《Alfegenia-Inline》 Pilot
| RACE LR:Lightweigh-Races | Average old age¡ªLife-Span(0-...:Never physically old) | Default Magic Capacity OnBirth(Increases with age) | Affinities MT:Monster-Taming |
| Alves | 300-400 years | 100MP+7MP/year | ¡ª |
| Sylph(LR) | 325-400 years | 80MP+5MP/year | Wind |
| Undine(LR) | 350-375 years | 80MP+5MP/year | Water |
| Gnome | 200-300 years | 70MP+5MP/year | Earth |
| Salamander | 150-250 years | 70MP+5MP/year | Fire |
| Imp(LR) | 150-250 years | 66MP+6MP/year | Dark |
| Spriggan(LR) | 150-200 years | 50MP+4MP/year | Illusion |
| Pooka | 100-150 years | 65MP+4MP/year | Music |
| Leprechaun | 90-150 years | 40MP+4MP/year | ¡ª |
| Cait-Siths(LR) | 85-125 years | 50MP+4MP/year | MT |
| Pixies(LR) | 0-500 years | 15MP+1MP/year | Scanning-Magic |
| HighSylph(LR) | 0-1000 years | 90MP+13MP/year | Wind+... |
| Elves(LR) | 0-500 years | 150MP+6MP/year | Wind+MT |
| Humans | 65-100 years | 10MP+2MP/year | Varied |
| Race | Population | Nature |
| Alves | 1 | The Legendary Faery race with the ¡®Eternal Wings¡¯. They are said to be prideful and charismatic, making them excellent leaders. Only one player had managed to attain this race but he choseto keep it hidden apart from a few of his fellow Salamanders. In addition to theirmonstrous physical attributes, anAlf also possesses mostof the other Faeries¡¯ affinities in addition to theiraffinity from their previous race. Although theyposses some decentaffinity to other faerymagic as well, it is considered not that high compared to the other races. They also are the only race that can communicate with Yggdrasil as they are regarded as servants to it¡¯s will. |
| Sylphs | 312 | A mysterious lightweight faery race that can even speak to low-wind spirits. Their agility is second to none, using the wind, they can achieve extremely high speeds, whether it be flying or running... They are also very good at stealth. They are by far the closest race to an elf. Their most closest aspect to elves is their severe lack offertility and an abundance in sexual appetite. Also, just like the elves, theyare attuned with nature and prefer living near trees and nature... |
| Undines | 136 | A mysterious lightweightfaeryrace that can even speak to low-water spirits. They are masters at healing and buff magic and prefer living near water sources. They also are the only race to not have to drink water. |
| Gnomes | 230 | The largest of the faeryraces, they excel in earth magic. They also are very good at building and architecture due to their high intelligence that makesthem master architects and decent strategists. |
| Salamanders | 711 | An especially powerful faery race thatis physically the strongest among the faeries. They excel in fire magic and theirendurance is second to none. They are much more hotheaded and prone to violence, and would be ok to live even in the harshest of deserts. |
| Imps | 77 | The most mysterious among the lightweight Faery races as they prefer to hide in the dark rather than show themselves. They excel at ¡®Dark Magic¡¯ which is one of the most feared magic in Halkegenia. Their eyes are almost as good as the Cait Siths who are the Faery race with the best eyesight. They are usually very obsessive and can be creepy at times... |
| Spriggans | 160 | The Masters of Illusion... An independant lightweight race... Mostly mercenaries, these freesouls will do whatever they like whenever they like however they like in their own terms. They mostly like to adventure and find treasures and don¡¯t concern themselves with politics. They have the best night-vision seconded only by the Imps. Also, they arecapable of wielding any kind of weapon. |
| Pookas | 67 | The music race... These faeries are mostly musicians and dancers that are mostly peaceful. It is rare to see one on a battlefield.Pookas excel at using sounds and music in combat. By playing simple melodies, Pookas are able to attack and defend and even control their opponents. |
| Leprechauns | 254 | The greediest among the faeries, these faeries will like nothing more than a nice bit of gold to fill their hot tubs. They are very good at making deals, and make very good merchants with their high intelligence. But their most defining featureis their ability to create new things, so they are masters in blacksmithing. |
| Cait-Siths | 350 | The cat faeries... The only faery race said to experiance getting into heat. They are blessed with cat ears and tail and are masters attaming monsters, they also are very good sensors. As they are lightweight, they are pretty agile. |
