《New Magic Brothers: A scholar and a tattoo artist walks into a tavern…》 BOOK 1: A scholar and a tattoo artist walks into a tavern… BEHOLD THE GREAT BOOK COVER!!! Long-time readers - you recognize your dungeoneers? ??
| Level | 16 |
| Health Pool | 220 |
| Stamina Pool | 270 |
| Mana Pool | 140/280 |
| Constitution Score | 6 (natural) + 16 (level) |
| Strength Score | 10 (natural) + 17 (level) |
| Dexterity Score | 8 (natural) + 19 (level) |
| Intelligence Score | 11 (natural) + 17 (level) |
| Wisdom Score | 12 (natural) + 28 (level) |
| Willpower Score | 11 (natural) + 26 (level) |
| Luck Score | 12 (natural) + 37 (level) |
| Known Basic Effects | ¡¤ Anxiety (reduces effective Willpower) ¡¤ Dementia (reduces effective Intelligence and -Wisdom) ¡¤ Constipation (reduces effective Dexterity) |
| Cool Body |
|
| Warm Body |
|
| Body Thicken |
|
| Skin Toughen |
|
| Muscles Grow |
|
| Clean Body |
|
| Renew Clothes |
|
| Positive Mind |
|
| Restore Mind |
|
| Clear Mind |
|
| Self-Running Legs |
|
| Restore Body |
|
| Filter Body |
|
| Magic Blanket |
|
| Magic Shoes |
|
| Softify |
|
| Channel Bio-Energy |
|
| Beast of Burden |
|
| Make Rotten Edible |
|
| Make Water Drinkable |
|
| Mana Ghost |
|
| Level | 2 |
| Health Pool | High, but unknown |
| Stamina Pool | Weak, but unknown |
| Mana Pool | High, but unknown |
| Constitution Score | Unknown (natural) + 5 (level) |
| Strength Score | High, but unknown (natural) + 3 (level) |
| Dexterity Score | Weak, but unknown (natural) + 0 (level) |
| Intelligence Score | High, but unknown (natural) + 7 (level) |
| Wisdom Score | Unknown (natural) + 2 (level) |
| Willpower Score | Weak, but unknown (natural) + 0 (level) |
| Luck Score | Unknown (natural) + 3 (level) |
| Known Basic Effects | None |
| Level | 678 |
| Health Pool | 15240 |
| Stamina Pool | 6760 |
| Mana Pool | 20440 |
| Constitution Score | 194 (natural) + 1330 (level) |
| Strength Score | 226 (natural) + 1080 (level) |
| Dexterity Score | 97 (natural) + 549 (level) |
| Intelligence Score | 210 (natural) + 1834 (level) |
| Wisdom Score | 97 (natural) + 634 (level) |
| Willpower Score | 129 (natural) + 498 (level) |
| Luck Score | 178 (natural) + 855 (level) |
| Known Basic Effects | None |
| Level | 42 |
| Health Pool | 820/940 |
| Stamina Pool | 400/400 |
| Mana Pool | 990/1260 |
| Constitution Score | 12 (natural) + 82 (level) |
| Strength Score | 14 (natural) + 67 (level) |
| Dexterity Score | 6 (natural) + 34 (level) |
| Intelligence Score | 13 (natural) + 113 (level) |
| Wisdom Score | 6 (natural) + 40 (level) |
| Willpower Score | 8 (natural) + 31 (level) |
| Luck Score | 11 (natural) + 53 (level) |
| Known Basic Effects | Minor Internal Damages (reduces effective Constitution and reduces stamina regeneration) Sleep Deprivation (reduces effective Intelligence and reduces stamina regeneration) |
| Level | 37 |
| Health Pool | 800/800 |
| Stamina Pool | 640/640 |
| Mana Pool | 480/480 |
| Constitution Score | 14 (natural) + 66 (level) |
| Strength Score | 14 (natural) + 72 (level) |
| Dexterity Score | 12 (natural) + 52 (level) |
| Intelligence Score | 6 (natural) + 42 (level) |
| Wisdom Score | 7 (natural) + 45 (level) |
| Willpower Score | 10 (natural) + 45 (level) |
| Luck Score | 7 (natural) + 48 (level) |
| Known Basic Effects | None |
| Level | 38 |
| Health Pool | 760/760 |
| Stamina Pool | 830/830 |
| Mana Pool | 550/550 |
| Constitution Score | 13 (natural) + 63 (level) |
| Strength Score | 11 (natural) + 59 (level) |
| Dexterity Score | 14 (natural) + 69 (level) |
| Intelligence Score | 8 (natural) + 47 (level) |
| Wisdom Score | 7 (natural) + 42 (level) |
| Willpower Score | 9 (natural) + 48 (level) |
| Luck Score | 8 (natural) + 52 (level) |
| Known Basic Effects | None |
| Level | 36 |
| Health Pool | 870/870 |
| Stamina Pool | 690/690 |
| Mana Pool | 390/390 |
| Constitution Score | 15 (natural) + 72 (level) |
| Strength Score | 12 (natural) + 57 (level) |
| Dexterity Score | 12 (natural) + 59 (level) |
| Intelligence Score | 6 (natural) + 33 (level) |
| Wisdom Score | 6 (natural) + 42 (level) |
| Willpower Score | 9 (natural) + 44 (level) |
| Luck Score | 10 (natural) + 53 (level) |
| Known Basic Effects | None |
| Name(s) | Current Biography |
| Amez Warmhud | Human brother of Rum. Enchanter and tattoo artist. Economically and socially successful, with his own business and a large network of friends and acquaintances. In a flirtatious relationship with Miss Marine. |
| Darmon | Human male warrior. Always wears his metal armor which covers everything except his clean-shaven face and feet. Uses shield, short-spear and sword. |
| Elrith Heart-Piercer | Human crossbow woman, in a relationship with Martin. Her special attack is Mana Bomb, which she channels through a tattoo enchantment made by Amez. Leads Rum¡¯s dungeon party. |
| Gilda | Dwarf female warrior. Uses two one-handed axes. Wife of Rulli. |
| Martin (crossbow) | A large crossbow of excellent quality, wielded by Elrith Heart-Piercer. Has pierced many hearts before. |
| Rulli | Dwarf male warrior. Uses a two-handed battleaxe with a large magical rune enchantment. |
| Rum Warmhud | Human male mage. A poor former student at The Flipped University with an academically oriented but radically independent mind and -will. After 6 years of travelling the world, this person has come back to Ermos City in order to attempt to find a more permanent place for himself once again. After a failed academic presentation, he is now seeking new different ways of pursuing his academic goals. One such way is by joining the dungeon party of Elrith Heart-Piercer. |
| White Rose | A skeleton come to life, but with an as-of-yet still underdeveloped psyche. Is fueled by magic, which replaces natural muscles, sensations and brain with magical strength, magical sensation and a magical mind. |
| Name(s) | Current Biography |
| Adalas a.k.a. Toothie | An old human male. Nicknamed Toothie by the younger people of The Raven¡¯s Slum due to his single front tooth. He¡¯s little brother to Rhathie. His relationship to Lini and her children is a little unclear, but his sister lives in the same house as them. |
| Ardmon | An old human male mage. Professor of Spell Archeology at The Flipped University. Oversaw Rum¡¯s failed presentation of his magical findings. Power level around 100. |
| Doctor Morvan | A male dwarf doctor: surgeon. |
| Doctor Sharam Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings. | A male dwarf doctor: general practitioner and diagnostician. Has a clinic in The Marble Streets. |
| Eidinun The Lovely | A playful merry green-elven woman that¡¯s not afraid to show her affection for people, and in particular bearded people; such as dwarves and Rum. |
| Ellowen The Colorful | A powerful human female mage that was instrumental in The Committee of The Spruce¡¯s history and created the tree of Great Spruce, giving it its characteristic sentience. Died in The Battle for Ermos long ago as a war hero. |
