《After the Tower [book 1 complete] [book 2 ongoing]》 Chapter 1 - Solstice Josh stabbed the monstrous boar in the eye with his combat knife. It squealed one last time and died, nearly crushing him when it fell over hard enough to shake the ground. He landed with a splat into the mud and muck and just lay there, breathing hard. For a moment, all was still, just a few leaves falling from the trees. Then a loud ascending ding chimed in his head, and a semi-transparent text box popped up in front of him.
| CONGRATULATIONS! You are now a level 39 Hunter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Precision and Flexibility. |
| CONGRATULATIONS! You have completed the quest: Kill Four Boars! Reward: 80 experience. |
| WARNING! The light of the Summer Solstice has touched the Tower. The current season has ended, and the world turns once more. All levels reset. Top players of the season are: |
| Name: Joshua White |
| Race: Human (earth-type) |
| Role: Not Applicable |
| Class: Unclassed, level 0 |
| Stats: Strength 5, Agility 3, Constitution 5, Perception 4, Power 4, Flexibility 4, Capacity 4, Sensitivity 4 |
| Techniques: None |
| Spells: None |
| Skills: None |
| CONGRATULATIONS! You have reached level 3! You have three attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| CONGRATULATIONS! You have reached level 4! You have four attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| CONGRATULATIONS! You have reached level 5! You have five attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| CONGRATULATIONS! You have reached level 6! You have six attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| CONGRATULATIONS! You have reached level 7! You have seven attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| Chiropteran Hunter |
| Level 21 Monster |
| Aw, isn''t it cute? Look at those beady little eyes! This little guy is a tracker and a predator, still mostly adapted to hunting mundane animals. But ever since it was transformed by the Jungle, it''s learning how to hunt bigger things! Such as humans. There''s nothing cuter than when this little guy has successfully taken down prey ten times its size. Which it can do. Easily. Fun fact: Chiropterans often bathe in the blood of their prey while their victims are still alive! Isn''t that adorable? |
| CONGRATULATIONS! You have reached level 8! You have eight attribute points to allocate. Warning: You may not allocate your attribute points until you choose a class. |
| CONGRATULATIONS! You have reached a milestone! You may select your first class. |
| You are currently unclassed! Once you choose a class, you may allocate your banked statistic points. |
| You have ONE (1) class advancement resource in your possession. |
| You have ONE (1) class choice. Seek out additional class advancement resources to expand your choices. |
| CLASS OPTIONS: Woodcrafter (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and structures from wood. |
| CONGRATULATIONS! You are now a level 8 Woodcrafter! You have 4 free attribute points and 4 class attribute points to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SKILL LEARNED: Craft Wood. Make items from wood, plants, and vegetation. |
| NEW SPELL LEARNED: Instant Crafting. With the proper tools, complete any known blueprint crafting instantly. This spell can be combined with Hands-Free Crafting. |
| NEW SPELL LEARNED: Hands-Free Crafting. You may craft a known blueprint without the proper tools. This spell can be combined with Instant Crafting. |
| Attacker: Level 17 |
| Unclassed: Level 8 |
| Crafter: Level 8 |
| Name: Joshua White |
| Race: Human (earth-type) |
| Role: Crafter |
| Class: Woodcrafter, level 8 |
| Stats: Strength 5, Agility 3, Constitution 5, Perception 8, Power 4, Flexibility 4, Capacity 4, Sensitivity 8 |
| Techniques: 4 |
| Spells: 2 |
| Skills: 2 |
| Would you like to see a full list of your abilities? |
| Techniques: Craft Arrows (rank 1), Straighten Wood ( rank 1), Sharpen Wood ( rank 1), Fletch Arrows ( rank 1) |
| Spells: Hands-Free Crafting (rank 1), Instant Crafting (rank 1) |
| Skills: Identify, Blueprint: Wooden Arrow |
| Strength: The measure of your ability to use your physical power to maximum benefit. For every point of Strength, you may put an extra point of stamina into your techniques, above the default cost. Overcharging your techniques will increase their speed, power, and damage. A higher Strength score also increases your physical strength, including your ability to lift and carry heavy objects. |
