《No Respawn [Patch 2.0]》 Chapter 1: In the Beginning Once your HP drops to 0, you die. You may be revived or be brought back to life with methods that includes, but not limited to: defibrillation, healing magic or even dark magic as long as you do not suffer a physical and/or spiritual death. Although dark magic can make corpses move, it is not technically ¡®alive¡¯. There is no respawn. -Admin Anon, Surviving Earthland For Dummies, page 8.
| Notification Message Test. This is a test. |
| Greeting, Earthlings! Welcome to the SYSTEM! |
| Merging of Earth and Midland Renaming World: Earthland |
| Disable Electronic Technology: Earthland All electronic technology such as communication devices, computers, and other electronic machines and equipment will fail. |
| Disable Advanced Weaponry Technology: Earthland All advanced weaponry such as, but not limited to, guns, explosives and other similar propellants will fail. |
| Disable Combustion Engine Technology: Earthland All machines using combustion engine technology such as Jet engine and etc. |
| Disable Language Barriers: Earthland Everyone will now have a common language: Common Tongue. |
| Enable Gates to Spirit Realm: Earthland |
| Enable Gates to Nether Realm: Earthland |
| Enable Midland Magical Laws: Earthland |
| Enable Runic Magic Technology: Earthland |
| Enable Monster Spawn and Monster Evolution: Earthland Monsters will spawn and evolve. |
| Enable Loot System and Shop System: Earthland |
| Enable Restricted SYSTEM Access to all Sapient Races: Earthland |
| The SYSTEM can be activated through your mind. There¡¯s no need to use voice or hand gestures. For more info, seek ¡®Help¡¯. |
| Hello world! This is God. I bid all of you welcome to Earthland. I based this world from the current game I¡¯m playing, so I thought it would be a good idea to see how pests like mortals would survive in this kind of environment. I do hope you entertain me and enjoy it while you can. You¡¯re all totally fucked up now¡ Good luck! P.S.: Once you die, you die. There¡¯s no respawn. |
| Surprised? That¡¯s right, Miguel. I exist. |
| While I admire the size and hardness of your testicles for swearing at me, I¡¯m not fond of blasphemy, so please don¡¯t swear when talking to me. Use proper capitalization when you refer to me. It¡¯s God. Not god. I¡¯m obviously the strongest amongst the deities or spirits who claim their selves to be gods, so I deserve the title ¡®God¡¯ with a capital G. |
| Oh? Why is that? |
| Fair point. I don¡¯t really care about what you believe. Just believe in whatever you want to believe, but regardless, I¡¯d like you to refer me as God. Believe me when I say, I am powerful. After all, it was I who placed the SYSTEM in your world. Lately, I¡¯ve been reading an interesting book and I think it said: ¡°Thou shalt not test thy Lord thy God.¡± Nevertheless, I¡¯m in a mood for this ¡®little test¡¯ of yours. Go ahead. Give your best shot. |
| No one. You¡¯ve never been kissed by anyone before. Your mom and your sister did, but it doesn¡¯t really count. I won¡¯t consider that mouth-to-mouth moment with the pretty waitress because that wasn¡¯t even a kiss. You never had a girlfriend and you¡¯ll most likely be a virgin forever. In fact, you have the makings of a great wizard ¨C a twenty-year old virgin wizard. |
| That¡¯s right! I hate ass kissers! Speaking of which, there are millions of people kissing my ass at this very moment. It¡¯s very tempting to smite them, but that would ruin the fun. I don¡¯t need their praises or their prayers. Who do they think I am? A genie? An insecure divine being? Pffftt¡ You are fun to talk with, you know. We should do this a lot. What do you say? |
| For being worthy of God¡¯s attention, the SYSTEM rewarded you with the following: Reward(s): Unique Perk: Quick Learner Your mind can process information and learn faster than normal. Effect: You earn Exp and Skill Exp as twice as fast. |
| I wouldn¡¯t be laughing if I were you. Monsters are spawning in a few seconds¡ |
