《Summoned to another world, but I'm a coward!》 Chapter 1 - God already kidnapped so many people that he created a cheat shop! Summoned to another world,but I''m a coward! Chapter 1 -God already kidnapped so many people that he created a cheat shop!
| Evaluation of Ricardo McDonald Tallying the karma and achievements of Ricardo McDonald... complete. You have lived for 24 years: 1200 points. You have graduated from high school with honors: 500 points. You have graduated from a moderately renowned university with a bachelor''s degree: 900 points. You have lived virtuously in your society with nothing more offensive than speeding tickets to your record: 947 points. You have donated a total amount of $165 to charity: 50 points. God''s gift to all chosen mortals: 10000 points. Total points available to spend in the Point Shop: 13597 points. |
| Status | |
| Name: Ricardo McDonald | Class: None |
| Age: 24 | Subclasses: None |
| Level: 1 | Fame: 0 |
| Race: Earth Human | |
| Health: 100 | Mana: 100 |
| Experience: 0/100 | |
| Titles | |
| Mortal of Earth: ???. Hidden. | |
| Attributes | |
| Strength: 10 | Intelligence: 10 |
| Dexterity: 10 | Wisdom: 10 |
| Agility: 10 | Perception: 10 |
| Constitution: 10 | Luck: 10 |
| Free attribute points: 0 | |
| Elemental affinities | |
| Earth: 0 | Wind: 0 |
| Water: 0 | Fire: 0 |
| Light: 0 | Darkness: 0 |
| Traits | |
| None | |
| Strength |
| Strength affects your ability to exert force with your physical body. This includes physical strength, resistance to knockdowns, physical endurance, inventory weight capacity and more. |
| Dexterity |
| Dexterity affects your physical precision and control of your physical body. It affects the chance of achieving critical hits, the success rate of crafting delicate components, your ranged accuracy and more. |
| Agility |
| Agility affects your physical speed and how well you can move your entire body. It raises the nimbleness of your footwork,reduces the amount of stamina spent, increase your melee accuracy and more. |
| Constitution |
| Constition affects how durable your physical body is and determines how well you recover from damage. It affects your total health, your natural healing rate, the depth of your stamina and more. |
| Intelligence |
| Intelligence affects your magical capacity and your thinking ability. It affects your memory, your internal calculation rate, your total mana and more. |
| Wisdom |
| Wisdom affects your problem solving capability and your affinity with magic. It affects your attunement toelemental affinities, your mana regeneration, your resistance to mental compulsion and more. |
| Perception |
| Perception affects the way you perceive the world both physically and magically. It affects how succesfully you perceive hidden threats, the accuracy of future predictions, your ranged accuracy and more. |
| Luck |
| Luck minutely affects random chance and the ability to turn chaos in your favor. It marginally affects the success rate of all your actions, amplifies the positive effects of titles, increases your interactions with Gods and more. |
| Point Shop | |
| Races | Titles |
| Skills | Traits |
| Classes | Items |
| Attributes | Reincarnation |
| Companions | Knowledge |
| Total Points: 13597 | |
| Races | ||
| You may spend points to change your base race, mix races or introduce a racial bloodline of varying power. Races affect your physical and magical properties, which includes your physical length, your attribute growth rate and your trait and skill acquisition. If you do not spend any points in this category, your race will remain as an Earth Human. | ||
| Race | Points | Description |
| Native Human | 1 | Native humans of the world of Avandis differ from humans of Earth in many subtle ways.Like magic and stuff. |
| Elf | 300 | Hippies, treehuggers and archery students love this race. They have a high affinity to Life and Earth magic and live much longer than many other races. |
| Dwarf | 250 | Dwarves are good miners, smiths and beer lovers. When they are not drunk, they are master craftsmen and sturdy warriors. |
| Vampire | 2000 | Not the sparkly kind. Sunlight is lethal to vampires and almost nothing provides any mitigation to it. In turn, they can live forever and enjoy powerful attribute and skill bonuses. |
| House Cat | 10 | Meow. |
| Dragon | 30000 | Dragons are the most powerful race of Avandis. They enjoy a wealth of attributes, infinite lifespan and are masters of different kinds of magic depending on their subrace. Dragons can shapeshift easily upon reaching their adult stage. |
| Dungeon Core | 10000 | Sentient Dungeon Cores are fixed emplacements that sacrifice much in order to gain power. They can claim territories, create monsters and feed on the suffering of mortals that enter. |
| ... | ... | ... |
| Titles | ||
| Titles are formally bestowed acknowlegements by Gods or the System in response to a notable achievement or action. Almost all titles are visible to everyone, even individuals who do not possess appraisal skills. Unlike traits, titles and their bonuses cannot be removed or negated by anything else than the original entity unless they are stronger. The titles of the Point Shop are bestowed by the Penultimate God and thus have priority over any other source, including the System. Also, certain titles that have special properties or have no context in the world of Avendis are allowed to be hidden. | ||
