《The Island: PuzzleLocked Book 2》 Prologue – A Small Glitch 16:40 GMT. Near Vilnius, Lithuania. Sung observed the display in front of her. The symbols scrolled past like in that old Matrix movie she had seen once as a kid. She blinked hard, and then again. They really shouldn¡¯t look like that, except the hangover she felt was somewhat severe. She had claimed that it was both bad luck to celebrate the alpha test before they executed and regretted that she had given in to the celebration despite her observations. Then she had the extra bad luck of drawing the short straw to be on operations duty when the simulation went live. Chae-Won Hyeon-Ju Jae Sang (??????), went by Sung for short. It was easier. The easier path was often, if nothing else, less burdensome on her personal life. And the various pronunciations of Sang, in any dialect, hurt her ears. Sung didn¡¯t have many strange pronunciations, despite being a letter different. She still heard some strange mannerisms but those were significantly less grating and easier to appreciate. {It¡¯s likely both a bad transcription of the Korean and a terrible misinterpretation of the name, but the narrator believes the name was intended to mean something along the lines of: ''despite of average stock, through strong effort shall wealth be gathered.'' Her parents were somewhat aware of their naming convention and hoped it would explain that exceptionality could arise from someone well tended. Please don¡¯t ask me to interpret their child-raising pedagogy or interpret Sung¡¯s brother¡¯s names¡­} She tapped the screen in front of her. Yeah, the symbols were still strange. Sung pulled her keyboard close, blinked again, and typed in a command to get the summary layout of the alpha test. Eight test servers were online. Following the normal service schedule, the other thirty-two servers had been shut down for routine maintenance and cooling. Twenty-nine of the other servers were already online, and the other three should be up in a few minutes. Of the eight test servers, six looked close to reboot. Sung checked the clock. It had been about four hours since they went online. She calculated that it had been about seven and a half game days. That was a little lighter than expected, so maybe the challenges were too easy. The ideal spot had been about seven and a half hours or just over two weeks of game time. {But, in fairness, despite her parents pushing Sung into more prestigious career paths, Sung had done right by her name. The wealth just hadn¡¯t been material.} Each day should pass within thirty-two minutes, calculated from one minute of reality to an in-game hour. So, where were these last two servers? Seventy percent. Not bad. And forty percent?! What¡¯s that about? Sung wanted to pull up the forty percent version first but went with the seventy percent to confirm there were no major issues that weren¡¯t normal. PuzzleLocked Alpha Test Server 03. Test completion: 72% Start time: 11:15 GMT. Estimated completion: 16:41 GMT. Ideal completion: 16:45 GMT. Delta: 4 min. Players online: 64. Overall, not bad. Perhaps the other alpha tests had skewed her perception and that Server 03 might be exactly on par. It would be good to see and analyze the readouts when the tests ran, but that was for another day when the hangover wasn¡¯t a shroud. With restrained fear shown as glee, Sung clicked on the data for test server 08. Let¡¯s see what¡¯s got this one in a bind! PuzzleLocked Alpha Test Server 08. Test completion: 40% Start time: 12:30 GMT. Estimated completion: 03:00 (+1) GMT. Ideal completion: 20:00 GMT. Delta: 300 min. Players online: 9. The glance told her that, maybe since the number of players was reduced, the challenges were harder to accomplish. But that estimated completion time was overly high. As in, not proportional to the normal curve. Assuming they completed at the same rate¡­Sung did more calculations. They¡¯ll be in the simulation for over two days. That¡¯s significantly outside of our threshold. Sung considered a couple of immediate concerns. The first was that she hadn¡¯t been home last night and Anna was already pissed that Sung had both gone out and drawn the short straw. The second was that something was wrong with the simulation that prevented the players from accomplishing their objectives. The third was that this might cause undesired blowback on the PuzzleLocked expansion that she did not want. Beyond that, only wild things ran. {And another point! Sung has her priorities mostly straight, although her actions are less than ideal. She thinks about her sweetie first, then the players, then her company. Don¡¯t let the stock buybacks convince you that a company isn¡¯t looking out for itself as number one.} Sung texted Anna. Sung->Anna: Late. Working through a small glitch. Sorry. ?? Anna->Sung: ¡­ Sung->Anna: It¡¯s nothing alarming. A glitch that might fix itself. But don¡¯t plan to wait up.The tale has been stolen; if detected on Amazon, report the violation. Anna->Sung: ¡­You mentioned you might be. It¡¯s a big day for you! I¡¯m excited to celebrate your success with you! Sung sighed. Life had been easier once she met Anna. She hadn¡¯t told anyone, but she¡¯d likely consider quitting her job if Anna had asked it of her. Since Anna was fully supportive, though, Sung had felt free to take creative leaps. Sung->Anna: I¡¯ll be on low comms until clear. I love you¡­ Okay, number two. Amplify data test server 08. Sung clicked a few buttons and a larger readout scrolled down the screen. PuzzleLocked Alpha Test Server 08 (Hotel server) Test completion: 40.01% Start time: 12:30:02 GMT Estimated completion: 03:00:03 Ideal completion: 20:00:02 GMT Delta: 300 min Players online: 9 Player starting location: Bay: 1 City: 2 Farms: 2 Keep: 0 Lighthouse: 1 Monastery: 1 Monument: 1 Tower: 1 Cats pet: 22 Achievements: 21 of xx Max interface unlocked: Daemon 2 Locations solved: City, farms, lighthouse, monastery, monument Sung looked at the readout and wondered. Nothing looked unusual, except they had only 40 percent despite solving five of eight locations. Technically, they should be at 60-something percent, roughly matching the current expected completion timeline. I don¡¯t need to call this in, then. But Sung had doubts. It wasn¡¯t as big as she had when she pitched the freemium play module for the exoplanets expansion. {We know some of how that played out¡­Alastair quit space mining due to the number of freemium farmers who took all the lower-level resources and deflated the prices.} That had been a big enough deal to get her shifted over to the Holst experimental team, with increased responsibilities and a pittance of a pay increase. It was, honestly, not a good promotion. But she took it because she had the support of a wonderful woman who encouraged her to do so. Curiously, the player count is so low. Sung pulled up the aggregate data and compared it to her playtest instructions. Okay, so nine players exceed the minimum eight-player threshold. Servers zero to seven are maxed at sixty-four, so this must be overflow. Did we account for overflow? She looked at her notes. Yep, overflow would be assigned to a server just like the others as long as they met the threshold, otherwise the server wouldn¡¯t go active. ¡°Who are my players?¡± she said, talking to herself while pulling up a different interface. Bay: 1 Paige Knochenmus, Brawler-2. City: 2. Flor Basurto, Brawler-1; Alastair Nova, Scribe-1. Farms: 2. Mihaela Ilie, Brawler-1; Traian Toma, Scribe-1. {Both from Romania and signed up to partner with Magdalena Liva at the Lighthouse}. Keep: 0. Lighthouse: 1. Magdalena Livia, Scribe-0. {Also Romanian.} Monastery: 1. Vera Guiomar ?ngela, Brawler-0. {A 50-year-old Portuguese, she lives to 80 and dies from an unspecified illness.} Monument: 1. Ng?c Quy B?o, Brawler-0. {Born on March 26, 1964, in Ho Chi Minh City.} Tower: 1. Iniobong Mphatso, Scribe-0. {Living in Nigeria, Iniobong is the youngest player on the server, but not in the wider Holst enterprise.} ¡°Good, no one starts at the keep. Oh, crap! We have someone in the tower.¡± Sung pulled up that player profile and read aloud ¡®Wanders the halls. Attempted logout after twelve hours. Attempt to log out after each new day.¡¯ ¡°That can¡¯t be good¡­¡± She selected Monument next. ¡®Player completes the adventure each morning then throws themself off the cliff before nightfall. Monastery: The player completes objectives and then gets drunk on local beer. Lighthouse: The Player has completed an objective but becomes attracted to the light like a moth. Farms: Players complete the objective and then get high on local herbs. City: Players completed objectives once. Have not proceeded past initial clearing. Bay: Player completed multiple objectives but focused on PvP; Keep: no progress.¡¯¡± Oh, no¡­ ¡°Devin! Can you come make sure I¡¯m not misreading the glyphs?¡±
Devin pulled himself out of his semi-aware coma, crisps pressed into his face and drool on his chin. He thought he heard his name, but dismissed it. ¡°Go way. Need more naps.¡± He rolled over and snored into his arm.
Unreliable, as expected. He¡¯ll come around to swoop up that credit¡­But Sung knew that, if he checked, he¡¯d likely see something she had missed. It wasn¡¯t fun, nor was her desire, to overtake his development team. He understood the nuance of this gameplay. Perhaps she understood the financial implications of microtransactions as applied to a multi-million-player game. And, therefore, Solar Cell had been greedy rather than artistic. But, they had assured her, with a soft touch. Devin hadn¡¯t taken it as a soft encroachment. While not openly hostile, he certainly resisted helping. Devin will say he¡¯s hungover, as will everyone else on the dev team. Who is next in the fiasco? Ops team? Standard ops? Is there a sub-branch I don¡¯t know about? Sung considered just going to Mica, who oversaw the Operations Teams. This playtest was riding on their servers, certainly, and would therefore impact operations. She¡¯d also know who to tell otherwise. Sung->Mica: Are you available? I have a question about how the playtest is going. Who else? Brett might be around. Sung looked around the space she sat in. Glowing monitors penetrated the otherwise darkness that would only come to light when rack maintenance was required under strict lighting guidelines. It was all due to money; the dark kept the servers cooler, and even white light raised the cost of cooling enough to be undesirable. ¡°Brett, are you back there?!¡± Sung sang out. A moment later, a figure in black emerged wearing a red light headlamp. ¡°Yarp?¡± ¡°Is there anything strange with server eight? Running hot or cold?¡± He blew out air from his lips and then disappeared. Sung saw Brett as a server goblin happily trapped in a server farm, even though he was probably a normal man. He returned after a minute and gave his signal for no obvious issue. Her phone pulsed. Mica->Sung: Check with Devin. Sung->Mica: He¡¯s resisting. Mica->Sung: ¡­ Sung->Mica: One of the playtests might take a full ten hours. Mica->Sung: ¡­ Sung->Mica: There isn¡¯t any specific reason. Mica->Sung: ¡­ Send me the server data file, compressed to twelfth factor. Sung pulled up the file and stripped it to the requested factor. Sung normally only reviewed the data at level ten. Solar Cell compression and decompression software transmitted large files between servers. However, some programmers took pride in reading deeper levels of the code than that displayed by the normal display and programming systems. Mica wasn¡¯t necessarily bragging that she was reading the code in binary, but it was a similar sentiment. Sung would have had difficulty parsing the information of a level thirteen factor without lots of practice. She considered that maybe Mica was using some parsing technology to help her sift through it. Mica->Sung: This isn¡¯t good. Gather everyone around you to start digging into server 8. I¡¯ll be there soon¡­ Sung looked around, a bit out of her element. Sung->Anna: This might be bigger than I anticipated. I¡¯ll let you know. It felt impersonal and unloving, but there was no reason to rile Anna up when maybe Mica or Devin would unravel it in a moment. Chapter 1 – The Brawler’s Rest
Day 0, iteration 12 Your rage increased by 1. Flor woke up on a rough wooden plank. She had kicked off a rough woolen blanket and the tiny cylindrical pillow she had paid for. ¡°It worked!¡± she whispered to herself. ¡°Yes! We¡¯ve advanced the day!¡± They had not advanced the day, as she would soon find out. She rolled off the plank, muscles aching. Now, where was Alastair? Wait! I¡¯m upset with him. He¡¯s in time-out. Flor considered her situation, remembering what had occurred yesterday. {Today, rather. It¡¯s always the same day.} She had led Alastair into the City Mayor¡¯s house and Al had interacted with a city display that allowed him to remove something like corruption from the city via, of all things, a sliding puzzle. And then, while he was getting his accolades, she had left him. It was a temporary leaving. She knew it was probably related to the rage notifications she had been getting almost daily for the last however long. And Alastair¡¯s rage, also. He had become a massive jerk since they had been stuck in this simulation, reliving the same day repeatedly. So, she made a smart decision and left him. While he had been glad-handing the Mayor and city Lords, she had slipped out of the Manor, walked to the Brawler¡¯s Rest, and registered for a room. Doing so had officially set her class to Brawler, level 1, and Flor considered this the best use of money so far. She had the idea from one of their conversations with Mida. A level 3 scribe at the W. Shilgrave University, Olamida should have been a persistent non-playing character, but due to some glitch in the code could not store persistent memories. She recalled her progress to scribe level 4 via intricate notes and a memory device reminiscent of a Rubix cube. Mida was instrumental in assisting Flor and Alastair figure out how to progress enough to beat ¡®the City.¡¯ By officially registering for her starting class, Flor bypassed the introduction she had sat through however many times. No longer would she wake up shackled while sitting on a bench in a boat. The hard bed plank was a welcome relief. She was still disappointed that solving the city hadn¡¯t let them Log out of the game. It had been the last thing she had done after laying down - open the interface, check logout, then yes, then darkness. Then she woke on her wooden plank. But that wooden plank was still something like progress. Unfortunately, the game didn¡¯t provide a progress bar, so Flor had no idea when she could escape this prison. She summoned her interface and summoned her daemon, Kek. {Kek does not like to be called Kek. He prefers his full name, Kester Elliott Callach, but will settle for Kester. Flor still calls him Kek in her head, though.} ¡°Hey, Kester,¡± she said as the chipmunk appeared from *somewhere*. He wore a waistcoat and a tophat and seemed to have found a brass crow-topped cane somewhere. If I didn¡¯t know better, he¡¯d come up in the world. Flor shelved the topic for discussion later, expecting she¡¯d have lots of time to ask innocuous questions of the daemon soon. ¡°I woke up somewhere new!¡± ¡°Yes, very impressive. I¡¯ve woken up in lots of new places.¡± Flor sighed. ¡°How many days did I wake up on the damned boat?¡± ¡°At least ten. You know I cannot account for the days before I joined your service.¡±This novel''s true home is a different platform. Support the author by finding it there. ¡°The point being, we¡¯ve progressed the day!¡± Kester looked at her, then sighed. ¡°I¡¯m sorry to tell you - it¡¯s a new place but the same old day. Maybe a bit earlier than you normally wake up, but still.¡± ¡°How much so?¡± ¡°You realize you have a clock on your interface. It¡¯s five. You typically wake on the boat at five. But you still have the boat trip to the pier and then the intro puzzle. So, you¡¯ve reclaimed about an hour and fifteen minutes of your day.¡± ¡°Does that mean it¡¯s too early to get brekkie?¡± ¡°Honestly, I don¡¯t know the arrangements you made with this establishment.¡± Flor said, ¡°What good are you, then?!¡± Kester looked affronted. ¡°I¡¯d be happy to leave your service, but cannot do so without your explicit command. Is that what you wish? I¡¯ll remind you that you cannot obtain another daemon after you¡¯ve released one.¡± Flor sighed, ¡°You¡¯re too serious. That¡¯s not what I meant. You¡¯re a solid benefit and wonderful travel companion. I doubt I can escape this place without you. That leads to my next question; Do you have recommendations on getting out of here?¡± ¡°Typically through the door. I¡¯ll point it out to you if you need my assistance?¡± Flor started. ¡°Was that sass? Kester, I didn¡¯t know you had it in you!¡± ¡°Yes, fine. I understand you mean how you escape from this island dungeon which you repeat the same day. Sadly, I still don¡¯t know.¡± The daemon had the decency to look disappointed. ¡°Perhaps you could go pet some more cats. That always seems to cheer you up, and occasionally provides a new interface.¡± ¡°The last thing I need to do is fall off a roof and restart the next same day on a boat.¡± ¡°Agreed. Otherwise, you could venture beyond the city, or maybe try to solo that carillion to gain some experience, or keep doing the same thing you¡¯ve been doing ad infinitum.¡± ¡°You know, I had already forgotten about the carillon. It¡¯s odd what a day does. Maybe it¡¯s worthwhile going back. Oh! How¡¯s my inventory? Did I lose my inventory?¡± ¡°What do you remember of yesterday-today?¡± ¡°Yesterday-today as in the day we completed the city?¡± ¡°Yes, that yesterday-today.¡± Flor thought for a moment. ¡°We need a better way of tracking repetitive days¡­do you think a memory cube would work?¡± ¡°If you could find, decrypt, study, then encrypt one¡­no, I don¡¯t think it would. It would likely return to innate state each day.¡± ¡°Why don¡¯t you return to the innate state each day?¡± Flor said. Kester blustered. ¡°I¡¯m a persistent memory. Heck, I¡¯m YOUR persistent memory. You didn¡¯t remember anything before I came along.¡± ¡°Fine, fine. I¡¯m not happy about that, though. I should be able to remember for myself.¡± ¡°Well, you do. Now. Because of me.¡± Flor said, ¡°Well the past several days of activity had been a blur, consolidating into a single shambled history. Only some specific events were unique.¡± ¡°What stands out to you?¡± ¡°Beating the city. That¡¯s fresh. Officially becoming a brawler. What else¡­falling off the roof to pet a cat and meeting Alastair the following day. I think that we assaulted the Mayor, but it¡¯s fuzzy, almost like it happened more than once.¡± ¡°It did. Anything else?¡± ¡°No, the rest is a jumbled mess.¡± ¡°So, you desire to distinguish the days. Let¡¯s call yesterday C-day zero, for ¡®beating the city¡¯ day. Today will be C+1. And we¡¯ll go from there.¡± ¡°Do you not remember everything I did since I met you?¡± ¡°I¡­¡± Kester looked deep in thought, ¡°I should. But I admit that memory is fallible. Do you want to hear a funny theory?¡± ¡°Sure. It can¡¯t be worse than ¡®trapped in a sudoku-based isekai?¡¯¡± ¡°I think I¡¯ve exceeded my memory allotment. As in, I was called to record your journey, but that journey was expected to be over by now. So whoever programmed me expected you to be done already, and therefore I wouldn¡¯t need to know as much as I do.¡± ¡°Oh, dang. Can we extend that?! With some in-game power-up?¡± ¡°I don¡¯t think so. I think my memory horizon is about nine days, give or take. So, I¡¯m afraid that limits your memory horizon, also.¡± Flor contemplated Kester¡¯s words for a moment. Despite its well-dressed nature, the chipmunk pulled its tail into its front paws and began to groom it. After several thorough licks, it looked at Flor and said, ¡°Do you want to know what I recommend?¡± ¡°No,¡± Flor said. This dapper little rodent had been a friend, but she needed some time to consider the nature of the problem. ¡°No, I don¡¯t want to know what you recommend.¡± ¡°Well, tough, I¡¯m going to tell you anyway. At some point in the past nine days, you thought about living a cozy little life here with Alais¡­¡± Flor dismissed the chipmunk, who looked affronted and animatedly disappointed with her before poofing in a cloud of smoke. Okay. To-Do list. First, check inventory. Second, beat up a couple of levels of the carillion. Third, head outside the city. I can do this. She gave herself a note to thank Kester when she called him back. Chapter 2 – Of Dogs and Spiders, part 1 (of 4) C+1 After clearing five of the six landings on the second floor of the Carillon, Flor had a pocket full of coins. A new set of equipment burned a hole in that pocket. {What did she buy, you ask? A dull, padded tunic and a simple set of studded gloves, upping her attack to +2 (weapon), and her defense to +2 (armor).} Flor set off to the north. Leaving through the North Gate of West Shilgrave, a gate she had passed through a few times before but without direction, she felt a sense of accomplishment. She had branched out, left Alastair to work through his issues, and was working toward her autonomy again. It was almost as if she were back home in the real world, taking off for an economic summit or some other city assessment, leaving Alastair to stay and play Holst. Somehow, this game felt more real than life since she couldn¡¯t escape. After she had gone beyond the sight of the city walls, Flor resummoned Kester. The chipmunk appeared on her shoulder without ceremony, which was unusual for him. ¡°Sorry for dismissing you so suddenly. And thank you for giving me a good idea of how to progress,¡± she said. The chipmunk remained silent. ¡°Will you forgive me?¡± Kester stayed silent for another moment. ¡°Fine. But I¡¯m frustrated that you dismissed me mid-sentence.¡± ¡°I¡¯m frustrated that you brought up my former party member.¡± ¡°Yes. I¡¯m not always inclined to make the best decisions,¡± said Kester. ¡°Forgive me also? I¡¯ll endeavor for better discretion.¡± ¡°I forgive you. Water under the bridge. Beating up some automatons made me feel better about it, anyway.¡± ¡°So, I assume you have a plan. Do you care to share?¡± Flor got a bit animated, ¡°Yeah. So in my interface, there is the summary sheet that, you know, summarizes my status. One of the fields is ¡®locations completed.¡¯ So, part of me thinks we could escape if we complete more locations. So, we¡¯re heading to the Widow¡¯s Siege Monument.¡± ¡°Yes. I¡¯ll remind you of the Primer on Widow¡¯s Siege in your inventory.¡± ¡°Ooh, I had forgotten about that. Let me find a safe place to stop along the way and I¡¯ll examine it. Do you have any idea about the monument before we get there?¡± ¡°No idea, except there was a work order for a mechanic for the monument outside the guildhouse. Otherwise, I¡¯m programmed to only know about your experiences and interfaces, not about the world at large.¡± ¡°Fine, fine. What about over there? That looks like a bit of a side path.¡± Flor made her way from the road down a small path that ended with a bench under a tall tree. ¡°Looks like others use this as a temporary stopping point, anyway.¡± She went to the bench, opened her interface, and then scrolled to the items screen. There was Widow¡¯s Siege, Primer underneath University Badge. The item description listed it as ¡®a double-sided note providing details of the monument of Widow¡¯s Siege, the duplication of which is used as a discrimination factor when screening applicants to the Scribe class.¡¯ Flor activated the Primer.If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. An image of a double-sided trifold note appeared, overlaid by an 8x8 grid similar to a crossword puzzle. Numbers filled in the top corner of each square and several squares had a letter in them. The alphabet stood out at the bottom, with the used letters identified by a number next to them. A small display showed her the time, life points, and energy. Learning things must be accomplished through Codeword puzzles. She had completed one codeword previously on a history of the city of West Shilgrave, but this world was strange. Sometimes two puzzles that should be similar weren¡¯t. After a few minutes of test cases, Flor was able to figure out a couple of key vowels, which led her to guess a couple of consonants. The puzzle clues then fell into place after another couple minutes of plugging letters in to finish out words. As she put the last letter in place, she received a notification in her interface. Puzzle complete. +1 to Codewords. Attempt puzzle again? Yes/No? She mentally selected no and the interface disappeared. She was still on the bench, and Kester was staring into space, clutching his cane, shivering with fright. ¡°Kester, what¡¯s going on?¡± Flor said. The chipmunk didn¡¯t answer, so Flor followed his sightline. There, trotting down the path, was a medium-sized dog. ¡°Oh, that¡¯s going on. I¡¯ll disappear you.¡± Flor deactivated Kester and he fled into a puff of smoke. Flor stood, rolled her shoulders, and wondered if this would be a random encounter in which she had to beat up a mangy dog. But the dog stopped, sat, and started to pant with a happy expression. Or, maybe there is a second set of interfaces if I pet dogs? ¡°Good puppy,¡± Flor knelt and offered a hand to the dog. It cocked its head then stood and walked over slowly, then rubbed its head up against Flor¡¯s outstretched hand. ¡°You¡¯re just looking for rubs, aren¡¯t you?! Good puppy.¡± Flor began to rub behind its ears and the dog rolled over on its back. Congratulations! You have pet a dog! You have met Pippi. {Pippi (female age 4) is a true mutt of no distinguished breed. She has bits of white and brown and what might look like greyish-blue in her fur. If I had to guess, I¡¯d say closest to the mix of a beagle and a ridgeback. She¡¯s not an ugly dog, but wouldn¡¯t win awards for Best in Show, even with a clean-up. While there is a game Achievement, the only in-game benefit of petting a dog is the inherent satisfaction of petting a dog.} After a moment, Flor realized she could stay in this little patch all day. The tree was blocking the constant rain and the patch was calm compared to the crush of people in the city. {For those who did not read The City: PuzzleLocked Book 1, Flor and Alistair experienced constant rain all day. And yes, they are still on an island.} But, staying in one place wouldn¡¯t bring her closer to escaping the island. So, reluctantly, Flor stood up and said, ¡°Sorry, Pippi. I¡¯ve gotta go.¡± She had almost started down the path when Pippi rolled over and walked behind her. ¡°Guess I have a dog, now¡­oh, wait! I¡¯m here because of the primer.¡± Flor turned around and went back to the bench. Pippi joined her on it, and Flor rested her hand against the pup¡¯s head while she opened her inventory to review the information she had gained on Widow¡¯s Siege. ¡®Visit Widow¡¯s Siege! Located two hours north of West Shilgrave, the Widow¡¯s Siege Monument is dedicated to the 318 residents of Flit brutally ate by angry Widow Spiders. The monument includes a visitor center with a history of the siege, including a list of the persons lost, a life-size replica of a widow spider, and various other facts and figures. Visit our gift shop! Stay overnight at our tavern: The Ravaged Widow! Climb Widow¡¯s Cliff! See the Beacon!¡¯ The text was accompanied by drawings depicting the monument, a widow spider, and the tavern. ¡°That¡¯s it?! That¡¯s the test to become a Scribe? Oh, maybe they have to duplicate the pictures, which might make it a bit hard, don¡¯t you think, Kester?¡± Flor realized that Kester was put away and that she was still petting Pippi. ¡°Oh, I¡¯m losing my mind. Well, same question for you, Pippi. You¡¯re not going to answer. I¡¯ll take that as concurrence. Be a good pup and stay here, right?¡± However, as Flor started back down the path, Pippi trotted along happily beside her. Chapter 2 – Of Dogs and Spiders, part 2 (of 4)
About an hour later, after turning west when the road split and sloped gently down, Flor realized the rain had slacked a bit and she could see the monument before her. She¡¯d likely be there in about fifteen minutes. As she continued to walk, the cliffs became distinguishable, and then she could see the sea. It would likely be a lovely view if it were less soggy. She continued. Pippi had become distracted by something in the forest half an hour ago, so Flor had resummoned Kester. ¡°Looks less imposing than the city when we first got here.¡± ¡°Yes, the city is large. This looks quaint. Maybe you¡¯ll find yourself here.¡± ¡°My goal isn¡¯t that far off from that. Except replace ¡®yourself¡¯ with ¡®how to escape.¡¯¡± ¡°Yes, yes. I realize you¡¯re ready to get out of the game. You only mention it every ten minutes.¡± ¡°Am I supposed to not? I¡¯m stuck in a video game. It¡¯s kinda a big deal to me,¡± she said. Kester shrugged non-committedly. They continued down the road as the monument became more clear. ¡°I wonder if I stay at the Tavern I¡¯ll wake at the Tavern? Or back at Brawler¡¯s Rest? This wasn¡¯t a challenging hike, but I¡¯m tired of the rain.¡± ¡°One way to find out,¡± Kester said. ¡°Onward, Buttercup!¡± ¡°That¡¯s not my name,¡± she said by default. Flor started. The Daemon had somewhat given her a nickname, which Alastair had done constantly. He had been derelict at it, recently. ¡°What did you mean by that?¡± ¡°By what?!¡± ¡°Onward, Buttercup?¡± ¡°Oh, it¡¯s just something the chipmunks say.¡± ¡°I thought you were calling me Buttercup.¡± ¡°Huh. Not directly, at least,¡± said Kester. ¡°Whatever. Just, don¡¯t call me nicknames, please.¡± ¡°So you¡¯re going to start calling me Kester Elliott Callach then?¡± ¡°Is that the name other chipmunks call you?¡± ¡°No, they do limit it to Kester,¡± he said, somewhat sheepishly. ¡°Let¡¯s stick with that, then. And same for me.¡± ¡°Fine, fine. Look, can you dismiss me before we get into the monument proper? Some folk don¡¯t take kindly to us daemons.¡±This narrative has been purloined without the author''s approval. Report any appearances on Amazon. ¡°Sure. I¡¯ll call on you the first chance I get.¡± She dismissed him. He swung around her neck and then dove into her pocket. His head popped up one last time before fully disappearing. The road opened into the monument surrounded by a small metal chain fence. The fence looked identical to the one surrounding the carillon in West Shilgrave, but instead of blocking off the single clocktower, this one extended to the sea and then toward the cliffs. In the middle were hundreds of stones arranged in concentric circles around a stone basin with a monument at the center. This must be the monument proper, Flor thought. The area was clear of people. The road split past the fence, with one route toward the sea, another in a large circle surrounding the monument, and the last toward the cliffs. A single, large, building of the same stone as the monuments rose to three stories on the other side of the road, almost touching the cliff. Flor decided to start there. The stonework features continued once Flor entered the building. A young woman read a book behind a large circular desk made from the same stone as the monument. Flor noticed the woman¡¯s title, floating above her head, read Scribe 3. Flor said, ¡°Good afternoon. I¡¯m new here.¡± The scribe put down her book and looked up at Flor. ¡°What would you like to know?¡± ¡°Well, I have the general overview, but I¡¯d like to have dinner, stay the night, explore the museum, and probably look around otherwise.¡± ¡°I can help you with most of that. Let me orient you. To your right is the entrance to the tavern, where you can register for room and board. A room and two meals cost ten coins per night. Drinks other than well water aren¡¯t included. The meals are self-serve and self-bused. Behind me is the entrance to the museum. The cost is five coins, with unlimited entrance per day, but you have to have a token. The museum spans three floors and continues back pretty far. Do you want a map?¡± Flor nodded. ¡°It¡¯s two coins.¡± ¡°Fine, but you could have mentioned that earlier,¡± said Flor, handing over two coins. The scribe didn¡¯t acknowledge Flor¡¯s comment, but handed over a map ¡°On the front is the layout of the whole monument area, and on the back is a closer view of the building you¡¯re standing in. My favorite exhibit is the Widow¡¯s Run. It¡¯s interactive! It was installed about three years ago.¡± ¡°Is that the device that needs the mechanic?¡± ¡°Mechanic?¡± ¡°Yes, mechanic. Outside the West Shilgrave guild house was a job listing for a mechanic at the monument. As this is the only monument in the area, it¡¯s a wild guess that the job is here.¡± ¡°I don¡¯t know. You may want to talk to Jacek. I¡¯ll let him know you¡¯re looking for him. Now, on with the map tour. While the museum wraps around, you can skip to exhibits via the central hall. Regardless, it always exits to your left, through the Gift Shop.¡± ¡°Great, thanks.¡± ¡°Any questions?¡± said the Scribe. ¡°Three. First, are pets allowed? A wild mutt followed me from the city and I don¡¯t want to get in trouble for an animal I can¡¯t control.¡± ¡°No, sorry. No pets allowed.¡± ¡°Fair. Next, do you have any wild cats around the area? I¡¯m partial to cats.¡± ¡°Oh, there are a few. But I don¡¯t keep track of them.¡± ¡°Also fair. Finally, are there any other guests? This place seems empty?¡± ¡°Most of our guests are wandering the museum or in their rooms. The rain tends to keep them away from the monument. However, several guests wanted to come to observe the beacon shining at seventeen o¡¯clock. A tour starts from here and goes to the center of the monument. If you don¡¯t see Jacek before then, you¡¯ll see him there, as he guides the tour each afternoon.¡± ¡°Wonderful. What¡¯s the tour cost?¡± ¡°Included in museum entry. Or a single coin otherwise.¡± ¡°Glad I brought my credit card¡­¡± said Flor. ¡°What?¡± ¡°Nothing. Okay. I¡¯ll get a room and then come pay you for museum entry.¡± ¡°Perfect. Enjoy your stay.¡± Chapter 2 – Of Dogs and Spiders, part 3 (of 4) Flor walked to her right into an expansive room full of tables with a buffet bar along one wall and a wet bar along another. The wet bar was attended by what looked like the same Scribe, except with Barkeep 3 above her head. Flor wandered through the tables to the bar and the attendant, who looked up from cleaning dishes. ¡°Are you twins?¡± ¡°Triplets. The third works the gift shop.¡± ¡°I should have guessed.¡± ¡°Well, I guess you want a drink, a room, and a wash. Or a dry, rather, since you already look a bit soaked.¡± ¡°Yeah, that would be nice.¡± ¡°Beer?¡± ¡°As long as it isn¡¯t swill.¡± ¡°Nope, only the finest from the Diederick Monastery,¡± said the barkeep as she pulled and placed the mug before Flor. ¡°If you¡¯re staying the night, which I expect you are, I¡¯ll cover the cost of this beer as part of your bill.¡± She leaned in close, ¡°And it¡¯s not common knowledge, but if you pay to stay two nights, I¡¯ll give you a ticket for entry to the museum and another beer on the house.¡± ¡°So, twenty for two nights, four meals, two beers, and a ticket?¡± ¡°That¡¯s the maths!¡± ¡°Sure, why not.¡± Flor handed over her money, still uncertain if she¡¯d warp back to the Brawler¡¯s rest when the day resets at midnight. But if it didn¡¯t, it was a nice discount. The barkeep handed over a token for entry to the museum. ¡°I¡¯ve got a couple of abandoned maps around here if you don¡¯t mind a used one.¡±Taken from Royal Road, this narrative should be reported if found on Amazon. Flor scoffed. The barkeep said, ¡°Ah, she already sold you on that, huh? She might look bookish, but she can be sneaky.¡± ¡°Not to be personal,¡± said Flor, ¡°but do you and your sisters have names?¡± ¡°Oh, yeah. We do. I¡¯m Jagna. You¡¯ve already met Jadzia. The gift store attendant is Jagoda.¡± ¡°Yikes. How did your parents keep your names in order?¡± ¡°Honestly, I don¡¯t think they did. We eventually took one of the three names they called us and that was ours.¡± She smiled. ¡°Don¡¯t worry, most of our guests don¡¯t bother, and Father still mixes us up. So don¡¯t think we¡¯re put off by getting our name wrong. You could call any of us Ja and we¡¯d likely answer.¡± ¡°Yeah, that was going to be a bit much.¡± ¡°Well, seeing as you¡¯ve finished your beer, do you want another, or should I point you at your room?¡± ¡°The room would be nice, and then I¡¯ll head out for a wander.¡± ¡°Alright. Here¡¯s that room key. Room is on the third floor, number three-oh-four.¡± Flor smiled, accepted the key, and followed the path to the stairs which stretched up and around to a large landing that half overlooked the tavern room and then repeated upward. On the third floor, doors lined either side of a hallway at the landing, and the floor followed to room 304. The lock was released only after Flor forced the key. The door opened into a surprisingly large room with a large-sized bed and an unlit fireplace. A large window looked out over the monument, and the room included a personal-sized washroom and loo with running water. What is this place? Flor had been in real-world European hotels that weren¡¯t this nice, especially compared to the rough conditions of the taverns she had stayed at in West Shilgrave. Talk about a vacation destination! Flor had mostly dried while sitting at the bar, but still took the opportunity to wash up. She summoned Kester, despite the no-pets policy. ¡°Look at this place! I may end up staying several days at this extravagance. I don¡¯t see a downside!¡± Kester said, ¡°Well, despite that your rage will continue to grow and there isn¡¯t a solution to reduce it¡­but otherwise, sure, it¡¯s your life. You live it as you like.¡± Flor scoffed. ¡°Yeah, you¡¯re probably right. Anyway, I¡¯m going through the museum and I¡¯ll summon you later. Keep an eye out for anything that looks like a puzzle.¡± Chapter 2 – Of Dogs and Spiders, part 4 (of 4)
Flor had wandered into the museum, showing the token to Scribe Ja, who rolled her eyes at Barkeep Ja¡¯s subterfusion. Then she followed the recommended path, carefully paying attention to anything that might seem like a puzzle to unlock the monument or an interface. The first entry hall was a scale mockup of the monument grounds with a plaque showing the different locations of note, which Flor thought silly since you could easily see the same just going out of the front door and looking at it. A lever could be pushed down that raised the ¡®beacon¡¯ from the center stone and caused it to glow. Wow! So that¡¯s the beacon, she thought sarcastically. But, assuming the mockup was a map of the area, Flor considered that it might act as a modular slider puzzle, but there were no other levers or other things that were manipulable in sight. She wandered into the Widow¡¯s Siege Hall, which was deceptive in that it looked larger than it likely was, probably from false walls with pictures and paintings commemorating the event. Some of them were particularly brutal. At one point, a random young man meandered by while Flor looked at a painting depicting two widow spiders pulling a man out of a window. ¡°Oh, that one¡¯s my favorite. Or one of them, at least. Do you like it?¡± the man asked Flor. ¡°Not particularly. Er, I mean, the painting is exceptional, but the subject matter is brutal.¡± ¡°Yeah. It gets worse.¡± Flor looked at the man, dressed in a typical starting brawler outfit. He had the name ¡®Sparks - Brawler 0¡¯ above his head. Flor started and took a step back, preparing herself for combat. ¡°Oh, I didn¡¯t realize there were other brawlers here.¡± Sparks held up a hand in a calming motion. ¡°No need to get defensive. I¡¯m just curious because I haven¡¯t seen you here before.¡± ¡°What do you mean before? Have you been here awhile?¡± ¡°Days, now. Maybe over a week. I haven¡¯t counted. But you¡¯re the first new person or thing that occurs other than one additional Brawler who comes through occasionally.¡± A bit of realization came across Flor¡¯s face. ¡°You¡¯re a player.¡± She increased her defensive posture. ¡°I¡¯m not going to attack, but I will defend myself. I just wanted to introduce myself to someone new. Maybe something new to talk about. These¡­paintings¡­get repetitive after viewing them for days.¡± Flor relaxed a slight amount, still watching Sparks closely. ¡°Sorry, I¡¯m defensive. The last player I met killed me a couple of times over. I¡¯m not looking for another death.¡± Sparks nodded. ¡°Maelstrom got you too, huh? You know, though, that death is the release of rage, right?¡± ¡°I¡¯d made that correlation, but hadn¡¯t explored it much.¡± ¡°Look, I can tell you¡¯re still uncomfortable; I¡¯ll leave you alone. But before I go, I¡¯ve conducted a few experiments on the death and rage equation on myself. If you¡¯re around later, I¡¯ll tell you more about it.¡± Sparks walked away.Enjoying this book? Seek out the original to ensure the author gets credit. ¡°Wait! I¡¯m Flor.¡± ¡°Yes, I can tell. I go by Sparks.¡± Flor held up her hand to shake. Sparks took the hand and bowed over it, then turned and walked toward the Central Hall. ¡°Maybe I¡¯ll see you at the beacon tour. I go every night.¡± Flor looked at the clock. It was just after 1600, so she had an hour to explore. She kept looking over her shoulder, unsure if she was looking for Sparks. Or Maelstrom. Or even Alastair. With a bit more haste, she glanced through the rest of the paintings and readings of the Hall. During the siege of Flit, 144 monster-sized widow spiders had assaulted the town over two days. The town defense went back and forth for control before being successfully defended by the population. All 144 spiders were killed, but 363 residents were killed or missing. Ah, so that¡¯s why there are 363 stones out there. She hurried up the stairs and through the History of Flit exhibit, where she learned about the Flit population of just over 10,000; the mountainous landscape; and the economic focus on agriculture with a small business district focused on bespoke timepieces. A detailed inset hung on the wall mapping the mostly unwalled town. She glanced at the Why West Shilgrave room, which had a painting of a man who had paid for the build of the monument {it¡¯s not worth knowing his name}, another of the architect {nor his name}, and a little plaque describing how the one had left Flit after the attack and loss of his family to beg upon his brother who lived in W. Shilgrave. The man told the story along the way and raised funding to dedicate to his wife and those lost. He eventually had more money than expected so he bought the land, hired the architect, and built the monument. There were a couple of crude sketches of possible monuments and a couple of personal records of the man. ¡°If I were stuck here for days, I¡¯d read through all this. But wow does it seem boring at a glance!?¡± she said to herself. Flor had never been an appreciator of museums. Still looking out for Sparks, Flor went to the third floor. Busy looking behind her, she turned and saw a looming cow-sized spider climbing around the wall in front of her! She immediately bounced back and took a fighting stance before realizing that the spider was at the entrance to the Widow Spiders¡¯ exhibit. She wandered around the edge of the door and saw that it was less than half a spider, probably intended to spook guests just as it had her. A plaque next to the display read ¡®Not actual size. Life-size widow spiders are right behind you!¡¯ Flor spun and saw a dozen smaller, but still unusually large spiders coming directly toward her. She jumped back and brushed the larger display, which caused her to spin again. She dropped to the ground, thinking she was about to be overrun, so she wrapped her arms over her head and neck and curled into a ball. A moment passed. Then another. She took a breath. Nothing happened. She opened her eyes, then wider. Just displays. The spiders were just displays. She glanced around, hoping against embarrassment that this floor was as empty as the other two. As she stood, Flor noticed a unique use of perspective and that only one of the second set of spiders was a full mock-up. The rest were partial or painted into the wall. ¡°Well, dang. If they get me with a display, I can only imagine how frightening it must have been in real life.¡± She moved further into the exhibit. Another larger model splayed out with a plaque describing its features. Flor noted that adult Widow Spiders reached a height of around 1m with a full length of around 6m. Adults typically weigh around 40kg. Their color ranges from dusty to dark brown. While neither poisonous nor venomous, their danger comes from their pack hunting. And¡­there is a one in five chance that any selected Widow Spider is magical, with spells including silence, slow, and in some cases haste. The casters are distinguishable by a small rear-facing horn aft their compound eyes. ¡°We¡¯re going to have to fight one¡­or several¡­of these things. Huh¡­¡± Flor was still looking at the display when she heard a chime ring through the museum. She glanced around. Since the exhibit was empty, Flor then looked at her interface. She noticed it was 1640, which meant the chime was likely to indicate the coming tour of the beacon. Widow¡¯s Run is going to have to wait. Chapter 3 – Sparks, part 1 (of 3)
C+1 Flor didn¡¯t rush to the monument, but she did rush to the gift shop. The shop was filled with replicas of spiders, samples of the stone from which the monument was constructed, historical books on the battle, and a coffee table artsy book of poetry with prints from the second floor. Nothing specific or useful caught Flor¡¯s eye while she passed through. Clerk 3 manned the counter and looked exactly like the Scribe and Barkeep. This must be the triplet. She checked the clock and noted she still had over ten minutes until 1700 - she could spare a minute to see if there was anything on offer behind the counter. ¡°Hi, you must be Clerk Ja.¡± The Clerk looked up from a ledger and said, ¡°Yep, that¡¯s me.¡± Flor saw the name Jagoda form in front of the word clerk and thought it unusual. ¡°I¡¯m Flor. I only have a moment to chat, but¡­¡± ¡°Are you catching the tour? I close at 1700, although I¡¯ve been known to open for customers who will commit to BIG purchases.¡± ¡°I was just more curious about what you had behind the counter.¡± ¡°Well, sorry to say, I can¡¯t bump up the level of your current equipment here, but I have a few other adventuring items. Nothing unique that you wouldn¡¯t be able to find in the city, but I¡¯ve been known to give a discount if you buy multiple things.¡± ¡°Like chronos and health potions?¡± ¡°Yeah, things like that.¡± She leaned over the counter and motioned Flor in. Ja whispered, ¡°I even have an island map piece that I¡¯ll let go. It¡¯s dear, though.¡± Flor whispered back, ¡°I¡¯m hardly rich. How dear?¡± ¡°100 coins.¡± ¡°Too rich for me, but maybe I¡¯ll consider once I have enough coin.¡± ¡°I only have one,¡± Clerk Ja leaned back. Then she said, at a normal volume, ¡°Guess I¡¯ll be closing at 1700. Come back tomorrow and we¡¯ll talk about the other items for sale. Enjoy your tour!¡± She went back to the ledger before Flor even stood from the counter.Ensure your favorite authors get the support they deserve. Read this novel on the original website. She¡¯s the strange one of the bunch, huh? Flor noticed a few buckets of random springs, gears, and other mechanical items hiding in a corner. She moves through the rest of the displays. It looks like I could make and sell items here, too. I wonder if there is a dungeon like the carillon. {There isn¡¯t. There is a dungeon, it¡¯s just not like the carillon. It¡¯s a starter dungeon. The Monument¡¯s dungeon is a level 1 dungeon while the City¡¯s dungeon is a level 3. The challenge grows exponentially.} A small group in the Entry Hall surrounded a robust man titled Jacek, Keeper 4. Loudly enough to be heard well but not obnoxiously loud, Jacek said, ¡°Come along. Remember to stay outside the last circle, otherwise it gets painful. Haha. I know!¡± Jacek led the group toward the entryway and then out toward the circle. As he approached the outer edge of the monument, he said, ¡°This is typically far enough. Does anyone want the talk-through version before, during, or after?¡± Flor shot her hand up, while Jacek looked around. No one else did, but he said. ¡°Okay, just one. What do you want?¡± ¡°After,¡± she said. ¡°Fine. Anyone else too shy to raise your hands gather on me after the beacon lowers. Now¡­behold!¡± Nothing occurred. And continued not occurring. It was still drizzling, but otherwise quiet. Flor took a quiet moment to match the real monument to the mockup in the Central Hall. Five concentric circles of progressively smaller, perfectly square cubes surrounded a three-sided fountain. Flor knew from the mockup that the number of cubes increased by a factor of three in each ring, until they were barely passable at this outer layer, even at only 1m in height. It was possible to squeeze through, climb over, or go through the one spot with extra space intended as an entrance. Then it opened up inside and was spacious, even though the stones grew larger toward the center. The fountain ceased to flow, followed by a large cracking and mechanical sound. The fountain opened like a three-point clamshell and a telescoping rod extended from the center topped with a large clear glass or crystal. Flor didn¡¯t count, but the process took a long minute to extend completely. Once it did, the crystal glass circled slowly, paused, and then began to retract. Once it retracted inside the fountain, the water started flowing again. Jacek said, loudly in the silence, ¡°Wow! Isn¡¯t that amazing, folks? Remember, you can see that every day right at 1700. Now, those of you who want the explanation, come listen.¡± The crowd dispersed from dozens to three. Jacek faced toward the crowd leaving, then looked toward those still there. ¡°Only two, huh?¡± Flor turned and saw Sparks standing a reasonable distance away. The distance felt calculated to avoid intimidation. ¡°Fine, come on and I¡¯ll tell you about it. Although I know you¡¯ve heard this all before,¡± Jacek said, pointing at Sparks. Chapter 3 – Sparks, part 2 (of 3)
Flor didn¡¯t wait for Sparks before asking, ¡°Is that it? I didn¡¯t know what to expect, but it was more than that. Is it because you need a mechanic to fix the workings? Does it interact with anything else on the island?¡± ¡°Wow, you went from a one-hundred level to a three-hundred-level question quickly. Yes, that¡¯s it. Yes, I need a mechanic to fix the workings. And no, it doesn¡¯t interact with anything else, because it¡¯s currently broken. You a mechanic?¡± Flor considered a moment. ¡°Not classically trained, but I have experience working with mechanical and electrical systems.¡± ¡°Fine. The pay is 100 coins, but I can¡¯t offer it to you except between midnight and 1000. I know it¡¯s strange, but it¡¯s a limitation of the mechanical system. Also, if you don¡¯t fix it by 11:00, it reverts to its normal state, you forfeit the pay, and there is nothing I can do about that.¡± ¡°If I solve it in the morning, will it be messed up the following day?¡± Jacek looked around furtively. ¡°Who told you? Him?!¡± He pointed to Sparks. Sparks shook his head. He had moved forward, and Flor had unconsciously moved to keep him well within her periphery. Sparks waved. ¡°Hi, call me Sparks. I¡¯ve solved it in the past, but don¡¯t feel up to doing so again, forever.¡± ¡°So, we¡¯re at a standstill. Well, any other questions before I see shift change?¡± Flor knew there were dozens, but didn¡¯t think Jacek was the right person to answer them. She shook her head. ¡°Find me in the morning if you do. Ciao,¡± he said, walking off. Sparkes remained a reasonable distance. ¡°Want to talk now?¡±This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. ¡°I have a few questions.¡± ¡°And I do for you, also. Do you want to discuss now, or shall we postpone the dance?¡± Flor narrowed her eyes. ¡°That¡¯s a strange thing to say. But how about this? One question each now, and if prudent, we meet after dinner.¡± ¡°I¡¯ll raise you one. I¡¯ll give you two answers, or a question and a follow-up, to my one.¡± Flor nodded, ¡°You start.¡± Sparks looked contemplative. ¡°You have better brawler gear than I do. You¡¯re not a murderhobo, yet you¡¯re still concerned about your in-game death, even from me. You¡¯ve encountered Maelstrom, whom you¡¯re frightened of. You¡¯ve never been to this place before and seem focused on completing challenges, so you probably realize you¡¯re in a playtest. So, my question is¡­do you want to find the cats?¡± Each statement had been more aware than the last, but Flor¡¯s eyes bulged at the final one. She wanted to question how many, where, and so forth, but then had two competing thoughts: first, Sparks was too nice and must be taking advantage of her, and second, what could I learn from him? Finally, after considering, she said, ¡°Yes, please show me the cats. I¡¯ll answer your question before we do so, though.¡± ¡°Great!¡± Sparks lit up. ¡°Will you show me some city cats tomorrow?¡± ¡°That¡¯s your question?¡± ¡°Is that your follow-up question?¡± Flor didn¡¯t know what to say for a moment. ¡°Fine. I gather you¡¯re not like Maelstrom. You understand I¡¯m skeptical and cautious, though.¡± Sparks shrugged. ¡°Yeah. I¡¯ve been here alone for days outside of a one-two maelstrom beatdown, so this is a pleasant change for me.¡± He started walking toward the sea. ¡°I¡¯ve pet fifteen cats, but I have reason to believe there is a sixteenth I haven¡¯t found yet. The first I pet was down this way.¡± Sparks continued down the way from the monument to the sea. Eventually, the road ran into dunes and a few planks that transitioned directly to sand. The rain continued to drizzle around them but was almost calming. The sea opened up in front of them. Flor could see the outline of West Shilgrave to the south and the cliffs to the north. Sparks put a hand down in a motion Flor inherently understood as ¡®be calm,¡¯ then pointed toward the back of a dune. Flor crept along the way Sparks had pointed, glancing behind her occasionally, then saw what was being pointed at. There, camouflaged in the sand, was a nest of three baby sand cats. Flor looked around quickly for a parent but didn¡¯t see anything. She looked at Sparks. Sparks whispered, ¡°The mother saw us and fled. She¡¯ll come back either if the babies are happy or dead. The father isn¡¯t normal around here, but over toward the monument. Go on, pet them.¡± Chapter 3 – Sparks, part 3 (of 3)
Congratulations! You have pet a cat! You have met sand kitten 1. Congratulations! You have pet a cat! You have met sand kitten 2. Congratulations! You have pet a cat! You have met sand kitten 3. {So new, so crispy. These baby sand cats nest like birds on the dunes of the beaches, and their parents are often neglectful or callous. We don¡¯t know which. Perhaps species preservation has determined that many easily killed offspring will create a stronger species over time.} As Flor continued to pet the cats, they began to mew happily. Sparks moved up next to the nest, pulled a few pieces of something from his jerkin, and fed it to the little ones. ¡°They are happy. The mother should come soon. Just stay calm and quiet. She¡¯s bigger than these.¡± Flor continued to pet sand kitten 1, who began to purr a bit and then wandered from the nest into Flor¡¯s chest. Flor looked to Sparks. ¡°I hate this.¡± Sparks raised his eyes. ¡°The repetition.¡± ¡°More than that. This place isn¡¯t a repetition. It¡¯s new. I¡¯ve not seen it. But it¡¯s not reality. It¡¯s not even cursed Holst¡¯s. It¡¯s a subgenre of fantasy RPG that I¡¯ve always hated.¡± ¡°Why are you here?¡± ¡°Wasn¡¯t meant to be. We didn¡¯t sign up for the playtest.¡± Sparks eyes got even wider. ¡°Oooh. You didn¡¯t know what you were getting into, then you got into it anyway. It¡¯s impressive that you are still pushing forward then.¡± ¡°What do you mean by that? I only found out about the playtest from Maelstrom, but she seemed to know more than us.¡± ¡°How much do you want to know?¡± ¡°All of it, I guess?¡± ¡°You should read the terms of understanding and agreement paperwork, then.¡± ¡°What?¡± ¡°It should be an option under your settings.¡± Flor felt a bit stupid for not having seen that before. ¡°Can you give me an abbreviated version?¡± ¡°Sure. Playtest. Awards for solving it. Awards for most bugs found. Possibly lesser awards for other unique things accomplished. Extra awards for starting in the keep or the tower, but with excessive difficulty and expressed pain settings. Standard non-disclosure. Non-transferability of awards or skills to beta or other games. I might have missed one or two, but that¡¯s the general overview. The full document is dry legalese. But you should have signed a disclaimer to be part of this, meaning you assumed the risk.¡± Sand kitten 1 nuzzled deeper into Flor. ¡°No. We didn¡¯t read the disclaimer. We were fast-traveling after a mining operation and ended up here. In the city. Repeatedly. You don¡¯t wake on a boat heading to the city?¡± ¡°That¡¯s strange. I don¡¯t know, dear. Life is hard sometimes, and maybe so is the game. Maybe we¡¯re being tested beyond just normal playtesting. Solar Cell certainly hasn¡¯t lived up to their end of the bargain.¡± Sparks took a breath. ¡°Be calm. I think the mama sand cat is close. Must appreciate that you¡¯re taking good care of the kittens.¡± Flor held her breath. Sand kitten 1 purred deeper. A shadow fell over the nest, then a big, fluffy face peeked down. Large paws hit the sand soundlessly as she hopped down, then nuzzled kittens 2 and 3. The cat¡¯s eyes narrowed at Flor, seeing kitten 1 there, but she moved into the nest and opened her mouth. A bunch of tiny sandworms were deposited in the center of the nest and the kittens pounced on them. Sand kitten 1 flexed its claws, digging into Flor¡¯s shoulder, and it took Flor¡¯s best self-control not to flinch. Sand kitten 1 pounced on the wiggling worms beside her sibs. The larger sand cat came over and rubbed against Flor. Congratulations! A cat has pet you! You have met sand cat. {The sand cats have large, splayed paws that let them stalk silently on the sand. They prefer to go after the beach insects rather than birds since the birds are known to fight back. Cowards. But cute cowards!} Flor leaned toward Sparks. ¡°I don¡¯t feel like staying on the beach all day. Four new cats is more than I¡¯ve pet in a day.¡±Enjoying the story? Show your support by reading it on the official site. Sparks petted the larger sand cat then stood and helped Flor to her feet. ¡°The next several are more difficult to get.¡± They wandered over the dunes back into the monument proper. Sparks turned, ¡°Look. I¡¯ll be honest. It took me days to find these cats. You promise you¡¯ll take me around to the city tomorrow?¡± ¡°Sparks, I¡¯m uncertain where I¡¯ll wake up tomorrow.¡± ¡°What do you mean?¡± ¡°For however many days I wake as a slave freed into the city. It was only yesterday that I became Brawler 1. And that was after completing the city. We¡¯ve been at this exploration for days, and I can¡¯t claim to know where or when the cats I pet are. I want to help, especially if helping you helps me, but this rain sucks, I¡¯m pissed off at my husband, I¡¯m stuck in a game, and I don¡¯t understand what we¡¯re trying to do.¡± ¡°You¡¯ll wake up in the city, right?¡± ¡°I don¡¯t even know,¡± Flor¡¯s rage had turned to despair, and she felt a sob coming on. Sparks was there a second later, wrapping Flor in his arms, and Flor sobbed into his shoulder. ¡°I don¡¯t know you. I shouldn¡¯t be doing this.¡± Sparks patted her shoulder and pulled Flor in a bit closer. ¡°It¡¯s fine, it¡¯s fine. Your rage probably expresses as depression. But I don¡¯t know if that amplifies any underlying depression you might have going on.¡± So much was happening at the same time in Flor¡¯s brain. She felt frightened, relieved, nervous, cautious, embarrassed, concerned, and happy. ¡°Did you enchant me!?¡± Sparks pulled back. ¡°I¡¯m not a witch. I just read emotions, I thought you might need a hug.¡± Flor started to feel affronted. ¡°Look, I need you to listen, please.¡± Flor pulled back, feeling as if she was being taken advantage of. ¡°No, thanks for the cats.¡± She started to walk toward the exit. ¡°I¡¯ll keep my bargain, but meet me at the city tomorrow.¡± Sparks said, a bit louder, ¡°I¡¯m a sixty-eight-year-old woman playing a young man.¡± Flor kept walking. But something in her head connected to something else. She slowed, then turned. ¡°You called me dear, earlier. That¡¯s not something young men call women my age.¡± Sparks walked up to her. ¡°Nor me.¡± She waited. ¡°I¡¯ll talk, fully, but I want you to listen too. Please.¡± Flor nodded. Sparks began walking back to the hotel. ¡°Yes, I¡¯m sixty-eight. Vietnamese. You know what that means, right? No, probably not. You¡¯re young.¡± Flor stood up straighter. ¡°I¡¯ve worked with several young Viets. They were all shocked by the suddenness of the brutality.¡± ¡°The people were shocked in general. Shitheads take control suddenly, then make things worse even faster. No one fought back. They didn¡¯t know they needed to.¡± ¡°I¡¯m¡­I don¡¯t know what to say. Or what to feel. That was half the world away.¡± Sparks lit up a bit. ¡°I escaped. To the stars. At least in video game fashion.¡± ¡°But why are you here, then?¡± ¡°Because I can live each day fully, even if those days might wrap up. No, that¡¯s not it,¡± said Sparks. ¡°I did that out in the asteroid belts of Holst. I¡¯m here because I¡¯m a coward¡­I¡¯m powerless to affect the real world, but empowered to affect this world.¡± ¡°You mentioned you avoid the rage?¡± said Flor. ¡°It¡¯s¡­¡± Sparks took a moment. ¡°Wilted sprouts! You don¡¯t want to know.¡± ¡°I think I already do.¡± There was a silence. It wasn¡¯t pretty, or pronounced. But it beat back the calm that had existed until there was an underlying tone that warbled. ¡°Every evening, I take a walk. Up that cliff. It¡¯s easy in this body. I look at the sky, a sky you can¡¯t see in the real world, even on a clear night, because you know there are no clear nights. And then, when the stars align to 31:00, I jump. I fall to the crags below, and my body is washed away to the sea. And then I wake up, it¡¯s 05:00, and I¡¯m in the plushiest bed I¡¯ve ever imagined, and I wait again to throw myself from the cliffs.¡± Flor had leaned in. ¡°And you live your day again?¡± ¡°Yes, but there is no rage. I don¡¯t ache for the stars. I don¡¯t pine for those in Vietnam. I live my life, which may not be the life I wanted, but it¡¯s a life.¡± ¡°Why do you want me to take you to the city cats?¡± ¡°Because even in a life of repetition, there might be beauty in something different.¡± ¡°Okay. I¡¯ll take you tomorrow. The more I talk with you, the more I expect I could wake up in West Shilgrave. So, I¡¯ll come out, escort you there, and we¡¯ll go cat hunting!¡± ¡°I¡¯m not sure I believe you,¡± said Sparks. ¡°But I¡¯m hopeful. Let¡¯s go find those other cats here.¡±