| Global Quest The Monster Hour! In celebration of a successful Merge, God has decided to reward those who will survive the first hours of the Merge. Main Objective: Survive for the first twelve (12) hours of the Merge. Reward(s): 5,000 Game Credits and a Skill Scroll of your choice. Requirement(s): None You cannot abandon or refuse the acceptance of a Global Quest. |
| Goblin Lvl. 2 |
| Goblin Lvl. 2 |
| Goblin Lvl. 3 |
| Goblin Lvl. 3 |
| 13x Game Credit(s) |
| 2x Small Mana Stone(s) |
| Help |
| Getting Started |
| Rules and Regulations |
| Character Information and Customization |
| Skills, Titles and Perks |
| Inventory System |
| Party System |
| Faction System |
| Quests and Achievements |
| Other Useful Tips |
| Getting Started |
| Unique and Somewhat-Realistic Game - The world is an immersive multiplayer role playing game that takes place in the merged world of Modern Earth and Fantasy Midlands. Players around the globe have the freedom to explore and experience a realm full of monsters, quests, magic, mysteries and of course, adventure. |
| Unlimited Adventures and Riches - Explore the world of Earthland full of monsters to slay and dungeons to conquer! Experience a range of rich and unique content and features that cannot be found in other MMOs. |
| Just Be Yourself and Shape your Character - You can become anything you want: hero, villain, wizard, warrior, schmuck or even as a strong independent woman! Players have the freedom to choose any abilities and adapt to any play style. |
| Players Shape the World - Players can die with no hope of respawn or resurrection. The consequences forever alter Earthland''s future. |
| Rules and Regulations |
| 1. Players must not use or attempt to use any cheats or errors which they may find in the game. Being caught will result to Permanent Ban. |
| 2. Players are allowed to swear. An exception to this rule is when talking with God. Players who swear at Him will result to three (3) days Silence (Unable to use skills, attack, and communicate). |
| 3. Any bugs, exploits or use of third-party programs a player finds must be immediately reported to the Administrators. You may contact the Administrators by praying. |
| Character Information and Customization |
| The Character Screen displays the player''s information such as name, race, level, titles, status, attributes and etc. You can access Character Screen by thinking ''Open Character Screen''. |
| Name- Displays the Player''s true birth name, regardless of the name the Player is currently using. |
| Race- Displays the Player''s racial group. The information displayed may change due to the Player''s circumstances - i.e., A human will change into a werewolf if bitten by one. |
| Level and EXP- Displays the Player''s current level and experience. Each time EXP reaches 100%, the Player will gain a level. Each level also adds 10 points in HP, SP and MP. |
| HP- Displays the Player''s current and maximum amount of HP (Hit Points). If current HP is reduced to 0, the Player will die. |
| SP- Displays the Player''s current and maximum amount of SP (Stamina Points). Physical attacks and all physical activities are powered by stamina. If current SP is reduced to 0, the Player will be unable to move until SP recovers to at least 5%. |
| MP- Displays the Player''s current and maximum amount of MP (Mana Points). Magic is powered by mana. If current MP is reduced to 0, the Player will be unable to use magic until MP recovers to at least 5%. |
| PATK- Physical Attack; It refers to how much the Player can deal physical damage. |
| MATK- Magical Attack; It refers to how much the Player can deal magical damage. |
| PDEF- Physical Defense; It refers to how much the Player can resist physical damage. |
| MDEF- Magical Defense; It refers to how much the Player can resist magical damage. |
| Will- It refers to the Player''s factor of success/resistance to control/sensory impairment effects. |
| Satiety- Indicates the Player''s level of hunger. Nourished (100%-75% Satiety) will let the Player earn 125% EXP whereas Fine (74%-50% Satiety), only 100% EXP will be earned. Hungry (49%-25%), you only earn 75% EXP and Starving (24% or less), 50% EXP. If the Player is starving for too long, he will lose 1% HP per hour. |
| Status- Indicates the Player''s general well-being, as well as the buffs and debuffs applied to the Player. |
