《Dungeon's Ascension (Old Version)》
Prologue - The Last Stand
854 Words
Quin proudly looked at his comrades. They followed him through untold hardships and joys. They cultivated together, fought together, had fun together and later they ascended to godhood together. He would give his life for any of them and they would give theirs for him.
This belief would never really be put to the test, since survival didn''t seem possible anyway. They had offended the guild master of the largest trading guild for divine weapons when they beat up his son, because the little shit had tried to force himself on Petra, the elven healer of their group. One would think that since he had trained to immortality he would have at least that much restraint, but that was apparently not the case. Spoiled little brat.
Surrounding his little group of 20 were the 100 elite mercenaries hired by said guild master. Another inconceivable thing. Why would immortals let themselves be hired for a few weapons and put their lives on the line to fight against other immortals they had no grudges against? He had no idea.
"We should take the pills." Was his only comment. Every one of them put their hands to their mouths and swallowed an inconspicuous little pill. These pills were the reason he and his comrades and friends could stand here so relaxed. They found an ancient pill formula in the depths of an ancestors tomb in some backwater region.
The resources they put in these 20 pills would make anyones heart bleed with sorrow over all the rare ingredients, but the effect was well worth it. was the name of the recipe. And that was all one had to know about it to know how earth shattering this pill was. To be able to control ones own rebirth meant that you would retain all your memories and that you could control which race you would be reborn as. This was a second chance at life like no other.
They spent years to look through all the races that they could find to discover the one race that would bring the absolute best profits for rebirth with full consciousness. And then one day they found it by sheer coincidence. They were short on a few materials to complete the last pills and decided to obtain them in a little dungeon that popped up near the little enclave they build themselves.
As expected they breezed through the dungeon and decided to take out the core in the end since that was a premium resource and they had decided to leave the region in the next few weeks anyway. But just as he was about to grab the core he heard a little girl crying and begging someone not to kill her. Immediately everyone swept out with their divine senses but they could neither find the girl nor her supposed attacker.
The narrative has been taken without permission. Report any sightings.Then the translucent image of a crying little girl emerged from the dungeon core they were about to take. Everyone was stunned as they had completely forgotten that dungeons were sentient beings since most dungeons get a twisted personality over time as the loneliness erodes their mind and most also had the temper of a spoiled, murderous little child when they were young. They then proceeded to pepper her with questions and learned that the dungeon was born on the divine plane and because of the especially calm natural mana she had developed the personality of a timid little girl. That was the eye opener they needed.
After donating half their divine power each as payment for the invaluable information the dungeon had unknowingly delivered they returned to their enclave and collectively decided that this was the most promising candidate for rebirth. Afterwards they proceeded to gather information on dungeons and the optimal paths to take when advancing towards ascension.
"Attack!" The roar of the enemy leader ripped him from his thoughts.
"Let''s meet here again.", was the only thing that came over Quins lips. He didn''t need to say anything else since they wouldn''t part for good. Not this time anyways. They would meet again, that much he was sure of. And then they charged into their enemies. Each in a different direction, trying to take as many enemies down with them. Slowly they felt that their souls tried to leave their bodies as the pill began to take effect. When they reached their breaking point they just let go.
Twenty mushroom clouds consisting of debris and body parts sped through the air. What their enemies didn''t expect was that they had turned all their magitech and precious resources they had left into divine power that they stored in their bodies. With this much energy they had at most 24 hours before their bodies would have exploded anyway or they would have had to release it and loose it all. Thankfully their pursuers didn''t know this.
With this act they became legends in their little backwater part of the divine plane as nobody there had ever heard of anyone being strong enough to take 5 gods with them in death, not to speak of a whole group of 20 with each achieving that miracle.
Announcement - The future of this story and other fun topics (Preemptive Q&A)
Where I want to go and why it is not like that right now
In the beginning there will be chapters of dungeon building. That is unavoidable, but I try to mix it up as best as I can. In the beginning I will write how the dungeon is created in relative detail and then I will go to an invader POV. Later on I plan on more invader POVs or dungeon inhabitant POVs to get to know the dungeon in detail while the general structure will be explained from the MC''s point of view. I also plan on focusing on the outside world for quite a bit of the first book, as the main players of the nearby sect and the general surroundings of the dungeon will get introduced.
The dungeon building will always be part of the story, but since it is happening mostly natural in this story as opposed to the dungeon placing all his new toys on each new floor, it will be not as extensive as in other stories. Another point is, that the cultivation of the dungeon really slows down as he gets more powerful and I want to fill the time gaps with something different then: ''After training for 50 years'', so I''ll have to come up with interesting and engaging stories.
Your writing is shit!
Well thank you for your insightful analysis dear reader.
On a slightly more serious note, this is my first time writing a real story. Even in my mother tongue, german, I haven''t done so and this naturally means that this is a learning process.
If you want to help then please point out any weird sentence structure or grammar that you can spot.
I also tried using <> for important terms to highlight them. Is that helpful or just annoying?
Will there be many POVs?
Stolen content warning: this content belongs on Royal Road. Report any occurrences.
Yes. If you have a problem with that I''m sorry, because this story will never be one for you. Better to quit now then to torture yourself. I will say though, that I plan to keep certain characters for frequent POVs while others might only get 1-2 chapters. So at this time the plan is for characters to have many chapters or next to none and not many characters that get 5 chapters and then disappear. There might be some but it won''t be frequent.
Will you take reader input for the story or is it already fixed?
If you have any new races or plot ideas you''d like me to introduce just post them. I have a general idea where the story will end up going but most things are not yet fixed and I''m grateful for any input.
Will you rewrite everything after a few chapters?
No. I don''t plan on rewriting everything. I''m sure there will be changes as I come up with better ways to introduce story elements or badly worded things. I will make a change log post after this where every major change will be catalogued so you don''t have to reread any part of the story.
I have a question! *raises hand*
Ask away and I might answer.
I drew something for you
Send it my way and i''ll be sure to feature it somewhere.
I require your update schedule
Since my chapters are fairly long and I''m not the fastest writer around I promise one chapter per week. Everything else is an extra.
The Change Log
If I change something significant for the story it will be documented here. Let''s hope I don''t forget.
CHANGE IS GOOD
4.8.16
- No change so far but be cautious. It might pop up at any time.
5.8.16
- And there it is! Since I didn''t plan my Q&A post, 2 new and exciting (I promise) theoretical questions have been answered.
- Forgot to add the destination of the and the way down to floor 6 in the fourth chapter.
Unauthorized usage: this tale is on Amazon without the author''s consent. Report any sightings.- Gonna go to sleep now and then fix the spacing of my chapters. Maybe i''ll even find a few typos.
8.8.16
- added an explanation on the terminology of cultivation for those not familiar with Chinese fantasy in chapter 1
9.8.16
- Rewrote a sentence that didn''t make sense in chapter 6 so that it is now clear that the disciples actually continued to give him Mana for 4 days.
17.8.16
- Had a typo in the title. So embarrassing.
Chapter 1 - A New Beginning
2739 Words
Slowly Quin regained his consciousness. At first he was disoriented and began panicking when he couldn''t move his limbs, but then he slowly regained his memories.
"Open . Self status." was his first mental command. The specific command did not matter as it only was crutch Mana cultivators could use to better direct their Mana to do what they wanted. With enough familiarity with the spells crutches like chants, commands or gestures could be abandoned later on.
The is one of the innate magics that all dungeon cores possess as it helps them manage their dungeon by giving them information on possible creature and environment creations as. It can also provide information and knowledge that the caster originally does not possess like the level of training intruders possess and what they specialize in. The divine sense all cultivators train and use is thought to be inspired through the magic and similar to that divine sense was also limited to cultivators on the same stage of training or lower.
He got information that unfortunately were nothing new to him. There were no cracks in his crystal, he had the basic minimum mana he needed to live and he had 0% Mist-Mana Cultivation. Mist-Mana is the most basic mana that every magical being that cultivates starts with and by cultivating and later transforming it they can progress in their cultivation. Monsters were an exception as they passively absorbed mana but didn''t actively cultivate it.
The term ''cultivating'' formed, because progressing ones Mana capacity was often compared to growing a plant. If you cultivate, you grow your effective Mana pool and the growth progress you are currently at and the whole process was creatively named ''cultivation''. Ancient Mana users could be dubbed geniuses when it came to this so called cultivation and its techniques but their naming sense was truly unoriginal. But since there was no use in fighting the established terminology he just went with it like the rest and now no one even questions them anymore.
Slightly dejected at the loss of all his painstaking cultivation he began scanning his surroundings and found himself to be encased in solid stone. Slowly he then began using his Mana to dig a room around him. A few hours later he finally dug a 5x5x5 room with himself at the center. That he managed to dig this room in only a few hours and not a few days was all thanks to an advanced mana gathering technique for dungeons that he had traded for a considerable amount of divine power with a dungeon that had just ascended for a few days and was in desperate need for energy to rebuild his defenses.
That was one of the main ways he and his friends had gathered information on dungeons. They split into groups of 4 people and sniffed out new dungeons through various means and then friendly reminded them that the trade was very favorable for the dungeon, which it was, and that dungeon crystals were awfully fragile, which they were.
New dungeons almost always had the instinct to dig until they reached the surface and leave 2 puppet monsters in even intervals in the tunnel. Only when they were done with that did they begin to draw in Mana to cultivate.
Quin however knew that it was better to first train oneself and build a healthy ecosystem with non-puppet monsters so that the time he would have to spend waiting for cultivators could be used by the monsters to reproduce and establish their nests. Although puppet-monsters only cost 1/10th of the Mana of regular monsters they have no real mind of their own, only stay in their designated areas and attack anything that attacks them or that isn''t native to the dungeon.
A big boon that dungeons received was that all inhabitants had an extremely short maturation period while leaving their original lifespan as it was in the wild. This leads to dungeons being filled with all kinds of creatures constantly at war for territory and naturally attacking everyone that knowingly (other monsters) ors unknowingly (intruders) encroaches on it. Another side effect is that no one in the dungeon ever suffers from hunger as they either manage to hunt prey or get preyed on very quickly.
Slowly he began to draw in mana and started cultivating according to his cultivation technique. When he reached 10% Mist-Mana he finally surpassed the first hurdle as a new dungeon. A dungeon with 10% Mist-Mana can dig and control one moderately sized floor since that is all his Mana can support. He then began to dig his tunnel until he almost reached the surface.
Afterwards he began to widen his tunnel at regular intervals and slowly more and more rooms cropped up. After creating a good number of rooms began to branch out and create secondary tunnels and he also started collapsing his original tunnel at a few points so that intruders wouldn''t be able to just waltz through to him. When he was done with that he began expanding behind his original room.
After one week he was finally done with digging. He had dug immortal caves for himself, but this was a whole different dimension. In the beginning there wasn''t much one had to pay attention to other then not keeping the first straight corridor one had dug. When he had regained his expended Mana he started the next phase of his plan for new start. Monsters.
At first he would have access to a limited selection of random basic creature that existed on the world he reincarnated in. This selection would expand step by step as he progressed along with his cultivation. This was one function of the Magic that was unique to dungeons. Most of the time the magic was used for strictly administrative tasks or explorations of unchartered territory.