| Agility: The measure of your ability to recover from physical exhaustion and return to the fight. For every point of Agility, you recover 1 point of stamina per minute. A higher Agility score also increases your physical speed and dexterity, including your flexibility and fine motor control. |
| Constitution: The measure of your total physical endurance and capacity. For every point of Constitution, you have 1 higher maximum stamina. A higher Constitution score also increases your general health, resistance to disease and poison, and exhaustion. |
| Perception: The measure of your ability to sense the most efficient uses of your physical energy. For every point of Perception, your techniques cost one point less stamina. Note: This cannot reduce stamina cost to below 1. A higher Perception score also increases your physical senses, such as sight, hearing, and kinesthesia. |
| Power: The measure of your ability to use your magical strength to maximum benefit. For every point of Power, you may put an extra point of mana into your spells, above the default cost. Overcharging your spells will increase their speed, power, and damage. A higher Power score also increases your magical power, including your ability to force through barriers in your spells. |
| Flexibility: The measure of your ability to recover from magical enervation and return to the fight. For every point of Flexibility, you recover 1 point of mana per hour. A higher Flexibility score also increases your magical swiftness and arcane agility, including your ability to twist your spells. |
| Capacity: The measure of your total magical resolution and endurance. For every point of Capacity, you have 1 higher maximum mana. A higher Capacity score also increases your general energy, resistance to depletion and enfeeblement, and chance to defy curses. |
| Sensitivity: The measure of your ability to perceive the most efficient uses of your magical energy. For every point of Sensitivity, your techniques cost one point less mana. Note: This cannot reduce mana cost to below 1. A higher Sensitivity score also increases your magical senses, such as psychometry, remote viewing, and telepathy. |
| CONGRATULATIONS! You have reached level 16! You do not meet the minimum requirements for class refinement. You do not possess any class advancement resources. Would you like to pause your level-up to obtain advancement resources? |
| CONGRATULATIONS! You are now a level 16 Woodcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SKILL LEARNED: Architecture. Learn and utilize blueprints for large-scale construction. |
| Dagger: One-handed, stabbing. Enchanted. Unidentified enchantment. Level requirement: Level 8. This isn''t yours, buddy. If you want to get a closer look, you should ask nicely! Or have a dagger of your own. |
| Healer: Level 12 |
| Defender: Level 10 |
| CONGRATULATIONS! You have discovered the dungeon GLORIOUS ASCENSION TO ULTIMATE VICTORY. Spawn level: 8. |
| Procyonic Thorntail. Level 10 Monster. Yeah, it''s an evil raccoon. Really, this dungeon is a terrible environment for them, you''re going to have an unfair advantage. You should probably leave. That poison is painful. Or don''t! It would probably be funny to watch you die to a level 10 mob. |
| CONGRATULATIONS! Due to testing your designs in real combat, you have learned the blueprint: Pierce-Resistant Armor (wood). It''s still made of wood, but it''s more effective at blocking arrows! Warning: Blocking arrows is not guaranteed. The System does not take responsibility for arrows piercing through your terrible armor. |
| Avian Accipitridae Destroyer |
| Level 24 Monster |
| Ah, the Avian Destroyer. It''s always fun when birds take this evolution path. You know that guy at your school who is kind of an idiot, but is really good at one sport? Rugby or something. I dunno. Well, that''s what the Destroyer is. It''s a bird that has given up its flight in exchange for size, strength, and toughness, in that order. Give it a handful more evolutions, and its wings will be gone entirely. Right now, they remain one of its main weaknesses. Well, they would be, if any of you pansies had weapons strong enough to break them. |
| True Dragon |
| Level: ?? Attacker |
| Level ?? Monster |
| Most so-called dragons are just overgrown lizards or mutated birds, twisted by the Jungle into a shape that humans think looks like a dragon, due to your horrendously over-used pattern recognition skills. Not the case for this one! This is Flamebreak, first named as an insult for his lack of ability to breathe fire. He soon became known for murdering other dragons, especially ones proud of their fire. Weaknesses: Lacks fire breath. Strengths: Literally everything else. Recommended tactics: If you start running now, you may have a chance to enjoy your last thirty seconds of life. |