| HP/min- It refers to how much hit points they can recover naturally per minute. Base HP regeneration is 0.20. |
| SP/min- It refers to how much stamina points they can recover naturally per minute. Base SP regeneration is 3.50. |
| MP/min- It refers to how much mana points they can recover naturally per minute. Base MP regeneration is 3.50. |
| STR- Strength; It represents the Player''s physical power, how strong they are and how hard they hit. Each point increases PATK by 1. |
| DEX- Dexterity; It represents the Player''s nimbleness, fine motor skills, reaction time and aiming. Each point increases movement speed by 1%. |
| CON- Constitution; It represents the Player''s physical toughness and endurance. Each point increases HP and SP by 10, PDEF by 1, HP regeneration by 0.002 and SP regeneration by 0.07. |
| INT- Intelligence; It represents the Player''s ability to reason, how much they can learn and remember and their magical power. Each point increases MATK (Magic Atk) by 1 and MP regeneration by 4/hr. |
| WIS- Wisdom; It represents the Player''s perceptiveness, common sense and understanding. Each point increases MP by 10 and MDEF by 1. |
| CHA- Charisma; It represents the Player''s ability to influence others and their force of personality. Each point increases Will by 1. |
| Free Points- Each time you level up, you gain 5 points that you can allocate to any attribute. |
| Name: | Miguel Alfonso Asuncion Arevalo | ||
| Race: | Human | Level: | 1 |
| HP: | 70/70 | EXP: | 10.00% |
| SP: | 70/70 | MP: | 140/140 |
| PATK: | 11 | Will: | 12 |
| MATK: | 15 | HP/min: | 0.214 |
| PDEF: | 7 | SP/min: | 3.99 |
| MDEF: | 14 | MP/min: | 8.05 |
| Satiety: | Nourished | ||
| Status: | Normal | ||
| STR: | 11 | INT: | 15 |
| DEX: | 11 | WIS: | 14 |
| CON: | 7 | CHA: | 12 |
| Free Point(s): | 0 | ||
| Skills, Titles and Perks | |||
| Beside the Character Attributes (or Stats, in the gaming jargon), Skills, Titles and Perks are what defines the uniqueness of a character and greatly affects the gameplay and how to live your everyday life. Here is a table showing the difference and similarities of Skills, Titles and Perks: | |||
| Skills | Titles | Perks | |
| 1) How to get? | You can learn a skill by having other people to teach you. You can also learn on your own through instructional materials such as books. Or you can try your luck by discovering skills on your own as long as you meet the SYSTEM''s criteria to recognize a skill. | You can obtain titles through achievements or as a reward from quests. Some titles can be obtained by wielding unique weapons and equipment. | Perks can be obtained from birth or though the circumstances and consequences of an action or a series of actions. For example, gaining too much unhealthy body weight can get you theObesityperk. |
| 2) How to use? | You can use an active skill with your mind and/or actions. You do not need to shout the name of the skill to activate a skill. An exception to this rule are when using spells which uses a chant to activate and some skills requires actual shouting. | You are not required to do anything as bonus effects from titles lasts indefinitely. | Same as titles. |
| 3) Active/Passive? | Some are Active, which requires action and have resource costs (HP/SP/MP) to use, while some are Passive, which do not require resource to use, but need certain actions to gain Skill EXP. | Passive | Passive |
| 4) Can be bought in SYSTEM Shop? | Yes, but only instructional materials. | No | No |
| 5) Can be leveled up? | Yes | No | Some perks are upgraded when certain conditions are met. |
| 6) How long the effects last? | Effects of active skills last temporarily while the passive skills last indefinitely. | Lasts indefinitely with the exception of a few titles. | Perks obtained from birth last indefinitely. Most action/circumstances gained perks last indefinitely with the exception of a some perks. |
| Skills |
| Fighting Style: Arnis (Level 7- Advanced) |
| Back Stance (Lvl. 10/10) |
| Forward Stance (Lvl. 10/10) |
| Six Strikes (Lvl. 10/10) |
| One-Weapon Fighting (Lvl. 10/10) |
| Two-Weapon Fighting (Lvl. 4/10) |
| Unarmed Fighting (7/10) |