"Open . Creature list." Once the command was given a very long list popped into his mind. First he selected basic . These were basically normal animals that could absorb minuscule amounts of Mana and very rarely also evolved into with . They could basically be seen as Rank 0 .
First he selected various insects and worms that would be at the bottom of his dungeons food chain. He then spread them evenly across the rooms and added Basic like mosses, fungi and grass for them to feed on. After a bit of contemplation he added plants that looked just like the others but had special effects like inducing sleep through pollen or paralyzing through ingestion. The inhabitants of his dungeon would be immune to that but it would discourage overzealous cultivators from picking his dungeon clean as these plants could be used for pill-concoction.
As the dungeon was too dark for the other creatures he wanted to put there he began placing . These crystals were a type of life form that glowed in a light blue tone and sprouted little crystalline roots into the stone walls. Through these roots they would regrow with the ambient Mana when cultivators harvested them.
Then he began adding rats, mice, bats, lizards, amphibians and snakes. They would feed on the smallest creatures or plants and be food to the slightly bigger animals or monsters who couldn''t really be bothered to go hunting for insects. Afterwards he created a tunnel system which was just the right size for the little critters and their nests as he didn''t want them to be wiped out by their predators and he also added little streams of infinite water that would flow out of cracks in the ceiling.
These little streams would feed the many small and medium sized depressions he created in the ground and form ponds for the amphibians and fish he added and then flow into a hole in the ground back into the nothingness they came from. He pondered for a few moments where these streams came from and went to but in the end he couldn''t come up with a satisfactory solution and wrote it off as one of the illogical quirks that would occasionally pop up when magic was involved.
After waiting for two days in which all the added animals were done setting up their nests and producing the first offspring he added the first to the dungeon. He was unfortunately limited to beasts at Rank 1 and Stage 1, the equivalent of his 10% Mist-Mana cultivation as anything below that would just constitute as a and anything stronger would be at risk to slip his control and exit the dungeon as soon as he opened the entrance. That would just be a big waste of Mana.
Unlawfully taken from Royal Road, this story should be reported if seen on Amazon.
And so he added and as swarm creatures that were weak individually but bested their foes with superior numbers, and that lived in small groups that were hard to kill because they were either very quick or just had the best defense, and as hard to deal with individualist as they used acid and poison and and that would form small communities and were relatively harmless as they would only attack if provoked.
Apart from the last two species the rest of them were pretty self explanatory. are a type of golem that could reproduce and have an exceptional camouflage capability in the mountains or in caves. They only feed on stones and Mana which makes them perfect for this environment. Furthermore their feces can be eaten by the other inhabitants of the dungeon to harden their skins and maybe trigger an evolution for some and the longer a lives the more ores they generate in their body, making them a popular prey for many aspiring blacksmiths.
The are Mushrooms with little stubby arms and feet and also eyes and a mouth. They have very good regenerative abilities for such weak monsters since they can just sit on the ground, stretch out their mycelium and absorb the nutrients and ambient Mana faster. Another upside of them is that they can reproduce easily by just spreading their pollen on existing fungi, causing some of them to evolve. Unfortunately their only way to attack is by running up to their enemies and trying to ram them with their surprisingly hard caps.
Their bodies are a treasure trove of grade 1 crafting materials. Many budding cultivators craft their caps into shields, use their mycelium as the base for regenerative pills and potions and collect their pollen to start farms.
When Quin was finally satisfied with his dungeon he began designing a . The is always the most powerful being that currently resides on a floor and the designation as has a special relevance, because it is a .
not only exist in dungeons, but can be earned all over the world. They always grant their holders greater power and sometimes even special abilities, but along with their power also comes their rarity. The for example can be earned by getting the power to rule in a sufficiently big community and grants the more loyalty from his or her subjects.
The on the other hand is dungeon specific and will be granted for every 10 floors. It ensures that the is always the strongest creature native to the 10 Floors the is assigned to and bestows the cultivation of one extra stage to it.
First off he began making the double the size of his previously largest cavern that was situated at the center of his first floor and contained a fairly large pond housing the majority of the population. He then lowered the floor by half a meter, added a gentle slope to the entrance and then flooded it until the water was just about to leak out of the room into the dungeon.
Afterwards he raised several small islands and many rocks as stepping stones so that no matter which race the was he would be able to live there. After adding several slightly poisonous algae, paralysis inducing lily pads and covering the walls in plants he placed 20 there and provided them with ample fish as food sources.
To make the especially attractive, so that the would stay there, he placed a basic under the floor that would raise the Mana concentration in the room and make it easier to regenerate the Mana expended in fights and increased the passive Mana absorption rate of the rooms residents.
Since the already lived in the room it was very likely that one of them would grow enough to become the first but that didn''t really matter since as soon as the boss was defeated another one would be assigned and the control of the room could shift over to another race.
He took a last glance at his dungeon to ensure that everything was in order and then took the last preparatory step and opened the entrance to the world, finally becoming a real dungeon. When he opened the entrance he felt himself getting ripped out of the ground and crammed into another space. The experience wasn''t all that comfortable and he was glad that he had informed himself about this step and wasn''t totally disoriented and clueless as to what had happened.
When a dungeon reaches the surface it becomes an independent world and gets rejected by the world it is currently in. Since the dungeon has to go somewhere it will get transported into its own little dimension that will grow along with the dungeon but a dungeon never gets completely removed from a world.
The becomes an anchor and a gateway into the dungeons dimension. The reason for the rejection is that the dungeons just before ascension can be as large or larger then the world they were born in. If the dungeon then ascends the whole world would be ripped apart as every tunnel is part of the body of the dungeon and ascends together with it.
So when a new dungeon reaches the surface it gets removed directly so that no problems can crop up in the future. The cave system that is left behind the entrance when a dungeon gets removed is commonly referred to as a ''dungeon corpse''.
Unfortunately cultivators can first visit the cave system that is left behind and can completely map out newly born dungeons without any risk and with all secret rooms where the dungeon core might hide. So to avoid getting killed right at the beginning, dungeon cores are very valuable after all, Quins first action was to move his core to a new and secure location. A dungeon getting ripped out of the world is never a quiet event and he was sure to have visitors in at least a month. And that was calculating that he could have been born in extremely hazardous terrain where neither cultivators nor wild monsters lived.
Now two question one might have are, first why bother creating life inside the dungeon and secondly why would you let in cultivators? Both questions have the same answer. Because it helps the cultivating speed. Every monster passively radiates Mana, especially in fights, and so do cultivators. When they refill their Mana they don''t draw it from the dungeon but they draw it from the dimension the dungeon is in. So in essence they are one big Mana factory.
But to get to this new dimension the dungeon has to open itself to the outside world and since everything it contains is valuable it will never be left alone. Another reason is that cultivators often times have valuable magic treasures and materials on their body and the dungeon can analyze them, recreate them with Mana and give them to to the creatures inside.
After cultivating for just two hours he noticed two youths about 12 years old youths carefully entering. They were clad in light leather armor often used by hunters with one having a shield strapped to his back and a sheath with a short sword at his side and the other one bearing no apparent weapons but wearing a big bag that was likely enchanted with additional space.
Apparently he was born in a world that used Mana cultivation like himself. The lack of i.e. a magic pistol or rifle of some sort on the two that seemed like hunters was concerning but maybe he was just situated in some backwater place. At least they knew of enchantments. In the divine plane had such backwater regions too and he had settled there to live a few quiet millenia before their involuntary voyage through the wilderness and subsequent death.
After using the analysis on them he knew that they were named Grom and Cog and that they had the respective cultivations of 45 and 49% cultivation.
Chapter 2 - The Discovery
5058 Words
Grom and Cog rushed through the lush green forest.
Cog could feel the scattered rays of the morning sun on his skin when they broke through the thick roof of leaves. If he wasn''t covered in sweat and feeling the exhaustion of not sleeping for at least 24 hours it could have been quite enjoyable.
Grom began silently cursing his damn sect for the what felt like 100th time because it forced its outer disciples to go out into the world and ''temper'' themselves and then taking half of whatever spoils the disciples managed to rake together.
Not collecting resources wasn''t an option either since they had to gather a certain amount of contribution points to stay in the sect. At least they had joined the and they would get more points out of hunting but it wasn''t pleasant either way.
And so they had set out hunting Monsters and Mana Animals in the woods controlled by their sect for the last two months.
They were currently on the trail of an they had managed to surprise. Cog had wounded it with a spear throw to the thigh but unfortunately even Rank 1 Monsters were much tougher to kill or incapacitate then Mana Animals. He had originally planned to end it with the first throw but the rustling of the bushes leaves they had hid in when he took his throwing stance had alerted the stag and he had been lucky to hit it anyway.
Tracking the damn thing was another challenge and if it weren''t for the occasional broken twig because the forest was so dense they would have lost it hours ago. Then they suddenly broke through the thicket into a clearing with a small pond just on the other side. The exhaustion had apparently also begun wearing at the stag as it stood with its back to them and greedily gorged itself on the cool water without noticing that its pursuers had caught up with it.
Cog as the older and more experienced hunter, if only by one year, motioned Grom to flank from the left while he himself ran to the right. For once the forest floor covered in moss and this grass worked in their favor as it absorbed almost all sounds of their advance. When he felt he was in a throwing distance where he had a good possibility to hit while not alerting his prey he signaled Grom to stop.
If all went well he would kill it with one hit but he learned not to put all his eggs into one basket the hard way. If he failed to kill it it would at least try to get away from him and that would lead it straight into Grom''s arms as the pond was a natural obstacle it couldn''t pass without trapping itself.
When he was just about to throw his spear an ear shattering bang rang through the forest, startling the wildlife and causing swathes of birds to rush into the sky. Among the startled wildlife was also the stag that in its panic rushed straight in Cog''s direction. Readying his spear he intercepted the disoriented monster and tore straight through its throat with a well timed spear thrust.
The stag ignored the wound and continued running, but just when he began fearing that he had underestimated it somehow the lack of oxygen and the blood loss forced its tribute and the stag lifelessly fell to the ground. After processing the carcass and cleaning their tools and gear at the pond they decided to investigate what had caused the bang as they roughly remembered where it came from.
After walking for roughly two hours they arrived at the foot of . It was the highest mountain in their country by a large margin and marked the beginning of the which separated from the rest of but also shielded them from the reach of the big sects that controlled large parts of the rest of the country. had always been low on higher ranked natural resources and hard to reach with caravans, resulting in no big sect really being interested in controlling it as they would most likely loose money in the process.
Apparently there was a cave in that was followed by a minor landslide. When they approached the rubble to explore what could have caused this sudden cave in they spotted an ark of stone leading down into a cave where once a cliff was. But the strange thing was, that there was no cliff anymore and the ark stood suspended 2 meters into the air without any rock behind it.
An ominous feeling settled in their stomachs and they were unsure wether to approach the arch or to run as fast as they could. In the end their curiosity won over their rationality (and survival instinct some may say). They grabbed a few stones and stacked them until they could jump and grab the ledge of a platform before the ark and pulled themselves up and enter the cave.
