《Apocalypse Tycoon: My Monopoly Cheat》 Ch.1: Entering the Apocalypse Game "Remember, there''s only one objective in the Apocalypse Game." "Survive. Survive. Survive." The amplified voice boomed, echoing across the plaza. "Memorize these key points. Your life, and the survival of our base city, depends on it." "One: Identify the Apocalypse Event immediately upon entry. Gather relevant supplies accordingly. This is critical." "Two: Exercise extreme caution when encountering anyone, be they scavengers, rebels, refugees, or even other survivors, especially in the early stages when you lack self-defense capabilities." "Three: Collect valuables. These could buy your life if captured by refugees." "Four: Establish a secure hideout as soon as possible. A good hideout is key to surviving the initial phase and crucial for long-term survival." "Five: Quickly assess your environment ¨C city, grassland, wilderness, forest, or desert ¨C and apply survival protocols as per your training." "Six: Hideout upgrade requirements vary by zone. Don''t blindly follow other survivors'' examples. Refer to the in-game guidance provided by the Apocalypse Game." A thousand people stood in a hushed, anxious mass before the colossal bronze structure, the loudspeaker''s relentless pronouncements hammering into their ears. Thomas Smyth frowned, etching the instructions into his memory. Just my luck, he thought grimly. A freakin'' apocalypse. It had only been a day since he''d arrived in this world, but Thomas already understood the dire situation. This parallel Earth, three years prior, had been ensnared by the Apocalypse Game during the solar system''s orbit around the galactic center. Disasters had erupted globally: volcanoes, earthquakes, floods, heatwaves, pandemics, blizzards¡ In just six months, the planet''s population had plummeted by eighty percent, civilization teetering on the brink of collapse. That''s when the Apocalypse Game officially began. One hundred bronze structures materialized across the globe, becoming the nuclei of human base cities. Each month, each city could send between fifty and a thousand people into the Game for survival challenges, earning survival supplies based on the number who survived each cyclical apocalyptic event. These supplies were the lifeblood of the struggling cities. Thomas was one of the unlucky thousand chosen this month. He followed the crowd into the bronze edifice, revealing a massive portal within. Reaching the shimmering gateway, he rubbed his hands nervously and stepped forward. Too bad we can''t bring anything in, he thought, the idea barely formed before the world went black. He blinked, his vision adjusting to the desolate cityscape. Wrecked cars littered the streets, buildings stood scarred and broken, shattered glass crunching underfoot. Bullet holes pockmarked the walls, silent testament to past violence. He found himself inside a looted convenience store. A single bottle of water lay abandoned on the floor. He snatched it up, tucking it into his jacket pocket. Every resource, no matter how small, was precious now. A game interface materialized before him, displaying information about the Apocalypse Game. A stark warning dominated the screen: Apocalypse Event in seven days: Polar Blizzard. Duration: 3 days. A blizzard? Fantastic, Thomas thought sarcastically. Hideout choice is going to be paramount. Underground is ideal. He navigated the interface: Hideout (grayed out), Backpack, Chat. He opened his Backpack, revealing sub-menus: Items, Health, Skills, Crafting. He placed the water bottle in his five-slot Item inventory, surprised to find it occupied two slots. Clearly, item size mattered. He''d need to find a backpack to increase his carrying capacity. The Health tab displayed body temperature, hunger, thirst, HP, and stamina. Skills and Crafting were both empty. Gamified survival stats, huh? He opened the Chat window: Friends (empty), Zone Chat, World Chat. World Chat scrolled with frantic messages: Damn it, I spawned in the grasslands! Middle of nowhere!This content has been unlawfully taken from Royal Road; report any instances of this story if found elsewhere. Did you guys see the event? Polar blizzard! We''re screwed! Help! Refugees are chasing me in the city! Refugees spotted! Be careful everyone! Guess what I found? A rebel military base on the coast! Trying to infiltrate¡ What kind of world is this? Thomas thought, scrolling through the chaotic messages. He noticed a small speaker icon next to World Chat, displaying the number "1." Focusing on it revealed a message: [Players have 1 World Chat message per day.] One message. He''d have to make it count. Zone Chat was similar, except without the message limit. He noticed a small figure icon in the corner, followed by the number 1000.Current survivors in the zone, I guess. Clicking on a random player''s avatar brought up three options: Whisper, Trade, Block. Simple enough. He checked the time: 4 PM. Sunset wasn''t far off. Finding hideout was his top priority. Just then, a new prompt appeared in his mind: [Apocalypse Game Super Monopoly Beta Plugin ready. Bind?] "Bind," Thomas said, a flicker of hope igniting within him. As his voice faded, the system responded: [Apocalypse Game Super Monopoly Beta Plugin bound successfully.] [One daily dice roll available. Current rolls: 1.] [Note: This is a beta version. The plugin will upgrade to the full version after the survivor endures the first Apocalypse Event.] A fist-sized die materialized before him, along with a Super Monopoly map resembling a miniature city. Squares representing various locations and events were laid out, and a tiny version of himself stood at the starting point, labeled "Convenience Store." It was just like the board game ¨C roll the die, move your piece, reap the rewards. With a mental command, the die tumbled, landing on: [3] His miniature self hopped forward three spaces, landing on a square depicting a subway station. Purchase Subway Garden Station for 250 points? Thomas noticed a "Starting Funds" section on the interface, displaying 500 points. "So I have 500 points to start?" He didn''t fully understand the significance of the station, but he knew this was an investment game. Purchases equaled progress. "Purchase station," he confirmed. 250 points deducted. Subway Garden Station purchased. A detailed 3D map of the station flooded his mind, revealing every room and item within. He stared, stunned, then grinned. A blueprint of the station! Jackpot! In this apocalyptic wasteland, resources were king. And now, he had an inside track. He knew the station''s layout like the back of his hand. The supplies within were practically his already. The map was even live-updating. He could see several moving green dots ¨C rats, he realized ¨C scurrying through the station. So that means¡ A thought sparked. Anyone entering the station would be under his surveillance. The ultimate tactical advantage. He studied the map, his eyes settling on a secluded room. Perfect for a hideout. Hidden, spacious, and with a few glimmering items marked within. He cautiously exited the convenience store, heading towards the station. Thankfully, it was only a couple hundred meters away. He glanced around the deserted street, then broke into a run, the distant sounds of gunfire and explosions echoing in the air. He reached the Garden Subway Station entrance and descended into the dimly lit passage, following the mental map towards his chosen room. The air hung heavy with the scent of dust and decay. The marble floor, however, was surprisingly clean, as if the city''s descent into chaos had been recent and swift. He navigated the twisting corridors, arriving at a concealed metal door. After confirming the room was clear, he pushed it open. A concrete staircase descended into darkness, illuminated by a faint glow. He followed the stairs down, his hand brushing against a light switch. He flipped it. The fluorescent lights flickered to life. The city''s power grid, at least, was still functioning, likely thanks to the rebel occupation. The room opened into an L-shaped space, clearly a former security monitoring room. A simple cot stood against one wall, facing a bank of monitors. Only one screen flickered with static ¨C the source of the faint light. He opened the hideout tab in his interface. It was no longer grayed out. Designate this location as your hideout? [Warning: hideout location cannot be changed once designated!] "Confirm." The game initiated the hideout conversion process: [1%¡ 5%¡ 18%¡ 34%¡ 100%] [Hideout designation complete!] Information about his new hideout appeared on the screen: [Hideout] [Owner: Thomas Smyth] [Current Facilities: Rest Area, Door] [Available Facilities: None] [Area: 82 sq m] The information was sparse. He focused on the two existing facilities: [Rest Area] Effect: Restores 80% Stamina during sleep. Consumes 40% Hunger, 30% Thirst. Note: Trust us, it''s better than sleeping on the floor. Next Stage: Rest Area Level 1 Requirements: 5000 Apocalypse Coins, Blanket x1, Matches x1 Upgrade Time: 30 minutes Current resources insufficient for upgrade. --- [Hideout Security Door] Effect: Prevents animal intrusion. Note: Yes, it only stops animals. Next Stage: hideout Security Reinforced Door Level 1 Requirements: 25000 Apocalypse Coins, Reinforced Lock x1, Tape Measure x1 Upgrade Time: 30 minutes Current resources insufficient for upgrade. Below the facility descriptions was a list of other constructible facilities: Ventilation, Storage, Water Collector, Kitchen¡ All grayed out, unavailable due to lack of resources. The importance of resource gathering was becoming increasingly clear. Still, his hideout was established. And it was far superior to what most other players likely had at this stage. His gaze drifted to the monitoring station desk, where the room''s few remaining items lay. He approached the desk. Three computer monitors sat dark and lifeless. A subway security uniform was draped over a chair. He picked it up, searching the pockets. His fingers brushed against something hard. He froze, then his eyes widened in disbelief. He pulled out a pistol and holster. The item''s information appeared: [Glock 17 Pistol Type: Pistol Size: 2x1 Effective Range: 50m Firing Mode: Semi-automatic Caliber: 9x19mm Magazine Capacity: 17 rounds] Ch. 2: Looting the Station, Discovering Refugees Drawing on the brief training he''d received before entering the Apocalypse Game, Thomas clumsily checked the pistol, ejecting the magazine and inspecting the rounds. "Full mag. Seventeen rounds. Not bad," he muttered, a wave of relief washing over him. The Glock was his only reliable weapon for now. Weapons were paramount in this game of survival, especially in the urban zones, where refugees and rebels posed the greatest initial threat. Eliminating a lone straggler would provide valuable loot ¨C weapons, gear, armor ¨C the necessary tools to carve out a foothold in this brutal world. He holstered the Glock and continued his search. From the security uniform''s pockets, he retrieved a small bundle of keys. A grin spread across his face. [Keys. Excellent.] Apartment 15 Main Door Key Effect: Unlocks the main door of Apartment 15. --- [Apartment 15 - Room 807 Key] Effect: Unlocks Room 807 in Apartment 15. --- [Locker 45 (Men''s) Key Effect: Unlocks Locker 45 in the station''s men''s locker room.] A good start, he thought. Keys were vital in the urban zones. They granted access to locked rooms and the precious resources within. Sure, he could break windows or bash down doors, but the noise would attract unwanted attention, especially from the roaming refugees. Suicide in the early game. He stashed the keys in his inventory. Further searching yielded a flashlight and a chocolate bar. He''d cleaned out the security room. His current inventory: Glock 17, 3 keys, flashlight, chocolate bar, water bottle. hideout, food, water, and a weapon. Day one was going surprisingly well. He sat on the cot in the rest area, consuming the chocolate and some water, replenishing his hunger and thirst meters. He opened the Zone Chat, curious about the progress of other players. Someone at the shopping mall, help! Rebels are after me! Guys, five or six refugees near the district hotel. Be careful! Where''s a good place to set up a hideout? Nowhere feels safe. Trading a key for a weapon. There''s a lone refugee I want to take down. I''ll trade! I have a spare knife. Holy crap, you won''t believe this. Rebels in an APC patrolling the city. Stay low! The chat scrolled with frantic messages. The survivor count in the top right corner had dropped from 1000 to 983. Thomas felt a chill. Seventeen deaths in less than an hour. The urgency of survival tightened its grip. No time to rest, he thought, pushing himself off the cot. Need to improve my odds. He finished the chocolate, stowing the remaining water. Checking the Glock''s safety, he left the security room, venturing deeper into the station. His mental map confirmed the station was clear, but he remained cautious, pistol gripped tightly, the silence amplifying every creak and groan of the deserted station. According to the map, the most promising loot locations were the staff lounge, locker room, and station control room. The other areas ¨C electrical rooms, communication hubs ¨C were likely barren. He headed for the staff lounge, the locker room located within. He tried the lounge door handle. It opened. He breathed a sigh of relief. A public area, thankfully unlocked. He slipped inside, closing the door behind him. The lounge was a mess. Chairs and tables were overturned, shards of glass littered the floor. Dried bloodstains painted a grim picture of past violence. Unsure if his mental map could detect enemies in real-time, he swept the room with his pistol, clearing each corner before holstering the weapon and beginning his search.Stolen from its original source, this story is not meant to be on Amazon; report any sightings. He started with the locker room. He used the key to open locker 45. Inside, he found a backpack. He opened it, revealing its contents: [Marlboro cigarettes x1 Encrypted USB drive x1 Energy drink x1 The backpack itself could be equipped. Simple Backpack Capacity: 4x5 grid (20 slots) Movement Speed Penalty: -3% Turning Speed Penalty: -1%] He slung the backpack on, his inventory expanding from 5 to 25 slots. He also discovered that looted items now automatically went into the backpack. Much more convenient. With increased carrying capacity, his looting efficiency soared. He cleared the remaining lockers, then moved back to the lounge. His haul was modest: a box of matches, a screwdriver, a tape measure, two towels, and a discarded blanket. Not much, but he felt a surge of excitement. He now had the materials to upgrade his hideout''s rest area! And the tape measure was one of the components needed for the door upgrade. He just needed a reinforced lock. Now all I need are Apocalypse Coins, he thought. He was about to head for the station control room when his face paled. He whipped out his Glock, flicking off the safety and chambering a round. He pressed himself against the wall beside the door, holding his breath. Two red dots had appeared on his mental map at the station entrance, moving inwards. Refugees were the most numerous faction in the Apocalypse Game, a motley crew of scavengers, criminals, thugs, and¡cultists. The cultists, while rare, were the most dangerous, performing ritual sacrifices to appease their dark gods and gain power. Their fanaticism and aggression made them a nightmare for new players. Encounters rarely ended well for the victims. Thomas''s breath hitched. His heart pounded against his ribs. He glanced at the Glock in his hand, a daring plan forming in his mind. High risk, high reward, he thought. Cultists were dangerous, but the potential loot¡ According to the pre-game briefing, eliminating cultists could yield rare items and powerful weapons, significantly boosting a new player''s chances of surviving the first Apocalypse Event. The voices of the approaching refugees grew louder. Thomas focused on his mental map, the two red dots closing in on his position. He confirmed there were no other enemies in the station. Footsteps echoed outside the lounge door, less than two meters away. "Let''s rest here for a bit," one voice said. "We still have that¡event to attend tonight." The door swung open, and a refugee stepped inside. He froze, spotting Thomas in the shadows. He opened his mouth to shout¡ª Bang. Bang. Bang. The Glock roared, spitting lead. Thomas saw the flashes of gunfire reflecting off something on the refugee''s chest. Body armor! He adjusted his aim, targeting the head. He emptied the magazine, the slide locking back with a metallic click. He gasped, his heart hammering. The refugee crumpled to the floor, dead. His companion, who had started to raise his own weapon, fell beside him, a bullet hole in his forehead. Adrenaline surging, Thomas dragged the bodies inside the lounge, slamming the door shut. He snatched up their dropped weapons, his eyes glued to the mental map. After two tense minutes, confirming no new hostiles, he turned to the bodies, a wide grin spreading across his face. On closer inspection, they weren''t cultists. No telltale sigils on their necks. Just regular refugees. But their gear¡ Holy crap. I hit the jackpot. He stripped the bodies, piling their equipment on the floor: [PM submachine gun x1 (with 1 magazine, 30 rounds of 9x18mm ammo) PM 30-round magazines x2 (60 rounds of 9x18mm ammo) AKS-74U short assault rifle x1 (with 1 magazine, 30 rounds of 5.45x39mm ammo) AK-74 compatible magazine x1 (30 rounds of 5.45x39mm ammo) PL-15 pistols x2 (with 1 magazine each, 16 rounds of 9x19mm ammo per magazine) F-1 defensive fragmentation grenades x5 Damascus steel knife x1 6H5 bayonet x1 Terrorist balaclava x1 Half-face mask x1 PACA soft body armor (Level 2) x2 MK1 chest rig x1 SOE micro chest rig x1 Sterile bandages x6 Golden Star Balm x1 Beef sausage x2 Bottled beer x1 Apocalypse Coins x30,000] He stared at the loot, slightly dazed. This is insane. He crammed everything he could into his backpack, realizing the chest rigs also provided additional inventory space. He equipped the larger one, a 16-slot MK1, boosting his capacity to 41. He quickly tidied the scene, slinging the rifles over his shoulders and grabbing the body armor. Then he sprinted back to his hideout. His heart sang with the thrill of his first big score. The greater the risk, the greater the reward. Ancient wisdom holds true. Back in the safety of his hideout, he slammed the door shut and collapsed onto the floor, breathing heavily. Carrying all that gear had been a workout. But the grin plastered on his face wouldn''t fade. This was his first real step towards security. Half an hour later, he''d organized his loot. He examined the Apocalypse Coins, 30,000 worth of 1000-denomination bills. I have everything I need to upgrade the rest area now, he thought. Thirty minutes to a better night''s sleep. He grabbed the matches, blanket, and 5000 Apocalypse Coins, approaching the cot. The upgrade prompt had changed: [Rest Area] Effect: Restores 80% Stamina during sleep. Consumes 40% Hunger, 30% Thirst. Note: Trust us, it''s better than sleeping on the floor. Next Stage: Rest Area Level 1 Requirements: 5000 Apocalypse Coins, Blanket x1, Matches x1 Upgrade Time: 30 minutes Upgrade available. Proceed with upgrade? He didn''t hesitate. "Yes!" The cot, along with the placed items and coins, shimmered, enveloped in a soft, warm light. Ch. 3: Hidden Information, The Crimson Cabaret While the rest area upgraded, Thomas opened the Zone Chat. I have an extra pistol and vest. Might as well see if I can trade them for something useful. The chat buzzed with activity. The survivor count had dwindled further, down to 968. Desperate pleas for weapons and armor filled the channel. 5 instant ramen for any weapon! Melee preferred! DM me! Trading a firearm for two keys. DM if interested. Anyone have medical supplies? Bleeding out! Please help! Crowbar [image] for abandoned factory key. DM me. Need food and water! Starving and dehydrated! HP dropping! Help! Thomas''s eyes landed on a particular message. He initiated a private conversation. Thomas: What keys do you have? Ben Walker: You have a firearm? I have keys to Apartment 15 and the Crimson Cabaret. Unused! [image] Thomas''s heart leaped. An Apartment 15 key! He already had two for that building. What a coincidence. Thomas: I have a pistol. [image] But two keys aren''t enough. Ben Walker: Whoa, you''re a god! How''d you get a pistol with a full mag already? [shocked emoji] Ben Walker: Okay, two keys might not be enough. I only have some food and water left. How about I throw in some valuable information? Thomas: What kind of information? You''re not scamming me, are you? Ben Walker: No way! It''s classified info. Only a few people in the real world knew about it. I found out by chance. Deal? Thomas: ??? If it''s so valuable, why trade it so easily? Ben Walker: Come on, a gun is worth more than anything right now. Besides, everyone will know this after the first Apocalypse Event. Telling you now doesn''t hurt me. But at least for now, very few people know. Thomas frowned. Classified information? He doesn''t seem to be lying. Thomas: Fine. Two keys and the information. Don''t screw me over. Ben Walker: Haha, no worries! You won''t regret it. Thomas traded the pistol and a magazine for the two keys. Ben Walker''s message arrived: Ben Walker: Try to collect as many graphics cards as you can. After the first Apocalypse Event, our game version will merge with the veteran players'' version. Graphics cards will be crucial for obtaining Calamity Coins, the rare currency of the Apocalypse World. Graphics cards? Calamity Coins? Two new terms. What were they for? The merger with the veteran players'' version caught his attention. Thomas: You mean our zone is only for new players? Ben Walker: Exactly! Until the first event, it''s just us newbies. The difficulty is set to easy mode. After the first event, we merge with the veteran players and the other races. The difficulty ramps up significantly. Thomas understood. They were in the newbie zone. The veterans were in the main game. After the first event, the servers would merge. He could only imagine how much harder survival would become, facing not only harsher environments but also experienced players and otherworldly foes. He glanced at the monitoring station. He needed every advantage he could get. He was glad he''d made the trade. This information was invaluable. Acting on the tip, he went to the monitoring station and began dismantling the computers. They were mostly wrecked, yielding only a few salvaged components: [CPU fan x1This text was taken from Royal Road. Help the author by reading the original version there. RAM stick x1 Power supply unit x1 Power cable x1] Not much, but he collected them anyway. Electronic components might be useful later. He looked at his hideout door, then posted two messages in Zone Chat: Damascus steel knife [image] for reinforced lock + any key. DM me! Level 2 body armor [image] for hideout upgrade materials. DM me! The chat exploded. Another knife for trade! So many people with weapons! Is he trying to upgrade his door already? He''s trading a Level 2 vest too! Did he kill refugees already? This guy''s a pro! Any tips on getting weapons? Please share! Refugees were considered near-invincible at this stage. Most of the afternoon''s deaths were at their hands. No wonder everyone was shocked. Please carry me,Pro! Need a sidekick? I don''t have a lock, but I have 3 instant ramen. Trade? Thomas''s private messages blew up with trade offers, mostly food or other basic resources for the weapons. He ignored them. Some offers were tempting, but he needed that reinforced lock. Then, a message caught his eye: I can trade a reinforced lock and a tactical sight [image] for the knife. A tactical sight! Thomas sat up straight, opening the image. [DP Reflex Compact Sight Effect: Increases aiming accuracy. +25% accuracy for long-range shots. Magnification: 1x Compatible with: Submachine guns, assault rifles] Perfect! It would work on both his firearms. Thomas quickly finalized the trade, exchanging the knife for the lock and the sight. He grabbed the lock and tape measure, heading to his hideout door. [Hideout Security Door Effect: Prevents animal intrusion. Note: Yes, it only stops animals. Next Stage: Hideout Security Reinforced Door Level 1 Requirements: 25000 Apocalypse Coins, Reinforced Lock x1, Tape Measure x1 Upgrade Time: 30 minutes] [Upgrade available. Proceed with upgrade?] "Yes!" The door began upgrading, consuming his remaining Apocalypse Coins. Just then, the rest area finished its upgrade. The flimsy cot had transformed, now sporting a thick blanket and a wooden frame. [Rest Area (Level 1) Effect: 6 hours of sleep restores 80% Stamina, consumes 30% Hunger, 20% Thirst. Provides warmth. 10% chance to negate negative status effects. Note: Not bad. Actually sleepable. Next Stage: Cozy Rest Area (Level 2) Requirements: Ventilation Level 1, Bathroom Level 1, 20,000 Apocalypse Coins, Energy-Saving Lightbulb x1, Energy Cell x1 Upgrade Time: 1 hour Current resources insufficient for upgrade.] He noticed a new "Crafting" button below the rest area description. He opened it, revealing a list of craftable items: [Blanket (Single): Requires Wool x10, Twine x2 Quilt (Single): Requires Cotton x15, Needle and Thread x1 Mattress (Single): Requires Palm Fiber x3, Rubber x1 Pillow: Requires Cotton x2, Polyester x2] A full set of bedding. Too bad he didn''t have the resources or the time to craft them right now. He collapsed onto the upgraded cot, exhaustion claiming him. Day one had been eventful, to say the least. He woke the next morning, bladder full. After relieving himself, he was fully awake, his mind turning to the day''s plan. He opened the Super Monopoly plugin. The map appeared, his daily dice roll replenished. Roll the die? He rubbed his hands together. Fingers crossed. "Yes!" The die tumbled, landing on: [4] His miniature self hopped across the map, stopping on a square bathed in red light. Purchase Crimson Cabaret for 150 points? Crimson Cabaret? The name sounded familiar. He checked his inventory, his eyes landing on the keys. He had five: Apartment 15 (main door, room 715, room 807), Subway Locker 45, and¡Crimson Cabaret. No way. Thomas pulled out the Crimson Cabaret key, comparing it to the icon on the Super Monopoly screen. It was a match. "Yes!" A new 3D map materialized in his mind ¨C the Crimson Cabaret. He grinned. His luck was turning. A key he''d acquired as a throw-in during a trade was now his ticket to a new location. His destination was set. But first, a few things to check. He frowned at his point total: 153. That didn''t add up. He''d started with 500, spent 250 on the station, and 150 on the cabaret. He should have 100 left. Where did the extra 53 come from? He checked the system log. He''d forgotten about investment returns! A message had appeared at 5 AM while he was asleep: Day 2 Apocalypse Game Super Monopoly Investment Summary: Subway Garden Station generated 53 points. He looked at the Crimson Cabaret icon. So, each property generated daily income. With two properties, his income would double tomorrow! A pleasant surprise. He checked the hideout door. The upgrade was complete. [Hideout Reinforced Door (Level 1) Effect: Thick steel and a reinforced lock protect against most intrusions. Note: A reinforced door. Your first step towards true security. Next Stage: Hideout Alloy Door (Level 2) Requirements: Ventilation Level 1, Bathroom Level 1, 50,000 Apocalypse Coins, Alloy Steel x2, Glass x1, Expanding Foam x1 Upgrade Time: 1 hour Current resources insufficient for upgrade.] Good. No need to worry about the door for now. A key to the reinforced door appeared in his inventory. Thomas''d also received numerous trade offers for the Level 2 vest. He chose the best one, exchanging the vest for 2 energy cells and a can of expanding foam ¨C all useful hideout upgrade materials. With his hideout affairs in order, he ate and drank, replenishing his energy. Then he geared up for his expedition to the Crimson Cabaret. His loadout was impressive: [Primary Weapon: PM submachine gun (3 magazines, 90 rounds, with tactical sight) Secondary Weapon: PL-15 pistol (16 rounds) Melee Weapon: 6H5 bayonet Throwable Weapon: F-1 fragmentation grenades x5 Armor: Level 2 body armor Backpack: 20-slot backpack, 16-slot chest rig Medical Supplies: Sterile bandages x6, Golden Star Balm x1] He surveyed his gear with satisfaction. Lack of skill? Compensate with superior firepower. As long as he was careful, he could reach the cabaret undetected. And once there, his mental map would give him the ultimate advantage. He''d show them what a true ambush looked like. Ch. 4: Street Corner Firefight, and the F-1 Defensive Grenade Thomas navigated the darkened subway tunnel, flashlight beam cutting through the gloom, heading towards the Crimson Cabaret. It wasn''t far from the Garden Station, only five or six hundred meters, but the surface streets, teeming with refugees and rebels, were too dangerous. The tunnel, despite the extra time it took due to the weight of his gear, was the safer option. Fifteen minutes later, he reached the Good Hope Station, the closest stop to the cabaret. He was beyond the range of his purchased station, so his mental map was offline. He switched off his flashlight, melting into the shadows. After two minutes of silence, he climbed onto the platform and cautiously approached the station entrance. Subway stations weren''t prime real estate for refugees, so his ascent was uneventful. He emerged onto the street, spotting the Crimson Cabaret diagonally across the road. As he prepared to cross, a burst of gunfire erupted from a nearby building, followed by two screams. Thomas''s stomach dropped. He checked the Zone Chat. Two fewer survivors. Players caught by refugees, no doubt. The burst of gunfire had contained at least three distinct shots, meaning at least three hostiles. Bad odds. Can''t stay here. Sitting duck, he thought. Gotta get to the cabaret. It''s my best chance. He was so close. Turning back now would severely hamper his progress. Reaching the cabaret, with its active mental map, was his only path to survival. He checked the street, then darted across, his heart pounding. "Don''t see me, don''t see me," he muttered under his breath. The thirty meters felt like an eternity. He reached the other side, scrambling into the alley leading to the cabaret, gasping for breath. He''d made it. The cabaret was less than twenty meters away. He allowed himself a moment of relief, then¡ª Rat-a-tat-tat! Crack! Bullets slammed into the wall beside him. Damn it! Spotted. He didn''t hesitate, sprinting towards the cabaret''s entrance. He could hear the pounding footsteps of his pursuers. "Get him! Another survivor! Don''t kill him this time! Let''s have some fun!" "Yeah! Maybe we can sell him to Ghostface. He''s looking for live ones." "Careful! He''s got a gun!" Thomas reached the cabaret''s ornate brass doors. He fumbled for the key, inserting it into the lock and twisting. The door swung open. As he stepped inside, his pursuers rounded the corner. Rat-a-tat-tat! They fired blindly, bullets ricocheting off the brass. Thomas slammed the door shut, bolting deeper into the cabaret. He consulted his mental map, confirming the interior was clear. He holed up in a back room on the first floor, chambering a round in his PM and bracing himself. He took a few deep breaths, calming his racing heart. He could hear the refugees outside, trying to force the door. Bang! Bang! The doors burst open. Four red dots appeared on his mental map. The cabaret''s interior was dimly lit, the only illumination coming from red neon strips, casting long, distorted shadows. He listened to the refugees ransacking the front rooms, waiting for his moment. He wasn''t confident in a direct firefight. Close-quarters combat was his only chance.This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. The refugees, clearly experienced, split into two teams of two, covering each other as they advanced. They were cautious, despite their earlier bravado. One team swept the first floor, the other headed upstairs. Thomas''s eyes narrowed. They were splitting up. An opportunity. He was in a private room at the back of the first floor, the darkness concealing him perfectly. The first team was approaching the hallway leading to his room. He reached into his chest rig, pulling out an oval-shaped object. [F-1 Defensive Grenade Type: Throwable Weapon Size: 1x1 Detonation Delay: 3.5 seconds Blast Radius: 3-7 meters Concussion Radius: 12 meters Shrapnel Count: 90x F-1 fragments] Defensive grenades, unlike offensive ones, relied on shrapnel for their devastating effect. Their purpose was singular: total annihilation. He pulled the pin, counted to one, flung the grenade around the corner, and slammed the door shut. Fire in the hole! BOOM! The two refugees, rounding the corner, saw the grenade rolling towards their feet. A split second of recognition, then a desperate dive for cover. "Grenade!" Too late. The F-1 detonated, a storm of shrapnel ripping through them. The blast threw them back against the wall, mangled and lifeless. The force of the explosion rocked Thomas''s room. The wall cracked, exposing the plasterboard beneath. A hole was blown between his room and the next. He was thrown to the floor, covered in dust and debris. "Cough¡cough¡" He pushed himself up, spitting out grit. He shook his head, ears ringing. Damn, this place is a death trap. He scrambled to his feet, sprinting down the hallway in the opposite direction. His mental map showed the other two refugees, alerted by the explosion, racing down from the third floor. He passed the mangled remains of the first team, resisting the urge to loot them. He couldn''t afford the delay. The first-floor hallway was T-shaped. One branch led to his previous hiding spot, the other to the kitchen. He reached the kitchen, slamming the fire door shut. Rat-a-tat-tat! The remaining refugees, spooked by the explosion, fired blindly down the hallway, shouting for their companions. Silence met their calls. They realized they weren''t dealing with an ordinary survivor. This was a seasoned hunter. They reached the corner, seeing the carnage. They barely glanced at the bodies. Death was a commonplace occurrence in their world. One of them quickly cleared the nearby rooms, finding nothing. Their attention turned to the kitchen fire door. They advanced cautiously, hugging the walls, weapons trained on the two small circular windows in the door. Anyone peeking through would be met with instant death. Reaching the door, they exchanged hand signals. One kicked it open while the other lobbed two grenades inside. Boom! Boom! They rushed in, firing at anything that resembled cover. They cleared the entire kitchen, finding nothing. Just as they were about to give up¡ª Clang! A muffled sound came from the walk-in freezer. They exchanged grins. The survivor was hiding in the freezer. How clever. They approached the freezer door, one holding two more grenades. The other reached for the handle. They envisioned the survivor''s demise, the grenades turning the freezer into a metal coffin. They didn''t notice the freezer door behind them, slightly ajar. A dark muzzle pointed at their backs. As the freezer door swung open and the grenades left their hands¡ª BRRRT! The PM roared, spitting a stream of bullets. In three seconds, the 30-round magazine was empty. The refugees collapsed, riddled with holes, expressions of disbelief frozen on their faces. Boom! Boom! The delayed grenades detonated inside the now-open freezer. Thomas squeezed out of the other freezer, where he''d been hiding, swapped magazines, and put two bullets into each refugee''s head. He exhaled slowly. The cabaret was clear, but the gunfire and explosions were sure to attract unwanted attention. He had to loot and leave, fast. He stripped the bodies, stuffing grenades and smaller items into his backpack. He stashed the larger weapons and armor in a freezer, then did the same with the bodies in the hallway. Thirty minutes passed. He kept a close eye on his mental map, but no new enemies appeared. He was relieved, but remained vigilant. He wasn''t the only one who knew how to ambush. At least three other players had firearms now. In this world, betrayal was as common as breathing. He grinned, excitement bubbling up. Four sets of gear! A massive haul. With the first floor mostly wrecked, he headed upstairs. The Crimson Cabaret was a three-story building, clearly a high-end establishment before the apocalypse. He''d barely searched two rooms on the second floor when he''d already found 15,000 Apocalypse Coins and two valuable items: guitar picks. He was in looting heaven. Gold necklace? Mine! Doll? A valuable? Mine! Ibuprofen? Sweet! Mine! Energy-saving lightbulb? Jackpot! Mine! He swept through the rooms, leaving nothing of value behind. As he exited the last room on the second floor, he heard it ¨C a faint footstep from downstairs. He froze, every muscle tensing. Ch. 5: Slaying a Cultist, High-Tier Loot A faint scuff... scuff echoed. Thomas was certain now. Someone was moving stealthily below his second-story window, their careful steps suggesting they knew his location. If he hadn''t been perched near the window''s edge, he wouldn''t have caught it. Thomas froze, every sense on high alert. The presence outside felt¡wrong. A silent game of cat and mouse had begun. Time stretched thin. Finally, a crimson blot, so dark it was almost black, materialized on the virtual map of the Crimson Cabaret''s entrance. Thomas''s eyes widened. "What¡ what is that?" he muttered. He''d never seen a blip that color. Red signified an enemy, but this¡this was something else. Infinite hostility? Pure evil? He didn''t have time to ponder. The figure was approaching the second-floor corner. Thomas trained his gun on the spot, ready to unleash a hail of bullets the moment they appeared. But just before rounding the corner, the figure stopped. Silence descended upon the Crimson Cabaret''s second floor. "What''s the play?" Thomas wondered. "Do they know I''m aiming down the sights?" No answer came. He couldn''t wait forever. With a calculated move, he nudged a pre-placed grenade with his boot. The clatter of the pin echoed, creating the illusion he was about to throw it. The figure in the hallway reacted instantly. A tactical roll, then up in a flash, weapon trained on Thomas''s position. BRRRT! A storm of bullets ripped through the air, chewing up the floor and punching holes in the wall. The sickening thud of rounds tearing through flesh punctuated the barrage. The gunfire ceased. Thomas stood, a smirk playing on his lips. He casually re-clipped the grenade to his vest. "Knew you''d jump the gun," he quipped, approaching the riddled corpse. He switched on his flashlight. A quick tug at the figure''s collar revealed a strange symbol tattooed on their neck. "A tattoo¡" Thomas''s expression turned grim. This wasn''t one of the refugees from last night. This was a genuine cultist. But the grimness quickly morphed into excitement. He eyed the body like a treasure chest. Cultists were known to carry high-level loot ¨C a fact drilled into them during pre-apocalypse training. He began to search, his eyes growing wider with each discovery. "Holy crap, jackpot!" [AS VAL Special Assault Rifle] Type: Assault Rifle Inventory Size: 5x2 Effective Range: 400m Firing Modes: Single, Full-Auto Rate of Fire: 900 rpm Sighting Range: 420m Caliber: 9x39mm Magazine: 30-round VSS Magazine Extras: 2 spare magazines, 90 rounds of Level 3 AP Description: A suppressed beauty. The AS VAL whispers death, spitting out subsonic 9x39mm rounds with deadly precision. Perfect for close-quarters combat and stealth operations. The included armor-piercing rounds are a bonus, turning even moderately armored foes into Swiss cheese. [Level 3 Armor-Piercing Rounds] Type: 9x39mm Ammunition Ricochet Chance: 40% Fragmentation Chance: 20% Bleeding Chance: 10% Severe Bleeding Chance: 20% Heat Generation: +45% Misfeed Chance: Medium Failure to Fire Chance: Very Low Effect: Penetrates Level 3 armor, 50% chance to penetrate Level 4 armor, +7% recoil. Description: These aren''t your average bullets. Designed to defeat body armor, these rounds pack a serious punch. The increased heat and recoil are a small price to pay for the ability to punch through even tough Level 4 plates. Just be prepared for the occasional jam. [Fragmented Mask] Type: FacewearIf you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it. Inventory Size: 2x2 Protection: Eyes, Jaw Ricochet Chance: High Description: A battered and scarred mask, offering rudimentary protection for the eyes and jaw. More for intimidation than actual defense, but hey, every little bit helps. The high ricochet chance might even save your life¡ or just deflect a bullet into your shoulder. It''s a gamble. [6B13 Assault Armor] Type: Light Ballistic Vest Weight: 2.8kg Inventory Size: 3x4 Material: Aramid Fiber Armor Level: 2 (Level 4 plates) Protection Zones: Chest, Stomach, Back, Sides, Throat, Groin Plate Slots: Front, Back Plate Level: 4 Movement Speed Penalty: -1% Turning Speed Penalty: 0% Description: Lightweight but surprisingly effective thanks to the included Level 4 plates. This vest offers decent coverage, protecting vital areas from incoming fire. The slight movement penalty is a small price to pay for the added survivability. Just don''t expect it to stop a tank. [Military Backpack] Capacity: 4x2 (8 slots) Description: A standard-issue military backpack. Not the biggest, but reliable and sturdy. Enough space for the essentials, but you''ll need to prioritize. [Reinforced Military Boots] Type: Rare Footgear Material: Cowhide, Wool, Steel Plate Puncture Resistance: 2 Warmth: Excellent Movement Speed Bonus: +10% Stealth Bonus: +15% Description: These boots were made for walking¡ and sneaking. Reinforced with steel plates for puncture resistance and lined with wool for warmth, they''re perfect for traversing the treacherous post-apocalyptic landscape. The added movement and stealth bonuses are just icing on the cake. [Fireplace Blueprint] Type: Rare Blueprint Effect 1: Constructs a fireplace in your hideout''s rest area, increasing indoor temperature by 10¡ãC to 50¡ãC. Effect 2: When lit, has a 60% chance to remove one negative status effect from the survivor every 2 hours. Requirements: Level 1 Ventilation Duct, 30,000 Apocalypse Coins, 30 Stone, 10 Bolts, 10 Nuts Construction Time: 1 hour Description: Stay warm and cozy during the apocalypse with your very own fireplace! Not only does it provide much-needed heat, but it also has a chance to purge those pesky negative status effects. Just make sure you have proper ventilation¡ wouldn''t want to succumb to carbon monoxide poisoning. Thomas grinned like a Cheshire cat. An assault rifle, armor with level 4 plates, a face mask, a backpack, rare boots, and a rare blueprint! Each item was a game-changer. The boots and the fireplace blueprint were especially crucial for surviving the impending polar vortex in six days. The fireplace wasn''t a standard hideout feature, but the blueprint provided a workaround. This was the value of a cultist. With the fireplace, his chances of surviving the first disaster had jumped to 40%. He quickly stowed the loot, equipping the boots, armor, and rifle. He donned the mask. His entire loadout had been upgraded. The armor-piercing rounds transformed his offensive capabilities, rendering lower-level armor useless. A shiver ran down his spine. He''d survived thanks to his gamer instincts and knowledge of cheesy tactics. One hit from the cultist''s weapon would have likely pierced his level 2 armor and ended him. The encounter reinforced his caution. He was about to head to the third floor when his gaze snagged on something lying near the stairwell. A notebook. "What''s this?" Thomas picked up the notebook. A large eye dominated the cover, surrounded by unfamiliar symbols. [Cultist''s Notebook] Description: A notebook containing important information for cultists. Requires specific knowledge or a decryption device to access the contents. Another unexpected bonus. The notebook likely held valuable intel, but he couldn''t decipher it yet. He tucked it away, hoping to crack it later. Having already cleared the second floor, he ascended to the third. The search was uneventful. Rooms were ransacked, some containing abandoned luggage, but nothing of real value. In the last room, however, he found two interesting items. [Commemorative Coin] Type: Valuable Item Description: A coin commemorating the 80th anniversary of Sparrow City''s victory in the City War. Rumored to be collector''s items. [Keycard Wallet] Container Size: 4x4 (16 slots) Description: A container designed to hold keys or loose change. So, he was in Sparrow City. The keycard wallet was a godsend. Keys took up precious inventory space. He transferred his five keys, freeing up several slots. He tossed the commemorative coin in as well. Back in the first-floor kitchen, two hours having passed, Thomas reorganized his inventory. He consolidated grenades and smaller items into spare pouches and backpacks, maximizing space efficiency. He was left with two level 2 vests, two submachine guns, and four combat knives he couldn''t carry. He opened the regional chat. [Thomas: High-tier loot for sale, limited quantity, first come, first served!] [Thomas: ?Image of Submachine Gun? x2, Two submachine guns, each with a magazine and 30 rounds. Trading for rare materials or blueprints.] [Thomas: ?Image of Level 2 Vest? x2, Two ballistic vests. Increase your survival odds! Prioritizing hideout upgrade materials. Best offer wins.] [Thomas: ?Image of Combat Knife? x4, Four combat knives. Don''t miss out! Prioritizing cotton, stone, wood. Best offer wins.] The chat, previously a flurry of messages, went momentarily silent. Then, it exploded. [Holy crap, what?! Did someone raid an armory?!] [Insane! I''m still playing hide-and-seek with refugees, and this guy''s running a gun show!] [I heard gunfire and explosions earlier¡was that you, Legend? Did you wipe out a whole refugee group?!] [Why do I almost get killed by refugees, and this guy has all the gear?!] [The gap between people is insane. I''m starving and afraid to go outside, and this guy''s selling weapons!] [Wait, wasn''t this the guy selling stuff last night? He restocked already? The apocalypse''s arms dealer?!] [Thomas, I sent you a private message. Let''s trade!] [¡.] Disbelief, shock, envy, resentment ¨C it was all there. Thomas, overwhelmed by the flood of messages and pinging notifications, muted the alerts and started sifting through private offers. He kept a watchful eye on his virtual map. Most offers for the submachine guns were jokes or lowball attempts. He blocked the worst offenders. Among the remaining messages, however, were some intriguing items. [Camouflage Coating Sticker] Type: Rare Item Effect: Applies a camouflage coating to your hideout door, automatically adapting to the surrounding environment. Reduces detection chance by 60%. [Ventilation Duct Modification Blueprint - Safety Type] Type: Rare Blueprint Effect 1: Modifies the Ventilation Duct, increasing ventilation by 40% and exhaust rate of harmful gases by 30%. Construction Requirements: Level 1 Ventilation Duct, 10,000 Apocalypse Coins, 1 Heat-Resistant Coating, 1 Exhaust Fan Construction Time: 2 hours. Thomas settled on these two. The camouflage sticker was a must-have for his subway station hideout. The ventilation blueprint was perfect for mitigating the risks of the fireplace. He contacted the sellers and quickly finalized the trades. One of them was Ben Walker, the man who''d traded for the pistol yesterday. Thomas made a mental note to keep an eye on him. Clearly, Ben was resourceful. With the trades complete, Thomas turned his attention back to the remaining offers, but he quickly noticed a problem¡ Ch. 6: More Trades, and a Graphics Card Windfall Thomas noticed a pattern in the trade offers. Survivors were offering building materials, electronic components, food, and water. But none of the resources he desperately needed ¨C stone, wood, cotton ¨C were being offered. He frowned. Did these resources not spawn in the city? Then he remembered the training manual. Each zone had its own unique resources. Stone was found in mountainous or desert regions. Wood in forests. Cotton in grasslands. Cities provided manufactured goods, food, and water, making basic survival easier than in other zones. But the trade-off was the constant threat of refugees and rebels. He opened the World Chat, which was much less active than the Zone Chat. He typed out a message: City - Thomas: [Image of knives] x4. Essential for self-defense and hunting. Trading for cotton, stone, wood, wool. Limited quantities. DM me your offers! The message sparked a flurry of activity. Around 100,000 survivors had entered the game. Even with casualties, there were still over 90,000 left. The World Chat exploded, even more frantically than the Zone Chat earlier. Mountains - Lewis Thornton: Thank god! A wolf''s been stalking my hideout. Trade request sent! Grasslands - Marcus Kingston: Damn, four knives! You''re a legend! Forest -Wendy Zhang: Can I borrow a knife? I''ll give it back, promise! West Coast - Jin Zark: Will you trade for seafood? His private messages blew up, quickly reaching 999+. He applied keyword filters, deleting messages without offers and sorting the rest by resource type. He prioritized cotton, stone, and wood. With the blizzard approaching, cotton and wood were more valuable than stone, so offers for those were scarce. But Thomas was patient. He was holding the valuable cards. The survivors were the desperate ones. As expected, the later offers were significantly better. He traded the four knives for 30 units of cotton, 80 units of wood, 150 units of stone, and 20 units of wool. Since he was still at the cabaret and his backpack was full, he left the resources in the in-game mail system, to be retrieved later. He traded the two Level 2 vests for the best offers he received. His business at the cabaret was concluded. Time to head back to the hideout. He double-checked his gear and loot, then headed for the subway station. The return trip was uneventful, but his overloaded backpack slowed him down. The journey took an hour. Back at the hideout, he sorted his loot: [Apocalypse Coins: 110,000 Valuables: Guitar picks x2, Dolls x2, Gold necklace x1, Golden Rooster statue x1, Golden Egg x1, Commemorative Coin x1 Medical Supplies: Ibuprofen x1, Sterile gauze x1, Vitamin pills x1 Tools: Pliers x1, Screwdriver x1, Needle-nose pliers x1 Electronics: Energy-saving lightbulb x1, Damaged phones x2, Walkie-talkie x1 Food and Drink: Canned mackerel x1, Condensed milk x1, Milk x1, Whole wheat bread x2, Vodka x1, Apple juice x1] From the eliminated refugees and the cultist:Enjoying the story? Show your support by reading it on the official site. [PP-9 submachine guns x2 (4 magazines) MP-443 pistols x2 (2 magazines) 9x19mm submachine gun ammo x120 9x19mm pistol ammo x56 M67 grenades x4 Level 2 body armor x3 8-slot chest rigs x3 16-slot chest rig x1 8-slot military pouch x1 Commemorative Coin x1] This didn''t include the rare boots, the AS VAL, the Level 4 armor, the two blueprints, and the camouflage coating he''d equipped. He stared at the mountain of loot, then opened the hideout construction menu. Time to build a storage room. [Storage Room (Level 1) Effect: Adds a 5x8 (40-slot) storage room to the hideout. Requirements: 10,000 Apocalypse Coins, Backpack (6+ slots) Construction Time: 30 minutes] He selected a spot near the entrance and used the 8-slot military pouch to initiate construction. The pouch vanished, and 10,000 coins were deducted. Construction began. He took the camouflage coating sticker and applied it to the outside of his hideout door. The sticker disappeared, and the door shimmered, its surface becoming smooth and reflective. Then, it began to blend seamlessly with the surrounding wall. The door vanished, replaced by a blank wall. Thomas''s jaw dropped. He examined the wall from every angle, finding no trace of the door. This is incredible! Black tech or something? He reached for the door handle, guided by his mental map. With a click, the door reappeared, revealing the hideout interior. He shook his head in amazement. When he closed the door, it vanished again. Thirty minutes later, the storage room was complete. He transferred most of his loot inside, but kept some items aside for trading. He still had a surplus of gear: [Submachine guns x3 AK rifle x1 8-slot chest rigs x4 16-slot chest rig x1 Level 2 body armor x3 Pistols x4] He couldn''t use all of this himself. He decided to keep one submachine gun, the 16-slot rig, and the AK, trading the rest. This would allow him to acquire more valuable resources and blueprints, while also empowering other survivors to venture into more dangerous areas, increasing the flow of goods in the long run. Since he''d used his World Chat message for the day, he posted in Zone Chat: Thomas: [Image of submachine gun] x1 with magazine and 30 rounds. Get rich quick! Trading for rare materials, blueprints, or equipment. DM me your offers. No time wasters. Thomas: [Image of Level 2 vest] x3. Stay safe! Trading for bolts, nuts, alloy steel, DVD drives, toilet paper, waterproof sealant, soap, basins, etc. DM me your offers. Thomas: [Image of pistols] x2. Perfect for self-defense. Comes with a full magazine (16 rounds). DM me your offers. Thomas: [Image of 8-slot rig] x2. Extra inventory space! DM me your offers. He''d save the remaining weapons for the World Chat tomorrow. He''d already saturated the local market. Two hours after his last trade spree, the Zone Chat reacted with less surprise this time. See? I told you he raided an armory! Back in business! Only Thomas would be selling this much gear. Those weapons are insane! Sent you an offer for the pistol, Pro! This guy''s loaded, and I''m getting my ass kicked by refugees! Thomas, munching on beef sausage and sipping apple juice, reviewed the offers. The local market was drying up. Mostly common items. But he was patient. He held the leverage. Then, a message stopped him in his tracks. A trade offer for a pistol. But the offered items¡ [Graphics Card Description: Like fans, GPUs, and integrated circuits, graphics cards are a good source of electronic components.] A graphics card! He remembered the intel he''d received. Graphics cards would be extremely valuable after the first event, crucial for obtaining Calamity Coins. What a stroke of luck! And there was more. The offer also included heat-resistant coating and an exhaust fan ¨C the exact materials he needed for the ventilation blueprint! This isn''t a trade offer, it''s a gift from the gods! He instantly accepted the trade. The items materialized in his hands. The joy of a good bargain! The other survivor clearly didn''t know the true value of these items, treating them as common components. They were ecstatic to trade them for a pistol, having narrowly escaped death at the hands of refugees the previous day. They immediately became Thomas''s biggest fan, singing his praises in Zone Chat, much to the envy of the others. This, in turn, prompted more trade offers. Everyone wanted to be the next lucky one. Thomas continued reviewing the offers, but no other high-value items appeared. He couldn''t complain. It was only day two. He''d already amassed a fortune. He accepted the best offers for the remaining gear, receiving grateful messages in return. Thomas: All items except the submachine gun are sold. Still looking for rare blueprints, items, or equipment. The chat filled with groans of disappointment. Thomas, now stocked with hideout upgrade materials, began a construction spree. Ch. 7: Hideout Upgrades and an Uninvited Guest [Ventilation Duct] Level 1 Type: Hideout Facility Effect: +30% air circulation in the hideout, fulfilling basic survival needs. Requirements: Level 1 Hideout Security, 1 Screwdriver, 1 Duct Tape, 20,000 Apocalypse Coins Construction Time: 30 minutes [Bathroom] Level 1 Type: Hideout Facility Effect: +20% wound healing speed, -20% chance of contracting diseases. Requirements: 1 Waterproof Coating, 1 Toilet Paper, 1 Soap, 1 Basin, 30,000 Apocalypse Coins Construction Time: 1 hour With the necessary materials gathered, Thomas initiated construction. The Ventilation Duct was the priority; both of his rare blueprints required it. [Fireplace] Type: Rare Hideout Facility Effect 1: Increases hideout temperature by 10¡ãC to 50¡ãC. Effect 2: 60% chance to remove one negative status effect every 2 hours. Requirements: Level 1 Ventilation Duct, Level 1 Rest Area, 30,000 Apocalypse Coins, 30 Stone, 10 Bolts, 10 Nuts Construction Time: 1 hour [Ventilation Duct Modification Blueprint - Safety Type] Type: Rare Hideout Facility Upgrade Effect: Modifies the Ventilation Duct, increasing ventilation by 40% and exhaust rate of harmful gases by 30%. Requirements: Level 1 Ventilation Duct, 10,000 Apocalypse Coins, 1 Heat-Resistant Coating, 1 Exhaust Fan Construction Time: 2 hours Thirty minutes later, the Ventilation Duct was complete. A 30x30cm vent appeared near the rest area, emitting a faint breeze. Thomas immediately started building the fireplace and the ventilation upgrade, his Apocalypse Coin balance dwindling by 40,000. It was now 1 PM. Exhausted, Thomas decided to rest. He woke up around 4 PM, fully refreshed. The bathroom, fireplace, and ventilation upgrade were finished. The bathroom was a small, self-contained room with a toilet and sink. The fireplace was a rugged structure venting directly through the roof. The ventilation duct now sported a slowly rotating exhaust fan. After checking his gear and weapons, Thomas prepared to return to the subway station. He''d only looted the break room and locker room due to the refugee encounter. He hoped to find a graphics card in the control room computers. But as he fastened his vest, he froze. Two faint red blips had appeared on his mental map of the station, entering through the tunnel he''d used to reach the Crimson Cabaret. "Someone''s tailing me?" he thought, his hand instinctively reaching for his rifle. The red blips meant trouble. He quickly geared up and left the hideout, his reinforced boots silent on the concrete.Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings. "You sure this is where he went, boss?" a skinny man, clutching a knife, whispered to the larger man beside him. The larger man scoffed. "Of course, I''m sure. I saw him climb onto the platform with my own two eyes. Are you in or out?" "I''m in, boss! But he had a gun¡ how are we supposed to¡ª" The larger man grinned, pulling a pistol from his inventory. "Where''d you get that?!" "Bought it, dumbass. From that idiot Thomas. Traded him some junk for it." "Whoa, the pistol from Legend Smyth?!" "Legend my ass. He just got lucky. Now I have a gun. Let''s go make some real loot." They continued down the tunnel, their voices fading. Hidden in the shadows near the tracks, Thomas listened, a smirk playing on his lips. "Interesting¡" The two men reached the control room. The skinny one spotted a discarded phone and pocketed it while his companion wasn''t looking. "What are you doing?" the larger man growled. "Nothing, boss! Just following you!" "Split up and search! Every little bit helps." They began rummaging through the room. "Jackpot, boss! Food!" the skinny man exclaimed, tearing into a bag of instant noodles. The larger man ignored him, heading straight for the computer towers. He glanced back at his scavenging companion with a sneer, then started dismantling the machines, collecting components. "Damn it, four towers and no graphics card!" he muttered. He''d heard on the black market that graphics cards would be valuable after the first disaster. He''d scavenged over twenty computers with no luck. He approached the last tower, hope dwindling. But as he opened the case, his eyes widened. "Holy shit! Yes!" The next instant, he heard a whoosh of air behind him. The larger man reacted instantly, twisting and rolling, but the knife still grazed his shoulder, spraying blood. The skinny man lunged again, a feral grin on his face. But the larger man had his pistol out. Bang! Bang! Bang! Bullets ricocheted off the walls and ceiling. The skinny man dove behind a console. "You little shit!" the larger man roared, applying a bandage to his bleeding shoulder. He was losing blood fast. The skinny man knew his advantage. He tried to rush twice, but was driven back by gunfire. The larger man, his bleeding stemmed, focused on his treacherous companion. Outside, Thomas listened to the gunfire, tracking their positions on his mental map. "Humanity at its finest," he thought dryly. He wasn''t worried. The control room had only one exit. But his plan changed. Four new red blips appeared on his map, entering the station. Refugees. "Hurry! It''s gotta be survivors. This is our territory today," one voice urged. "Sounds like where Lukov and the other guy got killed yesterday. Useless idiots." "Take them alive. Ghostface is paying top dollar for ten survivors for his ritual." Their voices hushed as they approached the control room. Thomas watched from the shadows. The gunfire inside resumed, giving away their position. The refugees surrounded the control room. After a quick exchange of glances, one of them pulled out a throwable. As another kicked open the door, he lobbed it inside. A flash and a bang. Two screams of pain, followed by groans. "A flashbang?" Thomas thought, surprised. These weren''t ordinary refugees. The refugees stormed in, subduing the two incapacitated survivors. "Two of ''em! We''ll get a good price for these," one chuckled. "Let''s go. Cash in and get out." As they turned to leave, a grenade rolled through the open doorway and landed at their feet. "Grenade!" They scrambled for cover. BOOM! Shrapnel ripped through the control room, shattering glass. "Shit! Ambush! Watch out for grenades! This guy''s good!" the masked refugee shouted. "Damn it! The survivors are dead! My money!" "Fuck! I''m gonna kill him!" "Grenades out! We need to break out!" Two grenades flew out, one landing near the doorway, the other further down the hallway. The close grenade was strategically placed to flush out anyone hiding near the entrance without harming the refugees inside. Thomas, crouched behind a pillar thirty meters away, watched through his scope. His virtual map showed the refugees huddled behind cover. BOOM! BOOM! "Go! Go! Go!" the masked refugee yelled. Four figures burst from the control room, hoping to capitalize on the presumed grenade cover. Thomas smirked. BRRRT! A stream of bullets tore into the refugees. Two went down instantly. The others, shielded by their fallen comrades, retreated back inside. "Mommy! Mommy! It hurts!" one of the wounded cried. Thomas finished him with a three-round burst. One down, two to go. He had fifteen rounds left. He lobbed another grenade towards the control room entrance, then sprinted down the platform, using the explosion as cover. He slid behind another pillar, reloaded, and aimed at the doorway. He could see inside now. The remaining refugees were pinned down, panicked. "What do we do? We''re trapped!" one cried, looking at the bodies by the door. The masked refugee narrowed his eyes. "How many grenades left?" "Two." "Okay. He''s behind the pillar, thirty meters out, on the left. Throw the grenades there. He''ll have to move." "It''s our only chance." Ch. 8: Another Graphics Card, Mad Dog, and Ghostface Thomas anticipated the refugees'' plan. As they emerged from cover, grenades in hand, aiming for his previous position¡ª Crack! Crack! Crack! A three-round burst dropped one instantly. The other, the balaclava-clad refugee, now knew Thomas''s location. He sprayed a hail of bullets at the pillar, chipping concrete and drawing blood. Thomas hissed, clutching his shoulder. Damn it! A stray round! He lobbed a grenade towards the control room entrance, then quickly bandaged his wound. [Sterile Bandage] Type: Trauma Treatment Size: 1x1 Uses: 1/1 Effect: Removes "Bleeding" status, applies "Fresh Wound" status. The bandage stopped the bleeding, but the pain was intense, blurring his vision. Three debuffs appeared in his health tab: [Bullet Wound] Type: Negative Status Effect Effect: Prevents wound from fully healing. -10% movement speed. Bullet must be removed for complete healing. [Pain] Type: Negative Status Effect Effect: Blurry vision. [Fresh Wound] Type: Temporary Status Effect Effect: Recently bandaged wound. Strenuous activity or running may reopen the wound and cause bleeding. Expires in 5 minutes. He peeked at the control room. The remaining refugee, likely spooked by his companions'' deaths, had closed the metal door before the grenade detonated. The explosion had scarred the door, but hadn''t breached it. The refugee was clearly planning to hunker down, hoping for reinforcements. Thomas swallowed an ibuprofen pill. The "Pain" debuff vanished, replaced by a three-minute "Pain Relief" buff. He refocused on the remaining refugee. The balaclava-clad man was surprisingly tactical. He''d avoided two of Thomas''s attacks and even managed to injure him. Every move calculated. Thomas suspected he''d intentionally used his companions as bait. But this ends now. He lay prone, focusing on the red dot on his mental map, his breathing slow and steady. He lined up the shot through his scope. Behind the metal door, the refugee listened intently. He was trapped, but if he could hold out until nightfall, other refugees would notice his team''s absence and come searching. He just had to fire his weapon to signal his location. A flicker of hope appeared in his eyes. Then¡ª Crack! Crack! Crack! Crack! Crack! Crack! Crack! Crack! Crack! Crack! Two five-round bursts ripped through the metal door, blossoming into crimson flowers on the inside. The refugee stared in disbelief, the cold touch of death spreading through him. Impossible¡ AP 3 Ammunition That was Thomas''s secret weapon. Against armor-piercing rounds, the metal door was no better than paper. The red dot on his mental map vanished. Thomas exhaled slowly. [Congratulations! You have eliminated 10 refugees and earned the achievement "Refugee Hunter" Level 1.] [You have earned the title "Refugee''s Bane" (Common) and +1 Local Legend score.] Refugee Hunter? Refugee''s Bane? Local Legend? Three new terms. He checked the details. [Refugee Hunter] (Level 1)This book''s true home is on another platform. Check it out there for the real experience. Requirement: Eliminate 10 refugees solo. Effect: +10% loot quality from eliminated refugees. --- [Refugee''s Bane] (Common) Requirement: First survivor to earn the "Refugee Hunter" achievement in the newbie version. Effect 1: +5% damage against refugees. Effect 2: "Refugee" faction reputation becomes Friendly. "Refugees" faction reputation becomes Hostile. --- [Local Legend] Requirement: Earn special achievements or complete special events in the zone. Current Score: 1 Description: Rumors of a ruthless refugee hunter are spreading among the factions of Sparrow City. Effect: None (yet). He was starting to understand the deeper mechanics of the Apocalypse Game. A message appeared on the interface of every survivor in the zone: [A survivor has earned Local Legend. The Local Legend feature is now active in Sparrow City.] A new display appeared on their interfaces: [Local Legend: 0] The Zone Chat went wild. Who the hell did that?! A new game feature?! What happened? Anyone know? What does Local Legend do? How do you get it? Has to be Thomas, right? Yeah, it''s gotta be him! Someone ask him! Thomas, still studying the Local Legend feature, was bombarded with private messages. Everyone was asking about it. He opened a message from Ben Walker, hoping for some insight. Ben Walker: Pro, was that you? Did you get the Local Legend score? Thomas hesitated. He didn''t know what Local Legend did yet. But it must be important if the game made such a big announcement. He didn''t want to reveal his hand. Thomas: Nope. Not me. Wondering who it was myself. You usually know everything. Any ideas how to get it? Ben Walker: Too bad it wasn''t you! It would have been perfect! I don''t know how to get it, just that it''s really hard. Thomas: So it''s important? Ben Walker: I don''t know the specifics, but I heard it gives you some kind of advantage after the first event, when we merge with the veteran players. The merger again, Thomas thought, staring at his Local Legend score. Two intense battles in one day had taken their toll. But he couldn''t rest yet. It was almost 6 PM. He needed to clean up the battlefield and, more importantly, remove the bullet from his shoulder. He had bandages, but no proper medical supplies for gunshot wounds. He hoped the refugees had something useful. A few minutes later, the "Fresh Wound" debuff expired. He took another ibuprofen and started looting. He went to the workstation first, curious about what had caused the infighting. Could it really have been a graphics card? He opened the case. Holy shit! A graphics card! He stared at it, then at the remains of the larger refugee. This guy was lucky. Rest in peace, friend. Your graphics card is in good hands. Two graphics cards now. Excellent. He turned his attention to the refugees, especially the balaclava-clad leader. His gear was clearly superior to the others''. [MP5 submachine gun x1 (3 magazines) 9x19mm AP 3 ammo x69 PL-15 pistol x1 (2 magazines, 32 rounds) Damascus steel knife x1 Level 3 body armor x1 12-slot chest rig x1 Grenade x1 Flashbang x1 Small First Aid Kit x1 Military bandages x3 Gold necklace x1] The first aid kit caught his eye. [Small First Aid Kit] Type: Trauma Treatment Description: A small kit containing surgical instruments for treating gunshot wounds and other serious injuries. Size: 2x1 Uses: 5/5 Effect: Treats and removes one "Bullet Wound" status or other injury. Note: Removes the "Bullet Wound" status but does not fully heal the wound. Further treatment required. Cannot be used on head or chest wounds. He opened the kit. Inside were scissors, surgical forceps, a skin stapler, and a bottle of disinfectant spray. He cut away his shirt, disinfected the wound, used the forceps to extract the bullet, and stapled the wound shut. A quick and dirty surgery. The "Bullet Wound" debuff vanished. He bandaged the wound. It was completely healed. He marveled at the game''s healing mechanics. A wound that would normally take weeks to heal was gone in minutes. He finished looting the other refugees, another grin spreading across his face. This mental map is like a cheat code. He''d acquired two more submachine guns, an AK, three Level 2 vests, three 8-slot rigs, four pistols, three Damascus knives, a 6H5 bayonet, a grenade, and three bandages. Plus the leader''s gear. Another massive haul. The extra pistol and knife likely belonged to the two men he''d overheard earlier. The 69 rounds of AP 3 ammo were a welcome bonus. It took two trips to carry everything back to his hideout. He left the bodies in the control room. The bodies from yesterday were gone, only bloodstains remaining. The game must refresh them every night. Good. He didn''t want to deal with rotting corpses and potential diseases. Back at the hideout, it was 7 PM. He sorted his loot, deciding to keep the MP5 and the AP 3 ammo as a backup weapon. He''d trade the rest tomorrow. His inventory for tomorrow''s trades: [Submachine guns x3 AK rifles x2 Pistols x7 Melee weapons x5 Level 2 body armor x3 Level 3 body armor x1 8-slot chest rigs x5] A veritable arsenal. He ate a quick meal, cleaned up, and lay down, replaying the day''s battles in his mind. He needed to get stronger. He''d won both fights, but only because of his mental map advantage. It was like having a cheat code. But what would happen when he didn''t have that advantage? He drifted off to sleep. Later that night, in a refugee-occupied building across the city, a fat man with a scarred face slammed his fist on a table, his rage boiling over. He''d just received a report. Four more of his men were missing. "Fuck! Who the hell is messing with me?!" Ten men lost in two days. His authority was being challenged. Mad Dog, one of the few refugee gang leaders in Sparrow City, was known for his ruthlessness. But these losses were weakening his grip on power. A figure materialized in the shadows of the room. Mad Dog, lost in his rage, didn''t notice, still ranting about his enemies. Then he saw the terrified expressions of his men. He turned slowly, his eyes widening in fear as he saw the dark figure. A bead of sweat trickled down his forehead. "G-Ghostface?" Ch. 9: A Special Event – Apocalypse Knife Runner "I hear you''ve lost ten men in the past two days," the cloaked figure known as Ghostface said, his voice a low growl. "Your information network is impressive, Ghostface," Mad Dog replied, his voice laced with barely concealed anger. "Ten men, gone without a trace. We''re fighting a turf war with the rebels, and I can''t even tell where they''re getting killed!" "Four of them were eliminated at the Crimson Cabaret this morning," Ghostface said. "The Crimson Cabaret? How do you know?" Ghostface paused, then said, "Because one of the God''s chosen was also eliminated there." Mad Dog''s eyes widened in shock. "W-what?! A chosen one is dead?" This news hit him harder than the loss of his own men. As a gang leader, he knew more about Ghostface and the cultists than most. He knew the chosen ones possessed strange and dangerous powers. Ghostface studied Mad Dog''s reaction, the fear in his eyes confirming his suspicions. The chosen one''s death wasn''t Mad Dog''s doing. But it made Ghostface even more curious about the person responsible. The chosen one, though newly ascended, was still powerful. Mad Dog''s men wouldn''t have stood a chance. "Mad Dog," Ghostface said, his voice cold and sharp, "I want you to find the one who desecrated the God''s chosen. Find them, and bring them to me." "Understood, Ghostface." Ghostface melted back into the shadows, disappearing without a trace. Mad Dog shuddered. Ghostface is getting stronger. He turned to his trembling subordinate. "Spread the word. I want every man patrolling the Garden Street and Crimson Cabaret area. Find that rat. Whoever brings them to me gets 200,000 Apocalypse Coins." Unaware of the impending danger, Thomas woke up feeling refreshed and energized. Day three. Four days until the blizzard. He could feel the temperature dropping in his hideout. Need more hideout upgrades, warm clothing, and food supplies, he thought. A fireplace might not be enough for a blizzard. Hopefully, the World Chat will have something useful. He ate a quick meal, then opened the Super Monopoly interface. He''d earned 128 points overnight, bringing his total to 281. He grinned. His investments were paying off. He had one dice roll available. He looked at a property two spaces ahead on the map. "Come on, dice gods," he muttered, blowing on his hands. "Give me a two." He rolled the die. [5] Damn it. His miniature self landed on a square with a question mark. [Special Event Triggered: Apocalypse Knife Runner] [Apocalypse Knife Runner] [Objective: Eliminate 3 enemies using only melee weapons (knives, daggers, bayonets, machetes, axes) before midnight.] [Reward: Rare Skill [Stealth Movement], Rare Head Armor [Hooded Cloak of Night]] Thomas stared at the objective, his face falling. Are you kidding me? Melee kills? Three of them? He couldn''t even soften them up with gunfire first. This was insane. He''d be swiss cheese before he even got close. Well, that''s a bust, he thought, sighing. He wasn''t a melee fighter. He was a strategist, a looter, a¡well, a coward. He''d stick to his strengths. He opened the World Chat and posted his trade offers: City - Thomas: [Images of weapons and gear] Submachine guns x3, AK rifles x2, pistols x7, melee weapons x5, Level 2 armor x3, Level 3 armor x1, 8-slot rigs x5. Trading for rare or cold-weather items, blueprints, or equipment. Limited quantities. Best offers only.The author''s tale has been misappropriated; report any instances of this story on Amazon. The World Chat went ballistic. Forest - Sophia Williams: ???????? Plains - Ashley Carter: Holy shit! Is that the same guy from yesterday? More gear?! City - Lucas Flynn: The legend returns! Bow down! West Coast - Cole Quinn: Trade offer sent, Pro! City - Ethan Grant: I''m getting chased by refugees, and this guy''s swimming in gear! Desert - Riley Quinn: Rare items are worth more than that junk. He''s dreaming. Plateau - Hope Newell: Don''t be salty. Your rare items won''t save you from a refugee with a knife. Over 5,000 survivors had died in the past two days, leaving less than 95,000. Some had gotten lucky with their starting gear, but no one had amassed the kind of arsenal Thomas possessed. He was quickly becoming a legend among the newbies. As the World Chat buzzed with excitement, Thomas sifted through the flood of private messages, his inbox overflowing. It was a bittersweet problem. Back in the Zone Chat, news of Thomas''s World Chat post spread like wildfire. Check the World Chat! Thomas is selling a ton of gear! It''s a feeding frenzy! He''s not human! Where''s he getting all this stuff? Is he a dev? I saw it! Woke me right up! Why isn''t he selling in Zone Chat? We need gear too! Because we don''t have anything he wants! Remember the submachine gun yesterday? No one could afford it. He should just give us the gear! Help us out! No class! Shut up, idiot! He doesn''t owe you anything! Stop complaining. He said to DM him with rare items. Go find some! Ben Walker, having traded with Thomas twice already, saw the World Chat post. He thought for a moment, then sent Thomas a private message. Ben Walker: Pro, you interested in this? [Image of Paralyzing Toxin] x1 Thomas opened the image. [Paralyzing Toxin] Type: Rare Liquid Poison Uses: 5/5 Description: Can be applied to melee weapons or cloths. Causes paralysis on contact with blood or through inhalation. Effect: Melee weapon application: Target paralyzed for 300 seconds upon being hit. Cloth application: Target paralyzed for 300 seconds upon inhalation. Note: Highly volatile. Use within 3 minutes of application. Thomas''s eyes widened. Holy crap! That''s powerful! Thomas: What do you want for it? Why aren''t you keeping it for yourself? Ben Walker: [Embarrassed emoji] Not a melee fighter, Pro. I''d rather trade it for the Level 3 armor, 2 submachine gun magazines, and 60 rounds. Thomas understood. Most survivors avoided close combat. The toxin was a niche item. But Thomas, remembering the Apocalypse Knife Runner event, had an idea. Thomas: Deal. Firearms and armor were the most valuable items right now. Walker had traded for a submachine gun yesterday, so his request for more ammo and a better vest made sense. But two rare items in two days? This Walker guy was definitely hiding something. Thomas didn''t care. As long as Walker kept providing valuable resources, their partnership would continue. The trade went through. Walker happily examined his new armor and ammo. Time to check out that car dealership, he thought. Thomas, holding the vial of glowing green liquid, smiled. A good start. Two hours later, he''d finally found a few more items he liked: [Hideout Security Upgrade Blueprint ¨C Silent Alloy Door] Type: Rare Blueprint Effect 1: Eliminates all noise when opening and closing the hideout door. Effect 2: Completely seals the hideout, providing +40% soundproofing and preventing water leakage. Requirements: hideout Security Level 1, Sealing Strips x2, Soundproofing Material x2, Alloy Steel x2, Latex x1, 30,000 Apocalypse Coins Upgrade Time: 1 hour --- [Hideout Wall Upgrade Blueprint ¨C Insulated Model] Type: Rare Blueprint Effect: Reduces heat loss by 60%, increases soundproofing by 40%. Requirements: Ventilation Level 1, Insulation Panels x5, Expanding Foam x1, Sealing Strips x2, 40,000 Apocalypse Coins Upgrade Time: 1 hour --- [07A Tactical Gloves] Type: Rare Hand Armor Material: Leather, D3O Shock Absorption Plastic Warmth: Good Dexterity Bonus: +10% Grip Bonus: +15% --- [Dark Mask] Type: Rare Face Armor Material: Wool, Cotton Warmth: Good Breathability: Good Ambient Hearing Penalty: -5% Special Effect: A realistic black man face mask. Provides +20% concealment and +20% disguise in dark or dimly lit environments. --- [Rabbit Brand Sheepskin Coat] Type: Special Equipment Material: Sheepskin, Cotton, Fleece Warmth: Excellent Breathability: Very Poor Movement Penalty: -15% These five items were exactly what he needed. He traded the three submachine guns and two AKs for them. The sellers were all from other city zones. He contacted them and finalized the trades. Thinking about the materials needed for the blueprints, he contacted Ben Walker. Thomas: Post this in World Chat for me: "Thomas is looking for sealing strips, soundproofing material, insulation panels, alloy steel, etc. DM him if you have any." He posted the same message in Zone Chat. Within half an hour, thanks to the lure of his remaining weapons, he had all the materials he needed. He used the blueprints. [Hideout Security Upgrade ¨C Silent Alloy Door: Upgrading¡] [Hideout Wall Upgrade ¨C Insulated Model: Upgrading¡] Ch. 10: Citywide Search, The Subway Station Compromised Thomas had only two pistols, a Level 2 vest, a melee weapon, and an 8-slot rig left to trade. After another half hour of haggling, he''d traded everything, acquiring a substantial amount of building materials and 100,000 Apocalypse Coins. He needed the coins after spending so much on the blueprints. [Rest Area] (Level 1) Effect: 6 hours of sleep restores 80% Stamina, consumes 30% Hunger, 20% Thirst. Provides warmth. 10% chance to negate negative status effects. Note: Not bad. Actually sleepable. Next Stage: Cozy Rest Area (Level 2) Requirements: Ventilation Level 1, Bathroom Level 1, 20,000 Apocalypse Coins, Energy-Saving Lightbulb x1, Energy Cell x1 Upgrade Time: 1 hour [Upgrade available. Proceed with upgrade?] "Yes!" Finally, after two days, he could upgrade the rest area again. His next targets were the kitchen and the generator. The kitchen required a Level 1 generator, so he needed to build that first, even though his hideout currently had power. [Generator] Effect: Powers the hideout using fuel. Requirements: hideout Security Level 1, 50,000 Apocalypse Coins, Cylinder Block x1, Crankcase x1, Spark Plug x1, Piston Set x1 Construction Time: 2 hours [Construction requirements met. Proceed with construction?] "Yes!" With the generator under construction, Thomas finally relaxed. Two hours until he could build the kitchen, another crucial step towards surviving the blizzard. He lay down, opening the Zone Chat, hoping for clues about the Apocalypse Knife Runner event. He saw several messages from worried survivors. What the hell is going on? Refugees everywhere! They''re searching for something. I''m hiding in my hideout, terrified! Same here! They''ve been pacing back and forth above my hideout all morning! My heart''s about to explode! Above your hideout? Where are you hiding? The sewers! Smelly, but safe! Damn! Hardcore! They found my hideout! Help! Hel¡ª Dude, you still alive? ] Thomas frowned. What''s going on? Why the sudden search? Several red dots appeared on his mental map at the station entrance. Refugees. They were moving quickly towards the main hall, systematically searching each room. A sense of dread washed over him. He quickly equipped his gear: boots, gloves, vest, mask¡ The refugees reached the control room, noticing the bloodstains, bullet holes, and blast marks. "Weapons ready!" They fanned out, weapons raised. The lead refugee entered the control room, his face hardening as he spotted the spent shell casings.If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation. Ten minutes later, Thomas was fully equipped, his face grim. His mental map showed over twenty refugees swarming the station, closing in on his position. Here we go, he thought. He''d anticipated this, but not so soon. He''d expected a day or two more, hence the rush to trade for better gear. But something had accelerated their search. Fortunately, he''d converted his loot into power. The refugees reached the staff lounge, the scene of his first double kill. Black Dog, the gang leader, examined the dried bloodstains, picking up a half-smoked cigarette. "I''ll find you, you bastard!" he growled. These were his men, sent out on his orders. Now they were dead. "Search everywhere! He''s still here! Five thousand coins to whoever finds him!" The refugees spread out, searching in pairs or groups of three, wary of the unknown enemy. Thomas watched their movements on his mental map, trying to anticipate their next move. In the Zone Chat, the survivors noticed a change. Guys, the refugees are gone! Haven''t seen one in half an hour! Same here! They all ran off in the same direction! I haven''t seen a single refugee all day! What''s going on? Thomas realized they were searching for him. They''d found the bodies in the station. His hideout was compromised. Thank god for the camouflage coating, he thought. That''s why he was still relatively calm. He trusted the rare item''s effectiveness. As the search continued, the upgrades to his hideout door and walls were completed. [Hideout Reinforced Silent Alloy Door] (Level 2) Effect 1: Silent operation. Effect 2: Completely seals the hideout, providing +40% soundproofing and preventing water leakage. --- [Hideout Insulated Walls] (Level 1) Effect: Reduces heat loss by 60%, increases soundproofing by 40%. Thomas breathed a sigh of relief. Just in time. A two-man refugee team was approaching his hideout. "Who the hell is this guy? Six of our guys dead?" "Be careful. Black Dog said he might still be here." "Damn it. I was gonna grab that girl I spotted yesterday. Tonight was gonna be fun." "Got a smoke?" They were initially cautious, but after searching for so long without finding anyone, they''d relaxed. They figured the killer had already left. Besides, with so many refugees swarming the station, anyone hiding there would have bolted by now. Their inherent laziness and lack of discipline took over. They leaned against the wall near Thomas''s hidden hideout, smoking cigarettes, eager to finish the search and get back to their¡activities. Thomas studied their movements on his mental map. They were leaning against the wall right next to his hideout. Just around the corner. But thanks to the camouflage coating, the door was invisible. Just a blank wall. His eyes landed on the Apocalypse Knife Runner event. Maybe¡just maybe¡ Silent alloy door. Insulated walls. Paralyzing toxin. Silent boots. Camouflage coating. It was a long shot, but¡ A rare skill and a rare equipment piece. The rewards were tempting. It was incredibly risky. One gunshot, and he was done. But the potential payoff¡ He made his decision. He''d do it. He''d earned his current position through risk-taking. High risk, high reward. He stowed his assault rifle and other bulky items, then approached the hideout door, watching the refugees on his mental map. He pulled out a towel. The toxin could be applied to a weapon or a cloth. A weapon attack took three seconds to paralyze. A cloth, only one. He chose the cloth. Now, he just needed to wait for the right moment. Outside, the refugees finished their cigarettes. One of them yawned and headed towards the corner. "Where are you going?" "Taking a piss." "Don''t go far. Yell if you need anything." The refugee found a spot near a pillar a few meters away from the wall. He lit another cigarette, unzipped his pants, and began to urinate, humming a tune. He didn''t notice the door appearing in the wall behind him. Nor did he notice the figure emerging silently, approaching from behind. As he finished, a shiver running down his spine, a towel was suddenly pressed over his mouth and nose. His eyes widened in shock. He struggled, reaching for the pistol holstered on his thigh. But his hand was still fumbling with his zipper. Too late. Thomas felt the refugee''s struggles weaken. The toxin was working. He quickly dragged the paralyzed man into his hideout, making sure the other refugee hadn''t noticed. The refugee''s eyes, wide with terror and disbelief, locked onto Thomas''s. As the hideout door closed, his expression turned to despair. Thomas plunged a knife into the refugee''s heart. The event counter ticked over: 1/3. He exhaled slowly. It worked. He left the knife in the body to minimize bleeding, then grabbed another knife and returned to the door, waiting. Outside, the remaining refugee tossed his cigarette butt, looking towards his companion''s last known location. "Damn, what''s taking him so long? Did he fall in?" he muttered, then shouted, "Hey, 3cm! Hurry up!" Silence. Five seconds. Ten. A sense of unease crept over him. He raised his pistol, chambering a round. "3cm! Don''t mess with me! Come out!" Still nothing. He was getting nervous. He hadn''t heard a single sound. Damn it. Did he run into something¡unnatural? He cautiously approached the corner. Ch. 11: The Silent Ghost Hunter The refugee scanned the corner, his weapon following his gaze. Seeing nothing but a concrete pillar and a blank wall, he breathed a sigh of relief. Damn, that was close. "Where''d 3cm go?" he muttered, glancing around. No sign of his companion, nor anything suspicious. He relaxed slightly. Did he go take a piss or something? He searched the area, but found no trace of 3cm. Panic began to set in. He needed to report back to Boss Black Dog. He started back, weapon raised, scanning his surroundings. As he passed the pillar, a pungent smell of urine wafted up. He looked down. A dark stain on the marble floor. Definitely urine. He hadn''t noticed it before. So, 3cm had been here. A sense of foreboding washed over him. He turned¡ª A damp cloth covered his mouth and nose. He barely had time to¡ª Rat-a-tat! The sharp burst of gunfire echoed through the deserted station. "Gunfire! Contact!" Black Dog roared, leaping to his feet in the control room. He rushed out into the main hall, where several refugees looked at him expectantly. "Boss, it came from the left!" "Go! Everyone!" Thomas, back in his hideout, tossed the spent casings onto the floor, his face grim. He''d almost executed the perfect ambush, but the refugee had managed to get a shot off. Thankfully, he''d reacted quickly, dragging the body into his hideout, collecting the casings, and using a blanket to soak up the urine stain by the pillar. The entire process took less than thirty seconds. Seconds after he returned to his hideout, refugees appeared near the pillar. Black Dog arrived shortly after. "Who fired that shot?" he demanded. The refugees looked at each other, confused. "Was it you?" "No, boss! We just got here." "Not us either. We were with you." Black Dog frowned. "It wasn''t one of ours," a subordinate whispered. "Check the numbers. Is everyone here?" The refugees quickly counted heads. "Boss, 3cm and Doggy are missing. I saw them searching this area earlier." "Me too!" "Quiet!" The realization dawned on them. Their two companions were likely dead. The gunshot must have been their last stand. "That rat''s still here. Find him! Search everywhere!" The refugees fanned out, firing blindly into any shadowed corner. Inside his hideout, Thomas, fully armed, crouched behind the fireplace, his assault rifle trained on the entrance. In the past three minutes, six refugees had passed by his hidden door, fooled by the camouflage. But despite the effectiveness of the disguise, beads of sweat trickled down his forehead. His mental map showed two dozen red dots swarming around his hideout. The pressure was immense. Black Dog was equally stressed. "Still nothing?" he growled after fifteen minutes of fruitless searching. They''d arrived less than a minute after the gunshot. There hadn''t been enough time for the attacker to dispose of the bodies, let alone escape. Yet, there was no trace of the missing refugees, no bodies, no signs of a struggle. "Did you pinpoint the location of the shot?"This book was originally published on Royal Road. Check it out there for the real experience. His subordinate shook his head. "No casings, boss. We could have tracked footprints, but too many of us came through here already. The trail''s cold." "Damn it! He''s a ghost or something." Just then¡ª Rat-a-tat-tat-tat! A fierce firefight erupted from the tunnel on the other side of the station. "Boss! We found him! He''s in the tunnel! Engaging!" Black Dog''s face lit up. "Finally! Everyone, reinforce!" He sprinted towards the tunnel, the other refugees following close behind, eager for the chance to earn a reward. The last refugee in the group, his mind already on the potential spoils, was fantasizing about Black Dog''s generosity when¡ª A cloth covered his mouth and nose. Paralysis gripped him. He couldn''t move. A figure wearing a fragmented mask appeared, dragging him towards a blank section of wall. He watched in horror as a dark door opened, and he was pulled inside. He finally understood. The hunter they''d been searching for had been right under their noses, a silent ghost, hidden behind a wall they''d all passed countless times. He wouldn''t live to share his discovery. He saw two bodies on the floor, both familiar faces. 