| Business and Finance: Accountancy (Level 2 - Beginner) |
| Bookkeeping (Lvl. 6/10) |
| Accounting (Lvl. 2/10) |
| Basic Finance (Lvl. 5/10) |
| Miscellaneous |
| Observe (Lvl. 1/10) |
| Basic Cooking (Lvl. 7/10) |
| Repair (Lvl. 6/10) |
| Basic Carpentry (Lvl. 6/10) |
| Cross-stitching (Lvl. 4/10) |
| Fighting Style: Arnis | |
| Skill Level: | 7 |
| Mastery: | Advanced |
| Description: | The national sport and martial art of the Philippines. A weapon-based fighting with sticks, knives, bladed weapons as well as techniques without weapons. |
| Skill Level Bonus: | +5% Skill damage, +5% movement and attack speed and weapon proficiency per Skill Level |
| Mastery Bonus: | Beginner:N/A Intermediate:Reduced SP consumption of the fighting style techniques by 30%. Advanced:More precise attacks and allows smoother flow of strikes. Expert:+20% Skill damage and movement and attack speed. Master:+30% Movement and attack speed, +10 DEX and AGI and unlocksArnis Maestrotitle. |
| Current Skill Level and Mastery Bonus: | +35% Skill damage +35% Movement and attack speed Intermediate:Reduced SP consumption of the fighting style techniques by 30%. Advanced:More precise attacks and allows smoother flow of strikes. |
| Back Stance | |
| Technique Type: | Active (Toggle ability) |
| Description: | A fighting stance that focuses on dodging, parrying and counter attacks. |
| Activation Requirement(s): | Must be in the correct body position. |
| Technique Level: | 10/10 (Max) |
| Effect(s): | +2% PDEF and movement speed per Skill Level. |
| Current Effect(s): | +20% PDEF and movement speed. |
| Forward Stance | |
| Technique Type: | Active (Toggle ability) |
| Description: | A fighting stance that focuses on attacking and aggressive style of fighting. |
| Activation Requirement(s): | Must be in the correct body position. |
| Technique Level: | 10/10 (Max) |
| Effect(s): | +2% PATK and movement speed per Skill Level. |
| Current Effect(s): | +20% PATK and movement speed. |
| Six Strikes | |
| Technique Type: | Active |
| Description: | A fighting technique (originally Twelve Strikes) improvised and simplified by Miguel Arevalo to fit his fighting style. |
| Activation Requirement(s): | Must have a Stance active before use. |
| Technique Level: | 10/10 (Max) |
| SP Consumption: | 5 SP per Strike |
| Effect(s): | +3% PATK per level |
| Current Effect(s): | 1st Strike to the left shoulder/arm:+30% PATK and a chance to disarm weapon. 2nd Strike to the right shoulder/arm:+30% PATK and a chance to disarm weapon. 3rd Strike to the left thigh/leg:+30% PATK and a chance to slow enemy movement speed. 4th Strike to the right thigh/leg:+30% PATK and a chance to slow enemy movement speed. 5th Strike/Thrust to the torso:30% PATK and a chance to stun enemy and a small chance of fatal blow. 6th Strike to the head:30% PATK and a chance to stun enemy and a small chance of fatal blow. |
| Parrying | |
| Technique Type: | Active |
| Description: | A fighting technique to parry attacks with a weapon. |
| Activation Requirement(s): | Must have a Stance active before use. |
| Technique Level: | 10/10 (Max) |
| SP Consumption: | 2 SP per Parry |
| Effect(s): | +3% Parrying speed per level. |
| Current Effect(s): | +30% Parrying speed. |
| One-Weapon Fighting | |
| Technique Type: | Passive |
| Description: | A fighting technique that uses one weapon on hand. |
| Activation Requirement(s): | Must have a blade/blunt weapon in one hand. |
| Technique Level: | 10/10 (Max) |
| Effect(s): | +2% PATK per level when wielding a blade/blunt weapon. |
| Current Effect(s): | +20% PATK when wielding a blade/blunt weapon. |
| Two-Weapon Fighting | |
| Technique Type: | Passive |
| Description: | A fighting technique that uses two weapons on each hand. |
| Activation Requirement(s): | Must have two blade/blunt weapons on each hand. |
| Technique Level: | 4/10 |
| Effect(s): | -100% Swing speed of weapons at level 0. +2% PATK per level when wielding two blades/blunt weapons. +10% Swing speed of weapons per level. |
| Current Effect(s): | +8% PATK per level when wielding two blades/blunt weapons. -60% Swing speed |
| Unarmed Fighting | |
| Technique Type: | Passive |
