《Karmic Balance: New Game+》 Prologue: My life was a karma farm?! The sudden lack of pain was the first thing Jun noticed as she reflexively opened her eyes. She instinctively moved to feel herself before realizing with a blink that she didn''t have any hands. She also realized she didn''t seem to even have eyes, and yet could blink. All she saw around her was a void that seemed to go on for eternity, only marred by a single screen in the middle of her vision that she wasn''t sure how she missed earlier. The screen was... odd, like a popup from a video game.
| CONGRATULATIONS! YOU HAVE DIED! |
| Your previous Karmic Balance was -664,193,212 You have gained +697,310,354,555 Karma! Your Karmic Balance is now +696,646,161,343 karma. |
| Respawn? Y/Y |
| Due to the traumatic nature of your death, the universe has deemed it unnecessary to review your death prior to respawn. Reviewing your death may result in unintended consequences. Proceed? Y/N |
| CONGRATULATIONS! YOU HAVE DIED! |
| Your previous Karmic Balance was -664,193,212 You have gained +697,310,354,555 Karma! Your Karmic Balance is now +696,646,161,343 karma. |
| Respawn? Y/Y |
| CONGRATULATIONS! YOU HAVE DIED! |
| Your previous Karmic Balance was -664,193,212 You have gained +697,310,354,555 Karma! Your Karmic Balance is now +696,646,161,343 karma. |
| Respawn? Y/Y |
| Respawn initiated. Proceeding to Life Generation. Please standby. |
| Life Generation Status: | |
| Karmic Balance: | 696,646,161,343 (+697,310,354,555) |
| World: | Earth (Default) |
| Race: | n/a |
| Gender: | n/a |
| Stats: | n/a |
| Traits: | (3/5) [Karmic Debt] [Unlucky] [Magicless] |
| Skills: | - (Skills do not transfer between lives) |
| [Karmic Debt] |
| Whether it was due to the actions of a past life, the will of a powerful being, or simply bad luck, you have incurred a [Karmic Debt] that must be repaid. All beneficial traits removed to resolve existing debt. All positive karma earned in a life shall go to repaying this debt first. The die of fate is weighted against you until balance is restored. The greater the debt, the greater the balance is tipped. Remaining Balance: 0 |
| [Unlucky] |
| The die of fate rarely rolls in your favor. Things will rarely go your way. The consequences of your actions and of those around you are weighed more heavily. Cost to remove: 5,000,000,000 karma. |
| [Magicless] |
| Almost everyone has some connection to the metaphysical planes of existence. Magic flows through everyone and everything, all throughout the universe. Everyone except you anyways. Your connection to the metaphysical is weak, your ability to use magic nonexistent. Not so big of an issue if you''re in a world without it, but crippled in a world with it. Cost to remove: 5,000,000,000 karma. |
| World Name | World Tier | Primary Sentient | Mana Density | Unlock Cost |
| Eanos | 6 | Insectoid | 73% | 17,000,000,000 |
| Eaov | 2 | Plant | 18% | 15,000,000 |
| Earpua | 3 | Humanoid | 13% | 23,750,000 |
| Earth | 0 | Humanoid | 01% | Unlocked |
| Eavesh | 1 | Energy | 92% | 673,000 |
| ... | ... | ... | ... | ... |
| World Tiers |
| Tiers are calculated based on an overall average of the world''s Karmic Balance, societal advancement, technological prowess, and magical prowess. Higher tiered worlds have access to greater levels of individual power and individuals of such worlds hold greater potential to impact the Karmic Balance. |
| Earth (Tier 0) |
| Earth is a Tier 0 planet orbiting a Type 1 medium sized star with a single moon. The resident sentient race of humanoids are moderately technologically advanced with notable achievements including the development of rudimentary spaceflight and a planet-wide information network. The planet is located within a mana desert. Societally, Earth is divided into hundreds of separate countries consisting of thousands of separate, smaller fractions. A majority of the planet''s resources are tightly controlled by a limited number of humans. Genetically compatible humanoids comprise the majority of advanced sentient life on the planet. Due to the low mana density, magical potential is limited on the planet and surrounding space and magical phenomena is exceedingly difficult to maintain. The planet has experienced significant environmental damage, reducing the long term viability of the planet to continue serving as an adequate supporting world within the Karmic Balance. |
| World Name | World Tier | Primary Sentient | Mana Density | Unlock Cost |
| Merinthia | Tier 1 | Humanoid | 62% | 1,000,000,000 |
| ... | ... | ... | ... | ... |
| Merinthia (Tier 1) |
| Merinthia is a Tier 1 planet downgraded from Tier 5 due to significant magical upheaval which severely damaged the Aetheric Field which maintains its mana density and magical potential. The planet has recovered slowly over thousands of local orbits around the system''s Type 1 medium sized star. Merinthia currently possesses 2 moons. A third moon was destroyed in the magical upheaval that resulted in the planet''s downgrading to a Tier 1 planet, the remains of which form a debris ring around the planet. The primary sentients are humanoid in nature with significant genetic variation including both common and rare variants of the sentient races known as humans, elves, trolls, and mixed variant species. Small populations of sentient celestials, demons, insectoids, and plant based organisms have been recorded on the planet. The recovering Aetheric Field and mana density of the planet and surrounding space allow for sustained magical phenomena. As the planet was formerly a Tier 5 planet within the Karmic Balance, magical potential and karmic weight on Merinthia is abnormally large for a Tier 1 planet within the system. |
| World: Merinthia (Tier 1) unlocked for Life Generation location. -1,000,000,000 karma. |
| World: Merinthia (Tier 1) selected for Life Generation location. |
| Life Generation Status: | |
| Karmic Balance: | 685,646,161,343 (-11,000,000,000) |
| World: | Merinthia (Tier 1) |
| Race: | - |
| Gender: | - |
| Stats: | - |
| Traits: | (1/5) [Magicless] |
| Skills: | - (Skills do not transfer between lives) |
| Psyche fortified through karmic infusion. MIND stat has been unlocked. MIND stat has been permanently enhanced. Trait obtained: [Touched by Karma]! +1 to MIND. -4,000,000 karma. |
| [Touched by Karma] |
| The Great Cycle of Reincarnation is driven by sentient life and the karma it cycles. Just like life, karma is impermanent. It is to be cycled and used to drive one further through the Great Cycle. You have taken the first step, sensing the karma within you and using it to gird yourself against the tides of fate. Gain the [Karma Manipulation] skill. Affected by the balance of karma. This trait is hidden. This trait cannot be removed. |
