《The Egotistical Ruler [DROPPED]》 Prologue remastered First off thank you moderator/admin who redirected this in 1 hour instead of 24 hours, yes I creeped on the forum for 1 hour becuase this is my first fanfiction. Second This series should update mainly on the weekends and I''ll try to upload several on the weekend or just do excessively long chapters to make up for it.
| Do you wish to play the mature version or the kid''s version? The difference is mainly blood and mature relations. |
| Choose from 3 available genders: Male, Female, and Hermaphrodite |
| Choose your starting city from the list of available cities and map. Starting stats and skills, if there is any, will be configured there based on your race. You will be unable to leave the city for a total of 2 weeks or 3.5 days in real life to allow people to get used to the new environment. Warning combat is different here than other games as the realism is higher it makes even beginner mobs hard to kill alone. |
| Skill acquired through special action, Eloquent Speech. Elegant stat created. |
| Quest: Repel the wave Difficulty: D Time Limit:None In the village of Sicheren Untergang, monsters attack every week. This puts the village in a state of constant disrepair. Tim the guard wants you to prove your worth by destroying one of these waves before it reaches the village. Proving your worth will force him to recognize you as your lord despite him not being serious. Rewards: Fame, a title, and unknown Failure: Tim dies or the village is destroyed Effects of Failure: Nothing since you''re not being taken seriously |
| Skill: Eloquent Speaking Rarity: Uncommon Level:1 Your absurd way of speaking makes people want to go along with what you say. They do this for their own amusement or just to make you go away. Creates unique options and quests with characters.Success rate based on elegant stat and skill level. Higher skill can lead to even stranger quests and situations. Don Quixote would be proud. |
| Stat: Elegant Current stat points: 11 Rarity: Rare Elegance is required for those with noble blood whether inherited or trained. The higher the points the more likely that those below you will listen to you while those equal and above you will respect you. Makes your avatar look more noble. Side effect: Those oppressed or less fortunate may treat you with contempt. |
| Quest Accepted |
| skill use successful |
| skill use successful, eloquent speaking leveled up |
| Chain Quest: Upgrade the Smithy Difficulty: E Time limit: 1 week after becoming Lord/3 months total Schmied the smith has agreed to make you Sh*tty armour in exchange for you upgrading his blacksmith shop. Schmied is very patient since this deal is heavily in his favour. Though his patience is not infinite. Need to become the lord of Sicheren Untergang to complete. Rewards: Don''t have to pay for armour, increased familiarity with Schmied Failure: 1 week passes after you become Lord of Sicheren Untergang and you don''t upgrade the Smithy, 3 months pass without you becoming lord Effects of failure: Familiarity with Schmied lowered and he will hound you until you compensate him. |
| Quest accepted, Familiarity with Schmied increased. |
| You do not meet the drinking age of your respective country, the taste has been converted to apple cider. You can change what the taste changes to in settings. |
| full body armour: Sh*tty armour Defence: 200 Rarity: One of a kind An armour made by a skilled blacksmith while he was drunk. It''s one of a kind in the bad way as in "Why the hell would you make this?". Its foundation is sound and the armour is thick granting high defence. Unfortunately the rest is sh*t so there is several bad side options. Requirements: no level requirement, 100 strength Side options: -75% movement speed(20% extra as you don''t meet the requirements),+1 elegant stat Durability: 279/300 |
| 15 damage taken |
| Strength increased by 1 |
| Name:Emperor Level: 1 Class: N/A Alignment: Neutral Health: 110(100 start, 5 from each endurance stat higher than 10) Regen: .12 per second(.01 per endurance stat) Mana: N/A M. Regen: N/A Strength: 20 Agility: 15 Endurance: 12 Wisdom: 10 Intelligence: 10 Elegant: 12 (all stats start at 10, +1 from armour) defense: 216 ( 10 start, +200 from armour, +.33 per endurance stat, +.1 per strength stat) Attack: Varies( cannot be calculated due to lack of weapon, attack style, and attack skills) |
| skill use successful |