| Description: | A fighting technique that uses the body as an effective weapon. |
| Activation Requirement(s): | Must be unarmed or have knuckle-type weapons. |
| Technique Level: | 7/10 |
| Effect(s): | +2% PATK per level when unarmed or when wielding knuckle-type weapons. |
| Current Effect(s): | +14% PATK when unarmed or when wielding knuckle-type weapons. |
| Perks | |
| Fast Reflexes I | +1 DEX |
| Manipulator II | +2 CHA |
| Obesity II | -2 CON, -10% Running Speed |
| Strong Arms I | +1 STR |
| Smoker''s Lungs I | -1 CON |
| Strategic Mind IV | +4 WIS |
| Tactical Mind IV | +4 INT |
| True-born Mage | +1 INT, +100% Base MP/min |
| Quick Learner | 2x EXP and Skill EXP rate |
| True-born Mage |
| Description: Being born to a parent gifted with talent for magic, you are born with a natural affinity for magic. |
| Effect: +1 INT and +100% MP/min |
| Inventory System |
| The Inventory is an in-game user interface feature where one can view all the items that have been collected thus far. You are given a fixed number of 15 inventory slots which you can use to deposit and withdraw items. Here are the general mechanics of the Inventory System: |
| 1) To deposit an item, open the Inventory Screen and think ''Deposit'' on the item you wish to deposit. You need to touch the item that you wish to deposit. |
| 2) To withdraw, simply think ''Withdraw'' and the item shall appear wherever you want it to appear. Again, you can make it appear everywhere and however you want as long as it is within a yard. |
| 3) To loot corpses, simply think of ''Loot'' while touching the corpse you wish to loot. You need to make sure it is a corpse you are looting or else it won''t work. |
| 4) Depositing Game Credits in the Inventory will not take up any inventory slot. The maximum amount of Game Credits you can have in your inventory is 1,000,000,000,000 GC. |
| Small Goblin Bow PATK: +10 Durability: 7/12 Required STR: 4 |
| Small Goblin Bow PATK: +10 Durability: 7/12 Required STR: 4 |
| Small Rusty Goblin Knife PATK: +6 Durability: 4/6 Weapon Type Bonus: Bladed I ¨C Causes Bleeding effect Required STR: 3 |
| 5x Rusty Arrow(s) |
| 13x Game Credit(s) |
| 2x Small Mana Stone(s) |
| Quests and Achievements |
| Quests |
| Quests are task and/or series of tasks that a Player or a group of Players (Party or Faction) may complete in order to gain a reward. Here are the general mechanics of quests: |
| 1) There are two types of quests: SYSTEM-generated and Character-generated. SYSTEM-generated quests are quests that are automatically initiated by the SYSTEM. The rewards of these quests are generated by the SYSTEM. Character-generated quests are quests initiated by characters in a form of a contract/agreement to reward the other to perform a task. The monetary/item rewards of a Character-generated quests are dependent of the quest giver. |
| 2) To check the progress of your quests, open ''Quest'' menu. You may have up to 5 quests at a time. You cannot accept more quests except for SYSTEM-generated quests like Daily Quests. |
| 3) When completed, a notification will appear and the rewards will automatically go into your inventory. If you have no space in your inventory, the item reward(s) will appear in front of you. |
| 4) You can abandon a quest, but you''ll have a 20% EXP penalty for doing so when it''s a SYSTEM-generated quest. When it''s a Character-generated, the EXP penalty is 10%. Be careful of the quests you accept. |
| 5) Along with regular quests, you may also accept Daily Quests, which are repeatable and can only be done once per day. Daily quests range from killing quests to gathering quests. Once accepted, the player must complete the daily quest within the day, or else the progress will reset and cannot accept another daily quest until completed. To see the list of daily quests, see ''Daily Quests'' screen. |
| Achievements |
| An achievement, also known as trophy, badge, medal, milestone or challenge, is a bonus feature included in the game when a player completes a certain task. Here are the general mechanics of achievements: |
| 1) Achievements range from simple tasks the Player would do anyway, such as completing a level or defeating a Boss monster, to more complicated challenges, such as killing a certain number of enemies in a specific way. |
