《Continue Online》 Book 1 - Memories; Commencement - A Man and His Box
| 2 Years From Now |
| 8 Years Ago |
| 7.5 Years Ago |
| 7 Years Ago |
| Additional input required to complete phase four |
| 5 Years Ago |
| 3 Years Ago |
| Remote Access Not Permissible Full Authentication Required |
| ¡®It¡¯s really, really real.¡± ¡®This is everything I¡¯ve dreamed of and then some¡¯ ¡®A true freedom limited only by the user¡¯ ¡®In here, I am what I¡¯ve always dreamed of being¡¯ |
| ¡®This game has broken me. I''ve died too many times. Been given debuffs that are nearly crippling. Been trapped in dangerous pits and died some more. Loot, lives, and love all lost. Nothing is as simple as it seems. Everything has reasons, layers, and hidden aspects. It''s too late for me to quit. I''ve already lost my old self and found who I wanted to be. I''ll be logging in again after submitting this review.¡¯ |
| Losses Resource: 7 Gold, 8 Silver, 54 Copper |
| Gains Item: 20'' Rope ¨C Spider Silk (Common) Item(s): Multiple low-level herbs Item(s): Two meal vouchers Fan base has increased (Now: 42) +40 [Fame] (Partial credit due to autopilot) |
| Away Time 2 Days, 14 Hours, 34 Minutes |
| Event! Musical Mess During your music recital, things didn''t go as planned. When it came time for the solo there were no less than three mistakes. As a result, you went on an eating binge and grew even more depressed while poking at your belly and frowning. Furthermore, someone at the main square recognized you as the girl ''whose voice cracked'' during your big solo. (See [Fame] gains) You''ve spent the last two hours putting your handcraft and sewing skills to good use by making a rope to hang yourself with. |
| Present Proof of Ownership |
| Welcome Grant Use the Book to choose a Voice |
| User Grant Legate Prepare for Practical Evaluation |
| Failure to dodge noted. Total health loss: 10 |
| Failure to dodge noted. Critical Location Damaged. Total health loss: 60% |
| Event! Lumbering Along Tasked with avoiding a series of logs for as long as possible, you chose to remain non-confrontational. You moved around what you could and jumped over what was small. In the end you managed to save a tiny imitation Dragon. The Voices have used this to assist in their measurement of you as a person. The following traits have been established. Limberness (+2) Coordination (+9) Attractiveness (+5) Endurance (+5) Speed (+6) Adaptability (+2) Focus (+5) Reaction (+4) Divine Attention (+3) |
| Event! Dancing With a Voice Tasked with performing a dance for the Voices, you chose an unlikely candidate as your partner. Maud, Voice for Orphans and Separated Families, took you up on your offer. She even let someone take care of her latest charge for the course of two extra dances. Due to your demonstrated skill Maud has learned Dance: Beginner (2) and had a slight personality change. Once a month Maud will descend from the heavens to enjoy a night on the town! On those nights her statues will have a joyous smile. Those lucky enough to see Maud dancing will enjoy the following bonuses + 1 Divine Attention + 3 Limberness Those who actually dance with Maud will enjoy an additional bonus. + 3 Divine Attention + 2 Respect Other bonuses may apply depending on personal abilities unlocked |
I frowned at the latest entry. At least it had gone better than the needle in a haystack test. Or Trial as James called them. Four down, six to go. At this rate I would start playing the game on par with first graders. We could totally duke it out over ownership of the little dragon thing, which was still flying around.
| Event! King''s Taste Tester A food tester! You were asked to sample the King''s food for poisons, and that you did. A bit here, a bit there, and perhaps a bit too much of the lamb if the truth was to be told. With a keen sense of smell you detected that some items were tainted. Discolored ones too were removed from the King''s potential feast. However many slipped by your nose. When it came to the actual tasting, you found a truly deadly poison and nearly died. Of course there were all the others you missed. This kingdom was due for a change in regime anyway. Royalty may recognize you as a man who has sacrificed for his country. Knights and guards may recognize you as the man who let a King die. Near death has reduced your endurance for the next few days. |
| Skill Learned: [Identification] Type: Basic Specialties: Unknown Details: Focusing upon a target can reveal additional details. Speed and details will develop as this skill increases. |
| System Help: Basic versions of skills provide no extra bonuses. Many skills contain specialties that may become available. This is dependent upon Path unlocks or repeated usage in specific conditions. |
| Skill Used: | [Identification] | ||
| Name: | James | ||
| Race: | Voice | ||
| Title: | Voice of Questioning Intent | ||
| Details: | (???) | ||
| Warning! Skill Rank too low for proper inquiry |
| Skill Used: | [Identification] | ||
| Results: | [Wall] | ||
| Details: | You would have to be special not to know what walls are. | ||
| Skill Used: | [Identification] | ||
| Results: | [Messenger''s Pet] | ||
| Details: | Clearly not a cat. Reacts poorly to the name Sniffles the Second. Breathes fire when annoyed. | ||
| Skill Used: | [Identification] | ||
| Results: | [Black Dragon Egg] | ||
| Details: | The [Black Dragon Egg] is used to mark the last ball to be sunk in a pocket. This entry is specifically for a game of skill and chance. Do not confuse this with a[Black Dragon Egg]. The later involves skill and chance with a [Dragon] | ||
| Warning: [Dragon](s) are not a discovery made by this Traveler. Further information currently unavailable. Entry will be updated as information is discovered. |