| [Magic Incarnate] |
| You are magic made flesh. Reality bends to your will as easily as breathing. You have no need for spells, cantrips, or techniques. The most legendary of enchanted items are mundane before your eyes. Go forth and show the universe your arcane might! Requirements to unlock: 10,000,000,000,000 karma, birth world mana density 90% or greater, reduction in birth world mana density, increased negative karma generation. |
| [Multiple Affinities] |
| Where others might have an affinity for a single area, you have more. You will gain affinities with multiple disciplines, at the cost of greater difficulty learning with elements opposing your affinities. Affinities are assigned at birth with as few as 2, and as many as 5 assigned. Minimum may be raised with additional contribution of karma. Requirements to unlock: 15,000,000,000 karma to unlock, 25,000,000,000 per increased minimum affinity, birth world mana density 15% or greater. |
| [One with the Elements] |
| Air. Earth. Water. Fire. Light. Dark. You are one with the primary elements of the universe. Your affinities are balanced and work in harmony with one another, building each to greater heights than would be possible for any single element alone. Requirements to unlock: 666,000,000,000 karma, birth world mana density 60% or greater. |
| [Fast Learner] |
| Everyone learns at their own speed. With this trait, your speed just happens to be faster than others! Your ability to learn and comprehend is improved, helping you to understand and retain knowledge just a bit better, but always faster. Requirements to unlock: 352,500,000 karma. |
| [Born of Karma] |
| Most life springs forth from their parents, growing and learning under their care before they mature and live lives of their own, eventually repeating the cycle of life and death. Your origins are more complicated. The Great Cycle has seen fit to bestow upon you this trait, and take karma and the universe itself as your parents. You are [Born of Karma]. You will be born into the world from karma itself, retaining the knowledge and skills of your previous life. The secrets of the Great Cycle are yours alone, and as a child of the universe it shall be your duty to maintain those secrets to preserve the balance. As a child of karma, your race will be chosen for you to ensure the balance of your chosen world, your appearance reflecting your soul. This trait is hidden. Cost: 10,000,000,000 karma. |
| [Affinity Hoarder] |
| Where most would be satisfied with a single affinity, you want more. More than just multiple affinities, you want all of them, and you can get them... for a price. With hard work, just a bit of luck, and this trait, there is no limit to what you can eventually achieve. Affinities for magic may be learned through study, exposure, and experience. Practicing with magic will slowly improve affinities, slowly improving your power. Disguised trait. Overwrites other affinity based traits. Requirements to unlock: 525,000,000,000 karma |
| Trait [Ability Hoarder] obtained. -525,000,000,000 karma. 2/5 traits filled. |
| Trait [Fast Learner] gained -352,500,000 karma. 3/5 traits filled. Trait [Charismatic] gained. -75,000,000 karma. 4/5 traits filled. |
| [Charismatic] |
| There are just some people that naturally seem to know exactly what to say, and how to say it. That thrive in social situations as if they were born to do so. This trait will help you understand social cues, and how to maximize the effect of your presence! Cost: 75,000,000 karma. |
| Trait [Born of Karma] gained. -10,000,000,000 karma. 5/5 traits filled. |
| Karmic Balance: | 150,214,661,343 (-546,431,500,000) |
| World: | Merinthia (Tier 1) |
| Race: | Human (Balance) |
| Gender: | Female |
| Stats: | MIND - 10 (15) CON - 10 STR - 10 AGI - 10 DEX - 10 CHA - 15 SPR - 10 |
| Traits: | (5/5) [Touched by Karma] (Hidden) [Born of Karma] (Hidden) [Magic Touched] (Disguised; [Affinity Hoarder]) [Fast Learner] [Charismatic] |
| Skills: | [Karma Manipulation] |
| Life Generation Completed. Hello World | |
| Congratulations on your birth!The tale has been stolen; if detected on Amazon, report the violation. Your System Status will unlock in 4,379 days, 23 hours, 59- [Born of Karma] activated... System lockout overridden. Welcome to Merinthia! |
| System Access granted. To access your System Status page, please say or think "System Status" with the intent to open your page. |
| Karmic Balance: | 150,214,661,343 |
| World: | Merinthia (Tier 1) |
| Name: | - (Assign or be Assigned name) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 100/100 |
| Stats: | MIND - 15 (+5 from karmic fortification) |
| CON - 10 | |
| STR - 10 | |
| AGI - 10 | |
| DEX - 10 | |
| CHA - 15 | |
| SPR - 10 | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] |
| Karmic Balance: | 150,210,661,343 (-4,000,000) |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 100/100 |
| Stats: | MIND - 15 (+5 from karmic fortification) |
| CON - 11 (+1 from karmic fortification) | |
| STR - 10 | |
| AGI - 10 | |
| DEX - 10 | |
| CHA - 15 | |
| SPR - 10 | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] |
| System upgraded to Merinthia Ver. 6.2.06.107c! Leveling unlocked! You may now be empowered by the world! Unlocked balance subsystem! You may now receive quests! |
| NEW QUEST ADDED! Introduction to Magic 101! (MANDATORY) |
| Learn the basics of magic from Shiori, [TITLE REDACTED]. Drink the soup. Survive. |
| Rewards: Repaired foundation, varies. Penalty for Failure: Loss of [Touched by Karma] and [Born of Karma], increased risk of corruption. |
| Karmic Balance: | 150,210,661,343 (-4,000,000) |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Adopted Kitten (HIDDEN) |
| Level: | 0 (17/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 53/100 |
| Core Status: (HIDDEN) | Fractured, Integrity critical |
| Stats: | MIND - 15 (+5 from karmic fortification) |
| CON - 11 (+1 from karmic fortification) | |
| STR - 10 | |
| AGI - 10 | |
| DEX - 10 | |
| CHA - 15 | |
| SPR - 10 | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] |
| Quests: | Introduction to Magic 101 |
| Your karmic fortification has been consumed! -5 MIND, -1 CON. |
| WARNING: Hostile entity detected! Soul under attack! |
| Trait [Affinity Hoarder] has been sealed and is no longer available! |
| You have assisted in the defeat of a [Soul Parasite]! Advancement proportional to your contribution granted! |
| Congratulations! You have gained a level! +1 to MIND, CON, STR, AGI, DEX, CHA, SPR! |