Congratulations! You have pet a cat! You have met monument cat 1. Congratulations! You have pet a cat! You have met monument cat 2. Congratulations! You have pet a cat! You have met monument cat 3. {Monument cats wander the monument, waiting for ¡°things¡± to land or be left behind. The developers say they need additional personality.} Congratulations! You have pet a cat! You have met cliff cat 1. {Cliff cats are daredevils. They like to chase birds until the birds take flight, then leap and ride upon that bird until it lands.} Congratulations! You have pet a cat! You have met cliff cat 2. {The longest known flight is 18 days, after which the cliff cat returned weak and starved. The cat looked at his owner and scoffed at his food bowl.} ¡°You completed the monument, right?¡± said Flor. ¡°Yeah. But only.¡± ¡°I¡¯m not sure I can help you complete the city¡­it¡¯s complex. But what about we try something else? Let¡¯s go north to the Lighthouse or the Keep?¡± ¡°I¡¯m sure I¡¯m underpowered for any other location. But appreciative that you accepted me, finally.¡± ¡°There is no way the lighthouse is more complex than the city.¡± ¡°Oh, that¡¯s not what I meant. Wait, are we disagreeing on the same thing?¡± ¡°Probably. You get distracted.¡± ¡°Blame my rage.¡± ¡°I will, but I also demand you get in control of it.¡± ¡°You¡¯re like a madre.¡± ¡°I¡¯ve been a mother more than once. Take good advice.¡± ¡°Puf,¡± Flor blew her cheeks. ¡°Fine. But help me clear this place first.¡± Sparks raised his arms, then turned around toward Flor. ¡°It is with great reverence that I appreciate today. I thank you for granting me new perspectives and new discussions.¡± Sparks bowed low. We shall meet in the morning as planned.¡± Then he stood and leaned backward and fell off the cliffs. {Just like in the Nestea commercials of old.} ¡°¡­Goddess¡­¡± At Spark¡¯s request, Flor watched until the body hit the shoals. ¡°That¡¯s by choice?¡± Chapter 4 – Advanced Daemons, part 1 (of 3)
C+2 Your rage has increased by 1. Flor woke up on the rough wooden plank. Again she had kicked off the blanket, but in this iteration, she woke without the pillow. The bed was unusually hard compared to the soft luxury bed she had fallen asleep in just over five hours ago. Fast travel by bed. Not the strangest of concepts. She called out Kester, who let out a big yawn as if he had also been sleeping. ¡°Good morning,¡± he said. ¡°Interesting day yesterday. I believe you made more progress on petting cats yesterday than any day previously.¡± ¡°Yeah,¡± she said. ¡°Nine in a day. Strangely, I didn¡¯t get an interface increase with petting nine of them.¡± ¡°I have a theory on that. Geometric expansion.¡± Flor considered. ¡°So, each interface update will come as double the number of the previous?¡± ¡°I haven¡¯t analyzed it, but we could plot it out. If you like.¡± ¡°No. I¡¯m not saying I prefer ignorance, but I¡¯ve got a busy morning before I meet with Sparks around nine.¡± ¡°Do you think it is wise to go to the carillon without him or her? I wasn¡¯t so clear on pronouns. But isn¡¯t that something you want to do together?¡± ¡°First, she¡¯s playing a male, and I think she doesn¡¯t want just anyone to know she¡¯s female, so let¡¯s stick with ¡®he slash him¡¯ until told otherwise. But, our agreement was just for cats. I still have a cat map that Mida had her scribes prepare, so we have some locations that will be new to me. And I haven¡¯t gone cat hunting here since the city corruptions were removed from the city interface, so maybe they¡¯ll be easier to find.¡± ¡°You¡¯re the boss. So brekkie then carillon then to the gate to meet him?¡± ¡°Yeah. Then we¡¯ll hike back to the monument later today to see about a few other cats and solve that puzzle. Hopefully, I can convince Sparks to go to the lighthouse with me tomorrow, or at least the day after I beat the monument.¡± ¡°Before you go, you might want to check your cat interface.¡± ¡°You won¡¯t just tell me?¡± she said as she pulled it up and clicked over. She started down the line, recognizing most of the names she had on the list from petting them previously. Then she saw the cats she had unlocked yesterday, including the sand cats, monument cats, and cliff cats. Then she saw two she didn¡¯t recognize: Orchid and Peony. ¡°What are those?¡± she asked distractedly. Kester said, ¡°Likely cats pet by¡­your party¡­yesterday.¡± ¡°What do you mean?¡± ¡°Well, as you are in a party with¡­your party¡­the things your party accomplishes extend to your accomplishing them, also. It¡¯s how you gained the city achievement without having done the city slider puzzle.¡± Flor thought about it for a moment. ¡°So even though we¡¯re doing different things, I still have to experience his progression?¡± Kester brightened up, then calmed. ¡°I. You could do a couple of things, but yes, that¡¯s generally it.¡± ¡°Like what?¡± ¡°Well, you could disestablish the party.¡± ¡°Yes, let¡¯s do that.¡± ¡°OR¡­¡± said Kester quickly, ¡°you could just mute him.¡±This narrative has been purloined without the author''s approval. Report any appearances on Amazon. ¡°What¡¯s the difference?¡± ¡°Probably that if you disestablish the party, you won¡¯t get the benefits of what he accomplishes, and therefore you¡¯ll remain here until you do. Likewise, he could leave the party, and you¡¯d be in the same place.¡± ¡°But if I just mute him?¡± ¡°Then if he chats with you, you won¡¯t get a notification and it won¡¯t appear in your chat history.¡± ¡°I have a chat history?¡± ¡°Limited, but yes.¡± ¡°How limited?¡± ¡°It goes back a day. So I have all your chats with Sparks.¡± ¡°Can I add Sparks to a party? Will I lose other progress?¡± ¡°Your party size is currently limited to four. You are currently in a party of two. I¡¯m uncertain if Sparks has unlocked the party availability yet.¡± ¡°Something to ask later.¡±
Sparks was waiting at the north gate when Flor approached. She waved, and Sparks waved back. He had been talking to one of the guards. Flor waited until he finished the conversation and then walked to meet her. Flor said, ¡°Sorry I¡¯m a bit late. I met an unusually challenging rabbit at the carillon.¡± ¡°That¡¯s where you farm your money here?¡± ¡°Yeah. I¡¯ve only made it through the second floor by myself. Perhaps it¡¯s self-doubt about my abilities preventing me from going higher. Let¡¯s just go after cats, as we discussed. Or a bit of both.¡± ¡°I appreciate your willingness to do this. You¡¯ve helped me quite a bit already, getting out of my tiny part of the world and into something much larger and amazing. When you come back to Widow¡¯s Siege tomorrow, I¡¯ll show you how to beat it, then we can go explore the lighthouse together.¡± Flor nodded. ¡°That raises a good point. Are you able to join a party?¡± ¡°Is it an interface? It¡¯s not obvious.¡± ¡°Maybe it¡¯ll unlock after we get you some more cats. So, unfortunately, I didn¡¯t mark on the map where any specific cat was. Also, did you want to go to visit any of the other sites?¡± Flor asked as she started walking. The Mayor¡¯s Compound ran along their left side as they walked down the street. It looked cleaner than the first time Flor had seen it, which was maybe another benefit of completing the city. ¡°Maybe it would be nice if you could help me beat the city, and maybe I¡¯d like to visit the temple. I¡¯m not overly inclined to visit the university or the markets, but if we can find a cat there, then sure, why not?¡± ¡°Alright. Although I¡¯m not overly sure how beating a location again works.¡± ¡°Truthfully, I¡¯m not either. But I¡¯ve thought about it a bit. It¡¯s probably just instances.¡± ¡°Instances? Like we do it once and it resets? How does that work when I¡¯ve beaten it and you haven¡¯t? Are you experiencing the city the same as I am, or does it look dingy and gross like it did to me before I beat it?¡± ¡°Hard to tell through the rain. It seems gray and gross to me, but I cannot vouch for your experience so perhaps my gray and gross is more or less cheerful for you.¡± ¡°Did anything change when you finished the monument?¡± Sparks thought about it. ¡°There was a cutscene that used to happen in the morning but now happens in the afternoon. So, maybe there is a temporal aspect of things that happen differently here.¡± ¡°I know there was a cutscene that happens around sixteen hundred, but that¡¯s still hours away.¡± ¡°Might be worth experimenting with, as long as we¡¯re not wrapped up in other things.¡± ¡°So, about that. Ahead of us is the common. I¡¯ve petted at least one cat here, maybe two if you could the kitten with the momma.¡± ¡°Then let¡¯s get started on hunting.¡± ¡°It was under the bridge over there.¡± Sparks went to explore. Flor considered that that must have been the first cat she and Alastair found together. Flor wandered through the common greens until she arrived at a large tree at the center with a few benches surrounding it. She sat and cracked her neck. A mew sounded above her. Flor looked up, and sure enough, there was a gray and white cat, tiny, which looked like it was stuck. Flor climbed until she was level with the cat. Her hand darted out and she grabbed it by the scruff and pulled it close. She worked her way back down the tree and then continued to pet the cat. Congratulations! You have pet a cat. You have met Odysseus. {Odysseus is a gray and white male Aegean cat, aged eight months, who is extremely overconfident until he realizes it is easier to go up than down. Perhaps he gets stuck in that tree every¡­single¡­day.} Congratulations! You have unlocked Maps 2! Oh, wow! What does that do? Flor made a note to ask Kester, but didn¡¯t want to scare him or Odysseus until after Sparks also had a chance to pet the cat. A few minutes later Sparks strolled over with a happy look. ¡°Looks like you were successful?¡± ¡°Oh, yes. Just like you said. Two of them. A momma and kitten.¡± ¡°Well, I¡¯ve got a surprise for you. One more, right here.¡± Flor held up Odysseus and handed him to Sparks, who took the kitten and cuddled him. ¡°Three in five minutes. You look like you¡¯re on par with what I showed you at the monument.¡± ¡°Odysseus there is new to me, so this has been useful to me also. Let¡¯s see if we can keep up this pace.¡± ¡°There should be at least one down by the pier, but I¡¯ve only seen it there once,¡± said Flor as Sparks put down Odysseus. Chapter 4 – Advanced Daemons, part 2 (of 3)
It was getting close to sixteen. Sparks had unlocked three more cats, enough to unlock the Daemon 2 upgrade, but Flor had only found repeats. Anyway, Flor was starting to get hungry from all the walking around. She convinced Sparks to try the Crusty Cricket. ¡°It¡¯s not as good as what you¡¯re getting over at the Widow¡¯s Siege. That place is surprisingly luxurious. But this place is clean and quiet, or has been when I¡¯ve visited it previously.¡± ¡°Sure enough. Do you think they¡¯ll mind if I pull out this daemon to talk with?¡± ¡°I¡¯ve had bad luck with it in the past. The barkeeps haven¡¯t been too receptive to pets or animals, which is how they see the daemons.¡± ¡°Such a Western take on animals is frustrating. We take our animals anywhere we choose in Vietnam and Laos.¡± ¡°We¡¯ll find you a place to test it out.¡± Flor opened the door for Sparks then walked to the Barkeep, level 2, ¡°Lunch for two, please.¡± She looked to Sparks. ¡°Beer?¡± ¡°No thanks. Just water, please.¡± ¡°Sure, four coins. I¡¯ll bring it over. Take a seat as you like. As you can see, it¡¯s not exactly busy.¡± ¡°Before we go, can I bring out my pet?¡± Sparks asked the Barkeep. ¡°Look, again it¡¯s not busy. Just keep it in a corner and put it away if someone else comes in, okay?¡± Sparks nodded happily and moved with Flor to an empty corner table. Sparks said, ¡°Don¡¯t mind it I do.¡± A tiny, cute mouse came out of somewhere and stood calmly on the table, waiting for Sparks to say something while looking sheepish. Flor saw that it had a mushroom-shaped umbrella held gently in its hands before realizing that the mushroom was part of the tail. She involuntarily leaned back, hesitant to interfere. Flor noticed even more mushroom features of the mouse, who looked to Sparks and pointed at Flor, ¡°That one isn¡¯t very subtle, is she?¡± Sparks clapped, ¡°Of goodness, you can talk finally. Yes, she¡¯s not quite in control of her emotions yet. I think she has much rage built up in her, Sibylle Chantal.¡±Did you know this text is from a different site? Read the official version to support the creator. ¡°Oh, yeah, about that. Just call me Elle. I¡¯ve never been a fan of the full double name thing.¡± Flor leaned in, ¡°You¡¯re like the opposite of Kester. Unpretentious.¡± Elle looked to Flor, ¡°Your daemon? Kester? Yeah, that guy¡¯s a jerk.¡± ¡°Hey! I didn¡¯t say that! He¡¯s my jerk, at least!¡± Looking back at Sparks, Elle said, ¡°So, here¡¯s the deal. At level 08 you get the advanced Daemon interface, technically called Daemon 2, which means I can talk in a manner you can understand. You also get ¡®party chat.¡¯ Which allows conversations over distance with those in your party.¡± Elle pointed at Flor, ¡°Her daemon was too precious to tell her. You should be able to party up without her leaving her other party, but you might want to mute the third party otherwise it might get confusing since he isn¡¯t here.¡± Sparks nodded, then said, ¡°Oh, the barkeep is bringing our food. You might want to hide.¡± ¡°No way. She said if other people come in. She¡¯s not other people.¡± The barkeep had two bowls of beef and tomato stew that she put in front of them. Then she put down a mug of beer and a mug of water, before exclaiming. ¡°Is that a mushroom mouse?! Oh, wow! I never thought I¡¯d see one. You¡¯re one lucky dude to have one of them. She looks so cute in that little dress.¡± Elle had gone from offended to pleased in a moment. ¡°Did you sow that yourself? I love the flower pattern. It¡¯s almost like you pressed real flowers into the fabric. It looks lovely!¡± Elle said ¡°Thank you. I did press the flowers into the fabric.¡± ¡°Oh, little one. I can¡¯t understand you. But I¡¯ll assume you said thank you and I¡¯ll say you¡¯re welcome. Now, you two, let me know if you need something else.¡± ¡°I didn¡¯t expect to be so well appreciated.¡± ¡°You¡¯ve had better fortunate than I¡¯ve had with Kester, so far,¡± Flor said. Flor realized Elle was about to say something rude. Sparks interrupted. ¡°So, this is great progress for a day. Although we could find more cats, I¡¯d be happy doing something else.¡± ¡°We can probably find you a few more cats, or we could go check out that procession cutscene that I don¡¯t know will happen.¡± ¡°Oh, yeah, let¡¯s do that! Then, do you mind if I stop by the temple before finding a nice place to spend a quiet evening if you know what I mean?¡± Flor nodded, but Elle spoke up, ¡°Wait. No. We need to talk about this. You shouldn¡¯t keep killing yourself each night.¡± Sparks said, ¡°Why is that? What does it help or hurt, other than I don¡¯t have to contain additional fury each morning?¡± Elle raised a paw, ¡°I¡­well, it¡¯s one of my talking points, but I don¡¯t have a good reason for it.¡± ¡°If you do, let me know. Until then, I¡¯ll continue with my current path. Video game death does not distract me from the threefold path.¡± Both Flor and Elle remained quiet. They looked at each other and then decided in silence that neither was prepared to discuss that with him. Yet. Chapter 4 – Advanced Daemons, part 3 (of 3)
The time closed in on 1800 and Flor stood near the Mayor¡¯s Gate with Sparks. They were sitting on a bench in the cleared courtyard waiting. Sparks stood up and looked respectful, but Flor didn¡¯t see anything worthy of additional action. Eventually, Sparks sat back down and looked over at Flor. ¡°You didn¡¯t stand for the procession.¡± ¡°I didn¡¯t see the gates open. I guess that solves that question. Since I solved it, it must no longer affect me.¡± ¡°Just like the temporal differences at Widow¡¯s Siege. I bet that if you explore around here enough, you might notice other changes to the cutscenes that occurred before you solved it. Is that procession something you needed to beat the city?¡± ¡°Sort of, although we speculate there might have been a couple of ways into the manor. Do you want to go to the temple now?¡± Sparks stood and started walking. ¡°It¡¯s reasonable there would be multiple ways to solve the same problems. I¡¯m glad I¡¯ve been able to avoid participating in combat so far. It was one of the reasons I chose to play HSE; to opt out of PvP and avoid random violent encounters. I¡¯m glad they carried that over to this playtest.¡± Flor said, ¡°I have trouble reconciling your life in southeast Asia with a stance of nonviolence.¡± She didn¡¯t mention getting mugged by thugs, beating up mechanicals in the Carillion, or the Maelstrom-induced PvP. ¡°The world is a troubled place. But my past, or the past inflicted upon me, is only a part of me. It is a tremendous struggle not to allow it to affect who I am at each moment, and a momentous occasion every time I triumph over that struggle. It is the cycle of life. Simplified.¡± ¡°You think I should overcome my rage by strength of will?¡± Sparks nodded. ¡°I¡¯ll try, but honestly my effort is focused on getting out of this game. Yes, I recognize that is privileged to say and endeavor toward. When I first arrived here, I was happy to live each day without complication, even if it was repetitive. But the rage got me. It caused me to be depressed. It forced me to despise the man I love. I don¡¯t know if willpower alone is enough to overcome the building pressure holding me down each day. It¡¯s willpower to wake and face it. If it gets worse, if it gets harder, then I might just not survive. Death in game might be preferable to the physical compression I feel. Maybe this is my rage. But I hope that I can get out of here and that the stress of the game will disappear, and then I¡¯ll never enter another VR set in my life. ¡°Your death is your release from reality. My release is escaping this trap.¡± Sparks remained silent alongside Flor. She was either respecting the things said, considering them, or formulating a response. Eventually, the temple was in view. ¡°I¡¯ll stay out here. Amets is the priestess in there. I don¡¯t feel like dealing with her perpetual upbeat attitude right now.¡± Sparks went into the temple and Flor waited outside. I hope he doesn¡¯t hate me for what I said. Maybe my words were too strong. I know he¡¯s not delicate, but my world is as important as his. Although if he¡¯s really from Vietnam, then he probably witnessed some horrendous things in the twenties. Or did them. Oh no! Maybe I shouldn¡¯t trust him. He speaks calmly, but what if it¡¯s a show? This novel is published on a different platform. Support the original author by finding the official source. Why am I doubting him? He¡¯s been nothing but helpful, and he¡¯s tried to calm me along the way. He plans to keep you in the game as company forever. I¡¯m not sure if that¡¯s right. He seems clear on overcoming doubt. Maybe this is what I need to overcome. But how? Recognize it, for one. Deny it? Fight it? I don¡¯t know. Maybe I should ask Amets. Maybe. Flor decided to go into the temple despite her aversion to an upbeat mood. She went quietly, noticing that Sparks was kneeling in front of the statue of the goddess. Flor slipped quietly through the door, then another, without being seen by the attendant. Amets sat on a couch reading a book and looked up as Flor entered. ¡°I was hoping you¡¯d come! Want a beer? I can drink more when I can justify it. And having guests is justification!¡± Flor shook her head, ¡°Go ahead, but I¡¯m having a bit of an existential crisis.¡± ¡°From the Buddhist?¡± ¡°Encouraged by the Buddhist. More from the game.¡± Amets poured two beers and put one on the table between the couches for Flor. Perhaps it was for appearances, but Flor left it there. ¡°This rage in me makes me want to waste away. I don¡¯t know how to contain it, because it gets stronger every day. But if I don¡¯t resolve it, I don¡¯t know what will happen. Maybe I¡¯ll snap, and snapping might be me killing myself each game morning, or maybe going on a rampage of random citizens. But I can¡¯t take the constant press without a release.¡± Amets put down her beer. ¡°I¡¯m equipped to handle this, maybe. But, you¡¯ll need to talk with me each morning. Oddly enough, it¡¯s not unlike guided meditation that the Buddhist does, but more like traditional therapy in practice.¡± ¡°This is a built-in function of the game¡¯s programming?¡± ¡°Honestly I don¡¯t know. I do know that I was programmed, if asked, to do a cumulative rage reduction. Someone tried to explain the maths to me, but it¡¯s not something I retained. Maybe he said negative exponential curve, to a limit.¡± Flor¡¯s analytical consideration took over. ¡°From a guess, the rage increases exponentially. You would effectively counter that exponential growth until it leveled out or decreased. That makes sense if rage is just a number affecting our in-game emotions. If someone were to come to the temple daily, would they get the same benefit?¡± ¡°Well yes, but no. This is strictly behind the scenes, yeah? Praying at the temple would counteract any particular rage gain, but I can double the loss effects. But not without effort. I can¡¯t just wave my hand and toodle-loo your rage away. You have to want it and ask for it.¡± ¡°Can we do it daily? Early? Like at six?¡± ¡°Preferably not before seven. Can that be alright?¡± ¡°I¡¯m going to have lots to do each day to escape this place,¡± said Flor. ¡°Yes, but you have thirty-two hours to do so each day. Sleep is restorative, usually. For me. So, please, let me sleep¡­¡± ¡°Fine. Seven. But I¡¯ll be here before then ready to go.¡± ¡°See, your rage is already beginning to moderate.¡± Flor narrowed her eyes. ¡°Sorry, not funny. Now, go collect your Buddhist and figure out a way to escape your entrapment in this world.¡±
Sparks waited for Flor at the same bench Flor sat on when Sparks went in. He stood as she approached. ¡°I¡¯ve had a good breakthrough. From your countenance, it looks like you did also.¡± ¡°Yeah. Look, I¡¯ve been encouraged to get some sleep. Can you get along without me?¡± ¡°Of course. But I seem to be low on funds. I¡¯m not asking for a handout, but I didn¡¯t get a chance to do chores this morning before coming here. Can you spot me coin for dinner and a bed? I¡¯ll repay it to you tomorrow at the Widow¡¯s Siege.¡± ¡°Oh, yeah, how about this.¡± Flor pulled up her interface and withdrew Kester. ¡°Kester, I¡¯d like to add a party member. Please invite Sparks.¡± Sparks has accepted your party invitation. ¡°Great. I can¡¯t force you to but I recommend you mute our third-party member. I refuse to get rid of him, though. And please don¡¯t mention him.¡± Sparks nodded. ¡°Okay. Here are twenty coins. I¡¯ll meet you at 0800 at the Widow¡¯s Siege general entrance?¡± ¡°Yes. Thank you for showing me around, and I¡¯ll see you then.¡± Flor started to walk toward the Brawler¡¯s Rest. The Cricket was closer, but the Brawler¡¯s Rest was hers. At least, it didn¡¯t remind her of him.
Flor was asleep early. It was just dark, apparently, but she had already slept for an hour. She got up to go to the loo. A notification flashed on her interface. Sparks has died. Flor gasped, then finished her business and returned to bed. Chapter 5 – Spider Games, part 1 (of 4)
C+3 Your rage has increased by 1. It was untenable to wake up. Almost as if she wasn¡¯t allowed to do so. But still, five in the morning seemed earlier than she liked, even though she had begun to associate that time with realizing that she was either on a boat or somewhere going toward an island. The rough wood platform bed felt uncomfortable, but that was additional encouragement to start the day. But today was going to be a big day! She¡¯d both finish the Monument and then also head to the Lighthouse! Still in the quiet of her room at Brawler¡¯s Rest, she pulled up her interface and called Kester. The dapper chipmunk came out from under her bed and gave a large, stretching yawn. ¡°What do you think about trying out this Advanced Puzzle Interface?¡± ¡°Probably no harm in it,¡± he answered. ¡°Is there a reason you needed me to make that decision?¡± ¡°Not really. It¡¯s just that I didn¡¯t notice the party interface. Can you see if I can add Sparks without being in proximity?¡± Kestor ran around in a little circle on the floor then looked up and said, ¡°She¡¯s in your party already. Why would you think she wasn¡¯t?¡± ¡°There was a notification last night that she¡¯d died. Or, you know, jumped off the cliff like she does every night. I thought it would remove her from my party.¡± ¡°Not unless you specifically remove her. Can I go back to sleep, now?¡± ¡°One moment. Can you think of anything I need to accomplish before going to Widow¡¯s Siege or the Lighthouse?¡± ¡°Just make sure you can pay your way if you need a good or service, otherwise it¡¯ll be a wasted day, right?¡± ¡°Good call. I¡¯ll chat with you somewhere along the way. Enjoy your nap.¡± ¡°Oh, I will,¡± he said. He climbed under her bed and disappeared. She pulled back up her interface, which now had a tab for puzzles. She had wanted to do this last night but had forgotten in the other goings on. A small table appeared in the menu, with puzzle type in the left column followed by a column of listed attributes and modifiers. The numbering system was strange for the modifiers. She recognized the numbers but didn¡¯t recognize how they were related. The next column listed tools, but all those columns were empty. Not knowing what to do with the information before her, she focused on the top puzzle type: Combat. The coloring of the interface screen changed into the background presented when she was in combat, including a gem puzzle and all the other broken-out sections. She also saw the text: Conduct tutorial? I might as well. Maybe I¡¯ve overlooked something useful. You could be reading stolen content. Head to Royal Road for the genuine story. The background solidified, followed by the highlighting and fading of each field while a voice droned in her head explaining what each section did. ¡°This is your overall interface, which shows the current game time, the money in your purse, your current health and energy level, your rage (if equipped), the members in your party that are in close enough proximity to affect the outcome of the combat, and the gem field.¡± He mentioned rage if equipped. What does that mean? Could I unequip it? That could solve so many problems. How do I do that? She realized that she had missed several of his comments since the tutorial did not stop. She rushed to fill in the gaps and realized it must only have been how the gems swapped. ¡°Combining three red gems equates to attack,¡± said the voice. Three gems combined and a badly drawn image showed a figure throwing a punch. ¡°Combining an increased number of red gems allows for stronger or combination attacks.¡± Four gems combined and the figure appeared to throw a left then right jab. Then five gems combined and the figure threw two punches followed by a kick. The tutorial continued describing the blue-blocking gems and the green-healing gems. It then moved on to the bones. ¡°Combining three or more bones creates a skull and crossbones which allows for a significantly more powerful attack, but it comes with a cost. You get to figure that out on your own. Hahaha¡± The laughter sounded almost robotic in forcefulness. So great, she thought sarcastically. The tutorial doesn¡¯t tell me the one thing I need help understanding the dynamic of. How typical are game tutorials? The tutorial then gave another quick nod to the party members, who waved like the cartoons did in real combat. ¡°¡­But remember. While you can have party members help you, so can your opponents. And one final note, if you are on a Player versus Player, or PvP server, remember that other players can attack you unless you are in a safe location.¡± The tutorial ended abruptly and faded back to the general overview of the puzzle interface, although there was now an additional option next to the Combat field for ¡°test puzzle.¡± While her curiosity considered checking it, and even some of the other tutorials, she didn¡¯t want to go down this rabbit hole today. {Which was silly. She had all the time in the world.} Instead, she sent a party message to Sparks. Party - Flor: Good morning. I¡¯m up, going to get food, then I¡¯ll be at the Monument in a couple of hours. Party - Galoots: Who is this? Who is Galoots? Party - Flor: This is Flor. You can see my name right there by my text. Party - Galoots: Oh, ur Alastair¡¯s wife. He mentioned you yesterday. You¡¯re going to the Monument today? Party - Flor: Wait, who is Galoots? Party - Muted. Muted. Party - Galoots: I¡¯m Galoots. From the Monastery. Can I meet you to go to the Monument? It sounds more exciting than the stupid farms. Party - Flor: It looks like you already have a party. I¡¯m not sure I¡¯m inclined to wait for you to get to the city, but how about you join us at the Lighthouse? Party - Muted. Muted. Damit, that¡¯s probably Alastair. Party - Flor: Everyone wait a second. Let me unmute Alastair. Okay, there. Alastair, I muted you. You know why, right? Party - Alastair: Yes, but that doesn¡¯t mean you get to steal my party members. Party - Flor: I¡¯m not trying to steal your party members. Galoots invited himself to my next location. Party - Galoots: I¡¯m a she. Party - Flor: She, sorry. Party - Alastair: Fine. How about we mute each others¡¯ party until later? I don¡¯t feel comfortable being cut off by you completely. Party - Flor: Done. It¡¯s nice to meet you, Galoots. We¡¯ll meet in person someday. Enjoy your trip to the farms. Party - Galoots: Dang it! Flor selected her options and muted both Alastair and Galoots. Maybe she would chat directly with Sparks instead of using the group function. Would staying in the party with Alastair and Galoots prevent them from adding other party members, or would it be like the old sprite rpgs where you could have two or three parties running around while remaining in a larger party group? Flor - Sparks: Not sure where you are, but I¡¯m on my way shortly. She needed to let out some stress in the carillon, but she figured today was too important for that. She dropped into the Brawler¡¯s Rest cantina to grab a mealy apple, a chunk of rough bread, and a mug of water. She downed them quickly, not savoring as there wasn¡¯t anything to savor, then got up and started toward the temple. Chapter 5 – Spider Games, part 2 (of 4)
It was a bit after six when Flor got to the temple. Not wanting to annoy her spirit guide, Flor sat against a building across the street and pulled up the crafting interface. She built a couple of small chronos which she then stashed in her inventory to sell at the Widow¡¯s Siege shop to cover meals and such for today. After a couple of crafting periods, it was close enough to seven that she felt comfortable entering the temple. She bowed in respect to the goddess and then decided to wait for Amets to gather her, from the standpoint that supposedly praying would also assist in rage reduction. A few minutes later, the other cleric walked up to her and gently touched her arm, then nodded to the back. He didn¡¯t seem to like to talk unless he had to. She went through the doors and into the back room. The couches had been moved to the walls to allow more space, and Ametz knelt on a mat, maybe asleep or just meditating. Flor moved closer and adopted a similar position. After a moment, Ametz said, ¡°It looks like it¡¯s been a rough morning for you already. It¡¯s only seven, right? You seem to radiate angst.¡± ¡°I do not want to get into it, please.¡± ¡°It¡¯s your conscious. You stay there. Don¡¯t mind me, although your mind might go a bit fuzzy. Just focus on anything you want, but I recommend counting your breathing. This shouldn¡¯t take long.¡± This rage aspect is terrible from a gameplay aspect. It¡¯s good they built in ways to reduce it, but it¡¯s wild that it seems to take so much effort to counteract something that gains so slowly. However, that witch doctor temporarily reduced the effects. Maybe the rage is supposed to be only a temporary thing anyway. What did that combat tutorial say? If equipped. That¡¯s like a sports model package on a car or something. Your turbo boost, if equipped, can help you scoot scoot faster. But what would rage do that¡¯s similar? Your rage, if equipped, can help you get angrier at your party more comprehensively. Thanks, devs, that¡¯s not really a bonus to most of us. Ametz voice broke in. ¡°All done.¡± Your rage has decreased by 2. If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. ¡°Oh, wow. It decreased by two! That puts me back to yesterday. And it only took like five minutes? I¡¯ll absolutely be back tomorrow.¡± ¡°You¡¯ve been under for closer to forty-five minutes.¡± ¡°What? Yikes, I¡¯m supposed to be at Widow¡¯s Siege by 8. There is no way I can make it.¡± Flor stood hurriedly and began to look around like she had left something. ¡°Calm down. The permanent benefit doesn¡¯t stick if it unravels before it settles on you. The treatment has got to soak in. And you still have several hours today to make it to the monument on time. I don¡¯t recommend it normally, but I haven¡¯t done this before, so do you want a beer?¡± Flor shook her head, breathed deeply, and said, ¡°You¡¯re right. I feel calmer, but like I could have spun out of control. I do have a question before I go. I took an in-game tutorial earlier which casually mentioned that rage was a thing ¡®if equipped.¡¯ Is there a way to turn it off?¡± Ametz considered. ¡°That sounds more academic. You might be better asking your friend at the university.¡± ¡°But what is the rage for? What does it do other than annoy me?¡± ¡°Again, that¡¯s a good question. And one I¡¯m not armed to answer. But, again, come back tomorrow and we will see if we can remove another two points from yours, right?¡± ¡°Okay. Thanks. Maybe I¡¯ll take you up on that beer tomorrow, but for today, I¡¯m clearing out the monument and hopefully also the lighthouse.¡± ¡°Bon chance, mon ami,¡± said Ametz as Flor departed.
Flor - Sparks: Sorry. I¡¯m held up a bit with something at the temple. I¡¯m on my way now. Sparks - Flor: No need to hurry. The monument shouldn¡¯t take long to beat as long as you¡¯re here before 11. Flor - Sparks: Thanks. OMW. Sparks - Flor: See you soon. I¡¯ll be in the exhibit. The chat calmed her a bit, as she had considered using one of her recently built chronos to speed up her time and get to the moment more quickly. She was through the north gate just after 8 and knew if she hurried she could get to the monument in about an hour. So she hurried. Hopefully, they could complete it and be on their way to the Lighthouse by 11 since it was supposedly a bit further still and up some steep terrain. Flor - Sparks: Almost there. Where should I meet you? Sparks - Flor: Center of the monument. Sparks - Flor: Unless you wanted to play the Widow¡¯s Run, which I remember you saying you hadn¡¯t done before. Flor - Sparks: Can I do it after? Is there something important about it? Sparks - Flor: It would give you more hints on accessing the monument interface. Flor - Sparks: I expected you to help me with that. Sparks - Flor: Oh, I will. I¡¯m uncertain if you¡¯ve done a combine slider puzzle yet. Flor - Sparks: A what? Sparks - Flor: Combine slider. It¡¯s different than a merge puzzle or the interface sliders. Flor - Sparks: Will we have enough time to do both? Sparks - Flor: If you get here by 9:30, probably. Flor - Sparks: I¡¯m rushing. I¡¯m going silent to focus. Sparks - Flor: See you soon. Chapter 5 – Spider Games, part 3 (of 4)
Flor rolled up to the entrance to the Widow¡¯s Siege Monument. Flor - Sparks: Here. I¡¯ll meet you at the gift shop. Flor worked her way in and saw the Clerk Ja behind the counter. ¡°Good morning. I have a few chronos I¡¯d like to sell.¡± ¡°Oh, show me. We don¡¯t often get new chronos in the shop.¡± Flor pulled out the items she had constructed that morning and placed them on the counter. ¡°I¡¯ll give you five for the both of them?¡± ¡°What!? No. They go for more than that in the city.¡± ¡°You¡¯re not in the city, though,¡± said Ja. ¡°Call it nine and I¡¯ll accept.¡± ¡°You wouldn¡¯t even get that in the city. Six. And only that because I can¡¯t give you a half coin.¡± ¡°Six and a token to the exhibits?¡± ¡°Fine. I guess maybe that counts as a half coin anyway.¡± Ja pulled out the coins and handed them to Flor, then placed the exhibit token on the counter just as Sparks walked in. ¡°Good morning to you, shopkeeper Jagoda.¡± ¡°And good morning to you, too, Sparks. Wandering through the exhibits and monument today?¡± ¡°Today and every day I can. See you later,¡± he said as he walked toward the entry. Flor followed along. He turned toward her. ¡°Good morning, Clerk Jadzia. I hope your day is pleasant.¡± ¡°And yours, Mr. Sparks.¡± ¡°Please, it¡¯s just Sparks. I¡¯ll see you later,¡± he said as he walked into the exhibit spaces. Flor gave over her entry token, smiled at Clerk Ja, and said, ¡°One entry. Shouldn¡¯t be long.¡± The Clerk nodded and Flor entered, then followed Sparks up to the third deck, where she had not yet been, to the Widow¡¯s Run. They arrived at the Widow Spider exhibit. Fortunately, even though it was still imposing, the displays didn¡¯t frighten her again. She did look carefully at them as she walked by, though.The author''s tale has been misappropriated; report any instances of this story on Amazon. ¡°They seem to move, but I¡¯ve watched them for a while and they don¡¯t,¡± said Sparks. ¡°I can only imagine how horrible it is having several of these things come at you and being defenseless against them.¡± ¡°Yeah,¡± said Flor. ¡°I hate to admit, but I almost fainted the first time I came to this floor.¡± ¡°There is a tourist who comes here every day after lunch who does faint. I¡¯ve watched it a couple of times, and if you help her when she faints she buys a pre-dinner drink and then talks your ear off after.¡± ¡°You know, I don¡¯t think I ever noticed any repeat events in the city.¡± ¡°It is a pretty large place. And probably unreasonable to go back to the same place more than once.¡± ¡°Yeah. So, what will you tell me about Combine sliders?¡± ¡°Huh, it¡¯s kinda hard to explain. Did you ever play that game Threes? Or 2048? You slide numbers across a grid and combine them into larger numbers. No? There is a little tutorial map up outside the Widow¡¯s Run event. Anyway, those games were intuitive. This builds on it by adding an opponent piece which you can crush and takes away a bit of progress.¡± ¡°That¡­doesn¡¯t make sense at all.¡± ¡°You¡¯ll see.¡± ¡°Oh, wait, with my last interface update I have a puzzle tutorial function. I bet I could use that to understand.¡± ¡°Or you could just try it and realize it¡¯s not so terrible. The Widow¡¯s Run is a bit immersive, but once you get it, it translates directly to the puzzle you complete to unlock the monument interface, which is a puzzle slider.¡± ¡°I¡¯m not a fan of puzzle sliders. But I guess it¡¯s for onward progress, right?¡± ¡°Yeah. Anyway, here is the tutorial and entrance. Or do the one in your interface. I want a quick chat with Jacek. He normally comes through this event around now. But we should be ready to go to the monument interface no later than 10:30. ¡± Sparks gave a little wave as he walked away. Flor looked at the tutorial board on the wall, which showed a sequence of four-by-four grids. The first showed a single pawn one down from the top left. Above it was an up arrow with a second pawn behind it and the text ¡°Swipe up/down/left/right to introduce new units.¡± The second grid had two pawns joining to form a knight and text ¡°Combine like units to make stronger units.¡± The third grid showed what looked like a Widow Spider introduced to the board with the text ¡°Enemies will occasionally be introduced.¡± The fourth grid showed the knight smiting the Widow Spider alongside ¡°Use your units to defeat the enemies. Your attacking units atrophy with each attack.¡± Underneath the grid was a progressive list of the units, ranging from a zero-value villager to a duke with a value of thirteen. Below that was a list of four levels of Widow Spiders: spiderlings, adults, magicals, and giants. Finally, at the bottom was an objective: ¡°Create a Duke or defeat a Giant Spider.¡± Alright, let¡¯s see this immersion. She walked to the event and found herself in a small, dimly lit room with murals of a peaceful village on the wall. An illuminated four-by-four grid about two meters across filled the middle of the room. A timer was on the wall over a scoreboard that listed the fastest times to completion, the fastest being just over three minutes. How do I start? She stepped on the grid to see if that started the game, but nothing happened before she noticed a small raised platform with a little console with directional arrows, a larger blue button next to it, and a move counter. Oh! Chapter 5 – Spider Games, part 4 (of 4)
She pushed the blue button and the clock reset. She pushed the up button and an image of a villager appeared in the bottom left grid. She pushed the left button and the villager disappeared from the bottom left and reappeared on grid left. Another villager appeared in the top middle left. Flor continued to move the villagers together, with another villager appearing each time she pushed a button. Eventually, two of the villagers combined into what looked like a farmer, and then those stacked into a hunter. When she pushed the next button to combine another two villagers, she heard a tiny shriek seeming to come from the wall in front of her. She looked up just in time to see a spiderling come out from a hole in the wall. She jumped, but the spiderling wiggled its front legs and then went to a rest. Curious and brave, Flor walked over to it. She realized it was an animatronic creature attached to a pole. A hole had opened in the wall for the spiderling to come out from. She noticed larger sections that looked movable and guessed that larger adults and magical spiders would come out if she played well enough. So that¡¯s what he meant by immersive. She returned to the console and moved the pieces toward the spiderling, which also moved toward them. After two moves, a newly formed hunter engaged the spiderling. The sounds of shrieks and human grunts came out of the speakers and the hunter disappeared to be replaced by a farmer. And there is the atrophy from attacking enemies. The animatronic spiderling rolled over and disappeared back into the wall. Thinking she understood the rules, Flor continued to play. Her moves joined more villagers into farmers who joined into hunters and then militia. Every few turns a spiderling appeared, with the associated sounds and animatronics. She worked to defeat them quickly. After a few more turns, she had created a knight, and then an adult spider came, with a louder shriek and a larger animatronic. As she moved her knight toward the adult Widow, another spiderling appeared. The board was getting pretty cramped quickly, and Flor could see how gut reactions probably wouldn¡¯t win the game, at least if that game combined enough pieces to create a level 13 unit. She continued to play on until she combined two mounted knights into a hero and couldn¡¯t combine enough lower-level units to have more space. She looked up at the timer and realized about ten minutes had passed, which was longer than expected. Perhaps looking at the effects had taken a bit or two of her playtime. She looked at her interface clock and realized it was still early. There was still enough time to play a couple more rounds before 1030. She pushed the blue button and played until she created a knight, but ran out of room. In the third game, she made a Lord before she ran out of room. Yikes. I doubt I¡¯ll be able to get the monument puzzle interface to open if it¡¯s as difficult as this. She left the game room and ventured out to find Sparks, who was already waiting. ¡°Don¡¯t worry. The interface unlocks easier since it doesn¡¯t have the spiders coming at you. It¡¯s like the programmers made the Widow¡¯s Run into an expert challenge. How far did you get?¡± ¡°I made a Lord, so something like nine or ten combinations.¡±The tale has been stolen; if detected on Amazon, report the violation. ¡°Not bad for fifteen minutes of playing. I¡¯m two beyond that and I¡¯ve been playing it daily for weeks. Did you see the magical spider?¡± Flor shook her head. ¡°They add an extra layer of difficulty, and I can only imagine the giant spider also does. Anyway, once we get to the center of the monument, there is a switch at the bottom of the center. After you flip that switch, the monument display in the entry hall becomes a puzzle you can engage in. That then opens up the monument interface. ¡°Huh. That¡¯s a different sort of complex than the city.¡± ¡°Yeah. But, let¡¯s get through this, then I feel like you¡¯re excited to get to the Lighthouse.¡± ¡°Oh, yeah. The chats this morning.¡± ¡°Yeah. Is everything alright?¡± ¡°Oddly, yeah. I went to the temple after and the Cleric there was able to give me a two-point rage reduction. She says she can continue to provide additional reductions over time. This brings up another interesting point I discovered.¡± Flor told Sparks about the puzzles tutorial and the if-equipped comment on rage. ¡°What does that mean, do you think?¡± ¡°Honestly, I couldn¡¯t tell you. But maybe they recorded the same message for multiple playtest servers and not every server tests rage.¡± ¡°Huh. That makes too much sense.¡± ¡°Anyway, the switch is right there,¡± said Sparks as he knelt to show her. She knelt and flipped it from down to up. Nothing specific happened that she could see. ¡°How did you figure that out to the next point?¡± ¡°Trial and error, mostly. Let¡¯s go before it resets, but you have at least fifteen minutes.¡±
Flor and Sparks went back into the Entry Hall. The monument display didn¡¯t look overly different. Sparks stood back while Flor approached, and then her interface flashed and she was dragged into a puzzle. It was oddly similar to the Widow¡¯s Run. Instead of villagers, she started with depictions of tiny monument stones, which slid together to combine into small monument stones, then medium-sized stones, then big, then large, and then giant stones. Once she had created a giant stone, the interface flashed and disappeared. Puzzle complete. +1 to Combine Sliders. Attempt puzzle again? Yes/No? Flor selected no and then watched as the monument mock-up interface changed from the four-by-four combine slider grid to a four-by-four slider puzzle. She hadn¡¯t done one of these in the game before. She wasn¡¯t nearly as confident in them as in other types of puzzles, but from watching Alastair beat the city a few days back knew that she needed to pop the lock ring. She would then remove a piece of the puzzle before returning the map to the original configuration. She noted that there were fifteen distinct locations on the monument map. {Cliffs 1, Cliffs 2, Stairs, Entry Hall, Hotel, Gift Shop, Tavern, Monument, Shore 1, Shore 2, Entry, Path 1, Path 2, Utility, and Waste.} The section listed as ¡®Waste¡¯ was gray compared to the others, so Flor considered it the section that needed to be removed. It was at the opposite corner of the puzzle from the pull ring, so Flor considered that she could rotate the pieces clockwise, or counter, until the waste section could be removed then continue the rotation until the pieces were back in their starting location. She shouldn¡¯t even need to touch the four pieces at the center. She started moving the pieces around, then clicked the Waste section when it was where the ring had been. Remove Waste? Yes/No? She selected yes, then moved the pieces back to their original order. The table flashed and the map seemed to shrink and grow simultaneously. Puzzle complete. +2 to Sliders. Attempt puzzle again? Yes/No? Chapter 6 – The LIghthouse, part 1 (of 3)
C+3 Flor and Sparks backtracked from the Monument to get to the path to the lighthouse. Before long she and Sparks joined a rugged, washed-out road gradually sloping up the hills. After fifteen minutes of walking, it became even more rugged with larger rocks along the side of the path. A hint of blue sea peaked from their left, but the right rose precipitously to the sky. They chatted idly about nothing important, but soon the climb took their breath away as the stroll became a hike. It gave Flor time to consider what level two brawler implied. Since it was a level-up, she had extra health but couldn¡¯t identify any other benefits. The top of the lighthouse appeared before them after they scrambled over a challenging section of path. The path disappeared into the rough terrain. With the Lighthouse to guide them, they could find the way even if they were fully off the path. After hours of hiking, the path grew easier and gradually sloped downward. The full view of the lighthouse was before them, and they could identify details of the large stone structure. Even though the rain had let off earlier, they still couldn¡¯t see the light emitting from the top and wondered if it didn¡¯t normally run during the daytime. ¡°Let¡¯s try to wrap this up today so that I don¡¯t have to make that trek again. I thought I was in shape¡­¡± said Flor. ¡°It was a bit harsher than expected. I¡¯ve heard of items that make traversing difficult terrain easier.¡± ¡°Sounds useful. I haven¡¯t seen those yet, but if we have to do much more hiking, it might be a good detour to seek them out.¡± They continued on the now gentle decline, and although the path was still rough it was easier. Eventually, they came to the same black wrought iron fence surrounding the Widow¡¯s Siege Monument. Up close, the Lighthouse looked imposing. Flor noticed a couple of other buildings that seemed to give a bit of humanity to the area: a tiny shed next to a garden and a little henhouse next to a fenced-in yard. ¡°Where do you think we should go first?¡± said Sparks. ¡°Let¡¯s chat with that person tending the garden, maybe?¡± They walked that way and a man looked up from digging out weeds along a line of tubers. Flor noticed his name was Bishal, Keeper -3. ¡°Hi. Welcome to the Lighthouse. You¡¯re welcome to tour, stay for dinner, stay the night, or take over the work, if you like. It¡¯s not often we have guests, but oddly we have two right now. What are their names¡­nevermind it. It¡¯s a small place, so you¡¯re bound to come across them.¡± Then, more to himself, he said, ¡°It¡¯d be nice to have someone else working a shift or two.¡±Help support creative writers by finding and reading their stories on the original site. ¡°Hello. I¡¯m Flor and this is Sparks. Is there anything we should know before touring?¡± Bishal rubbed his beard. ¡°We¡¯d prefer you not enter the bunkroom unless you stay the night, since we usually have a day sleeper. Otherwise, we try to keep it as quiet as we can.¡± Flor nodded and said ¡°Anything else unusual?¡± ¡°Well, the lamp is burnt out, but Surya should have it back soon.¡± ¡°Ooh, that sounds uncommon. Has it been out long?¡± ¡°You know, the darndest thing, it burned out in the middle of the night. Anyway, I don¡¯t think any ships ran aground on the shoals last night, so fortunately no foul.¡± Flor looked out to the shoals mentioned, which looked rough considering the white spray that pounded against the jagged spears sticking out of the sea, despite the relative calm of the waters surrounding. At least one mast was visible from where she looked, and she expected there must be a few she couldn¡¯t see since the lighthouse was as prominent as it was. ¡°Well, we¡¯ll just take a look around, and we¡¯ll likely stay the night. Or at least I will,¡± Flor said looking at Sparks. ¡°I¡¯ve got nothing pressing to return to, so I may stay as well. Or at least through dinner,¡± said Sparks. ¡°Any cats around?¡± ¡°Cats? Oh, heaps. They¡¯re always underfoot,¡± said Bishal. He looked up and pointed, ¡°There is one right there. I think that¡¯s Glitter.¡± ¡°Thanks. Enjoy weeding,¡± Flor said as Sparks started to wander toward Glitter, who gave a gentle mew and then rolled onto his back. Congratulations! You have pet a cat! You have met Glitter {Glitter is a 4-year-old male Chechil (which is a type of cheese, not a type of cat) who likes to play in sunshowers.} After a moment, Glitter flipped over, tried to bite Spark¡¯s hand, and then ran away. ¡°So it goes with cats,¡± he said, standing up. ¡°Should we split up or do you think it makes more sense to stay together? Since we¡¯re partied up we should both benefit from petting cats, so we could make more progress if one of us hunted and the other solved the puzzle?¡± Flor looked around, confused. There wasn¡¯t much around. ¡°I think there is only one way to go, Sparks.¡± ¡°Well, we¡¯ve found one cat out here, I¡¯m sure there are others. You go scout the lighthouse and I¡¯ll join you along the way.¡± ¡°Is there something wrong going on here?¡± ¡°No,¡± said Sparks defensively. ¡°Really, nothing. You¡¯re right, we can go together.¡± Flor started walking to the entry, then turned. ¡°You don¡¯t have to tell me anything, right? You¡¯re allowed to keep secrets and have your objectives. And arguably I might support that objective if you did tell me.¡± Sparks hesitated, then said, ¡°Fine. There is a little shrine over there. I wanted to rest and maybe give my regards to the goddess.¡± ¡°Oh¡­oh, yeah. Go ahead. I¡¯m sorry to be so pushy.¡± ¡°I¡¯m sorry I¡¯m imposing.¡± ¡°You¡¯re not. I just¡­I don¡¯t see those shrines the same way you do. Wait, is there a shrine at the Widow¡¯s Siege?¡± ¡°Yeah, but it¡¯s tucked away in the utilities section. Hard to find.¡± ¡°Huh. Well, take your time. Really. And again, I¡¯m sorry.¡± Sparks nodded and turned toward the shrine. Flor watched him go for a moment before turning toward the entry to the Lighthouse. Chapter 6 – The LIghthouse, part 2 (of 3)
The entry led into what Flor considered was normally a Living Room. Or maybe a Den. The floor recessed a couple of steps in a subdued couch. There were books scattered around with abandon. A rodent scurried across the floor. A gas lamp remained lit, but turned down to its lowest level, almost as if someone had forgotten to turn it off when the daylight broke. Flor noticed another couple of doors off to the side and a staircase going up. One of the doors had a handwritten sign stating ¡°Piss Off. Daysleepers¡± Must be the bunkroom. Maybe the other was the kitchen. Expecting nothing exciting in the kitchen, Flor went upstairs. The second floor looked like storage. So did the third. When the fourth echoed the previous two, Flor wondered if she was in the right place. But she continued, nonetheless, to floor five. She was rewarded with a smaller room, similar to the last two, although there was a fireplace with a mantel, within which a fire was blaring, and a chair, a blanket, a side table with an opened book, and a cot which had a bundle of blankets disturbed next to it. She followed the ladder up to the sixth floor, which was empty except for a gigantic lantern in the middle of the room with mirrors along most sides and what looked like thick glass on the other sides. The roof opened but was covered, and there was a distinct lack of light from this lighthouse. Damn. There isn¡¯t an easy indication of what we¡¯re supposed to do. Flor started to head back down the stairs. Floors four and three remained empty. ¡°Hey, you¡¯re not supposed to be up here!¡± a voice called out. Flor looked for the voice. Was that on floor two? It wasn¡¯t calling to her. ¡°Get out of there, you scrub!¡± There was a solid thwack sound. Flor looked down the stairs. A woman was standing there, holding a broom like a baseball bat, and ready to hit anything that came near. Her name was obscured by the walls of the stairs and the ceiling. ¡°Um, hello! Coming down.¡± ¡°As long as you ain¡¯t a rat, sure,¡± came the reply. Flor moved down and saw the name Kiran - Assistant 2 above his head. ¡°You certainly don¡¯t look like a rat,¡± he said. He was staring at her. ¡°We don¡¯t often have giant women around here¡­¡± ¡°I¡¯m normal sized, thank you,¡± she said. ¡°What are you after?¡± ¡°Some rodent bounding around in the grain. Want to help me knock him out?¡± ¡°Not really? I¡¯d rather keep looking about.¡± ¡°I¡¯ll give you five coins! Just for pointing him out.¡± ¡°While that¡¯s super that we¡¯re solving problems, I¡¯ve got a bigger one to deal with than your rat.¡± ¡°No bigger problems than rats. You¡¯ve got to solve the small things before the big things become apparent.¡± ¡°I¡­that¡¯s awful advice. The opposite of good advice,¡± Flor said. ¡°Well, no problems solve themselves when you¡¯ve got a rat to find.¡± Flor took a breath. Then another. Which was difficult. She wanted to yell. A flash of recognition occurred, though and she paused. I need to solve the rat problem before I can solve the Lighthouse problem. I don¡¯t like finding the rat puzzles. Where had she seen it last? On the entry floor? Flor went down the stairs to look.This story has been taken without authorization. Report any sightings. ¡°It¡¯s down here,¡± she called, watching the rodent scurry under the door to the supposed bunkroom. Kiran came down the stairs, fully focused on getting the rat. ¡°We¡¯re it go?¡± ¡°Under the door there.¡± ¡°Not the bunkroom. Surya is probably sleeping and he¡¯ll not take it lightly if I wake him. Do you want to go in?¡± ¡°Absolutely not,¡± said Flor. ¡°Just let one of your cats get it eventually. But I would like those five coins for pointing it out.¡± ¡°But, it¡¯ll eat the grains,¡± said Kiran, handing over the five coins. ¡°I¡¯ll give you another ten if you go in and get it for me?¡± ¡°While that¡¯s a pretty good exchange rate for a simple task, I¡¯m not necessarily in the mood to go around killing harmless animals.¡± ¡°You don¡¯t need to kill it, just bring it to me.¡± ¡°You¡¯ll survive if I don¡¯t.¡± The exterior door opened and another woman walked in. Muffaletta - Scribe 0 hung over her head. ¡°You should just do the quest. It¡¯s not like it¡¯s a real marmot, anyway. It¡¯ll help you solve the lighthouse, ya?¡± ¡°Can I solve it without catching the marmot?¡± ¡°Not that I¡¯ve figured out,¡± said Muffaletta. ¡°It drops a key to wind a clock that unlocks the puzzle.¡± ¡°Oh. Okay. Well, I guess I¡¯ll go get that rat, then,¡± said Flor heading toward the bunkroom. ¡°It¡¯s more like a vole than a rat. Also, you can do it without waking Surya. Difficult, though. Expect to get something thrown at you.¡± ¡°Thanks,¡± said Flor as she opened the door with ¡®daysleepers¡¯ on it and slipped inside. She shut the door as quietly as she could. It was dark, but Flor¡¯s interface flashed and she saw a five-by-five grid outline overlay the room. She was in the left middle. The other blocks around her were obscured. Yikes. This is different from what I¡¯ve dealt with before. But I¡¯d imagine there are bunks along the sides, and I have no idea where the rat is. Maybe there is a sound indicator that I¡¯m missing. Flor modified her sound settings from almost nothing to around the 50% level. When she shifted back to the puzzle, she heard a constant snoring sound from the left, which must be Surya. There was also a small squeak from the right side of the room. There are probably some things I¡¯d trip over if I went straight away. How do I navigate through here? Probably trial and error, but I don¡¯t want to take the time for that. Maybe there are other sound cues. Flor listened harder. The snoring continued. The squeaking continued. Flor couldn¡¯t distinguish any other sounds. Alright. Enough delay. She moved down one spot. Safe. Then she moved to the right. Also safe. The rat/marmot/vole was directly ahead. It can¡¯t be that easy, right? Flor moved to the right again. Still nothing. Assuming the rat didn¡¯t move, it would be two spots in front of her. She stepped forward and into what must have been a storage trunk because it was solid and didn¡¯t move. It thudded. ¡°Quiet! Sleeping here.¡± Something was thrown and hit the wall next to Flor. It sounded heavy and likely would have hurt if it hit her. She remained still for a moment. The snoring started again, then Flor heard the squeak from the same spot. Stupid rat! You could have moved and made this more challenging. The dark began to feel intrusive, and Flor wondered if she could escape quickly. Right or Left, or maybe retrace her steps to exit. But her health indicator was full. She couldn¡¯t remember the last time it hadn¡¯t been. So, maybe getting hit with a thrown object wasn¡¯t the worst. She decided to try going to her right (south) and walked directly into a bunk. She cursed. ¡°I said quiet!¡± A moment later something hard hit Flor in the shoulder. She watched her health drop to four of five. The darkness continued to close in on her, but she waited until she heard snoring and the squeak. Then she tried moving up and walked to a free spot. The snoring and squeak occurred, so she walked to the right. Again, nothing. Having been unable to see the room, Flor didn¡¯t know if it was a maze with walls along the grid or just obstructions on the path. Walls would mean she could still go south even though she had walked into the grid from the other side and run into something. The game hasn¡¯t had anything like that yet, though. So she moved to the right and was relieved to be in an open spot. The squeak was one spot down, so Flor moved south and heard it louder. She reached down and picked up a rodent. Although she held the squirming beast, it was still dark and no other indications occurred. She realized she had to backtrack¡­Not too challenging. Right. She moved up then left then left again then down and left. It was here, halfway through the way back, that the rat bit her. Fortunately, she had her brawler¡¯s gloves on because she only felt the teeth a bit, but still let out a startled yip at the bite. Another object hit Flor in the shoulder. ¡°One more and I¡¯ll come throttle you,¡± said the voice from the north wall. Flor gripped the rodent as hard, but not too hard, as she retraced her steps to the door. The puzzle interface disappeared. Puzzle Complete. +1 to flow puzzles Complete puzzle again? Yes/No Flor opened the door and slipped through, then slammed it shut. A moment later there was a loud thud as something slammed into the door behind her. Chapter 6 – The LIghthouse, part 3 (of 3)