| NEW WORLD QUEST! Wanted: Joshua Hundredborn. |
| Joshua Hundredborn has stolen a unique bloodstone and kidnapped the daughter of a City operative. For his crimes against the City and for endangering the future of the human race for selfish gain, a WORLD QUEST has been issued for his elimination. Hundredborn has stolen the unique role of Crafter, and should not be left alone unsupervised. Recommend kill on sight; no extra rewards will be granted for live capture. |
| OBJECTIVE: Bring Joshua Hundredlborn to the citystone for inspection. |
| OPTIONAL OBJECTIVE: Bring known associate Mary Manganese to the citystone for inspection. |
| OPTIONAL OBJECTIVE: Bring suspected associate Darius Danson to the citystone for inspection. |
| NOTE: The safety of the kidnapped daughter, Ruth Moore, is paramount. All rewards will be forfeit if she is harmed. ADDITIONAL NOTE: If Ruth Moore is killed, a WORLD QUEST will be automatically issued for her killer. |
| REWARD: Ten million credits, Quest Giver authority, free guild charter, free town charter, 80 experience. |
| Attacker: Level 24 |
| Avian Aesalon Seeker |
| Level 30 Monster |
| You ever seen a bird pluck a berry off a bush, and kind of flail around a bit until it gets that whole mess down? Picture your eye as the berry. But messier. |
| Primate Ateles Knifer |
| Level 30 Monster |
| Yep, this adorable little guy has a knife, and he knows how to use it. Isn''t he cute? Look at him just running around shanking everything! Shank your ankles! Shank your spleen! Why, the only thing that could make this guy more fun is if he was the pet of a Beastmaster who knew exactly how to use him for maximum effect. |
| ALERT: You have suffered a crippling injury, perhaps due to overestimating your juggling skills, or simply doing something stupid like trying to block a knife with your bare hand. Minus 25% manual dexterity. |
| CLASS OPTIONS: Shroudcrafter (Defender). Primary statistics: Flexibility, Capacity. This is a Basic Combat class of the Defender role. Defend yourself with shrouds, enhanced by the focus devices you create. |
| NEW SKILL LEARNED: Craft Shroud. You may craft and enchant a shroud. Crafting from blueprints is faster and more precise than inventing new shrouds or reverse-engineering shrouds you have. |
| CONGRATULATIONS! You have completed the quest: Kill Four Boars! Reward: 80 experience. |
| NEW TECHNIQUE LEARNED: Chop Tree (rank 1). An improved technique for chopping down trees and other large, solid objects. Cost: 8 stamina (variable by equipment). Requires: Ax (variable). |
| CONGRATULATIONS! Technique rank-up! Chop Tree rank 3 has reached rank 4. Experience gained. |
| CONGRATULATIONS! Due to experimenting with your designs, you have learned the blueprint: Foundation Post (wood) (variant). It''s a post in the ground. Don''t get too excited. |
| CONGRATULATIONS! Due to combining various different designs, you have learned the blueprint: Small Shack (wood). This is the kind of building you use to store yard tools you don''t care about. Or the crazy uncle who won''t leave your property and never bathes! |
| CONGRATULATIONS! You are now a level 19 Woodcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| Spell failed! Not enough mana. |
| You have discovered a new blueprint: Bed-frame (single) (wood). Would you like to learn this blueprint? |
| CONGRATULATIONS! You have learned the blueprint Bed-frame (single) (wood). Hey, you finally have a blueprint that is actually supposed to be made out of wood! |
| Terrible Torc. Shroud focus. Basic-tier. This metal ring fits around the wearer''s neck and provides a defensive shroud against enemy attacks. When depleted, the shroud will regenerate with time. However, since this is the lowest-quality shroud focus made by a child who had no idea what he was doing, don''t expect it to do much. It might be able to survive a punch. Or maybe a strong sneeze. |
| CONGRATULATIONS! You have discovered the dungeon DUNGEON NUMBER THREE: BUGS. Spawn level: 16. |
| Formic Mage. Level 20 Monster. Like most members of the Formic Hive, the Mage chose its evolutionary path solely based on what would be best for the hive. Good news: These guys are suicidal and fragile. Bad news: Their magic is very powerful for their level. Also, gross. |
