《A Lazy Programmer》 400 milliseconds How long is the blink of an eye? 400 milliseconds. It seems rapid and has even generated its own idiom, "in the blink of an eye", to describe a fast event. But 400 milliseconds is quite a long time. A hummingbird¡¯s wings can beat 28 times, a car can easily travel 41 feet, and sound can travel 450 feet in that amount of time. So the blink of an eye isn''t really all that fast. In some cases, one could say that the blink of an eye is an eternity. It certainly seemed that way to Marcus today.
| Name | - | Level | 1 | Title | - |
| Health | 230 | Mana | 230 | Stamina | 230 |
| Constitution | 10 | Intelligence | 10 | Endurance | 10 |
| Hp regen | 0.639 | Mp regen | 0.639 | Sta regen | 0.639 |
| Vitality | 10 | Wisdom | 10 | Metabolism | 10 |
| Search | ||||
| Two-handed bastard sword | One handed fencing sword | Two-handed hammer | Magical wands | Physical staves |
| Reading | ¡®Xotl¡¯ language | Sprinting | Wall climbing | Enchanting |
| Potions | Calligraphy | Swimming | Engraving | Fire spells |
| Jumping | Cartography | Runecraft | Spell language | Archery |
| Search | spell | |||
| Magical wands | Reading | ¡®Xotl¡¯ language | Enchanting | Potions |
| Calligraphy | Engraving | Fire spells | Runecraft | Spell language |
| ¡®Himmen¡¯ language | Chanting | Identify | Interface | Herbalism |
| Language basics | Writing tools | Mathematics | Cyphers | Air spells |
| Spell language | All magic is formed using spell language. This skill allows one to learn what is known about the grammar, vocabulary, and other workings of spell language. |
| Reading | Reading helps the speed and comprehension of the reader. The act of reading crosses linguistic boundaries and even allows extremely skilled mages to understand how spells work and tinker with them to create better magic. |
| Cartography | This skill helps the user to map what he has seen or detected. Spells are immediately available to create a living version of your map and, if desired, display it in your interface. |
| Force spells | This skill enables the user to apply force in whatever way is desired. Cutting blades of pure force, or the slow strength needed to move boulders. Scooping forces needed to dig tunnels or pressing forces needed to compact their walls. If you need to move something, this is your magic. |
| Healing spells | Spells involved in rapid healing on the battlefield or long-term healing off the battlefield. Curse removal, limb re-growth, organ repair, scar removal, and waste routing are just some of the abilities granted by this skill. |
| Herbalism | The first level of this skill enables a passive spell which gives off a very dim light from plants which you might be able to use for entry-level potions. As you gain in knowledge and experience, plants will become more noticeable and you¡¯ll even gain the capability to search for specific kinds of herbs. |
| Interface | Spell access to the blue screen information as well as the capability to pin, move, resize, or otherwise adjust everything on the interface. If you have critical information you want available all the time, you need this skill. |
| Language Basics | Spoken language vocabulary at lower levels with written language basics as you increase in skill. If you¡¯re a diplomat or planning on travel, this is the most useful skill for learning how to communicate anywhere on Marin. |
| Potions | Preparing ingredients, mixing, and bottling magical effects into potions that can be more effective than spells created this skill. If you¡¯re short on mana, there¡¯s nothing quite like the backup provided by having a potion at hand. |
| Reading | Reading helps the speed and comprehension of the reader. The act of reading crosses linguistic boundaries and even allows extremely skilled mages to understand how spells work and tinker with them to create better magic. |
| Spell language | All magic is formed using spell language. This skill allows one to learn what is known about the grammar, vocabulary, and other workings of spell language. |
| Survivalist | Is this plant edible? How do I dress this animal? If it rains, where will I most likely find shelter? Is it safe to enter the tree canopy here? All questions about how to survive in a given environment are answered in this skill area. |