| Title | Points | Description |
| Prodigy | 10000 | You are a prodigy rarely seen in Avendis. You learn skills and obtain traits two times faster or easier. |
| Blessed by Gods | 4000 | You have gained the attention of the Gods and are gifted with several favors. You gain random blessings by at least two Gods of Avendis in addition to their continued attention. |
| Immortal | 20000 | You cannot die and will live forever unless you beseech the Penultimate God to end your life. However, this does not provide you with a way to escape traps that last forever. This title can be hidden. |
| Master Craftsman | 4000 | You are a master of many crafts that all other crafting has become familiarto you. Any skills related to crafting improve two times faster. Drastically reduces the failure rate of difficult works. |
| Casanova | 2500 | You are a master of seduction and a proficient lover. You are able to gain experience with each successful seduction. Anyone you are attracted to will become more amenable to your seduction. You gain complete control over the conception of offspring. |
| Limit Breaker | 15000 | Ordinary limitations by the System cannot oppose your destiny. You gain the capability to exceed the maximum limitations of any skills you possess, resulting in further mastery or the creation of new (sub)skills. |
| Anime Protagonist | 9999 | You are destined to live an interesting life. You are destined to be a hero/anti-hero/villain protagonist, with a healthy serving of plot armor and harem love interests. You have a compulsion to loudly shout out your skill activation and talk dramatically to every opponent you battle. This title can be hidden. |
| ... | ... | ... |
| Skills | ||
| Skills are certain active or passive proficiencies that improve certain actions or activities. Skill mastery is divided into four stages: beginner, apprentice, journeyman, master. Skills can lead to the introduction of variations or subskills upon extensive use. Many skills can be taught to others upon reaching journeyman and master stage. You may purchase skills of varying mastery in the Point Shop. | ||
| Skill | Points | Description |
| Sword Mastery | 10/200/3500/7000 | You become more proficient in wielding any weapon that are categorized as swords. This skill allows you to bond with any special or legendary swords depending on mastery. |
| Wind Magic | 300/600/5000/8000 | You become proficient in using wind magic. This skill provides a large boost to wind affinity depending on mastery. |
| Persuasion | 150/300/3000/6000 | You are more capable of persuading other mortals to your point of view. Others will pay more attention to your words and you can unlock the charisma attribute depending on mastery. |
| Woodworking | 400/800/4000/10000 | You become proficient in using tools or magic to craft general objects from wood. You can gain the assistance of the System when crafting with wood. This skill boosts other (sub)skills related to woodworking depending on mastery. |
| Art | 600/1200/5000/8000 | You are able to appreciate any kind of general art, allowing you to gain minor benefits from any secrets you discover as well as improve your appraisal. |
| Leadership | 400/1000/4000/7000 | You are capable of leading others effectively, whether in administration or battle. You are able to reduce complex plans into simple instructions and convince large groups into following your orders depending on mastery. |
| Sprinting | 200/900/1800/5000 | You will be able to run faster in short distances with the assistance of mana and System-assisted footwork. You will be able to convert mana more efficiently into speed and utilize more profound footwork effectively depending on mastery. |
| ... | ... | ... |
| Traits | ||
| Traits are special, solitary bonuses that provide a specific modifier. Traits are most often gained through the completion of quests and performing certain actions within your class. Some traits can stack, counteract or combine with other traits. A very rare amount of traits are hereditary upon gaining sufficient strength. Traits can be removed through completing very rare quests. | ||
| Trait | Points | Description |
| Inquisitive | 400 | Youhave a habit of digging deeper. You are more successful in unearthing secrets the more time you spend your time investigating. |
| Paranoid | 700 | You are afraid that ''they'' are coming to get you. You are much more sensitive to hidden threats, though this may occasionally result in false alarms. |
| Battle Hardened | 500 | You have walked many battlefields and have become familiar with blood and death. You will gain a large amount of mental resistance in combat and act as a beacon of morale. |
| Calm | 300 | You can remain calm in unusual or frightening situations. You gain a moderate amount of resistance to mental influences and will not easily grow scared or angered. |