| 2) Completing an achievement will reward the player with bonuses such as experience points (EXP), Game Credits (GC) and Titles. |
| 3) When a player is with a party, then the rewards coming from the achievement will be shared among the party. This is to encourage group play when completing achievements and also to allow players geared towards full-support to also earn achievements. |
| 4) To see the list of earned and unearned achievements, see ''Achievements'' screen. |
| Quests |
| In Progress: |
| The Monster Hour! (Global Quest) |
| Completed: |
| N/A |
| Daily Quests | |
| Monster Hunting | |
| Goblin Extermination | Kill 10 Goblins |
| Exorcism | Kill 10 Undead monsters |
| Pest Control | Kill 10 Plague Rats |
| Gathering | |
| Herbs, Spices and Everything Nice | Collect 10 Green Herbs |
| Slash and Burn | Chop 3 Trees |
| Skin Deep | Collect 5 animal skins |
| PVP | |
| Cold Murder | Kill 5 Players |
| To the Plunder | Kill 1 Player and loot his corpse |
| Red Dinner | Kill 1 Player and eat his corpse |
| Miscellaneous | |
| Post-Apocalyptic Economy | Trade with another Player |
| Junk Crafting | Craft 1 item with junk |
| Achievements | |
| Earned | |
| N/A | |
| Unearned | |
| Baby Steps | Kill 100 monsters (2/100) |
| Adventure Time | Kill 1,000 monsters (2/1,000) |
| Elite Adventurer | Kill 10,000 monsters (2/10,000) |
| Veteran Adventurer | Kill 100,000 monsters (2/100,000) |
| Undead Exterminator | Kill 1,000 undead type monsters (0/1,000) |
| First Boss | Kill 1 Boss monster (0/1) |
| Elite Hunter | Kill 10 Boss monsters (0/10) |
| Touched by Herne | Kill 100 Boss monsters (0/100) |
| The Hunter of Everglades | Kill 1000 Boss monsters (0/1,000) |
| Murderer | Kill 1 Player (0/1) |
| Massacre | Kill 10 Players (0/10) |
| Mass Murderer | Kill 100 Players (0/100) |
| Conqueror | Kill 1,000 Players (0/1,000) |
| Blood Throne | Kill 10,000 Players (0/10,000) |
| More... | |
| Quest Complete! Post-Apocalyptic Economy Main Objective: Trade with another player (1/1) Reward: EXP and 500 Game Credits |
| Other Useful Tips |
| 1) Don''t try to provoke God''s anger intentionally. Use proper capitalization when referring to Him. Be respectful. |
| 2) Be respectful when reporting a bug or suspicion of use of third-party program or whenever conversing with the Administrators. We have feelings too, you know! |
| 3) You may opt to change the format of the SYSTEM such as font, font size, screen color, screen size. By default, SYSTEM screens will be blue. |
| 4) You can still speak and write in your native tongue, but in order to make the game less frustrating, all players can now speak and understand the Common Tongue, the lingua franca after the Merge. Those who already know how to read and write in their native language will gain the ability to read and write in Common Tongue and those who don''t will not. Blind people and deaf-mutes who do not know how to read or write will still be able to use the SYSTEM as it will adapt to their needs. After all, the SYSTEM is user friendly and God believes in equal opportunity. Even if you''re an imbecile who do not deserve to reproduce. |
| 5) Everyone will have a base stat value of 10 (With the exception of children). Any deviations from this is the result of Perks that you have gained or born with before the Merge. For example, if you had polio during your childhood, you''ll have penalties in your stat because of physical deformity. |
| 6) One race may have advantages over the other and a person may be better than most. Don''t complain about this because no one is born equal. There is no such thing as equality. Only equal opportunity. Deal with it. |
| 7) You can learn skills from another player or from instructional and educational materials such as books, magazines and the like. Keep an eye out for books as they may be vital for your survival. There''s no such thing as too many skills. |
| 8) Skill Level 1-3 is Beginner, Level 4-6 Intermediate, Level 7-9 Advanced, Level 10-11 Expert and Level 12 Master. Sub-skills/Techniques/Spells can only be leveled up to 10. |