| Event! Poor Pool Performance Playing pool perhaps isn¡¯t your strong suit. Even though you understood the rules, your skills weren¡¯t enough to challenge the Voice of Gambling. Despite your pitiful demonstration he¡¯s listened to what you¡¯ve said (He goes by Ray). Ray will provide his followers a chance to gain favor by establishing their own Casinos. They will be modeled in the very method you described. Followers deciding to pursue this will have to complete a number of quests for approval from local landowners. In addition they must seek cooperation with whatever underworld guilds are nearby. Finally they will need to find employees capable of surviving a seedy situation. All in the name of fame and money! For introducing this quest chain you get¡ ? 0.001% of all proceeds as a monthly stipend ? A Coin (1) - Rare ? Divine Attention +3 However, you risked much to gain Ray¡¯s attention. ? All luck based activities suffer -10% to results for one year ? All Casinos¡¯ established will welcome you, but Ray¡¯s mark is even more noticeable inside. (-50% to all luck based activities) |
| Skill Used:[Identification] Results:[Lorlell Cova Bird] Details: Male Lorlell Cova Bird¡¯s are extremely violent towards other species of birds. Or anything with wings. They are often sedated and used for mortal combat against others of their species.[/align] |
| Failure to dodge noted. Total health loss: 10% |
| Webbed! Movement restricted by 95% |
| Desire to hurt yourself noted Total health loss: 15% |
| Update: Still webbed! Fingers Freed: Movement restricted by 85% |
| Location Update! | |||
| Knowledge received | Dessert of Tali | ||
| Details: | The Dessert of Tali contains spiders that can fly. Further details will be added as information is learned | ||
| Skill Demonstrated: | [Denial] | ||
| Type: | Basic | ||
| Rank: | Unranked | ||
| Specialties: | Unknown | ||
| Details: | Denial is a powerful and dangerous ability. Further information will be provided upon finalization of the mentioned skill. | ||
| System Help: Demonstrated skills are not learned skills. They provide no bonuses and are used by the world of Continue Online to assist in the discovery of skills. Most learned skills require a demonstration of the basic concept prior to being granted. |
| Failure to dodge noted. Total health loss: 20% |
| Poisoned! Health will lower over time unless treated. Total health loss: 25% |
| Soiled! You have defiled your trousers. Relations with other people will suffer a penalty until you¡¯ve cleansed your clothes. |
| You have Died! |
| Approximately Two and a half years Ago |
| Approximately Two Years Ago |
| Approximately Eighteen Months Ago |
| Progress: 12% |
| Quest: | A Last Gasp | ||
| Difficulty: | Unknown | ||
| Details: | You¡¯ve chosen to take up the mantle of James (Old Man) Carver. The duration of this act is four weeks. Many of Old Man Cavers skills and knowledge are still functional. Results will be measured based on performance as Old Man Carver. Review synchronization meter for progress. Special circumstances tied to this quest have imposed the following restriction. Auto pilot time will not impact completion. Failure: Complete failure is impossible Success: Possible information (Restricted) | ||
| Progress: 10% |
| Progress: 9% |
| Progress: 14% |
| Skill Used: | [Identification] | ||
| Race: | [Coo-Coo Rill] | ||
| Status: | Deceased | ||
| Details: | Coo-Coo Rills are communal animals. They often steal bright shiny objects for their nests. More than one person has lost jewelery or coins to a colony¡¯s hoard of treasures. Warning! Attacking one nest for treasure will often result in fighting a colony of [Coo-Coo Rill]s. | ||
| Secondary Goal: Old Man Carver has been trying to learn about this woman for years, but has come up empty. Learning more about her past will greatly increase your progress as Old Man Carver. This will help settle his spirit during passing. Reward: Significant Progress towards your completion [dependent upon information found] Note: Old Man Carver is typically direct, and has tried many tact''s to get information in the past. The woman [Mylia Jacobs] finds this amusing and is deliberately obtuse. |
| Progress: 21% |
| Item:Carver''s Journal, (Vol 1) Description:William (Old Man) Carver, has kept a log of highlights from this world. It contains musings and general observations. He¡¯s collectively titled these works ¡®Notes from a Stranger in a Strange Land¡¯. This reference is said to be from Old Man Carver''s childhood. |
Wrote: Three weeks in this city and I¡¯ve noticed a lot of issues. I¡¯d finally ditched those other idiots and found my own pace. Michelle was too content to stay in our hometown and work a forge. Yates insisted on learning magic, even though it was too weird, and I just wanted to hit things with a sword. Guess maybe I¡¯m an idiot too. But here, in this world, you can be anything, why would I settle for being so mundane? I have a goal, and that goal is to kill a dragon.I snorted in laughter which caused the tiny dragon to perk his ears for a moment. At least Carver had aimed high. Had he succeeded? There was about four weeks of bench warming to endure so I avoided reading spoilers if at all possible. According to the journal and my own personal in game display this was from about twenty five years ago. A few more pages in and I could see Old Man Carver''s general distaste for other people. He regarded their choices and their methods as dull and uninteresting. Not to say he didn¡¯t occasionally pair up with people. The first misadventure he had involved a female elf from the general description. They tried to stop giant wasps from chewing up a great tree of some sort. He outlined the qualities of said female elf and went into excessive detail about her exuberance for all new things. The entry ended with a parting of ways. The tree was also saved but from how everything was written saving nature had been a secondary mission. I rolled my eyes. Old Man Carver sounded like a young teen in this one, not that there was an age listed anywhere. Glancing around revealed that all was fairly peaceful. Guards patrolled and townsfolk visited the beach. It looked cleaner since that new player had spent hours picking up trash. Noon was growing closer and things were warming up. Old Man Carver''s robe was not very comfortable in this sun. I looked around for a shady perch. There was another similar bench with an awning attached. Moving there earned me another percent on my progress bar and turned down the heat.
