《Dagon, Dungeon evolved》 1 - Welcome to Dagon, dungeon evolved.
Welcome to Dagon, dungeon evolved. Choose your side. Adventurer - Dungeon
¡°Dungeon¡±
Warning: As a Dungeon, you will be confined to a fixed location until you reach the required ability that allows you to do other wise. Are you sure you would like to choose Dungeon?
¡°Yes¡±
Choose your type. Humanoid, beast or others.
¡°Others.¡±
What type would you like: Plant, insect, spirits?
¡°Plant.¡± Please wait while we transfer you to to a new unexplored location. Your new location has a small village within 10km radius. An adventuring party (NPC) will stumble on you in 1 hour¡¯s time. During this 1 hour, every 5 minutes passed would grant you a time skip of 1 day. Good luck and grow well. May the gods shine favor.
Status window
Name:Gladiolus
Dungeon Level0
Dungeon Floor0
RaceDungeon ( Common Weed)
Gender:Male
Mana regen0.5/Min
Titles
None
Fame:0Infamy:0
Evolution points5
This looks interesting Display "Mobs"
NameCommon Weed
TypePlant
Attack0Defence0
AbilitiesNil
What the hell. 7 days and I am starting with nothing. Looks like i really have to evolve something ¡°Evolution options¡±
AbilityLevelDescription
Traps0Current available: Nil Next available: Pitfalls
Monster Tier upgrade0Allows monsters to evolve into the next tier
Area expansion0Increases the area of influence you have. (current floor space - 0m X 0m X 0m) Current Floor Limit : 0 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special0Random ability or talent will be granted
LockedLockedLocked
Hmmm according to the website, each has its own good. I would need monster tier upgrade most definitely. not to mention needing area expansion. Why? I thought I should at least start with some space to work with. 2 points wasted right there. 1 point going into the much needed trap. Now with 2 points left, what should I use it in? I guess I should wait for a while. Need to see what my common weed can evolve into. Display new "Mobs"
NameHealing Herb
TypeHerb
Attack0Defence0
AbilitiesHeals a certain amount of health when used.
Seriously! Healing Herb? That is not even an offensive plant how am I going to kill enemies? Heal them to death? Looks like i need to put another point somewhere. After some contemplation, i decided to out 1 point in Special. I can only hope something good comes out.
AbilityLevelDescription
Allure1A sweet fragrance that lures all kinds of living beings into your Dungeon.
Allure. That does not seem good, what is the point of pulling in random living beings. ¡­ Looking at my monster list once again,
NameCommon Weed
TypePlant
Attack0Defence0
AbilitiesNil
NameHealing Herb
TypeHerb
Attack0Defence0
AbilitiesHeals a certain amount of health when used.
NameFlower of Fragrance
TypePlant
Attack0Defence0
AbilitiesA sweet scent that draws living beings towards it.
Ok that is just about it. That is just really saddening. Seriously just what kind of dungeon did I get myself into. I have 1 point left and i have no way to use it. Each time you level up an ability the cost increases. Arranging some pitfalls before the flower of fragrance and healing herb, i do hope mobs will get caught by them. Looks like i need to wait for the day to pass to see what my first 5 minute would grant me. *** DRRRRING***
A dire wolf stumbled on your dungeon. it evaded your traps and took some healing herb. A sun rabbit stumbled on your dungeon. it fell for your traps and died. You gained loot type: Rabbit Fur A hate bear stumbled on your dungeon. it evaded your traps and took some healing herb. A bicorn sheep stumbled on your dungeon. it fell for your traps and died. You gained loot type: Sheep Fleece A wolf stumbled on your dungeon. it evaded your traps and took some healing herb. A rat stumbled on your dungeon it. fell for your traps and died. You gained loot type: Rat Tooth A two-tailed rat stumbled on your dungeon. it evaded your traps and took some healing herb. A chicken stumbled on your dungeon. it fell for your traps and died. You gained loot type: Chicken Egg A basking lizard stumbled on your dungeon. it evaded your traps and took some healing herb. A horned rabbit stumbled on your dungeon. it fell for your traps and died. You gained loot type: Nil A bat stumbled on your dungeon. it evaded your traps and took some healing herb. A chicken stumbled on your dungeon. it fell for your traps and died. You gained loot type: Chicken Feather ... ¡­..
You have leveled up X2
You have gained 1 evolution point!
That¡­ was a surprise. I gained all kinds of loot type¡­ but they are all useless to me. I got no mobs to give drops. Trap and Allure somehow or rather worked really well. One thing is for sure, allure is somehow very powerful for a new cave. Or at least for a plant cave. Waiting for the 1 hour to pass, i looked up on the forum about the various abilities that others have discovered. One thing popped into my mind and I flipped to the page that mention allure
Player: FeverentUndead What the hell is this! it attracted all kinds of canines to my Dungeon and killed most of my skeletons. They are not bone munchies!!!!
Player: Goon taskmaster Day 1 and I get dragons visiting my dungeon! They ate my goblins and left.
Player: GreekGod Wohooo¡­.. Orgys~~~~ 1 hour later¡­ MAKE THEM STOP!!!! Half my VR is filled with mosaic already.
Player: Demon Empire Nice, instant succubi evolution
~~~~ It seemed that there was a mixed response from the players about the allure ability. It is good for some and bad for others. It is really bad for starting ability when you have little or weak offensive. Not only that it is a rarer ability to obtain as compared to others. Most would get attributes or elemental types when they add to their . This book is hosted on another platform. Read the official version and support the author''s work. *ring-ring* ¡°Hello?¡± ¡°Xavier, this game is awesome! The VR is so good. I am playing as a elf. I think it makes me look so handsome! I chose to be a elven thief. I got a retired elven instructor for a personal teacher. I think i might get a hidden class!!!¡± ¡°Right¡­.. Lucky you Alex.¡± ¡°Man you sound like shit. Did you get some shitty job or did you, wait did you choose Dungeon?¡± ¡°Yea i am a dungeon.¡± ¡°Woah sweet man. With the VR so good, only about 30% of the players chose to be a dungeon. It is too awesome not to travel around and see the world.¡± ¡°I can guess. But being a dungeon has its benefits. i am enjoying the growing process. Guess what shitty type i am.¡± ¡°It can¡¯t be that bad right? The game is fairly balanced from what i can tell. you said shitty and you said growing so i am guessing plant?¡± ¡°Right on the first try. You know what sucks, my first tier 1 plants are healing herb and flower of fragrance. i have zero offensive and i am 100% dependant on traps right now.¡± ¡°Haha man that really sucks. What does the flowers of fragrance do?¡± ¡°Let¡¯s see, it attracts all kinds of animals into the dungeon. Wait come to think of it what happened to the insects? I did not get prompts of insect.¡± ¡°You won¡¯t see insects in your prompts. Unless you have some way to interact with them or that they are large enough to do something to you, the prompt would not show up. Did you not read the descriptions on insect dungeon what you were choosing? ¡± ¡°Nope i just chose plants because i thought plants would be cooler and way more uncommon. I just did not expect that there was 0 offensive plants at even tier 1.¡± ¡°True that. I think it is good though, not offensive means the npc will visit more often. That means good exp flow for low level.¡± ¡° i can''t deny that. I gained 2 levels in the first five minutes. With every 2 levels comes 1 evolution point so give or take now that more than half hour have passed, i should be at level 6 or something and have 4 evolution points to use.¡± ¡°So what is your dungeon boss? Have you set your dungeon boss? You do know that if an adventurer enters your dungeon and reaches the end of the dungeon he can obtain your core and you will lose two levels and 2 evolution points¡± ¡°Ahh¡­ i forgot about that. It is fine i guess. There is nothing to worry. There is nothing for me to lose right now. I gain back that exp very quickly.¡± ¡°That is not true. You will be refunded your last evolution point upgrade as well. That would cost you if you got a good upgrade.¡± ¡°That sucks i better get back and upgrade a dungeon boss for myself. Bye¡± ¡°Later¡± Checking back into the game, i looked at my notification. A whole lot of the same few notifications as the last time.
You have leveled up X6 You have gained 3 evolution point!
10 minutes left to the NPC party. Not a bad haul. Gonna upgrade fast before the next 5 minute is up. I do want to see how powerful it will be ¡°Evolution Option¡±
AbilityLevelDescription
Traps1Current available: Pitfalls Next available: Spike Traps
Monster Tier Upgrade1Allows monsters to evolve into the next tier
Area Expansion1Increases the area of influence you have. (current floor space - 10m X 10m X 10m) Current Floor Limit : 1 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special1Random ability or talent will be granted
Allure1A sweet fragrance that lures all kinds of living beings into your Dungeon.
Boss Monster0Allows user to summon 1 boss monster for each level invested (Available every 5 levels of Area Expansion)
LockedLockedLocked
Without much thinking i placed 1 point to Boss Monster , 2 points to Allure and 2 points to Special.
AbilityLevelDescription
Special2Random ability or talent will be granted
Allure2A sweet fragrance that lures all kinds of living beings into your Dungeon.
Paralysis1Injuries left by your dungeon will leave a mild numbness to afflicted
Boss Monster1Allows user to summon 1 boss monster for each level invested (Available every 5 levels of Area Expansion)
Now display "Mobs¡±
NameCommon Weed
TypePlant
Attack0Defence0
AbilitiesNil
NameHealing Herb
TypeHerb
Attack0Defence0
AbilitiesHeals a certain amount of health when used.
NameFlower of Fragrance
TypePlant
Attack0Defence0
AbilitiesA sweet scent that draws living beings towards it.
NameParalysis Herb
TypeHerb
Attack0Defence0
AbilitiesRemoves paralysis from afflicted
NameSleep Herb
TypeHerb
Attack0Defence0
AbilitiesCauses drowsiness
NameEternal Sleep (uncommon)
TypeHerb
Attack0Defence0
AbilitiesAnimals that come into contact with fragrance of this plant would slowly fall into deep slumber. Their movement will slow down and become sluggish as they get exposed to higher levels of this fragrance.
Hooo! I got an interesting plant for once. Too bad i still have 0 attack power. Hopefully the boss monster that i am getting is a monster that actually has some form of attack.
Boss monster Select 2 monsters to combine and form your first dungeon boss.
Without thinking, i chose my 2 specials. Flower of Fragrance and Eternal Sleep.
NameBewitcher (Boss)
TypePlant
HP1000
Attack0Defence0
AbilitiesThis plant generates a captivating scent that lures foes into its embrace. Foes captured by this scent would slowly become its loyal minion and would wander within the dungeon to protecting it.
Now that is a good boss. Just¡­ still no attack power? Well, better than nothing. With a limited space of 10m by 10m by 10m,i have 1000m3 of space. So using it anyway i like, i created 5 6m X 6m x 4m rooms then connecting them, i created a series of interconnected tunnel of about 2 m tall. Also there is the needed spaces for pitfalls and future spike traps which i placed plenty of in obvious places. I want dungeon explorers to die and give me exp but i also want them to survive so that they can lure more people into my dungeon. With that done i waited for the next prompt to pass. *DRINGG* 2 - First Visitors *** DRRRRING***
A dire wolf stumbled on your dungeon. It evaded your traps and took some healing herb. A hate bear stumbled on your dungeon. It evaded your traps and took some sleep Herb. A bicorn sheep stumbled on your dungeon. It fell for your traps and died. A wolf stumbled on your dungeon. It evaded your traps and took some paralysis herb. A rat stumbled on your dungeon it. Fell for your traps and died. A snake stumbled on your dungeon. You have captured a snake minion. A two-tailed rat stumbled on your dungeon. It evaded your traps and took some healing herb. A chicken stumbled on your dungeon. It fell for your traps and died. A fire wasps swarm stumbled on your dungeon. You have captured a fire wasps swarm minion. A basking lizard stumbled on your dungeon. It evaded your traps and took some healing herb. A horned rabbit stumbled on your dungeon. It fell for your traps and died. A bat stumbled on your dungeon. It evaded your traps and took some healing herb. A chicken stumbled on your dungeon. It fell for your traps and died. A fox stumbled on your dungeon. You have captured a fox minion. A lumbering bear stumbled on your dungeon. You have captured a lumbering bear minion. ... ¡­¡­
You have leveled up X1
Looking into the dungeon from the 3rd person view, i could see my minions wandering around like drones, still better than no defence. The only ironic thing is that once in awhile they would fall for the traps themselves and die. In this 3rd person view, i could see everyone¡¯s health bar it was rather different watching the game move along as a dungeon instead of a player. The worse part, it is boring as hell. They did warn me when i selected to be dungeon though. Bored, i started playing a minigame provided by the company for dungeon players. They called it . ~~~~~ What basically happens is that there is a marked mouse running around in the dungeon and you are supposed to find it. As the mouse dashes about the dungeon, you are supposed to change the dungeon to push the mouse into the boss room. They do not get caught in traps and would run about until caught. You get exp for the time and effort you take to do so. The game continues to 2 marked mouse and continues to double each level. Some players tried to cheat by changing it to just have 1 room. That plan worked well or so they thought. Because there was no difficulty in that, they doubled until the entire room was filled. And that is when the problems start arriving. Ever seen mouse infestation? A mad rush of mouse leaving the dungeon meant a big NPC squad of exterminator came and clear out the mouse. In the meantime, you can stop the minigame but there is nothing you can do about the mouse. You can¡¯t even change the layout of your dungeon. When they arrive and clear out your dungeon of the mouse, you lose 2 levels as you have been conquered by the NPC. also you will gain infamy depending on the number of mouse they exterminated. ~~~~~~ After chasing the mouse through my dungeon for about a minute or so a prompt came up.
You have captured a Marked Mouse minion.
That was interesting. It came to a surprise that the mouse can be captured as well. That really spurred my effort to catch as many as possible. Free minion, why would i not be happy. I have too many minions dying to my own traps.
*The first NPC Party has entered your dungeon.*
Leader ¡° This Dungeon was not here the last time i made a patrol in this area. Daniel, head back to town and inform them of the discovery. The rest of us head in and check out what kind of dungeon it is.¡± A chorus of ¡°Yes sir!¡± sprang by and one soldier left to make the report. ¡°Alice check for traps you know the drill. Violet watch our six. Dave you lead the front and for god sake Leeroy stop eating chicken already.¡± ¡°What? I am hungry¡± ¡°You are always hungry.it is a miracle that you are not fat.¡± ¡°Fine let me finish this chicken first.¡± ¡°Make it quick¡± 5 minutes into the dungeon. Leeroy starts complaining again. ¡°Guys, do you smell that sweet scent? It is making me hungry again.it smells like chicken stew with a tinge of orange and cinnamon.¡± ¡°Alice what do you smell? It smells like fresh toasted bread to me¡± ¡°It smells like moon rose to me. Are you thinking what i am thinking?¡± ¡°Looks like we are on the same wavelength once again.¡± ¡°I will head up front to confirm if it is the Flower of Fragrance.¡± ¡°Go.¡± From the back, Violet¡¯s face was all red. If anyone would turn around and see. It smelled like her husband. One moment later Alice rushes back excitedly. ¡°Jace! This place is a jackpot! There is 3 kinds of herbs here as well! Healing sleep and paralysis this place will be a good place to harvest them.¡± ¡°That looks to be the case. As long as the cave do not evolve too much we may just send villagers here to regularly harvest them. These items are always in demand by the apothecary for the healing potion, sleep potion, awakening potion, the paralysis and anti paralysis potion.¡± ¡°Ok ok I get it. You do not have to machine gun everything. Also jace, stop it with those eyes. Everytime there is big money to earn your eyes are so wide that I can see coins in them. If I have not known better I would have thought they are made of coins.¡± ¡°Well, at least I am not like Leeroy, wait where is he? Shit not again. LEEROY!!!!!¡± ~~~ silence ~~~ Seriously. If not for his nose for danger and his exorbitant amount of luck I would not have him in the party. Battle formation people.¡± ~~~~ Somewhere is the 2nd last room, an idiot lays sleeping before a bed of eternal sleep. This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.His feet laying half a step on a pitfall. ~~~~ Jace, is it just me or is there no monsters at all? Violet, what does detect say? No hot bodies other than us in the 10m radius. There seem to be some snakes, frogs and plenty of bugs roaming about. ¡°No leeroy in 10m then. Lets speed up. Keep using detect when mana interference is over¡± (mana interference is NPC version of cooldown.) ¡°Roger that.¡± ¡°Just where is that idiot¡± ~~~~~ Munching on my popcorns, I watched as they made the slow move towards Leeroy. One thing about being a dungeon, you get free flow of randomly flavored popcorn and 1 type of soft drink. The rest cost real world cash. *munch munch* *blurgh* booger flavor *munch munch munch* *You gained 10% increase in exp for the next 10 minutes* *munch munch munch* Thanks to Dagon, a new saying came to the dungeon players.< Life is like a bag of every flavor popcorn, care to take the risk?> ~~~~~ ¡°I sense multiples heading towards a lying hot body¡± ¡°Dave use Charge and dash in. Alice Sneak in and rescue him.¡±
a minion has died
a minion has died
a minion has died
I can only watch in irony as the minions died. No exp if not killed by me. Helplessly I watch as my once loved drones died they did no damage and only hindered the NPC Party.
a minion has died
¡°I got Leeroy and some of those Eternal Sleep. Gather around me, i am using the portal scroll. Forget about the exploration he needs the healers.¡±
a minion has died
With that, a flash of light and a prompt came up
You have survived your first raid.
You have gained bonus 2 evolution point!
You have gained a new title.
You have gained a new title.
You have gained a new title.
You have gained a new title.
You have gained a new title.
You have leveled up X5
You have gained 3 evolution point!
Show ¡°Titles¡±
Title
Survivor
EffectCharisma + 1 Mana Regen + 0.1 Fame + 5
DescriptionYou survived your first raid!
Unharmed
EffectCharisma + 1 1% damage reduction(rounded up) Fame + 5
DescriptionYou survived your first raid with no damage dealt to the trespassers.
Uncharted
EffectTrespassers that enters an area for the first time will be debuffed with : -10% of all stats -2 luck
DescriptionYou survived your first raid without the trespassers fully exploring your dungeon
Sleeper
Effect+10% chance of falling asleep
DescriptionA trespasser fell asleep in your dungeon.
Arboretum
EffectIncreased chance of herbivores appearing in your Dungeon Plants regenerates 10% faster Fame + 25
DescriptionBeholder of life and all flora, Rytix, Goddess Of Harvest has shown favor to your dungeon.
SWEET MOTHER OF GODS! I got a goddess favor! Gotta tell Alex. *ring-ring* ¡°Sup Xavier¡± ¡°Check this out man! I got a goddess favor! Look at the visuals i am sending you now.¡± ¡°Holy ****! You got Rytix that is new title. I have yet to see that one on the forums. Are you going to post it up to the forums and earn some credits? If you are not going to then i am posting it and stealing the fame.¡± ¡°Ah sure. You can have it. Just hide my name. I do not want to meet the title hunters too soon.¡± ¡°By the way where is your dungeon?¡± ¡°I have no idea still. The party portaled back so i have to wait for the next one to come and say it. Until the next party comes and put a sign to claim ¡°ownership¡± of my dungeon, i will have to wait.¡± ¡°You can¡¯t put up your own sign?¡± ¡°I am a plant dungeon. I can¡¯t plant my own sign. Get it? Plant my own sign?¡± ¡°... ¡­¡± *cold breeze* 3 - Rigged ¡°Evolution Options¡±
AbilityLevelDescription
Traps1Current available: Pitfalls Next available: Spike Traps
Monster Tier upgrade1Allows monsters to evolve into the next tier
Area expansion1Increases the area of influence you have. (current floor space - 10m X 10m X 10m) Current Floor Limit : 1 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special2Random ability or talent will be granted
Allure2A sweet fragrance that lures all kinds of living beings into your Dungeon.
Paralysis1Injuries left by your dungeon will leave a mild numbness to afflicted
Boss Monster1Allows user to summon 1 boss monster for each level invested (Available every 5 levels of Area Expansion)
LockedLockedLocked
Hmm, 5 points and no matter what i can only choose 2. So i assigned a number to each in order. ¡°System: D6 Dice roll 2 times¡±
D6 Dice roll results: 4,4
Seriously? I do not believe my luck. I will do a coin flip.If it is heads i will use it if it is tails i will do another dice roll. ¡°System: Coin Flip¡±
Coin Flip Result : Heads
Half in shock,I refuse to believe it. *ring-ring* ¡°Sup Xavier¡± ¡°Don¡¯t ask. Just help me do a coin flip and tell me the results¡± ¡°Errrrr ok¡­. Heads¡± ¡°Noooooooooo.¡± ~~~~~ ¡°Hahahahahah!!!! Man you suck. The god of luck must be teasing you. Why not we try it this way. We reassign the numbers. You make 1 set and i make 1 set.You roll 1 dice and i roll 1 dice. I visual you mine to match your set and you visual me yours to match my set. If it is still the same option then gods must be on you. ¡° \ ¡°Fine if it really still stays the same then i have nothing to say.¡± ¡°System: D6 Dice Roll ¡±
D6 Dice Roll Results: 2
6 : Traps 1 : Monster Tier upgrade 5 : Area expansion 3 : Special 4 : Allure 2 : Paralysis ¡°Here is mine¡± ¡°And here is mine¡± ¡°System: D6 Dice Roll ¡±
D6 Dice Roll Results: 3
1 : Traps 6 : Monster Tier upgrade 3 : Area expansion 2 : Special 4 : Allure 5 : Paralysis ¡°BUAHAHAHAHAHHAHAHAHAHAHHA¡± *Disconnected*
You have gained a new title.
Title
Rigged
Effect???
DescriptionHashi, God Of Gambles has rigged your odds
¡­ that is a weird title. The effect is ???. better check with Alex. *ring-ring*
Player is currently offline
*ring-ring*
Player is currently offline
*ring-ring*
Player is currently offline
*ring-ring* ¡°Hahaha sorry man, i laughed so hard the system disconnected me from the sudden spike in heart rate. It thought i was going into heart attack.¡± ¡°...¡± ~~~ cool breeze~~~ ¡°Fine i admit it was a valid reason for laugh.¡± ¡°And i am sorry for laughing so hard.¡± ¡°Look at the visuals i just sent you. You know anything like that happening before?¡± ¡°BUAHAHA¡­.¡± *Disconnected* I pretty much gave him the mental eye roll knowing that he won¡¯t be online so fast, i just waited for him to connect back. ~~~~ 15 minutes later~~~~ *ring-ring* ¡°I am really sorry man. The 2nd laugh triggered a warning to the hospital and a medic dropped by to confirm. I was not allowed to get online until the medic gave the ok. The medic gave a good laugh too when she heard and saw the visuals. She is HOT. Smoking hot. Thanks to you i got her number too. Look at the visuals i just sent you, she is hot right?¡± ¡°Fine she is hot. Remember to send the wedding invite.¡± ¡°Will do. Will do. I checked the forums twice for you. I am not sure either but tell no one about this title. Hide this title. Grey out the title. it is there in the options. If I am right this title is a game breaker. Just to make sure I am right do this for me. I am thinking of a number. Roll a D100¡± ¡°System: D100 Dice Roll ¡±
D100 Dice Roll Results: 66
¡°I got 66¡± ¡°I wrote down a number. Roll a D100¡± ¡°System: D100 Dice Roll ¡±
D100 Dice Roll Results: 23
¡°I got 23 this time¡± ¡°Now coin flip¡± ¡°Heads¡± ¡°Now Black Jack ¡° ¡°Queen of Hearts and Ace of Diamonds¡± Alex then spoke in the most solemn voice i never knew he had.¡°Then it is most likely what I expected. Your dice and anything that you ¡®gamble¡¯ in the system is the best or beneficial to you or something like that.¡± ¡°I am not too sure how good it is though.¡± ¡°Trust the dice. It is Rigged¡± After a brief pause, i sighed in resignation ¡°Double specials it is.¡°
AbilityLevelDescription
Special4Random ability or talent will be granted
Uproot1Grants some plants the ability to remove their roots from the ground and travel around.(plant only)
Sense1Mobs you control have increased awareness of their surrounding
Display new ¡°Mobs¡±
NameRunner
TypePlant
HP100MP0
Attack10Defence0
Abilities - A quick burst of speed in one direction.
NameSensor
TypePlant
HP10MP0
Attack0Defence10
Abilities - burrows underground and disappears from view Stolen content alert: this content belongs on Royal Road. Report any occurrences. - detects trespassers and any other movements as they pass by - causes surround plant to uproot
NamePollen Dash(uncommon)
TypeHerb
HP100MP100
Attack0Defence0
Abilities - Plants in contact with Pollen Dash has chance to Evolve into a variant
NameSapling (Rare)
TypePlant
HP300MP100
Attack20Defence20
Abilities - Removing its roots from the ground, the Sapling is able to travel a short distance.(0.5mp/sec) - Settles its roots into the ground. It gains low amounts of hp and mp regen while rooted. - When rooted in the ground it can send its root to bind its enemy within a certain distance. - When not rooted to the ground it can send its root to whip its enemy within a certain distance.
