《Twoen》 Prologue Often I''ve become attached to VRMMORPG''s and relunctanly sever my attachements in order to pursue the next upcoming game on the horizon. However Twoen is said to be endless if I could believe anything anyones been talking about the past few days and with that in mind I must enter the game guns blazing. I can''t let my brothers have any breathing room. Skills were generated as you do certain tasks anything from walking to skydiving from a dragon. There were base stats given to every character and hidden stats unlocked as you play. Multiple races were available to start from the classic fantasy to races to many others created by developers or some randomly generated by the A.I. responsible for the game. Classes were also available and although there were a vast amount of them the A.I. does a wonderful job of keeping them balanced. Aside from basic information like this much of the world is shrouded in mystery. For example things like world lore or information on geography were not found in the forums. It was also unknown if this game featured any divine beings or gods that governed the world. Aside from this general information advertised through game ads online apparently everything is found in the game. We weren''t planning on using the forums anywho. The timer in our wide gaming room slowly ticked down. Our VR capsules were all open yet we did not enter. No this wasn''t the start of the game but it would be for us. It''s been a day since stores have been out of stock after the initial hectic buyout. My brother got his hands on 3 copies a day after the game already started despite having left the very same day it was released. I glanced at said brother now. He was tall and gave the impression of a somewhat lanky individual even when his muscles were in clear view. His hair was thin and down but brushed to the side under a beige hat with a flower design under the bill. He was in pajama''s though we were still at home after all. He pushed up his glasses in the classic anime fashion to attempt to get a chuckle from me. I kept my face stoic, it was an ongoing game ever since we started watchin anime; we tried to make each other laugh with stupid immitations and mock acting from popular media. In this case I won but his attempt was weak which we both knew which lessened the victory to a great extent. He wasn''t even trying.Unauthorized use of content: if you find this story on Amazon, report the violation. I nodded to him. "Derjar" I said in acknowledgment. My face deadpan something uncharacteristic of me. "Cojab" My older brother replied. His face was deadpan something uncharacteristic of him. I turned to my left to complete my mocking of every serious scene ever made. My youngest brother though poorest in years looked exactly like my older brother. He had the same hair with the same style. His build was similar but unlike my tall brother he was average for his age and therefore didn''t seem as lanky as Derjar. He also wore glasses in the same style as my older brother. He was not one to be trifled with his skill in gaming is equal to ours despite being 3 years my junior and 5 years Derjar''s. Often we talk about the monster we have created. "Nojas" I grunted in acknowledgement, still serious. He pushed up his glasses and turned his head with a humph. Like some kind of anime girl thats mad with me. Really? Both of them aren''t even trying today. Normally when one of them does succeed we''d all start laughing uncontrollably. Of course we don''t stop since our main objective is to kill the other person with laughter. Needless to say it gets out of hand. Nojas is usually the one facepalming at the antics of his older brothers so the fact that he''s playing along speaks to the anticipation we''re all feeling. I jumped a bit as the timer ended. I saw my older brother jump sideways into his capsule with finger guns shooting me and Nojas. He landed sitting up on the soft interior of the Varas Capsule made from Non-concussive Instant Memory Foam or NIMF he probably didn''t even feel anything as he landed. He blew out the smoke from his finger guns giving us a grin and lied down flat and supine. I entered my capsule as well diving with a twist to land on my back. I could only assume Nojas wasn''t far behind or ahead. The sound of three VC''s could be heard closing with a barely audible hiss. In pitch blackness I reflected on the rules we created for Twoen as various mechanical sensors and brainwave detectors positioned themselves over, on and around my body. Following that, the capsule flooded with a metallic breathable liquid thinner than water that would provide sustenance and manage waste via nanobots. The rules were simple: 1. We start at the same time. 2. No online forums. 3. Best the other two in every way conceivable. Chapter 1 - Character Creation and a Challenge
| Welcome to Character Creation |
| Who are you? |
| Welcome to Twoen Cobb. What are you? |
| Aaaaaol The Aaaaaol are an elusive and playful people, they are known to reside in Tree Caves in the Great Forest however they are nomadic and move between the trees. Other than Tree Cave settlements their other hideouts are unknown and well hidden. Their average height is the same as Humans but the range in which they come varies as high as the shortest of the Tyou to as short as the Gnomes. Sleek bodies are complimented by transparent feathers and taut muscles. Cat-like eyes watch everything you do with friendly humour or deadly intent. Their natural inclination is to be friends with whoever can catch them. Though that may seem like an evolutionary failure it is made up for in their unparalled reaction time and quick speed. With intelligence to match their speed it is impossible to catch one and thus no one has called an Aaaaaol a friend in a long time. |
| Tyou A race of enormous people that live only in the harshest environs. They can be found in the coldest colds and hottest hots. The shortest of these people ever recorded was 9 meters tall. It''s not uncommon for a Tyou to lend a helping hand to travelers crossing the Light Freeze or the deserts of Ari. Their muscles and bones are far more evolved than in any other humanoid race able to support a body of 2 tons or more. However the morality between the Tyou differ as much as Humans. Where one can protect the "little people" for free. One may destroy whole caravans on a whim eating the "little people" as they go. Hulking figures can often be seen in the hazy heat of Ari or the the heavy blizzards of the Light Freeze. Those are the Tyou. |
| Jjerg The Jjerg are often referred to as crystal people. Contrary to popular belief their crystal hair is soft to the touch. Their gem-like eyes are completely organic as is everything else about them. Their skin color can range from the bright color of gems to a normal beige. The founder of the current major Jjerg city established his house in a crystal cave as a joke. However many Jjerg liked the beauty of the place and moved in. A Jjerg can easily blend in with a Human populace save for those three things, even more so if their skin matches Humans. Their odd appearance has nothing to do with the earth or anything similar. An outsider would not know the true purpose of these qualities but elders have confirmed their knowledge of its purpose. Nonetheless these people have an innate gift with magic that though rarely awoken and with great effort when done, is blinding in its brilliance. |
| Kersooth The Kersooth were originally demon spawn from another dimension. When an invasion from a different dimension caught Twoen unguarded all the races banded together. The most annoying and numerous were the Kersoo, they were the small fry and least evolved of all the demonic things that ravaged Twoen. Many methods were devised to stop their advance. The small red people, had large horns, sharp and shockingly white teeth, and an habit of moving. When the greatest magical minds of the time reversed their demonic infliction, there were multiple accounts of perfect white smiles on soothed faces. The mass turning event was coined the Soothing. Hence the Kersooth whose bright red skin dulled to a passable brown. They retain innate talent with fire and shadow. |
| Agaun The Aguan are a lizard race born on the water. Adorning their heads are 1-3 horns crowning the forehead. The face alters into a noticable hard beak used to peck fish out of the water. Covering them are dull blue scales used to camoflauge in the deepest depths of the ocean. They are master wayfinders on the sea and no other race holds a candle to the lizard men of the water. Emotions are hard to read on the face of an Agaun but they are there. Their facial structure deviates from a Human''s but they are capable of some facial movement reminiscent of human emotion. Years on the water develops a natural affinity for it ingrained into their DNA. |
| Human Humans have been gifted with the ability of endless potential. Nothing can hide their secrets from these inquisitve creatures for long. What they lack in physical prowess or magical affinity they make up for in an iron will and fiery determination found in almost all Humans. Their recent appearance was of no concern to many of the Elder Races. They were inspected for physicality and magic ability and finding none the Elder Races left them to their devices. What they did not expect was their unfathomable ingenuity and adaptablity. |
| So you are. And so it is. |
| Challenge Start As a new Player you are offered to enter the world of Twoen in unique and exciting ways. Every player is offered a Challenge Start when beginning the game. This is used to assimilate the character into the Twoen as opposed to simply appearing in a starting town. However these starts are not reccomended for beginner players or someone new to VRMMORPGs. If you succeed you will gain rewards based on the difficulty you complete. If not you will be punished accordingly based on difficulty. The higher the tier difficulty the better the rewards and harsher the punishment. |
| Normal Random event is generated nearby a starting town or city. Complete the given quest to recieve rewards. Upon failure reputation with the town will be lowered and starting items and equipment will be denied. |
| Hard Random event is generated in an unprotected city. Complete the given quest to recieve rewards. Upon failure reputation with the unprotected city will be lowered, starting items and equipment will be denied, and a negative effect depending on the nature of the given quest. |
| Brutal Random event generated in unprotected, uncharted, monster territory. Complete the given quest to recieve rewards. No starting items or equipment. Upon failure map function and buddy system will be disabled for 1 year in game, heavy negative debuff for 1 year in game. Negative reputation to the three nearest starting towns. Become a natural enemy to all monsters in whatever zone you are spawned in for life. |
| Absolutely Insane Spawn in the heart of a monster lair in the middle of the Uncharted. Complete the given quest to recieve rewards. No starting items or equipment. No safe zones. Upon failure heavy permanent debuff to character, map function disabled until leaving the Uncharted, buddy system disabled until leaving the Uncharted. Achievement system disabled, Class Quests disabled, Race Quests disabled, etc until completion. |
| You have chosen Jjerg as your race and as such gain: +10 INT +5 END +5 STR +5 WIS +10 MND New Stat: Magical Endurance (MND) Race Skill: Rock Camoflauge |
| Class: - | Name: Cobb | Title: - |
| HP: 100/100 | Lvl: 1 | |
| MP: 100/100 | ||
| SP: 100/100 | ||
| STR: 15 | CHR: 10 | |
| END: 15 | MND: 10 | |
| INT: 20 | ||
| WIS: 15 | ||
| LUK: 10 |