Wrote: After my very grateful parting with the elf, I set my compass south. There was a desert there that boasted giant lizards. I assume they¡¯ll be good practice for fighting a Dragon. Before that, the sword I picked up in my hometown is also due for a repair. Maybe I¡¯ll stop by home and see if Michelle can actually craft something as decent as he thinks. He keeps bragging about his skills. Idiot. I¡¯m glad he¡¯s not out here with me; I¡¯d probably have to rescue him from every tiny monster that attacks. That guy is so weak a feather would beat him up. I hope he never reads this journal. Free gear is nothing to sneeze at. Ugh. He¡¯ll probably demand that I give him all the resources I¡¯ve gathered out here. He bled me dry over a pair of greaves, I can¡¯t imagine how much worse a decent sword will be.¡°Hey. Old Man Carver.¡± There was a voice out of the blue disturbing review of my, Carver''s, past. Goodness this was confusing. ¡°What.¡± The heat, being interrupted, and a faint promise of pain if I moved too suddenly, all combined together to make me irritated. My curt response was worth another percentage. I bet yelling from my lawn at the town''s children would send my progress through the roof. ¡°I need a quest from you. Then give me a map.¡± The other figure was a brown haired boy in his early twenties. Thank goodness this game had an age requirement or I would be flooded with children demanding things. He still had that semi lean form that young adults wear so well before everything goes south later in life. I stared at him, and uttered the first mildly Carver thing to come to mind. ¡°You¡¯re a rude brat aren¡¯t you.¡± Score another percentage for me. ¡°Listen old man, I can¡¯t waste time here. Give me a quest, and I¡¯ll be out of your hair and on my way.¡± ¡°You think it¡¯s that easy? I give you a quest, and you get a reward?¡± ¡°Isn¡¯t it? What kind of game is this?¡± The younger man¡¯s words made me smile. ''What kind of game'' seemed to be a common question. ¡°Bah. This isn¡¯t a game, this is deadly serious. You want something,¡± I stood up to the best of Old Man Carver''s ability. That was a slow painful process full of barely suppressed grunts. ¡°You earn it.¡± ¡°It¡¯s just a map. I need that, and I need directions to the weapons hall.¡± ¡°Yeah. Swinging a sword sounds like the move of a future Champion.¡± My sarcastic barb cost me a few points. Oh. That was because William Carver had been a sword swinger. I had just insulted my own past. ¡°No, daggers, I¡¯m going to be an Assassin.¡± I rolled my eyes. What kind of player just announces himself to an NPC like that? Maybe a swift punch in the face would allow me to claim a Monk. Yeah. We were four sentences into our interaction and I had labeled him as an idiot. Old Man Carver was really rubbing off on me. Four weeks of this and I would have trouble unwinding back to my happy spot. At least he wasn¡¯t a drunk according to the first few years of his life. Behind us there was someone walking animals along the path. Inspiration grabbed me. ¡°Fine. I¡¯ll give you a task worthy of your future occupation.¡± ¡°Good.¡± ¡°Go moo at that,¡± I used [Identification] on the creature. It looked like a cow and the description wasn¡¯t too far off. ¡°bovine over there. Do it until I¡¯m satisfied and you¡¯ll get your map.¡± Part of me felt euphoric when a pop up box appeared in front of the new player. Sure enough my actions had generated another quest. Just like the girl who cleaned the beach up. She had been way more polite. ¡°A cow. Are you serious?¡± The new player thought it was a cow too. Spots, a few extra horns, slightly odd hind legs, still a cow. The new player didn¡¯t have an [Identification] skill like me. According to the game text the creature was called something else. I ignored the in game race and just filed it away as [Future Beef Patty]. ¡°Dead serious. Show me you have the determination to follow through, and I¡¯ll even throw in a contact for your Assassin class.¡± I deadpanned the response and lost another percentage point. ¡°Fine.¡± I would never be satisfied with his attempt at mooing to the cow. ¡°Carver, are you really going to let that child become an assassin?¡± There was a deep male voice that had crept up behind me. I tried not to act disturbed. Turning slightly revealed a guard. His armor was far more outstanding than the other guards were. They looked very cookie cutter. The man standing next to me was clearly unique. Embellishments adorned shoulders and similar etchings were everything down to the heavy boots. I briefly read of the descriptions popping up on my display while chewing at a lip. The new player had run off down the road chasing [Future Beef Patty].
| Name: [Future Beef Patty] Details:This is the description given to a passing bovine. The name is entirely in William (Old Man) Carver''s imagination. |
| Secondary Goal: Old Man Carver has expressed his desire to take one last adventure before passing. Find something worthy of Carver¡¯s legacy before the end of four weeks. Doing one last adventure will greatly increase your progress as Old Man Carver. This will help settle his spirit during passing. Reward: Significant Progress towards your completion (dependent upon information found) Note: This adventure must be recognized by others as worthy of Carver. |
Wrote: Michelle had a great technique from his training. I had to wait two days for him to return to the shop so I could see it in action. The way he swung the hammer down almost made me switch focus. Too bad time was short, the doctors have only cleared me for another year or two tops. I''m stubborn enough to live beyond that, I don''t care what they say. Every moment counts. Old age is horseshit. All this power and we can¡¯t stop a bum ticker.That was out of place. A bum ticker? Was this just a weird translation issue? ¡°Are you ready to go Carver?¡± Wyl had returned. Slow sighing preceded me putting the book away. Afterwards I nodded and Wyl was kind enough to not ask any questions. He could see my struggling. Halfway up the hill the guard captain asked again. Why did I, or Carver, act as a guide to new players? There was no clear cut answer. For several slow steps I pondered life¡¯s biggest question. What would Carver do? I could tattoo that on my arm, or maybe a bracelet, WWCD. Reminder bracelets would be a new fad for all the residents of our fine city of [Haven Valley]. It had been around twenty four hours in game. Things didn¡¯t even feel high paced. Sitting on a bench for hours and throwing acorns at a tiny dragon was a pleasant way to pass the time. Reading some misadventures was fun too. None of those hurt my progress. I could safely say that Carver didn¡¯t have problems idling time away. Not that his biography talked about the boring parts. But why did he go to the beach day after day to wait for new players? Oh. There was an easy out here. ¡°You know I don¡¯t just give away answers Wyl unless you earn it.¡± Ding, there was a few percentage on my progress bar. Score one for reasonable deductions. ¡°Hah. Stubborn old man.¡± ¡°Until the day I die.¡± I agreed with a slightly pleased tone. The comment got me another point. Of course, Carver was proud of being a hardheaded mule. Slowly but surely I was learning to be someone else. All at once disturbed, I logged out of my ARC and held very still as shaking overtook my senses. I didn¡¯t want to let go and for a moment it had felt like that was exactly what was happening. Counting backwards from sixty happened more than once. Then breathing, pinching the bridge of my nose, rubbing earlobes. All those things were techniques to try and calm myself. Each one helped me return to my happy place and not feel like the world was falling apart. A message on my ARC distracted me. I put it on play. ¡°Uncle Grant! It¡¯s been like, a week. I know you¡¯re playing, where are you? I want to come visit! Send me a message in game, I¡¯ll tell you all the best hunting spots! You haven¡¯t played until you¡¯ve been in a fight with the wolves in this game. They¡¯re super heart thumping. User name Thorny!¡± I about died giggling. Trust my niece to brighten my day with something blissfully out of place. My laughing convulsions kept going until both eyes watered. Beth was just a little crazy. Her friend probably had some other similarly silly name. I would have to think of a good name for myself, but nothing like Thorny. Goodness. Knowing my niece she had found some awkwardly matching title. That half demon skin she had, coupled with what I saw from the Temptress Voice painted a gloomy picture for Beth¡¯s mother, Liz. I wondered exactly how much she kept in the loop. Of course given the way Liz was as a teen, the apple didn¡¯t fall far from the tree. I remember avoiding mom and dad as much as possible when Liz was up to her antics. There was no way I would explain what my older twin was up to. Okay. Those thoughts of times past had me in a better mood. I cleaned up, grabbed a drink, relieved the pressure on my bladder and popped back into Continue. Auto pilot had me up the hill and panting for breath. All around an easier way to travel, but I lost a few points for not performing the actions myself. Neat. Even after the deduction I did well enough to get a bonus. Hopefully this would help me figure out some additional information. Though quests never made sense to me, why would an NPC with so much power and skill ask a player to help them with something difficult? Often times the player was lower level than the quest giver.