*Invisible Fist Pumps X100* Free Evolutions~~ Quickly I set up my new landscape. I smiled evilly as i set up some Sensors around the herbs. I cannot wait to see their faces when the herb that are just within reaches uproot and start dashing all around away from them. After putting 30 Pollen Dash
you do not have enough mana in your Mana Pool to summon more Pollen Dash. ( Your unlimited mana pool ended at the end of the 1 hour tutorial)
Mana Pool? Quite sure I did not see a mana pool when i first checked my status. [/tr]
Status window
Name:Gladiolus
Dungeon Level14
Dungeon Floor1
RaceDungeon ( Common Weed)
GenderMale
Mana regen0.6/Min
Mana Pool0.2/100
Titles
Survivor, Unharmed, Uncharted, Sleeper, Arboretum, Rigged (Hidden)
Fame:45Infamy:0
Evolution points0
Well¡­ nothing to do about it then. They should have said something about it. Flipping into the forums there were thousands of users complaining about it. Some bug users got it lucky . They did not realize and literally swarmed their dungeon full of tier 0, tier 1 and tier 2 bugs. What was i to do with that unlimited mana anyway? Make the dungeon full of HEALING HERBS or Common WEED?
A NPC Party has entered your Dungeon
Nice! Just when i am running out of things to do. Popcorn time. Mmmm Mmm Nnn. Chilli Crab This mello yello taste Ohh the sweet grapes
10% Increased damage against trespassers for the next 2 minutes
Is that pepsi?
2% Reduced damage taken from trespassers for the next 10 minutes.
12% increased speed for the next 10 minutes.
Just as i am about to pop another popcorn into my mouth i realize one thing. Even my popcorns are rigged. Bummers. I was just enjoying the highs and lows of life and now that is all gone. ~~~~ NPCs View~~~~ ¡°This place give me the creeps. This is not written in the report from Jace. Daniel, you read his report too right?¡± ¡°I agree with Dave. Look at my arms, my goosebumps are all standing up. Look my hair is also standing up.¡± Dave smacks Daniel¡¯s head in annoyance. ¡°You spiked your hair. It is always standing. Seriously. You are going 25 and you still act like an idiot.¡± ¡°Other than the location of the entrance, everything else is different i think. We brought 2 healers this time. We should be fine since Leeroy is not here. Healers keep your mana at 90% or so. Keep dispelling the party and make sure that we do not fall asleep. We are here to make money and not die. Jace screwed up the quest that he got from Ragna town. His quest was just a simple task of patrolling around the town and he got greedy. conquering a dungeon during a patrol grants extra reward and large amount of fame but he pushed his luck too far for this. Many had died from this kind of idiocy. A patrol squad leader should just stay as a patrol squad leader. We have lost enough good men already.¡± I chucked at that. Dave made quite a good speech. It reminded me of a saying. ¡°He who is not contented with what he has, will not be contented with what he would like to have. ¡° - Socrates Greed truly drives people to do stupid things. In the end, no matter what we have, we always want more. I sincerely wonder, just how far will Dave¡¯s party go. I look in pity at my runners. Barely 10cm tall, it looks like a rope doll with a melon seed for head and has 2 leaves for arms. Every point of mana give me 4 of them. Despite the low cost they are fast and they attack by running by their targets and grazing them with their razor sharp leaves. It seem that the paralysis effect that numbs the attacker works as Dave¡¯s crew did not notice their health dropping really slowly. With my runners being so small, they were given the boot. No swords, no magic. Just kicked to death. ¡°Weak. these are just too weak. They are not worth even waving my sword. Just how did Jace screw up. I am quite sure i can conquer this dungeon in my sleep.¡± The healers looked at each other with arched eyebrows before nodding as if agreeing to what he says¡°Sure. Since you can conquer this dungeon in your sleep, we will dispel everyone but you then. That would save our mana too.¡± Dave stumbles on a non-existing stone and looks are the 2 healers incredulously before raising his hands in surrender.¡°Alright. Alright i am kidding i do not want to be the next leeroy. Please just keep casting dispel on me.¡± The 2 healers looked at each other and nodded with an evil grin as if they had planned this all along.¡°Sure. it is just that from now on it the mana potions will be on you.¡± ¡°Shit. Should have kept my mouth shut.¡± 4 - First Kill - Your review is my motivation Your review is my motivation. Newyevon2 - i hear you XD thank you for your review i won¡¯t get it rigged to that level that soon. No fun if the trespassers enters and dies all the time. Neufeldr1 - not everyone like the intro of the game type. May do a side chapter for that in the future if people demands more of it by liking your review. Nature is your non-stop magical shop - Mercator
The Merry band and the not so merry leader walked on through the dungeon and headed towards the 2nd room. As an exploration party, they sure took their time. I am already impatient from all that waiting. The first room had nothing much just some basic herbs to entice the party to head to the 2nd room. The 2nd room is where all the fun starts. I planted sensor near the herbs. ~~~~ ¡°Not a bad haul leader. If the 1st room is already giving so much, i wonder what the next rooms will provide. More expensive herbs? Also, where is the eternal sleep? They fetch 2 silver per stalk. Those are good stuff. The insomniacs love it not to mention the ¡®special¡¯ potion that it can turn into ¡­ ($o$)¡± ¡°Roselle, as a thief i know it is your dream for the next best score. There is however no point in all those if you die before you get to the sleep of your dreams. Stay alert we are reaching the 2nd room.¡± ~~~ Curious, i PM Alex.¡°Alex what is the special potion that the plant Eternal Sleep makes that earns plenty of money?¡± ¡°Lucky you Xavier i happen to be now at the apothecary. According to them, it is the dream potion. 1 drop to sleep well and more for a good dream. It works only on NPC so u won¡¯t hear about on the forums even.¡± ¡°Ah thanks. By the way i am near Ragna Town.¡± ¡°Ok. Sure. i will drop into the town later. Hopefully i will be the First player in your Dungeon. See you.¡± ~~~ Just as everyone reach the 2nd room, Roselle sniffs the air for a brief moment as her eyes lit up.¡°I Smell GOLD!!!¡± and she dashes in before anyone could stop her. ¡°SHIT¡± everyone dashes in right after her hoping that she did not just kill herself with her stupidity. A money loving thief. No one can really that it fit her but her love of gold is way too overbearing. As they stepped in, all was a scene for madness, chaos and laughter. Madness as everywhere plants were uprooting themselves. Chaos as all types of plants were crossing each other and tumbling into each other. Laughter as Roselle is chasing after a flower of fragrance with another in her hand and another in her mouth while mumbling words like ¡°gold¡±, ¡°stop running¡± ¡°my money¡± ¡°my precious¡± over and over again. It seems like she is lost in the delusion that the flower of fragrance is gold coins and it is running away from her. I must admit. Low level NPC has funny personalities. It makes killing them easier. It is just that i have almost no killing ability other than sapling, bewitcher and traps. The rest simply annoys. Finally, Roselle fell into a trap. As pitfall traps are just a simple hole, i had to kill her by another way. I planted a Sensor and Eternal Sleep in them. So one second after she fell in, the Eternal Sleep uprooted and ran all around her. After 2 brushes with Eternal Sleep, she is knocked out cold. That is how potent Eternal sleep is. Not to mention that they were still running around and on her even after she collapsed.
It is good night to Roselle as she has Fallen into Eternal Sleep thanks to Eternal Sleep.
You have gained bonus 1 evolution point!
Dave and his team raced forward and looked down. All they could do was watch as Roselle sank into the soil. A sign that a trespasser is dead and killed by the dungeon.
You gained loot type: Leather Helm You gained loot type: Leather Boots You gained loot type: Leather Armor You gained loot type: Cloth Leggings You gained loot type: Copper Dagger You gained loot type: Silver Coins You gained loot type: Copper Coins You gained material: Perfect Female Human Body
Woo¡­ new loot. Too bad i do not have any that drops loot other than bewitcher right now. Ah and i can have Saplings drop Coins and occasional Equipments. After many moments of silence, Daniel was the first to speak up. ¡°There goes our money.¡± *smack* ¡°Roselle just died and the first thing you say is about money. Just what kind of head do you have¡± ¡°But she is holding on to ALL our money.¡± Dave stumbled at that and gave a sigh after reorganizing his thoughts. ¡°No helping it. As a new Dungeon, there are many unknowns that can kill us. No use crying over spilt milk. Gather what we can from this room. Be careful of traps. Use your staffs and swords to prod on the ground to check for traps before you take the step. Healers keep casting dispel and keep us clear headed. Keep the scroll ready so that if anything happens we can teleport out at moment¡¯s notice. May Eloln Bless us.¡± If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. ¡°May Eloln Bless us.¡± ¡°May Eloln Bless us.¡± ¡°May Eloln Bless us.¡±
Eloln, the Goddess of Mercenaries, is quite beautiful, with fair skin, waist length black hair, and eyes the color of banked coals. She is average height and slightly plump and generally appears mischievous. She usually wears armor dyed brown. She is also associated with night and names. She is often worshipped by wanderers. Her vast flocks of followers can be primarily distinguished by their daily prayers. There are a respectable amount of shrines to her at crossroads. There are many myths involving her ill-fated adventures with Jousur. She is the sister of Lorin. She is known to place challenges before mortals in dire need.
Sure. Eloln can bless you guys but as long as you are stupid enough to fall for the traps then go ahead and try to reach room 4 and finally the boss room. Jace was lucky as i did not have as many plants in my arsenal as i have now to keep him and his party around permanently. After about 10 minutes of prodding and slowly progress, they finally cleared the room and headed for room 3. The Debuff is awesome. The lowered stats is nothing but the minus 2 luck really takes its toll on these newbies. Stumbling and tripping is just a small part. It also lowered their resistance to status effect. It was not long before the healers started to run out of mana. ¡° Panting, the healers looked at each other and whispered to each other. ¡°Are you running low on mana as well?¡± ¡°Yea. i am at 20% already. I am not going to use any potions. Dave barely has enough to pay us for this trip now. If we progress any further we may just pay with our lives too. Not having a thief to check for traps really cost us. I do not want to faint from running out of mana.¡± ¡°I will make the call. Dave, we are running low on mana. To save cost and save ourselves from needless harm, when we hit 10% we are all leaving. With or without you and Daniel.¡± Dave stopped in his tracks and with a growl in his voice, ¡°The deal was to explore the entire Dungeon with the party.¡± ¡°Read the terms carefully. It says Explore the entire Dungeon with the FULL party. With Roselle gone, the party is no longer complete. Safety is now compromised. We healers are weak and we are usually the first to die when there are lots of enemies. With this Dungeon being Uncharted it is even more dangerous for us. Not to mention, as Daniel has said, she holds your party¡¯s money and now that she is gone, you will be broke other than the herbs you just gathered. You do know that mana potions are not that cheap. If we start using potions pretty much your profits will go to zero.¡± Nooo!!!! Don¡¯t leave. Give me the EXP!!!!! That is what i wanted to shout out but can¡¯t. Being a Dungeon sucks as there is no way to directly communicate with people. Or at least not until i gain an avatar. *A sudden wind sweeps in from the entrance of the Dungeon*
Eloln, the Goddess of Mercenaries, heard their prayers.
Eloln, the Goddess of Mercenaries, Laughs at how weak your Dungeon is.
Eloln, the Goddess of Mercenaries, is impressed that such a weak dungeon can kill a Thief.
Eloln, the Goddess of Mercenaries, come to the conclusion that they would not be able to clear your Dungeon after touring your Dungeon. She decides to transport them to safety.
Eloln, the Goddess of Mercenaries, noticed that you do not have a sign yet and decides to PLANT a sign for you.
A Sign is placed at the Entrance of your Dungeon by Eloln, the Goddess of Mercenaries.
Sign
Woe is to the weak-willed, tread forth with a steeled heart for you will need a strong heart and mind to move forth here in Gladious, Florae Coliseum. -Eloln, the Goddess of Mercenaries.
*ring-ring* ¡°Sup. give me a minute i am reaching Ragna in a moment.¡± ¡°Look at this¡± With that i sent him a visual of the alerts. *Player has Disconnected* Really! again? 5 - I set fire to the rain (plant) there are many people who have been asking about the (MC)¡¯s bio. i wont release that detail any time soon. it is a sub plot for ironic reasons. A rather dry chapter >.<
¡°Sheesh. Why do i even bother.¡± Upon seeing the Idiot finally coming online after 30 minutes and reaching my Dungeon. ¡°That is because you need me and my superior intellect of 160¡± ¡°It feels more like a 60. You keep laughing until you disconnected.¡± ¡°I am definitely a 160. I have a heightened sensitivity that''s all.¡± came the indignante reply. ¡°Right. I have heightened sensitivity too. For bullshit. And right now, it is sending me all kinds of warning telling me that you are full of it.¡± ¡°Well, this guy you say that is bullshitting just got himself a date thanks to you.¡± ¡°Bull Shit.¡± ¡°Or why do you think it took me 30 minutes to come online. Remember the medic chick i told about from the last episode? I got her on a date.¡± ¡°So what is her name? You have yet to tell me her name even saying so much about her. ¡° With a dreamy look in his eyes,¡°Liana. Her name is Liana. Just like her name in spanish. My god has answered.¡± ¡°And just like her name, she will wrap you round her finger and suck you dry.¡± Alex wriggles his eyebrow in amusement. ¡°I would not mind her Sucking me dry if you get what I mean¡± ¡°You do know that I am the Dungeon and I can see you. If it were anything else it would look odd for a guy to do that at thin air.¡± ¡°No worries. It is actually fairly common. Once you get your avatar you will be able to see how common it is. It is just like how a person uses hands free when talking on the phone except they include visuals now.¡± ¡° You do know that I won''t be able to do the same until my avatar is made. One good thing about being a dungeon, more than 80% of the time you are tinkering with the layout of the dungeon. Each new upgrade grants me another planning nightmare¡± ¡°I heard Dungeon players have issue with mana regeneration. Is that an issue for you too?¡± ¡°It was for me. Until i realize the power of the title Arboretum. The combination with Allure and it kept piling bodies in my Dungeon and bodies give mana when absorbed. This barely supports my expansion and if i go up in tier, i am sure i will constantly hit 0 mana when summoning. I am going to level that up again to support my mana growth.. I think Allure has a hidden attribute to increase population. Orgies, succubus and monster invasion. They all help some how. Just that it is not to everyone¡¯s taste. As for plants? All that it attracts are birds, be. and herbivores. I only noticed it when i realize i am still not out of mana after a long period of tinkering. It is all about the efficiency right now. Care to try out my Dungeon?¡± ¡°Anything you want to warn me about?¡± ¡°You brought awakening?¡± ¡°Yes.¡± ¡°I hope you brought enough to reach the boss room.¡± ¡°I am not too worried about that. My class is the arcanist. I am omnipotent. I am level 24 anyway. Tier 1 monster can¡¯t harm me.¡± ¡°Sure. if you say so.¡± ~~~~ 10 minutes later~~~~ ¡°That is such a cheat. You burned your way through. You even burned the herbs because you were lazy to go chase after them.¡± ¡°What do you expect? Run after them and fall into your traps? It cost way too much to do this though. I used up 8 mana potions in just 3 rooms. You have 1 more room and 1 boss room right? Let¡¯s see how far i can go with 15 mana potions. Seriously, the debuff is broken. I can see misses even from an AOE spell. I need to keep using awakening even after bruteforcing my way around. The game is balanced. It is time VS money. Spend money to clear a Dungeon fast but your Dungeon is totally not worth the potions i am spending to do a rush so do not expect many people to do what i am doing after the first time. You also have that warning sign, that will keep some people away too.¡± ¡°What kind of players will come into my dungeon if you were to say?¡± ¡°Gatherers. Or at least with what you currently have. Low level players and NPC will come in to gather the Eternal Sleep, Flower of Fragrance and other herbs as they are easier to get and sell than equipments. I am pretty sure your main crowd is NPC. The last i check, the largest and most popular Dungeon has only 60% being players. In this game the NPC are the OP ones. The Gods seems to have too much free time and throw out blessings all the time and seems to be everywhere. It is actually hard to kill NPC if they made a prayer. The gods would leave some stuff behind as compensation usually. Those are just little things and would usually be useless as they will be a one time dungeon consumable. This book''s true home is on another platform. Check it out there for the real experience.Remember the sign, if a NPC Party enters your Dungeon and survive and leave, your fame will go up as they will talk about the sign. The NPCs are highly religious so unlike other Dungeon players, you already have an advantage.¡± ¡°Would that not cause my dungeon to be flooded with NPC? My dungeon would not respawn fast enough for them.¡± ¡°Do you ever check the Forums? Never mind. This gracious superior intellect of 160 will surf the forums for you from now on as it seems that your puny brain is apparently unable to. There is no need for you to be so worried? They respawn back after about 5 minutes anyway. You only have 1 floor. Wait until you have 3 floors. The respawn times will start to get shorter, the boss room will only allow 1 group to pass at anytime. meaning that in each level of higher difficulty, the number of party decreases. Always allowing people to harvest as they get deeper into your Dungeon.¡± Somehow or rather I am worried. With not much offensive abilities how am I going to kill if they survive my status effects. ¡°i hope you are right.¡± ¡°Right or not I have 7 more mana potions to burn through before I leave the Dungeon. Your Dungeon is too young to give me much exp and too annoy to solo for most people. Come to think of it, there is a perfect group of people for your Dungeon.¡± ¡°Really?¡± My figurative ears immediately perked up. Who would not like to know what is the best prey. ~~~~after a dramatic long pause~~~ ¡°There is a group who has no money and no exp. Are smart and they are reckless. They will rush into your dungeon in a mad bid to harvest as much as possible.¡± ¡°Who?¡± ¡°The super newbies¡± they have nothing to fear and they are out to earn their gear. They always start at harvesting because gear is expensive to buy and your Dungeon is almost perfect for them. 2-3 run of the various herbs and their gear will keep them alive to hunt for Eternal Sleep where the real money really starts coming in. About 80% will not survive the first run for Eternal Sleep due to debuff. About 80% of them will survive getting Eternal Sleep in the 2nd run. Of course that is on the normal conditions. ¡°Normal condition?¡±i looked at Alex feeling very much perplexed. ¡°Rigged Popcorns¡± ¡°What is wrong with the rigged popcorns?¡± Alex waited as it finally dawned on me ¡°They¡­ oh.. Ok it is annoying. I did not think of that. Spam popcorns and trigger as much effects as possible.¡± ¡°This prank of the gods really can really take its toll on people. Be careful. Do not abuse it. The gods are whimsical and pull back on the blessing when abused or when they feel like it. There apparently is a Dungeon built around a blessing. it abused that blessing. that blessing was lifted because the gods got angry as their believers kept dying and it was due to their blessing. That Dungeon gained another curse called God¡¯s Wrath. OUCH that is a big setback. I wonder if he remade the account in the end. Those are just some big penalties. [table]
Title
God¡¯s Wrath
EffectAll stats -20% All damage dealt -20% All damage received +30%
Description"As flies to wanton boys, are we to the gods. They kill us for their sport." ¡ªWilliam Shakespeare, King Lear
The mercenaries guild has set up an outpost outside your Dungeon.
Fame +20
¡°Oh I just got a prompt saying an outpost is just set up outside by the mercenaries guild.¡± Alex whistles and says ¡°Sweet. The number of NPC will increase by leaps and bounds then. Now where was i? Ah right ¡±
Title
Serotinous Cone
EffectFire resistance +10% Plants regenerates 10% faster All Stats +10% when on fire Fame + 15
DescriptionNature''s strength outlives the strong. Beholder of life and all flora, Rytix, Goddess Of Harvest has shown favour to your dungeon.
6 - Rolling in the Deep Your prattling has given me a great blessing~ ¡°Hellooooo. Any body home? Is it just me or is your plants tougher to kill now?¡± A low snickering can be heard echoing around the Dungeon. ¡°Wow i did not know you could do that¡± ¡°Neither did i. Check this out.¡± Flaunting the visual of the new title at him. ¡°Shit dude. My arson days are OVER. The same tactic would not help me clear this dungeon now. I really want to see the Bewitcher though.¡± I really want to see it too. No one has yet to reach the last room that is just lame somehow. They ¡®mission failed¡¯ at Flower of Fragrance and Eternal Sleep. I am not sure if that is just too OP or what. So far it is Death by status effects. Being first timers, the ability is just too evil. ¡°Stop complaining. You are at room 3 and going 4th. You are already the furthest. The 4th room has Saplings. That is all i am going to tell you.¡± ¡°Now that is some motivation. All these small fries is making me fall asleep.¡± ¡°¡­ They are supposed to make you fall asleep.¡± Half way into the 4th room, Alex stopped and finally voiced out. ¡°Alright i am on my last Mana Potion. You want me to teleport out or rush and check out the boss room?¡± ¡°Boss Room. i will remove the rest of the plants for now. Special service for the man with 60 for IQ.¡± ¡°160.¡± ¡°One hint. Stay awake.¡± 10m from the boss room *sniff-sniff* ¡°Just how many Flower of Fragrance did you plant in there? I am smelling so many of my favorite foods.¡± 5m from the boss room *sniff-sniff* *sniff-sniff* *sniff-sniff* ¡°The smell is soooooo Good.¡± 3m from boss room ¡°Woah trippy.¡± Alex''s point of view 1m from boss room. Standing there for over 30 seconds, i wondered what happened. Body not moving, Alex now stands eyes glazed over.
You have captured a Player.
You have gained bonus 1 evolution point!
You have gained a new title.
Title
Captivating
EffectCharisma + 5 Mana Regen + 0.1 Increase chance of being ensnared by 5% Fame + 1
Descriptionlost and locked in their own thoughts, the thrulls now roam the Dungeon, protecting their beloved fantasy world.
¡°...¡± After some seconds, ¡®Alex¡¯ begins to walk into the Boss Room and joined the army of minions. *ring-ring* ¡°Hey what happened? Why am i suddenly back in town? I was just having such a good dream of me and Liana.¡± Once again i sent him the visual. Even a person of IQ 60 should understand what it mean. ¡°Shit. and i was so close¡± ¡°Yea you were so close. 1 m away and you failed. At least your body made it in.¡± ¡°Body?¡± and just after 1 second of processing ¡° Oh i was was captured. Not killed.¡± ¡°Yelp. Care to give me more bodies? I need some firepower.¡± ¡°FAT HOPE DUDE. That cost me 1 level already.¡± An idea then sparked off in me. ¡°You do know this game works in a dream right? Post on the forums as advertising about a Dungeon that give you dream. A dream in a dream.¡± ¡°Dream in a dream. Cool. It is inception all over again.¡± ¡°Make it a locked post so that you can make some forum credits from it¡± ¡°Somebody¡¯s Dungeon is going to get flooded real bad.¡± *Joke Reference* ¡­ ¡°Well i will just head my way and upgrade my dungeon. ¡°Evolution options¡±
AbilityLevelDescription
Traps1Current available: Pitfalls Next available: Spike Traps
Monster Tier upgrade1Allows monsters to evolve into the next tier
Area expansion1Increases the area of influence you have. (current floor space - 10m X 10m X 10m) Current Floor Limit : 1 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special4Random ability or talent will be granted
Uproot1Grants some plants the ability to remove their roots from the ground and travel around.(plant only)
Sense1Mobs you control have increased awareness of their surrounding
Allure2A sweet fragrance that lures all kinds of living beings into your Dungeon.
Paralysis1Injuries left by your dungeon will leave a mild numbness to afflicted
Boss Monster1Allows user to summon 1 boss monster for each level invested (Available every 5 levels of Area Expansion)
LockedLockedLocked
Ignoring dice roll, what should i get? Monster tier or more space for expansion? If i expand, i would get 8000 m3 or space. 8 times the space i currently have. It also means i get an additional dungeon Floor If i get monster tier, assuming that i am right, i would gain about 5-6 monsters and most likely better offensive creatures. it would mean i have to work around with the limited space that i have. I would have to fit more creatures in my Dungeon of 1000 m3 space. It really is a hard decision. More offensive or more space. It is a troublesome choice. After much of contemplation, i decided. Having more offensive is a better choice. Being able to kill is more important that having a bigger Dungeon at the beginning.
AbilityLevelDescription
Monster Tier upgrade2Allows monsters to evolve into the next tier
Support the author by searching for the original publication of this novel. Display new ¡°mobs¡±
NameChomper
TypePlant
HP200MP100
Attack10Defence30
Abilities - Swallows a prey whole, digesting it after after some time. (10-50 Hp/sec)
NameHypnotic Herb (Uncommon)
TypeHerb
HP300MP0
Attack0Defence0
Abilities(Passive) - Prey gets more susceptible to status effect
NameSapper
TypePlant
HP300MP150
Attack25Defence20
Abilities - Shoots a Sting that Saps a prey of its movement speed.