| Erviola | A green-elven woman part of The Committee of The Spruce. Serves as member of The Econs sub-committee there. |
| Esmili and Ereisi | Two young wild-gnomish girls that become the essences of Rum¡¯s Bony Love spell. Rum chose these wild-gnomish girls for their curiosity and ability for love. |
| Great Spruce (upper body) | The sort-of mysterious wooden upper body connected to the Great Spruce tree and giving it a partial humanoid shape for which to interact with the tree¡¯s inhabitants and guests. Is mute, but very expressive in body language. |
| Hater of The Unclean | The ignorant contributor to (or victim of) Rum¡¯s spellcraft through the ignorant (or involuntary) supply of a fitting mana ghost. |
| Irridiklara a.k.a. Irrid | Human female mage, and one of the oldest humans in the world who has transcended the ordinary age barriers. Oversaw Rum¡¯s failed presentation of his magical findings. Power level rumored to be close to 1000, and also among the highest in the world. |
| Irvanir The Bright | A green-elven woman of exceptional skill in apothecary craft. Has her own apothecary cabin at the end of Oldemora¡¯s End. |
| Jivolti The Mage | A mecha-gnomish female mage responsible for checking the power level of guild members at The Mecha-Gnomes¡¯ Revenge. |
| Lamboveri a.k.a. Lamb | A green-elven woman with some sympathies towards Rum. Oversaw Rum¡¯s failed presentation of his magical findings. Professor of Spell History at The Flipped University. Power level around 100. |
| Lartho and Maveli | The bardic duo of the human male Lartho as the singer and storyteller, and the green-elven female Maveli as the lute-player. |
| Laverra | A friendly green-elven bartender at the Northern Lemon Bar. |
| Lini | Human middle-aged female. The mother of two young boys, one of which is named Yalovan. Relationship to Rhathie is unclear, but they live in the same house. |
| Luvin | A green-elven woman that lives near the eastern border to the City Forest. Along with her two friends she is the one to suggest that Rum seek out The Committee of The Spruce. |
| Miss Marine | Human female. In a flirtatious relationship with Amez. |
| Ovadova Zizik | A green-elven man part of The Committee of The Spruce. He serves as member of The Econs sub-committee there, and as bartender of The Southern Lemon Bar. He¡¯s also a major socialite with many connections among the rich of Ermos. And he takes the initiative that helps Rum find Irvanir The Bright in the end. |
| Rhathie | Human old female. The subject of Rum¡¯s anti-confusion spell. Has initially dementia, but this is likely gone after Rum appears to have succeeded in his magical experiment on her. Relationship to Lini and her boys is unclear, but they live in the same house. Power level 16. |
| Roovalup Gigalut | The new, ambitious and mysterious director of The Mecha-Gnomes¡¯ Revenge guild. |
| Royath | A green-elven man part of The Committee of The Spruce. He serves as member of The Econs sub-committee there, and as bartender of The Northern Lemon Bar. He¡¯s the elf that guides Rum the final way to Great Spruce. |
| Ruffaring | A dwarven king of old times, appears in a poem sung by Lartho. |
| The Ancient Lady | An unknown figure as-of-yet only associated with the dungeon that bears her name: The Home of The Ancient Lady. |
| Urvanom | A green-elven man at least 860 years of age. Haven¡¯t had sex in over 200 years. Got help from Rum to try and deal with his problem of living an unexciting life of immortality. |
| Uva | A troll of old times, appears in a poem sung by Lartho. |
| Yalovan | A little human boy, 4 or possibly 5 years old. Has a slightly older brother. Lini is his mother. Rum hands him the payment for his experiment on Rhathie to be delivered to her and Adalas. |
| Yovini and Ovoni | Two green-elven women part of The Committee of The Spruce. Both serve as part of The Econs sub-committee there, and are responsible for the committee¡¯s Lemon Export Bureau. |
| Name(s) | Current Description |
| Aclima | The planet and world where Rum lives and where the Lands of Ermos are located. |
| Agadeya | A great mountain plateau consisting almost entirely of small villages spread out with wetlands in-between. Has an extensive road-network as well connecting the villages, making the territory overall easy to conquer but difficult to maintain due to its large size and lack of concentrated populations. Lies south of the Lands of Ermos and the Desolate Lands. |
| Amez¡¯s Tattoo Shop | The shop where Amez services his customers by making- and enchanting tattoos for them. Has a bedroom in the back which is currently used by Rum. |
| Axe Mountains | A mountain range shaped vaguely like an axe that is home to many clans of dwarves with small associated communities of other kin. The town of Murd and the Home of The Ancient Lady are in the Axe Mountains. Lies south-east of the Lands of Ermos and the Desolate Lands. |
| Big Honey Creek | A creek in the northern part of the City Forest. |
| Desolate Lands a.k.a. The Three Lost Cities | The large region of land within which lies three cities that were overran by the dungeon lords, including numerous other former settlements small and large which have been left behind after dungeon lord attacks. Is also home to the numerous dungeons from which the dungeon lords operate. Lies straight south of the Lands of Ermos, being constrained to the west and east by Ermos guild activities. |
| Dwarven Quarters a.k.a. The Little Mountain | A neighborhood dominated by a small mountain peak. The mountain has been hollowed out with corridors, rooms and mountain halls made by dwarves wishing to live inside it. However, a sizeable dwarven population also surrounds the foot of the mountain since it¡¯s not large enough to host them all. The Little Mountain lies further east of The Iron City. |
| Ermos City | The great cosmopolitan capital city of the Lands of Ermos. The city was created in response to the dungeon lords¡¯ conquest of The Three Lost Cities. It has since attracted an ever growing amount of refugees running from the Desolate Lands, who have settled and become part of the city. |
| Firtdon | Firtdon is an elven village, south-west of Agadeya. |
| The Flipped University | A large upside-down university building where most of the mages of the Lands of Ermos are educated. |
| Great Spruce | The great sentient tree within which the green-elves of The Committee of The Spruce live. |
| Green-Elven Quarter a.k.a. The City Forest Stolen content warning: this content belongs on Royal Road. Report any occurrences. | A forest inside of Ermos City that occupies a large part of the city¡¯s western portion south of the city walls. |
| Guild Hall of Ermos¡¯ Finest Adventurers | The guild hall of a competitor guild to The Mecha-Gnomes¡¯ Revenge. |
