《Unbound Deathlord: Challenge》 Book 1: Challenge - Part 1 - Prison (read this too!)
| Intelligence increased to 1 (+1) By solving the problem of imprisonment you''ve proved yourself to have a superior intellect. ? MP: 100 (+5) Agility increased to 1 (+1) By not staying put while the enemy tries to kill you, and by repeatedly attacking such enemy with all your speed, you become faster. Strength increased to 1 (+1) You know how to hit. Now you do it harder. Dexterity increased to 1 (+1) It''s not about hitting hard; it''s about connecting your hits. You learn how to better direct your attacks. Constitution increased to 1 (+1) After putting your body to stress, you learn how to further move without tiring. ? HP: 100 (+5) ? Stamina: 95 (+10) |
| Quest: Escape the Prison D rank You have been imprisoned in the deathlords secret prison. Find a way to escape it. Conditions: ? Cannot be refused ? Cannot be dropped ? Must be completed without dying |
| Perception increased to 1 (+1) Noticing small things shows that you are a perceptive person. |
| Quest: Save the Prisoner from Cell A-9 C+ rank Help the prisoner from cell A-9 escape the deathlords'' prison. He told you that the key to his cell is with a torturer. Conditions: ? Must be completed before leaving the prison ? Must be completed without dying |
| Charisma increased to 1 (+1) Convincing a prisoner to let you help him is a feat of a true charismatic person! |
| Trait received: Shadow You have learned how to pass unnoticed by your enemies. ? Sound and smells reduced by 1% while hiding |
| Willpower increased to 1 (+1) Fighting to the brink of exhaustion requires a lot of willpower. ? Stamina: 100 (+5) |
| Jack Thorn Unbound Deathlord Level 0 | |
| Hit Points: | 100 / 100 |
| Mana Points: | 100 / 100 |
| Stamina: | 100 / 100 |
| Attributes | |
| Strength: | 1 |
| Agility: | 1 |
| Dexterity: | 1 |
| Constitution: | 1 |
| Intelligence: | 1 |
| Perception: | 1 |
| Willpower: | 1 |
| Charisma: | 1 |
| Traits | |
| Shadow: | 1 |
| Agility increased to 2 (+1) Fighting two enemies and not getting damaged has sharpened your reflexes. Constitution increased to 2 (+1) By repeatedly fighting to near exhaustion, your body becomes more used to harsh treatment. ? HP: 110 (+10) ? Stamina: 110 (+10) Level up! Current level: 1 HP, MP and stamina restored |
| Strength increased to 2 (+1) Hitting enemies with all your might makes you even mightier. Dexterity increased to 2 (+1) Each time you hit your mark you get better at it. Willpower increased to 2 (+1) Resisting pain and purposefully taking spells takes a lot of willpower. Or idiocy. ? Stamina: 115 (+5) |
| Trait received: Antimage You hate enemy mages. Well, you hate enemies, but the mages even more so. ? -10% damage needed to disrupt enemy spell casting |
| Trait received: Crafter You have tapped in the secrets of crafting objects. ? +1 dexterity when crafting items |
| Perception increased to 2 (+1) Checking a lot of empty cells, noticing a trap and observing details about the environment makes you more aware of your surroundings. |
| Agility increased to 3 (+1) Hitting a fleeing ghoul in the neck, dodging fireballs, preventing a whip by quickly throwing a bag at it and a fireball by quickly throwing your shield and sword. This man can act fast! Dexterity increased to 3 (+1) You are just too good at hitting exactly where you want. Intelligence increased to 2 (+1) Noticing the way the fleeing ghoul was running, anticipating the trap after the tripwire, previewing the whip attack and using your shield and weapon in different ways. Are you a genius? ? MP: 110 (+10) Level up! Current level: 2 HP, MP and stamina restored |
| Trait received: Nitpicker Always going for critical strikes when you have the chance has made you more in control of your attacks. ? +2 dexterity when attacking with a weapon |