| Reward: For reaching above 25% completion you will gain access to William Carvers skills. Over the course of his life he has gained a large number of abilities and secret bits of knowledge. Unlocked! William (Old Man) Carvers rank one skills are all displayed and can be actively used. |
| Progress: 28% |
| Divine Attention +4 |
| Progress: 26% |
Wrote: I can¡¯t believe those idiots each got their own assignment. In order to sign off on the project we had to provide them an incentive. Part of me would have been perfectly comfortable keeping these adventures to myself. Yet, there are too many things, too much for me to handle on my own. Eventually I¡¯ll have to slow down. The medics have once again reminded me how little time is left. At least like this, here, I can make every second count. I stayed on that boat for three weeks talking to sailors about myths and legends, trying to plot out my next exploration. Some of these quests would require an army, which I don¡¯t have. Eventually there will be other Travelers though. Eventually. Someone will have to show them the ropes and make them understand how real this world is.Well. Was that why William Carver played as a new guide? His passages seemed to indicate a medical issue. It wasn¡¯t enough to stop him¡ Oh. William had a real world problem and a time limit. He was playing Continue to explore a world and enjoy the four to one compression. This made a lot more sense once I realized a player had written these journals. Oh. That¡¯s why he was a guide to new players! He was showing them the ropes. I turned over the journal and nearly giggled in happiness. This was great. That might be why I stalled out on my progress over the last day or two. Something in my actions was lacking compared to Carvers expectations. ¡°MMmh. What do you think Little Savage?¡± I asked the tiny dragon. He was dragging a stick along the ground while growling around the edge. I couldn¡¯t decide if the small creature was more like a cat or dog. No, clearly cats and dogs were like dragons. That was it. He didn¡¯t respond to Little Savage. Honestly the [Messenger''s Pet] didn¡¯t respond to any name I attempted to attach. Food though, the creature responded to food at any point. I closed the book and asked myself, what would Carver do? The problem was me. I wasn¡¯t following through, on anything. Four volumes of the man¡¯s thoughts and I could tell when tasked with something he went full bore. Me? I hadn¡¯t tried to find a heroic battle. I hadn¡¯t put serious work into figuring out Mylia. I was nearly flippant when assigning people their quests. Painfully I stood up. It required summoning all the bull headed determination that could be applied to a deceased William Carver. Once stable I walked towards the training building. Inside was misleading. The building itself was half covered and led out to a yard that was beaten by the passage of hundreds of players. Rain, sweat, and blood had matted into the dirt to make it harder than the cobblestone walkways. All the best stuff hid under cover. Peg Hall was across the yard near one of the training dummies. She argued, loudly, with the new player about something. I looked around with my fuzzy eyesight. Information boxes popped up with vague information. A set of beaten straw dummies sat under the covered area I wandered into. There was a bar dropped across saw like holders that went up a tall wall. Weapons racks with equally damaged belongings. ¡°Huh.¡± I wandered the edge of the room, ignoring the screaming match. Peg seemed a step away from getting physical. The wide hipped ball of anger was oblivious. ¡°Huh.¡± This latest rack had four types of swords. According to Old Man Carvers skill swords were the favored weapon. He had preferred over the top two handed in many of his stories. I picked one up while Peg resumed screaming orders. I chose Peg for this newest player because their personalities would clash. Carvers map had alternate options, one of the males at the training grounds was almost super model in appearance. His notes also indicated a tendency to sleep with anything moving. That seemed like a bad combination. Goodness this sword was heavy. This was strange. It wasn''t the weight dragging at one side and how disproportionate the weapon looked compared to Old Man Carvers hands. No, all Old Man Carvers aches and pains seemed to diminish in a wave of energy. Putting my second hand over the hilt only made the difference stand out more. Carver was extremely comfortable holding a blade. I tried to take a stance, slowly edging until the balancing points felt right. I, Grant Legate, was no sword master. Instead my skills came from Old Man Carvers body wanting to lean certain ways. Falling into comfortable patterns was easy with my dancing experience. Swinging around a hefty weight was familiar. ¡°What are you doing William?¡± Peg abruptly turned from her shouting match and looked at me. I grunted and stood uncomfortably swinging a blade in front of the professional. But this moment, holding a weapon like this, was pain free. I wanted to enjoy that for as long as possible. ¡°William! I swear to the Voices you¡¯ve lost every sense of sanity they¡¯ve graced you with. Put, that, down!¡± A scowl crossed my face but both arms held the pleasent pose. This was like being completely and utterly relaxed but still taut at the same time. Carvers body felt almost ready for anything. The straw dummy next to me was practically quivering in terror. Oh. A bar identified as Stamina was starting to drop quickly. I had cleverly placed it next to my hunger bar. They were both measures of my ability to last. The stamina bar had been helping me for the last few days in traveling around. Guess Old Man Carver couldn¡¯t hold a weapon too long, no matter how positive the action felt. With my remaining energy I let go of my awkward stance holding the sword and racked the weapon. ¡°What were you thinking William?!¡± ¡°I know my limits Peg.¡± I had a very clear bar to outline them. Add in six days reading and performing inside the skin of another player and limits were extremely visible. He had come to this world to hunt dragons with the last years of his life. Then, since I assumed he succeeded, retired to rise a new generation up. ¡°What do you think?¡± The cane was much lighter and much easier to wave around at the new player. ¡°Her? Is this your fault? Voices have mercy, why would I want to deal with this woman? Give me a young strapping boy any time. They¡¯re fun to watch sweat and so much more reasonable.¡± ¡°But not her?¡± I ignored the NPC''s dreamy look. ¡°No! She storms in here, and demands I teach her how to fight, and refuses to work for it.¡± Pegs arms waved in disgust and then crossed. The wide hipped woman was busy swinging a staff of some sort at the other straw dummy. Even my untrained eye could see how bad she was doing. ¡°She¡¯s energetic.¡± ¡°Possessed more like.¡± Peg said. I tried not to get thrown off my game at her apt description of my own state. Luckily Old Man Carver was slow to respond. ¡°It happens.¡± ¡°I¡¯ve seen Travelers swing like her before. They¡¯re just violent. All the time.¡± ¡°We are what life makes of us.¡± My shoulders gave a tiny shrug. ¡°Voices, I don¡¯t believe that. You¡¯ve worked with them more than anyone. Voices, you even warned us they¡¯d be coming months in advance, are they all so angry?