| Shadow-touched | 2000 | You are touched by shadows, allowing you to gain a large amount of affinity to darkness. You are able to perform special interactions with shadows even without the use of mana. |
| One with Nature | 3000 | You have gained enlightement and have the ability to become one with nature. You have gained a large amount of life affinity and you are able to perform special interactions with plants and animals. |
| Pious | 500 | You have sincerely devoted much of your life to a God or Gods. You gain a large amount of affinity with the relevant God(s) and gain resistance to the influence of hostile Gods. |
| ... | ... | ... |
| Classes | ||
| Classes are System-recognized jobs or classifications that affect your growth potential and skill acquisition. In general, classes have no level limitations, butmany sophisticated classes can be difficult to acquire alone. Many of the most advanced classes are acquired by developing and evolving from more basic classes. Individuals may choose only one main class and a maximum of two subclasses (depending on traits). Subclasses do not affect attribute growth and have inferior trait and skill development. Classes can be changed or removed through the intervention by Gods. This service is provided bymany temples at high prices. | ||
| Class | Points | Description |
| Warrior | 100 | Warriors are basic and sturdy fighters capable of using many weapons to the battlefield. Warriors gain accelerated proficiency in learning how to utilize weapons and armor more effectively. Most warriors focus on developing their strength and constitution. Warriors are able to evolve into one of many specialized classes with moderate effort. |
| Wizard | 700 | Wizards are knowledge-based magicians who develop their magic by studying it extensively in order to understand their underlying mechanics. Wizards have extreme requirements for intelligence and wisdom, but are able to perform spells with utmost mastery and make their own variants with ease. |
| Blacksmith | 400 | Blacksmiths are general crafters able to create a wide variety of objects with metal. They can craft anything based primarily on metal such as weapons, armor tools and horseshoes, though not with exceptional quality and precision. They are able to absorb teachings, learn recipes and develop relevant skills faster than others. Blacksmiths are able to evolve in a wide variety of specialized classes with moderate effort. |
| Wolf Runner | 2000 | Wolf Runners are skirmishers who can bond with a pack of canine animals or monsters. Though weak without their pack, in the wilderness they are master scouts, harassers and ambush predators. Wolf Runners focus their attributes in many directions but agility and perception in particular. |
| Crossbow Sniper | 1750 | Crossbow Snipers are masters of long-ranged single-shot shooting with any ranged weapon, but crossbows especially. They are able to gain many specialized skills in the maintenance and use of a wide variety of crossbows. Crossbow Snipers focus mainly on Dexterity and Perception, but are also able to gain Precision if they do not already have access to this extra attribute. |
| Qi Refiner Cultivator | 13000 | Cultivators are a new, exotic kind of classes that utlize modified elemental mana in unusual, profound ways that resonate strongly with the existing laws of reality. Qi Refiners are the magicians of cultivators, able to use flying swords in formation or shape their Qi in profound elements that achieve strong and exotic effects. Qi Refiners rely heavily on perception and wisdom to advance, but cannot neglect other attributes. |
| Divine Singer | 19000 | Divine Singers are touched by a God or Gods the moment they acquire this class. Divine Singers are able to enchant and entrance others down to their very souls when they sing. This enhanced Singer class gain a large amount of attributes related to charisma and singing at the cost of giving up on free attribute points. Upon achieving their maximum level, they are granted a Pinnacle Quest which grants them an enormous amount of Divinity upon completing it succesfully, potentially letting them evolve into Gods. |
| ... | ... | ... |
| Items | ||
| Items are objects such as weapons, armor, skill manuals, medicine, food and more. The Point Shop provides many items of power and convenience. Consider the storage of items when buying in bulk, as a System inventory is not provided by default. Unless stated otherwise, items are not soulbound and can be lost, destroyed, stolen or corrupted by others. | ||
| Items | Points | Description |
| Rusted Spear | 5000 | This is a mysterious, rusty spear. It looks old and useless, but there might be secrets hidden within this weapon. Perhaps it is a cursed weapon. Perhaps it is connected to a God. Perhaps it is a legendary weapon waiting to repaired. Or it might just be a piece of junk. |
| Spirex G63 Black Edition | 2500 | The latest Spirex smartphone, adapted to Avendis. This state-of-the-art consumer product has been strengthened significantly to resist damage and contains minor adaptations to make it work practically. This includes an automatic mapping function, a mana-rechargeable battery and connectivity to several of the most popular magical networks. |