3cm and Doggy. The ones they''d been looking for. Their faces were frozen in terror. He understood his fate. A cold blade pierced his heart. Darkness. [Survivor has completed the special event: Knife Runner.] [Reward: Rare Skill [Stealth Movement], Rare Back Armor [Night Cloak - Hooded] ] [Stealth Movement] Type: Rare Passive Skill Description: Makes your movements quieter and reduces the range of sound propagation. Effects: ¡¤ Increases movement speed while stealthed. ¡¤ Reduces footstep noise on common surfaces. ¡¤ Reduces sound propagation range. ¡¤ Reduces noise from weapons and equipment. ¡¤ (Max Level): Silent movement on all surfaces. Proficiency: 0/10000 Proficiency Gain: Gained while moving stealthily. --- [Night Cloak - Hooded] Type: Special Back Armor Material: Black camouflage coating, cotton, specialized polyester fiber. Special Effect 1: +30% stealth in darkness or shadows, +30% chance to be overlooked. Special Effect 2: -30% noise from footsteps, weapons, and equipment, -30% sound propagation range. Thomas stared at the rewards, his eyes wide. Holy shit! This is insane! With these, he could have easily taken out the refugees without all the elaborate setups. The skill and the cloak were a deadly combination. He retrieved the dark mask he''d traded for earlier. [Dark Mask] Type: Rare Face Armor Material: Wool, cotton Warmth: Good Breathability: Good Ambient Hearing: -5% Special Effect: Realistic black face print. +20% stealth and +20% disguise in darkness or shadows. A perfect match for the cloak. Combined, they provided a 50% stealth bonus in darkness or shadows, plus the increased chance of being overlooked and the disguise bonus. He was practically invisible. He imagined the possibilities. These items weren''t suited for direct combat, but for stealth and assassination¡ Nighttime operations would be much safer and more effective. He checked his mental map. Two dozen red dots were surrounding a yellow dot in the tunnel. The yellow dot was retreating, clearly outnumbered. You helped me out earlier. Consider this a return favor. He equipped the cloak, mask, and his other gear. With the hood up, he was a shadow assassin. He left the hideout, dropping onto the tracks and sprinting towards the tunnel. He immediately felt the difference. His footsteps and the rustling of his gear were significantly quieter. He felt at home in the shadows, instinctively knowing how to blend into the darkness. He approached the firefight. The refugees had the yellow dot pinned down. The dot was barely holding on, relying on the darkness for cover. It was almost outside the range of his mental map. His private messages chimed. Ben Walker: Pro! Help! Need more SMG ammo! Desperate! Thomas frowned. No way¡ Thomas: Are you the one being attacked in the tunnel? Ben Walker: ??? How did you know? Are you nearby? Help! So, it was Ben. That explained how he''d survived this long against so many refugees. He''d used up all the ammo Thomas had traded him earlier. Thomas: Hold them off. I''ll create a diversion. He traded Ben 60 rounds and a grenade. Ben Walker: Thank you, Pro! The gunfire in the tunnel intensified. The yellow dot on his map turned light green. So, that''s how the colors worked: [Red: Hostile] [Yellow: Neutral] [Green: Friendly] He felt more confident about rescuing Walker now. He entered the tunnel, melting into the darkness. Muzzle flashes flickered in the distance. He targeted the last refugee in the group, hearing their shouts as they pressed their attack. He slowed his pace, drawing his knife, his body low, moving silently through the shadows. [Stealth Movement] His footsteps became even quieter. He heard Black Dog''s voice echoing through the tunnel. "Conserve ammo! I want him alive! He''s gonna pay for killing our men!" So, Ben had taken the blame for his kills. Good guy Ben. The refugees, grinning savagely, advanced slowly, encouraged by Black Dog''s words. The last refugee in the line fired a burst at Walker''s position. The weapon clicked empty. He ducked behind the wall to reload. Thomas was two meters behind him, a silent predator in the darkness. Thomas (to Ben): Attack! Draw their fire! Ben Walker: Roger that! Gunfire erupted from Walker''s position. The refugees took cover and returned fire. The reloading refugee, hearing the renewed intensity of the fight, aimed his weapon at Ben''s position. Just as he pulled the trigger¡ª A cold sensation on his neck. Warm liquid gurgling. A sharp blade. Shhhck¡ Gah¡ Gurgle¡ gurgle¡ Ch. 12: Sabotaging the Power and Upgrading the Hideout Thomas carefully lowered the refugee''s body to the ground, wiping his knife clean. He moved on to his next target. The refugees hadn''t noticed the dwindling numbers in their ranks. Black Dog''s attention was focused on the survivor they were encircling. He noticed the survivor''s rate of fire decreasing. "He''s running out of ammo!" Black Dog shouted. "Get him!" The refugees split into two groups. One group provided covering fire, suppressing the survivor. The other moved in for the capture. Black Dog waited, anticipating an easy victory. Ben Walker, hidden in an alcove, was reloading when he received a message from Thomas. Thomas: Hold your fire. Take out your grenade. Pull the pin. Wait for my signal. Throw it five meters behind you. They''re closing in. Ben''s heart pounded. He followed the instructions, holding the live grenade. Ben: Ready! Thomas silently eliminated another refugee, then equipped his assault rifle, pulling out a grenade of his own. He''d wanted to continue picking them off one by one, but Ben was in danger. He moved into position ten meters behind the refugees providing covering fire, waiting for the right moment. He saw on his mental map that the capture team was within seven meters of Ben. Thomas: Now! Five meters behind you! Throw! After the explosion, fire towards the left wall, twenty meters. He threw his own grenade towards the covering fire team. It landed unnoticed at their feet. Their attention was on Ben. Then Ben''s grenade landed among the capture team. "Grenade! Run!" But Ben had timed it perfectly. BOOM! BOOM! Screams filled the tunnel. Both teams were decimated. Black Dog, stunned by the double explosion and the cries of his men, finally saw Thomas, his weapon spitting fire. "We''re flanked! Attack!" The refugees returned fire, but Ben, following Thomas''s instructions, popped out from cover and unleashed a volley of bullets. Thomas, using the cloak and mask to his advantage, fired short bursts, rolling and relocating between shots. He was a fleeting target, almost impossible to hit. Ben, keeping his head down, fired blindly in the direction Thomas had indicated. Thomas threw another grenade. BOOM! More screams. The tunnel was a cacophony of pain and chaos. Ben emptied his submachine gun, then his pistol. The refugees were almost all dead, only a few wounded survivors moaning on the floor. A few more shots rang out, silencing them. The tunnel fell silent. Thomas, clutching his thigh, swallowed a painkiller. He quickly bandaged his wound, keeping a close eye on Ben''s dot on his mental map. It was a deeper green now, but he couldn''t be too careful. Ben''s messages flooded in. Ben: Pro, I''m out of ammo! Are there any more of them? Ben: Pro, it''s quiet now. Are they all dead? Ben: Pro¡Pro¡are you okay? Don''t scare me. Ben: Pro, you saved me¡I¡This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. Thomas: I''m not dead yet! Relax¡ Ben: Pro¡you''re alive! Thank god! Thomas, his wound healed, stood up, weapon raised. Thomas: They''re all dead. Come out. He lowered his hood, revealing his face, and shone his flashlight towards Ben''s position. "Come out!" Ben emerged, grinning. "Pro! Finally! Whoa¡" He stared at Thomas, his face contorting in shock. Thomas realized he was still wearing the black face mask. "It''s just a mask," he said. Ben relaxed. Thomas had been watching Ben''s dot on his map. It had turned an even deeper green, almost glowing. He casually lowered his weapon. "Did you have a girlfriend, Ben?" he asked. "Uh¡yeah. We broke up. That''s why I volunteered for the game." "Right," Thomas said, noticing Ben was just a teenager. "You''re younger than I expected." Ben blushed. "Just turned eighteen." Thomas smiled, gesturing towards the bodies. "Go ahead and loot them. Take what you can carry." He didn''t mind sharing the spoils. Ben had earned it. "Really, Pro?" Ben''s eyes widened. "Yeah. Just be quick. This place isn''t safe." Ben didn''t hesitate, rushing towards the bodies. Thomas turned his attention to Black Dog''s location, a predatory gleam in his eyes. Time to collect my prize. Thomas and Ben worked quickly. There wasn''t time to sort through the loot carefully. Ben filled his backpack and slung two submachine guns over his shoulders. "Thanks, Pro! I''ll message you later!" "Be careful out there," Thomas said, watching Ben disappear into the tunnel. He made several trips, carrying the remaining loot back to his hideout. He moved the three bodies from his hideout into the tunnel, staging the scene to look like the refugees had been ambushed and the attacker had fled deeper into the tunnel. He carefully erased any trace of his presence near his hideout, then finally relaxed. It had been a close call. But his constant preparation ¨C upgrading his gear, his skills, and his hideout ¨C had paid off. Luck had also been on his side. If Ben hadn''t traded him the paralytic toxin, he wouldn''t have completed the Knife Runner event and received the stealth skill and cloak. And if Ben hadn''t shown up and drawn the refugees'' attention, he wouldn''t have had the opportunity to ambush them. Ben''s my lucky charm, he thought, amused. Meanwhile, Ben, struggling under the weight of his loot, finally reached his hideout. He''d taken Thomas''s words to heart, loading himself down with as much as he could carry. He was both exhilarated and terrified. This haul would change everything. Four rifles, four pistols, several grenades, and mountains of ammo. Plus a stash of medical supplies he''d specifically targeted. He grinned, then remembered something, quickly opening his messages. Ben: Pro, I''m back safe. Thomas: Good. Thomas traded him four Level 2 vests. Thomas: Your share. These were from the refugees Ben had taken down. Thomas didn''t need them. Ben: Pro, you¡ Thomas: Don''t mention it. Busy now. Ben: Okay, Pro! Thomas turned his attention to potential vulnerabilities in his hideout. He knew this was just the beginning. Next time, it might be dozens, or even hundreds of enemies. He needed to be prepared. With the cloak and mask, darkness was his ally. He decided to embrace it. He equipped his gear and headed for the station''s electrical room. Two grenades later, the room was a mangled mess of sparking wires. The station plunged into darkness. He double-checked the damage, ensuring the systems were beyond repair, then returned to his hideout. He finally felt safe. He now understood why the hideout required a generator, even though the city still had power. The game designers had planned for this. His hideout was also dark now. He hadn''t bothered with lighting before, relying on the station''s power. Time to fix that. [Lighting] (Level 1) Effect: Provides basic lighting using candles. Requirements: 10,000 Apocalypse Coins, Candle x1, Lighter x1 Construction Time: 5 minutes He initiated construction. Five minutes later, the Lighting Level 1 was complete. He immediately started the upgrade to Level 2. [Lighting] (Level 2) Effect: Provides electric lighting. Requirements: Generator Level 1, Lighting Level 1, Lightbulbs x10, Wires x10, Switch x1, 20,000 Apocalypse Coins Upgrade Time: 1 hour He needed a lot of lightbulbs and wires. He traded a knife and a vest for them in Zone Chat, then started the upgrade. He took another nap while he waited. He woke up at night. The lighting upgrade was complete. He filled the generator with two canisters of fuel he''d looted earlier. The generator sputtered to life, a low hum filling the hideout. He flipped the switch. Light flooded the room. Nice. Another piece of black tech. Quiet and efficient. And the exhaust vents directly into the ventilation system. With only the lights drawing power, he set the generator to its lowest setting. The two canisters should last a while. He went outside, checking for any signs of light, sound, or vibration emanating from his hideout. Nothing. He was satisfied. He was glad he''d traded for the soundproofed door and insulated walls. Back inside, he started building the kitchen, then finally turned his attention to the spoils of his latest victory. The haul was immense. He looked at the piles of equipment with a sense of accomplishment. Ch. 13: Undercurrents, Day Four Night had fallen. Back at the refugee camp, Mad Dog asked again, "Is Black Dog back yet?" "No, boss. He sent word at midday, saying he''d found where our guys were ambushed ¨C the Garden Station. He took twenty-odd men to hunt down whoever did it." "With that many men, he should be back by now," Mad Dog grumbled, a knot of unease tightening in his gut. Logically, Black Dog and his crew should be more than a match for anyone, but the lengthening silence was unsettling. "Send another group. Find out what''s going on." A dozen men set off for the Garden Station. Meanwhile, Thomas studied a map with a serious expression. [Sparrow City White Tower District Map] Type: Intel Item Inventory Size: 2x1 Description: A detailed map of Sparrow City''s White Tower District. For the first time, Thomas had a clear picture of the area. He located the subway station ¨C midway between the district''s center and its edge. Not ideal, but not terrible. He also found the Crimson Cabaret, just one stop away, and Apartment 15, situated between the Cabaret and the next station. The map indicated it was a middle-class residential area, with a large supermarket, a luxury car dealership, and a bank nearby. A building labeled "Trading Center" was circled in red, with the words "HQ" scrawled beside it. "So that''s their nest," Thomas muttered, tucking the map away. It was a valuable piece of intel. He then pulled out a key. [Pinewood Hotel Room 903 Key] Effect: Unlocks room 903 at the Pinewood Hotel. Both items were from the refugee leader he''d killed. The key likely belonged to a private stash. The thought made him eager to investigate. He now had two potential targets: Apartment 15, for which he had three keys, and the Pinewood Hotel room. Conveniently, the hotel was right next to the apartment building, separated only by the bank. He''d decide his next move based on the Super Monopoly event tomorrow. Exhausted from the day''s events, he dumped his loot in a corner of his hideout and fell asleep. Fifteen minutes later, the group sent by Mad Dog arrived at the Garden Station. "Why''s it so dark?" one whispered. "Quiet. Lights on. Stay alert," the leader ordered, a sense of foreboding settling over him. This didn''t look good. They spread out, searching the station. They found the bloodstains and signs of a struggle in the control room. As they neared the tunnel, one of them shone his light down the passage. "Boss, there''s something down there." "Let''s take a look." They moved cautiously into the tunnel. A wave of shock washed over them.Stolen from its rightful place, this narrative is not meant to be on Amazon; report any sightings. "That''s¡3cm!" one exclaimed, recognizing a body. "And there''s more¡" "That looks like Doggy!" They shone their lights further down the tunnel. One, two, three¡ twenty-seven bodies. Five killed with knives, the rest riddled with bullets and shrapnel wounds. The leader stared at Black Dog''s lifeless, bloodshot eyes, terror gripping his heart. Black Dog and his entire crew, wiped out. This was a planned ambush. If the attackers were still around, his group didn''t stand a chance. The other refugees were equally terrified. Many had shared drinks with the dead just the night before. "Everyone! Retreat! Now!" the leader yelled, snapping a few pictures of the carnage. They fled back to the camp, the dark maw of the subway tunnel seeming to swallow the light behind them. "What?! Black Dog and his men¡ all dead in the tunnel?!" Mad Dog roared. "Boss, here are the pictures. Their gear and weapons are gone. Just bodies left behind." "This was a planned hit, boss." Mad Dog examined the photos, his face a mask of fury. "Who the hell is behind this? Caban? The Butcher?" He studied the city map. "Caban''s at the car dealership. The Butcher''s at the theater. The tunnel leads in their direction. And the Crimson Cabaret is right at the edge of our territories¡" "Damn it. Are they trying to play me?" He couldn''t be sure, but he had to react. He couldn''t appear weak. "Get The Bayonet," he ordered. Ten minutes later, a figure clad in black, a skull mask covering their face, stood before Mad Dog. "Bayonet, you heard what happened. Black Dog and his men are dead. That''s nearly forty men in the last few days." "Only Caban and The Butcher have the muscle to pull this off. I want you to send a message. Make them pay. And be discreet." The Bayonet nodded and vanished into the night. Mad Dog took a long drag of his cigar, his eyes narrowed. "Caban, Butcher¡ even if it wasn''t you, don''t blame me for what comes next." News of Black Dog''s demise spread like wildfire. Nearly forty of Mad Dog''s men were dead. Even rival gang leaders were surprised. Mad Dog wasn''t well-liked, but his crew was formidable. Whoever orchestrated this was a serious threat. After confirming their own men weren''t involved, the other leaders watched with a mixture of amusement and caution. Forty armed men, wiped out without a trace. They all wondered if their own crews could handle such an attack. "Mad Dog must have stepped on some serious toes," was the general consensus. Orders went out to their respective gangs: "Stay low. Avoid the subway. Don''t make any waves." They waited, eager to see Mad Dog''s next move, and more importantly, to see if any opportunity arose to seize his territory. Refugees were like hyenas, always looking for weakness. Six hours after the bodies were discovered, a new visitor arrived at the Garden Station. A pitch-black blip appeared on the virtual map, moving silently through the tunnels. Insects and rodents dropped dead in its wake. A phantom of death, unseen, unheard, and utterly lethal. Black Dog''s crew was gone, leaving only bloodstains, bullet holes, and the faint scent of gunpowder. The figure examined everything meticulously ¨C the blood, the bullet trajectories, the grenade craters. Satisfied, it vanished as silently as it had arrived. "What?! Only two people? Impossible!" Mad Dog roared. "Are you questioning me?" a voice hissed from the shadows. "N-no, Ghostface, sir. It''s just¡ unbelievable. Twenty armed men¡" Ghostface, his masked face invisible in the darkness, sneered. "Mad Dog, don''t forget who put you in this position." Mad Dog broke out in a cold sweat. "Of course, Ghostface, sir. I wouldn''t be here without you." "Good. Now you know. Find these two." Day four of the apocalypse. Three days until the polar vortex. Thomas shivered, pulling his blanket tighter. "Damn, it''s getting cold." The pre-disaster effects were already noticeable. He stumbled out of bed, started the generator, and flipped on the lights. The kitchen was finished ¨C a simple hot plate on a counter. "This apocalypse game is something else," he muttered, heating up some milk and eating breakfast with a can of luncheon meat. It was the first hot meal he''d had in days. He opened the regional chat. It was surprisingly quiet, a stark contrast to the chaos of the previous days. A few desperate pleas for food and water were met with indifference. It was day four. Anyone still starving in the city wasn''t trying hard enough. Finished with breakfast, Thomas opened the Super Monopoly screen, anticipation bubbling in his chest. "Hopefully, it''s real estate today. Those special event missions are brutal." He''d received another 128 wealth points, bringing his total to 409. "Over four hundred!" he thought with satisfaction. "Yesterday''s special mission was because of the wrong invocation. Let''s try this." "Lord Guan, God of War and Wealth, bless me with real estate today!" The dice rolled. Thomas watched intently. It landed on six. His eyes darted to the space six squares ahead. His jaw dropped. "Holy¡" Ch. 14: Unexpected Windfall and Another Trade Spree Thomas groaned, staring at the Super Monopoly screen. The square his piece had landed on was still marked with a "?". Seriously? Again? He flopped back onto the cot, burying his face in the blanket. [Survivor has triggered a random event: Windfall. +200 points. ] He sat up, eyes wide. Well, that''s something. He wasn''t complaining. Guess praying to Lord Guan does work. Even a random event gives me money. His point total was now a healthy 609. He closed the screen, his mood considerably brighter, and began planning his day. It was day four. The temperature was dropping noticeably. Surviving the blizzard was still his top priority. His hideout was well ahead of the curve, but this wasn''t a competition against other survivors. It was a fight against the elements. He still saw room for improvement. He had a fireplace for warmth, a kitchen for cooking, and insulated walls, but he wasn''t sure how severe the blizzard would be. Polar blizzard implied temperatures of -50¡ãC or lower. Even with the fireplace''s 50¡ãC boost, that was still barely above freezing. And what if it got even colder? The blizzard was supposed to last three days. He needed more heating options. He also needed more fuel for the generator, bedding for the rest area, and medical supplies. He''d been too busy to craft bedding since upgrading the rest area. He''d trade for the materials today. He''d already felt the chill this morning, despite the insulated walls. He didn''t want to risk getting sick. Food and a storage upgrade were also on his to-do list. He decided to stay in the hideout today, focusing on upgrades, trading, and crafting. No new properties to explore anyway. He had a mountain of loot to process. He checked the storage upgrade requirements. [Storage Room] (Level 1) Effect: Adds a 5x8 (40-slot) storage room to the hideout. Requirements: 10,000 Apocalypse Coins, Backpack (6+ slots) Construction Time: 30 minutes Next Stage: Expanded Storage Room (Level 2) Requirements: Storage Room Level 1, Ventilation Level 1, 50,000 Apocalypse Coins, 12+ slot containers x3, Wood x2, Nails x1, Waterproof Sealant x1 Upgrade Time: 1 hour The requirements were steeper this time, but he had a few 12-slot chest rigs from yesterday''s haul. He could trade for the rest. He checked the new crafting recipes for the rest area: [Comforter: Requires Cotton x25, Needle and Thread x1 Comfortable Bed Sheet: Requires Fleece Fabric x2, Polyester x1, Needle and Thread x1 Buckwheat Pillow: Requires Buckwheat x3, Pillow x1, Needle and Thread x1] He wasn''t impressed. Trading is the better option. He opened the World Chat and composed his trade message. City - Thomas: [Images of weapons and armor] Submachine guns x13, AK rifles x7, Shotguns x3, Pistols x23, Knives x23, Level 2 vests x20, Level 3 vests x4. Trading for blueprints, items, equipment, and materials. Prioritizing rare items, warmth, and heating. Limited quantities. DM me your offers.Love this novel? Read it on Royal Road to ensure the author gets credit. He posted the same message in Zone Chat. Both chats went silent for a few seconds, then exploded. His private messages flooded in. He''s not even trying to hide it anymore! He''s emptying his armory! Isn''t he worried about inflation? This is awesome! More people will have a chance to survive! Just wish the prices were lower. Don''t complain about the prices! He risked his life fighting twenty refugees for this stuff! Whoa! Inside info! Is that true? Thomas ignored the chat, focusing on the trade offers. A long day ahead. The price of warm clothing and bedding had skyrocketed. Yesterday, he could trade a rifle for a rare item. Today, the price was double or triple. The sudden temperature drop had made it clear that the blizzard was coming sooner than expected. Thomas wasn''t surprised. He''d anticipated this. He was glad he''d stocked up on essential supplies before the price hike. He was generous with his trades, accepting most reasonable offers. He prioritized hideout upgrade materials. After a morning of trading, he''d cleared out his excess weapons and armor. Besides a mountain of upgrade materials, food, and Apocalypse Coins, he''d acquired several valuable items and blueprints, including a hideout upgrade blueprint that had cost him a tenth of his traded goods. Worth every penny. [Hideout Upgrade Blueprint ¨C Underground Bunker] Type: Rare Blueprint Effect: Upgrades and modifies the survivor''s hideout. Requirements: hideout, Stone x300, Concrete x20, Waterproof Sealant x5, Expanding Foam x5, Alloy Steel x20, 100,000 Apocalypse Coins Upgrade Time: 5 seconds He was standing outside his hideout. He initiated the upgrade. "Yes!" The hideout shimmered, sinking deeper into the ground. Five seconds later, he opened the door. The interior had transformed. The short staircase had become a longer, steeper descent. He walked down three meters before reaching the hideout floor. The layout was still L-shaped, but the area had doubled. A three-meter security corridor now connected the entrance to the main living area. The flat ceiling had been replaced by a vaulted, bunker-like ceiling. The existing facilities ¨C rest area, kitchen, ventilation, generator ¨C were in their original locations, but with more space between them, presumably for future upgrades. The facilities themselves had also been subtly rescaled to fit the larger space. The most significant change was the ventilation system. The single small vent had been replaced by three larger vents along the longer wall of the L-shaped room. The air was fresh, despite being underground. His mental map showed the hideout was now thirty meters below ground level. This should be sufficient for now. He began constructing new facilities. [Rest Area Modification Blueprint ¨C Heated Floor] Type: Rare Blueprint Effect 1: Replaces the cot with a heated floor, increasing the rest area temperature by 10-40¡ãC. Effect 2: -30% chance of catching a cold or frostbite, +40% water consumption. Requirements: Rest Area Level 1, Ventilation Level 1, Firebricks x50, Heat-Resistant Mat x1 Modification Time: 1 hour --- [Water Collector Modification Blueprint ¨C Purifier Model] Type: Rare Blueprint Effect 1: Produces 500ml of purified water per hour. 5L storage capacity. Requires 2 filter replacements per week. Effect 2: Filters 2L of wastewater per hour. Requires 2 filter replacements every three days. Requirements: Kitchen Level 1, Water Collector Level 1, Generator Level 1, Filters x2, Duct Tape x1, Corrugated Hose x1, 20,000 Apocalypse Coins Modification Time: 1 hour --- [Kitchen Modification Blueprint ¨C Water Heater] Type: Rare Blueprint Effect 1: Adds a water heater to the kitchen, providing 24/7 hot water. -12% kitchen energy efficiency. Effect 2: -10% chance of digestive illness or catching a cold. Requirements: Kitchen Level 1, Water Collector Level 1, Generator Level 1 or Fireplace Level 1, 25,000 Apocalypse Coins, Faucet x1, Metal Parts x1 Modification Time: 1 hour He started the heated floor modification immediately. He then built the Water Collector, the required materials readily available. He hadn''t planned on building it so soon, as he had plenty of bottled water and other drinks, but the purifier and water heater upgrades were too good to pass up. And they were cheap, only costing him a rifle each. The sellers, both city survivors, clearly didn''t value them as much as he did. They were happy to trade them for a weapon, a much more valuable commodity in the current market. Thirty minutes later, the Water Collector was complete. He applied the purifier and water heater blueprints. The storage upgrade had also finished, expanding his inventory to 200 slots. He organized his loot, storing food, water, and medical supplies in the storage room. He stacked the twenty canisters of generator fuel he''d traded for in a corner. A week''s supply per canister. He''d traded for them with a survivor who''d spawned in a gas station. Apparently, the guy was making a killing selling fuel. Resourceful, Thomas thought, impressed. He piled the wood and charcoal for the heated floor in another corner. It was 2 PM. The upgrades were complete. Ch. 15: Hideout Complete, Exploring the Pinewood Hotel The rest area was unrecognizable. The cot was gone, replaced by a large, heated floor, its flue connecting to the fireplace. The rest area now resembled a small living room, just missing a sofa and a TV. Thomas spread out the bedding he''d traded for: a thick wool blanket, a down comforter, a fluffy pillow, and warm wool pajamas and socks. His hideout was finally blizzard-ready. He felt a sense of accomplishment. Exhausted, he collapsed onto the heated floor, the wool blanket soft and warm against his skin, and fell asleep. Unbeknownst to him, a series of swift, brutal attacks on refugees were occurring throughout the White Tower District. Each attack lasted only seconds, like a well-planned ambush. Fear spread through the refugee camps. The storm Thomas had unleashed was starting to ripple outwards. He woke up at 9 PM, stretched, and got out of bed. That wool blanket was worth every penny. He hadn''t felt a chill all night. He cooked some sausage, bread, and milk in the kitchen, enjoying the simple meal. The hideout felt warmer than this morning, perhaps due to being underground. I need to get a thermometer. He checked his status: [Name: Thomas Smyth] [Hideout Type: Underground Bunker Hideout Area: 201 sq m Hideout Facilities: Soundproof Alloy Door Level 2, Heated Floor Level 2, Kitchen Level 1, Water