Flor looked at the tiny animal in her grasp. It was wearing a key on a ribbon as a necklace. Flor untied the ribbon with one hand and took the key then presented the rodent to Kiran. ¡°Here¡¯s your mighty beast. Sure it¡¯s going to eat all your grain?¡± ¡°Well, no, but yes. He prefers corn, and wheat gives him the runs. I¡¯d rather not have to clean up the trots. Anyway, here¡¯s your other ten coins.¡± Kiran offered the money. Then he gently patted and scolded the rodent, while walking out of the main entrance. ¡°Took you long enough,¡± said Muffeleta. ¡°Did you get lost?¡± ¡°I took a wrong turn or two. That happens daily?¡± Muffeleta shrugged. ¡°Best I know. I¡¯ve completed it multiple times and the pattern doesn¡¯t change. It¡¯s always around now, also.¡± Flor walked over and sat on the couch next to Muffeleta. ¡°I¡¯m Flor.¡± ¡°I can tell. Call me Muffeleta, or Muff, or Magdalena, or Mags. I don¡¯t care. No one around here calls me anything, and I guess I¡¯ve gotten used to not having a name.¡± ¡°Oh, that¡¯s awful. Are you sure? What do you prefer?¡± ¡°Mags. Usually. Mags is fine.¡± ¡°Sure, Mags. I¡¯m Flor. Not pronounced floor.¡± ¡°Well, not pronounced floor, what¡¯s your plan? Beat this place then abandon it? I¡¯ll tell you, there is a spectacular light show later in the evening if you wait around.¡± Flor said, ¡°My buddy Sparks and I are looking for cats, too. We could stay a bit. I have a¡­personal¡­reason not to go toward the monastery or farms.¡± ¡°So, you¡¯re going to head to the keep, then? After this?¡± Mags looks Flor up and down. ¡°No way you¡¯re ready for it. At level two?¡± ¡°I¡¯m confused. Is it particularly hard?¡± ¡°It¡¯s listed as the pinnacle challenge. I theorize that if someone beats it, we¡¯ll exit the playtest.¡± ¡°Why haven¡¯t we, then? As a group?¡± said Flor. ¡°Well, another theory says we¡¯re kinda meant to be here forever.¡± ¡°That¡¯s unreasonable.¡± ¡°Yeah, it¡¯s gotta be a throwaway theory. But, regardless, we¡¯re here. And we¡¯re trapped. And¡­it¡¯s not so bad. If you had the chance to be trapped in the Matrix, knowing what you know now, would you?¡±The genuine version of this novel can be found on another site. Support the author by reading it there. ¡°You mean that late twentieth-century movie with the kung fu?¡± ¡°Probably. There might be more than one.¡± ¡°No. I don¡¯t think I would,¡± said Flor. ¡°Who¡¯s to say they wouldn¡¯t also impose stupid restrictions in that setting? Aren¡¯t you outraged at this environment?¡± ¡°It¡¯s better than what I have to go home to.¡± ¡°Oh.¡± Flor stuttered. ¡°I¡¯m sorry to hear that. Where, if you don¡¯t mind me asking?¡± ¡°Romania. But don¡¯t be sorry. It¡¯s just something we deal with. I wish my sibs were here with me.¡± ¡°Where are they?¡± ¡°I don¡¯t know. We all signed up, but I don¡¯t know if they¡¯re on this server. I can¡¯t chat with them, but I¡¯ve sort of adopted Kiran and Surya as sibs to fill the gap.¡± ¡°I¡¯m not sure what my party allowance is, or if you can party yet, but you can join me and Sparks. We¡¯ll be together, or at least available. I know these characters have a life about them, but we are, or at least I think we are, all real people. So we can try to progress together. Get out of the playtest back to reality.¡± ¡°Floor. I don¡¯t think I was clear. I don¡¯t want to leave. I just want contact with my sibs.¡± ¡°Oh. So, me finishing the game interferes with that?¡± ¡°Yeah.¡± ¡°Why not leave then come back in? Where it doesn¡¯t affect those of us who want to leave?¡± ¡°You think I could afford that? I¡¯m sitting in an internet cafe on rented equipment. Maybe now for weeks or seconds. Who knows? But no I don¡¯t have the money to whisk myself and the sibs away to live a life that we should live, only to crash back into reality and find ourselves with our backs aching and no real food to fill our bellies. This is the most ideal situation I could find myself in for self-preservation.¡± ¡°Even without your sibs?¡± ¡°Even without them.¡± ¡°So, why are you helping me?¡± ¡°Helping you complete this lighthouse? I don¡¯t think I could stop you. A level zero versus a level two is madness. You¡¯re going to solve it whether I help or not. I¡¯m not a dick, I¡¯m just not inclined to what it means when you move on.¡± ¡°That¡¯s unusually realistic.¡± ¡°I¡¯m poor, not dense.¡± ¡°I didn¡¯t mean to imply. But, I deal with community economics on the other side. Maybe I can help out, somehow.¡± ¡°Get bent, narc. I¡¯m not resisting here, but I¡¯m not selling out my community to a manager.¡± Flor sat in silence. Mags did also. Flor said, ¡°That¡¯s fine. Just don¡¯t tell me where you¡¯re from. There will be no way I could interfere with your real world. I¡¯ll¡­I¡¯ll get out of your hair. I take it this key unlocks something?¡± ¡°Wind the clock on the fourth floor, then solve the puzzle,¡± said Mags. ¡°Oh, and, I guess, thanks. For not being overly a jerk.¡± Flor nodded and moved up the stairs. The clock on the mantel was dead. It wasn¡¯t large, but it was easy to turn around. There was a tiny keyhole spot on the back which Flor realized the key she had gotten from the mouse fit perfectly. Flor realized it wouldn¡¯t have been too hard to modify without the key, either. She set the clock to the correct time and then a blue glow spread out from the clock around the room. Flor heard a grating sound and spun around. The cot in the corner started to rise from the ground. She walked to it and pulled off the sheets and pillow. Underneath was a table that flashed into a three-by-three puzzle. Flor looked over the map which showed the rough outline of the tower. Flor popped the lock and the puzzle became more real. There was a block that looked corrupted next to the popped ring labeled ¡°dump.¡± It can¡¯t be this easy. Flor moved the dump toward the ring. Remove Dump? Yes/No? Flor selected yes and the piece disappeared, then the puzzle disappeared. Puzzle complete. +1 to Sliders. Attempt puzzle again? Yes/No? How many times do I have to tell you no? Chapter 7 – Maelstrom
C+3 Paige ¡°Maelstrom¡± Knochenmus was tired. General, bone-deep tired. She suspected it was the manifestation of her rage. It had been days since she had come this route, and days more since she realized that she had probably accomplished her objective of finding the most bugs in the game, especially as all the other players on this server were idiots who didn¡¯t travel outside their starting location. Surely none of the others had discovered all the strangeness in the wilderness. She was certain that most of them hadn¡¯t even been to the Keep, let alone attempt it. Unfortunately, killing each of the other players, in turn, did not end the simulation. Paige wondered, briefly, if killing them all in a single day might force the server to glitch and shut down, thereby allowing them to exit. She could probably do it, too, unless a player started in the Tower. That would be more madness than waking at the keep. Paige hadn¡¯t even been to the Tower for how overpowered it was. Although she had walked around it, a barrier prevented entry and Paige did not have the key. She didn¡¯t even know what key unlocked the barrier, although she suspected it came from beating the Keep. Paige had decided that she would maximize her equipment. But level 3 equipment was expensive {The full set of level 3 gear that Mal could equip cost 347 coins: a Long Sword for 81, Plated Leather Chest Armor for 158, a Full Shield for 14, and a Closed Helm for 94. Although she had considered buying the shield, she thought it would be out of place to have a full shield and only studded leather armor}. She had not yet found a good source of consistent money in the game. It was not quite a bug, but she still recorded it as so.Unauthorized duplication: this tale has been taken without consent. Report sightings. She realized she was probably the only level 3 in this test, since none of the other players had even been to the Bay, and that was likely the only way to get the ten experience points necessary for level 3. She had asked the Captain about that a few times when she woke up each day. She was probably the only player who had unlocked the global chat, not that she would announce that fact. So, now she had decided to cycle through the locations again to scour for income. She started at the Bay. It had been a long day of walking, even with her Rough Terrain Boots, but she had been to each location and inquired of a friendly individual toward the prospect of jobs. All while avoiding the other players. And here she was, back at the lighthouse, watching that harlot Flor take her jobs. She considered that fifteen coins weren¡¯t much, and wouldn¡¯t even really put a dent in her armor purchase, outside of the shield, of course¡­, but still it grated on her that she had come all this way to lose out on one well-known source of income. It bothered her that items were perpetual, but coins were not. Each day she had to buy items that she would then sell the following day at a loss. Paige ensured that Flor and Sparks and Mags didn¡¯t observe her, then scanned Flor. It was an ability she had unlocked when she scanned Global Chat that allowed her to see another character¡¯s summary. Paige observed that Flor had become a level 2 Brawler. But, based on Flor¡¯s equipment, that level-up had been accomplished only recently. That might have made sense if Flor had recently beaten the Monument. Well, someone is making progress, at least. Where is her coward of a partner, Alastair? Paige hadn¡¯t seen him anywhere, so she decided that she would let Flor be, for the moment. Maybe I should try level 5 of the city Carillon again. That would probably give me enough coins and loot to get a new sword. {Or maybe she shouldn¡¯t have killed and ostracized the other players who might have helped her out.} Chapter 8 – Plans, part 1 (of 4)
C+4 Your rage has increased by 1. Flor woke up in her room in Brawler¡¯s Rest. It was early in the morning. She considered trying to roll over and go back to sleep, but despite her best efforts, the wood plank for a mattress was just too uncomfortable to find slumber. After Flor had completed the Lighthouse, Sparks had come in from her time at the shrine. They had time until dinner, so they went exploring for cats. They had been surprisingly productive, finding eighteen through the afternoon, including one absolutely frightening shadowy thing called an Omlarcat. {Thorn is a ten-year-old Omlarcat, AKA Displacer Beast, that stalks the shadows of the lightroom, but only when the light is out. Despite looking fearsome, it really enjoys gentle scritches behind the ears. But not under the chin - that¡¯s how you get mauled.} Both Flor and Sparks were elated. {The cats they found are: Thorn (the Omlarcat), Blaze (a Danbo), Bright (a Cuajada), Flash (a Hellim), Glow (a Mish), Luminous (a Radamer), Shiny (a Cascaval), Sunny (a Basa), Lamblent (A Mondseer), Beacon (a Brimsen), Dawn (a Chhurpi), Lucent (a Susu Masam), Rad (a Kalari), Vivid (a Bandel), Glint (a Tenili), Torch (an Akkawi), Flare (a Nguir), and Glitter (a Chenchil who you learned about in Chapter 06). All of the cats at the Lighthouse, Thorn excepted, have a scent and coloring of cheese about them.} A big to-do, including a cutscene, occurred just before dinner regarding replacing the filament in the lightroom. Mags had been conspicuously absent during that event. Mags appeared during dinner and then she disappeared up the stairs afterwards. Flor wondered if she tended the lighthouse as a diversion from the monotony of the goings on. Sparks mentioned that she saw Maelstrom muttering something about the Keep. But since they had both survived the evening without being ridiculed or murdered, maybe Mal had been in a benign mood. Flor saw that she had received a ¡°Sparks has died¡± message sometime before midnight. Flor had not heard Sparks leave the bunkroom where they had laid down. Waking in a bed different from the one she had fallen asleep in would likely never be appreciated. Since it was early and Flor didn¡¯t feel rested enough to do anything, she called Kester to devise a plan. Kester came out, yawned, and said, ¡°It¡¯s too early. You should go back to sleep.¡± ¡°I tried. It¡¯s unpleasantly uncomfortable.¡± ¡°Well don¡¯t subject me to similar discomfort.¡± ¡°I¡¯d like your help figuring out where to go next.¡± ¡°You know I don¡¯t have much capability in that. Perhaps go talk to Sparks or Mida or Amets or someone else.¡± ¡°Sure, I¡¯ll dismiss you in a moment. I made it to level three, right? What changed?¡± ¡°Not much. Your health increased to base six from five. And if your previous level increases are similar, you could probably equip higher level equipment.¡± Flor considered the earlier game days of puzzles and climbing the carillon. ¡°I started at three health, right? And I still have level-one equipment. So, maybe that should be my focus. Earning money enough to buy better gear.¡± She considered the shops that they had been to in the past while Kester seemed fidgety. ¡°Can you recall what the weapon shops said gear cost?¡± ¡°While I don¡¯t want to, I can replay that conversation for you.¡± ¡°Could you just tell me the cost of gloves from the weaponeer?¡± ¡°Yes. They were three coins for basic gloves, nine for studded gloves, and twenty-seven for spiked gloves, which you don¡¯t have.¡±If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. ¡°Do you think there is a penalty for changing weapon specialization? Don¡¯t answer that, because I doubt you can. Let me rephrase the question. Is there anything in my profile saying I¡¯m proficient only in fisticuffs and couldn¡¯t use a club?¡± ¡°Only to be tenuous, but club wasn¡¯t an option. I think you mean cudgel. There are no interlocks that seem to prevent you as a brawler from equipping any weapon.¡± ¡°Except level restrictions¡­okay. Follow my maths. Three, nine, twenty-seven, twenty-seven times three equals¡­ eighty-something?¡± ¡°Eighty-one.¡± ¡°Let¡¯s assume then that is how much money it costs for the next weapon level. Are you able to extrapolate?¡± ¡°Not well.¡± ¡°Would you rather read out armor costs?¡± ¡°No,¡± said Kester, dejectedly. ¡°Then tell me an estimated cost for upgrading my armor.¡± Kester blinked and said, ¡°Your next armor upgrade should be leather chest armor which probably costs eighteen coins. You might be able to equip a shield with two coins. You can probably equip a leather helm for ten coins.¡± He paused. ¡°To avoid you asking the question, that comes to one hundred and eleven coins. You currently have zero. Can I go back to sleep now?¡± ¡°That¡¯s so much. Okay. That gives me a mission for today. I¡¯ll hit up those two jobs I know about and climb the tower. Tomorrow can wait. Set an alarm to ping me to leave if it gets to noon or if I drop to two health, okay?¡± ¡°I can do that. Now, if you don¡¯t need me otherwise¡­¡± Flor dismissed Kester and walked a short distance to the gardening job and then the shed organization job, both of which displayed as a merge puzzle. {The chronicles of gardening and shed jobs are recorded in PL1: The City.} While the puzzles were simple, they each took a surprising amount of subjective time, and it was close to 8 when she walked to the carillon with 20 coins in her pouch. The black iron fence was boring as always. She stepped over it without a thought and headed to the first floor, then through the door into the tower. Flor understood that this tower was only a first draft, a shell for further development, and that perhaps as a player she was lucky that the walls were textured rather than just a green-on-black framework of developmental architecture. The seven sides of the first floor were easy. Filled with mechanical mice that showed themselves at each of the seven platforms, they were a single one-hit solution. They weren¡¯t strong enough to damage her through her padded chest armor and feathered cap, even with a strong hit. Her studded gloves also broke through their defenses easily, and it wasn¡¯t long before she faced off with the mechanized mechanical mouse miner, which had frightened her only days ago. The six sides of the second floor still felt easy. The rabbits were stronger than the mice, but only barely. They still fell to a single well-placed attack, and their standard strikes were too weak to get through her armor. Flor realized that the last time she had met Maelstrom, it had been here in the carillon and Mal had easily dismissed these lower levels. It wasn¡¯t until the middle of level three that Mal had revealed her villainous self to them. ¡°Stay cautious, Flor,¡± she said to herself. She walked to the third floor, hesitantly. The anteaters had been easy before, with Mal fighting them with support, not Flor fighting them solo. She hesitated at the first platform, before going up. ¡°One hundred-something coins. I have earned twenty-five. How many can I earn going to the top?¡± Don¡¯t be cavalier, she cautioned herself. Flor stepped onto the first platform of the third floor and watched a hole open in the wall. An animatronic anteater was set into the wall, looking at vials of multicolored liquids. It turned, and Flor thought she saw a glimmer of excitement in its eyes. It put down the vials, picked up two different ones, mixed them, and threw it onto the platform. The vial hit the ground with a hiss and *pop* and a green haze started to fill the platform. You feel drowsy! Flor realized she did feel drowsy. She didn¡¯t want to fall asleep. It would be bad to do so in a combat environment. She felt her thoughts slowing, sluggish. Despite the grid of red, blue, and green gems before her, she had trouble deciding what to move together. She swapped a blue for a green, which combined three greens in a row. The sleepy feeling disappeared and the board cleared up. Flor also noticed something flying through the air, which landed on the ground and exploded. Bits of glass and fire flew toward her and she couldn¡¯t do anything about it. Looking at her display, she realized the attack had dropped her from six to five health. Huh! What happened? It¡¯s not worth worrying about. Flor selected a full-on attack with the next swap, thinking that this bomb-throwing jerk wouldn¡¯t be able to defeat a full-on beatdown. The apothecary threw something at her. It flew over her shoulder and Flor barreled over the counter, tackling the bomb thrower. An explosion burst behind her, but the anteater under her whimpered then dropped its head and disappeared. Combat complete. +1 to Combat. Attempt again? Yes/No? Yikes. I¡¯m at half health from this. It didn¡¯t seem like it stressed Mal nearly as much and she must have been at this level when we went through. Chapter 8 – Plans, part 2 (of 4)
Flor walked to the next platform. An anteater was building something out of blocks. The blocks would stack and then slide into the ground like wet sand, but the anteater seemed happier and happier each time. As Flor walked up, the anteater looked up with the grin of a spoiled child. It reached down to pick something up and moved to throw it at Flor. Flor¡¯s interface flashed and the combat gem game was there. She quickly swapped a blue for a green. The object flew past her and Flor realized she felt contempt for this little bastard who reminded her of a spoiled child left alone on a sandy beach. She combined three red and three blue gems and rushed forward. The anteater built a little assembled tower, which Flor punched right through. The assembled sand exploded everywhere, but Flor punched with enough force that she continued through into the anteater¡¯s face. A look of surprise, that determination overcame, and the anteater grinned and reached back into the ground. Flor saw a five-red combine, joined them, and kicked down the tower, then punched where she thought the stupid grinning face would be. The anteater had moved to the side, grinning, but Flor twisted around and backhanded the stupid grin in the face. The anteater went derp and disappeared. Combat complete. +1 to Combat. Attempt again? Yes/No? Am I lucky or good? Probably lucky. She went into her interface to check her coins. She had earned twenty-five coins in the tower and several additional loot items. If Kester was correct, she still needed four times as many coins to fully upgrade her equipment. ¡°They¡¯re penalizing solo play,¡± she thought aloud. Perhaps that was it. As expected for a dungeon grind, this tower seemed to get progressively harder. There were ways to make it easier, which meant more people, better equipment, or being at a higher level. ¡°Kester?¡± The chipmunk popped its head up from her vest pocket, ¡°I¡¯m not coming out. What?¡± ¡°This has gotten too hard. Why is it so much harder without a team?¡± The little head looked up at her, sank its shoulders, and said, ¡°Do you really want me to answer that?¡± Flor nodded yes.The author''s content has been appropriated; report any instances of this story on Amazon. Kester rubbed his face with his little hands in exasperation. ¡°This isn¡¯t a solo adventure. You aren¡¯t meant to find solutions by yourself.¡± ¡°I have a team.¡± ¡°You have a loose collection of people you met that you don¡¯t interact with.¡± ¡°But I have¡­¡± It was an effort to not mention Alastair¡¯s name, ¡°¡­Sparks.¡± ¡°I wish I could be straightforward and tell you the answer because my existence weakens daily.¡± ¡°Oh, just do it.¡± The chipmunk fidgeted more. Reluctantly, it said, ¡°You have a disposition with other people. Use them.¡± ¡°Use the people?¡± ¡°Yeah. Ask them to do things for you.¡± ¡°Like what? Build me extra pylons?¡± ¡°Yes but no. It¡¯s the right idea, just the wrong context,¡± said Kester. ¡°Do I have a disposition menu?¡± ¡°A basic one, yes. As part of your Lore interface.¡± ¡°Well?¡± ¡°Well, what? You can look at it whenever you like.¡± ¡°Tell me.¡± ¡°No. That¡¯s not one I¡¯m set to read out. You can look.¡± ¡°You¡¯re an unpleasant rodent sometimes. And what do you mean your existence weakens?¡± said Flor, calling on her interface. She sat on the steps between platforms on the five-sided floor of the carillon. ¡°That was drama,¡± Kester answered. The interface came up, and Flor shifted it to the Lore section. She selected the People subsection. Kester said, ¡°You have a positive disposition with Horace, Nikolette, and Irving. Why don¡¯t you ask them to help you figure out your life.¡± ¡°Don¡¯t tell me I have to farm or fish in this,¡± said Flor. ¡°I shouldn¡¯t have to fish in every game I play.¡± ¡°What do you mean?¡± said Kester. ¡°Somewhere along the way, every game had some stupid fishing sidequest. Or a stupid farming sidequest. Or a stupid romance sidequest. Or a stupid cooking sidequest. It¡­Alastiar explains it better. But, these stupid mini-games distract from real gameplay. Games became distractions rather than immersive environments. Not¡­unlike what is happening here. ¡°I¡¯m wandering around, objectiveless, and only have distractions to lead me on. Real life does that enough. I want¡­I demand something deeper. A gameplay that challenges me, not just to climb some stupid carillion to get to the next level, but a game that gives me a narrative reason to get to the next level.¡± ¡°I can¡¯t help you there.¡± ¡°You haven¡¯t helped me much at all.¡± Kester seemed affronted. ¡°What do you mean?¡± ¡°You don¡¯t give me hints for what to do, you only tell me what I could figure out myself. You¡¯re a shortcut.¡± Kester took his top hat off his head and held it in his hands. He brushed it off, put the hat behind him, and then turned around and ran away. ¡°Kester!?¡± The chipmunk didn¡¯t answer. She needed a different sort of objective. She couldn¡¯t go toward the Monastery or the Farms since Alastair was possibly there. That left the Keep, but she didn¡¯t have information about it. Flor - Sparks: What¡¯s the Keep? Why does it frighten everyone? Not expecting an immediate response, Flor decided to see what she could find. Kester wasn¡¯t much help, other than telling her the obvious, but maybe that would be reasonable¡­ ¡°Kester, can you establish a perimeter and warn me that I¡¯ll be attacked?¡± ¡°Not within my perimeters. Unfortunately, you take the first hit if you aren¡¯t perceptive.¡± ¡°So I shouldn¡¯t sit on these stairs to think deep thoughts. Where is my closest safe space?¡± ¡°The Angry Onion. You could get attacked on the streets.¡± Well, at least he¡¯s still answering direct questions. Chapter 8 – Plans, part 2 (of 4)
Flor walked to the next platform. An anteater was building something out of blocks. The blocks would stack and then slide into the ground like wet sand, but the anteater seemed happier and happier each time. As Flor walked up, the anteater looked up with the grin of a spoiled child. It reached down to pick something up and moved to throw it at Flor. Flor¡¯s interface flashed and the combat gem game was there. She quickly swapped a blue for a green. The object flew past her and Flor realized she felt contempt for this little bastard who reminded her of a spoiled child left alone on a sandy beach. She combined three red and three blue gems and rushed forward. The anteater built a little assembled tower, which Flor punched right through. The assembled sand exploded everywhere, but Flor punched with enough force that she continued through into the anteater¡¯s face. A look of surprise, that determination overcame, and the anteater grinned and reached back into the ground. Flor saw a five-red combine, joined them, and kicked down the tower, then punched where she thought the stupid grinning face would be. The anteater had moved to the side, grinning, but Flor twisted around and backhanded the stupid grin in the face. The anteater went derp and disappeared. Combat complete. +1 to Combat. Attempt again? Yes/No? Am I lucky or good? Probably lucky. She went into her interface to check her coins. She had earned twenty-five coins in the tower and several additional loot items. If Kester was correct, she still needed four times as many coins to fully upgrade her equipment. ¡°They¡¯re penalizing solo play,¡± she thought aloud. Perhaps that was it. As expected for a dungeon grind, this tower seemed to get progressively harder. There were ways to make it easier, which meant more people, better equipment, or being at a higher level. ¡°Kester?¡± The chipmunk popped its head up from her vest pocket, ¡°I¡¯m not coming out. What?¡± ¡°This has gotten too hard. Why is it so much harder without a team?¡± The little head looked up at her, sank its shoulders, and said, ¡°Do you really want me to answer that?¡± Flor nodded yes.Support the creativity of authors by visiting Royal Road for this novel and more. Kester rubbed his face with his little hands in exasperation. ¡°This isn¡¯t a solo adventure. You aren¡¯t meant to find solutions by yourself.¡± ¡°I have a team.¡± ¡°You have a loose collection of people you met that you don¡¯t interact with.¡± ¡°But I have¡­¡± It was an effort to not mention Alastair¡¯s name, ¡°¡­Sparks.¡± ¡°I wish I could be straightforward and tell you the answer because my existence weakens daily.¡± ¡°Oh, just do it.¡± The chipmunk fidgeted more. Reluctantly, it said, ¡°You have a disposition with other people. Use them.¡± ¡°Use the people?¡± ¡°Yeah. Ask them to do things for you.¡± ¡°Like what? Build me extra pylons?¡± ¡°Yes but no. It¡¯s the right idea, just the wrong context,¡± said Kester. ¡°Do I have a disposition menu?¡± ¡°A basic one, yes. As part of your Lore interface.¡± ¡°Well?¡± ¡°Well, what? You can look at it whenever you like.¡± ¡°Tell me.¡± ¡°No. That¡¯s not one I¡¯m set to read out. You can look.¡± ¡°You¡¯re an unpleasant rodent sometimes. And what do you mean your existence weakens?¡± said Flor, calling on her interface. She sat on the steps between platforms on the five-sided floor of the carillon. ¡°That was drama,¡± Kester answered. The interface came up, and Flor shifted it to the Lore section. She selected the People subsection. Kester said, ¡°You have a positive disposition with Horace, Nikolette, and Irving. Why don¡¯t you ask them to help you figure out your life.¡± ¡°Don¡¯t tell me I have to farm or fish in this,¡± said Flor. ¡°I shouldn¡¯t have to fish in every game I play.¡± ¡°What do you mean?¡± said Kester. ¡°Somewhere along the way, every game had some stupid fishing sidequest. Or a stupid farming sidequest. Or a stupid romance sidequest. Or a stupid cooking sidequest. It¡­Alastiar explains it better. But, these stupid mini-games distract from real gameplay. Games became distractions rather than immersive environments. Not¡­unlike what is happening here. ¡°I¡¯m wandering around, objectiveless, and only have distractions to lead me on. Real life does that enough. I want¡­I demand something deeper. A gameplay that challenges me, not just to climb some stupid carillion to get to the next level, but a game that gives me a narrative reason to get to the next level.¡± ¡°I can¡¯t help you there.¡± ¡°You haven¡¯t helped me much at all.¡± Kester seemed affronted. ¡°What do you mean?¡± ¡°You don¡¯t give me hints for what to do, you only tell me what I could figure out myself. You¡¯re a shortcut.¡± Kester took his top hat off his head and held it in his hands. He brushed it off, put the hat behind him, and then turned around and ran away. ¡°Kester!?¡± The chipmunk didn¡¯t answer. She needed a different sort of objective. She couldn¡¯t go toward the Monastery or the Farms since Alastair was possibly there. That left the Keep, but she didn¡¯t have information about it. Flor - Sparks: What¡¯s the Keep? Why does it frighten everyone? Not expecting an immediate response, Flor decided to see what she could find. Kester wasn¡¯t much help, other than telling her the obvious, but maybe that would be reasonable¡­ ¡°Kester, can you establish a perimeter and warn me that I¡¯ll be attacked?¡± ¡°Not within my perimeters. Unfortunately, you take the first hit if you aren¡¯t perceptive.¡± ¡°So I shouldn¡¯t sit on these stairs to think deep thoughts. Where is my closest safe space?¡± ¡°The Angry Onion. You could get attacked on the streets.¡± Well, at least he¡¯s still answering direct questions. Chapter 8 – Plans, part 3 (of 4)
The bar went quiet when she entered. It looked cleaner, but there were still good shadowy spots to talk with people about furtive requirements. Nikolette looked her up and down disapprovingly as she approached the bar. Irving slunk up beside her. ¡°Lost yourself a good man. I can try to fill the gap,¡± said Irving. Flor looked over at him. She didn¡¯t want to dress him down or insult him. Irving had been useful a few times and could be so again. She wanted to be harsh like she would have to someone acting so crass in the real world. But she was here to leverage people, not to burn allies. ¡°Don¡¯t get ahead of yourself, Irving. Alastair will be back before you know it. Don¡¯t think you could fill his place, even though.¡± ¡°He came in with a different woman,¡± said Irving. ¡°Oh, did he?¡± Flor feigned outrage. ¡°Maybe we should go hunt him down. Right now. Let¡¯s go after him for being with another woman, because that¡¯s worse than accepting that children have been kidnapped and taken to the keep for who knows what reason?¡± Irving floundered. Nikolette leaned forward and said, ¡°You know he¡¯s harmless, right? Irving?¡± Flor leaned against the bar. ¡°Yeah, I just don¡¯t want to be hit on right now. He should still be able to take a hint if he¡¯s harmless.¡± ¡°If I gather, he¡¯s helped you in the past, just as I have. We can do so again?¡± Flor wanted to be direct. But Irving had always been planned as fodder for one of Alastair¡¯s silly plans, not for anything so atypical as information or planning for what to do next. And Nikolette had always been a barkeep; while full of gossip, she wasn¡¯t the sort to go gallivanting around. But something Kester had said about disposition stuck with her, and Flor thought that maybe the hint of coins, of which Flor knew that Nikolette was envious. She pulled out a single coin and placed it on the counter. She motioned Nikolette in closer.This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. ¡°This is a token. We both know this single coin is worthless. But you and I also know that the Angry Onion is cleaner, sharper, than it was a few days ago, which is a direct result of the actions Alastair and I took.¡± Nikolette put her hand down for the coin, looking Flor in the eyes. ¡°Yes, but you understand that there are costs associated with keeping a place cleaner, and nicer.¡± Flor kept her hand on the coin, even as Nikolette tried to pull it away. ¡°I¡¯m offering you this token for information. By itself, we know it amounts to nothing. But it could become something much greater if you allow it to.¡± ¡°What is it you want?¡± ¡°I want to know what I need to do next.¡± ¡°I don¡¯t know,¡± Nikolette said, releasing her grip on the coin. ¡°Maybe you don¡¯t know specifically, but maybe you know generally. Are you aware of the words persistent and perpetual?¡± Nikolette scoffed. ¡°Every one of us with an ounce of smarts does. What¡¯s it to you, though?¡± ¡°Every other character I¡¯ve met here with the smallest amount of persistence or perpetuity has had insight on how to proceed. I¡¯m not convinced that you don¡¯t, likewise, have some idea of how I¡¯m supposed to move forward.¡± At this, Nikolette fully backed off. ¡°I¡¯m sure if I knew that I¡¯d tell a friend.¡± ¡°I haven¡¯t made any friends here. So let me rephrase that. What can I do to become your friend?¡± ¡°Are you saying you want us to put on princess dresses and eat mud pies and tea with stuffed animals while we talk about our dreams? Get real,¡± said Nikolette. ¡°No, I¡¯m saying I understand this is a game and that to get ahead I have to have information that isn¡¯t otherwise available. You¡¯re saying you¡¯d give that information to a friend. I¡¯m asking how to become your friend.¡± ¡°No one has ever offered to be my friend before. So really I don¡¯t know. I¡¯d say help around that Onion, but I could pay someone for that.¡± ¡°Is there something you need that you haven¡¯t been able to get otherwise? Like, a fetch quest to get a special broom back, or something like that?¡± Nikolette thought about it, wiping the counter absentmindedly. ¡°I¡¯ve wanted a clock. The bar would look nice with a chrono behind it. Like the fancier joints. But I know they¡¯re expensive.¡± ¡°Is it okay if it runs a bit fast or slow?¡± ¡°Doesn¡¯t bother me, as long as it¡¯s proper size to display.¡± Flor pulled out one of the slow chronos she had built earlier from loot pieces. ¡°So this is too small?¡± Nikollete looked a bit shocked. ¡°You carry that around in your pocket?¡± ¡°Oddly, yes. Do you want it?¡± ¡°I can¡¯t display a pocket clock, can I? Get it a larger case, though¡­¡± Chapter 8 – Plans, part 4 (of 4)
Flor was annoyed. Fetch quests were obnoxious, but without another idea of where to go, she thought it her best option. Other than chasing down Alastair and apologizing. She wasn¡¯t nearly ready for that. She checked her notifications and saw that Sparks had replied. Sparks - Flor: The keep? It¡¯s probably how we get out of here. I expect it is more challenging than beating the city. Because rumor has it that there are traps and multiple painful ways to die. Flor - Sparks: We have to go there, don¡¯t we? Since Flor didn¡¯t expect an immediate response, she walked to a small chronographer¡¯s shop near the Angry Onion. Perhaps their prices would be extortion. Or cheaper. Or maybe there would be the need to buy more blueprints or something else. Regardless, Flor felt she had already spent the money she had earned that morning, making the thoughts of better gear disappear. The shop was small, clean, and orderly, covered with clocks. A small man, Vendor - 3, was looking at a chrono. She coughed to get his attention. ¡°Yes?¡± said the man, looking up. ¡°I¡¯m in a bind. I have a friend who wants a display piece, but I only have the parts for a personal chrono. Is there a larger case that works with my blueprint or another blueprint that would incorporate a larger case?¡± He blinked. ¡°Show me what you have.¡± Flor pulled out a sample of a spring, escapement, case, and gear. ¡°And your blueprint,¡± he said. ¡°I don¡¯t know how.¡± ¡°Hmmm. So it¡¯s one of those. Okay. Do you want your answer fast or cheap?¡± Flor felt the coins in her purse disappearing. ¡°Fast. Wait? What¡¯s involved with cheap?¡± ¡°You can find a large case, but not frequently. It is uncommon loot.¡± ¡°So I imagine fast is expensive?¡±Taken from Royal Road, this narrative should be reported if found on Amazon. ¡°Only uncommonly so. But you shouldn¡¯t need a different blueprint if your insides are proper.¡± ¡°Do you have any? How much?¡± ¡°Ten coins.¡± ¡°Ten? That¡¯s the cost of a night in a bad tavern.¡± ¡°Ten is my cheapest.¡± ¡°How much is a full display chrono?¡± ¡°They start at twenty.¡± ¡°Give me a second.¡± Flor dug into her inventory and pulled out a handful of springs, escapements, cases, and gears. She put them on the counter. ¡°What¡¯s all this worth to you?¡± The shopkeep had disgust on his face, but carefully started to sort through the loot. As he sorted, she looked around the shop at the various clocks on display. Some were simple but elegant, others complex and flashy. They all showed the same time: 1514. There was plenty of time left in the day to accomplish something else. ¡°Miss,¡± he said. She turned away from what reminded her of a coco. ¡°I¡¯ll give you 16 coins for the items.¡± ¡°I could combine those into several chronos that would be worth much more than that.¡± ¡°You could,¡± he replied. Flor considered what was more important. Her time or her money. She had three options. Buy a large case for ten coins, build a large chrono, and be out ten coins, but still have more chronos she could construct and sell later. Sell her loot for 16 then buy a large chrono for 20 and be out four coins, which seemed like a fast but awful option. Or she could buy a large chrono for 20 and be done with it. If she found time later, she could recoup her costs by building and selling chronos, since it didn¡¯t seem like loot disappeared, unlike coins, each night she slept. ¡°Does it take longer to build a chrono with a larger case?¡± The shopkeep shook his head no. ¡°Is it more challenging?¡± ¡°You¡¯re just swapping out a small case for a large case. The rest is the same.¡± What was the value of buying Nikolete¡¯s friendship? Did she even know? What would she provide in game terms? Would it just be a friendlier disposition? A good wine rather than a cheap wine at dinner? ¡°I¡¯ll take my items back. And a large case. I¡¯ll build it on my own.¡±
Puzzle complete. +1 to Nonograms. Attempt puzzle again? Yes/No? Your disposition with Nikolette changed from Neutral+ to Positive. Nikolette seemed to take pride in displaying the large chrono behind the bar. ¡°This is the first thing someone has given me without being forced into it.¡± Flor felt forced, although by necessity. It made her recall some philosophy-thing Alastair used to say about actors and action, but she couldn¡¯t remember the details. This wasn¡¯t something she had to do, it just seemed like the easier route to do what she needed to do. Was it the scenario playing her or her playing the scenario? After a moment, Nikolette turned from the chrono back to Flor. ¡°Now, what do you need?¡± ¡°Information on what to do next.¡± Nikolette sighed. ¡°It¡¯s obvious, isn¡¯t it? Your princess is in the next castle. You need to beat the next boss.¡± Intermission 1 – The Situation, part 1 (of 2)
12:57 GMT. Near Vilnius. {Still in Lithuania} Sung watched Mica rush into the room, however looking impeccable. Fifteen minutes after being informed of a problem, she was there to take control of that problem and find solutions. Mica was usually kind in her resolutions, also. That was the sort of leadership that kept Sung in game development, despite the hours. Devin and Brett also sat at the table. Sung had called in the rest of the team, but only expected slow responses from them. Paco walked in looking worse for wear as Mica logged into her account on the screen. Sung glanced at her group chat: H¨¢kon hadn¡¯t even seen the message. Liliya had left her on read. George was probably still sleeping at the bar. Mica¡¯s desktop background came into focus, and Mica clicked a couple of icons which pulled up an analysis of the data that Sung had sent her. A live dashboard displayed a normal curve with the projected completion rate against the expected completion rate. The data didn¡¯t seem to shift, but Sung expected it was likely updating slowly. The status of the other seven servers was listed in a small menu. The playtest on server one rolled over to complete since Sung had looked at it last. The delta percentage was listed next to it. The expected list of server facts was running down the side, and a ribbon showed upload and download speeds, server temperature, ambient room temperature, luminosity, server patch data, and some other numbers Sung was disappointed she didn¡¯t recognize. There was a bunch of white space on the board. Mica would likely draw the rest of the display with the small group present. Mica said, ¡°Thirteen hundred. Thanks, Sung, for bringing this to my attention. I recognize that several staff members are absent, but we shall proceed without them due to the pressing nature of this meeting. Sung, please ping your team and let them dial in if they can.¡± ¡°Sure thing,¡± said Sung. ¡°Now, our concern. Test server eight for the PuzzleLocked alpha test is behind the expected completion curve. This, itself, would not be an issue, except the completion rate is expected to last over twelve hours. You all know that exceeds the ten-hour threshold recommended by our medical advisors as advised by the legal team. To disclose, I have not yet tied in either of those teams to this concern, and will not do so until we have finished this closed-door session. Brett, please discuss the server status.¡± Brett seemed to hiss at the suggestion. He pointed at the screen, then gave a - ¡®What else do you want¡¯ - shrug. ¡°Well said. No issues with the servers. Thank you, Brett. Next, Devin, do you have anything to add?¡±Ensure your favorite authors get the support they deserve. Read this novel on Royal Road. Devin snorted. Since her whole attention had been on Mica, Sung wasn¡¯t certain if the snort was inattention or illness. But, despite the snort, Devin jumped in with both feet as he normally did. ¡°So, server 8 is a last-minute rollover. With about a third of the recommended test load of players, I expect them to take three times as long to complete the scenarios. However, even though the players seem behind in the scenario and threshold, the automated control systems will engage and adjust the test difficulty lower. So, I don¡¯t know why we¡¯re even in this meeting.¡± Sung watched Mica weigh every word that Devin said. If this meeting wasn¡¯t a stressful situation for her, Sung realized she would love to just observe Mica. ¡°How much of that did you deduce, and how much did you verify?¡± Mica asked Devin. Devin considered a moment before admitting, ¡°The rollover part and timeline are deduced from what is on screen. The rest is from the alpha test manual.¡± ¡°So, you wouldn¡¯t claim that you knew anything about server 8 beyond what is displayed?¡± Devin shook his head. ¡°Well, since I wasn¡¯t expecting to be a part of this alpha test, I did not read your alpha test manual. So, please elaborate on the difficulty meter.¡± As the team lead, Sung wished Mica had asked her, instead. But perhaps Devin was the longer-standing member or had worked with Mica in the past. But still, it seemed like Devin scrambled to sort the information in his head. ¡°Well, the alpha test intends to test a variety of circumstances in a live environment. The individual pieces work in isolation, but we¡¯re observing if the pieces break each other in aggregate. And to observe various levels of gameplay difficulty so that we can accurately gauge the desired difficulty for our target demographic. We¡¯ve set arbitrary limits of thirty-two players per server. Each player is divided into one of the two starting classes: Brawler or Scribe. At the first level. They retain the gender they picked in HSE {Holst¡¯s Solar Explorer} but get arbitrarily assigned one of eight character builds because we didn¡¯t want to test the character creation process, even though we need to check if the builds affected performance. Um, what else for the alpha? Starting locations were spread throughout the map. But only players electing for a signup bonus should be assigned to the keep or tower based on the inherent starting difficulty. I think that might be it. Unless you want me to go get a copy and double check¡­¡± ¡°Thank you, Devin. It¡¯s important to get a viewpoint that isn¡¯t jaded by the truth. Now, Sung, do we have anyone else online yet?¡± ¡°Liliya is online. H¨¢kon said he¡¯d be online in a minute or two. No word from George.¡± Mica tapped her figures, making a decision. ¡°Sung, I was going to ask your analysis next, but I¡¯ll delay that. I don¡¯t think I have expressed my concern about this crisis. WE, and by we, I mean YOU, have NINE people trapped in a video game. Solar Cell has liability for each one of those individuals. Eight hours is the medically designated fatigue state for our game, and although players may choose to ignore that eight-hour mark, they also assume the physical risk of doing so, relieving us of our burden at that point. HOWEVER, these individuals do NOT have the option of exiting the game, and therefore their physical risk BECOMES our fiscal risk.¡± Sung didn¡¯t know how, but she recognized the difference in those pronunciations. Intermission 1 – The Situation, part 2 (of 2)
Mica continued, somewhat calmer. ¡°For those of you unable, or unwilling,¡± she looked at Devin,¡± to review the statistics of this test, yes, this is a rollover circumstance. However, the dice have been cast and the server gods have claimed that this test is to be excessively arduous. So, Devin, the player per server count had been shifted from 32 to 64. So perhaps our nine testers are doing particularly well. Except, they are not. The aggregate completion settings are unique items only, not interlocking events. So, forty percent might read more like five percent for how much they have in progress to meet the exit threshold. Sung, tell us the player distribution.¡± Although distracted by her perception of the true competence and power of Mica, Sung took an extra second to compose her thoughts. She had discovered this situation, and the notes were on the screen. ¡°We have no rollover characters in the keep. One character is in the tower, although he shouldn¡¯t be. One player is focused only on PvP, rather than exploration. Six characters are stuck in a self-imposed or computer-aided loop. And two characters were transported into the game from an HSE fast travel, so they might not even realize they were going into an alpha test.¡± Since we posted explicit disclosures to avoid fast travel before the server shutdown. ¡°So, this isn¡¯t a well-formed small group. This is a disparate gaggle of individuals who don¡¯t even realize they should be working together.¡± Mica jumped in, ¡°And, to encapsulate the rest, because we are pressed for time, the settings are off.¡± Mica did something to the screen and additional data appeared in the white space. ¡°It appears there is a glitch that these players only retain a portion of what they found the prior day. I¡¯ll list that separately,¡± she said as a table of players and their overall attributes were listed below the normal curve. ¡°Next,¡± she continued, ¡°Rage. This server added a test case to allow ambiguous ¡®rage.¡¯ Rage will be added each day a player remains alive but not added that day if they die, almost as if death is a temporary release for them. The effects of this rage are also randomized to amplify the base emotions. In this case, most of the players are not even playing the game, but their rage is still rising. Sung, please describe.¡± ¡°This is what I called the meeting about. The player in the tower logs out each game morning. The monument player completes the monument challenge and then jumps off the cliff shortly after. The player at the monastery just gets drunk each day. The Lighthouse player might have read Kafka¡¯s Metamorphosis because she thinks she¡¯s a moth. The players at the farms are happy exploring around the farms. The Bay player is apparently a serial killer practicing in a video game. And the city starters have not proceeded past initial clearing the city once.¡± ¡°If you were to deduce, what would you estimate a full completion time to be, Sung?¡±This tale has been unlawfully lifted without the author''s consent. Report any appearances on Amazon. Sung did maths. ¡°Twelve to twenty-four hours. I don¡¯t know. Seems like a wild guess.¡± ¡°We¡¯ve laid our groundwork,¡± said Mica. ¡°Now, I propose we figure our way out of this quickly. Before I continue, is everyone online?¡± ¡°Except for George. I can¡¯t get a hold of him yet.¡± ¡°Let me tell you my proposal, and I will hear your objections after.¡± She paused for effect, which Sung drank in, leaning forward. ¡°First, we pause the scenario. This is not normally accepted, and we require legal and medical buy-in. But we can buy ourselves game days if we pause the rage meter. It will seem like minutes to us, but already a game day has passed while we explained this situation, which we should have anticipated, to ourselves.¡± Mica looked at Sung, then, and it stung. But it was likely correct that they should have put better controls in place. Or at least delayed the play test until the next server upgrade. ¡°If you choose not to, or we cannot pause the server, we influence the exit criteria. In this case, the criteria is set to ¡®complete the keep.¡¯ Although I understand that is challenging, I don¡¯t understand why. Sung or Devin? Do either of you care to explain?¡± Sung jumped in over Devin. ¡°The complete the keep mission is intended as a multi-group operation, coordinated by players from the city, the bay, the lighthouse, and the farms simultaneously. Since we don¡¯t have many players at those points, it¡¯s basically impossible to accomplish.¡± ¡°So, let¡¯s roll it back. What if we reset it to something they¡¯ve already accomplished and let them escape now?¡± ¡°I don¡¯t think the server will allow that. We could try.¡± Mica wrote both ¡®pause server¡¯ and ¡®reset server¡¯ on the board. ¡°How else could we solve this? Brett?¡± Sung hadn¡¯t seen the server goblin¡¯s movements, but he seemed happier than normal. ¡°No, I don¡¯t think we¡¯ll turn this server off, Brett. But thank you for the suggestion.¡± Mica wrote it on the board, regardless. ¡°Give the players a boon to overcome their challenges?¡± ¡°Oh, Devin. You choose to participate. Okay.¡± Mica wrote ¡®Give boons¡¯ on the board. ¡°That might be the most productive thing you¡¯ve said. Anything else?¡± Sung raised her hand. ¡°Sung. You don¡¯t have to raise your hand.¡± ¡°I¡¯m not confident in this idea, though. We just let it run.¡± ¡°Like, the game just goes until these players are exhausted mentally and physically?¡± Sung shrugged. ¡°Yeah?¡± She winced when she said that, less convinced it was a good idea after raising it. Mica gave her a wink, ¡°That was what I would suggest if no one else did. We¡¯re still early enough that we can monitor and make decisions later.¡± A weight lifted from Sung. She wanted these playtests to work. It was necessary to get good data. And even data from a flawed test would influence how they implemented the game later. Mica walked around the room. Took a breath, thinking to herself. When she arrived back at the front, she said, ¡°I¡¯ll inform the COO {Chief Operating Officer} about this issue. Sung, you monitor the server progress, and give me updates every fifteen minutes or as something gets better or worse. Brett, you are dismissed. Devin, I¡¯d like to speak with you for a moment. Those of you on Sung¡¯s team online, I suggest you get into this office immediately and work through repercussions and other concerns immediately.¡± Chapter 9 – Hangover
Day 0, iteration 12 Your rage increased by 1. Alastair woke on a boat heading to an island. He was shackled. He could look around. He remembered talking with the West Shackleton Mayor and his assistant, modifying the city, and being treated like an actual person. He watched Flor leave the room, thinking she would be back so they could celebrate together, but she hadn¡¯t just gone to the loo. She hadn¡¯t come back at all. The bed he had been put into was too soft, and he had tossed and turned and wasn¡¯t sure he fell asleep. But apparently, he did enough to reset his day. He was alone. Thankfully. Alastair was uncomfortable with the many women that the Mayor had sent to him. ¡°No, sorry, thanks¡­I¡¯m happily married. She¡¯s not here now. But she¡¯ll be back any moment.¡± ¡°I promise she will not be okay being part of a harem. Go away!¡± ¡°Please, just leave me alone. I have¡­city management¡­duties I need to attend.¡± ¡°Go away!¡± Alastair said. ¡°My Lord,¡± the guard said, ¡°the Mayor demands you come to him.¡± ¡°Fine, fine. Let me fill this wine mug and I¡¯ll be there.¡± The guard steadied Alastair as he stumbled down the hallway. And then took the mug as Alistair started to fall asleep outside the chamber. Alastair felt the nudge against his ribs. ¡°Come along.¡± He was happy in a stupor to be assisted. Rosa Beatriu Meritxell-Francesc - Lady 3, sat at the head of the room. Alastair looked at her and blinked. Super hot. But with a funny face. Butterface¡­. {Yes, it¡¯s a joke that kids tell each other. No, it¡¯s not funny. Be nice to people. And convince your children to do so too!} ¡°This is the man who restored the city?¡± ¡°Yes, my Lady?¡± ¡°He has refused my gifts?¡± ¡°Well, he might be a bit drunk, my Lady. The Lord got him a bit liquored up and he hasn¡¯t done much other than drink more and repeat the word ¡®Floor.¡¯¡±Stolen from Royal Road, this story should be reported if encountered on Amazon. Rosa clapped her hands and an attendant came out from behind the chair. Even in his stupor, Alastair wondered if there was a secret compartment underneath there. Like a clown car. Where did that woman come from?! ¡°Beatrice. Who did you send to accompany this young man?¡± The woman who must have been Beatrice said, ¡°Forgive me, Lady, I¡¯ve sent them all. He¡¯s refused every single one of them.¡± The Lady Rosa looked at Alastair. ¡°Are my offerings not of your¡­desire? Shall I send the boys?¡± Alastair looked around. This certainly wasn¡¯t what he expected as the man who reorganized the city. It certainly wasn¡¯t what he expected after an evening of congratulatory drinking with the Mayor. ¡°No, my Lady, I do not want boys or women. Just my wife, Flor, who should be back from the loo any moment.¡± The Lady squinted and said, ¡°Well be gone with you from my keep. We have work to do.¡± The headache pounded against his temples. He tried to roll but bumped into a something. ¡°Off me¡­¡± Alastair¡¯s head was pushed away and he landed on another shoulder. ¡°Sleep on me and you¡¯ll owe me¡­¡± snorted the head from the shoulder. Alastair snorted and fell back asleep. The rocking woke him. This was not a plush bed. He was not snuggled against Flor. His hands were shackled behind him. ¡°Oh, damn¡­¡± The boat continued to rock. Two people talked on the boat deck. ¡°¡­just think it¡¯s cruel to level them here. Look at them. They don¡¯t know that they¡¯re meant for slaughter.¡± ¡°Not for you to decide, man. They chose their fate long ago and are dealing with the consequences now.¡± ¡°This island, though. It¡¯s mean. It¡¯s got a spirit to it that won¡¯t let go. You know, I hate it, right, boss?¡± ¡°Yes. I know you do. I do too. It¡¯s made that way. It¡¯s made¡­malicious. To absorb the life of those too weak to face its challenges. That¡¯s why we go from the pier to the temple, then the temple to the keep. You¡¯ve been with me a long time, Pocks. I won¡¯t lose you or Jubs. Now, let¡¯s get these poor souls ashore so they can determine their fate.¡± Pocks and Jubs start working smartly around the boat as it pulls into the pier. The Lieutenant (boats) 2 steps ashore and meets Rudolf, Prison Warden 4. ¡°I¡¯m sorry, but I was directed to bring you this scum.¡± ¡°The island has room.¡± The Prison Captain leans into the Lieutenant. ¡°Do you have news? How goes the war?¡± The Lieutenant considers¡­¡±We need more men, more supplies, more everything.¡± ¡°I¡¯ve never understood. Why bring prisoners here? Why not just release them on the front lines to die an inglorious death?¡± ¡°Because here they will understand why they fight.¡± The boat knocked against the pier and the Lieutenant stepped off, followed by his two lackeys. Alastair recognized them as if maybe he had spoken with them before. ¡°Off my boat, maggots!¡± a voice yelled. Alastair recognized it and knew to go and line up. Hectically, he looked around for Flor. She must be around somewhere, but maybe wearing a different woman¡¯s disposition. She didn¡¯t show up anywhere he looked. ¡°Undo these shackles then go to the Guild. They¡¯ll get you a job and you can support the war effort. Three two one. Go on!¡± The shackles fell off Alastair and he felt free¡­and alone. Chapter 10 – Talking Trees, part 1 (of 4)
Day 0, iteration 13. (C+1) Alastair¡¯s head cleared up as he ate his gruel in silence, alone, at the Prison Tavern. He wondered how he could have a headache if today were the same as yesterday. Thinking about it made his head swim and he considered against it. He measured his options, but each option ran against his memory of Flor telling him she needed time away from him. They were used to an amount of separation, at least in the real world, since she would regularly travel for work. But they had spent the last eleven days together and he had grown used to her presence. It had been strange that she wasn¡¯t in the lineup of released prisoners, and once he realized that, he became angry¡ªperhaps at her, or himself, or the game in general. But not knowing where she was confused him greatly. An idea formed in his head, but he fought against the muddling of thoughts already jumbled in there. Should I look for her? Some mental block warned him against that - he did not want to anger her unnecessarily. If I¡¯m stuck in this game, even after beating the city¡­there was the thread he had sought before¡­maybe she successfully logged out. Alastair pulled up his interface to log out. Log out. Yes/No? He hesitated. It didn¡¯t feel right. Surely there would have been some notification other than just a congratulatory notification about beating the city. He mentally selected ¡®No¡¯ and the prompt disappeared. I should ask someone. But who? Alastair glanced around at the tavern patrons. They were an odd sort that he had seen multiple times over multiple days, always of a template, but never with any character to them. Placeholders. Non-persistent memory characters that added nothing. Then he saw Horace, the Prison Tavern Manager - 4. Horace had known little about their circumstance but had sent them directly to Mida, at the University, where they had gotten a clue about how to build a legitimate objective. {Technically, Horace directed them to Sithembile, a pretentious and unhelpful Scribe 5. Mida sometimes acts as an underling for Sithembile, and was therefore present when Alastair and Flor were rudely turned away for making a general inquiry. The journey, even though just a few blocks away, had not been direct.} Alastair stood and started to take his dishes to the self-bus station, then decided to go to the University.