When they entered the density of the Mana made their breathing harder, like when someone suddenly walks into an area where it is very hot and moist. After they recovered their bearings the two young hunters began to get used to the Mana density and took slow and careful steps deeper into the cave down the entrance tunnel.
In the tunnel grew a few patches of Grade 1 . Grade 1 materials were just barely considered as valuables for cultivators and especially such a low ranked material as would be ignored by almost anyone who had at least entered 60-80% Mist-Mana cultivation. But to youngsters who had just begun cultivating this was a treasure trove they had never imagined finding. As hunters they learned to maintain balance with nature and so unlike other, greedier people, would have done they only harvested a few of the patches of moss so it could regrow in a short period of time.
If the entrance had made them excited then the first room left them gobsmacked. The cave was littered with grade 1 plants and also a few grade 1 light stones.
An ear piercing scream ripped them out of their stupor as 4 dived down on them from the ceiling. In that moment of crisis their honed hunter instincts took over and they threw themselves on the ground dodging the bats'' charge by a hairs breadth.
While the bats turned around to charge at them again Grom unsheathed his short sword and unstrapped his buckler from his back and Cog took out his dismantled spear out of his space bag. When the bats charged again Grom positioned himself in front of Cog to give him time to prepare his spear for combat.
On the first charge Grom managed to clip a wing from an overeager bat that charged ahead of the other three and bash away another two with the buckler. The last bat on the other hand managed to dodge and bite down on his shoulder.
Just as he began to panic a spear came from behind and accurately penetrated the bat''s head and thew it off before it managed to separate itself from them. Now in a 2 versus 2 with the two of them having their weapons out the remaining bats decided that their prey didn''t seem that tasty anymore and hurriedly left into a small shaft in the ceiling. Weather they would stay away or return with reinforcements the two of them could not determine.
After the adrenaline wore off the Grom registered the pain in his shoulder and quickly treated it with a blood hemming salve he had bought on his last trip to Tarth, the only city between the mountains and their sect that was big enough to trade wares for cultivators. He could of course buy the same salve in his sect but the demand for such resources was very high there and the prices did their best to keep with that. In conclusion if you weren''t rich or desperate you were better off procuring the materials yourself and paying just for the production or you wait until you get to one of the cities surrounding the sect.
After calming down for a few moments Grom began harvesting the teeth of the bats and few of the plants and crystals while Cog was in deep contemplation.
"Thats it!"
The loud shout startled Grom and his hand nervously twitched to his sword.
"Hey man you can''t scare me like that. Why do you have to be so loud?"
Cog ignored Grom''s annoyed response and began to explain.
"I was just thinking that this scenery was very familiar but I couldn''t place my finger on it. But then it hit me. We found a new dungeon Grom."
"Are you serious?"
"Yes. Absolutely. The description matches 100%. Natural , high Mana density, many different Mana plants and small groups of monsters. Just think about it. normally live in groups of a few hundred in complete darkness since they are so weak. If they hadn''t ambushed us we wouldn''t have had any problems defeating them even when they had superior numbers."
"I really hope you are right about that. I really don''t want them to bring back any friends."
"Can''t guarantee that, so we should grab what we can and leave quickly. If this turns out to be true we are set for life. The sect will reward us each greatly. Maybe we''ll even get a personal master."
"Well you won''t get any of that if you are dead so hurry up."
The two quickly left the cave and only took a break to recover when they arrived back at the forest.
"Wow man I broke through!"
The loud exclamation startled Grom.
"Broke through what?"
"The 50% bottleneck. The Mana pressure inside the dungeon plus the pressure from the ambush must have helped me."
Wow thats great. We should definitely come back here when I need help in a breakthrough. I know you have been at 49% for two months now."
"Ok but lets mark the location and run back. The sect has to know this!"
They then marked the location on their maps and began the long journey back.
1 month later
"Finally back."
"I really want to take a nice bath."
"Yeah, let''s do that. We have to report to the division head and I don''t want to make a bad first impression."
With that decided they took one last breath of fresh air before they entered through the massive stone gate that separated them from the noise and scent of thousands of young cultivators that roamed the sect headquarters'' streets. It would be more more accurate to to call the headquarter a little city, complete with swathes of people busily roaming the narrow streets.
Originally the headquarter wasn''t planned to be this packed but over time more and more people had flocked to and settled near it to make a living off all the rich cultivators living there. Rich was of course relative. To the core disciples the inner disciples had moderate income and outer disciples were as poor as people from the slums, slightly better then beggars.
To the average mortals who couldn''t gather any of the precious grade 1 resources the outer disciples were well off and the inner disciples were filthy rich. The core disciples were as distant as royalty to them and they mostly couldn''t even imagine their wealth.
The disciples of the sect on the other hand always had menial tasks that they couldn''t be bothered to do so they hired mortals for cheap labour. Just like that the two sides depended on each other and that prevented the cultivators from going rampant and killing mortals for fun or cutting them off from the mortal world completely.
There were of course also even cheaper slave workforces, but those had to be put to work constantly and also cared for with food and shelter. Oftentimes that was just too much of a hassle if you just needed help once a month so most cultivators didn''t bother with that.
That only inconvenience and not morality ensured the freedom of the mortal population was all the indication needed for the status of mortals in the sect disciples eyes. The only reason they even payed their workers was that the mortals would flee otherwise and they would have to expend resources to collect them regularly and the workers would then have to be newly instructed every time.
Another consequence of the gradual growth of the city was patchwork skyline. Buildings were crammed into every possible space, resulting in many narrow and dark alleys, and when every free place was built-up the people started stacking houses on existing ones.
If you had the money and wanted to have more living space you could just buy a few apartments and connect them with bridges over the streets if need be and build on them. Later on a second system of streets was built just for the upper city that had formed. Since you would dodge most of the foul smell and noise if you lived in the upper city those houses were very coveted and were priced accordingly.
Since people built an upper city there was of course also an under city, connected with the over world by regular official entrances and myriads of unofficial ones for those who didn''t want to be seen entering. In the under city every vice you could imagine could imagine would be satisfied and a flourishing black market allowed everyone access to things that were normally out of reach
As official disciples Cog and Grom of course lived in the upper city and were very familiar with all the fun places in the under city. And so they weaved confidently through the city over the cobblestone roads, moving up and down through dark stairwells and over many bridges until they finally arrived at their quarters close to the inner city wall. Thanks to magic fresh water and heat for a bath were easily accessible if you had the money.
When the two were all cleaned up they went through the inner gate to arrive at the heart of the sect where only official disciples were allowed to go and inner disciples allowed to live.
The sect building was mirror of the city. It started out as a big building but generations of sect masters and elders had made their own additions to immortalize themselves at least in the sect building as they realized that true immortality was out of their reach. Since the founding master no one from the Blackwood Sect had ever ascended. To remember this one special man that was even worshipped by some obscure cults in the under city the sect named itself after him in the hope of getting some of his good karma or luck to help creating another genius disciple that would lead the sect back to glory.
In the end the sect building became a giant leviathan of wood and stone that only stood tall because the sect had expended many precious resources to stabilize it. Since the it was also built above a giant , the only one in the kingdom that was situated behind the , the constant exposure to the natural Mana had also strengthened and refined the building until it was neigh indestructible.
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Cog and Grom crossed the small cobblestone plaza in front of the sects main entrance with the living fountain in the middle and passed by the giant oaken gates with intricate designs made of into the entrance hall.
The living fountain was a gift by a now extinct clan from the capital for the sects founder and trapped a gargoyle that had a Grade 7 embedded in its mouth.
This fountain was also the only reason that the plaza still existed and hadn''t fallen prey to the construction mania of the late sect elders.
When they first entered the sect they were completely in awe of the spacious and ornamented entrance hall, but after seeing it regularly the awe transformed into apathy as they didn''t even turn their heads to look while walking straight to the corridor that would lead them to the hunters division. While walking on the stone tiles that had been smoothed out by generations of disciples they passed numerous smaller corridors and doors leading to scholar offices, cultivation rooms and smaller subdivisions of the big 9 divisions that made up the sect.
After wandering the building for almost an hour they finally arrived . The entrance of the hunters division was decorated with the antlers of an unnamed grade 5 that hung just above the gate that was depicting a scene of several men hunting a giant hairy beast with two tusks and an elongated nose. Cog had once asked Barth, their supervisor, if the depicted beast was real but he had just snorted and told him to shut up and continue cultivating and he had never brought up that topic again.
Their first stop before informing Barth about the dungeon was the collection office. There they had to trade in half the spoils from their hunting trip to the sect. After getting relieved of their spoils for contribution points they went to the internal market of the division where they sold everything except the materials they got from the dungeon for currency that had value outside of their sect. The dungeon materials would be used as proof that they had indeed found one and for the preliminary evaluation of how profitable it would be.
Soon they arrived at a corridor with only a single sturdy wooden door that had the name ''Barth'' inscribed. They simultaneously took one last deep breath and as if on cue they both knocked on the door.
"Come in." A bored voice called out.
Cog took the lead and opened the door. They both shuffled in quickly and quietly and closed the door so that the warmth of the office wouldn''t escape. It would of course be easy for Barth to just cast a heating spell, but he always got grumpy if he had to do unnecessary things and that would never be good if you had a request to make.
They lined up before an unnecessarily large desk filled with papers that didn''t need to be there. But since it was always better to look busy to avoid additional work. The office was also lined with filled bookshelves making the originally spacious office feel cramped and generating an oppressive atmosphere so that no one would stay longer just to chat with its occupant. That was at least what they had theorized on one particularly boring hunt.
"Juniors Cog and Grom reporting back to senior Barth."
Cog had once again taken the initiative since he knew that Grom would never open his mouth unless specifically asked to.
"Well thats fine. You are dismissed if nothing interesting happened. I don''t have anything to do for you."
"Actually, Sir, we have something important to report."
"Really? Well thats new. Then don''t waste my time and make a short, comprehensive report."
"Yes Sir. One month ago when we reached the outskirts of the near we were alerted by a very loud explosion. When we followed the direction of the sound we found an ark of stone standing on a platform suspended 1 approximately meter into the air above a hill of rubble."
At that part of the story Barth''s bored look vanished, he straightened in his chair and looked at the two with renewed interest.
"When we tried to investigate the ark and climbed up on the platform we discovered that it lead to another space that had a cave like appearance. Inside we found various Grade 1 herbs and mosses as well as a few light stones growing all over the walls, ceiling and floor."
Garth leaned forwards stroking his beard absentmindedly with his gaze fixed on Cog.
"We then were ambushed by four that had hidden themselves on the ceiling. After defeating two the rest fled and we were forced to grab what we can and make our way out to not risk getting killed when the two returned with the rest of their swarm. In conclusion we theorized with all the evidence we have that we witnessed the birth of a new dungeon."
When he was done reporting he took off his bag and began lining the table with a selection of every kind of material they found.
"Good. Very good." Was the first response.
"I trust that you haven''t told anyone else?"
"No Sir. We traded in our gains from the hunting trip so that no one would get suspicious and them came straight here to make our report."