| Quest: Wall Reconstruction Difficulty: F Time limit: Until the wall is finished The Eastern wall in the Village of Sicheren Untergang has collapsed due to the strain of several waves of monsters. Help the villagers reconstruct the wall alongside the kids. Success: Depends on your contribution, increased familiarity with the kids Failure: Do not help with the wall at all or a wave hits before the wall is finished Effects of Failure: Decreased familiarity with the kids or a monster wave makes it into the village rendering most of the villagers helpless. Warning: If you refuse this quest then the effects of failure may happen anyways |
| Quest has been accepted |
| Quest Updated |
| Quest: Reconstruction Interruption Difficulty: E+ Time Limit: None The wall hasn''t been repaired yet and the weekly wave has come early. Help the residents fight back against the wave of monsters before they are overwhelmed and the village becomes infested with monsters. Replaces the Eastern Wall Reconstruction quest.(+ difficulty means that a large group will participate like NPCs or that''s it''s recommended to do in a party.) Success: Familiarity with all residents of Sicheren Untergang increases, unknown Failure: Line of defence falls, at least 20 villagers die in the attack Effects of failure: The Village of Sicheren Untergang will become a den of monsters, any survivors will move away and forever blame you for what happened |
| Each stat reduced by 1 due to fear |
| Critical hit, Skill gained: Bull charge |
| Level upX5 |
| Bull Charge successful |
| Level up |
| New stat acquired: Courage |
| Skill: Bull Charge Rarity: One of a Kind Level: 1 One of a Kind skill created by an unusual action and armour set. Special action available due to it''s uniqueness. Recklessly charge at the enemy with the momentum from the weight of your body. Increasing weight and agility will increase the power of the skill but make it harder to control. Will not stop until you trip or hit something. Strength decreases chance of tripping and critical chance. Tripping will cause 1/4 of your health to be depleted regardless of level, surface, or defence. Damage may be increased by head decorations such as horns. Special action: Sometimes when you hit a target you''ll automatically lift your head launching it into the air and causing double critical damage. Damage may increase depending on how high the target is launched and what it hits when airborne. Damage determined by strength. |
| Stat: Courage Rarity: Common Stat points: 10 Very common stat among warrior types, usually gained by being reckless or by being brave. Increases respect from military factions and personnel. Proudly facing unbeatable odds or foolishly running into the middle of hordes of enemies. Some call them fools, others heros, while we call them masochists. |
| Level upX3 |
| Quest completed: Congratulations you routed the monster wave without letting them kill even one villager |
| Level upX2, Titles added: Hero, Dog piler |
| You have died, you will be forcibly logged off and banned for 24 real life hours. |
| Name:~ Level:~ Class:~ You could be reading stolen content. Head to the original site for the genuine story.Alignment:~ Health: Default 100, +5 per Endurance stat above 10 Regen: .01 per Endurance stat Mana: determined by Intelligence Mana Reg: Determined by Wisdom Stats: Default 10, can be raised or discovered by certain actions Defence: 10+armour+.33 per Endurance+.1 per Strength-Lack of armour durability Attack: Varies usually determined by weapon and fighting style Unused stat points: 5 given per level |
| Log in procedure started |
| Name: Emperor Help support creative writers by finding and reading their stories on the original site.Level: 11 Class: N/A Alignment: Kind neutral Titles: Hero, Dog Piler Reputation: +100(Gerussia), -10( Hundgesichtland) Health: 225 Regen: .35/sec Mana: N/A M. Regen: N/A Strength: 50 Agility: 40 Endurance: 35( +3 from title) Wisdom: 10 Intelligence: 10 Elegant: 22 (+10 from title) Courage: 30 (+20 from title) Defence: 127 Attack: 127(most techniques and fighting methods use your armour and weight for fighting, converting defence into attack) Unused stat points: 50 (5 per level) |
| Title: Dog Piler Rarity: Rare You survived being crushed by doglike creatures more than once in one life. Whether this was on purpose or they ganged up on you it''s impressive you survived or even got in that situation for that matter. Once again you''re a freaking masochist or just unlucky. Benefits: +3 Endurance, +10 Courage Disadvantages: -10 reputation |