| Rock Camoflauge (Race Skill) When immobile and unmoving your body adapts to the surrounding rock. Your body will inherit the hardness and defensive capabilities of the rock it becomes. Sudden movemnts cancel the skill. |
| Quest: Kill the King, Queen, Leader or equivalent of the Geckan Lair. An intelligent species of Geckos that are found deep within the Uncharted. Their intelligence threatens the balance of the Uncharted and you have been tasked with putting an end to them. Bonus: Kill all Geckans present Rewards: Legendary Skill |
| Level Up! x6 |
| Title Gained:Prey Turned Predator Being hunted by a superior predator of 40+ levels and still prevailing. The Geckan was stalking you the second reinforcements came into the cave room to drag Carl off. Relying on your instincts and analysis of Geckan behavior you outsmarted the camoflauged Geckan and took its life for your own. Permanent Effects: +25 INT +25 WIS +20 AGI |
| New Stat: Agility (AGI) Agility dictates reaction time, speed, jump height, ability to turn corners, stopping and accelerating. |
| New Skill: Hunted Sense - Beginner 1 Knowing the feeling of being hunted by superior predators. Their presence and intent were ingrained into your memory. Your paranoia has developed into being able to tell when you are being watched. |
| Class: - | Name: Cobb | Title: Prey Turned Predator +25 INT +25 WIS +20 AGI |
| HP: 210/210 | Lvl: 7 | |
| MP:232/232 | ||
| SP: 210/210 | ||
| STR: 15 | CHR: 10 | |
| END: 15 | MND: 10 | |
| INT: 45 | AGI: 20 | |
| WIS: 40 | ||
| LUK: 10 | Stat Points: 35 | |
| Rock Camoflauge (Race Skill) - Beginner 9 (57%) Hunted Sense - Beginner 1 (2%) | ||
| Rock Camoflauge (Race Skill) Lvl 9 Beginner When immobile and unmoving your body adapts to the surrounding rock. Your body will inherit the hardness and defensive capabilities of the rock it becomes. Sudden movement cancels the skill. Effects: +18% chance of going unnoticed +1.8s of lingering effects after skill cancel |
| Geckan Lvl - 45 Geckans have not been recorded or catalogued. They are unknown entites as far as the kingdoms are aware. From what you have gathered they are an intelligent species with many unknowns. What you do know is that they utilize teamwork and stealth. You''ve observed their skill with the whip and accuracy with their toungues and conclude they have some skill in precision. Their toungues are prehensile and strong enough to drag Carl around the cave floor. Recently you''ve been made aware that their tounges are also warm and sticky |
| New Skill: Inform - Beginner 1 Your inquisitive nature and problem solving attitude awards you with the inherent ability to know things. By focusing on an object or entity information is granted based upon the level of this skill. Learning new things and drawing conclusions will also develop this skill. The skill may even make connections you have not.Enjoying this book? Seek out the original to ensure the author gets credit. Effects: +Basic knowledge and personal conclusions provided. |
| Inform: Geckan Battle Arena The Geckan Battle Arena was created solely for violent entertainment. With intelligence comes boredom. Geckans gather monsters from the Uncharted and pit them against each other to the death. You and your cellmates have been paired based on appearance. Everything dies in the Arena. Rewards: +????? |
| New Skill: Unarmed Combat - Beginner 1 Fighting with nothing on you but your own body is an art. The body is a weapon and with you can kill. As your skill is demonstrated this skill will develop. Effects: +3% increase in damage when no weapons equipped |
| Party Invite by JST Current Members: LoneJones Accept/Decline |
| New Skill: Hyperfocus - Beginner 1 Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 10% |
| Round 1/5 of the Geckan Battle Arena Three Shade Panthers captured early in their lives. Though normally territorial these three are the last survivors of the original catch which numbered fifteen. Intelligent enough to realize the nature of the arena they have banded together in behavior never before seen in Shade Panthers. These three Shade Panthers are adults now and fan favorites too. |
| Class: - | Name: JST | Title: - |
| HP: 143/320 | Lvl: 18 | Effects: Race Druman: +10 STR, +20 END, |
| MP:51/51 | ||
| SP: 165/430 | ||
| STR: 40 | CHR: 10 | |
| END: 60 | ||
| INT: 10 | ||
| WIS: 10 | ||
| LUK: 10 | Stat Points: 55 | |
| Hard Scales (Race Skill) (Passive) - Beginner 10 (88%) Unarmed Combat - Intermediate 5 (2%) Hyperfocus - Beginner 5 (23%) | ||
| Congratulations on reaching level 15! Upon reaching level 15 your skills are analyzed and a number of Classes are made available to you. Your performance in game is also taken into account and available Classes are tweaked to match your behavior or dominant playstyle. A class may grant you a variety of things, from passive effects, active skills, new quests, unique interactions with the inhabitants of Twoen and much much more! Unfortunately you have not gained five skills yet which are generally used to formulate a list of Classes for you. In addition because you have been only in game for 7 hours of gametime data on your behavior and playstyle is not yet sufficient to suggest any classes for you. Class leveling effects will apply for every level after 15 if applicable. Play longer or harder to generate more data and earn new skills for your class selection to pop up! |
| Unarmed Combat - Intermediate 5 (2%) Fighting with nothing on you but your own body is an art. Your body is a weapon and with it you can kill. Effects: + 46% increase in damage when no weapons equipped + 10% speed when attacking barehanded |
| Earth Magic - Intermediate 7 Your innate sense for the Earth has awarded you with ability to manipulate it. Earth magic is the most practical of elemental magics. Earth Mages are sought out often for the pure utility they bring to the table. Unlike the other elemental magics Earth is solid and with the ability to manipulate something solid comes the ability to create. +51% effectiveness of offensive magic + 21% effectiveness of contructs of Earth |
| Inform Shade Panther - Level 58 Shade Panther''s are apex predators found in the Uncharted. From previous knowledge they are normally territorial, yet this one was leading others of it''s species. They are able to merge with the shadows when there is sufficient darkness. |
| Sandstone Gladius A temporary contruct. Created without attention to smaller details but it matters not. The control and precision poured into this blade gave it a sharp, honed edge that sandstone should not be able to achieve. What matters is that this blade can cut. Effects: Damage: 40-52 Time Remaining: 1:00:00 |
| Class: - | Name: LoneJones | Title: The Fast One |
| HP: 27/173 | Lvl: 22 | Effects: Race Sperid: +30 AGI, +10 PER The Fast One: +50 AGI |
| MP:51/51 | ||
| SP: 2/209 | ||
| STR: 10 | CHR: 10 | |
| END: 40 | AGI: 130 | |
| INT: 10 | PER:70 | |
| WIS: 10 | ||
| LUK: 10 | Stat Points: 0 | |
| Sensitive Hairs (Race Skill) (Passive) - Advanced 1 (6%) Hyperfocus - Advanced 1 (4%) Unarmed Combat - Advanced 1 (1%) Evasion - Advanced 3 (2%) | ||
| New Title: The Fast One Unbeknownst to you the Shade Panthur dubbed Jennifur had named you and your companions. You were recognized as the first of his prey to present a challenge and force him to try. He in return dubbed you The Fast one. Permanent Effects: +50 AGI |
| Unarmed Combat - Advanced 1 (1%) Fighting with nothing on you but your own body is an art. The body is a weapon and with you can kill. Effects: +63% increase in damage when no weapons equipped +22% speed when attacking barehanded +.5% to chance of severe crippling effects |
| Evasion - Advanced 3 (3%) If fighting is a dance then you and your opponent are dancers. But every now and then your partner is fucking ugly. You are smart enough to avoid who you do not want to dance with. Effects: +69% of air resistance ignored +39% less stamina consumed +6% more likely to slip into opponent blindspots |
| Sensitive Hairs (Race Skill) - Advanced 1 (6%) The sensitive hairs found on the Sperid allow a heightened perception of ones surroundings. Reacting to changes in air pressure they are able to detect even slight movements. Because of this the Sperid are thought to have a 6th sense. Effects: +Sense changed in air pressure +Develop a sense of moving objects around you +Sense of specific shapes based on movement sharpens. |
| Round 2/5 of the Geckan Battle Arena Qrabiles are fast descendants of the Qrab. They are weak and extremely hard to kill, but what they lack in strength they make up for in sheer numbers. Lacking intellect Qrabiles opt for a predictable yet effective bull rush. |
| Sandstone One-Handed Warhammer A temporary construct made of sandstone. The weapon is plain and hard, not much else is needed when it comes to hammers. Effects: Damage: 42-77 Time Remaining: 1:00:00 |
| Sandstone Tower Shield A temporary construct made of sandstone. The shield is big and hard. When it comes stopping hordes of enemies nothing competes with a good Tower Shield. Effects: Defense: 13 Time Remaining: 59:57 |
| Class: - | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 262/264 | Lvl: 22 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green |
| MP:90/309 | ||
| SP: 210/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 98 | AGI:20 | |
| WIS: 97 | ||
| LUK: 10 | Stat Points: 105 | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Beginner 9 (50%) Inform - Intermediate 1 (2%) Hyperfocus - Intermediate 3 (32%) Earth Magic - Advanced 3 (60%) | ||
| New Title: The Green One Unbenknownst to you and your companions you have been dubbed The Green One. You were recognized as the first prey to meet the Shade Panthers in combat. However as Jennifur knew not what Earth Magic was he believed it came from one of your brothers. Only as you met his eyes did he realize you were the one responsible for the sandstone pillars yet he did not have time to rename you, though he recognized your influence on the earth. He had dubbed you The Green One for your otherworldly appearance. Permanent Effects: +7 CHR +Can color things under your magical control an Emerald Green |
| Hyperfocus - Intermediate 3 (32%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 22% +6% increase in muscle reaction |
| Earth Magic - Advanced 3 (60%) Your innate sense for the Earth has awarded you with ability to manipulate it. Earth magic is the most practical of elemental magics. Earth Mages are sought out often for the pure utility they bring to the table. Unlike the other elemental magics Earth is solid and with the ability to manipulate something solid comes the ability to create. +60% effectiveness of offensive magic +30% effectiveness of contructs of Earth +Earth attributed creatures are friendlier by 15% |
| Inform Qrabile - Level 17 Weaker but faster descendants of Qrabs. They are covered in medium plate armor and are found in large numbers. Other than their natural armor and sharp teeth nothing indicates how these creatures could survive in the Uncharted. Until one sees them hunt. They come in neverending waves and their natural bodies let them deal signifcant blunt damage but without an initial charge they are weak. Still when you can''t even count the number of them it doesn''t matter. |
| Class Notice! You have met the requirements to choose your Class! Significant actions and constant battle has given us enough data to suggest you your Classes! The minimum of five skills has just been met! Available Classes: Species Cataloguer Animator Enchanter Druid Geomancer Hunter |
| New Skill: Storytelling - Beginner 6 (25%) Storytelling is used to captivate an audience, it is an art that though may seem mundane, not many people perfect. You have taken steps into the world of entertainment and have succeeded in eliciting from your audience what many people fail to, emotion. Effect: +6% more emotion from the audience |