| Core stabilized. Beginning automatic repair... Repair successful. Inject karma to restart. Injection successful. -350,000,000 karma Standby for expulsion of karmic debris. |
| Your skills have advanced! You have developed new skills! |
| Congratulations! You have gained a level! +1 to MIND, CON, STR, AGI, DEX, CHA, SPR! |
| Karmic Balance: | 149,864,661,343 (-350,000,000) |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Adopted Kitten (HIDDEN) |
| Level: | 2 (49/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 07/110 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 13 |
| CON - 13 | |
| STR - 13 | |
| AGI - 13 | |
| DEX - 13 | |
| CHA - 18 | |
| SPR - 13 | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 1) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) |
| Quests: | Introduction to Magic 101 |
| [Affinity Hoarder] (SEALED) |
| Where most would be satisfied with a single affinity, you want more. More than just multiple affinities, you want all of them, and you can get them... for a price. With hard work, just a bit of luck, and this trait, there is no limit to what you can eventually achieve. Affinities for magic may be learned through study, exposure, and experience. Practicing with magic will slowly improve affinities, slowly improving your power. Disguised trait. Overwrites other affinity based traits. WARNING: CORRUPTION DETECTED. |
| Karmic Balance: | 149,864,661,343 |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Adopted Kitten (HIDDEN) |
| Level: | 2 (49/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 16/130 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 13 |
| CON - 13 | |
| STR - 13 | |
| AGI - 13 | |
| DEX - 13 | |
| CHA - 18 | |
| SPR - 13 | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 1) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 1) |
| Quests: | Introduction to Magic 101 |
| [Piercing Missile] (Apprentice 1) |
| Cast a concentrated blast of energy meant to pierce armor. Mana Cost: variable |
| Mana: | 74/130 [9.75/min (0.25*MIND + 0.5*SPR)/min] |
| Karmic Balance: | 149,864,661,344 (+1) |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Apprentice Adopted Kitten (HIDDEN) |
| Level: | 3 (+1) (13/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 140/140 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 14 (+1) |
| CON - 14 (+1) | |
| STR - 14 (+1) | |
| AGI - 14 (+1) | |
| DEX - 14 (+1) | |
| CHA - 19 (+1) | |
| SPR - 14 (+1) | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 1) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 2) (+1) |
| Quests: | Introduction to Magic 101 (Completed) |
| Karmic Balance: | 149,864,661,344 (+1) |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Apprentice Adopted Kitten (HIDDEN) |
| Level: | 9 (+6) (82/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 200/200 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 20 (+6) |
| CON - 20 (+6) | |
| STR - 20 (+6) | |
| AGI - 20 (+6) | |
| DEX - 20 (+6) | |
| CHA - 25 (+6) | |
| SPR - 20 (+6) | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 7) (+6) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 19) (+17) [Multi Casting] (Apprentice 7) [Stealth] (Novice 8) [Tracking] (Novice 3) [Cleaning] (Initiate 1) [Cooking] (Novice 4) [Butchery] (Novice 9) [Foraging] (Novice 6) [Crafting] (Novice 2)Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there. [Pain Resistance] (Novice 1) |
| [Barrier] (Apprentice 1) |
| An upgraded variant of the basic [Shield] spell. This spell is composed of the aspects for Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. Cost: 100 mana minimum, variable. |
| Mana: | 97/200 [15/min (0.25*MIND + 0.5*SPR)/min] |
| Mana: | 23/200 [15/min (0.25*MIND + 0.5*SPR)/min] |
| Mana: | 36/200 [15/min (0.25*MIND + 0.5*SPR)/min] |
| [Barrier] (Apprentice 4) (+3) |
| An upgraded variant of the basic [Shield] spell. This spell is composed of the aspects for Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. Cost: 76 mana minimum, variable. |
| Mana: | 95/200 [15/min (0.25*MIND + 0.5*SPR)/min] |
| Karmic Balance: | 149,864,661,344 |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Apprentice Adopted Kitten (HIDDEN) |
| Level: | 17 (+8) (56/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 290/290 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 29 (+9) |
| CON - 29 (+9) | |
| STR - 29 (+9) | |
| AGI - 29 (+9) | |
| DEX - 29 (+9) | |
| CHA - 34 (+9) | |
| SPR - 29 (+9) | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 8) (+1) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 24) (+5) [Barrier] (Apprentice 4) [Multi Casting] (Apprentice 12) (+5) [Stealth] (Novice 8) [Tracking] (Novice 3) [Cleaning] (Initiate 1) [Cooking] (Novice 4) [Butchery] (Novice 9) [Foraging] (Novice 6) [Crafting] (Novice 2) [Pain Resistance] (Novice 3) (+2) |
| Name: | Jun (No Family Name) |
| Level: | 17 |
| Race: | Human |
| Age: | 18 |
| Gender: | Female |
| Mana: | 290/290 |
| Stats: | MIND - Average |
| CON - Average | |
| STR - Average | |
| AGI - Average | |
| DEX - Average | |
| CHA - High | |
| SPR - Average | |
| Affinities: | n/a |
| Spell forms detected. | |
| [Piercing Missile] (Apprentice 24) |
| Cast a concentrated blast of energy meant to pierce armor. Mana Cost: variable |
| [Barrier] (Apprentice 4) |
| An upgraded variant of the basic [Shield] spell. This spell is composed of the aspects for Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. Cost: 76 mana minimum, variable. |
| Mana: | 289/290 [21.75/min (0.25*MIND + 0.5*SPR)/min] |
| Karmic Balance: | 149,864,661,344 |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Apprentice Adopted Kitten (HIDDEN) |
| Level: | 17 (+8) (56/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 290/290 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 30 (+1) |
| CON - 30 (+1) | |
| STR - 30 (+1) | |
| AGI - 30 (+1) | |
| DEX - 30 (+1) | |
| CHA - 36 (+2) | |
| SPR - 30 (+1) | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 8) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 25) (+1) [Evolve? Y/N] [Barrier] (Apprentice 4) [Multi Casting] (Apprentice 12) [Stealth] (Novice 8) [Tracking] (Novice 3) [Cleaning] (Initiate 1) [Cooking] (Novice 4) [Butchery] (Novice 9) [Foraging] (Novice 6) [Crafting] (Novice 2) [Pain Resistance] (Novice 3) |
| Merinthia welcomes another disciple upon the Path of Balance. |
| WARNING! CORE STRUCTURE DEGRADATION IN EFFECT CORE INTEGRITY 90%... 79%... 65%... 52%... 39%... 17%... CORE RESTRUCTURE DETECTED. CORE INTEGRITY 25%... 42%... 58%... 81%... 100%. CORE STATUS: STABLE |
| Karmic Balance: | 149,864,661,344 |