| Title: Hero Rarity: Rare You rescued a village from certain doom and even prevented any casualties. You shall always be remembered in this village and your name shall be spread from it. Benefits: +10 courage, +10 elegant, +100 reputation Disadvantages: reputation will drop quicker when doing bad things as people have high expectations from you. |
| Log-in procedure initiated |
| Skill use successful, Eloquent speech leveled up |
| Quest: Drunken Visages Difficulty: E Time limit: Duration of the party Tom, the drunken ex-guard, claims to have seen a large group of monsters in the woods. Investigate this claim and decide whether its just Tom''s drunkenness or he actually saw something then return to Tom with your decision. Rewards: Unknown Failure: Unknown Effects of Failure: Unknown Automatically accepted due to skill |
| Critical Hit, new skill created, skill Crush leveled up |
| Skill: Crush Rarity: Very common Level: 2(12%) You fell on an enemy and caused some damage, that''s it nothing special. Damage determined by weight and level. What did you expect some rare skill to make you feel good about yourself? |
| Quest Updated: CLIFFHANGER |
| Quest: A Drunken Vindication Difficulty: D Time Limit: Until your next death Tom the drunk was telling the truth and monsters are lined up ready to attack the village. Their numbers are 10 times more than the previous attack. Go back to the village and warn them of imminent attack. Quickly the monster horde has already noticed you and sent 1/10 of their forces to take you out. Reward: Increased reputation and familiarity with the villagers, another quest Failure: Your death Effects of failure: The Village of Sicheren Untergang shall be attacked while they''re too drunk to respond and no sentries to warn them. The village will be destroyed with no survivors and will become a dungeon/monster nest. |
| Courage stat managed to negate fear debuff |
| Skill leveled up |
| Skill use successful, Double Critical hit, Level up |
| Quest Complete, Reputation with Gerussia +50, Familiarity with the Village of Sicheren Untergang increased, LevelX2 |
| Quest:Drunken Sprawl Difficulty: D+ Time Limit: 1 week Thanks to your prewarning the villagers will stop celebrating and become on guard to attacks. This will delay the early wave for 2 days and allow the villagers to hold out for a week. Convince the villagers to attack the wolves before they hit or help out in the village defence. Reward: Based on contribution Failure: You die or the time runs out Effects of failure: Village of Sicheren Untergang falls and becomes a monster den Extra: Attempting to crush the wave alone will increase the difficulty to B |
| Quest Accepted |
| Skill use successful, Skill leveled upX2, Stat leadership created |
| log in proocedure started |
| Failed |
| Remastered Sh*tty Armour Rarity: One of a Kind Defence: 300 Durability: 379/400 One of a Kind in the bad way. An improved version of the Sh*tty armour it once was. Even more jutting pieces of metal were added but all of them were sharpened. The armour became damaged but was repaired with higher quality scrap than it was made from. It was made by a skilled craftsmen while he was sober for most of its repairs. The crown on the head sticks out and shines with a brilliance that this armour doesn''t deserve. The armour is still sh*t so there''s bad options on it. Requirements: 125 strength Side options: +15 elegant stat, -70% movement speed(5% more since you don''t meet the requirements |
| Quest updated |
| Quest:Drunken Scrabble Difficulty: C+ Time Limit: 5 days You''ve convinced the villagers to leave the village and attack the wolves directly. Unfortunately the wolves are highly intelligent and have noticed the villages preparations and have called for reinforcements. If you leave now you can attack the wolves before their reinforcements arrive creating two separate easier fights. Or if you wait the villagers will finish preparations creating one big fight but stronger allies. Reward: Based on contribution Failure: You die or the time runs out Effects of failure: Village of Sicheren Untergang falls and becomes a monster den Extra: Attempting to crush the wave alone will increase the difficulty to A |
| Leadership increased by 1 |
| Critical hit, skill leveled up |
| Leadership increased by 1 |
| New skill created: Impale |
| New skill created: Heavy punch |
| New passive skill created: Goremeister |
| Greater fear causes -5 all stats, Courage stat reduces this to -4 |
| Courage increased by 1 |
| Skill Bull Charge Upgraded |
| Critical hit, new passive skill created: Wounding strike,Skill leveled up, Passive skill leveled up, successfully wounded Alpha Wolf |
| Cornered beast roar caused flinch debuff, negated by Courage stat. |