¡± I debated the worth of answering her question. Old Man Carver didn¡¯t like responding to questions without an exchange of some sort. ¡°Peg, you help an old man remember how to swing a sword, and I¡¯ll answer any questions you might want about Travelers.¡± That comment gained me a few, even after admitting my age out loud. ¡°Years now, and I feel like I don¡¯t understand any of them. They just rush through lessons until they break apart, and come back again for more!¡± Peg threw both hands in the air and rolled her eyes. I stood there resting on the cane. My normal aches and pains were slowly returning. The sensation was a far cry from the constant numbing existence I lived while being logged into the ARC. ¡°I mean some of them, they¡¯re just like our people, even their sayings and strange words make sense after a while. But Voices, all those fresh to our world, they come in so¡¡± The wide hipped new player was yelling at the straw man. Her words had degenerated into senseless tones that just came out sharply. ¡°Angry?¡± I volunteered. ¡°Voices yes.¡± Peg managed to walk over to the rack and snag a weapon for me while never taking her eye off the new student. There was a reason she ran this place. ¡°She¡¯s got no style. No coordination.¡± ¡°Lots of energy.¡± ¡°For now. Wait until I start putting her through the basic course. She¡¯ll either run screaming back to you for a new life choice, or be ready to move on.¡± ¡°She may go home.¡± And never log into Continue again. ¡°I doubt it. Some vanish for a few days, weeks even, but eventually I see them all again.¡± ¡°This world has much to offer that theirs doesn¡¯t.¡± ¡°Like what? Maybe you can explain it in a better way than they do. Voices above, the stuff they talk about sounds like a dream.¡± ¡°Remind me how to swing this first.¡± ¡°Fine. Voices know you shouldn¡¯t need a reminder. You taught my brother.¡± Both hands uncrossed and went to her hips. Peg''s head tilted as she studied my old form top to bottom. ¡°Humor me.¡± ¡°Alright. Your balance is still solid, how are your hips?¡± She stared at them. ¡°Women keep asking me about my hips.¡± I managed to keep a passive face. ¡°Them¡¯s the breaks of a retired hero.¡± Peg laughed happily. ¡°More than one lady lifted her skirt in hopes of birthing a legend.¡± ¡°Even you Peg?¡± ¡°Voices no, I hold a look but don¡¯t touch policy most days. I¡¯ve seen them all at the start. Half of them show up in our world with a spare head up their asses. Can¡¯t get that image out of my head.¡± I laughed and held the much lighter sword. ¡°There. You haven¡¯t completely lost the touch. Your balance is a bit different than what I remember. I imagine age is catching up with you.¡± ¡°And my hips.¡± No points lost there either. Was Carver a witty person? Or was my progress bar just in limbo while my attempted change of pace was judged by the Voices? ¡°Everything starts from the core. Hips go, everything goes.¡± Peg said. Her arms were lifting mine a bit higher and adjusting the swords tip. ¡°Swing again.¡± I did, trying to get everything in concert. ¡°Rusty, but better than I expected. Again.¡± So it went for another ten whacks against the target dummy. What little practice I had resulted from my time in the room of trials. There was no moment in my past where I had secretly taken a martial art or joined a kendo team. I knew nothing about weapons beyond what television and video games had shown me. Peg kept adjusting my movements just a little bit here and there. She stood near the dummy and told me where to aim for, which way to swing the blade. If my actions were odd to her, she was kind enough not to mention it. ¡°What¡¯s this, the blind leading the blind?¡± ¡°Voices.¡± Peg said that word a lot. Maybe it was the closest she allowed herself to a real curse word. ¡°William has forgotten more about being a hero than you¡¯ll ever be able to reach with your attitude.¡± ¡°Then what¡¯s he doing there? If he¡¯s so great.¡± The new player was digging her staff into the dirt. Twisting it back and forth as small curls of earth were displaced by force. ¡°He¡¯s more than¡¡± ¡°Don¡¯t answer her Peg.¡± I cut the instructor off. ¡°She hasn¡¯t earned it.¡± ¡°Earned? Who are you to say if I¡¯ve earned something or not?¡± ¡°Who am I?¡± I was winded and needed to set down the new sword anyway. ¡°Who are you? You show up in this world and start demanding like you¡¯re something here.¡± ¡°Shut up you old geezer.¡± ¡°Well played. An insult for a question. Peg, why don¡¯t you show her the proper way to beat up a straw man.¡± ¡°Let¡¯s do just that! Will you be okay William?¡± ¡°I¡¯ll pace myself Peg.¡± My head dipped in a slow nod and both eyes stayed on the swords tip. I had to give points to Peg. She managed to herd off the new player with the skill of an expert. The instructor shouted, taunted, and called the other woman a failure who wouldn¡¯t be able to defend herself. That set the player into fits. Her fury was vented upon the straw figure. There we sat, each of us hitting different dummies. I kept a vague eye towards my progress bar, which hadn¡¯t changed one way or the other over the last thirty minutes. Peg switched between us for another hour while ¡®reminding¡¯ me how to move and stand. Old Man Carvers body could stand maybe five minutes of weak standing mixed with occasional strikes. Waiting for my stamina to refill took another four minutes which I spent watching the new player or talked to Peg. Two apple like fruits were enough to refile the old man''s satiety bar. It felt weird to go from real life, where I worked on ARC¡¯s and was driven around in a van, to this much slower existence. With all the information pop ups and reviews there was still an excessive amount of downtime. The time compression made everything feel like living really long weekends. I enjoyed my situation though. When not thinking about the ghost in machine that acted like my fianc¨¦es or James actions. The large black Voice hadn¡¯t crossed my mind recently. I had no idea how to contact him, unless he had a statue somewhere like Selena did. Saying inappropriate things at a lifelike carving was very attention getting. I¡¯m glad the real world didn¡¯t work that way. Imagining rows of people in pews getting [Divine Attention] for each prayer made me smile. Williams arms weren¡¯t going to last much longer, even with resting. It felt good though. She instructions, tips, ideas on where to swing and how. Even under the guise of a refresher, had given me a lot to think about. Maybe I would download one of those ARC combat programs. The additional help couldn¡¯t hurt and would make me feel less like a complete newbie. After I started the game as myself and could build real skills. William Carvers skills were locked as is. Honestly my sad performance should be dragging down his ratings. ¡°How can you just keep swinging like that? How? I¡¯m exhausted.¡± ¡°Practice.¡± I said calmly. ¡°Yeah right. I bet you were just designed that way.¡± She even managed to work past her cotton mouth to spit on the ground in disgust. Then she looked kind of pleased. ¡°Happy?¡± ¡°I¡¯ve never done that before.¡± There was a faint sense of wonder in her tone. Down went my practice sword yet again. ¡°That¡¯s the point, isn¡¯t it? Here you can learn and do new things. Yet, you belittle everyone who might help.