| Species Cataloguer Your fast analysis of unknown entities allows you to survive and combat them. Most importantly it brings you a great understanding of various creatures, animals and monsters. Your survivablity and ability to gather insights upon many species make you a prime candidate for a Species Cataloguer. This class is renowned for bringing much knowledge to the table and their information is sought out and reliable. Four out of five of your initial skills facillitate information gathering and sensing nearby entities. Effects: +10 PER each level +10 END each level +ClassSkill: TraceSubject |
| Animator The Animator brings life to the inanimate. Your tendency to equip, plan, support and strategize for your teamates make this Class tailor made for your playstyle. With an unparalleled control of magic and unique ability to multifocus the Animator controls a variety of magical constructs to fight for him. An Animator needs an insight into life to achieve his magic and with your Storytelling you have unknowingly achieved the first of many insights. This Class is more aligned with your playstyle than that of your skills. Effects: +20 WIS each level + New Stat +Class Skill: Animate |
| Enchanter The Enchanter focuses on the improvement of his situation rather than altering them as they come. Enchanters pour their magic into their equipment and accessories to become unstoppable magical forces. Your evident knowledge of weapons and shields combined with your demonstrated knowledge of different damage types and effects on the enemy make this Class a primary candidate. The Enchanter plans and prepares beforehand for every possible contigency and although he focuses on himself his magic can be given to friends and allies as well. Your team-based strategems will be augmented further with various magical enchantments. Effects: +10 WIS each level +10 INT each level +Class Skill: Enchant |
| Druid The Druid often wanders throughout Twoen. Though he communes with nature and the earth his affinity is with all the elements. Druids are known to be protective over nature and when angered nature protects them. As they wander Twoen answering the calls of Gaia they form many bonds with the creatures of the forest. Your inherent talent with Earth Magic and respect given to an animal that was your enemy primarily account for this Class. The Druid never walks alone. Effects: +15 WIS each level +5 CHR each level + New Stat +Class Skill: Commune |
| Geomancer The Geomancer is the height of Earth Magic. Superior control over earth allows one of the strongest elements to be used with as much control as water. Your advanced mastery of Earth Magic and creativity found in only the minds of the greatest wizards make this Class a prime candidate. The Geomancer is always in control of the situation and your planning and strategy reflect the playstyle of the Geomancer''s. Effects: +20 INT +Class Effect: Upper Tiers of Earth Magic unlocked +Class Skill:Geomancy |
| Hunter The Hunter tracks down and kills for either money or glory. They often become bounty hunters for evil players or dangerous monsters, some even hunt other Hunters. They are often very strong but they are very few and most die out early in their career. If you meet a living Hunter beware as he is most likely very dangerous. This Class has stemmed from your efficient deductions and ability to root out various weaknesses in your opponents. In addition the "Absolutely Insanse" Challenge Start is attempted only by the mentally impaired, the immensely strong or both. Such is the way of the Hunter. Effects: +15 STR per levelIf you come across this story on Amazon, it''s taken without permission from the author. Report it. +15 END per level +Class Skill: The Hunt |
| You have chosen the Animator as your Class! As an Animator you gain: +20 WIS per level +Class Specific Stat: Enliven (ENL) +New Class Skill: Animate |
| New Class Specific Stat: Enliven (ENL) Influences realism, personality and vivacity of your constructs. By being an Animator you bring many things to life , thereby unlocking a new resource, Squad Points. |
| New Resource: Squad Points (SQP) Determines amount of summons, familiars, or constructs you can have active at one time. Stronger entities use more points to maintain while weaker entities use less. A Weak Skeleton may be worth 1 point while and Undead Dragon would be upwards of 7000 Squad Points. |
| New Class Skill: Animate - Level 1 (0%) Through various insights on the workings of life the Animator can breathe it into his constructs. Effects: +Can follow basic commands or preset orders |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 264/268 | Lvl: 23 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green |
| MP:266/321 | SQP: 110 | |
| SP: 200/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 98 | AGI:20 | |
| WIS: 237 | ENL:110 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Beginner 9 (50%) Inform - Intermediate 2 (2%) Hyperfocus - Intermediate 3 (32%) Earth Magic - Advanced 4 (67%) Animate (Class Skill) - Beginner 1 (0%) | ||
| Class: - | Name: JST | Title: The Strong One |
| HP: 320/320 | Lvl: 24 | Effects: Race Druman: +10 STR, +20 END, The Strong One: +50 STR |
| MP:51/51 | ||
| SP: 165/430 | ||
| STR: 145 | CHR: 10 | |
| END: 90 | ||
| INT: 10 | ||
| WIS: 10 | ||
| LUK: 10 | Stat Points: | |
| Hard Scales (Race Skill) (Passive) - Beginner 10 (88%) Hyperfocus - Intermediate 9 (23%) Combat Savant - Advanced 2 (5%) Breathing - Advanced 1 (0%) Overdrive - Beginner 2 (10%) Warrior Bond - Intermediate 5 (10%) | ||
| New Skill: Combat Savant - Advanced 2 (5%) Various techniques and masteries you''ve acquired have combined into this skill. You have shown advanced mastery in unarmed combat, the martial arts, sword technique, hammer technique, and shield usage. Instead of granting individual skills they have been combined into this skill. In addition you have not shown any interest or reach for magic or stealth leading one to believe you thrive in combat. Effects: +44% effectiveness in battle +2.2x multiplier on STR and END |
| New Skill: Overdrive - Beginner 2 (10%) Caught in a whirlwind of emotions you have pushed your body to its maximum performance. Effects: +10% to all stats +Equal demerits for equal duration. |
| New Skill: Warrior Bond - Intermediate 5 (10%)Unauthorized usage: this narrative is on Amazon without the author''s consent. Report any sightings. Forged in battle the Warrior Bond is a connection between allies, teamates and comrades, unspoken yet everpresent. Effects: +75% intuition of teamate planning or manuevers |
| Class Notice! You have met the requirements to choose your Class! Significant actions and constant battle has given us enough data to suggest you your Classes! The minimum of five skills has just been met! Available Classes: Duelist Survivalist Hunter Barabarian Gladiator Blademaster |
| Duelist Excelling in one on one combat the Duelist is in his element in single combat. When his focus is solely on his enemy feats of incredible swordsmanship and combat are easily achieved. Three of five of your skills support this Class. Effects: +10 STR per level +10 END per level +50% damage in single combat +Class Skill: Duel |
| Barbarian Even consumed by rage your mind still works. A barbarian though often mistaken for mindless brutes of unstoppable force have potential for even more bloodshed. A mindless brute with unfocused power can be averted with a sound strategy. Now when a Barbarian can keep his cool in the heat of emotion? Danger, danger and death. Effects: +30 STR per level +Up to 100% increase in damage dependent on emotion +Class Skill: Berserk |
| Gladiator The Gladiator always fights for something. Driven and determined even hordes of enemies are no match for his iron will. Faced with enemies all around him the Gladiator is forced to wield everything as a weapon. In the face of adversity the Gladiator rises while most would fall. You know what you fight for and that makes you dangerous to those who oppose you. You have met hidden requisites for this Class involving fighting in an Arena. Effects: +10 STR per level +10 END per level +Class Skill: The Arena |
| Blademaster The weapons in your hand sing. Battle is an art and weapons are nothing but different brushes taken from a diverse pallette. Weapons are an extension of you even when they aren''t in your hand. Multiple masteries of weapons make this Class a suitable candidate. Effects: +15 STR per level +15 END per level +Class Skill: Art of the Blade |
| You have chosen the Gladiator as your Class! As a Gladiator you gain: +10 STR +10 END +Class Skill: The Arena |
| New Skill: The Arena - Beginner 1 (0%) The Gladiator fights for a bigger dream. Fighting in an Arena has granted an awareness of your surroundings. Effects: +1 meter radius |
| New Title: The Strong One Unbenknownst to you a strong opponent had recognized your strength. Jennifur had dubbed you The Strong One. You were recognized as the first of his prey to fight back so valiantly in the Geckan Battle Arena. You were the first to show no fear and in his last moments, though angry it was something he had come to respect. Permanent Effects: +50 STR |
| Class: - | Name: LoneJones | Title: The Fast One |
| HP: 179/179 | Lvl: 24 | Effects: Race Sperid: +30 AGI, +10 PER The Fast One: +50 AGI |
| MP:51/51 | ||
| SP: 230/235 | ||
| STR: 10 | CHR: 10 | |
| END: 40 | AGI: 130 | |
| INT: 10 | PER:70 | |
| WIS: 10 | ||
| LUK: 10 | Stat Points: 10 | |
| Sensitive Hairs (Race Skill) (Passive) - Advanced 1 (6%) Hyperfocus - Advanced 1 (4%) Unarmed Combat - Advanced 1 (1%) Evasion - Advanced 3 (2%) Dagger Mastery - Intermediate 10 (17%) | ||
| Dagger Mastery - Intermediate 10 (17%) When one wields the dagger, it shouldn''t be out in the open. If you see someone with a dagger walking around, his friend is probably behind you. Effects: +66% efficiency when wielding daggers |
| Stamina Used for all things physical, the yellow bar in your top left determines your energy left to use in any actions involving the body. Some skills require a drain on Stamina. You can regenerate Stamina while resting, sleeping, potions and many more methods. Upon depletion you will be rendered unconcious. |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 264/268 | Lvl: 24 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green |
| MP:49/321 | SQP:7/115 | |
| SP: 63/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 208 | AGI:20 | |
| WIS: 237 | ENL: 115 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Intermediate 9 (50%) Inform - Intermediate 6 (22%) Hyperfocus - Intermediate 5 (62%) Earth Magic - Advanced 5 (2%) Storytelling - Beginner 5 (2%) Animate (Class Skill) - Beginner 3 (10%) | ||
| Inform Geckan ScoutsassinLevel - 48 HP: 0/821 (Dead) This variety of Geckan are ambush predators and more intelligent than the average Geckan. In addition they are equipped with small but sharp claws on their hands and feet. With their 6 foot limbs and long fingers and toes they are formiddable. Rather than the bright colors of normal Geckans the Scoutsassin is more darker to match the surroundings in which they operate, under their lair. You''ve noticed they share the same tendencies in their combat as normal Geckans, afraid to engage in close quarters. You presume that there many variations and you are correct, the Geckans found in the Geckan Battle Arena are the most basic. |
| Inform - Intermediate (6%) Your inquisitive nature and problem solving attitude awards you with the inherent ability to know things. By focusing on an object or entity information is granted based upon the level of this skill. Learning new things and drawing conclusions will also develop this skill. The skill may even make connections you have not. Effects: +Basic knowledge and personal conclusions provided. +HP, more in depth knowledge, personal conclusions occasionally verified |