| Critical hit,Skill leveled up, Boss: Alpha male has been put in a vulnerable state |
| Triple Critical Hit |
| Passive skill leveled up, Leveled upX5, Quest complete, Quest complete, Titles obtained: Alpha slayer, Honorary Lord of Sicheren Untergang |
| New quests uncovered |
| Quest: Become the Lord of Sicheren Untergang Difficulty: F Time Limit: N/A You have the respect of the people and most people consider you the Lord. Either do the ceremony now to make it official or convince any remaining people who don''t acknowledge you. People who acknowledge you: 100/300 Rewards: Title upgrade, Become the Lord, Village overview and construction options unlocked, Half of taxes from the village. Failure: N/A Effects of Failure: N/A |
| Quest: Investigate the Source of the Waves Difficulty: Unknown Time Limit: Unknown Find out where the waves of monsters are coming from. Success: Unknown Failure: Unknown Effects of Failure: Unknown |
| Hidden Quest: The Missing ????????????? |
| Leadership +1 |
| Log in |
| Quest: Become the Lord of Sicheren Untergang Difficulty: F Time Limit: N/A You have the respect of the people and most people consider you the Lord. Either do the ceremony now to make it official or convince any remaining people who don''t acknowledge you. People who acknowledge you: 100/300 A case of content theft: this narrative is not rightfully on Amazon; if you spot it, report the violation.Rewards: Title upgrade, Become the Lord, Village overview and construction options unlocked, Half of taxes from the village. Failure: N/A Effects of Failure: N/A |
| Quest Updated |
| Hidden Quest:The Missing Difficulty: Unknown Time Limit: N/A The villagers of Sicheren Untergang were kidnapped by strange flying monsters. They were brought to the source of the waves. Is this the same fate as the mystery 200 villagers? Investigate this unusual event with extreme precedence lest you get captured yourself. Unknown |
| Discovered monster den: Sangre Caverns An eerie cave with the smell of blood everywhere. The rocks on the interior glow with an eerie red hue, providing lighting in the cave. A mysterious buzzing is heard within Benefits for discovery: Bonus loot and Experience for one week Benefits if cleared: Ownership of the den, den options |
| Item: Sangre Stone Rarity: Rare A stone made of the blood of the victims of Sangre Caverns. Glows an eerie red caused by the dark magicks flowing throughout the cavern. Not very valuable due to lack of demand and limited buyers. Mainly dark magick users and alchemists buy these. There''s other variations of bloodstones. |
| Critical Hit |
| Log-in procedure iniated |
| Skill failed |
| Quest updated |
| Quest: Destroy the Source of the Waves Difficulty: B+ Time Limit: N/A The source of the waves has been revealed. The Alpha wolf and the yellow mystery bug are the perpitrators of the waves. Kill both of them to stop the waves as the monsters in the area will become unable to rally into large forces. 1/2 killed. Success: Unknown Failure: Unknown Effects of Failure: Unknown |
| Skill use fail |
| Skill level reached level 10, Bull Charge upgraded to Minotaur Charge |
| Skill: Minotaur Charge Rarity: One of a kind Level: 1 One of a Kind skill created by an unusual action and armour set. Special action available due to it''s uniqueness. Recklessly charge at the enemy with the momentum from the weight of your body. Increasing weight and agility will increase the power of the skill but make it harder to control. Upgraded by using it a lot and training with a monster of true-blooded Minotaur descent. Unlike its predecessor it continues as long as you like. Even after hitting an object you can choose to keep pushing to knock it over or move it. Strength decreases chance of tripping and critical chance. Tripping will cause 1/4 of your health to be depleted regardless of level, surface, or defense. Damage may be increased by head decorations such as horns. Love what you''re reading? Discover and support the author on the platform they originally published on.Special action: Sometimes when you hit a target you''ll automatically lift your head launching it into the air and causing double critical damage. Damage may increase depending on how high the target is launched and what it hits when airborne. Damage determined by strength. Can continue charging after performing this action and you recover quickly. If you jump while using the skill you may be able to rapidly change direction mid-air then continue charging without losing much speed. When doing this to a very large monster it will skin it instead of launching it, reducing its defense in that spot. Chance of wounding monsters(injury,skin,cripple,bleed,knock-over,decapitation). |