"Well done. If you continue to keep your mouths shut I can guarantee you that you will be handsomely rewarded by the division head and be promoted to inner disciples."
While making that statement he stood up and motioned them to follow him.
"Lets make a trip to the head."
On their way through the division they couldn''t help but look at each other and seeing the same bright smile on their face mirrored by the other. A few curious looks followed them but many just couldn''t be bothered to care about two outer disciples running around with their supervisor.
When they reached the upper floors the scenery gradually changed from stone and wood to marble and . The corridors also got wider again like they were on the ground level and the doors got bigger and more ornamented until they had to be rather described as gates. Instead of flat walls there were now decorative arks, intricate carvings, extravagant paintings and delicate statues. The people that often clogged the narrow tunnels below began to vanish until the many halls and corridors they traversed seemed deserted and cold.
When they reached the highest tower of the hunters division they were barred entrance by two guard posted in front of a gate made of mithril with golden inlays. This tower doubled as residence and office of the of the , but since that was such a mouth full most just called him .
"We have made a very important discovery. Please notify the that we wish to speak with him as soon as possible." Barth''s voice cut through the thick silence that had made the previous atmosphere so depressing.
"Wait here." Was the only response they got as one guard knocked and then entered the gate.
After a few agonizing minutes the guard finally emerged again and motioned them to enter. Inside they were welcomed by a man with a snake-like face, short black hair, clean shaven and a lean but muscular build. His clothes were held in dark green and brown tones seemingly ready to enter the forests at a moments notice, but that was no surprise as you didn''t get to be as a desk jokey.
He also exuded the pressure of a man that was in charge and used to being a figure of authority. In conjunction with his cultivation at the peak of the realm he was so imposing that even the normally very brusk Barth appeared intimidated and meek. Cog and Grom on the other hand didn''t even dare to breathe too loudly as to not stand out in any way.
The head sat behind his desk that would have better been placed in a royal dining hall. On the desk there were even more papers then on Garths'' with the distinction that these seemed to all be important and work in progress. The walls were lined with the heads , no doubt that all of them had been personally slain by the himself, only interrupted by the occasional carpet on the wall and the big windows that overlooked the sect and the city.
When they were positioned in a triangle before the desk with Barth taking the lead they all simultaneously bowed in a 90¡ã angle before Garth started explaining the whole situation.
After a long while of contemplation he opened his mouth and started speaking.
"You have done well coming to me so quickly. We will have to share the dungeon with the other divisions but since it was our division that discovered it we can expect to get a large cut of the profit the sect makes from it. I planned to make a trip to the anyway and now it seems that I just have to go a bit sooner then anticipated. I will then decide your rewards."
After the three left the office he allowed his expressionless face to relax and a small smile crept up on his face. For people who didn''t know him the whole scene would have appeared quite sinister, but his friends and close colleagues knew of the fierce loyalty he felt for the sect.
He was genuinely happy that the sect would gain such an asset as dungeons were incredibly rare, but he was also a man of ambition and knew that his chances of becoming the next just rose astronomically, as he was the youngest in the last few millennia with the greatest talent and subsequently the greatest chance to also reach the realm the current head was in.
Later that evening in the office
"Thats great news Torian." The that looked like a kind, old man smiled gently while sitting in his favorite armchair in front of the blazing fireplace. He didn''t need it to keep him or his office warm but looking into the flickering flames always had a strangely calming effect on him.
"Have you made plans on how to proceed?"
Torian knew that this was a test. The wanted to know wether he had the necessary foresight on how to best exploit the dungeon to bring the biggest benefits for the sect as a whole. He had no doubt that the other man now strongly considered him as his successor and he now had to prove his character and management ability. He had already proved his martial strength and and basic management ability when he had been selected as the head of the hunters division 50 years ago.
The fact that each completed realm approximately added another 100 years to his age limit made such investigations very important as just one leader could either completely ruin a sect or take it to new heights.
"I have." Now was the moment of truth. He felt a feint sheen of sweat form on his palms. The last time that had happened right before he got his current position.
"I believe we should send two separate groups of hunters as the vanguard. The first would ben elite group of inner disciples lead by the two disciples who discovered the dungeon for reconnaissance. They would explore the dungeon ''till the end and map it out.
The second group would consist of outer as well as inner disciples and would receive a map with the exact position of the dungeon and transport a few needed materials there. The reason for the split is that it is unlikely that the outer disciples could keep up with the inner disciples. By the time they arrive the basic layout of the dungeon should be known. Since every hunter has to be able to build a basic shelter out of wood and hunt they can build a temporary camp and not worry about food.
While these two groups move we could then organize a caravan consisting of people of the natural crafting, martial, scholar and construction division. Those could then organize a dungeon village while we gather mortal workers and disciples from the farming division to secure a permanent food source and flow of workforce and disciples from the formation division to raise our defenses as well as the living standard with the necessary enchantments.
I do believe that the as well as the are situated nearby so we should deploy at least 1/4 of our elders for protection and later subjugation. I will personally go with the first scouting party to ensure that there will be no mistakes.
As soon as the village is established we will post an announcement in the entrance hall and the rest of the divisions will flock there naturally and since they can''t do much in the beginning anyway it is better to not disrupt the normal workings of the sect if possible. The other division heads will of course be informed so that they can plan ahead accordingly and move as soon as the village is ready."
After he stopped speaking the room lapsed into silence. The looked into the flames lost into his thoughts. After a long while he answered.
"I think you covered almost all of my main concerns."
"Almost?" The question came immediately. He cursed himself for his impatience but he had spent hours on his plan and was now told it wasn''t perfect. He wasn''t used to imperfection. At least not from himself.
"Yes. But the last point can be attributed to your inexperience.You see, dungeons are living things. They have personalities and you can communicate with them as soon as they reach the second stage after they formed the first 10 floors. You should find someone who is loyal to the sect and who is willing to enslave himself or herself to the dungeon. We need to build a basis of trust and if the dungeon stays alone for too long it can grow up to become very twisted. We will proceed with your plan."
"I understand Sir."
"Don''t be too hard on yourself. You planned as good as you could with the information at hand. But oftentimes that is not enough. I think you should visit the scholar division more often and broaden your horizon. Luckily you have very much time left to do that. You are still young."
"Thank you Sir. I think I will go and borrow a few books to study tonight before I set out tomorrow morning."
The just smiled at him and then proceeded to watch the flames. Torian took that as a cue and silently left.
Chapter 3 - Growth
2036 Words
In the last one and a half months since the two boys left Quin had finally reached 40% cultivation mark. Human cultivators had to break through a barrier for every 10% cultivation, but he was different now. Dungeons didn''t need to exert themselves or comprehend something to advance. The only thing they had to do once they had reached the appropriate level was to design a new floor and increase the size of all existing floors by 10%.
In the beginning that increase only amounted to an extra room at best but over time the space even on the first floor would be so enormous that even low level could become a problem as they would form giant communities and with the increase in numbers the chance of an evolution or a beast with above average cultivation speed occurring increased as well.
More was of course something Quin desired as every single one of them would increase his cultivation speed by a bit and the more beasts there are the more fights occur that would strengthen the overall fighting strength of his dungeon, making him also a bit safer.
Another change was that the had already switched owners several times. As he had predicted the first really did emerge from the living in the first . It happened when he hit 20% and after he created the second floor. A huge rush of higher concentrated Mana that occurred when he connected the first and the second floor via a tunnel to the boss room and the closest tortoise managed to use the sudden increase in Mana pressure to break the hurdle to the second stage.
The second floor looked basically the same as the first one, but this time instead of many relatively small rooms he created bigger caverns and deeper ponds as well as stalagmites and stalactites to have just a bit of differentiation from the first floor.
When the wave of Mana rushed through the dungeon the went into a frenzy to reach the second floor and secure a good base. Before, the caves were cramped and the individual populations small with the having the highest population at 50. And that was only possible because they had begun digging themselves a base and with that expanded the useable living space. Having the dungeon inhabitants dig out space was the only possible method to expand the dungeon besides cultivating.
Securing a base as far down the dungeon as possible was the highest priority, because the longer you can absorb the concentrated Mana the higher were your chances of reaching the second stage.
In the end the dungeon ended up with the following distribution of beasts.
The had once again claimed the lowest room as they had the support of the first of the dungeon. The had used the opportunity the higher ceilings had provided and taken hold of the second highest room after the new .
Each of the 10 had claimed a smaller cave near the rooms where planted themselves as they were the centipedes main source of food. The and on the other hand had spread themselves through the whole floor unimpeded as they had no natural predators yet because no beast could digest them.
The on the other hand were down to 20 now and had been pressured back to the first floor where they were now the unchallenged overlords. The didn''t even try to move down as they were the weakest species to begin with and begun occupying every pond on the first floor, but to give them a chance in the future and not be bound to one entrance Quin began to make several entrances to the second layer and decided to do that to each subsequent floor so that the didn''t have an automatic claim on the new since he started first from the only entrance.
Another side effect of the Mana wave was that the first began evolving. That was the original purpose for their existence and being a food source early on had just been a neat side effect. It was critical for the development of the dungeon that evolution occurred since the only that could be created from scratch were the ones with the lowest aptitudes where reaching stage 3 would be a miracle and reaching stage 2 was relatively rare. They only existed to get the dungeon through the early development safely before it started producing the real monsters.
Natural evolution on the other hand could produce with better aptitudes and a great variety with the beasts even having the option to evolve further in future generations. Of course not all evolutions were good and some of the would end up either disfigured or with useless abilities. But evolution through Mana is never random.
The actions and habits of the animal or beast dictated how it could evolve further. For example a that hid itself in the ground while having its net spanned above it to catch prey would certainly evolve into a or while a spider that jumps out of dark corners to attack its prey would become a or .
At the moment Quin had no means to influence the spiders and nudge them to a specific evolution, but that would change later on. It was a good thing that evolved beasts could reproduce with the beast species it originated from as it was either impossible to find another one of its kind or the later generations would weaken due to inbreeding.
The inbred beasts wouldn''t be weak by themselves, but due to a lack in gene variety later generations would find it impossible to evolve further unless they found beasts of the same species with different ancestors to revitalize the gene pool. So for every new species that popped up he gave them the same chance and added another 9 of them so that there were 5 males and 5 females. Wether they would succeed or go extinct didn''t matter to him as some day new ones would pop up anyway and the process would begin anew.
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When he opened the third floor the title of shifted for the first time. A few of the had banded together and soon turned the into a toxic wasteland. When the then assaulted the room they were at a severe disadvantage and the was slain.
While most of the centipedes pursued the retreating tortoises one stayed behind and devoured previous carcass. Since the body was very Mana-rich, it made a spontaneous happen in which the evolved into an and made him break through to the 3rd stage.
As the now uncontested ruler of the floor he promptly gained the title.
The centipedes were very territorial beasts and so only the mates and young of the . Having a safe room for their young, the other centipedes subsequently spread throughout the floor slowly turning it toxic. On previous floors that was not possible since their numbers were low due to smaller predators feeding on their most of their offspring.