| 9) You may want to visit the SYSTEM Shop, which can be found everywhere on Earthland, to buy essential things for your adventuring and survival. The area within 1 kilometer radius of a SYSTEM Shop is safe from monsters. We recommend everyone to use the SYSTEM Shop. |
| 10) There are two kinds of death: Physical death and Spiritual death. One may be considered as physically dead when all brain functions and abilities have ceased. Spiritual death may occur when the body is without a soul for too long. As long as the brain is still functioning and one retains the soul, one may still be revived using methods such as healing magic. However, when the brain no longer functions or the body is without a soul, one is considered as dead and can no longer be revived. |
| 11) You may also use the report system to write feedbacks, suggestions and recommendations to improve the game. We Administrators pride ourselves with excellent customer service as our goal is to maximize customer satisfaction. You may answer survey questionnaires for freebies (Courtesy of Admin Schmidt). Know that these surveys will reflect on the Administrators'' performance and salary. |
| Thank you for playing Earthland Online! |
| You may only choose one (1) Skill Scroll as a reward: | |
| Fighting Style: Sword | A fighting style using swords and other bladed weapons. |
| Fighting Style: Spear | A fighting style using a weapon that was developed since the dawn of mankind. |
| Fighting Style: Archery | A mixture of Earth and Midland techniques on using bows. |
| Fighting Style: Blunt | A fighting style that uses blunt weapons such as clubs, maces and staves. |
| Mage Arts: Arcane | A magic school that harnesses the power of the five elements to strike down foes. |
| Mage Arts: Healing | A magic school that uses mana to heal and mend wounds. |
| Mage Arts: Illusion | A magic school that uses mana to alter bodily sensation through the mind. |
| Party System |
| A party is a group of players adventuring together. While going solo on adventures are commendable and a player will not have any problems with loot sharing, adventuring with a party is more effective and efficient. Not only you''ll have someone to watch your back, you''ll have more chance of survival than being alone. Here are the general mechanics of the Party system: |
| 1) To create a party, open ''Party Screen'' and make sure that you are not a member of an existing party. When the SYSTEM detects that you are not a member of any party, you''ll be asked if you want to create one. If you choose to create a party, you must first supply a party name and invite another player. Once the other player accepted the invite and the party name was established, the party will be created and you can invite more players. |
| 2) By default, each member of the party will share EXP equally. To change the EXP sharing rate, there must be a unanimous decision among the party members for a change to occur. |
| 3) You may have a minimum of 2 members and a maximum of 15 members in your party at a time. If there are only two of you in a party and one dies or leaves the party, then the party will be automatically disbanded. |
| 4) There are two ways to disband a party, one is when there is only one member left or when there is a majority vote among the party members to disband. |
| 5) To change the existing party name, one member must initiate a vote to change the party name and there must be a majority (80%) vote to approve the name change. |
| 6) The party may also elect for the rules of automatic item sharing. Due to the nature of Earthland Online, only Game Credits may be subjected to the automatic item sharing. Again, the item sharing rates must be agreed upon unanimously by the members, or else, item sharing will be ''On Pick Up'' mode by default. This means that anyone who looted the GC will only go the the player who picked it up. |
| 7) A significant advantage of joining a party is the use of the Party Communications System. It is a wireless communication system where members of the party can communicate using only their thoughts. This however is limited to two kilometer radius. |