| Inform Geckan Tree Lair (Great Tree) The Geckan Tree Lair is the home and breeding grounds of all Geckans. The Tree is hollowed out, though very much alive. 1400 meters high it approaches the height of a mile. At the top lies the throne of the Geckan Queen. Surrounded by guards and various Geckans the Queen handles all threats to the "Geckdom" as it translates. As of now left unchecked the Geckan may very well take the Uncharted for their own. |
| Inform Geckan Scoutsassin Master - Level 56 The Scoutsassin Master is a deadly assassin that doesn''t rely on any one aspect of its skill. If anything its most used tool is its intelligence, crafty and deadly the only thing that can match its fierceness is its loyalty to the Geckan Queen. It managed the network of Scoutsassins surrounding the Geckan Tree Lair. |
| New Skill: Fire Magic - Beginner 1 (0%) The element of Fire is the most unpredictable and destructive of the Elements. Many practitioners are scarred or maimed in their early years but when a Fire Mage reaches their apex, they are near unstoppable. The number of Fire Mages has been at a steady constant for years, unfortunately practitioners of Fire are prone to early deaths but that doesn''t stop young mages seeking power. Effects: +3% effectivenessof offensive magic |
| The Arena - Beginner 10 (13%) The Gladiator fights for a bigger dream. Fighting in an Arena has granted an awareness of your surroundings. Effects: +10 meter radius |
| Skillbook: Illusion Magic (Used) Illusion Magic is a Specialized Magic which can only be learned through special methods. Illusions are deceitful and underhanded, fake and tricky, dishonorable and disrespectful but most importantly illusions are beautiful. Effects: +Learn Illusion Magic |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 264/268 | Lvl: 26 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green Animator: +20 WIS each level |
| MP:30/321 | SQP: 17/125 | |
| SP: 104/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 208 | AGI:20 | |
| WIS: 257 | ENL:125 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Intermediate 9 (50%) Inform - Advanced 1 (22%) Hyperfocus - Intermediate 10 (62%) Earth Magic - Advanced 6 (12%) Storytelling - Beginner 6 (25%) Animate (Class Skill) - Beginner 4 (10%) Fire Magic - Advanced 2 (15%) | ||
| Fire Magic - Advanced 2 (15%) The element of Fire is the most unpredictable and destructive of the Elements. Many practitioners are scarred or maimed in their early years but when a Fire Mage reaches their apex, they are near unstoppable. The number of Fire Mages has been at a steady constant for years, unfortunately practitioners of Fire are prone to early deaths but that doesn''t stop young mages seeking power. Effects: +66% effectivenessof offensive magic +24% effectiveness of utility based fire magic +Fire attributed creatures are friendlies by 10% |
| Earth Magic - Advanced 6 (60%) Your innate sense for the Earth has awarded you with ability to manipulate it. Earth magic is the most practical of elemental magics. Earth Mages are sought out often for the pure utility they bring to the table. Unlike the other elemental magics Earth is solid and with the ability to manipulate something solid comes the ability to create. +78% effectiveness of offensive magic +48% effectiveness of contructs of Earth +Earth attributed creatures are friendlier by 30% |
| NOTICE: Rock Tree Boa has gone too long without influence by its creator. As such the bond between Animation and Animator has been weakened. The magic inherent in the creature will soon fade. Time Remaining: 4:59 |
| NOTICE: The God of the Uncharted and Untamed Beasts, Gyru has taken keen interest in your creature. The Rock Tree Boa hunting techniques, camoflauge, cunning and intelligence had brought it the attention of the presiding diety. The Rock Tree Boa continued to earn favor through the various killings of Geckans who upset the balance of the Uncharted, 167 confirmed killings in the span of barely half a day. Through divine intervention and Gyru''s power over Untamed Beasts, Rock Tree Boa has been gifted life once again, free to roam the Uncharted. Your Squad Points have been returned as Rock Tree Boa is no longer connected to you. Effects: +Gyru notices you |
| Class: - | Name: LoneJones | Title: The Fast One |
| HP: 209/209 | Lvl: 26 | Effects: Race Sperid: +30 AGI, +10 PER The Fast One: +50 AGI |
| MP: 35/51 | ||
| SP: 160/235 | ||
| STR: 10 | CHR: 10 | |
| END: 45 | AGI: 140 | |
| INT: 10 | PER:75 | |
| WIS: 10 | ||
| LUK: 10 | Stat Points: | |
| Sensitive Hairs (Race Skill) - Advanced 1 (6%) Hyperfocus - Advanced 1 (4%) Unarmed Combat - Advanced 1 (1%) Evasion - Advanced 3 (2%) Dagger Mastery - Beginner 10 (17%) Illusion Magic - Beginner 2 (0%) | ||
| Illusion Magic - Beginner 2 (0%) Illusion Magic is a Specialized Magic which can only be learned through special methods. Illusions are deceitful and underhanded, fake and tricky, dishonorable and disrespectful but most importantly illusions are beautiful. The magic itself is as wild and unpredictable as Fire Magic, but it is as fickle and difficult to grasp as Light Magic or Dark Magic, Illusionists are known to occasionally go insane and become lost in their illusions. Effects: +6% duration of illusions left alone |
| Class Notice! You have met the requirements to choose your Class! Significant actions and constant battle has given us enough data to suggest you your Classes! The minimum of five skills has just been met! Available Classes: Assassin Illusionist Explorer Ninja Guerilla Hunter |
| Assassin In the dead of night, when the silence is the loudest the Assassin strikes. When a stray shadow catches your attention and you sigh relief as a cat scurries by the Assassin is there to catch your breath. The Assassin lives in the gap of your vision where you never look. Your tendency for swift kills and single target eliminations align with the spirit of the Assassin. Effects: +10 LUK per level +10 AGI per level +Class Skill: Assassinate |
| Illusionist A rock could just as well be a Leviathan when an Illusionist is present. Masters of the fake the Illusionist could just as well be the Warrior beside you or the Archer in front of you, most likely however he is the tree behind you. The Illusionist is a passive Class that manipulates his foes rather than taking direct actions, waiting for the prime moment to strike. Your knowledge of the Unique Magic and ability to stay out of the enemies attention work in tandem with this Class''s playstyle. Effects: +10 INT per level +10 WIS per level +Class Effect: Upper Tiers of Illusion Magic unlocked +Skill: Illusion Magic |
| Explorer The Explorer travels the world, fearless and adventerous. Often alone he discovers Ancient Ruins, Monster Lairs, and Landmarks, drawing up Maps to sell for profit. Occasionally Explorers are granted Unique Quests due to the magnificent locations they end up finding themselves in. Your tendency to scout ahead into the unknown alone, paving the way for your team line up with the Explorer. Effects: +40 END per level +Class Skill: Navigate +Class Skill: Internal Map |
| Ninja The Ninja is agile, nimble and fast. Efficient and deadly the Ninja requires a subtle hand to guide his blades. The Ninja is most comfortable on walls and ceilings remaining unseen to the naked eye. Four of five skills plus your Race Skill as a Sperid work together to strengthen the way of the Ninja, making this Class well suited to your playstyle. Effects: +35 AGI per level +Class Skill: Ninjistu |
| Guerilla Adept at fighting against larger forces the Guerilla excels as the underdog. Distractions, disabling, scare tactics, mind games, crippling blows, all fall within the tactics and methods of the Guerilla. Constant combat with stronger forces, unique solutions and quick precise executions of irregular plans align yourself with this Class. A Guerilla is weak, but because he acknowledges his weakness he is strong. Taking advantage of the weaknesses of the enemy is child''s play, creating those weaknesses yourself is another matter. All of your Skills work towards the goal of the Guerilla, your playstyle fits the spirit of the Guerilla, thus this Class is highly recommended. Effects: +10 INT per level +10 AGI per level +Class Skill: Examine Enemy |
| Hunter The Hunter tracks down and kills for either money or glory. They often become bounty hunters for evil players or dangerous monsters, some even hunt other Hunters. They are often very strong but they are very few and most die out early in their career. If you meet a living Hunter beware as he is most likely very dangerous. This Class has stemmed from your efficient deductions and ability to root out various weaknesses in your opponents. In addition the "Absolutely Insanse" Challenge Start is attempted only by the mentally impaired, the immensely strong or both. Such is the way of the Hunter. Effects: +15 STR per level +15 END per level +Class Skill: The Hunt |
| You have chosen the Guerilla as your Class! As a Guerilla you gain: +10 INT per level +10 AGI per level +Class Skill: Examine Enemy |
| New Class Skill: Examine Enemy - Beginner 1 (0%) Facing stronger foes you have learned to watch for their weaknesses and strengths. The enemy of the Guerilla must be ready to face every method of attack conceivable. This skill allows you to know the weakness of your enemy so that you may capitalize on it and their strengths so that you may avoid them. Effects: +Small or obvious weaknesses are revealed. |
| Class: Guerilla | Name: LoneJones | Title: The Fast One |
| HP: 209/209 | Lvl: 26 | Effects: Race Sperid: +30 AGI, +10 PER The Fast One: +50 AGI Guerilla:+10 INT per level, +10 AGI per level |
| MP: 39/251 | ||
| SP: 187/235 | ||
| STR: 10 | CHR: 10 | |
| END: 45 | AGI: 250 | |
| INT: 120 | PER:75 | |
| WIS: 10 | ||
| LUK: 10 | Stat Points: | |
| Sensitive Hairs (Race Skill) - Advanced 1 (6%) Hyperfocus - Advanced 1 (4%) Unarmed Combat - Advanced 1 (1%) Evasion - Advanced 3 (2%) Dagger Mastery - Beginner 10 (17%) Illusion Magic - Beginner 2 (0%) Examine Enemy - Beginner 1 (0%) | ||
| NOTICE: Rock Tree Boa has gone too long without influence by its creator. As such the bond between Animation and Animator has been weakened. The magic inherent in the creature will soon fade. Time Remaining: 0:00 |
| NOTICE: The God of the Uncharted and Untamed Beasts, Gyru has taken keen interest in your creature. The Rock Tree Boa hunting techniques, camoflauge, cunning and intelligence had brought it the attention of the presiding diety. The Rock Tree Boa continued to earn favor through the various killings of Geckans who upset the balance of the Uncharted, 167 confirmed killings in the span of barely half a day. Through divine intervention and Gyru''s power over Untamed Beasts, Rock Tree Boa has been gifted life once again, free to roam the Uncharted. Your Squad Points have been returned as Rock Tree Boa is no longer connected to you. Effects: +Gyru notices you |
| Inform: Adapter Bug - Level 72 10,504/13,745 HP Extremely frail physically, mentally and spiritually early in its life Adapter Bugs almost never pass through their infantile stage. When an Adapter Bug reaches adulthood it almost never dies, their bodies work to counteract every possible method of their death including aging. Enviromental dangers are easily the most adapted to as long as they are not too drastic. Most Adapter Bugs however die of something painfully simple like falling off a branch. Exposure to physical, mental and magical attacks that do not kill the Adapter Bug only contribute to its growing natural defenses. Their size is their only constant change, they grow larger the older they are. Generally a large Adapter Bug is classified as a larger threat than a smaller one as it has had more time to adapt. Never approach an adult Adapter Bug without a surefire method to kill it instantly. |