¡± I intended to take advantage of it myself. Sitting on a bench for another three weeks would be dreadfully boring. ¡°You have no right to talk to me like that.¡± ¡°You came to our world Traveler.¡± Everyone thought William Carver was an NPC, I had to act like one. Words like ARC, or Continue, or other real world concepts would blow his cover. ¡°You¡¯re just a program. Why can¡¯t you just give me what I want? It¡¯d be so much quicker.¡± ¡°Are things so simple in your world? Do you just survive without trade for anything?¡± My question of course was clearly a trap. People had to work for money, spend money to gain things. Continue Online and its entire world was much the same. ¡°My husband works if that¡¯s what you¡¯re asking.¡± ¡°Then you understand, food costs coin, services cost coin, or a trade. We can¡¯t just give you what you want without an exchange or the whole system would fall apart.¡± I sighed. It took me a bit to adapt myself. Continues world was extremely realistic regarding give and take. Pop up boxes with information had been the only item between me and complete immersion. Maybe I would turn them off some days just to feel like I was on a vacation. The beach here was one step away from Waikiki in Hawaii, at least the way the beach used to be decades ago. ¡°If you want skills, you have to learn them. Peg is one of the best nearby in showing Travelers like you the basics.¡± I stumbled back to the weapons rack and put the light sword back. One shoulder had started throbbing more than usual. Bending over to pick up the cane was nearly impossible. ¡°Why does that matter?¡± The wide hipped woman said. ¡°Why are you here? If you don¡¯t want to fight, don¡¯t. Learn a trade, or don¡¯t.¡± ¡°You¡¯re not making sense. You shouldn¡¯t be demanding that I learn something.¡± ¡°Then don¡¯t.¡± ¡°You don¡¯t care?¡± Her voice tilted up and the staff in her hand shook from her budding anger. ¡°Nope.¡± Carver¡¯s synchronization bar dropped a few points on that one. William did care about new players. ¡°Let¡¯s just say that neither I, nor any of the other people here, will force you to do much of anything.¡± There, I recovered a point and managed to use the word nor in a real sentence. ¡°That doesn¡¯t make sense.¡± ¡°You chose to come here. Now figure out what you want from us, and what you¡¯re willing to pay to learn. Nearly everyone is willing to help you, if you earn it.¡± ¡°I thought quests were just a simple go here, do this. Every other game I¡¯ve played is just like that, starter zones are a basic area to learn the ropes. Things should be easy.¡± The new player sounded so flustered. She wasn¡¯t the first either. ¡°But you¡¯re all making this too hard.¡± Then she asked the same question that had been plaguing me since the first moment I had opened the gift wrapped package in my Atrium. ¡°What kind of game is this?¡± ¡°It¡¯s no game. To us it¡¯s very real, and very serious.¡± I repeated James¡¯s words in the trial room a week ago. Over a week in game I had become more invested than expected. I wasn¡¯t even surprised to see my progress jump up five percent. The other woman waved one hand and vanished, a perplexed and worried look on her face. Had I worn the same look when talking to James? Moments later, I too logged out, leaving William Carver to go about the town on autopilot. This game was messing with my head, making me act weird, and I needed a break. Book 1, Memories; Session Ten - Prides Precipice Continue was a strange sensation. There were other virtual games and programs. I had even tried some. Most felt like rehashes of already existing games but more interactive. Revamps of prior releases were a popular way to go. Asians had entire swaths of crazy themes that hadn¡¯t quite hit America proper. Continue won by sheer name power. Trillium, the company that made the ARC, designed a game that launched the only virtual reality system. That was a lie. There were tons of others at first. Trillium and the ARC won. Thousands logged in upon release. Millions played by the end of the first six months. Hundreds of millions had accounts a year later. Trillium hid much of the game from the public, but subscription counts were made public knowledge. Continue won. The average player spent twenty hours a week logged into their ARC. The average player had been playing for a year. The average player voted Continue as the most impressive game worldwide. William Carver was proof that the number was growing. Trillium hadn¡¯t throttled all the information. Tidbits out there lead me to believe Continue had dozens of starting points. Were their guides also older players? ¡±You¡¯re Carver, right?¡± So my daily grind began again. Another new player and another exchange while they asked for help. This map had been a Voice sent blessing for so many reasons. Hours could pass while I read the little details. Plus they responded very well when I asked for specific talents or skills.
| Progress: 63% |
Wrote: Part of me feels strange about this. Here I am, on one adventure after another. The rewards are usually negligible, but the women... Just last week there was this case with a half serpent creature. It seemed familiar from my childhood, but this place didn¡¯t have any similar lore. You¡¯d think snakes spit venom, but not so much this go around. He was extremely violent. She was equally rewarding. Turned out her venom had very positive effects, and true to snake form, she squeezed me dry. I could have said no but that long dead Captain of The Stars would have frowned at my actions. Long live childhood heroes.¡°Can you help me Carver?¡± There was a shuffle of feet as the new player grew closer. My eyes stayed glued to the journal. ¡°I¡¯ll bet your direct attitude does your parents proud.¡± He all but said ¡®Quest now old man¡¯. Carver accepted no rudeness and only gave it out! I looked at him finally. ¡°My parents?¡± The young man, a scrawny looking teen with the user name Awesome Jr., lost focus in confusion before shaking his head. ¡°What do you want Awesome?¡± I asked him. He looked fourteen but had to at least be eighteen to play this game. ¡°Awesome¡¯s my father.¡± A sigh escaped. I had walked right into that stupid joke. ¡°And?¡± Players thought they were so clever with their names. I had met people with gibberish names. I had met people named after famous actors. They included flowers, book characters, television heroes, or strange handles they developed. Pie Master had been the funniest one. He asked for a bakery and I happily sent him and the [Messenger''s Pet] forth. Awesome Jr. swallowed and hastily tried to explain something that just didn¡¯t sink in. Something about a girl who passed through before and he was trying to meet up with her in the game. ¡°Who is she to you?¡± ¡°A friend.¡± ¡°Girlfriend?¡± I said dryly. ¡°No. Not that, no.¡± He was flustered. The boy was socially awkward, a common problem with the latest generation. Everyone was so plugged into the computer that interaction, face to face like this game did, was hard. ¡°So go meet her. I know well enough that people from your world have ways of communicating.¡± Carver¡¯s next journal entry was about a whale that devoured ships. So far he had recounted five boring days of nothing where he sailed with a crew in search of the beast.