NameCarpet Thorns (Special)
TypePlant
HP0MP0
Attack0Defence0
Abilities - Prey walking on it will have chance to trip and fall. - When left alone, it will slowly grow and cover the floor.(1m radius)
NameSinging Tree (Rare)
TypePlant
HP500MP100
Attack0Defence0
Abilities - Prey upon listening to the song will be afflicted with a random status effect that the Dungeon holds
Yup just like i expected. 5 new monsters¡­ but seriously, only 2 offensive creatures? And what the hell is Carpet Thorns for? Have a trippy experience? But without further ado, i began redesigning the Dungeon. Room 1,Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns, Runner and Chomper Room 2, Healing Herbs, Sleep Herbs, Pollen Dash, Carpet Thorns, Runner, Chomper and Sapper Room 3, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Pollen Dash, Carpet Thorns, Chomper, Sapper, and Sapling Room 4, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Singing Tree, Sapper and Sapling Boss Room, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Singing Tree, Sapper, Sapling and Bewitcher Have to make it gradual or no NPC will want to come in. I do not want the ¡®learning curve to be too stepe and make everyone die immediately. With that being done, it was a matter of waiting game once again. It was rather interesting watching the random monsters Stumbling into the Dungeon. Carpet Thorn + Chomper was an interesting. They stumble on Carpet Thorn and gets eaten by Chomper. Depending on how they fall, they get eaten either by the head or by the legs. Leaving either the head or legs sticking out. After viewing the Dungeon for some time, Carpet Thorns really stood out. It was the MVP of the dungeon. It complements everything. The only problem was mana. Mana is the only thing that limited my speed of planting them. The ironic part is that it also grows on walls and ceiling. Meaning that i can grow that to be more than just carpets. Dead bodies too provide mana, but they provide too little to care. The only thankful thing is that with the title and all the luring plants and herbs, i am getting at least 5 kills a minute. Being bored, it was once again the games of .... Or at least that was what i thought.
Your Common Weed has Hybridize with Runner due to . You now have a Common Weed Variant- Tumbleweed.
NameTumbleweed
TypePlant
HP100MP1
Attack100Defence0
AbilitiesA heavy ball of weed that rolls around crushing any foes along its way.
Well¡­ that really is interesting in a sense, who would have thought Common Weed would gift such a powerful ability. Just look at it, a weak plant that does nothing and a plant that runs around barely dealing any damage gave ¡®birth¡¯ to a 100 attack monster that roams around. At least now it grants me my corridor guards. Something that does a better job than Runners. An idea came to my mind, the good old classic rolling boulder traps. With Sensors, i can even set them to not move by adjusting the corridors to be right-angled or more and when the Sensors sense them from around the corner, huge boulder of doom would start rolling along. With that in mind, i set up the trap and waited. The trap was a huge success. Pretty much every small fry died from the first roll. Time to prank someone. *ring-ring* ¡°Hey Alex, drop into my Dungeon. I got something interesting to show you.¡± ¡°Can¡¯t you do that with a visual¡± ¡°Nope. You have to see it to believe it¡± Few minutes later¡­.
You have Crushed a Player.
You have gained bonus 1 evolution point!
7 - Safety First I missed out some links in the last Chapter. Do reread the last chapter for those who are keeping themselves as loyal Dungeon Crawler.
¡°ASSHOLE¡± ¡°I wish you are an adventurer player and i would PK you until you are back to level one. ¡°I will destroy your Dungeon Core.¡± ¡°I was so close to leveling up.¡± ¡°...¡± ¡°...¡± The complaints and laments went on for over 20 minutes. It was oddly music to my ears. In the meantime, i set more Tumbleweed together. It took 2 rollover for tumbleweed to kill Alex. it hit him, saw that he was still alive and rolled over him again. According to his complaints, it came out of nowhere and it felt like a truck hit him, noticed that he is not dead and rolled over again just to make sure. That 100 attack is not for show. Although, for the future, there might be some issues, Players and NPC who enters in the future may be too strong for the Tumbleweed. 2-3 hits and it will be down. The 100 HP can only do so much but that is for the future anyway. For now every kill counts.
The Outpost has been completed. The Mercenaries Guild will now start dispatching NPC parties, Gatherers and Adventurers.
Charisma +5
Current NPC Party Ranking dispatched : G
A NPC Party (G) has entered your dungeon.
Rogue, Swordsman, Cleric, Archer(Leader), Mage
¡°Ok People like we planned. According to Dave and Jace¡¯s intel, we need to be careful not to fall asleep. Watch the¡­ Wait,this plant was not in the intel. The Dungeon must have leveled up again. Double alert now. Every step needs to be careful now. Rogue, be ready to just back for cover at any moment. Swordsman ready your shield at times. Cleric and Mage, you know what to ... *thump*¡± *pffft* *A low snickering can be heard echoing around the Dungeon.* The journey in for the NPC was rather interesting. They handled the Tumbleweed quite well. I really wanted to eat some popcorns while watching them travel in my Dungeon, but as you know it is rigged and that would pretty much spoil the fun. There were many near misses for them. Once, the rogue tripped just at the corner and activated a sensor, sending a Tumbleweed rolling over her. Just as the first Tumbleweed passed her and the second Tumbleweed was about to reach her, the swordsman blocked the first Tumbleweed in its tracks and blocked the second Tumbleweed. 0.1 second late and that would have landed on her. After some long ranged attack on the second Tumbleweed, she was finally freed. If they had destroyed the one in the front first, she would have been killed instead. The Leader somehow or rather kept tripping. I know that with the in effect they would get caught in status effect. But the Leader falling all the time just hit the spot for me. By the time they reached the 2nd room, his face was all red and twigs and leaves were all over his hair. He gave up removing them. Who could blame him? In a span of 15 minutes, he alone fell 22 times while the others fell 4-5 times only. What i really did not get was that as an Archer, half the time you stand at the back. The one that should trip more would be the Rogue and Swordsman. They are the ones that have to actually keep moving. Just how and what kind of luck would he have to end up that way. Room 1 and room 2 were easy for them. They pretty much cleared it with their team work. They had a little trouble with room 3 from the Flower of Fragrance. Some of the Saplings were not rooted when they arrived in Room 3, it created a long distance attack that made them all move around. As they ran around to dodge the roots, they activated the Sensors which caused the Flower of Fragrance to run about. Making the NPC more susceptible to Status effect. Which resulted in more tripping and slow from sappers and near misses and near deaths at Chompers. -NPC¡¯s view- Mage - ¡°Shit. are we going to fall here. We are tripping and starting to fall asleep. The healer is not able to keep up with the healing and dispelling already.¡± Love this story? Find the genuine version on the author''s preferred platform and support their work! Leader - ¡°Anyone on the verge of falling asleep or feeling sleepy yet?¡± Swordsman - ¡°Me. I am barely able to stay awake thanks to my Fortitude. Bearing the brunt of most of the attack is starting to take it toll. I suggest we fall back and rest.¡± Rogue- ¡°I am nearing my limit too. The smell of my favourite food is baconing me.¡± Leader - ¡°Lets harvest 3 more Flower of Fragrance before we portal out of here. Is that fine for everyone?¡± *thud* *A low snickering can be heard echoing around the Dungeon.* ¡°Fine.¡± Seriously, the Archer just keeps falling. He is falling 4 times as often as the others. Can¡¯t any of them just die to the traps i set. Even if they escape my traps, I need them to reach the boss for me to win some bonus evolution points. Other Dungeons according to the forums already have at least 10 kills by now and i only have 2 kills and 1 captured. Pity that my Dungeon is not deadly enough. 2 minutes later¡­ Ahhh¡­ and they are gone. At least they gave an interesting show. I just need 2 kills. Why are they not coming. Why!!!!! As an Adventurer player, you hunt to get exp for leveling up, you get rewarded for what you do. It is just the difficulty and the amount of exp increases as you level. However, for a Dungeon player, you wait for prey to die to get exp. Meaning you get rewarded for what you prepare. Relative to what people call as ¡°Idle games¡±. All you need to do is set up, wait, level up, set up more and wait. The cycle keeps repeating until you become too strong for the game. To combat that, The NPC has been granted survival instincts. Meaning that they would escape when they think it is too risky for them to progress on. That limits the ability to grow too fast for Dungeons. Adventurers enters a Dungeon and kills mobs to level up, Dungeon Kills Adventurers who enter. But the number of Adventurers and Dungeons would not match up. To compensate that, the NPC Party is born and thus the day is saved. There is a simple reason as to why there is a high number of Dungeon Players. In the later stage of the game, Dungeon players can make Avatars for themselves according to the developers. That greatly increased the desire of Players to choose Dungeon. I was one of such as well. It was a good trade off from my point of view. 2 different game play in one game, why not. *ring- ring* ¡°Sup Xavier, what is the loot drop that you have? Any Equipments?¡± ¡°Let¡¯s see, i have Leather Helm, Leather Boots, Leather Armor,Cloth Leggings and Copper Dagger. Not to mention coins.¡± ¡°You gained the ability to enchant yet?¡± Perplexed i asked.¡°Nope. Why?¡± ¡°What a waste. And here i thought there is a way to make good money. Kill your monsters, get gear and sell them. With you as my trap sensor, i can hunt your monsters without dying to traps. All the other Dungeon players are annoying as shit. They pack tons of stuff that kills you in 2 rooms or so. What is your NPC Party ranking by the way.¡± ¡°Rank G. No NPC died this round either. They reached room 3.¡± ¡°Good. Very good. This means your Dungeon is still safe.¡± ¡°Safe?¡± Once again i am perplexed. ¡°This just came in from the forums, some Dungeons just died. They over stuff the first few rooms and killed too many too fast. The NPC kept sending stronger and stronger NPC each time. As you know, it cost mana to summon new monsters and the way to gain mana faster is by killing. Also, killing gives you Evolution Points. But what if the NPC is killing faster than you Summoning? Even if you can summon Better and Stronger monsters each time, how many waves of NPC can you stop?¡± After some thinking, i finally replied. ¡°So is there any ¡®good¡¯ Dungeons out there that survived that assault?¡± ¡°So far, no. The tactic works to gain as much Evolution points as fast as possible. But it also means that your NPC rank goes up very fast. But you know, the turtle beats the hare.¡± ¡°There is the Energizer Bunny.¡± ¡°You are still too short. 5 rooms only. It does not go on and on and on and on. You are just Supervolt.¡± 8 - Scavenger Hunt Repeat after me. ¡°Plants are weak¡±
It is crushing to look at Royce as he has Fallen to his death thanks to Pitfall + Tumbleweed.
You have gained bonus 1 evolution point!
It really was a stupid way to die. I watch as a Rogue fell into a pitfall and died. A T corner with a pitfall on one side and a Tumbleweed on the other. Simple and efficient. When he triggered the Sensor, the Tumbleweed started rolling towards him. He could have stepped back but he ended up going to the other path and fell into the pitfall. Then the Tumbleweed fell on him with added damage immediately. That one step could have saved his life and now his team is down to 4 person. Swordsman(Leader), Cleric, Mage, Cleric Apparently, with the escape of the last NPC party, there is a revision of plans by the npc, they realized that 1 Cleric is not enough. They now use 2 Clerics. It would seem to be a good plan but i would think having more Clerics would be better. All they need is 4 Clerics and 1 Rogue to survive my Dungeon i think. I deal little damage and my abilities are mainly status effects. As long as they can keep dispelling and pay attention to the Tumbleweed + Sensor + Pitfall combo at a corner. Cleric 1 - ¡°Royce died. So what do we do? Proceed or return?¡± Leader - ¡°We only cleared the first room. The 2nd room only has sleep herbs. The coins from the monsters are too little to make it worth the effort. The money item starts at the 3rd room. A stalk from the Flower of Fragrance is worth 2 silvers. That is 10 Health Potions or 5 Mana Potions.With Royce gone what are the odds of us reaching the 3rd room and killing Saplings? I can hold some Aggro but with Sapper that slows me down, there is risk. We can push for it as long as no one is reckless. Saplings may drop some simple equipments. That will be the only thing that will break even and perhaps bring some profits. It is just too bad that this Dungeon does not drop magic or higher items. That would really bring in the dough.¡± Mage - ¡°Shall we vote? I vote for staying. I do not see the harm as long as we stick together close enough for the scroll to encompass us all¡± Cleric 2 - ¡°I agree with Doran. We are here for profit and experience. Royce took the short straw. He was careless. He should have turned back and not turn the other way. We healers can heal damage but not heal stupidity. Stick close and stay alive.¡± Leader - ¡°Guess there is that. Proceed with caution.¡± Maybe i might be wrong. A swordsman might be better. The skillful use of shield stops the Tumbleweed better than dodging it. The Rogue would be better dealing with traps but Swordsman would be better dealing with Tumbleweed. It balances out so i can¡¯t complain. Mages deal with large crowds, Archers deals with single target, Swordsmen act as a melee tank, Rogues deal in effects to stun, slow, blind and the likes on the enemies. Clerics well, you know heal. They may deal some damage depending on which faith they are in. Room 2 was easier than i thought. They cleared it faster than room 1. Maybe that may be due to the fact that they no longer bothered to check for traps like they way Rogue does and simply just brute force their way through them. It is funny how the swordsman stabs into the ground before stepping in at first. It did not work. The pitfall traps did not collapse from that all the time. In the end they were holding hands. By holding hands, if he fell, they can pull him right up without the risk. I found it rather inefficient. They should have tied themselves together. he would have his 2 hand free and that would allow him to hold both a sword and shield at the same time. Having just the shield up to protect from Tumbleweed is just too inefficient. I feel it burns my eyes watching them. Adults holding hands. Burly muscled guy with muscles on muscles holding hands with a skinny guy (Mage). His arm is thicker than the thigh of the mage. The mage¡¯s other hand is then held by the Clerics to make sure that they do not get pulled in. I must admit though. It was really effective. Like an arrow, they would take 1 step at a time, moving forward carefully. If they meet monster they stand the ground and just attack from there. If anyone trips from the Carpet Thorns, there are the others to pick them up immediately. They became a well oiled machine. They have built a system to protect themselves from my trap system. They needed only to deal with my offensive creatures and the status effects. After watching them for about another 10 minutes, they were halfway done with the 3rd room. Leader - ¡°Looks like we can clear this room of its treasure. Anyone thinks we we handle the next room?¡± Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. Cleric 2 - ¡°i have 15 more Mana Potions left. I should be fine.¡± Cleric 1 - ¡°i have 13 more Mana Potions left. With the 2 of us, we can handle another half a room of monsters if it is as difficult as this room.¡± Mage - ¡°I have 8 more more Mana Potions. I do not think we should risk it. My mana will run out before we clear half the next room.¡± Leader - ¡°Then i would say we return after this room. It is not worth the risk. Although i really wish to see what the 4th room looks like. Extra knowledge is extra money from the Guild.¡± Cleric 1,2 and Mage in Chorus with dollar signs in their eyes.- ¡°Agreed.¡± It took them another 15 minutes to clear the room. They wanted to make sure they left no stones unturned and at the same time save on mana potions. 30 seconds after they entered the 4th room, they spotted the Singing Tree. Or at least they heard the Singing Tree. the effect was more overwhelming that one would say. By the time Cleric 2 tried to Dispel, the Leader and the other Cleric had fallen asleep and paralyzed respectively. The effect with kicked in too well. He managed to Dispel the mage in time before he got caught by the illusion of the Singing Tree. The Mage then used the portal scroll to teleport out everyone. What a pity. I was so close to capturing the whole team. It was just too bad. At least i have seen and heard what it can do. After watching them, it got me thinking. Maybe i should hide some items on the ground. That may make the future Dungeon Crawlers explore every nook and cranny of the Dungeon. Maybe a short pathway in a Pitfall that leads to a Herb Haven or something. No monsters just free to pick plants and Herbs. With that in mind, i started making an isolate room until this problem came up
You need to have Dungeon Floor at Level 2 to do that.
Guess there is that for the future. It was not before long that a new NPC Party turned up.
A NPC Party (G+) has entered your dungeon.
Rogue, Swordsman, Swordsman(Leader), Cleric, Cleric, Mage
WOOOooo¡­ An upgrade. And it seems like the team came back once again with another Swordsman. That would seem fun. Should i bring up the difficulty for them by eating Popcorn? No point tossing the coin for that. spoiled that fun since that day. How i wish i could plant some hidden stash in my Dungeon. Wait a minute, i do have something that might work. Common Weed! I plant common weed all around. No one would pluck them anyway. But by putting them everywhere, it would annoy players sooner or later. That would make them want to clear it. When they do, random drops will appear once in a long while. If a mage uses a fire spell, it only makes the respawn of Common Weed faster due to and . That would be really perfect. All those rat tails, chicken feather, chicken eggs, leather, horns and all those useless items that i gained from killing all those ¡®wild beast¡¯, i finally have a way to use them and give them out as Loot. It is just that Cutting, plucking and harvesting these Common weed would not give you all these items. You need to turn it to dust for it to drop Loot. This group really gave me a Good new idea. I should reward them for giving me this Scavenger Hunt idea. By bringing up the drop rates of all my Mobs for them. Also at the same time, i am going to give 50% drop rate for Common Weed for them for now. Hopefully they get a stalk of Eternal Sleep from Common Weed. it is a good reward for them. Common Weed only has one Drop slot so it really is just luck for them. Having just one Drop Slot meant that no matter what will be done, it only drops 1 item. It is a weak plant version of Treasure Goblin. As for the Drop Rate, it will go down in future. i do not want an army of people just hacking at Common Weed all day. Just not now. I need to attract more Greedy people and NPC into my Dungeon. Also, i would make it harder and harder to find Common Weed in my Dungeon. No fun if there are too much of them everywhere. It is a Scavenger Hunt for a reason. The initial setup is just to entice people to play it. *ring-ring* ¡°Hey Arsonist. Care to play some Scavenger Hunt?¡±
Thought of any interesting Plant combination that i can use? 9 - Tier 2 map Expansion ¡°Scavenger hunt? What is in it for me?¡± ¡°Loot. All kinds of loot. Other than Boss drops¡± ¡°Cool. Count me in. Just where is it?¡± ¡°My Dungeon.¡± ¡°Not so Cool.¡± ¡°It drops Mana Potions TOO¡± ¡°A little cool¡± ¡°This plant has 50% chance to drop items just for today¡± ¡°Slightly cool.¡± ¡°Fine. there is 25% chance to drop Mana Potion for the next 2 hours.¡± ¡°Going to be Cool.¡± ¡°I will tell you which plant it is.¡± ¡°Cool. see you in 5 minutes.¡± --- after awhile --- ¡°What do you call it Scavenger Hunt? Should it not be better named as Treasure hunt?¡± ¡°I like the sound of Scavenger Hunt better. I agree that for now it is more like a Treasure Hunt but when the map expands, the amount of Common Weed will increase but the Drop rate will decrease. Or at least i plan it that way. It is called Scavenger Hunt for another reason. More than half the time it is Trash Drop. you have to be lucky to get good stuff out of it. In the hidden stashes of classic RPG, not everyone of them gives Loot and most of the time it is items you won¡¯t pick up unless you are broke.¡± ¡°Hmm, i cannot deny that logic. How far are you away from the next expansion?¡± ¡°1 Evolution Point. You have 1 day to profit from this. Go earn your forum credits. And time for me to earn some Evolution Points.¡± ¡°I will wait for the 2 hours to pass first before i do. I want to maximise my profits.¡± ¡°See you in my Dungeon then. I can¡¯t wait for the show. By the way my Dungeon now has G+ NPC Party hunting. So if anyone dies, i am going to expand either way.¡± ¡°Dayum. Need to rush. No time to waste. Time is money. Forum Creds is more money.¡± ¡°Yes, yes, Mister brain with IQ of 60.¡± Time to rake in the Profits It was not before long that Alex arrived. He did not come alone. There was another with him. A Cleric. I guess that must be Liana. ¡°She must be Liana.¡± ¡°Yes. she looks Just like in real life. I did send you that visual the other time.¡± ¡®You did not.¡± *Flashbacks to that moment* ¡°Oh right. It was just an illusion that i was caught in. Forgot to send you the Visual of that Illusion. No matter, you see here now in the flesh.¡± ¡°Virtual flesh. I am still waiting for the wedding card.¡± ¡°Either way. Time is money. Which plant is it?¡± ¡°Make a guess? You are already looking at them.¡± Looking annoyed,¡°Ok, i see 2 plants the one on the ground and the one growing all around it.¡± ¡°Good good i see your brain is still working. Don¡¯t disappoint the chick next to you. Time is ticking. You have 1 hour and 56 minutes left before i turn off the extra Bonus. Drop rate.¡± ¡°What happened to the 4 minutes?¡± ¡°You spent that in your flashback. Time is ticking.¡± ¡°Time is money. I need to impress my Girl. Which plant is it then?¡± ¡°The Common one.¡± ¡°And how do i get it?¡± *A low snickering can be heard echoing around the Dungeon.* ¡°I already gave you the hint. Put that brain you have to work.¡± *AN: 3 cheers to those who got the hint before reading the next lines. 30 seconds later, it was a breeze for him. Wave after wave of fireballs, firewall, flameblast and other fire based attacks were flying all over the place. Not that i fault him though. He was trying to show off. ¡°How are you going to handle my Pitfalls?¡± ¡°I found something interesting that works against Pitfalls.¡± ¡°Oh?¡± As he progressed, he took out a big black round object from his inventory.¡°It is quite a waste to do this but it is cheaper than a level and it comes as a bag of 100.¡± I watched as he began rolling them around before him. It was not before long that the black round object reached a trap and triggered it.
You have gained a Loot item: 1x Cannonball
¡°There. Your trap is not going to work with me anymore.¡± ¡°Wow that is something i did not expect to see. Just how did you get that?¡± ¡°I bought it at a coast city. It is sold at the shop for their ship cannons. It cost 50 copper per cannonball. I would not have used them if not for the increased drop rate. But it is worth it. 50 copper vs 1 trap that can cost 1 Level. I only lose the Cannonball if it triggers a trap or fall into a trap. Bullets from hand cannon does not work. This is the highly accessible item that can trigger traps without a Rogue.¡± ¡°Shit. traps are going to run out of Business soon them.¡± ¡°Not really. Some of higher level traps would not trigger. The heat sensors and mana sensors type will not trigger. This only triggers weight type traps.¡± Wiping my invisible sweat, ¡°Phew, and here i thought the developers are trying to kill the Dungeon Players.¡± Quickly they proceeded from the first corridor into the first room.
You have Captured a NPC thanks to Singing Tree.
You have gained bonus 1 evolution point!
¡°Hey Arsonist.¡± ¡°What Dungeon.¡± ¡°Sorry to bust your bubble. A NPC just got captured by the Singing Tree. looks like i can expand the number of rooms now. Time for you to post it up. The expansion is now starting. Should you experience any earthquake while the upgrade is taking place and you are unable to stand it, the exit is the paper in your inventory.¡± This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. ¡°...¡±
AbilityLevelDescription
Area expansion2Increases the area of influence you have. (current floor space - 20m X 20m X 20m) Current Floor Limit : 2 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Now, time to let the inner mazer be at work, but first, that special treasure room. Ah just to make it a Scavenger hunt, might as well plant some Common Weed in the Pitfalls too. If they end up going down to pick it up, they might see the treasure room. In the future i will be more evil and make some trap rooms too. Scratch that. Treasure room and Trap rooms both. Room 1, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns and Runner Room 2, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns, Runner and Chomper Room 3, Common Weed, Healing Herbs, Pollen Dash, Carpet Thorns, Runner, Chomper and Sapper Room 4, Common Weed, Healing Herbs, Sleep Herbs, Pollen Dash, Carpet Thorns, Runner, Chomper and Sapper Room 5, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Pollen Dash, Carpet Thorns, Chomper, Sapper, and Sapling Room 6, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Pollen Dash, Carpet Thorns, Runner, Chomper, Sapper, and Sapling Room 7, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Pollen Dash, Carpet Thorns,Runner, Singing Tree, Sapper and Sapling Room 8, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Runner, Singing Tree, Sapper and Sapling Room 9, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Chomper, Singing Tree, Sapper and Sapling Room 10, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Chomper, Singing Tree, Sapper and Sapling Hidden Trap Room, Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns, Singing Tree and Sapper Hidden Treasure room, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash Boss Room, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Runner, Chomper, Singing Tree, Sapper, Sapling and Bewitcher Now let the show begin. Oh and as for the NPC team Leader - ¡° The Dungeon is rumbling. I think we are in trouble. The Dungeon must be evolving. To think that with Vennic¡¯s death, it triggered the Evolution.¡± Cleric 1 - ¡°Should we stay or should we return and try again later? I do not wish to die from falling rocks¡± Cleric 2 - ¡°i do not think it is wise to stay.¡± Mage - ¡°I would stay. I doubt that we will die too easily as long as we can Dispel in time. Having 6 of us meant the Clerics had to handle 3 each. Now we have 5 of us and that reduces the need to keep watch that intensively. It would wear them out not as fast. As long as they are the last of us we can use the scroll to portal out anytime.¡± Swordsman 2 simply shrugs his shoulders before commenting ¡°I am new. Whatever the boss says i will go with it.¡± After some contemplation, ¡°I guess we will head back. Who knows what kind of risk we will face in this Dungeon after we step out of this room. The room that we are in is the only one that we know. The way we came in from may now be the way to the next room and the way that looks to be heading deeper in may lead us into the room that we came from. Everything is unknown. I rather not take the risk. I have lead the Party twice and lost 1 Rogue each time. After we return, someone will take over my position as the leader before we try to head into this Dungeon again. I do not think i am worthy of being a leader as of right now.¡± With that the consensus was made and they left. It was a pity though. I made Pitfalls all around them with a very big opening that heads towards the Treasure Room. what a pity. With them gone, all that were left were just those 2 lovebirds. I turn my Dungeon View towards them and the next i know was that i wanted to flip him the bird. He was holding her in his arms with a thumbs up for me. Hugging like this.