| Unique Quest: Take back the Spider Den An Adapter Bug has taken refuge in the Spider Den. The Spiders of the Geckan Tree Lair ask for your aid in their revenge. They ask only for the body of their murderer, alive. Success Conditions: +Deliver the Adapter Bug incapacitated. Fail Conditions: +Kill the Adapter Bug +Die Rewards: +Can communicate with Spiders +Relations with all Spiders increased. |
| Completed - Unique Quest: Take back the Spider Den Rewards: +Can communicate with Spiders +Relations with all Spiders increased. |
| Storytelling - Intermediate 10 (10%) Storytelling is used to captivate an audience, it is an art that though may seem mundane, not many people perfect. You have taken steps into the world of entertainment and have succeeded in eliciting from your audience what many people fail to, emotion. Effects: +16% more emotion from the audience +Stories are 10% more compelling |
| NOTICE: Your story has captivated not only your friends but also a God. Gyru the presiding deity of the Uncharted has resonated with your story Effects: +Gyru approves |
| Class: Gladiator | Name: JST | Title: The Strong One |
| HP: 247/320 | Lvl: 27 | Effects: Race Druman: +10 STR, +20 END, The Strong One: +50 STR Gladiator:+10 STR, +10 END per level Spider Blessed:+Relations with Spiders increased, +Can communicate with Spiders |
| MP:51/51 | ||
| SP: 165/430 | ||
| STR: 190 | CHR: 10 | |
| END: 120 | ||
| INT: 10 | ||
| WIS: 10 | ||
| LUK: 10 | Stat Points: | |
| Hard Scales (Race Skill) (Passive) - Intermediate 10 (88%) Hyperfocus - Intermediate 10 (23%) Combat Savant - Advanced 3 (5%) Breathing - Advanced 1 (0%) Overdrive - Intermediate 2 (10%) Warrior Bond - Intermediate 7 (10%) Monster Riding - Intermediate 1 (2%) | ||
| Hard Scales (Race Skill) (Passive) - Intermediate 10 (88%) The Druman are known to excel in combat, much of their culture deals with combat and thus it is no surpise to find that they have adapted a form of natural armor. Effects: +10% damage reduction |
| Hyperfocus - Intermediate 10 (32%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 30% +20% increase in muscle reaction |
| Combat Savant - Advanced 3 (5%) Various techniques and masteries you''ve acquired have combined into this skill. You have shown advanced mastery in unarmed combat, the martial arts, sword technique, hammer technique, and shield usage. Data suggests you are skilled in several more dicisplines. Instead of granting individual skills they have been combined into this skill. In addition you have not shown any interest or reach for magic or stealth leading one to believe you thrive in direct combat. Effects: +46% effectiveness in battle +2.3x multiplier on STR and END |
| Breathing - Advanced 1 (0%) Superior respiration techniques lead to more efficient muscle movement and energy usage and consumption. Effects: +42% reduction in stamina usage |
| Overdrive - Intermediate 2 (10%) Caught in a whirlwind of emotions you have pushed your body to past maximum performance. Effects: +22% to all stats +Equal demerits for equal duration. |
| Warrior Bond - Intermediate 7 (10%) Forged in battle the Warrior Bond is a connection between allies, teamates and comrades, unspoken yet everpresent. Effects: +85% intuition of teamate planning or manuevers |
| New Skill: Monster Riding - Intermediate 1 (2%) You happen to be one of the crazy bastards insane enough to mount a monster, and to some extent, control it. Monster Riders are few but only because they make it look so fun that everyone else rushes the process and gets themselves killed. Have fun! Effects: +22% ease when riding monsters. +1% of mount speed. |
| Class: Guerilla | Name: LoneJones | Title: The Fast One |
| HP: 209/209 | Lvl: 27 | Effects: Race Sperid: +30 AGI, +10 PER The Fast One: +50 AGI Guerilla:+10 INT per level, +10 AGI per level Spider Blessed:+Relations with Spiders increased, +Can communicate with Spiders |
| MP: 120/251 | ||
| SP: 160/235 | ||
| STR: 10 | CHR: 10 | |
| END: 45 | AGI: 260 | |
| INT: 130 | PER:75 | |
| WIS: 10 | ||
| LUK: 10 | Stat Points: 5 | |
| Sensitive Hairs (Race Skill) - Advanced 4 (16%) Hyperfocus - Advanced 1 (4%) Unarmed Combat - Advanced 1 (1%) Evasion - Advanced 5 (27%) Dagger Mastery - Advanced 4 (17%) Illusion Magic - Beginner 8 (0%) Examine Enemy - Beginner 3 (4%) | ||
| Sensitive Hairs (Race Skill) - Advanced 4 (16%) The sensitive hairs found on the Sperid allow a heightened perception of ones surroundings. Reacting to changes in air pressure they are able to detect even slight movements. Because of this the Sperid are thought to have a 6th sense. Effects: +Sense changed in air pressure accurately. +Develop a sense of moving objects around you. +Sense of specific shapes based on movement sharpens. |
| Hyperfocus - Advanced 1 (32%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 31% +22% increase in muscle reaction +5% speed when Hyperfocused. |
| Unarmed Combat - Advanced 1 (1%) Fighting with nothing on you but your own body is an art. The body is a weapon and with you can kill. Effects: +63% increase in damage when no weapons equipped +22% speed when attacking barehanded +.5% to chance of severe crippling effects |
| Evasion - Advanced 3 (3%) If fighting is a dance then you and your opponent are dancers. But every now and then your partner is fucking ugly. You are smart enough to avoid who you do not want to dance with. Effects: +69% of air resistance ignored +39% less stamina consumed +6% more likely to slip into opponent blindspots |
| Dagger Mastery - Advanced 4 (17%) When one wields the dagger, it shouldn''t be out in the open. If you see someone with a dagger walking around, his friend is probably behind you. Effects: +79.2% efficiency when wielding daggers |
| Illusion Magic - Beginner 8 (0%) Illusion Magic is a Specialized Magic which can only be learned through special methods. Illusions are deceitful and underhanded, fake and tricky, dishonorable and disrespectful but most importantly illusions are profoundly beautiful. The magic itself is as wild and unpredictable as Fire Magic, but it is as fickle and difficult to grasp as Light Magic or Dark Magic, Illusionists are known to occasionally go insane and become lost in their illusions. Effects: +24% duration of illusions left alone. |
| Examine Enemy (Class Skill) - Beginner 4 (3%) Facing stronger foes you have learned to watch for their weaknesses and strengths. The enemy of the Guerilla must be ready to face every method of attack conceivable. This skill allows you to know the weakness of your enemy so that you may capitalize on it and their strengths so that you may avoid them. Effects: +Small or obvious weaknesses and strengths are revealed. |
| Examine Enemy: Weaknesses: +Can''t make tight turns. Strengths: +Venom. |
| Inform Leaves High quality canopy leaves useful for brewing various potions. You have concluded you are greener than them and you are correct. You suspect this is actually an insect. |
| Inform Leaf Stalker - Lvl 68 HP: 1346/1346 Leaf Stalkers are ambush predators, their exact method of eating their prey has never been witnessed as their camoflauge seemingly engulfs the body leaving everything to the oberservers imagination. They are found in Gigantic Class trees particularly when monster concentration is high and fast breeding species are nested close by. These species are widely unknown. |
| Rhthym of the Canopy Gorilla Your actions are supported by a tribe of Canopy Gorilla. The powers behind the rhythm of the Gorilla Tribes are known to empower them, they are characterstically large scale buffs, both in range and effect. Effects: +3 All Stats Time Remaining: 29:59_ |
| Inform Royal Water Geckan - Lvl 69 HP: 892/1257 (Unconscious) The variation of Geckan is part royalty and considered nobility. They accompany the Queen and are of the more advanced form of Geckan. They have high affinity with Water Magic and are highly intelligent even for its species. These Geckans regenerate and self heal in water or high moisture. |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 200/268 | Lvl: 29 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green Animator:+20 WIS each level Spider Blessed:+Relations with Spiders increased, +Can communicate with spiders |
| MP: 291/353 | SQP: 140/140 | |
| SP: 70/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 208 | AGI:20 | |
| WIS: 317 | ENL:140 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Intermediate 9 (50%) Inform - Intermediate 9 (22%) Hyperfocus - Advanced 2(62%) Earth Magic - Advanced 6 (60%) Storytelling - Beginner 6 (25%) Animate (Class Skill) - Beginner 10 (1%) Fire Magic - Advanced 5 (37%) | ||
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) When immobile and unmoving your body adapts to the surrounding rock. Your body will inherit the hardness and defensive capabilities of the rock it becomes. Sudden movement cancels the skill. +18% chance of going unnoticed +1.9s of lingering effects after skill cancel |
| Hunted Sense - Intermediate 9 (50%) Knowing the feeling of being hunted by superior predators. Their presence and intent were ingrained into your memory. Your paranoia has developed into being able to tell when you are being watched. Effects: +Know when being watched with hostile intent +Know the general direction |
| Inform - Intermediate 9 (22%) Your inquisitive nature and problem solving attitude awards you with the inherent ability to know things. By focusing on an object or entity information is granted based upon the level of this skill. Learning new things and drawing conclusions will also develop this skill. The skill may even make connections you have not. Effects: +Intermediate knowledge and personal conclusions provided +HP, more in depth knowledge, personal conclusions occasionally verified |
| Hyperfocus - Advanced 2 (62%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 32% +24% increase in muscle reaction +10% speed when Hyperfocused |
| Earth Magic - Advanced 6 (60%) Your innate sense for the Earth has awarded you with ability to manipulate it. Earth magic is the most practical of elemental magics. Earth Mages are sought out often for the pure utility they bring to the table. Unlike the other elemental magics Earth is solid and with the ability to manipulate something solid comes the ability to create. +78% effectiveness of offensive magic +48% effectiveness of contructs of Earth +Earth attributed creatures are friendlier by 30% |
| Storytelling - Beginner 6 (25%) Storytelling is used to captivate an audience, it is an art that though may seem mundane, not many people perfect. You have taken steps into the world of entertainment and have succeeded in eliciting from your audience what many people fail to, emotion. Effect: +6% more emotion from the audience |
| Animate (Class Skill) - Beginner 10 (1%) Through various insights on the workings of life the Animator can breathe it into his constructs. Effects: +Can follow basic commands or preset orders |
| Fire Magic - Advanced 5 (37%) The element of Fire is the most unpredictable and destructive of the Elements. Many practitioners are scarred or maimed in their early years but when a Fire Mage reaches their apex, they are near unstoppable. The number of Fire Mages has been at a steady constant for years, unfortunately practitioners of Fire are prone to early deaths but that doesn''t stop young mages seeking power. Effects: +75% effectivenessof offensive fire magic +45% effectiveness of utility based fire magic +Fire attributed creatures are friendlies by 25% |