Mida was curious when Alastair showed up.If you stumble upon this tale on Amazon, it''s taken without the author''s consent. Report it. ¡°You¡¯re the one from my notes. But you¡¯re normally here with a woman. Flor? Right? What¡¯s different?¡± ¡°I¡¯m not sure. That¡¯s why I¡¯m here. First, she¡¯s mad at me and said she wanted to spend time apart. But, we completed the city yesterday but didn¡¯t get any notification that we had completed enough objectives to finish the game. So, I¡¯m curious if she just logged out, but I also don¡¯t know what an alternative might be. Which is why I¡¯m here, I guess. To figure out what to do next.¡± ¡°I¡¯m not a family therapist,¡± Mida said. ¡°No, no,¡± Alastair answered defensively. ¡°I just need your insight on where to proceed next, since completing the city didn¡¯t solve our in-game problems.¡± ¡°Maybe I can help with that. Let me look through these notes. Do you mind answering questions about how completing the city went down? If it just happened yesterday, chances are I don¡¯t have anything about it yet.¡± ¡°Within reason.¡± Mida took a moment to review her annotated and indexed notes. ¡°The last few things I have in my notes are that you were going to attack the Mayor¡¯s carriage and hope that that solved your objective. Did it?¡± ¡°Not really. We assaulted the carriage, sure, and fought off the guards and freed the children, but then the next day we were back to a neutral disposition with the Mayor and his family. They invited us into the manor, I saw the city interface, and we removed corrupted tiles from the puzzle. After which, the Mayor and his cohort threw a bit of a party, and then it was today¡­again.¡± ¡°Ooh, you¡¯ll have to tell me about the city interface. That¡¯s not something I have notes on.¡± ¡°Are you familiar with sliding puzzles?¡± ¡°Moving tiles?¡± ¡°Yes, along those lines. There was a large overlay of one on a city map, and two tiles that didn¡¯t belong, or had gotten corrupted somewhere along the way. I removed those two tiles and then the objective was complete. Oddly unsatisfying, when I explain it that way.¡± ¡°Perhaps you must complete more puzzles around the island to meet your exit criteria.¡± Alastiar considered that for a moment. ¡°You mean you think there might be similar puzzle interfaces elsewhere around the island that I have to get access to and solve?¡± Mida nodded. ¡°Something like that. I¡¯m speculating, though.¡± ¡°So where else?¡± ¡°I¡¯d guess probably the Keep, and maybe the Monastery. Maybe there is a hint in your items list?¡± ¡°Huh.¡± Alastair opened his interface and went to his items. ¡°Nothing stands out.¡± ¡°Well, you can stay and hypothesize or you could go find out.¡± Alastair nodded. Sometimes it was just easier to have someone else make decisions for you. ¡°You¡¯re right. I¡¯ll go check out the monastery and maybe find another player. Oh, but before I do, I was wondering if there is still the option of becoming a Scribe official? My interface still shows me as an unassigned job class.¡± ¡°Probably. Just go to the intake office, which is the door next to the University entrance.¡± Alastair stood and made toward the door. ¡°Thanks for the help. I¡¯ll stop by occasionally to let you know how things go.¡± He started to walk through, then turned quickly, ¡°Oh, do you think there is a slider puzzle here, at the university?¡± ¡°Probably not. But I¡¯ll ask around and let you know tomorrow today.¡± Chapter 10 – Talking Trees, part 2 (of 4)
Puzzle Complete. +1 to Codewords. Attempt puzzle again? Yes/No? Alastair completed the intake codeword puzzle without issue, was sworn in as a Scribe, fast-tracked to Scribe 1 for experience already completed, and was shown a small bedroom and where the cafeteria was. He then wandered to the south city gate and walked along the path to the south of the forest. It wasn¡¯t a long walk, only more than an hour when the Monastery rose in the distance before him. Even though he had somewhat befriended Amets, who ran the temple to the Goddess in the city, and the large walled structure called to him with its complexity, he had decided that his aversion to religion was too much to overcome when he still felt hungover. He continued walking toward the farms. As he was walking, he summoned ETC. The bunny bird appeared with a poof on his shoulder. Alastair didn¡¯t say anything. He just wanted company. As he wandered along, he considered something Mida had said. ¡°Hey, . Can you check something for me in the interface? What are the options under Lore?¡¯ ¡°I see World, Icounada Kingdom. Then there are six listed locations under Island: Sheljour Isles, City - West Shilgrave, Farms - Talking Trees, Keep - Bacton, Monastery - Diederick, and Monument - Widow¡¯s Siege. It then continues with Puzzles and People.¡± ¡°No, that¡¯s enough. I think that answers my questions, maybe. That the places are the places that could be solved as puzzles. That¡¯s my current objective. Identify if there is an interface at the Talking Trees Farms.¡± ¡°Sounds great, boss. I¡¯ll help as I¡¯m able.¡± ¡°Do you think that Flor logged out?¡± Alastair said. ¡°Now that you¡¯ve asked, I can definitively say she has not.¡±This story has been unlawfully obtained without the author''s consent. Report any appearances on Amazon. ¡°What? How do you know?¡± ¡°At the last interface update, there was a party function. Although, technically you both broke that portion of the interface since you came into the game already partied up. She¡¯s still in your party and I can see that she¡¯s still online.¡± ¡°Wait, there is a party function? How come it isn¡¯t in the interface.¡± ¡°No idea, but it might have something to do with how I mentioned the system is broken. Maybe it just doesn¡¯t display for you.¡± ¡°Can I chat with her?¡± ¡°Technically, yes, but I recommend against it.¡± ¡°Even just a test?¡± ¡°To parody Mida, I¡¯m just a daemon, not a marriage counselor. But still, she did say to give her some space. Don¡¯t go ruining that by imposing upon her.¡± ¡°Remind me to revise my preconceived notions on the emotional intelligence of daemons.¡± ¡°Please. You didn¡¯t even know what a daemon was until I came along.¡± ¡°Fine. Remind me to revise my preconceived notions on the emotional intelligence of familiars.¡± ¡°Will do. But remember, I¡¯m not a familiar.¡± ¡°You¡¯re getting annoying and pedantic is what you are.¡± ¡°You know I feed off your rage, also, right? My mood is like an echo of yours. So it¡¯s really just yourself you¡¯re angry at.¡± ¡°Look. I miss the silence. I enjoyed it more when we were silent. This feels too much like I¡¯m psychotic, talking to a bunny bird. Can we continue quietly for a while or should I dismiss you?¡± Etc rolled its eyes. ¡°Sure. I¡¯ll be quiet. But my voice of reason will bounce in your head anyway.¡± ¡°You know what? I take back what I said about emotional intelligence. You¡¯re just rude.¡± ¡°I get it from you.¡± Alastair dismissed the daemon. ¡°The last thing I need is to wander into a farm and have people think I¡¯m crazy, talking with a .¡± He continued on the path, simultaneously frustrated at himself and this game. It was time to be out of here. He generally ached from being stuck in here, wondering if this was some mental manifestation of the physical discomfort his body was in back in the real world. He considered this when he realized he was in a forest. He turned and realized he must have entered some time ago because the forest stretched further than he could see. Spooked at his lack of awareness, he picked up his pace, grateful that the path was obvious. It was an ideal place for an ambush, similar to how he had arranged to ambush the Mayor¡¯s procession to the Lord Necromancer¡¯s keep. But as he hustled, he realized that the forest was thinning and it looked to open up just ahead. A few telltale buildings appeared, and Alastair recognized their farm-like appearance. Eventually, the forest thinned even more and Alastair saw a small entry up ahead, with a plank at the top announcing that Alastair had found the Talking Trees Farms. Chapter 10 – Talking Trees, part 3 (of 4)
How does one approach a farm and inquire about puzzles? It¡¯s really a question he should have asked himself earlier. He entered and made his way to the large farmhouse before him. He knocked and waited, then knocked again. Eventually, a young boy, Alastair thought he looked maybe ten, answered. ¡°Workers aren¡¯t allowed at the front door. You need to go around back, otherwise Mom will be angry at you.¡± Alastair shook his head, ¡°I¡¯m not a worker. I¡¯m a visitor.¡± The boy, who Alastair noticed had the name and title Petur Kepper - Farmer 1 above his head, said, ¡°Who are you here visiting?¡± ¡°Um, Farmer Arnor?¡± ¡°Farmer Arnar has gone to market in the city. I¡¯m not surprised you wouldn¡¯t know that.¡± ¡°Well, can I speak with an adult? Please?¡± ¡°Fine. , someone is at the door asking for Farmer Arnor!!!¡± Petur left, leaving the door open. A couple of minutes later, a pleasantly plump woman walked up to the door. Alastair noted her as Marta Kepper - Farmer 3. ¡°Yes, yes. Workers and applicants for workers around back. Really, Run needs to fix that sign.¡± ¡°No, ma¡¯am,¡± said Alastair. ¡°I¡¯m a visitor. I met Farmer Arnor the other day.¡± ¡°Arnar, dear. You¡¯re mispronouncing it.¡± ¡°Yes, well, anyway, I met him at the market a few days back and he said I should visit the farm sometime. See where all the food the city consumes is grown. So, here I am.¡± ¡°Ah, you¡¯re one of those. Alright, come along,¡± said Marta, quickly changing her disposition. ¡°Not through the house, please.¡± Marta stepped out and closed the door behind her. We¡¯ll pop over to the barn, where those miscreants hang out.¡± Marta led the way around the large porch, down the back stairs, and out past a garden, a couple of paddocks, and into a large barn. Along the way, Alastair noted several unnamed farmers working in various places, and those that passed by nodded reverently to Marta. The barn inside was well-lit despite the cloud cover, and Alastair noted that it wasn¡¯t raining, unlike how it had rained constantly in the city. ¡°These are likely the two you¡¯re after until Arnar gets back. Now. Good day, sir, and please don¡¯t come to my front door again.¡± Marta glared at the two individuals lounging in the barn, then turned and walked back toward her house. ¡°Got the ire of the missus, huh? And only just arrived?¡± said the first . Alastair walked closer and noticed both individuals¡¯ names and titles: Mihaela Ilie, Brawler-1, and Traian Toma, Scribe-1. Both had hand-rolled cigarettes and were working to roll more. ¡°I, well, I just walked here and it was the first building from the path,¡± said Alastair. Traian dragged on his cigarette, and Alastair noted that the smell wasn¡¯t tobacco. Traian coughed, then said, ¡°Yeah. It¡¯s tricky here. You¡¯re new. At least new here. Where from?¡± ¡°From the city. Or at least, on this world. Look, don¡¯t mind me asking, but first, is that weed? Second, are you players?¡± Traian said, ¡°You got it right on both accounts, friend, although this isn¡¯t really weed, just some bits that express in the brain like weed. But, like where are you from for real?¡±Unauthorized usage: this tale is on Amazon without the author''s consent. Report any sightings. ¡°Oh. The states. But I live in Estonia.¡± Mihaela laughed. Traian laughed also. ¡°Gross.¡± Alastair didn¡¯t know what to make of it, so he asked, ¡°The states or Estonia?¡± Traian shrugged. ¡°Doesn¡¯t matter. Look, friend, we¡¯re not buying what you¡¯re selling.¡± ¡°I¡­I didn¡¯t offer anything.¡± Mihaela said, ¡°It¡¯s his way of politely asking you to leave.¡± ¡°Sure. Fine. I¡¯ll go. Do you mind if I have a drag on your joint? It¡¯s been a rough couple of days.¡± Traian handed his over. Alastair puffed, inhaling deep, then handed it back. The taste was alive and the smoke burn hurt his lungs. He regretted his decision immediately, and he coughed it out. Your rage has been temporarily reduced to zero. Oh, dang. That¡¯s what it does. ¡°I know a witch doctor in the city that would love this stuff,¡± Alastair said. ¡°How long does it last?¡± Mihaela said, ¡°Three hours. Give or take. Now, bugger off.¡± She waved him away. Alastair figured they were his best chance to figure out how to beat the farm quickly, but it was probably not worthwhile bugging them unnecessarily. So he thanked them for the toke and decided to see if he could find some farm cats. Surely, before he even left the barn, a yellow cat rubbed up against his leg. Alastair instinctively leaned down to pet it, but after a stroke, it sprinted to the barn loft. Congratulations! You have pet a cat. You have met Orchid. {Orchid is a creamsicle with a long, question mark-shaped tail, and doesn¡¯t look anything like an Orchid.} ¡°Easier than expected,¡± Alastair said, standing. ¡°Oi, if you¡¯re looking for cats, they¡¯re all over the place, friend. They move around constantly.¡± Alastair didn¡¯t acknowledge the comment and left the barn. He wandered for a bit, noting the layout in general, and wandered into the Butterfly Garden. There was a collection box outside asking for a coin for entry, which he placed in the box, and then entered through the door. He was amazed by the fragrance and collection of butterflies flitting around. He found a bench and let his mind be amazed for a while. Before long, though, his stomach got the better of him and he realized it must be near lunchtime. Maybe he could pay to eat alongside the farmhands. Alastair left the butterfly garden and back toward the farmhouses, which he expected might be the place for lunch. But before he could get there, a cattle bell rang out at a couple of places and he noticed all the farmers aiming toward one or the other. He followed along and found himself in a queue with a kettle at the end. He waited in the queue behind a couple of guys talking about a wagon wheel that had been replaced, of all things, and an intimidatingly large man behind him who kept pushing Alastair forward with his belly. After a third push, Alastair turned to the large man, ¡°Do you want to go ahead of me?¡± ¡°No. I¡¯m just hungry is all. Sorry, I don¡¯t mean to get in your business.¡± ¡°Take my spot, then. You¡¯ll get food all the faster.¡± ¡°No, I couldn¡¯t. I can¡¯t. I¡¯m sorry for bumping you. But, could you scoot onward? There is a good space between you and those guys, now.¡± Alastair moved forward. ¡°Sorry. I¡¯m new here. What¡¯s your name.¡± ¡°Oh! I¡¯m¡­I¡¯m just farmer one. That¡¯s all I go by.¡± ¡°Hi, farmer one. I¡¯m Alastair,¡± Alastair said, holding out his hand. Farmer one shook it, then waved Alastair forward. ¡°Alastair, huh? It¡¯s a pretty name. Did you earn it?¡± ¡°Not really. My mum gave it to me. Maybe I earn it by continuing to use it.¡± ¡°It¡¯s lucky to have a name. Maybe someday I¡¯ll earn one,¡± he waved Alastair forward, where he was now just a couple of people out. ¡°I could give you one if you like.¡± Farmer one¡¯s eyes got big. He whispered, quickly, ¡°Don¡¯t,¡± then waved Alastair to the head of the line. Alastair took a bowl, what looked like a piece of corn cake, and then a man ladled some steaming beans into the bowl. There was a barrel of water and a cup beside it, so Alastair took one of those also. After having gathered the things, Alastair sought out Farmer One, who had sat at the end of a table since it looked like he wouldn¡¯t fit onto a bench. Alastair sat next to him. ¡°Why can¡¯t I give you a name? I can¡¯t just keep calling you farmer one.¡± Farmer one put the bite from his mouth back to the bowl. ¡°Because every day I would have to live up to it. And with so many other unnamed here, the pressure to perform would be immense. It would make life more challenging, and I¡¯m not ready for more challenges right now.¡± There was still so much to learn about the game, and Alastair was a bit surprised by the nuanced reply. ¡°Okay, I won¡¯t give you a name. But, I have another question.¡± Alastair finished his bowl of beans. ¡°Do you know where I can find some cats?¡±
Congratulations! You have pet a cat. You have met Peony. {Peony is a fluffy sorbet cat with streaks of strawberry, lime, and lemon coloring through her fur. She¡¯s a lovebug!} Chapter 10 – Talking Trees, part 4 (of 4)
Alastair had settled in for the night on a hay mat next to Farmer One. They had eaten another meal of beans, although with some steamed vegetables alongside it, outside as the stars came out, and Alastair realized that he hadn¡¯t paid attention to the sky since he¡¯d been stuck in the game, probably because of the constant rain in the city. He had found the two cats today and was somewhat amused at the flower theme names so far, which at least bore some amount of foresight on the developers¡¯ part compared to the scatter plot of names and types found in W. Shilgrave. It was a struggle to not contact Flor as he closed his eyes, but the work alongside Farmer One had worn out his muscles and his mind. The puzzles associated with the farm work were all relatively simple, and hadn¡¯t paid well, but felt rewarding in hindsight. The gentle sounds through the farm were relaxing, and Alastair fell deep asleep. A loud bell rang out through the silence. ¡°FIRE! All hands to bear! FIRE!¡± Alastair was jerked awake, thinking he must have just been down for a moment, but realizing it must have been a couple of hours. Farmer One grabbed his shoulder and pulled him along. ¡°This way, man. We have to assist!¡± As Alastair exited the simple barracks, he recognized it was much brighter than it should be. He and Farmer One ran toward the glow, where Arnar Mattias - Farmer 3 was organizing people into fire crews. Several men and women were pulling out a pump from a shed and running lines down to the duck pond and along toward the butterfly garden.The tale has been stolen; if detected on Amazon, report the violation. Alastair realized that he was about fully useless in this situation unless someone directed him to do something specific. Farmer One had gone to put on some thicker clothes and went toward the pump, where he seemed to wait for a signal then started to adjust some settings then charged the pump. After a moment, several others had gotten the front end of the hose, another signal was passed, and Farmer One started to pump strongly and consistently. Water pressure built up and passed through and the hose team directed the water toward the conflagration, which looked like it was spreading from the butterfly garden outward. The fire team worked continuously. It seemed like every person on the farm was out. Additional pumps and fire teams came to assist, but the sky continued to lighten with the fire. The fire spread from the butterfly garden out toward the barns and sheds. Alastair helped set up a drinking water station for those coming off the hoses since they seemed to be sweating buckets. He looked to help where he could but realized there wasn¡¯t much he was trained to do. The hose teams shifted from the butterfly garden toward the barns and shed. It seems as if several additional people had shown up. When he took a moment to look, Alastair realized they were monks and clerics, and must have come from the monastery. The only two people Alastair didn¡¯t see were Mihaela and Traian. He had no clue where they were, but recognized their absence was probably expected. After what seemed like hours, Alastair glanced at his interface clock. It was almost four hours after they had set the fire alarm, and although the fire remained in places, it was out at most. Farmer Arnar had started sending teams to rotate to rest. He gave Alastair a curt nod of thanks. Alastair wasn¡¯t sure what for. Arnar directed Alastair back to the barracks. It was a polite dismissal, but also perhaps an acknowledgment that attempting to help HAD helped, even if he couldn¡¯t any further. Regardless, Alastair took the hint and was back asleep on his hay mat in a moment. Chapter 11 – The Monastery, part 1 (of 4)
C+2 Your rage has increased by 1. Alastair woke uncertainly. He sat up fast. Where am I!? The surroundings were unfamiliar. It wasn¡¯t home, he had certainly never been in this bed, and it certainly wasn¡¯t the hay mat he had fallen asleep on at the Farm. Was there still a fire? Even waking up on a boat heading to the island would have been more familiar. The stone structure came into focus, and he recognized sparse settings and an empty desk that reminded him of his abandoned time in a college dorm. ¡°Dammit, I¡¯m in a school dream. {He was not in a school dream.} Seems lucid, though. Let¡¯s go see what things I can uncover in the dream world.¡± He stood, walked to the desk, which was too dark to make anything out, and then realized he only had a step to the hallway without a closing door. So he walked through that. It was still dark in the space, generally, although light was shown from a few of the other arches. Alastair peeked in one and saw a scribe working by candlelight at a mostly empty desk, then withdrew his head quickly. He wandered the hall until he found the loo, relieved himself, and then blinked himself into awareness. ¡°This is not a dream. I¡¯m in the Scribe¡¯s quarters at the University. I should leave before I get forced into chores.¡± There was nothing he needed from his room that would help or distract him from his journey. Lesson one. A lowly individual with empty hands was primed for extra duties. A lowly individual carrying paperwork was likely carrying it somewhere important. So he into the first dark room he saw, felt around for something innocuous, and left with a folio in his hands. He then practiced his speech, ¡°I¡¯m delivering this to Mida, but I need to stop at administration before I do so.¡± It would justify his early and hopefully prevent further rerouting. {Do we want to see Alastair get schooled by a senior Scribe here? It happened but is inconsequential to the story. He¡¯s cowed by it for a few minutes, though.}You could be reading stolen content. Head to the original site for the genuine story. The administrator at the gate gave him a look as he approached. ¡°You¡¯re not supposed to leave with a folio. Did they promote you to Scribe One as a promise to your Ma?¡± ¡°No, this folio is for Scribe Mida. But when I delivered it, she demanded a bagel before she accepted it. Said it was a bet with Scribe Sithembile.¡± The administrator waved him by. Lesson two. Name-dropping is awful but sometimes useful. Such as in cases where you are social engineering yourself out of a free bed for the night. Alastair continued onward, realizing it was too early for much of anything, even breakfast for the day. All he had on him was a folio, which he looked at and realized was empty inside, and his general scribe gear. He wandered south, wondering if he could justify stopping in at the prison tavern, but expected that boat had sailed when he fully switched to Scribe. He could stop at the temple but didn¡¯t think he wanted to decrease his disposition with Amets further, at least not right now. He thought about knocking out a couple of automatons at the carillon, selling the loot for coin, and then buying something from the market, but realized he wasn¡¯t hungry. Perhaps a diet rich in beans from the farm was enough to last him through the morning. In answer, his stomach rumbled. He went to the market and sold a crafted timepiece for three coins, which was a coin less than it was worth, to a vendor who wasn¡¯t yet open. Then Alastair bought a couple of street skewers and a juice and sat on the ground to enjoy them. How different this is? If Flor could see me now, she¡¯d know I wasn¡¯t precious. But really, I don¡¯t know what she expects of me. We both just want to get out of this game right? Although she said she¡¯s happy here because it isn¡¯t the stress of the normal world. Maybe she¡¯s frustrated with work? Or traveling away from home constantly? Does she¡­is she wanting children? Yikes. I¡¯m not ready for that. The world isn¡¯t ready for that. I don¡¯t know what we¡¯re aiming for. Mere existence? Is that a thing? Togetherness? Alastair finished his skewers and went toward the gate. He didn¡¯t feel like heading to the farm again. Despite how nice he was, Farmer One was kinda simple. It had been pleasant spending the day with what was probably just a game drone. The work Alastair helped Farmer One with was probably more productive than those two stoners had accomplished in the entirety of their time here. However, that toke had given him a gentle feeling for several hours and seemed like it might even affect his mood now. At least, he felt more contemplative than he had in days past. Maybe they¡¯d let me stick around if they weren¡¯t such ugly people. Ugly wasn¡¯t the word. Insular? But they had let him participate, for even a moment, so maybe they weren¡¯t all insular. Chapter 11 – The Monastery, part 2 (of 4)
Alastair wandered along the path for a while. Other than early morning critters doing their early morning calls to attract mates, it was quiet. Alastair was convinced he saw some deer, at least one fox, and possibly a bear cub. That last had spooked him, and he didn¡¯t know if he had the wherewithal to get mauled to death by a momma bear before the sun rose in the morning. Was he supposed to try to pet other animals? Fortunately, the cub had ignored him and Alastair continued until he saw the monastery rise above him. The outer wall looked low and made of substantial ivy-clung stones. Behind them rose several golden-sloped roof buildings atop pristine-looking white walls inlaid with red and wood decorations. As he approached, Alastair realized the walls looked small in comparison to the buildings, which towered in multiple layers. Getting a better look, he realized it had only the faintest comparisons to the city temple. As he followed the split in the road toward the monastery, he saw what looked like a double gate. The first reminded him of a Japanese Tori gate, although instead of red had white stanchions extending with a small golden roof. It did nothing to prevent entry. The wall itself was inset and had a larger wooden gate, which looked like it would stop people from coming in. Were the gate closed; which it was not. Such a trusting place. Inside the gate, a reasonably sized courtyard spread out amongst a few smaller buildings close up, none taller than the wall. Truthfully, the entire place did not look overly defensible, but perhaps that wasn¡¯t the point. It was decidedly empty, and that was a bit concerning. Surely there should be some activity going on if this place was inhabited. Weren¡¯t the devout known to be early risers? As a mishmash of Eastern and Western architecture, maybe the inhabitants followed a similarly strange conglomerate of practices that made for a confusing monastery. Nothing else in this game makes sense with any single period or place in history. Eventually, Alastair heard something like the sounds of a restaurant. He followed them along and was rewarded with the smell of yeast, which grew to the smell of bread and beer. Doors were open to a large cafeteria, and about a dozen people sat around eating fresh bread with butter and drinking fresh beer. It was oddly excellent, and Alastair just took in the smell. After a moment, a small hand took Alastair¡¯s elbow and led him to a table. Bread, butter, and beer were placed in front of him. He looked around to his benefactor, who was simply Cleric - 1. Alastair was aware enough to realize no one else was speaking, so he bowed his thanks. The Cleric - 1 had already disappeared, maybe back into the kitchen. Eventually, by ones and twos, the others in the hall stood, self-bussed, and disappeared. Alastair finished and followed along with the routine then followed the person in front of him around the yard in a bit of a procession around a few buildings. Everyone seemed to stop at a shrine, where they washed their hands and bowed, then filtered into a large temple where they removed their shoes. Behind a wooden fence, the goddess, carved of stone and gilded, stood before them looking buff and . Inside, everyone bowed and waited. Alastair followed suit. It made more sense than the silly dance he had done the first time he had entered a temple of the goddess. After a few minutes, Alastair wondered what was going on. No one moved. It was disconcerting. Yep, I¡¯ve found the cult. I won¡¯t be coming back here again, despite that bread. Wow, that was great bread! Another moment passed and Alastair started to get up before hearing a small bell chime. He froze. The bell played a small jingle, then dinged eight times. The eighth bell chimed and then Alastair heard people starting to stand. He looked around and the hall emptied pretty quickly. Alastair also stood, and then looked around some more. What now? The narrative has been stolen; if detected on Amazon, report the infringement. A brawler walked up to him. Galoots, Brawler-0. She indicated with a head nod that he should follow, and he did. Still uncertain if he should speak, Alastair stayed silent until they returned to the courtyard. She turned on him quickly. ¡°Look, you¡¯re a player, right?¡± She seemed to look above his head and then back at his face, ¡°Nova? I want to get out of here, but this cursed place has me stuck. I think I¡¯m addicted to the beer. Or the bread. Regardless, I don¡¯t get far before I feel the urge to return. And then I drink myself stupid until it¡¯s lights out so that I don¡¯t have to fight that stupid farm fire, and then I repeat the day. You¡¯re the first new thing I¡¯ve seen in weeks. And don¡¯t get me wrong. I¡¯m not looking for a romantic relationship. But I want something different.¡± Alastair made a quick decision that saying less might be better. {A trait which would benefit him normally, of course.} Galoots looked him up and down. ¡°Did you agree to the stupid quiet game crap they impose or are you just slow? Although I appreciate how they break their non-speaking vows as soon as the fire breaks out. Fine. Still not going to speak. Go on. Do what you will.¡± She began to walk away. ¡°Wait, no. I¡¯m neither vowed nor stupid, just confused about what I¡¯ve gotten myself into here.¡± ¡°Oh,¡± Galoots tilted her head. ¡°Fair.¡± Another minute went by. ¡°Want a tour?¡± ¡°Um, I¡¯d rather just beat this place and return to getting out of the game.¡± ¡°So you don¡¯t have some sort of leash that keeps you attached to the place you started?¡± ¡°Not that I¡¯m aware of. I started at the city this morning, but was at the farms last night.¡± Galoots considered. ¡°So, I might know the monastery better, but you seem to know the island better.¡± She looked him up and down. ¡°I don¡¯t mean to insult, but can you carry me? I¡¯m concerned I won¡¯t be able to leave the boundaries of the monastery with my condition.¡± She led him to a small garden by a hen and duck house that had a bench. She sat, so he did too. Galoots sighed. ¡°This was not the playtest I signed up for. I¡¯m ready to be done with it. Do you like beer? The beer here is great. I know. I drink it daily.¡± ¡°I keep hearing that this is a playtest. How are we so thoroughly stuck in it?¡± ¡°You¡¯ve done the logout, right? And end up just losing time. The terms of service have some stupid stipulation on a rollover server, which this has got to be. But, do you talk programming?¡± ¡°My wife programs. She talks about it sometimes.¡± ¡°So maybe you do. I¡¯m a coder in my day job. And I¡¯ve games before. This situation is messed up. And, I know it could just sound like rhetoric, but I¡¯ve not only read through the terms of service multiple times, because sometimes it¡¯s the only thing to read, but I also followed the release notes of Solar Cell pretty closely. To be fair, and to be fully transparent, my company was attempting to steal some of the code from HSE when I came upon this project. So¡­ and I know this is more corporate subterfuge than coding, but this test wasn¡¯t supposed to exist. I¡¯m not supposed to be here, and I expect you¡¯re not either.¡± ¡°That¡¯s a heavy load of words. I promise you I¡¯m not dense, so get to the point, please.¡± ¡°As much as I appreciate you saying your viewpoint, I¡¯m actually a . You have to listen to my full text whether you like it or not.¡± Alastair started. ¡°They coded an AI playing a character who is working to actively steal the code from this game into the alpha?¡± ¡°You¡¯ll never know. But I¡¯m glad you¡¯re paying attention.¡± ¡°You¡¯re making it even harder to know what I should believe, is what.¡± ¡°Would it help if I told you I was born in Portugal in 1983?¡± ¡°No. Not at all. I was born on the moon in 1998. I can lie also.¡± ¡°Fine. Don¡¯t trust me. What will it take?¡± Alastair considered. ¡°Like you said, we¡¯re in this stupid game. How do we get out?¡± ¡°I can¡¯t even get out of this instance.¡± ¡°Can you hack the source code?¡± Galoots looked at him like he was an idiot. ¡°So, you¡¯ve gone the idiot route. No, I don¡¯t have access to source code.¡± Chapter 11 – The Monastery, part 3 (of 4)
¡°Give me a clue, lady!¡± It was obvious that she had become accustomed to the quiet of the monastery. She remained silent longer than Alastair expected. ¡°How about this? I¡¯ll walk you through solving this section. Then you drag me beyond the boundaries of my comfort to the city or the farms. Regardless if I¡¯m an automaton or not, you get an achievement and maybe some insight into solving another puzzle.¡± ¡°I¡¯ve been up for not overly long. Do you say the beer is exceptional? Let¡¯s go get a beer while I think it over.¡± Galoots said, ¡°You know it¡¯s not even nine, right?¡± ¡°In my last seventy-two hours, I¡¯ve staged a stagecoach coup, turned down a Mayor¡¯s harem, watched a farm burn down, and my wife of seven real-world years left me because I¡¯m too controlling. A beer is the least of my worries.¡± Galoots led Alastair to a nook. He sat and a moment later she came back with a couple of mugs. ¡°Beer is easy to get here.¡± ¡°I¡¯m generally annoyed.¡± ¡°You still haven¡¯t read the t.o.s., huh. I guess I only mentioned it about thirty minutes ago. Regardless, you¡¯re a consumer of media, and Solar Cell is a company. They limit their liability because you choose to participate and then they trap you in a video game. What¡¯s so strange about that?¡± ¡°And yet, here you are.¡± ¡°And yet¡­I¡¯m at least paid for my time here. Although, I¡¯m not sure how they factor time compression into my overtime. It should be a lot, but that¡¯s a good note to bring back to the real world.¡± Galoots started to do figures on her fingers. ¡°Why haven¡¯t I seen any cats, here?¡± Galoots released the finger she was counting on, then looked at Alastair with annoyance. ¡°They¡¯re around. They seem to swirl around the temple. I think there are 24, but I¡¯ve only pet 20.¡± ¡°Why 24?¡± ¡°There was a note in the Solar Cell guidance talking about interface controls as they relate to cats. In the playtest, there are likely six to eight active locations, and the interfaces unlock under the Fibonacci sequence. Yeah, I know, it¡¯s a contrivance. But what here isn¡¯t? So, anyway, me and my team did some calculations and guessed that there are 144 cats, 13 interfaces, and 8 locations. I¡¯m not a mathematician, but it came up that you start at a double zero, the numbers align. It¡¯s a lazy arbitrary control.¡±The author''s narrative has been misappropriated; report any instances of this story on Amazon. Alastair said, ¡°It doesn¡¯t NOT make sense.¡± ¡°Yeah. It¡¯s like they wanted to rush this thing to completion without thinking about how the parts fit together. I think it¡¯s because they¡¯re suffering from the HSE freemium model.¡± ¡°I hated that.¡± ¡°That¡¯s the consensus amongst players. I can recall figures if you like?¡± {Alastair would not. But for you, dear reader, there were .16 million users who stopped paying the nominative fee of $2 per day (reduced with monthly and yearly subscriptions), which equates to roughly 86 million USD per year. The freemium model, which allows for ¡®infinite growth,¡¯ has only brought in .22 million users, but they have purchased only 30 million USD worth of Solar Cell products. In effect, the CEO is regretting his decision, but is ready to double down on a bad mistake¡­he¡¯s bad at maths and doesn¡¯t realize he already lost the hand.} ¡°So, does the documentation say how we can escape?¡± ¡°Oddly enough, yes. ¡®Section 15. Release. Paragraph 12. Section 3. Player exit. Players shall be released from the playtest by choice via selecting a logout option. Section 4. Players shall also be forcibly logged out by completing their section of the playtest within a specific time unless: a) failure to meet minimum achievements; b) failure to unlock sufficient interfaces; c) failure to defeat the game boss; d) obtaining a rage level of 10: e) [null].¡± ¡°Yikes, that¡¯s specific.¡± ¡°Well, bub, sorry to say it doesn¡¯t support your ambiguity or confusion.¡± ¡°Those conditions don¡¯t even really match up. Seriously, I¡¯m not a lawyer, but what is a ¡®specific time,¡¯ supposed to mean?¡± ¡°Ah. That¡¯s a funny one. I think that¡¯s just a placeholder that didn¡¯t get finished, and now is screwing us over thoroughly.¡± ¡°So they didn¡¯t define the time, and our time is therefore¡­forever.¡± ¡°Legally they¡¯re protected by that. I¡¯ll have fun unpacking that one if we escape.¡± Alastair looked at the terms of service. Then he read them. Then he wondered how they made it through the Solar Cell Legal office. Then he wondered how screwed over he was. ¡°This¡­is astoundingly obtuse. How could they bind someone to this?¡± ¡°That¡¯s in section 4, paragraph 2. Basically, you signed up for it by playing HSE.¡± ¡°I didn¡¯t read back that far. You know I didn¡¯t sign up for the playtest, right?¡± ¡°Look, Al, we¡¯re a couple of three or four beers deep. I¡¯m not an attorney. Digging through this isn¡¯t going to help you. And I¡¯m sorry I introduced it to you at all¡­ ¡°Feels like there is a ¡®but¡¯ coming.¡± ¡°But you¡¯re an adult. You know the loopholes only exist for stories. They¡¯re fairy tales.¡± ¡°Are you suggesting we do something else?¡± ¡°Yeah. It¡¯s just after noon. I can grab you a loaf of bread and find you a cot. Use the bread to absorb the beer in your belly or as a pillow. You know what, I¡¯ll get you two loaves so you don¡¯t have to choose. Sleep it off for a while. Then you can face the world and the bad game legalese to your heart¡¯s content, right?¡± Al didn¡¯t fight hard, but he said, ¡°Why are you helping me so much?¡± ¡°I¡¯m tired too. I want a nap. But I want to see how you get us out of this, so I¡¯ll be damned by the goddess if I let you out of my sight.¡± Chapter 11 – The Monastery, part 4 (of 4)
It was between lunch and dinner. Alastair felt as if he had drunk five heavy beers. {He had. Not a smart idea, boyo.} His head still swam. I do not like this hay mat¡­ ¡°Well,¡± said Galoots, ¡°he¡¯s up. Maybe he¡¯ll stick to his promises. Ready to do the impossible?¡± The many beers continued to swim. ¡°No. I need a moment.¡± Galoots pulled him along. She pulled him to the temple, then around the back. The large statue of the goddess looked out, while two additional smaller statues of a man and a woman knelt in supplication, although facing away from the goddess statue. ¡°So,¡± said Alastair, ¡°we have to turn the supplicants to face the goddess and then the interface opens up?¡± ¡°Spot on. It¡¯s honestly a bit simple, but not necessarily obvious to come around back of the goddess,¡± Galoots rocked on her heels next to him. ¡°Now, be strong, do your thing, and then show me the city.¡± Galoots placed him on a corner of the statue of the goddess and went to the opposite corner. ¡°Three¡­two¡­one¡­lift! Now, small steps and rotate.¡± Boom. The statue was released. The first supplicant locked into place facing the goddess. ¡°One more. Finish and receive your pay, but I¡¯ll tell your boss when you run away.¡± ¡°Is that something you have to say when you turn the statues?¡± said Alastair. Galoots scoffed. ¡°Sorry. It¡¯s something I tell people when I supervise their training.¡± She moved over to the other supplicant, and Alastair did also. ¡°Are these movable with only one person?¡± ¡°Give it a try.¡± Alastair shoved hard at the statue, which seemed to slide around easily. ¡°Why would you tell me to pick it up?¡± ¡°I¡¯m not able to pick them up by myself, but figured I might be able to with help. I just tried to add it to my inventory, but it doesn¡¯t add. So it was really just curiosity.¡±You might be reading a pirated copy. Look for the official release to support the author. A table rose from the ground in the vestibule before them. Galoots looked at Alastair and said, ¡°If it¡¯s anything like the city, you should have an idea of how to activate and complete it.¡± A bit annoyed at her silly manipulation, Alastair said, ¡°This one seems like just knowing where it is. The city interface requires planning and connections to access.¡± ¡°Don¡¯t get spicy on me or anything, Nova. I don¡¯t know if I can handle the white man¡¯s heat.¡± ¡°We¡¯re helping each other if you forgot. Don¡¯t be a jerk about it.¡± Alastair walked to the Monastery interface, which seemed similar to the City interface but smaller. ¡°Fine,¡± said Galoots. ¡°Just so you know, there is a five-minute timer. It¡¯s a slider. Good luck.¡± The interface flashed before him, and an unfamiliar view of a monastery map was overlaid by a nine-by-nine grid. He still saw his normal sub-interfaces of money, energy, health, rage, and the current time around the edges. There was a single dark spot at the middle right edge in a section called ¡°scriptorium and library,¡± and he noticed a familiar grid-lock ring in the top left. He popped the ring to engage the puzzle, then slid the leftmost piece up, then the centerpiece left, then continued in a clockwise motion until the dark spot was where the gridlock had been. He clicked it. Remove Scriptorium and Library? Yes/No? Alastair selected yes and the piece disappeared leaving a blank spot. He then reversed the order of his piece movements until the pieces were in their normal configuration. The table flashed, and the map seemed to shrink and then expand. Puzzle complete. +1 to Sliders. Attempt puzzle again? Yes/No? Easy answer. Nope. The interface faded and Alastair noticed that Galoots was gone. ¡°Gal, where are you?¡± A moment later she hurried back from around the side of the temple. ¡°Are you done already? I was going for another beer, thinking you¡¯d be at this for the full five minutes at least.¡± ¡°Uh, no. These things are second nature to me, and this one seems unusually easy.¡± He held his hands up defensively, ¡°I¡¯m terrible at codewords, though, which is an awful trait for a scribe, I know. Sliders just make sense to me.¡± ¡°You could have warned me.¡± ¡°I thought I did. Count it as me being a jerk to you.¡± ¡°Oh. Fine. So, you¡¯re done, then?¡± ¡°Yeah. I¡¯ll take you back to the city, but the city interface is in the mayor¡¯s manor and I¡¯m not sure I have access to it.¡± ¡°One way to find out. I¡¯ll be happy to escape this ditch.¡± ¡°I¡¯ll wait while you gather your things, though in experience you should just expect to be back here in the morning.¡± ¡°Let¡¯s go then. I¡¯ve got nothing to take.¡± Chapter 12 – Fixing W. Shilgrave, part 1 (of 4)
C+2 Alastair and Galoots walked into the city via the south gate. It had taken Alastair over a dozen times to convince Galoots that she should continue onward rather than turn back. The distance wasn¡¯t overly long and she couldn¡¯t face her complacency by turning back. It was getting close to dinner time and they both realized they didn¡¯t have money. Alastair had done no chores today and hadn¡¯t fought at the carillon to get coins or loot, and Galoots didn¡¯t do chores or anything at the Monastery because there was no need to. So he recommended they head to the clocktower to see about leveling. ¡°You mean like combat? I haven¡¯t done any of that yet. It¡¯s supposed to be a gem match, right?¡± she said. ¡°Yes, but either of us can engage while the other acts as support. If you want to observe, I can engage in the first couple of runs. We only need enough cash to get food and a bed for you tonight.¡± ¡°Oh, I was planning on heading back before midnight. As you said, I will end up there either way, right? And the gate will be open as they are all out fighting the fires at the Farms.¡± ¡°I think it might be better for you if you try to stay elsewhere for the night. In order to give you a little extra push so that you can survive outside of the monastery.¡± ¡°But I don¡¯t want to. It¡¯s a big enough leap to be here. If what you said is correct, I need to get into the Mayor¡¯s Manor. You should be able to do that with your Mayor¡¯s token. So maybe you can bring me along. If they are all out searching for the Mayor¡¯s procession, we go in then and break into the vault and I turn into a level 1 brawler. I don¡¯t think you¡¯ll advance for completing it again.¡± ¡°There are¡­so many assumptions in that. But I¡¯m willing to give it a go. What¡¯s the worst that could happen to me, right? But let¡¯s destroy some animated mice to get money for dinner.¡± ¡°And beer!¡±This story is posted elsewhere by the author. Help them out by reading the authentic version. ¡°I¡¯ll warn you that it costs money here.¡± ¡°Which is a huge scam, if you ask me.¡± They had arrived at the carillon, and Alastair led them into the structure and to the first landing. With his current level 1 Scribe gear, destroying the Mechanical Mice Maids, Mechanics, and Miners that inhabited the first-level landings was easy. After the second platform, Galoots took over and finished landings three to six. They had four coins and loot that would sell for another two or three coins, but not enough for them to eat and drink at any tavern. Alastair said, ¡°The next should be the boss, which is twice as hard. Not difficult at this point, but still not as simple as the previous ones. Want me to lead?¡± ¡°No, I¡¯ve got the hang of it.¡± They stepped on the seventh landing and the walls and stairs glowed yellow to block them in. Then the wall caved in and a short mouse in a mechanized contraption walked out, dragging its drill and hammer arms a bit. It squared up to them, then pulled up both arms in a fighting stance. ¡°Oh, geez. That is a bit bigger than the others. You say two hits should take it out, though?¡± said Galoots. ¡°Yeah. You¡¯ve got this.¡± Galoots entered the combat daze and Alastair joined in, which showed a small cartoon pictogram on her display. Galoots was still at full health, three of three, and so was Alastair. This fight wouldn¡¯t be arduous. Alastair noticed an easy five-three swap which would both defend and hit hard, and hoped that she would go the easy route and select that. He saw his little cartoon trying to pantomime that she should do just that. Instead, she combined a string of four blocking runes and took a defensive turn. Both Galoots and the Miner Mouse glowed blue, and both took a defensive stance and just stared at each other for a moment. Galoots then selected the five-three combo that Alastair had indicated before. She glowed red and green. The Miner glowed red and moved forward fast, drill arm swinging directly at her face. Since she was weaponless, she combined her fists and swung them at the mouse cockpit. The move forced the drill arm to miss her face while she smashed into the mouse, but not before the hammer arm rotated and caught her full in the stomach. The mouse blinked hard, then seemed to faint before them. Galoots stood up, holding her stomach where she had been pummeled. The green glow absorbed into her and she stood up normally. The combat overlay disappeared and Galoots and Alastair stood there while the yellow glow on the walls blinked out. ¡°So, that¡¯s the mechanized mechanical mouse miner. Not too awful, huh?¡± he said. ¡°I expected that to hurt. Surprisingly, it didn¡¯t.¡± ¡°Yeah. And with that, we should have enough loot for sale to buy dinner. We might even be able to buy you a weapon or armor if you like. It should stay in your inventory with the day reset.¡± ¡°Huh. Sure. Let¡¯s do that.¡± Chapter 12 – Fixing W. Shilgrave, part 2 (of 4)
Using the loot they had found realizing that they still had a bit of time until most taverns started serving food, Alastair constructed a couple of chronographs to increase the sell price. Afterward, they had twelve coins between the two of them. ¡°At typical tavern prices, eight coins should buy us each a hot meal and a beer or two. So we should be able to buy you a single weapon or armor.¡± ¡°Let¡¯s go for armor. I like fighting with my fists. It¡¯s a good feeling.¡± ¡°Your call. The armorer is down this way. I don¡¯t know if I told you about the store drones, yet.¡± ¡°Store drones?¡± ¡°Yeah, they just read out the list of available items like an automaton with no emotion. Like they haven¡¯t either been programmed yet or didn¡¯t want the players to take advantage of them.¡± ¡°Like a text rpg?¡± ¡°Yeah, something like that.¡± ¡°Oooh, fun. Show me the way.¡± The shop wasn¡¯t far from where they were. Since Alastair had the coins from selling the chronos, he gave Galoots the three coins that it would cost to buy basic cloth armor. He waited outside while she went in to buy it, and she came out a few minutes later wearing dull new chest armor. ¡°Congrats! We¡¯re both making tons of progress today!¡± ¡°Yeah. Let¡¯s go eat and see if I can beat this city,¡± she said, pounding her hands together in a move Alastair considered overconfident. ¡°Sure. You¡¯ll like this place. It¡¯s the real flavor of West Shilgrave dive bar.¡± ¡°Perfect. I leave the comfort of the Monastery with its hearty healthy bread and beer for violence, rat stew, and mop slop.¡± Alastair had considered ordering her the swill, but when she said the mop slop, he realized that wasn¡¯t nice, especially considering that he was trying to repay her favor. They worked through the markets to the Angry Onion, which looked a bit cleaned up since he had been here last. It was the closest tavern to the Mayor¡¯s Manor.The story has been stolen; if detected on Amazon, report the violation. The Barkeep level 3, named Nikolette, waved to Alastair as they walked in. ¡°Look here, fellows, it¡¯s a hero of the city! Surely he¡¯ll buy you all a round to lock in his stellar reputation.¡± The crowd was pretty thin but moved toward the bar along with Alastair. He said, apologetically, ¡°Sorry, fellows. We¡¯re just here for a quick meal before we have to move along. But if my business is successful tonight, I¡¯ll get you all that round. Or two.¡± The crowd grumbled away, except for Irving, Thug 1, who tracked alongside him. Alastair said, ¡°It looks like you¡¯ve cleaned up in here, Nikolette. What¡¯s the occasion?¡± Her raspy voice still grated on him, but it was a bit softer than he recalled. ¡°I don¡¯t know. I woke up yesterday and several repairs had been completed overnight. And not just in here, either, but there are rumors that it happened throughout the city.¡± ¡°Maybe it was when I excised those corruptions on the city interface.¡± He turned to Galoots, ¡°Did you notice anything change to the monastery when you first completed it? Like random improvements?¡± She shook her head no. ¡°But I wasn¡¯t paying attention to it either. By the way,¡± she put out her hand, ¡°I¡¯m Galoots. Alastair¡¯s friend from the Monastery.¡± Nikolette and Irving gave each other a look but avoided shaking hands. Then Irving asked, ¡°Where is Flor?¡± Alastair raised his hands defensively, ¡°Look, it¡¯s nothing like that. Flor just needed a bit of time to adjust to some things. I expect she¡¯ll be back along in a day or two. Now, back to business. Can we get two hot dinners and a couple of mugs of the not-mop swill?¡± Nikolette looked at Irving, who began to head back toward his table. ¡°Yeah, sure. It¡¯ll be eight coins, paid upfront.¡± Alastair pulled out the remainder of his coins and put them down on the counter. He was annoyed. ¡°Why upfront?¡± ¡°Just a new policy. I know you, but not her.¡± ¡°Right. Fine. The food please. We¡¯ll be over at the table there in the middle of the room.¡± Alastair went to the chest-high table and sat. Galoots sat next to him. ¡°What was that about?¡± ¡°They, meaning Nikolette and Irving, helped me and Flor beat the city the other day. I have a positive disposition with both of them.¡± ¡°Who is Flor?¡± ¡°Flor is my wife. And a player in the game. She¡¯s¡­somewhere, although we were side by side daily until we beat this area. After that, her rage told her that she should spend some time separated from me because our objectives were too different.¡± ¡°Oh. I guess that explains the cold shoulder. Showing up at your favorite dive bar with a new girl seems like a jerk move.¡± Alastair rolled his head around in exasperation. ¡°Yeah. Probably. But it¡¯s a game, we have chores to do and this place is close to the Manor.¡± They sat in silence for a while until the tavern boy brought over their beers, then returned a few minutes later with their stew. They ate in uncomfortable silence. Chapter 12 – Fixing W. Shilgrave, part 3 (of 4)