Thought of any interesting Plant combination that i can use? That video just happened. I was just looking for KFC¡¯s Finger licking good theme/style and chanced on it. Fit the theme and just had to use it. XD 10 - Music to my ears I am not out of ideas. I simply want to see what others can think of and build around them. Here are some Dungeon Crawler Highlights. Spoiler :
Arykai Wrote: [ -> ]Like the story right now, also really hyped about it being a plant dungeon, cause I''ve recently been having the idea to write a story based off of a Treant MC (wasn''t sure if I wanted it to be a VRMMORPG or a dungeon story though). So yeah, basically looking forward to where this is going, cause you don''t see too many stories based around murderous plants.
voidpath Wrote: [ -> ]
Daelkyr Wrote: [ -> ]Thanks for the chapter. With that ability he needs to start looking for abilities that give random effects.
nah not really. it makes my plant a little strong than how it is. maybe some hybrids but most likely end up with something like this
NameParalysis Herb II
TypeHerb
HP0MP0
Attack0Defence0
AbilitiesThe effect of paralysis is strong in this one- Apothecary Vader
Daelkyr Wrote: [ -> ]Thanks for the chapter. I take it that the "perfect" in the body description means that it had no wounds before death, rather than the person being perfect.
perfect meaning unblemished and not wounded. it is used for this future ability/talent called Syntheses or something along those lines.
voidpath Wrote: [ -> ]
Lufia Wrote: [ -> ]When I saw those goddess messages. The first thought that came to my mind was " Oohhhh it''s on now b*tch, nobody makes fun of my dungeon" then I realized I was reading and not there in person. Good job there I got absorbed in reading.
*Goal Achieved* [th_053_XD.gif] [th_059_.gif]
voidpath Wrote: [ -> ]
VRDraco Wrote: [ -> ]He is abusing his friendship for ev points. That said the idiot did het lots of laughs from the mc''s BS
it can''t be helped. Evolution points are hard to get early levels. mobs are weak and do not provide much exp for level up, need players to die to possibly get more exp. i think i will USE the shortform EV points from now on. XD
Dsutc3 Wrote: [ -> ]nice, i like the story the more i read the more i like, just need to name the tumble weed something....
do look up this plant called tumbleweed. nvm. i found an awesome vid of it https://www.youtube.com/watch?v=rNVcSIZyBuE
just saying, i needed a rolling plant and that came out of a Brainstorm.
voidpath Wrote: [ -> ]
Gingi71 Wrote: [ -> ]thank you for the chapter, does he not get attack when he log off? or the dungeon only spam when he is online?
the spam from the first 2 chapters are due to accelerated time. 5 minutes = 1day. he got a stack of exp for that as a prompt. now the game runs as normal time. it is meant to kick start a Dungeon. a Dungeon takes time to set up and it is not like you walk into a forest and you see a tiger or deer immediately. it takes time before you get to spot them. cant imagine having to play a game where for the first 7 days you are simply waiting for something to happen. you will end up losing all the Dungeon type players.
the dungeon is always under attack due to , and . the author simply decided to hide all irrelevant tier 0 prompts from now on.
Aethelred Wrote: [ -> ]I love how indirect the plant dungeon is, it''s totally what I would choose. :)
Remember. Plants Are Weak. ... XD
voidpath Wrote: [ -> ]
Kshail Wrote: [ -> ]Woot another update can''t say I havent been waiting for this...been obsessed with Dungeon fics recently. So plants ideas... Cloud of Poison spores based on proximity...so clerics have to heal the constant damage. Something that reduces caution..so people wont be as tempted to retreat... Something that increases mana costs since people are relying on clerics pretty heavily. Pretty much all I got.
would not be thinking about the Spores. i not going the fungus route yet. the first few rooms only need 1 Cleric. Once they get to singing tree and all the AOE sleep effects, they can''t dispel that fast enough. or at least not fast enough for a low level cleric. for clerics, in the future they will have mass dispel to counter that. or until they get a gas mask type of equip that can block status effect triggered by breathing in or hearing it. once they do, my dungeon is totally useless against them. the game seeks a balance. NPC always has the priority to escape. it is like asking a player to do suicide run knowing that they will die. every new NPC starts at tier 0. imagine you are a shop, if you put your price too high(high kill rate), you will not get repeat customers. they may buy and never return due to the price(dies), or just not buy and never return(escape). if you set your price just a little higher than what they can afford, they will return when they can(tactical retreat). If you set at affordable price, they will keep coming back but you put yourself the chance to run out of stock(boss dies and you lose your Dungeon core.) one very important thing about repeat customers, they tell their friends(more NPC). not so keen on increasing Mana cost. that spoils the fun and makes that more tempted to retreat. :-D :-D :-D
LordSaucy Wrote: [ -> ]You haven''t used mushrooms, lichens, moss, or roots yet. I''ve always been a fan of venus flytraps but perhaps something along the line of mimic plants? Like how some plants mimic insects to attract them to pollinate. Maybe make a special plant based trap of a moss curtain that causes some sort of sticky debuff that makes spores stick to the body and grow? The slightly obvious thought of trip wire ivy that hangs people above a pitfall trap. Maybe a plant that induces fear or anxiety. Hallucinogenic plants or mushrooms... I''m really liking the pace of this story though
same as before. no Fungi yet. Venus fly trap will come. Pitcher Plant is coming in the next Variant.
EnablingBarley Wrote: [ -> ]Hope she will fall asleep to the Eternal Sleep so the MC can have some fun with the chicks body later on when he has his own :P
Lol. i need some ¡®pervert¡¯ filters so watch me.
It was a long wait. That evil bastard PMed me to say make the ground quake more¡­ Fully annoyed i replied.¡°Fine i present you ... a Thousand years of Pain.¡± Followed by giving the ground a good rumble. I made a stalagmite right up his ass. It was just too bad that environment would not deal damage to him that way. But it did not mean the pain was not real. *Player has disconnected*
WARNING! You have performed an ILLEGAL action without Permission. Should you continue this act, Enforced Redemption will be activated.
Liana looks at the now empty space that used to where Alex was standing and saw that stalagmite. ¡°Really?¡± and then she disconnected as well. ¡°... Now i am all lonely again.¡± Time to tinker the Dungeon Again. I need to find good hiding Spots for my Common weed for the upcoming crowd of ¡®treasure hunters.¡¯ As the tinkering happened, another NPC Party entered the dungeon. It would seem that my current Dungeon allows 1 team of NPC constantly. It is a pity though. I am still at 1 team at any point of time, with some minutes to spare after 1 leaves. The last i check the top Dungeon has 6 NPC Parties of G to F ranks running about at any point of time. He is apparently has 8 floors and uses Kobolds as his base type. The runner up is at 7th floor with 5 parties of G to F ranks. It was not before long that the first of the many Players came about. At first there was just 1. He was a mage and managed to clear the only the first room before the 2nd person came. It was another mage. Then followed by another just seconds later. After about 10 minutes, i had 14 Mages and 2 Rogues. I was rather surprised to see Rogues. Apparently they have the ability and that My Common Weed is the best target for them to Steal from. With so many different types of items, it is impossible to not get anything from . It does not matter though. More than half the items are trash any way. Once they reach a certain level, these trash would not give any EXP for the ability. The tale has been taken without authorization; if you see it on Amazon, report the incident.During this time, the first mage just reached the 4th room. It was a rather slow progression for him now. The small Runners kept dashings about making him waste much of his mana on empty spaces. The Chompers were easier to handle as they were stationary but the Sappers as compared to the 3rd room were much more numerous and harder to kill. Many of the Sappers are strategically placed between big rocks so that they are harder to be hit. Just to annoy the trespassers, i placed Sensors near these rocks so if Swordsman or Rogues tried to rush over to hit it, they run before they could reach. As for that NPC team, they are now at the 7th room. It would seem that at the rate that they are going, they would be reaching the end of their journey at the 8th room. The mana that the cleric is having will only last them to 8th room or maybe the 9th room. The rooms get bigger and more complicated each time and if they were to progress on with skill, they would get to 9th and that is all they will reach. It is good times while it lasted for time. Slowly the number of people increased. By the end of the hours, i had 30 Mages, 22 Rogues, 16 Clerics, 8 Archers and 9 Swordsmen. 1 NPC and 5 Players died so far and 1 NPC and 2 Players captured, giving me 9 Bonus EV Points. That also allowed me to gain a Level a the same time. It was very tempting to upgrade my Dungeon. Make it larger seems like a good choice. I could spam the Dungeon Levels and make it larger and grant myself Mini-Bosses. Once i reach tier 5 in , i could opt to turn my Bewitcher into a Mini-Boss and in turn have 3 more Mini-Boss and 1 Boss. i am short 6 points if i do want to do so. Having this Scavenger Hunt really increased the number of Kills and Captures i now have. In wake of all the decisions, i have :
AbilityLevelDescription
Traps1Current available: Pitfalls Next available: Spike Traps
Monster Tier upgrade2Allows monsters to evolve into the next tier
Area expansion2Increases the area of influence you have. (current floor space - 20m X 20m X 20m) Current Floor Limit : 2 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special4Random ability or talent will be granted
Uproot1Grants some plants the ability to remove their roots from the ground and travel around.(plant only)
Sense1Mobs you control have increased awareness of their surrounding
Allure2A sweet fragrance that lures all kinds of living beings into your Dungeon.
Paralysis1Injuries left by your dungeon will leave a mild numbness to afflicted
Boss Monster1Allows user to summon 1 boss monster for each level invested (Available every 5 levels of Area Expansion)
LockedLockedLocked
I have 8 Options Skills, more monsters, or more space? After a brief contemplation, i came to some conclusion. more space is good but i should not expand too much. Having more monsters is also good but i should reserve it to later levels. I can always opt for more traps. Increasing the variety is good as well. According to the Forums, tier 5 trap is a teleporting trap it seems good as well. So many options but so little points. In the end, i chose 1 Level to Area Expansion, 1 Level to Traps, and 1 level to Allure. Allure is fun. It grants me so much Passive Mana regeneration. I call it passive mana regeneration as i do not have to do anything and there would always be some random trespasser dying or be captured every once in awhile.The amount of tier 0 monsters increases every time i increase Allure. ( Bears, sheeps, chicken, rats. Basically every single mob under level 10 or so that you can think of) Display New ¡°Mobs¡±
NameLove H?ndel
TypePlant
HP400MP200
Attack50Defence300
Abilities -Its beautiful music resounds in the soul and causes everything that hears it to be implicitly drawn towards Listening to it. (Passive) - Slams itself into its target, stunning and knocking back its target.
¡°...¡± Really¡­. Just what is wrong with the developers. What naming sense did the have¡­ Even after planting one, i still did not understand its naming sense. It grows out with 2 thick stems that ends with a 2 pink furballs that look like their hair is electrified with static. It would bump into each other and create a resounding two-tone rhythm as it moves to and fro from each other. Nevertheless, i began planting more of it. As i planted, i slowly began to understand why. No two plants are the same. As i increased in the number, a slow melody began to play out of them. It truly began to captivate me. In the end, i built a room with purely just it. Not a big room but just enough to hear it¡¯s beauty at it¡¯s finest. It will be my personal room of refuge in this Dungeon. When i am sick of watching all these people walking about and hunting in my Dungeon. 27,000 m3 that is a lot of space as compared to the 8,000 m3 Instead of just the original 10 rooms of about 17m x17m x2m and the rest leaving for the tunnel, Boss Room and the ¡®Bonus¡¯ Rooms, Floor 1 became a mixture of these few room that were 20m x 20m x 3m. There were 12 of such rooms, giving Players and other NPC plenty of space to travel around and hunt. There is now more ceiling room too. It was really weird seeing my Singing tree having grow and hit the roof. Spoiler : 2x Room 1, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns and Runner 2x Room 2, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns, Runner and Chomper 2x Room 3, Common Weed, Healing Herbs, Pollen Dash, Carpet Thorns, Runner, Chomper and Sapper 2x Room 4, Common Weed, Healing Herbs, Sleep Herbs, Pollen Dash, Carpet Thorns, Runner, Chomper and Sapper 2x Room 5, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Pollen Dash, Carpet Thorns, Chomper, Sapper, and Sapling 2x Room 6, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Pollen Dash, Carpet Thorns, Runner, Chomper, Sapper, and Sapling As for Floor 2, it was just 6 rooms. Spoiler : Room 7, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Pollen Dash, Carpet Thorns,Runner, Singing Tree, Sapper and Sapling Room 8, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Runner, Singing Tree, Sapper and Sapling Room 9, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Chomper, Singing Tree, Sapper and Sapling Room 10, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Chomper, Singing Tree, Sapper and Sapling Hidden Trap Room( Accessed from Pitfalls and Spike traps from Level 1), Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns, Love H?ndel, Singing Tree and Sapper Hidden Treasure Room( Accessed from Pitfalls and Spike traps from Level 1), Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Love H?ndel, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash You could say it was just 4 room as 2 of them were hidden rooms only accessible by Pitfalls and Spike Traps. Floor 3 consisted of only 3 rooms. Spoiler : Room 11, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Chomper, Love H?ndel, Singing Tree, Sapper and Sapling Love H?ndel Room. Love H?ndel. Boss Room, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Love H?ndel, Runner, Chomper, Singing Tree, Sapper, Sapling and Bewitcher I tried fitting more but i realized one thing, even if they managed to reach the 2nd floor, they would be running low on mana already due to the number of mobs i have placed in the rooms of the first floor. The whole point of the Dungeon became a long drawn out battle to conserve mana. It is something that a Swordsman would not need worry about as much. Those that need to worry about that were the Mages and Clerics. They need all the mana they can have to kill and support. The Common Weed¡¯s special drop grant them the survivability in the later half thankfully. For now that is, as i am going to lower the drop rates for Common Weed after today. 11 - Lead the Charge ¡°Yo what took you so long to get back online.¡± ¡°Kinky Fun.¡± ¡°Wait what?¡± ¡°She came on house call and gave me plenty of Extensive checks in more ways than one.¡± ¡°¡­¡± ¡°And that is all thanks to you.¡± ¡°Next time you come to my Dungeon i am sure to munch on POPCORNS.¡± ¡°Sure, i am very sure i am can survive that.¡± ¡°Oh and i kept a visual of how you look at that very moment.¡± ¡°I am sure it is censored.¡± ¡°It is. But your face is not.¡± ¡°Shit.¡± ¡°No shit, your BUTT is already taken care of. As for your face, it is just PURE ECSTASY.¡± ¡°...¡± YES. finally got you there. It has been years since i could 1up you. ¡°Either way, i have just expanded the Dungeon twice. Once where u left in ECSTASY and another after you have left¡± ¡°Did i really leave for that long?¡± ¡°Yes.¡± ¡°Ah sorry. Good times fly by fast. Especially Kinky Fun.¡± ¡°...¡± Damn i just lost that one. I hate that annoying intellect that he has. It is just so hard to not to get hit by the returning curve ball. The worse part is that i am the one who started it. ¡°Hahaha got you there did i not?¡± Doing my best to speak like YODA: ¡°Not, you did. Waiting was i, for weak is your heart. Laugh you did, for the first, laugh you did as well, for the second and third. Burst your ass today, you did.¡± ¡°But i got myself a girlfriend and had some kinky fun out of it.¡± ¡°Seriously, what is wrong with you? Why do you keep disconnecting. I do not see people disconnecting as often as you. Even those who had the pain setting at 100% do not disconnect as often as you.¡± ¡°Well, apparently they still have some issues with the emotion controls for this game. As the game is full sensory, any sudden spike of emotion is felt on the real body as well. You know about being shocked to death? It is something similar. For my case, i am apparently too reactive to it. I have appealed for them to reduce the threshold for me so that i do not get disconnected as often but according to the law i am not allowed to reduce it. The safety boundary has to be adhered to. So i can only wait until there is a hardware or software patch to fix that issue.¡± ¡°So even someone with brains like yours have these kind of problem. You should do some yoga and some meditation to learn to control your emotions.¡± ¡°Liana said that too, but without that, i won''t get kinky fun with her anytime soon. Her work keeps her moving about in the neighbourhood. She can¡¯t quit either, her contract would not be completed anytime soon.¡± ¡°There is no helping it with her then. Do learn the meditation, it is supposed to keep you alive anyway. from what read from the Forums, there is this skill called that makes you do something similar to Meditation except it is in game. ¡°Ohh? You checked the forums and read about Meditation?¡± ¡°Nope. i was reading about Mana and chanced on that.¡± ¡°Why are you reading up on mana?¡± ¡°Why can¡¯t i? I needed some way to increase my mana regen and that means i need stuff to die. The one that gives the most mana is usually a Mage. So to do that i need to learn about Mages. Why do you think i created this idea of Common Weed? You are forced to use mana in my Dungeon and as you go deeper, you may just run out of mana and die. I gain EXP and Mana when Players die. ¡°Not bad for a puny Dungeon. I am impressed.¡± ¡°If you are impressed then die for me. I need more Bonus EV points.¡± ¡°For letting me have a chance to get some Kinky Fun, your wish is my command.¡±
It was a Holey business as a Player has fallen for your Spike Trap.
You have gained bonus 1 evolution point!
That really got me. it is not everyday that Alex would be so kind as to do that but Dungeons can''t be choosers, every point counts. With that settled, i had 2 EV points now. After a brief thinking, i decided to use it on . I am barely killing monsters at lower level. Increasing will increase the overall potency of all the monsters that have been born by that ability. Increased slow from my Sappers, that is really useful when the PC and NPC are all trying to defend and they cannot react in time. With that decided, i set i promptly added that 2 EV points.
AbilityLevelDescription
Paralysis2Injuries left by your dungeon will leave a mild numbness to afflicted
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NameHemlock (Rare)
TypePlant
HP10MP1
Attack1Defence1
Abilitiesits touch is so potent that it can pass through any material less that 1cm thick and bring its wearer to their knees.
NameParalyzing Vines
TypePlant
HP150MP200
Attack50Defence50
Abilities Slows and binds its target, making the target unable to move.
NameDehumandifier (Uncommon)
TypePlant
HP200MP200
Attack1Defence1
Abilities A mist of paralyzing agents floods its immediate area, slowing down and holding down prey in its tracks
I figuratively stood there for a brief moment. I guess this is jackpot. Rare, uncommon and well, normal. 3 plants in 1 tier. Hemlock should be hard to find, i guess i will just plant 1 stalk in the first floor and leave it to fate. I will leave the respawn time for it to be at least 1 hour. Random Kills are better than having everyone on full lookout for it. As for the 2nd floor, i have them hidden in corners of rocks where in order for anyone to pass by to kill the hiding plants they may brush upon it and die. As for the 3rd floor, i only planted them in the Boss room. It is better that way. I replaced all the Chompers on the 2nd floor for Dehumandifier and all the Runners for Paralyzing Vines. With that done i once again continued waiting. The Current NPC Party is ranked G+. 2 Swordsmen, 2 Clerics, 1 Rogue, 2 Mages and 1 Archer. 8 of them in 1 party. They have just cleared the first floor. Traps no longer work with them as they understood my Tumbleweed +Pitfall combo. I really can¡¯t wait for the Spring loaded trap at tier 4 Trap. Can¡¯t wait when to see their face when they see a Tumbleweed flying towards them. Leader - ¡°Should we head down these stairs? Is our supplies enough for us to survive a room before we leave? Cleric 1 - ¡° We have more than enough mana potions to support us. It is different from the last report since the great shift. From the looks of it, the problem only starts in the next floor.¡± Mage 2 - ¡°With the mana potions appearing from those Common Weed, we have be easily able to support our mana consumption. Our formation is efficient enough to sustain this floor already. We should head down.¡± The Archer shrugs before adding to the conversation - ¡°If anything goes bad we can just portal out any way. I am sure it will be fine.¡± The other NPCs agreed to that and they began their descent. No Player parties have yet to reach the 2nd floor ironically. The Players that just reach the last room of the first floor would usually end up heading back as they had not enough mana. Their blatant use fire attack to clear my Common Weed and other plants reduced their mana faster than what the Common Weed¡¯s drop rate can replenish. The invisible debuff also makes sure makes Clerics work harder than they have to. The mental trap that going down a Floor meant the difficulty will increase by a level sure sends them packing. After checking out the progress of the other Players in Dungeon, i went back to the NPC to a humorous sight. Leader - ¡°What are you doing Perenelle and Flamel, Keep the and going, we need to keep those vines away.¡± Mages in unison - ¡±We told you not to lure so many already Jenkins, can¡¯t you learn your lesson after entering this dungeon and almost dying so many times.¡± Leader - "Uh, what did you say?" The rest of the Party - ¡°...¡± They all Wondered in their head, How and Why the hell did we have him as the Leader. 12 - A tale of Hemlock It feels good to see that my story gets 100 views in under 1 hour very often and at least 500 views before the new chapter is up. Spoiler :
EnablingBarley Wrote: [ -> ]LOLOLOL, Jenkins as the Leader thats just so funny :D Hahahahahaha!!! They are so dead Dead for sure Hahahahaha!! Thanks for the Chapter and hope the MC gets a girl himself and that Alex his buddy''s girl leave''s him he deserves that Burn that comes from it after all the laughs and jokes he made at the MC his cost.
zenla Wrote: [ -> ]Because... no one else volunteered?
The former leader gave up on that spot last times sins he lost a rough every time they wend into the Dungeon he did not find himself worthy anymore and sins the others never wanted to be the leader it came to the Sleepy Fool Jenkins to be the one. Anyway there doomed so its fine lol.
Jenkins is a paladin in game, so i think they will live. It is just how ridiculous it gets to live.
Kshail Wrote: [ -> ]De-Human-difer....rofl. So a new idea is something that would give +mana regen in exchange for some status effect like -dulled hearing / Delayed reaction times...that way people will go deeper...well players that is as the npcs seem much less reckless than players.
Not yet. The hybrid of that type is not born yet. The next hybrid is a Pitcher plant type. Called naphthenes. Coming up in this or next chapter.
slee202 Wrote: [ -> ]Still not happy about how he treats his friend, really taking the fun out of this story for me. Is your target audience young teen males or something?
There is a plot twist for this but as of the story right now, it is all about poking fun at each other. I do not really have a target audience, i am just having fun cooking up the story as it goes. From the looks of it, it really does seem like it targets young teen males. I guess i will tone down the treatment Alex gets but is it all for the Plot twist *anyone that is reading this, how do i make this story target teen Females?*
dan Wrote: [ -> ]Got curious and took a look at your work. Entertaining. A few grammar errors though. Overall, 8/10. Oh, and LEEEEEROOOY!!!!
*Goal achieved* where are the errors? I do not really notice them and it would be good if i get some grammar nazis to help XD
Your Chomper has Hybridize with Flower of Fragrance due to . You now have a Chomper Variant- Naphthenes.
NameNaphthenes
TypePlant
HP600MP200
Attack100Defence300
Abilities - Swallows a prey whole, digesting it after after some time. (50-250 Hp/sec) - whips out a vine striking its prey. if it successfully wraps around it''s prey, it will reel it''s prey and and it. - a sweet aroma permeates the air, luring prey closer in search of its origin.