| Formic Brute. Level 20 Monster. The Brute is a common evolutionary path for the Formic Hive. Big and strong, they don''t need to be particularly smart to do their job. Which is a good thing, because they''re all idiots. Outside of combat, Brutes are known for blundering around their hives, breaking things. If ants had any sort of advanced social structure, they''d be the big friendly jocks who are too stupid to realize how much trouble they cause just by existing. |
| Formic Destroyer. Level 24 Monster. Remember how I said the Brute is the big friendly jock who just kind of stumbles around, breaking shit because he''s too big to do anything else? Yeah, these guys are like that... except they''re doing it on purpose. Also, you pissed this one off something fierce. |
| Water Bottle (wooden) (shoddy). This is a degraded version of an existing blueprint due to shoddy materials, shoddy tools, or both. It is barely functional. |
| NEW TECHNIQUE LEARNED: Scavenge (rank 1). A technique for deconstructing any constructed object to repurpose its parts. Increases your chances of finding usable parts when taking apart an object. Cost: 20 stamina (variable by equipment, item). Requires: None (variable). |
| Apid Queen. Level 28 Monster. Like most insects, Apids utilize an unenlightened form of government. Rather than trying something silly like democracy or something wise like a meritocracy based on the levels and powers granted by a nigh-omniscient neutral System, Apid hives follow unelected, unproven monarchs called queens. Thankfully, they aren''t smart enough for it to actually matter. Anyway, the Apid Queen is a bit different from a normal bee queen. In addition to serving as the sole source of baby Apids, the Apid Queen has a number of unique support spells that can affect her entire hive at once. If monsters had class roles, she''d be a Healer. |
| CONGRATULATIONS! You are now a level 23 Woodcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You have reached level 24! You meet the minimum requirements for class refinement. You do not possess any class advancement resources. Would you like to pause your level-up to obtain advancement resources? |
| You have TWO (2) class choices. Seek out additional class advancement resources to expand your choices. |
| CLASS OPTIONS: Bonecrafter (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and structures from bone, hair, and hide. |
| Stonecrafter (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and structures from stone. |
| CONGRATULATIONS! You are now a level 24 Stonecrafter! You have 2 free attribute points and 2 class attribute points to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SKILL LEARNED: Craft Stone. Make items from stones, dirt, and clay. |
| NEW SPELL LEARNED: Runestones. Craft a single primary rune into a stone, creating a simple talisman. This talisman provides a weak passive benefit, or can be destroyed for a stronger short-term benefit. Duration of benefit is influenced by Power, speed of crafting runestones is influenced by Flexibility, number of total runestones is influenced by Capacity, and cost of runestones is influenced by Sensitivity. |
| CONGRATULATIONS! You have learned the blueprint Runestone of Strength (basic). When worn as a talisman, this stone grants a +1 bonus to the Strength score. When crushed, this stone grants a +2 bonus to the Strength score for 4 minutes. |
| CONGRATULATIONS! You have learned the blueprint Interlocking Brick Wall (stone) (small). This wall is like Tetris in real life! Except it''s boring, and if you get it wrong, all your friends die. |
| Combat Crafting. With the proper tools, complete any known blueprint crafting automatically, in half the normal time. |
| CONGRATULATIONS! You have learned the blueprint Dirt Ramp (stone) (pedestrian). A small ramp suitable for pedestrian foot traffic. Look, this is labeled ¡°stone,¡± but it''s below Stone Age tech. This is basically free experience. |
| CONGRATULATIONS! You have learned the blueprint Dirt Tunnel (stone) (pedestrian). A small tunnel in the dirt, suitable for pedestrian foot traffic. Definitely more advanced than the ramp, but still pretty simple. Look, you''re probably feeling real proud of yourself, but it''s not exactly rocket science, buddy. |
| CONGRATULATIONS! You have learned the blueprint Runestone of Power and Capacity (improved). When worn as a talisman, this stone grants a +1 bonus to the Power and Capacity scores. When crushed, this stone grants a +2 bonus to the Power and Capacity scores for 8 minutes. |