| World: | Merinthia (Tier 1) |
| Name: | Jun |
| Titles: | Apprentice Disciple of the Path of Balance Adopted Kitten (HIDDEN) |
| Level: | 19 (+2) (07/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 17/140 [59/min (.5 MIND + SPR/min)] |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 32 (+2) |
| CON - 38 (+8) | |
| STR - 36 (+6) | |
| AGI - 40 (+10) | |
| DEX - 42 (+12) | |
| CHA - 46 (+10) | |
| SPR - 43 (+13) | |
| Traits: | (5/5) |
| [Touched by Karma] (Hidden) | |
| [Born of Karma] (Hidden) | |
| [Magic Touched] (Disguised; [Affinity Hoarder]) SEALED | |
| [Fast Learner] | |
| [Charismatic] | |
| Skills: | [Karma Manipulation] (Novice 2) [Body Cleansing] (Novice 13) (+5) [Mental Resistance] (Novice 1) [Soul Sealing] (Novice 0) [Piercing Missile] (Apprentice 25) (+1) [Evolve? Y/N] [Barrier] (Apprentice 4) [Multi Casting] (Apprentice 12) [Stealth] (Novice 8) [Tracking] (Novice 3) [Cleaning] (Initiate 1) [Cooking] (Novice 4) [Butchery] (Novice 9) [Foraging] (Novice 6) [Crafting] (Novice 2) [Pain Resistance] (Novice 5) (+2) |
| Class Schedule Beginning 1, Sun''s Fall through 28, Void''s End | |
| First Day | Morning: Period 1: Math 1 Period 2: Science 1 Period 3: History 1 Afternoon: Period 1-2 : Introductory Arcana Theory Period 3: Practical Spellcasting |
| Second Day | Morning: Period 1: Math 1 Period 2: Science 1 Period 3: History 1 Afternoon: Period 1-2:Physical Conditioning Period 3: Combat Skills |
| Third Day | Morning: Period 1: Math 1 Period 2: Science 1 Period 3: History 1 Afternoon: Period 1-2 : Introductory Arcana Theory Period 3: Practical Spellcasting |
| Fourth Day | Morning: Period 1: Math 1 Period 2: Science 1 Period 3: History 1 Afternoon: Period 1 -2:Physical Conditioning Period 3: Combat Skills |
| Fifth Day | Morning: Period 1: Math 1 Period 2: Science 1 Period 3: History 1 Afternoon: Period 1-2 : Introductory Arcana Theory Period 3: Practical Spellcasting |
| Sixth Day | All day: Introductory Delving |
| Seventh Day | Rest Day |
| Mana: | 72/180 (66/min) |
| [Barrier] (Apprentice 4) |
| An upgraded variant of the basic [Shield] spell. This spell is composed of the aspects for Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. Cost: variable. |
| Name: | Jun |
| Titles: | [COLLAPSED] |
| Level: | 26 (+7) (37/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 210/210 |
| Core Status: (HIDDEN) | Stable (Tier 1) |
| Stats: | MIND - 42 (+4) |
| CON - 46 (+5) | |
| STR - 40 (+4) | |
| AGI - 48 (+3) | |
| DEX - 50 (+2) | |
| CHA - 58 (+7) | |
| SPR - 53 (+5) | |
| Traits: | (5/5) [COLLAPSED] |
| Skills: | [Body Cleansing] (Novice 15) (+1) |
| [Mental Resistance] (Novice 4) (+3) | |
| [Piercing Missile] (Apprentice 25) [Evolve? Y/N] | |
| [Barrier] (Apprentice 18) (+14) | |
| [Multi Casting] (Apprentice 15) (+3) | |
| [Pain Resistance] (Novice 8) (+3) | |
| [Unarmed Combat] (Novice 3) (+1) | |
| [Basic Sword] (Novice 6) (+5) | |
| [Basic Shield] (Novice 14) (+11) | |
| [Mana Shift] (Novice 11) (+11) |
| [Barrier] (Apprentice 23) (+5) |
| An upgraded variant of the basic [Shield] spell. This spell is composed of the aspects for Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. May be further modified through application of additional aspects. Mana cost: varies |
| [Arcane Snare] (Novice 13) |
| Conjures magical ropes to physically restrain a target. Ropes can be reinforced with extra mana Mana cost: varies |
| [Boulders Crashing Form] (Apprentice 15) |
| An intermediate weapons form specializing in blunt weapons meant to shatter defenses. Mana may be focused to improve the impact of weapons. May also be used unarmed at a lessened effect. |
| [Executioner''s Blade] (Apprentice 07) |
| An intermediate form for heavy slashing weapons including heavy axes, halberds, and great swords. Mana may be used to sharpen edges, improving the edges of blades. May also be used with smaller slashing weapons at lessened effect. |
| [Howling Gale of the North] (Initiate 03) |
| An advanced weapons form specializing in thrusting forms for lance weapons, but may also be used with other weapons as lessened effect. Blows can be empowered with mana to increase the speed and range of thrusts, carrying the biting chill and fury of the Northern Winds. |
Iron Rank Bounty: Goblin Scouting Party around Forest''s Edge A Goblin Scouting Party has been spotted in the deep grass around Forest''s Edge. Aura gauges indicate a group of at least 10 bronze ranked goblins led by a single low iron goblin. Threat to the City has been deemed low and task has contracted out for completion to the IAG. Task: Verify the location of the Goblin Scouting Party and eliminate all goblins. Reward: Standard bounty per confirmed goblin kill. Looting rights. Bonus for any intelligence of value retrieved.Chapter 43: Iron Bounty
Iron Rank Bounty: Goblin Scouting Party around Forest''s Edge A Goblin Scouting Party has been spotted in the deep grass around Forest''s Edge. Aura gauges indicate a group of at least 10 bronze ranked goblins led by a single low iron goblin. Threat to the City has been deemed low and task has contracted out for completion to the IAG. Task: Verify the location of the Goblin Scouting Party and eliminate all goblins. Reward: Standard bounty per confirmed goblin kill. Looting rights. Bonus for any intelligence of value retrieved.Keira scowled and crumpled up the bounty notice into a ball before tossing it into the knee height grass near the city gate. "Hey, we still need that!" Aya yelled as Jun manifested a bowl shaped barrier to scoop the ball of paper up and bring it back to her. It was a new trick she''d figured out with her barriers, though the only use she''d found for it so far is picking up things from a distance. Plucking the balled up paper out of her barrier, Jun smoothed it out while Aya lectured their scout about tossing important team documents. Keira had her arms crossed under her breasts as she scowled. "What do you mean ''we still need that''? We only formed a team yesterday, we''re bronze rank, and that''s an Iron rank bounty! I''m not letting my brother risk himself on a suicide mission!" "We''ve been assigned that bounty! We either do it, or we turn it down and Arwen and Professor Galimund fail us." Aya stared the taller girl down. "There''s no way this is alright! We should just go back to the Guild Hall and have them change our bounty. There''s no way the guild would let him assign a brand new bronze team an iron ranked bounty!" "Professor Galimund is the Vice Guild Leader and was there when we registered. There''s no way he doesn''t know what bounty Arwen assigned us. Bounty assignments are a core function of the