Sweet, that ought to fill the gap for the 2nd floor. By pulling any of its prey in, they will be in the range of the Singing Tree and once they are Captured by the Singing Tree i will get new free thralls. Thralls are useful. They help protect my plants. Plant are weak. They need their guardians. Planting one, i saw how it looks. A translucent green jug with some form of liquid in it that buries itself partially into the ground. A vine rest above the opening as if it were fishing and every once in awhile it would dip into the opening. After the vine comes out, a Jewel like object would be seen at the tip of it only to slowly dissipate into the air releasing what i believe to be a sweet aroma. It was captivating to watch the aurora like effect that it generates. Sometimes the Jewel does not fully dissipate and would fall back into the jug. As i looked in deeper, i realized that there are multiple of these Jewels inside. I wonder, do they have any other uses. However, that is for me to wonder as it is my mob and there is nothing i do about harvesting it. Maybe it is some special quest item or maybe it needs some special skill to harvest it but who knows, it does not show up in the Loot Drop List of Naphthenes. Looking at my mana pool, i realized that i have amasses over 20,000 mana already. All that mana absorbed is already my regeneration limit of 300. Naphthene surprisingly took 50 mana to be given a spawn point. If 1 spawn at monster tier 2 already cost me 50 mana, i can¡¯t imagine the amount i would need at tier 5 and above. Better amass more mana. Later tier mobs require more mana to summon spawn point. *ring- ring* ¡°Yes Alex?¡± ¡°Did you put Hemlock at the floor 1 of your Dungeon?¡± ¡°I did. Why?¡± ¡°Get rid of it. Do not spawn it there anymore. Do not let it even spawn at the 2nd floor or third floor either. It is coming out to early in the game. Not if you want to let rank A and B NPC start storming through your dungeon.¡± ¡°Wait what? Why would they start storming into my Dungeon over it. I did nothing wrong.¡± ¡°You are the only plant dungeon that i know of so i dropped the warning to you. Apparently i am right that it is you who spawned it. Hemlock can pass through armor. I am sure you know that. It works on anything. Imagine applying to dragons and those Epic bosses. They work on them too.¡± This tale has been unlawfully lifted from Royal Road. If you spot it on Amazon, please report it. ¡°I knew is too good to be true. Looks like i may be in some trouble. It gives me such good stuff but if i can¡¯t protect it it is useless to have it.¡± ¡°Yea, it is just like giving a poor man a Pot of gold. Before he get to spend much of it he gets killed for it.¡± ¡°But how did you know about it? I just had it up at my Dungeon.¡± ¡°Mercenaries Guild Request board. It post item request and extermination request for Players to do. It is usually request for items and stuff from the Dungeons nearby. I am 2 towns away from Ragna but i saw the request. It is a rank A request. Meaning that Rank A NPC and Rank B NPC would appear for that request. Since the item is a plant, it is high chance that it your Dungeon. Your Dungeon is too weak to handle a rank E even.¡± ¡°It can¡¯t be that bad right?¡± ¡°It can be. Stopping it from being spawned would take that request down automatically. And just to let you know, each stalk of hemlock is about 10 diamond. 1 diamond is 100,000 gold.¡± ¡°Wait what?¡± i was totally and utterly stupefied. My Dungeon is still in the state of dropping 1-50 silvers and i just gained an item that is 1,000,000,000 silvers. The worse part is that i am just dropping them. It does not belong to me. It is like having the Holy Grail that pours out water that grants eternal life but you the water is not yours to drink. ¡°Yes. that is the problem. It is game breaking. If i can guess, i think that the developers did not expect anyone to choose Plant as their First Dungeon type. Dungeons in the later half may have a chance to unlock a 2nd type and may choose Plants instead. They must have scaled it so that there are OP items all over the skill and ability trees. But that is just me speculating, i got no solid proof. ¡± ¡°... That may be true, but at least i can make it go POOF.¡± With that i removed the Hemlock from my entire Dungeon. However, that did not stop the Dungeon Crawlers from stalking my Dungeon for it. Suddenly no one continued with their non stop fire attacks and were slowly clearing my 1st Floor carefully. It seem that this jackpot lure must have sent them over the top instead. It was funny listening to their conversation about where is the hemlock. It took them about 2 hours before someone grumbled about the slow and careful hunting of hemlock. ¡° This is taking forever, what if the plant is in the boss area only instead of being on the first floor. The Dungeon Player might have heard about the repercussion of having it at the first floor. How i wish i can kill some plant and it will drop Hemlock.¡± Everyone around him turned towards him at his stupid and yet possibly genius complaint. There is actually such a plant in the Dungeon, and its name is Common Weed. it was something that everyone overlooked as they forgot all about the Mana Potions and focused on the jackpot. It is just the fallacy of Herd mentality. If everyone thinks of going one way they slowly end up getting blinded to everything else. By believing that the 1billion silver is out there somewhere on this Floor everyone will be keenly seeking that one plant. It must be hiding somewhere, someone must have killed the plant accidentally with firewall or fireball, the respawn timer is not up yet. It must be this, it must be that. Everyone kept thinking like that and forgot about everything else. In no time, there was a renewed fervor of firewalls flying all over the place. Firewall ended up being the skill of choice as it covered the most area in 1 spell for a low level spell. It took them about half an hour before they reached the 2nd room on the 2nd floor. Designated as room 8, it now contains, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns, Paralyzing Vine, Naphthenes, Singing Tree, Sapper and Sapling The structure is actually very sturdy. It can¡¯t really kill but you just wish that death would come faster. The formation i have is annoy for 1 very big reason. Naphthene is able to lash and capture, Sapling can reach out and bind the target to the spot, Paralyzing Vine slows the target on touch, Sapper slows down the movement using ranged attack, Singing Tree for everything, these combined seems enough to capture me some Players. Just imagine that you entered the room and Naphthene reaches out to pull you in. You manage to escape it only to be bound by Sapling. The Paralyzing Vine creeps up on you to slow you down while you are pelleted by Sapper that slows you down even more. After some time Naphthene reaches out again and pulls you in. all this time you are under the influence of the Singing tree and if you are unlucky you get hit by the Bewitcher¡¯s ability and turns you into a thrall minion. Also there is the Carpet Thorns that Plainly ANNOYS. I think i have seen at least 50 different players tripping already. Thankfully for them there is no such thing as dirt in the mouth in this game, or i will be hearing all those swearing much more frequently. One other humor i gained from all those tripping, i never knew there were so many ways to fall. Not to mention i have Flower of Fragrance, Hypnotic Herb and Eternal Sleep for NPC lure. The abilities only affect the NPC mainly. No player is stupid enough to stay in the affected area for too long. Players well who get caught by its effect have a tolerance meter which tells them their time left before they are forced respawned. Players can leave the affected area before they hit their max tolerance will survive. The tolerance meter improves with each dispel and Clerics becomes a must to stay alive. Like how Alex almost made it to the Boss room that time, his tolerance meter maxed out. It granted him a little illusion before he was granted a respawn. No one actually saw the Boss until now which was rather sad. Come on Players! You can do it!
Thought of any interesting Plant combination that i can use? Ugly map update as mentioned by someone, floor 1 floor 2 floor 3 the idea of the map is meant to be confusing. we need maze runners. dead ends and stupid loops. it is meant to keep Dungeon crawlers pissed and lost. the 2 ovals in the middle of floor 2 are trap and treasure rooms. no connecting paths as it the entrance is the exit from upstairs. there is no 3D mapping available so i had to make do. it is a little sloppy but everytime there is a new tier the map will be updated so crappy map stays for now. made with http://pyromancers.com/dungeon-painter-online/ @ steelheart. As of chapter 12(?): ¨C There is no background info at all, I don¡¯t know how old the mc is, where he lives, whether he has friends etc. basically everything from RL is missing (I heard that¡¯s intentional so it isn¡¯t really a mistake, it¡¯s just weird) This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. not weird once that subplot is out. however, i would not use that sub plot until i am out of idea. meaning that it will stay that way for a long long time. ¨C Grammar: I¡¯ve read worse but it¡¯s not perfect where can i improve on? ¨C I can¡¯t really see the dungeon layout. Try not to make lists of what¡¯s in a room, as it¡¯s only confusing. I can¡¯t remember any of it. I actually think the whole story is a bit confusing, as there¡¯s no background info at all. I don¡¯t even really know the setting of the game other than it¡¯s a medieval one. But the thing that¡¯s the most annoying are still the lists of things in a room. the MC is stuck as a dungeon, only has the forum to surf and his friend alex to talk to. he has no way to leave the dungeon so no details about anything else other than that sign outside his Dungeon, all outside world information has to come through Alex., the forum and possibly in the future, Liana. he has no one else to talk to as the only one that he knows that is playing is alex + liana 13 - Clickbait Total Ratings 11 Average views 1258.5 Followers 219 Favorites 46 You guys are awesome Special thanks to all who gave all those productive comments. =) Come to think of it, why did i put a no to the poll¡­ if there is a dislike you would not be reading it already(most likely) lol for anyone who want to look, here is the current list of plants in a mind map https://atlas.mindmup.com/2016/07/28c5f9c0423211e6bd62a7ac33343163/starting_core_/index.html
<> <> > I flipped through the forums I saw many of such post titled post. 1000 views¡­ 2000 views¡­ 3000 views¡­ the numbers were surprisingly high. Who knew clickbait is such an effective promotion tactics. Just as i was flipping through them, i spotted a Post by Alex. it had 15,000 views and counting. It was titled <>. Curious, i became one of the many viewers. It was a fast forwarded video of him in my Dungeon. In the span of 1 hour and 30 minutes, he amassed a total of 423 Mana Potions, and 216 Health Potion. That amounted to 4.7 Mana Potions per minute and 2.4 Health Potions per minute. What great efficiency. No wonder i had a good influx of Players entering recently. Of course there was not to mention the incident with Hemlock. 2 hours after the removal of the Request, most of the Hemlock hunters disappeared from my dungeon. There were still some that stuck around to get Mana Potions. While watching the video, i wondered how much Mana Potions had he been using while he was hunting for more. Seeing how his Mana bar jump to and fro, it came out to a total of 348. Meaning that he used about 3.8 Mana Potions per minute. That still net him a total of of 75 Mana Potions. Given that he was clearing my Dungeon and not just hunting only my Common Weed, it was a surprise that he actually gain much more Mana Potion. The only drawback that came with it was the Health. He used 358 of Health Potions, 142 more than he had gained. If you looked at it, it was actually normal, he was doing a solo Dungeon run as a starter mage. His level jumped by 5 in the short span of 90 minutes. It brought him to level 20. Just nice for a class up. That which reminds me, just how much Forum Credits is he getting from all these Views. After a brief search, i got a slight shock at how much he generated from this post. Every 1000 views grants half a forum credit, every 2000 views grants a forum credit, every 3000 views grants 1.5 forum credits, all the way to 5000 view with 2.5 forum credits and it accumulative. With his viewership at 15000, that meant 3X2.5+3X2+5X1.5+7X1+15X0.5. He gained a whopping 35.5 Forum credits. No wonder he stood to all the abuse. There was so much benefits to having a Dungeon for a friend. Forum Credit are used to buy cosmetic items. Items to make yourself look good and the likes. You could also use it to buy flowers. As for Dungeon players, we got no body to give to give to. Instead, we get to decorate our ¡°house¡± our personal sanctuary that no one can access, yet. Sometimes it gets to me, watchin all these players and NPC going about their lives hunting and killing my dear plants. It would make me wonder if i should have chosen to be a ¡®normal¡¯ player that hunts dungeons and dragon. What is done is done, i have chosen to be a Dungeon then so be it. Closing the forum pages, i stood once again in my personal sanctuary. It is an empty place, 4 white washed walls with no window or even a door, a plain grey 4 post bed, a small wooden desk and a what seems like cherry oak wood stump for a chair. Looking at my all so empty personal sanctuary, i thought to myself, maybe i should record how the Players and NPC died in my Dungeon. Posting that up might generate me some Forum credits as well. Afterall, there is already the highlight cam in place for Dungeon Players so that they can review all the death and near misses of the NPC and Adventurer Players. It is count down to the slow days once again.
With a detailed look at the Player Party that is in the 2nd floor of my dungeon, it was a simple team of 4, a Cleric, a Mage, a Rogue and an Archer. A Rogue for trap check and the rest keep at distance. Instead of holding on to the player for checking for traps, they tied themselves to each other. It was a fine combination. The Cleric, Mage and Archer are all ranged and the only one that is melee is the Rogue. As i watched them, i gave a good laugh. As they were unable to leave marking on the Dungeon, they had walked down the same path for the 3rd time. Just travelling from the 2nd room to the 3rd room took them over 1 hour. I guess it was a good time waster. As there were many paths out of the 2nd room, they got into the path that lead back to the first room. It made them walk one big round only to reach the first room. By then the 1st room had already respawned and it made them think that this was the next room. It was really funny watching them hunt, thinking that the stairs that they see would be leading them to the next floor. It was only after seeing another party of Players coming out of the Stairway did they realise that they were back in the 1st room. That sense of achievement when i saw the looks of despair coming out of those faces. They had killed almost all the mobs that spawned in this room. Not only that, they have been in the dungeon for 4 hours already, walking through all the wrong pathways and dead ends. As there was nothing they could do about it, they cleared the room together with the new party and headed back into the 2nd room. As there were 2 teams, they cleared the 2nd room with much more ease. They split up after that as there were still many unknown paths set in this Dungeon. Stolen from its original source, this story is not meant to be on Amazon; report any sightings.They should be thankful though, i only set up Tumbleweed traps in the pathways. If i had planted a singing tree in the middle of the of the pathways, no one would be able to walk through them alive. The 2nd team consisted of 2 Clerics, 1 Mage, 1 Swordsman and 1 Rogue. They opted for the slightly more careful method. 2 Clerics to keep the heal and dispel constant, Mage for Weed Hunting and damage, Rogue for the trap disarming and Swordsman for defence. It took them 3 hours to reach the 2nd floor. 1 hour shorter than the first team as they came in later and the floor above were already full of people, it allowed them to speedy head towards the next Room. I would think that the 2nd team was more lucky. Other than some hiccups along the way, they reached the 3rd room 1 corner faster than the first team. They managed to kill 5 of my mobs before the first team arrived. In the end , the 2 teams once again joined forces to clear out my Room. With a combined effort they cleared the last room as well. Having 3 Cleric made sure that none of them had dropped down to too low a level of tolerance. It was a pity, the first team looked so close to failing already. Their Cleric is starting to be unable to keep up with the dispel. Finally, the combined team reached the 1st room on the 3rd floor. Love H?ndel did not show much promise in this room. Its monotonous music had no appeal. Dehumandifier did quite a good job in keeping the Melee away but they were soon cleared out by the ranged team. 15 minutes later,
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
You have pounded a player to death
You have gained bonus 1 evolution point!
The players stood at the entrance to the Love H?ndel Room listening to the amazing musical that is taking place before them. Their tolerance dropped to zero without them noticing. They were too captivated by the music to notice it falling. Like zombies, the 9 of them began to march forward into the swarm of Love H?ndel. The rest you know is just history. It was rather funny seeing how they were sent flying left, right and center while the musical continued to take place. Who could blame them? On what occasion do you hear a plant musical in a Dungeon that is in a game? Oh. Should i post that on the Forums for the laughs and Forum Credits too. 14 - Earning the dough Let¡¯s see what should i buy¡­ Wall paint, check. Murals, check. Flooring, check. Roofing, check. Windows, check. Doors, check. Rooms, check. Lawn, check. Front Porch, check. Ebony Tables and Chairs, check. Victorian Era 4 Post bedframe, check. Mahogany Rocking Chair, check. Garden, check 3D Mini-Dungeon Hologram Display, check. TV? Nah, Who needs TV when there is a dungeon to view. Just kidding. There is a upcoming episode of Dungeon Rush going to be broadcast live. Need to watch it from the comfort of a chair and a large TV. There is those Soccer matches to watch too. Rug? Not the flower one. Even though i am a Plant Dungeon Pansy floor rug is too Pansy for me. Ah ok this one looks better. Still a plant but at least it looks good Oh and a statue of that hot Dryad. No not Groot, the the one next to it.isn¡¯t Groot male? I should get a fridge too.? Maybe a stove? Ah even if i want to cook there is no point to it anyway, i can just buy the item and have unlimited taste of it. So pass on those items. Hmm food, some Lays, some Nutella, M&M, some cookies, more chips, oh and the burgers. What wait is this? Display case? What is it for¡­
NameEternal Display Case
TypeDisplay case
AbilitiesA case in which to display trophies. You may place anything.
Hmmm¡­. I do have a sleeping beauty from back then. My first trophy i guess? Now what is the total for these? Hmm 862 Forum Credits? Sure. Now how much do i have left, 266 Forum Credits Hmm what else can i get? Ah Dungeon decorations? Dungeon items. Oh there is an altar. 250 Forum Credits, just about ok. Got to set one up for the Rytix, Goddess Of Harvest. She did give me 2 blessings already. She may just grant me more blessings in the future. NO altar for Hashi. He annoys me. Ah the Teleporting Glyph is 500 Credits. I guess i will wait for the future. Oh, 1000 Forum Credits for a Mob Remote control?
NameMob Remote Control (i)
TypeRemote
AbilitiesAllows user to Control a non-boss mob as long as it is within the room it spawned from.
Urggg¡­. Should i forget about all those stuff and just buy the remote? It is just too boring to watch the game go by and i cannot interact with anything unless it is by changing the Dungeon itself¡­ Then inner voice nagged at me, Is there any Mobs worth controlling right now? Thinking back, i really do not have anything worth controlling. The best is just Naphthene and Sapling. So with much regret, i passed on it. I will revisit it maybe in the future.
1 day earlier... In the end, the inner struggle to earn those forum credits won out. The empty house was just too plain. With just the every-flavor rigged popcorns, there was nothing else to do or watch. The Dungeon is currently the most Popular and least popular at the same time. The popularity from the Common Weed Loot. Mages love it for it generates so much Mana Potions. Rogues love it for they can steal to their hearts content. There was only just so many people who is training on the skill and much much more Common Weed for everyone else to share.Swordsmen with flame elemental swords love it as well. They may not have AOE spells to clear the Common Weed, they could still remove them a few at time with some quick slashes. This book''s true home is on another platform. Check it out there for the real experience. I could never get enough of Swordsmen somehow. The way they move, the way they strike, and the way they kill. Ok, just kidding. I really cannot get enough of watching them. It is the way they attempt to move like they are some expert swordsmen, the way they do the Iai strikes(attempt), the way they pretend they are Zorro, aka Diego de la Vega, parrying, striking and dancing like clowns. Some would even go ¡°Sun¨¥kubaito - Snake bite¡± before doing a cross slash(attempt). Most fail horribly, but who is there to complain, i have a good collection of failed videos already. Maybe i should post that too. Options, options. Maybe i should post up a failed video compilation on the forum, it is always good to watch. What should i name them <>,<> or <>. Options option. In the end, i posted multiple videos. 1, <>. 2, <>. 3,<>. 4,<< The art of Falling>>. 5 <> <> consisted of the better and the worst the badly executed moves that swordsmen tried to do. There were also the ¡®so close¡¯ moments where they executed the moves perfectly but missed or barely nicked the plant. Just think about it. The plants are Rooted to the ground and yet they can still miss and screw up. <> holds the little bits of the dungeon, like how each plant looks, how they act and the like. It also show how stupid players look when they get caught by Naphthene and Chomper. Feets dangling and sometimes players trying to pull them out and how they look after being pulled out. <> held the hilarious moments when player and NPC falls asleep in the Dungeon due to the effects. Ever seen how a person falls asleep mid swing? In the video it such was the common sight. Including those that died to it. << The art of Falling>> like its name, it is all about falling down. The Unholy power of the Carpet Thorns is just too good to not make a video of. Who falls with grace other than nobles? In the video it showcases all the faceplants and collisions that were readily available. This video took the longest to process. There was just too many to use and too many funny reactions to follow. One of the more epic was this guy that ¡®pretended¡¯ to trip and wanted to land in the lady bosson that he was walking towards. It just so happened that a Sapling used on him and he faceplanted into the ground instead. The lady had sidestepped to avoid the Binding. <> was the one i held the most promise and hope for. It was the shortest among all of them. It was a 5 minute video with the Orchestra of Love H?ndel. The Video end with everything fading to black showing the last moments of the combined party of 9 as they entered, got captivated by the music and finally sent flying everywhere. With everything settled, it became a waiting game. 15 - The missing day Just curious, how many people went to youtube to watch fail compilations after reading the last chapter? 16 hours passed after posting the 5 Videos. During these 16 hours, i only had 1 task. Modifying my Dungeon. 9 EV points. That meant that i am finally Upgrading my dungeon to tier 5 floor space. Or so i thought
Area expansion5Increases the area of influence you have. (current floor space - 50m X 50m X 50m) Current Floor Limit : 5 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Ability has been updated
Boss Monster1Allows user to summon 1 boss monster for each level invested (1 Available every 5 levels of Area Expansion) Allows user to summon 1 Mini-boss monster for each level invested (4 Available every 5 levels of Area Expansion) Mini-boss Avaliable: 4 Boss Avaliable: 0
In the end, after a series of calculation, readjustments and expanding and etc, i finally expanded to having: 23 Normal rooms and 1 Mini-boss room on the 1st floor Spoiler : 5x Room 1, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns and Runner 5x Room 2, Common Weed, Healing Herbs, Pollen Dash,Carpet Thorns Runner and Chomper 5x Room 3, Common Weed, Healing Herbs, Pollen Dash, Carpet Thorns Runner, Chomper and Sapper 4x Room 4, Common Weed, Healing Herbs, Sleep Herbs, Pollen Dash, Carpet Thorns Runner, Chomper and Sapper 4x Room 5, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Pollen Dash, Carpet Thorns Chomper, Sapper, and Sapling Mini boss room, Bewitcher & ETC 11 Normal rooms, 1 Hidden Treasure Room, 1 Hidden Trap room and 1 Mini-Boss room on the 2nd floor. Spoiler : 4x Room 6, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Pollen Dash, Carpet Thorns Runner, Chomper, Sapper, and Sapling 4x Room 7, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Pollen Dash, Carpet Thorns Dehumandifier, Singing Tree, Sapper and Sapling 3x Room 8, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns Runner, Singing Tree, Sapper and Sapling Hidden Trap Room( Accessed from Pitfalls and Spike traps from Floor 1), Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns Love H?ndel, Singing Tree and Sapper Hidden Treasure Room( Accessed from Pitfalls and Spike traps from Floor 1), Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Love H?ndel, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash Mini boss room, Venom & ETC 9 Normal rooms, 1 Hidden Treasure Room, 1 Hidden Trap room and 1 Mini-Boss room on the 3rd Floor. Spoiler : 4x Room 9, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Pollen Dash, Carpet Thorns Paralyzing Vines, Dehumandifier, Sapper, and Sapling 4x Room 10, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Pollen Dash, Carpet Thorns Paralyzing Vines, Dehumandifier, Sapper and Sapling 3x Room 11, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns Paralyzing Vines, Singing Tree, Sapper and Sapling Hidden Trap Room( Accessed from Pitfalls and Spike traps from Floor 2), Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns Paralyzing Vines, Dehumandifier, Love H?ndel, Singing Tree and Sapper Hidden Treasure Room( Accessed from Pitfalls and Spike traps from Floor 2), Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Love H?ndel, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash Mini boss room, Pipe¡¯s Dream & ETC 7 Normal rooms, 1 Hidden Treasure Room, 1 Hidden Trap room and 1 Mini-Boss room on the 4th Floor. Spoiler : 4x Room 12, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns Dehumandifier, Singing Tree, Sapper and Sapling 3x Room 13, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns Dehumandifier, Singing Tree, Sapper and Sapling Hidden Trap Room( Accessed from Pitfalls and Spike traps from Floor 3), Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns Love H?ndel, Singing Tree and Sapper Hidden Treasure Room( Accessed from Pitfalls and Spike traps from Floor 3), Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Love H?ndel, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash Mini boss room, Rolling Stones & ETC 3 Normal rooms, 1 Hidden Treasure Room, 1 Hidden Trap room and 1 Boss room on the Fifth and Final Floor. Spoiler : Hidden Trap Room( Accessed from Pitfalls and Spike traps from Floor 4), Common Weed, Flower Of Fragrance, Eternal Sleep, Pollen Dash, Carpet Thorns, Dehumandifier, Love H?ndel, Singing Tree and Sapper Hidden Treasure Room( Accessed from Pitfalls and Spike traps from Floor 4), Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Love H?ndel, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep and Pollen Dash 2x Room 14, Common Weed, Healing Herbs, Sleep Herbs, Paralysis Herbs, Flower Of Fragrance, Hypnotic Herbs, Eternal Sleep, Pollen Dash, Carpet Thorns Paralyzing Vines, Dehumandifier, Love H?ndel, Naphthenes, Singing Tree, Sapper and Sapling Love H?ndel Room, Love H?ndel. Boss room, Death¡¯s shot & ETC From just 20 rooms to 53 normal rooms, 5 (mini)boss room and 8 hidden rooms, i have more than doubled the number of the rooms. The (mini)boss rooms are about 2 times in size of the normal rooms. Expanded space meant little actually. When the Dungeon was small, little details are easy to set up. Make room, make spawn points. With the expansion of space it meant that i much more to work on. Planning which plant goes where, what to grow more of and the likes. Just when i was done i realized one problem. I now have 4 more bosses to choose. Those were the hard part. Deciding what combination to use. Hemlock was a must, if it meant that Rank A NPC would come for them, it had better be something good. Sapling seemed like a good choice as it was a rare, same going for Singing Tree. Sapling with Hemlock would seem good, stun and bind. Sapling however seem weak somehow, it did not feel ¡®Special¡¯ enough to me. This story originates from a different website. Ensure the author gets the support they deserve by reading it there.Singing Tree would be another good choice but its ability is a little random and may not be as effective. I thought to use that carpet thorns but it was a (special) and cannot be used as a combination. Turning my eyes on the Variants, i wondered what combinations i could go with them. In the end, i chose a combination of variant plus the best i had. Love H?ndel + Naphthene and Tumbleweed + Love H?ndel Love H?ndel + Naphthene seemed like natural to come about. Tier 3 and an Variant. What could go wrong? I most likely would get some form of sound based or scent based mob that would be interesting. As for Tumbleweed + Love H?ndel, i went for the looks. Tier 3 and the other Variant. Both of them are round and slams into target. Something fun should come out of it. With 2 down, i had to look at the other 2, i knew i had to use Hemlock with something. By the process of elimination, Allure had nothing good to go with it. Eternal Sleep might work but Hemlock + Eternal Sleep would only meant a super poisonous plant that stuns and make the prey fall asleep. Not a very convincing combination. Singing tree and Hemlock would create some form of Song of death or Paralysis. Totally not what i need of a boss. Sapling felt too melee and would require touch. Hemlock with Paralysing Vine still felt too melee. That left me with Sapper and Dehumandifer. After choosing them, i proceeded with selecting them. I did not regret choosing them.