| Pixies | 819 | Also known as ¡®Small Faeries¡¯, Pixies are at a height of about 10cm and can be either a Private Pixy for player use or a Navigation Pixy that only exists to ¡®serve¡¯ Yggdrasil, acting as her tools in her place to do her bidding, from controlling the spawning of monsters to keeping the lakes pure etc... Because of their shy nature, theygenerally remain hidden and only show themselves to faeries when there¡¯s no other way. Because of their powerful scanning magic, it is nigh impossible to spot one at all... |
| High-Sylphs | 2 | A Partially-Divine Faery race wholook just like a normal Sylph or even an elf, theonly difference being their longer ears and paler features, their eyes also possess some additional qualities. Just like the elves, they don¡¯t age after a certain age and justlike Alves, they have the ¡®Eternal Wings¡¯. This race was mysteriously created without the knowledge of the Cardinal by some unknown entity. If Yggdrasil ever learnsthat the system was hoodwinked into creating such a race, she would most probablybanish the racefrom Alfheim... Thankfully the Cardinal lost some of it¡¯s memories during the merging so she was only left with some jumbles of information which were not enough to pose a threat for now. |
| Elves | 0 | The wisest and fairestof all beings... As a result of being abused by the humans in the pastbecause of their kind nature, they harbor hatred towards them and put up a prideful front when interacting with them. They are masters attamingmonsters, and are attuned with nature just like the Sylphs. Although their culture is much superior to humans, their literature is devoid of creativity,books and other written documents are reserved for histories and facts, leaving little to no room for stories and myths. Entertainment is not an integral part of their society.They have a representative government as they despise monarchy. Instead of a god, theybelieve in the ¡®Great Purpose¡¯ as they like to call it. |
| Humans | 0 | Humans, as thegreediest of all races, desire power above all else. In addition to their huge advantage in numbers, they alsoexcell in versatility and creativity. They value religion as an integral part of their life, be it social, politics or even domestic. The ¡®God¡¯ that they worship is ¡®Brimir¡¯. Currently the capital of Romalia is the center of this religion. |
| Total | 2300 | Only 2300(Those inAincrad not included) players were online during the Transition, so there will only be 2300players present in Capital Alne. If the Transition had taken place when the gamewas at it¡¯s most crowded, it would have easily ¡®summoned¡¯20 thousand players. As theNPCs were used as a decoy by Yggdrasil, there will ¡®only¡¯ be players. |
| System Notice! As of now, Yggdrasil is the new Cardinal of Alfheim and ¡®Shield of Yggdrasil¡¯is now lifted, granting access to the 45 private buildings and 5 public spaces. Alfheim now is part of an unknown complexprogramming system thatdoesn¡¯t use the smallest unit of information, bits, which isrequired asa building block to compute anyvirtual system. Itis even uncertain whether any programming was madeto it at all due to it¡¯s now foreignstructure in aforeign medium. Due to the lack of information, certain measures have been taken. The gaming mechanics have been restored with major alterations due to someabnormalities inthe Flavor-Texture, the changes are as follows; ¡ª Access to Yggdrasil will be limited only to Faery Lords. ¡ªFaeries will stay asthe sole citizens of Alfheim and will gain certain additional bonuses(YAOE) while inside it¡¯s perimeters.(Current population: 2300) ¡ª The System command, ¡®respawn¡¯ has been disabled for monster and faery alike, death will be permanent. ¡ª Yrd will stay asthe sole currency of Alfheim. ¡ª Monster killswill no longer have item drops, only Yrd. ¡ª As the monsters are now acting in a different and much more complex algorithm, be carefulwhen engaging them. ¡ª Safe zones are disabled. ¡ª The Well of Rebirth has been destroyed along with Yggdrasil City. ¡ª Norace changes can be initiated. ¡ª Alne has been appointed as the new Capital of Alfheim as the only survivor city in the surface. ¡ª Faeries will be the sole citizens of Alfheim. ¡ª Alne will be a neutral city, no single race will havethe sole rights to govern. ¡ª The icon, ¡®Age¡¯ has been added on top of your Health Bars which will show the player¡¯s age based on their physical appearance, having the effect, ¡®Age Factor¡¯. ¡ª The health bar will not directly represent hit points, butplayer health. The healthier you are, the greener and fuller your health bar will be. ¡ª Your Mana Points willnow be affected by the ¡®Age Factor¡¯, but the Mana Bar shouldfunction the same. ¡ª Stamina Bar has been added right above the health bar. ¡ª You can view your wholestats by voicing ¡°Review Stats¡±. ¡ª Reproduction is now