In conclusion the other beasts were forced to either develop a mild poison resistance since the poison wasn''t as potent as in the with the centipedes so spread out, or stay in their territories. When Quin reached 39% in cultivation the first that evolved from had made their way through to the third floor, many poisonous plants and fungi had popped up and and most species living on the 3rd floor had developed a poison resistance and had a leader at the peak of the 3rd stage.
Then he created the 4th floor and the power balance began to shift once again. Instead of the centipedes it was this time the that arrived first by abandoning all their offspring unlike the other species. Under the lead of a 3rd stage evolved . Since the caves and tunnels were even bigger this time around they could hide themselves under the ceiling and and ambush intruders from above.
Since the lead the centipedes he was the first to charge into the nets of the spiders until he was trapped and couldn''t move backwards or forwards anymore. The then just let his acid drip on the centipedes head until his carapace was burned through and finished him off. That prompted those centipedes that could into a hurried escape. Since it had killed the previous it was then accepted as the strongest beast in the dungeon and became the new .
Then instead of taking the whole carcass for himself he distributed it evenly so that the strongest had a chance to also make the breakthrough to the 3rd stage, making them collectively stronger so that they could secure the the next time too. With that act one could see that differ greatly from normal animals and show that they can be cunning and act with foresight, securing their future.
Meanwhile on the first floor all the and newly evolved fought a never ending war against swathes of different rat species. There were some that had denser muscles for digging but worse eyes because they weren''t needed in dark tunnels, that were named , then there were some with sharper claws, teeth or better sensory organs and some were just bigger like the .
It was really fortunate for the struggling species that the strongest rats were migrating further down under the lead of a that had just reached the 3rd stage on the 3rd floor under the pressure of constant battle. But there the descent of the rats came to a screeching halt as every race that had conquered a part of the fourth floor had at least one evolved leader at the peak of the third stage and a few on the beginning and middle of the third stage.
Since the rat leader knew that constant fighting was the way to make its horde of rats stronger it began assaulting every other faction on the floor. Under the constant pressure of the rats many made the breakthrough to the third stage and the organization of the species on the third floor soon surpassed that of most species on the fourth floor.
The second floor in contrast saw barely any fighting except for food since most of the beasts incurred heavy losses when the rats swept over them like a tide, but the ones remaining were the elite of their race with most of the races ending up with a 3rd stage leader and many evolutions like the and .
Even the were prey to some of the tunnel digging rats and the survivors had formed a synthesis with the by living in the safety of their primitively dug villages and in return providing valuable minerals for their continued growth. From this union the were created, having a high physical resistance and a nigh impenetrable cap.
All in all Quin was very pleased with the progress of his dungeon. The inhabitants were ferocious, probably able to take on a human 1-3 Stages above itself and in sufficiently vast numbers with good teamwork.When one combines that with the ridiculous maturation time in his dungeon it was almost invincible at the Mist-Mana stage.
He had furthermore begun carving different formations on good nesting spots to make them better defendable like giving someone who stayed for at least two days inside a 2 hour defense buff, enhanced regeneration or better fertility and many more. The best formations he could do at the moment were of course reserved for the and for more enhanced or bigger formations he would need to reach the stage.
When all was settled down and the rats reached a stalemate with the other races on the first and third floor the next group of hunters entered. This time though, they weren''t human.
Chapter 4 - First Blood
3064 Words
Grishnak was confused. For the first time in his admittedly rather short life nature didn''t make sense to him. His long green claws gripped his bone sword harder. He wasn''t sure wether to advance and explore the unknown or retreat and inform his clan.
In the end his curiosity won and he signaled his group of 30 hunters to follow him. Carefully balancing on the small rocks strewn all over the field, still wet from the morning rain, they made their way to the floating anomaly. Underneath a few rocks were balanced on top of each other making it rather easy to reach the ark. That indicated either human children or other finding it beforehand and at least entering it.
He motioned for the other hunters to follow him before he made his way up. If you wanted the respect of your subordinates you had to lead by example. He never understood why the human generals from the stories hid themselves in the back and fled the battlefield if they lost. No general would ever be so much as allowed to come back home if he shamed himself and his clan that way. Grunting, he heaved himself up on the unnaturally smooth stone platform. This definitely did not feel right. An then he laid his eyes on what was inside the ark. It was a treasure trove. He could clearly differentiate 10 different magic plants and 3 types of bugs that could be used for magic pastes and salves.
He made a few careful steps inside and then promptly turned and ran out. It worked. He was delighted that he wasn''t trapped or died. Either of the two would have been very real possibilities if you had asked him before he went inside.
Since the platform soon got crowded he decided to lead the first batch inside to explore what lay behind the initial tunnel. What opened itself to him was his personal little paradise. An abundance of herbs, glowing crystals like in the sacred clan cave and weak . He had spotted the little hidden in hidden holes that littered the walls at the first glimpse. The little pests were abundant in the mountains and main source of food for most of the predatory races that lived there. Including the . Soon the holes were deserted. As expected of the little cowards.
In the pond on the far end of the room he spotted a pair of . Those were very rare and he had only seen them in one of the beast almanachs he had to memorize before he was allowed to become a hunter for the village. the sketch was a bit of but the description matched. Roughly the size of his head, light blue skin and frozen rat corpses on the shore of the pond. They slowly neared the pond until the archers had a clean shot and then pelted them with arrows. They then went to recover their prey and their arrows along with 3 rat corpses that were still frozen and apparently still untouched. He filled the bags of his two fastest hunters with the corpses and a variety of plants. Then he ordered them to report to the village. No matter wether the cave ended around the next corner of the tunnel, they found a rank 2 or dozens of treasure rooms, the clan would at least know that there was something here. That was standard hunter practice.
The next few rooms were not much of a challenge either as they tried to travel in a straight beeline through the labyrinth of tunnels and caves that were riddled with streams of water and little ponds and the only difficulty was not to slip on the wet stone or plants on the ground. That ended when they entered a room that was roughly twice as big as the largest room so far with a small lake in in the middle that was fed by many streams running through the tunnels and it was teeming with frogs. If he had to guess it would have been close to 70 or 80 of them and as soon as they entered they drew the attention of every last of them. A loud croak from a large grey frog that was sitting in the middle of the lake on a small island cut through the silence. Then hell broke loose as every frog began jumping in their direction. The startled hunters quickly went into formation with the guards with sword or tomahawk and shield in the front, behind them the spearmen and the archers in the backline.
"Fire at will and retreat while shooting." Was the only command Grishnak needed to give. Then the first frogs reached them and their tongues rattled against the shields. He knew that his own shield held minor enchantments and would last through the battering of acidic or freezing cold tongues but the other hunters wouldn''t be so lucky. Their shields weren''t made to withstand such a barrage as they had to be light for extended hunting trips. Then the first hunter slipped. It was one of the shield bearers, so he was directly in the front lines and promptly assaulted by several tongues. One of them belonged to the large grey frog that started this whole mess. But instead of aiming to batter the poor sod with his tongue like all the others it gripped him and dragged him away from his allies. Now that a screaming and squirming target was in their midst all the frogs naturally focused on on him, making him soon the first victim of these strange caves.
Accompanied by the agonized screams of their comrade the rest of the group helplessly retreated. They had been careless and that had cost one of them their lives.
Grishnak theorized that the large grey frog was a at the second stage. Normally something like that would be nothing for his own 7th stage cultivation, but the sheer number of foes had made it impossible to fight back. The Mist-Mana stage was all about strengthening the body and the leap between stages wasn''t that big. Sure, he could win 1v1 vs second stage Beasts and even 1v10 if he was very careful. But anything more then that would be very troublesome. If it was him that had been singled out by the frogs he could have fought against the pull of the tongue, but Kramgar hadn''t been that strong. He was a fresh recruit at the fourth stage and almost no battle experience in addition to lying on his back on the slippery ground. Oh well. That was the way of nature. The strong survived and the weak got eaten.
The goblins used the next hour to carefully circle around the big room, encountering many different beasts and animals on the way that had hidden themselves in the smaller rooms to the side. After a few easy battles and the subsequent gain of valuable materials the hunting squad slowly began to find their rhythm battle. That was when they heard the first squeaks and the tapping of countless little feet.
"Rat horde. Retreat to the tunnel. Now!" After Grishnak''s bellow the began to turn and ran back the way they came from.
"Block both sides. Archers in the middle. Focus on the critters on the walls and ceiling." He didn''t get to say much more detailed instructions as the first rats came into sight from both the room they were in a few moments ago and the room they had already traversed. There were about 100 rats on each side with the majority being and . Thankfully the ground was dry this time and no one had any real reason to slip. Then began the onslaught of the rats. Thankfully they were mostly confined to the ground and small wall jumps that were easily parried. Their hides also lent next to no protection against the hunter''s weapons as those were made to penetrate much stronger defenses as opposed to the shields that the hunters only carried for just-in-case situations such as this one. When the rats were mostly defeated after an hour of arduous battle the remaining ones fled back into the small tunnel system they emerged from. This time though nobody had died, which should really be expected when facing such low tiered beasts.
The exhausted decided for a rest before they would continue their exploration. They used this rest period to skin the rats or cut off their teeth or claws, depending on what was valuable, while snacking on the fresh meat.
When they were done with collecting their spoils and putting them into basic space bags they went on their way. After an hour of wandering they reached one of the entrances to the second floor. After a brief contemplation they decided to head further down since the higher density of Mana also meant slightly more valuable plants and probably also beasts.
Coincidentally they had used the same entrance the rats had used before them to invade the second floor and they also naturally followed the obvious trail further down. After three hours they had reached the third floor with barely any obstacles.
There however the living conditions rapidly declined as the whole floor was still polluted by the toxins of the . As they wandered deeper they saw scarred rats constantly skirmishing with other creatures and they ran into nests more and more frequently. Apparently their main territory was nearby. Then a loud scream broke their concentration. A hunter in the backline was bitten by a spider that had concealed itself in the webs on the ceiling, but shortly after injecting its venom it disappeared again. Luckily this time there was something Grishnak could do to save his comrade and he pulled out an antidote. The panicking hunter quickly downed the liquid and a short rest was decided so that the it could begin to work. In that time three scouts were sent out together to find out in which direction the spider nets were receding so that similar cases such as this ambush could be avoided. There was only limited supply of antidote after all.
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When the scouts returned they led the group away from the spiders, but also straight into the part of the floor that was firmly under the control of the undisputed rulers of the third floor. That was the second time they would clash with the rats, but this time they unknowingly charged straight into their home and subsequently alerted the whole population and not just one swarm of the rats. These evolved rats were naturally smarter then their first floor brethren and let the enter deep into their territory. The were naturally delighted that the third floor was apparently as vacant as the second and confidently marched straight through a a relatively spacious cavern when the first squeaks were heard. They instantly turned on their heels, but it was already too late. This cavern had 4 entrances that were big enough for and every one of them was blocked.
Grishak estimated that there were 400 rats blocking the four tunnels and another 100 peeking out of the little holes in the wall. They had probably dug their own tunnel system for safe transport and that was the reason no one had spotted them beforehand.
Then the rat leader trotted through his tide of minions. It was roughly half the height of a , had big leathery wings at its back and a whole slew of scars all over its body.
"In circular formation. Archers, take out your close combat gear. You''ll need it." He began preparing for a last stand. The rats were more dangerous and numerous and his position abysmal to defend. His only hope was to defeat the rat''s leader and thus scare them away.
Then the began charging at them and its subordinates followed behind. When it reached the halfway point the wings spread out and it took flight. There it accelerated with a flap of its wings that should normally never allow flight as they were just not big enough. Mana was funny that way, but none of the felt like admiring that right now. The archers tried to fire their arrows, but the rat agilely dodged them all. Grishnak faintly remembered a group of they had fought on the second floor, so it sadly already had experience with projectiles. Another advantage down the drain. Then the first rats reached them and all they could focus on were the foes right in front of them. unlike the rats on the first floor these were very well coordinated and left each other enough space to dodge and retreat after an attack. That made it impossible to effectively decimate their numbers as wounded rats would just vanish into their own backlines and no one was ever exhausted from fighting. The on the other hand felt more and more despair. They were trapped and nothing they did seemed to have an effect.
The used that situation to sweep down and and claw at a warriors head from behind. He didn''t even scream and was directly nocked unconscious and then torn to shreds. with one shield less the strain on the whole circular formation was increased and it was only a matter of time until the first mistakes began to appear. At first they just sustained small wounds but when one swordsman lashed out too far he left a wide opening that was promptly abused by a that teared out a huge chunk of his flesh an then swiped a claw at his chest leaving a nasty scratch before it fell back again. He then began screaming and clutching his side. That sealed the deal for him as a , a rat with a membrane between his front legs and back legs, began to glide down and tear out his throat. As if on cue another 20 began swiping down on the followed directly by a certain winged rat. With the invaders distracted like that the whole formation collapsed.
Grishnak was the only one who had a sizable amount of dead rats strewn around him and was thus the target of the rat leader''s ire. When he noticed the big rat that swooped down on him he decided to meet it head on. At first he could fend it off with the superior range of his bone sword but when he missed it once because he had to defend against another rat they went down in a ball of claws and teeth. The sword lost in the scuffle he only had his natural weapons to rely on. When they finally separated near one of the entrances a quick look behind told him that none of his comrades would survive.
With a massive leap he catapulted himself over the rats separating him from freedom and then broke into a mad sprint with roughly a 100 rats at his heels. Stumbling from exhaustion, he made his way through the second floor. He had lost the rats by going straight through the spider''s territory on the third floor, but he had to lose those afterwards as well. In fear that the rats would try to circle around and cut off his path of retreat he hadn''t made any pause. When he finally reached the first floor he took a brief rest to catch his breath, but he never allowed himself to relax. He then spotted a group of 20 rats passing by and nearly had a heart attack until he remembered that there also lived rats on the first floor. Not taking any chances he nonetheless concealed himself until they were gone.
A maniacal grin crept up on his face when he finally reached the exit. Then a mad cackle escaped his throat as he relished in the feeling of surviving a calamity.
The grin was still on his face when suddenly the whole world spun as his head separated from his neck.
Quin was very pleased. The dungeon had survived its first stress test and the constant fighting had the combatants restoring their energy with mana the whole time, giving him very much to absorb. The quality was also higher then normal as the had reached the 5th stage on average. With this boost he currently sat at 48% and would break through in about 3 days. He already had special plans for the fifth floor.
When he shifted his vision to the rats he was amused to see that they had placed the bone sword of the leader in the middle of their nest as a sort of trophy.
The fight had also helped 3 rats including the to break through the fourth stage. The higher Mana density on the fourth floor had the inhabitants there helped with that little problem.
Three days later he finally reached 50% cultivation. That meant that every floor was now 1.5 times as big as in the beginning and he could design the fifth floor. He decided that the normal cave labyrinth was pretty boring and wanted to mix things up. And so he made one giant room, dug a huge 5 meter deep ring in the middle and filled it with water, plants and plenty of . With the 10% increase in size he designed an under water tunnel system that connected every pond from the first to the fifth floor, so that aquatic beasts and fish especially could have a chance at descending into more favorable environments too.
On the island he placed earth instead of stone and planted a few trees, fungi and fluorescent plants. Plant type Mana beasts needed so that was regrettably not an option yet. In the middle of the island he placed a pillar that reached into the ceiling and added four entrances that aligned with four stone bridges that connected the outer ring and the island and were submerged a few centimeters into the water, just enough to be sufficiently slippery and easily attacked from the water to make reaching the island not just a formality. The four entrances then lead to a boss room that with a very high ceiling since the pillar was hollowed out and a hole with a ramp spiraling down. In the future this would be the entrance to the sixth floor.
When he was satisfied with his work he noticed that the next group had already invaded the first floor.
Chapter 5 - Camping
Hey, I decided to include a word count for every chapter so you can gauge how long it will be beforehand. Enjoy :)
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Cog began to hate the rain. As if it wasn''t enough that he had to travel again just the day after he had finally returned, the weather also turned to the worse. It was supposed to be close to summer now but somehow nothing could be felt of that. He was also aware that he dragged the others speed down because of his weak cultivation, but that was not his fault. Everyone started weak some time. Another minus was that Grom would travel with the second group. In a dry wagon. Lucky bastard.
But there was also hope to be had. He was now an inner disciple and they were just a few hours away from finally arriving at the dungeon. He was also traveling with the and a few seniors and elders.
When they finally arrived Torian was relieved and worried all at once. There was no sign of a camp. That was a relief as it meant that the other factions nearby either weren''t aware of the dungeon or not aware for long as it only took a few days to reach them from here. What worried him though, were the footprints and claw marks that clearly belonged to a hunting group. That was until a clearly exhausted goblin emerged from the ark, with an ugly laughter.
A quick shut the disgusting thing up. So the probably knew something now. They often send someone back to report when facing anything new, a trait which had kept them alive in the until now as every forward camp that the sect had established in the mountains was compromised for a certainty as soon as they were attacked by scouts. And the little pests had bred like bunnies in that relative safety. He wouldn''t be astonished if they would have to go to war with them in a couple of years.
But that wasn''t important now. First the camp had to established.
"Clean up the mess and set up a camp. When you are done disciple Seth from the scholar division will inform all of us about important dungeon knowledge. For those of you who don''t already know, he is the disciple with the most knowledge on dungeons in the sect and has read more books and written theories about them then even the anyone else in the sect.
Since the dungeon just survived a goblin hunting party entry is strictly forbidden for the next few days. Disciple Seth with inform us about the specific time period. That is all. Now get to clearing the rubble and corpse first."
Torians speech wasn''t very detailed or extensive, but every man and woman he brought were very experienced and already knew what to do even without him saying anything. Still it paid off to never take any chances and get everyone on the same page.
With a levitation spell from elder Sue the rubble was soon in a neatly stacked pile next to the and the corpse of the unlucky goblin was disposed of deep into the woods. It was really luck that the grassy slope before the portal was not that steep and you could comfortably build a camp so close by.
"Disciple Karl, please take nine helpers and set up a perimeter around the camp and keep watch, but don''t engage potential enemies. We have enough elders here that you just have to inform that a threat is coming and they will handle it. Disciple Seth will fill you in on the information on the dungeon later."
Two hours later the camp was finally completed and the watch was spread out. The 41 remaining people gathered in the middle of the camp, 10 elders and the rest experienced inner disciples.
"Now then disciple Seth. Now is your time to shine. I read a bit about dungeons on our trip here, but I am by no means an expert on the topic. Until we have a better grasp on the dungeon you will be the one whose information will be the basis for every decision we make."
"Way to not put pressure on me. Thanks elder." Were Seth''s only thoughts before he began to compose himself. He had to be confident and make a lasting impression on the gathered elders. This was his time to make a lasting impression and set himself up to be invaluable in the future. If he got promoted to elder status when the second group arrived he had a very good possibility to be put in charge of the place or at least have some say in the development. If this went well he was set for life.
"Well then. It difficult to find a good starting point so I will first explain what you can see here. The portal is hanging suspended in the air, not because it is levitating or something. It is just anchored there in space itself. The stone around it is a border to limit the size of the portal. It will grow naturally with the dungeon. The material tells us the interior of the first floor. The stone infers that this is a cave type dungeon and that theme will probably continue for quite a few floors. If the portal would be confined between two trees it would have been a forest type dungeon. I think you get the idea.
The reason for the explosion and rubble you see here is another very mysterious phenomenon that is related to space magic. When a dungeon digs itself out of the earth and reaches the surface it will be literally ripped out of the world. Where it ends up no one knows, but you can see what it leaves behind. That would normally be an empty cave system with the same shape it first had when it reached the surface. It seems that in this case the remaining stone was not able to support the sudden and violent ripping out of stone. If one cleared the entrance one could see how the dungeon started out. Since we know when it reached the surface we can infer what category of dungeon we are dealing with.
There are 3 know categories divided by their growth rate. First we have the dungeon who makes new floors every 2 months like normal Mist-Mana cultivators would if they had no bottlenecks.
Those mostly form spoiled, childish personalities and are easily manipulated, but react with violence when they don''t get what they want. They need frequent interaction with sentient life ensure their mental health and growth.
Then we have dungeons who grow a floor per month. Those have either timid, childlike or teenager personalities and are harder to handle in the beginning as they don''t trust anyone easily. They can handle extended periods of loneliness but if you leave them alone for too long their personalities will get twisted and everyone that enters them will suffer under their insidious ideas and crazy whims. If you can establish a good relationship with them however they will be very loyal and helpful once you have their trust.
The third category are the most mysterious and only one was ever found on the . They grow at an astonishing 2 floors per month in the beginning and have the personality of adults. They can probably survive over a hundred years with most of their personality intact and contain many mysterious objects and secret knowledge. You will have to build a relationship of mutual benefit as they are far too intelligent to be manipulated by someone. The one known dungeon of that category had to be destroyed when he was betrayed by someone he saw as a friend and in response laid waste to the area surrounding the entrance and then plunged the whole continent in war. It took 20 years to put down and the continent is today known as the where the realm of Chaos has found its footing on this world.
So you see, dungeons have personalities and emotions like any sentient species. Don''t treat them like objects or animals and don''t anger them.
Did you know this story is from Royal Road? Read the official version for free and support the author.Now onto the problem that the has already addressed roughly. I don''t know how big hunting or scouting parties are, but I doubt that the went in there alone. Since the is still empty we can assume that the dungeon survived and since only one came out we infer that the dungeon won. If the dungeon had died this place would now be swarming with beasts.
Since we don''t know how much damage they did it would be best to wait for 3 days before the first exploration begins. It might feel vulnerable now since it lost a sizable amount of its population or bloodthirsty after a won battle.
In three days it can breed new or place new and calm down again. That is another fascinating point of the dungeon. Any population that is permeated by the dungeons Mana has an insane maturation rate of about 1/10 of the normal time. And that brings me to my next point, that is what to expect once you are inside the dungeon."
"I think that were enough information for the moment disciple Seth."
The calm but somehow loud intervention of the cut him off and interrupted his fervent stream of words. Only now did he realize that he had been too immersed in his explanation to realize that the sky had gone dark and everyone looked tired from the rushed travel.
