《Immortel Evolver Dungeon》
prologue
%Yeah im dead aren''t i. I mean, no matther weare i look to this is just a void. A.BIG.BLACK.VOID%
as Alex awakened he was surrounded by a black void and wile surprised he wasn''t schokt in the slightest. The reason for theat was his lack of interest in anything expect fantasy stories and a good nights rest.
%Well what to do now%
Please choose a creature
%i''m sorry what%
in order to start your next life you must choose your new race first
As soon as the strange voice said that alex interest immediately shoot through the roof of the void, not that it had one of course, and his head was full of ideas
%Next life, you mean reincarnation do you. in that case i want to be a dragon, no wait a DUNGEON%
acknowledge new race has will be dungeon, please selct 5characteristics
%characteristics%
seconds after alex finishes this thought a rush of information entered his mind and all of it we are the characteristics he caught choose fromYou could be reading stolen content. Head to Royal Road for the genuine story.
%this might take awhile%
an indefinite long time later
please confirm chosen characteristics:
=coreless
=evolving EX
=system help
=contract
=elemental master
%HELL YES%
for a short explanation of Alexis choices.
All dungeons have cores, thies cores wear their hearts and the spot they were the most vulnerable since they died if it ever gotten destroyed but since Alex was now a coreles dungeon he dident hafe thet weeknes and was thus immortel as long as his dungeon existed.
evolving EX gave him the ability to evolve everyting thet lived in his domain better.
systemhelp made the system of the world help him better and does most of his work.
contract gave him the chance to form a magical contract with just about everything and with elemental master he could control all manner of magic elements
all conditions met, preparing for new life ,good luck''
after this finale words Alexesmind began to shut down as his new life finally began
%shit, i forgot to ask who the hell was even talking to me!!!%
first Floor: the bloodwood forest
%At last. AT LAST IM DONE. AFTER 5 DAYS OF WORKING MY ASS OF IM DONE WITH MY WERY FIRST FLOOR%
after five days of secrets about dungeon life Alex understood how he got his first floor and can work him according to his wishes.(he sad "open status" and found the dungeon shop)
first, he had to choose a theme, such as a cave, a ruin, a forest, or one of the almost infinite possibilities that he could select. Alex decided to go for a forest thet grows in a vulcanic area and now had 7 different plants for the forest to populate with, why was just 7 Alex did not know and it was not really important.
the plants for which he decided were also not important as he further developed them.
the firstdeveloped plant was an oak tree:
| Race: Blood Oak |
| Description: an oak tree variant with bloody leaves and a gray stem. apart from the coloring and the low fire resistance it is a normal oak |
| Level of danger: 0 |
the second a fern:
| Race: Blood Fern |
| Description: an fern variant with bloody leaves which can stop, if properly processed, bleeding |
| Level of danger: 0 |
the third a moss:
| Race: Furnace Moss |
| Description:an iron-colored moss that can heat up to temperatures in the height of 200 degrees if it is somehow exposed to pressure |
| Level of danger: 1 |
the fourth andfifth mushrooms:
| Race: Smoke-Shroom |
| Description:a black mushroom that generates when a person approaches a dense but safe smoke cloud |
| Level of danger: 1 |
| Race: Blood-Shroom |
| Description: a black with red dots colord mushroom wean consumed can stop bleeding |
| Level of danger: 0 |
the sixth was a flower:
| Race: Black Fear Rose |
| Description: pure black roses whose smell strengthens thefeeling of fear a little |
| Level of danger: 0 |
the last one was the most dangeros and the most rarest one:
| Race: Raging Tree |
| Description: atree whose glowing leaves look as if they were made of fiery lava, and has a dark red stem which looks as if it had been formed of dried blood.
the tree has the effect of moving all monsters in a 12 meter circle into total rage that can only subside after 3 hours |
| Level of danger: 2 |
after Alex was ready with the plants he searched for 5 monsters for the forest, and again Alex did not know why just 5
the monsters were: goblin, wild dog, horned rabbit, giant bat and snap-trap (a carnivorous plant-ting).
as cliche these monsters weare they would also be changed
and so the average goblin''s status now looks like this:This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere.