guild hall, they wouldn''t play games with that process. If our Professor was going to stop it from happening, he would have stepped in before we even got there." "Still, this has to be another of the crazy elf''s tests. What if they''re just testing our judgment? Making sure we can judge when we''re taking something beyond our ability?" "If it''s a test, it''s a stupid one. This is a bounty assigned as our very first one as students and new members of the IAG, chosen by a veteran adventurer for us. Refusing this bounty is asking us to go directly against both the Academy and the Guild. If that''s a test, it''s a test to see how willing we are to disregard a decision made by veteran adventurers and guild officials sending us on a dangerous assignment. If we try to get an easier bounty, we might pass a test, or we might be failed out of the guild and the Academy program." Aya stared Keira down. "I''m not sure about the rest of you, but I can''t afford to fail out of the Academy," Michael said with a frown. "My family sacrificed much to send me here." "Same here," Aya said. "...failing would dishonor us and our clan..." Cian added quietly. Keira grimaced at her brother''s statement but nodded. "I''m a scholarship student... I don''t have any family...besides Shiori," Jun motioned her Master laying on her shoulder. "What are the chances this is a test?" "Like I said, assigning us an iron bounty as a test makes no sense. The job of an adventurer is dangerous and there''s always the risk of something stronger than us showing up. Testing us to see if we''ll take something on that we were explicitly assigned or ask for reassignment is stupid. If we ask for a new bounty closer to our level, it might come off as good judgment, or it might come off as cowardice. Doing the bounty either shows we''re lacking in judgment, or we''re willing to work hard. Any option that has us doing any kind of bounty is a risk to our lives, so this being a test makes no sense." "You should do the bounty, kitten. It will be good for your growth. Besides, goblins are only dangerous in large groups. A single iron ranked one is barely a threat." "I think we should do it," Jun said, surprising Aya and the others. "While it''s not recommended that new bronze rank teams take on iron rank bounties, the guild rules permit it. When they showed us the bounty board, the guild staff said that we shouldn''t take iron bounties, not that we couldn''t or wouldn''t be assigned them." "I agree with Jun," Michael said slowly. "Goblins are swarm type monsters. Even at higher levels, they are far weaker than other monsters. Their threat comes from numbers and intelligence. A single iron rank goblin should only be about equal to the average bronze rank adventurer unless it''s a mage." "...I will do it..." Cian said quietly. "Fine, since my brother is going, I''ll do it too." "Well then, lets start looking for this party. They had to have come from the Forest, so I think we should get to the Forest and move along the edge until we find a trail. Agreed?" Aya asked. The party nodded or made sounds of agreement at the plan. It was simple, but it made sense. Finally agreed upon a course of action, the 5 adventurers and Shiori started down the main path from the city, keeping their eyes open for any tracks or things out of the ordinary. Jun''s nascent [Tracking] skill kept alerting her to signs of other people that passed through and the occasional small monster or creature hiding in the tall grass along the road, but none of them attacked the group. The only fighting they saw was close to noon as they walked along the edge of the plains and the forest, when Keira stopped the party and threw a stone she''d grabbed from the roadside into the grass. With a loud roar, a large furred creature that looked like a cross between a rabbit and a bear lunged out of the grass towards them! Cian had immediately produced his spear and moved to stand between the party and the beast as Keira dodged back, a dagger already in each hand. While it was a dramatic improvement over the twins rushing ahead the day before, it proved unnecessary as Jun''s hastily cast snare dragged the creature to the ground and Aya beheaded it with a well placed blade of water. The creature turned out to be a bronze ranked Grass Bear that Michael said was reasonably valuable. At the healer''s insistence, the group stopped for lunch while he and Keira worked together to skin and butcher the creature. The meat was put into sacks that Keira had thought to bring and the hide was quickly rinsed with conjured water before all of the loot was shoved into Jun''s bag. After they had eaten, the party had moved on with Keira a few feet in the lead. Despite having Shiori on her shoulder, being so close to the Forest again filled Jun with anxiety. She''d only gotten out of there a month and a half ago and still remembered the goblin hordes, fighting for her life to hunt, and that hulking beast that had hunted her. Even though Shiori had saved her from the beast and the goblins, and she was sure her Master would have stepped in on their hunts, she knew that she wouldn''t always be able to depend upon Shiori for protection. Shiori had said as much, that one day she would have to stand on her own. This story has been stolen from Royal Road. If you read it on Amazon, please report it So despite having her Master with her, Jun didn''t let down her guard, keeping her head on a swivel and watching for the slightest thing out of the ordinary. That''s what saved her life. A glint of afternoon sunlight on something metallic in the trees at the edge of the forest was the only warning she got before more than a dozen bow strings twanged in unison from less than 100 feet away as black shapes streaked for Jun and her group! Acting on instinct, Jun''s mana moved at the speed of thought, flooding into her [Barrier] spellform as a bright pink barrier formed between the group and the archers ambushing them. Arrows clattered against Jun''s snap cast barrier like rain on a tin roof as the archers launched volley after volley at them. Unlike with the spells she''d blocked before, her mana shifted barrier didn''t strengthen from the impacts and she had to reinforce it with mana from her pool. "Group upon on Jun!" Aya barked. Michael and Aya moved to either side of her as Keira stood slightly forward with Cian between the group and the forest. Instead of his spear that would be next to useless against archers, Cian now wore a large rectangular shield on his off hand and held a short spear. Shiori hopped down from Jun''s shoulders and hovered at the back, seemingly