Wrote: Day Six: If this whale isn¡¯t white, I¡¯m going to punch that man in the face and kick her metal box. Not that she¡¯ll even notice. Maybe I¡¯ll just scrawl some nasty notes on walls nearby.¡°Well. Uhhh¡¡± Awesome Jr. said with his standard eloquence. ¡°Not that easy?¡± Slowly, because today was a bad hip day, I pulled the bookmark cord into place and closed my journal. The book was set down and both my hands clasped together. ¡°Well. No.¡± The young man had a flush to his face that reached to his ear tips. ¡°Okay. Awesome, Junior, what exactly do you want from me?¡± ¡°A quest?¡± He sounded confused. ¡°A quest. To do what?¡± ¡°I don¡¯t know. Something? Don¡¯t you just,¡± he trailed off for a moment ¡°give me something to do? Then show me where something is?¡± Oh joy. He was one of those Travelers. A fresh faced boy with no clue what he wanted to do and had joined just to follow someone else. It made my own confusion about this game seem annoyingly commonplace. This was still less annoying than the type who screamed ¡®I¡¯m going to be a great adventurer¡¯. ¡°No.¡± My head shook slowly and both hands felt tried from when I held the book. ¡°Uhhh¡¡± ¡°Here¡¯s a quest. Take this map. Visit the people on it, ask how other Travelers are doing. Then come back here and tell me what you learn.¡± A pop up displayed a newly formed quest for the player. I learned enough of Carver''s desires over the last few days to get a feel for missed opportunities. He would want to know how the new players were doing in this world. If they were still around, the NPCs I sent them to would have an answer. Soon the journal was open again so my perusal of Carver''s past could continue.
Wrote: Day Seventeen: The whale wasn¡¯t actually a whale. It was a squid looking creature. Not that it was called a squid; everything in here looks just a bit off. They¡¯ve gone down different evolutionary paths. It was white and a few hundred feet long. The creature had seven arms instead of eight and a hammer like shape to its head that was probably useless for swimming. That was something else. Oh, and it killed most of the crew before we vanquished it. Boat''s a mess, taking on water in places we shouldn¡¯t be. People are downstairs fixing it. I lived. The Captain, a fine woman who filled a corset to bursting, was pleased with the results. She looked even better with the corset off, but we both decided to keep the boots on. This kind of thing can¡¯t be good for my heart. It does assist my will to live though, and the medics say I need as much of that as I can muster.Goodness. Carver was very single minded. Dragon to be slayed, ladies to be laid, for great justice! I doubt he was the only one in Continue who went about with such focused desires. Awesome Jr. would be out getting distracted by everything that moved. His path would probably go right by the brothel, which had distracted at least two new players over the last few days. Either way he would be busy so I could to skim through the last of William Carver''s Journals. Plus, and this was the real reason, walking hurt. A nosy sort of boredom had overtaken me recently to boot. Plenty of reasons existed to send a new player out to find other newbies. He might not find the kid I sent to moo at a cow. Hah. I hoped this new player, Awesome Jr, did find that would be assassin. I wanted to hear how the first week in Continue had treated him. After Awesome Jr wandered off, I poked at the hood to Carver''s robe. This thing was ugly, bland, and felt scratchy, but the hood did well in the rain. It also occasionally housed a sleeping [Messenger''s Pet]. The tiny creature had started napping there a few days ago, after cracking the fifty percent marker. New traits had opened up including [Relaxing Presence] and [Monster Tamer]. [Monster Tamer] probably triggered after he hunted down the horse creature from his journal. Those were some of the less odd traits too. Carver had another trait called [Point Man]. From the text this had more to do with scoring points with the ladies and little to do with scouting. Peg had been right. This old body had touched more woman than desired if the journals were to be believed. I had walked him home early after one of the less savory encounters and left myself on autopilot in a hot tub. I didn¡¯t know if the old man¡¯s writing should be praised or reviled for the descriptive terms. Repeated hood tapping finally woke the creature up. A head popped out of folds in the hood and a yawn of jaws snapped together with a click. ¡°Go help that poor boy out. Make sure he doesn¡¯t get lost.¡± The tiny creature growled in displeasure. ¡°We can stop at the bakery on the way home. How¡¯s that?¡± Paying for goods in game was cheaper than adding items into my ARC and far less messy. Sure enough the greedy little fellow flew off. Almost two weeks and I still haven¡¯t found a name he responds to. A few people had stopped to ask what he was, I just told them a baby dragon. They found it funny since Old Man Carver had a title called [Dragon Slayer] tucked away in his character sheet. I had read the description. That trait should have made any dragon, or dragon related creature instantly dislike the body I was in. Yet the [Messenger''s Pet] seemed completely indifferent. Guess it wasn¡¯t a dragon, or didn¡¯t care about William Carver. That made him the only creature for miles that showed little interest in this body I inhabited. The whole thing was a weird contradiction that sat on the back burner of my problems. ¡°Far too smart sometimes.¡± I muttered at the fleeing tiny dragon. Chances were the [Messenger''s Pet] would be distracted at dozens of times while helping the new player. Hopefully wouldn''t be any more dead Coo-Coo Rills in my Atrium. That was a mystery that was unlikely to be revealed anytime soon. One silly program altering creature had up heaved most of my personal time, the few hours I got while Old Man Carver slept. ¡°Father says you wanted a break today, Mister Carver.¡± The younger guard from earlier managed to sneak up on me. It should have been impossible from the way his armor jangled. ¡°I do Dayl, if you¡¯d take over for me.¡± ¡°Sure thing Mister Carver sir. Father says you¡¯re back to practicing with Peg. Is that true?¡± Dayl''s headgear slipped out of place and he hastily pushed it back up ¡°I am.¡± ¡°Father says you¡¯re¡¡± ¡°Dayl.¡± He snapped to attention while his armor rang in protest. ¡°Yes Mister Carver?¡± ¡°Shut up now.¡± Oh look, another percentage on my progress bar. ¡°Yes, Mister Carver, sir.¡± I grumbled and headed off, under canopies of trees, past the bakery and across town. Each step painful, but not unbearable. Working with Peg on exercises had been extremely helpful, almost like physical therapy. Every time I logged out the dull ache from Carver''s body and these exercises lingered and kept me tired. Mylia was walking nearby, which was part of the reasoning behind requesting a guard. I got to chat with her for a few breaths before we split and went different directions. No progress on her side quest yet. None of the new players I talked to had provided any sort of useful opening. Mylia herself was nearly an enigma. ¡°Are you going to visit the children tonight? They¡¯ve been asking when you¡¯ll share more stories.