| Guild Headquarters of The Mecha-Gnomes¡¯ Revenge a.k.a. HQ | A very tall building whose building frame has been built with iron. Part of the Iron Towers within the Iron City. |
| Home of The Ancient Lady | A mysterious dungeon in the Axe Mountains. |
| Jorteg¡¯s Dungeon | A dungeon ruled over by a necromancer and his witch- and wizard allies. |
| Kingdom of Meya | A human-dominated kingdom ruling over a large piece of lands south of the Desolate Lands and the Lands of Ermos. Among the kingdom¡¯s possessions are the town of Ordonbur and the great mountain plateau Agadeya. |
| Kingdom of Olam | A multi-racial kingdom that was once situated south-east of Ermos, before it was overran by the dungeon lords. |
| Lands of Ermos | A great land to the north of the Desolate Lands. The borders of the Lands of Ermos marks the northern reach of the Desolate Lands ¨C a place beyond which the dungeon lords have been unable to conquer. |
| Mecha-Gnomish Quarter a.k.a. The Iron City | A large neighborhood hugely dominated by a mecha-gnomish population which favors multifloored buildings and sees iron as the ultimate building material, using it whenever they can afford it. This neighborhood is known for many of its engineering quirks, such as a large underground network of paths and the locomotives that transports its inhabitants between the different parts of the neighborhood, including all the way to the city wall. It is situated south-east of the city wall, and relatively close to the main highway out of Ermos City. |
| Murd | A town within the Axe Mountains. On his journey Rum worked here for a short while selling his spell Positive Mind in order to negate a boy¡¯s negative attitude on the request of his mother. |
| Northern Lemon Bar | A lemon bar in the City Forest¡¯s north. Royath and Laverra works here. |
| Oldemora¡¯s End | A small neighborhood of urban elves, north-west of The City Forest with a tiny forest at its end, where Irvanir The Bright has her apothecary cabin. |
| Ordonbur | A town situated at the border between Agadeya and the core lands of the Kingdom of Meya. |
| Ormar Dungeons | A collection of dungeons with recommended levels of 50-60. |
| Southern Lemon Bar | A lemon bar in the City Forest closer to the forest center than the Northern Lemon Bar. Ovaduva Zizik works here. |
| Sunpeak | A mountain dominated by sky elves, who have a great city at its peak. Sunseen is part of the Sunpeak mountain. |
| Sunseen | A town of sky elves and dwarves lying at the slope of Sunpeak. |
| The Great Coral Jungle | A small city of gods, rumoured to be located to the far south within the ocean, far deep within a ravine. |
| The Marble Streets | A district of Ermos City for the rich and powerful. It is mostly inhabited by humans, but there are also urbans elves there, dwarves and mecha-gnomes. Its name is derived from the large amount of marble used to decorate its resident¡¯s homes and businesses. Doctor Sharam has his clinic here. |
| The Merry Pond | A pond in the northern part of The City Forest. |
| The Minotaur¡¯s Feast | The tavern where Rum first meets Amez after 6 years apart. |
| The North Peak | A tall mountain in the far north rumored to be inhabited by a group of old powerful deities. |
| The Raven¡¯s Slum | A great slum inside of the city walls of Ermos City, slightly south and slightly west of the city center. |
| The Thousand Flowers | A great tree in The City Forest serving as the bank of the green-elves. |
| The Vibrant Moon | The smaller of the two moons orbiting the planet and world of Aclima. It is rumored that the sibling gods Naghmath and Trivili reside here. |
| The Yellow Bushes | The area of The City Forest within which Great Spruce lies. |
| Wild-Gnomish Quarter | An enclave within The City Forest inhabited by wild-gnomes, who live in burrows underground hidden within bushes. |
| Cool Body |
|
| Warm Body |
|
| Body Thicken |
|
| Skin Toughen |
|
| Muscles Grow |
|
| Clean Body |
|
| Clean Skeleton |
|
| Renew Clothes |
|
| Positive Mind |
|
| Restore Mind |
|
| Clear Mind |
|
| Self-Running Legs |
|
| Restore Body Reading on this site? This novel is published elsewhere. Support the author by seeking out the original. |
|
| Filter Body |
|
| Magical Blanket |
|
| Magical Shoes |
|
| Softify |
|
| Channel Bio-Energy |
|
| Beast of Burden |
|
| Make Rotten Edible |
|
| Make Water Drinkable |
|
| Mana Ghost |
|
| Disrupt Skeleton |
|
| Rumalize |
|
| Bony Love |
|
| Trinity of Healing |
|
| Level | 44 |
| Health Pool | 915/960 |
| Stamina Pool | 306/400 |
| Mana Pool | 74/1370 |
| Constitution Score | 12 (natural) + 84 (level) |
| Strength Score | 14 (natural) + 67 (level) |
| Dexterity Score | 6 (natural) + 34 (level) |
| Intelligence Score | 13 (natural) + 124 (level) |
| Wisdom Score | 6 (natural) + 40 (level) |
| Willpower Score | 8 (natural) + 31 (level) |
| Luck Score | 11 (natural) + 60 (level) |
| Known Basic Effects | None |
| Level | 64 |
| Health Pool | 220/1420 |
| Stamina Pool | 221/1000 |
| Mana Pool | 325/650 |
| Constitution Score | 15 (natural) + 127 (level) |
| Strength Score | 7 (natural) + 51 (level) |
| Dexterity Score | 11 (natural) + 89 (level) |
| Intelligence Score | 8 (natural) + 57 (level) |
| Wisdom Score | 8 (natural) + 90 (level) |
| Willpower Score | 5 (natural) + 46 (level) |
| Luck Score | 16 (natural) + 180 (level) |
| Known Basic Effects | Open Wounds (reduces effective Constitution) Major Physical Trauma (reduces effective Constitution, -Strength and -Dexterity) Minor Mental Trauma (reduces effective Intelligence, -Wisdom and -Willpower) |
| Name(s) | Current Biography |
| Alkiath | A green-elven male warrior, leader of The Sub-Committee for Dungeon Explorations of The Committee of The Spruce. |
| Amez Warmhud | Human brother of Rum. Enchanter and tattoo artist. Economically and socially successful, with his own business and a large network of friends and acquaintances. In a flirtatious relationship with Miss Marine. |
| Arrovani | A green-elven male warrior, part of The Sub-Committee for Dungeon Explorations of The Committee of The Spruce. |
| Royath | A green-elven man part of The Committee of The Spruce. He serves as member of The Econs sub-committee there, and as bartender of The Northern Lemon Bar. He¡¯s the elf that guides Rum the final way to Great Spruce. |
| Rum Warmhud | Human male mage. A poor former student at The Flipped University with an academically oriented but radically independent mind and -will. After 6 years of travelling the world, this person has come back to Ermos City in order to attempt to find a more permanent place for himself once again. After a failed academic presentation, he is now seeking new different ways of pursuing his academic goals. One such way is by joining the dungeon party of Elrith Heart-Piercer. |
| Udevi | A green-elven female warrior, part of The Sub-Committee for Dungeon Explorations of The Committee of The Spruce. |
| Urvanom | A green-elven man at least 860 years of age. Haven¡¯t had sex in over 200 years. Got help from Rum to try and deal with his problem of living an unexciting life of immortality. |
| White Rose | A skeleton come to life, but with an as-of-yet still underdeveloped psyche. Is fueled by magic, which replaces natural muscles, sensations and brain with magical strength, magical sensation and a magical mind. |
| Name(s) | Current Biography |
| Adalas a.k.a. Toothie | An old human male. Nicknamed Toothie by the younger people of The Raven¡¯s Slum due to his single front tooth. He¡¯s little brother to Rhathie. His relationship to Lini and her children is a little unclear, but his sister lives in the same house as them. |
| Akalios | A past scholar responsible for creating the Akalios Method for determining the power level and attributes of a person. |
| Algor | An experienced dungeoneer who retired and then wrote Algor¡¯s Guide To Dungeon Expeditions, a famous and quite useful guide for dungeoneers, whether they be beginners or experienced. |
| Ardmon | An old human male mage. Professor of Spell Archeology at The Flipped University. Oversaw Rum¡¯s failed presentation of his magical findings. Power level around 100. |
| Captain Marti | A ship¡¯s captain in a sailor¡¯s novel acquired by Rum in order to teach White Rose to read. Notably attacks the ship of the Gulfinders, and tries to force marriage upon Lady Mirravel which he takes as price for the Guldfinders to live. |
| Darmon | Human male warrior. Always wears his metal armor which covers everything except his clean-shaven face and feet. Uses shield, short-spear and sword. |
| Doctor Morvan | A male dwarf doctor: surgeon. |
| Doctor Sharam | A male dwarf doctor: general practitioner and diagnostician. Has a clinic in The Marble Streets. |
| Ederfar | A past prime minister of Redratall, and father of Evenin. He was instrumentall in making sure The Ederfar Road was completed, a critical piece of infrastructure that helped transform much of The Dwarven States. He also became famous for The Ederfar Principles of Government, which inspired new forms of leadership among The Dwarven States that, among things, emphasized ambitious long-term economic projects and -planning. |
| Eidinun The Lovely | A playful merry green-elven woman that¡¯s not afraid to show her affection for people, and in particular bearded people; such as dwarves and Rum. |
| Ellowen The Colorful | A powerful elven female mage that was instrumental in The Committee of The Spruce¡¯s history and created the tree of Great Spruce, giving it its characteristic sentience. Died in The Battle for Ermos long ago as a war hero. |
| Elrith Heart-Piercer Stolen content warning: this content belongs on Royal Road. Report any occurrences. | Human crossbow woman, in a relationship with Martin. Her special attack is Mana Bomb, which she channels through a tattoo enchantment made by Amez. Leads Rum¡¯s dungeon party. |
| Ervilia, The Goddess of Sanctuary | A goddess of magic. Popular for the protective spells she¡¯s associated with. |
| Erviola | A green-elven woman part of The Committee of The Spruce. Serves as member of The Econs sub-committee there. |
| Esmili and Ereisi | Two young wild-gnomish girls that become the essences of Rum¡¯s Bony Love spell. Rum chose these wild-gnomish girls for their curiosity and ability for love. |
| Evenin | A past minister of education of Redratall, and daughter of Ederfar. She was instrumentall to the plan that eventually led to the founding of Ermos City. She was taught by Tardom and Ord. |
| Gilda | Dwarf female warrior. Uses two one-handed axes. Wife of Rulli. |
| Grandma Maydee | Made Veish¡¯s wand. Is one of 3 elder witches at the Jorteg¡¯s Dungeon community of mages. |
| Great Spruce (upper body) | The sort-of mysterious wooden upper body connected to the Great Spruce tree and giving it a partial humanoid shape for which to interact with the tree¡¯s inhabitants and guests. Is mute, but very expressive in body language. |
| Hater of The Unclean | The ignorant contributor to (or victim of) Rum¡¯s spellcraft through the ignorant (or involuntary) supply of a fitting mana ghost. |
| Ildunir | An urban elf woman which is training Amez to use a light halberd, as payment for a fine rabbit tattoo enchantment that grants her life-saving speed bursts. The elf enjoys drinking, and has a very special interest in Amez that Amez himself has chosen to ignore, however obvious Ildunir tries to make it. |
| Irridiklara a.k.a. Irrid | Human female mage, and one of the oldest humans in the world who has transcended the ordinary age barriers. Oversaw Rum¡¯s failed presentation of his magical findings. Power level rumored to be close to 1000, and also among the highest in the world. |
| Irvanir The Bright | A green-elven woman of exceptional skill in apothecary craft. Has her own apothecary cabin at the end of Oldemora¡¯s End. |
| Jivolti The Mage | A mecha-gnomish female mage responsible for checking the power level of guild members at The Mecha-Gnomes¡¯ Revenge. |
| Jorteg | The mysterious dungeon lord that rules over Jorteg¡¯s Dungeon. Little is know about him, other than that many witches and wizards serve under him, and he seems to be into necromancy. |
| Lady Mirravel | A woman from the Gulfinders ship in the sailor¡¯s novel acquired by Rum in order to teach White Rose to read. Is forcibly taken as bride by Captain Marti, who also makes the Gulfinders hand her over as a price for the survival of their ship. Is later rescued by Little John, and they flee together. |
| Lamboveri a.k.a. Lamb | A green-elven woman with some sympathies towards Rum. Oversaw Rum¡¯s failed presentation of his magical findings. Professor of Spell History at The Flipped University. Power level around 100. |
| Lartho and Maveli | The bardic duo of the human male Lartho as the singer and storyteller, and the green-elven female Maveli as the lute-player. |
| Laverra | A friendly green-elven bartender at the Northern Lemon Bar. |
| Lini | Human middle-aged female. The mother of two young boys, one of which is named Yalovan. Relationship to Rhathie is unclear, but they live in the same house. |
| Little John The Lookout | The lookout upon Captain Marti¡¯s ship in the sailor¡¯s novel acquired by Rum in order to teach White Rose to read. Rescues Lady Mirravel from marriage, and then flees with her. |
| Luvin | A green-elven woman that lives near the eastern border to the City Forest. Along with her two friends she is the one to suggest that Rum seek out The Committee of The Spruce. |
| Marim | A past prime minister of Motharam. Served as host of the great conference that led to the founding of Ermos City. |
| Martin (crossbow) | A large crossbow of excellent quality, wielded by Elrith Heart-Piercer. Has pierced many hearts before. |