available as male and female reproductive organs have been fully installed, along with everything that comes with the body ofa faery anatomically and physiologically. ¡ª As there are about 50 million humanoid life forms in theradius of 500km, you are encouragedto produce offspring. ¡ª Pregnant female faeries will receive permanentboost of 1% to their MP every month until their delivery, along with atemporaryboost to Endurance and Health for the duration of the pregnancy. ¡ª The skills and magic you¡¯ve learned and the experience you¡¯ve gained are still with you, but there may be some complications during execution due to the high gravity of this medium which should be notified to the Faery Lords immediately. ¡ª The Faery Lords have the responsibility to look after their race, failure to do so will be a cause for their immediate removal by Yggdrasil. Only TheKing/Queencan overrulethis authority. ¡ª 18 additional status effects have been added to the system. ¡ª Your inventories are now accessible and should function the same. ¡ª Harrasment Alert has been disabled. ¡ª Any taboo broken will be severely punished by the Protectors. ¡ª The Protectors And the Pixies(private Pixies not included) are solely for the use of Yggdrasil. ¡ª The players are free to govern with their laws as they wish apart from the taboos. Currently, taboos are as follows; - Intentionally causing harm toYggdrasil in any way, shape or form(Due to Immortal Object status effect limitations) - Player Kill(PK) -Divulging any information about the previous medium to the Locals. -Harrasing the Pixies ¡ªThe Players have the sole right to govern themselves. ¡ª The races who do not yet have their own Lord shall be required to do an election. ¡ª The election of the Faery Lordsand the governing of their race remains the same, but the Lords arefree to alter the rules as they wish as long as they have the majority vote. Further announcements will be made in the following days. |
| Name: Kirito Race: High-Sylph Gender: Male Age: 13 HP: Healthy-Divine Aura-YAOE MP: 259/259 Press on this button for more details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª |
| Name: Asuna Race: High-Sylph Gender: Female Age: 13 HP: Healthy-Divine Aura-YAOE- Pregnant(0 days) MP: 259/259 Press on this button for more details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª |
| Name:Kirito Race: High-Sylph Gender:Male Age:13 HP: Healthy-Divine Aura -YAOE- MP: 259/259 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Married(Asuna) Press on this button to nameyourclan as the head of the House. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 90 Vitality: 250 Defense:24 Eye-Sight: A Agility: 70 Speed: 101 Dexterity: 62 Hearing: A+ Intelligence: 145 Stamina: 88 Charisma: 95+15 Smell: B- Press on this buttonto gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: S Water: C+ Earth: C Fire: F- Special: Illusion: A+ Scanning: D Holy: D+ Void: B- Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~WIND~Thunder Web: 5MP sanda venar¨ª moch¨¦, strig?s. A spell that sends sparks throughout the target''s body, sealing their movement. ~ILLUSION~Night Vision:3MP Oss n¨¢ea n¨®tt lysa auga. Once the incantation is complete, the caster''s raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark. ~ILLUSION~Metamorphosis:8MP Te¨ªr hr?ea n¨®tt dypt renn helvegrIf you discover this tale on Amazon, be aware that it has been stolen. Please report the violation. Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player''s combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat. ~ILLUSION~Moonshade Lurk: 10MP luna arst vili, lysta nytr la morch¨¦. A spell that allows the caster to conceal themselves while under the shade of the moon. ~ILLUSION~ Smokescreen: 5MP fumus rotr¨¢ Once the spell is cast, jet-black streams of smoke erupt from the caster¡¯s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack. ~ILLUSION~Mirrorage: (TMP/2)* tik m¨¦l¨ªst¨®ral¨ªndav¨®lv¨¢. The instance that the incantation is completed, the image of the caster distorts into the desired form imagined by saidcaster. It can also be cast onto others via having somephysicalcontact. While the duration of the spell lasts for a full day(can be dispelled at any given time by the user), theeffects to the user¡¯s MP lasts up to 12 hours. The new form is limited to humanoid proportions. ~ILLUSION~Hypnosis:10 MP t¨² h?tr sombr¨¦, v¨¢pn f¨²ss. A spell which allows the caster to control a single person who¡¯s MP is lower.When under the effects of this spell, the NPC will show visible light effects. ~WIND~Concealment: 10MP(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss, gr?nn lopt. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away.The spell will periodically drain a large amount of mana when in use.This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~HOLY~Butterfly Shield Single target version: 7MP T¨² s¨¦r lind ¨¢synja, burt eimi og svere. Multi-target version: 13MP Te¨ªr s¨¦r lind ¨¢synja, burt eimi og svere. Once the incantation is completed, a swarm of countless blue butterflies rise from the caster''s raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster''s mana points (MP) runs out. Each attack drains the caster''s MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. (Can only be cast by those who possess the Holy affinity.) ~VOID~Dispel: Costs as much as the magic dispelled. misl¨ªk¨¤ Dispels a magical effect with a burst of red light. |
| Name: Asuna Race: High-Sylph Gender: Female Age: 13 Hp:Healthy-Divine Aura-YAOE- Pregnant(0 days) Mp: 259/259 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Married(Head of the House, Kirito) Your clan currently is nameless. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 15 Vitality: 205+25 Defense: 2 Eye-Sight: A Agility: 120 Speed: 109 Dexterity: 92 Hearing: A+ Intelligence: 147 Stamina: 76 Charm: 125+20 Smell: B- ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: S Water: A+ Earth: C Fire: F- Special: Scanning: B- Music: D Holy: D+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~HOLY~ Cold Resistance: 5MP Oss s¨¦r rauer vind, burt h¨¢lka st¨®rhrie. Once the spell is cast, the caster''s party is wrapped in a thin blue light and granted a buff that prevents the party members from feeling the cold of their environment.(Can only be cast by those who possess the Holy affinity.) ~WIND~Vacuum Blades: 10MP Te¨ªr sl¨ªta fimm gr?nn vindr. The spell is a long-range, homing-type vacuum magic with which the caster shoots out five boomerang-like blades of green light. ~WATER~Aqua Bind: 3MP per opponent. tik logr tumpa, raft s?r tut. A binding spell used to restrict the movements of multiple opponents. ~WIND~Concealment: 10MP+(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss gr?nn lopt. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~WATER~Aqua Stream: 25MP te¨ªrfossrundr,v¨¦r runi weifa. An offensive spell that creates a penetrating, laser-like high pressure stream of water. ~WATER~Ice Arrows: 10MP Ek skyt fj¨®rir ¨ªskaldur ?r. As the incantation of the spell is completed, four glittering pieces of ice appear in front of the caster and solidify into ice pillar-like arrows. Once the arrows have been formed, a blue circle appears in the caster''s eyes, allowing the caster to choose the trajectory for the attack. Once the target is chosen, the caster swings down their weapon to fire the spell. ~WATER~Ice Lens: 2MP Ek pl¨´mb t¨®mbre, ¨¦hyt br?m ¨ªch¨¦vr. A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see. ~WATER~Ice Tornado: 10MP te¨ªr ¨¢vzr tolr, s¨¦r koch¨¦ zvar. An offensive spell that surrounds a target with a tornado of damaging ice. ~WATER~Purified Surface: 20MP Ek kalla hreinn brunnr, andask brandr og eitrie. As soon as the incantation of the spell is completed, a faint blue light ripples outwards and much water gushed out, creating a water surface with a diameter close to ten meters before long. The water surface provides players with a hit point (HP) recovery effect, along with fire and poison resistance. The spell also weakens fire-based monsters that step on the magical water surface ~WATER~Water Breathing: 5MP Oss naea fjor fiskr, b¨¤rum svalr vatn. Once the incantation is completed, all party members of the caster are engulfed in bubbles and gain the ability to temporarily breathe underwater. Additionally, those affected have an icon added to their list of buffs, displayed beside their HP bar, which depicts a fish and a number of bubbles to symbolize breathing underwater. ~HOLY~Freya¡¯s Blessing Single-target version: 25MP T?¨² fylla heilagr austr, brott svalr bani. Multi-target version: 75MP Te¨ªr fylla heilagr austr, brott svalr bani. Previously a Water spell... Due to a desperate woman in love trying to save her beloved, theincantations in thishealing spell gained a divine meaning and therefore power. ~HOLY~Butterfly Shield Single target version: 7MP T¨² s¨¦r lind ¨¢synja, burt eimi og svere. Multi-target version: 13MP Te¨ªr s¨¦r lind ¨¢synja, burt eimi og svere. Once the incantation is completed, a swarm of countless blue butterflies rise from the caster''s raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster''s mana points (MP) runs out. Each attack drains the caster''s MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield.(Can only be cast by those who possess the Holy affinity.) |