| Name: Mizuno Masahiko |
| Race: Human (water-type) |
| Role: Tamer |
| Class: Beastmaster, level 35 |
| Stats: Strength 9, Agility 19, Constitution 5, Perception 6, Power 17, Flexibility 10, Capacity 14, Sensitivity 18 |
| Techniques: 16 |
| Spells: 24 |
| Skills: 8 |
| Would you like to see a full list of your abilities? |
| Spell gained from Enchanter advancement: Sigils. Draw a temporary rune in the air, creating a single effect. This effect varies based on rune drawn. Sigils cannot be chained together using the Rune-Chain skill. Strength of effect is influenced by Power, speed of drawing is influenced by Flexibility, number of sigils at once is influenced by Capacity, and range is influenced by Sensitivity. |
| Viridian Quercus: Level 28 |
| CONGRATULATIONS! New art learned: Empty Chop. Cut with your willpower, combining magic and skill to shape the power as you see fit. Does not require a weapon. Certain bonuses can be applied by channeling this art through a weapon. Damage of attack is influenced by Strength and Power, speed of attack is influenced by Dexterity and Flexibility, size of attack is influenced by Constitution and Capacity, and cost of attack is influenced by Perception and Sensitivity. |
| CONGRATULATIONS! You have reached level 32! You meet the minimum requirements for class refinement. |
| You have ONE (1) class advancement resource in your possession. |
| Would you like to pause your level-up to obtain advancement resources? |
| You have FOUR (4) class choices. Seek out additional class advancement resources to expand your choices. |
| CLASS OPTIONS: |
| Enchanter (Crafter). Primary statistics: Capacity, Sensitivity. This is a Basic Utility class of the Crafter role. Carve runes into objects to manipulate the flow of magic. This is your current class. |
| Shadow (Attacker). Primary statistics: Agility, Perception. This is a Basic Combat class of the Attacker role. Use magic to hide in the shadows and attack from stealth. |
| Bladesmith (Attacker). Primary statistics: Perception, Flexibility. This is a Basic Combat class of the Attacker role. Forge edged weapons. |
| For killing EIGHT (8) enemies using an active rune-chain effect, you have gained access to the Rune Warrior class. |
| Rune Warrior (Attacker). Primary statistics: Strength, Capacity. This is an Improved Combat class of the Attacker role. Use both temporary and permanent runes to enhance your performance in combat. Focuses on personal runes, but party support is possible. |
| CONGRATULATIONS! You are now a level 32 Rune Warrior! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Strength and Capacity. |
| NEW SKILL LEARNED: Rune Weapon Mastery. Gain a full understanding of any weapon you hold that has an active rune. |
| NEW SPELL LEARNED: Activate Rune. Turn a rune on or off at range. Deactivating a rune pauses its mana consumption; if a rune still has enough of a charge, activating it costs no mana. You may only use this spell on one rune at a time (use extra mana with your Power score to increase the number of runes affected with each casting). Warning: If this rune is not designed to be deactivated, it may break. Size of runes you can activate or deactivate influenced by Power, speed of activation and deactivation influenced by Flexibility, number of runes you can keep active influenced by Capacity, and range of effect influenced by Sensitivity. |
| NEW SPELL LEARNED: Overcharge Rune. Insert extra mana into a rune, increasing its performance temporarily. Effects vary. Warning: If this rune is not designed to be overcharged, it may break. Effect of overcharge influenced by Power, speed of overcharge influenced by Flexibility, number of runes you can overcharge influenced by Capacity, and range of effect influenced by Sensitivity. |
| NEW TECHNIQUE LEARNED: Smash (rank 1). A technique for hammers and other blunt weapons. Swing your weapon with downward force. Increases damage, area of effect, and chance to crack armor. Damage is influenced by Strength, speed is influenced by Dexterity, recovery is influenced by Constitution, and accuracy is influenced by Perception. Cost: 20 stamina (variable by equipment, item). Requires: Blunt weapon (variable). |
| ALERT: You have been reduced to negative mana by the non-enhanced strike of an uppity elf who would lose an arm wrestling contest with a particularly energetic toddler. You should be ashamed. 50% reduced mana regeneration until you reach 0 mana. |