| Everwine Gourd | 8000 | This ancient gourd is a practically indistructible source of endless wine. It hides a vast hidden plane regulated by a highly ingenious set of structures and mechanisms for the sole purpose of producing endless wine, as much as can be poured out by a typical gourd at a time. |
| Dimensional Ring | 3000 | This is a rare functional dimensional ring that hides a ten cubic meter miniature dimension. Any user can bind this ring and use minute amounts of mana to store and retrieve any object that fits within the space until there is no room left. No weight concerns are necessary with this high quality ring. |
| Unlimited Northridge Tooth Paste | 50 | Those with extreme dental hygiene concerns may purchase this tooth paste of the renowned Northridge brand to relieve themselves of rotting teeth. Advanced bacteria will naturally replicate more tooth paste from ambient mana, making it unlikely for the tooth paste to run out if used by a single person or a small group. |
| Chinese Zither | 150 | This is a high quality Chinese zither built with modern craftsmanship and tools. Though it lacks magical enhancements, it is open to any enchantment and further modification. |
| Full Plate Knight Armor | 500 | This set of heavy full-plated knight armor is optimized for horseback combat. Made out of modern steel and leather, this set is meticulously tailored to you and will fit like a glove. The armor lacks magical enhancements, but it is open to any enchantment and further modification. |
| ... | ... | ... |
| Attributes | ||
| Additional attributes can affect you in ways that the basic attributes cannot or do so only weakly. Many extra attributes can be gained or learned by performing very specific actions, upon switching to a new class or gained by obtaining a blessing from a God. Once gained, attributes can be raised by training, assigning free attribute points or the completion of rare quests. Many mortals can only acquire a limited number of extra attributes and cannot be removed by anyone other than the Penultimate God. | ||
| Attribute | Points | Description |
| Precision | 150 | Youbecome more precise in your ranged attacks or by performing delicate work. |
| Charisma | 200 | You can gain an easier impression from other mortals, monsters and even Gods. |
| Disease Resistance | 1000 | Your body becomes more resilient to physical and some magical diseases. |
| Patience | 400 | Your mind becomes more patient, allowing you to complete monotonous work with more success. High patience allows you slim chances to gain enlightenment. |
| Aura | 5000 | You radiate an invisible aura that affects others depending on your fame/infamy. This aura can provide a substantial boost to morale and can pass off the benefits of a single, basic skillto your allies. |
| Divinity | 20000 | An attribute exclusive to Demigods (offspring of Gods) and Gods, this skill affects the strength at which you can bend reality and the System to your will. You can evolve into a full God upon gaining sufficient Divinity. |
| Dimensional Fluidity | 7000 | This exotic attribute allows you to phase your physical body in or out of your current dimension in reality. |
| ... | ... | ... |
| Companions | ||
| Companions are living, sometimes sentient lifeforms that may accompany you in your adventures. Any companions bought in this shop have complete loyalty to you when bought, but may lose it due to unfavorable actions or intervention by others. Companions can be removed or given up voluntarily through the System. Companions in this Point Shop can be turned immortal and soul-bound by paying double unless stated otherwise. | ||
| Companion | Points | Description |
| Millenial Cat | 300 | A millenial cat is a fairly common familiar for magicians. They can grow stronger and gain limited sentience over a long period of time by feeding it with elemental mana. They assist their masters with rodent extermination and detection of hidden magic. |
| Animated Plushy | 100 | Animated plushes are fairly common toys for the offspring of nobles. They possess limited magical sentience and can teach language, common sense and offer simple advice to many children (and older). |
| Ancient Magician Spirit | 10000 | A random, long-deceased magician of advanced class will be resurrected to spirit form and will become your companion for a long period of years. Depending on many factors, the spirit magician can provide advice, spot hidden objects, teach you many skills and even occasionally assist you in battle by sacrificing its spirit lifetime. |
| A.I. Chip | 5000 | A futuristic A.I. chip will be implanted in the back of your skull. This A.I. chip will possess a modern artificial personality and can grow alongside the master as it gains more interaction. The A.I. chip can share and help analyze any data it gains from its master''s senses and is capable of performing many complex calculations. The A.I. chip grows more capablewhen its master grows in levels. |