| Race: Bloodwood-Goblin |
| Description:a goblin variant with light gray skin and dark red amphibian eyes, medium fire resistance and even for Goblinstandart a bloodthirsty and completely crazy nature, runsaround withe a machete and dressed in rags |
|
Race Skills:
Bloodlust: a skill that increases strength the more blood the body touches
Slash: a skill for inflicting deep wounds
|
| Level of danger: 1.5 (covered in blood: 2) |
the wild dog:
| Race: Mad-Dog |
| Description:A wolf-like dog with a human-like face with a howling like mad laughter. Mad-Dogs are from the lowest rank of the demons clan and have weak fire-resistance and medium dark-resistance |
|
Race Skills:
Demonic orgin: evidence for demonic origin
insane howling: a skill that causes fear
|
| Level of danger: 1 |
the horned rabbit:
| Race: Bloodwood-Rabbit |
| Description: a horned rabbit variant with bright red fur and a black horn which is a lot more bloodthirsty than normal |
|
Race Skills:
Dark slam: an attack with a horn that is loaded with dark magic
|
| Level of danger: 1 |
the gigant bat:
| Race:great Vampire-Bat |
| Description: a1 meter big blood sucking bat |
|
Race Skills:
leach: drain a targets blood when bitten
|
| Level of danger: 1 |
and las of the line was the snap trap:
| Race: Blodwood-Trap |
| Description: a3 meter dark gray plant with a hundreds of needle-like red teeth that can suck a human being in 1 minute bloodlessbut is vulnerable to cold and strong light |
|
Race Skills:
high leach:quickly drain a targets blood when bitten
Flora:evidence for plantlike origin
|
| Level of danger: 1.5 |
fun fact, everythingthat the word variant in the description has exists only in Alex''s dungeon and only in his dungeon.
Now that he has monsters, he also needs a boss, what would be a dungeon without a boss. he just had to take a monster and strengthen it. simple as pie.
the monster was a Bloodwood-Goblin by the way
| Race: Bloodwood-Goblin-Shamen |
| Description: a goblin variant with light gray skin and dark red amphibian eyes, medium fire resistance , low watermagic and even for Goblinstandart a bloodthirsty and completely crazy nature, runsaround withe a shamenstick and dressed in a black fur magerobe |
|
Race Skills:
Bloodlust: a skill that increases strength the more blood the body touches
1.grade Watermagic: "waterbullet"waterwhip"watershield"
Bloodsucking Water: a skill to grand vampirlike properties to watermagic
|
| Level of danger: 2 (covered in blood: 2.5) |
if you ask what all the monsters eat then no worries, as a dungeon monster none of them are really alive.
to tell it diferentli wean the core of the dungeon is the heart and maigical energy the blood then monster are defense cells, so they dont need to sleep, eat or drink in the first place they also dident have a status screen of ther own.
all thet is left to do now for Alex is to creat a entrents inside his lovely 10x12 kilometer big deathtrap and since all dungeons reside in a demensoin of ther own it was mostly some sort of flashy portel (imagin a stargate in the middel of nowhere)
Alexe''s entrents loked like a gigant well with blood for water and keltic runs on the sides
%HAAAAAHAHAHAHAHAHA.I''ve got a lot of nasty monsters and traps (in forest the plants are the traps, oh, and the first floor was free, next time Alex needs dungeon points) MY PETS TEAR ALL OF YOU INTO PIECES.HAHAHhahahHAHAHAHAHAHhhahaaahahhaHAHAHAHcough!.!cough.!!.!! god damit, i overlaught it!cough!%
chapter 2: tree huggers and the desertstone sea
%three days ... three whole days. and these idiots still run around like a couple of headless chickens%
three days after alex opened his dungeon for the world, he had his first invaders, a group of elves but after three days still had not defeated the boss. they only approached the monsters to watch them and then went back to the entrance.
the reason why alex called them tree huggers is because the elves have hugged the trees literally and talked to them. Of course, alex could not know that they did it only because the elves could examine the trees with wood magic and read the blue boxse''s. they made it with all the plants except the Raging Trees as they seem to be afraid of these trees, but this seems to be justified in alex eyes as these trees can actually be dangerous and look creepy as fuck.
after a while more elves came and these also fought with the monsters and unfortunately also won most of the time, sometimes alex could also see how his pets put the invaders down. the goblins were especially brutal, what was also to be expected since alex had created these little lunatics just like that. for everyone who died inside his little forest, alex got a few energi points which he could use to do everything possible like for example buy new things for the dungeon or change something on its floors.
and after a month of dead elves alex could afford to add a new floor
%oh, this is going to be so much fun%
this time alex decided for a desert theme, this desert was rather flat and had a rock plate now and then about 4 feet higher than the sand layers. these stone plates were for about 700 to 1100 feet in the diameterand coverd in plants, the desert itself is about 25 miles big.