| Porcine Dracobeast. Level ?? Monster. Again, not actually a dragon, just a step or two in the same direction. Think of a dracobeast as to a dragon as a monkey is to a human. Not that it actually matters, because this thing would absolutely annihilate you if it so much as glared at you too harshly. Weaknesses: Lacks wings. And fire breath, but most dracobeasts don''t have breath weapons. That''s not a rule or anything, it''s more that true dragons are the oddity for having breath weapons than the other way around. Anseran Dracobeasts have an ice breath attack. You know, gray geese? Brantan Dracobeasts don''t, though. That''s kind of weird. |
| CONGRATULATIONS! You are now a level 32 Stonecrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SPELL LEARNED: Stonesense Aura. Sense all materials within range that you can use for Craft: Stone for as long as this spell is active. Cost: 5 mana (reserved). Depth of sense is influenced by Power, different materials you can sense are influenced by Flexibility, total number of materials you can sense is influenced by Capacity, and range of sense is influenced by Sensitivity. |
| Lycopersicum Walker. Level 24 Monster. Yep, this is a walking tomato plant. Normally the farmers would have killed it before it even finished ripping itself out of the ground, but what are you gonna do? Watch out for the fruits. Actually, never mind. It would be funny to see you die from an exploding tomato. |
| Crotalinae Rattle-Breaker. Level 24 Monster. So, as you''ve probably guessed, this thing used to be an ordinary rattlesnake. It was actually pretty nice, as far as rattlesnakes go, which isn''t much. Normally, rattlesnakes go the stealth and ambush path of evolutions. This guy, however, got dragged into a horde attacking a citystone that some idiots upgraded without thinking through the consequences. It was in a very blunt, straightforward mood when it managed to eat a shard of citystone. Bumped it all the way from level 9 to level 24 in one go, and it went all-in on straight offense. The only good news for you is that it''s not waiting to jump out of the shadows at you. |
| Name: Hou Zheng |
| Race: Human (fire-type) |
| Role: Healer |
| Class: Battle Mender, level 64 |
| Stats: Strength 17, Agility 12, Constitution 14, Perception 12, Power 25, Flexibility 14, Capacity 20, Sensitivity 14 |
| Techniques: 20 |
| Spells: 20 |
| Skills: 8 |
| Would you like to see a full list of your abilities? |
| Caprid Sky-Leaper |
| Level 32 Monster |
| Once an ordinary mountain goat, the Caprid Sky-Leaper is now a fearsome opponent that can jump in with a massive attack, kill half its prey, and then jump out again without warning. Pro tip: Try to keep it in one spot. |
| CONGRATULATIONS! You are now a level 33 Stonecrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You have killed a level 45 Cervidae Charger. |
| Fungi Grappler |
| Level 31 Monster |
| Look, I don''t know what to tell you. It''s a mushroom that tries to wrestle with you. No, it doesn''t have any special poison or explosive powers. It just grabs you and tries to beat you to death. It''s super boring. Oh, I guess it has one special ability you should know about: It''s all but immune to blunt force trauma. Wow, it''s a good thing three quarters of your party aren''t specialized in blunt weapons like hammers and fists. Fun fact! If you make a single ¡°fun guy¡± joke, I''m turning off your System access for a week. |
| Talpidae Stoneswimmer |
| Level 26 Monster |
| An underground monster adapted almost entirely towards moving through stone at maximum speed, with a few other related abilities to shore up its tunnels so others can pass. Fun fact: A System standard week is eight days. Not sure if you knew that. |
| Cynomys Burrow Runner |
| Level 15 Monster |
| Oh, this is a fun one. Most monsters of this family focus on digging and building up their burrows. However, most of the ones you see here came from a dungeon, and there''s not much that they can actually dig in a dungeon, so they ended up focusing on physical speed and strength instead. This guy is just about to evolve again. Maybe after it kills you, it will decide to evolve into something better at digging! |
| Pholidotan Roller |
| Level 12 Monster |
| Yeah, it rolls into a ball and charges at you. They''re interesting if you fight them when they''re alone or in small groups, but in a mixed horde like this? Nah, they can''t build up any momentum. Their hide makes them tough, at least. |
| Suricatta Leaper |
| Level 20 Monster |