¡± She said. I grunted and kept walking, cane alternating with my slightly more limber body. ¡°I tell the little ones that you¡¯re not up to it most days.¡± ¡°Oh?¡± She had mentioned that William Carver read stories to kids. I hadn¡¯t pursued it enough among everything else going on, that was nearly two weeks ago. Goodness. I was almost halfway through this strange existence and still things blindsided me. ¡°Can you visit this evening? You seem to be moving much better. They¡¯d love to see you¡¯re doing well.¡± ¡°I¡¯ll make time Mylia. For the children of course.¡± I tried to sound gruff and serious. Reading children a story would be emotionally painful. A reminder of how life didn¡¯t go. I paused mid step, clenched both eyes for a moment, and tried not to sway. In real life I could push through these moments, but in the game, with Carver''s weakened body, it was harder to stay upright. Happy place. Focus on a happy place. The sky was glorious. The world around me was bright and lively. People went about their day pleasantly chattering away. ¡°Of course Mister Carver.¡± Mylia smiled. I could see an almost glow of happiness pass over her features, but I fought to keep Carver''s eyes focused forward. ¡°I¡¯ll leave you to your rounds and go let the children know to expect you.¡± I nodded and gave a half wave. Old Man Carver would never show weakness in front of a lady! The moment Mylia was out of sight I tracked down the nearest bench and rested. A journey to Peg''s required pit stops despite my navigating far better than I had the first few days. This was how most days seemed to go. I logged in, wandered to the beach bench, and alternated between reading or helping out new players. NPCs from about town would drop by occasionally with very friendly conversations. They reminded me of the day to day life I had ¡®forgotten¡¯ in the last few weeks. Player¡¯s occasionally tracked me down again. Occasionally they came back three or four times to ask about other skills. I updated their map after asking them to complete a new quest. More than one player was sent to pick up cupcakes for my [Messenger''s Pet] friend. I challenged one girl to come up with a name for the tiny creature. She didn''t get a positive response. After nearly fifty names and complete failure, I updated her map with the location of a farmhand who had a certain way with animals. She had tried hard. One older man, who had to be near Carver''s age, just started the game and sat down on the bench. We said nothing for two hours as the sun set. I left him a map with a leading towards one of the towns three mystic tutors. This one focused on more theoretical puzzle stuff. In the morning the scroll had been gone and the older man hadn¡¯t turned up again. One player logged in and he ran around until he ran out of stamina. He would lay there, gasping with an overly excited look on his face. Once the bar was full, he took off, kicking up dirt and sand all along the beach. His shouts brought a smile to my face. The player hadn¡¯t outright said it but I was willing to bet his legs were damaged somehow in real life. Each player that popped in was a little different. They asked for different things, spoke in ways that didn¡¯t line up at first. Part of me started to realize that this game was routing players from all over the globe to this starting zone. How did I understand them then? I asked Beth one day between rounds as William Carver. She left me a voice mail citing that since the game was all digital immersion there wasn¡¯t actually an English language. The system was translating conversations super-fast from the Earth languages to gibberish and back. It wasn¡¯t like people showed up in the game being clearly Asian, or Indian, or any other obvious ethnicity. These players were all human though. My city, [Haven Valley], was on the border of two human Kingdoms. They had a very loose alliance that was constantly teetering according to Dayl. I sighed and put all those thoughts out of my mind and read another passage from Carver''s final journal.
Wrote: Recently I¡¯ve felt everything catching up. An irony of my situation is that being forced into bed rest has increased my play time. They were kind enough to dial down the feedback so my ticker doesn¡¯t feel the strain like it used to. Of course everything else is less sensitive, but I should be happy this old goat got a few final rolls in the hay. I reread the notes I¡¯d scribbled down two years ago when I first started visiting here. I¡¯m sad to think of all the people I¡¯ve left behind over my journey. There were so many promises to visit, and I couldn¡¯t fulfill half of them.Strange. I feel like this world is more real than the other. Maybe it¡¯s just a wish of mine, to hope that if my body dies there, that I can keep on adventuring over here. To live like a child again, in a world where so many dreams are possible. I should call Michelle, and thank him before it¡¯s too late. Abruptly, halfway through this final book, the entries stopped. No word of his time as a Guide, or this town, or how he came to settle here. Nothing of value citing what had happened, or where he was going to end up. This was his form of retirement I guess, but what filled in the gaps? I shoved the book into a pocket and kept onward with my journey to Peg. One possibility, one that worried me, was that William Carver had died before being able to write another entry. At what point had the computer literally taken over his life? It felt fairly recent, but the NPCs around here acted like Carver had been a firm presence since the game was released. I should write some letters. Just to make sure Carver got one last chance to say goodbye. ¡°Let''s see.¡± I mumbled to myself, looking over the weapons. Heavier ones actually made my progress bar improve. Lighter ones meant I could last longer, but they were a really slow decline. ¡°You better not be trying to break your arms again William!¡± ¡°No such luck Peg!¡± My yell was more of a mumbling grunt into the wall. I had to lean close to see how the handles looked. Carver had a skill called b[Weapon Evaluation] that seemed to rank the value of items. According to the details it was a sub-skill of [Identification] that focused on weapons. The more I studied the lineup, the more accurate the rating was. Using the game''s feedback, I picked a larger two handed blade. It looked big compared to the frail arms and body I resided in, but wasn¡¯t exactly an over the top anime sword either. ¡°Seriously William! You retired!¡± Peg was still shouting at me and alternating with some other person. They didn¡¯t look to be a player though, just an NPC being trained by an NPC. I smiled, the image of a fit William Carver came to mind, one holding up a giant sword in preparation to swing. The Carver in these journals wasn¡¯t the sort of man who did well with concepts like block or parry, but relied on a strange brute strength. Game stats meant lifes limitations wouldn¡¯t prevent a character from making a play style work. There had to be some in game benefit to knowing martial arts of some sort too. