《Wilder East (cancelled)》 1. The Change
| Critical sentient mass and complexity achieved. [System] has awakened. [Status] analysis complete. Rewards will be distributed. Nascent monster spawn nodes incubating. Please address future [System] related questions to "System". |
| Please review your status to recieve your rewards. [Attributes] | [Skills] | [Titles] | [Perks] |
| Name | Adam |
| Rank | 0 |
| Rank XP | 0/400 |
| Pain | 2/100 |
| Focus | 400/500 |
| Stamina | 80/80 |
| ??? | 100/??? |
| Strength | 1 |
| Agility | 1 |
| Dexterity | 1 |
| Perception | 1 |
| Intellect | 1 |
| Intelligence | 1 |
| Wisdom | N/A |
| Constitution | 1 |
| Strength - A system enhancing modifier on your base strength value. Want to get stronger? Lift some weights or earn a bonus. Attribute enhancing modifiers are global. +0.25 to the [Strength] attribute will improve both leg and arm strength by 25% whereas doing squats will not improve your arm strength. |
| Pain - A measure of how much pain you are in. The more pain the harder most actions become. Including thinking. |
| Focus - Energy available to commit to mental actions. Need to calculate the tip for your waiter? That takes focus. Want to drive your car? Focus. Stay awake while tired? Focus. |
| Stamina - Energy available to commit to physical actions. Need to run a mile? Stamina. Lift some boxes? Stamina. Warning: 0 stamina will result in unconsciousness. |
| ??? - ????? channel ???????????????? determine ????????????????? cause ????????????? effect ????????????? boon. |
| Details for this attribute are unknown because there is insufficient collaborative data with other humans to transmit a generic understanding of the attribute. |
| Rank - A system delineated ranking of the amount of benefits automatically received as rewards. At rank ups (when the user has accumulated enough [Rank XP]) the user of [System] is allowed to select rewards based on their status. The [Rank] is a quick judge of how many rewards a user has received. This is not the only way to increase status so two identical base users with the same [Rank] may have different status depending on what they have done. |
| Rank XP - Progress, as determined by [System], towards the next [Rank]. All [Rank XP] is granted by [System] through quests, monster kills, or other achievements. |
| ???? Theory - Master Flow - Expert Gaming - Expert Language Comprehension (English) - Expert Science Theory - Expert Software Engineering - Expert Studying - Expert Childcare - Advanced Climbing - Advanced Driving (Car) - Advanced Emotional Control - Advanced Math - Advanced Memorization - Advanced Multitasking - Advanced Photography - Advanced Psychological Theory - Advanced Research - Advanced Science Application - Advanced Six Axis Flight - Advanced Soccer - Advanced Swimming - Advanced Tactics - Advanced Typing - Advanced Wilderness Survival - Advanced Writing - Advanced Allopathic Medicine - Average Cooking - Average Diplomacy - Average Divination - Average Driving (boat, motor) - Average Driving (boat, sail, small) - Average Economics - Average First Aid - Average Fishing - Average Grooming - Average Landscaping - Average Magical Theory - Average Nutrition Theory - Average Orienteering - Average Riding (bike) - Average Riding (ski) - Average Riding (waterski) - Average Riding (snowboard) - Average Sculpting (clay) - Average Shooting (pistol, common) - Average Sketching - Average Stealth - Average Story Telling - Average Strategy - Average Volleyball - Average Aerodynamic Flight - Beginner Archery - Beginner Bare Handed Fighting - Beginner Carpentry - Beginner Catching - Beginner Electrical Engineering - Beginner Forestry - Beginner Instrument Playing (saxophone) - Beginner Riding (horse) - Beginner Riding (skateboard) - Beginner Shooting (rifle, common) - Beginner Blunt Weapon Fighting - Poor Cartography - Poor Grappling - Poor Instrument Playing (bass guitar) - Poor Language Comprehension (Japanese) - Poor Mechanical Engineering - PoorIf you come across this story on Amazon, it''s taken without permission from the author. Report it. Meditation - Poor Naturopathic Medicine - Poor Plantcare - Poor Plumbing - Poor Shields - Poor Tailoring - Poor Throwing - Poor Tracking - Poor |
| Calculating first time skill completion xp. Poor 25xp x 14 = 350 Beginner 50xp x 11 = 550 Average 100xp x 25 = 2500 Advanced 200xp x 17 = 3400 Expert 400xp x 6 = 2400 Master 800xp x 1 = 800 ----------------------------- Total : 10,000xp |