"My apologies " Was the only thing he could utter.
"No problem. I think everyone could see that you clearly have a deep knowledge of the topic and love for it. We will clean up the rubble tomorrow and cut logs for the huts that we will construct in the next few days. The tree line is entirely too close to the and makes it hard to defend against potential attacks. We will resume your speech tomorrow afternoon. Now let''s eat and then rest. We elders fortunately don''t need much sleep anymore and take the watch for the night until we have fortified our position."
The night passed without any unwanted visitors and two bored elders even caught a few that had gone off to hunt at dawn in addition to a few deer they had found sleeping at night.
Once everyone was up they had breakfast and then half of the group began clearing the rubble and the other half went to chop wood and clear off the branches. Just an hour before lunch time Seth and two elders began mapping out the ''Dungeon Corpse''.
He was very excited to see one himself and when they emerged back into the open after half an hour his evaluation had everyone excited.
"I think this is a type 3 dungeon.", were his first words when everyone was gathered to eat.
"This dungeon was clearly born intelligent, indicated by the many rooms and branching tunnels. From the size of the cave we can deduct that it opened at around 9-10% cultivation which is the maximum size before it has to open itself to expand further.
I also just this morning remembered to let junior disciple Cog recount his time inside and we can safely say that the dungeon has a functioning ecosystem already. Since he arrived just about two hours after the dungeon opened and there were already many plants and insects the dungeon probably has no or next to no puppets.
Type 1 or 2 dungeons always start with a clear path to their core and place in regular intervals that just stand motionless in the way until someone enters attack range and only the type 3 dungeon is documented to have had a functioning ecosystem from the beginning.
After lunch a basic ladder was constructed to comfortably reach the portal by two disciples while the rest of the group split into a wood cutting and a hunting group and after dinner was another lecture by Seth.
He took a deep breath of cool and fresh evening air with a hint of smoke from the earlier fire they had roasted their dinner on. Then he continued his lecture from the day before.
"Yesterday I didn''t get to inform you about what to expect inside the dungeon, so I will do that now. The first and most important info is that you have only one way to communicate with the dungeon and that is through carving something and bringing it in the dungeon or by carving something directly into the dungeon walls.
But since we do not know how the dungeon would react to that it is best we assume that it doesn''t like that and wait until it is able to contact us. That will happen when it reaches 10 floors and enters a new stage in development.
In the meantime we can assume that it can see us, but not hear us. You should still be respectful just in case. Every dungeon we know of has access an upgraded form of the magic that can automatically translate every language, spoken and written, to the dungeon, so that is fortunately no hurdle we have to cross.
When you are inside and exploring you should only defend yourselves and not actively search for . You don''t want to accidentally wipe out some species that might be vital to the ecosystem. You should also try to map what you see since the dungeon layout won''t change and just expand so it doesn''t confuse the inhabitants. If you want to harvest plants the same rules apply.
If my assumption is correct the dungeon should have 4-5 floors by now. I suggest that you only travel to the middle of the fourth floor so it doesn''t feel threatened.
Another thing to be mindful of while exploring the dungeon is cultivation. Dungeon Mana is different from normal Mana, even if it doesn''t seem like that at the first glance. There will be no problems if you just regenerate your Mana in the dungeon after a fight, but you have to thoroughly get rid of it before you start cultivating again as it will be mixed in your cultivation. It will then slowly spread through your whole Mana and that is no problem if you never enter the dungeon again, but if you do it can later on forcibly take control of you then or just ban you from leaving by making you unable to use the exit. That is how the dungeon retains the as well, since they would be able to escape otherwise. In the beginning stage the dungeons hold is very weak and it cant prevent anyone even one stage higher then itself from leaving, but later on even someone a whole realm above can''t escape its control forcibly.
When you want to get rid of the dungeon Mana I propose that you do so while still in the dungeon, just before the entrance. The dungeon gains massively by absorbing your much purer and can use that to progress quickly.
But I wouldn''t advise that anyone with a higher cultivation then do so, since the force of the Mana could damage it somehow. I think that is all I have to say for now. The last piece of advice would be to not do something you haven''t cleared with me or one of the elders, as we have to be very careful to not ruin our relationship with this potential treasure trove and mighty ally.."
"Thank you disciple Seth. I think this is a lot of useful information that everyone should take to heart and think carefully about. If there are any other questions that come up tonight you can ask them before your departure tomorrow. I also haven''t decided on an exploration team yet so I will announce that tomorrow as well.
Now you all should get a good nights sleep while we elders take the watch again."
Chapter 6 - Exploration
Hey guys. I thought I''d put this chapter out right before I go to bed. I''ll edit it when I wake up. Since it is 3 am where I live this counts as this weeks promised chapter, but I expect to put out 1-3 more depending on how well the creative juices flow.
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Quin watched as the group of humans, presumably hunters because of their light leather clothing, made their way further into the first floor. They looked a bit weary but also very interested in every little detail. At the back of the group he spotted a familiar face. The little hunter from two months ago was back. He faintly remembered the name Grom. To be sure he checked again with and while he was at it also the rest of the group.
"Oh right. This one was Cog. 58% Mist-Mana Cultivation and 13 years old. Favored weapon is the spear. is time. Well that is really rare. Well then, lets see what the others are at. Liquid Mana Cultivation x9. Well fuck."
If Quin still had facial expressions this one would certainly be very ugly.
He hurriedly went to his and moved it further down and away from the middle. He had made it a habit to just anchor it 10 meters beneath the future entrance to the next floor so he didn''t have to move it manually every time. After a short contemplation he placed it 10 meters right under the ring of water. That would hopefully deter them enough for now. There were certain general spells to locate dungeon cores, but those mostly required someone at the stage. He didn''t yet have a divine sense yet so communication with his dungeon denizens was impossible right now.
When he observed them very closely for any signs of their plans he came to a conclusion. He was an idiot. Those youths were not greedy and took or killed everything they could while going down. If you want to take out a dungeon core then there is no point in wasting resources by letting them run loose or wither when the dungeon dies.
Furthermore dungeons are highly profitable if you have an amiable relationship. Why would anyone kill a self regenerating treasure trove? Even if you were in the area just for a few weeks, having found a dungeon was reason enough to settle there. Unfortunately he was quite deaf at the moment and no spell he knew could change that at the moment since he did not have the capability to hear at the moment.
A dungeons life was precious as long as it hadn''t allied itself with someone already and he definitely did not have the capability to communicate yet. Since he hadn''t seen anyone for such a long time the also wasn''t situated in someones direct domain so no jealousy should have popped up yet.
While he calmed himself with repeated arguments for his usefulness the youths had advanced onto the second floor.
Gods, he hated to be powerless again. He had even turned his death into a victory, but now he was like an infant. Only an infant had parents that would protect it while he had a bunch of cannon fodder in a cave.
Resigned he bitterly watched as the hunting party slowly crept through the tunnels of the dungeon. They expertly dodged every larger group of beasts and incapacitated anything they didn''t want to eat. Dungeons were a great source of food. The meat was different from the Mana as it had no corrupting effect and could be eaten without worries, but many dungeons had to fight the overhunting of the species in the first few floors by slowly shifting to species that could not be eaten like most insects or would not be eaten like rats.
It seemed tough that this wasn''t necessary with these hunters since they know how to hunt while keeping the natural balance intact. Quin just had to hope that they would stay in charge of the decision making regarding his dungeon for now. At least until the diversity was high enough in the higher floors that too much hunting wouldn''t hurt his future potential.
When they were in the middle of the second floor the big migration wave from the third floor reached them. They were obviously very confused as the streams of beasts suddenly gathered and began moving further down while fighting against each other for better positions or to keep their families safe from opportunistic predators. They were attacked when they went too close to the groups, but when they backed off again the beasts didn''t press them like normal and just went back on their way and ignored them.
The biggest procession was formed by the about 300 , their evolved forms, 100 and even a few . They were now comparable in population to the rats. Their growth wasn''t as explosive but more a steady one that would show its strength later when it enabled them to continuously grow stronger until they reach the Stage and when they evolve they can go even further.
Curiously the hunters followed them through the rest of the second floor and onto the third floor. There they rested while the strongest of them who were on the third stage started reconnaissance to search for a suitable home.
After nearly an hour of waiting the scouts returned and the march continued until they reached the center of the floor with a small lake and myriads of bones and other mortal remains of every bigger race that had previously lived on the third floor. The air had an unpleasant smell of rot a few poisonous plants could be seen near the tunnels that led them further into the dungeon. As hunters they were no strangers to foul the smell of decaying bodies, but since it was in a confined space with little air circulation most of them had to fight the urge to vomit.
The most numerous bodies on this vicious battlefield were those of rats and spiders, the two apparent former overlords of this floor, but also those with the most progeny.
The on the other hand didn''t seem to mind it at all and began happily plating themselves all over the cave and began to absorb the nutrients the bodies still had left.
The and on the other hand probably had no sense of smell and were fine with wherever their protectors led them.
No one in the group wanted to linger in that particular cave any longer and they quickly went on their way.
Since they didn''t have to be careful like the goblins and had no big battles they made good time and reached the middle of the fourth floor after only eight hours, including the one hour rest. If they had rushed through and not stopped every cave to carefully examine everything they could have made it in half the time as opposed to the goblins who needed approximately three hours per floor and were annihilated after 9 hours inside by the rats, or Grishnak who made it out again in six afterwards.
If you stumble upon this narrative on Amazon, be aware that it has been stolen from Royal Road. Please report it.When they were done taking samples and cataloguing the species they packed up and went back much to the relief of Quin. What really astonished him though was that they completely pushed out their whole Mana pool before exiting and after a while there were 30 more hunters who just went in and pushed out their whole Mana. And that was not just a bit , but the much more compressed and pure .
This huge rush of energy pushed him directly to 60% with some to spare that he promptly used to dig out most of the area for the next floor. Luckily for him they continued to deliver and he was able to reach the next stage after around 4 days. That catapulted him two and a half months further, but it also meant that the beasts in the dungeon couldn''t keep up with his rate of improvement at all. They had already hovered about 10% beneath him with the difference slowly growing, but now his lead would be insurmountable.
But he had hope that the purer Mana in the lower floors would let them advance much more rapidly then normal as well. Having more then originally planned was not a real problem obviously and would just lead to his safety advancing by leaps and bounds. No one would be unhappy about more safety. Especially not him after his previous reminder about his own weakness.
Once he reached the stage there would be a whole slew of new options available and it would also lead to the most explosive growth period relative to the previous size a dungeon would encounter in a very long time.
Then Quin once again began to design a floor and and make the other ones bigger. This time he decided that he liked the earth floor and only made the Tunnels completely out of stone. He also liked the giant room and decided instead of one big room he would do 4 and a in the back. Each of them had a lake with an island in the middle with an opening in the middle of that. Each opening converged into one central tunnel that led to the boss room.
This time however the water was 3 meters below the bridges to the islands, impossible to reach if you were in the water. So if you had the misfortune of falling in there was only one way to escape and that was through the tunnel to the . Since those of the beasts that lived in the water and on the land both needed an easy way to access the element they were currently not in he added a few cave entrances which allowed smooth entry and exit to the water. Those converged into the tunnel to the to make it harder to defend and easier to exit at the same time.
