《The Simulations》 Chapter 1 - Wake Up
| -You have Died (Ascended)- |
| Powers: 0 | Threat: 0 |
| Powers: 1 | Total Threat: 10k |
| Power 1: Flight | Assessed Threat: 10k |
| Powers: 0 | Threat: 0 |
| Trust. Remember general memories of relevant concepts from your last life. |
| Powers: 1 | Total Threat: 0 |
| Power 1: Remembers the general memories of relevant concepts of his last life | Assessed Threat: 0 |
| Powers: 5 | Total Threat: 50M |
| Power 1: Remembers the general memories of relevant concepts of his last life | Assessed Threat: 0 |
| Power 2: Matter Manipulation | Assessed Threat: 9M |
| Power 3: Pocket Dimension with Mind Link | Assessed Threat: 3M |
| Power 4: Full knowledge on building autonomous AI with Mind Links from base materials | Assessed Threat: 5.5M |
| Power 5: Inviolable Memory | Assessed Threat: 500K |
| Scenario Difficulty | Angry God, End of the World |
| Starting Delay | One Week |
| Minimum Victory Condition | Your people must survive the end of the world |
| Power 6: Chosen Person Sense | You instinctively know in what direction and how far away your chosen person is. Your chosen person has a weaker form of this power. |
| System initialising... |
| Error: The current simulation has no System implementation. Simulation adapting. Warning: System functionality will start basic and evolve over time. |
| Warning! |
| Giving your Chosen Person immortality while your exists will trigger a reassessment of your simulation goal that will take into account the increased threat from the unanticipated use of your powers. |
| Recalculating Champion goal... |
| Recalculating Champion goal... |
| Race change to demi-AI...
Extreme time dilation...
Boundless body modification...
Limited power duplication...
Bypassed |
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 0/4 | ||
| Minor species | 2/5 (2/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 103 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 209 | ||
| Minimum Viable Population | 120 | ||
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 1/4 | ||
| Forest Keepers | |||
| Biome | Forest | ||
| Population | 0 | ||
| Minimum Viable Population | 200 | ||
| Minor species | 2/5 (2/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 103 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 209 | ||
| Minimum Viable Population | 120 | ||
| Message from follower: CaptainMew |
| Why can''t you duplicate Arachne thread? |
| Error accessing undefined functionality... |
| Error resolving... System Evolution approved... Implementing Quests... Success: New quest tab available. |
| Error: Invalid quest, reward required |
| Quests | ||||
| Accepted | Rejected | Completed | In Progress | Total Coins |
| 6 | 0 | 3 | 3 | 18 |
| Quests In Progress | ||||
| Description | Submit a report to Lord C.C. detailing the craftsmen within your people and the materials they require for their crafts | |||
| Assigned to | Dael, Veya, Mal''Thorn | |||
| Quest type | Single | Reward | Five Fortress Coins | |
| Quests In Progress | |||||||||
| Description | Submit a report to Lord C.C. detailing the craftsmen within your people and the materials they require for their crafts | ||||||||
| Assigned to | Dael, Veya, Mal''Thorn | ||||||||
| Quest type | Single | Reward | Five Fortress Coins | ||||||
| Description | Guard the Portal Nexus room | ||||||||
| Assigned to | Portal Nexus Guards | ||||||||
| Quest type | Ongoing: Per day | Reward | One Fortress Coin | ||||||
| Message from follower: Dragonsword |
| Are you going to develop magic bags for your people where you use a small portal linked to a space you enclose that they can store stuff in? |
| Quest Preview | ||||
| Description | Turn in One Kilogram of raw material to a Fortress Presence (material must be the first of its type submitted to this quest) | |||
| Assigned to | Fortress Citizens | |||
| Quest type | Unique: Scavenger Hunt | Reward | One Fortress Coin | |
| Submit Quest | Remove Quest | |||
| Quest | ||||
| Description | Turn in One Kilogram of raw material to a Fortress Presence (material must be the first of its type submitted to this quest) | |||