unconcerned. With the party grouped up, Jun pulled her barrier closer in, the magical energy growing denser as it covered less area. The drain on her mana lessened, but still outpaced her regeneration. Aya held her hand out as a ball of flame manifested and drifted out beneath the gap between the barrier and the ground. Once it was past the barrier, the spell bloomed into a fiery dart that raced for the tree top, igniting the canopy in flames as guttural voices screamed out in pain. Several wriggling, burning forms fell from the tree to crash amongst the roots with loud thumps. "That was only 3 of them!" Aya yelled out. It wasn''t all of the archers, but it was enough to end the rain of arrows slowly wearing down Jun''s mana. Instead of the constant volley of arrows, her barrier only had to block random shots that were just enough of a threat that the group was pinned in place without cover beyond the barrier. A guttural war cry echoed out from the brush and a dozen goblin warriors charged the adventurers. Their clothing was crude leather that wouldn''t protect them from much more than the elements, but their weapons were fine steel swords and axes. Snarling, the goblins quickly closed the distance. Jun split off 2 new tendrils of mana, feeding each of them into her spellform for [Arcane Snare] to conjure twin ropes. Under her mental command the ropes shot out and wrapped around the ankles of two of the charging goblins, pulling them to the ground. As they went down, Aya conjured several water blades to shoot off into the goblins, though most were parried, destroying the spells. One unlucky goblin misjudged his parry and Aya''s spell bisected him. That was all the time the group had to foil the charge before the warriors reached them. Cian sprinted forward, his shield held out as he charged and smashed into the lead goblins, trampling one into the ground and knocking four back. The other four charging goblins split around Cian, charging for the rest of the group with cruel looks of anticipation. Keira blurred forward as she launched herself at the two on the right and began to dance around their strikes, her daggers darting in and out to score superficial hits on the two goblins. Aya conjured a gust of wind that pushed one of the remaining goblins off balance, while Michael charged in. The healer backhanded the haft of a goblin''s axe as he darted to the side, then closed in on the diminutive figure with a brutal left jab that snapped the goblin''s neck. As it fell limply to the ground, Michael disarmed the other goblin that had been knocked off balance by Aya''s spell, and a brutal body blow caved in its chest. Keira''s opponents both fell as one of her daggers ripped through one''s throat and the other sunk deep into the other''s back. As Keira, Michael, and Aya dealt with the stragglers, Cian ripped through the remaining five. A well placed kick to the trampled goblin''s skull finished it off before it could get back up, and Cian''s shield brutally smashed another back into the ground where his sword punched through its chest. The warrior ducked behind his shield to avoid a hastily aimed arrow as he closed with the third, bisecting it with a backhand slash. The fourth got in a lucky slash that skittered across Cian''s chain covered thigh, and he returned the favor by stomping on the goblin''s knee and burying his short sword in the goblin''s throat. The fifth tried to tackle Cian to the ground but the weight and strength disparity were vast as the goblin comically bounced off the man''s arm. His massive hand seized the goblin by the throat and a loud pop rang out as he snapped the goblin''s neck. Retrieving his sword, Cian retreated back under the cover of Jun''s barrier as arrows continued to bounce off his shield. Everything was white and colorless, a loud ringing filling Jun''s ears. She couldn''t feel her body, but her head felt fuzzy like a bad hangover. Was she dead again? Jun idly waited for the screen confirming her death to pop up, but instead, someone''s voice echoed out of the blank whiteness. "Get up kitten, the fight''s not done." Jun groaned as she blinked, the blank white void fading as she did. As the ringing in her ears stopped, she could hear a guttural voice yelling, and then she felt her mana tendrils holding the two warriors snap. Pushing herself upright, she saw that her barrier still held, the pink spell construct covered in dancing yellow sparks. Her team was in rough shape. Aya and Keira were lightly dazed and getting to their feet, but Michael''s ears were leaking blood. Cian was the worst off, the cloth under his chainmail lightly smoking and scorch marks clearly visible on the bottoms of both of his feet. Jun felt a wave of relief come over her as Michael''s amulet started to glow, though as Jun''s aches and pains faded, Michael visibly sagged. "We can''t take another hit like that," Michael croaked. Jun glanced beyond the barriers to see the two snared warriors pushing themselves up as a larger goblin in finer clothes snarled at them. Three more goblins holding bows pointed at the adventurers surrounded the larger one. "I''ll handle the mage, Jun take the archers, Keira the warriors," Aya barked. Keira glanced between the rallying goblins and her brother down on the ground. "The only way he survives is if the goblins don''t," Michael said tiredly. Keira nodded as she pulled two new daggers from her sheathes. "Keep healing him." Keira turned to face the remaining goblins. "Jun, when I say so, snare the archers and drop the barrier." "Got it." Jun slowly pulled mana from her barrier, feeding it into new tendrils that she fed into her snare spellform. As if sensing the change in mana, the goblin mage turned and stared at the adventurers before he barked a command, the archers drawing their bows back. "Now!" Jun flooded her mana into her [Arcane Snare], manifesting several ropes around the goblin archers. Seizing them by their arms, Jun tugged their aims off as they released. A howl of pain filled the air as two of the arrows slammed into the dirt, and the third punched through the goblin mage''s ass as Jun dropped her barrier. Keira darted off in a blur as she engaged the two surviving warriors. Jun''s ropes pulled the three archers together brutally, their heads slamming into each other with hollow thumps as they were tied together by her spell. With the goblin mage distracted, Aya quickly cast a trio of spells. A blast of fire rocketed towards the goblin mage but dissipated as the mage angrily slashed with its arm. A shield shimmered into existence and shattered alongside Aya''s water blade. As