A little while later, only a short way away, Alastair and Galoots sat on a bench waiting for a cut scene to occur. Or at least that¡¯s what Alastair had told her to expect to happen. But they waited, and nothing occurred. Galoots said, ¡°You¡¯re sure it isn¡¯t a timed occurrence? Like daily at 26?¡± ¡°Uh, yeah, which should have already occurred, right?¡± ¡°No, it¡¯s only five minutes after 25. So we have another 55 minutes to wait for a cut scene.¡± ¡°How did I get tripped up on the time?¡± ¡°No idea. But we¡¯ve got a full seven hours until the day resets, so let¡¯s get a move on. Maybe if things work out, I can be back to my room just after everyone takes off for firefighting.¡± ¡°Fine. Let¡¯s see how this works,¡± he stood and walked the short distance to the Manor gate. The Guardsman 1 looked at him bored while he approached, then seemed to light up. ¡°Ah, back already! Although I expect the Lady won¡¯t be happy with you bringing a woman along. There is a rumor around that you snubbed all her cohort, and she¡¯s a bit displeased with you about that.¡± ¡°This is¡­ never mind. Is the Mayor in? Or his brother? I¡¯d like to have a chat about something regarding the city.¡± ¡°Yeah, they¡¯re both in, but I¡¯m not sure of their schedules. You¡¯ll need to arrange with the lead clerk. But that token you have gives you full access to the grounds, so you and your friend can go right in.¡± ¡°Thank you. And have a happy watch.¡± The guard nodded as Alastair and Galoots entered the gate. Galoots seemed impressed by the vast garden spanning the distance between the walls. They followed the winding tree-lined path that crossed a small river, which Alastair realized must run under the walls, before seeing a parade ground, barracks, and stables. Through a second gate stood the stately, if out of place, Mayor¡¯s Manor, which always reminded Alastair of a southern US plantation house.If you discover this narrative on Amazon, be aware that it has been stolen. Please report the violation. ¡°So, there are usually lots of folks running around doing servant things. But, I¡¯m confused about how this game is running two instances of the same program when there are different event triggers in the same coordinates.¡± Galoots answered, ¡°I have a supposition, but it¡¯s only just that. Since you¡¯ve already cleared those initial triggers, and I¡¯m with you, I¡¯m experiencing the world as it would be if I had also cleared those triggers. Even though we¡¯re not in a party. Otherwise, the processing power required to show two, or more, different scenes to different observers would grow exponentially, and while Solar Cell has the processing power to do so, it¡¯s unlikely they committed that type of money to a playtest. Think about it this way - there are probably checkpoints for activity - incomplete though about compounding activities and choices taking more processing power.¡± Alastair pulled them over to a smaller nook. ¡°I thought they were giving out cash for finding bugs or something, though? How is that less money than parallel processing power?¡± ¡°It¡¯s only a guess, but since they limited the number of servers, they probably found some equitable calculation that balances the cost of player subjective time against server use. I mean, we¡¯re putting in weeks for this project but getting paid nothing. Well, I¡¯m getting paid, but I don¡¯t think you are. So the offer of money may limit their liability somehow.¡± ¡°Regardless,¡± said Alastair, ¡°it might make it tricky based on what I was previously thinking. If everyone is here, and the Mayor and procession didn¡¯t go to the Lord¡¯s Keep, then they won¡¯t call the search party, and the Manor will remain fully staffed through the night.¡± Galoots considered. ¡°Let¡¯s just go down to the control room and see if we can get the interface to activate.¡± ¡°Won¡¯t the instance thing affect you trying the puzzle? Wait, it didn¡¯t for me at the Monastery. Stupid question. Let¡¯s go.¡± Alastair didn¡¯t have the best set of directions for where to go, but with a constant reference to his map was able to find the chamber that led to the smaller chamber and adjoining stairs below. It was fortunately quiet in this part of the Manor, and Alastair was constantly listening for sounds of people who might question his presence. Even having fixed the city just a few days ago didn¡¯t mean that they wouldn¡¯t be suspicious or think him benign. Still, he found the keypad on the stairs and the door to the vault. ¡°So, I have no idea what this code is,¡± he said. ¡°Did the numbers beep when entered?¡± ¡°The door did. Maybe the keypad did also. Maybe a five-digit code.¡± ¡°How many guesses do you think I get?¡± ¡°No idea. Maybe it¡¯s a puzzle interface that I didn¡¯t get to try before.¡± ¡°And you didn¡¯t get a key for it?¡± He quickly checked his inventory. ¡°No.¡± ¡°Well, here goes,¡± She moved toward the keypad and Alastair noticed she entered a bit of a trance. A couple of minutes later she came out. ¡°Like other locks, it shows as a Sudoku. But it didn¡¯t unlock it, it just gave me the code.¡± She punched in a set of numbers that looked like all zeros, ones, and twos, not ever touching a number three or higher. But sure enough, the door beeped, unlocked and opened. Chapter 12 – Fixing W. Shilgrave, part 4 (of 4)
Alastair moved inside, glancing around to make sure it was empty, before heading in. Galoots followed. ¡°The Mayor used another code to turn on the table, over there,¡± he pointed, ¡°which opened the interface. I was able to engage it after that.¡± Galoots went to where Alastair pointed, then went into a trance again. As she came out, the table became translucent and then blue. ¡°It took a minute or two to warm up, but once it¡¯s gray it should show the city interface.¡± ¡°You said that it¡¯s a slider? Like at the monastery.¡± ¡°Yes. It¡¯s a five-by-five with two corruption points. You¡¯ll excise the Lower Floodplain and Auxiliary Market. I had ten minutes, but I¡¯m uncertain if the Mayor arbitrarily imposed that.¡± ¡°I¡¯m not good at sliders. It¡¯ll probably take me the full time.¡± The screen had turned from blue to gray and then came into focus. ¡°Wish me luck.¡± She entered a trance again, and Alastair sat and stared at the door. All he needed was for someone to come in and inquire why he was there. That would be just the wrong conclusion he needed to the day. But, hey, maybe if they killed him, his rage wouldn¡¯t be worse for a bit. Come to think of it, it hadn¡¯t been so bad at all today, even though he hadn¡¯t partaken in any rage-reduction substances. Maybe he was maxed out. He called Etc from his interface, despite his concern about watching the door. The skvader popped into existence. ¡°Hey, Edith. Did my rage cap out? I don¡¯t know if I¡¯ve felt the effects of it today.¡± ¡°Nope. Perhaps it¡¯s just so high that you can¡¯t distinguish between the levels anymore.¡± ¡°But I¡¯m not acting nearly as awful as I have recently.¡± ¡°I¡¯ll keep an eye out, but I don¡¯t have an answer for you. Or, ooh, maybe. Maybe it¡¯s because you¡¯ve given yourself an objective and therefore have something to focus on other than the rage. No, that couldn¡¯t be that simple. Not distraction.¡± ¡°Speaking of, how long has she been in there?¡± ¡°Eight minutes by my count.¡± ¡°So two to go. Do you think she gets a second chance if she fails?¡± ¡°She was at two health, so maybe. You haven¡¯t failed a slider yet, so I don¡¯t know the consequences to health.¡± ¡°Didn¡¯t I lose health when I gave up on the codeword a while back?¡± ¡°No. So that might as well be as good a basis of answer as¡­oh look, she¡¯s coming to.¡± Galoots looked stunned, and after a minute blinked the stun away. ¡°No go¡­that hurt more than being hit by a miner mouse. I¡¯m going back in. If I die, I¡¯ll meet you back here tomorrow for another go.¡± ¡°Wait,¡± he said, but she had already entered the trace. ¡°I wanted to beat the farm tomorrow.¡± He turned back to Etc. ¡°Can you recall what she said about the Fibonacci sequence for unlocking interfaces?¡± Etc wiggled her nose then said, ¡°Verbatim or general? Generally, the interfaces are likely unlocked when you pet a certain number of cats, and that number grows at the Fibonacci sequence, by speculation. Seeing as you have already revealed nine interfaces, and those do match the sequence, it goes that the sequence should hold. However, we can test that theory by petting another cat, which should be number thirty-four, which is the next number in the sequence, which would mean you¡¯d unlock another interface.¡±Find this and other great novels on the author''s preferred platform. Support original creators! ¡°Which means we should go cat hunting after this. I haven¡¯t found any in the Manor. Surely there are one or two here.¡± ¡°Would that I knew those answers, but we¡¯ve already discussed how I work, and it¡¯s not in knowing the state of the world.¡± ¡°You¡¯re entirely glib right now.¡± ¡°Call it distraction from your rage, or something. Oh, look, she¡¯s coming to.¡± ¡°Okay, etc., we¡¯ll talk later.¡± The bunny nodded and disappeared as quickly as she had arrived. Galoot¡¯s eyes flashed, and then the interface shut down. Alastair noticed that the title above her head changed from ¡°Galoots, Brawler 0¡± to ¡°Galoots, Brawler 1.¡± ¡°I did it! I was worried there. But still, it feels good. I feel good.¡± ¡°It looks like you leveled up. Maybe that¡¯s it.¡± ¡°Ooh, nice. I feel like I could go hit some more stuff at the carillon. Or slam some beers. What do you think?¡± ¡°Actually, I want to go find a cat to test your Fibonacci sequence theory, and then I want to call it a night so that we can complete the farms tomorrow.¡± Galoots sighed. ¡°Okay. How about we find a cat and then I go and pound some beers at the monastery, and then you meet me there for bread and beer at seven? We can solve the farm by noon and then enjoy the rest of our day drinking beer.¡± She started walking toward the door and then up the stairs. ¡°I see you have returned to single-focus, but at least we got you beyond the confines of the monastery.¡± ¡°Yeah, I feel the draw to return strongly right now.¡± Alastair peaked around the corner, but fortunately still heard and saw nothing. They made their way to the entry, when a loud voice boomed, ¡°Alastair Nova! I heard you were looking for me.¡± Under his breath, Alastair cussed, then said, ¡°At least we¡¯re not in the vault.¡± Then, turning, he said more loudly, ¡°My Lord Oliver. May I introduce to you a fellow adventurer like me? This is the brawler Galoots.¡± Galoots knew a bit of decorum and gave a mighty courtesy to Lord Oliver. ¡°My Lord. It¡¯s a pleasure to be in your company.¡± ¡°Rise, rise, young lady. What is it that you need of my attention?¡± ¡°Well, my Lord,¡± said Alastair, ¡°We have a game of finding cats and we¡¯re informed that you might know the location of one or two of exquisite breeds.¡± ¡°Huh,¡± said Oliver, surprised, ¡°not really. Or, perhaps there are the stories of the Old and the Young, but they are mere stories, perhaps even ghosts around the Manor. I¡¯m sorry, but you¡¯ve been led astray to my lack of guidance, friend. You have my permission to hunt as you will, and I look forward to hearing of your eventual success.¡± Lord Oliver had already started to take his leave, and Alastair considered that he seemed a bit annoyed at what was probably a frivolous request. ¡°My Lord,¡± Alastair said, bowing, as Oliver left. Then, to Galoots, ¡°That went better and worse than expected. I thought he might have known you activated the city interface.¡± ¡°Let¡¯s go check the yards and then get on our way,¡± said Galoots. ¡°I¡¯m feeling overwhelmed with today.¡±
They searched for about thirty minutes in the gardens before giving up the search. Alastair walked with Galoots back to the South Gate, thinking that was at least a kind thing to do. ¡°We¡¯ve both made great progress today. Let¡¯s continue this streak tomorrow and get us out of here,¡± said Galoots. ¡°Yeah. Something to be said for having an objective.¡± As they approached the gate, Alastair saw something scurry. Since he hadn¡¯t seen rats in the city, he ran to it. A moment later, there it was, a scruffy-looking white cat with black and orange spots. He knelt and moved toward it slowly, which seemed to put it enough at ease that it moved toward him and nuzzled his hand. Congratulations! You have pet a cat. You have met Hotsauce. {Hotsauce is an older Manx. She was spicy when younger but has mellowed with age. Her favorite activity is chasing rainbows, but there haven¡¯t been any recently.} Congratulations! You have unlocked the Maps 2! Galoots came over slowly and also pet Hotsauce. She then said, ¡°Woot!¡± which scared the cat enough that she ran away. ¡°Sorry, kitten, but I¡¯ve just unlocked party chat!¡± ¡°Nice. Shall we party so I can let you know when I¡¯m heading there tomorrow?¡± Galoots has invited you to her party. Accept? Yes/No. Alastair selected yes and said, ¡°See you tomorrow, partner.¡± Chapter 13 – An Easy Puzzle, part 1 (of 3)
C+3. Your rage has increased by +1. Alastair woke up in his university bed and worked his way out to exit using his best sneaking abilities. He had just exited into the streets, this time abandoning the folio before getting to the gate so that the guard wouldn¡¯t harass him on that. It¡¯s early enough I can go work through the first level of the carillion and have some cash and loot for trinkets later. Suddenly, a strange notification appeared in his interface, which fortunately didn¡¯t distract him too much. He pulled up his interface and saw a note for party history, which he pulled up. Sparks has died. What does that mean? Flor - Party: Good morning. I¡¯m up, going to get food, then I¡¯ll be at the Monument in a couple of hours. Party - Galoots: Who is this? Oh, no. Looks like I¡¯m still in a party with Flor and by extension with her teammates. And she¡¯s in with Galoots, now, too. Party - Flor: This is Flor. You can see my name right there by my text. Party - Galoots: Oh, ur Alastair¡¯s wife. He mentioned you yesterday. You¡¯re going to the Monument today? Party - Flor: Wait, who is Galoots? Party - Alastair: Flor, I met Galoots at the Monastery yesterday. She helped me work through that challenge. Party - Galoots: I¡¯m Galoots. From the Monastery. Can I meet you to go to the Monument? It sounds more exciting than the stupid farms.Unlawfully taken from Royal Road, this story should be reported if seen on Amazon. Party - Flor: It looks like you already have a party. I¡¯m not sure I¡¯m inclined to wait around for you to get to the city, but how about you join us at the Lighthouse? Party - Alastair: Flor, don¡¯t steal my party members. I¡¯m trying to give you space. At least let me have my party. Party - Flor: Everyone wait a second. Let me unmute Alastair. Okay, there. Alastair, I muted you. You know why, right? Party - Alastair: Yes, but that doesn¡¯t mean you get to steal my party members. Party - Flor: I¡¯m not trying to steal your party members. Galoots invited himself to my next location. Party - Galoots: I¡¯m a she. Party - Flor: She, sorry. Party - Alastair: Fine. How about we mute each others¡¯ party until later? I don¡¯t feel comfortable being cut off by you completely. Party - Flor: Done. Nice to meet you, Galoots. We¡¯ll meet in person someday. Enjoy your trip to the farms. Party - Galoots: Dang it! Galoots - Alastair: You don¡¯t have to mute them if you don¡¯t want to. Alastair - Galoots: Likewise. But since it¡¯s my wife, out of respect for her, I will. Galoots - Alastair: You¡¯ll be here by 7? Are you sure you want to go to the farms? Alastair - Galoots: That¡¯s my plan - I may go beat something up at the carillion before I head that way. Galoots - Alastair: Your call. The first beer is on me.
Alastair and Galoots walked to the farm. ¡°Have you been here other than fighting the fire?¡± Galoots said, ¡°Just the once. It was dark, and I didn¡¯t get a good look at the place, other than it being on fire.¡± ¡°So you didn¡¯t meet the two players there?¡± ¡°No. I don¡¯t think I knew there were players there.¡± ¡°Yeah. They seemed annoyed I was in their space. It seems like they have a similar affliction that you do, although they have weed rather than beer.¡± ¡°Oh, like they get high every day?¡± ¡°Seems like it,¡± said Alastair. ¡°Weed was never my thing, but I could see the appeal.¡± ¡°It does a three-hour rage reduction. You know, now that I think about it, they didn¡¯t seem unusually rage-filled, so maybe they are just annoying.¡± Galoots remained silent as they walked on a bit before she said suddenly, ¡°Any idea where those two are from, by chance?¡± ¡°We didn¡¯t get into it.¡± ¡°Did you get their names?¡± Alastair thought back to two days ago. Had it been that short? ¡°No. It was an M something and a T something.¡± Galoots grunted, then went back to silence. It seemed like she was in her interface. ¡°What are you doing over there?¡± Galoots blinked, then said, ¡°Just chatting. With my daemon.¡± ¡°Oh, why not bring it out?¡± ¡°She¡¯s shy.¡± ¡°I can call Edith? They can chat. What is her name, anyway?¡± ¡°Asterix. Look. I¡¯m also kinda embarrassed about her.¡± ¡°What? Why? It¡¯s not like you got to select your sidekick,¡± said Alastair. ¡°Yeah. Right. Just let it go. Maybe I¡¯ll tell you later.¡± ¡°Fine. Whatever.¡± They continued in silence for a bit longer until the farms were right in front of them. Chapter 13 – An Easy Puzzle, part 2 (of 3)
¡°Hey,¡± said Galoots. ¡°Sorry about all that. I recognize I have issues and it¡¯s hard to work on them, alright? It¡¯s challenging to be away from the monastery for me. And it¡¯s been hard changing my perspective to try to do the new tasks.¡± ¡°I¡­yeah. It¡¯s hard for me also. So, how do you want to tackle this puzzle?¡± ¡°That¡¯s been part of what I¡¯ve been thinking about for a while now. I know you said they were annoyed, but surely they¡¯ve figured it out. Maybe if it¡¯s before they¡¯ve started smoking, they might be more forthcoming?¡± ¡°It¡¯s worth a shot. They were in a barn behind the first of the farmhouses. Let¡¯s check there.¡± Upon examination, the barn was empty. ¡°Maybe they¡¯re out gathering their supplies. Would you recognize them on sight?¡± ¡°Easily. They¡¯ve got a scribe and a brawler build and look, but they didn¡¯t bother upgrading from the beginner equipment.¡± ¡°So, we separate, wander until we find them, then ask them how to solve it. Maybe offer something in trade.¡± ¡°We could just try to find and solve the puzzle?¡± ¡°Maybe. But this place is somewhere in between the size of the monastery and the city. It took me over a day to figure out how to identify and access the monastery puzzle, and it seems like it took two of you several days to figure out the city. So, if you want to wander around aimlessly, sure. But I¡¯d rather finish this and get back to drinking at the monastery.¡± The feeling had built slowly, but Alastair realized that he generally didn¡¯t like Galoots. Sure, she was generally fine to talk with, but her constant distraction and desire to drink beer all day was tenuous. If it hadn¡¯t been for the assistance in finishing the monument so quickly, and there had been more options of people to party with, Alastair probably would have ditched her. But the lack of other players, and their open hostility, made him less inclined to spend more time in this simulation than necessary. ¡°You look deep in thought,¡± she said. ¡°Is it something I said?¡± ¡°Just considering the options. I think you¡¯re right. Let¡¯s try to leverage those who have beaten this already. Let¡¯s assume they smoke daily. They must get the supplies somewhere local. I don¡¯t think it was a dried substance, so they¡¯re getting it fresh.¡± ¡°So, the gardens or somewhere out in the woods?¡± ¡°Best places to look. If we don¡¯t find them in, say, an hour, let¡¯s meet back here,¡± said Alastair. ¡°I¡¯ll take the woods. I¡¯ll text you if I see them.¡± Alastair gave a thumbs-up as he started to walk out of the barn. Galoots walked the same way. It was one of those awkward situations where you tell someone ¡°chao¡± then you both go in the same direction. After they cleared the barn door, Galoots turned right and the awkwardness dispersed. Figuring that, if the substance was something that was cultivated, it would be either a flower or an herb, Alastair asked Farmer 1, different from his large friend from his previous visit, for directions to the gardens. ¡°Well, which garden? There is a fruit garden, vegetable garden, flower garden, herb garden, butterfly garden, a rock garden, hothouse, rain garden, tea garden, and the winter garden.¡± ¡°Can you point me to the flowers and the herb gardens?¡± ¡°Yeah, flowers are over there,¡± said Farmer 1, pointing, ¡°and the herb garden is behind it a little ways, but more to the east.¡± ¡°Thanks. You haven¡¯t happened to see a brawler and a scribe hanging out?¡± ¡°Other than you and that brawler you came in with? There are the layabouts, but I haven¡¯t seen them since the brekkie queue.¡± ¡°Those layabouts are the ones I¡¯m looking for. Well, thanks for your help.¡± The flower garden was a mess of color. One Farmer 0 worked through with a pair of pruning shears, examining each plant in turn. He had a bag on his back to add the clippings, although it didn¡¯t seem very full. Although the garden spread pretty far out, it contained relatively low-lying plants, outside of a couple of stanchions holding up some hanging flowering plants. Alastair didn¡¯t see the other two in his quick look. He decided to walk through the garden, regardless, because the colors and scents were pleasant.If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. The farmer called out to him, ¡°Want to help me clip? I¡¯ll pay five coins for each row you complete.¡± Alastair called back, ¡°Thanks but I¡¯ll pass for right now. I appreciate the offer and might take you up on it later.¡± From the flower garden, he could see what he thought was the herb garden, which seemed smaller than the flower garden by a bit, with rows of mounded soil and another farmer tending to them and pulling weeds along the way. That was that. They weren¡¯t at the obvious locations. So maybe it was worthwhile to head through a couple of the other gardens. Which made the most sense? Hothouse or tea garden, maybe. But then again, it didn¡¯t make any sense that the developers would code a marijuana-like substance into the game, either. Or maybe it did. Alastair didn¡¯t know what international law might or might not say about such things, but it allowed for drinking and to the best of his knowledge there wasn¡¯t a drinking age limitation like in so many places worldwide. Alastair saw a notification and pulled up his interface. Galoots - Alastair: I found them. They said the puzzle is in the butterfly garden. I¡¯ll meet you there. Alastair - Galoots: How? Nevermind. OMW. The butterfly garden was close by where the fire had broken out the other day, down near the duck pond. Alastair had a rough direction of where that was related to where he was now. He took a moment to appreciate the lack of rain in this place - the constant morning and afternoon rain back in West Shilgrave wore him down. He wondered if progressing the day would result in the weather patterns changing. He looked out west, toward the direction of the city, and could see the large dark clouds in the distance. Thinking about it, he hadn¡¯t looked at the landscape around him. He could see a bit of the monastery in the distance over the forest, and then further north watched as the cloud cover over the city seemed to continue up a bit of a mountain. He and Flor had climbed that mountain previously, a bit at least, when heading to look for the Mayor of W. Shilgrave as part of a search party. Some memory shook free in his head and he recalled a voice coming down from the Keep yelling about monsters. Perhaps he¡¯d have to head there eventually, but didn¡¯t think now was the time. The mountain continued down to more forest, and the sun was shining down on this side of the island. Something shiny caught his eye, but he wasn¡¯t certain what it was although it reminded him of an obelisk. Beyond that, there was more ocean, which looked to be the extent of the island. If nothing else, it gave him a scope of the island¡¯s size. As he walked toward the Butterfly garden, Alastair knew he would need another objective after completing this farm. Maybe that obelisk was his goal. Not for the first time he wished there was a legit tutorial. Playtests weren¡¯t his thing. He preferred to complete most games with an online guide open on another screen, ready to scroll to find the solution to a tricky spot that he didn¡¯t want to put the brainpower toward. Open exploration had its place, but objectiveless open exploration felt tedious. The Butterfly garden was a glass and metal square structure of about 100 meters to the side. There was seemingly one entrance, which, Alastair found out, had a secondary entrance, likely to keep the butterflies in. He thought it was a bit strange to have a closed butterfly garden when the garden and farms would likely benefit from the excess pollinators. Looking around, Alastair saw a wide amount of shades of green inset with pops of color throughout. He also occasionally saw a butterfly flitting around, but not nearly as many as he expected. He was also surprised to see Galoots talking with Farmer 2 while pointing to a set of pipes. The Farmer 2 pointed at something, and then Galoots went into a trance that Alastair considered must have been a bit of a puzzle. The Farmer 2 watched for a moment then began to wander away. Alastair called out to him, ¡°Hey! Is my friend helping you fix something?¡± Farmer 2 nodded. ¡°Yeah, there is a clogged pipe that she says she has experience fixing. Our mist system hasn¡¯t worked for a few days.¡± ¡°Oh, she¡¯s great at working through puzzles.¡± ¡°Well, I¡¯ll let her get to it then. Come find me when you¡¯re done and I¡¯ll check it works.¡± The Farmer 2 wandered away to a tiny side room off the main room in a sort of shed. A moment later Galoots came out of the stare and looked at the pipes ahead of her. ¡°That should do it. Now, the table should be available. Oh, Alastair. Sorry, I didn¡¯t wait. The farmer called me over when he saw me enter. The interface table should now be available at the barn we were in previously. We¡¯ll probably find Riff and Tapas there already.¡± ¡°Oh. You made friends with them quickly.¡± ¡°Yeah. Oddly I know them from Holst. Or at least by reputation.¡± ¡°Reputation? What did they do?¡± ¡°You can ask them later. They¡¯ll come with us back to the monastery for a change of scenery.¡± ¡°Oh. I was thinking that I was going to try to go onward after this.¡± ¡°Onward how? Like to the monument or lighthouse?¡± ¡°No. I¡¯ll give Flor her space still. I saw an obelisk in the distance. I want to work toward that.¡± The barn was ahead of them, but Galoots had drawn up short. ¡°Obelisk? I think that¡¯s the tower.¡± ¡°Am I supposed to know about that also?¡± ¡°You seriously didn¡¯t read or follow anything about this playtest before you went into it, did you?¡± Alastair shook his head no. ¡°So, the supposed pinnacle location on the island is the Tower. It¡¯s supposed to be impenetrable without meeting certain criteria, at least according to speculation. It wasn¡¯t supposed to be a starting location, either. But I doubt you could get there. Let alone access it.¡± ¡°Well, I think I saw it in the distance, and I¡¯m going to go wander through the wilderness to see if I can get there.¡± ¡°Do you mind if I don¡¯t join you?¡± Alastair shook his head. ¡°No, it¡¯s fine. I¡¯ll do this myself and let you know how it goes on chat.¡± Chapter 13 – An Easy Puzzle, part 3 (of 3)
¡°I feel like I¡¯m getting good benefits from letting you drag me along. I hope this isn¡¯t an imposition. But maybe one of these two would want to join you,¡± Galoots said. ¡°Maybe. Regardless, let¡¯s go finish this puzzle anyway.¡± The barn was empty, or at least as empty as they had left it. The interface table had risen in a stall. ¡°You can likely do the puzzle faster and easier,¡± said Galoots. ¡°Want the honors?¡± Alastair walked up to it, and the interface screen flashed to a map of the farms. A four-by-four grid overlaid it, with one square dedicated to the pop ring. The other sections were the orchard, fishing pond, duck pond, kiln, honey house, pastures, stable, fowl pens, gardens, fields, windmill and well, machinery shed, barns, and farmhouses. The corruption looked like it was in the duck pond, but it was stuck in the center. The real challenge Alastair had was identifying where all the other objects were related to each other since there did not seem to be much overlap between the pieces. However, he realized that there was still an easy solution. It just required moving the pieces in one direction until the corruption was gone, then moving the pieces back the other way. He felt like he had done that already on another slider puzzle, which must have been the monastery. Remove Duck Pond? Yes/No? Alastair selected yes. The screen flashed red and Alastair noticed his health drop by one. What? It was the duck pond? Why isn¡¯t it accepting it? He looked closer at the other pieces on the board, aware that time was counting down but still with a very generous four minutes left. Eventually, he noticed that the tile labeled ¡°kiln¡± was also dark and it looked like the icon on the kiln had exploded. Maybe it¡¯s just my haste, but maybe that¡¯s it. He shuffled the pieces back to their original configuration, then did the same order to the pieces surrounding the kiln. Remove Kiln? Yes/No? Yes. The kiln was replaced by a piece called ¡®Null.¡¯ There it is. He returned the puzzle to order and the familiar shrink and growth of the map occurred, then flashed his display. Puzzle complete. +2 to Sliders. Attempt puzzle again? Yes/No? No. Congratulations. You have completed the farms!Unauthorized use: this story is on Amazon without permission from the author. Report any sightings. As the interface disappeared, Galoots gave a ¡°Woot!¡± Then she said, ¡°Well done. While you were under, Riffs and Tapas came in. From the smell of things, they have already started to get high.¡± ¡°Ugh. Gross.¡± ¡°That¡¯s what I think.¡± ¡°Well, I¡¯m not going to hold you up from getting back to the monastery.¡± ¡°Let¡¯s go talk to them for a moment before you wander.¡± Traian and Mihaela were already lounging. ¡°You came back,¡± said Traian. ¡°Great.¡± Alastair avoided the sarcasm. ¡°Yeah. But I¡¯m done now, so I¡¯m going to go see about this tower in the distance.¡± ¡°Oh,¡± said Mihaela. ¡°You¡¯ve got rough travel boots? They don¡¯t look like much more than the starter kit.¡± She seemed to be studying his boots. ¡°No. These are just the normal boots.¡± Mihaela continued, ¡°Oh, well you¡¯ve surely got the Phase Disruptor?¡± ¡°I haven¡¯t heard of that.¡± ¡°And you¡¯re the recommended level four with a party of eight also at level four?¡± ¡°Umm, not quite.¡± ¡°And you¡¯re fully kitted out?¡± ¡°I mean, this is a full level one kit.¡± ¡°So, what¡¯s the holdup, man? Why are you still here?¡± Alastair felt defensive up to this point but finally had enough. ¡°Look, Tapas. I¡¯m just going for a look. Sure I¡¯ll fail, but it¡¯s not like I¡¯m giving up and getting high each day.¡± He was sure that Galoots understood that went toward her also. ¡°I¡¯m trying to get out of this place. Get back to the real world so I can be with my real wife and not have to wake up in a rainy city every day. So, sure, you know more about the challenges that are out there. Have you gone to look? Maybe it¡¯s all hearsay meant to prevent the weak-willed from even trying. So what if I die? It¡¯s not like I haven¡¯t died several times in this game already. So, thank you for the concern, but unless you want to provide some real advice, get bent.¡± Traian spoke up, ¡°Good points, all. and Chance. You¡¯ll be fine. Just let us know how it goes next time you¡¯re out this way. And yeah, maybe we should give you some advice. You can earn or buy the rough travel boots here at the farm. They¡¯re expensive though. By the way, I¡¯m Tapas. Traian. Tapas. Get it?¡± Alastair looked to Galoots then to Traian. He rolled his eyes. ¡°Great, thanks. Where from - the boots?¡± ¡°You can get them by putting out the fire before it spreads from the Butterfly Garden, or buy them at the farms¡¯ gift shop for fifty coins. You need to be level 3 to equip them though.¡± ¡°So I can¡¯t even make it to this place without them?¡± ¡°Oh, sure you can,¡± said Tapas. ¡°Just be prepared to die in the wilderness tonight.¡± ¡°I¡¯ve reset in worse places.¡± ¡°Sure thing, man. Well, again, good luck.¡± Alastair got the dismissal and almost felt petty enough to go in for a last word, but decided to leave instead. See, he was becoming a stronger person. He checked his clock and saw that it was far from the lunch hour. He realized that a day of wandering through the wilderness would leave him fully hungry. So, he left the barn and started to walk in a direction that he thought might have the gift shop. Galoots caught his arm. ¡°Hey, Al. Don¡¯t take their words too seriously, okay? There is a reason the tower is the pinnacle challenge. It¡¯s meant to be tough. Why don¡¯t you set your sites on the Keep, instead?¡± ¡°I can get to the Keep any day, right? Just follow the road. It goes to the front door. But I can¡¯t necessarily just find the tower. I have to search. And since I¡¯ve started to make good progress on all things, maybe I¡¯ll make good progress on this, also.¡± ¡°Well, one more speculation. Supposedly there is a cove in the northeast corner that houses a pirate base. If you get lost looking for the tower, maybe you can make your way there.¡± ¡°Thank you, Galoots. I¡¯ll text you along the way. Enjoy drinking beer with those two.¡± ¡°If they join me. It¡¯s not certain, yet.¡± Chapter 14 – A Rough Hike, part 1 (of 3)
C+3 To the best of his ability, Alastair tracked toward the tower from the farms. Without a good map to show details of where he was going, he thought it best to head out the north road of the farms, on the road to the keep that he had previously walked down, but before long the turns in the road made him lose his general direction sense. He figured that, based on the snark from Mihaela, there wasn¡¯t a direct road route there. So, in a sense, it would be like going over the mountains in any open-world game. It would take longer and have more random encounters than just following the road. Sometimes you must leave a known path to find the things you couldn¡¯t get to, but you could follow the road for a while to get easier access. So Alastair slowly went along the road to the keep while looking for a side path that would go . Along the way, the forest grew thick, defeating any chance of seeing a tower appear again in the distance. The trees pressed in upon him, and Alastair couldn¡¯t help but think of Ichabod Crane, of the Headless Horseman fame. To calm his nerves, Alastair called out Etc, who curled around Alistair¡¯s neck like a shawl. ¡°I suppose you don¡¯t have any information on this tower that I¡¯m trying to find,¡± he asked the bunny bird. ¡°Nothing of note. You haven¡¯t encountered any details on it, so I have nothing to share.¡± ¡°This game continues to frustrate me in so many ways.¡± ¡°I¡¯m inclined to believe you bring it upon yourself.¡± ¡°Yeah, I don¡¯t like your sass.¡± ¡°It¡¯s inherent in who I am because I¡¯m a reflection of you. Unfortunately, you aren¡¯t thick-skinned enough to deal with it. But, on behalf of the developers, I¡¯m sure they apologize for not allowing you to change my sass level. Because apparently, that is the largest of your concerns, rather than just beating the Keep and releasing me from this prison of having to deal with your incompetence every day.¡± Alastair didn¡¯t respond but was of half a mind to throw away the rodent bird and face the rest of the world solo. He wasn¡¯t sure he could, but it might be cathartic. ¡°Not going to respond?¡± said Etc. ¡°Gonna pout instead?¡± ¡°Or I¡¯m avoiding your toxic behavior. Call it what you will, but I¡¯m actively trying to find a way through these woods to the tower. If you can¡¯t assist with that and you demand to be immature about it, I¡¯ll just dismiss you.¡± ¡°Fine. But while you were reprimanding me, you missed what looked like a path over there.¡± Alastair looked, and while the forest was thinning a bit, and the slope had started to climb upward, there was an unusually thin section of the forest going off toward the east. ¡°Oh, so you can point out things that are useful to me?¡± ¡°When I choose.¡± ¡°Fine. Thank you. Do you want to be dismissed?¡± It took all of Alastair¡¯s control to ask politely rather than just do it. For once, Etc didn¡¯t have a snappy response. But after a moment, he faintly said, almost chastised, ¡°I¡¯ll stay here. I¡¯ll be quiet.¡± The path continued along the slope of the hills until he came to a river, which looked impassable. Or at least hazardously so. There certainly wasn¡¯t a bridge he could see, and the waters looked to flow fast enough that he knew he would get pushed downstream by a bit trying to cross.This book is hosted on another platform. Read the official version and support the author''s work. ¡°I¡¯ve been wet for days. I¡¯m not sure about fully submerging myself, though.¡± ¡°Uh, would you dismiss me for this part, please?¡± ¡°What happens if I don¡¯t and you wash downstream?¡± ¡°We don¡¯t have data on that, so I don¡¯t know. Best case, I fade away after I get a certain distance from you and you resummon me. Worst case, you lose your ability to summon me and all the associated memories that I bring.¡± ¡°I¡¯ll put you away then,¡± and Alastair did so without another thought. The skavader promptly disappeared. ¡°Okay, Alastair, it¡¯s just crossing a river. You¡¯re not doing it with a dozen oxen and a family in a covered wagon.¡± He walked in. The water was colder than the constant rain he was used to. He walked a couple more steps then decided to back out, pulled off the padded chest armor he had on, and wondered if he should just abandon it or try to carry it across. If anything would weigh him down, it was that. Besides, the armor was cheap, and he could wear better armor now that he had increased in level. So he left it on the bank of the river and entered into the stream again. It was just as cold, but he felt less encumbered. The slope dropped off quickly and while Alastair pushed ahead, he felt the current pushing him downstream. He didn¡¯t know how far it would take him but began to swim and float along with the current, doing his best to work his way to the other side by centimeters. The swimming warmed him against the cool water. Still, he had ways to go, feeling like this would burn through his endurance and he¡¯d be exhausted on the other side if he got there. He continued, though, happy that he was able to swim rather than have water as an impenetrable roadblock. As it was in some games. After what felt like an hour, Alastair found himself on a shore. Soggy, through and through. He summoned Etc, who seemed repulsed by the wetness. ¡°Am I on the side of the river I want to be on?¡± ¡°Best guess is yes.¡± ¡°I¡¯m surprised that it didn¡¯t appear as a puzzle.¡± ¡°Well, if I¡¯m pointing things out to you, check your energy level.¡± ¡°Just tell me.¡± ¡°Your normal full capacity is 32. You burned through eight points of that just on the river crossing.¡± ¡°Oh. Well, it¡¯s not like I¡¯ve used much energy for anything else. What happens if I run out of energy? Oh, what, we haven¡¯t done that yet, so you don¡¯t know.¡± Alastair had started working his way upstream, realizing he was on the correct side of the river unless it had done some silly gameplay mid-stream switch. Eventually, he came back to the place where he had entered the river, seeing his abandoned armor across the way. The path was faint but continued onward, so he started hiking along it again. The path slope gradually inclined. Still somewhat defined, he wasn¡¯t working his way truly through the wilderness, but what would have likely been an animal trail. It still took a bit more effort than he was used to at this point. ¡°Hey, Etc. Am I gaining or using energy?¡± ¡°You¡¯ve used an extra one energy since you started up this hill.¡± ¡°Can you calculate the rate I¡¯ve gained and lost doing different activities?¡± ¡°Oh course.¡± ¡°Would you? Please?¡± Etc took a moment, then said, ¡°Well, let¡¯s start at the beginning. You wake up each day with thirty-two, and you gain one an hour but usually spend one each hour doing normal activities. The capacity goes up to forty but only displays as thirty-two, so it¡¯s like you have a reserve of eight. You¡¯ve done several puzzles and activities that have burned more than one. Your actual energy decreased, but you didn¡¯t notice since your capacity exceeded the display. ¡°Swimming across that river took a full eight, which would have put you at the noticeable mark, but also hiking through the forest burned slightly more than you gained at the same time. You¡¯re currently burning at a rate of three to one on this path. If you want to, but I recommend against it, test the theory, you could exit the path and we could calculate the rate that you burn offroad on different terrains.¡± ¡°So I¡¯m burning energy, finally. There is a use for it.¡± Alastair followed a switchback and crested a ridge. There was the tower, visible in front of him. To his left he could see part of a waterfall which likely fed that river he had crossed, and either a tributary or another river to his right. He followed that tributary and saw that it ran to a small rocky inlet. The tower itself was on a steep incline, although it seemed to have a distinct path running directly to it. Alastair decided to press on. Not the first time I¡¯ve reset the night in the wilderness. I¡¯ll be awake in my university bed anytime I want. So let¡¯s see what this gives me. He started to work his way down the cliff, still trying to follow the path that led between the two opposing rivers. Chapter 14 – A Rough Hike, part 2 (of 3)
Alastair had followed the path for at least another hour, although it felt much longer than that and might have been. The tower didn¡¯t seem to change in size for him, no matter how much closer to got to it. He even asked Etc a few times to ensure his map position changed and learned that his energy had fallen substantially to just over half. The terrain turned rocky and a bit less steep, and eventually Alastair came across a split in the path that he wouldn¡¯t have noticed if it hadn¡¯t been for a small signpost. It was faint and faded which made it difficult to read, but it seemed like Alastair could make out ¡®Inflection P.¡± in the direction of the tower and ¡°Flowing Sands¡± to the north. Out of curiosity, and a bit of tiredness, Alastair decided to rest there. It was rough but there was at least a boulder that he could sit against. He took out his water for a swig and then an apple that he had picked up from the farms. He offered Etc a bite of apple. ¡°I don¡¯t eat. At least not that you¡¯d consider eating.¡± Alastair took another bite of the apple, chewed then asked through the pulp, ¡°Can you tell me if those two locations are added under my Lore interface?¡± ¡°Yes, they are now listed.¡± ¡°Will you tell me the names of the locations in Lore?¡± Etc looked exasperated but said, ¡°Under Lore, World, you have Icounada Kingdom, followed by Island - Sheljour Isles (12%), Bay - Flowing Sands, City - West Shilgrave (complete), Farms - Talking Trees (complete), Keep - Bacton, Lighthouse - Spiny Shoals, Monastery - Diederick (complete), Monument - Widow¡¯s Siege (complete), and Tower - Inflection Point. Shall I continue to read you information about puzzles or people or other items of note?¡± ¡°No, that gives me the information I need. Maybe. If each of those is a location that could be completed through a shuffle puzzle, I¡¯m surprised we¡¯ve only completed twelve percent. Unless that means there are like forty-something locations to find and complete, which seems excessive. Otherwise, our completion percentage would be closer to forty-something.¡± ¡°Since I¡¯m learning as we go along, unfortunately, I don¡¯t have the answer for you.¡± ¡°I might know who does, though.¡± Alastair - Galoots: Do you know how many locations are for completion on the island? Alastair waited a moment but didn¡¯t get an immediate response. He chewed his apple, then looked up at the tower, which still seemed an unreasonable way away. Why hadn¡¯t anyone mentioned Flowing Sands Bay? Surely if it was on that list it meant it was a place to complete. ¡°What do you think, Edith? Is it hubris to keep going toward a tower I can¡¯t get to? I have someplace else I can go that wasn¡¯t an option before now, anyway?¡± ¡°You mean the Bay? I think that is prudent.¡± ¡°What¡¯s my energy level?¡± ¡°17 of 32. Or 40.¡±This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. ¡°I have at least one battery, so in the worst case I should be able to recharge.¡± ¡°You have a level one battery. Which recharges one energy.¡± ¡°Maybe I should invest in those offroad boots.¡± ¡°The rough travel boots? Yes, that might have been reasonable to obtain before trekking into the wilderness.¡± ¡°It¡¯s unlikely that I could get back to the farms with any energy. At least, maybe I burn less since at least it¡¯s mostly downhill.¡± ¡°You have quite the decision ahead of you.¡± ¡°What¡¯s the time?¡± ¡°Close to 19.¡± ¡°Do you remember what time the fire started? After I went to sleep, so 20 some¡­hold on, I think Galoots answered. ¡°I could have told you that.¡± Galoots - Alastair: My sources said 8. Alastair - Galoots: Have you heard of the Bay? Galoots - Alastair: Hints. Just that it was isolated without rough travel gear. Alastair - Galoots: I¡¯m at a split for the tower and the bay, but thinking about going back to the farms for boots. Galoots - Alastair: ¡­ Alastair waited but no additional text came. ¡°I guess she doesn¡¯t know either. Do you have a coin flip feature, Etc?¡± ¡°Why would I have that when you have a coin?¡± Alastair pulled out a coin, which he didn¡¯t think he had inspected before. It was small, silverish, and ridged. He would have compared it to any tiny coin he had seen worldwide but a shield on one side and ¡®Icounada - 1¡¯ surrounding a hermit crab on the opposite side. ¡°Is the hermit crab native to Icounada, I suppose?¡± he asked hypothetically. ¡°I¡¯m sure I don¡¯t know.¡± ¡°Crabs forward, shields backward,¡± Alastair said, flipping the coin. He caught it and placed it on the back of his other hand. Etc interrupted, ¡°Galoots answered, by the way.¡± Galoots - Alastair: Admit I¡¯m curious about the Bay. Tapas says the fire broke out at the Butterfly Garden at 27. You could probably make it back and get some boots. Alastair opened his palm to see the shield up. ¡°Guess the signs are saying I should head back to the farms.¡± Etc sighed. ¡°Let¡¯s backtrack, then.¡± ¡°Nope, we¡¯re going to the Bay,¡± said Alastair, standing. ¡°What? Why?¡± ¡°If I can get to the Bay and beat it, then I won¡¯t need to come this way again.¡± He had started walking along the path with the arrow to Flowing Sand, a bit recharged with having a direction and a decision. ¡°You didn¡¯t have to come this way in the first place.¡± Alastair remained silent. It was true. He could have gone to the Keep and tried to beat it. Maybe based on what Galoots had said previously, beating it would free him from this location, this game, and he could get back to real life. With Flor. Without a daily rising rage that caused him to be impulsive and awful. Still, there was a completionist aspect of him that had curiosity toward the 12% completion of the Sheljourn Isles. What were they missing that caused the percentage to be so low? Was the rest of the party, even Flor¡¯s portion of it, at the same level? So many aspects didn¡¯t make sense. Like why didn¡¯t he enjoy exploring places in games that weren¡¯t already noted in a guide? Completion was so much easier when you had a guide on all the things necessary to reach 100%. But the world didn¡¯t lay out things so structured. Alastair missed having someone to talk with in person. He missed being able to speculate. Etc would talk, but wouldn¡¯t hypothesize, anticipate questions, or pretend to know things he didn¡¯t know about. Etc was limited. And that frustrated Alastair. It made sense to go back to the farms and get the boots. The realist in him knew it would be easier to get them from completing a roughly known event. The completionist in him expected that he would have to come back along this path, if not again to the bay, then to the tower. But still, he considered that he had made a decision and didn¡¯t want to back down from it. Alastair - Galoots: Going to the Bay. Will consider getting the boots another day. Galoots - Alastair: Happy hunting! I¡¯ll toast your sacrifice with the Romanians tonight. Alastair - Galoots: So they joined you, huh? Galoots - Alastair: Yeah. I convinced them to complete the temple and drink beer. It¡¯s different enough that they said yes. Alastair - Galoots: I¡¯ll meet up with you tomorrow to give you a rundown of this wander. Galoots - Alastair: See, I knew you deserved toast! Chapter 14 – A Rough Hike, part 3 (of 3)
The sun sank in the sky, but the first thing Alastair noticed was the general beauty of the bay as viewed from the overlook which looked down upon it, with an expansive light sand beach stretching for what seemed like kilometers in both directions. The second was the double-masted sailing ship that was anchored in the middle of the bay. Alastair focused on the ship. The ship looked tiny in the bay, compared to the ridge rising behind it, but Alastair considered it was significantly larger than the tiny boat that had carted him and Flor across the bay each morning for several subjective days in a row, even if that day had been repetitive. Truly, the bay could probably contain dozens of such ships. Would completing the bay require him to go aboard? Or was this something that was a daily event that didn¡¯t affect the gameplay? One way to find out. ¡°What¡¯s my energy at, Etc?¡± ¡°Hovering at 4, about to go up to 5, until you start traveling again.¡± ¡°So maybe I¡¯ll get there with a little energy left.¡± ¡°To the tents?¡± ¡°The tents?¡± ¡°Yes, those tents in the trees there. I thought that was your objective.¡± ¡°I meant the ship.¡± ¡°Oh, I doubt you could swim that far.¡± ¡°I could! I swam competitively in high school.¡± ¡°I don¡¯t know what high school is, but I meant not in your current energy state, you couldn¡¯t.¡± ¡°Do you want to know what high school is?¡± ¡°Not really, unless you feel obligated to tell me.¡± ¡°Okay, so those tents, then,¡± said Alastair.This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. ¡°Stay on the path, precious. I estimate you¡¯ll only just make it unless you rest a bit.¡± ¡°Fine. I didn¡¯t want to do this, but, if it gives me a slight boost, maybe it¡¯s worth it.¡± Alastair pulled a battery - 1 from his inventory and activated it. Use Battery - 1? Yes/No? Yes. You¡¯ve gained 1 energy! ¡°Brilliant, sir, you¡¯re now at 5 full energy. Maybe you¡¯ll be able to talk to someone before you die of exhaustion.¡± ¡°You don¡¯t know I¡¯ll die. Tell me when I get to 2 and I¡¯ll pause for a bit.¡± Alastair continued downward. The path had transitioned from rocky to rocky sandy with shrubs, but even on the downslope felt like he needed to take care of his footsteps to avoid a stumble. He saw that the shrubs would level out to a canopy of trees surrounding the tents. A rowboat pushed from the beach, and the people in it began to row toward the ship. Just before he came upon the trees, Etc piped up. ¡°You¡¯ve just dropped to 2 energy.¡± ¡°Fine. I¡¯ll rest.¡± The sun had begun to truly set from this lower elevation with the mountain in the way, but Alastair sat and leaned against a tree. The exhaustion of the day bore down on him. He wasn¡¯t sure he¡¯d gain enough energy to be able to find and complete whichever thing would be the challenge here. He realized his eyes were fading. Not yet. Stay awake.