| Reward | One Fortress Coin | Accept | Reject | |
| Action Required |
| You have received your first submissions for a quest. You need to designate an area for submitted items to be stored (the System will not store them for you). |
| Fortress Storage | |
| Fortress Coins | One thousand two hundred and thirty one |
| Plain white flour | One Kilogram |
| Refined table salt | One Kilogram |
| Fortress Shop | |
| Portal Travel | One Fortress Coin |
| New Portal Destination | |
| Raw Material (ten kilograms) | One Fortress Coin |
| Music | One Fortress Coin |
| Action Required |
| Ten kilograms of cinnamon has been requested from the Fortress Shop, zero kilograms are available (One kilogram is reserved). A container is also required. |
| Fortress Shop | |
| Items | - |
| Portal Travel | One Fortress Coin |
| New Portal Destination | Ten Fortress Coins |
| Raw Material (ten kilograms) | One Fortress Coin |
| Music | One Fortress Coin |
| Fortress Shop - Items | ||
| Bag of Holding (small) | One meter by one meter by half a meter storage space. Access is through a bag opening with a circumference of sixty centimeters. Weight of stored items is completely negated. | Five Fortress Coins |
| Bag of Holding (medium) | Two meters by two meters by one meter storage space. Access is through a bag opening with a circumference of two meters. Weight of stored items is completely negated. | Ten Fortress Coins |
| Bag of Holding (large) | Four meters by four meters by two meters storage space. Access is through a bag opening with a circumference of four meters. Weight of stored items is completely negated. | Twenty Fortress Coins |
| Fortress Storage | ||
| Fortress Coins | Nine hundred and two | |
| Items | Six items | One item out of stock with purchase requests |
| Alchemy | Forty five items | Forty five items below storage quantity |
| Blacksmithing | Twenty six items | Twenty six items below storage quantity |
| Carpentry | Twenty items | Eighteen items below storage quantity |
| Cooking | Thirty three items | Thirty items below storage quantity |
| Farming | Forty items | Twenty eight items below storage quantity |
| General | Eighty items | Seventy items below storage quantity |
| Tailoring | Forty items | Thirty five items below storage quantity |
| Trash | Forty five items | Forty five items below storage quantity |
| Action Required |
| ''Bag of Holding, small'' has been purchased three times. Purchasers have been notified that complex items can take some time to be ready after purchase. |
| Inventory subsystem initialised |
| Inventory rules compiling... System Evolution approved... Implementing Inventory... Success: New Inventory tab available. |
| Inventory Characteristics |
| Inventory access is linked to Bags of Holding Inventory access is linked to each individual person. Only the entity assigned to the Bag of Holding can access the inventory function. Physical access is still possible. The author''s content has been appropriated; report any instances of this story on Amazon.Fortress Coins do not take up physical storage space, they may be summoned by removing them from the Bag of Holding. Use of coins with the Fortress Shop is automatic upon purchase. Things bought from the Fortress Shop can be delivered directly to the inventory and quest submissions can be done from the inventory. Proximity to a Fortress Presence is still required for Shop and Quest interactions. Entities with inventory access may spend fractions of a Fortress Coin. Only whole Fortress Coins may be summoned from the inventory. Trade is possible between two entities with access to their own inventories. |
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 1/4 | ||
| Forest Keepers | |||
| Biome | Forest | ||
| Population | 1,602 | ||
| Minimum Viable Population | 200 | ||
| Minor species | 3/5 (3/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 109 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 209 | ||
| Minimum Viable Population | 120 | ||
| Leprechauns | |||
| Biome | Mountain or Plains | ||
| Population | 5 | ||
| Minimum Viable Population | 90 | ||
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 2/4 | ||
| Forest Keepers | |||