the goblin raised his hand back up with a backhanded swing, a stone spike stabbed up between the mage''s legs, impaling it through the groin and head. As the goblin mage died, Keira sank one of her daggers into a warrior''s kidney, taking a brutal slash to her arm from the other warrior. Instead of flinching away, Keira savagely ripped her dagger out of the goblin and kicked his body into the warrior that wounded her, sending them sprawling in a tangle of arms and legs. Not wasting the opening, the scout slashed her dagger into the wounded goblin''s chest and darted away, her left arm dripping blood and barely hanging on to her weapon. As the last goblin pushed his comrade''s corpse off of him and stood, a sword came spinning end over end to sink impale it through the heart, knocking it back down. Keira looked at the impaled goblin as it sagged to the forest floor, then turned back to where the throw had come from to see Cian sitting with Michael propping him up. "Kill thief!" she screamed. Chapter 44: Loot Rules Jun was quickly learning that the aftermath of battle was never pretty. As the adrenaline rush from the sudden ambush faded, Jun couldn''t help feeling nauseous, but at least she managed not to vomit in front of her new team. Though that success was threatened with every pair of ears her team piled up in front of her as they cleared the battlefield. Including the 3 archers that Jun captured, a total of 18 bronze ranked goblins and the iron ranked goblin mage had made up the ambush party. The team had briefly debated interrogating the goblins themselves, but none of them spoke the monsters'' language. The debate on what to do with the live goblins had been fierce. "We should just kill them and take their ears for the bounty," Keira said, gesturing at the 3 archers with a bloody dagger. Aya nodded in agreement. "Since none of us speak their language, keeping them alive is just a threat." Killing prisoners left Jun ill at ease. She''d already done that once before, and the guilt had quietly gnawed at her even with the evidence of the goblins'' predations in front of her. "But I can keep them restrained, and besides, what if bringing them in alive counts as an intelligence bonus for the bounty?" she argued. "Even if it''s just 3 of them, they''re still a threat and we''re still a couple hours away from the city. Keeping them alive is a risk to all of us!" "Aya and Keira are right Jun," Michael joined in. "As distasteful as just killing prisoners is, these are goblins." The man gestured at the 3 short humanoids as they snarled and futilely struggled against Jun''s spell. "They don''t look like they''re ready to surrender." "I just don''t feel comfortable killing a sentient being..." Jun said. Aya looked at her with a complicated expression and came in closer to put her hand on Jun''s shoulder. "Goblins might be sentient, but they''re still monsters that harm the innocent. Unless we can ensure they will never harm another innocent person, we can''t let them live." "But... we could... I could keep the spell up? My mana recovers fast enough that I can maintain it until we get back to the city!" "And what if we''re attacked again? What if there''s more goblins or another ambush? Would you be able to keep them restrained while still using your barriers?" Jun did the math in her head. As much as she wanted to say that she could, the math didn''t lie. Her mana was less than a quarter full and slowly dropping while she recovered mana fast, maintaining the snare took slightly more mana than she recovered. If all she did was maintain the spell, she could last another 2 hours, but she would have nothing left to protect herself, Aya, or the team. She''d be betting their lives against the goblins'', and nothing she could think of could justify the risk. "Just... do it," she said quietly as a tear started to leak from her eye. Aya nodded at Cian and pulled Jun in for a hug, facing her away from the 3 prisoners. Even though Jun couldn''t see it, she heard and felt it happen. A goblin would snarl something in its guttural language followed by a wet thump, and the strain on her spell eased. It was only a matter of seconds before the only strain on her spell was that of keeping the ropes manifested. With a silent thought, Jun pulled her mana back and dismissed her spell constructs as she wiped her tears on her sleeve. Shiori meowed as she padded over and rubbed up against her legs, and Jun bent down to pick up her Master and hug her close. Shiori''s warm fur and the vibrations of her purrs helped take her mind off the execution she''d just been part of, but even though she hadn''t killed them, her hands still felt dirty. "Rest and recover Jun," Aya said, rubbing her on the back. "We''ll finish cleaning up and go find their camp after." Aya left Jun to her thoughts as she held Shiori. "Your friends are right," Shiori said with her magical voice. "You are a gentle soul kitten, one who would show mercy to those who would harm you, but the world is not kind. Mercy is a privilege of the strong, and you are not yet there." Jun sighed and set Shiori down before turning to help clear the battlefield. The gruesome task left her heart heavy, but even if she only defended against attacks and captured enemies, she still contributed to the deaths of their ambushers. Jun helped search the corpses for any valuables and used a borrowed knife to harvest the goblins'' ears with shaking hands. Her stomach remained unsettled and she couldn''t help feeling guilty at the casual mutilation of the goblins'' corpses, but the odd disturbing trinket she found helped her control her guilt and discomfort. After a few minutes of hard work, the battlefield had been cleared with the goblin corpses stripped of any valuables and items of importance in a few small piles. The largest pile was an assortment of iron and steel weapons, some finely forged, others crudem including 3 short bows and a handful of crude iron tipped arrows. By mutual agreement, the team had agreed ahead of time on the standard adventurer practice of each taking anything they needed first, and splitting the rest. Jun and Aya each grabbed a steel dagger even though they focused on magic as they''d had to borrow one from Keira to harvest ears. Keira claimed a bow and all of the arrows, claiming that while she didn''t know how to shoot well, she should learn for her role as a scout. Both Michael and Cian declined to take anything. The party had piled all of the goblins'' trinkets together, and agreed that they should be returned to the guild as part of the bounty alongside the ears. The last and smallest pile