| Random Familiar Summoning | 4000 | You gain the ability to perform a complex summoning ritual that is aimed at providing you with an appropriate familiar that can assist you with your circumstances. You have no control over what type of familiar is summoned. This summoning can only happen once. |
| LivingSword | 9000 | You are accompanied by a sentient sword that can grow stronger and more capable as you gain in levels. This sword will start weak but can choose to evolve certain aspects when harvesting experience for its master, eventually growing into a legendary weapon. This sword cannot be broken easily but can be lost when dropped. |
| Twin Rockclaw Eagles | 1000 | Rockclaw eagles are highly capable birds native to Avandis that are not easily tamed. Each Rockclaw eagle is a rare companion to nobles, but they can hunt many quick and stealthy prey smaller than them with ease. These twins are spiritually connected, allowing them to coordinate and share their senses no matter the distance and dimension. |
| ... | ... | ... |
| Title: Forgotten Nerd |
| Some nerds are obnoxious in showing off their intellects. Others just plainly repel most potential love interests. You just sit in the corner, forgotten by everyone but your teachers and your mom. 1.25x increased rate of skill acquisition and learning. You gain one additional intellect point per level up. Gain fame/infamy 2x slower. Fame/infamy decays over time. Your charisma never exceeds 9 no matter what. The total sum of your physical attributes can never exceed the total sum of your non-physical attributes. You gain a moderate bonus to all stealth-related actions. You gain a moderate penalty to all melee combat-related actions. Mortals have trouble remembering your name. Provides a moderate boost to skills and traits that hide, obfuscate and disguise certain aspects of your status window to outside appraisals. This title can be hidden. |
| 4000 points. |
| Companion: Possessed Chronicle |
| A possessed chronicle is an empty journal that gained semi-sentience by allowing a dead monster soul possess its body. The soul inherits certain book instincts and are ideal journals and record keepers as long as its pages last. They can hide their mana and soul undulations to a moderate extent and can impersonate a regular book with ease. Possesed chronicles need to feed on their master''s mana, but will eventually be able to grow to a minor extent by allowing free flying movement within a certain radius. Certain sophisticated upgrades can improve the chronicle''s physical appearance, record-keepingfunctions and more. The possessing soul is a random monster native to Avandis.This influences their actions, affinities and personality. The chronicle can be upgraded mainly with magical engineering but can also accept other improvements so long they are compatible. Possessed chronicles are classified both as objects and lifeforms. Possessed chronicles aid their masters in defending against spiritual and soul attacks. Possessed chronicles will grow dormant upon departure or death of its possessed soul. It may accept other souls for possession, though the new souls will not be as proficient as the old one and may grow in a different direction. |
| 750 points. |
| Class: Artisan |
| Artisans are rare craftsmen who have pride in their work more as art rather than a product. They are skilled in creating unique products by hand. They benefit from imagination and an unhindered mentality in their drive to turn products into artwork, and artwork into products. Artisans can evolve into one of several possible subclasses with the completion of several difficult class quests. Artisans are able to gain experience when performing crafting-related actions, especially when producing items. Artisans gain an additional two dexterity points and one free attribute point with each level up. Artisans gain a moderate bonus from crafting unique works that they have not duplicated before. Artisans gain a large bonus in modifying standard crafting recipes. Artisans gain a large penalty in crafting standard or mass-produced works. Artisans are able to work towards unlocking the Creativity and Precision attributes. Artisans can sign their works with their name or an alias upon succesful completion of a high quality work. This signature is recognized by the System and is included within any appraisal of a certain mastery. |
| 3000 Points |
| Skill: Strict Contract-Making |
| This skill allows for the formation of contracts that are acknowledged and enforced by the System. This skill has been modified to be strict in the enforcement of its clauses, allowing for less room for interpretation. In exchange, the System allows the contractor and contractee to offer any material and nonmaterial collatoral/rewards to be offered to a specialized storage dimension formed by the System beforehand at the formal signing of the contract. Strict Contract-Making is highly resistant to unauthorized modifications and covert breaches to its clauses. The strength of this skills'' contract enforcement is highly dependent on the Wisdom, Willpower and Faith attributes. Contracts can be formed from pure System notes but achieve the best strength when the contract is readable in full physical form in languages both the contractor and contractee understands. Ad-hoc contracts that are sloppy formed will not allow this skill to take in effect. Contracts cannot be signed with minors or individuals who not sentient or are mentally impaired. |