After a few hours the beasts had mostly moved again and every race had found its new home. The had once again proven themselves as the undisputed rulers of the dungeon and didn''t even need to rush downwards like the rest as no one was willing to claim the and risk getting wiped out by them.
The long time at the top was used well by them and they had bolstered their numbers considerably. They were the first race to cross the 1000 member mark and occupied the big and the long tunnel leading to it just for themselves. From there frequent invasions on the other races could be mounted when the food ran low. But since they were also spiders even the weaker members of their own race frequently were on the menu.
The other four caves were respectively ruled by the rest of the spiders and rats who occupied the whole cave and the tortoises and the centipedes who only had enough numbers to occupy the island in the middle.
In the following days the first three floors were thoroughly explored under the lead of an ecstatic young man who furiously scribbled away as they walked, having the air of a crazy scholar. They also brought him up the next 10% every day without fail. He almost felt bad for them as the floors would continue to grow by 10% for every breakthrough he had. They obviously thought he grew over time and never knew that much of the floor was still not explored.
On the seventh floor Quin decided that he wanted to mix things up once again and made the whole floor a labyrinth of very high and 10 meter wide ravines with some caves in the upper parts for those able to climb or fly. He only designed such obviously unfavorable terrain for some of his leading species because he knew that it would only have to last for one day.
The eighth floor went in the other extreme and featured many small caves and tunnels who were just wide enough to allow the biggest beasts to just about travel through them. To top it all off the whole floor was covered in water that reached the ankles with the occasional very deep pool from where the swimming beasts could emerge at any time and ambush anyone who went too close to them.
On the ninth floor he did the same but this time the floor was just one big room with eight islands in a circular formation around the big central island and the rest of the room flooded. he also added waterfalls that sprung out from the ceiling and the walls On every island there were trees planted and they had a hole in the middle leading to the next floor, except for the central island one that led to the .
The tenth floor consisted of caves that got bigger the further you went in. But the special part of this floor that instead of tunnels, bridges connected those caves and the space between and above the caves was empty. That gave the effect of a floor in three parts, one above the caves that could be used by flying and climbing beasts, the cave system connected by the bridges and the water ways 10 meters under the bridges with extra caves under the caves above them often times connected by a tunnel inside.
The was the only exception and it stretched on all three layers with an entrance on all three of them making a three pronged siege possible.
Since he now was at 100% the only thing left to do was to condense and purify his current Mana. After a whole day he was finally done. He had transformed his 100% into a whopping 1% .
Finally his senses of smell and sound were back again and he even had a way to communicate now. Even if that was only possible with for now pretty dumb beasts or a specially contracted person that he didn''t have.
But that was a problem for another day and for now he just wanted to revel in his new senses and watch his beasts progress further in their development.
The following days he would be very busy with cultivating and then exploring all his new options in designing his dungeon.
Chapter 7 - Sacrifice and Reward
Hey, had much time today and wrote the next chapter already. Can anyone of you tell me how the average view system works? I don''t think it is the average views per chapter since they never go down, but I can''t think of any other explanation or find one somewhere.
Edit: This time the numbers went down. I think it just doesn''t do that for every chapter since this is the 10th post and I only now see a change.
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In the last few days the whole dungeon was in a phase constant movement and chaos. Every stronger group of beasts wanders deeper and they experience an explosive growth. When Cog and the other disciples encountered this phenomenon at first they were unsure what to make of it and just decided to follow the relatively tame on their journey down the dungeon and stopped on the fourth floor like recommended by Seth.
But when they came back on the following days under the lead of Seth the beast population was totally different from the first visit and also visibly smaller and weaker then before. He then theorized that the beasts wandered further down and that our Mana donation should have propelled it to somewhere from the eighth to the tenth floor in depth.
An expedition was proposed to the elders that should go forth until the end of the eighth floor since he was reasonably sure that the dungeon would have at least nine floors by the time they arrived there. We would rush to the fourth floor and then carefully make our way down from there. The way down was estimated between 12 and 14 hours and the way back 8 to 9 hours. Cog would then have to be excluded from the exploration as he wasn''t strong enough to make the whole trip with barely any rest.
The stage was after all the stage of body development and only when you completed it would you have the necessary bodily strength for the strain of cultivation or going on long exploration trips.
In the outside world the basic camp had expanded under the hard work of the remaining disciples and elders. The first action was to secure the cliff behind the dungeon and building suitable defenses there as well as an easy way up. Since the dungeon wasn''t located on itself and just in the side of an unnamed mountain plateau at its foot the had decided that they would build a stronghold on the plateau later, but now four watchtowers had to suffice that were located with the tower facing the mountains at twelve o''clock and the tower overseeing the dungeon entrance and nearby woods at six o''clock. The other two towers were situated at three o''clock and nine o''clock respectively.
The towers looked more like outposts built on four 15 meter long wooden trunks, a platform at 13 meters and a roof made of wooden planks. Then the used his nature and exceptional control over it and revitalized the wooden trunks into sprouting new roots, making the room at the top waterproof by growing leaves on the roofs and making a railing by growing thick branches to each other just above the wooden platform.
In the end the watchtowers looked decidedly elvish and would continue to stand sturdy for many years, only requiring regular trimming.
On the ground level the elders had already set up quite a few log cabins to accommodate the second group that would arrive in about 2 days time. A basic wall was also set up against wild beasts and any would be aggressors from the nearby small sect or clan.
It was constructed by a simple moat being dug and the earth from the moat was piled up to a wall of dirt. At the peak of the hill palisades were dug deeply into the loose earth that was then compressed by an elder with gravity . They only left a single entrance in the wall and also filled the moat at that point since it would only be a temporary defense anyway until the first big wave of the disciples arrived and the dungeon town had to be expanded.
The portal also got a special wall built so it wasn''t immediately visible when the camp was entered, so that anyone who Didn''t already know of the portal and entered the camp wouldn''t be able to accidentally discover it.
It really was hard to imagine what a group of 40 super-humans could achieve in such a short time frame if they set their mind to it. Normally no elder would lower him- or herself to do construction work or keeping watch at night, but with the head of their division leading by example no voices of discontentment could be heard.
The return of the exploration team two days later coincided with the arrival of the second group and it was decided that the report of their findings would wait until the next morning to allow the team to get their much needed rest.
In one of the bigger huts however, two elders were still not able to rest as they had much to talk about.
"Please Maria. It hasn''t to be you. We can find another one to do it."
"I already informed the sect master and we had an assembly of the available elders where I also was confirmed as the best candidate. I had to travel alone and only caught up to the group after a few days, because of that."
"But you are important to the sect. And to me. We joined the sect together. We fought together and adventured together. And in the end we even both became elders. You have nothing that you have to prove to the sect."
"I won''t be gone Torian. We will still see each other quite often. And you know I don''t do this to prove something to the sect. If I had to prove something I wouldn''t have been chosen for this task in the first place and you know that."
Helplessly Torian shook his head. This tactic wouldn''t work. They had argued for a whole hour in an endlessly repeating circle, no one able to convince the other yet.
But slowly she gained the upper hand and he was close to giving in. In a last ditch effort to sway her mind he decided to change his tactic.
"Think about your disciples and your kids. They will miss you dearly. I know you somehow blame yourself for Ralph''s death, but you were definitely not responsible. There was nothing you could have done to save him from the .
And this is no way to punish yourself for that."
"This has nothing to do with Ralph. It is now 10 years since his death and I had all the time in the world to grieve and come to terms with that. And my kids. My kids are grown adults that can handle themselves. Korg even has his own kids now.
My disciples can also handle themselves. I haven''t accepted a new disciple in years and the other ones already know every thing I have to teach them.
I have no loose ends left. This is something completely new and exciting while I can also help the sect and thereby also my kids and disciples if I do this right. You know that I will never reach the realm on my own, but if I become the I can still do something meaningful. The sect needs to not mess this up and since in the end one can only depend on ones self if a job has to be done satisfactory."
Tiredly Torian gave up. At this point there was nothing to be gained and their friendship would suffer if he pushed on at this point. She had always had this stubborn streak, but until today that had never brought him much trouble.
After a while he left dejectedly and made his way to Seth to inform him on the need for another exploration to gauge wether the dungeon was at the second stage yet, so that Maria could bind herself to it.
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But where was sorrow in reunion there was also joy. And so Cog and Grom had a happy reunion that lasted deep into the night as Grom couldn''t wait to hear everything about the dungeon and other topics. The usually so quiet boy was now brimming with energy and constantly pelted Cog with various questions.
"So how did you manage to keep up with the inner disciples and the elders?"
"The personally used some of his Mana to refresh me whenever I couldn''t continue and the only thing I had to do was run with all my might. That helped my cultivation progress very much and I''m now at 64% already!"
"I''m just at 53%. You have so much luck."
"What luck you idiot? I had to run as if my life depended on it for half a month with barely any rest and all that in the pouring rain. You could just comfortably ride on a sect provided while focusing on cultivating."
"Well whatever. Then tell me about the dungeon. How deep is it? How big are the floors? Which beasts did you see and how many did you kill?"
There really was no end in sight and so Cog had no other choice then to diligently answer them.
The next morning arrived and everyone got up at dawn to prepare breakfast. The second group consisted of around 500 people, divided in 300 outer disciples, 150 inner Disciples and 50 elders and teachers. They had thankfully received ample food and other resources back at the sect that would last them for at least a year.
The caravan that would arrive in approximately one month would undoubtedly have even more so that the unhindered growth of the dungeon was all but guaranteed.
After breakfast everyone gathered and listened to the speech of Seth, who in the beginning reiterated the general information about dungeons for the newcomers and then began a detailed report about this particular dungeon. He described the myriads of beasts that lived there, the variety of grade 1 plants and the strange but fascinating environments from floor five onwards. But he also warned of the dangers of the dungeon. Those were the bodies of water where some of the biggest rank 1 beasts of the dungeon lived, the poisonous plants that could often times be found from floor 3 onwards or the unnecessary provocation of seemingly weak beasts as some populations were estimated to soon cross the thousand member mark.
Some species were known to be either very aggressive or protective of its members and any misstep in their territories could mean death for anyone not in the realm.
When Seth was finally done it was lunch time. After they had their fill there was an announcement that took many everyone but the newly arrived elders and Torian by surprise. It was announced that elder Maria would step down from her position and enslave herself to the dungeon as a in exchange for it allying itself with the sect and granting special benefits to it.
They were furthermore told that a magical contract was worked out by the assembly of elders that would ensure that both sides had to abide by its content. As soon as the dungeon reached stage two it would develop a divine sense and could thus read and agree to it.
They were then warned by elder Maria herself not to trust anything she said until the other elders confirmed that she was still herself as no one knew how much control a dungeon had over its .
Many disciples were sad to see her do something drastic like this for the sect as she was an elder well known for managing the sects library with great care. She was also very helpful for disciples that searched for particular books or wanted to know something specific as she had read most books in the library and knew the place of every one of them.
She could retain all that information thanks to her very rare mind