| You just have to piss off the biggest one in the swarm, don''t you? You have a Defender, they''re supposed to be the ones pulling aggro. Anyway, as you may have guessed, this is a meerkat. Normally, they don''t jump at people. This guy is kind of a weirdo. Don''t think too much about it, you get weirdos in every breed. This one gave up his ability to dig for more jumping. He might switch back at his next evolution. Assuming, of course, his life is not tragically cut short by a Crafter who is lying about his identity to almost everyone. |
| Lutrinae Battler |
| Level 27 Monster |
| Otter Battlers! Unlike most monster titles, these guys match up almost perfectly with the class that shares their name! You do know the Battler class, right? Well. You''ll get a good idea of how it works soon enough. |
| CONGRATULATIONS! You are now a level 37 Stonecrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| Pterois Crimson Landwalker. Level 33 Monster. Ah, the humble Pterois. Well, it''s not humble at all, it''s a showy little shit. Think of this as like the peacock of the sea, and you''ve got the right general idea. And like the peacock, magic has been good to this bastard. You''re up to date on your shots, right? |
| ALERT: You have been poisoned! A venomous walking fish shot a bunch of spines at you, and you utterly failed to dodge. You''ll live, though. Probably. Maybe you should have put a couple points in Constitution, huh? It will be painful, either way. Also, you''re paralyzed. |
| Citystone: San Juan Bautista. Improved-tier. |
| Options: Rename. Check mana balance. Check influence map. Check addition slots. Build structures. Access inventory. Access area map and scanning. Access quest list. |
| This stone has 1 addition slot. This stone has 1 empty addition slot. You have appropriate permissions. Would you like to fill an addition slot with one of your spells? |
| Select blueprint. |
| Build Wooden Palisade? Cost: 20 mana. |
| Cervus Canadensis Peacebringer |
| Level 34 Monster |
| Have you ever been to a graveyard? Just walked around, enjoying the quiet, meditative environment? All the rows of marble headstones, some of them with flowers, all organized and serene. It was nice, right? This is the guy who might fill such a graveyard. |
| CONGRATULATIONS! You are now a level 38 Stonecrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You are now a level 39 Stonecrafter! You have 2 free attribute points and 2 class attribute points to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You have reached level 40! You meet the minimum requirements for class refinement. You do not possess any class advancement resources. Would you like to pause your level-up to obtain advancement resources? |
| You have FOUR (4) class choices. Seek out additional class advancement resources to expand your choices. |
| CLASS OPTIONS: Coppersmith (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and devices from copper. |
| Goldsmith (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, magic items, and runes from gold. |
| Metalcrafter (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and structures from metal. |
| Steelsmith (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Build objects, equipment, and structures from steel. |
| CONGRATULATIONS! You are now a level 40 Metalcrafter! You have 3 free attribute points and 3 class attribute points to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SKILL LEARNED: Craft Metal. Make items from metal, alloys, and scrap. |
| NEW SPELL LEARNED: Repair. Restore an item to a previous state. Requires physical materials. Requires multiple castings for more advanced damage. Only works on items that you are capable of repairing on your own. Quality of repair is influenced by Power, speed of repair is influenced by Flexibility, amount repaired is influenced by Capacity, and cost of repair is influenced by Sensitivity. |
| Error: Spell failed. No materials available. |
| CONGRATULATIONS! You are now a level 41 Metalcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You are now a level 42 Metalcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| CONGRATULATIONS! You are now a level 48 Metalcrafter! You have 1 free attribute point and 1 class attribute point to allocate. Your class attributes are Perception and Sensitivity. |
| NEW SKILL LEARNED: Analyze Structure. Automatically learn blueprints for any object that you study, deconstruct, or repair. This includes items deconstructed by the Salvage technique or repaired with the Repair spell. Multiple analyses will be required for more complex objects. |