Purifier Level 2, Generator Level 1, Storage Room Level 2, Insulated Walls Level 1, Safety Ventilation Level 2 Additional Facilities/Items: Fireplace (Rest Area), Water Heater (Kitchen), Camouflage Coating (Door) HP: 508 Stamina: 100 Status: Energetic] --- [Energetic] Effect: -50% stamina consumption for 1 hour. Perfect timing. He equipped his gear. He''d been wanting to loot Apartment 15 and the Pinewood Hotel. He''d avoided going out during the day, but with the cloak and mask, nighttime was his domain. He also didn''t want to wait until the temperature dropped further. This was his window of opportunity. He chose the MP5 as his primary weapon. Its compact size allowed him to carry more loot. He stepped out of the hideout, shivering. Probably around 15¡ãC. He pulled up his hood, disappearing into the darkness, and sprinted towards the Crimson Cabaret station. Twenty minutes later, he emerged from the station. The street was deserted. He headed towards the Pinewood Hotel. Thick clouds obscured the moon, perfect for a stealth operation. He moved like a phantom, a fleeting shadow in the darkness. The Pinewood Hotel was five hundred meters from the station, next to the Sparrow City Bank, which was adjacent to Apartment 15. He saw the hotel''s sign, half-destroyed by an explosion. The street was littered with craters and overturned cars. Fifty meters from the hotel, he slowed his pace, crouching low. Stealth Movement activated. His footsteps were barely audible. He scanned his surroundings, vigilant. If Black Dog had a key to the hotel room, others might too.Stolen content warning: this tale belongs on Royal Road. Report any occurrences elsewhere. He reached the ninth floor without incident. Room 903¡ He switched off his flashlight. He was standing in front of the right door. He inserted the key, twisted, and slipped inside. The room was dark. A suite with two bedrooms and a living room. He cleared each room, then breathed a sigh of relief. He closed the curtains, switched on his flashlight, and surveyed the living room. His jaw dropped. This guy was just a lieutenant? Three gun cases, two mannequins displaying tactical vests, a massive backpack, and several red duffel bags filled the living room. The mannequins also sported a helmet and a set of tactical goggles and headphones. Jackpot! He opened the duffel bags. Bundles of Apocalypse Coins. A small fortune. And that was just the living room. He turned his attention to the bedrooms. The first bedroom contained a pantry stocked with canned food and energy drinks: vegetable puree, peas, herring, salmon, beef stew¡ His mouth watered. Drawers below the pantry held chocolate, candy, and energy bars. A treasure trove of rare and valuable food. He also found a case of liquor ¨C vodka, wine, and beer ¨C and a cabinet filled with medical supplies: antibiotics, bandages, first aid kits, surgical kits¡ He even found a small injector case, a 4x4 container filled with syringes and various injectables. He couldn''t believe his luck. This food alone would fetch a king''s ransom in trades, especially from survivors in less fortunate zones. He moved on to the main bedroom. Three suitcases sat under the bed. He grinned. The real prize. He placed the suitcases on the bed and opened them one by one. The first contained two blueprints. [Intelligence Center Blueprint] Type: Rare Blueprint Effect: Allows construction of the Intelligence Center facility in the hideout. Requirements: hideout Security Level 2, Generator Level 2, Ventilation Level 2, 500,000 Apocalypse Coins, Laptop x1, Classified Intel x1, Terrain Map x1, Encrypted USB Drive x1 Construction Time: 24 hours --- [Refugee Loot Box Blueprint] Type: Rare Blueprint Effect: Allows construction of the Refugee Loot Box facility in the hideout. Requirements: Intelligence Center Level 2, 2,300,000 Apocalypse Coins, Golden Rooster x1, Rolex Gold Watches x4, Gold Necklaces x8, Gold Skull Rings x6, Bronze Lion Statues x3 Construction Time: 36 hours Thomas stared at the blueprints, his heart pounding. These were no ordinary blueprints. The requirements were insane. Almost three million Apocalypse Coins, plus a list of rare and valuable items. Even with the blueprints, he wasn''t sure he''d ever be able to gather all the necessary materials. And the construction times¡twenty-four hours for the Intelligence Center, thirty-six for the Loot Box. These blueprints were far beyond what a low-ranking refugee lieutenant should possess. Even the cultist he''d killed hadn''t dropped anything this valuable. He was even more curious about the lieutenant now. He put the blueprints away. He wasn''t letting these go. He almost hoped the lieutenant had gathered all the necessary materials, saving him the trouble. He opened the second suitcase. Holy¡ It was filled with gold: a golden rooster, two Rolex gold watches, four gold necklaces, two gold skull rings, and a bronze lion statue. A third of the materials for the Refugee Loot Box. This is getting ridiculous. He looked at the third suitcase, swallowing hard. Don''t tell me this one has the Intelligence Center materials. He opened it. His jaw dropped. The suitcase contained a single item: a nearly new laptop. [Laptop] Size: 3x4 Description: A rare item in the apocalypse. Only a few possess them. Can be traded for Calamity Coins with a Collector. Calamity Coins. He''d heard that term before. This laptop was even more valuable than he''d thought. A wave of euphoria washed over him. He practically gift-wrapped this for me! He noticed the suitcases were also inventory containers. [Aluminum Suitcase] Type: Container Size: 4x4 Capacity: 8x8 (64 slots) Sixty-four slots! Incredible! He wasn''t leaving these behind. He returned to the living room, swapped his 20-slot backpack for the massive "coffin" backpack he''d seen earlier. ["Camel" Travel Backpack] Type: Backpack Size: 5x7 Capacity: 5x7 (35 slots) Movement Speed Penalty: -7% Turning Speed Penalty: -4% He went back to the bedroom, packed the gold-filled suitcase and the laptop into the travel backpack. They took up 29 slots, plus 2 for the blueprints, leaving him with 4 slots left. He was at his carrying limit. His chest rig was already full of ammo and grenades. Still, he couldn''t resist searching the bedroom one last time. He found a hidden compartment behind a painting, containing a notebook and a small ring box. He pocketed them. Too well-hidden to be unimportant. His backpack was now completely full. He looked at the remaining loot. "I''ll be back for you, my preciouses," he whispered, locking the door and melting back into the shadows. Ch. 16: Cleaning House and a Late-Night Visitor Tonight had been a resounding success. Thomas, despite his exhaustion, had made four trips to Room 903, stripping it bare. His second and third trips focused on the tactical vests and the contents of the gun cases, each vest now bulging with scavenged food. He was maximizing every available cubic centimeter. The biggest surprise was the grenade case, which turned out to be another inventory container. [Grenade Case] Type: Container Size: 3x3 Capacity: 64 slots Note: Can only store grenades, shells, and fuses. An invaluable asset, especially given the case''s current contents: a full complement of various grenades. He wouldn''t have to worry about explosives for a while. This windfall had necessitated the extra trip. By his fourth visit, the living room was empty, save for some remaining food in the second bedroom. He packed it all into a suitcase, then into his backpack. Room 903 was officially cleared out. He did one last sweep, then stepped out, a satisfied grin on his face. Tonight''s haul was historic, rivaling even yesterday''s massive loot in terms of sheer value. The inventory containers alone were a game-changer, alleviating his storage woes. And the blueprints¡ the possibilities they represented were staggering. It was 3 AM. He''d been at it for six hours. Despite regular food and water breaks, he was running on fumes. He downed an energy drink, then melted back into the shadows, heading for the hotel exit. At the street corner, he glanced back at Apartment 15. He''d planned to explore it tonight, but exhaustion had won. He was about to turn away when he noticed a faint, flickering light in one of the windows. Small, but unmistakable in the pre-dawn darkness. Someone''s there. He doubted it was a survivor. They wouldn''t be so careless. He memorized the window''s location and continued on, filing Apartment 15 away for future exploration. An hour later, he was back at the Garden Station. He stumbled into his hideout, unloaded his loot, and collapsed onto the heated floor, the warm wool blanket a welcome embrace. I''ll sort it out tomorrow, he thought, drifting off to sleep. But tonight was a night for interruptions. He jolted awake, all traces of sleepiness gone, replaced by a cold dread. A pitch-black dot had appeared on his mental map, entering the station. It moved silently through the corridors, past the control room and staff lounge, then into the tunnel where he''d staged the refugee ambush. What the¡ He''d never seen a completely black dot before. Even the cultist had only registered as a dark red. Wait¡cultist¡dark red¡black dot¡ Another cultist? He knew the color coding on the map. Red meant hostile. But this¡this was pure, unadulterated malice. What could this person possibly have against him? But he''d never met them. Everyone who''d seen his face was dead. Was this¡pure, unmitigated evil? He cycled through several theories, but none fit. One thing was certain: if this person was connected to the cultists, he couldn''t afford a confrontation. A regular cultist had been dangerous enough. This¡this was a whole different level of threat. He was suddenly very grateful he''d returned from the hotel early. He''d used that tunnel multiple times tonight. A chance encounter with this¡entity¡didn''t bear thinking about. He wasn''t confident he could win.Support the creativity of authors by visiting Royal Road for this novel and more. The black dot moved erratically through the tunnel, searching. What are they looking for? He mentally retraced his steps, certain he''d left no trace. Then a chilling thought occurred to him. What if they were here last night too? The possibility was unsettling. He watched, helpless, as the black dot continued its search. Thirty minutes later, it left the station. He exhaled slowly, the tension easing. Exhaustion returned, and he finally fell asleep. Elsewhere, Ghostface, fresh from a ritual sacrifice, hurried to the site of Black Dog''s death. He searched the tunnel, finding nothing. Frustration gnawed at him. "Damn it, Black Dog! Where did you put it, you imbecile? You had all those men, and you still managed to get yourself killed!" He was in a bind. His master was away, unaware of his nephew''s death. He dreaded his master''s reaction when he discovered the valuable items entrusted to Black Dog were missing. He''d hoped to find a key, a clue, anything. But the tunnel was bare. "Even in death, you''re a thorn in my side!" he snarled, glaring at the darkened entrance to the Garden Station. Day five. Thomas was jolted awake by a flurry of messages from Ben Walker. Ben: Pro! Emergency! It''s pouring outside! A deluge! Ben: Pro, the temperature is plummeting! Ben: Pro, the event is going to hit early! Ben: Pro¡ It was 11 AM. Ben had been messaging him since 7 AM. He''s definitely a chatterbox. He was concerned about the rain and the temperature drop, though. He climbed out of bed, a noticeable chill in the air. The hideout, nestled deep underground and insulated, was still relatively warm, around 17-18¡ãC. He dressed quickly, skipping his gear ¨C the station was deserted ¨C and went to check the entrance. He opened the soundproofed door and winced. The station floor was submerged under several inches of icy water, flowing towards the tracks. Water seeped into the hideout. The door''s tight seals had prevented a full-blown flood, but he quickly slammed it shut. Water had already reached the corridor. He grabbed a blanket and mopped it up. Twenty minutes later, despite the relative warmth of the hideout, he was shivering. The outside temperature must be close to 10¡ãC. The sudden downpour was a clear harbinger of the blizzard. He remembered the ominous clouds from last night. Good thing I salvaged all that loot from Room 903, he thought. Worried about getting sick, he lit the fireplace, adding only a small amount of wood. The hideout quickly warmed up. He sent a brief reply to Ben, then opened the Zone Chat. The sudden storm had thrown the other survivors into a panic. They hadn''t expected such a drastic change on day five. Many, especially those with low-lying hideouts, were flooded out. The survivor he''d traded fuel with, the one with the sewer hideout, was among them. He was now holed up in an abandoned building, loudly lamenting his misfortune in the chat. But Thomas knew he''d traded for plenty of supplies and weapons. He wasn''t as desperate as he claimed. Most survivors, however, had enough resources to weather the storm. Thomas had seen a fair amount of valuable items and blueprints being traded. Some were likely out of desperation, but many were simply survivors offloading excess resources. He ignored the panicked chatter and opened the World Chat. The storm was global. The price of wood, heating supplies, and warm clothing had skyrocketed. Even food prices were inflated, some items costing more than basic warm clothing. A single winter coat was now worth a submachine gun and a knife. He checked his wood supply: 158 units. At this rate, it might not be enough. He contacted Howie Wang, the survivor he''d traded with before. City - Thomas: You still alive? Still have wood? Ten minutes later, a reply arrived. Forest - Howie Wang: Alive. Was busy. You need wood, Pro? Price went up. High demand. Gotta go out in the rain to chop it¡ City - Thomas: I understand. I''ll pay the current price. 200 units. Forest - Howie Wang: Deal. But it''ll take half an hour. Gotta chop it fresh. Food only for trades. High-energy or something with broth preferred. 40 units for that. 80 units for dry stuff like bread or crackers. City - Thomas: What about canned food? [Images of beef, salmon, and herring cans] Forest - Howie Wang: Whoa! Meat! Two units of broth per can. So, 20 cans for the wood. City - Thomas: Deal. Howie Wang stared at the message, stunned. Meat¡in cans¡ Even in the city, canned food was a rare luxury. And for someone in the forest¡ Canned food was the king of apocalypse cuisine. Long shelf life, high in protein and fat, and crucial salt content. Plus, the broth could be used to make other food more palatable. And the empty cans could be used for cooking. He put on his dripping wet poncho, grabbed his axe, and headed back into the rain. This deal is mine. Ch. 17: Calamity Coins and the Lieutenants Diary Thomas, content to stay indoors in this weather, finalized the trade with Howie Wang. He then used the World Chat to acquire some much-needed comfort items: ¡¤ Small kettle x1 ¡¤ Mugs x4 ¡¤ Black tea x1 ¡¤ Armchair x1 ¡¤ Small coffee table x1 ¡¤ Rug (3x4m) x1 These were surprisingly cheap, especially considering he was trading canned meat. The entire haul cost him only four cans. He placed the rug between the fireplace and the kitchen, positioned the armchair facing the heated floor with a view of the fireplace, and set the coffee table between the armchair and the fireplace. A cozy little living room, just in time for the blizzard. He filled the kettle with hot water from the new water heater, made himself a cup of tea, and set the kettle back on the heater to keep warm. He then started preparing his breakfast-lunch. Thirty minutes later, after cleaning up, he received a trade request from Howie Wang. They completed the transaction, twenty cans of meat for 200 units of wood. Amusingly, Howie had specifically requested a can of herring, having never tried it before. Thomas obliged, a smile playing on his lips. He''d love to see Howie''s face when he opened that can. He retrieved the wood from his inbox, still damp from the rain, and stacked it neatly in a corner. His wood supply was now secure. He turned his attention to the loot from Room 903. Time to sort through it. He started with the Apocalypse Coins. Two million. He stared at the stacks of bills, stunned. I won''t have to worry about money for a while. Easy come, easy go, I guess. He then organized the food and medical supplies, clearing out the storage room and arranging the items neatly. He categorized the food: canned meat, canned vegetables, ready-to-eat meals, high-energy snacks, bottled water, energy drinks, and juices. He had around 150 units of food, 70% of which was canned meat. He then sorted the medical supplies: wound care, first aid kits, pills, and injectables. He examined the injector case. [Injector Case] Type: Container Size: 1x1 Capacity: 9 slots Description: A container for syringes, stimulants, and other injectables. Nine slots in a 1x1 container. Impressive, even if it only held injectables. He looked at the contents: [Adrenaline Syringe] x5 Type: Injectable Description: A single-use syringe containing a dose of adrenaline. Prepares the body for intense muscular activity, temporarily increasing strength, endurance, and pain tolerance. Size: 1x1 Uses: 1/1 Positive Effects: ¡¤ Removes: Contusion, Pain (65 seconds) ¡¤ Adds: Invigorated (65 seconds) ¡¤ +10 Endurance (60 seconds, 1-second delay) ¡¤ +10 Strength (60 seconds, 1-second delay) ¡¤ +10 Recoil Control (60 seconds, 1-second delay) ¡¤ +4 HP regeneration/sec (15 seconds, 1-second delay) Negative Effects: ¡¤ -10 Stress Resistance (60 seconds, 1-second delay) ¡¤ -1 Water regeneration/sec (30 seconds, 50-second delay) ¡¤ -0.8 Stamina regeneration/sec (30 seconds, 50-second delay) Note: Cannot be used until after the first Apocalypse Event. Powerful stuff. Too bad he couldn''t use it yet. Clearly not meant for newbies. This was definitely out of his current league. It made him even more curious about the refugee lieutenant. He now understood the two new status effects: [Contusion] Type: Debuff Effect: -33% Ambient Hearing (60 seconds) [Invigorated] Type: Ignores Fracture, Gunshot Wound, and Pain status effects.] Definitely keeping these, he thought, stashing the syringes away. He then examined the two tactical vests. One had Level 4 plates, similar to his current vest. The other was even better. [Tactec Plate Carrier] Type: Light body armor Weight: 2.35kgYou could be reading stolen content. Head to Royal Road for the genuine story. Size: 4x4 Material: Aramid Armor Level: 2 Protection Zones: Front plate, back plate Plate Level: 5 Durability: 100 Movement Speed Penalty: -1% Capacity: 18 slots Level 5 plates! Impervious to most standard ammunition, including his own AP 3 rounds. And it had 18 inventory slots, while being lightweight. The magazine pouches were located on the front, providing additional protection. This would be his new go-to armor. He then turned to the weapons, the items he''d been most eager to examine. [Colt M4A1 Assault Rifle] Type: Assault Rifle Weight: 2.935kg Size: 5x2 Recoil: Vertical 84, Horizontal 243 Effective Range: 500m Firing Mode: Single, Full-Auto Rate of Fire: 800 Accuracy: 1.82 Caliber: 5.56x45mm Default Magazine: 30-round Colt 5.56x45mm magazine --- [Mosin-Nagant Bolt-Action Sniper Rifle] Type: Sniper Rifle Weight: 4.88kg Size: 6x1 Recoil: Vertical 176, Horizontal 595 Effective Range: 1000m Firing Mode: Single Rate of Fire: 30 Accuracy: 1.31 Caliber: 7.62x54mmR LPS Default Magazine: 4-round Mosin-Nagant internal magazine He was intimately familiar with these weapons, thanks to countless hours spent playing shooter games. The M4A1 was a classic, a staple of the genre. The gun case also contained two spare magazines, 90 rounds of standard ammunition, and 60 rounds of AP 3. The Mosin-Nagant was a WWII relic, known for its reliability and accuracy. While the standard magazine held only four rounds, he knew it could be modified to hold five. He hadn''t expected to find such a vintage weapon, especially a sniper variant. He was intrigued. Along with the Mosin-Nagant, he''d found two tactical attachments: a scope mount and a 4x optical scope. There were also 20 rounds of AP 3 ammunition and 5 rounds of AP 4 for the rifle. He was ecstatic. He finally had a proper replacement for his AS VAL. The sniper rifle, however, would require some practice. He wasn''t a trained marksman. But he had plenty of time to learn. The last three items were the headgear from the mannequins: [Bastion Ballistic Helmet] Type: Heavy helmet Weight: 0.9kg Size: 2x2 Material: Composite Armor Level: 4 Protection Zones: Head, back of neck Ricochet Chance: High (50%)] --- [Shooting Glasses] Type: Eyewear Size: 2x1 Material: Glass Protection Zones: Eyes Armor Level: 1 Ricochet Chance: 25% Blinding Protection: 10% Helmet Compatible: Yes Mask Compatible: No Face Mask Compatible: No Description: Durable shooting glasses with anti-glare lenses.] --- [Digital Headset] Type: Headset Size: 2x2 Helmet Compatible: No Mask Compatible: Yes Face Mask Compatible: Yes Performance: +0.25 Distortion, +25 Footstep Detection, +15 Equipment Noise Detection, +10 Hearing Range, -15 Ambient White Noise Description: Designed to protect your hearing while enhancing tactical awareness. The headgear offered various benefits, but some items were incompatible with others. It opened up new tactical possibilities. After all these days, his curiosity about the Apocalypse Game itself had only grown. What kind of entity could create such a realistic and complex world? Perhaps he''d find some answers after the first event. For now, he had a more immediate opportunity to learn more about his current situation. He retrieved the two items he''d found in the hidden compartment: a worn leather-bound notebook and a small wooden box. He set the notebook aside and examined the box. It was made of rosewood, plain and unadorned. He opened it. He stared at the contents, stunned, then a thrill of excitement shot through him. A single, pristine black coin, about the size of a ping-pong ball, lay inside. Both sides were embossed with a stylized "Z" surrounded by a circle of cryptic symbols. [Calamity Coin] Type: Rare Currency Description: The physical equivalent of the digital cryptocurrency, Calamity Coin. An extremely rare and valuable currency in the apocalypse, sought after by all. Its value is enough to make men betray their beliefs. Can be traded for anything, provided you have enough.] Holy shit¡ He''d been thinking about Calamity Coins ever since Ben had mentioned them, but he''d never imagined acquiring one like this. It was even more valuable than he''d thought. He was still slightly lightheaded, barely believing his eyes. So this is it¡a Calamity Coin. The physical equivalent of a digital cryptocurrency. Digital cryptocurrency¡graphics cards¡ It''s apocalypse Bitcoin! He finally understood the connection. You needed graphics cards to mine Calamity Coins. The mystique surrounding Calamity Coins suddenly vanished. They were just another form of cryptocurrency. But that didn''t diminish their value in this world. He carefully put the coin away and turned to the notebook, his curiosity about the refugee lieutenant reaching fever pitch. This level of wealth and resources was far beyond what a low-ranking refugee should possess. He opened the notebook, learning the lieutenant''s name: Black Dog. The name sounded familiar. Let''s see what secrets you''re hiding. [January 6th: Seriously, why does my uncle insist I work for that fat pig, Mad Dog? Everyone in Sparrow City knows that moron betrayed his own boss to get where he is. He''s a snake.] [February 16th: This flood is insane. Watching those survivors get swept away is oddly satisfying. When will my uncle finally let me leave this place? I''m sick of Meat Dog and his idiocy.] [April 23rd: Ghostface is getting bolder. If my uncle didn''t need him, I''d¡never mind. He''s too creepy. I can''t take him in a fight. Why won''t my uncle let me take the transformation potion? I want powers too.] [April 29th: Ghostface performs a ritual sacrifice every time he creates a new follower. There must be a connection between the potion and the rituals.] [May 5th: Refugees are such trash. Useless idiots. They can''t even find a few survivors. No wonder we never win against the rebels, raiders, or rovers. Morons.] [May 12th: Ghostface did it again. Another new follower. But his success rate is abysmal. Five attempts for one success. Such a waste of materials.] [June 18th: Did I just hear my uncle mention the transformation potion and a laboratory? Is the potion lab-made? I''ve never heard of any labs around here.] [July 3rd: My uncle is leaving for a while. He wants me to hold onto some items for him. Someone pre-ordered them. Seems important. I swear it''s not just because of the Calamity Coin he gave me.] [July 6th: Haha! Managed to get some supplies from my uncle. He has all those canned goods, but he expects me to eat the same slop as the rest of these idiots? No way. Those two guns are sweet. Too bad he wouldn''t give me the MK-18 DMR. I really wanted that one.] [July 29th: What''s with Ghostface? He''s been subtly asking about the items my uncle gave me. What''s he up to?] [August 1st: Damn it! Two of my guys didn''t come back from the survivor hunt. If I find out who did this, they''re dead.] [August 2nd: Eight more missing! What the hell is going on? And Ghostface''s followers are getting killed too? Useless! And he keeps nagging me for more survivors. Get them yourself, you creep.] [August 3rd: Here we go. Hopefully, I''ll catch that killer today.] Ch. 18: Buying the Hospital and a Recipe for Mutton Stew Thomas reread the notebook several times. The last entry was dated August 3rd. So, I arrived on August 1st. Today is August 5th. The refugees he''d killed had been working for someone named Mad Dog, likely the leader of the refugee camp marked on the map. But the most intriguing figure was Black Dog''s uncle. He seemed to be the true power behind the scenes, even controlling who became a camp leader. And Ghostface¡he remembered hearing that name from the first two refugees he''d killed. Ghostface was in charge of the cultists, performing the transformation rituals. He also answered to Black Dog''s uncle, but seemed interested in the items the uncle had entrusted to Black Dog. So, the black dot last night¡was that Ghostface? The mention of transformation potions and a laboratory also piqued his interest. A laboratory¡that sounded promising. He was grateful for Black Dog''s meticulous record-keeping. He now had a clearer picture of the power dynamics in the city. Three main players: Mad Dog, Ghostface, and the mysterious uncle. They were far beyond his current capabilities, but he had the advantage of anonymity. The uncle, according to Black Dog''s diary, was out of town, unaware of his nephew''s death and the missing items. This gave Thomas time to prepare. With the Super Monopoly plugin, he could¡ª Wait a minute¡Super Monopoly¡ I forgot to roll the die! He leaped up, tossing the notebook onto the cot, and opened the Super Monopoly screen. Damn it! It''s all Ben''s fault for waking me up so early. He went through his pre-roll ritual: washing his hands, applying Golden Star Balm, and offering a prayer to Lord Guan. "Lord Guan, God of War and Wealth, grant me a lucky roll today." He rolled the die. [5] He looked at the fifth square. A hospital. [Purchase District Hospital for 450 points?] He didn''t hesitate. "Yes!" [450 points deducted. District Hospital purchased.] A new map materialized in his mind, twice the size of the station map. Three buildings: an emergency room, a clinic, and a main hospital building. The emergency room and clinic were three stories tall, connected by a glass walkway. The main building was twelve stories, nine above ground, three below. He saw seven or eight red dots on the upper floors of the main building. Refugees sheltering from the rain, he surmised. He located the hospital on the district map. It was in the opposite direction of the Crimson Cabaret, almost a kilometer away. No way I''m going there today. Or probably for the next few days. The weather was deteriorating rapidly. He didn''t want to risk getting caught outside. But my income will be even higher tomorrow! He''d already received his daily income. Even after deducting the 450 points for the hospital, he still had 287 points. The Super Monopoly plugin was working as intended. The more assets he acquired, the more points he earned. A snowball effect. He received a message from Ben Walker. Ben: Pro, you interested in this? [Image of Nourishing Mutton Stew Recipe]The author''s narrative has been misappropriated; report any instances of this story on Amazon. [Nourishing Mutton Stew Recipe] Type: Rare Recipe Effect: Teaches the survivor how to make Nourishing Mutton Stew. Requirements: Water Collector Level 1, Kitchen Level 2 Thomas: ??? What do you want for it? Ben: Found it in a kitchen apron while I was hideouting from the rain. No use for it. How about three¡no, two grenades? Thomas chuckled. He was craving some comfort food. And a recipe that warranted its own item description must be special. Thomas: Deal. They completed the trade. His Water Collector was Level 2, but his kitchen was still Level 1. [Kitchen] (Level 1) Effect: +10 Stamina regeneration/hour. Next Stage: Kitchen Level 2 Requirements: Kitchen Level 1, Water Collector Level 1, Generator Level 1, Bathroom Level 2, Phase Control Relay x1, Corrugated Hose x1, Wrench x1, Stainless Steel Pots x2 Current resources insufficient for upgrade. He was confused. What did the bathroom have to do with the kitchen upgrade? Was there some arcane principle of interconnected plumbing at play? He didn''t understand, but he clearly needed to upgrade the bathroom first. [Bathroom] (Level 1) Type: hideout Facility Effect: +20% wound healing speed, -20% chance of infection. Requirements: Waterproof Sealant x1, Toilet Paper x1, Soap x1, Basin x1, 30,000 Apocalypse Coins Construction Time: 1 hour Next Stage: Bathroom with Shower (Level 2) Requirements: Generator Level 1, Water Collector Level 1, Ventilation Level 1, Heating Pipes x2, Corrugated Hoses x3, Electric Drill x1, Showerhead x1, Toilet x1 Upgrade Time: 2 hours Current resources insufficient for upgrade. He was about to post a request for the upgrade materials in World Chat when he had an idea. Why not include the materials for the blueprints too? Might get lucky. He retrieved the Intelligence Center and Refugee Loot Box blueprints, checking their requirements. He needed to upgrade his generator to Level 2. He compiled a list of all the necessary materials. [World Chat] City - Thomas: Looking for Classified Intel, Rolex Gold Watches, Gold Necklaces, Gold Skull Rings, Bronze Lion Statues, Corrugated