| Master Kash | A beautiful, masculine human man, that usually carries a hard expression. The man has curled half-long blond hair, with a chin and cheeks bearing the smoothest of shaves, as well as a jaw so handsome it probably has its own mistresses. The man likes to wear the finest of shirts and pants, jewelry on his neck and fingers, and an expensive-looking gold and red cape. The man is usually followed by two well-armed guards in gold-painted scale- and plate armor. This is a man who¡¯s got cash, and ain¡¯t afraid to show it. |
| Miss Marine | Human female. In a flirtatious relationship with Amez. |
| Ord | A past Librarian of The State Library at Redratall, and before that also teaching assistant to Tardom and Evenin. |
| Ovadova Zizik | A green-elven man part of The Committee of The Spruce. He serves as member of The Econs sub-committee there, and as bartender of The Southern Lemon Bar. He¡¯s also a major socialite with many connections among the rich of Ermos. And he takes the initiative that helps Rum find Irvanir The Bright in the end. |
| Prince Gard | A past prince from a petty kingdom in The Young Mountains. |
| Rhathie | Human old female. The subject of Rum¡¯s anti-confusion spell. Has initially dementia, but this is likely gone after Rum appears to have succeeded in his magical experiment on her. Relationship to Lini and her boys is unclear, but they live in the same house. Power level 16. |
| Rivor of The Sun, a.k.a. Rivhror | A god of magic. Believed to have annihilated the ancient city of Sorgam. |
| Roovalup Gigalut | The new, ambitious and mysterious director of The Mecha-Gnomes¡¯ Revenge guild. |
| Ruffaring | A dwarven king of old times, appears in a poem sung by Lartho. |
| Rulli | Dwarf male warrior. Uses a two-handed battleaxe with a large magical rune enchantment. |
| Tardom | A past famous scholar of history that wrote many influential texts and lived for a time in exile in Redratall, after being persecuted for documenting unflattering history about leading individuals. He served as teacher to Evenin until his death there. His most famous and perhaps most important book is called On The Origins of The Celestial and The Magick. |
| The Ancient Lady | An unknown figure as-of-yet only associated with the dungeon that bears her name: the Home of The Ancient Lady. |
| The Zer | The mysterious individual thought to be involved with the origins of both magic as it is practiced today, and the coming-to-being of celestials in the world of Aclima. |
| Urn, a.k.a. The Master of Earth | A god of magic. The oldest record of anyone celestial is a mention of Urn. |
| Uva | A troll of old times, appears in a poem sung by Lartho. |
| Veish, a.k.a. The Sack of Witch | A young witch captured by Rum and his party, and then brought as a prisoner and forced to live inside of the closet in Amez¡¯s spare bedroom that Rum uses. |
| Yalovan | A little human boy, 4 or possibly 5 years old. Has a slightly older brother. Lini is his mother. Rum hands him the payment for his experiment on Rhathie to be delivered to her and Adalas. |
| Yovini and Ovoni | Two green-elven women part of The Committee of The Spruce. Both serve as part of The Econs sub-committee there, and are responsible for the committee¡¯s Lemon Export Bureau. |
| Yrfar | A past prime minister of Redratall. |
| Name(s) | Current Description |
| Aclima | The planet and world where Rum lives and where the Lands of Ermos are located. |
| Adalwey | An ancient land that lay to the far south of The Young Mountains. The land was the location of The City of Ages, as well as The Town of Morn, and The City of Sorgam, when these were populated. It¡¯s also the land wherefrom The Zer, the first mage, is thought to originate. |
| Agadeya | A great mountain plateau consisting almost entirely of small villages spread out with wetlands in-between. Has an extensive road-network as well connecting the villages, making the territory overall easy to conquer but difficult to maintain due to its large size and lack of concentrated populations. Lies south of the Lands of Ermos and the Desolate Lands. |
| Amez¡¯s Tattoo Shop | The shop where Amez services his customers by making- and enchanting tattoos for them. Has a bedroom in the back which is currently used by Rum. |
| Audon Castle | The former castle of a human lord, whose titular descendant Lord Faldon now lives in permanent exile in Ermos City, along with most of the human nobility. The castle is today in possession of a powerful dungeon lord, who has made it his dungeon and base of operations. |
| Axe Mountains | A mountain range shaped vaguely like an axe that is home to many clans of dwarves with small associated communities of other kin. The town of Murd and the Home of The Ancient Lady are in the Axe Mountains. Lies south-east of the Lands of Ermos and the Desolate Lands. |
| Big Honey Creek | A creek in the northern part of the City Forest. |
| Bright Star Fortress | A mighty fortress and cavernous town built high up and into the western side of The Three Brothers¡¯ Mountains, on the side looking out over The Wild Corridor. Former home to the dwarves of The Clan of The White Peaks, whose remaining members now live in The Axe Mountains, after the population of the fortress slaughtered in terrible The Siege of Bright Star Fortress. Today, the fortress town is in the possession of Argandon, an old, powerful and ambitious dungeon lord who has made the place into his main dungeon and base of operations against The Lands of Ermos. |
| City of Mane | The western former grand human city of The Three Brothers¡¯ Mountains, situated at a narrow gap leading into and from The Wild Corridor. The city is governed by a trio of powerful dungeon lords, and hosts a large population of intelligent zombies, vampires, werebeast, trolls and monsters. |
| City of Nara | The northern former grand human city of The Three Brothers¡¯ Mountains. The whole city used to be the domain and dungeon of Irridiklara The Witch, after it was gifted to her in exchange for a defensive alliance against the remaining humans and their brewing multiracial alliance at Ermos, and in tacit support of the dungeon lords¡¯ causes. But then she switched sides, and today the city is home to numerous dungeon lords controlling each of their own terfs. Unlike Valorum, the city has retained a weak majority human population aligned with the dungeon lords¡¯ causes, although the settlement is currently underpopulated, with more houses than people. |
| City of Sorgam | An ancient former city that lay in the lands of Adalwey, where it used to be Adalwey¡¯s second most populous city, before being destroyed by Rivor of The Sun, in an apocalyptic display of magic. Today, only a great crumbling city of ruins is left at the location. |
| City of Valorum | The southern former grand human city of The Three Brothers¡¯ Mountains. Today, the city¡¯s boundaries has been divided up among several dungeon lords each governing their own terf, while its population has been largely replaced with goblins. |
| Desolate Lands a.k.a. The Three Lost Cities | The large region of land within which lies three cities that were overran by the dungeon lords, including numerous other former settlements small and large which have been left behind after dungeon lord attacks. Is also home to the numerous dungeons from which the dungeon lords operate. Lies straight south of the Lands of Ermos, being constrained to the west and east by Ermos guild activities. |
| Ermos City | The great cosmopolitan capital city of the Lands of Ermos. The city was created in response to the dungeon lords¡¯ conquest of The Three Lost Cities. It has since attracted an ever growing amount of refugees running from the Desolate Lands, who have settled and become part of the city. |
| Firtdon | Firtdon is an elven village, south-west of Agadeya. |
| The Flipped University | A large upside-down university building where most of the mages of the Lands of Ermos are educated. |
| Great Spruce | The great sentient tree within which the green-elves of The Committee of The Spruce live. |
| Guild Hall of Ermos¡¯ Finest Adventurers | The guild hall of a competitor guild to The Mecha-Gnomes¡¯ Revenge. |
| Guild Headquarters of The Mecha-Gnomes¡¯ Revenge (a.k.a. HQ) | A very tall building whose building frame has been built with iron. Part of the Iron Towers within the Iron City. |
| Home of The Ancient Lady | A mysterious dungeon in the Axe Mountains. |
| Jorteg¡¯s Dungeon | A dungeon ruled over by a necromancer and his witch- and wizard allies. |
| Kingdom of Meya | A human-dominated kingdom ruling over a large piece of lands south of the Desolate Lands and the Lands of Ermos. Among the kingdom¡¯s possessions are the town of Ordonbur and the great mountain plateau Agadeya. |
| Kingdom of Olam | A multi-racial kingdom that was once situated south-east of Ermos, before it was overran by the dungeon lords. |
| Lands of Ermos | A great land to the north of the Desolate Lands. The borders of the Lands of Ermos marks the northern reach of the Desolate Lands ¨C a place beyond which the dungeon lords have been unable to conquer. |
| Luk¡¯s Twin Dungeons | A couple of old dungeons situated at the northern tip of The Wild Corridor, where they¡¯ve been threatening The Lands of Ermos for decades. Recommended party level is 35-50. |
| Murd | A town within the Axe Mountains. On his journey Rum worked here for a short while selling his spell Positive Mind in order to negate a boy¡¯s negative attitude on the request of his mother. |
| Northern Lemon Bar | A lemon bar in the City Forest¡¯s north. Royath and Laverra works here. |
| Oldemora¡¯s End | A small neighborhood of urban elves, north-west of The City Forest with a tiny forest at its end, where Irvanir The Bright has her apothecary cabin. |
| Ordonbur | A town situated at the border between Agadeya and the core lands of the Kingdom of Meya. |
| Ormar Dungeons | A collection of dungeons with recommended levels of 50-60. |
| Redratall Prime Minister¡¯s Quarters | The living quarters reserved for the prime minister of Redratall and his family, and also the location where Evenin was first taught by Tardom about the origins of magic. |
| Redratall State Chamber | A small chamber inside Redratall¡¯s interior mountain capital, where political matters are discussed. |
| Redratall State Library | The library of the state government of Redratall, located inside Redratall¡¯s interior mountain capital. The place is accessible to the public upon request. For a time, Ord - Evenin¡¯s teaching assistant - became the head librarian there. |
| Republic of Brownhall | A dwarven republic situated in The Young Mountains. The only immediate neighbour to Redratall. The republic has no army, and 100 years ago had a population of around 66000 dwarves. |
| Republic of Motharan | A dwarven republic situated in The Young Mountains. It was the host city for the conference that lead to the founding of Ermos City. |
| Republic of Redratall | A dwarven republic situated in The Young Mountains, at the side overlooking The Giant Forest of Melrum. Along The Young Mountains the republic lays close to the center but slightly south, and at a tip surrounded on the south and east by tall peaks, making its only immediate neighbour The Republic of Brownhall. Although the long The Ederfar Road connects Redratall, Brownhall and other western republics to the dwarven settlements at the eastern side of the mountain. 100 years ago, Redratall had a population of around 16000 dwarves. The place is known for goats and exporting goat products, such as cheese. It is home to Evenin, the Mother of The City, as she is called in Ermos. |
| Southern Lemon Bar | A lemon bar in the City Forest closer to the forest center than the Northern Lemon Bar. Ovaduva Zizik works here. |
| Sunpeak | A mountain dominated by sky elves, who have a great city at its peak. Sunseen is part of the Sunpeak mountain. |
| Sunseen | A town of sky elves and dwarves lying at the slope of Sunpeak. |
| The Celestial Domains | The places where the gods of Aclima currently are thought to reside. They include The Vibrant Moon, The North Peak, and The Great Coral Jungle. |
| The City Forest (a.ka. The Green-Elven Quarter) | A forest inside of Ermos City that occupies a large part of the city¡¯s western portion south of the city walls. |
| The City of Ages (a.k.a. City of The Scholars) | An ancient city situated in Adalwey. Here magic was first taught, written down, and developed by the likes of The Zer and many other great mages. Today, The City of Ages is a city of ruins. |
| The Closet of Amez'' Workshop | A large double-door closet in the bedroom of Amez¡¯ Workshop. |
| The Deathtrap | A cave inside Jorteg¡¯s dungeon. The cave is given its name by Rum because it¡¯s perfectly built to function as place to trap an enemy and wither them down. The cave has a relatively small entrance, but a large inside, where tunnel openings are high up in the air along with ledges. Allowing an enemy to block escape at the cave entrance, while firing down at the entrapped force from above. |
| The Ederfar Road | A road situated between the dwarven republics of Redratall and Brownhall, where it connects the western side of The Young Mountain with the eastern side. |
| The Giant Forest of Melrum | A giant forest separating the mighty dwarves states of The Young Mountains to the east, from the west where lies The Three Brothers¡¯ Mountains, and the north-west, where lies The Lands of Ermos. Travel through the wide forest can take up to a month. |
| The Great Coral Jungle | A small city of gods, rumoured to be located to the far south within the ocean, far deep within a ravine. |