| 1000 Points |
| Skill: Beginner Woodworking |
| You become proficient in using tools or magic to craft general objects from wood. You can gain the assistance of the System when crafting with wood. This skill boosts other (sub)skills related to woodworking depending on mastery. |
| 400 Points |
| Skill: Beginner Blacksmithing |
| You become proficient in shaping metal using many tools or by using magic. You can gain the assistance of the System when crafting with metal. This skill boosts other (sub)skills related to blacksmithing dependent on mastery. |
| 400 Points |
| Trait: Vagabond |
| You are a solitary traveller whose only home is the roads. When travelling or in the wilderness, you are able to make the best out of limited resources. You tire less quickly when walking, but grow restless if you stay in one location for too long at a time. |
| 300 Points. |
| Attribute: Seclusion |
| You can hide your presence relative to other people, making you much less noticeable without the active use of mana or aid from the System. You are much less noticeable when you do not wish to be noticed and you can bestow this benefit to the items in your hand at higher values of the attribute. |
| 250 Points. |
| Attribute: Mental Resistance |
| You can remain clear-headed and are able to resist all manner of mental and spiritual compulsions. High mental resistance allows you to break illusions cast by Gods and make very minor changes in the fields of the System. |
| 400 Points. |
| Item: Journeyman Crafter''s Backpack |
| This simple, rugged crafting backpack is a popular investment to many crafters that have recently graduated from their apprenticeships. The need for an affordable, but dependable method of transporting their crafting tools, materials and endwork necessitates these young, hard-working men and women to carry all of this weight without spending many years of profits. This Leatherworker Guild-approved Journeyman Crafter''s Backpack is able to store a wagon-load of objects while reducing their weight to 120 times. The Enchanter Guild guarantees that the spatial enchantments will last up to 150 years if it remains undamaged. (Please note that heavy use and frequent travel may reduce the lifespan of the spatial enchantments. We request that you urgently deliver this backpack to any member of the Enchanter Guild if the thin strip at the back turns red.) |
| 600 Points. |
| Item:Lucky Coin Pouch |
| This moderately-sized coin pouch can store a number of small objects and an unlimited amount of System-recognized currency. Each day, this coin pouch will sometimes contain a coin extra or less depending on luck. This coin pouch will become increasingly harder to lose or be destroyed depending on luck. Storing other luck-based items within this pouch may substantially affect its luck. |
| 350Points. |
| Status | |
| Name: Ricardo McDonald | Class:Artisan |
| Age: 24 | Subclasses: None |
| Level: 1 | Fame: 0 |
| Race: Human | |
| Health: 100 | Mana: 100 |
| Experience: 0/100 | |
| Titles | |
| Mortal of Earth: ???. Hidden. | |
| Forgotten Nerd:Some nerds are obnoxious in showing off their intellects. Others just plainly repel most potential love interests. You just sit in the corner, forgotten by everyone but your teachers and your mom. Hidden. | |
| Attributes | |
| Strength: 10 | Intelligence: 10 |
| Dexterity: 10 | Wisdom: 10 |
| Agility: 10 | Perception: 10 |
| Constitution: 10 | Luck: 10 |
| Seclusion: 1 | Mental Resistance: 1 |
| Free attribute points: 0 | |
| Elemental affinities | |
| Earth: 0 | Wind: 0 |
| Water: 0 | Fire: 0 |
| Light: 0 | Darkness: 0 |
| Traits | |
| Vagabond:You are a solitary traveller whose only home is the roads. When travelling or in the wilderness, you are able to make the best out of limited resources. You tire less quickly when walking, but grow restless if you stay in one location for too long at a time. | |
| Skill List | |
| Skill | Mastery |
| Strict Contract-Making | Beginner 1 |
| Woodworking | Beginner 1 |
| Blacksmithing | Beginner 1 |
| Alchemy | Beginner 1 |
| -Pill Refining | Beginner 1 |
| Drawing | Beginner 1 |
| -Drafting | Beginner 1 |
| Painting | Beginner 1 |
| Haggling | Beginner 1 |
| Mana Perception | Beginner 1 |
| Mana Engraving | Beginner 1 |
| Stealth | Beginner 1 |
| Sprinting | Beginner 1 |
| Spell List | |
| Skill | Mastery |
| Alchemical Fire | Beginner 1 |
| Condense Water | Beginner 1 |
| Inventory | |||
| Journeyman Crafter''s Backpack | |||
| Portable Apprentice Blacksmithing Tools | Portable Apprentice Woodsmithing Tools | Portable Apprentice Alchemy Tools | Apprentice Pill Furnace |
| Rough Paper Sheets x100 | Apprentice Drawing Pencil Set | Apprentice Painting Set | Empty Gourd x5 |
| ... | ... | ... | ... |
| Lucky Coin Pouch | |||