| Biome | Forest | ||
| Population | 1,612 | ||
| Minimum Viable Population | 200 | ||
| Mountain Keepers | |||
| Biome | Mountain | ||
| Population | 2 | ||
| Minimum Viable Population | 2 | ||
| Minor species | 3/5 (3/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 109 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 209 | ||
| Minimum Viable Population | 120 | ||
| Leprechauns | |||
| Biome | Mountain or Plains | ||
| Population | 5 | ||
| Minimum Viable Population | 90 | ||
| Alert |
| The Forest Keeper City has been destroyed and all of its inhabitants killed. There may be survivors that were not in the city, but they are few. The Forest Keepers under your care are the last hope for the continuation of their species. As a major species if their population falls below the Minimum Viable Population you will fail your goal for the simulation. |
| Warning |
| One of the items in Fortress Storage, ''Locroix Berry'', has deteriorated to the point of becoming ''Spoiled Locroix Berry''. It will no longer be provided in response to requests for ''Locroix Berries''. |
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 2/4 | ||
| Forest Keepers | |||
| Biome | Forest | ||
| Population | 1,612 | ||
| Minimum Viable Population | 200 | ||
| Mountain Keepers | |||
| Biome | Mountain | ||
| Population | 2 | ||
| Minimum Viable Population | 2 | ||
| Minor species | 3/5 (3/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 109 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 209 | ||
| Minimum Viable Population | 120 | ||
| Leprechauns | |||
| Biome | Mountain or Plains | ||
| Population | 585 | ||
| Minimum Viable Population | 90 | ||
| Error... |
| Demi-AI cannot be categorised. Resolving... Resolved: For purposes of the Champion goal for participant DS-2248694637-1 the non-AI half of the Demi-AI will be what is considered in population counts. Conclusion will be reassessed if Demi-AI population in the Fortress passes one hundred members. |
| Quest Preview | ||||
| Description | Tell Lord C.C. that you, or someone in your place, wish to become a Demi-AI. The process of becoming a Demi-AI is incredibly painful and may change your personality. A leader of a people within the Fortress must be a Demi-AI, if you pass this offer to another then they will become the leader of your people as recognised by the Fortress. | |||
| Assigned to | Dael, Veya, Primary, and Ailfrid | |||
| Quest type | Progression | Reward | Race Change to Demi-AI | |
| Submit Quest | Remove Quest | |||
| Message from follower: Piphipi |
| Maybe you should bring a (Forest/Mountain/Both) Keeper with you to the Plains. Show them you are trustworthy rather than make you prove yourself. Or just to see how they react. Just an idea. |
| Error accessing undefined functionality... |
| Error resolving... System Evolution approved... Implementing Identify skill... Success: New skill available, Identify. Skills will start poor and improve with use. |
| Plains Keepers | |
| Description | Plains Keepers are one of four Major Species in the world with dominion over the Plains Biome. |
| Life span | Thirty years |
| Minimum Viable Population | 200 |
| System evolution triggered... |
| Quest subsystem expansion submitted... System Evolution approved... Approved entities may now submit Quests independently. Quests with rewards drawn from Fortress Storage must be approved by the Lord of the Fortress. |
| Quest Preview | ||||
| Description | You are being offered the chance to join the Fortress Army. The Fortress Army will be charged with protecting the Fortress and actively engaging its enemies. To be eligible to join the Army you must have your race changed to Demi-AI which will provide a form of immortality, so you cannot be killed in battle. Converting your race is a very painful process, as is resurrection upon death. This is a completely optional assignment, there will be no punishment for rejecting the quest. To complete the quest after accepting it, nod to Lord C.C. | |||
| Assigned to | The eleven people around Lord C.C. | |||
| Quest type | Progression | Reward | Race Change to Demi-AI | |
| Submit Quest | Remove Quest | |||