NameBewitcher (Mini-Boss)
TypePlant
HP1000MP0
Attack0Defence0
AbilitiesFlower of Fragrance + Eternal Sleep This plant generates a captivating scent that lures foes into its embrace. Foes captured by this scent would slowly become its loyal minion and would wander within the dungeon to protecting it.
NamePipe''s dream (Mini-boss)
TypePlant
HP1000MP0
Attack300Defence200
AbilitiesLove H?ndel + Naphthene This plant hits its body with its vine, generating a low tune that Attacks all in its vicinity with sound wave - Whips out a vine striking its prey. if it successfully wraps around it''s prey, it will reel it''s prey and and it - Swallows a prey whole, digesting it after after some time. (100-400 Hp/sec)
NameVenom (Mini-boss)
TypePlant
HP2000MP0
Attack1Defence1
AbilitiesHemlock + Dehumandifier - A toxic mist that permeates through all matter, holding its prey in paralysis. Max stack 35 (Passive) - Prey Afflicted with will generate 1 stack of in 1m radius*stack for each Stack
NameRolling Stones(Mini-boss)
TypePlant
HP1000MP0
Attack350Defence300
AbilitiesTumbleweed + Love H?ndel - Slams itself into its target, stunning and knocking back its target Rolling Stones retracts its roots and rolls around crushing any foes along its way.
NameDeath''s Shot (Boss)
TypePlant
HP5000MP0
Attack400Defence200
AbilitiesHemlock + Sapper - Shoots multiple stingers over an area that greatly saps a prey of its movement speed. (Passive) - Very low chance of Instant death on hit.
That was a good Decision. That was a surprise though. Who would have thought a low level boss mob that is a plant would have instant death. I might keep it as my last Boss until i get a better boss. Maybe i should have kept a Mini boss slot left open so that when i get my next upgrade i might be able to get something better but who cares, these seems ok to me. Pipe¡¯s dream may seem weak but i will keep it as it is for now. Might have regretted on that one. Then something got to me, just how was my Videos doing. Then my jaws dropped.
<>86,218 Views
<>52,132 Views
<>79,201 Views
<>100,254 Views
<>76,193 Views
My mind was blanked out. I totally did not expect my first 5 post to be that powerful and generating me that large a number. Checking my Forum Credit balance, i have generated 972.5 Forum Credits. I never knew clickbaits were so effective. With my brain fried from the Dungeon planning, this took my mind away totally. All the thing that i could buy and ETC ETC. Then the prompt appeared.
WARNING! Your Brainwave pattern shows signs of stress, agitation, fatigue and excitation. Medical support is deemed unnecessary but You have been enforced by medical regulation for 8 hour Deep Sleep + REM sleep
you will be disconnected from game and set to rest in
5
4
3
2
1
Goodnight
16 - Altar of offering
NameAltar of Offering
TypeAltar
Abilities Grants a blessing to the one who places offerings. For one who seeks favor, they must first offer.
Now lets see, where should I put this, I did spend 250 credits to buy this Dungeon item. Should I put it at the front of the Dungeon? Or middle of the dungeon? Or maybe at the back? If I placed it at the front, it would mean that everyone who comes by would be able to leave offerings for Rytix, Goddess Of Harvest. If I do that, it would mean that I am highly supportive of Rytix. However, what about future Gods and Goddesses? I have met 3 so far, Rytix, Hashi and Eloln. Eloln planted me a sign, Rytix gave my plants more resilient and Hashi annoyed me with the title. Hashi is a God of Gambles. So luck is something that he has hold over, and that mean critical chance, misses and better drop rate, may be resistance to status effect or something along those lines. It would be good to have but I am still annoyed with the god. By the process of elimination he will not be at the early half of the Dungeon. Eloln is a Goddess for Mercenaries, it would mean that her boon would make the NPCs and Players kill my dungeon faster most likely. Not something that I would want. But I can put that into consideration in the future if they really end up taking too long to die. Stronger means more careless from how I viewed it. After all, with great power, comes great responsibility. -Uncle Ben. Not everyone has an Uncle Ben in their life. Rytix is the Goddess of Harvest. That means drop rate most likely. Maybe regeneration too. As I did get titles that involve regeneration. it would also mean that my plants may deal less damage or something along those lines. She does govern plants and all I have is plants. She seem to be the most deadly among all the god/goddess for me. Between the 3 I hovered between choosing Eloln and Rytix. These 2 would seem to be better of choice compared to Hashi. Then the inner me laughed. Who would benefit more if I gave them an altar.
Rytix, the Goddess of Harvest, is shockingly beautiful, with brown skin, waist length, black hair, and eyes the color of bronze discs. She is very tall and very slender, and often laughs. She usually wears a hooded cloak dyed golden-brown and burnt orange. She is also associated with flowers, politics and peace. She is often worshipped by farmers. Her many followers can be primarily distinguished by the charms they carry with them. There are a large number of temples to her in larger towns. There are many myths involving her unhappy relationship with Daa. She is the sister of Idairel. She is known to send dreams to mortal warriors.
Eloln, the Goddess of Mercenaries, is quite beautiful, with fair skin, waist length black hair, and eyes the color of banked coals. She is average height and slightly plump and generally appears mischievous. She usually wears armor dyed brown. She is also associated with night and names. She is often worshipped by wanderers. Her vast flocks of followers can be primarily distinguished by their daily prayers. There are a respectable amount of shrines to her at crossroads. There are many myths involving her ill-fated adventures with Jousur. She is the sister of Lorin. She is known to place challenges before mortals in dire need.
Hashi, the God of Gambles, is almost plain-looking, with tanned skin, short, spiky dark red hair, and eyes the color of rusted metal. he is of average height and slender, and usually has a guarded expression. He usually wears light and airy robes dyed dark gold and light green. He is also associated with daydreams, charisma and arrogance. He is often worshipped by lawbreakers. His many followers can be primarily distinguished by their ritual scars. There are more than a few offerings to him near alleyways. There are many myths involving his illicit relationship with Dond. He is known to sometimes place obstacles in the way of mortals in dire need.
If I placed a Hashi altar, I would gain more risk takers, making the odds of me gaining EV points higher. Hashi would gain new followers. But it is more likely that the chances of his followers coming to the Dungeon instead. Risk takers have a unique way of life. As for titles, I doubt there will be any good titles that he would give. His title has already spoilt some of my fun. increasing the rate of abilities triggering may be just too good for now. If I placed an Eloln altar, it would mean that they would be able to take higher risk as they have their patron Goddess watching over them. However, there higher chances of NPC teleporting out due to the Goddess. So it balances out instead. She does have a vast flock of followers and that may help increase the number of NPC coming to the Dungeon. Title wise, it may not be better than hashi¡¯s ¡®rigged¡¯ bias towards my Dungeon. Maybe she might make my plant more resilient to some attack or something but she has a mischievous nature. I would have to think about it. As for Rytix, if I placed her Altar, it would increase the survivability of those that gave offering. It would be a milder form of what either Hashi or Eloln can give but it should serve its purpose. Her Followers are mainly farmers and that would mean that there would be lesser NPC coming to my dungeon as compared to choosing the other 2. The odds are that the title that I am going to gain is something that will really help my plants. Unlawfully taken from Royal Road, this story should be reported if seen on Amazon. After thinking about it for about 15 minutes, I came to a conclusion. If I want to put an Altar at the start of my Dungeon it has to be Rytix. Her followers would come and go but they will bring fame for me even if they do not explore my Dungeon. If it were to be in the middle, it would be Hashi. Having risk takers coming to the middle would give me crazy guys that would go deeper from my point of view. If it were deeper or in my current depth of 5 floor, it would be Eloln. Remembering her last line that goes along placing challenges before mortals in dire need, sending them to the last boss seems like a good idea. But as of right now, I need good titles. So without further ado, I made a small room at the start of the dungeon and placed the Altar for Rytix in it.
Rytix is please with your action. She see that you are well aligned with her work and has decided to grant you a small blessing
Title
Scion of Rytix
EffectIncreased chance of Hybridization. 10% damage reduction Flowers have increased effectiveness
DescriptionA Weed is no more than a flower in disguise Beholder of life and all flora, Rytix, Goddess Of Harvest has shown favour to your dungeon.
Rytix is please with your action. She see that you are well aligned with her work and has decided to grant you a small blessing
NameOrange Tree
TypeFruit tree
HP1MP0
Attack0Defence0
Abilities-
Rytix is please with your action. She see that you are well aligned with her work and has decided to grant you a small blessing
NameApple Tree
TypeFruit tree
HP1MP0
Attack0Defence0
Abilities-
Rytix is please with your action. She see that you are well aligned with her work and has decided to grant you a small blessing
NamePear tree
TypeFruit tree
HP1MP0
Attack0Defence0
Abilities-
Rytix is please with your action. She see that you are well aligned with her work and has decided to grant you a small blessing
NameCoconut Tree
TypeFruit tree
HP1MP0
Attack0Defence0
Abilities-
I have made a wise choice indeed, but what does these trees do? and then my jaws dropped.
NameOrange
TypeFruit
AbilitiesHeals a certain amount of MP
NameApple
TypeFruit
AbilitiesHeals a certain amount of HP
NamePear
TypeFruit
AbilitiesHeals a certain amount of MP
NameCoconut
TypeFruit
AbilitiesHeals a certain amount of HP
Does this mean I just broke the game? 17 - Fruit Tree Fresh Spoiler :
Wrote: [ -> ]When someone fully collects all the fruits they can make the all powerful Fruit salad. lol anyway thanks for the chapter
Not sure yet. Need sub-class Cook or some related skill maybe.
Gingi71 Wrote: [ -> ]so veterinarian Dungeon ? lol XD
U mean vegetarian ?
Nimitz Wrote: [ -> ]???? Thanks for the chapter!! :^) It does seem the game is nwo broken. Waiting for more altar now! ^^ ????
Altars are fun. But that is why they are forum credit item and it only allowed with gods they have met.
EnablingBarley Wrote: [ -> ]
ShadowSnake Wrote: [ -> ]He can put rooms in where he wants so that adventurers can fully heal before they contenue.
Like in Save Rooms / Floors to rest on without any attacks from monsters and the like. Would not be a bad Idea.
That will be happening i think. But for now, let the fun ensue
Storyhunter Wrote: [ -> ]I know you have got the rouge but I am wondering if this game has the bard type for players? They could act as a counter to the bad status effects giving buffs for vigor and attentiveness as a counter to the sleep spells. This would enable parties to go further into the Dungeon. The other side of this is that bards would come to listen to the music and be inspired to help them lvl their music. Think Ragnarok online. Archers will become bard in the future if they want to. So yea. With the new fruit plants add them to the treasure rooms. If you make save rooms like the comment above stated you may want to build it around a trap zone or mini boss. Would really like to read about a mini boss fight now. In next chapter or the one after. Also he needs a annoying enemy some one that makes him reach for the bag of rigged pop corn. like a rival Dungeon. rogue Dungeons coming soon You could make it a undead Dungeon you know undead are immune to status effects so it would be interesting. nuuuuuu. But we will see how it goes. -rogue Dungeon peace out The other side is a necromancer could come to the Dungeon and just use his minions to troll the Dungeon. Necromancer are 2-3rd job class. Not seeing them so soon. If he gets that remote control he could drive around a tumble weed. That could get interesting. Hahahah you have officially tickled my funny bones. All these are in plan. But remote wont be happening too soon. Credits are hard to get. I also really want to see the scene of the piper mini boss leading the unholy plant orchestra. I would be even more fun if a 3-4 bards were trying to drown out the sound effects. Lets see them survive the first Mini Boss. they have yet to meet the first Mini boss. I wonder if anyone will start bringing earplugs. they will need nose plugs too Lots of random fun thoughts for your story God bless Storyhunter getting the number of current views is great and all but I would love to see some of the comment section on those vids he posted
Will do in side story if i can.
BambiDyret Wrote: [ -> ]Now lets see ALL the drunkyards coming for the fruit to add in their fruitwine Great job... *sigh* ----------------- Eating popcorn in my own little Dungeon ...
Tried coconut wine? http://www.healthguidance.org/entry/14945/1/How-to-Make-Coconut-Wine.html YAY. i got my first view of popcorn eater.
SRnovels Wrote: [ -> ]Lol he will get the lumberjacks or harvesters
Yes that will happen. NPC only though. But lumberjacks¡­ no. Oh and i see a moderator commenting on my story!
It was a most peculiar to look at the trees. Where they are planted, no other plants would grow. It seems that they are a sanctuary of their own. Just to be sure, i planted a coconut tree in the middle of the Normal Mob room. A Mage player went up to investigate it. What surprised me most was the when the player was within a 1m radius of the tree, plants stopped attacking him. The funny thing was, he tried attacking the tree and it missed. He tried it again and he still missed. It had built in damage protection. I guess he thought it was a special boss or something that needs to be destroyed. He ended up spending about 5 minutes with his other friends firing and attacking the tree. Seriously. Just what is wrong with you people. Is there no one with the observe skill? It is just a freaking Fruit Tree. 2 minutes later, another group of 7 players arrived in the room. They saw the last group attacking the tree. It was rather weird. Those people soon joined in the attack. 13 people attacking a harmless tree. I wonder what is wrong with them. 3 minutes later, another group of 3 players arrived in the room. They saw the large group attacking the tree.then ending up joining in too. 16 people attacking a harmless tree. This is getting more and more interesting¡­ Then a stupid idea hit me. What if i make the tree start running about? I do have a Sensor plant. Maybe i could plant it near the Fruit tree. Ahh¡­ Can¡¯t grow anything within 1m. But still, i tried. Making it grow just out of that 1m, the joke ensued. Ever seen a running fruit tree and 16 people chasing it? Now you see it. I began planting Sensors all around the room. As long as someone is chasing it, it will not stop running. A bugged boss of sort. It was meant to do nothing but provide fruits and yet we have idiots trying to kill it. Over the next 30 minutes, more and more people joined the foray. It was just a fruit tree. Support the creativity of authors by visiting Royal Road for this novel and more. Should i do that evil laugh echoing through the Dungeon then remove the tree? It is funny how the blind leads the blind. The 6 that started this whole thing had already left the Dungeon. They had run out of Health and Mana potion. Who waste mana on a 1hp tree? It was not that they ran out of mana and health from the coconut tree, it was the fact that it is in a normal Mob room. They had to defend themselves as they tried to continue killing the tree. It was a funny vicious cycle. Trying to kill the unkillable and not killing the killable. Maybe i should post up this funny video too and title it <> it might be insulting to those who participated but there is just a downright stupidity that must be shown. I am just going to leave it there for now. I got more to tinker about. A peculiar idea came to my head. What happens if i hybridize a fruit tree with my other plant? Coconut with tumbleweed? Sounds funny. Maybe apple with sleep herb? Hahah maybe that give an apple called Snow White or Sleeping Beauty. Maybe Singing Tree with the Orange Tree?? That would be annoying. The fun, the possibilities but first i need to set up my Dungeon for that. Given that up until now, the hidden rooms are barely stumbled upon other than some, i decided to change my hidden trap room and hidden treasure room on the 5th floor to be my nursery of sort. A little of everything and plenty of Pollen Dash. After finishing the setup for the nursery, i checked back on the idiots. Yelp. Still being idiot. Their number have increase to 39. I am surprised that the room could fit that many people. 20m*20m. 400m2 of space and yet these guys make the place look small. *A low snickering can be heard echoing around the Dungeon.* Coconut Tree removed. Everyone there were just stumped. After chasing a tree for 50 minutes and all they got was a snicker and a disappearing act. Time to post that Video. With that off my chest, i went back to look at the Altar. There were many NPCs coming in and out of the Altar room now. Mainly farmers though. It would seem that this altar is doing its job. Looking at my notification screen there were many of such prompts.
A NPC Farmer has entered your dungeon. He pays homage to Rytix, goddess of Harvest. Faith +0.001
Not sure what this Faith is for, i checked the forums. From there i understood 1 thing. There are too much trolls all around. They really needed to clean up the forums somehow. *ring-ring* *ring-ring* ¡°So what can i do for the Evil Dungeon?¡± ¡°Help me dominate the world?¡± ¡°... I do not think you are on the dungeon to kill list yet¡± ¡°There is such a list?¡± ¡°Yes. it is in the forums.¡± ¡°I was there at the forums. It was hell.¡± ¡°Oh? Then how did you find it? Fits you perfectly right?¡± ¡°No. that cesspool made my head spin.¡± ¡°Haha sounds just about right. So what brings you to me?¡± ¡°Faith.¡± ¡°Faith?¡± ¡°Yes Faith. I was wondering about that stat. I just got an altar and it has began to slowly generate faith.¡± ¡°Altar? You got Forum Credits? That is 250 Forum Credits. Just how did you amass such large number of credits so soon? Please tell me that is not the first item that you bought.¡± ¡°That is not the first item i bought.¡± ¡°Good.¡± ¡°That was what i bought after buying over 20 items and spending 862 Forum Credits. ¡°¡­.¡± ¡°Hello? Still alive?¡± ¡°...¡± ¡°Earth to idiot from mensa, Earth to idiot from mensa do you copy?¡± ¡°¡­.¡± ¡°Here is the videos if you want to know what gave me so much Forum Credits. <>, <>, << The art of Falling>>, <> and <>" 10 minutes later *ring-ring* *ring-ring* ¡°Here i thought i was doing well posting Videos and getting Forum Credits.¡± ¡°What do you expect? There are many Dungeons out there but how many are plant Dungeons?¡± ¡°That i do agree. But seriously? Over 1000 Forum Credits in 1 day? That is just sick. The top channel makes 10000 Credits a day and you are already making 1000.¡± ¡°Hey i am just a 1 trick pony. I can¡¯t post too much too often or my Dungeon will be a open book¡± ¡°Why are you so worried? Books comes from plants anyway.¡± ¡°Either way, can you tell me about the Faith stat? It is just too annoying surfing the forums for info.¡± ¡°Faith stat is actually common for religious characters. Paladins, clerics and those along those lines. Dungeon gets them as well usually from Altars and special situations. From what i have read and seen so far, it is like a multipliers for charisma. To those that align to the faith, they get friendlier or will appear more often. In your case, by my guess it would be either Rytix or Hashi, but since you may be still pissed with Hashi i guess it is just Rytix. For Rytix most of the followers are Farmers. They are a poor bunch so do not expect too much out of them. They will never clear your Dungeon. They however, tend to bring live offerings. If there is things for them to harvest, they will accompany NPC parties to do harvesting. I would recommend having some rooms set up for them if you have things that they can harvest.¡± ¡°Do fruit trees count?¡± ¡°Yes. they count. That is better than what i thought. I was just thinking of a herb room or something along those lines but Fruit Trees is the deal breaker. I guess there will be quest coming up soon about accompanying Gatherers and protecting them for your Dungeon. There might be some issues though. Your Carpet Thorns may cause them and Merchants to not want to enter. In areas where there is some form of safe grounds, there tend to be Merchants. But if the road there is too harsh, Merchants may decide to leave.¡± ¡°Hmm, that is harsh. I guess i will have to remove Carpet Thorns from the Corridors.¡± ¡°Good plan.¡± ¡°Anything else that i need to know about Faith? ¡°Faith is hard to get and easy to lose. If your faith is high enough the Goddess will visit your Dungeon. When your Faith becomes 1 she will make her visit. Good luck. i am thinking of starting up something for dungeon story lovers anyone keen? Dungeon Crawlers sub forum? i am not sure how to set up one but feel free to advice there. teaser chapter idea i am making a tournament in my story and i like my fellow dungeon crawlers to join in. the concept is simple 1, there will be waves of AI monsters coming in. the monsters will not end until they kill the final boss in each dungeon and touch the dungeon heart. 2. you have 100 lives. so it takes 100 monsters to kill your dungeon. to participate, think of a dungeon that you want. anything but plants and fungus. plants and fungus are mine. no dragons. dragons fall under lizards. your mobs are to be 1-2 m tall at best for example, if i chose cats, my mobs would start with kittens, tier 1 cats are house cats? the Maine cat, then maybe tier 2 would be juvenile leopard or something along those lines. give at least 3-5 animals along that family tree. the more the merrier actually. and Nothing too OP (hopefully) think of it as a tower defense game in survival mode. that it would be coming in about 2-3 chapters from now. *update: there is the problem of quality over quantity. so if u want strong units like ninja cats, be prepared that the number of cats will be very little. in you want plenty of tiny weaker cats, you have to rethink about the plan. do note that it is an endless swarm of enemies coming in. plan your dungeon well XD* it is like saying that you have 1000 points to spend, you want get some big units only or plenty of small units. ** update 2 a good template would be these, and these are the ones i am definitely taking. Spoiler :
Daelkyr Wrote: [ -> ]I''ll go with a golem/mechanical base In general creatures of this type have slow movement speeds and low attack power, but are highly durable. While they are immune to several attack forms (poison for example) they have very low intelligence and can be easily tricked/misdirected. They can mimic the forms of living creatures or take on purely mechanical appearances. Tier 1: Made of relatively soft materials; wood, clay, copper etc. Small (1m or less) golems of clay or copper appear in groups and will attempt to crush or cut anything in their path. Wood golems are less durable but can shoot wooden darts from their arms for low damage. Tier 2: These creatures have enhanced abilities over tier 1, some may display beginnings of advanced abilities. Human sized golems of stone or bronze begin appearing, they wield crude weapons of their materials. Wooden carts have sacrificed the wood golem''s durability for additional speed and maneuverability, the crossbow mounted on its back shoots metal tipped bolts at longer ranges. Tier 3: Large and powerful creatues, some of which manifest special abilties. Only appear in later stages. Iron golems, highly resilient and increased damage at close range. Animated armour, more maneuverable than most golems and wields shield and sword with skill, most intelligent creature in this list. Stolen content alert: this content belongs on Royal Road. Report any occurrences.Forge walker, made from iron and fired clay, spits molten iron and chunks of hot slag at opponents, meduim range and high damage but very slow. Tactics: Groups of tier 1 creatures appear in early stages, during middle stages tier 2 creatures appear with groups of tier 1 creatures to break defences/trigger traps, in final stages mixed groups of tier 3 and tier 2 monsters appear to give balanced offence/defence and attack at multiple ranges.
Spoiler :
Gehoji Wrote: [ -> ]Mmkay, I got this now. Tier 1 - Flying Ant - Weak, flying, swarm units. Tier 2 - Soldier Ant - Think of this as a tank. Powerful bite and hard armor, but slower and still depends on swarm tactics to take down super tough enemies. Tier 3 - Fire Ant - When I mean fire ant, I mean an ant that straight up breaths fire. Like flamethrower style. Everything burns. They can also do normal bites too. Tier 4 - Bulldog Ant - Super poisonous ant that can sting rapidly, though not very well defended. Tier 5 - The Queen. She is physically weak and as such is defended by the other four types. However, she can spawn more ants. (brb laughing evilly) Also, if I get to pick how my dungeon is set up, it''ll be huge cavern, like we talking fifty feet high. The ants would have their own pathways between the areas, so they can do shit like drop from the ceiling randomly. You never said how many floors we have though.