| 0 Copper Coins | 0 Silver Coins | 16 Gold Coins | Possessed Chronicle |
| Self-replicating Bread x1 | |||
| Equipped | |||
| Journeyman Crafter''s Backpack | Lucky Coin Pouch | Basic Villager Summer Outfit | Basic Iron Dagger |
| Status | |
| Name: Mondayle of Huntington | Class:Artisan |
| Age: 24 | Subclasses: None |
| Level: 1 | Fame: 0 |
| Race: Human | |
| Health: 100/100 | Mana: 100/100 |
| Experience: 0/100 | |
| Titles | |
| Mortal of Earth: ???. Hidden. | |
| Forgotten Nerd:Some nerds are obnoxious in showing off their intellects. Others just plainly repel most potential love interests. You just sit in the corner, forgotten by everyone but your teachers and your mom. Hidden. | |
| Attributes | |
| Strength: 10 | Intelligence: 10 |
| Dexterity: 10 | Wisdom: 10 |
| Agility: 10 | Perception: 10 |
| Constitution: 10 | Luck: 10 |
| Seclusion: 1 | Mental Resistance: 1 |
| Free attribute points: 0 | |
| Elemental affinities | |
| Earth: 0 | Wind: 0 |
| Water: 0 | Fire: 0 |
| Light: 0 | Darkness: 0 |
| Traits | |
| Vagabond:You are a solitary traveller whose only home is the roads. When travelling or in the wilderness, you are able to make the best out of limited resources. You tire less quickly when walking, but grow restless if you stay in one location for too long at a time. | |
| Your Mana Perception has increased to Beginner 2. |
| Your Seclusion attribute has increased by 1. |
| Your Alchemical Fire spell has increased to Beginner 2. |
| Your Mana Perception skill has increased to Beginner 3. |
| My goals for today 1: Read one of the books I bought from the Point Shop 2: Try to gain easy experience and level up a bunch of times 3: Craft something that can sell |
| You have gained the passive skill Herb Lore! You have gained the passive skill Appraisal! |
| Your Seclusion attribute has increased by 1. |
| Your experiment has failed to produce a pill. You have gained 1 experience. |
| Your Condense Water skill has increased to Beginner 2. |
| Your experiment has failed to produce a pill. Your Alchemical Fire spell has increased to Beginner 3. You have gained 1 experience. |
| Your experiment has succesfully produced a new, unique pill. As the inventor of this pill, you have gained the right to name this pill and influence its description. As an Artisan, you gain increased experience when refining the next ten successful pills, and they will provide additional bonus effects. When refining more than hundred of the same pills, you will suffer escalating penalties to success rate and experience gain. Your Pill Refining subskill has increased to Beginner 2. Your Wisdom attribute has increased by 1. You have gained 150 experience. Level up! You have achieved level 2. |
| Type: Medicine Pill | Quality: Uncommon |
| Effects upon consumption: +40 Health Regenerate 1 Health per second for 10seconds +7Agility for 10 seconds Accumulate 50% healing fatique | |
| Description: This pill is an artisanal variant of a lesser healing pill that not only heals but also aids in escaping dangers. The desires of its creator has been infused into the refining process in such a manner that it has elevated a small portion of the medicinal potentialthat rested in the ingredients used. | |
| You have successfully named your new creation as the Swift Crane Rebirth Pill. The recipe of the Swift Crane Rebirth Pill has been registered in the System. Subsequent creations that greatly resemble this recipe will adopt this name by default. You have gained 1 fame. Do you wish to sign your new creation with your Artisan''s mark? |
| Swift Crane Rebirth Pill | |
| Type: Medicine Pill | Quality: Uncommon |
| Effects upon consumption: +40 Health Regenerate 1 Health per second for 10seconds +7Agility for 10 seconds Accumulate 50% healing fatique | |
| Description: The Swift Crane Rebirth Pill is an artisanal variant of a lesser healing pill that not only heals but also aids in escaping dangers. The desires of its creator has been infused into the refining process in such a manner that it has elevated a small portion of the medicinal potentialthat rested in the ingredients used. | |
| Swift Crane Rebirth Pill | |
| Type: Medicine Pill | Quality: Common |
| Effects upon consumption: +35Health Regenerate 1 Health per second for 10seconds +5 Agility for 10 seconds Accumulate 50% healing fatique | |
| Description: The Swift Crane Rebirth Pillis an artisanal variant of a lesser healing pill that not only heals but also aids in escaping dangers. The desires of its creator has been infused into the refining process in such a manner that it has elevated a small portion of the medicinal potentialthat rested in the ingredients used. | |
| Your Alchemical Fire spell has increased to Beginner 5. Frequent use of Fire spells has increased your Fire Affinity by 1. |
| Your Condense Water spell has increased to Beginner 4. |
| Your Pill Refining subskill has increased to Beginner 3. As a parent skill of Pill Refining, Your Alchemy skill has also increased to Beginner 2. |
| Through the use and complex manipulation of various types of mana, you have gained the Mana Manipulation skill. Your Mana Manipulation skill has increased to Beginner 2. Your Intelligence attribute has increased by 1. |