| Inventory sub-system extended |
| Permanent equipment can now be equipped from and dismissed to Inventory owner''s character sheets. |
| System evolution triggered... |
| Quest subsystem expansion submitted... System Evolution approved... Entities may now access the Fortress Job Board from Fortress Presences. Jobs can be submitted and accepted by anyone who is not blacklisted. Rewards must be in Fortress Coins (or fractions thereof, jobs with fractions of a Fortress Coin may only be accepted by people that have Inventory access). Materials or items to be worked on may be supplied. |
| Message from follower: schadof |
| Why take a whole army (which like mentioned will take a lot more time and is more obvious) when you can just ready it. And teleport it when needed? |
| Fortress Storage - Meat | |
| Beef | Twenty Kilograms |
| Pork | Nineteen Kilograms |
| Dhagul | Twenty Kilograms |
| Chicken | Twenty Kilograms |
| Wolf | Twenty Kilograms |
| Snow Burrower | Twenty Kilograms |
| Human | Twenty Kilograms |
| Leprechaun | Twenty Kilograms |
| Forest Keeper | Twenty Kilograms |
| Plains Keeper | One Kilogram |
| More | |
| Job: Fortress Army Armour Enchantment | |||
| Description | Enchant each of the thirteen sets of armour provided with an effect to resist magical effects and enchanted weapons. | ||
| Reward | One Fortress Coin | Provided Materials | Thirteen unique sets of armour |
| Goal progress | |||
| Species with which you have a treaty offering sanctuary from the end of the world. | |||
| Major species | 3/4 | ||
| Forest Keepers | |||
| Biome | Forest | ||
| Population | 1,610 | ||
| Minimum Viable Population | 200 | ||
| Mountain Keepers | |||
| Biome | Mountain | ||
| Population | 12 | ||
| Minimum Viable Population | 2 | ||
| Plains Keepers | |||
| Biome | Plains | ||
| Population | 408 | ||
| Minimum Viable Population | 200 | ||
| Minor species | 3/5 (3/4) | ||
| Beastpeople | |||
| Biome | Plains | ||
| Population | 111 | ||
| Minimum Viable Population | 60 | ||
| Humans | |||
| Biome | Mountain, Forest, or Plains | ||
| Population | 208 | ||
| Minimum Viable Population | 120 | ||
| Leprechauns | |||
| Biome | Mountain or Plains | ||
| Population | 590 | ||
| Minimum Viable Population | 90 | ||
| Warning |
| ... |
| Warning |
| Taking the last step and proving yourself capable of creating members of any species you have a detailed model for will invalidate your current Champion Goal. |
| New Champion Goal |
| Save the world. |
| Goal Progress | |||||
| Neutral Realm | 43% | Failure Threshold | 25% | Secured | 0.0003% |
| Active Influencers | Winter God (Converting to Winter, 42% Complete) | ||||
| Victory | Stop all influencers from converting the neutral realm to another realm type. Or Secure twenty-five percent of the Neutral Realm against conversion and hold it for six months. | ||||
| Demi-AI Candidates | ||
| Candidate | Vouching Demi-AI | Relationship |
| Lea | Mal''Thorn | Wife |
| Gerry | Lizzie | Husband |
| Michael | Veya | Husband |
| Wynn | Dael | Wife |
| Rala | Dael | Wife |
| Shade | - | - |
| System expansion proposal |
| Proposal submitted through correct channels... Assessing... Expansion deemed within scope... Approved |
| New functionality requested |
| Submitting request... Request deemed out of scope... Exploring workarounds using existing systems... Multiple exploits found that would provide requested functionality... Skipping redundant calculation of probability that sentient designated ''C.C.'' will exploit the System... Resubmitting request with attached data... Requested functionality approved... Adding ''Citizen Panic Button'' explanation to new citizen dialog... Sending ''Citizen Panic Button'' explanation to existing citizens... Done. |
| Citizen Panic Button |
| Citizens of the Fortress may now send an alert for help by intent command anywhere they are. An alert for help will automatically be sent if the World Magic suppresses this ability. Alerts will be responded to by representatives of the Fortress who will make determinations at the scene, using truth enchantments on those involved. Abuse will not be tolerated in the Fortress |