| Log-in procedure initiated |
| New Quest |
| Quest: Rescue Khan''s tribe Difficulty: D+ Time Limit: N/A Khan like you had his citizens captured by the monsters of Sangre Caverns. Help him rescue his tribesmen from the other spike cages. Optional: Rescue the captured Satyr tribe as well. Reward: The rescued monsters will help you with any quests in the Sangre Caverns, Friendly relationship with Minotaurs, increased reputation Optional Reward: Friendly relationship with Satyrs Failure: All Minotaurs in Sangre Caverns die Effects of failure: Unknown |
| Quest Accepted |
| All stats increased by 1 temporalily due to ally''s skill |
| Skill gained: Berserk |
| Passive Skill gained:Close Combat |
| Fighting style gained: Minotaur Mimicry |
| All skills increased by 1 temporarily due to ally''s skill |
| Critical hit, Skill leveled up, Level up |
| Skill gained: Warmonger''s bellow |
| Skill use successful |
| Skill: First Aid acquired |
| Understanding of life magic increased, Skill upgraded to Spiritual Healing, Skill leveled up, new title: Spiritualist |
| Skill: Spiritual Healing Rarity: 1 Star Level: 2 Requires: 100 mana You''ve gained an intense understanding of life magicks with an out of body experience. Advanced healing technique that heals both the body and mind. Medium chance of debuffing during healing. Restores both health and stamina. Uses the power of nature and life to restore a person. Rather than reversing the body to an earlier state it speeds up the body''s natural regeneration temporalily. Effects increase with each level. |
| Title: Spiritualist Rarity: 1 star You''ve gained an intense understanding of life magicks with an out of body experience. Those closely related to nature will respect you while the forces of evil will despise you You could be reading stolen content. Head to Royal Road for the genuine story.Benefits: +100 reputation, +40 Intelligence, +40 Wisdom Disadvantages: -100 reputation, -5% affinity to dark magicks, -10% resistance to dark and fire magicks |
| log-in procedure initiated |
| Hidden Quest: Origins of the Marathon Difficulty: D Time limit: Before the battle ends There''s a big battle upcoming in the Sangre Caverns that your side is almost guaranteed to fail. As you are the fastest of those participating in the battle return to Sicheren Untergang for reinforcements. Rewards: Unknown Failure: Battle ends before reinforcements arrive, you die on the way, no one agrees to reinforce your side Effects of Failure: Incalculable |
| Skill Adrenaline acquired, skill leveled up |
| Skill: Warmonger''s Bellow Rarity: 1 star Level: 3 As someone who enjoys war, your laugh carries a great weight. Does it contain happiness, cruelty, lust, or a hidden sadness. Whatever it contains it resonates with your comrades and strikes fear into your enemies. Most cannot fathom the act of laughing during war, but not only do you do it, you cannot contain it. Small chance of removing debuffs, increases coordination between allies, temporarily raises leadership, small chance of debuffing enemies. |
| Skill: Berserk Rarity: Very Common Level: 2 You strike out at enemies in any way you can. Teeth, fists, elbows, legs, feet, head, etc you use everything in your arsenal to inflict damage. Very commonly learned and used skill due to its effectiveness and lack of skill to use it well. Works better in close combat and against more than one enemy. |
| Skill: Close Combat Rarity: Legendary Level: 5 Your expertise in close ranged fighting and skill set causes it to start out at a higher level. Anything and everything to do with getting up close and personal with your foes. Whether it be brute force or skilled martial arts it becomes more augmented and powerful with each level. |
| Fighting Style: Minotaur Mimicry Rarity: 4 star Level: 2 Your experience with fighting and observing Minotaurs allows you to use their skill set and copy their movements. Makes all skills related to Minotaurs stronger. Makes it easier to copy the skillset of Minotaurs. Other Benefits: +10 strength, +10 reputation |
| Request denied, Admin changed skill name to Empiric Minotaur Mimicry |
| Debuff: Deafness and Flinching |
| Skill failed due to Deafness debuff, Skill failed due to Golden Mosquito Leader''s level. |
| Debuff unconciousness |
| Health and Stamina fully restored, All debuffs cured, acquired Title: From the Brink |