Hoses, Motors, etc. Will trade food [images of canned goods and energy bars] or weapons [images of assault rifle and grenades]. He''d already acquired two of the items for the Intelligence Center: the encrypted USB drive he''d found in the locker room on day one, and the district map, which apparently qualified as a Terrain Map. His message caught the attention of other survivors. Plains - Tanner Young: Isn''t that the arms dealer? Now he''s branching out into groceries? City - Leo Charlton: Haha! The arms dealer! Now selling grenades too! Forest - Howie Wang: Trade with him! He has good stuff! Just got some beef and rye bread from him. [Image of meal] Wasteland - Cecilia: Beef! I''m so jealous! City - Miles Yates: Pro, we''re freezing out here! Can''t even get back to our hideout. Got anything warm to eat? The chat wasn''t as frantic as before, but his message had generated interest. He still had the AS VAL and the MP5, now relegated to backup weapons. He was willing to trade them, but not the armor-piercing ammunition. That was a strategic resource. Good bullets were more valuable than guns, in his opinion. He refilled his cup with hot water, enjoying the warmth of the fireplace, and began sifting through the private messages. There were a surprising number of resourceful survivors out there, despite the dangers and challenges of the apocalypse. He received numerous offers within minutes. The storm and the plunging temperatures had spurred everyone into action. Most of the offers were ridiculously overpriced. They were trying to take advantage of his apparent desperation. He countered with his own prices, willing to negotiate, but not to be taken advantage of. Food and warmth were the most valuable commodities right now. He was in the driver''s seat. He could afford to wait. Some survivors, recognizing the reality of the situation, accepted his offers. Others, still clinging to their inflated prices, were ignored. One survivor had the Classified Intel he needed, but was demanding fifty cans of meat. That was absurd. He countered with three cans. Take it or leave it. After several hours, he''d acquired most of the materials he needed for the bathroom and kitchen upgrades, mostly from local survivors offering reasonable prices. He started the bathroom upgrade. Once that was done, he could upgrade the kitchen. He spent the afternoon reviewing messages and waiting. At 8 PM, the bathroom upgrade was complete. Both the bathroom and kitchen had undergone significant transformations. [Bathroom with Shower] (Level 2) Type: Hideout Facility Effect 1: +40% wound healing speed, -40% chance of infection, +15 Stress Resistance, +10 Immunity Effect 2: -15% Radiation Exposure --- [Kitchen] (Level 2) Type: Hideout Facility Effect 1: +15 Stamina regeneration/hour, +10 Stress Resistance, +10 Immunity, +15 Metabolism Effect 2: 10% chance to gain the Energetic status effect when consuming food prepared in the kitchen; +10% effect of recipe-based food. Ch. 19: A New Opportunity The upgraded kitchen and bathroom were impressive. The bathroom, true to its name, now boasted a separate shower stall, a toilet, and a sink. With the addition of a washing machine, it would be practically identical to his pre-apocalypse apartment. The kitchen had also undergone a significant expansion. The cramped countertop was now a spacious two-meter workstation, complete with a stockpot, a frying pan, and the ever-reliable hot plate. The water heater remained conveniently located nearby. Both facilities had not only received performance boosts but also offered new status effects: [Stress Resistance] Description: Increases the survivor''s ability to cope with the pressures of the apocalypse. Effects: ¡¤ Reduces the chance of shock from pain. ¡¤ Lessens tremors and shaking caused by pain. ¡¤ Mitigates fear and despair caused by stressful situations.] --- [Immunity] Description: Affects susceptibility to diseases and treatment effectiveness. Effects: ¡¤ Reduces the chance of infection and illness. ¡¤ Lessens the negative effects of stimulants, food, and drinks. ¡¤ Reduces the effects of toxins. ¡¤ Increases the duration of painkillers. --- [Metabolism] Description: A healthy metabolism improves the effects of food and drink. Effects: ¡¤ Enhances the positive effects of food and drink. ¡¤ Reduces stamina and water consumption. These new effects were a welcome addition. Sickness and injury were constant threats in the apocalypse. A simple cold could be a death sentence without proper medication. And the psychological toll of survival, especially in the city, was immense. While wilderness survivors only had to worry about the elements, city survivors faced the constant threat of refugee attacks. He noticed a new "Crafting" button below the kitchen and bathroom descriptions. He clicked on the kitchen button. A new menu appeared: [Emergency Water] x2 Requires: Silicone Tube, 500ml Water, Duct Tape x1 Crafting Time: 5 minutes --- [Kvass] x2 Requires: Bottled Water x2, Rye Bread x4 Crafting Time: 10 minutes ¡ Several other food and drink options were listed. So, this is where I craft food and drinks. He now understood why he needed a Level 2 kitchen to use the Mutton Stew recipe. He checked the bathroom crafting menu. It was even more impressive, a veritable mini-factory. He could craft soap from lye, salt, and sausage, toilet paper from paper, and sterile bandages from regular bandages and vodka. There were also recipes for splints, hoses, backpacks, body armor, aramid cloth, ripstop fabric¡ The list went on. He realized the crafting system allowed him to convert low-value items into more useful resources. A thought struck him. He could use the blizzard as an opportunity to collect cheap materials and craft them into valuable items, selling them for a profit. He doubted many other survivors had unlocked the crafting system yet. This could be his niche. A sustainable source of income, unlike his one-time weapon and food trades. As long as no one else had a higher-level crafting facility, he could corner the market.The tale has been taken without authorization; if you see it on Amazon, report the incident. He quickly tempered his excitement. He didn''t have enough materials for mass production. His current supplies were enough for personal use, but not for large-scale trading. I might have to risk another scavenging run. He hadn''t planned on leaving the hideout, but this opportunity was too good to pass up. I''ll worry about that later. Time to check out that recipe. He retrieved the Nourishing Mutton Stew recipe. It was now active. He used it. A new recipe appeared in the kitchen crafting menu. [Nourishing Mutton Stew] x2 Type: Recipe Effects: ¡¤ Removes: Cold (120 minutes, 25% chance of permanent removal) ¡¤ Adds: Invigorated (30 minutes) ¡¤ +10 Immunity (60 minutes) ¡¤ +70 Hunger ¡¤ +60 Thirst Requires: Lamb 500g, Water 1000g, Goji Berries x1, Red Dates x1, Pepper x1, Salt x1 Optional Ingredients (choose one for additional effects): Ginseng x1, Angelica x1, Astragalus x1, Codonopsis x1 Crafting Time: 15 minutes] This is going to be huge! [Cold] Type: Debuff Description: A common cold caused by exposure to cold temperatures. Effect 1: -50% Carrying Capacity, -60% Stamina, +60% Water Consumption, -40% Movement Speed Effect 2: Blurred vision due to pain, +80% chance of shivering and tremors, 20% chance of developing Fever.] --- [Invigorated] Type: Buff Description: A feeling of warmth and energy. Effect 1: Provides immunity to cold in cold environments. Effect 2: -30% Stamina consumption in warm environments; Converts to Heatstroke in hot environments. This is it! Thomas was ecstatic. This soup was a lifesaver, literally. He had to capitalize on this. He contacted Sandy, the survivor he''d traded with for wool and blankets. City - Thomas: Hello! You still there? Plains - Sandy: ??? You want more wool blankets? City - Thomas: Not this time. You have lamb, right? What''s the price? Sandy, gnawing on a lamb rib in her underground hideout, frowned. He''s from the city. Shouldn''t he have plenty of food? What does he need lamb for? She replied. She had plenty of lamb to spare. Plains - Sandy: Got lamb. Two units of lamb for a pistol or 50 rounds of ammo, or equivalent. City - Thomas: [Frowning emoji] That expensive now? Plains - Sandy: Blizzard''s coming. Everyone knows lamb keeps you warm. And it''s food! City - Thomas: Discount for bulk orders? Plains - Sandy: Uh¡how much are we talking? If you have medicine, I might be able to lower the price. Thomas assessed his storage situation. The storage room was full of food. The three suitcases held valuables and equipment. The fuel and wood were stacked in a corner. The only remaining space was the floor in the central area. It was cold enough now that the meat wouldn''t spoil quickly. And once the temperature dropped further, he could store it outside, under the watchful eye of his mental map. I need more storage containers. City - Thomas: 500 units of lamb. How much medicine? Or I can trade food. [Images of 35 food items] [Images of 20 medical items] Sandy, sipping goat''s milk, choked when she saw the images. She stared at the screen, incredulous. Plains - Sandy: You have all of this? City - Thomas: Yes. Food or medicine. But keep in mind, your lamb is raw. My food and medicine are ready to use, with special effects. So, be reasonable with your price. If it''s too high, I''ll find another supplier. Sandy knew he was right. Plenty of survivors had lamb, but no one else was offering this variety of food and medicine. Especially those canned meats and fish. And¡vegetable cans! She''d been living on lamb and goat''s milk for days. The thought of vegetables made her mouth water. She sent him a list of her desired items, mostly canned vegetables and fruits, canned fish, crackers, bread, and drinks. For medicine, she wanted antibiotics, painkillers, bandages, and wound care supplies. The trade would deplete half of Thomas''s food supply and a third of his medicine. But the payoff was substantial. Eleven butchered lambs now lay on the floor of his hideout. Each lamb weighed around 45 pounds. After removing the bones, he''d have around 30 pounds of meat per lamb, totaling 330 pounds. Each pound of lamb yielded two servings of soup. That was 660 servings. He''d traded less than 80 units of food and medicine for this. This is insane profit. I need more lamb! He was confident that more than half of the remaining 90,000 survivors wouldn''t survive the blizzard. That was a market of 45,000 potential customers. And he could corner the market. His kitchen''s production capacity was a bottleneck, though. Two servings every fifteen minutes. Eight servings per hour. 192 servings per day. With five days until the blizzard, he could only make 960 servings. I need five more lambs to reach that target. He contacted Sandy again, but she only had one more lamb available. She''d have more tomorrow. He downplayed his need for so much lamb, then contacted other survivors, trading for the remaining ingredients: red dates, goji berries, pepper, ginseng, and angelica. These were cheap, thankfully. A few cans of food netted him a large supply. Time to make some soup. He placed the ingredients in the kitchen and opened the crafting menu, his eyes gleaming with anticipation. Craft Nourishing Mutton Stew! Ch. 20: Exploring the Hospital and a Dose of Morphine Fifteen minutes later, Thomas stared at the steaming bowl of Mutton Stew, his stomach rumbling. The aroma of lamb, spices, and ginseng was intoxicating. He''d added ginseng to his own bowl for an extra boost. [Nourishing Mutton Stew] Type: Food Effects: ¡¤ Removes: Cold (120 minutes, 25% chance of permanent removal) ¡¤ Adds: Invigorated (30 minutes) ¡¤ +10 Immunity (60 minutes) ¡¤ +70 Hunger ¡¤ +60 Thirst ¡¤ Special Effect: +15 Immunity, +10 HP regeneration/min, Adds Energetic status (60 minutes) The effects were potent, amplified by the ginseng and the Level 2 kitchen''s bonus. He devoured the soup, the warmth spreading through his body. The hideout was a comfortable temperature, but the soup added an extra layer of warmth, a pleasant, invigorating heat. He finished the bowl, letting out a satisfied belch. Two new icons appeared in his status bar: Invigorated and Energetic. He felt a surge of energy. Damn, it''s nighttime. Too late to sleep now. The rain had stopped two hours ago. He opened the hideout door, testing the air. The Mutton Stew had negated the chill. The air felt cool and refreshing. The station floor was damp, but the water had mostly receded. He decided to take advantage of the Invigorated buff and explore the hospital. He equipped his usual gear, swapping his Level 4 armor for the Level 5 Tactec plate carrier. He chose the MP5 with AP 3 ammunition to save space, along with his knife and three grenades. He equipped the 35-slot Camel backpack, bringing his total carrying capacity to 58. He donned the black face mask, digital headset, and night cloak, pulling up the hood. He stepped out of the hideout. The tunnel was still flooded, so he opted for the surface streets. Thankfully, the moon was still hidden behind clouds. The city was cloaked in darkness. He moved silently through the deserted streets, avoiding puddles and debris. The air was colder than he''d expected, but the Invigorated buff kept him warm. He heard occasional gunshots in the distance. Twenty minutes later, he reached the hospital. The building was dark, except for a few lights on the top floor of the main building. His mental map showed three refugees resting up there. He ignored them, heading for the emergency room. Inside, four or five stainless steel gurneys lay scattered across the floor, amidst a jumble of medical equipment and paperwork. He pocketed a stray sterile bandage. His mental map highlighted the remaining loot. He moved methodically through the rooms, collecting what he could. The hospital had already been thoroughly looted. Only scraps remained. He found a few useful items: bandages (both sterile and regular), a portable defibrillator, a CAT tourniquet, hemostatic agents, splints, sutures, surgical tools, disinfectant, alcohol, gauze, cotton balls¡ He also found a thermometer and, to his delight, a few syringes. He''d only found five adrenaline syringes in Black Dog''s stash. Here, in a discarded medical tray, he found two morphine syringes and another adrenaline syringe. [Morphine Syringe]Ensure your favorite authors get the support they deserve. Read this novel on the original website. Type: Injectable Description: A single-use syringe filled with a large dose of morphine. Used to treat acute and chronic severe pain. Size: 1x1 Uses: 1/1 Positive Effects: ¡¤ Removes: Contusion, Pain (305 seconds) ¡¤ Adds: Invigorated (305 seconds) Negative Effects: ¡¤ -10 Stamina ¡¤ -10 Thirst Note: Cannot be used until after the first Apocalypse Event. The morphine syringe focused on pain relief, with a longer duration than the adrenaline syringe, but without the performance-enhancing effects. And the side effects were less severe. He''d finished clearing out the emergency room. A decent haul, especially the syringes. He crossed the glass walkway to the clinic, heading straight for the pharmacy. His mental map showed several loot markers there. The pharmacy was a mess. Shelves lay overturned, medicine boxes and prescription slips scattered across the floor. He followed the markers on his map, retrieving pills from under shelves, behind cabinets, and in dark corners: ibuprofen, dipyrone, amoxicillin, and a bottle labeled simply "Assorted Pills." He collected them all. The dipyrone, with its pain-relieving and fever-reducing properties, would be invaluable during the blizzard. He found three bottles, fifty pills each, a total of 150. He pocketed the pills, a valuable addition to his medical supplies, then continued his search, room by room, dismantling any computer workstations he found, hoping for graphics cards. He was on the second floor when he stopped. Two red dots had appeared on his map on the first floor. Refugees? He wasn''t sure. Their movements were too deliberate, too cautious. They were searching for something, or someone. He pressed himself against the wall, his cloak and stealth skill muffling any sound he made. He crept towards a large potted plant near the stairwell, crouching behind its broad leaves, and peered down at the first floor. He could just make out two figures moving slowly through the darkness. Their footsteps were almost silent, like the cultist he''d encountered. They were clearly experienced in stealth movement. If not for his mental map, they would have spotted him already. They finished searching the first floor, then ascended the stairs on opposite sides, meeting at the landing near the potted plant. "No refugees here. Should we just grab the item and go?" "No. The client said opening that hidden door makes a lot of noise. If there are any refugees on these floors, we''ll be trapped." "Fine. You take the left, I''ll take the right. Shout if you find anything." "Okay." They split up. Thomas, hidden barely a meter away, exhaled slowly. That was too close. He was practically a potted plant ninja. If not for the plant''s cover and his gear, they would have spotted him for sure. He hadn''t even dared to breathe too loudly. He''d overheard their conversation, though. A hidden door¡an item¡a client¡ This sounded promising. He opened his mental map, locating a large office on the third floor, labeled "Director''s Office." He zoomed in, finding a small, square-shaped room, marked as a hidden compartment. Several loot markers were inside. The compartment door was incredibly thick, at least thirty centimeters. Impossible to open conventionally. The key, or whatever method was needed to open it, was likely on those two men. The mention of a client suggested they were mercenaries or something similar. And their stealth skills were far superior to any refugee he''d encountered. They were clearly trained professionals. This is getting interesting. He watched their movements on the map, a plan forming. He slipped away from the potted plant, following them at a distance. While they were searching a row of examination rooms, he took the stairs to the third floor. The most dangerous part was over. He reached the Director''s Office. He tried the door handle. Unlocked. He slipped inside, closing the door behind him. The office was a mess, papers scattered everywhere, overturned furniture, discarded lab coats. Food and drinks lay on the coffee table. He ignored them. His mental map showed the two men approaching the third floor. He scanned the room, his eyes landing on a large potted plant in the corner, its broad leaves providing ample cover. Potted plant ninja 2.0. He slipped behind the plant, the cloak and mask rendering him practically invisible in the shadows. He became one with the darkness. A click. The door opened. Ch. 21: Medical Station Blueprints and a Key to Secrets Thomas Smyth watched, concealed. The two figures, their flashlights cutting through the room''s darkness, swept over him. The dense foliage of the Paradise Palm provided perfect cover. They were focused, intent on their objective. "Find the hidden room yet?" one hissed. "Yeah, the client said the switch is by the desk, on the side." The first man reached the desk, his fingers finding the inconspicuous button with practiced ease. Under their watchful gazes, the button clicked. A section of the bookcase whirred, grinding against the floor as it rotated, revealing a small, square room. Barely a meter wide. "Got it!" The flashlight beam pierced the darkness, illuminating a gleaming safe within. Thomas felt a pang of both annoyance and relief. "Annoyance at the hospital director''s precautions ¨C a hidden room and a safe?" Relief that he hadn''t attacked prematurely. Finding the switch would have been one thing, cracking that safe another entirely. One of the men produced a peculiar key, fifteen centimeters long and intricately carved. "Keep watch. This lock is complicated. Two minutes." "Got it." The lookout turned towards the corridor, scanning for any sign of trouble. His partner, a miniature flashlight clenched between his teeth, crouched before the safe. He inserted the ornate key, his other hand meticulously manipulating the dial. Clicks and whirring filled the room, punctuated by the subtle scrape of equipment against clothing. Thomas, moving silently through the palm''s fronds, reached the wall behind the lookout. He held his breath, waiting. "Are you done yet? Hurry up!" "Almost! Almost!" The lookout started to turn, but a hand clamped over his mouth. A stiletto flashed, a swift, silent cut. "Got it! What was that noise? Keep it down!" The lockpicker, triumphant, swung around at the sound of a thud. A dark shape lunged at him. Pfft. Pfft. Pfft. Thud. The muffled gunshots echoed briefly. Thomas, breathing heavily, swept the safe''s contents into his backpack. He quickly bandaged his leg, stemming the blood flow, and popped an ibuprofen. The pain receded. Finally. He was pale, sweat plastering his forehead. It hurt. Working fast, he looted the bodies, stuffing his pack until it bulged. Two rifles, too large for the bag, were slung over his back. He moved towards the ground floor, constantly checking for movement from the three looters upstairs. They remained oblivious. Reaching the emergency room lobby, he swallowed another painkiller and pulled out his emergency surgical kit. These weren''t your average looters. Even with the element of surprise, the second man had reacted fast. Two bullets in the leg. Lucky it wasn''t the chest or head. Game over. He extracted the bullets, carefully bandaged the wounds. His precarious health bar slowly began to refill. The Pain, Bruised status effects vanished, replaced by Fresh Wound. It had been risky, but successful. He had the prize, plus two new sets of gear. His depleted supplies were replenished. Five minutes later, the Fresh Wound status disappeared. He didn''t linger. Sticking to the shadows, he made his way back to his hideout, hyper-aware of his surroundings. Near Garden Station, rain began to fall, quickly turning to sleet. The ground became slick with ice. The warming effects of the Nourishing Mutton Stew had long worn off. Despite the exertion, a chilling cold seeped into his bones. He was sweating, losing heat, while the icy air clawed at his pores. The uncomfortable dichotomy of internal heat and external cold made him shiver.Unauthorized duplication: this narrative has been taken without consent. Report sightings. Finally, inside the station tunnel¡ "Achoo! Achoo!" Back in his hideout, unloading his haul, the sneezing continued. No [Chill] status yet, but years of experience told him it was coming. Serves me right, he thought ruefully. Minutes later, the dreaded [Chill] icon appeared. Thankfully, he''d made a double batch of stew. He reheated the second bowl, devouring the meat and broth. Warmth spread through him. The shivering stopped. His legs steadied. The ache in his joints eased. Bliss. The stew hadn''t triggered the perfect [Chill] removal, but it granted him two precious hours of healthy status. He felt a surge of optimism about the stew''s market potential. 1:00 AM. Riding the stew''s warmth, he fell into a deep sleep. Elsewhere, in a hidden room, someone waited for the promised delivery. "Trelin, when did those two leave? Why aren''t they back?" "Sir, perhaps they encountered¡ complications. That''s Mad Dog''s territory. And the hospital¡ I hear they have people stationed there." Day Six of the Apocalypse. Thomas Smyth awoke with a throbbing headache, his body a symphony of aches and pains. His joints, in particular, felt like unoiled machinery, protesting with every movement. A cough ripped through his throat, raw and painful. He shook his head, trying to clear the fog, but his brain felt like sludge, sloshing around in his skull. He checked his status. [Chill], [Fever], [Bacterial Infection]. Three bright red icons mocked him. He stumbled to the kitchen, starting another batch of mutton stew. While it simmered, he lit the fireplace, cursing his forgetfulness. The cold night had exacerbated his illness. The radiating heat slowly eased his shivering. He drank two cups of hot water, then swallowed an ibuprofen and an amoxicillin. The pain subsided. The [Fever] and [Bacterial Infection] icons vanished. Minutes later, he savored the stew, feeling life flow back into him. A surge of relief washed over him as he noticed the [Chill] icon was gone. He''d hit the 25% chance of perfect removal. His body was recovering, but the drain on his stamina remained. He needed rest. "This is rough," he muttered, pulling on the rabbit-fur greatcoat despite the [Invigorated] buff. He took the indoor thermometer outside. After a few minutes, it read 3¡ãC. Close to freezing. He sighed. Day six, and it was already this cold. Snow tomorrow, probably. The hardest part was just beginning. He checked the chat channel. The grim news confirmed his fears. Over 3,000 dead overnight, mostly from hypothermia-induced Chill, picked off by looters or wild animals. Desperate pleas for help scrolled past, unanswered. The first wave of the extreme cold had taken its toll. There were attempts to organize mutual aid, but self-preservation reigned supreme. Nobody was willing to risk their own survival for a stranger. In this apocalyptic game, survival was the only rule. Morality, law, shame ¨C all irrelevant. Thomas wasn''t about to play the saint. He was just trying to survive, to carve out a comfortable existence in this hellish new world. He respected those who chose selflessness, but he wouldn''t burden himself with others'' problems. His grim reflections were interrupted by a surge of excitement. He hurried to the kitchen, laying out the ingredients for the [Nourishing Mutton Stew]. Every second counted. This was his chance. He contacted Sandy about the five sheep he''d pre-ordered. She was just leaving, she said. Two hours. He used the time to examine the loot from the hospital director''s office. Two blueprints. Jackpot. Blueprints were the fastest way to gain power in this world. [Medical Workbench Construction Blueprint] Type: Rare Blueprint Effect: Construct a Medical Workbench in your hideout to craft medical items. Requirements: Level 1 Generator, Level 1 Water Collector, Level 1 Bathroom, 50,000 Apocalypse Coins, Beaker x1, Test Tube x1, Tourniquet x1, Surgical Kit x1, Ibuprofen x1 Construction Time: 30 minutes --- [Medical Workbench Modification Blueprint ¨C Medical Station] Type: Rare Blueprint Effect: Upgrade the Medical Workbench to the advanced Medical Station. Requirements: Level 1 Generator, Level 1 Medical Workbench, Level 2 Bathroom, Level 2 Ventilation System, 200,000 Apocalypse Coins, Medical Intelligence Document x1, Assorted Pills x3, Sterile Bandages x5, Tourniquets x4, Surgical Kit x2, Blood Transfusion Kit x1, Portable Defibrillator x1 Construction Time: 120 minutes The requirements for the Medical Station were daunting. The portable defibrillator, especially. He''d been lucky to find one in the hospital. But the complexity also hinted at the station''s potential. He had everything he needed. He cleared a space in his hideout and started construction on the Medical Workbench. Thirty minutes, then the upgrade. The Medical Intelligence Document, also from the safe, was the third item. Another stroke of luck. The final item was a white keycard, stamped with the letters "CBS." [CBS Laboratory Access Keycard] Type: Laboratory Key Size: 1x1 Use: Grants one-time access to the CBS Laboratory. The word "laboratory" jolted him. He remembered Black Dog''s diary entries. The laboratory, possibly producing the Transformation Potion used to create the cultists. And Black Dog''s uncle, the shadowy figure pulling the strings of Sparrow City''s looters and cultists, was somehow connected to it. Now, the hospital director had a keycard. The city, the laboratory, the director¡ it was all intertwined. "And that mysterious client," Thomas mused, his eyes narrowing. There was more to this than met the eye. Ch. 22: A Stew that Shook the World Thomas suspected he knew the mysterious client''s identity. The duo''s knowledge of the director''s office, the key, the combination¡ it all pointed to someone intimately familiar with the hospital''s inner workings. The director himself? Ninety percent probability. He glanced at the CBS keycard. Was this their target? He pondered, but the puzzle remained unsolved. He shrugged it off. The keycard was his now. He''d deal with the consequences later. First, inventory. The duo''s gear was next. The weapons, fitted with suppressors, were the real prize. [Stechkin APS Suppressed Automatic Pistol] x2 Type: Pistol Size: 4x1 Recoil: Vertical: 205, Horizontal: 138 Effective Range: 50 meters Firing Modes: Semi-Automatic/Full-Automatic Rate of Fire: 750 Accuracy: 11.11 Ammo: 9x18mm PM Magazine: APS 9x18mm PM 20-round standard --- [PP-91-01 Kedr-B Suppressed Submachine Gun] x2 Type: Submachine Gun Size: 3x2 Recoil: Vertical: 38, Horizontal: 162 Effective Range: 100 meters Firing Modes: Semi-Automatic/Full-Automatic Rate of Fire: 900 Accuracy: 6.88 Ammo: 9x18mm PM Magazine: PP-91 9x18mm PM 30-round standard --- Tools of stealth and assassination. Perfect for his nocturnal scavenging runs. He''d experienced the suppressed pistol''s effectiveness firsthand. He stowed the weapons carefully, replacing his old sidearm with one of the Stechkins. Thankfully, they all used the same 9x18mm ammo. The rest of their gear yielded two Level 3 ballistic vests and two 12-slot ammo pouches. Nothing else of note. Thirty minutes later, the Medical Workbench was complete. He immediately initiated the upgrade to the Medical Station. Then, the daily Super Monopoly roll. Yesterday''s hospital purchase had earned him 201 Wealth Points, bringing his total to 488. He performed his pre-roll ritual: bathroom break, washing his hands, applying Golden Star Balm, and offering a prayer. "Lord Guan, God of War and Wealth, grant me luck this day." He rolled. A three. [Spend 300 Wealth Points to purchase White Tower Park?] A park? Intriguing. He confirmed. His Wealth Points decreased, and the virtual map updated. Parks, unlike stations, cabarets, and hospitals, didn''t directly generate Wealth Points. Instead, they increased the value of his other properties, boosting their daily income. More parks, higher property values, more points.This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. Excellent. He checked his messages. The icy rain had taken its toll. Numerous survivors offered trades for food or medicine. He''d churned out several batches of stew ¨C a dozen bowls or so. He considered posting them on the World Channel but decided against it. Sandy''s final sheep delivery was pending. He didn''t want to risk her raising the price. The same logic applied to other potential