| Blueprint: Wrench (medium, metal) progress gained. Total progress to full blueprint: 12.5% |
| Blueprint: Wrench (medium, metal) progress gained. Total progress to full blueprint: 25.0% |
| Improved Enchanted Torc. Shroud focus. Improved-tier. This metal ring fits around the wearer''s neck and provides a defensive shroud against enemy attacks. When depleted, the shroud will regenerate with time. This is the highest quality shroud focus possible at the Improved-tier. It''s still pretty terrible, but maybe it can actually survive a couple real attacks. |
| CONGRATULATIONS! You have discovered the dungeon RIFT: 3J63B78A9 SEAL. Spawn level: 8. |
| Sidero Dewdrop Slime. Level 8 Monster. Wow, it took you a while to meet slimes this time around. These are supposed to be some of the most common monsters, you know. Of course, they''re also common prey for other monsters. They''re basically free-ranging bundles of magic, which is useful for all sorts of things. These are specifically dewdrop slimes, of the Sidero elemental variant. Ask your girlfriend what that means. |
| Sidero Humaniform Slime. Level 18 Monster. Ugh, these guys. A slime that has chosen to evolve into a more humanoid form, giving up most of its strengths in exchange for a bunch of different weaknesses. Still resistant to magic and bludgeoning, but not as much, and it''s only marginally more intelligent. At higher levels, it can mimic skills and abilities, but right now it''s just a human-shaped blob. Look, it''s a metal slime in human form, I don''t know what else you want from me. The core is usually in either the head or the torso. |
| Dungeon complete! Would you like to exit this dungeon, or close this rift? Warning: Exiting without closing the rift will grant no further rewards. Warning: Closing the rift will collapse the dungeon and kill any surviving monsters. No experience will be gained for monsters killed in this way. New rifts will no longer be prevented from forming in range. |
| CONGRATULATIONS! You have closed the rift of dungeon RIFT: 3J63B78A9 SEAL. For closing a level 8 dungeon rift, you have been awarded a single Basic-tier rift crystal. As party leader, the crystal will be deposited directly in your inventory. |
| CONGRATULATIONS! You have discovered the dungeon RIFT: 4I53P77B9 SEAL. Spawn level: 8. |
| ALERT: You have been collared! A level 24 Hunter has slapped a Slaver''s Collar on you. Come on, seriously? He''s literally half your level! You must follow your master''s orders, and may not harm your master or attempt to remove the collar. I want to make some BDSM jokes, but this is just sad. Level 24? Even you could beat this idiot in a fair fight! |
| CONGRATULATIONS! You have discovered the dungeon STAGING GROUND. Spawn level: 16. |
| Scavenger (Gatherer). Primary statistics: Strength, Perception. This is a Basic Utility class of the Gatherer role. Collect and recycle machinery and devices. |
| Bookworm (Scholar). Primary statistics: Capacity, Sensitivity. This is a Basic Utility class of the Scholar role. Read and comprehend new books and other forms of information. |
| Runner (Explorer). Primary statistics: Agility, Constitution. This is a Basic Utility class of the Explorer role. Run at great speeds for long distances. |
| Mechanist (Crafter). Primary statistics: Agility, Flexibility. This is a Basic Utility class of the Crafter role. Build objects, equipment, and devices from smaller parts. |
| Smith (Crafter). Primary statistics: Strength, Perception. This is a Basic Utility class of the Crafter role. Forge metal objects into shape with physical strength. |
| Tinkerer (Crafter). Primary statistics: Perception, Sensitivity. This is a Basic Utility class of the Crafter role. Make devices out of all sorts of materials. |
| For repairing EIGHT (8) complex mechanisms, you have gained access to the Metal Mechanist class. Note: This class requires and consumes six (6) Sidero Crystals. |
| Metal Mechanist (Crafter). Primary statistics: Agility, Flexibility. This is an Improved Utility class of the Crafter role. Build objects, equipment, and devices from smaller parts. |
| Dungeon complete! Would you like to exit this dungeon, or close this rift? Warning: Exiting without closing the rift will grant no further rewards. Warning: Closing the rift will collapse the dungeon and kill any surviving monsters. No experience will be gained for monsters killed in this way. New rifts will no longer be prevented from forming in range. |