| 8) As a general rule, any issues or desired changes within the party can be decided by a majority vote. For example, if one has nominated to expel another from the party, then the members must come to a majority vote to kick the party member in question. |
| You created a party: Boston Tea Party |
| Eric Reyes joined the Boston Tea Party |
| Claire Roque joined the Boston Tea Party |
| Dianne Duria joined the Boston Tea Party |
| Melissa Panis joined the Boston Tea Party |
| MP: 2/140 MP/min.: 8.05 |
| You have learned a skill! Mage Arts: Arcane |
| You have learned new spells under Mage Arts: Arcane: Shock Bolt Breeze |
| Mage Arts: Arcane | |
| Skill Level: | 1 |
| Mastery: | Beginner |
| Description: | A magic school that harnesses the power of the five elements: Fire, Wind, Earth, Water and Lightning to strike down foes. |
| Skill Level Bonus: | +5% Spell damage and effectiveness per Skill level. |
| Mastery Bonus: | Beginner: N/A Intermediate: Reduced MP consumption of Arcane spells by 30%. Expert: +20% Spell damage and effectiveness. Master: Able to cast any Arcane spells without chants regardless of spell level, +10 INT and WIS and unlocks Archon title. |
| Current Skill Level and Mastery Bonus: | +5% Spell damage and effectiveness. |
| Shock Bolt | |
| Spell Type: | Active |
| Description: | An offensive lightning spell designed to stun an enemy with a jolt of electricity. |
| Chant: | "Shock the target,Shock Bolt." |
| Requirement(s): | Must finish the required chant before use. |
| Spell Level: | 2/10 |
| MP Cost: | 20 MP per cast. |
| Effect(s): | +5% MATK of Lightning Damage per level, fixed 50% chance to stun targets with a 3% increase in stun chance per level. |
| Current Effect(s): | +10% MATK of Lightning Damage, 56% chance to stun targets. |
| Breeze | |
| Spell Type: | Active (Channelling) |
| Description: | A wind type spell that conjures a blow of wind. |
| Chant: | "Blow of wind, Breeze." |
| Requirement(s): | Must finish the required chant before use. |
| Spell Level: | 1/10 |
| MP Cost: | 0.20 MP per second. |
| Effect(s): | -5% MP consumption per level. |
| Current Effect(s): | -5% MP consumption. |
| Makeshift Spear PATK: +8 Durability: 20/20 Weapon Type Bonus: Bladed I ¨C Causes Mild Bleeding effect Required STR: 6 |
| Metal Pipe PATK: +8 Durability: 25/25 Weapon Type Bonus: Blunt I - Bypass 20% of PDEF Required STR: 6 |
| Makeshift Body Armor PDEF: +15 Durability: 30/30 Required STR: 8 |
| Makeshift Wooden Shield PDEF: +12 Durability: 25/25 Required STR: 8 |
| Conjure Water | |
| Spell Type: | Active |
| Description: | A basic water type spell that summons water from an external source, mostly from a nearby body of water or the vapors in the air. MP consumption depends on the volume of water and the quality summoned. If the quantity, quality or the source is not mentioned then by default, it will summon a gallon of pure water from the nearby source. |
| Chant: | ¡°[Unit] of [Quality] water from [Source], Conjure Water.¡± |
| Requirement(s): | Must finish the required chant before use and there must be a water source within 10 kilometer. |
| Spell Level: | 3/10 |
| MP Cost: | 5 MP per gallon + 0-8 MP per water quality rating. 0 MP for ultrapure, 4 MP for drinkable, 6 MP for good and 8 MP for poor. |
| Effect(s): | -5% MP consumption per level. |
| Current Effect(s): | -15% MP consumption per level. |
| Ignite | |
| Spell Type: | Active |
| Description: | A basic fire spell that conjures small fire designed to light objects such as lamps and campfires. |
| Chant: | ¡°Set aflame, Ignite.¡± |
| Requirement(s): | Must finish the required chant before use. |
| Spell Level: | 1/10 |
| MP Cost: | 10 MP per cast. |
| Effect(s): | -5% MP consumption per level. |
| Current Effect(s): | -5% MP consumption per level. |
| The Raid of Jollibee One of the members of the Boston Tea Party suggested to loot the fast food restaurant for the foodstuffs as it won¡¯t last for long. Main Objective: Get the foodstuffs from Jollibee. Side Objective 1: Get all the foodstuffs. Side Objective 2: Finish the quest with no casualty. Reward(s): EXP and 1,000 Game Credits + 500 Game Credits per Side Objective completed. Requirement(s): None |
| Night Ghoul Lvl. 25 |
| Level up! |