mutton suppliers. He''d wait. As he sifted through trade offers, he finally secured the last car battery for the Level 2 Generator upgrade. A can of food and an energy drink sealed the deal. The upgrade began. A message from Sandy arrived. Plains - Sandy: Ready to trade. Got ten sheep. You still want five? City - Thomas: Make it seven. He depleted his remaining canned goods and snacks, supplementing with some medicine, to complete the trade. His food stocks were low, but the sight of the raw mutton brought a smile to his face. An hour later, he had twenty-four portions of [Nourishing Mutton Stew] ready. The Medical Station upgrade completed. [Medical Station] Level 2 Type: Hideout Facility Effect 1: Restocks random medical items daily at midnight (Current probabilities: Pills 40%, Wound Treatment 30%, First Aid Kit 25%, Injectables 5%). Effect 2: +25 Immunity, +25 Health, +25 Vitality Effect 3: 20% chance to craft double the amount of medical items. --- [Health]: Improves wound healing, reduces fracture chance, lowers stamina and water consumption. [Vitality]: Reduces bleeding and instant death chance from critical injuries, improves wound healing in combat. --- "Holy crap, this is amazing!" He''d known the Medical Station, bundled with the lab keycard, was special. But this exceeded his expectations. The Medical Station, like the Level 2 Bathroom and Kitchen, offered crafting options. Low-value medical items could be combined to create higher-value ones. Surgical Kit + Car First Aid Kit = Emergency Surgical Kit Assorted Pills + Sterile Bandages + Tourniquet = IFAK Tool Kit + Magnet + Wire + Capacitor + Power Bank = Defibrillator ¡and more. The crafting list was extensive. A sustainable source of advanced medical supplies. And with the chance of double output¡ pure profit. Low-grade medical items had always been undervalued. Surgical Kit, Assorted Pills¡ useless on their own. Now, they were valuable resources. He''d focus on acquiring them. A long-term investment. Plus the daily restock¡ The restock probabilities revealed the item tier system. Pills were the most common, their effects limited and short-lived. His most valuable pills were the ibuprofen, useful for the current cold snap, but their value would plummet after the blizzard. The real prizes were the injectables and advanced medical kits. His hunch had been correct. Injectables would be highly sought after, their potent effects commanding high prices. Satisfied, he loaded the station with his low-grade medical supplies, initiating all crafting recipes. Two hours later, the Generator reached Level 2. Smaller, quieter, more efficient. The battery allowed it to store excess power, shutting down automatically when full and restarting when the charge dropped to 20%. Electricity independence. But a new problem arose. The only remaining requirement for the Intelligence Center was Classified Intelligence. A rare commodity. Two days, and no one had offered it for trade. He was convinced the Intelligence Center was crucial for his development, but none of the trade requests offered it. Plenty of offers for the Looter Treasure Chest components, though, most at exorbitant prices. He made a few reasonable trades, ignoring the rest. "Today," he decided. "The Intelligence Center gets built today." He posted a picture of the Nourishing Mutton Stew on the World Channel. He''d find someone willing to trade. City - Thomas: [Image of Nourishing Mutton Stew] x1. Conquer the extreme cold! Survive the freeze! Your last hope before the dawn! Removes [Chill] status. Your second chance at life! Limited quantity! First come, first served! Trading for rare items or Classified Intelligence ONLY. DM with offers. He duplicated the message in the regional chat, then sent two portions to Ben Walker. Thomas: Two for you, buddy. Just in case. It wasn''t altruism. He owed Ben. Two grenades for a life-saving recipe. Besides, he had plenty to spare. And he liked Ben. The guy was resourceful. Better to have him as a friend than an enemy. Ben''s reply was instant. Ben: Holy crap, dude! Is that the recipe I sold you? It''s that good?! Thomas: The one and only. Regretting it now? A test. Ben: Nah, no regrets. You''re the one with a Level 2 Kitchen! This thing''s only valuable for a few days. If the next disaster is a heatwave, it''s worthless. So, no, no regrets. Ben: Hey, you got more, right? Don''t sell out! Save me a few bowls. I''ll buy more when I''m done with these. Thomas smiled. He liked Ben''s pragmatism. Thomas: Consider it done. Ben: Thanks, man! As predicted, the World and regional channels exploded. The [Nourishing Mutton Stew] was a bombshell. The chat went into meltdown. Ch. 23: Channel Chaos and Thomass Disdain City - Julian Rivers: Holy moly¡ what did I just see?! Plains - Xander Reynolds: Wow, it''s the Legend Smyth again! That food''s insane! A true cold killer. Forest - Howie Wang: ??? Legend Smyth, why didn''t you offer this before? I''m so regretful! So dead! City - Zachary Lexington: What''s going on? What food is that? I''ve never seen it. Have you? Wasteland - Ethan Gallagher: Legend Smyth, I''m dying! Can you spare some? I''ve got the Chill. The regional chat mirrored the World Channel''s frenzy. Astonishment at Thomas''s miraculous food. The Chill remover. Since yesterday, everyone had felt the bite of the extreme cold. Many were already afflicted, huddled and shivering in their hideouts. This food was a lifeline. But few possessed rare items or Classified Intelligence. Desperation bred desperation. The darker side of human nature began to surface. Not just on the World Channel, but in the regional chat too. Snide remarks and accusations flew. Plains - Sandy: Isn''t that stew made from the sheep I sold you? A private message from Sandy. Unsurprising. City - Thomas: Yes. Plains - Sandy: No wonder you wanted so many! You owe me a cut of your profits! Thomas laughed. Good thing he''d waited. The trade was complete. She wanted a cut now? Delusional. City - Thomas: You''re dreaming. Did you hit your head while sheep-herding? Plains - Sandy: You''ll regret this! Thomas smirked. He ignored her, focusing on the legitimate trade offers. Minutes later, a message from Ben, with a screenshot attached. Plains - Sandy: This Thomas guy is a rip-off! He got the mutton from me for next to nothing and now he''s charging a fortune! No conscience! If I had his resources, I''d offer it cheap, or even give it away! Greedy profiteer! Ben: Dude, she''s bad-mouthing you. Exploiting the one-message-per-day rule. Thomas checked the World Channel. Sandy had rallied the disgruntled, twisting the narrative. The regional chat followed suit. The tide of public opinion was turning against him.If you come across this story on Amazon, it''s taken without permission from the author. Report it. He noticed something. The most vocal accusers had all sent him trade requests. Hypocrites. Trying to sabotage his sales so they could lowball him later. *Thomas: You used your World Channel message yet?* *Ben: Nope.* Thomas sent Ben some items and a pre-written message. City - Ben: Bunch of hypocrites. Check the trade logs. See who''s really screwing you over. Don''t be played. And Legend Smyth asked me to relay this: everyone spreading those lies is blocked. Permanently. And Sandy, you want to help people? Anyone without food can contact you. You''ve got a massive stockpile, right? [8 screenshots of Thomas and Sandy''s trade logs] [6 screenshots of trade requests to Thomas] Silence. Then, shock. The sheer volume of the mutton trade ¨C over 100 units of food, mostly canned goods and energy bars, plus 40-50 units of precious medical supplies ¨C stunned everyone. A king''s ransom. Most survivors barely had 20-30 units of anything. Medical supplies were even scarcer. The screenshots revealed Sandy''s demands and threats. Her greed was exposed. She''d gotten a great deal, then tried to extort more. And now she was playing the victim. The survivors weren''t fooled. They turned on Sandy, their private messages flooding her inbox. The same fate awaited the other instigators, their identities revealed by their trade requests. Some still tried to guilt-trip Thomas, but the evidence of his massive expenditure silenced them. He''d earned his profit. The tide turned completely. Public opinion swung back in his favor. Thomas barely noticed. He''d just wanted to minimize the hassle. He didn''t care what they thought. The items were his. His rules. Take it or leave it. He could wait. Could they? With the troublemakers blocked, the remaining trade requests were manageable. A smile spread across his face. "Finally." A trade offer. A red folder filled with papers. [Classified Intelligence] Type: Intelligence Item Size: 2x1 Description: A folder containing various documents. May be useful to certain individuals. --- "Yes!" He accepted the trade, despite the high price: a bowl of stew and a bottle of amoxicillin. The other survivor was clearly ill. He didn''t want to wait. He had plenty of amoxicillin, and the Medical Station could make more. He held the folder, a wave of relief washing over him. It had been a long time coming. He gathered the remaining components for the Intelligence Center. He selected a location. Construction began. The construction screen displayed a 24-hour timer. 1:30 PM. Tomorrow, Day Seven, at 1:30 PM, it would be complete. He was practically vibrating with anticipation, but all he could do was wait. He hadn''t been this excited about anything in a long time. The morning''s work had left him hungry. He skipped the stew, opting for heated milk and beef jerky. He replenished the fireplace, then stretched out on the heated kang, falling asleep. The World Channel had moved on from Sandy, back to trading and complaining. The City survivors were struggling, especially those with underground hideouts. Not everyone had upgraded their security doors to Level 2 with waterproofing like Thomas. Their hideouts were flooded, freezing in the sub-zero temperatures. "They''re not going to last," he thought grimly. He stored the newly crafted stew. Despite the evidence of his expenses, few were offering rare items. Mostly common supplies. He wasn''t worried. He had time. He restocked the kitchen with stew ingredients, maximizing the crafting queue. Enough to last until morning. He did the same for the Medical Station, appreciating the auto-stacking feature. Time passed. 10:00 PM. A red dot appeared on the map, moving from the Crimson Cabaret towards Garden Station through the subway tunnels. "Huh?" Thomas was instantly alert. Something was wrong. Ch. 24: Repelling the Invader, The Mosins Debut "This subway station has become Grand Central for all the crazies lately," Thomas muttered, quickly donning his gear. Two minutes later, he was fully equipped. He hesitated, then swapped his MP5 for the Mosin-Nagant. He chambered a 7.62x54mm Level 3 armor-piercing round, loaded four more into the internal magazine, and slung the rifle over his shoulder. He pulled the hood of his Shadow Cloak over his head and melted into the darkness. The red blip on his mental map had just emerged from the tunnel into the station''s main hall. Thomas waited, concealed behind a massive pillar near his hideout entrance. The crunch of boots on ice grew closer, accompanied by a beam of light and a distinct red laser. "A laser sight! Fancy," Thomas thought, pressing himself deeper into the shadows. This invader was well-equipped. Tactical accessories were still rare, even for him. The invader moved quickly, clearly not expecting company. He swept his flashlight across intersections before moving on. As he passed Thomas''s pillar, heading towards the tunnel on the opposite side, Thomas peeked out. The invader was a seasoned fighter, decked out in high-end gear. His primary weapon, bristling with attachments, was particularly impressive. He wore a light ballistic vest, protecting only his chest and back. Once the invader was fifty meters out, Thomas crept to the side of the pillar and lay prone on the cold marble floor. He brought the Mosin-Nagant to his shoulder, the icy chill seeping through his clothes. He forced himself to breathe slowly and steadily. He looked through the 4x scope. The invader, now sixty meters away, filled the view. He adjusted the magnification, centering the crosshairs on the enemy''s chest. He hesitated, then shifted his aim to the head. He couldn''t risk the vest having high-level plates. He held his breath, compensating for the slight sway of the invader''s head as he walked. He waited for the perfect moment. The invader took a step, paused for a fraction of a second before the next. BANG! The Mosin roared, the sound echoing through the station. Through the scope, Thomas saw the flashlight clatter to the floor. He grinned, quickly removing his Digital Earmuffs. The earmuffs had dampened the shot, but his shoulder still throbbed from the recoil. He checked himself for injuries, then slung the Mosin and headed towards the body. The red blip was gone. Twenty meters out, he saw a headless corpse illuminated by the fallen flashlight. He hurried forward. The bullet had hit the invader''s neck, severing the head cleanly. It lay a couple of meters away. The gruesome sight made Thomas gag, but he quickly regained control. He looted the body and hurried back to his hideout. He returned to meticulously erase any trace of his presence, then retreated back inside. He ignored the looted gear for now, focusing on the invader''s backpack and pouches. He hoped to find a clue as to why they were there. Inside a pouch, he found a map. [Sparrow City White Tower District Hospital Floor Plan]Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. Type: Intel Item Inventory Size: 2x1 Description: A detailed floor plan of the City Hospital. Might be of interest to certain individuals. The hospital director''s office was marked in red. It all clicked into place. This was likely the client from the botched hospital job, sending another agent after the keycard. Thomas sighed. His list of enemies was growing. He was thankful for his anonymity. He found another map, identical to his own White Tower District map, but this one marked the "Sparrow City Opera House" as "HQ." Another refugee gang. Apparently, marking your headquarters on a map was standard practice. This map was a welcome replacement for the one he''d used to build the Intel Center. But the most intriguing find was a key, blood-red in color. [Abandoned Factory Rune Key] Type: Abandoned Factory Key Use: Unlocks a marked room on the second floor of the Abandoned Factory in Sparrow City''s White Tower District. Description: A mysterious key to a door in the Abandoned Factory. Bears strange symbols. The key felt ominous. He tucked it away and examined his next find ¨C a letter. "Ghostface, I can finally contact you. The Butcher has betrayed you. He captured the hospital director, your brother, to get the lab access keycard. But something went wrong last night. The two wanderers sent to retrieve the keycard disappeared!" "Ghostface, when can I embrace the Lord? I have prepared a room on the second floor of the Abandoned Factory, ready for the ritual. I await your response. ¨C The Saber." "Holy shit¡" Thomas was stunned. Refugee gang warfare, corporate espionage, and cultist conspiracies? This apocalypse was getting complicated. So, The Saber was a double agent, working for Ghostface while pretending to be loyal to The Butcher. And he wanted to become a cultist. Ambitious. The key was likely for The Saber''s room in the factory. And the two men at the hospital weren''t sent by the director, but by The Butcher, targeting the lab keycard. The director, Ghostface''s brother, was The Butcher''s captive. "What is so special about this lab?" Thomas wondered. "What kind of experiments are they running?" He made a note of his questions, then turned to the looted gear. The primary weapon was an AK-101, decked out with a tactical flashlight/laser combo, a muzzle brake, a 2x32 scope, and a foregrip. Thomas hefted the weapon, impressed. The scope was especially nice, allowing for quick transitions between close and long-range engagements. The rest of the gear was unremarkable. The Level 4 armor was beneath his current setup. The pistol and knife were standard issue. The only other item of interest was two grenades in the invader''s pouch. [RGO Grenade] x2 Type: Throwable Weapon Inventory Size: 1x1 Detonation Delay: 0.3 seconds on impact (3.5 seconds if no impact) Throwing Strength: 55 Blast Radius: 2-7 meters Concussion Radius: 12 meters Shrapnel: 85xF1 fragments Description: An impact-fused grenade designed for close-quarters combat. "Now this is interesting," Thomas thought. Impact-fused grenades. Like super-deadly slap bracelets. Perfect for close-quarters combat, but risky to use. It was almost midnight. Thomas tidied up and went to bed. The frigid air of the early polar vortex gripped Sparrow City. Fires raged in the refugee camps, fueled by furniture and books. The power flickered, unstable in the cold. Survivors caught outside huddled in abandoned buildings, shivering in the darkness, too afraid to risk fire or light. Desperate pleas for help filled the chat channels, mostly unanswered. Thomas woke up on day seven. He shivered as he climbed out of bed. The fire in his fireplace had died down, and the hideout was cold. He rekindled the fire and checked the chat channels. He froze, then went to wash up. Over five hundred survivors had died overnight. The temperature had plummeted to -10¡ãC. Photos in the chat showed a city shrouded in dark clouds, wind whipping through the streets. The blizzard was coming. Panic filled the chat channels. No one dared venture outside. The fear of illness compounded the dangers of the cold. A few opportunistic survivors hawked overpriced warming supplies. Thomas, seeing the messages, posted his Nourishing Mutton Stew offer in the chat. He checked the Medical Station, finding only three bandages. He then opened the Super Monopoly screen, rubbing his hands together. This was the last day before the disaster. He needed a big win. "Lord Guan, God of War and Wealth, grant me good fortune today!" He rolled the dice. It stopped. [2] His miniature avatar hopped two spaces, landing on a gift box. "Survivor receives a gift ¨C [Living Vine]." Ch. 25: A Bloodstained Letter, The Intel Center Awakens The system notification left Thomas dumbfounded. "A¡ breathing what? A pothos?!!" As he stared, a lush, green pothos plant materialized before him. [Living Pothos (Mother Vine)] Type: Rare Plant Effect 1: Purifies the air within a 3-meter radius, removing gaseous pollutants, microorganisms, radiation, and particulate matter, converting them into growth factors for the mother vine and breathable oxygen. Effect 2: Requires 1000ml of purified water daily. Under sufficient hydration, produces a new pothos sprout every three days (sprouts possess Effect 1 but cannot reproduce). Reproduction time decreases with sufficient growth factors. Description: A peculiar plant from¡ somewhere. You might find it useful in certain environments. Thomas''s confusion turned to awe. This wasn''t just any houseplant. Its value in toxic or plague-ridden environments would be immeasurable. He placed the pothos on the coffee table. The air in the rest area, including the kitchen, felt noticeably fresher. He watered the plant with 1000ml of purified water from his purifier. The leaves unfurled, a vibrant green, rustling softly as if stirred by an unseen breeze. His wealth points had increased by 303 thanks to yesterday''s park acquisition, bringing his total to 791. He ate a bowl of Nourishing Mutton Stew, restoring his energy, then made a cup of tea and settled down to review trade offers. The plunging temperatures had taken their toll. Many survivors were suffering from the cold, or perhaps just facing the reality of their situation. There were more trade offers than usual, and the quality was better. Rare items were still scarce, but not nonexistent. Two survivors offered graphics cards, which Thomas had recently added to his wishlist. He needed to prepare for the coming blizzard. He happily accepted the graphics cards, bringing his total to four. He was curious to see how they''d be useful later. He finalized trades with a few other survivors offering rare items, acquiring: ["Island" Inverter Air Conditioner Blueprint] x1 [Gas Mask Crafting Blueprint] x1 [Underground Well Construction Blueprint] x1 [A Bloodstained Letter] x1 He stored the graphics cards and blueprints, then turned his attention to the letter. Dark red stains covered the envelope, which bore no markings. [A Bloodstained Letter] Type: Intel Item Views: 1/1 Description: A letter carefully protected, its contents clearly of great importance. Thomas carefully opened the envelope. A letter and a key fell out. "Colonel, I have infiltrated the cultists. They are backed by a mysterious force, using brainwashing and control to turn refugees and survivors into loyal followers. They use a transformation potion to complete the conversion."This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. "The ritual is dangerous, with a survival rate of less than twenty percent. Survivors have a higher chance of success, which is why the cultists are capturing them." "Sparrow City is the epicenter of their activity. I suspect it''s connected to a lab here." "I just participated in a ritual. I feel my mind being affected. They have discovered my identity. I am fleeing. If you receive this, investigate. I sent Lov with the encrypted drive. He worked at the Garden Station. I haven''t heard from him since the apocalypse began. I hope he''s alive." Another undercover agent. And the subway worker mentioned was likely the owner of locker 45, the one with the encrypted drive. Sparrow City was a tangled web of secrets. Thomas examined the key. The markings looked familiar. [Blood-Red Key] Type: Apartment 15 Key Use: Unlocks room 704 in Apartment 15. Description: A mysterious key. You might find a use for it. He compared it to the rune key from the invader. Identical markings. He remembered the candlelight in Apartment 15. "So that was the ritual," he realized. He stored the keys. Exploring Apartment 15 or the Abandoned Factory wasn''t a priority right now. At 1:30 PM, a shimmering light screen faded, revealing the completed Intel Center. A desk with a running laptop, displaying flickering code and images of people and buildings. Files, drives, and maps littered the surface. He eagerly checked the description. [Intel Center] Level 1 Type: Hideout Facility Effect 1: Provides a random piece of intel daily (40% common, 30% valuable, 25% rare, 5% critical). Effect 2: Predicts the next disaster (1/1 use). Effect 3: Provides a critical piece of intel (16-hour cooldown). Next Level: Intel Center Level 2 Upgrade Requirements: Level 3 Hideout Security, Level 3 Ventilation Duct, Level 1 Intel Center, Level 3 Generator, 3 Confidential Intel, 3 Encrypted Drives, 5 Power Cables, 2 SSDs. Upgrade Time: 4 hours. Current Status: Cannot upgrade (requirements not met). "What?!" Thomas stared at the screen, disbelief etched on his face. He''d anticipated many possible Intel Center abilities, but not this. Predicting the next disaster. "Holy shit¡ am I the protagonist now?" he muttered, goosebumps erupting on his arms. It took him ten minutes to calm down. The feeling of having a crucial advantage in the apocalypse was overwhelming. "Thank god I built this today," he thought. "Every day counts." He accessed the Intel Center''s interface. "Predict next disaster." The laptop''s chaotic display flickered, then began playing a video. Images flashed across the screen ¨C grasslands, mountains, forests, coastlines, deserts, cities. He saw survivors scavenging, fighting refugees, even attacking each other. Then, the sky darkened. Torrential rain began to fall, intensifying rapidly. It flooded coastlines, plains, forests, then cities, deserts, even the highest mountains. The world became a watery grave. Giant fish, tens of meters long, swam through the submerged ruins, devouring survivors. Ninety-seven percent of the land was underwater. Countless bodies floated on the surface. The final image showed shimmering, translucent seaweed growing on the seabed and a large shipping container drifting in the current. The video ended, replaced by text: Disaster Name: The Great Deluge. Time Until Disaster: Seven days after the Polar Vortex. Duration: 5 days. Disaster Opportunities: Golden Whip Kelp, Random Containers. The Great Deluge. Thomas stared at the words, his mind reeling. A flood. He was incredibly lucky to have the Intel Center. His hideout was waterproof, but not floodproof. It wouldn''t withstand the pressure or the prolonged submersion. The "Disaster Opportunities" caught his eye. The kelp and the containers were clearly valuable, but only obtainable during the flood. This sparked a new thought. If the Deluge had opportunities, did the Polar Vortex have them too? He was sure of it. Every disaster must have its own unique rewards, hidden and difficult to obtain. It was the game''s way of offering a chance for advancement. He looked at the Intel Center with renewed appreciation. No wonder it was so sought after. The prediction function was now on cooldown. He wasn''t worried. He suspected it would recharge after the Intel Center was upgraded to Level 2. He needed a plan. Two priorities: Use the Polar Vortex and the mutton stew to trade for flood-related supplies and hideout upgrades. Find the Polar Vortex''s hidden opportunity. He started by listing necessary hideout modifications: Reinforced Door: He needed a flood-proof, pressure-resistant door. Airlock: A buffer zone between the door and the hideout interior was essential for safe entry and exit during the flood. Oxygen System and Ventilation: The pothos wouldn''t be enough. He needed a dedicated oxygen generator. The ventilation system needed to be flood-proofed. Walls and Roof: Reinforcements were needed to withstand the underwater pressure. Food and water were less of a concern. He had the purifier and the well blueprint. Next, he needed to consider equipment for underwater travel¡ Ch. 26: A Glacial Lotus and a Deadly Suitcase Underwater movement required a pressure-resistant diving suit. For combat, firearms were useless underwater. A spear gun, perhaps. Or something more¡ technologically advanced. Thomas spent two hours meticulously planning for the Great Deluge. His trading priorities were now clear. The blizzard''s hidden opportunity remained elusive. But he had a theory. If the Golden Whip Kelp appeared in the deadliest part of the flood ¨C the depths ¨C then the blizzard''s equivalent must be¡ the blizzard itself. He''d have to brave the freezing winds and snow to find it. A suicidal prospect, but he had time. Something might turn up. The regional chat showed the temperature had dropped to -11¡ãC. Everyone was huddled indoors. The chat was flooded with trade offers. He posted his own, offering [Nourishing Mutton Stew] and [Ibuprofen]. Thomas: Staying warm? [Image of Stew] and [Image of Ibuprofen] are your best bet against the cold. Priority trades for hideout upgrade blueprints. Also buying Graphics Cards, Disaster Coins, [Classified Intelligence], etc. DM with offers. Local discounts! His earlier World Channel post had alerted everyone to the value of graphics cards. Some mocked him for "price gouging," but he didn''t care. Some would always be desperate enough to trade. Survival first, speculation later. The private messages were mostly underwhelming. He ignored them. He returned to the Intelligence Center. Two reports awaited. He checked the daily report first. [A small suitcase will appear under the bench by the central fountain in White Tower Park at 7:00 PM. The combination is 325876. Contains a blueprint.] Thomas''s eyes lit up. His park. Right behind the subway station. 2:00 PM. Five hours to go. He accessed the weekly Critical Intelligence report. [At 11:00 PM on the second day of the Polar Blizzard, a Disaster Wonder ¨C the Glacial Lotus ¨C will appear on the roof of the Sparrow City Trading Center during the peak of the storm.] A Disaster Wonder. The Glacial Lotus. His theory was correct. His expression turned grim. That lotus wouldn''t be easy to get. The peak of the blizzard. Unimaginable cold and wind. And the Trading Center. Mad Dog''s territory. A suicide mission. A 16-hour cooldown timer appeared on the screen. He studied the map. The Trading Center was close to the Pinewood Hotel, just across the street. 300-400 meters. He estimated Mad Dog''s gang numbered at least a hundred. He couldn''t take them head-on. He''d have to sneak in. A plan began to form. 6:30 PM. Fully equipped, he left the station. Six hours until the blizzard. -20¡ãC. The sky was dark, snow beginning to fall. The mutton stew and his fur coat barely kept the shivering at bay. He reached the park, concealing himself in the shadows behind a bush near a large maple tree. The bench was five meters away. Nothing underneath.This novel is published on a different platform. Support the original author by finding the official source. "7:00 PM," he muttered. 