of gender or age. All were scared. The room remained silent with time waning as the network went up and down and the city skyline dimmed in smoke and soot.
The honking of vehicles, the growling, and the chaos all just seemed to drain out with us staring and trying to connect. Over and over we called, but it just repeated again and again¡
I looked up to see the faces of other students in the hall with me, but none even looked up; their faces were sandwiched between their legs with them curled up as the brightness of their phones reflected on them; none seemed interested in starting up any conversation with me gouging back into contemplation on how to escape this death hall.
In the depth of night
It has been nine hours since everything fell apart. Nine hours since the alarms blared, since the screaming started, since we barricaded ourselves inside the lecture halls, hoping¡ªpraying¡ªthat someone would come.
But no one did.
The sun had long since set, and the city outside had become a graveyard of flickering lights. Street lamps buzzed weakly, their glow sputtering in and out¡ªas if they were solar-powered¡ªand no one had come to change them to direct supply. Shadows stretched across the roads, cast by abandoned cars and bodies no longer moved. The once-bustling cityscape had turned into something out of a nightmare¡ªeerily quiet, unsettlingly still.
Inside, we sat in silence, backs pressed against cold walls, too afraid to move. Our phone batteries were dead, drained from our countless desperate calls for help. Supplies were dwindling¡ªhalf-empty water bottles, pocketed snacks¡ªbut the vending machines, stocked with food and drinks, stood just outside the lecture halls. None of us dared to retrieve them or had thought of leaving the lecture halls.
Even with our phone batteries dead and charging ports nearby, no one got up. We were frozen. Glued to the spots where we sat as if any movement might call the hordes outside the halls and shatter the fragile illusion of safety.
Worst of all, night had fallen, and with the street lights blinking on and off, unreliable and weak. We didn¡¯t dare turn on any lights of our own. We didn¡¯t know if they could see us¡ªbut none of us wanted to find out.
I stretched and used the hem of my clothing to wipe my face, but I could still feel the blood on my skin. Thick. Sticky. Cooling against me.
It wasn¡¯t mine.
It belonged to a classmate¡ªa boy from my department. I barely knew his name, but I would never forget the way he died. Trampled. Crushed beneath the weight of stampeding feet, his body breaking under the force of our collective panic as he screamed for help and raised his arm for help.
I had watched it happen.
And I had done nothing.
Or maybe I had. Maybe, somewhere in the chaos, I had been part of it. Maybe I had shoved someone when they shoved me. Maybe I had seen someone clawing at the barricade, begging for help, and I had turned away. Maybe I had chosen my survival over theirs.
For the first time, I understood what it meant to kill someone and see them die.
As I sat there in the dark, surrounded by trembling bodies and quiet sobs, I wasn¡¯t sure if I felt regret.
***
Midnight came, and some of us had begun to have growling stomachs; hunger had begun to settle in, and I began to feel empty. Just empty. I could neither close my eyes, talk more, nor fall asleep, but...a snore broke the silence.
¡°*Snore**Snore**Snore*¡±
I turned my head and stared at him in disbelief
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¡®Some could fall asleep at this moment.¡¯
He was a senior student¡ªno, a middle-aged man¡ªand slumped against the wall, his breathing deep and steady. He was asleep. But I guess the stress had caught up to him. Time went by slowly as the cold of autumn began settling in.
Time dragged on as I turned my head and looked toward the windows behind me again, and thoughts of how to escape started settling in.
¡°Do you have a plan?¡± A voice behind me spoke quietly as I felt an armrest on my shoulder.
¡°For what?¡± I asked as I turned to look at them.
¡°To escape, of course.¡±
This person was... ''Uhmmm''
¡®Right¡¯
He was the student that always sat behind, the one I barely acknowledged before today. His name danced on the edge of my memory, something familiar that I couldn''t remember.
¡°You think there¡¯s a way out?¡± I whispered back.
¡°There¡¯s always a way,¡± he murmured. ¡°We just need to figure out the safest one.¡±
I stared at him, trying to gauge if he was just talking or if he truly believed that. His face was gaunt, eyes sunken with exhaustion, but there was a weird happiness to his gaze, something calculating and weird at the moment.
¡°You sound confident,¡± I muttered.
He smirked faintly. ¡°Not confident¡ Just desperate.¡±
A rustle from the other side of the hall made both of us tense. One of the girls¡ªSarah, I think¡ªshifted uncomfortably in her sleep, whimpering as if caught in a nightmare. None of us could afford to dream anymore, but she did. Maybe it was better than reality.
¡°Do you think they¡¯re still out there?¡± I asked, voice barely above a whisper.
His expression darkened. ¡°They never left.¡±
A chill ran down my spine. I already knew that, but hearing it said out loud made it real.
For hours, we had heard them¡ªtheir distant groans, the occasional scuffle of movement outside, the sound of something dragging against pavement. They were still out there. Waiting.
¡°Maybe in the morning,¡± he continued, ¡°when there¡¯s light, we¡¯ll have a better chance to see a way out.¡±
I nodded slowly, though I wasn¡¯t sure if I believed it. Morning didn¡¯t mean safety. But doing nothing wasn¡¯t an option either.
¡°Get some rest,¡± he added, leaning his head back against the wall. ¡°We¡¯ll need it.¡±
I let out a breath, pressing my back harder against the cold wall. Sleep felt impossible, but exhaustion was pulling at me like an undertow. Maybe, just maybe, I¡¯d close my eyes¡ªjust for a moment.
And I hope that when I opened them again, this nightmare hadn¡¯t gotten worse.
A screaming cut through the silence. My breath hitched, my heart slamming against my ribs. It wasn¡¯t from inside the hall¡ªit came from outside. Close.
I snapped upright, eyes darting toward the windows. Several shadows moved. More than one. They were out there, shifting in the dim glow of the streetlights. A figure of two people was ahead, running and trying to flee from the campus grounds, running as fast as they could with nothing but their bare feet and clothes.
The others stirred, eyes widening in fear. Whispers spread as they rushed towards the window¡¯s pane to look at what was happening. From varying corners, we all noticed several students running from the campus grounds, all barefooted and in different directions, and in the depths of night behind them were several zombies chasing after them. In the darkness and with the waving brightness of the street light, the zombies, we could finally make a good image of them.
The zombies were all rippening apart, but unlike in the movies, they weren''t rotten, and they could run as fast as the student escaping them, but something that made it worse was they all just were screaming; each and every zombie just screamed, attracting others in the area and even those in the campus building.
¡°Someone¡¯s still out there.¡±
¡°They won¡¯t make it.¡± I clenched my fist. We could do nothing.
The scream stopped abruptly, replaced by a wet, gurgling sound. Then, silence.
I squeezed my eyes shut, swallowing the bile that rose in my throat. Morning wouldn¡¯t save us.
Nothing would.