| Skills are what you know how to do and how well you can do it. The higher rank the skill the more competent you are in it. Skills progress in the following sequence [Unlisted]>[Poor]>[Beginner]>[Average]>[Advanced]>[Expert]>[Master]>[Grandmaster]>[Peerless]>[Incalculable]. As you improve your [Skill Level] you will be awarded [Rank XP]. You may use [System] to execute any task within the range of your [Skill Level] automatically by spending the appropriate resource. Your available resources at this time are [Focus], [Stamina], and [???]. |
| Level Up X 5 5 Attribute Points Awarded |
| Functionally Mad - You are a fully functional adult. One problem, you¡¯re still quite crazy. [People without a [Mad] title are less likely to trust you the better they know you. People with a [Mad] title will be less suspicious of you as they get ot know you.] |
| Savior of a Goddess - You found a dead or dying goddess and gave her the power to influence the world again. Good for you? [Direct divine attention is likely in your life.] |
| Creator of Free Minds - You built a fully functional mind and you didn¡¯t try to control it. [Sentient creations (yours and others¡¯) are more likely to trust you.] |
| Merlin - You founded a magical school: ???. [You have an easier time learning magic related to your school and receive more quests related to it.] |
| Truth Seeking - You naturally want to answer the why and how in life. You find solace in well founded principles for the functioning of systems that you rely on. |
| Barely Contained Bloodlust - You find peaceful situations slightly aggravating, experience urges to kill and maim frequently, and can easily get lost in battle. |
| Aware of the Machine - You have put in so much effort to understanding yourself and the way you think that all wisdom based actions are instead determined with raw intellect. [Replace all uses of Wisdom with Intellect] |
| Traumatic Past - You went through something bad and it left its mark on your life. If you behave irrationally this is probably why. |
| Body Keeps the Score - Your strong emotions over your life are well practiced into your nervous system. This makes it hard for you to change how you feel about things and can set large emotions in motion at seemingly innocuous triggers. |
| Body and Brain on Fire - You are sensitive in all forms of the word. Easily triggered emotions, check. Sensitive skin, check. Keen hearing, check. Bouts of hyperfocus, check. |
| Everything, Grey - Depression has muted your life making the interesting less so. You find it harder to accomplish your goals and feel bad more often. |
| Raised by Lasers - You find it easy to concentrate on one thing for a long period of time. [Unlocks [Focus] resource pool and improves base and gains] |
| Yes. |
| Field of Truth (lesser) - You impose truth into any situation you are a part of. This is a combination of your actions, words, thoughts, and presence. The longer people spend with you the more difficult it becomes to lie. |
| Hello, world. |
| Previous use of the [Software Engineering] skill cost 3 [Focus] |
| You lack the required focus to complete this task 4/12. |
| Name | Adam |
| Rank | 0 |
| Rank XP | 0/400 |
| Unspent Attribute Points | 5 |
| Pain | 2/100 + |
| Focus | 400/500 + |
| Stamina | 80/80 + |
| ??? | 100/???[Error; cannot apply Attribute Points] |
| Strength | 1 + |
| Agility | 1 + |
| Dexterity | 1 + |
| Perception | 1 + |
| Intellect | 1 + |
| Intelligence | 1 + |
| Wisdom | N/A[Error; cannot apply Attribute Points] |
| Constitution | 1 + |
| Increase [Agility] by 0.05? |
| Name | Adam |
| Rank | 0 |
| Rank XP | 0/400 |
| Unspent Attribute Points | 5 |
| Pain | 2/100 + (10) |
| Focus | 400/500 + (100) |
| Stamina | 80/80 + (10) |
| ??? | 100/???[Error; cannot apply Attribute Points] |
| Strength | 1 + (0.05) |
| Agility | 1 +(0.05) |
| Dexterity | 1 +(0.05) |
| Perception | 1 +(0.05) |
| Intellect | 1 +(0.05) |
| Intelligence | 1 +(0.05) |
| Wisdom | N/A[Error; cannot apply Attribute Points] |
| Constitution | 1 +(0.05) |
| Quest - Establish a Baseline - Reward: 200 XP per [Attribute] Find out how to quantize your base [Attribute] values so you can bring the power of math to bear on your rank up decisions. Bonus Objective - Share your method with others Reward: [Field of Truth (lesser)] 1% [Perk] progression at level per person employing method. |
| No |