《The Force Missileer》 The System Message With a blink of his eyes McOris Fiels woke up in his hospital bed to something familiar and yet never before seen in quite this way. A blue box filled with words, similar to any in a game, and yet this was no game.
| Welcome, People of Earth, to the System |
| The System is your oportunity to acquire power sufficient to keep you and yours safe from the terrors coming for you and all other life. Your planet is not the first, and will not be the last to be given access to the strength of the System. |
| The System will not grant power freely. All strength must be earned through experience. Gaining experience is a simple matter of using skills, and accomplishing goals appropriate to your class. Experience for your skills are specific to each individual one of them. |
| Classes do not start out unique to each individual. Through continued work and effort a class can evolve over time. This process is based on a wide range of factors. |
Each person will be given the choice of taking any one of base classes
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| All people brought into the System now understand common, to the same degree that they understood their native language. Common is the language of the System, this message and all others from the System will be written in common. You still understand and can speak your native language with concentration.This story originates from Royal Road. Ensure the author gets the support they deserve by reading it there. |
| Everyone currently alive is recieving this message at the same time. All physical maladies have been fixed upon entry into the System. |
| All children have been placed near their closest guardian. Please note, injuring children is punished severely by the System. It is expected that adults of each people brought into the System take care of their children in accordance with cultural norms. |
| Your planet will shortly be experiencing significant changes as the System assimilates it, and the beings from beyond take their shapes upon it. Once initialization is complete the surface of your planet will be shifted around, and you will all be transferred to your closest safe zone. Please note, these safe zones will vary in size and shape. |
| Once you are transported to your safe zone, you will have access to your inventory, a pocket dimension tailored specifically to you. This pocket dimension will allow you to carry significantly more gear than would otherwise be possible. In addition to your inventory, you will also be able to check your status and choose your class upon entering your safe zone. Inside your safe zone you will find a trainer for each class. Treat them with respect as they are people from the previous System Circle who have chosen to help establish your planet into the system. |
| The System further introduces its own monetary system, called Currency. Land, buildings, equipment and other things can all be bought for Currency at safe zones and other designated trade centers. The monsters that will soon plague your world will also give Currency from the System. This is in addition to any Currency you might gain from selling the remains. |
| System Initialization finishing in 3... 2.. 1. |
| Leaving the safe zone! |
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Goal 1/?:
Obtain a starter class.
Reward: Choice of free first skill based off class chosen. |
| Name: McOris Fiels | Class: None, please choose |
| Race: Human | Level: 0 |
| Age: 20 | Exp: 0.00% |
| Organization: None | Health(Regen):80/80(.5/s) |
| Mana(Regen): 170/170(1.2/s) | Stamina(Regen): 100/100(1.0/s) |
| Strength: 6 | Willpower: 10 |
| Constituion: 5 | Mental Fortitude: 12 |
| Dexterity: 5 | Mental Acuity: 10 |
| Perception: 8 | Charisma: 7 |
| Choose your Class |
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| You have chosen the Mage class to begin your journey in the System |
Class: Mage
Attribute gains per level:
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| Firebolt: Creates an orb of contained fire, and shoots it at enemies within range. May cause target to catch fire. Range, size of orb, intensity of flame, chance of burning target all increase with skill level and Willpower. |
| Icy Wind: Creates a chilled breeze in targeted direction. May push targets back, slow them, cover them in frost, and potentially freeze them. Speed of wind, range, depth of chill all increase with skill level and Willpower. |
| Earthen Wall: Raises a wall out of the ground. Maximum size, durability, and control over the shape increases with skill level and Mental Fortitude. |
| Winds of Haste: Your target is surrounded by helpful air. Increases speed and reaction times of target.Speed, reaction times, and numberof targets increases with skill level and Willpower. |
| Force Missile: Hits a target with a missile of pure force. Can not miss. Amount of force, number of missiles, and range increase with skill level and Willpower. |
| Shield: Creats a shield of force near the target. Automattically defends target against attacks. Size, durability, and longevity of shield increase with skill level and Mental Fortitude. |
| Mage Armor: Creates an armor of force around the caster. Durabilty and longevity increase with skill level and Mental Fortitude. |
| Flash: Causes a flash of light centered at designated point in range. Bright light can daze or cause blindness in those who see the flash. Caster is immune to negative effects. Brightness and range increase with skill level and Willpower. |
| First Aid: Heals target for a percentage of missing health taken in the last 10 seconds. Number of targets, range, and percentage healed increase with skill level and Willpower. |
| Curse: Decreases a random stat of the target by a percentage for a period of time. Multiple stacks of curse from the same source will effect a different stat. Percentage and time increase with skill level and Willpower |
| You have learned Force Missile |
| Skill List |
| Force Missile: Lvl 1 |
| Force Missile, Lvl 1:Hits a target with a single missile of pure force. Can not miss. Range: 20 meters. Cost 20 Mana. Amount of force, number of missiles, and range increase with skill level and Willpower. |
| Quest: Kill 100 Zombies as a party! |
Steps:
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| Accept: Yes/No |
| Quest Accepted |
Local Party Invite sent. Would you like to join the local party? No party Leader is available for this party type. All rewards are shared equally among members.
Current Members:
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You have joined the Local Party, all rewards are split evenly.
Current Members:
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| Quest Progress 1/100 Zombies Killed |