| Hidden quest completed: Save the prisoner from cell E-12 Random primary attribute points received: ? +1 charisma ? +1 willpower Stamina: 120 (+5) Bonus for completing a hidden quest: ? +1 intelligence MP: 125 (+15) |
| Jack Thorn Unbound Deathlord Level 2 | |
| Hit Points: | 110 / 110 |
| Mana Points: | 125 / 125 |
| Stamina: | 120 / 120 |
| Attributes | |
| Strength: | 2 |
| Agility: | 3 |
| Dexterity: | 3 |
| Constitution: | 2 |
| Intelligence: | 3 |
| Perception: | 2 |
| Willpower: | 3 |
| Charisma: | 2 |
| Traits | |
| Antimage: | 1 |
| Crafter: | 1 |
| Nitpicker: | 1 |
| Shadow: | 1 |
| Trait received: Gold Digger You like shinny things a little more than normal and go to great lengths to get them. ? Coins will glow ? Glow intensity: 10% |
| Strength increased to 3 (+1) After a lot of fights, you learn to hit harder. Agility increased to 4 (+1) Barely dodging the elite ghoul guards'' spears and dodging/blocking fireballs show your reflexes are better than you thought. Dexterity increased to 4 (+1) You have demonstrated to stronger enemies that you know how to hit them. Their corpses shall remember the lesson for eternity. Constitution increased to 4 (+2) Fighting against multiple enemies, walking crouched everywhere, fighting to almost death against elite and veteran enemies and becoming exhausted makes your body more used to the constant abuse you put it through. ? HP: 145 (+35) ? Stamina: 140 (+20) Intelligence increased to 4 (+1) Purposefully blocking firebombs to help killing stronger enemies reveals either a suicidal mind or a true tactician. ? MP: 145 (+20) Willpower increased to 4 (+1) You have the will of giants. You know no fear. You are willing enough to fight to death if need be. ? Stamina: 145 (+5) Level up! Current level: 3 HP, MP and stamina restored |
| Quest completed: Save the prisoner from cell A-6 Random primary attribute point received: ? +1 agility Hidden quest completed: Save the prisoner from cell C-1 Random attribute point received: ? +1 willpower Stamina: 150 (+5) Bonus for completing a hidden quest: ? +1 intelligence MP: 170 (+25) Hidden quest completed: Save the prisoner from cell S-2 Random attribute points received: ? +1 agility ? +1 dexterity ? +1 perception ? +1 intelligence MP: 200 (+30) Random attribute point received for reuniting him and Alia: ? +1 willpower Stamina: 155 (+5) Bonus for completing a hidden quest: ? +1 intelligence MP: 235 (+35) Level up! Current level: 4 HP, MP and stamina restored |
| Darkvision Skill is now level 2! ? Visibility level: heavily clouded afternoon New skill unlocked at The Lack of Light skill-tree Darkball (level 1) First you learn to see in the dark. Then, you learn to see darkness itself. And to harness it. And to send it flying. ? Active Spell ? Cost: 5 MP ? Amassing time: 0.5 second ? Element: Darkness ? Damage: 18 (15 + 3 [Intelligence]) |
| Kill to Survive Skill is now level 2! ? Heals: 2% + 0.2% [Deathlord] of dealt damage ? Minimum healing: 2 ? Minimum dealt damage needed: 18 (19 - 1 [Deathlord]) New skill unlocked on Death is a Lifestyle skill-tree Deathball (level 1) After continuous observation and absorption you have learned enough about the mysteries of death magic to amass it from all the small vermin and lower life forms dying around you and project it in any direction you like. ? Active Spell ? Cost: 15 MP ? Amassing time: 3 second ? Element: Death ? Damage: 58 (50 + 5 [Deathlord] + 3 [Intelligence]) |
| Quest: Escape the Underworld F- rank Gannor Bunen has offered you a way out of the Underworld. It might be a unique opportunity to leave it. |
| You have started walking the Blackguard Path Changes: ? Cannot contact or be contacted by your Destiny Spirit ? Sterile body ? Immunity to Divine magic ? Many skill-trees are now impossible to pursue ? A new skill-tree has been unlocked |
| Strength: Agility: Dexterity: Constitution: Intelligence: Perception: Willpower: Charisma: | -10 -10 -10 -10 -10 -10 -10 -10 |