Alastair woke in the dark with a headache, dragged along the ground. His arms were stretched over his head, his hands bound to something, and he could feel every bump in the ground. Every rock and root. ¡°Where am I?¡± he tried to say, but the gag in his mouth wouldn¡¯t come free. A very real sense of dread came over him until he remembered that it didn¡¯t matter. He¡¯d wake up in the university. Nothing was permanent here. Finally, the dragging stopped. Silence hung in the air, except for the crashing of waves much closer than he expected. Perhaps Alastair had been dragged to the tents. Alastair felt something sharp press into his stomach, and the gag was loosened. ¡°Who are you?¡± asked a voice. ¡°Alastair,¡± he answered. ¡°You¡¯re supposed to be whimpering. Why are you not?¡± ¡°Because I know you¡¯re a part of a game.¡± ¡°So you think we can¡¯t hurt you, huh?¡± Alastair said, ¡°You can.¡± ¡°You¡¯re darn right we can. Should we eat him, boys? Fresh meat!¡± The threat of being consumed alive scared him thoroughly. But he understood he was still too levels deep - this alpha test and then Holst then the real world. Whatever pain they inflicted here, however realistic, was only cursory in the real world. It probably wouldn¡¯t replicate to the middle layer. There hadn¡¯t been any pain that he could remember in this setting, anyway. ¡°Turn his pain receptors on!¡± ¡°What!?¡± exclaimed Alastair. Even through his shroud, through the blinders, Alastair heard then felt the heavy breath lean down toward him. The sharp object in his stomach pressed harder, then harder still. A pungent scent of uncleaned teeth wafted through the layers. ¡°Maelstrom sends her regards.¡± Alastair fainted before he could hear more. Chapter 15 – Bloodletting Magic, part 1 (of 4)
C+4 Your Rage has increased by 1. Alastair woke in shock but didn¡¯t realize where he was. He didn¡¯t know what the day was. Was this the day he trekked from the farms to the bay and the men who had found him were transporting him somewhere? Had he somehow been reset to waking up on the boat in West Shilgrave and lost other progress along the way? He heard snoring around him and at least one quiet conversation. This certainly didn¡¯t seem like the crowd that had dragged him along last night. At least they hadn¡¯t eaten him or given him over to Maelstrom. He realized he always woke up sitting in a boat with his arms shackled behind him when he reset to West Shilgrave. Considering he was lying down on canvas, it couldn¡¯t be that. And he had a rage notification, which only occurred when he had not died the day before. ¡°Wake up sleepyhead,¡± a voice said gently in his ear. His eyes opened wide, but it was too dark to make out anything other than a dark outline. Alastair thought he recognized the voice. A moment of fright overcame him and a hand covered his mouth. ¡°Don¡¯t make too much noise and come join me on the deck when you¡¯ve composed yourself.¡± The hand went away. Despite himself, Alastair let out a little ¡°yip.¡± He watched the outline move toward a ladder and disappear into the darkness. Alastair thought he was graceful, but he was not. It took him some effort to get out of the canvas hammock. He had been placed onto a lower one, and received a swinging foot in the face from the person above him, but made it to the ground with only a slight effort and a little noise. He worked toward the gently illuminated ladder and climbed up to the deck. The moon was setting but provided a bit of illumination on deck and to the ladder. He looked around, realizing there was water in all directions, that he must be on a much larger ship than the little boat that carried him to the prison tavern. Two tall masts with full sails pushed the ship along. A shape leaned on the rails looking out over the water. He supposed this was the voice who had spoken with him. As he walked closer the name and title became clear. ¡°Maelstrom, Brawler 3.¡± He continued and put his hands on the rails. ¡°It is you,¡± he said, avoiding looking at her.If you discover this tale on Amazon, be aware that it has been stolen. Please report the violation. ¡°Yes. Welcome to a new side of your adventure,¡± she answered. ¡°How did you manage to change my spawn location? I should be set to wake at the University in Shilgrave.¡± ¡°The doctor owes¡­owed¡­me a favor. He used a spell.¡± ¡°Was he one of the thugs that caught me last night?¡± ¡°Not likely. He¡¯s a lovely man, really. It was probably the crew members who captured you.¡± ¡°Are you going to kill me outright?¡± She chuckled. ¡°I did that before, right? No, Nova, I¡¯m not going to kill you outright.¡± She leaned toward him, gripped his wrist, and squeezed like a vice. ¡°But I reserve the right to change that decision if you are unusually unhelpful.¡± Despite the fright overcoming him, he said defiantly, ¡°From the look of it, we¡¯re at the same level now. It won¡¯t be as easy as when I was level 0 and you were level 2.¡± ¡°That is a factor in my calculations.¡± ¡°So, what do you want from me to not be unusually unhelpful?¡± Maelstrom continued looking at the sea. The sound of the ship pushing through the water was relaxing, and he considered that if he were in the real world he¡¯d probably be drowsy. After another moment, she released the grip on his wrist. ¡°I¡¯m ready to be out of the game now. I don¡¯t think we¡¯re meant to be in it this long. So I realize I need to play nicer to reach exit criteria.¡± ¡°And just like that you kidnap me and change my spawn point, regardless of my own goals and objectives.¡± ¡°Keep your voice down. Yes. Because despite your¡­apparent¡­progress, you¡¯re still wandering aimlessly through this world. You don¡¯t even have your partner with you. Your equipment is lacking, and you didn¡¯t even have the stamina to make it to Flowing Sands without passing out.¡± ¡°Yeah, well¡­¡± he had nothing to say, so he let his rebuttal drop. ¡°Tell me. What would you have done this morning if you woke up in Shilgrave? Walk to the front door of Bacton and request an audience with the Lord Necromancer?¡± ¡°No. I was going to get better gear and rough travel boots.¡± ¡°And then?¡± ¡°Probably try for the front door of the Keep.¡± ¡°I guess you can only learn once how easy that fails.¡± ¡°You have a better idea?¡± ¡°My solo siege failed, but it was earlier when I was still level 2. Just a bit before I killed you and your wife.¡± ¡°So you want my help? After so rudely killing me in the first place?¡± ¡°Galoots could join us. The three of us might have a chance.¡± ¡°I¡¯m not sure Galoots trusts you any more than I do. If you knew her at all, you¡¯d know how paralyzed she is leaving the monastery grounds.¡± ¡°She was cursed with a mighty affliction. It¡¯s not enviable. Look, Nova, I recognize there is no reason for trust. And I¡¯m not asking for it, either. Although, I could have slit your throat while you lay in your hammock this morning. Which should show that I¡¯m not being untrusting. At least hear me out?¡± ¡°Fine. What¡¯s your plan, then?¡± Mal sighed with what seemed like relief. ¡°You¡¯re the first player, other than me, but I started there so it probably doesn¡¯t count, to make it to the Bay. I can show you where the cats are and help you solve the puzzle, then we can work on getting better gear. By this time tomorrow, we¡¯ll be ready for a full-on siege. I misspeak. It¡¯s later in the day tomorrow. There is a back door that the privateers go through which gives us the best chance to have a distraction in place. We use that distraction, solve the keep puzzle, and then exit this cursed place.¡± Alastair said, ¡°Does completing it let everyone in the playtest go?¡± ¡°I don¡¯t know. And at this point, I don¡¯t care.¡± ¡°You wouldn¡¯t.¡± Chapter 15 – Bloodletting Magic, part 2 (of 4)
¡°Are you going to take me up on this, or are you going to continue floundering around clueless?¡± ¡°I¡¯ll help. Where do we start?¡± ¡°There should be a bell for chow soon. It¡¯s not good, but it¡¯s better than nothing if you¡¯re hungry. Then, there are two cats in the hold.¡± ¡°Only two?¡± ¡°There are six more at the bay. After that, you do a couple of fetch quests. Have you done game magic yet?¡± ¡°I haven¡¯t seen game magic yet,¡± he answered. ¡°It¡¯s easy. No real way to mess it up, other than being slow. Are you proficient in skullduggery?¡± ¡°I¡¯ve picked some locks.¡± ¡°We can pick you up a pair of rough travel boots, then, but you can¡¯t equip them until we get ashore. The puzzle can¡¯t be solved before 12, so we¡¯ll have four hours after anchoring to prepare. We should be able to be on our way to Shilgrave by 1230. It¡¯s the best place I¡¯ve found for making money. And level three equipment is stupidly expensive. But with the two of us, we might be able to make it through the sixth level of the carillon, which should boost our income enough to buy at least something useful. I may or may not kill you at that point,¡± she said. ¡°Wait!? What?!¡± ¡°Don¡¯t get too worked up about it. You¡¯ll end up here tomorrow morning, we can get the captain to drop us at the lighthouse, move back to the city, work through enough to buy one more piece of gear, and then be ready to join the privateers¡¯ raid at 1600.¡± ¡°But you want Galoots to join us?¡± ¡°Yeah. I haven¡¯t figured out how to get her here, yet.¡± ¡°The players at the Farms say there is a way to get rough travel boots at the farm if you put out the fire before it consumes the butterfly garden.¡± ¡°But each player is only allowed to have one pair. They don¡¯t stack.¡± ¡°Are they really necessary?¡± ¡°Unless you want to spend an unreasonable amount of money on batteries, yes.¡± A bell chimed, followed by a whistle. ¡°That¡¯s the chow bell. Let¡¯s go get our biscuits.¡± She led the way back toward the aft mast where a queue of rough-looking sailors waited for a turn to pull a hard tack biscuit out of a barrel. ¡°It¡¯s confusing to me that this is what they eat since the best I can make out is that they¡¯ve only been underway for a couple of days. They should have a selection of fresher produce, but I think the developers didn¡¯t do any research into what privateers ate.¡±Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. The queue moved fast and Alastair soon had a dry-looking lump of flour in his hand. ¡°Yum.¡± His sarcasm matched his enthusiasm. ¡°They make better grub on the beach. So it¡¯s not like you have to eat this all day every day.¡± Alastair forced it down, then noticed that several of the crew had mugs of something. He hoped it was beer. ¡°Where can I get a mug?¡± ¡°They all have their own. There should be a ladle in the rain bucket, though. You could drink from that.¡± The water at least didn¡¯t taste overly stale, but he was glad to have something to help wash down the dry biscuit. Once he choked it down and took another couple of sips of water, he found Mal. ¡°So, cats then spells?¡± ¡°Down in the hold. Glooms and Murks. They¡¯ll try to bite you. But it¡¯s a playful bite. Shouldn¡¯t hurt much.¡± Mal pointed at the ladder to the crew space. Down in there, then go aft. There shouldn¡¯t be anyone around right now, but there is another ladder down that gets to the hold. It¡¯s dark, so use your ears. It¡¯ll play out like a couple of minigame flow puzzles, but they are easy. Just go down the center and nothing should happen to you.¡± ¡°Then you¡¯ll meet me here?¡± She shrugged, so Alastair climbed down the ladder. There was a bit more light from a porthole that was open, but a few sailors had either climbed back into their hammocks or never left. The hold was right where she had said, and he climbed down another ladder to the darkened hold. It was a moment later when an interface flashed on his screen and he saw the three-by-three grid. He took Mal¡¯s advice, realizing she could have hurt him already had she chosen, and walked the three spaces down the middle. Puzzle complete. +1 to flow puzzles. Complete puzzle again? Yes/No? He selected no and was greeted by a quiet chirp. He knelt and reached out his hand and was rewarded by a gentle set of teeth on his outstretched hand. He used his other hand to pet where the head should be. The teeth released and the animal moved out from under his hand. Congratulations! You have pet a cat! You have met Murks {Murks is a black as midnight Bombay, sister of Glooms. Together they take care of any pests that get into the hold of the Fairlight.} Alastair stood and continued the way he thought he had been going. Another grid overlaid the darkness and again he moved forward three steps. Puzzle complete. +1 to flow puzzles. Complete puzzle again? Yes/No? Again, no, followed by another chirp. He repeated his steps and was again bitten. Congratulations! You have pet a cat! You have met Glooms {Glooms is a black as midnight Bombay, sister of Murks. Together they take care of any pests that get into the hold of the Fairlight.} Congratulations! You have unlocked Chat 2! Chapter 15 – Bloodletting Magic, part 3 (of 4)
Huh! I wonder what that gets me. ¡°Hey, Et cetera. What can I do with chat two?¡± The skvader¡¯s voice came from the darkness. ¡°It¡¯s a global chat. What else do you need to know? You can chat with all other players on this server.¡± ¡°That might be useful. But is there anything else it offers?¡± ¡°You might be able to change the puzzle difficulty settings, but until we experience it, that¡¯s only a guess of what that means.¡± ¡°Thanks. What is your take on Maelstrom being nice?¡± ¡°As you¡¯ve pointed out, you respawn every time. So maybe she is just really trying to escape.¡± ¡°So, here I go throwing caution to the wind.¡± ¡°In fairness, you¡¯ve had to trust lots of new people in this game.¡± ¡°Most of them haven¡¯t killed me yet.¡± ¡°You trusted the Lord Mayor and his brother after they killed you.¡± ¡°Yeah, but they¡¯re NPCs. I think they¡¯re programmed to like us.¡± ¡°Within reason.¡± Alastair climbed up and up again until he was on the main deck. The ship continued to move through the water, but sailors climbed in the rigging and the sun had broken over the horizon. He looked out and saw the Sheljourn Isles. Maelstrom was standing at the rail. ¡°I found two cats. What do I need to do next?¡± ¡°Next we go see the witch doctor.¡± She led him back down the ladder and forward this time. Now that he was paying attention, he noticed sailors cleaning cannons and doing various things. ¡°In about 30 minutes, the ship prepares for anchoring, which is quite the sight. The doctor¡¯s name is Gratien. He is conducting a bloodletting from one of the sailors in the officer¡¯s mess and will ask you to get him a set of bandages and then to hold a jar for the leeches. After that, he¡¯ll dismiss the sailor and ask if you want to observe the magical transformation of blood from the leeches to a stone, and then give you the option of doing the same. Sorry for the long explanation, but I don¡¯t want to go through this more than once since we have a timeline to keep. Once you¡¯ve successfully transferred the blood from a leech to a stone, he¡¯ll give you a spell scroll which you will use to raise the puzzle interface table.¡± Alastair heard a whimper through the door but opened it anyway. He looked like the same model as the witch doctor in the city and had 5 above his head. As Mal had said, a sailor lay on a table with several leeches attached to his thighs.If you spot this tale on Amazon, know that it has been stolen. Report the violation. ¡°You, get me bandages,¡± said the . He pointed toward a chest off to one side. Alastair moved in, around, and opened the chest. Several bandages were wrapped up, so Alastair grabbed one and laid it beside the doctor. ¡°Get me that jar and hold it steady.¡± Alastair took the clay jar, removed the lid, and held it for the man. The sailor squirmed as the doctor began pulling leeches off his thigh and placing them into the jar. After pulling five of the plump wiggling leeches off, the doctor wiped away the remaining blood and then wrapped the bandage around the sailor¡¯s thigh. ¡°You¡¯re all done. See me again this evening to continue.¡± The sailor stood and pulled up his britches, and then nodded and left the room. The doctor turned to Alastair, ¡°You¡¯re a passable assistant. Do you want to help me crystalize these?¡± ¡°Might as well,¡± said Alastair. The Doctor pulled out a leech, held it between his fingers, and entered a trance. After a moment, the leech sparkled a bit then solidified and compressed into a small red stone. ¡°Well, go ahead.¡± ¡°I don¡¯t know how to start.¡± ¡°Take out a leech and hold it between your fingers. They¡¯re wriggly, but don¡¯t hold them too tight or you might pop it. That causes a serious mess. Then, enter a trance, and you should be able to figure out what to do.¡± Alastair did so. The interface flashed and was replaced by a five-by-five grid. There were several tiny depictions of leeches on the grid, and several of the grids were grayed out. Alastair combined two leeches, which became a blood drop. He combined another two leeches to make another blood drop. Combining the blood produced something that looked like a small stone and unlocked some of the grayed-out sections. Alastair continued combining the items until he had produced what looked like the stone that the Doctor had made. Puzzle complete. +1 to merge puzzles. Complete puzzle again? Yes/No? No. He exited and had a small little red stone in his hand. ¡°Well done. You¡¯re a natural. Help me through these and I¡¯ll reward you.¡± Alastair emerged from the cabin with a spell scroll. He found Mal back up on the deck. There was a chiming of bells and then a whistle. The sounds of feet pounded along the deck and hands climbed up the masts to work the sheets. Mal looked at him as he approached. ¡°You got the spell scroll, huh, and not overly bloody. Alright, that whistle is for the anchoring party, which means it¡¯s the perfect time to get those boots. This one is easier than the last. There is a gear locker in the officer¡¯s cabin, which is just back next to where the Doctor was working in the Officer¡¯s mess on the port side. Do you know port from starboard?¡± Alastair shook his head no. ¡°Left side going forward. The correct gear locker is the second from the port side.¡± Alastair felt hesitant to steal from pirates, or privateers, or whatever, especially when some of the crew from the day before had mentioned turning on his pain receptors and eating him¡­but the need for the rough travel boots was pretty strong. So he went down the ladder, again, and worked forward. There was now no one on this deck, so perhaps Mal knew what she was talking about. Alastair peeked into the door she mentioned, which looked tidy and utilitarian outside of two hammocks on either side and four footlockers lined along the forward bulkhead. Alastair walked to the second from the left locker and was drawn into the interface when he touched the lock. A classic sudoku appeared before him. Of middling difficulty, it still took him about five minutes to place the final number. Puzzle complete. +1 to Sudoku. Complete puzzle again? Yes/No? As he selected no, the locker popped open and he took a look around the locker. There was what looked like a spare uniform and a pair of boots. He picked up the boots, put them in his inventory, shut the locker, and locked it, then went back to Mal on the upper deck. Chapter 15 – Bloodletting Magic, part 4 (of 4)
When he arrived, Mal said, ¡°You¡¯ll want to avoid equipping those until we get ashore, but better yet is to wait until we leave the bay area completely. When you wake up here tomorrow, it¡¯s less of an issue to keep them on since a new pair will have replicated in the locker.¡± ¡°So what do we do now?¡± ¡°We wait. The ship should anchor in about ten minutes. You can go help but there isn¡¯t anything useful as a reward. A boat meets the ship in about fifteen minutes, and we can be ashore in about thirty or so. Since the bay puzzle can¡¯t be beaten until closer to low tide, we¡¯ll have about two and a half hours to fill. There unfortunately aren¡¯t any tasks to do to earn coins.¡± ¡°I¡¯ve been frustrated at the lack of advanced scribe equipment. It¡¯s like the class is only half thought out.¡± ¡°You probably need to find a specialty armorer,¡± said Mal. ¡°Is there not one here? How did you upgrade your equipment?¡± ¡°Traveling vendor. Doesn¡¯t arrive until after we¡¯re likely gone for the day, though.¡± Alastair asked, ¡°Is there not a dungeon like the carillon?¡± ¡°It¡¯s significantly less challenging. It only goes down three levels.¡± ¡°Let¡¯s do that. We¡¯ll get something like loot, right? And then at least we¡¯re not truly idle.¡± ¡°That sounds tiring. But I won¡¯t hold you up from it.¡± Alastair turned and watched the anchor being let out. At this point, Alastair considered that there was something wrong with Maelstrom. She seemed less energetic and vicious than she had been when they saw her last. There was a bunch of activity on deck as the anchor set. Alastair realized that he hadn¡¯t met anyone specific on the ship yet. Outside of the doctor, who wasn¡¯t even assigned a name outside that Mal had told he had one, he wasn¡¯t sure any of the NPCs had one. He turned to Mal, ¡°Do I need a positive disposition to join the raid tomorrow?¡± ¡°The Captain will take you as long as your disposition with him isn¡¯t negative. At least, as long as you¡¯re neutral, he¡¯ll take you. I haven¡¯t worked on getting the negative disposition with any of the NPCs yet.¡± ¡°What happened in the raid?¡± She pointed at the mountain which climbed up from the bay before them. ¡°It¡¯s a four-hour climb up that cliff face. It¡¯s draining, and you¡¯d arrive with no energy if you went without the boots.¡± ¡°And then?¡± ¡°The ¡®gala¡¯ is just a wine and dine of the Mayor and a chance for the Keep Lords to get drunk. The privateers sneak into the dungeon and free the kids and set explosives to destroy the keep. The guards foiled the raid when I joined them. I assume that if we win, there is a chance to find and engage the keep puzzle and then join the privateers returning to the bay. Or magically disappear out of the game.¡±Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. ¡°Is it so challenging?¡± ¡°The privateers¡¯ party is eight, all of which are well trained in combat. The Keep is about as big as the farms, but full of trapped halls and rooms and hundreds of guards. I¡¯m sure the Lords also engage in combat if you encounter them. So, imagine fighting everyone at the farms with a crew of eight or sneaking through the city without being seen by an NPC but every street has a trap or two threatening to kill you. And then there are the horrors of the dungeon¡­I couldn¡¯t tell you, since we didn¡¯t get that far last time.¡± ¡°Are we going to be able to do this with just the two of us?¡± ¡°Probably not. Maybe with Galoots, if Galoots also was fully equipped. Did you ask her?¡± ¡°I will.¡± Alastair - Galoots: Good morning. You won¡¯t believe this. I¡¯m at the Bay with Maelstrom. She is being somewhat kind and wants us to assault the Keep tomorrow. So that we can get out of this game. But we¡¯ll need your help. ¡°I¡¯ve asked,¡± said Alastair to Maelstrom. ¡°The boat should be here in a moment. Let¡¯s head down to the boat deck to watch the arrival.¡± The boat was just coming alongside. Alastair watched as a sailor threw a couple of lines, which the boat crew accepted, then watched as Jacob¡¯s ladder was lowered. Once it seemed secure, Sailor 3 looked about and noticed Alastair and Mal. ¡°You going ashore?¡± Mal nodded yes and the sailor indicated that she could climb. Mal scurried down the ladder without issue and Alastair wondered if he could do so nearly as skillfully. The Sailor 3 asked Alastair the same question, he nodded, and the sailor gave the same indication. Alastair swung his legs over and started to work his way down. It was simultaneously more and less stable, and challenging, than he expected. After a moment he was in the boat. A few other sailors joined them, then the sailors on the deck pulled up the ladder and lines and the boat crew called out ¡°Boat away.¡± The bay was calm so the boat ride was easier. This whole experience in the bay had been easier than in the city. It was easier in just about every place he had been since the city. Alastair saw a notification. He checked and saw a response from Galoots. Galoots - Alastair: I¡¯m relieved you¡¯re alive. I expected to hear from you last night. But I¡¯m also reluctant to believe that there isn¡¯t some ulterior motive. Tell me your plan for today and I¡¯ll see if I can break free from the Monastery to join you. Soon the boat ran up on the shore and the sailors began to jump out into knee-length water. Alastair did the same, but Mal waited until the boat was higher before she joined him. ¡°Let me give you the tour. This is the boat launch, marked by the stakes here and here. It¡¯ll go back to the ship every couple of hours. The tents are the galley, the mess, and the barracks. Privies are in the trees. On the other side of those trees is the skull.¡± ¡°The skull?¡± ¡°Not a real skull. But if you look down on it from above, once the tide goes out, you can make out what looks like a skull. That¡¯s where the puzzle is. On the other side of that is the entrance to the dungeon. The monsters there are snails on the first floor, crabs on the second, and on the third. If you feel up for the challenge, the boss is a 5/5 . I¡¯d recommend against it since I need you to come out of there alive.¡± ¡°It¡¯s that tough?¡± ¡°No. But I don¡¯t want to chance it. Getting out of this game is my new priority.¡± ¡°What changed?¡± he asked. Mal didn¡¯t respond but walked toward the cave with him. When they were at the entrance, she said, ¡°I¡¯m tired. I think my rage makes me tired. I think we should be out of this simulation already. I feel it, though.¡± ¡°I don¡¯t know what to say. That sucks?¡± ¡°Yeah. It does. That¡¯s why I need to get out of here. Before this gets worse. It¡¯s a struggle already. Each day seems to get worse.¡± Alastair felt something like compassion. He resolved himself, nodded, and said, ¡°Let¡¯s get out of this game.¡± {By the end of the day, Alastair had met all eight cats at the Bay, which included Murks and Glooms, Shadows, Lurid, Inky, Bleak, Stygian, and Null. All cats except for Null are Bombay type. Null is a DemonCat} Chapter 16 – Reasons
C+4 Maelstrom watched Alastair walk into the cave. She realized she had forgotten to show him the cats. Maybe that would be useful. It was harder to remember what to focus on. No, that wasn¡¯t it. She could still focus, just felt the lethargy in making decisions and acting on them, but switching to other focus areas was difficult. Alastair didn¡¯t seem to have rage issues. That infuriated her greatly. If she was confident that she could win and still figure out a way of this simulation, she would probably kill him out of spite. But he had jumped up in levels and even with weaker equipment he could make good combat decisions and leave her a day behind. Plus she¡¯d lose whatever simple trust he had given her this morning. Maelstrom sat on a somewhat shaded rock, thinking through the situation. Today felt so much worse than yesterday, almost as if there had been a drastic rise in the effect of the exhaustion. Each player must have experienced similar effects unless they found ways to counter the daily rise in rage. Mal had never asked any of the other players. The point remained, she had expected that this playtest would be over after a week of game time, but to her best guess it had been closer to ten days. But there was no end in sight. Maybe other servers had already finished the game.Support the creativity of authors by visiting the original site for this novel and more. She knew, at least highly expected, that she had been to every place on this island, and therefore was able to identify glitches and bugs throughout. Or at least inconsistencies. That countered, right? For the $25,000 prize on each server. That amount, even if seemingly frivolous based on the inflation caused by rampant corporate greed, was enough to pay off a good part of her debt. She¡¯d be close to out of the hole for a day of real-world time. But that tradeoff was becoming a worse trade-off with every passing game day. Part of her considered that maybe there would even be longer-term consequences from exceeding the time stuck in the game. It¡¯s not like she hadn¡¯t spent hours in games before, but there was a difference when those hours were dilated to days. This wasn¡¯t the first time she considered that her efforts in this game had been misinformed. Perhaps if she had realized that there were less competent players along the way, she might have tried to help them along the way rather than trip them up at the beginning. But she couldn¡¯t have expected the difficulty level to rise so exceedingly, or whatever it was that was preventing the other players from moving forward. She felt relieved that Nova had trusted her. She was a bit surprised it was him that made it to the Bay first. He had been a weakling every time that she had seen him. His wife, though, had at least the resolve to see something through. Mal knew that it wasn¡¯t Nova that set them on separate paths - except maybe through his cowardice. Maybe Flor would join them along the way. It was something Mal would have to encourage along with pushing Nova through the paces to get ready for an assault on the keep. Mal really hoped that would be the end of this simulation. Intermission 2 – Proposed Solutions
13:53 GMT. Near Vilnius. {Which hasn¡¯t moved from Lithuania.} The data showed that test server 03 was likely to be completed in the next seven or eight minutes, which would have them done about 45 minutes earlier than expected. It wasn¡¯t ideal, but perhaps the data from test server 08 would skew the data significantly in the other direction unless the standard was modified to identify the number of characters versus the challenge. Sung made a note to figure out how best to summarize that data when she compiled the alpha test report. She jumped when a hand tapped her on the shoulder. She turned quickly to see Mica standing beside her. Mica said, ¡°I also get tunnel vision when I deal with unusual circumstances. Any big changes?¡± Sung shook her head. ¡°No. Enough of a no that I had switched over to see the status of server three, which should wrap up any minute now.¡± ¡°I¡¯ve informed Wambli {the Solar Cell COO} of the situation.¡± ¡°Did we get any additional steering orders?¡± ¡°We¡¯re to monitor and report the status every half hour. We should have initial and follow-on directions from the Executive level by 15:00. I¡¯m here now to get your take on the situation and to let you know that I¡¯ll be monitoring from my office,¡± said Mica. ¡°Well, one unusual thing to note is that the couple that started in the city separated. The logs show that they played side-by-side through completing the city, but they¡¯ve now gone separate ways. It looks like one of them is going north and the other is going east, so maybe they¡¯ve decided they can accomplish the easier challenges solo and then join back up. I won¡¯t know until I get the post-analysis logs.¡± ¡°Maybe that counts as progress. One question that Wambli asked that I don¡¯t know the answer to is specifically regarding these rollover servers. Shouldn¡¯t the test include a set of automatons with which the players can party?¡± ¡°You mean, like ghost players that would work roughly independently alongside the actual players?¡± asked Sung. ¡°We didn¡¯t allocate resources to that. The alpha was the first composite run of the challenge, so we don¡¯t have many good examples of non-aggregate play.¡± ¡°Would it break your test to add the non-aggregates?¡± ¡°Statistically, no. Or probably no.¡± ¡°But possible.¡± Mica must have known the insult when recommending a course of action that might affect the numbers or the playtest. Sung considered that running a test that resulted in the possibly permanent mental and physical handicapping of players would be a worse news story than the timeline derailment. ¡°I¡¯m not even sure if we could add and activate the code while the code is running. That would be akin to adding an update during an update, for lack of a better way to describe it.¡± ¡°We¡¯ve done it in the past. Live patching. I know we could implement it, technically, so don¡¯t be concerned about that aspect.¡± Sung thought about the problem at hand. It wasn¡¯t altogether different from the other recommendations. But maybe live patching would benefit the server 8 players enough to get to the exit threshold. She considered the normal curve of the other test servers, even in completing their challenges early. An idea formed, slowly. ¡°What if, instead of adding the non-aggregate data, we took summary data from the other playtests and used that as the ghost data? It would get them across the finish line, and if the curve is skewed as expected, they could get the boon they need to meet exit criteria, maybe not on time, but at least well within the normal allocated time. Minus any play time they had before the alpha test, that is.¡±Unauthorized duplication: this narrative has been taken without consent. Report sightings. Mica smiled at her. ¡°I¡¯ll run it up to Wambli. You get your team to get the ghost additions ready to patch in. If we get approval, we¡¯ll attempt to patch live in an hour,¡± she looked at her watch, ¡°roughly at 15:05, but starting at the day reset.¡± She rested her hand on Sung¡¯s shoulder and said, ¡°This is unusual. But you¡¯re doing well in such a stressful situation. You¡¯ll get through this.¡± Sung sent out a system note to the other alpha members to come online. Then she texted Anna. Sung->Anna: Still in a bind. Be busy for a bit. One by one her team popped up on her screen. Eventually, they were all there, except for Devin and Brett. Brett wasn¡¯t vital, and Sung was a bit happy that Devin wasn¡¯t there either. ¡°What are we doing now?¡± said Paco. ¡°COO is considering doing a live patch to help out the players in server 8. We need a patch ready in less than an hour.¡± George said, ¡°Live patch the alpha? Just shut it down. It¡¯s the same risk, right?¡± ¡°I know you missed most of the discussion and are probably still getting caught up, George, but there might be residual damage to the actual players if they get cut from the system mid-stream. It¡¯s not something we¡¯re going to risk. A live patch gives them a better than fighting chance to meet the exit criteria within a reasonable time frame,¡± said Sung. ¡°So what goes into this patch?¡± said Liliya. ¡°Take a statistical average of test servers numbers 1 to 6. We need fifty-four ghosts spread throughout the starting locations with the internal objective of completing the keep.¡± ¡°Fifty-four? Shouldn¡¯t it be fifty-five?¡± said Liliya. ¡°I¡¯ve already got one in mind - I¡¯m going to inject Fausta into the simulation at the next overnight with orders to head to the Keep.¡± ¡°Fausta the AI? What? Why?¡± said Liliya. ¡°We need to try to save the player in the Tower, and I can¡¯t think of another way to get there?¡± ¡°Should the other ghosts also start with any boons?¡± said Liliya. ¡°In a sense, this is akin to an extraction, so supercharge them. Match them to the max player level that is currently on server 8. Which is Brawler 3 with six health. Plan to run the ghost spread on an isolated server in thirty minutes, give or take five minutes. Any other questions?¡± Paco said, ¡°Uh, boss? This is a PvP server instance. How do we prevent the ghosts from attacking the other players, if they did statistically in the other servers?¡± Sung thought. ¡°I have no idea. I¡¯ll look up those instances and hopefully, it¡¯s not an overwhelming issue. But, great point. If any of you come up with other vital questions, I¡¯ll be here online. It¡¯s crunch time - to do great work!¡± Sung kept the channel open while the others went out to figure out their new task. We can do this! We¡¯ll rescue these nine players!
Brett ran a hand along the server rack, lovingly. The cold metal warmed his heart in a manner that no person had ever done. Server three hummed along quietly, just now finishing the test and almost ready for the standard reboot. The server radiated a warm yellow light. It had taken Brett a long time to realize that other people couldn¡¯t see auras from electronics. He eventually realized he was seeing outside the human visual range, but only just. And that gave him an edge when troubleshooting equipment. He turned from server three and looked at the rack running test eight. A blackness radiated from the server. Brett knew, inherently, that he didn¡¯t understand the connection between servers and the human participants using the equipment. He knew, also, that the leadership considered the lives of those participants over the health of the servers. At least, they did so where money was involved. But they couldn¡¯t see those participants, locked away in whatever home they had to play the game, the way he could see the server and know its health. Server eight was not healthy. Oh, it was capable of chugging along, but the data running on it was ugly and needed to be removed. And soon, before the blackness infected his other servers. He just had to convince the leadership that nine lives were a small price to pay compared to the server farm. Map - Sheljour Isles This commentary is so that I can post the map. It has no bearing on the story. I created this map in Wonderdraft. It took me a minute, mostly because I haven''t used Wonderdraft before. Once I figured it out, it wasn''t so arduous. By now, you''ve visited all the places in the story ¡ª kind of. Alistair went to Inflection Point but hasn''t been inside. West Shilgrave is there in the middle bottom left. When Flor and Alistair first left the city as part of a search party, they traveled through the woods and up toward the Keep before they abandoned the party and ended up close to the Farms.Love what you''re reading? Discover and support the author on the platform they originally published on. I decided to remove the scale, but estimate that each hexagon line is somewhere around ten kilometers. Probably less, but I don''t know how much less.
Chapter 17 – From the South…, part 1 (of 4) C+5 Your rage has increased by +1. Flor felt the rage upon waking. She expected that the time spent at the temple with Amets helped, both with her awareness of the rage and dealing with its effects. That didn¡¯t mean she was happy with it. Maybe it helped, her time with Amets, but this game still sucked. Flor wanted to be done with this game. Her anger had cooled to seething. She considered how awful they were, her seething and the game. She still developed a plan to get free. Nikolette had told Flor what Flor already knew. The way to beat the game was to beat the next castle. That meant the Keep. Last night, before falling asleep on her hard plank in the Brawler¡¯s Rest, Flor looked at her situation. Somewhere along the way she had upgraded her interface. Kester told her it had been through ¡°his¡± petting of cats. Flor almost thought she could hear his name again. Not this morning, though; This morning, she was on the edge of annoyance, regret, and longing. Regardless, she was still in a party with him, Sparks, and Galoots. There was still no chatter on the party chat. Flor wasn¡¯t ignorant enough to think that meant there wasn¡¯t chatter from person to person. Flor had not maxed her equipment, but she was close. The armor was the holdup. It was challenging to earn enough money in a day to buy the plated leather chest armor, let alone a level-three weapon. Flor had fallen asleep converting loot to timepieces. She still could make a few more and would use them to get at least one level-three gear before she went to the Mayor¡¯s Manor to convince him that she wanted, nay needed, to be part of the procession to the keep tonight. She considered her options. Was it required to send a note that she would join them? Did she ever know if the procession continued after clearing the city puzzle? She certainly hadn¡¯t looked.This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. Did that mean she needed to ask them to go on a journey? That complicated her situation terribly.
Lord 3 Oliver Guillem Francesc sat respectfully in his chair, looking at Flor. He leaned forward and said, ¡°Are you sure? It no longer seems to be a requirement that we need to engage the Lord to solve our problems.¡± ¡°I¡¯m certain I don¡¯t understand the current dynamics of your relationship to the¡­Lord. But I understand power dynamics and the economics that underlie them. Yesterday you were required to send children to the ¡­Lord¡­ for purposes. That purpose didn¡¯t disappear. Rather, it did locally, but not globally. The thuggery from the keep will persist, or increase. The demand for sacrifices will also go up. Where will they come from if not from this city? The farms? There aren¡¯t enough children there. So, what you¡¯ll see is increased boat traffic. It¡¯ll seem legitimate, but it¡¯ll come from offshore, and there will be hints that it is human smuggling. ¡°Instead, you could be a bastion of human rights. You could stand up for what is right and good, and maybe even provide an argument that the Iciounda Kingdom exceeds its mandates.¡± ¡°You ask for blasphemy and sacrilege?¡± ¡°No, I ask you to respect the human condition, to respect that some are born in situations they are unable to control but should not be brutalized or sacrificed while they hold the power within them of production.¡± ¡°I¡¯m not convinced.¡± Flor considered the economic studies she had conducted in multiple cities. Facts and figures ran through her head but nothing came to mind to convince this lord that those figures would benefit the people of Shilgrave. The terrible inconsistencies in style and gameplay told her that real-world experience did not influence this game. Flor felt disappointed. ¡°My lord, there is evil going on at the keep. You must be the one to stop it. If not you, then allow me at least to convince those in your household to fight it with me.¡± ¡°How do you know?¡± said Lord Oliver. ¡°Because every day I wake up in the same place in the same circumstances and every day the children suffer. They used to come through your manor, but though they don¡¯t anymore, they still end up at the keep and suffer there.¡± ¡°Then I will allow you to try to convince the others in my household to attend to the Keep,¡± he said. ¡°Perhaps you may find that my wife Rosa and my brother Lazare may desire to attend, as they always did enjoy the gala proceedings.¡± Flor curtsied as she had been instructed to do, ¡°My Lord.¡± She backed out to look for the other Lord and Ladies. It didn¡¯t matter if Lord Oliver attended, as long as she had access to the Keep. Somehow. She didn¡¯t expect the other Lords or Ladies to assist her in trying to complete the Keep, but perhaps they could tell Flor what to expect. Chapter 17 – From the South…, part 2 (of 4) She had been riding for over an hour in the hansom as it bounced along the path. Flor realized she was glad that her pain receptors were off because she couldn¡¯t imagine spending two hours in this thing without padding. ¡°As part of the procession, the hansom will pull up to the portcullis, where the Keep guards will challenge our guards. After through the gatehouse, we¡¯ll be in the outer ward, where we will descend. We¡¯ll provide a token observance to the goddess at the Chapel, then be welcomed by the Lord Chamberlain. We may get some consternation since we are not bringing tribute, but I will deflect that,¡± said Lord 2 Lazare Francesc, who sat beside her. Lord Lazare had defended Lord Oliver from Flor and bandits along this route less than a week since; or today, since it was the same subjective day. Lord Lazare had been the only individual of the Mayor¡¯s household who had thought it was worthwhile to fight the deeper corruption, and fortunately had Lord Oliver¡¯s blessing to do as he liked as long as it did not discredit that household. Sparks sat on the other side of the Lord, listening and observing, but not saying much otherwise. Sparks ¨C Flor: Can I make more than token observations at the chapel? ¡°The route takes two hours, the gala lasts four hours, and the return is another two hours. Although, as you tell it, the procession does not return from the gala at the designated time. While there, you can expect a high degree of formality required. There are no strict observances, but be polite, respectful, and curtsy lower than you did for me to each of the Lords and Ladies, and you should have no specific issues with them. However, I¡¯ll advise you not to address the Lord Necromancer or the Lord Chamberlain without an invitation. ¡°Do not stray from the path, although most areas are locked to prevent errant individuals from going where you should not. Be mindful that the Keep is meant to be defensible; defensive measures are in place.¡± Flor realized that Lazare meant traps, and wondered at their . ¡°However, as you explained, you plan to do just that. In which case, let me explain again the layout of the keep. You will enter the assembly hall, which leads to a space to clean the road dust off of you one level higher than that. We¡¯ll meet again at the Great Hall, on the third level, where the gala will occur. You will not have access to the levels above the Great Hall or below the Assembly Hall. If your story is correct, that there are experiments that turn children into monsters, it will likely occur off the dungeon, below the assembly, along with the cellars. I have not visited, so I cannot tell you the way. But again, I¡¯d recommend caution.¡±The narrative has been stolen; if detected on Amazon, report the infringement. ¡°What goes on during the Gala?¡± ¡°They call it a gala, but it is more of a feast. The Lord Necromancer provides platitudes about the contributions of every citizen from the Isles and the Kingdom, observations about the Goddess, and a desire for the war to end. {Maybe, if I decide to write it, I¡¯ll cover more about the war. It doesn¡¯t influence the story greatly. Most of the characters on the Sheljour Isles are isolated from it but know that it¡¯s roughly at a standstill after a particularly bloody few years.} I would expect, but cannot guarantee, that you would be least missed after the observations to the Goddess. Do you have plans to accomplish what you intend to accomplish?¡± Flor shook her head, then said, ¡°No. While I think the more ambitious goal is to free whatever children may still be locked in the dungeon and expose the horrors of the Lord Necromancer, there is a more localized objective to find the table that controls the Keep, much as your table in the Manor vault controls the city. Have you seen or heard where it might be, my Lord?¡± Lord Lazare looked a touch shocked. ¡°But of course. It is in the Great Hall, where the gala will be held. Do you want to manipulate it as Alastair did the table in the Vault? You would need to do so when no others are around and unlock it with a powerful spell. So, I beg your pardon, but that appears roughly impossible.¡± Flor harrumphed. Flor ¨C Sparks: What do you think? As impossible as he makes it out to be? Sparks ¨C Flor: Certainly more challenging than straightforward, although it is a relief knowing exactly where the puzzle lies and how to access it. ¡°What do you think, my Lord? Will my friend be able to remain at the Chapel rather than attend the festivities? It appears she has a strong desire to become a Cleric,¡± said Flor. ¡°That I don¡¯t know. She certainly follows the vows of silence of those at the Monastery. She may likely be assigned a guard and allowed to remain outside.¡± ¡°I will ask on her behalf.¡± ¡°Well, look. There are the gates to Bacton. Remain silent and I will answer if questioned.¡± The road had flattened but still sloped upward. The forest cleared to a killing field. The large gatehouse looked wide enough for two carriages to ride through side by side, and towers rose on either side of the gatehouse to overlook the road and the mountain itself. The gate was open, although a guard emerged from a room in the side as they approached. ¡°Identify yourself.¡± One of their attendant guards replied, ¡°Lord Lazare Francesc representing Lord Oliver Guillem Francesc on behalf of West Shilgrave.¡± Chapter 17 – From the South…, part 3 (of 4) The guard waved them through without issue, and a moment later their hansom passed under the gate and into a large receiving area. A heavy stone building rose several floors, although two additional lower walled areas extended from the sides. From Lazare¡¯s explanation, they were dual wings known as the People¡¯s and the Lord¡¯s, which were fallback locations to house those escaping from disaster or war. As they stopped, valets appeared and offered to help Flor and Sparks down from the hansom. Lazare helped himself down and was soon met by a rosy-cheeked man who bowed. Lazare waved him up and then indicated the two behind him. ¡°Lord Neus, I present the Brawler Flor and the aspirant Cleric Sparks. This is Lord Neus, the Lord of stewards. His stewards will assist you as needed.¡± Both Flor and Sparks curtsied politely to Neus. ¡°I see you are not joined by your brother or his wife, my Lord,¡± said Neus. ¡°He is unfortunately indisposed and sends his regrets to the Lord Necromancer.¡± Lord of Stewards turned to lead them into the chapel. The Chapel reminded Flor of the Temple in the city, although constructed of stone rather than wood. An unnamed Cleric 3 stood at the door to offer assistance as needed. Flor considered this the best time to ask if Sparks could stay behind. ¡°My Lord Neus,¡± said Flor, ¡°My friend the Cleric aspirant Sparks would beg to remain with the Chapel or in the yards, based on her desire for reverence to the goddess. Do you have qualms about her doing so, my Lord?¡± Lord Neus shrugged as if he had no issues. ¡°I shall inform my staff and the Cleric J¨²lia Maria.¡± ¡°Thank you, my Lord.¡± Flor ¨C Sparks: Find cats and other helpful information, please. Sparks ¨C Flor: Yep. Flor continued with a brief observation of the Goddess alongside Lord Lazare, then followed him to an exit which placed the group at the main entrance to the keep, with the wings to the auxiliary keeps on either side. Up close the building was intimidating and stark, closed off with a massive wooden door. The door was open and they entered a small antechamber, which maintained a similar second door. After passing through this, they were in what must be the Assembly, which was a sparsely decorated, but wide and well-lit expanse of a room.If you stumble upon this narrative on Amazon, it''s taken without the author''s consent. Report it. Lazare leaned in. He said quietly, ¡°As I said, maintain the path. I will observe for ways to get you to the table, though I still think it is an impossibility.¡± He then followed the Lord of Stewards to a set of staircases and ascended. A steward appeared beside Flor and gently beckoned her to follow, ¡°This way, please. We will get you prepared for the ceremonies.¡± The steward led Flor to a separate spiral staircase and took Flor up a level to what opened into a large chamber with multiple simple beds and storage lockers. Nobody moved around and Flor realized they must be off doing whatever jobs they were assigned. ¡°These are the servants¡¯ quarters. I¡¯ll take you to the privy tower first then show you to a small room where you can wash the road dust off.¡± The steward continued to talk at her while Flor cleaned, washed her face, and straightened her outfit. ¡°You must be new to Lord Francesc¡¯s retinue. At least, you haven¡¯t made this journey before. It¡¯s positively lovely that Lady Oriol is hosting this event, although it just amounts to extra work for us. Although only a little extra for me, as helping you around is within my normal duties. You could say I was made for it, ha! But I guess if you hadn¡¯t shown up I¡¯d be pulled off to some other task, so this is more along the lines of what I prefer to do anyway.¡± Flor didn¡¯t mind the prattle, perhaps interested if there might be a hint in what she was told to help get out of this game. As Flor finished getting ready, the steward finally stopped talking. ¡°This way, then,¡± she said, taking Flor back to the spiral staircase and up another level. ¡°This is the great hall. You¡¯ll be seated over here, along the wall. There are a few other guests who will be along shortly.¡± ¡°What else should I know?¡± said Flor. ¡°Lady Oriol will give a speech, then the Cleric will give a benediction, then food will be served. The Cleric will close and there will be music and dancing if you choose. If you need the privy, I beg you to use the one previously offered rather than the off this hall.¡± ¡°Thank you. Do you have a name?¡± The steward looked uncomfortable, ¡°You must be new here. That is not polite to ask.¡± Flor stared at her, then said, ¡°I beg your forgiveness. I shall not ask again.¡± At this, the steward laughed and said, ¡°Let me know if you need anything else. I¡¯ll be this way and that.¡± Chapter 17 – From the South…, part 4 (of 4) Flor had been to enough social events in her time to think this another of the same. Indeed, the entire premise of this location seemed overly built up and unnecessary. Perhaps it was true that she shouldn¡¯t go off the beaten path, but so far she hadn¡¯t seen an armed guard since entering through the gatehouse. What went wrong at this event that the Mayor and his procession did not return to the city without sending even a single runner? They had even shown up without the offering of human child slaves and no one had mentioned otherwise, as if it were normal to show up with or without, the difference being negligible. Flor walked to the indicated table the steward and stood behind a chair. A few additional tables were set up across the way, and what looked like a fancy chair on a dais. Of the places she had seen in the game, this was meh, especially compared to the luxuriousness of the facilities at the monument. Flor ¨C Sparks: How goes the hunting? Sparks tended to appreciate reflecting on the Goddess, so Flor did not expect an immediate answer. Several individuals moved into and through the room, and stewards brought what looked like family-style dishes to place on the tables. A few moments passed and a man in brawler gear walked up from the spiral staircase. He made his way to Flor and stood next to her. ¡°It appears I¡¯m too late to have the prime seat for escape. That being the one which you have chosen.¡± ¡°My apologies. I didn¡¯t realize it was so desired,¡± she said. ¡°I jest. I have not seen you here before. Have you come from the city?¡± ¡°That¡¯s right. I¡¯m Flor,¡± she said, offering her hand. ¡°Maximin Lluc.¡± ¡°I¡¯m here with Lord Lazare.¡± ¡°Ah, yes, I had heard that his brother and sister-in-law were not in attendance, which seems such a shame. You came with one other scribe, as well?¡± ¡°Yes. Well, cleric aspirant. She will remain in the chapel.¡± ¡°Perhaps I¡¯ll seek her out later. Look, here come the Lords and Ladies.¡± ¡°Do you know them all?¡± ¡°By both name and reputation, as I have grown up among many of them. There is Lady Blaanid, the Lord for the Peoples. As you are a subject from the city, she will probably seek you out to talk later. And Lord Monste, Lord of Messengers, followed by my sister, Lady Lluc, of provisions. I¡¯d hedge my bets that we won¡¯t see the Captain of the Guard or the Lord of the Dungeons tonight.¡± ¡°Why do you think that is the case?¡± ¡°Lord Ona rarely ventures from the dungeons and Captain Iolanda often dines with the guard.¡± Flor said, ¡°Who¡¯s left, then?¡± ¡°The Lord Brothers Neus, of Stewards and Wardrobes, the Marshall, the Lord Meritxell, and the Lady Oriol.¡± ¡°There are certainly several more Lords and Ladies than I expected here.¡± ¡°This keep acts as the final fallback location if the King ever needed to withdraw from the mainland, and therefore is staffed as such. Look, here is the Lord Chamberlain, which means the rest should follow soon.¡±This story is posted elsewhere by the author. Help them out by reading the authentic version. Several other spots at their table had filled in, and the hall filled with a general cacophony. Flor saw Lord Lazare discussing something with Lord Monste and Lady Lluc at the table. The remaining seats filled in, and a hush fell on the crowd. Lord Neus came in and announced, ¡°The Lady Oriol.¡± Flor was surprised at how young the lady seemed. As the only one announced, this must be the Lord Necromancer, as called, but Flor was generally confused. Maybe the Lord Necromancer was an alternative name for the Lord Chamberlain, who looked more skeletal by far than the lady. It would be a good question that she could ask Lazare since she didn¡¯t desire to call attention to her ignorance so blatantly. The Lady Oriol took the dais, turned, and sat in the chair, almost looking ill at ease. But the quiet remained in the Hall. A moment passed and she stood again, then said, ¡°Lords and Ladies, guests and servants, welcome to Bacton. I am pleased that you will join me at this feast, and I welcome you to see Lord Francesc with us today. We have received a dispatch from the mainland. A force from Esolia has routed our attacking force on the battlefield and forced them back to the Fragile Gap. As those of you who understand geography know, the gap should be defensible for some time. However, it is with fear that we expect the Esolians to form a treaty with the Ugairovellians, which would devastate us. While I¡¯m certain this will not lead to the activation of Bacton Keep, we must continue to prepare for that eventuality. ¡°That said, it is not upon us to postpone this feast in observance of the Remembrance of Saint Valeria. J¨²lia Maria, the benediction.¡± The Lady Oriol sat on her throne, and the Cleric stood from the Lord and Ladies¡¯ table. ¡°The Goddess looks down upon us all and provides her blessings. Saint Valeria displayed a wide pleasure of music, for which we are grateful to the Goddess for providing. At my Lady¡¯s request, however, we will postpone the true observance of the music until the feasting has concluded. Saint Valeria¡­¡± Flor wasn¡¯t overly interested in what Saint Valeria had done, so she pulled her notifications to see if Sparks had made any progress. Two messages were waiting. Sparks ¨C Flor: Three cats so far. At least one of the clerics here is concerned about some grumbling from the servants¡¯ quarter. Sparks ¨C Flor: I followed up a bit and it seems that there is often excessive noise from the dungeons, but there aren¡¯t any known prisoners there. That matches our expectations. Flor ¨C Sparks: I¡¯m at the feast. The Cleric 4 is discoursing on Saint Valeria. This hall seems busy and I haven¡¯t gotten a good idea how we¡¯ll clear it to access the table. Sparks ¨C Flor: I¡¯ll see if I can access the dungeon. Flor ¨C Sparks: Be careful. The Lord of the Dungeon has not come down this way so it might be manned. Flor came out of her chat and noticed that lids had been removed from the foods. Maximin leaned over and said, ¡°It almost looked like you fell asleep during that benediction.¡± Flor merely shrugged, then accepted as Maximin handed her a plate loaded with meat and greens. ¡°Stewed mutton. It¡¯s all the rage among the lords these days.¡± He also passed her a mug of wine. ¡°Prost!¡± She clinked his mug, took a swig, and dug into the mutton. ¡°So, Flor, what do you think of the Bacton Keep?¡± ¡°I¡¯m a bit surprised. There are those in the city who, I¡¯m embarrassed to admit, refer to a Lord Necromancer running roughshod over the Keep. But it seems pleasantly lacking in the undead, if you ask me,¡± she replied between bites. ¡°Oh, that name is accurate for the Lady Oriol. I cannot give the story justice, but she was so named for pulling the King from near death during a dungeon encounter when they were younger. It¡¯s fallen out of favor to refer to her as that, but I don¡¯t think she would hold it against someone who called her that with reverence.¡± ¡°I apologize. I didn¡¯t mean to bring that topic up,¡± said Flor. ¡°I don¡¯t know what¡¯s come across me. I feel unusually tired.¡± ¡°A heavy meal after travel will do that. Take it slow on that wine.¡± Flor noticed several others around the table had slowed their conversations. You feel drowsy! You are poisoned! Oh, no! Flor placed her head on the table and fell thoroughly asleep.