| Title: From the Brink Rarity: 1 star You were brought to the brink of death and debuffed horribly. But you made a full recovery due to a skilled healer. You''re brush with death makes you more familiar with death itself. Benefits: +10 Endurance, increased familiarity with undead and those who''ve survived similar incidents Disadvantages: Less respect with churches as your miracle healing was not done by them and is considered witchcraft |
| Armour: Lord of Sicheren Untergang''s armour Rarity: One of a Kind Durability: 689/700 A magnificent armour produced by a skilled craftsmen using the best and worst materials. The interior and cloak is made of high quality wolf pelts creating high insulation to cold temperatures and provides comfort. The armour itself is a mix of various ores, bug parts, and cursed rocks creating an extreme weight and dark resistance. Alongside an eerie glow useful in the dark yet draws the people closer to you in its mystery. It''s armour fitting for the future leader of a village. Requirements: 200 strength Benefits: +50 elegant, +5% Dark resistance, +25% cold resistance, +500 defence, +10 charisma, +10 leadership Disadvantages: -50% movement speed(-5% more if requirements aren''t met) |
| New stat Charisma acquired |
| Discovered Ruins: City of Sangre de Negro A ruined city deep in the Sangre Caverns that seems to be the source of the glowing bloodstones and dark magick in the air. It was once inhabited by the reclusive blood sorcerers who were hated by all races except the dwarves, whom they were neutral with since bloodstones make for good lighting in caves. The city has no trace of life and neither the blood sorcerers nor the dwarves that made it are in sight. Mysteries lie abundant in this dormant city of darkness. Reward for discovery:Ownership if Sangre Caverns is cleared, Blood Sorcerer class, Dark Resistance +1% |
| A dark miasma covers the city, -10% dark resistance due to non-dark class or lack of class, reduced stamina from heavy atmosphere, -10 all stats |
| Class Change: Blood Sorcerer You can now become a Blood Sorcerer, mysterious sorcerers that use dark and blood magicks while lying in the depths. Benefits: +10 all stats, new skills, +10% dark resistance, immunity to dark miasmas Neutral: Mana stat removed and replaced with Blood, Mana Reg. removed and replaced with Blood Purity Disadvantages: -All reputation with everyone except dwarves, dark races, and undead, -1000 reputation with everyone except dwarves, dark races, and undead. |
| Accept Class change Yes/No |
| Quest: Purify the Blood Mounds Time Limit: N/A Difficulty: E+ Requirements: Have Blood Sorcerers in your party/raid group Ancient mounds of gore were constructed in the caverns by the BS''s in worship of their patron god. Now the mosquitos use them as places for their young to metamorphose into adults in a nutrient rich environment. Cleanse the mounds of their insectile filth and erect barriers to protect them. The god behind the Blood Sorcerers is both generous and cruel. Rewards: +5 permanent blood stat to Blood Sorcerers, non-believers will be given misc. rewards, new mosquitos spawn slower Failure: All Blood Sorcerers in your party/raid group die Effects of failure: All Blood Sorcerers -10 all stats, 2 items from everyone is randomly cursed |
| As the quest was accepted by one member, the god Sangre has interpreted it as all of you accepting it. Quest accepted |
| A dark miasma covers the area, -5% dark resistance due to non-dark class or lack of class, reduced stamina from heavy atmosphere, -5 all stats |
| The dark miasma has dispersed |
| 1/10 Sangre Blood Mounds has been purified and protected |
| Quest Completed |
| Item: Sangre Tooth Rarity: 3 Star The tooth of a god, extremely sharp and hard. Would be rarer if Sangre didn''t have thousands of teeth that often fall out and regrow. Given as a quest reward on a whim after it fell out while Sangre was searching his dumpster for reward items. Can be sold for a high price or implemented into equipment. If implemented into equipment it will increase bleeding when attacking enemies, raise dark resistance, and increase respect with dark races/undead. But it may negatively impact relationships with anyone related to churches of light. |
| Item: Sangre fork Rarity: One of a Kind A fork used by a god, eww. It is very durable and made from an unusual material. It used to be cursed but that was removed by Sangre before he gifted it. It can be sold to unusual people or melted down by a very skilled smeltor. |
| Leadership and Charisma increased by 1 |
| Status inflicted: Broken Bone |
| Skill leveled up Critical Hit Status inflicted: Stun New Passive Skill acquired: Pierce Passive Skill leveled up |