| Geckan Princess (Awta) - Lvl 52 HP: 0/572 (Dead) The Princesses of the Geckans are highly guarded and very inaccessible, they are capable of strong magic if allowed to reach maturity. Honor guards are usually set to protect the Princess and many layers of Geckans normally bar the way. Awta is the third in line in the royal succession. |
| Royal Geckan Water Scimitar (Rare) Wielded by Royal Geckans this sword is the Water variant of the Royal Geckan Scimitar. These sword are found only on the hilt of a Royal Water Geckan specializing in combat. Effects: Damage: 40-52 Water Damage: 20-32 Durability: 37/39 |
| Log out initializing... |
| Welcome back to Twoen, LoneJones. |
| Quest: Track down the Beast A monster capable of destroying the Geckan Battle Arena has freed the monsters living within. Track it down and decide what to do with it. Rewards: +Dependent on method of completion. |
| Water Magic - Beginner 1 (0%) Perhaps the true wonder of Water Magic is the ability to conjure water, an essential to living. Only the truly calm and serene can harness the power of water. There have been many wizards, mages and magicians who prove that wrong however, somehow staying calm in the face of battle, yet seeming fierce and ferocious. Water is seen as the calm element but it can be just as deadly as Fire and Wind. Effects: +3% effectiveness of offensive Water Magic |
| Wind Magic - Beginner 1 (0%) Freedom. That is the understanding most mages have of Wind. The ability to control Wind Magic is rare. Many attain it but settle to releasing the wind in a certain direction working around the nature of the magic. When a talented mage can control the wind itself he as unlocked a weapon immensely powerful. An invisible one. Effects: +3% effectiveness of offensive Wind Magic |
| Inform Qeztl - Lvl 54 HP: 854/874 The Qetzl are serpentine half-men who traverse the jungle like water. Their fins, lining their body, are surprisingly effective at pushing against some sub-biomes within the jungle. They are slow and powerful but their fangs contain a powerful neurotoxin. Instead of direct combat, though they are completely capable, they opt to use their ease of movement and strong upper body strength to climb the jungle trees and drop down on prey. |
| Enteringthe dungeon Malvolio''s Library(Aged) |
| Passage into Malvolio''s Library (Aged) earned. May enter and exit at leisure, guardians of the entrance will not hassle those who have earned passage. Those who have earned passage will be givenMalvolio''s Mark. This may influence future interactions. |
| Malvolio''s Mark Signifies approval of the legendary scholar and librarian Malvolio. Effects: +Reputation with libraries across Twoen increases. +May influence future interactions. |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 200/268 | Lvl: 33 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green Animator:+20 WIS each level Spider Blessed:+Relations with Spiders increased, +Can communicate with spiders Malvolio''s Mark:+Reputation with libraries across Twoen increased. +May influence future interactions. |
| MP: 291/353 | SQP: 160/160 | |
| SP: 70/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 208 | AGI:20 | |
| WIS: 397 | ENL:160 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Advanced 1(10%) Inform - Advanced 3 (32%) Hyperfocus - Advanced 2(62%) Earth Magic - Advanced 8 (42%) Storytelling - Beginner 6 (25%) Animate (Class Skill) - Intermediate 4 (29%) Fire Magic - Advanced 6 (37%) Water Magic - Intermediate 4 (2%) Wind Magic - Intermediate 1 (0%) | ||
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) When immobile and unmoving your body adapts to the surrounding rock. Your body will inherit the hardness and defensive capabilities of the rock it becomes. Sudden movement cancels the skill. +18% chance of going unnoticed +1.9s of lingering effects after skill cancel |
| Hunted Sense - Advanced 1 (10%) Knowing the feeling of being hunted by superior predators. Their presence and intent were ingrained into your memory. Your paranoia has developed into being able to tell when you are being watched. Effects: +Know when being watched with hostile intent +Know the general direction +Know the danger the threat poses |
| Inform - Advanced 3 (32%) Your inquisitive nature and problem solving attitude awards you with the inherent ability to know things. By focusing on an object or entity information is granted based upon the level of this skill. Learning new things and drawing conclusions will also develop this skill. The skill may even make connections you have not. Effects: +Intermediate knowledge and personal conclusions provided +HP, MP, more in depth knowledge, personal conclusions occasionally verified +Hidden knowledge occasionally revealed |
| Hyperfocus - Advanced 2 (62%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 32% +24% increase in muscle reaction +10% speed when Hyperfocused |
| Earth Magic - Advanced 8 (42%) Your innate sense for the Earth has awarded you with ability to manipulate it. Earth magic is the most practical of elemental magics. Earth Mages are sought out often for the pure utility they bring to the table. Unlike the other elemental magics Earth is solid and with the ability to manipulate something solid comes the ability to create. +84% effectiveness of offensive Earth Magic +54% effectiveness of contructs of Earth +Earth attributed creatures are friendlier by 40% |
| Storytelling - Beginner 6 (25%) Storytelling is used to captivate an audience, it is an art that though may seem mundane, not many people perfect. You have taken steps into the world of entertainment and have succeeded in eliciting from your audience what many people fail to, emotion. Effect: +6% more emotion from the audience |
| Animate (Class Skill) - Intermediate 4 (29%) Through various insights on the workings of life the Animator can breathe it into his constructs. Directly tied with the Enliven stat. Effects: +Can follow commands and orders within capabilites +Can adopt knowledge inserted by the creator upon animation |
| Fire Magic - Advanced 6 (37%) The element of Fire is the most unpredictable and destructive of the Elements. Many practitioners are scarred or maimed in their early years but when a Fire Mage reaches their apex, they are near unstoppable. The number of Fire Mages has been at a steady constant for years, unfortunately practitioners of Fire are prone to early deaths but that doesn''t stop young mages seeking power. Effects: +78% effectivenessof offensive Fire Magic +48% effectiveness of utility based Fire Magic +Fire attributed creatures are friendlies by 30% |
| Water Magic - Intermediate4 (2%) Perhaps the true wonder of Water Magic is the ability to conjure water, an essential to living. Only the truly calm and serene can harness the power of water. There have been many wizards, mages and magicians who prove that wrong however, somehow staying calm in the face of battle, yet seeming fierce and ferocious. Water is seen as the calm element but it can be just as deadly as Fire and Wind. Effects: +42% effectiveness of offensive Water Magic +12% effectiveness of utility based Water Magic |
| Wind Magic - Intermediate 1 (0%) Freedom. That is the understanding most mages have of Wind. The ability to control Wind Magic is rare. Many attain it but settle to releasing the wind in a certain direction working around the nature of the magic. When a talented mage can control the wind itself he as unlocked a weapon immensely powerful. An invisible one. Effects: +33% effectiveness of offensive Wind Magic +3% effectiveness of utility based Wind Magic |
| Inform Dungeon: Malvolio''s Library (Aged) Established by Malvolio Peren following the destruction of libraries across Twoen during the Second Dimensional Break its construction was completed and finalized shortly after the event coined the Soothing, possible only due to accelerated construction and magical methods lost to time. These methods however exist in the library waiting to be discovered. Without them much knowledge would have been lost. The library is Malvolio''s collection and harbors High Tier Spatial Magic that allows greater expansion inside the library than the structure visible by outside viewers. Measured in Leiou''s Method of Magical Measures the Spatial Magic affecting the library lands neatly in the Twelfth Tier. Adventurers, Travelers, Seekers, and any who seek knowledge are allowed access into the library upon gaining approval from the Guardian Elementals whose power will rise in response to the challenger. Malvolio''s Mark is only granted to those who sufficiently impress the elementals or even defeat them. Access can also be granted when new knowledge is brought as gifts, sufficiently interesting curiosities grant access as a favor to the contribution of knowledge. Upon entering, every book is assigned a guardian. With the thirst for knowledge comes consequence. Every book may be read but the knowledge itself will come to life and the reader must defeat it to earn the right to leave with the book. Awards are given to the entrant in the event that they live through the ordeal of five books in an effort to facilitate survival and the spread of knowledge lost in the Second Dimensional Break.Taken from Royal Road, this narrative should be reported if found on Amazon. You may only leave once five books are defeated, upon completion you are brought back to the entrance room. Spatial Magic prevents inhabitants from exiting through normal means. Hidden: +All knowledge gleaned from books not checked out are lost, a hole in the memory, upon leaving. You must defeat the book and leave with it to retain memory of the knowledge read. This is to prevent powerful readers from disabling multiple manfiestations of knowledge and reading every book in the library. In addition when reentering the library the location of all books are randomized. Knowledge is power but absolute power corrupts absolutely. |
| Malvolio''s Mark Signifies approval of the legendary scholar and librarian Malvolio. Effects: +Reputation with libraries across Twoen increases. +May influence future interactions. |
| Inform Knowlguart - Lvl 47 HP: 290/420 MP: 10/10 Tasked by Malvolio to protect his collection the Knowlguarts despise those who disrupt the order of the library. The species as whole has been stripped of their ability to read and speak, unable to gather new knowledge from their eternal burden or pass it on to someone else, they are eternal within the library. As they die their bodies remain only a short while before they return as a whole, leaving the library perfectly clean. They are guardians of the book, sentinels of the bookshelf, in the library the Knowlguart rules. They lie in slumber, each Knowlguart tied with a single book and awaken only when their bound literature is disturbed. It is said that within Malvolio''s library only the Knowlguart knows the exact location of every book. |
| George (Sand Commando) - Lvl 34 HP: 299/310 MP: 10/10 A developed construct of sand given life charged with the knowledge, tactics and combat techniques of the U.S. Military. Not centered on any one branch, George has trained to a specialist''s proficiency in many fields to the point where one might not call it a specialization anymore, simply aptitude in all areas. His adaptibility knows no bounds. Squad Points: 40 |
| Jack (Sand Samurai) - Lvl 34 HP: 290/311 MP: 10/10 A developed construct of sand given life charged with the techniques, honor and precision of a peak samurai. Jack is the epitome of samurai perfection coupled with a fearless attiude, uncanny ability to take things in stride, and immense focus to the task at hand. In the face of adversity the samurai prevails. Squad Points: 25 |
| Gaius (Sand Spartan) - Lvl 34 HP: 310/344 MP: 10/10 A developed construct of sand given life charged with mindset, brutality, fearlessness, and camaraderie of a true spartan warrior. Gaius is inquisitive and eager to learn, yet deadly and dangerous in combat. The power of a spartan lies not in his sword, but the ones next to him. Squad Points: 25 |