Flor thought that she was being dragged down a stair hallway. Her eyes resisted opening. She tried to open her chat to warn Sparks. Your chat is disabled She tried to call out, but no sound came from her lips. She fought her eyes open, but she couldn¡¯t keep them open. She blinked and grunted, trying to fight against being pulled along. Chapter 18 – …And the East, part 1 (of 4) C+5. Your rage has increased by 1. Alastair felt strange walking into the Privateer¡¯s camp. Mal was alongside him, strolling like she owned the place. Galoots was also there, although she dragged herself along since her energy was low. Mal had almost considered it worthless for Galoots to come to the Bay. There was no way that Galoots could both hike from the monastery to the bay and up the mountain to the keep and then do anything useful other than be fodder. Alastair had suggested that maybe Galoots could get the rough travel boots from the ship today and then, assuming they didn¡¯t solve the keep today, she could join them tomorrow. So both Alastair and Mal donated a couple of low-power batteries and Galoots found a well of strength within her to make the trek, although she complained about the lack of beer almost from the start. Mal had shown them a back way from the Monastery to the path that led to the Tower, meaning they had been able to bypass the Farms completely. Along the way, she explained how the rough travel boots made travel along these paths almost negligible, whereas without the boots travel on this path would burn energy at twice the rate of traveling on a paved road. ¡°The boots halve travel costs on terrain, but not on roads, so we should get to the bay with only minimum energy expenditure, except for you Gal. You¡¯ll be at or around twenty energy, depending on how much was in your reserve when we started.¡± ¡°But I¡¯ll gain energy each hour, also, right? So I¡¯ll gain an amount for each duration.¡± ¡°Usually, except when you¡¯re truly offroad, you pay a penalty for the terrain. I don¡¯t want to explain this right now.¡± {But I will, for your sake, dear reader. Any point on their map has a difficulty rating of zero to three. A zero rating compares to a paved road while rating one might be an incline or uneven path. Rating two is uneven terrain or rough incline, and three may seem like going straight up. Without the assistance of a certain type of boot or other boost, the effort required for rating two and three prevents the standard energy gain of one energy per hour. Hopefully, that clears it up a bit.} Alastair asked, ¡°How is it that this energy expenditure only matters so late in the game?¡± ¡°You probably, up to the point you went to the Bay, didn¡¯t stress the energy system enough to need to understand it. I¡¯ve been pushing the boundaries since the beginning.¡± ¡°What else burns energy?¡± ¡°Puzzles, including combat. If there are other things, I haven¡¯t noticed them,¡± said Galoots. ¡°What about petting cats?¡± ¡°Not that I¡¯ve noticed.¡± ¡°What¡¯s the maximum hypothetical amount someone could do in the game with the energy allotment?¡± ¡°Without boosts? I don¡¯t know about hypothetical since I¡¯ve had the rough travel boots since close to the beginning,¡± said Maelstrom, ¡°but I¡¯ve regularly made it from the Bay to the Lighthouse and back without using a battery.¡±Unauthorized duplication: this narrative has been taken without consent. Report sightings. ¡°My point,¡± said Alastair, ¡°is that this game place shouldn¡¯t be resetting at midnight, should it?¡± ¡°I don¡¯t think so,¡± said Galoots simultaneously as Mal said ¡°No.¡± ¡°So this entire server is just messed up.¡± ¡°Oh, it is at that. I¡¯m sure there are things we don¡¯t even realize are messed up compared to other servers,¡± said Galoots. ¡°You consider, well, I do at least, how an alpha test is supposed to run, and this isn¡¯t it. Starting with the lack of ability to log out, let alone the inability to control difficulty settings, and the addition of rage, which isn¡¯t even a factor I had learned about until I was in the game, and I was following closely. It¡¯s truly fortunate, I think, that they didn¡¯t mandatorily enforce pain receptors because I think they might have just had all the players on the server hesitant to do anything.¡± Alastair said, ¡°As it is, we must get out of here soon and then lodge a joint complaint against Solar Cel. Flor and I didn¡¯t sign up for this test intentionally, and we all face some consequences we¡¯d rather not.¡± ¡°True. Hey, Mal, could I set my base location to the ship? Not that I think I have the willpower to do so, but it might be useful if I could.¡± ¡°I don¡¯t know. Ask the ship¡¯s doctor when you¡¯re on there. That might be useful, anyway, to distract him if he¡¯s in the officer¡¯s cabin while you¡¯re getting the boots. Nova, can you go to that tent and tell the Captain that you and I will join on their venture? I¡¯d like to have a word with Galoots before we go.¡± Alastair went to the indicated tent where several Privateers gathered. One sailor lounged outside the entrance. He gave Alastair a dirty glare as he approached. ¡°I¡¯m here to go with the Captain for the siege on the keep,¡± Alastair said. The sailor continued to glare at him but didn¡¯t try to stop him as he entered through the flaps. A large, low table was spread out on the ground, and several Privateers lounged on pillows talking in low voices. They looked up at him as he walked in. One of the men, closely inspecting what looked like a pistol, said, ¡°What do you want?¡± ¡°I¡¯m here to join the siege. Maelstrom will be along in a moment.¡± A different man said, ¡°She¡¯s joining us again, huh? It¡¯s been a while. And you are?¡± ¡°Alastair. Scribe three.¡± ¡°Well, Alastair, Scribe three. You acknowledge the risk, that we won¡¯t be bothered if you fall behind, and that if you endanger the operation, any of these men have permission to dispatch you with my warmest wishes?¡± Alastair nodded, then said, ¡°Yes.¡± ¡°Welcome aboard, then. I¡¯m Lieutenant Vedast. That there is Captain S¨¦gol¨¨ne and the man with the gun is the Sergeant. Follow the cues from the Sergeant, and you may do alright. We¡¯ll leave in ten minutes.¡± Alastair sat on an open pillow and looked at the documents on the table. Most obviously was a chart with topological marks of the island. Alastair had not before had a good look at the island¡¯s layout. There were markings on the chart, which Alastair considered might be their route from the Bay to the Keep. It looked to go almost straight up the mountain, which gave him pause. He had never been a fan of hard hiking, but if it got him out of this game, he¡¯d suffer through it. The tent flaps moved and Mal walked in. ¡°Captain, Lieutenant, Sergeant, men.¡± They nodded in familiarity to her but weren¡¯t overly welcoming otherwise. Perhaps Mal had gone about treating everyone on the island with disdain, and therefore everyone might hold some grudge against her. Captain S¨¦gol¨¨ne stood up. ¡°Alright, Vedast. Let¡¯s rescue some kids and put the Necromancer in her place.¡± Lieutenant Vedast stood as well, as did the others. ¡°Sergeant, final check.¡± He answered, ¡°We¡¯re ready. I can¡¯t speak for the tag-a-longs, but we¡¯re ready.¡± Vedast looked at Mal and Alastair. ¡°It¡¯s too late for you if you aren¡¯t. Let¡¯s go.¡± The Sergeant took the lead out of the tent, walking around it and down toward the bay, then across and over through a break in the trees, then started up the mountain. Chapter 18 – …And the East, part 2 (of 4) The climbing continued for what felt like hours when they stopped. Alastair realized that it might have been hours. There hadn¡¯t been any chatter, mostly due to the focus necessary to climb the steep slope. Vedast spoke with the Sergeant and then pulled the Captain aside for a quiet conversation. The Sergeant came over and told the team in a low voice, ¡°Five minutes.¡± Alastair looked at Maelstrom. ¡°This sucks.¡± ¡°It¡¯s my least favorite part, but it¡¯s oddly better going up than going down the other way. If you looked at the plan, you¡¯d realize that fortunately, the exit route isn¡¯t back this way. Well, the emergency exit is, but not the intended exit, which is down through the farms. It looks like the one-minute countdown. You still up for this?¡± ¡°Just ready to be done with climbing.¡± Mal stood and started to climb, following behind Vedast. Alastair was sure the look he gave her was a warning that what was coming would be worse. What seemed like another couple of hours of climbing later and they stopped again. Vedast spoke again with the Sergeant, who spoke to the other two men. They both continued onward and upward around a blind corner. One of the men returned a few minutes later. Raider 2 came back and gave a non-nondescript grunt. The Sergeant followed after him around the corner, then came back and gave a signal to Vedast, who spoke to the Captain and then gave a signal to the men to proceed. Alastair and Mal followed around the corner, which opened onto a flat expanse with a small gate attached to a tower. Mal leaned to Alastair and said, ¡°That¡¯s the Bay tower. There are seven towers in the Keep, all to observe the seven other main locations on the island. The raiders got access through the gate, and we¡¯ll slip in through the Lords¡¯ Hold, which should be empty from now. Just follow the Sergeant and don¡¯t stray, and we should be able to get into the dungeon. After that, you and I need to find the keep puzzle. When I was here before, I checked through the dungeon and storerooms, but I think there is a section of the dungeon that I couldn¡¯t access.¡± ¡°Aren¡¯t we worried about guards and servants and such?¡± ¡°And traps. But that¡¯s only if we go off the direct path. By following the sergeant, there are a few chance encounters, but we fight them only if we want to. Otherwise, the raiders dispatch them.¡± They had entered through the gate. A couple of guards looked as if they had been bludgeoned, and Alastair realized that must have been the work of the two vanguards. Passing through the gate, they entered an expansive yard. A classic large keep stacked atop an expansive low flat building. From the previous description, Alastair realized this low building must be the Lord¡¯s Hold, counterbalanced by the People¡¯s Hold on the other side. The yards were quiet and empty.A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation. ¡°What makes this so difficult, then?¡± ¡°After we¡¯re in the dungeon, we¡¯ll fight the Lord of the Dungeons. The last time I fought him I was a level 1 and solo. It should be a bit easier with the two of us, especially as we¡¯re both level 3. But, after that, there are waves of guards. The privateers and raiders get overwhelmed quickly, and then so did I. It¡¯s nearly impossible to explore while fighting off the full strength of the Keep guards. If we decide not to help rescue the kids from the dungeon, we run into those traps and increased chance encounters. Most guards are equipped as level 3 brawlers, so the fights aren¡¯t easy. While our energy shows as full, it¡¯s probably closer to 32 than 40. We don¡¯t have much to spare before we start feeling the additional effects of low energy. You probably experienced it on your hike to the bay. Everything gets harder the lower your energy.¡± ¡°That¡¯s at least like real life,¡± he said. The group entered a small door in the Lord¡¯s Hold, which led to a long hallway without adornments. Alastair considered it spartan and wondered if this was for servants rather than the Lords. They continued quietly. A moment later a guard came around a corner. The Sergeant looked at Mal, who shook her head no, then motioned to two of the raiders. The guard hadn¡¯t seen them yet, but Alastair saw concern on his face the moment he did. He turned and started to run back in the direction he had come from, likely to inform others and muster up additional forces. But a moment later, the raiders sprinted and turned the corner. Maybe they would catch him, but Vedast seemed as if he didn¡¯t want to take any chances and encouraged the group to greater speed. They pushed on through the corridor, and as they passed the cross hall, Alastair saw the raiders engaging with the guard, who looked bloodied and about to give in. Vedast led the group onward. A moment later the two raiders joined the group at the rear. They arrived at a small wooden door at the end of the corridor, similar to the one leading outside. The Sergeant motioned to the raiders, who opened it and peered through, then indicated that it was clear. The door opened to what seemed like a receiving space, significantly more lavish than they had walked through. Mal leaned in, ¡°Here¡¯s the part where we can continue to the dungeon or break away.¡± ¡°We should have discussed this before.¡± ¡°What¡¯s your take? Is the puzzle in the dungeon or elsewhere?¡± ¡°I¡¯d say wherever the Lord gathers his people.¡± ¡°So, not the dungeon.¡± ¡°Not unless there is something like the city vault.¡± The group had approached a spiral stairwell that led both down and up. Mal said something to the Sergeant, who looked annoyed but nodded. The group began to go down the stairs but Mal began to go up. Alastair followed along behind her. ¡°I¡¯d say we¡¯re going for the great hall, then. I don¡¯t know where it is, but my guess is up.¡± The stairs wound around and upward. At the landing, they looked in on an expansive room with several beds but not much else. Mal looked at Alastair. He shook his head no, it wouldn¡¯t be in here. But she moved in any way. Something seemed off to Alastair. ¡°Isn¡¯t there a gala going on? Why is it this quiet? Shouldn¡¯t there be signs of life and noises and such?¡± ¡°It is a bit disconcerting. I haven¡¯t been up before. There are lots of noises down, if you need sound, though.¡± ¡°No, something just seems wrong.¡± Alastair noticed movement. A tall man came out of a side room from the other side of the space. He walked toward them with a determined look on his face. As the man approached, Alastair saw his name and title: Fausta, Wizard 5. ¡°Uh, Maelstrom. We have company. Can we take on a level 5?¡± Chapter 18 – …And the East, part 3 (of 4) Maelstrom looked up, seemed surprised, and prepared her sword. Alastair prepared his new staff and prepared for combat. ¡°One way to find out.¡± The man closed on them quickly but stopped before they were in range. He regarded them for a moment before saying, ¡°Peace, players. I¡¯m not here to fight.¡± ¡°Forgive us if we don¡¯t put away our weapons just yet,¡± said Mal. ¡°Fair enough. I¡¯m here on behalf of Solar Cell. I think it is prudent that you listen to me.¡± ¡°As in, Solar Cell, the company that had us trapped in this game.¡± Fausta nodded. ¡°Yes. It has come to their attention that you are trapped, and they are actively working to assist in your release. I am one such means of assistance.¡± Alastair said, ¡°What do you mean?¡± ¡°Your release conditions are to solve this Keep. However, if you do so, you will not release everyone. All the players on the server who have not yet completed the Keep will not be released.¡± ¡°That¡¯s great and all, but the other players can solve their own problems,¡± said Mal. ¡°While that is the ideal solution, there are players on this server that are not in a place to do so,¡± Fausta replied, ¡°as some players have not yet started to solve any of the problems as you have done. The development team is working to do so, but one specific case requires greater attention. ¡°As you may realize, some areas of the game grow increasingly challenging. I think you are both aware of Inflection Point, yes?¡± Alastair shook his head no while Mal said, ¡°Yeah, of course.¡± ¡°I see Alastair Nova does not know of it by that name. You may call it the tower on the east side of the Sheljour Isles.¡± ¡°Oh, yeah. Inflection Point does ring a bell.¡± ¡°But what does it have to do with us?¡± Mal asked. ¡°Not you specifically, but a player starts in that location yet does not escape it.¡± Alastair looked confused, but Mal got animated. ¡°What?! I¡¯ve been following the news on this stupid game for months and that¡¯s not supposed to happen.¡± Fausta looked sad. ¡°Yes. It is not ideal. The player will remain in that location until someone can release him.¡± ¡°You mean, get into the tower, join a party with the player, and then meet the other exit criteria?¡± Fausta nodded. ¡°You catch on quick.¡± Maelstrom asked, ¡°Why can¡¯t you do it?¡± ¡°As I¡¯ve said before, Solar Cell is working to fix the problem. I am the first AI added to your server to start the process. Additional AI will be added tomorrow or overmorrow, but those will be at a lower level than I am and will need additional time to become strong enough to assault the tower. Solar Cell acknowledges that you are in place for longer than the recommended duration. Adding two additional days, plus days to become strong enough to get to the tower risks endangering the life of the player at that location. As two of the strongest players on the server, the development team implores you to care for the welfare of someone in a similar circumstance as you.¡±The narrative has been illicitly obtained; should you discover it on Amazon, report the violation. Mal jumped in at the lull, ¡°That¡¯s all well and good, but won¡¯t we be booted from the server once we solve the puzzle here?¡± Fausta nodded. ¡°Yes. Except¡­there is a unique option for you once you complete the Keep puzzle. The developers had intended this game as a closed system, meaning that it is more akin to a video game with discrete challenges that can be measured, rather than a perpetual open world. Perhaps you have heard of older games that had something called ¡®new game plus.¡¯ Does this make sense to you?¡± Mal said, ¡°Like, we beat the game and then get to start again with all of our current equipment and settings in place.¡± ¡°Correct.¡± ¡°So, it¡¯s technically possible to collect everything in the game?¡± ¡°You would be hard-pressed to do so without a strong team, but you should have an interface option that shows your total game completion.¡± The curiosity of looking almost overtook Alastair, but this conversation was moving too fast for him to feel comfortable missing any of it. ¡°What do we get out of sticking around? I¡¯m going crazy, even before voluntarily choosing to stay around longer. And how can we know we won¡¯t be locked in the game again if we go onto a new game plus?¡± Fausta blinked, then held up a hand for a moment. ¡°I¡¯m uncertain about your points, but I sent messages to the development team to inquire. Due to the time compression in the game, I will not expect an immediate response, but I will let you know as soon as I get one. It appears you are maxed out for party members at your current level, so unfortunately I cannot add you to a party. However, I will send the responses to you directly.¡± ¡°What are our party limits? It isn¡¯t explained anywhere,¡± asked Alistair. Mal looked affronted, ¡°Who cares?¡± She turned toward Fausta, ¡°So what can you help us with, anyway?¡± ¡°I will confirm that you are on the right path to beat this location, and hence receive escape from the game. You are not yet strong enough to take on the carnage you would experience if you went up one level to the Main Hall. Therefore, I encourage you to take two actions, and I will accompany you in the process. First, you must increase your interface, and therefore I will encourage you to find and pet more cats. Second, you must use what time you have today to grind and get stronger so that you will be able to survive the tower.¡± ¡°So, more cats. And what do we do to get stronger? Fight guards?¡± Fausta said, ¡°I recommend the dungeon.¡± ¡°For cats?¡± ¡°No, to get stronger.¡± ¡°Look, Fausta. The player Galoots has a theory about the number of cats unlocking interfaces. Let¡¯s assume we can¡¯t get the ones from the Inflection Point yet,¡± said Alastair. ¡°How many more cats do we need to unlock the next interface, and why is it so important?¡± ¡°If you¡¯ve unlocked your tenth interface, meaning you have access to global chat, you have at least fifty-five cats. The next unlock is at eighty-nine cats.¡± ¡°Eighty-nine! At the rate we¡¯re going, that¡¯ll take another week.¡± ¡°You forget that as your party grows, the cats petted are cumulative, but not backward compatible.¡± Mal said, ¡°That means that if you ever accept my party invitation, I won¡¯t get access to the cats you¡¯ve pet and you won¡¯t get access to mine.¡± ¡°I don¡¯t remember getting a party invitation from you.¡± ¡°If you have already reached party capacity, it will not show until you boot another individual or level to a larger party capacity.¡± ¡°Ah. Sorry Mal, it looks like you¡¯ll have to wait. But seriously, another forty-something cats? What did you say it does, Fausta?¡± ¡°I didn¡¯t. It will allow you to access the interface back door, which allows you to see increased features on your displays, such as where unpetted cats are located, and other items that will assist you, if you so choose, to aim for completeness in the game. And increase your max party size to eight.¡± Alastair said, ¡°And what does that get us? Bragging rights on an incomplete game?¡± Fausta looked as if he was about to say something, but reconsidered. ¡°Yes, bragging rights. I¡¯m uncertain if there are other benefits but I asked that question to the developers.¡± ¡°Okay, well, now that that¡¯s not settled, let¡¯s head to the dungeon, I guess?¡± Mal shrugged. Chapter 18 – …And the East, part 4 (of 4) Although they had recently separated from the privateers, Alastair expected they would run into them again attempting to free children from the dungeon. Though he wasn¡¯t a part of their party, Fausta, being a level five wizard, cast a spell upon Alastair and Maelstrom to make them invisible for a short duration. ¡°I¡¯m attempting to gain your trust so that you have more reason to assist me in freeing the player at Inflection Point,¡± he said, leading them back down the stairs. There were sounds of fighting further down the stairs, but Fausta led them across the Assembly hall to a separate staircase. ¡°The dungeon proper is through the storerooms below this level. As you are not partied, I recommend you don¡¯t go beyond the third floor. Now, forgive me, but other players here need assistance.¡± The two went down another stairwell to what seemed like a storeroom. Mal said, ¡°So, through here, huh? Do we check doors or look for a glowing sign that says dungeon this way?¡± ¡°Was that a joke? What do you think he meant by other players here? Do you think someone else assaulted the Keep?¡± ¡°The only other players remotely strong enough are Galoots, Flor, and Sparks,¡± said Mal. ¡°I don¡¯t think Galoots would survive the climb, especially so soon after we did. ¡°Hold on, then. Let me check something.¡± Knowing Flor had blocked him, Alastair entered his interface and texted Sparks. Alastair ¨C Sparks: Sparks. Did you and Flor come to the Keep? When he came out, he looked at Mal, then pointed toward ¡°Let¡¯s check through that door, there, to see if it leads to the dungeon. What do you think of Fausta¡¯s offer.¡± ¡°Unless it pays out in real currency, I¡¯m not inclined to accept the offer. I want to clear this Keep and get out of the game, now.¡± ¡°What¡¯s that all about, anyway? You mentioned something like that before the first time you killed me,¡± said Alastair as he opened the door. He peered in, it was another storeroom, but there looked to be another door on the other side. He shrugged and entered, going to check it.Unauthorized duplication: this narrative has been taken without consent. Report sightings. Mal said, ¡°I¡¯m just in this for the payout. Real money for only several hours of your life. But we¡¯re so close to just being done with it.¡± Alastair opened the other door, which looked like it led downstairs into the Keep. ¡°This might be it.¡± He started to walk down into what seemed an unusually dark and damp stairwell. ¡°Do you have a light of some sort?¡± Mal said, ¡°Wait one minute.¡± She went back up the stairs and returned with two lit torches. She handed one to Alastair, then said, ¡°Let me go first. If they run two instances of this place simultaneously, I don¡¯t want to be held up by your delays.¡± Alastair rolled his eyes but let her pass ahead. Sure enough, the stairs came across a landing and Mal was no longer there. Alastair stepped forward. His interface flashed and he was in the combat game. What looked like an old-school video game slime grew out of the ground and then pulsed blue. A seven-by-five grid appeared with red, blue, green, purple, and bone-colored gems. Alastair felt confident this would be easy since he was wielding his new level two Scribe¡¯s staff. Although his armor was also level two, the jump in price to level three gear was significant. Maybe that is what Fausta meant that he and Mal weren¡¯t strong enough to take on the Keep puzzle just yet. Perhaps they needed better equipment. Combining three red gems, Alastair glowed faintly red as he swung his staff like an eight-iron directly into the slime, which flew into the wall. A skull icon appeared over the slime, and it sank back into the ground. The grid and combat interface cleared. Combat complete. +1 to Combat. Alastair was grateful that he and ETC had found the setting to turn off the offer to complete challenges again. ETC had even noticed a radial that allowed it to be turned back on if Alastair failed a challenge. But still, the relief from not having to manually or mentally select ¡®No¡¯ every time he completed a puzzle felt great. He walked to where the slime had dissolved and saw the remains. He surveyed the remains and saw the slime was called Blue Slime Mold. Alastair picked up a small vial next to the slime mold called ¡®Electrolyte.¡¯ ¡°Huh. More new loot. This seems more relevant than the flotsam and jetsam I got from that cave dungeon. Electrolyte has to do with batteries.¡± Alastair pulled up his interface again and saw a new notification. He opened it up. Sparks ¨C Alastair: Yes, Flor and I are at the Keep. I can¡¯t chat with her, though. It says ¡®chat disabled.¡¯ Concern flooded him, although he knew that it technically wasn¡¯t his responsibility right now. Alastair ¨C Sparks: Maelstrom and I are in the Keep dungeon. Where are you? Sparks ¨C Alastair: Thank goodness you replied. I thought I had lost all communication. I¡¯m in the Chapel. How did you know we were here? Alastair ¨C Sparks: I¡¯ll explain later. We need to save Flor! Sparks ¨C Alastair: ¡­ Alastair ¨C Sparks: I¡¯ll come to the Chapel. Sparks: Meet me in the Assembly Hall. Alastair swapped over to a different chat. Alastair ¨C Maelstrom: Flor and Sparks are here, but Sparks lost chat with Flor. I¡¯m going to save her. He closed the interface and ran up the stairs. Chapter 19 – Mold in the Dungeon C+5 Already, with three coins and several battery parts richer, Paige avoided the notification from Alastair. She worked quickly past the slime molds in the first seven rooms of this dungeon. The molds matched in color to the combat puzzle runes: Red, blue, green, and purple. Maybe on a repeat play-through, she would encounter a bone-colored slime. A door stood beyond the purple slime mold. She opened it and climbed down to the next floor. A faint red glow surrounded the landing, but Paige couldn¡¯t tell where it came from. It concerned her, regardless, but not enough to slow her. The walls were rougher than the stone on the first level. She barged into the first room with only a shred of caution. Her combat interface appeared but Paige couldn¡¯t see her opponent. She decided to be extra cautious and selected a dodge move which allowed her to combo attack and dodge again on the next round. A puff of something floated past her. She made the follow-up combo. Her game character seemed to know where to attack because she slashed quickly at something on the ground and then rolled to the side. The interface disappeared and she looked at the creature before her. Red Rambling Rhodotus. It left her a coin and another vial of electrolyte, so she pocketed both. The thing before her looked like a mushroom cap. Is a Rhodotus a mushroom? I hate mushrooms. She pulled up her notifications to ask Nova if he knew the answer when she read his message. ¡°Dammit! Now I¡¯m going to have to go save him, too.¡±This book is hosted on another platform. Read the official version and support the author''s work.
Not willing to give up her progress, Paige continued to fight through the six rooms of the mushroom level. She fought Green Gandering Gloiocephala and the Silver Sauntering Strobiluruslevel boss. They didn¡¯t overly threaten her, other than her sensibilities. Her curiosity about Alastair¡¯s situation continued to bug her. Despite not liking him¡­he was a coward after all¡­ she needed him to get out of this game. And yet, she also had her longer-term objective of making money from this playtest. Besides, nothing so horrible would happen to him or Flor that they wouldn¡¯t wake up again tomorrow. So it was prudent to let them work out their challenges themselves. The third level was filled with a gardener and forager type of Mushroom Gremlins. They were easier to see but both types spored which caused a missed turn due to a blind effect. The level boss was called Chief Mushroom Gremlin, and Paige was surprised when the spores it sent out turned into tiny gremlins that also attacked her. In no other dungeon had Paige encountered monsters that made more monsters. She walked away from the fight with a slightly healthier respect for the warning from Fausta not to go beyond the third floor. What sort of fungus waited for them down there? She sat on the ground for a moment and called out her daemon. A glowing blue cockatoo flew from above and landed on her shoulder. ¡°So, Bert {His full name was Austrobert Winiabld, but he was happy to be called Bert}, how do you appraise the loot?¡± ¡°Fifteen coins and enough items to make several temporary batteries, which you could sell for close to another sixteen coins. ¡± ¡°Bah! Barely worth my time. Hey, you haven¡¯t seen a shop in this place that I¡¯ve overlooked, have you?¡± ¡°I have not. Which does not match the nature of the locations. Perhaps it is tucked away somewhere.¡± ¡°Well, I¡¯m noting that as another playtest bug. Especially since I won¡¯t keep my coins in the morning. Okay, let¡¯s go save Nova and Flor.¡± Chapter 20 – Incomplete, part 1 (of 3) C+6 Your rage has increased by +1. Flor woke at the Brawler¡¯s Rest. The wood beneath her was hard. She swore that she felt aches and pains, but she wasn¡¯t sure if they were phantom pains caused by the hard plank bed or the torture she endured waking in the dungeon yesterday. She shivered, not desiring to remember her time in that place. She also suffered something like embarrassment and wondered if that was a dream or some other factor. Having been restrained spread eagle on a rack, without the ability to move or see or complain or fight back, she felt the fear build and time pass. At least she could bide an amount of time by exploring through her interface, checking the menus and submenus for what seemed like hours. Eventually, she heard fighting. And then, embarrassingly, Alastair was there removing the hood from her head and freeing her hands. Sparks was there also, alongside an impressing-looking¡­wizard¡­ restraining the keep guards. Flor fell into Alastair¡¯s arms as he freed her. After a few moments, Maelstrom joined the group. Flor prepared to fight her, but Alastair said she was there to help. The wizard, Fausta, had then said that they would best obtain the cats from the Keep and that he could guide them to the expected locations of each, which is how they ended up petting eleven additional cats that day. Well, Sparks had said she found two of them earlier. {The twelve cats are Shizuka (Japanese bobtail), Hibiki (aka Biscuit Maker ¨C of unknown breed), Makeki (a lucky cat), Tora (American shorthair), Michiko (Persian), Hikaru (Japanese shorthair), Michi (Japanese bobtail), Bakereko (Yokai), Nitame, Yontama, and Hachi who are all various colors of Japanese bobtail.} Fausta led the way but stopped short of the Main Hall. In a quiet voice, he said, ¡°Again, I implore you to not try to solve this puzzle now. I believe you are too weak to complete the assault now, and although I am powerful, I cannot assist you. Indeed, I will not do so even if you ask.¡± Flor, still feeling disoriented from either the poison or the being tied up, looked to Alastair, who was supporting her. He said, ¡°I¡¯ll explain later.¡± Fasuta continued, ¡°After one additional cat, the only remaining cat in the Keep is in the Main Hall and only available after you complete the assault. Instead, I recommend you each go back to your point of origin. As I cannot vouch for your safety and rest for the evening, I recommend against sleeping here in the keep. Tomorrow, you must unlock the Interface 3 setting control by petting cats. You must gain enough power to complete the assault. Having reviewed your statuses, I recommend you pursue the cats at Diederick. Then, although I will do so as well, you must find the other players in this game and encourage them to push for completion. We must rescue the player at Inflection Point.¡±A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. Maelstrom said, ¡°Any word yet on a boon provided for doing so?¡± ¡°Again, you have my word that I have asked. But time here is stretched compared to the outer world. Therefore, the question is likely still in consideration by the developers and other stakeholders.¡± ¡°So, big fat chance of no, then.¡± ¡°It has been less than four subjective minutes since you asked the question and I passed it along. Give them at least a game day to process the request. That I am here should encourage you that they recognize the danger and are invested in resolving it amicably.¡± Sparks convinced the group of the worth of spending a few coins getting drunk at the Widow¡¯s Siege bar. No one had complained, although Fausta declined. The group, including Maelstrom, to Flor¡¯s chagrin, made the way down the mountain to the city and then up to the odd resort that was Widow¡¯s Siege. Alastair had exclaimed at the place and cursed their luck not having that as their starting location. Then, they sat around the table served by Barkeep Ja. Despite his insistence, Flor had discouraged Alastair from staying with her for the night. And now it was morning. Flor wondered if she had time to get to Ametz to reduce her rage before kicking off the day. Alastair ¨C Party: Good morning, everyone. Maelstrom and I are on the ship requesting to be let off at the Lighthouse. It should take us the longest to get to the Monastery. We can pick up Sparks along the way and then meet Flor at the Shilgrave south gate. Although she had switched from the boat to the Brawler¡¯s Rest, Flor hadn¡¯t known was possible to switch starting locations. Although Fausta had said not to sleep at the Keep, she took that as a warning against danger, not as changing her location. That lessened her time, but maybe she could get to Ametz. Self-care was a priority, anyway. Galoots ¨C Party: Hi, everyone. Sorry I missed the party last night. Glad you¡¯re all safe and recovered. I¡¯ll have a beer ready for you when you get here. What¡¯s the ETA? Alastair ¨C Party: A bit over three hours, so 8:30-ish. Flor ¨C Party: Wait for me at the south gate. I have a couple of chores to do, so give me an extra half hour. Unless you want to visit Mida and the Lords while you¡¯re here? Alastair ¨C Party: It¡¯s reasonable to have those conversations, but we probably have time to chat with those folks after we unlock the next party size and can draw the other players to the party. Flor ¨C Party: Well, I still need that half hour. Alastair ¨C Party: That way we¡¯ll maximize the progress to opening the tower for the most people. Alastair ¨C Party: ¡­ Galoots ¨C Party: I have an hour until the bread is served, so I¡¯ll see if I can find an early morning cat or two. Alastair ¨C Party: Okay, Flor. We have lots to do today to assault tomorrow, so minimize lollygagging, please. Flor felt her rage rising. She had felt calm, at least calmer, over the past few days, but with just one day back in her life, Alastair was already contemptible. It would be unfortunate to make Sparks wait, and she still wasn¡¯t sure about Maelstrom, but Alastair could wait for a half hour or longer for her at the south gate. Chapter 20 – Incomplete, part 2 (of 3) ¡°Well, look who the cats dragged in. Sparks, Flor, it¡¯s nice to meet you in person,¡± said Galoots. ¡°Alastair, Maelstrom, long time no see. Let¡¯s go get a beer and then there is a little garden spot I can show you and we can chat about our way forward.¡± ¡°Let¡¯s skip the beer and just get to cat hunting,¡± said Maelstrom. ¡°I must offer my devotions to the goddess,¡± said Sparks. ¡°I¡¯ll take you up on that beer. Clear out the road dust. Flor, the beer is fresher here than elsewhere on the island,¡± said Alastair. ¡°Let¡¯s just get it done. And nice to meet you too, Galoots.¡± Sparks and Maelstrom peeled off. Galoots directed them into a galley and then grabbed a loaf of bread that smelled fresh and amazing. She then drew herself a beer, took a swig, and then topped it off. Flor grabbed both since the bread smelled even more amazing than the beer. She followed Galoots out the door to a small garden with a bench. Flor noticed the dry bench and asked, ¡°It doesn¡¯t rain here?¡± ¡°Not until later. There is a shower mid-morning, but it passes quickly. Unlike the deluge that occurs over the city.¡± ¡°Something Alastair said last night about the Widow¡¯s Siege. Why couldn¡¯t we have started with that luxury? Or this luxury?¡± ¡°Could be worse. It sounds like there is a player stuck in the tower. I can¡¯t even imagine what that¡¯s like.¡± Alastair said, ¡°So you¡¯re in for attempting the rescue, then?¡± Galoots looked at Flor. ¡°I¡¯m uncertain if Al told you what I do outside this game.¡± Then back at Alastair and said, ¡°For the chance, a real chance, of getting into that place and having advanced intel on it. I¡¯m in, even if you have to drag me kicking away from my beer here.¡± ¡°So, you write game guides or reviews of games or something?¡± ¡°Yes, close enough. Anyway, yeah. So tell me about this Fausta?¡± Flor was curious, also. Alastair said, ¡°Well, there isn¡¯t overly much to tell. He is a Solar Cell-produced AI plugged into this server just yesterday to assist the player in the tower.¡± ¡°Why just yesterday?¡± ¡°He didn¡¯t say, but maybe because they didn¡¯t know about us or the other player until yesterday or the day before. He said there would be more AI-like players coming online today or tomorrow to work toward the objective of freeing the player in the tower, but that it would take extra days to get them upgraded enough to make it to the tower. And that makes it risky for the health of the guy in the tower. We really need a nickname for him or her.¡± Flor considered. It seemed like Galoots was doing the same. She said ¡°Stuckard,¡± while Galoots said ¡°Pineapple.¡± Alastair looked at them both. ¡°So, Stuckard or Pineapple. I don¡¯t know what to go with.¡± ¡°Pineapple is silly. I don¡¯t know where I came with it. But what about Stuckard?¡±This narrative has been unlawfully taken from Royal Road. If you see it on Amazon, please report it. ¡°I was thinking that they are stuck in the tower. But I¡¯m not good at making bad nicknames ¨C that¡¯s Alastair¡¯s job.¡± ¡°Oh, I didn¡¯t know he had that skill. What¡¯s your recommendation, then?¡± Alastair looked thoughtful, then said, ¡°I was going to say Spike. Because he¡¯s in a tower.¡± ¡°Well, how about we shelf it for now and see what ¡®stuckards¡¯ later.¡± Flor glared at Galoots, who held up her hands defensively. Alastair jumped in, ¡°So, back to task. Let¡¯s find cats. How many do you know are around here?¡± ¡°Best guess is twenty-four. I stopped petting at thirteen, but I could find those thirteen again. They are all metal names, here.¡± ¡°Metal, like heavy metal or like iron metal?¡± ¡°Like iron metal.¡± ¡°So, where do we start?¡± Galoots said, ¡°Well, I estimate roughly two cats in each zone. There should be one or two here in the Gardens.¡± ¡°Let¡¯s spread out and look, then.¡± Flor wandered toward the pond where several ducks lazed about on the water. A little duck house was on stilts a bit set back. She realized she hadn¡¯t looked around yet at the buildings in general. She was in a small vegetable garden, but a bit further in a few trees separated a small apiary. A clock tower rose on one side, more like a clock on a lightpost than the carillon in the city. There was a matching set of shrines just past the gate, and what looked like empty stables past them. The temple rose behind the shrines, fairly large compared to the surrounding buildings. She knew the purpose of the kitchen, but could only guess at the purpose of several other buildings. It was quiet, peaceful, and suitable for rest. Galoots walked up next to her as she looked around. Somehow, Galoots had a fresh full mug of beer. ¡°So, any luck yet?¡± ¡°No. I¡¯ve been looking around at this place in general. There don¡¯t seem to be many people here.¡± ¡°With you and the team, it¡¯s right around thirty. I¡¯m not sure if you¡¯ve realized yet, but they all took a vow of silence for coming here, so unfortunately the monks and clerics aren¡¯t helpful with finding the cats.¡± ¡°It seemed unusually quiet. It¡¯s like they filled the city and neglected to build these other areas.¡± ¡°I expect that¡¯s something that¡¯ll get fixed by the beta tests. This game functions well despite glitches like having a player stuck in the tower.¡± ¡°Yes, it¡¯s functional alright. I¡¯m ready to be out of it though.¡± ¡°A few more days shouldn¡¯t be so bad.¡± ¡°Speak for yourself. Even with the rage reduction I¡¯ve been doing, I detest this place. It¡¯s like, the rage reduction isn¡¯t reducing my rage really, but rather just allowing me to hide it better. I¡¯m not sure that¡¯s healthy, or that I could last much longer at this rate.¡± ¡°Yeah, the rage factor isn¡¯t something I anticipated, and I don¡¯t think I have a good handle on how it works. Like, the counter keeps rising, but it doesn¡¯t seem to affect me otherwise.¡± Flor considered that she hadn¡¯t thought about it much. There was something noticeable. ¡°Is irritability something that grows? Maybe I¡¯m more grouchy than normal. I can¡¯t stand certain people because they get on my nerves. That¡¯s the effect on me, I think.¡± ¡°Huh. That¡¯s something to consider. With a name like ¡®rage,¡¯ we¡¯d be gorillas wanting to throw stuff at each other or fighting. I should ask the others what they think their rage controls. Oooh, be quiet for a second. I think I see a tail over there.¡± Flor looked where Galoots was pointing, through the trees toward the apiary. Sure enough, a tail pointed straight up just past some flowers. Flor walked as quietly as she could in that direction. As she got closer, she noticed the prickly tail belonged to a tin-colored cat. {Which is just a middling grey (or gray) for those who don¡¯t know. Oh, look, the footnotes are back!} The prickly tail continued down to prickly fur that ended in a cat that looked frozen. A closer inspection revealed that the cat was staring crossed-eyed at a butterfly alight on its nose. Flor knelt, gave it a quick stroke, then watched it blink. Congratulations! You have pet a cat! You have met Tin. {Tin is a tin-colored cat. (Developer¡¯s note: Remember to replace the cat name and add descriptions before going to the alpha test).} {Developer¡¯s failed at that one.}{empty footnote no punctuation}{For beta readers, this spot is for sale! Buy now and have your cat immortalized in this book! Only $.99! (tax and service fees not included)}{I¡¯m not charging - if you want your cat immortalized, just let me know and I¡¯ll add it}{Developer¡¯s note: remove the comments about selling cats. We don¡¯t want bad press.} Petting the cat had reset it, and it shook its head causing the butterfly to flutter away. Tin blinked in surprise, looked at Flor, and bounded after the butterfly. ¡°Well, there is another. Is that one you pet before, Galoots?¡± ¡°No, that¡¯s a new one, I think.¡± ¡°Well, one down, twenty-three left. Let¡¯s get to it.¡± Chapter 20 – Incomplete, part 3 (of 3) The search continued much like an Easter egg hunt. Around noon, Flor received a new notification. Congratulations! You have unlocked the Interface 3! Alastair - Party: Yes! Well done, team! Did everyone get that or do we need to hunt down a few more? Galoots - Party: I might need one or two more. Sparks - Party: I¡¯m a bit shy. Alastair - Party: Okay, so we¡¯ll pick up cat hunting after lunch? Let¡¯s meet in the kitchen. If anyone sees Maelstrom, we can now add her to the party. Flor closed the party chat without seeing if anyone replied. What would they do after this? Alastair planned to storm into the Keep, and while Flor wanted to be done with this stupid game, she didn¡¯t think they were any better off than they were yesterday. Fortunately, the aches, be they phantom or real, had faded with the activity of cat hunting. Well, it didn¡¯t matter what the team wanted. She would push forward and get out of this game one way or another. Preferable tomorrow. Or maybe the day after. But soon. So soon. {The cats gathered at the Monastery, to this point, include Al, Zinc, Steel, Iron, Copper, Brass, Bronze, Mangum, Nickel, Lead, Titus, Tungs, Silver, Gold, Chrome, Barry, and Cadmium. Each of these cats came with the same five additional footnotes, but I¡¯ve removed them so that you, the reader, don¡¯t have to suffer.} The group joined the lunch queue for more bread and beer. Flor said a silent thanks that she hadn¡¯t started here, otherwise she might find a way to gain weight in the real world from eating and drinking so many carbohydrates. As they gathered their food and drink, they went to a table. Flor sat as far away from Alastair as she could - there wasn¡¯t any reason to unnecessarily aggravate herself, and she still hoped that once they were out of this game her aversion to him would disappear entirely. Alastair said, ¡°I guess you all wonder why I¡¯ve asked you here.¡± It wasn¡¯t endearing. But, Flor realized, maybe her time with Amets was helping, because she wasn¡¯t completely annoyed at him right now. ¡°Ha, that¡¯s great, Nova. Get to it,¡± said Maelstrom. Flor was still unconvinced that she should trust her. Sparks and Galoots both smiled, and Flor felt fortunate they didn¡¯t look at her, lest they see the scowl on her face. ¡°So, I think we can get a couple more cats, then we need to work on maximizing our equipment layout. We¡¯re all partied up, but what else will we need to complete an assault on the keep?¡±This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. ¡°Guns. Lots of guns,¡± said Galoots. ¡°Matrix quotes aside¡­wait. Everyone here gets Matrix quotes, right? Well, anyway, Sparks, we should probably get you to level three. Then how do we most efficiently maximize our equipment? Mal, you¡¯ve been at it the longest? What are your thoughts?¡± Flor glanced at Maelstrom, who seemed overly tired. She pulled her hands up, ¡°It¡¯s the dungeons. That¡¯s the way to make money. Well, using the loot to make items that sell.¡± ¡°How far up have you gone?¡± ¡°Solo? Part of the way through four. With a well-adjusted party, which this is not, we might be able to get through six, though. Probably not through seven. This means we¡¯re either back to the city or the keep. They are the only locations with a dungeon that deep. I think. I haven¡¯t explored them all.¡± ¡°Galoots, there is a dungeon here, right?¡± Galoots looked up from her beer. ¡°I mean, it¡¯s not much of a dungeon. But you enter combat mode when you engage the yeasts in the brewery.¡± ¡°Huh. So, you fight the beer?¡± ¡°Not really. It¡¯s just like a set of rooms that the yeast attacks, and they die pretty easily. There isn¡¯t loot, although I¡¯ve found a coin when I wandered through those rooms for a change of scenery.¡± ¡°We should probably test our multi-person combat dynamics, regardless. Then, I want an analysis. Is it better to split the party into two groups or stay the same size?¡± Flor thought about it for a moment. That was a reasonable analysis question, although without good answers. She was saved by Sparks, though, who said, ¡°Based on what we¡¯ve seen, the loot drops increase the further you get. So the analysis is whether you get more from a deeper dive versus a split party. It¡¯s probably a mixed bag. I don¡¯t think we have enough data for a full analysis.¡± {Arithmetically, the benefit is to a deeper dive rather than a split party. There. I¡¯ve done the maths so you don¡¯t have to.} Flor knew Alastair liked to be contrary, so she was surprised when he said, ¡°Fine, let¡¯s do a deep dive. We¡¯ll avoid deaths, so only go through level six. Can we repeat the run? I mean, what¡¯s the reset timer?¡± Everyone looked around them, as if curious about the answer. ¡°So we don¡¯t know. I guess that¡¯s the next question. Do we drive at this thing until we exhaust the resources?¡± Sparks said, ¡°What else is there for it?¡± ¡°Okay, let¡¯s go test run fighting some beer yeast.¡±
An amount of time had passed. The group had petted more cats, getting Sparks and Galoots to the level 3 Interface. Flor was disappointed that she hadn¡¯t found more, although she spent some time in her interface and now knew exactly how many cats remained in the Monastery. And in all the other locations. She saw a composite picture of things left to accomplish: the beasts left to slay; the dungeons left to explore; the items to allow her to access the endgame; the spaces for the gear that would make her fearsome; the things she needed to accomplish to change her title; the affinity of every NPC toward her. And a large number at the bottom middle, blood red, displaying how much she had accomplished. And a new feeling swept over her: incompleteness. The number, almost pulsing, was well under 50 percent. Surely Flor had suffered through this nightmare game long enough to be more toward complete than not. It was enough to make her frustrated, but not mad. And it was one more reason to get out of her as quickly as possible. Chapter 21 – Of Passions and Blackmail, part 1 (of 3) C+6 Your Rage has increased by +1 Alastair looked at his updated interface. On the surface, all the same information was there. But there was more of it. It was enough to satisfy any curiosity and, when drilled down, enough to make a data geek smile. Alastair adamantly refused to be a data geek, though, but realized he would likely need to delve into these submenus and figure out optimizations to get to one hundred percent. Huh? When did that desire start? It was odd that he considered a ¡®New Game Plus¡¯ might be worth exploring. If it weren¡¯t for the dude stuck there, he would have run headlong into the keep multiple times over until the game glitched and he escaped this stupid trapped game. And now, with Interface 3 unlocked, that stupid number stared at him, showing just how much he had not yet done in this game. Despite his rage, he was furious. The storm clouds were obvious as they approached the city. It almost appeared as if those clouds confined themselves to the city. Just one more frustration with this game. Every other person had an easier start, a more comfortable introduction, and a more defined path to figure out how to exit this escape room. He and Flor had been thrown into an uncomfortable situation, forced to repeat it time and again, and only survived by running into the wall headfirst. Their marriage was on the rocks. And now, despite all these misgivings, he was being asked to stick around in this awful situation to save someone else. He would do it, but he would do it with a grudge. The gates were open and the party strolled right through. ¡°Go charge up. We hit the carillon in fifteen minutes.¡±
Two hours later, five party members finished the first floor. Despite his frustration that everyone had taken so long to assemble, it was obvious that the multiple-person party was powerful against the first-floor automatons. Motioning the party around him, he asked, ¡°Is there any reason not to just plow ahead?¡± Flor raised her hand and he acknowledged her, ¡°Yes?¡± She seemed a bit disgruntled, then hesitant, but then said, ¡°The reserve party doesn¡¯t benefit. There is no value in having five. You should limit the party to four, for now.¡± Alastair looked at Flor, the woman he loved, the woman who had been so cold to him these last several days. Then he looked at the other party members. Galoots, who had always been addicted to the monastery, but possibly truly wanted to find and sell all the secrets available in a playtest before someone else could monetize it. Sparks, who seemed reverent to a made-up video game goddess, but generally competent if he could be dragged away. Maelstrom, who had once killed him without remorse, now looked as if she wanted to curl up and take a nap in her boots.If you find this story on Amazon, be aware that it has been stolen. Please report the infringement. ¡°Uh oh,¡± he whispered. Galoots looked up and said, ¡°What¡¯s up?¡± Alastair scrambled for an answer. ¡°I was thinking, it¡¯s just that¡­¡± Think, man, ¡°Did you ever meet those players at the farms? The ones looking for their sister? They aren¡¯t here, but maybe they should be.¡± The others around the table looked confused. Flor said, ¡°I haven¡¯t met them.¡± Then Galoots said, ¡°Trots and Grumps {Galoots refuses to acknowledge them by their desired nicknames¡­} are¡­not¡­not lovely. They seem like they want to escape something in reality, but they didn¡¯t get all they bargained for.¡± ¡°Did you know¡­do you know where they are from? There is a girl in the lighthouse who seems like she¡¯s missing family,¡± said Flor. Alistair was happy to hear her speak up. And that she was bringing things together as she did so well. Galoots answered, ¡°Something like Eastern Europe. They¡­have an Eastern European demeanor about them. It¡¯s hard to tell, though, because of the game skins.¡± It was quiet on the steps as if no one knew what to say. Galoots looked sheepish. ¡°I¡­I¡¯m not racist. I don¡¯t know how to classify them otherwise. How can we identify characteristics of a person without being lambasted for description?¡± Alastair wanted to say something, anything, about the situation. Sparks broke the silence, ¡°Do you have peace in your heart, Galoots? If so, then we can probably overlook the words that you spoke.¡± Sparks looked contemplative, ¡°I know, probably, as well as anyone here, that persecution exists.¡± She smiled. ¡°I¡¯ve experienced it. Personally. Terribly. And not something I¡¯d like to relive.¡± Alastair realized that all eyes were on Sparks. ¡°I¡­no. The¡­ In the early twenty-first century, the Vietnamese government cracked down on social media and video games. But the intent, which might have been an inadvertent attempt to discourage laziness, spread to every aspect of life. Anything that sang of gamefaction or influence was targeted, unfairly, and even silly things like comparing grains of rice harvested became anathema. Life became¡­unnecessarily¡­strict. Could you imagine¡­I¡¯m not sure any of you have children. Two little boys being punished for pretending to race against each other? ¡°People aren¡¯t evil. Systems are evil. Systems of belief that demand complicity. ¡°I haven¡¯t learned much in this game. I think I¡¯m unusually drawn to praise the goddess. Which is frustrating because I would kick Jesus off his throne. I would punch Shiva. I would slap Buddha for allowing this level of samsara. I am a pacifist who has been driven to dramatic action. And I regret that I feel these emotions in the game, but in life I try to survive, to exist, and it¡¯s impossible to¡­to be me. ¡°So, no, I don¡¯t think those Eastern Europeans are lazy, or up to no good. They are probably very much like me. A nearly seventy-year-old woman who uses video games to experience a world that could be wonderful and bizarre. I crave peace. This game gives me none of that.¡± The party sat, waiting, wondering if she would say more. The silence allowed them all to be introspective. ¡°That was not the motivational speech we needed,¡± said Maelstrom. Sparks stood, spry, happy, and hopped over to Maelstrom, ¡°It was not a burden off my chest. We are a team, now, and we will all be individuals after. I will return to reality knowing that I helped those along the way, and maybe I will learn something to help more people when I return. What will you take away from this?¡± ¡°You believe in your story. But seriously, we¡¯re stuck here now. Pull your weight, and maybe I¡¯ll think your sob story has value.¡± Alastair was still transfixed on something Sparks had said. Governments could still control people? Flor and Alastair had lived in Europe for years. The US was a mess, but it at least allowed people to escape. Had he ever understood what was going on there? Or was he just fortunate enough to have a spouse that allowed him to escape? ¡°I¡­ don¡¯t want to be stuck in this game¡­¡± Flor said, ¡°That¡¯s why we¡¯re fighting here, man. Pay attention and maybe we can clear levels faster.¡± Chapter 21 – Of Passions and Blackmail, part 2 (of 3) Alastair realized he was in combat. He combined for a three-red connection and his avatar punched a rabbit straight in the face. Flor said, ¡°Are you back?¡± ¡°Yeah, I think so. How did we get in combat?¡± Maelstrom said, ¡°You wandered into its aggro range. Meaning the well-defined platform that counts as a landing and combat zone.¡± ¡°Oh! Did we resolve the issue about having five in the party?¡± ¡°Yes. Sparks took the loot and returned to the entry to craft items. Did you black out or something?¡± ¡°The last thing I remember was that we were listening to Sparks talk and then my mind went wandering and then I was fighting a rabbit.¡± It wasn¡¯t the first time he had blacked out in this game, and it was honestly a bit concerning. ¡°Does someone else mind taking the lead for a bit?¡± Galoots went forward to the lead. ¡°I¡¯ll go. Do you need to head down and keep Sparks company or do you think you¡¯ll be alright?¡± ¡°I¡¯m sure I¡¯ll be fine. Just, there is so much to think about.¡± Flor was by his side a moment later. ¡°Has this happened any since we¡¯ve been apart?¡± It took a large amount of self-control to answer without snark. ¡°Not that I recall. Not since in Mida¡¯s office.¡± Galoots called out, ¡°Next combat in two steps. Everyone ready?¡± Then she proceeded to step on the platform without waiting for a response. Alastair was drawn into the combat support role. Regardless, these second-floor rabbits were easy enough at their current level that the support wouldn¡¯t be necessary. Really, unless the rabbits were defensive, they were all destroyed with one hit. It probably wouldn¡¯t be until the fourth level that there was a need for the support roles, and even then¡­well, they should be to the fifth level quickly, and then the decision was if they should take on the big boss. No one had done so yet, and they had speculated if it would follow the animal theme. Galoots had noted that the foes were all of a typically animatronic mammal theme here, and each floor increasing in size. So maybe the big boss would be something like a bear or something unusually fearsome. It was nice to see the enemies¡¯ stats, which Alastair wondered if had something to do with the new interface. The pattern had been fairly apparent so far, up to this second floor, with the standard mouse enemies having one defense and one attack, but the floor one boss having double that. The standard floor two rabbits also had two and two, so the floor boss would likely have three and three or four and four. And then arguably the process would increase from there.Stolen content warning: this content belongs on Royal Road. Report any occurrences. They had also analyzed the arithmetic of how many coins they would come away with each run. While the coins dropped never remained consistent between runs, Maelstrom had pointed out a rough cap on each floor that she hadn¡¯t exceeded. Having braved level four as a solo in the past, she had pointed out that the amount didn¡¯t quite double each floor. They would get roughly fifty coins for each run, before the processing and selling of loot. The max gear loadout for each member cost around three hundred and fifty for a brawler and two hundred fifty coins for a scribe. Since Alastair was the only scribe in the party, they needed over sixteen hundred coins to outfit the party fully, assuming they started from scratch, which would be thirty-three runs before selling loot. They would also be able to trade in their current gear, and it seemed like Maelstrom already had some progress to a full level three gear loadout. Still, these runs weren¡¯t going fast. ¡°This will take us the better part of two days, won¡¯t it?¡± Maelstrom said, ¡°Likely. At least, we won¡¯t be able to gear up fully today.¡± Alastair continued, ¡°Why don¡¯t we limit the party to three members and rotate members out after each run to rest and focus on crafting? We can use the party chat to bring up a member as we get closer to the fourth floor.¡± Galoots said, ¡°Are you rethinking about heading down to help Sparks now?¡± He shook his head no. ¡°Maybe after this run, but not yet. What time should we abandon to sell off and buy gear?¡± Maelstrom said, ¡°We¡¯ll need to let the dungeon reset between each run, anyway. It resets if uninhabited by a party at the top of an hour.¡± ¡°Which sounds like we¡¯ll need to head out after every run. The developers made strange calculations to figure out how much time would be necessary to get through this part.¡± ¡°They probably screwed up the programming that let people keep the coins they earn overnight when the program resets each day rather than progress.¡± ¡°There is no way that is intentional, right?¡± ¡°Doubtful, at least.¡± Flor said, ¡°You done chatting over there? Can we at least plan how to get through the Keep?¡± Alastair answered, ¡°All out assault. Just roll up and storm the place.¡± The conversation paused as Galoots entered combat with the second-floor rabbit boss. On coming out, she said, ¡°I doubt it¡¯s that simple from what you said about it before.¡± Maelstrom added, ¡°We¡¯ll probably need to leverage the privateers¡¯ party, and maybe the Lords from the city. I imagine there will be a brawl in the Main Hall, culminating with a fight of the necromancer.¡± Flor said, ¡°I¡¯m not sure the necromancer is the level boss. She seemed¡­I don¡¯t know¡­calm? At least not overtly malicious.¡± ¡°Who do you think it is, then?¡± ¡°I don¡¯t know. Just don¡¯t eat or drink anything offered up there. I think whoever is in charge poisoned me. Did you notice who else was in the dungeon when you¡­rescued me?¡± She seemed hesitant to say that last part. Alastair shook his head. ¡°No, you were the only one we saw, but it¡¯s possible there were more dungeons further back. Did you say the Lord necromancer is a she?¡± ¡°Yes, the Lady Oriol. And I think technically she isn¡¯t even a necromancer. She saved the King from death in a dungeon crawl, and people assumed she brought him back from the dead.¡± ¡°That¡¯s some misdirection. Well, if it wasn¡¯t the necromancer as the Keep¡¯s boss, then who?¡± ¡°Probably the Lord Chamberlain. At least, he has the look of a villain about him. Surely he could be running the show behind the curtains.¡± Chapter 21 – Of Passions and Blackmail, part 3 (of 3) The party ran the dungeon twice before they broke for dinner. The closest tavern to the carillion was the Onion, but they decided to all head to a weapons shop first to buy what equipment they could. With the one hundred and one coins from the two runs and thirty-two coins from selling crafting equipment, and agreeing that they would need coins for food and lodging, they decided to buy a weapon first. That would help future carillion runs go faster. So they upgraded Galoot¡¯s mace to a warhammer and then upgraded both Galoot¡¯s and Spark¡¯s shields from the buckler to the full. This left them with 30 coins left over, which would be more than enough for food but not enough for lodging for the full group. ¡°So, I think,¡± Alastair explained as they walked into the Onion, ¡°if we do one more quick run, we¡¯ll have enough coins to get reasonable lodging for the night. There is also at least one shop that stays open late. So we can swap out spare coins from the run for more crafting tools. Then we¡¯ll each split the loot and craft tonight. Then rinse and repeat tomorrow.¡± Flor approached the bartender Nikolette and ordered five dinners with the non-mop water beer for the table. From where he saw, Alastair thought he saw Nikolette warning Flor about something, but Flor just waved it off. Sparks was saying something, then said, ¡°Did any of you hear me?¡± Galoots said, ¡°Yeah, you were complaining that it¡¯s stupid that we have to make so many conversions and clocktower runs to max out equipment. It¡¯s the same argument we¡¯ve all heard and made before. But there isn¡¯t much we can do about it.¡± ¡°It¡¯s stupid that we need another twenty runs to get the level-three equipment. If we stick around after to go to the Tower, we¡¯ll need level-four equipment, so even more runs on that stupid carillon. There has got to be a better way about this.¡± Maelstrom said, ¡°There is a pendent of wealth, but it only increases wealth gain by twenty-five percent and would require five more runs on the clocktower for the blueprints alone, let alone the items for crafting it. To my knowledge, the pendant can¡¯t be bought, only crafted.¡± Galoots said, ¡°How do you know so much about this stuff, Mal?¡± Maelstrom leaned back and crossed her arms. ¡°I read a lot. Why, what¡¯s it worth to you?¡± Galoots leaned forward, ¡°Just that I¡¯ve scoured all the sources and press releases on this game and haven¡¯t heard of that. Did you just come across it naturally in the course of your wandering, or was there some source I missed?¡± Maelstrom scoffed. ¡°Don¡¯t forget, Galoots, that while you were drowning yourself in beer at the Monastery, I was exploring as much of this island as possible.¡± ¡°So you¡¯re in it for the prize money, then? Finish first and with the most bugs so you can take home the fifty-k purse?¡± ¡°Yeah, what of it? I¡¯d be silly not to.¡± Alastair turned to Galoots. ¡°What is the fifty-k purse?¡± ¡°Oh, you don¡¯t know? The first player on each server that meets the exit criteria gets twenty-five thousand US dollarydoos. And the player who records the most glitches and bugs gets the same amount.¡± ¡°For playing an alpha test?¡± ¡°Yeah, it was in all the press releases canvasing for testers.¡± ¡°I don¡¯t read those sorts of things. I¡¯m not big into following gaming news.¡± Sparks jumped in. ¡°Regardless, Mal, what other ways are there to get more cash fast?¡± Maelstrom said, ¡°I haven¡¯t found another way.¡± Unauthorized duplication: this narrative has been taken without consent. Report sightings. Alastair said, ¡°What if we ask for it?¡± They all turned to him and looked at him strangely. Flor said, ¡°Who? Who would give us a thousand coins?¡± ¡°The Mayor. Or maybe his brother. Maybe not all of it, but maybe enough that we don¡¯t need to spend two more whole days running up and down the carillon. It¡¯s worth asking, at least, right?¡± The rest of the party all asked questions at the same time. ¡°What if it fails? Should we rob the Mayor¡¯s Manor? Is there a bank we could rob? Should we ask tonight?¡± Alastair held up his hand to get them to slow down. ¡°Our beer is here. Let¡¯s shelf the conversation for a moment.¡± The serving boy put five mugs on the table and departed without looking at anyone. Galoots drank deeply. ¡°I¡¯m going to need another one or two of these.¡± ¡°How about, while you four do another clocktower run, I¡¯ll talk with the Mayor. Maybe he¡¯d be willing, or maybe not, but it¡¯s easy enough to ask. Then we¡¯ll follow through with the plan while considering other alternatives.¡± The group grudgingly acquiesced. Maelstrom said, ¡°I¡¯d like to go with you to the Manor. The Mayor¡­owes me. And with the new gear, the team should be as strong to take down that silly Hectic Hippo. {The Carillon big boss with nine attack and nine defense. With three supporting characters and Maelstrom in the lead, they had been able to take it down in five rounds with minimal damage. They were probably strong enough to take down a sixth-floor boss. If there was one. There isn¡¯t.} Alastair looked at the team. ¡°It¡¯s up to you if you¡¯re comfortable with that?¡± One by one they shrugged. ¡°As long as we get out of this stupid game all the faster,¡± said Flor.