held a few thin purses of copper and silver coins and a few pieces of jewelry, most of which had been pulled from the goblin mage. Not able to identify anything, the group evenly divided the coins and agreed they would appraise the jewelry when they returned. With the loot settled, the party started to discuss how they would carry everything back before Jun volunteered to carry everything in her Void Bag. "I still have space in my bag," she said quietly. "You''re joking right?" Keira asked. "We shoved over 100 pounds of meat and a whole rolled hide into your bag earlier!" Jun could only nod in confusion. She''d obviously been there for that. Ambush or not, she wouldn''t forget shoving a giant sack of meat and a hide into a bag the size of a purse like it was nothing. "Yes?" "Then there''s no way you''d have more space!" "But... I do?" Jun grabbed one of the larger weapons, a longsword that one of the goblin warriors had wielded like a great sword, and put it in her bag, the weapon disappearing without a fuss before she pulled it back out and set it in the pile. The rest of the party stared at her. "Aren''t you a commoner and a scholarship student?" Michael asked pointedly, looking at Jun''s bronze school medallion. Support the creativity of authors by visiting Royal Road for this novel and more. "What''s that have to do with my bag?" "Jun..." Aya groaned as she pressed her palm against her forehead. She knew her friend was a bit clueless, but she didn''t think it''d be this dangerous. "Storage devices are expensive. It was already a bit weird that you have one, but no one said anything about it because they probably thought it was one of the cheaper storage bag that can only fit a bit more than a mundane travel pack. But even then, one of those costs at least 5 gold and would be full from the meat and hide." "Oh..." "Yeah." Aya turned to stare down the rest of the party. "Okay, so we''re all agreeing right now that we don''t know anything about Jun''s bag. Got it?" The twins nodded seriously while Michael just shrugged. "What bag?" he said pointedly, while turning around and ignoring the pile of weapons. Shaking her head, Aya helped Jun load the pile of weapons into her bag. The jewelry, ears, and trinkets were quickly placed in separate sacks that Michael tied to his belt. When Jun offered to carry them as well, the healer only stared pointedly at Jun and said "no you won''t. Your bag if full," as Aya groaned again. With the loot dealt with, the party reassembled with Keira in the lead, followed by Cian with Aya and Jun in the middle, and Michael bringing up the rear. Keira was able to find the goblin''s trail from the tree the archers had been in when they ambushed the party, and a few minutes later the trail led to a well hidden empty campsite. The adventurers split up to search the camp though beyond a few purses of coins and more trinkets, little of value was found. As Jun searched one of the tents, Shiori casually nudged the crude pile of furs that reminded Jun of what she''d slept on for over a month. "Check under the furs," Shiori suggested. Ignoring the rank smell coming off the greasy furs, Jun used her new dagger to flip them to the side, revealing a leather bag stuffed in a shallow hole. Pulling the bag out, she was shocked to see a crude map and scribbles in a strange language on pieces of hide done in charcoal, and another, smaller bag beneath it that jingled when she picked it up. "I found something!" Jun called out. Aya and the others soon joined her outside of the tent she''d been searching where she handed over the two bags she''d found, explaining that they''d been under the pile of sleeping furs. After pouring over the map and scribbles on the hide, the party agreed that this was probably notes the best they could hope for for the information bonus, and Aya slung the small satchel over her shoulder. The smaller bag was even more of a surprise. As they opened it, a soft glow came out of it and Aya reached in, pulling out a faintly glowing transparent crystal in the shape of a ball. "A beast core," she whispered. Looking inside the bag, the party could see that it was half full of the glowing things. Handing the bag of cores back to Jun, the party split up again, double checking under every pile of furs in the small tents, finding another 2 small bags of the cores. "Well, I''m not sure we''ll find anything else," Michael said, looking around the thoroughly ransacked campsite. The others chorused sounds of agreement.
| Name: | Jun |
| Titles: | [COLLAPSED] |
| Level: | 51 (+25) (87/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 340/340 |
| Core Status: (HIDDEN) | Stable (Tier 1) |
| Stats: | MIND - 68 (+26) |
| CON - 71 (+25) | |
| STR - 65 (+25) | |
| AGI - 75 (+27) | |
| DEX - 75 (+25) | |
| CHA - 83 (+25) | |
| SPR - 86 (+33) | |
| Traits: | (5/5) [COLLAPSED] |
| Skills: | [Body Cleansing] (Novice 15) [Pending Breakthrough] |
| [Mental Resistance] (Novice 6) (+2) | |
| [Piercing Missile] (Apprentice 25) [Evolve? Y/N] | |
| [Barrier] (Apprentice 25) (+7) [Evolve? Y/N] | |
| [Multi Casting] (Apprentice 16) (+1) | |
| [Mana Shift] (Novice 12) (+1) | |
| [Arcane Snare] (Novice 15) [Evolve? Y/N] | |
| [Stealth] (Novice 10) (+2) |
| [Sapping Snare] (Apprentice 1) |
| Conjures magical ropes to physically restrain a target. Ropes can be reinforced with extra mana. Uses the aspect of Negation to drain a small amount of mana from victims to maintain and strengthen itself. Mana cost: varies |
| [Swarming Barrier] (Initiate 1) |
| A gift from a Master to her Disciple. The lone reed is weak and frail, but many together are strong and enduring. This spell is composed of the aspects for Unity, Control, Endurance, Adaptation, Redirection, and Negation. Blocks, absorbs, and redirects force. Multiple barriers may share and distribute force. Cost: varies |
| Mana | 148/315 (112.5/min [.5 MIND + SPR]) |
| Mana | 79/315 (112.5/min [.5 MIND + SPR]) |
| Name: | Jun |
| Titles: | [COLLAPSED] |
| Level: | 99 (+48) (19/100%) |
| Race: | Human (Balance) |
| Gender: | Female |
| Mana: | 590/590 |
| Core Status: (HIDDEN) | Stable (Tier 0) |
| Stats: | MIND - 118 (+55) |
| CON - 118 (+48) | |
| STR - 108 (+48) | |
| AGI - 127 (+57) | |
| DEX - 123 (+48) | |
| CHA - 126 (+48) | |
| SPR - 141 (+60) | |
| Traits: | (5/5) [COLLAPSED] |
| Skills: | [Karma Manipulation] (Novice 3) +1 |
| [Mental Resistance] (Novice 10) (+4) | |
| [Swarming Barrier] (Initiate 12) (+11) | |
| [Multi Casting] (Initiate 3) (+13) | |
| [Unarmed Combat] (Novice 8) (+5) | |
| [Basic Sword] (Novice 10) (+4) | |
| [Basic Shield] (Novice 15) (+4) [Evolve? Y/N] |