| Examine Enemy: Weaknesses: +Preperation period between magicThe narrative has been taken without permission. Report any sightings. Strengths: +Powerful magic +Knowledge of the four elemental magics |
| New Skill: Ultimate Obliviousness - Beginner 1 (0%) For some reason events surrounding you that would stagger others mean literally nothing to you. You don''t even care, at all. Effects: +2% resistance to negative physical effects |
| New Skill: Meditation - Beginner 1 (0%) Calming your mind and relaxing your body into the present allows the flow of mana to permeate your body undisturbed. Effects: +5% mana regeneration when meditating |
| New Skill: Mixed Magical Arts - Beginner 1 (0%) Wedding the movements and technique of various martial arts with the nature and ferocity of magic itself births a dangerous practice. The tax on both the mind and body require someone of immense skill. Effects: +When in use magic is amplified by 3% |
| Debuff: Poison of the False Fruits Created by the scientist Calad Ium to cripple a vegetarian population sitting on a metaphorical goldmine. The goal was to free up lands containing valuable resources to claim for his empire. The False Fruits as they were dubbed, were poisonous even to other vegetation, rapidly degrading them and taking their place. To his avail, he loved fruits and got confused. The fruits scattered and have been widely used as last meals for those sentenced to death. Effects: +Debilitating pain +90% decrease to all stats +Regeneration effects nullified |
| NOTICE: Pat, God of Boredom and Entertainment has taken a keen interest in you. As presider of all things boring as well as entertaining, your situation has piqued his curiousity. Effects: +Pat notices you |
| New Skill: Poison Resistance - Advanced 9 (56%) Through exposure to various poisons your body has built a natural resistance. Poisonous effects will have less effect on you. It is said food eccentrics train this skill so that one day they can taste the Forbid Fruits, extremely poisonous and unimaginably tasty. A select few poisons disregard this skill. Effects: +87% resistance to poisons |
| Debuff: Popyoin Addiction Your body has been tuned to the magic of the Popyoin flowers. Your mana will crave these flowers and the addiction will only rise with the flowers your system digests. Effects: +Mana reliance on Popyoin flowers +While under the influence magic is amplified by 20% +INT and WIS increased by 40 |
| New Title: The Nightmare Not everyone is capable of driving others insane on such a large scale. You have driven over 500 sentients insane with fear, leading most to suicide. A task, not insignifcant. Others will sense something from you, an unreasonable fear at the back of their minds. Effects: +New Skill: Fear |
| Fear - Beginner 1 (0%) The ability to be feared is earned not learned. You give off a strong sense of fear scaring all those around you. Some with high resistance or willpower can shrug off this effect. Other factors can influence success. Effects: +Abilites that sense danger are amplified by 100% on you +Mild fear can be directed |
| Congratulations! You are the first party to defeat Malvolio''s Library in over 600 years! The quality of rewards has increased by 300%. Dungeon Rewards: For defeatingtheCoregath Field Guide,a moderately difficult enemy you gain: +Coregath Heavy Leather Set +Coregath Light Leather Set For defeating Contos Spellcraft, a high difficulty enemy you gain: +Contos Spellcraft Skillbook +Contos Practicioner Robes +Contos Picture Staff For eating theMost Painfully Rewarding Fruits, a high difficulty task you gain: +Endless Apple For overcoming theMagical Addictions of the Glade, an extremely high difficulty taskyou gain: +Glade Blade of Whist Grass +Bag of Popyoin Flowers +Popyoin Seeds +Access to the Glade For defeatingDemon Summonings, an extremely high difficulty horde you gain: +Demonstone Sword +Demon Familiar Stone +Demon Summoning Skillbook For being the first party to defeat Malvolio''s library in over 600 years you are awarded: +Dimensional Bag x3 For defeating one moderate, two high, and two extremely difficult tasks and enemies you have qualified for three greater reward upgrades. Random rewards chosen: +Dimensional Bag x3 has upgraded to Customizable Dimensional Bag x3 +Coregath Light Leather Set has upgraded to Enchanted Coregath Light Leather Armor +Customizable Dimensional Bag x3 has upgraded to Soul Binding Customizable Dimensional Bag x3 |
| NOTICE: You can only have five items bound to your soul. Do you wish to bind Customizable Dimensional Bag? Successfully bound. |
| Enchanted Coregath Light Leather Armor (Epic) Leather armor created from a master. A Coregath has one of the toughest hides on the south continent and it also happens to be resistant to magic. Treated Coregath hide is hard to come by, armor created from it even rarer, but enchanted? Impossible. Defense: 79 Durability: 110/110 Effects: +20% magical resistance. +90% slash resistance |
| Glade Blade of Whist Grass (Exotic) Whist Grass weaved together, preserved, hardened, sharpened and formed to a dagger. Straight from the Glade, Whist Grass is a sharp plant that secretes addictive magic when in contact with the mana of another. Those who cut themselves on the plant come back for more, cutting their bodies on the plant in a desperate haze until they die. Damage: 82-102 Durability: 50/50 Effects: +Whist Grass addiction upon cut |
| Customizable Dimensional Bag (Mythic) (Soul Bound) Dimensional Bags link to another dimension and allow one to carry more items within a smaller space. Weight is distributed to the carrier and some dimensional bags reduce the load. This bag is customizable and changes size and shape according the master''s preference. Effects: +Pocket dimension storage +Weight reduced by 45% NOTE: Soul Bound items can be summoned to the user from anywhere. |
| Class: Animator | Name: Cobb | Titles: Prey Turned Predator, The Green One |
| HP: 268/268 | Lvl: 45 | Effects: Race Jjerg: +10 INT, +5 END, +5 STR, +5 WIS, +10 MND Prey Turned Predator: +25 INT, +25 WIS, +20 AGI The Green One:+7 CHR, + Can color things under your magical control an emerald green Animator:+20 WIS each level Spider Blessed:+Relations with Spiders increased, +Can communicate with spiders Malvolio''s Mark:+Reputation with libraries across Twoen increased. +May influence future interactions. |
| MP: 671/671 | SQP: 140/140 | |
| SP: 210/210 | ||
| STR: 15 | CHR: 17 | |
| END: 15 | MND: 10 | |
| INT: 268 | AGI:20 | |
| WIS: 637 | ENL:160 | |
| LUK: 10 | Stat Points: | |
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) Hunted Sense - Advanced 4 (10%) Inform - Advanced 6 (92%) Hyperfocus - Advanced 4 (22%) Storytelling - Beginner 6 (25%) Animate (Class Skill) - Intermediate 7 (35%) Meditate - Beginner 10 (1%) Mixed Magical Arts - Beginer 10 (0%) Elemental Magic - Beginner 2 (43%) | ||
| Rock Camoflauge (Race Skill) - Beginner 9 (87%) When immobile and unmoving your body adapts to the surrounding rock. Your body will inherit the hardness and defensive capabilities of the rock it becomes. Sudden movement cancels the skill. +18% chance of going unnoticed +1.9s of lingering effects after skill cancel |
| Hunted Sense - Advanced 4 (10%) Knowing the feeling of being hunted by superior predators. Their presence and intent were ingrained into your memory. Your paranoia has developed into being able to tell when you are being watched. Effects: +Know when being watched with hostile intent +Know the general direction +Know the danger the threat poses |
| Inform - Advanced 6 (92%) Your inquisitive nature and problem solving attitude awards you with the inherent ability to know things. By focusing on an object or entity information is granted based upon the level of this skill. Learning new things and drawing conclusions will also develop this skill. The skill may even make connections you have not. Effects: +Intermediate knowledge and personal conclusions provided +HP, more in depth knowledge, personal conclusions occasionally verified +Hidden knowledge occasionally revealed |
| Inform Inform Failure: Magical wards in place. |
| Hyperfocus - Advanced 4 (22%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 34% +28% increase in muscle reaction +20% speed when Hyperfocused |
| Storytelling - Beginner 6 (25%) Storytelling is used to captivate an audience, it is an art that though may seem mundane, not many people perfect. You have taken steps into the world of entertainment and have succeeded in eliciting from your audience what many people fail to, emotion. Effect: +6% more emotion from the audience |
| Animate (Class Skill) - Intermediate 7 (35%) Through various insights on the workings of life the Animator can breathe it into his constructs. Directly tied with the Enliven stat. Effects: +Can follow commands and orders within capabilites +Can adopt knowledge inserted by the creator upon animation |
| Meditation - Beginner 10 (1%) Calming your mind and relaxing your body into the present allows the flow of mana to permeate your body undisturbed. Effects: +50% mana regeneration when meditating |
| Mixed Magical Arts - Beginner 10 (0%) Wedding the movements and technique of various martial arts with the nature and ferocity of magic itself births a dangerous practice. The tax on both the mind and body require someone of immense skill. Effects: +When in use magic is amplified by 30% |
| NOTICE: New Skill: Elemental Magics gained from reaching Advanced Tier in the following skills: +Fire Magic +Earth Magic +Wind Magic +Water Magic NOTE: Tier I and II effects of all skills combined are retained at the Advanced 1 level. These effects stack with any effects from the Elemental Magics skill. Tier III effects are retained for all at the highest of the four combined skills, Advanced 9. |
| Elemental Magics - Beginner 2 (43%) The Elemental Magics are the most basic of all magic, yet in their simplicity comes their deadliness. Together, Fire, Earth, Air and Water when used to their potential can turn the tide of any battle. When used by a master, can turn the tide of a war. Effects: +Damage from any of the Elemental Magics increased by 10% |
| Inform Human Squad Leader - Lvl 62 Humans, overlooked by the Elder Races as insignificant, have made ironically significant progress in upsetting the balance between the races. This human has been tasked with leading a small squad. |
| Human Charge Sword (Uncommon) Human ingenuity knows no bounds. This sword has been fitted with prototype wires, sending electrical charges into the blade upon attack. The sword must be charged. Damage: 40-50 Lightning Damage: 20-22 Effects: +10% chance of paralysis |
| Inform Human Charge Armor (Uncommon) Meant to connect to chargeable Human prototype equipment, this armor regenerates power through solar panels on the cape. Partially made of rubber this armor stops electrical attacks and allows you to charge off attacks electrical in nature. Strips of conductive material lead reroute electricity to the battery located below the neck.This novel''s true home is a different platform. Support the author by finding it there. Defense: 24 Effects: +95% resistance to lightning effects +10% absorbtion of lightning attacks |
| Human Charge Pistol (Uncommon) This pistol is a rechargable energy weapon created by Humans. Largely untested, the weapon has yet to be approved by the board of researchers at it''s testing facility. Shoots a concentrated electrical charge strong enough to tear through most metals. Lightning Damage: 45-50 Effects: +50% chance of paralysis |