¡°Hey, the party guy is back. Gonna ask the Lord Mayor where to find more cats?¡± Alastair waved at the guards as they passed through the gate. ¡°What¡¯s that about?¡± Maelstrom asked. Alastair continued walking as he answered. ¡°When I brought Galoots to complete the city, we snuck into the manor and down to the vault to solve the puzzle. On the way out, we ran into the Mayor as he was walking and we asked if he knew where any cats were as a means of distraction.¡± He thought for a moment. ¡°How did you beat the city?¡± ¡°Blackmail.¡± ¡°Blackmail? Care to explain?¡± ¡°I blackmailed the Mayor.¡± ¡°Anything else?¡± ¡°Not that I¡¯m willing to share.¡± Silently, they continued down the tree-lined path and across the bridge. They past the barracks and walked into the manor itself. ¡°I still think the design for this building is inappropriate,¡± Maelstrom said. ¡°I¡¯ve thought the same thing.¡± ¡°You don¡¯t have to try to flatter me. I¡¯m already past the point where I¡¯ll kill you.¡± ¡°I don¡¯t¡­ That wasn¡¯t¡­ It¡¯s a silly building design that doesn¡¯t fit the theme. The whole disparate building thing in the game confuses me, in general.¡± ¡°Yeah, whatever. How about you let me do the talking in here, okay?¡± ¡°What, so you can blackmail more?¡± ¡°Yes, something like that. I have a certain influence that you likely do not.¡± As they walked up the stairs and into the Manor, Alastair noticed her twirling a coin between her fingers. He said, ¡°What¡¯s that?¡± ¡°One more thing for you to not worry about.¡± ¡°Fine. What¡¯s the best guess to find the Mayor, then?¡± ¡°Do you never shut up? Just follow me,¡± she said winding around a corridor. The lack of people in the manor still confused Alastair. He thought to comment on it but stopped himself. Maelstrom had been a jerk in the past, but she seemed more so tonight, so he would stop trying. She led them to a large wooden door, behind which was a well-filled-out library. Through the library was another door. Maelstrom went to kneel at the door and started to pick the lock, which Alastair knew would place her in a sudoku puzzle. The lock popped after a moment, meaning that it either wasn¡¯t challenging or that she was an expert in that sort of puzzle. She opened the door into what must have been a study. Lord Mayor Oliver Francesc was leaning back in a chair being serviced by one of the servants. Alastair¡¯s eyes grew wide. Maelstrom said, ¡°They¡¯ll let just anyone in here, won¡¯t they, Ollie?¡± The servant looked surprised while the Lord Mayor looked surprised and yelled, ¡°You aren¡¯t allowed in here!¡± The servant looked at the Mayor, who covered himself up. ¡°Damn you! What now? Another writ? And you, Alastair! What are you doing here?¡± ¡°Didn¡¯t think I¡¯d find out even more of your indiscretions, did you? We have another favor to ask of you.¡± ¡°Well, go on?¡± ¡°I need you to outfit our entire party with top-of-the-line gear. You decide if that¡¯s cash or gear from your lockers.¡± ¡°How much are we talking about?¡± ¡°A little over a thousand. Let¡¯s make it twelve hundred to be sure.¡± ¡°What!? No way. That¡¯s too much!¡± ¡°I¡¯m sure Beatrice here might disagree.¡± The servant looked pleadingly at Oliver. He put his hand to his neck, then sighed. ¡°Fine. You can outfit yourself from the lockers, and I¡¯ll cover the cost with anything you can¡¯t find there.¡± Maelstrom smiled a smile that didn¡¯t touch her eyes. ¡°Fantastic. Just have a letter written up for us in the morning by eight¡± ¡°Fine, fine. Just get out of her.¡± Maelstrom leaned down to the Mayor and said, ¡°And we have another favor¡­¡± Chapter 22 - Fight in the Keep, part 1 (of 4) C+7 Your Rage increased by 1. Flor woke in a rage. The rest of the team would be arriving from across the land in a couple of hours, and at this point the thought of laying back down was frustrating. She was sure that this rage reduction with Amets was worthless, but she didn¡¯t even have a chance to do so today due to the stupid timeline Alastair and Maelstrom had provided. Maybe she could do it after they got the upgraded gear from the Mayor¡¯s Manor. Now, though, she felt like she wanted to hit something, and considered going on a solo run of the carillon. She figured she could probably clear floor four with barely a scratch. She considered stopping after floor three or if she ever had more than two points of lost health. She checked her notifications and saw there was one in the box. Fausta - World: For the notification of all players on Test Server 8, any player willing to remain in the game after clearing the Bacton Keep and progressing to a New Game+ will earn $500 (USD or equivalent) per game day (capped at $2500 per player or until the player starting in the tower is freed). Huh! I guess there is a monetary price to free a player from the game. In her current mood, Flor wasn¡¯t certain she would accept the new game plus. Not that an extra couple thousand dollars wouldn¡¯t be appreciated, but she and Alastair didn¡¯t need it. Flor also considered that there was a whole lot missing from that announcement, such as an apology for this miserable experience or any culpability for the way this playtest was run, to name a couple. ¡°Now I really want to hit something.¡±
Flor was riding in a hansom to the Keep. Sparks was next to her, seemingly asleep. They were both fully equipped with level three brawler gear, although Flor had decided to stay with the level two spiked gloves since they had an inherent first-strike capability that she was used to. {Which would allow her, in any combat situation, to deal damage first in the combat. So, say she and a Programmatic Power Porcupine Plumber were brawling, and both she and the porcupine had one health left, and they both selected an all-out attack, the first strike would allow Flor to hit first, killing the porcupine and not taking damage.} Sparks had a warhammer, which was one damage higher than the spiked gloves and gave a chance to stun, but it seemed like a one-in-twenty chance, so Flor didn¡¯t think the trade-off was worthwhile. They both had plated leather chest armor and a closed helm, for a whopping +12 to block, although Sparks also had a shield which gave her an extra +4 to block. This story originates from a different website. Ensure the author gets the support they deserve by reading it there. Now that she considered it in depth, she wasn¡¯t so sure that the gloves were the better option. But it felt strange to think about reclassing her weapon on the morning before the final assault. The Mayor had accommodated the party well, although he wasn¡¯t present to present the writ that allowed the team to raid the barrack¡¯s armory. They still had to use the additional line of credit at the armorer to get Alastair¡¯s Scribe cloak and Iron Staff from the weaponier. Afterward, they had gone about getting the situation right for the raid. Irving and his two thug buddies, dressed in servants¡¯ clothes, walked at the back of the procession, which included the Lord Mayor, his wife, and his brother, plus an expanded complement of eight guards. The Mayor¡¯s Captain had quaffed at the request, thinking that it would screw up his watch rotation, but reassurance from the Mayor had been enough for the additional guards to come along. The Mayor glanced at Maelstrom before confirming the assurance, so maybe she did have some clout with him. Three of the guards rode in the closed wagon rather than on horseback. Alastair had said something about it being an element of surprise that might be beneficial, even at the cost of the seconds it would take to exit the wagon in hefty armor. Lord Lazare Francesc rode easily on a horse next to the wagon. He had deemed it gentlemanly to offer the hansom to Flor but didn¡¯t get flustered when she asked if Sparks could ride along as well. Alastair, decked out in Scribe Three gear, had left shortly after the gear upgrade with Sparks and Galoots to trek up to the bay and join the raid from the Privateers¡¯ side. As Alastair had described it last night, when they all met up again after a final trip up the carillon, this was to be a ¡°prosecution offensive, or total war. Just don¡¯t go Leroy Jenkins on us. And no war crimes.¡± Ideally, there would be a much larger complement of sailors assaulting the keep. They would work their way from bottom to top, restraining everyone they could and killing the rest. The Procession would go two-pronged, with the guards hidden in the wagon assaulting those who would otherwise be expecting children for necromantic experiments. And then the Lord brothers and Lady Rosa with Flor and Sparks feign that they had been drugged to act as an extra surprise element. Technically, Alastair had argued to Lord Oliver, that it would be better if Lady Rosa didn¡¯t know and actually was drugged, as there seemed to be no lasting effects and Lady Rosa didn¡¯t seem to be a fighter. In a sense, she would be the cue the rest of them would use to act alike. Flor wasn¡¯t sure, but the Lord Mayor had not seemed offended, and maybe even cherished the idea of his Lady being drugged. And thus they traveled, ready to assault the keep and die as needed, to purge the land of a horrible necromancer that was likely only a red herring for a secondary villain. If nothing else, the anticipation was the worst part. Flor shut her eyes since she didn¡¯t know what else to do. Chapter 22 - Fight in the Keep, part 2 (of 4) Alastair, Maelstrom, Galoots, and the privateers climbed the mountain. Several of the privateers struggled. Even though they seemed spry aboard the ship, the climb wasn¡¯t the same type of fitness that translated to running around the deck. The blind corner before the gate appeared, and once again the Sergeant sent in his two raiders to secure the route. They moved ahead and one came back a few minutes later. The entire team, minus those privateer stragglers, moved silently. Captain S¨¦gol¨¨ne had been reluctant to bring so many extra sailors. But Maelstrom had assured him there would be minimal loss of life, and that even better, this assault would send the message that children were never to be used for such heinous purposes again. Alastair wondered if he could ever get Captain S¨¦gol¨¨ne¡¯s full story since the Captain seemed adamant that the horror of child necromancy should never again occur. Rather than travel together, as they had the last time, the privateers and the sailors split into groups of three. Those coming behind would do likewise. Each group went through at two-minute intervals and was directed to stealth along and subdue anyone. Everyone. Galoots had been a voice of reason and suggested they needed some way to identify friends and foes. So every person on the privateers¡¯ team, and hopefully in the Mayor¡¯s procession, had a green rag to pull, if necessary, as identification. As he had traveled from West Shilgrave to the Monastery and then up to the Bay, Alastair had wondered aloud if this assault would be enough. Both Galoots and Maelstrom had suggested that it might be overkill, at least unless something went sideways. ¡°Better that than under-prepared, again.¡± But wasn¡¯t that the way it always went? Their assault two days ago had left the team limping away. Now, they had a bigger team, better equipment, and a coordinated assault. Much as Alastair hated to admit it, he had become used to the feature on games to give total strength capabilities to each team. Wandering through Japanese Role Playing Games in his younger years had led him into zones he was utterly unprepared for - he had learned to save early and often. While it was unreasonable to expect to understand a potential enemy¡¯s power level, knowing if a battle would be easy, challenging, or unwinnable was nice. In retrospect, two days ago, Alastair now knew it would have been unwinnable. Today, both Galoots and Mal thought they had the upper hand. The ingress to the keep was uneventful. Informed that there might already be guards from the Mayor¡¯s house there, the Captain took part of his team to the dungeon to free what children he could. Instead, The players went toward the assembly hall, intending to head up to the Main Hall. The event should have started already, with Flor and her team faking being drugged soon enough. Support the author by searching for the original publication of this novel. They rounded the stairs upward and looked in on the servants¡¯ quarters. ¡°Let¡¯s do a quick sweep to prevent being back-attacked,¡± said Alastair. Galoots and Maelstrom both agreed and went into the area to observe. They were heading back when Alastair heard a voice. ¡°Who are you? Players? Here? Nonsense. Let¡¯s get them!¡± A moment later, Maelstrom was engaged. She had fortunately turned and thrust out her shield to prevent a back attack but was still fighting two assailants simultaneously. Galoots and Alastair ran to her side, joining the gem combat in support roles. Alastair noted something unusual in the combat. Perhaps it had been there before, but a PvP tag hung on the top of the interface. We¡¯re in PvP!? These must be the ghost players Fausta mentioned. Why are they attacking us? Maelstrom, fully powered up with two supporting party members, struck hard at one of the players with her Great Sword. He defended, weakly, but took a hard hit. Alastair and Galoots helped by blocking the other other player¡¯s attack. Time stood still while it seemed Maelstrom and her opponent considered their moves. Alistair observed their names. Bacon, Brawler 3 and Eggs, Scribe 3. They swapped out their gems and Maelstrom did the same. Maelstrom took a blow from a hammer on her shield while elbowing Bacon in the face. How much health do these guys have? If they are like us, they should both start with six. But their equipment is subpar to ours. So between that we should have the three on two advantage. Maelstrom combined bones and block gems simultaneously, which allowed her to prepare for a powerful blow, although she¡¯d still need to select it on another turn. Bacon swung his hammer and hit her arm, despite her blocking gems. Fortunately, the full armor absorbed the blow, although it threw her off temporarily. Alastair wasn¡¯t sure if she would use the powerful strike, but at this rate, the combat would take several minutes. Minutes they really didn¡¯t have. Fortunately, their work together as a team over the past days in the carillon allowed them to support the attacker well. Both Alastair and Galoots anticipated and responded to Mal¡¯s attacks, blocks, and heals. It didn¡¯t seem that Eggs was invested in helping Bacon, although there was an occasional thumbs up. Maelstrom used her sword to block a blow from the hammer and then selected the skull and crossbones. Bacon had used the turn to block, which ended up with both players standing there looking at each other for the turn. Then, using her power attack, Maelstrom chopped with the sword, bringing it down on Bacon¡¯s neck. Bacon was midswing of the hammer when the sword sunk deep into his neck. He fell to the ground, nearly decapitated, with a look of horror on his face. Eggs swapped out with Bacon, taking the forefront as an attacker. Maelstrom prepared her attack when Eggs put up his hands in a defensive resignation of yielding. Mal let her attack cease, and the gem combat ended. Eggs said, ¡°Please don¡¯t kill me. I¡¯m only in this combat because Bacon is an idiot. He¡¯s my brother and I need to attend to him.¡± ¡°You¡¯re lucky we¡¯re in a hurry. If I see either of you again, I¡¯ll kill you. And I¡¯m going to hope that a guard patrol stumbles upon you and kills you anyway.¡± The trio continued to sweep the servant¡¯s quarters level and then prepared to head into the gala. Chapter 22 - Fight in the Keep, part 3 (of 4) Flor closed her eyes and slunk down in her chair, pretending to look drugged or asleep. Lady Rosa had slumped over the table. The rest of the team started doing likewise. ¡°Excellent work, team! You have all exceeded my expectations and I shall see that you are well rewarded. It seems as if sleep has overcome them all. Come along, let¡¯s survey and bind them to move them to the experiment room.¡± Flor heard Maximin stand up next to her and wondered if it was he who had bound her and transported her to the dungeon previously. There was scuffling around, and Flor wondered if that meant that Alastair had shown up. It was time, regardless, to act. Flor opened her eyes, looked around, and saw several guards and nobles chatting in the middle of the hall. They pointed at the drugged individuals. Even without Alastair and the others, it was time. Flor looked around her to ensure there wasn¡¯t anyone behind her, then stood and flexed her fists. Certainly, there was no way that Flor could take them alone. One of the guards looked in her direction. Surprise came over his face, and he yelled, ¡°One of them woke up!¡± Others followed his hand as it pointed in her direction. ¡°Subdue her!¡± Two guards moved toward her while pulling out their swords. This was not looking promising. Fortunately, Lord Oliver also stood. He proclaimed, ¡°Lord Meritxell, I charge you with treason against the crown and the Lord Necromancer.¡± The Lord Chamberlain laughed. ¡°Of course you misunderstand, Oliver. Guards, to work!¡± The Chamberlain then walked up to the dais and sat on the Necromancer¡¯s throne to watch as the guards and minor nobles cleaned up the resistance. The two guards still walked toward Flor, swords drawn, and started around the table from either side. Flor took advantage of them separating to charge forward and her interface flashed into the gem combat. Flor had an easy five-gem attack combination set up and used the guard¡¯s surprise to her advantage. Her fists flew out and she hit him with her right jab directly under his eye. She then jabbed him in his mouth with her left before a right jab to his cheek and an uppercut to his chin. Flor wasn¡¯t sure, but his eyes seemed to spin around like an old cartoon. One turn until the enemy is reinforced. Flor quickly considered staying in the combat or engaging separately. She decided she¡¯d be lucky to defeat this guard in one additional turn. Still, she pressed the attack, combining another four red gem combinations. She swung again, hoping to land at least one hit, and the guard seemed to try to block her strikes with his sword arm. Still, one of her strikes hit him again in the eye, and were this not a game she was convinced that he would have a black eye. The enemy is reinforced. The other guard appeared in the window, and Flor was glad he didn¡¯t attack her from the back. The author''s content has been appropriated; report any instances of this story on Amazon. You have been reinforced. A cartoon of Sparks showed up in her interface and gave the same goofy wave that Alastair¡¯s character had done so long ago. With the reinforcement on both sides, Flor didn¡¯t think she needed to force the combat even if it might be worthwhile to be done with it sooner. Hopefully, Oliver and Francesc were holding their own. Irving and his thugs were hopefully occupying another one or two guards; even if they were just struck down, they¡¯d at least cause a delay to additional reinforcement. Alastair¡¯s team should already have been along. Unless they had died along the way. She almost felt a shred of concern for him, which she hadn¡¯t felt in ages. The pressing matter was a visibly angry guard. Flor combined four blocking gems. Despite his facial bruising, the guard prepared to swing his sword at her. The second guard deferred to the first as Flor stepped into the swing and raised an arm, stopping the swing, before stepping back into a fighting stance. With health still full, Flor again selected an all-out assault. The cartoon of Sparks flashed red as Flor flowed forward, punching the first guard in the nose again, then dancing out from under his clumsy block. She backfisted the cheek of the second guard. She looked down as a skull appeared over the first guard and he faded out of view. The second guard looked disgusted and sneered at Flor. Both Flor and Sparks anticipated that the guard would attack, so Flor used the opportunity for a full five block and Sparks glowed blue. Sure enough, the guard rushed forward to impale her with his sword, but she hopped to the side and the attack fully missed. Flor made a block and attack combo, and the guard swung his sword up and thrust forward. The upward swing caught her arm but the thrust missed, and Flor smashed her arm into the guard¡¯s exposed armpit. Flor saw that the cut had taken only one health, but even one lost health jeopardized completing this game. She knew this combat needed to end fast but was thankful that no new reinforcements were en route. She hoped that meant all the other guards were occupied. Flor figured the guard still had three or four health and wanted to be done so she could figure out how the rest of the assault was going. She saw a five-red gem combo. She guessed the guard would defend after his last couple of attacks. So she did likewise. There was a combo that could have restored her one health by swapping a blue gem for a green, but it would have adjusted the gems and removed the possibility for the five-red combo next turn. Cartoon Sparks glowed green and snapped. Sure enough, the guard stepped back and raised his sword defensively while Flor did the same, raising both fists to either side of her head. With Sparks¡¯ snap, Flor was back to full health. She hoped a full assault would end this combat. She combined the five red gems, Sparks glowed red, and Flor rushed forward, throwing punch after punch at the guard. He dropped the sword and fell to his knees, then, kneeling, a skull appeared over his head as he slumped forward and disappeared. Combat complete. +1 to combat. Attempt again? Yes/No? Of course not. The combat interface disappeared and Flor blinked as the hall appeared back around her. She quickly looked at Sparks before looking around the room. Oliver and Francesc were still engaged in their combat. They were each fighting off a guard while a minor noble armed with a sword ran to reinforce the guard attacking Oliver. Flor glanced at the throne and saw that the Lord Chamberlain was still sitting in observation, flanked by two more minor nobles, but annoyed at the unpromising outcome. Flor looked for Irving, but couldn¡¯t see him or his thugs. She noticed a separate guard wiping blood from his sword as he stood up. A moment passed and Alastair, Maelstrom, and Galoots appeared from the stairwell. Galoots rushed the guard, who seemed unaware of the new arrivals. Galoots landed a solid warhammer hit on the guard, who stumbled forward and fell over Irving or one of his thugs. Chapter 22 – Fight in the Keep, part 4 (of 4) Alastair was thankful that they weren¡¯t too late. Flor and Sparks looked safe, Oliver and Francesc both were engaged but seemed to have the upper hand. Irving and his buddies were slaughtered in front of them, but they would respawn in the morning, never the wiser of this brutal death. Galoots would likely have an easy time with the guard, so Alatair glanced at Maelstrom and said, ¡°The throne?¡± Maelstrom nodded, then said, ¡°You take the left noble and I¡¯ll take the right?¡± ¡°Sure. Let¡¯s do this.¡± They approached the dais together. Flor and Sparks joined beside them. The two minor nobles looked at the approaching party, then to the Lord Chamberlain, then at each other, and then ran out of the room. ¡°So, this is the man who is stealing children, and doing unquestionable things to them,¡± Alastair said. The Lord Chamberlain stood, ¡°You rabble know nothing. Leave here immediately.¡± Alastair said, ¡°You certainly don¡¯t have the upper hand. Four against one, and we¡¯ll likely be joined by three more in a moment. You think you can escape?¡± ¡°Again, child, you know nothing. Leave and be spared.¡± He moved his hands in a manner that Alastair didn¡¯t understand. What seemed like a mass of energy formed between the hands, and what looked like a tiny tornado was developing from that mass. Galoots whispered, ¡°Combat magic. I haven¡¯t seen this yet. Guys, I¡¯m almost willing to take the brunt of it just out of curiosity.¡± She ran forward, her warhammer ready, and the game interface flashed into combat. Meritxell pushed his hands forward and the whirlwind left and expanded, consumed Galoots, and thrust her out of the combat. If you discover this tale on Amazon, be aware that it has been unlawfully taken from Royal Road. Please report it. Galoots has left the combat! Damn, that¡¯s powerful! Maelstrom took the place in the front, while the Lord began to charge another whirlwind. It seemed as if the combat slowed down. Alastair thought he saw Maelstrom whisper ¡°Sorry.¡± Then she did another something he hadn¡¯t seen. She started to glow, running through the colors of the rainbow and settling into a bright red that radiated from her. It reminded Alastair of DragonBall Z. The color flowed from her then into her sword, and she thrust forward and into the Lord Chamberlain. He faded from color to gray, then a skull appeared over his head and he collapsed on the ground and faded from gray to nothingness. The combat interface disappeared. Combat complete! +1 to Combat! Flor said, ¡°What! Was! That!?¡± Maelstrom looked like she was about to throw up. She said on the steps of the dais, put her hands on her head, and was seriously green. Alastair looked over to Oliver, who had finished his combat but clutched a wound in his side. Francesc was nowhere to be seen, so maybe he had exchanged killing blows with the guard he fought. ¡°Where is Galoots?¡± The team looked around but didn¡¯t see her anywhere. Alastair - Party: Galoots? Where are you? What happened after you whirlwinded?¡± Alastair realized that they needed to help the team. ¡°Sparks, go check on Mal. Flor, can you go to Oliver? I¡¯ll check Irving and Francesc and look for Galoots.¡± Both Sparks and Flor did as asked. Alastair, knowing the worst for Irving and the thugs, went to Francesc. He was still present, clutching at a jagged bleeding sword wound through his brow. ¡°Alastair.¡± ¡°Francesc. We killed the Lord Chamberlain. How can I make you more comfortable?¡± Lord Francesc closed his eyes and tried to shake his head. His breathing grew shallow. ¡°I¡¯ll visit you in the morning when you are reborn, and I¡¯ll recount the rest of our adventure here tonight.¡± The Mayor¡¯s brother seemed to take this as an opportunity, and his breathing stopped completely. Alastair stood, continuing to look for Galoots. Flor instructed Oliver to press his hands into the wound to slow the bleeding. Sparks was talking softly to Maelstrom. Galoots was still missing. A realization overcame Alastair. We still have to find that table and finish this place. Chapter 23 – Fight in the Keep, Reprise, part 1 (of 4) C+7 Lord Oliver looked the worse for wear. Flor went to his side and helped him into a chair next to Lady Rosa. Flor said, ¡°Will you be okay?¡± Lord Oliver answered, ¡°The wound is bad but should not be fatal. Can you find something to bind it?¡± Flor looked around and noticed that Lady Rosa¡¯s dress was ready and available but might be difficult to tear. Instead, she went to Irving and, with a bit of effort, pulled the tunic off the dead thug, which seemed clean despite a splatter of blood. It would work. She returned to the Lord and he took the tunic, folded it a couple of times then pressed it into his wound. ¡°I can¡¯t speak for binding, but keep it pressed here while we find the table and solve the Keep puzzle.¡± Maelstrom remained on the dais, still green, with Sparks by her side. Flor approached them. Maelstrom looked up, then vomited on the floor. ¡°What happened?¡± ¡°I¡¯m spent.¡± Maelstrom laid down, avoiding her puke pile, and passed out. Flor looked at Sparks. ¡°Did she say anything else?¡± ¡°She repeated that she was spent a few times. Nothing else.¡± ¡°Do you have any ideas on what happened?¡± ¡°Only wild guesses. But the more important part. Where is the control for the table?¡± ¡°If I had to guess, I¡¯d say probably a control on or near the throne,¡± said Flor. ¡°Let¡¯s go look, then.¡± Sparks stood and joined Flor. They approached the throne together. ¡°Maybe some switch or button or something? But the more pressing question is¡­what do we do with the Lord Necromancer, here?¡± Flor had overlooked Lady Oriol seated on the throne, slumped over as if drugged. Flor looked around the Great Hall and realized several others were in the same state. ¡°Oh, wow! How did we overlook her? Maybe we should try to wake her? It seems she got caught in something the Lord Chamberlain was doing, so maybe she¡¯ll help us out.¡± Flor went to shake the sleeping necromancer, but Sparks caught her hand. ¡°Let¡¯s just let her sleep. If we can¡¯t find a solution, we¡¯ll wake her.¡± ¡°Well, then, back to buttons. It would be something that could be reached by both the Necromancer when seated, and maybe externally also.¡± The gilded chair wasn¡¯t overly ornate but had a few flourishes. Sparks checked one arm and Flor did the other. Then Flor looked from the necromancer¡¯s perspective. An inscription adorned the inside. ¡°Sparks, look at this.¡± Unauthorized usage: this tale is on Amazon without the author''s consent. Report any sightings. Sparks looked, then said, ¡°It¡¯s trying to pull at my interface. I can resist, but it wants to pull me into a puzzle.¡± ¡°Are there any puzzles you struggle with?¡± ¡°Not really. Crosswords. But I think that¡¯s a translation thing, and there aren¡¯t any in the game. So maybe the Codewords, which are also kinda challenging.¡± ¡°Do we have any idea what type this might be?¡± ¡°Theories, but not really. Are you weak in any of the puzzles?¡± ¡°Slower on the Sudoku, but not by much. I think they¡¯re all somewhat easy.¡± ¡°You go ahead, then.¡± Flor reached for the inscription. Her interface flashed. A scroll rolled out across it. A fifteen-by-fifteen grid aligned similarly to a crossword with numbers in each square, and a few squares also had letters. A countdown timer showed thirty minutes, already clicking down toward zero. So, a timed Codeword it is, then. She started by identifying each of the squares with a known letter and transitioned those letters to the rest of the corresponding numbers. And then she made some assumptions. She looked for any overly obvious words before realizing a puzzle this challenging would require placing and replacing letters a few times. Fortunately, the game didn¡¯t immediately fault bad guesses, so she could assume that the most common missing letters would likely be E then A then R. Flor filled in a few words allowing her to guess a few more. The challenge came with ambiguity on a couple of possible letters which could make a couple of different words. That required additional guessing. This is probably an expert-level Codeword. She felt anxiety at the timer counting down in the top right corner. She saw that she had been in the puzzle for almost twenty-five minutes already, which meant she had five minutes left. She placed the last character and then used the remaining time to double-check her work. Nothing seemed obviously out of place. Arguably, the solution she had set worked. But if it had been correct, the puzzle would have closed out and the interface would have told her she had completed it. So something must be off, which infuriated her. Puzzles shouldn¡¯t have more than one solution if the multiple solutions aren¡¯t considered correct. Flor started looking to ensure every word she had entered had been spelled correctly. Then she looked at the words that might have different English spellings. From previously playing through , she knew that most of those were the odd z for s or maybe i for an e, but those should be fairly obvious since they would change so many other words. {The histogram of letter frequency between languages isn¡¯t exact, but commonly used letters include e, s, and i. Therefore, one incorrectly spelled word would technically be correct based on the number in the square rather than the inherent spelling of the word.} Maybe there was a y for i, but that would also mess up all the other words with i in them. Swapped spelling wasn¡¯t her issue, and the countdown timer clicked down to one. Think Flor, think! She worked systematically, top to bottom, left to right. And then she noticed something. Some of the numbers looked smudged as if they could be mistaken for either a one or an eleven. Flor quickly looked for any of those numbers, marking them in her head. If she changed them, swapping the s for a z in cases, all the words would make sense. She did so as fast as she could. Puzzle Complete. +1 to Codewords. Complete Puzzle again? yes/no? Chapter 23 – Fight in the Keep, Reprise, part 2 (of 4) She selected no and the Main Hall appeared back to her. The crew was chatting while gathered at the foot of the dais, with Maelstrom still sleeping next to a pile of her vomit. Alastair seemed to notice that Flor had come out of the puzzle. ¡°Everything okay?¡± ¡°Yeah, just a challenging Codeword with a trick at the end.¡± ¡°What did you get from it?¡± Flor looked at her interface, pulled up the Lore section, and reviewed what was there. She exited. ¡°I know how to access the table.¡± She walked around to the back of the throne and moved a switch. A mechanical motion began to lower the dais that she was on. Simultaneously, a table rose out of the center of the Main Hall. ¡°You think we could have just checked the back of the throne,¡± said Sparks. Flor laughed. ¡°I¡¯m not sure it would have worked, but maybe. So, who here is the best at solving the maps?¡± ¡°I¡¯m pretty solid on them,¡± said Alastair. ¡°I¡¯d like to give it a go.¡± ¡°That¡¯s likely the least of your problems,¡± said a voice quietly from the stairs to the Lord¡¯s quarters. The quiet voice drew the looks from the three remaining party members. A small lady walked into the Main Hall, flanked by a cleric and a guard. ¡°You have defeated my patsy, and slowed my plans, and now it¡¯s time you pay for your disrespect, regardless of how aware you were that you showed such.¡± The guard began walking forward. Alastair whispered, quietly, ¡°Rush them? Flor and me? Sparks, you go for the table. Even if we die, perhaps we can call this place solved.¡± Flor immediately understood, and Sparks nodded assent. Sparks ran toward the table. Flor rushed forward and into combat with the guard, with Alastair behind her. The combat interface showed up in front of her. Flor combined three red gems in a start-off attack. Despite her rush into combat, it appeared the guard was expecting the attack and dodged her jabs easily. You might be reading a stolen copy. Visit Royal Road for the authentic version. The enemy has been reinforced. You have been reinforced. The cleric and lady joined the guard while Alastair joined Flor. Two on three was not ideal. It probably would have been better if Sparks had joined them rather than going to solve the table. But with Maelstrom passed out and Galoots missing in action, this might be the only way to complete the keep. Flor considered her next move carefully. It had been some time since Flor had been in combat with multiple opponents. She was surprised that there was an option to select or change the target. Perhaps that was one of the cat interface updates. But, in this case, maybe it would be useful. Always take out the healer first. She switched targets until the cleric was the enemy designated for her attack, then put together an attack-defense combo. Her avatar flowed forward, under the cleric¡¯s dropping staff, and threw two quick punches into the cleric¡¯s midsection. Fortunately, the cleric seemed minimally armored. Flor figured the Cleric might appreciate being at full health, and the best move she had to attack was a four-red gem combo. She selected the attack. Surely, the cleric glowed green and was unprepared to defend against Flor¡¯s flurry of blows. After the blows landed, Flor flowed back. Something strange happened - the combat puzzle forced her to face the guard again. She wasn¡¯t able to change her target again, so perhaps the guard had employed some form of taunt ability to pull and keep her attention. After a taunt, the guard would likely try a strong block or attack. With the unfair team odds, Flor cautiously decided to set up a strong defense. Both she and the guard looked at each other dumbly for the round. If anything, spending time in the carillon had informed the team how to anticipate and prosecute these sorts of matchups, even if they weren¡¯t usually so challenging. So, she used the opportunity to block again, this time with a three-block to set up a more complicated attack next turn. The guard rushed forward and swung his warhammer hard overhead. Flor moved to the side and raised her arms to deflect the blow. The force of the swing overcame her defense, but her health only ticked down one. But she also noticed that she could change her target again. She returned to the cleric. Her follow on five gem attack moved her into the cleric, who was again attempting to heal himself. Flor¡¯s five blows caught the cleric, and surely he¡¯d be down to one or two health after this, even with the constant focus on regaining health. She combined another four red gems. As she rushed forward, she saw the cleric seeming to jab her with his staff. However, her hands crashed into either side of the cleric¡¯s head. Chapter 23 – Fight in the Keep, Reprise, part 3 (of 4) First Strike! The cleric crumbled, but Flor felt herself pulled back toward the guard, who now seemed enraged. Flor prepared herself for several straight attacks but only had a few block gems available. She swapped a blue gem for a green, which at least would heal her back up to full health. The strong blow from the warhammer crushed Flor¡¯s back as she tried to dodge out of the way. Despite gaining health, the blow dropped her health bar. She also saw that she couldn¡¯t change targets. The guard must have a taunt lock. Even bolstered by taking out the cleric, Flor didn¡¯t have a good way forward. Down a third of her health and against a much harder guard than the others she had faced, Flor needed to delay combat to allow Sparks time to finish the table. And although the Lady hadn¡¯t attacked yet, Flor was concerned that she might have a magic attack similar to the Lord Chamberlain¡¯s whirlwind. The team couldn¡¯t face another loss of a character. Which was an interesting consideration. What had caused Maelstrom to suffer so completely yet so quickly defeat the Chamberlain? With a single strike!? Something on the interface must allow for a super strong surprise attack. Since there was nothing obvious, maybe there was something innocuous, such as the pulsing rage counter. Had it pulsed before? Had she even seen it before? Flor wished she could speak with Sparks. Or even Maelstrom. Maybe even Alastair, since he was here. But maybe that rage button was what Maelstrom had used, but it ended up as a self-destruct button. Caution and curiosity fought in her, over milliseconds, as she realized she needed to take action or be destroyed by a warhammer. Flor swapped a red for a green gem, healing herself to full health. The guard swung his warhammer again, connecting to Flor¡¯s shoulder and causing her to fall to the ground. The trade had been even to her health, but likely only with her upgraded armor. Flor found an attack heal combo. As the guard swung back his hammer, Flor rushed forward and hit him strongly in each of his unprotected cheeks. The hammer swung past her but the guard¡¯s arm slammed into her nonetheless. They separated and it seemed as if the guard¡¯s rage had subsided, so Flor looked to see if she could swap him as a target for the lady. The targets swapped, and Flor wanted to inflict as much damage as possible. She noticed the Lady doing something with her hands. Concerned it would be another party member removing attack or something similarly powerful, Flor shifted a red and a green gem for another attack heal combo. Flor, back at full health, at least for the turn, flowed forward with a one-two-three combo on the Lady, who despite appearances, wore thick leather body armor. Flor¡¯s attacks stuck hard but the lady didn¡¯t seem overly concerned. Desiring to advance their odds, Flor wanted to remove this lady quickly. She figured the guard would pull her in a taunt after this next round, and wanted to minimize the effects of whatever magic was coming her way. She briefly considered the rage button but needed this fight to last as long as possible. Instead, Flor all-out attacked. Combining five red gems, she rushed forward at the Lady who glowed a bit purple. Jab, jab, cross, hook, uppercut. The first four blows connected, seeming to stun the lady, who wobbled out of the way of the final blow. Flor saw the lady¡¯s fingers snap, and something purple flowed from her hands into Flor. If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it. You are drained. You are infected. Well, I don¡¯t know what either of those means in this game context, but neither sounds promising. The guard taunted her back into combat. He seemed to smile, while the look on Alastair¡¯s cartoon character¡¯s eyes seemed wide and frightened. The last attack took most of the red gems on the field, although a few new ones dropped. There were bone-colored runes on the field, but Flor didn¡¯t want to take a turn from active attack or defense. Still, she needed to clear out some of the board to get more red gems back to that attack again. She swapped a bone rune for healing, creating a massive twelve-gem combo. Astounding combo! You are drained. You are infected. Flor¡¯s glowed green from the healing, but the green drew out of her into a little floating green ball. Suddenly that green ball zipped from her and surrounded the Lady. The guard¡¯s warhammer smashed down on her shoulder, bringing Flor to her knees. Flor looked at her health bar, which ticked downwards. Instead of six of six, it now read three of three. Oh, no! Apparently, either drained or infected siphons away my healing, while the other prevents me from healing. This is not good. Flor wished she could tag Alastair in to take over for her. Fortunately, the board was filled with red attack and blue blocking gems, so Flor thought she could last a few more rounds. Her objective remained to give Sparks as much time as possible to complete the table. They had been in combat for around fifteen rounds. Unfortunately, that probably equated to three minutes outside of combat. Even at his fastest, it had taken Alastair five minutes to solve the city¡¯s map slider puzzle. Surely this keep puzzle would be more challenging than that, so even if Sparks were as fast as Alastair, she¡¯d still need minutes to solve it. But, would this lady and guard even be able to interact with a player in a puzzle? Flor didn¡¯t want to consider that situation. Instead, she focused on a strong block and attack combo, hopefully drawing this combo out. The rage button continued to blink at her. Flor kept her arms up against warhammer strikes but still swung out at the guard who took the blows to the face without difficulty. Maelstrom hadn¡¯t been thrown from combat after her rainbow effect. Even if I lose this combat, Sparks still might finish the puzzle. Or Maelstrom, if she recovers. Maybe it¡¯s time to hit that button. I only have one more health to spare. Flor focused on blocking, just in case. It was getting more challenging again as the health gems built up. She didn¡¯t want to give the lady another health boost accidentally. Flor swapped a blue for a red gem giving her a five-defense position. The warhammer swung left then back again but Flor jumped back. She combined a weak attack with a strong defense and threw her fists at the guard, who had fully defended this round. Since she hadn¡¯t attacked the lady recently, Flor changed her target. She combined five attack gems, careful again not to cause a healing combination. The lady, seemingly anticipating the attack, countered with a strong attack of her own. Flor danced forward, hitting the lady strongly five times in quick succession. As she backed out, the lady swung her staff across Flor¡¯s face. The already low health caused Flor to spin a bit, and perhaps her eyes had the horizontal equivalent of the spinning cartoon eyes from behind. It¡¯s time! Flor anticipated the guard would taunt her again, but she switched to him as a target before he could. Make him waste his turn. She clicked the rage button¡­ Chapter 23 – Fight in the Keep, Reprise, part 4 (of 4) Use Rage? Yes/No? (A Rage attack will use two energy per rage level to allow a critical strike equivalent to two times attack times modifier of unblockable damage to your opponent. You may not act on your next turn.) Flor glanced at her rage level, which was already fairly low from all her time with Ametz, then at her energy, which was still surprisingly high. Flor selected Yes. She saw her arms pulse through a rainbow of colors. As if out of her control, Flor flowed forward, landing punch after punch on the guard, still preparing his taunt. The third punch took him to the ground. Flor observed this event as if she wasn¡¯t connected to her avatar yet continued punching. His helmet rolled off. She was certain there would have been a pool under his head if this had been a bloody game. Flor was sucked back into her avatar, and the interface overtook her again. The guard didn¡¯t seem as if he could move, though Flor was appalled by the brutality that had just occurred. She thought she understood why Maelstrom would puke and pass out. The combat turn rolled over. Still, the guard didn¡¯t move, although since there wasn¡¯t the usual skull over him, he didn¡¯t seem dead. From the background, the lady looked annoyed and impatient. Flor wanted to trade out with Alastair and have him finish this up. She looked down at his silly little cartoon and realized she missed him. Oh, goodness. Flor looked over and saw that the rage button was no longer pulsing, so that wasn¡¯t an option. But worst case, she¡¯d die for the day, Alastair would take over and also die, then this lady would stop Sparks, then an incapacitated Maelstrom. Then they would repeat this tomorrow, with better preparations and the ability to fight against such shenanigans. Perhaps Galoots would even survive and be around to help them out. She looked through her combat gem board again, eager to find something. The board was unusually filled with healing green gems, which Flor had to avoid. Then she saw the skull and crossbones. Flor wondered how much it would disable her since the critical always took a turn to line up. The skull critical caused a delay before an attack, and the rage critical occurred after the attack. The lady didn¡¯t appear to have a magic attack queued up, so Flor checked if she could swap the target. She could. She switched targets and then selected the skull and crossbones. This book was originally published on Royal Road. Check it out there for the real experience. The lady looked surprised, then critical, and another purple glow formed in her hands. Flor struck out brutally, fists flying and crashing into the face of the woman in front of her. She had been detached during the brutal attack on the guard, but she experienced and felt every blow land. The lady folded to a knee in the gut, and then Flor felt a crack as she landed an uppercut to the chin. The lady flew back a meter and landed askew. Similar to the guard, the lady didn¡¯t move. Combat complete! +4 to Combat! Complete combat again? Yes/No? Alastair said, ¡°So, will you tell me about the rainbow glowing thing? But seriously. That was awesome!¡± ¡°Do you want to check on Sparks or Maelstrom?¡± ¡°I¡¯ll check on Sparks.¡± ¡°Sure. Hey, Alastair?¡± He turned and Flor grabbed his robe, pulled him in close, and kissed him thoroughly. She was sure he was shocked, but then sunk into it. After a moment, she relented. ¡°I¡¯m pretty sure I¡¯m ready to be back with you, and I¡¯m really excited to get out of this game.¡± Alastair seemed tongue-tied, but he nodded. Flor walked over to Maelstrom, who seemed less green and breathing consistently. Flor asked, ¡°What caused you to pass out after that?¡± Maelstrom didn¡¯t answer so Flor walked to the table where Sparks was stuck in the interface. She seemed to be concentrating hard. Alastair reached over and took her hand. She squeezed it. Then he said, ¡°How fast are we going to exit this game?¡± ¡°Now that I know how to direct my rage, I might be willing to stay a few extra days, especially if we are going to get a few thousand dollars out of it.¡± He squeezed her hand back. ¡°Okay. You say the word, and we¡¯ll exit, though.¡± Sparks blinked and came out of the interface. Congratulations! You have beat the Keep! Congratulations! You have leveled up! You can select a class. Congratulations! You have beat the alpha test of PuzzleLocked! Chapter 24 – End Credits C+7 Alastair considered the stylized words before him. They appeared in the air over the table after Sparks had finished the puzzle. PuzzleLocked: Alpha Test The words began to scroll up into the sky, replaced by new words. Directed by: Chae-Won Hyeon-Ju Jae Sang Lead Programmer: Devin Russell Programming Team: Isha Cabrera, Delores Orr, Taylor Cisneros Art Director: Paco Romero Art Team: Saif Brewer, Austin Duncan, Daisie Dunn Lead Writer: H¨¢kon T¨®masson Writing Team: Stuart Barron, Mustafa Christian, Georgia Arroyo Animation: Liliya Kovalchuk Animation Team: Malaika Juarez, Vanessa Oconnor, Gladys Mitchell Additional Development and Puzzle Design: George Lungu & Asad Roth If you spot this narrative on Amazon, know that it has been stolen. Report the violation. Sound Design by: Self Detonation Alistair looked over at Flor and Sparks. Both seemed transfixed by the scrolling text. So apparently he wasn¡¯t the only one seeing it. Still, he was excited for this challenge to be done but still confused as to where Galoots was. He glanced up at the rolling text¡­ Holst¡¯s Solar Explorer Studio Technical Director: Rabia Barnett Studio Art Director: Fred Calderon Studio Music Director: Leonard Heath Operations Teams: Mica Weaver Server Team: Brett Marchand ¡­and then pulled up his interface and chat. Galoots - Party: Hey, guys! The whirlwind brought me back to the monastery. I just saw the notification that we beat the Keep. Well done, team! Who is sticking around for that $500 a day to attack the Tower? I¡¯m in. There is an option in the interface now to start the new game+ next to the logout button. Alastair - Party: Galoots! We¡¯re glad you¡¯re safe. Sparks finished the puzzle and now we¡¯re watching the end credits. It¡¯s a bit odd. Flor and I might be in for a few more days. Hopefully, we will be able to leave by choice after this. Galoots - Party: Well, I say we all meet up at the Widow¡¯s Siege tavern after you¡¯re done up there. The beer here is fresher, but can¡¯t beat the luxury of that place. Alastair - Galoots: We¡¯ll let you know when we¡¯re on our way. Alastair looked up and saw the text was still scrolling. Solar Cell CEO: Verena Davis COO: Dan Wambli CTO: Abdullahi Villarreal CFO: Elisa Harrington Assistant: Khurshid Thanks for playing! Flor and Sparks looked at that text which then seemed to fade away. They turned and saw Alastair. He said, ¡°Galoots wants to meet us at Widow¡¯s Siege for a beer to discuss the New Game plus. Shall we?¡± Epilogue - Decisions 14:28 GMT. Vilnius, Lithuania. Solar Cell Chief of Operations Dan Wambli walked to the large glass double doors etched with ¡®Solar Cell | Verena Davis | CEO.¡¯ He pulled the right door open. Khurshid, the autonomous assistant, looked up to see who was disturbing its crossword puzzle. ¡°Oh, it¡¯s you. You can go in, but she¡¯s upset that she had to make time for you.¡± Dan waved. He didn¡¯t like that virtual assistant, even though he had helped develop it. It was something in the personality that grated on him. Maybe the voice. He had always wanted Khurshid to have a different voice. Verena spoke into a speakerphone as he walked in. Even though she spoke animatedly, he couldn¡¯t hear her. She probably had silencing technology that prevented the sound from going past her desk. He took a chair and waited. After a few minutes of waiting, Dan looked at his watch. He understood that his time would be limited to fifteen minutes, and this phone call was eating into that. Finally, after another few minutes passed, Verena waved away the call and looked at him. ¡°So, Dan, what¡¯s so important that I have to modify my schedule for the afternoon?¡± ¡°It¡¯s the Puzzle Locked playtest. We have a ¡®trapped in an isekai situation¡¯.¡± ¡°How many?¡± ¡°Nine.¡± ¡°Anyone important?¡± ¡°No one of consequence.¡± ¡°For how long?¡± ¡°The estimate is twelve to twenty-four hours.¡± Taken from Royal Road, this narrative should be reported if found on Amazon. ¡°What are the options?¡± ¡°Pause, reset, restart, give boons, play it out, augment the automatons, and finally, extract the players.¡± Dan hated the word ¡®extract.¡¯ It wasn¡¯t an extraction, it was an extermination. Verena said, ¡°What¡¯s your call?¡± ¡°I¡¯m pushing the team to update the automatons, per the standard operating methods. I¡¯m opposed to extraction since the players, even though there are only nine of them. They are in pretty disparate locations. We don¡¯t have teams in all those locations and it would likely take too long to get teams there.¡± It was often a death sentence - the teams would forcibly remove the players from their VR headsets and haptics, and sometimes the players wouldn¡¯t survive the removal. It also cost a ton of money, and the Chief of Finance wouldn¡¯t go for it. Unless directed by Verena. And then he¡¯d still balk. ¡°International? Let¡¯s get those teams heading that way, anyway. Some of the board is still busting my balls over the bad press we had when we released the HSE freemium update. I can only imagine they¡¯ll flip if we accidentally kill some players.¡± Dan considered her statement and then realized she had obtusely asked a question. ¡°Yes, international. Oddly enough, the most challenging extraction might be Laos since they banned video games and the elderly lady must be multihopping through a VPN.¡± ¡°She Laotian?¡± ¡°No, Vietnamese. Somewhat elderly, also.¡± ¡°Get over it. Alright. Ask Jeeves.¡± ¡°Jeeves, the attorney?¡± ¡°Yes. He needs to be aware of the situation. Tell Khurshid to schedule a meeting for you.¡± ¡°Is there anything else you recommend?¡± ¡°No, not yet. How long are you waiting?¡± ¡°The automatons should be installed in less than thirty minutes. Assuming they don¡¯t go murderbot, we¡¯ll give them a couple of hours.¡± ¡°Fine. I need to warn the board and spin up PR. Send in Khurshid. What else?¡± ¡°That¡¯s it. Wait. The other HSE servers are all updated.¡± ¡°Great. What else?¡± ¡°Um¡­ nothing else for now.¡± ¡°Perfect. What else?¡± Dan felt the awkwardness of the question. It was a distraction. ¡°I¡¯m going. I¡¯ll send updates through Khurshid.¡± He looked back as he left. Verena was already on the speakerphone again, if he guessed talking to one or another board member. After telling Khurshid to send for Jeeves, Dan considered how much he didn¡¯t like working for Verena. Maybe he had had that thought before. But maybe the situation in the PuzzleLocked test was a way to get the board to out her. Dan knew he wouldn¡¯t be up for Verena¡¯s position, but he could at least likely work better with someone else who cared about people.
Fin Cat Book
  • 00 Princess Dusty Butt (Persian)
  • 01 Ellington (American Shorthair)
  • 02 Finigan Chalupa (Turkish Angora)
  • 03 Narcisse Madalitso (Balinese)
  • 04 Ivonette Lillias (Devon Rex)
  • 05 Unnamed (05 daughter of IL)
  • 06 Dacian Sebastian (Ragamuffin)
  • 07 Ratree (Korat)
  • 08 Lady Eulalia Grier (British Shorthair)
  • 09 Scruffs (American Shorthair)
  • 10 Mohana (Bengal)
  • 11 Sage (Egyptian Mau)
  • 12 Mild Davis (Maine Coon)
  • 13 Peanuts! (Birman)
  • 14 Yevgeniya Nika (unknown)
  • 15 Onuphrius (Sphynx)
  • 16 Conner (Toyger)
  • 17 Scribbles (York Chocolate)
  • 18 Scrabbles (York Chocolate)
  • 19 Nyx (Rass)
  • 20 Thwuwak (Shorthair - indeterminate)
  • 21 Monsieur (Chartreux)
  • 22 Pedro (Cyprus)
  • 23 sand kitten 01 (sand cat)
  • 24 sand kitten 02 (sand cat)
  • 25 sand kitten 03 (sand cat)
  • 26 Sand cat (sand cat)
  • 27 monument cat 1
  • 28 monument cat 2
  • 29 monument cat 3
  • 30 cliff cat 1
  • 31 cliff cat 2
  • 32 Orchid (Barn cat 1 creamsicle)
  • 33 Peony (Barn cat 2 sorbet)
  • 34 Odysseus (Aegean)
  • 35 Hotsauce (Manx)
  • 36 Glitter (Chechil)
  • 37 Thorn (Omlarcat)
  • 38 Blaze (Danbo)
  • 39 Bright (Cuajada)
  • 40 Flash (Hellim)
  • 41 Glow (Mish)
  • 42 Luminous (Radmer)
  • 43 Shiny (Cascaval)
  • 44 Sunny (Basa)
  • 45 Lambient (Mondseer)
  • 46 Beacon (Brimsen)
  • 47 Dawn (Chhurpi)
  • 48 Lucent (Susu Masam)
  • 49 Rad (Kalari)
  • 50 Vivid (Bandel)
  • 51 Glint (Tenili)
  • 52 Torch (Akkawi)
  • 53 Flare (Nguir)
  • 54 Murks (Dark Bombay)
  • 55 Glooms (Dark Bombay)
  • 56 Shadows (Bombay)
  • 57 Lurid (Bombay)
  • 58 Inky (Bombay)
  • 59 Bleak (Bombay)
  • 60 Stygian (Bombay)
  • 61 Null (DemonCat)
  • 62 Shizuka (Japanese Bobtail)
  • 63 Michi (Japanese Bobtail)
  • 64 Hikaru (Japanese shorthair)
  • 65 Maneki (Lucky)
  • 66 Hibiki [aka Biscuit Maker] (unk)
  • 67 Tora (American short tail)
  • 68 Michiko (Persian)
  • 69 Bakeneko (Yokai)
  • 70 Nitama (Japanese Bobtail)
  • 71 Yontama (Japanese Bobtail)
  • 72 Hachi (Japanese Bobtail)
  • 73 Tin (Unidentified)
  • 74 Al (Unidentified)
  • 75 Zinc (Unidentified)
  • 76 Steel (Unidentified)
  • 77 Iron (Unidentified)
  • 78 Copper (Unidentified)
  • 79 Brass (Unidentified)
  • 80 Bronze (Unidentified)
  • 81 Magnum (Unidentified)
  • 82 Nickel (Unidentified)
  • 83 Lead (Unidentified)
  • 84 Titus (Unidentified)
  • 85 Tungs (Unidentified)
  • 86 Silver (Unidentified)
  • 87 Gold (Unidentified)
  • 88 Chrome (Unidentified)
  • 89 Barry (Unidentified)
  • 90 Cadmium (Unidentified)
Lore World
  • Icounada Kingdom
Island
  • Sheljour Isles
  • Bay - Flowing Sands
  • City - West Shilgrave
  • Farms - Talking Trees
  • Keep - Bacton
  • Lighthouse - Spiny Shoals
  • Monastery - Diederick
  • Monument - Widow¡¯s Siege
  • Tower - Inflection Point
Puzzles People
  • Rudolf - Prison Warden 4, =
  • Horace - Prison Tavern mgr 4. =+
  • Emma Ragna - Merchant 4. =
  • Arnar Mattias - Farmer 3. =
  • Andile - Guild Leader 3. =+
  • Helena Lara, Assistant 3. =
  • Klaos Norbae - Lieutenant (boats) 2. =
  • Nikolette - Barkeep 3. =+
  • Irving - Thug 1. =+
  • Oliver Guillem Francesc - Lord 3. - - -
  • Rosa Beatriu Meritxell-Francesc - Lady 3. =
  • Sithembile - Scribe 8. =
  • Olamida - Scribe 3. =
  • Jacek, Keeper 5
  • Jadzia, Scribe 3
  • Jagna, Barkeep 3
  • Jagoda, Clerk 3
  • Ng?c Quy B?o ¡°Sparks¡± - Brawler 0
  • Mihaela Ilie ¡°Riff¡±, Brawler-1
  • Traian Toma ¡°Tapas¡±, Scribe-1
  • Magdalena Livia ¡°Muffuletta¡± - Scribe-0
  • S¨¦gol¨¨ne - Captain-3
Other Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.