| Name: Jean Colbert(Flame Serpent) Race: Human Gender: Male Age: 40 HP: Healthy-???-??? MP: 90/90 Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Fire: A Magic Level: Square ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Not enough skill/magic to view. |
| Name: Sakuya Race: Sylph Gender: Female Age: 29 Hp: Healthy-Faery Lord-YAOE-Aroused Mp: 225/225 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Single ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 97 Vitality: 102 Defense: 5+2 Eye-Sight: B+ Agility: 56+5 Speed: 85+5. Dexterity: 78-5 Hearing: A Intelligence: 130-15 Stamina: 70+5. Charm: 131+35+5 Smell: C+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: A+ Water: D Earth: D Fire: F Special: Gravity: C Dark:C- ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~WIND~Concealment: 10MP+(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss gr?nn lopt. A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~DARK~Sacrifice: 15MP Ek kalla svartr tj¨²gari, hverfahimni, brott regin, gapa nieafjoll A high-ranking, self-destruct spell that deals a large amount of damage in a large radius, but kills the casterin the process. As the spell is chanted, a complicated sphere of the Words of Power surrounds the caster. The circle, having increased to a gigantic size, begins turning on its axis while wrapping around anything or anyone within a wide area around the caster. As soon as the incantation is completed, the complex pattern of light condenses in an instant, resulting in a gigantic explosion, along with a blinding flash and a sound that seems as though it would crush heaven and earth. The explosion annihilates anyone and anything (likely aside from boss monsters) caught in the blast radius, including the spell''s caster. ~DARK~Peeping: 2MP Hl¨ªta raun svik far saklauss. A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target''s perspective. A debuff icon appears on the target''s view for a second when the spell is cast, but can easily be missed by most players. ~DARK~Moonlight Mirror: 50MP t¨² m¨¢ttr fremja yfir, hagr elska h¨®rd¨®mr optar, j¨¢ta einn reiei svar einnhverr, b¨²a mennt ¨¢lit sundr, b¨®t biea sk¨ªrn mega. A high-level/tier spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, the longest period being at night and the shortest during the day. Once cast, the surroundings suddenly darken and moonlight begins pouring out of the darkness. The moonlight then begins concentrating in front of the caster, forming a liquid-gold, round, mirror. The mirror then connects to another mirror, created at a designated location, establishing a bidirectional visual and audio connection with it, and thus allowing live communication between two far away locations through it. The spell can only be used for a short period at daytime, as it requires the light from the moon for extended use. ~Gravity~Gravity Magic: 35MP(1MP/sec) Megin hrinda Gravity, amysterious magicthat requires high amount of MP to execute and maintain. This spell changes the level of gravityarounda certain radius of the caster either by increasing, or decreasing... |
| Name:Leafa Race: Sylph Gender: Female Age:17 Hp: Healthy-Leader-YAOE- Mp: 165/165 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Single ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 45 Vitality: 80 Defense: 3+1 Eye-Sight: B+ Agility: 62 Speed: 94 Dexterity: 81 Hearing: A Intelligence: 108 Stamina: 65 Charm: 92 Smell: C+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: A+ Water: C Earth: D Fire: F Special: Scanning: D- Dark: E- ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~WIND~Thunder Web: 5MP sanda venar¨ª moch¨¦, strig?s. A spell that sends sparks throughout the target''s body, sealing their movement. ~WIND~Concealment: 10MP+(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss gr?nn lopt. A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~WIND~Fenrir Storm Ulfr innan lysta menntr, brj¨®ta mannliga ofr¨ªki. Charges a players weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapons surface. ~Wind~Basic Heal:5MP Single-target version: T¨² fylla gullin ?l, helgask allr eitrie, r¨ªsa folk. Multi-target version: Te¨ªr fylla gullin ?l, helgask allr eitrie, r¨ªsa folk. More of a curing spell than a healing one...Uses nature magic to speed up the treatment. |