since it did not need as much planting in a desert, alex chose only 2 plants but 6 monsters
the plants grow only on the stone plates and were changed as much as possible, which made these two plants unique
the first was a flower
| Race: Desertstone-Flower |
| Description: a flower with seven dark orange petals and a black green stalk covered with small red thorns. the bloom can be processed into a pain-relieving medicin. only grows on stone |
| Level of Danger: 0 |
the second plant was a cactus. would be strange if it werent.
| Race: Desetrstone-Cactus |
| Description: an about 15 feet high green cactus with long iron hard black thorns. the whole cactus is overcoated in a weak paralysing poison. only grows on stone |
| Level of Danger: 1 |
In the six monsters, alex was particularly creative, the monsters were high-shark, red scorpion, giant bee, green lizard, zombie and lesser earthworm.
the high-shark was now a:
| Race: Desertstone-Shark |
| Description: a 12-foot sand-colored shark that can grow sandstone plates as armor and has teeth harder than stone |
|
Race Skills:Stolen content alert: this content belongs on Royal Road. Report any occurrences.
Sand for Water: the ability to swim and breathe in sand as if it were water
Sandstone-Armor: the ability to grow sandstone plates as armor
Stone Teeth: the ability to grow stone teeth
|
| Level of Danger: 1.7 |
next the red scorpion.
| Race: Desertstone-Scorpa |
| Description: a humanoid, about 3.6 foot big dark red scorpion whose poison sting feels like the worst of all burns |
|
Race Skills:
Poison Immunity: immunity to all poisons
Burning Sting: attacks with the sting add a special poison
|
| Level of Danger: 1.3 |
what alex made with the bee was not so easy to figure out.
| Race: Desertstone-Boom-Bee |
| Description: a 1.5 foot red-yellow striped bee which kills itself in an explosion, createing a large poison cloud which makes breathing impossible |
|
Race Skills:
Cloud of suffocation: a self-sacrificing ability to create a large cloud of poison that makes breathing impossible
|
| Level of Danger: 1 |
the green lizard was much easier.
| Race: Desertstone-Lizard |
| Description: a 7 foot long and 4 foot high lizard with a dark yellow color and a thin body. This monster is blind, but has an extremely strong sense of smell and weak earth magic with which it senses vibrations |
|
Race Skills:
1.Grade Earthmagic: (Sandbullet)(sense vibrations)
Smell-View: a ability with which one can smell so well that one even smells colors and forms
|
| Level of Danger: 1.5 |
the zombie''s turn.
| Race: Desertstone-Corpse |
| Description: an undead who looks like a completely dried up corpse with sharp claws . this type of undead always runs in groups of 3-5 and has the ability to, upon skin contact, drain liquid |
|
Race Skills:
Cooperation: the ability to work well with others
Desert''s Curse: the ability to drain liquid upon contact
|
| Level of Danger: 0.8(alone) 1.5(group) |
and the lesser-earthworm.
| Race: Desertstone-Worme |
| Description: a mud-brown, twelve foot big worm, which digs through the earth with a mouthful of acid and hundreds of razor-sharp black teeth |
|
Race Skills:
Acid-Bite: a bite which is strengthened with acid
Master-Dig: the ability to dig through earth and stones as if they were nothing
low-Regeneration: slight increase in self-healing
|
| Level of Danger: 2 |
When alex had finished, he had to make a boss and the entrance into the desert, and especially with the later, he had to think about what this type of entrance as it could be used for all still coming floors
for the boss he took a worm
| Race: Desertstone-Deathworme |
| Description: a dark red-brown colerd, thirty-three foot big worm, which digs through the earth with a mouthful of strong acid and hundreds of razor-sharp black teeth made of iron. has medium resistents to earth and low resistents to fire and water |
|
Race Skills:
Strong-Acid-Bite: a bite which is strengthened with strong acid
Master-Dig: the ability to dig through earth and stones as if they were nothing
medium-Regeneration: increase in self-healing
Iron Teeth: the ability to grow iron teeth
|
| Level of Danger: 3 |
with all monster finished began alex now to create the entrance for new floors.
floors are now all surrounded by an impossibly large walls which had somewhere a large doubleor with the name of the next floor, now you just had to open the gate somehow and pass through. important is still to mention, which one only sees white light wean the gate opens and one can only after approximately 10 steps see something again.
%now that is done, I look back at how my goblins split a few elves into their parts and sullen in it, that is always pure entertainment%