Spoiler :
Johnbonken Wrote: [ -> ]Weasels. Tier 1 ferrets similar to rats except they have the ability to burrow in order to regenerate health. Tier 1 variant Mink, similar to ferrets, only they are pure white, have greater agility but less intelligence. Tier 2 Earth Badgers, they can burrow to regenerate health and in the process blind anyone behind them with dust cloud. Tier 2 variant Honey Badger, ignores all debuffs and status effects because Honey Badger don''t care. Tier 3 would then be Metal Wolverines, strong defense with razor sharp claws, special ability is blood rage, when blood is in the air they would receive a bonus to strength and agility with a debuff to wisdom and intelligence. Tier 3 variant Sea Otter, can equip armor and weapons, primary weapon is a spear, can fight on land, most effective in water.
so now i currently have, slimes, cats, Crystal, Mustela (weasels), ants and golems . Puppets from PM ok bears, undead and foxes wow you guys are making me have more and more work to do.... 18 - The First Mini boss Fight (or lack thereof) After the single Coconut tree debacle, I was not going to plant the fruit trees at the first few floors. The hidden boss joke would not be ending anytime soon. Checking on my EV Points once again, I realized I had amassed 6 points already. 2 from NPC and 4 from players. 1 NPC Rogue died from faceplanting into a spike trap. Carpet Thorns are just too evil for that. He was walking towards the trap and wanting to disarm the trap when the carpet called. The 2nd was a Swordsman. I did not get how it happened but he died to Saplings. What happened to his party mates. Rewinding back further, I saw what happened. Sapper happened. The Sappers were shooting the Clerics making them unable to cast any healing spells. As for the players it was rather unlucky of them. They did well in fact. They were the first party to reach the boss. They suffered the same fate as Alex. They got captured. 1 Cleric, 1 Mage 1 Rogue and 1 Swordsman. The Cleric still has yet to learn mass dispel and that lead to their downfall. A team of 4 would need a priest that has learned mass dispel. Checking in on the nearest team, they were 2 rooms away. Not bad I must say for a team of 8. 2 Clerics, 1 Archer, 2 Mages and 2 Swordsmen and 1 Rogue. 21 rooms and going strong.It only took them 2 hours to get there, 4 minutes to clear each room, 2 minutes lost in the tunnels between on average. Knowing that they will be reaching the boss room in 13 minutes or so,i patiently watched and waited for their arrival. They are doing well¡­ For now. Looking at the mini boss room of 40m*40m*4m, everything seemed to be in place. There was Bewitcher smacked right in the middle, 3 Singing Trees stood next to the boss forming an equilateral triangle around it, clusters of Sappers in almost equal distance from each other surround the Singing Trees. Within these rings of Sappers were 8 Saplings with the Singing Tree as the center. Chompers littered the grounds that was outside these encirclements. Runners ran amok the room. The various herbs clustered along the edges of the room. 2 lone stalks of Eternal Sleep rests next to Bewitcher. The ground was thick with the vines of the Carpet Thorns,leaving no place exposed. The floor was further littered with the 2 types of Traps. Walking around in this room was the lone Mage Player, Alex. or at least the captured Alex back when the Dungeon was smaller and younger. Like him, are the many minions that were captured due to Bewitcher. From Dire wolves to harmless doe, there was just an army of tier 0 minions. What do you expect? Dragon? is powerful but not THAT powerful. No matter how captivating plants are, they are just plants. (I think).There were 2 King Rats and some goblins as well but I think it made no difference. Small fries but all of them would serve as good distractions. My Dungeon is thirsting for some fresh captures. It did not take long for them to arrive. The arrived on time in fact. Exactly 13 minutes as predicted. Although they did not know that they were at the figurative door of the boss room for the level, the team rested in the tunnel before entering. I was really tempted to eat some popcorns to watch but you know spoils the fun so I had to munch on single flavored chips. Remember what happened to Alex back then? He never did enter the boss room and he was already captured. Lucky for them, the room had expanded from back them. From a measly 17m*17m*2m room to 40m*40m*4m room, the increase is more than double. However, the effect still radiated out of the room due to the lack of door, just albeit much weaker. It did not take long for the Clerics to notice the tolerance meter slowly climbing up. Cleric 1 with a serious face - ¡°Guys we are in trouble. We are outside and i can see the tolerance meter going up. I think we have hit a new monster and it is just round the corner. Do we rush the new one or do we step back more? Archer, presumably the leader - ¡°We will step back until all the cool downs have cleared and our mana and health full. I do not remember seeing anything like this on the forums about this Dungeon. They mentioned the Singing Tree but since none of us are hearing it, it should be the boss room. I think we are the pioneers for this if it is the boss.¡± Mage 2 - ¡°Sweet. Virgin boss. That is going to be some good Forum Credit for us. I call dibs on the remainder after dividing by 8.¡± Archer replied with a quick follow up - ¡°Everyone else ok with that?¡± Rogue replied with a tint of laugh in her voice - ¡°Sure, she is in charge of our finance. What goes to her goes back to us anyway.¡± The rest of the team mates could not help but just smile at that. Mage 2 stares at the Rogue - ¡°Danna, for that, i am taking 10% off your share for this trip and keeping it for myself since you said i am in charge of finance.¡± Danna stares at Mage 2 mouth agape. Her eyes soon began to wander, looking at the others for any signs of assistance. Pushing up the invisible glasses on the bridge of her nose, Mage 2 cuts in impassionately - ¡°Commission for doing the accounts. Anyone that want to help her will get the same treatment.¡± Everyone else could only raise their hands in surrender as they wanted to keep their finances safe from the hands of Mage 2. 2 minutes after all these chatter, everyone was fully charged and ready for the actions to come. Archer - ¡° Guys you know the drill. I take left swords to the center and Gwen on the right. Danna check for traps and Jake watch over her.¡± ¡°AYE¡± ¡°Roger¡± ¡°Ok.¡± ¡°AYE¡± ¡°...¡± ¡°Yes, Yes. Whatever you say.¡± ¡°Just another roooo¡­..¡± The team stood there for a brief moment lost for words. The place was more beautiful than they had expected. After seeing plants being everywhere in disarray, a sudden neat and tidy place stumped them. It took them 2 secs to recover their minds. They understood that they were in a boss room and began working like a well oiled machine. Giving credits when due, the Clerics were good. They paid attention to the tolerance meters. The moment they reached the level where dispel would get rid of it, they would take turn to do so. When the one that is supposed to cast dispel is busy with casting a healing spell, the other would cast dispel instead. That made sure that there is no break in chain. This narrative has been purloined without the author''s approval. Report any appearances on Amazon. One minutes went by as i watched. They had barely advance. They were playing the careful game, picking each plant off one by one. It would not work. It would be just a matter of time before Singing Tree pulls out Venom¡¯s ability, - A toxic mist that permeates through all matter, holding its prey in paralysis. Max stack 35. With Singing Tree no longer at the first floor, no one would have been afflicted by this ability so far. I could only watch in anticipation as the first myst generates. As some would know it, luck is on my side. It was 30 seconds later when the first myst showed up. It laid itself upon one Cleric. The myst aura hopped on over to the other Cleric. It was just too bad. They had thought it would be safer if the Clerics were close to each other. With the two of them so close to each other, the aura further radiated out in 2m radius. At the same time, the myst paralyzed them for 3 seconds. This broke the pace of their Dispel and healing. This made the entire party¡¯s health drop quickly. They were still not at critical level but everyone took some potions just in case. As time passed, a situation occurred. The party realized that they were moving too slowly and had began taking increased amount of damage. had been in effect. The greatly reduced movement speed had sapped them more than they had though. They had thought it was normal because Sappers too had the same ability to slow. The minions proved to be more annoying than thought. Although they dealt little damage, they blocked the way. Ever tried playing dodgeball while people are charging at you? That must be how they felt. Dodging the vines from Sapling, dodging the stingers of Sapper and hoping to not fall from Carpet thorns. These made it bad. Then there is the minion that are after you and one misstep you end up falling into pitfalls and spike traps. The only thing that protected them from the traps was the fact that they were going slow. Time ticked on as the tolerance meter kept piling up. Dispel only took away 1 status effect at a time. Jake - ¡°Anyone hungry? Those Flower of Fragrance keeps generating the awesome smell of BACON. I am going to cook myself some bacon after this.¡± Everyone else - ¡°Shut up Jake!¡± Just that one comment killed the party. Or at least everyone blamed him afterwards. It was not his fault though, Carpet thorns happened. The Danna tripped and fell into a spike trap. She survived but the clerics had to spend more time healing her than casting dispel. So things went to hell after. For healing Danna, one of the Clerics drew hate and cause a change in attacking target. The hatred chain got messed up. Everyone had to run to stay alive. The Clerics and Mages needed to stand still to cast spells and now they can¡¯t. Then finally the best thing that could happen happened.
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You gained loot type: Return Scroll
They lost a Cleric and a Return Scroll. The Cleric must have just selected that item from his backpack and and held it in his hands when he got captured. 7 people left. It was a simple reasoning for them. Time to go. But luck was not on their side. It was on mine. It was a moment of popcorn glory. I ate one Popcorn.
Negate the use of the last consumable that you looted (Return Scroll) for the next 5 seconds.
Within these 5 seconds, the 7 folks went from the depths of despair to puppets.
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
You have Captured a Player thanks to Singing Tree + Singing Tree + Bewitcher.
You have gained bonus 1 evolution point!
It was comical. All that was left was 1 guy. Jake. Surrounding was his old teammate. After a round of attack by them,
Your Minions have killed a player.
You have gained bonus 1 evolution point!
19 - Touch me not The previous title, The First Mini boss Fight (or lack thereof), it is lack thereof to me for 1 stupid reason. The boss can only do 1 thing. Captivate. It does nothing at combat and needs everyone else help to capture/kill. =/
with them dead and gone, it was time to get upgrading once again. 8 +6 EV Points. hmmm what should I get?
AbilityLevelDescription
Traps2Current available: Pitfalls, Spike Traps Next available: Blade Trap
Monster Tier upgrade2Allows monsters to evolve into the next tier
Area expansion5Increases the area of influence you have. (current floor space - 50m X 50m X 50m) Current Floor Limit : 5 WARNING! Too much expansion may cause you to encroach on another Dungeon. Loss of dungeon core would result in losing 90% of your levels and you will be relocated.
Special4Random ability or talent will be granted
Uproot1Grants some plants the ability to remove their roots from the ground and travel around.(plant only)
Sense1Mobs you control have increased awareness of their surrounding
Allure3A sweet fragrance that lures all kinds of living beings into your Dungeon.
Paralysis2Injuries left by your dungeon will leave a mild numbness to afflicted
Boss Monster1Allows user to summon 1 boss monster for each level invested (1 Available every 5 levels of Area Expansion) Allows user to summon 1 Mini-boss monster for each level invested (4 Available every 5 levels of Area Expansion) Mini-boss Avaliable: 4 Boss Avaliable: 0
LockedLockedLocked
So many options. To net up to 15 mobs, I have the first option, 5 points to ,from there I would put 2 points to the new ability and .3 points in any of them or The 2nd option was to spread it thinly,3 points to , 2 to , 2 point to and 3 point to it would leave me with 4 points that I can put in , or The 3rd option was something I am partial to, I could have a mixture, 5 points to and 4 to .i would be left with 5 points which I can put to , or + , or the new ability. That would net me up to 12 mobs grants me hypnotic/luring abilities. Very useful I would say. If I went along the lines of , I can upgrade it to tier 5 and would still have 4 points. I would be able to upgrade and as well by 1 tier. That would also generate me 12 new mobs. And then there is the greedier options. Another that came to me was that I place 5 points to , and the remain 9 points into that would be quite effective but by the guess it would generate me at most 9 guys? 3 from the new type that came from, 3 from tier 4 and 3 from tier 5 very risky. If I upgrade I can upgrade it to tier 6 and be left with 3 points that would leave me to upgrade either , or or upgrade one of the new one. No matter what it can only generate me 9 mobs. Ahhhh. All the options¡­ I really could not decide. Given no choice, I made the call. It was time to tap into that wasted resource. Alex. *ring-ring* ¡°Moshi Moshi?¡± ¡°I have a little situation.¡± ¡°You have a kid?¡± ¡°NO. What made you think that way? Wait a minute¡­ Don¡¯t tell me¡­.No! Don¡¯t answer that. I do not want to know the details.¡± ¡°Whatever you want spill it. I got more pressing matters at hand.¡± In no time I gave Alex a quick recap on what is going on. ¡°So you have 14 points and you cannot decide on how you want to spend it..¡± ¡°Pretty much sums up the situation.¡± ¡°Ok I will break it down for you. What do you need right now? Ways to kill. Among all these, what seems most likely to give you better way to kill? is a must. That means 3 points down. and are good but do you need more status effect? You want to trigger the capture effect not the others for the Singing Tree. and may be good.i am not sure about but it gave you Carpet Thorns. Investing in it will give more details about it. gave Pollen Dash, Sapling and Runner. Moving plants are a good plan as well. So by idea, you have , and that amounts to 7 points. From there you have 2 options, upgrade and the new ability, or upgrade and or . These guys feel like they are more likely to provide you Combat Units as compared to the choices. Either way you would be upgrading 5 things. That would mean at least 5 mobs. Personally I would like to see new stuff so I would choose to have and upgrade the new ability.¡± Spoiler :
NamePitcher Plant
TypePlant
HP300MP0
Attack80-200Defence20
Abilities - Send a seed flying at high speed .
NameGlass Grass (Rare)
TypePlant
HP300MP0
Attack50Defence10
Abilities - the crystal clear blade hides itself from all enemies. - Sends grass blades flying into a targeted area.
NameMandrake
TypePlant
HP250MP0
Attack180Defence60
Abilities- when disturbed, it raises its head above ground and emits a loud sonic attack
NameRootling
TypePlant
HP200MP0
Attack0Defence0
Abilities - strikes from beneath the ground, holding prey in its place for 2 seconds.
NameBerserker Herb
TypeHerb
HP0MP0
Attack0Defence0
AbilitiesIncrease attack damage and attack speed by 5% when consumed
This book was originally published on Royal Road. Check it out there for the real experience.
NameLasher
TypePlant
HP300MP0
Attack150Defence50
Abilities - Lashes out at multiple targets.
NameFrenzy
TypePlant
HP500MP0
Attack0Defence0
Abilities - All targets within 5m radius has a low chance to get into a - Attack the nearest target for 5 seconds. Attack Speed +10% Damage +10% for 3 seconds
NameRage Bane
TypeHerb
HP0MP0
Attack0Defence0
AbilitiesReduce attack damage and attack speed by 5% when consumed MP recovery increase by 5%
NameRadar (Rare)
TypePlant
HP300MP0
Attack0Defence200
Abilities - Reveals all stealth unit within 5m radius - Designates a target that all allies would hit for the next 5 seconds.
NameBuzzer
TypePlant
HP100MP0
Attack0Defence0
Abilities - Emits a high frequency wave that occasionally disrupts attacks
NameMimosa
TypePlant
HP160MP0
Attack0Defence500
Abilities - Increase allies within 20m radius defence by 50.
11 out of 15! Not bad. 9 plants and 2 herbs. That might be usefulllll¡­.. What is that ? pitcher plant? Something that looks like Napthene? It sounds like one. Let me see. Tossing one in my garden, I looked at it grow. It looked¡­ very different to what I imagined¡­. It was more of a 3 legged plant that had one opening on top that looked like a hand cannon¡­. Moving on I grew the Glass grass. I could barely see the Glass Grass but by the looks of it, it looks good as a indoor plant. A clear crystal plant that stands that unmoving is a straight house decoration. Ginseng. That was how I saw it when it grew. After using the uproots skill of sensor, I see a walking ginseng. the wailing was annoying though. Good thing I could turn that off in the garden. A walking ginseng is cool in the garden. Rootling looked like a bunch of string gone wrong. Ends sticking up everywhere, just where is the core of the plant I cannot tell. It screamed spaghetti monster from every angle. Frenzy looking like a stem and a 10 sided shuriken on top. It looks like a fun plant. From the looks of it, Singing Tree will be making people crazy suddenly. I can imagine the scene where someone will say¡­ ¡°hey ! where is my heal? Wait why are you charging at me?¡± Rage Bane look more like a tattooed plant. Not very nice looking to me. But it seems useful 5% mp regen. It should the perfect potion material for Clerics. They deal no damage and attack speed would not affect them. They heal for just the same amount I think. Radar looks just like its name, a satellite dish. it looks more like a lotus pad than anything else after that first glance. It looks really promising for combat. Put it near a boss and no more back stabbing. It also act like a general. I can imagine 10 sappers shooting all at one target at the same time~ Buzzer, not sure why it is called that. I rather that it is called bell. It looked more like a temple bell you see in those ancient chinese temples. I really liked mimosa. It is just as its name, touch me not. as a kid I have always touched it. And now, I have a 0.5m tall Mimosa¡­ I just had to touch it.... The next thing I knew I got slapped. By the Mimosa. The shrinking is instant and my face was just too near. It was fine until I looked around. The Pitcher plant was facing me with the hand cannon, same with the ginseng all all the other plants I had in the garden. Bam! a hard seed slammed into my face, then another, and another. The next I knew was that I was pelted by various attacks. I re-read Mimosa again.
NameMimosa
TypePlant
HP160MP0
Attack0Defence500
Abilities - Increase allies within 20m radius defence by 50.
Nope, it said nothing about the concentrated attack. Was it because of Radar? But just to make sure, I removed Radar. I poked at it again after it opened up again 15 seconds later. It still happened. Once again was I pelted by various attacks. If only i had a bat... Plant by plant I removed to see what could have caused it. I endured that many times of the attacks but nothing explained it. Then I was down to just Mimosa and a Sapper. I still got hit. I took out Sapper and placed Runner instead. I still got hit. It was not Sapper either. I sat down on my Mahogany Rocking Chair thinking what could have been the reason. Could it have been the place or could it have been a bug I had no idea. It took a while before I realized one thing. It was not the other plants. Mimosa had a secret skill. A nefarious scheme was put to place, or at least put in a place. A fake eden on the 2nd floor. Mimosa Maze Garden with various other plants. That sounded fun. Who does not want to touch a Mimosa, the touch me not. Touch and everyone will hit you. Perfect for a maze hedge. You could see past it but you cannot touch it. The moment you do touch it you are hit¡­ now I just need to make an obstacle course¡­ oh¡­ I can¡¯t. They can¡¯t grow on rocks. It has to be the flat ground. Oh well. But maze here I come. 20 - Maze Walkers It was a most peculiar setup. I made a new room on the 2nd floor. The maze room.Ever built a maze game? The one where they have to walk around the entire room twice? It was a good plan or so i thought. Something felt wrong no matter how i built it. In the end i looked up online to see how others built mazes. I loaded up the ancient 2D tower defence gameplays to see what could be a good style to use. They showcased a number of typical ones. the double spiral, the lane runners, the snake, the wave, the diagonal pathways,the hub, the snake and the mirror. There were these atypical ones that i saw, one of which i have a liking to. They built what i call the ¡®thick walls¡¯. Instead of 1 wall, they build a thick wall of 2-3 units each row. By doing that as the runners get by, more towers hit them. The path gets shorter but they get to deal more damage. It was an interest concept. Even after looking at those mazes, something felt wrong. What was wrong with the maze? I was just not sure. It was the fallacy of playing too many tower defence games. It took me sometime to realize this very, very major problem. The Plant are meant to die. If i built a pure maze, they could just blast a straight line through the entire maze and exit the room. In those mazes games, the creeps do not attack the towers and walls. In this case, the plants can be attacked.. It was an odd situation. For a maze, the walls are usually not destroyed. Just imagine a maze that you can blindly charge through but stand the risk of every plant targeting you as you do, or take it the slow way, where you clear out the room inch by inch. It felt more and more like an odd buzzer game as i built the maze. Touch nothing and you will live. What if someone really brute forced their way through this maze? That would cut short the maze big time and reach the exit of this maze. Mimosa only makes the plants focus on one character while Mimosa uses . So while 1 hits the plants the rest get by unharmed by. The Clerics would heal him while blasting their way through. Given the time it took, it would be faster than running the entire maze to get to the exit. The plants are too short to make it count. They can see where the exit is It took me over an hour to get pass this problem. All i needed was to make more exits/entrances. I am already doing that on the first floor, what is the harm of setting up more exits and entrances. With that in mind, i used the hub + thick walls idea. First, i planted a cluster of 10 plants at various locations, only some of the plants would hit as the rest of the plants are out of range, then i lined up the paths with the 50 cm tall Mimosa plants followed by a row of Saplings + Sappers. They are tall enough for you to know that they exist but also short enough for you to not notice when you walk. Who pays attention to something that is knee tall when you have bigger things to worry about. If they were to touch a Mimosa, that lines the path while they are dodging the hits, they get a concentrated dose instead. Perfect maze for a Rogue and Archer or anyone who focuses on Agility from my view but who knows. Archers and Mages would have it easy in this maze they can just hit their way from a distance. Then of course we need the ¡®Stun¡¯ spell. What better to stun than to make them fall? Falling is an art. Falling in a maze is fine. But falling at a Mimosa is not fine. Just as you pick yourself up, you are hit with a barrage of attacks. Not to mention the binds from Saplings plus a heck load of stingers from Sappers. Sure, they only hit once this way, but the bind and slow is going to lock you in place for the next few seconds. The the normal attacks from Sapper and Saplings would continue. If the Clerics do not do their best, you will be dead by then. It seems like everything would go well with this current design.
A NPC Party (F+) has entered your dungeon.