| The Great System | The original grand but secretive city of the mecha-gnomes, located deep inside the mountain, at the inner north-western section of The Three Brothers¡¯ Mountains, vaguely between the cities of Mane and Nara. It was besieged by the dungeon lords after their conquest and slaughter of the humans and the dwarves. The city¡¯s population was doomed to annihiliation, but The Betrayal of Shoss, a former dungeon lord who refused to let her own people be massacred in the fighting, lead to the mecha-gnomes fleeing The Great System to set up The Iron City. Today, The Great System is a place of goblins, trolls and elementals, and the dungeon of a powerful dungeon lord duo of a mad mecha-gnome wizard and his loyal dwarven witch. |
| The Iron City (a.k.a. Mecha-Gnomish Quarter) | A large neighborhood hugely dominated by a mecha-gnomish population which favors multifloored buildings and sees iron as the ultimate building material, using it whenever they can afford it. This neighborhood is known for many of its engineering quirks, such as a large underground network of paths and the locomotives that transports its inhabitants between the different parts of the neighborhood, including all the way to the city wall. It is situated south-east of the city wall, and relatively close to the main highway out of Ermos City. |
| The Little Mountain (a.k.a. The Dwarven Quarters) | A neighborhood dominated by a small mountain peak. The mountain has been hollowed out with corridors, rooms and mountain halls made by dwarves wishing to live inside it. However, a sizeable dwarven population also surrounds the foot of the mountain since it¡¯s not large enough to host them all. The Little Mountain lies further east of The Iron City. |
| The Mainpipe Industrial Town | A former surface-level mecha-gnomish town siutation inland from The Great System. The town is now a ghost town, completely abandoned, as its buildings are mostly unsuitable for anyone but gnomes to dwell inside, most of whom have abandoned The Three Brothers¡¯ Mountains altogether. The town is occassionally looted for scrap metals, as like The Iron City, metals like iron are widely used in anything from construction to various machines and installations. |
| The Marble Streets | A district of Ermos City for the rich and powerful. It is mostly inhabited by humans, but there are also urbans elves there, dwarves and mecha-gnomes. Its name is derived from the large amount of marble used to decorate its resident¡¯s homes and businesses. Doctor Sharam has his clinic here. |
| The Merry Pond | A pond in the northern part of The City Forest. |
| The Minotaur¡¯s Feast | The tavern where Rum first meets Amez after 6 years apart. |
| The North Peak | A tall mountain in the far north rumored to be inhabited by a group of old powerful deities. |
| The Raven¡¯s Slum | A great slum inside of the city walls of Ermos City, slightly south and slightly west of the city center. |
| The Sanctuary Mountain | A mountain in Adalwey, high upon which is The City of Ages. |
| The Thousand Flowers | A great tree in The City Forest serving as the bank of the green-elves. |
| The Three Brothers Mountains | A tripple of mountains south of The Lands of Ermos, west of The Giant Forest of Melrum, north of Agadeya and The Kingdom of Meya, and east of The Wild Corridor. The Axe Mountains are also situated to its south-west, across a minor forest. The tripple of mountains are arranged in the form of 2 bending mountains, like quarters of a circle, mirroring each other, with one to the north and one to the south, only a narrow gap between them. The last mountain meanwhile lay between them, creating thus an interior that goes from The City of Nara to the north, to The City of Mane to the west, and to The City of Valorum to the south. Each city historically protecting and controlling each of their gaps into the mountain tripple and its interior. With Nara and Valorum controlling the large northern and southern gaps respectively, while Mane controlled the narrow western gap. While The Three Brothers Mountains are most known for their human cities, and occassionally their dwarven settlements up in the mountains themselves, the area has also been populated by a range of kin living in more relative isolation and secrecy. From the mecha-gnomes, with their Great System, to the isolated forest burrows of the wild gnomes, to similarly isolated forest villages of green-elves and dark-elves. There has also been an historically peaceful presence of trolls there, before most of them aligned with the dungeon lords. |
| The Tower of Ages (a.k.a. The Great Tower of The City of Ages) | A tall stone tower in The City of Ages with many floors, and where each floor had its own large encircling terrace. |
| The Vibrant Moon | The smaller of the two moons orbiting the planet and world of Aclima. It is rumored that the sibling gods Naghmath and Trivili reside here. |
| The Vroovroo Subterrainian Town | A former mecha-gnomish town in The Three Brothers Mountains, situated at the opposite side of The Great System, near a hidden entrance at the north-west base of the central mountain, placing it overall closer to centerpoint between Nara and Valorum. |
| The Wild Corridor | A long wide strip of land, located to the north of The Axe Mountains, west of The Desolate Lands, and south-west of The Lands of Ermos. The area separates the ocean from The Desolate Lands, and consists of forests, numerous fishing villages, guild strongholds and small fortified towns. It¡¯s strategically important as a land bridge between Ermos and the south, such as The Axe Mountains, The Kingdom of Meya, and beyond. It also confines The Desolate Lands and the dungeon lords to land, denying them ports, ships and ocean travel. |
| The Yellow Bushes | The area of The City Forest within which Great Spruce lies. |
| The Young Mountains (a.k.a. The Dwarven States) | A long mountain chain to the east of The Giant Forest of Melrum, and thus to the east of both The Lands of Ermos and The Desolate Lands as well. The place is home to one of Aclima¡¯s largest populations of dwarves, reaching into the millions, and spread across political entities. Most populous of which are the dwarven republics, like The Republic of Motharan, which are based around a socialdemocratic model of governance. Then there are a number of smaller town and village-level settlements in the form of the homes of the dwarven clans. Some such homes are inhabited by single clans, and others by a few clans each. The dwarven clan system based around the election of a clan leader, which has limited powers to lead and govern the clan. In clan homes with multiple clans, these clan leaders form councils. Lastly, there are a few petty kingdoms of dwarves, where the king or queen is elected from among the family members of the previous king or queen, as such mixing elements of both heriditary and elective monarchy. The petty kingdoms are, as their names indicate, rather small and economically insignificant, and their kings have been struggling to stay relevant in the current age of dwarven republicanism. The war against the dungeon lords have, however, given the petty kingdoms a renewed sense of purpose, as their royal families rallied dwarves around expeditionary warfare, while the republics and clans focused on peaceful support. |