| Name:Sinon Race:Cait Sith Gender: Female Age: 17 Hp: Healthy-Enhanced Body-Severe Mental Trauma-YAOE Mp: 114/114 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Mates:Zero ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 45+10 Vitality: 39-5 Defense: 18+2+5 Eye-Sight: A+ Agility: 77+10 Speed: 80 Dexterity: 140-25 Hearing: A+ Intelligence: 140-15 Stamina: 93+10 Charm: 88-5 Smell: A+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: D Water: D Earth: D Fire: D Special: Primordial: A+ Scanning: B- Dark: F- ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~PRIMORDIAL~Monster Taming ???? ~PRIMORDIAL~Retrieve Arrow: 5MP Ek skyt aftur ?r A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrow''s homing value to zero.Once the incantation is completed, the caster''s arrow is wrapped in a white light. Such an arrow leaves behind a silvery thread, which can then be used to pull the arrow back, along with anything that the arrow hit. The spell is convenient for pulling something out of reach, but it is only used for short distances, as the thread attached to the arrow distorts its trajectory. ~PRIMORDIAL~Enhanced Body: 20MP Ekreier gripr Right after chanting the spell, an orange light encapsulates the user¡¯s body causing ¡®enhanced body¡¯ status effect for the duration of an hour. Strength ++ Agility++ Defense+ Stamina+ ~PRIMORDIAL~Berserker:35MP Ek reier gripr, smier atlaga varr geta. Right afterchanting the spell, a red light encapsulates the user¡¯s body causing the ¡®berserk¡¯ status effect for the duration of ten minutes.Strength ++++ Agility+++ Defense+++ Stamina++ Intelligence- - - Dexterity- - Should be used only as a last resort. |
| Name:Klein Race: Salamander Gender: Male Age: 18 HP: Healthy-YAOE- MP: 160/160 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Single ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 156 Vitality: 67 Defense: 55 Eye-Sight: B Agility: 25 Speed: 79 Dexterity: 58 Hearing: B+ Intelligence: 95 Stamina: 88 Charisma: 22 Smell: C Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: D Water: F- Earth: C+ Fire: A+ Special: Dark: D Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~FIRE~Fire Ball 5MP Ek verpa einn brandr muspilli, kalla bresta bani, steypa lundr dr¨®tt. Launches a ball of fire that deals fire damage.After the incantation is complete, the caster''s extended appendage, whether it be one''s staff or hand, projects a large fireball at the target, dealing fire-element damage to any enemy within its area of effect and creating a rather large explosion. ~FIRE~Fire Spear: 10MP Ek fleygja tr¨ªr geirr muspilli. A spell which creates three vicious, fast moving lines of fire projected away from the caster.After the incantation is completed, three rays of fire are fired consecutively from the caster''s hands and continue travelling in a straight line. |
| System Alert! Due to drinking high amounts of a potion with divine qualities, your Vitality has permanently increased by 1. |
| Name:Gilgamesh Race:??? Gender: Male Age: 35 HP: Healthy-???-YAOE- MP: 485/485 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Single ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 226 Vitality: 105 Defense: 55 Eye-Sight:B+ Agility: 55 Speed: 90 Dexterity: 72 Hearing: A Intelligence: 170 Stamina: 85 Charisma: 130+21 Smell: C Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: C- Water: C+ Earth: B+ Fire: S- Special: Dark:A Primordial: C+ Gravity: C- Scanning: C- ???: B+ Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Not enough skill/magic to view. |
| Name:Enma Race: Sylph Gender: Female Age:25 Hp: Healthy-YAOE- Mp: 205/205 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Single ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 40 Vitality: 84 Defense: 3+1 Eye-Sight: B+ Agility: 48 Speed: 80 Dexterity: 67 Hearing: A Intelligence: 124 Stamina: 64. Charm: 75+8 Smell: C+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: A+ Water: D Earth: D Fire: F Special: Dark: B+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~WIND~Concealment: 10MP+(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss gr?nn lopt. A wind-attribute spell that creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~DARK~Peeping: 2MP Hl¨ªta raun svik far saklauss. A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target''s perspective. A debuff icon appears on the target''s view for a second when the spell is cast, but can easily be missed by most players. ~???~ ~???~ |
| System Alert! Due to takinghigh amounts of a potion with divine qualities, your Vitality has permanently increased by 1. |
| System Alert! Due to taking high amounts of a potion with divine qualities, your Vitality has permanently increased by 1. |
| System Alert! Due to overdosing ona potion in such a short amount of time, you have gained the permanent status effect, Freya¡¯sAddict which will have the following effects, Vitality+++ Stamina++ Charm+ Adverse Effects: The Faery who has been inflicted with this status effect will have to consume certain amounts of suchpotion daily, failure to do so mayleadto severe consequences... |