| Double Critical Hit New Passive Skill: Fatality Passive Skill leveled up Defeated Mini-Boss: Giant Bloodseeker, Goliath Class Change Available Level up 5X |
| Class Change: Bushin Mortal men that claim to lie vessel to angry gods. Bushin are very individualistic, preferring to train their skills in isolation then test it in the heat of battle. Relying on only themselves and their gods they claim to have, they reject all types of magicks. Requirements: Kill at least 100 opponents, 1 boss, and 1 mini-boss without magic. Don''t allocate points often, while earning at least 50 stat points from training Benefits: Stats increase from training much faster,all combat stats +10, fighting style related to profession unlocked and new skills can be learned, A mysterious being that calls itself a god appears within you, fighting skills gain profiency faster. Disadvantages: Only gain two stats each level, Cannot choose where stats are allocated, all unallocated stats will be randomly assigned, Mana and Mana Regen. stats are eliminated, stats directly related to magic locked and cannot have stat points allocated to them, churches will hunt you seeing your claim of holding host to a god as heresy. |
| Accept Class Change Yes/No |
| Fighting Style acquired: Angry God''s Temper Skill: Unknown Skill: Unknown A mysterious being stirrs |
| Fighting Style: Angry God''s Temper Rarity: One of a Kind Fighting style restricted to people with the class: Bushin. Secretive technique taught from personal experience and the god within. The finer details are unknown but its mainly centered around going berserk and doing as much damage as possible. While searching for worthy opponents to test your mettle against. benefits: +5% damage for physical attacks, +5% extra damage for berserk related skills and berserk itself, +5% all stats when surrounded by more than 5 enemies, +5% strength when facing stronger enemies, +10 all stats when facing bosses |
| Log-in procedure initiated |
| Charisma, Leadership, and Elegant stat +1 |
| New skill gained: Bestial Strength |
| Skill: Bestial Strength Rarity: Legendary Level: 1 Call upon the strength of the beast within. While some people insist there''s a large difference between man and beast, the difference is actually very little. Let out your true strength, remove your limiters, and do what needs to be done. Benefits: Strength X 1.5 for 5 seconds Disadvantages: Lose stamina quicker |
| Leadership restored order in the raid group. |
| Skill use successful |
| Critical hit Status inflicted: Flinch |
| Level up X2 |
| Quest Updated: Become the Lord of Sicheren Untergang |
| Quest: Become the Lord of Sicheren Untergang Difficulty: C Time limit: Unknown You have the respect of the people and you''ve rescued the mysterious two-hundred missing villagers from the depths of Sangre Caverns. You may have lost many villagers but you''ve gained even more and now the villagers trust you more. Return to Sicheren Untergang with the villagers to become the true lord of Sicheren Untergang. 300/300 villagers respect you, 42 of them KIA Rewards: Title upgrade, new title, ownership of Sicheren Untergang, village overview and construction options unlocked, half of the villages taxes, +500 respect Failure: Unknown Effects of Failure: Unknown |
| Item: Gold Bloodstone Rarity: Legendary Normal bloodstones found in the Sangre Caverns contaminated by the bodily fluids of the boss of Sangre Caverns. The contamination gives it a yellowish color. More valuable due to the dark magic within it being stronger than a normal bloodstone. |
| A civil war has erupted in the Village of Sicheren Untergang |
| Debuff: Deafness, flinching, and disorientation. |
| Recovered from debuff: flinching |
| Health and stamina fully restored. All debuffs removed. |
| Skill use successful Skill failed due to deafness Skill use successful Skill failed due to distance... |
| Debuff: flinching |
| Recovered from debuff: flinching |
| Skill use successful |
| Debuff inflicted: bone break |
| Level up X5. Quest: The Source Completed. Ownership of the Sangre Caverns transferred to Emperor. Building and Administrative options added. Mosquitos will no longer attack you nor your allies. Sangre looks fondly upon your great deeds. A being within you stirs. New titles: Yoinker, Queenslayer. Skill levelled up. Passive skill levelled up. |
| Civil war in Sicheren Untergang ended. Results: Guild Ravens: 97/100 members left. Residents: 1041/10042 left alive. Guild Ravens won the war, ownership transferred to their leader, King. |