| Town of Morn | An ancient former town in Adalwey. Noteable for being a place long ago, where the god Urn, The Master of Earth, is said to have given its people the ability to call forth magic powers. Making Morn the first known location where magic, as it is mostly known today, was practiced. The town no longer exists, its exact location forgotten with the times, as it was destroyed in The Grand War of The South and never settled again. |
| Wild-Gnomish Quarter | An enclave within The City Forest inhabited by wild-gnomes, who live in burrows underground hidden within bushes. |
| Cool Body |
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| Warm Body |
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| Body Thicken |
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| Skin Toughen |
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| Muscles Grow |
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| Clean Body |
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| Clean Skeleton |
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| Renew Clothes |
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| Positive Mind |
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| Restore Mind |
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| Clear Mind |
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| Self-Running Legs |
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| Restore Body |
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| Filter Body |
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| Magical Blanket If you spot this story on Amazon, know that it has been stolen. Report the violation. |
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| Magical Shoes |
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| Softify |
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| Channel Bio-Energy |
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| Beast of Burden |
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| Make Rotten Edible |
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| Make Water Drinkable |
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| Mana Ghost |
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| Disrupt Skeleton |
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| Rumalize |
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| Bony Love |
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| Trinity of Healing |
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| Replenish Skeleton |
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| Mana Requisition |
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| Ser-Mokwa (a.k.a. Mass Divert) |
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| Rithir Tauthor Dyn (a.k.a. Witches¡¯ Lightning) |
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| Gar Om Taradin, Vram Vram Taradin, Vram Vram Sharadin, Sharadin Ra (a.k.a. Psychotic Enmity) |
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| Cool Body |
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| Warm Body |
|
| Body Thicken |
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| Skin Toughen |
|
| Muscles Grow |
|
| Clean Body |
|
| Clean Skeleton |
|
| Renew Clothes |
|
| Positive Mind |
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| Positive Aura |
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| Restore Humanoid Mind |
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| Restore Artifical Mind |
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| Clear Mind |
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| Self-Running Legs |
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| Restore Body |
|
| Filter Body |
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| Magic Blanket |
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| Magic Shoes |
|
| Softify |
|
| Channel Bio-Energy |
|
| Beast of Burden |
|
| Make Rotten Edible |
|
| Make Water Drinkable |
|
| Mana Ghost |
|
| Disrupt Skeleton |
|
| Rumalize |
|
| Bony Love |
|
| Trinity of Healing |
|
| Replenish Skeleton |
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| Mana Requisition |
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| Magic Mind |
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| Grow |
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| Conjure Magic Library |
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| Cool Body |
|
| Warm Body |
|
| Body Thicken |
|
| Skin Toughen |
|
| Muscles Grow |
|
| Clean Body |
|
| Clean Skeleton |
|
| Renew Clothes |
|
| Positive Mind |
|
| Positive Aura |
|
| Restore Humanoid Mind |
|
| Restore Artifical Mind |
|
| Clear Mind |
|
| Self-Running Legs |
|
| Restore Body |
|
| Filter Body |
|
| Magic Blanket |
|
| Magic Shoes |
|
| Softify |
|
| Channel Bio-Energy |
|
| Beast of Burden |
|
| Make Rotten Edible |
|
| Make Water Drinkable |
|
| Mana Ghost |
|
| Disrupt Skeleton |
|
| Rumalize |
|
| Bony Love |
|
| Trinity of Healing |
|
| Replenish Skeleton |
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| Mana Requisition |
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| Magic Mind |
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| Grow |
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| Conjure Magic Library |
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| Gay Bolt |
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| Gay Aura |
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| Super Gay Blast |
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| Magic Arteries |
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| Transcorporal Bridge |
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| Transcorporal Arteries |
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| Level | 30 |
| Health Pool | 490/490 |
| Stamina Pool | 500/500 |
| Mana Pool | 720/720 |
| Constitution Score | 9 (natural) + 40 (level) |
| Strength Score | 13 (natural) + 50 (level) |
| Dexterity Score | 10 (natural) + 40 (level) |
| Intelligence Score | 12 (natural) + 60 (level) |
| Wisdom Score | 9 (natural) + 34 (level) |
| Willpower Score | 8 (natural) + 44 (level) |
| Luck Score | 9 (natural) + 32 (level) |
| Known Basic Effects | None |
| Level | 27 |
| Health Pool | 520/520 |
| Stamina Pool | 460/460 |
| Mana Pool | 710/710 |
| Constitution Score | 10 (natural) + 42 (level) |
| Strength Score | 9 (natural) + 33 (level) |
| Dexterity Score | 10 (natural) + 36 (level) |
| Intelligence Score | 13 (natural) + 58 (level) |
| Wisdom Score | 6 (natural) + 30 (level) |
| Willpower Score | 7 (natural) + 40 (level) |
| Luck Score | 15 (natural) + 31 (level) |
| Known Basic Effects | None |