| Status | |
| Name: Mondayle of Huntington | Class:Artisan |
| Age: 24 | Subclasses: None |
| Level:4 | Fame:1 |
| Race: Human | |
| Health: 100/100 | Mana: 70/140 |
| Experience: 23/2000 | |
| Titles | |
| Mortal of Earth: ???. Hidden. | |
| Forgotten Nerd:Some nerds are obnoxious in showing off their intellects. Others just plainly repel most potential love interests. You just sit in the corner, forgotten by everyone but your teachers and your mom. Hidden. | |
| Attributes | |
| Strength: 10 | Intelligence: 14 |
| Dexterity: 16 | Wisdom: 11 |
| Agility: 10 | Perception: 10 |
| Constitution: 10 | Luck: 10 |
| Seclusion: 3 | Mental Resistance: 1 |
| Free attribute points:18 | |
| Elemental affinities | |
| Earth: 0 | Wind: 0 |
| Water: 0 | Fire:1 |
| Light: 0 | Darkness: 0 |
| Traits | |
| Vagabond:You are a solitary traveller whose only home is the roads. When travelling or in the wilderness, you are able to make the best out of limited resources. You tire less quickly when walking, but grow restless if you stay in one location for too long at a time. | |
| Status | |
| Name: Mondayle of Huntington | Class:Artisan |
| Age: 24 | Subclasses: None |
| Level:4 | Fame:1 |
| Race: Human | |
| Health: 100/100 | Mana: 70/140 |
| Experience: 23/2000 | |
| Titles | |
| Mortal of Earth: ???. Hidden. | |
| Forgotten Nerd:Some nerds are obnoxious in showing off their intellects. Others just plainly repel most potential love interests. You just sit in the corner, forgotten by everyone but your teachers and your mom. Hidden. | |
| Attributes | |
| Strength: 12 | Intelligence: 14 |
| Dexterity: 16 | Wisdom: 11 |
| Agility: 10 | Perception: 10 |
| Constitution: 10 | Luck:26 |
| Seclusion: 3 | Mental Resistance: 1 |
| Free attribute points: 0 | |
| Elemental affinities | |
| Earth: 0 | Wind: 0 |
| Water: 0 | Fire:1 |
| Light: 0 | Darkness: 0 |
| Traits | |
| Vagabond:You are a solitary traveller whose only home is the roads. When travelling or in the wilderness, you are able to make the best out of limited resources. You tire less quickly when walking, but grow restless if you stay in one location for too long at a time. | |
| Event Quest: Great Bloodneedle Migration | |
| Quest Description | A rare migration of predatory monsters has crossed the path of Greenwall. These vicious bird monsters number in the thousands and are all attracted to easy sources of blood. Greenwall''s population needs the protection of every able man and woman to withstand a large loss of life. Contribute to the defense of Greenwall by providing aid in any way you can. Any significant action that helps resist the onslaught of Bloodneedles will earn you Greenwall Merit, a temporary currency that can be redeemed for various rewards after the attack ends. Killing Bloodneedles earns 1 Merit. Otheractions such as healing wounded guardsmen or rescueing beleagered townsmen also rewards Merit. Do your best to save Greenwall! |
| Quest Progress | 0 Merit earned. |
| Success Conditions | Earn at least 1 Merit. |
| Failure Conditions | Do not earn Merit. |
| Event Quest Rewards | Redeem Merit for various rewards. Merit can be exchanged at the guard headquarters up to fourteen days after the attack ends. |
| Your Mental Resistance attribute has increased by 1. |
| Your Stealth skill has increased to Beginner 2. |
| Your Seclusion attribute has increased by 1. |
| Your Stealth skill has increased to Beginner 3. |
| Your Mental Resistance attribute has increased by 1. |
| Your Mana Perception skill has increased to Beginner 4. |
| Your Stealth skill has increased to Beginner 4. |
| Name:??? |
| Title: The Great Lord of Greenwall |
| Level124 |
| Event Quest: Great Bloodneedle Migration | |
| Quest Update | Since you have been unable to earn Merit, you have failed this event quest. Please strive to fight harder the next time Greenwall is in danger! |
| Your Haggling skill has increased to Beginner 4. |
| Skill List | |
| Skill | Mastery |
| Strict Contract-Making | Beginner 1 |
| Woodworking | Beginner 1 |
| Blacksmithing | Beginner 1 |
| Alchemy | Beginner2 |
| -Pill Refining | Beginner4 |
| Drawing | Beginner 1 |
| -Drafting | Beginner 1 |
| Painting | Beginner 1 |
| Haggling | Beginner5 |
| Mana Perception | Beginner4 |
| Mana Engraving | Beginner 1 |
| Mana Manipulation | Beginner3 |
| Stealth | Beginner5 |
| Sprinting | Beginner 1 |
| Herb Lore | Beginner2 |
| Appraisal | Beginner2 |
| Inventory | |||
| Lucky Coin Pouch | |||
| 20Copper Coins | 38Silver Coins | 75 Gold Coins | Possessed Chronicle |
| Self-replicating Bread x1 | |||
| Your experiment has failed to produce a weapon. You have gained 1 experience. |
| Your experiment has succesfully produced aCrude Bloodneedle Javelin. Due to its poor quality, you are not permitted to name this weapon. Due to its poor quality, as an Artisan, you do not receive additional experience when crafting your next ten copies of this weapon.When crafting the next hundred weapons, you will suffer escalating penalties to success rate and experience gain. Your Woodworking skill has increased to Beginner 2. You have gained 50 experience. |