| Quest: Track down the Beast A monster capable of destroying the Geckan Battle Arena has freed the monsters living within. Track it down and decide what to do with it. Rewards: +Dependent on method of completion. |
| Quest: Kill the King, Queen, Leader or equivalent of the Geckan Lair. An intelligent species of Geckos that are found deep within the Uncharted. Their intelligence threatens the balance of the Uncharted and you have been tasked with putting an end to them. Bonus: Kill all Geckans present Rewards: Legendary Skill |
| Poison Resistance - Advanced 9 (56%) Through exposure to various poisons your body has built a natural resistance. Poisonous effects will have less effect on you. It is said food eccentrics train this skill so that one day they can taste the Forbid Fruits, extremely poisonous and unimaginably tasty. A select few poisons disregard this skill. Effects: +87% resistance to poisons |
| Inform Baby Great Turgill - Lvl 98 HP: 12,503/12,503 MP: 1,000/1,000 Though relatively weak in terms of strength and stamina to the beasts of its time the Great Turgills make up for the deficiency in effective poison and insurmountable defense and hardiness. Their young, unable to control the amount of poison administered are generally left alone as predators fear the consequences should they be pierced by the quills surrounding them. Peaceful by nature, Great Turgills enjoy combat and sparring with each other, immune to their own poison the method works perfectly. Great Turgills existed before the First Dimensional Break and still live to this day. The only remaining Great Turgills are ancient and in deep slumber, their locations marked, yet never expected to be seen awaken. To find a Baby Great Turgill is something unheard of. |
| New Skill: Contos Spellcraft - Beginner 4 (57%) Practitioners of old utilized a miriad of techniques as a magical focus. William Contos is one of many who endeavored towards the goal of increased magical power, birthed from his efforts, Contos Spellcraft. The method of illustrating magical attacks in a battle was percieved as a tactical folly, if not for the unique twists many mages spun on the technique. Not every symbol or drawing was the same yet even the same symbols never produced the same effect from two different mages. Before any progress could be made the Split War forced many Battle Mages into falling back into old and reliable methods of focus. Then, the magic was lost to time. Effects: +54% in magical amplification when using Contos Spellcraft |
| New Skill: Healing - Beginner 5 (99%) Not all methods are known, but there are multiple ways to alleviate wounds. Many magics lend themselves to the art of Healing, though some are more suited than others, with enough control many arcane practices can have a positive effect on the body. The arcane, however, is not always as reliable as the mundane. Basic first aid and the like are generally just as effective and much easier to learn, one not as mystically inclined has the potential to become a Healer just as easily as an Archmage. The art of Healing is not so easily tied to a single practice, methods known and unknown, no matter their origin, when directed and focused to healing the body, mind and soul, without a doubt, qualify as Healing. Effective: +5% effectiveness of desired effect, should it succeed |
| Contos Practitioner Robes (Rare) Robes traditionally worn by those seeking power through the strange technique that is Contos Spellcraft. Loose sleeves and light material facilitate easy movement for drawings to be constructed in three dimensions. The robes are artfully dashed in stripes of color amid the white cloth. Lines of dark color surround the upper body while lighter, brighter colors are found as the eyes wander down. Enchanted through the technique themselves, they offer a measurable amount of magical defense. +45% magical resistance Effects: +10% experience gain in Contos Spellcraft |
| Contos Picture Staff (Rare) Specifically designed to channel the altered elements to the tip of the staff, this allows the wielder to draw through the staff. In addition the staff is enchanted by the very same technique it aims to facilitate. The staff is made of smooth twisted woods, of varying colors, four shades of brown intertwine to form the staff, each shifting slightly to a more coloful shade. A brownish red, a earthier brown, a leafy green, an autumn orange, all come into view as the perspective shifts. Damage: 18-22 Effects: +20% magical amplification when using Contos Spellcraft +20% magical amplification to all magic channeled through the staff |
| God Quest: An Actual Babysitter Pat, God of Boredom and Entertainment is bored and in need of entertainment. He has tasked you with riding the ancient entity, for fun of couse. Rewards: + Areally cool hat |
| Class: Gladiator | Name: JST | Title: The Strong One, Spider Blessed |
| HP: 872/872 | Lvl: 45 | Effects: Race Druman: +10 STR, +20 END, The Strong One: +50 STR Gladiator:+10 STR per level, +10 END per level Spider Blessed:+Relations with Spiders increased, +Can communicate with Spiders Malvolio''s Mark:+Reputation with libraries across Twoen increased. +May influence future interactions. |
| MP: 105/105 | ||
| SP: 95/790 | ||
| STR: 460 | CHR: 10 | |
| END: 300 | ||
| INT: 10 | ||
| WIS: 10 | ||
| LUK: 10 | Stat Points: | |
| Hard Scales (Race Skill) - Advanced 10 (88%) Hyperfocus - Advanced 4 (32%) Combat Savant - Advanced 7 (5%) Breathing - Advanced 8 (27%) Overdrive - Advanced 4 (10%) Warrior Bond - Advanced 1 (10%)Love what you''re reading? Discover and support the author on the platform they originally published on. Monster Riding - Intermediate 9 (12%) Ultimate Obliviousness - Intermediate 10 (10%) Poison Resistance - Advanced 9 (56%) | ||
| Hard Scales (Race Skill) - Advanced 10 (88%) The Druman are known to excel in combat, much of their culture deals with combat and thus it is no surpise to find that they have adapted a form of natural armor. Effects: +15% damage reduction |
| Hyperfocus - Advanced 4 (32%) Your battle hardened instincts did not go unnoticed. Shifting from a state of joy and complete catharsis to complete control and focus is found in only those who experience battle daily. Effects: +Perception of time slowed by 34% +28% increase in muscle reaction +20% speed when Hyperfocused |
| Combat Savant - Advanced 7 (5%) Various techniques and masteries you''ve acquired have combined into this skill. You have shown advanced mastery in unarmed combat, the martial arts, sword technique, hammer technique, and shield usage. Instead of granting individual skills they have been combined into this skill. In addition you have not shown any interest or reach for magic or stealth leading one to believe you thrive in combat. Effects: +54% effectiveness in battle +2.7x multiplier on STR and END |
| Breathing - Advanced 8 (27%) Superior respiration techniques lead to more efficient muscle movement and energy usage and consumption. Effects: +56% reduction in stamina usage |
| Overdrive - Advanced 4 (10%) Caught in a whirlwind of emotions you have pushed your body to past maximum performance. Effects: +34% to all stats +Equal demerits for equal duration. |
| Warrior Bond - Advanced 1 (10%) Forged in battle the Warrior Bond is a connection between allies, teamates and comrades, unspoken yet everpresent. Effects: +100% increase in intuition of teamate planning or manuevers +1% of your two strongest Stats are shared between party members |
| Monster Riding - Intermediate 9 (12%) You happen to be one of the crazy bastards insane enough to mount a monster, and to some extent, control it. Monster Riders are few but only because they make it look so fun that everyone else rushes the process and gets themselves killed. Have fun! Effects: +29% ease when riding monsters. +45% of mount speed. |
| Ultimate Obliviousness - Intermediate 10 (10%) For some reason events surrounding you that would stagger others mean literally nothing to you. You don''t even care, at all. Effects: +20% resistance to negative physical effects +20% resistance to negative mental effects |
| Poison Resistance - Advanced 9 (56%) Through exposure to various poisons your body has built a natural resistance. Poisonous effects will have less effect on you. It is said food eccentrics train this skill so that one day they can taste the Forbid Fruits, extremely poisonous and unimaginably tasty. A select few poisons disregard this skill. Effects: +87% resistance to poisons |
| Contos Picture Staff (Rare) Specifically designed to channel the altered elements to the tip of the staff, this allows the wielder to draw through the staff. In addition the staff is enchanted by the very same technique it aims to facilitate. The staff is made of smooth twisted woods, of varying colors, four shades of brown intertwine to form the staff, each shifting slightly to a more coloful shade. A brownish red, a earthier brown, a leafy green, an autumn orange, all come into view as the perspective shifts. Damage: 18-22 Effects: +20% magical amplification when using Contos Spellcraft +20% magical amplification to all magic channeled through the staff |
| Mixed Magical Arts - Beginner 10 (0%) Wedding the movements and technique of various martial arts with the nature and ferocity of magic itself births a dangerous practice. The tax on both the mind and body require someone of immense skill. Effects: +When in use magic is amplified by 30% |
| A Really Cool Hat (Rare) A super cool hat created by none other than Pat, God of Boredom and Entertainment. An indecipherable enchantment rests upon the hat that serves no other purpose than transforming the hat into the most cool style at any given moment. Defense: 2 Durability: 30/30 Effects: +5 CHA |
| Demonstone Sword (Exotic) A blade tempered and forged with the crystalized blood of a demon. A demon''s crystalized blood not only has the potential for supreme sharpness but also carries the magical effect of inflicting pain threefold. Damage: 80-92 Durability: 102/103 Effects: +Pain inflicted by this sword is tripled. |
| Coregath Heavy Leather Set (Rare) Leather armor created by a master of the craft. A Coregath has one of the toughest hides on the south contintent both physically and magically. Treated Coregath hide is hard to come by, simply from their near invulnerable nature. The scant few timeswhen a Coregath actually manages to die to somone their hides are often ruined and unusable. Armor crafted from such a beast is extremely rare. Defense: 102 Durability: 237/237 Effects: +20% magical resistance. |
| Popyoin Flower (Exotic) A magical drug. Popyoin Flowers flood whoever eats them with immeasurable pleasure. Some speculate the flowers open your mind to understandings beyond you level. The more your body digests them the more reliant your mana becomes on the flowers. If addicted, casting magic will be impossible without them. Effects: +Mana reliance on Popyoin Flowers +While under the influence magic is amplified by 20% +INT and WIS increased by 40 |
| Key to the Glade (Mythic) A mosstone used to access the Glade. Pour mana through the stone to transport yourself and your party to the Glade. |
| Endless Apple (Mythic) The perfect apple. This apple never ends. |
| Customizable Dimensional Bag (Mythic) (Soul Bound) Dimensional Bags link to another dimension and allow one to carry more items within a smaller space. Weight is distributed to the carrier and some dimensional bags reduce the load. This bag is customizable and changes size and shape according the master''s preference. Effects: +Pocket dimension storage +Weight reduced by 45% NOTE: Soul Bound items can be summoned to the user from anywhere. |
| Examine Enemy: Weaknesses: +Low constitution +Invisibility maintained through constant concentration Strengths: +Extreme stealth techniques +High damage +Incredibly determined +Sustained invisibility |