| Name: Asuna Race: High-Sylph Gender: Female Age: 13 Hp: Healthy-Divine Aura-YAOE- Pregnant(0 days)-Freya¡¯s Addict-Exhasuted-Hungry Mp: 259/259 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Married(Head of the House, Kirito) Your clan currently is nameless. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 15 Vitality: 257+25 Defense: 2 Eye-Sight: A Agility: 120 Speed: 109 Dexterity: 92 Hearing: A+ Intelligence: 147 Stamina: 106-15 Charm: 140+20 Smell: B- ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: S Water: A+ Earth: C Fire: F- Special: Scanning: B- Music: D Holy: D+ ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~HOLY~ Cold Resistance: 5MP Oss s¨¦r rauer vind, burt h¨¢lka st¨®rhrie. Once the spell is cast, the caster''s party is wrapped in a thin blue light and granted a buff that prevents the party members from feeling the cold of their environment. (Can only be cast by those who possess the Holy affinity.) ~WIND~Vacuum Blades: 10MP Te¨ªr sl¨ªta fimm gr?nn vindr. The spell is a long-range, homing-type vacuum magic with which the caster shoots out five boomerang-like blades of green light. ~WATER~Aqua Bind: 3MP per opponent. tik logr tumpa, raft s?r tut. A binding spell used to restrict the movements of multiple opponents. ~WIND~Concealment: 10MP+(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss gr?nn lopt. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~WATER~Aqua Stream: 25MP te¨ªr foss rundr, v¨¦r runi weifa. An offensive spell that creates a penetrating, laser-like high pressure stream of water. ~WATER~Ice Arrows: 10MP Ek skyt fj¨®rir ¨ªskaldur ?r. As the incantation of the spell is completed, four glittering pieces of ice appear in front of the caster and solidify into ice pillar-like arrows. Once the arrows have been formed, a blue circle appears in the caster''s eyes, allowing the caster to choose the trajectory for the attack. Once the target is chosen, the caster swings down their weapon to fire the spell. ~WATER~Ice Lens: 2MP Ek pl¨´mb t¨®mbre, ¨¦hyt br?m ¨ªch¨¦vr. A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see. ~WATER~Ice Tornado: 10MP te¨ªr ¨¢vzr tolr, s¨¦r koch¨¦ zvar. An offensive spell that surrounds a target with a tornado of damaging ice. ~WATER~Purified Surface: 20MP Ek kalla hreinn brunnr, andask brandr og eitrie. Assoon as the incantation of the spell is completed, a faint blue light ripples outwards and much water gushed out, creating a water surface with a diameter close to ten meters before long. The water surface provides players with a hit point (HP) recovery effect, along with fire and poison resistance. The spell also weakens fire-based monsters that step on the magical water surface ~WATER~Water Breathing: 5MP Oss naea fjor fiskr, b¨¤rum svalr vatn. Once the incantation is completed, all party members of the caster are engulfed in bubbles and gain the ability to temporarily breathe underwater. Additionally, those affected have an icon added to their list of buffs, displayed beside their HP bar, which depicts a fish and a number of bubbles to symbolize breathing underwater. ~HOLY~Freya¡¯s Blessing Single-target version: 25MP T?¨² fylla heilagr austr, brott svalr bani. Multi-target version: 75MP Te¨ªr fylla heilagr austr, brott svalr bani. Previously a Water spell... Due to a desperate woman in love trying to save her beloved, the incantations in this healing spell gained a divine meaning and therefore power. ~HOLY~Butterfly Shield Single target version: 7MP T¨² s¨¦r lind ¨¢synja, burt eimi og svere. Multi-target version: 13MP Te¨ªr s¨¦r lind ¨¢synja, burt eimi og svere. Once the incantation is completed, a swarm of countless blue butterflies rise from the caster''s raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster''s mana points (MP) runs out. Each attack drains the caster''s MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. (Can only be cast by those who possess the Holy affinity.) |
| Name: Kirito Race: High-Sylph Gender: Male Age: 13 HP: Healthy-Divine Aura-YAOE-Exhausted-Hungry-Thirsty- MP: 259/259 Press on this button for lesser details. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Marital Status: Married(Asuna) Press on this button to name your clan as the head of the House. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª Strength: 90 Vitality: 250 Defense: 24 Eye-Sight: A Agility: 70 Speed: 101 Dexterity: 62 Hearing: A+ Intelligence: 145. Stamina: 88-15-15 Charisma: 95+15 Smell: B- Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª AFFINITIES/ATTRIBUTES Elements: Wind: S Water: C+ Earth: C Fire: F- Special: Illusion: A+ Scanning: D Holy: D+ Void: B- Press on this button to gain access to detailed info. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª MAGIC ~WIND~Wind Needles: 5MP Ek skyt tuttugu sm¨¢r striea. After the incantation is completed, twenty small, shining, emerald needles are fired from the fingertips of the caster¡¯s stretched out hand. Although the needles do not home in on their target, their large quantity makes it hard for the target to dodge them all. ~WIND~Thunder Web: 5MP sanda venar¨ª moch¨¦, strig?s. A spell that sends sparks throughout the target''s body, sealing their movement. ~ILLUSION~Night Vision: 3MP Oss n¨¢ea n¨®tt lysa auga. Once the incantation is complete, the caster''s raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark. ~ILLUSION~Metamorphosis: 8MP Te¨ªr hr?ea n¨®tt dypt renn helvegr Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player''s combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat. ~ILLUSION~Moonshade Lurk: 10MP luna arst vili, lysta nytr la morch¨¦. A spell that allows the caster to conceal themselves while under the shade of the moon. ~ILLUSION~ Smokescreen: 5MP fumus rotr¨¢ Once the spell is cast, jet-black streams of smoke erupt from the caster¡¯s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack. ~ILLUSION~Mirrorage: (TMP/2)* tik m¨¦l¨ªs t¨®ra l¨ªnd av¨®lv¨¢. The instance that the incantation is completed, the image of the caster distorts into the desired form imagined by said caster. It can also be cast onto others via having some physical contact. While the duration of the spell lasts for a full day(can be dispelled at any given time by the user), the effects to the user¡¯s MP lasts up to 12 hours. The new form is limited to humanoid proportions. ~ILLUSION~Hypnosis:10 MP t¨² h?tr sombr¨¦, v¨¢pn f¨²ss. A spell which allows the caster to control a single person who¡¯s MP is lower. When under the effects of this spell, the NPC will show visible light effects. ~WIND~Concealment: 10MP(1MP per 10 seconds) Tik s¨¦r ¨®v¨ªss, gr?nn lopt. As soon as the incantation is complete, a light green atmosphere emerges from beneath the caster''s feet and slowly covers the hiding place of the caster with a green membrane that takes the appearance of the surrounding environment. For example, a fake wall can be created in a cave, thus allowing the caster to blend in with the environment. On the casting side, touching this projection softly will make it ripple. The spell only prevents a user from being seen, but not from being heard, therefore speaking louder than a whisper or moving through this projection will cause it to fade away. The spell will periodically drain a large amount of mana when in use. This hiding spell, like other hiding spells, can be penetrated by an enemy with a high-level ?Scan? ability (such as a Searcher) or a penetration spell. ~HOLY~Butterfly Shield Single target version: 7MP T¨² s¨¦r lind ¨¢synja, burt eimi og svere. Multi-target version: 13MP Te¨ªr s¨¦r lind ¨¢synja, burt eimi og svere. Once the incantation is completed, a swarm of countless blue butterflies rise from the caster''s raised appendage and cover the target of the spell, creating a shield barrier. This shield cancels out any damage that would be dealt to the target for as long as the caster pleases or until the caster''s mana points (MP) runs out. Each attack drains the caster''s MP by a large amount. The caster also feels the feedback caused by any attacks that hit the shield. (Can only be cast by those who possess the Holy affinity.) ~VOID~Dispel: Costs as much as the magic dispelled. misl¨ªk¨¤ Dispels a magical effect with a burst of red light. |
| System Alert! |
| Due to your recent actions,youraffinity to the Holy attribute has risen from D+ to C- |
| Quest Alert! |
| Defend the Capital! Emergency! Alneis being invaded by intruders! An army of 5000 humans ismarching towards the South Gate with hostile intentions! Possible air force! Faeries, take up arms and protect your homefrom the invaders! Faery Lords who have accepted the mission will have full authority over their race for the duration of the threat. All the other Faeries who have agreed to participate in the quest are requiredto follow their command. Failure to do so mayresult in penalty. Remaining time for the invasion: 45minutes Mission Rank: B Rewards:Favor ofYggdrasil. Any additional rewards willdepend on the contribution. Punishment:Undecided. |
| Accept/Decline |
| System Alert! |
| Remaining time for invasion: 5minutes Air Force confirmed, 75Riders! |
| System Alert! |
| The South Gate of Alne has been breached! Condition: 15%(repairable) |
| System Alert Update! |
| 1 hourinto the battle, 1565Faeries Participated 5003 Enemy Troops Casualties(unable to battle, deaths included): 433 Deaths: 87 Enemy Casualties:1270 Enemy Kills: 26 |
| System Alert! Due to drinking a potion with divine qualities, your vitality has permanently increased by 5. |