6:55 PM. Two red dots appeared on the map, sprinting towards the fountain. He saw them. Bang. Bang. The first man fell, dropping a suitcase. The second rushed to grab it. Just as his hand reached the suitcase, the fallen man rolled over, grabbing his leg. In his hand, a grenade. "Holy¡" Thomas dove behind the maple, covering his head. The gunman saw it too. Bang. Bang. Bang. The fallen man was riddled with bullets. But he''d achieved his goal. "No¡ no!" BOOM. The maple tree absorbed the blast, shrapnel thudding into the wood. Thomas winced. "Should have brought the earmuffs." He hadn''t expected this. He cautiously approached the scene. Gore and body parts were scattered everywhere. The suitcase lay beneath the bench. The time: 7:00 PM. Back in his hideout, Thomas stared at the suitcase. He entered the code. [325876] Click. The suitcase opened, whirring softly. A metal plate bearing the CBS logo lifted, revealing its contents. Thomas felt a chill. A bomb, its red light blinking ominously. A booby trap. The light went out as the plate opened. Beside the deactivated bomb lay a blueprint, shimmering faintly. Unlike his other blueprints, this one wasn''t paper. It had a metallic sheen, a subtle grid pattern visible from certain angles. High-tech. He picked it up. [Human Gene Modification Serum Synthesis Blueprint ¨C Ocean''s Child Type: Epic Blueprint Effect: Grants underwater breathing, water manipulation, and pressure resistance. Requirements: Level 2 Medical Station, Level 2 Intelligence Center, Disaster Wonder x1, Rare Plant x2, Adrenaline Injector x2, Pressure-Resistant Diving Suit x1, Disaster Coin x1. Synthesis Time: 24 hours. Description: One of three perfected gene modification serums developed by the CBS Laboratory through extensive human experimentation. Possesses incredible power.] --- Thomas''s eyes locked onto the words "CBS Laboratory." He looked at the logo on the suitcase. Another product of that lab. One of three. He wondered about the two men in the park. Their identities remained a mystery. He pushed the thought aside, focusing on the blueprint. The CBS Laboratory. He finally understood its purpose. Human experimentation. Gene modification. The cultists'' transformation potion. A failed byproduct, perhaps. Explaining their strange abilities. And Black Dog''s uncle, the city''s puppet master. He must have known. That''s why he''d warned Black Dog against the potion. He knew its dangers. The hospital director, the uncle''s brother, possessing the [Medical Station[ blueprint¡ It mirrored Black Dog''s story. The uncle, entrusting his most valuable possessions to those he trusted before leaving Sparrow City. And now, both were in Thomas''s hands. The [Medical Station], the [Intelligence Center]¡ Were they connected to the lab? Too much of a coincidence. The two blueprints, both required for the Ocean''s Child serum. "Black Dog''s diary," he remembered. "Someone had ordered the [Intelligence Center] blueprint for his uncle." The [Medical Station], the [Intelligence Center], the [Ocean''s Child] serum¡ all originating from the CBS Laboratory. Sold for profit. The uncle, a middleman, facilitating the transactions. The pieces were falling into place. His resolve hardened. "I''m making this serum." An Epic blueprint, recognized by the system. It must be safe. And essential for surviving the Great Deluge. Underwater breathing, water manipulation, pressure resistance¡ It solved his biggest problem. He had the two required facilities. He just needed to upgrade the Intelligence Center. The remaining ingredients: two rare plants, a Calamity Coin, two adrenaline injectors, and a pressure-resistant diving suit. The rare plants were easy. The [Breathing Pothos]. He had the coin and the injectors. The Disaster Wonder. He knew where and when it would appear. He''d need a plan. The diving suit. He''d have to rely on trades. He posted a request in the regional chat. His appearance sparked a flurry of stew inquiries. -22¡ãC. Even with fires, many were struggling. The regional chat, once 1000 strong, was down to 698. A 30% drop. Over a hundred had succumbed to hypothermia in the last two days. The survivors were resourceful, but the worst was yet to come. Ch. 27: Day One of the Blizzard and a Blueprint for Hope Liu Haoyan: Legend Smyth, can you trade more stew? Cecilia: Yeah, the disaster hits tonight. We''re low on supplies after trading for warm clothes. Thomas: Stew''s limited. I used most of my supplies to get the ingredients. Trades depend on what you offer. No one''s having it easy. Thomas: I''ll prioritize our region, but you need something I want. I''m not trading life-saving food for junk. Like that pressure-resistant diving suit. One only. Five bowls of stew for that. Thomas: And no guilt trips. It''s the apocalypse. You know the rules. Annoy me, you''re blocked. I owe you nothing. The subtle threats worked. No one wanted to antagonize the sole supplier of [Chill]-curing stew. Thomas checked his messages. Another graphics card offer. He accepted. Five now. As midnight approached, a chill seeped into the hideout. The thermometer read 19¡ãC. Down from 25¡ãC at noon. He piled more wood into the fireplace, cranking the heat back up. The outside temperature must be plummeting. Close to -30¡ãC. He stored the finished stew, restocked the kitchen, and settled down for the night, wrapped in a wool blanket and thick comforter. The pothos rustled gently, purifying the air. He slept soundly, waking warm and comfortable. But the moment his arm slipped out from under the covers, the cold bit deep. The fire had dwindled. The hideout''s temperature had dropped. He shivered, pulling on his wool pajamas. 9¡ãC. He stoked the fire, then ate his stew while checking the regional chat. The blizzard had arrived. 553 survivors. 145 dead overnight. The chat was filled with grief and desperation. His inbox overflowed with messages, some filled with bitter accusations. He deleted them. He wasn''t a savior. He was just trying to survive. Most messages were stew requests, increasingly desperate. People were offering everything they had. He quickly scanned the offers, setting prices based on their value. One or two bowls each. Take it or leave it. Then, he saw it. A flicker of excitement. [Hideout Holographic Barrier Construction Blueprint] Type: Rare Blueprint Effect: Creates a holographic barrier around the hideout, providing camouflage, waterproofing, and moderate defense. Requirements: Level 3 Generator, Level 3 Hideout Security, Level 2 Hideout Walls, Level 2 Intelligence Center, CPU x1, CPU Fan x2, Circuit Board x3, Graphics Card x2, Electronic Components x5, Phase Control Relay x2, Programmable Processor x1, Electromagnetic Collar x1. Construction Time: 24 hours. --- "This¡" He was stunned. A perfect solution for the flood. Waterproofing. No need for other upgrades. The other survivors didn''t know about the flood. This was his chance.The genuine version of this novel can be found on another site. Support the author by reading it there. "I have to get this." The offer was from 1:00 AM. Twenty bowls of stew. He contacted the sender, unsure if they were even alive. City - Thomas: You alive? Five bowls of stew, max, for the blueprint. Deal? No response. He frowned. Dead? He distracted himself with other offers. Ten minutes later, a reply. City - Wang Dudu: Too low. Ten bowls. And a bottle of fever medicine if you have it. [Chill] progressing to fever. He considered. Ten bowls was acceptable, but he sensed an opportunity to push back. His prices were public knowledge. City - Thomas: No way. That blueprint''s only good for camouflage. The other effects are useless. City - Thomas: Five bowls and three fever pills. Final offer. He waited, nervously. He was gambling on their desperation. The more confident he appeared, the better his chances. He was telling the truth. Camouflage was the only useful effect right now. Most hideouts were already hidden. Moderate defense wouldn''t stop a determined attacker. And waterproofing? Completely useless. Except to him. Minutes later, a trade request. The trade went smoothly. He stored the blueprint. No rush to build it. After the blizzard. Two crucial items for the flood secured: the barrier and the serum. Now, to gather the components. But the Glacial Lotus loomed large. He needed it for the serum. He had to figure out how to get to the Trading Center during the blizzard''s peak. The regional chat painted a grim picture. -40¡ãC. Survivors freezing to death in their hideouts. Doors frozen shut, sealed by ice. Half a meter of snow on the ground. Every step a monumental effort. He could use the stew''s [Invigorated] buff, but what if he needed it during combat? He couldn''t just chug stew mid-fight. He needed better cold-weather gear. His fur coat wasn''t enough for -50¡ãC or -60¡ãC. Transportation and warmth. Today''s priorities. He checked the Medical Station''s daily restock. Two rectangular packages. A grin spread across his face. A big score. [Field Surgical Kit] Type: Trauma Treatment Size: 3x1 Uses: 15/15 Effect: Removes one [Fracture] or [Gunshot Wound] status. Description: An advanced surgical kit with superior tools for treating severe injuries in the field. Note: Only removes one status per use. Further treatment required. Cannot repair head or chest injuries. --- An upgrade to the [Emergency Surgical Kit]. Fifteen uses instead of five. And it removed [Fracture] as well. A significant improvement. He stored the kits, then surveyed the Medical Station''s output. A stockpile of medical supplies: [Car First Aid Kits] x23, [Grizzly First Aid Kits] x32, a [Defibrillator], and five [Emergency Surgical Kits]. He stored them all. No one would be venturing out during the blizzard. He''d sell them later, when survivors were scavenging for resources. He drafted his World Channel post, focusing on transportation, cold-weather gear, and components for the barrier and the serum, including hideout upgrades. City - Thomas: [Nourishing Mutton Stew] x50, bundled with [Ibuprofen] and [Amoxicillin]. Trading for Motor x5, Mechanical Parts x10, Wire x20, [Classified Intelligence] x5¡ Pressure-Resistant Diving Suit x1, Phase Control Relay x5¡ Low-Grade Medical Supplies¡ Rare Items, Graphics Cards, Valuables¡ Also seeking snow transportation and extreme cold-weather gear. Top prices paid. He duplicated the message in the regional chat. The survivors, initially resigned to their fate, perked up. Low-grade medical supplies and electronic components? They flooded him with offers, hoping to trade their useless junk for life-saving stew. Someone succeeded, posting a triumphant screenshot. City - Liu Jing: It works! [Screenshots of trade with Thomas] Traded junk for stew! Finally safe! Legend Smyth is a good guy! But don''t bother him with other junk. He only wants medical and electronic stuff. More and more survivors traded their low-grade medical supplies for stew. The chat channels filled with praise for Thomas, hailing him as a savior of the common survivor. Even though it took a large quantity of supplies to get a single bowl, they were grateful. [Assorted Pills], [Surgical Kit], [Tourniquet], [Capacitor]¡ all useless on their own. Of course, some remained bitter. Sandy, still nursing her grudge, posted snide remarks. But she was quickly silenced by the other survivors, her inbox once again bombarded with angry messages. Somewhere on the grasslands, Sandy seethed, her face contorted in rage. "A bunch of sycophants," she snarled. "Licking his boots for a bowl of stew." Oblivious to the drama, Thomas stared at his screen, a look of astonishment on his face. Ch. 28: A Fortunate Find and Another CBS Clue [Cryogenic Freezer Suit] Type: Rare Item Material: Multi-layered Taslon, Thermal Microfiber Effect: Temperature resistance from 0¡ãC to -250¡ãC. Provides freeze, liquid nitrogen, cold, water, and thermal protection. Movement Penalty: -5% Description: Specialized protective suit for extreme environments. Suitable for LNG stations, liquefied gas handling, liquid nitrogen/oxygen handling, cold storage, laboratories, and ultra-low temperature environments. Note: Full protection requires the complete suit: coveralls, hood, gloves, and boots. --- A grin stretched across Thomas''s face. A -250¡ãC suit. Talk about a lucky find. He contacted the seller. Their request was simple. They''d found the suit in a freezer warehouse, but they were already suffering from [Chill]. Their heating supplies were gone. The suit couldn''t stop the inevitable. Now, they had a [Fever]. They needed stew to survive. Thomas traded three bowls of stew, two ibuprofen, two amoxicillin, twenty units of wood, fuel, and a lighter for the suit. When he retrieved it from his inbox, it was in a large case. The full suit, plus a compressed air tank with a hose and mask. The description explained it. The suit sealed the wearer off from the outside environment, requiring an external air supply. "Impressive," he thought, carefully storing the suit. His World Channel offer, allowing trades for low-grade medical supplies, seemed to have encouraged more offers. Or maybe they finally had something he wanted. Minutes later, another promising offer. [Husky Brand Electric Snowmobile] Type: Rare Item Effect: Fast snow travel. 50kg carrying capacity. Max speed 20km/h. Quiet and durable. Battery Life: 6 hours at 0¡ãC, 5 hours at -30¡ãC, 4 hours at -70¡ãC. Charge Time: 10 hours with a Level 2 Generator. Description: Experience the joy of dog sledding, solo. --- "Yes!" He couldn''t believe his luck. Both crucial items in one day. He contacted the seller, haggling over the price. Fifteen bowls of stew. Too much. He frowned. Something felt off. He didn''t reply, feigning disinterest. He wanted to test their resolve and see if other offers appeared. Just then, a survivor from the West Coast contacted him, offering something he''d been searching for: a pressure-resistant diving suit.The genuine version of this novel can be found on another site. Support the author by reading it there. The seller only wanted three bowls of stew and some fever medicine. A steal. The suit was worthless in this weather. But Thomas needed it. He accepted the trade. [Pressure-Resistant Diving Suit] Type: Rare Item Effect: Protects against water pressure up to 500 meters. Description: Bears the CBS logo. Appears to be of unusual origin. Note: Requires an oxygen tank for underwater use. --- "CBS again?" He examined the logo. The third time he''d seen it. The [Laboratory Access Keycard], the suitcase with the serum blueprint, and now this. He narrowed his eyes. This CBS Laboratory was becoming increasingly intriguing. Its connection to Sparrow City was undeniable. Every faction seemed to be searching for it. And now, an item on the West Coast. He contacted the seller. City - Thomas: Where did you find this? Can you tell me more? West Coast - Liu Cixin: Found it in a storage room at a sanatorium a couple of days ago. A sanatorium? He frowned. Another piece of the puzzle. City - Thomas: Thanks. If you find anything else with the CBS logo, contact me. I''ll pay well. He sent an extra bowl of stew. City - Thomas: A little something for your trouble. Stay safe. West Coast - Liu Cixin: Will do, Legend Smyth! I''ll let you know. Liu Cixin, safe in his hideout, stared at the stew, surprised and grateful. A simple answer, rewarded with food. He''d learned something about Legend Smyth. Generosity had its price. "He wants that CBS stuff," he thought. "I remember seeing more of it at the sanatorium. I''ll go back after the blizzard." Thomas stored the diving suit, pleased with his progress. Only two requirements left for the serum: the Intelligence Center upgrade and the Disaster Wonder. The upgrade components were being gathered. The lotus would have to wait. He checked his messages. The snowmobile seller had caved. Mountains - Wu Jing: Legend Smyth, sorry, typo earlier. Five bowls of stew for the snowmobile. And some fever medicine, whatever you can spare. Thomas smirked. He waited, sipping his tea by the fireplace. Ten minutes later. Mountains - Wu Jing: Three bowls? Can''t go any lower. I broke my leg getting this thing! Thomas set down his tea. City - Thomas: Deal. Three bowls of stew, three ibuprofen, and three amoxicillin later, the snowmobile was his. It was larger than a regular snowmobile, wider, with two treads in the back and small skis in front. Simple and efficient. He plugged it into the generator. The red light on the dashboard came on. Charging. He smiled. Transportation and cold protection secured. Now, how to reach the roof of the Trading Center? "Oh, the Super Monopoly roll!" He almost forgot. He scrolled through his messages. City - Thomas: You still there? You mentioned custom woodwork on the World Channel? Forest - Howie Wang: Legend Smyth! You finally contacted me! What do you need? City - Thomas: A statue of Lord Guan. About 50 centimeters tall. Eyes closed, stroking his beard, holding his guan dao. Coated in tung oil. And a pedestal for it. Three bowls of stew. Howie Wang, standing by a roaring fire in his forest hideout, grinned. "My lucky break!" He paused, a mischievous glint in his eye. Forest - Howie Wang: You''ll need an incense burner and incense too, right? City - Thomas: You can make incense? He was genuinely surprised. Forest - Howie Wang: I know a guy. He''s got tons of it. City - Thomas: Get it for me. I''ll cover the cost. Plus three ibuprofen and three amoxicillin for you. Half an hour, and I''ll throw in another bowl of stew. Forest - Howie Wang: You got it, Legend Smyth! Thomas hadn''t expected this. Incense was hard to come by. Now, he''d have everything he needed for his Lord Guan shrine. Twenty-nine minutes later, a trade request from Howie. The statue, the pedestal, and a thousand sticks of incense. Forest - Howie Wang: My friend said it''s for you, so just give what you think is fair. He made it for fun, he said. No big deal. Thomas didn''t believe that for a second. He added another bowl of stew to the trade. City - Thomas: Give that to your friend. And thanks. I might need more later. The trade complete, he placed the statue prominently in his living area, away from the kitchen and bathroom. He filled the incense burner with rolled oats, placed five cans of food as offerings, washed his hands, and lit three sticks of incense. He stood before the statue, his expression solemn¡ Ch. 29: The Shop and a Strategic Purchase "Lord Guan, I, your humble servant, Thomas Smyth, offer my sincere prayers. Grant me luck and prosperity." He bowed three times, placing the incense sticks in the burner. The ritual complete, a smile touched his lips. He opened the Super Monopoly screen and rolled the dice. A four. "Four¡ the Shop?" The fourth space on the board was different this time. A small room, labeled "Shop." Mini-Thomas landed on the space. The screen changed, displaying three shelves, each with three items and their prices. [Remote Control Dice] x2: 200 Wealth Points [Get Out of Jail Free Card] x1: 150 Wealth Points [Interest Rate Increase (Level 1)]: 1500 Wealth Points [Chosen One (Trait)]: 2000 Wealth Points [Rare Pet]: 400 Wealth Points ¡and more. The array of items was dazzling. A five-minute timer ticked down in the corner. 4:13 remaining. He checked his points. Another 303 today, plus yesterday''s 791. 1094 total. He scanned the items, searching for a solution to his problem. [Stay Put Card], [Go to Jail Card], [Shopping Spree Card], [Forced Transaction (Trait)], [Burglar (Trait)], [Build Houses (Trait)], [Special Pass], [Blessing of the God of Fortune], [Curse of the God of Misfortune]¡ He was tempted to buy everything, but his points were limited. Two minutes left. His eyes stopped on a particular item. [One-Time Designated Purchase Card Uses: 1/1 Effect: Forces the purchase of a designated property for an additional 15% fee. Cost: 250 Wealth Points] --- He thought for a moment. A smile spread across his face. "This is it." He bought the card. It appeared in his inventory. 844 points remaining. Enough. He scanned the Monopoly board. Property information appeared as he hovered over each space. [Car Dealership], [Post Office], [Ginseng & Black Pearl Restaurant], [Public Restroom]¡ His gaze settled on a high-rise building. [Sparrow City Trading Center] "Use [One-Time Designated Purchase Card] on [Sparrow City Trading Center]." The card glowed, then shot towards the Trading Center space on the board. [Spend 650 Wealth Points to purchase the Sparrow City Trading Center?] He grinned. "Yes." His points dwindled to 96. The 15% fee had been deducted. Worth it.The narrative has been stolen; if detected on Amazon, report the infringement. A massive blueprint appeared in his mind. The 23-story Trading Center, the vast trading floor, hundreds of rooms. Overwhelming. And the red dots moving within. "Mad Dog''s lair," he confirmed. He studied the blueprint, rotating it, zooming in. Most of the activity was concentrated on the lower floors and the trading floor. Living quarters and common areas. A few occupied rooms on the upper floors. Mid-level gang members, probably. Hierarchy reflected in their location. One occupied room on the 20th floor. The largest, most luxurious suite. People occasionally entered, then quickly left. "Mad Dog''s room," he concluded. He spent the rest of the day studying the blueprint, searching for weaknesses, occasionally responding to trade requests. Inside the Trading Center, Mad Dog was restless. He was in trouble. The Boss''s brother was missing. And one of his guards. He shuddered, imagining the Boss''s wrath. "More heat!" he roared. "I''m freezing!" His underlings scrambled to obey, adding more fuel to the furnace. The generator strained to power the air conditioners. One of them, bundled in a fur coat, spat towards Mad Dog''s door. "So demanding," he muttered. "So many of our brothers dead, and he doesn''t care." "I miss Black Dog," another said. "He promised to get me into the ritual. I could have been a god!" "Heard the VIP at the Pinewood disappeared," a third whispered. "That''s why Mad Dog''s so pissed." The others leaned in. "Tell us more." "They found the guards dead on the seventh floor. Weapons everywhere. But the VIP was gone. Mad Dog freaked out when he heard." The looter grinned, glancing at Mad Dog''s door. "His face was priceless." They chuckled. Across the city, in the Sparrow City Opera House, Kolenty, the Butcher, sat by the fireplace, a cigar clenched between his teeth. He inhaled deeply, the smoke stinging his lungs, chasing away the lethargy. The windows were frosted over, the cold seeping in despite the roaring fire. "The Saber''s probably dead," he mused, twirling the cigar. Two days. The Saber should have returned yesterday. But the City Hospital remained silent, swallowing his men whole. "Is someone watching me?" he wondered. Had someone seen him abduct the Boss''s brother? The thought sent a shiver down his spine. He needed to get rid of this liability. But how? His eyes lit up. A plan began to form. Meanwhile, Thomas stared at a peculiar item in a trade offer. A book. [The Art of Explosives] Type: Rare Book Effect: Allows the creation of explosives using various chemical components. Requirements: Level 2 Bathroom, Level 2 Kitchen, Level 2 Ventilation System. Description: A practical guide that may prove invaluable in difficult situations. --- Mining District - Liu Binbin: Legend Smyth, how much stew for this book? Found it in a lab-like room. Beakers, test tubes, chemicals everywhere. Mining District - Liu Binbin: It''s valuable, right? The requirements are a bit high, but I just need enough to survive the blizzard. Thomas recognized the description. A blasting room. Probably full of useful materials. City - Thomas: We can trade. What else did you find in that room? Mining District - Liu Binbin: You want that junk? I kept it, but no one wants it. [Pictures of chemical equipment] [Pictures of chemical liquids] Thomas saw the pictures. Beakers, test tubes, stirring rods, Bunsen burners¡ And the chemicals: nitric acid, hydrochloric acid, sulfuric acid, glycerin, cotton, mercury, ethanol¡ He was speechless. Had this guy looted the entire lab? No wonder no one wanted it. Useless in the current disaster. Liu Binbin had probably intended to keep the book for himself, but desperation had forced his hand. This saved Thomas the trouble of searching for these materials. And the Mining District¡ there must be unique resources there, like the wood in the forest, the mutton on the grasslands, the salt and fish by the sea. Minerals, probably. This Liu Binbin seemed resourceful. Worth cultivating. City - Thomas: I''ll take it all. Three bowls of stew, three ibuprofen, three amoxicillin, and three cans of meat. Deal? Liu Binbin was surprised. He''d expected one or two bowls at most. Mining District - Liu Binbin: Deal, Legend Smyth! Thank you! The trade complete, Liu Binbin relaxed. "I''ll be fine now," he thought. "Should have built my hideout in the mine. Too bad about the book, but I only have a Level 1 Kitchen. I''ll never meet the requirements." Thomas learned the book. It wasn''t what he''d expected. No crafting menu. Instead, a new skill. [Explosives Crafting] Type: Rare Life Skill Description: Allows the creation of various explosives using chemical components, including black powder, emulsion explosives, detonators, nitroglycerin, timed bombs, remote detonated bombs, micro-bombs, etc. Effects: Increased stability, success rate, and defusal rate. Reduced chance of accidents. 10% chance of bonus effects (30% at max level). 50% reduced crafting and defusal time at max level. Skill Level: 0/10000 How to Increase Skill: Craft explosives, defuse explosives, use explosives to kill enemies or destroy structures. Ch. 30: The Delicate Dance of Nitroglycerin Thomas stared at the [Explosives Crafting] skill description. "Are you sure this isn''t [bomb] crafting?" he muttered. He opened the skill menu. A long list of recipes, similar to the Medical Station''s crafting list. But there was a crucial difference. The Medical Station, Bathroom, and Kitchen handled the crafting automatically. This skill, however, provided detailed instructions, a step-by-step guide. He''d have to do it himself. He eyed the top entries: [Nitroglycerin], [Mercury Fulminate]¡ "Seriously? This is a suicide mission." He understood the skill''s emphasis on stability and accident reduction now. He could literally blow himself up. He felt a pang of regret, then shrugged it off. A rare skill. One of only two he possessed. [Stealth] and this. He had to try. He contacted Howie Wang, ordering a workbench, a chair, and a four-tiered shelf for the chemicals and equipment. Ten minutes later, the furniture arrived. He paid Howie with an extra bowl of stew. Wood was expensive. He rearranged his hideout. The fuel corner became his workshop. The shelf went up opposite the workbench. He moved the fuel and wood to the hallway, away from potential explosions. He opened the [Explosives Crafting] menu, searching for a beginner-friendly recipe. His eyes settled on [Nitrocellulose]. He was familiar with it. A key ingredient in gunpowder. Relatively safe. And he had all the components. He gathered the necessary equipment and chemicals: beakers, measuring cups, stirring rods, nitric acid, sulfuric acid, and cotton. The workshop area, away from the fireplace, was cooler. 10¡ãC. Perfect. He took a few deep breaths and began. Following the instructions, he prepared an ice bath. He carefully measured the nitric acid and sulfuric acid, pouring them into a beaker. The beaker heated up rapidly. His heart pounded. Heat and light were bad signs in explosives crafting. He plunged the beaker into the ice bath, stirring the mixture until it cooled. He added the cotton, stirring gently. The beaker heated again. Back into the ice bath. He stirred for thirty seconds, monitoring the temperature. 10¡ãC to 20¡ãC. Good. Now, he waited. Fifteen minutes later, the nitration was complete. He carefully transferred the nitrocellulose to another beaker, rinsed it repeatedly in the bathroom, then soaked it in a baking soda solution to neutralize any remaining acid. He rinsed it again, tested it with pH paper, then carefully spread it on a wooden board to dry.This story originates from a different website. Ensure the author gets the support they deserve by reading it there. He finally relaxed. And that was just nitrocellulose. The simplest explosive. He knew it was mostly first-time nerves. He''d get used to it. The nitrocellulose dried in minutes. Another apparent effect of the game system. He gathered the dried nitrocellulose, placed a small amount on the floor, and flicked his lighter. "Here goes nothing." The nitrocellulose flared brightly, then vanished in a puff of smoke. No residue. If he hadn''t seen it himself, he would have doubted it. "It worked!" he exclaimed, a surge of satisfaction washing over him. If he could make nitrocellulose, he could make anything. He remembered a movie scene. A prison break. A tiny explosive, tucked into a hole in the wall, creating a massive breach. Jason Statham, he thought. He scanned the [Explosives Crafting] menu. A smile spread across his face. [Remote Detonated Emulsion Explosive] Requirements: Ammonium Nitrate x2, Sodium Nitrate x3, Petroleum Jelly x1, Paraffin Wax x1, Urea x1, Emulsifier x2, Sensitizer x1¡ Mercury x1, Nitric Acid x2, Ethanol x3¡ Cell Phone x1, Electronic Components x4, Lithium Battery x1, Capacitor x1¡ Instructions: Combine ammonium nitrate¡ in a water-phase mixing tank¡ The list was daunting, but he needed this for the Glacial Lotus. He checked his supplies. Missing: ammonium nitrate. He posted a request in the regional chat. Andrew Jackson: Legend Smyth, you need fertilizer? Thomas: Fertilizer? No. Ammonium nitrate. Andrew Jackson: Same thing. I''ve got the pure stuff. Thomas was surprised. He''d heard of starting with fuel, wood, or minerals, but fertilizer? Andrew Jackson had raided a fertilizer plant early on, stockpiling ammonium nitrate. Thomas traded a bowl of stew for 100 pounds of it. Just as he was about to end the conversation, he remembered something. Thomas: You said you cleared out the plant. Find anything that boosts rare plant growth? A pause. Andrew Jackson: You have a rare plant? I do have something¡ [Picture of Type I Plant Growth Solution] [Type I Plant Growth Solution Type: Rare Item Effect: Doubles rare plant growth rate and nutrient consumption for seven days. Description: An early, cost-effective growth solution developed by Titan Laboratories. Note: Ensure sufficient nutrients are provided after use.] --- Thomas stared at the description, surprised. He''d asked on a whim. Another laboratory. Titan Laboratories. He made a mental note. Double growth rate. The pothos would produce offspring every day and a half. Five offspring in seven days. Plus the mother vine. Six total. Two for the serum. Four left. He tried to contain his excitement. Thomas: I''ll trade three bowls of stew for it. The reply surprised him. Andrew Jackson: I''ll give it to you. Just give me a cutting or fruit from your plant later. He hadn''t anticipated this. He needed the pothos for the flood. Thomas: Can''t promise that. The solution''s not that effective. I might not have any extra. He was bluffing, hoping Andrew Jackson had a better version. Type II, Type III¡ Silence. Thomas waited, then turned to his workbench, preparing the explosives components. He wanted the solution, but he had the leverage. He could imagine Andrew Jackson on the other end, anxiously awaiting his reply. He smiled. He had the rare plant. It would grow without the solution, just slower. But Andrew Jackson''s solution was useless without a rare plant. He wasn''t sure if he was the only one with a rare plant, but they were definitely rare. That was his gamble. Ch. 31: Information on the 4S Dealership, Crafting Emulsion Explosives Thomas Smyth methodically completed all the preparatory steps for crafting the explosives. Twenty minutes ticked by. Just as he began to think his calculations were off, his private message inbox chimed. He opened it and a smile stretched across his face. [Andrew Jackson: So, what do you think of this? Trade you for a rare plant? [Image: Type II Plant Growth Solution]] [Image: Type II Plant Growth Solution] Type: Rare Item Effect: Exclusive growth solution for rare plants. Plant growth speed +200%, growth consumption +200%, 5% chance of plant mutation. Duration: 7 days Description: A peak creation from Titan Labs'' early days, highly sought after by plant enthusiasts. Note: Cannot be used in conjunction with other growth solutions.