Rogue, Page, Priest, Cleric, Archer(Leader), Fire Wizard
I see new classes. Page, Fire Wizard and Priest. Now that is something. I got NPCs that have gone through job change¡­ i wonder how powerful they are, but first let me finish this Maze. there is still much work to do. For the next 2 hours, i began laying out the maze design. Refining what could be the shortest way as the most dangerous way and at the same time the wasted trip. The most evil forked road trap. As they could see the area around them, it would mean that they could see the shorter road leading to an opening leading out of the room. However that itself is a trap. All it does is simply lead then to the path to the other end of fork road. Basically a dead end from the very start of the maze. It is a maze with no answer. The only way out is to blast through certain areas. To hop over to the next path to walk. But because you do not know which is the entrance and which is the exit, you will be walking around the openings many times over. Truly, i said to myself, i am proud of this evil work. Checking back on the NPC Party, i was surprised. I now have 2 NPC Parties in the Dungeon at the same time. 1 ranked F+ and 1 G+. it seems that with the recent upgrades i have gained enough reputation among NPC Guilds to send a stronger party. Love this story? Find the genuine version on the author''s preferred platform and support their work! Once that G+ party leaves, i think i am going to get a F+ party coming in next. The NPC Parties have yet to go pass the New 2nd floor. Checking in on the total number of Players in the Dungeon, i was rather surprised. Within my 23 rooms, i have 16 teams and 3 teams lost in the tunnels. These teams had an average of 6 players. That meant that i have over a hundred players. It was an odd situation. I was quite sure that when i first started the game, 30% of the Players were Dungeon Players. I should get 2-3 people entering my Dungeon at most. I have 50 times the amount that i should be getting. Rather than looking up the Forum, i checked with Alex once again. *ring-ring* Not waiting for Alex to speak, i blurted out the moment the like got through, ¡°Hey Alex, what is with the number of players in my Dungeon. I remembered that when we first joined the game there was 30% of the player base being Dungeon Players, why do i have over a hundred players crowding in my dungeon?¡± ¡°Really? I mean you have not been looking at the details placed on the Forum? You are a Rising Star as a Dungeon Player. Your Dungeon is ranked 4 / 5 in Difficulty Rating. While having a 1 / 5 in Death Rating.¡± ¡°Death rating? Difficulty Rating?¡± ¡°Death rating represents what are the odds of you dying in the Dungeon while Difficulty Rating is to show how hard and annoying the Dungeon is. Most Dungeons have an equal amount of Rating usually. The harder it is the easier to die. That is how it usually rolls. Remember the videos you posted? <>? Many people saw that and found you as a perfect training partner. Stationary mob that hits back. It is better than hitting the wooden puppets at the training hall. Although come to think of it there is an interesting Puppet Dungeon somewhere. I have yet to look at that Dungeon myself but it is 3 / 5 in Difficulty Rating and 2 / 5 in Death Rating.¡± ¡°Puppets?¡± ¡°Yup.¡± ¡°Cool. Any other interesting ones?¡± ¡°There are some aquatic ones, and some chimeras. Oh. the aquatics ones are hated by most of the females.¡± ¡°Why?¡± ¡°They get wet.¡± ¡°Wet? Ohhhh¡­ that is understandable.¡± ¡°Back to the main topic, because of that low death rate, everyone ¡®loves¡¯ your dungeon. Hard to die but easy to kill mobs. For under level 20, this is haven. A good place to train before they head to another dungeon.¡± ¡°Train?¡± ¡°Yep training group. Once they get the hang of attacking and various skills they hop on to other dungeons.¡± ¡°Damn. so those guys will leave once they get the hang of it?¡± ¡°Most of them will. There is always those that is up for a good challenge and would try against your Dungeon. You are the rare few 4 / 5 in Difficulty Rating that is still unbeaten at floor 1.¡± ¡°Really? Is my dungeon that strong?¡± ¡°No. it is weak actually. You are not killing fast enough.¡± Most other dungeons have at least 5-6 kills an hour and look at your kill count. You barely killed any. It is just plain annoying at best. You are full of status effect that cannot really kill.¡± ¡°So you mean my dungeon needs to kill faster?¡± ¡°Maybe, if remove the annoying tunnels and Carpet Thorns on the 1st floor i think you will get more people coming in. Tripping about is just plain annoying. Also, most players are over level 20. Your Mobs are too low leveled for people to want to clear it.¡± ¡°So that means no one will be walking through my Maze anytime soon?¡± ¡°What maze? Your Dungeon is already a maze right now. Your annoying plans already sent many people away from your dungeon. Your dungeon is rank 187 on the unofficial hated rating.¡± ¡°Is that high or low?¡± ¡°That is a bad rating. You do not want to be on it. But you are fairly high up. Of the billions of user and you are rank 187. What do you think?¡± ¡°What? Then how did i get that high up in the rating if i do not see them in my dungeon? ¡°Simple. Your post. All those views were funny. At the same time why did you think you gained so much views? It shows others what your dungeon can do. Last i checked, they have 300k views each at least. Do not bother check your Forum Credits. They capped it at 120k view. 300 Forum Credits is more than enough for a Video according to the game developers.¡± ¡°Then should i take down those videos?¡± ¡°Too late. You are already on the list. To save yourself, remove Carpet Thorn. They are the Thorns in the Heart and Soul of most if not all, maybe the ass and face too.¡± ¡°... Fine i will take them down but that is only after the Dungeon Rush Event that is going to happen soon.¡± ¡°With that said, good luck with the Dungeon Rush. i heard it goes on and on and on and on.¡± ¡°I am not SuperVolt.¡± 21 - Dungeon Rush (1) After a round of preparation, I made the most of what i have and got my Dungeon ready for the upcoming event, Dungeon Rush. The annoying maze set up, the Tumbleweed at almost every corner and the Carpet Thorns to slow down enemies. Just the light amount of disruption that makes the maze efficient. With all that done, I sat down in my now well renovated personal space watching the TV for the show that is about to begin. ¡°Ladies and gentlemen welcome to our Dungeon Rush Special. I am James.¡± ¡°I am Jessie.¡± ¡°I am Cassidy.¡± ¡°And I am Butch. We are not Team Rocket. But we will unite all peoples within our nation for truth and love¡± ¡­ Jessie leans over and whispered: ¡°James, are you sure that our boss is ok with us being here?¡± ¡­ Cassidy not breaking a stride continued as if she did not hear Jessie speak: ¡°As everyone has known, it has been about 4 months since the game¡¯s release, the number of Dungeon Players is now OVER 9000. Today we are having a special event happening for all Dungeon Players. Endless prizes awaits for each Dungeon.¡± Butch: ¡°The rules are simple. No Popcorns. No Dungeon consumables. Survive.¡± James: ¡°It is a survival game mode. Every few seconds a wave of monsters will enter the Dungeon from the entrance. Every Player gets the same wave of monster so there is no cheating involved. These monster will give 5 times the exp and increased drop rates.¡± Jessie: ¡°The top winners will be given special rewards according to what they have accomplished.¡± James: ¡°Stay tuned folks. We will be reporting in on the Dungeons that were polled in earlier as a special broadcast. Adventurers,and fellow Dungeon Crawlers, send in the names of the Dungeons that you have interest in. the top 10 Dungeons in the polls will have their own channel, in the meantime let us have a quick look at our first Dungeon of the day.¡± Jessie: ¡°Meowth, spin the roulette.¡± ... At the side a well toned muscled cat that very much reminded me of Lion O spins the insanely huge wheel. ¡­ Cassidy: ¡°I am anxious to have the first look on what kind of Dungeon we be viewing. Among all the thousands of Dungeon Players that are playing right now, it has been a long debate about how some Dungeons are more difficult than others.¡± James: ¡° I must admit that no 2 Dungeons are the same or equal. With the randomness of the Talents and Skills, it will be like snowflake. They may start the sames for some, but other than the initial growth, everything will be different. ¡± Butch:¡±I am going to quote George Orwell on this though. All animals are equal, but some animals are more equal than others.¡± Meowth from the back: ¡°Thats is right.¡± *Kachin* Cassidy: ¡°And there we have it, our first Dungeon on showcase. The Plant Dungeon of VoidPath¡± James: ¡°It is one of the many not so hidden starters that appears at the odds of 1 in 100 accounts. Note that it is accounts and not those that chose Dungeon in their options. It is supposed to one of the harder Dungeons to play because many of their plants are herbs and have zero combat ability... Or so to speak.¡± Cassidy: ¡°Then why do people still choose it as a Dungeon?¡± James: ¡°The advantage of it is that it is full of status effects. Their combat abilities are reduced greatly. Recommended to be a Support race instead of a Starter race according to the Unofficial guidebook compiled by the Players themselves." Butch: ¡°But either way James, let us look at how that Dungeon is doing." Jessie: ¡°According to the maze layout I am not sure to be impressed or to say it is horrible. Complex maze and almost box shaped rooms that is sorely lacking in uniqueness. What kind of Player that gets a rare plant type starter chooses such crude layout. It can only be said to be annoying. Not to mention that it has Carpet Thorns. It is not combat type but it sure as hell rewards people with a fall every once in awhile.¡± James: ¡°Still, it is funny to watch. It is the 4th wave now as we talk and look at what the wave monsters are doing, they walk and fall while they fight their way through the Runners. The 3rd wave¡¯s horned tiger has caught up to the 2nd wave¡¯s goblins thanks to all that falling.¡± Cassidy: ¡°The first five Room is has only one offensive monster, Runners from the Talent, very weak and barely dealing any damage. The only redeeming quality is its numbers and its ability that allows it to attack or run away quickly. They are almost carpeting the entire room.¡± Jessie: ¡°That is true, according to the information that I have, each spawn point spawns 3-5 Runner each time and each room has plenty of space to spawn them. With the recent update, it can be even worse in density from what I know.¡± Butch: ¡°You must not forget about the Tumbleweed. They are the damage dealers in the pathways. 1 hit and it takes out one monster. To kill the 2nd one though it has to start tumbling again which takes it about 2 seconds. During that time, it is highly vulnerable. So Players, there is your chance when you face Tumbleweed. During the 2 seconds it is the best time to kill it. But do take note. This Dungeon Player is evil enough to put pitfalls everywhere so take double note on where you run.¡± Cassidy: ¡°From the looks of it, there will be nothing exciting that can happen while we watch what I call the Zergling Rush of the Runners, we will talk about what the wave monsters will face after this. First up we have the Chompers that comes from the normal Talent. They are stationary but they sure pack a bite. Any monster that comes close gets eaten.¡± James: ¡°It reminds me of Plants Versus Zombies all over again somehow.¡± Butch: ¡°But there is always a catch right Cass?¡± Cassidy: ¡°Yes. there is a catch. It can only chomp on one at anytime, it does not have a bottomless pit for stomach thankfully. It also has the option to spit out what it chomped on as a projectile or as a meat shield. Nifty hidden ability. Then there is the rare monster that came together with Runner, Sapling. It has 4 abilities, - Removing its roots from the ground, the Sapling is able to travel a short distance.(0.5mp/sec), - Settles its roots into the ground. It gains low amounts of hp and mp regen while rooted, - when rooted in the ground it can send its root to bind its enemy within a certain distance and - When not rooted to the ground it can send its root to whip its enemy within a certain distance. It is not a bad monster as it has a good amount of offensive and defensive combine. Just imagine having some saplings being uprooted while some of them being rooted. The rooted ones bind while the uprooted ones deal damage.¡± James: ¡±Wow, another nifty combination all packed in 1.¡± Jessie: ¡°It is a Rare type for a reason. You have to be really lucky to get that at Tier 1.¡± Cassidy: ¡°Lastly we have the Sapper from the Talent, it is the other ranged unit of the first floor. It shoots a sting that slows the enemy. Powerful if used right.¡± Butch: ¡°Just in case people are wondering, we will not be talking about the bosses until we see them in combat though, why spoil the fun?¡± James: ¡°Looks like there will be nothing exciting happening with this Dungeon for now, let us skip forth and look at the next Dungeon.¡± Cassidy: ¡°Good luck to VoidPath. May the Gods be ever in his favor.¡± ***** Upon hearing that, I could not help but give a good snicker. Yea sure. I am Hashi-Powered. ***** Jessie: "Now let us spin the roulette wheel onces again. Lets see what do we have this time, will we be getting more of those interesting Dungeons to view? Come on people, keep the votes coming, higher votes means higher chance to see those Dungeons on the big screen!" *kachin* Butch does a pretend drumroll before continuing: ¡°AAANNNNDDDD there we have it, we have the Mustela (weasels) Dungeon of Johnbonken. This is an interesting Dungeon I must say. Not for their fur but for their innate ability. These starting Tier 1 monsters have an annoyingly powerful ability. They have this ability called .¡± Cassidy: ¡°?¡± James: ¡°Yes, all that blings! Money, gold, weapons, trinkets and all the small items that are shiny. Something that is Jessie¡¯s favourite.¡± Jessie pouts at James before saying,: ¡°Hey I do not have that much jewelleries. I only have 2 wardrobes full of them.¡± Cassidy: ¡°That does not sound that bad.¡± James jokes and comment: ¡°Yea 2 Walk-in wardrobes.¡± Jessie turns at James in surprise: ¡°How did you know they are Walk-in? ¡°¡­¡± ¡°¡­¡± ¡°¡­¡± Cassidy hurriedly changed the topic to prevent more awkwardness: ¡°Back to the main topic, what makes so special Butch?¡± Butch: ¡° like its name is all about the glitters, the monster drop plenty of glittering objects. When you kill it you can get jewelleries and money but also on the down side you may just a broken shard of glass or scrap metal. It is like lottery. But it is rewarding to hunt.¡± James: ¡°That much is true. Good loot always comes with a price. The Tier 1 monsters are ferrets. They have the ability to burrow to regenerate health. You have to kill them before they burrow or you need to wait while they regenerate to full health.¡± Jessie: ¡°So while the wave monsters attack into the Dungeon, they would fight until their health is low and then burrow to full health before returning.¡± Cassidy: ¡°They look so cute though, kind of reminds me of the ferrets in the good classic game of Diablo 3. They follow the adventurer and pick up the gold coins as they travel¡± Butch: ¡°That I do agree they do remind me of them.¡± James: ¡°Enough about the ability but as we all can see on the screen, the wave monsters have breached the Tier 1 ferrets and have begun their assault on the Tier 1 minks. The ferret ability has instead become a liability as they reduce the efficiency of killing. Respawning is faster than Healing from how i see it.¡± Butch: ¡°I cannot deny that, against adventurers, being harder to kill is good but against monster waves, you want to deal more damage. Here, it allows the wave monsters to pass through too easily.¡± James: ¡°The minks are powerful too. They are faster and strike harder but they lose out a little in the accuracy. Not to mention those are just the starting Dungeon monsters, we have yet to look at the higher Tier Dungeon monsters and those other monster that come out of the talent that are deeper in the Dungeon.¡± Jessie: ¡°I think I am in love with the mink¡¯s fur. Such pure white color." This novel''s true home is a different platform. Support the author by finding it there. Butch: ¡°On a side note. We do not condone animal cruelty. We are the avid supporter of the ASPCA. If you want to buy, buy in-game. no animals would be harmed and you will still look good and save on wardrobe space.¡± Cassidy: ¡°That I agree. The best part is that in game, the feel is even better and Zero maintenance. No need to care about humidity and cleaning. Even after 10 years it will still feel as good as the day you bought it.¡± James: ¡°There is the 6th wave now, bugbears. Annoying critters I must say. Big and fully armored. high damage and armor but lacking very much in agility and speed. things are starting to get better and better, I heard wave 10 has a boss. Hopefully we will see the boss when we look at the next Dungeon.¡± Butch: ¡°Pity for this though, the Tier 1 Dungeon monsters holds no resistance to the 6th wave. The next contenders against the wave are the badgers. The Talent gave the Dungeon Honey Badger, a mob with status immunity and the Earth Badger which is like an upgrade to the ferrets and their burrow ability. The regeneration is also upgraded but might also means that the same flaw might happen with the Earth Badgers.¡± Jessie: ¡°That might be true but for now let us look at this Dungeon¡¯s layout. Comparing between this layout and that of VoidPath, I would say that this wins hands down. everything is progressive. Not so much of a maze but more of an inward spiral. I really have no idea what he is trying to do with his maze. It runs everywhere with random connections. It makes pathing a very difficult chore. Butch: ¡°Perhaps that is his goal, to confuse people.¡± James nods in agreement: ¡°Perhaps.¡± Jessie: ¡°Back to this Dungeon, the Dungeon makes use of the speed of the monsters by leaving large areas for them to run and dash about. Not only that with the small size of the Dungeon Monsters, in each room has a much higher density of Dungeon Monsters.¡± Butch: ¡°That is true. The spawn rate and spawn cost is cheaper, cheaper usually respawns faster most of the time. The luxury of this type is usually the swarm tactic. Using numbers to win that is clearly being shown here.¡± James: ¡°While we are at it we shall look at the few interesting Dungeon Monsters that the waves will be facing after this. First up is the Tier 3 monster, Metal Wolverines with their strong defense and razor sharp claws coming from the Talent. They have the special ability - when blood is in the air they would receive a bonus to strength and/or agility with a debuff to wisdom and intelligence.¡± Butch: ¡°That seems quite strong once the battle starts.¡± With a glint in his eyes, James comments: ¡°That is not the end of it, there is hidden ability in this, there is a very small chance that this ability is also afflicted on the opponent on hit, just imagine a mage or healer being hit by it.¡± Jessie winces upon hearing it: ¡°Ouch! That is going to sting.¡± James: ¡°Next up in line is the Tier 3 monster Sea Otters of the Talent. They can equip armor and weapons. Their primary weapon is a spear and can fight on both land and water. They are most effective in water." Butch: ¡°They remind me of the main character of Otter 11.¡± Cassidy: ¡°I see no resemblance to that.¡± Butch looks at Cassidy in surprise: ¡°You actually know what I am talking about?¡± Cassidy: ¡°The main character in Otter 11 wears a suit. I do have a childhood just so you know.¡± Butch: ¡°That I cannot deny. But it reminds me of the main character because they both wear a suit.¡± ¡°...¡± ¡°...¡± ¡°...¡± Butch: ¡°What? It is a gag manga! I cannot help but just pay tribute to it when I can.¡± James interject before the topic gets drawn too far away: ¡°Either way, Players beware, this otter will steal your gear to use for 5 secs at a low chance. During this time you will be disarmed of it and will return to you unequipped.¡± Butch: ¡°This is feeling more and more like a den of thieves." Jessie: ¡°I already think it is, I can even think of the perfect boss combination already. The ferret and the otter. Ferret¡¯s ability to steal your gold and all things shiny and otter¡¯s ability to steal your gear, 10 minutes into the battle you will be wiped clean of everything. Perhaps it will also have the ability called hoarding.¡± Butch: ¡°Perhaps it will, perhaps it will not, he may not have gotten that combination when he made his first boss." James: ¡°Lets get the next show going shall we?¡± Cassidy: "Meowth, use Payday." *kachin* James: "Ahh look at what we have here, Jessie. puppets. that is a interesting Dungeon. I do not recall seeing that Dungeon type in the selection at the very beginning, I wonder how the Player got that as a starter? " Jessie: "Beats me, James. let us wait for the company to tell us. We commentators are getting a hard time with this new Dungeon classes. Forget the standard RPG classes, they and their derivative hidden classes are so last century quite literally. It has been the typical stuff. Cloth, leather, armored. Fighters, warriors, mages, druids, arcanist, beast folks. The combination has always been fixed to the 5 general types. ranged and melee, magic and physical, then there is also the summoners although summoners are usually classed as magic. Dungeon Players are much like Summoners. Spawn, kill, get stronger. Spawn more, kill more get even stronger. Rinse and repeat." Butch: "I agree with you on this Jessie, Dungeon Players are much like summoners in this regard. The only fun is that summoners typically get to control 1-20 monsters the more they summon, the more fine control they need. The only luxury for summoners is that they have equipment to boost their monsters abilities." Cassidy: "That depends on the game though, some summoners are based on equipments while some are based on skills and the summoned monsters are tied to the abilities of the Players" James: "Speak of the devil, here come the report." VRDraco - Puppet Dungeon Unlocked via the secret keycode shared in the Den of Madness. ***** *Den of Madness? Now where did I hear that from? * ***** Butch: "Ha! that is a short report. it is more like a slip of paper than anything else." James: "True, that is because all the remaining information is hidden and is for my eyes only." Cassidy: "And why not our eyes?" James: "Because my other name is Roger" "..." "..." "..." Butch: "Never mind. Does that mean the konami code ¡ü¡ü¡ý¡ý¡û¡ú¡û¡úBA might work too?" James: "Who knows? it just might work and give you a pet unicorn but just in case for those who are going to try, cheating is not recommended and the game will actually mock you for playing with the code." Cassidy: "I am receiving plenty of comments in the channel about where to input the code so as not to disappoint people, can Mr Oh-So-Secretive tell us?¡± James: ¡°I will explain here. when everyone logs in for the first time,there is that piece of scrap paper on the floor. I am pretty sure not many people noticed that it even exist. Everyone would either be too excited to play the game and want to get in as soon as possible. If anyone had actually picked up the scrap paper and open it, you would see spaces for you to fill in to unlock something. Once you enter a correct code, the paper would burn and turn to ash." Butch: "Pretty sure that many people would be deleting their accounts just to find that scrap of paper try for a code that works." Jessie: "That much I agree. who would not want to unlock a hidden secret or bonus that no one else has." Cassidy: ¡°Now let us finally look at the Dungeon, pretty basic layout. The maze design is pretty typical. The classic spiral maze that ends at the center. It has made full use of the Dungeon space to make enough walking room to still poise a threat. Enough space to lets 2 character walk side by side while not bumping into each other.¡± James: "I would say it is a evil design though, a space for 2 means that there is little space to dodge left and right.¡± Cassidy: "That much is true, with the latest patch and server upgrade, the smallest unit of change is now 10cm. Meaning that there is more room to adjust for the Dungeon Players. It used to limit the Dungeon Players to the 1m grids. Now with the upgrade to the level of control to Dungeon design there is more hell for people to walk through." Butch: ¡°Back to the Dungeon, the concept of the Dungeon is different from the others, the talents are scaled towards equipment and material. Wood, iron, steel, axe, hammer, sword, shield and various armor. Each upgraded improves an aspect of the Puppets.¡± Cassidy: ¡°Let let us look at the basic puppets that have been trampled over already. Firstly, we have the Tier 1 basic wooden puppets, nothing fancy about them a humanoid with low combat ability. It does not have any form of equipment.¡± James: ¡°The next in line has the talent of . Like its name, it holds a wooden sword. Pretty lame but for a basic Tier 1 of Sword, it is still a fine option. The Tier 2 holds a copper sword, the Tier 3 a bronze sword and so on. Butch: ¡°Pretty brainless for each Tier but I must say that it does the job.¡± James: ¡°The skill pathing is different for this Dungeon. Unlike the other Dungeons, this Dungeon has the option of equipments. Meaning that it is up to the Dungeon Master to decide what each puppet wears and their skills. If done right, it can be a fairly lethal combination.¡± Jessie: ¡°So that means that each upgrade does not mean a new monster but just new equipment or skill for the Dungeon?¡± James: ¡°Nope. According to my report, there is still chance for others like a insectoid puppet or a beast form puppet.¡± Butch nodded in agreement: ¡°Hidden classes have hidden benefits.¡± Jessie: ¡°So now we shall look at the Dungeon once again, it is currently wave 8 and the Dungeon is moving like a well controlled orchestra. They have pushed past the first Boss that is a 4 armed puppet that wields 1 sword, 1 shield, 1 spear and 1 scimitar.¡± James chuckles and comments: ¡°If there are 3 heads and 6 arms, I will call dibbs on calling it Asura.¡± Butch: ¡°Then the elephant faced one would be Ganesha?¡± Cassidy signs while rubbing her temple. ¡°Boys will always be boys.¡± Jessie then adds on: ¡°Then the thousand armed would be GuanYin?¡± Cassidy facepalms. A moment of silence for the poor souls. ¡­¡­¡­. 22 - Dungeon Rush (the other side) Glory to the Animal Planet Channel After sitting down, I began waiting for the event to begin. With my finely crafted maze I am sure I can dominate this even. Carpet Thorns is my not so secret winning strategy. With so many people hating it, it is sure to be even more of a hindrance to those brainless Wave monsters. After that brief introduction by the 4 commentators, it marked the beginning of the Waves. The first were 10 slimes, I watched much to my dismay as they just glided over the Carpet Thorns¡­ They had no legs, how are they going to trip over¡­ I could not help but think what luck it is to see them. The only thing is that thankfully, they are not the first wave. There should be more of those that will be unaffected by the Carpet Thorns. They slowly proceeded on in the Dungeon and finally reach the first obstacle, the Tumbleweed. I watched as the first Tumbleweed rolled and stopped 10 times before killing those slimes. I could only pity those slime. They did not even manage to reach the first room. It did not take long before the 2nd wave to spawn. The goblins rushed in in no time but as I am very sure, luck was not on their side. It did not take long to start tripping. I could not help but laugh, they are tripping over each other even. Before they even reach the first Tumbleweed, the 3rd wave¡¯s horned tiger had caught up with the short limbed Goblins with the wide leaps. How are they to trip and fall if they are in the air half the time. After multiple leaps of the tigers and the crude strikes of the Goblins, the already wounded Tumbleweed died. It did manage to take out another Goblin in the meantime. After taking out the Tumbleweed, the Goblins and Horned Tigers charged forth. Ok, only the tigers charged forth. The Goblins continued with their tripping. Yawns, staring at the TV ended up boring. They were showing my own Dungeon. And how dare they laugh at my amazingly annoying maze. Although I do admit my squarish design is a little crude the say. One thing is for sure though, with the latest update, not being locked to 1m adjustments means more room to fiddle around with. Watching the mini dungeon displayed ended up being a little more entertaining that I thought. And then came the 4th wave. Nothing fancy yet, just 10 Copperback Baloth. It took them no tie to catch up and pass the Goblins. They ran, tumbled, crashed and bashed through everything along the way until they finally joined up with the Horned Tigers. By then, there were only 3 Horned Tigers left. They lost 2 baloths as well to traps. It came to a surprise for me when the Baloths and Tumbleweed had their face off. It was not that the Tumbleweed did not do its job, the charge of the baloth did a better job than the Tumbleweed. The Tumbleweed actually lost life instead of the baloth on contact. Few collisions later, the Tumbleweeds were wiped and the Baloths proceeded deeper in. I really wanted to do something about that but there was nothing I could do, with the Event going, consumables are locked and I can¡¯t use objects like potion of haste to improve the odds. Finally, they reached the first room. I checked back on the TV, only to hear Cassidy say ¡°Good luck to VoidPath. May the Gods be ever in his favor.¡± Round 6 just started and they were talking about the Honey Badgers of the other Dungeon. It was not of my concern though, not my dungeon.Support the author by searching for the original publication of this novel. Then came the 7th, 8th, 9th and finally the 10th. They were all easy to a certain extent. They reach Chompers and Sappers with ease. The Herbs did nothing ironically. They just sat there while the Wave monsters attack the other Dungeon monsters. All the Pollen Dash died as they had 0 damage and could only just run away. That served as a oddly powerful deterrent though¡­. The power of the Carpet Thorns made the cat and mouse race feel more and more like Tom and Jerry the more I watch. Or maybe it is the Coyote and Roadrunner I can¡¯t actually decide. They both do almost the same thing. Wave 10 brought about the first boss and its elite guards. The first Boss was the Wolf King. High damage, high speed and high health, It took no time to decimate through my first floor with its guards. All the status effect were half as effective against the boss and its guards so they took no time to break free from Sapling¡¯s binding. their speed was barely even reduced from Sapper¡¯s attack. After what felt like 3 minutes since they entered the Dungeon, the Wolf King¡¯s army reached the boss room. Behind him a distance away were the remainder of wave 6, 7, 8, 9, 11, 12, 13, 14, 15 and his guards. It had reach Wave 15 for a simple reason, the annoying complexity of the Dungeon. They would frequently walk down the wrong path and have to turn back for the other path. I got me thinking that it had to do with once again. What are the odds of them turning to the wrong side so frequently. Not only that, the trip fest sure slowed them down further. God bless the Carpet Thorns. The speed of the Wolf King had not only allowed to reach the previous waves, it also allowed it to surpass them and be ahead of them. (Even with all that tripping) Given how strong the Wolf King had shown of its own power, it was clear that my Dungeon had no way to beat it fast enough before my first Mini Boss and it¡¯s minion can take it out. I watched as the Wolf King charged into the Boss Room with no fear in its majestic eyes. The minions began their assault and either started chanting their spells or began charging towards the Wolf King. . . . . . . . . .
You have Captured Wolf King (Wave 10 Boss) thanks to Bewitcher.
You have gained bonus 1 evolution point!
You have gained a large amount of EXP!
You have Leveled Up!
You have gained 1 evolution point!
. . . . . . . . . . . . . That took me a while to process. One moment the Wolf King was charging straight at Bewitcher then the next I know, it that is now a minion of mine. The distance was less that 30m but that was still too fast for my mind to capture. I stared at the mini Dungeon model for a while before it finally hit me. King or no King, at the end of the day, a Mutt is still a Mutt. Glory to the Animal Planet Channel!!!! A dog¡¯s brain is specialized for identifying scents. The percentage of the dog¡¯s brain that is devoted to analyzing smells is actually 40 times larger than that of a human! It¡¯s been estimated that dogs can identify smells somewhere between 1,000 to 10,000 times better than nasally challenged humans can. Think of it this way, if it take 20 seconds on average to be captured, with the effect halved it would take at least 40 seconds. But divide that by 1000 and it make barely any difference much less at 10,000 times. Glory to the Animal Planet Channel!!!! If only the Commentators were watching my Dungeon now, that would have been an amusing eye opening result. Watching the rest of the Wave monsters, I could only pity them. It was either that either dying to the Wolf King or dying to the Wolf King. There was just no other choice. Who would have thought a Wave Monster would have been captured so easily. Watching the rest of the Wave monsters arrive became another form of amusement. Dying you you own leader is just pitiful¡­ then I remembered something, Mob Remote Control (i). That just might work! Then my heart went to a roller coaster ride for no reason. I opened up the purchase panel only to see that it says:
Allows user to Control a non-boss mob as long as it is within the room it spawned from.
1, Non-boss. 2, Room it is spawned from. The Wolf King, You have failed this Dungeon.