| Mapping (toggle) | Tracks the detected areas around the user and records information for later review on a map. Later levels record more detailed information about what is detected. |
| Map (active) | A spell which creates tiny visual detectors in a sphere around the mage. Visual data is then processed and used by an active Mapping ability to record information about the mage¡¯s surroundings. |
| Blade (active) | Create a blade of force to cut. Strength rapidly diminishes over distance from the mage. |
| Push (active) | Create a wall of force which imparts energy to push objects away from the mage. Strength rapidly diminishes over distance from the mage. |
| Heal (active) | Rapidly regenerate some health in the target. Touch required. Speeds up natural health regeneration, taking the energy from the target¡¯s reserves like fat/metabolism. |
| Detect herbs (toggle) | A passive spell which highlights useful plants in the mage¡¯s interface. |
| Spell language dictionary (active) | A dictionary which records your known vocabulary in the spell language. When you activate this spell, your interface shows the dictionary. There is a separate tab which is available for notes. |
| Detect water (active) | The most basic need for survival is a source of water. This spell allows the user to search over a broad area for bodies of water. |
| Mana regeneration | The number of mana regenerated every minute. Mana regeneration may be increased by drinking a mana potion or learning the ancient skill of meditation. Meditation benefits regeneration of health, mana, and stamina. While base regeneration takes between one and six hours, meditation can cut that time down to as little as fifteen minutes: learn to meditate! |
| Name | Alexander Carpenter | Level | 1 | Title | - |
| Health | 230 | Mana | 230 | Stamina | 230 |
| Constitution | 10 | Intelligence | 10 | Endurance | 10 |
| Hp regen | 0.639 | Mp regen | 1.562 | Sta regen | 0.639 |
| Vitality | 10 | Wisdom | 11 | Metabolism | 10 |
| Wisdom experience formula | floor(10*W*log(W)) | |
| Where | W = wisdom | |
| Wisdom experience | 16 mana regenerated |
| Vitality experience formula | floor(10*V*log(V)) | |
| Where | V = vitality | |
| Metabolism experience formula | floor(10*M*log(M)) | |
| Where | M = metabolism | |
| Constitution experience formula | 2 |
| Intelligence experience formula | 2 |
| Endurance experience formula | 2 |
| Constitution experience | 0 of 2 natural Vitality levels gained |
| Intelligence experience | 1 of 2 natural Wisdom levels gained |
| Healthy ingredients (toggle) | A passive spell which highlights the unhealthy portions of herbs so that potions may contain only the highest-quality ingredients. |
| Friday | Saturday | Sunday | Monday | Tuesday |
| Morning: Identify Afternoon: Rats | Morning: Identify Afternoon: Pots | Morning: Rats Afternoon: Pots | Morning: Rats Afternoon: Rats | Morning: Pots Afternoon: Rats |
| Wednesday | ThursdayA case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. | Friday (slimes?) | Saturday | Sunday |
| Morning: Rats Afternoon: Rats | Rats if needed, otherwise pots | ? | ? | ? |
| Name | Alexander Carpenter | Level | 5 | Title | |
| Health | 234 | Mana | 238 | Stamina | 234 |
| Constitution | 11 | Intelligence | 12 | Endurance | 11 |
| HP regen | 1.53 | MP regen | 2.39 | SP regen | 1.53 |
| Vitality | 12 | Wisdom | 15 | Metabolism | 12 |
| Skill | Level |
| Cartography | 1 |
| Force spells | 1 |
| Healing spells | 1 |
| Herbalism | 1 |
| Interface | 1 |
| Language Basics | 1 |
| Potions | 10 |
| Reading | 1 |
| Spell language | 5 |
| Survivalist | 1 |
| Identify | 13 |
| Ability | Governing skill | Level |
| Mapping | Cartography | 1 |
| Map | Cartography | 1 |
| Blade | Force spells | 1 |
| Push | Force spells | 1 |
| Heal | Healing spells | 1 |
| Detect herbs | Herbalism | 1 |
| Spell language dictionary | Spell language | 3 |
| Detect water | Survivalist | 1 |
| Identify | Identify | 25 |
| Healthy ingredients | Potions | 4 |
| Concentration | This stat increases a person¡¯s capability to fight through distraction and continue their current actions. |
| maximum MP formula | floor((A+log(Lvl))*100*floor(Lvl/10+1)) | |
| Where | A = log(200), Lvl = personal level | |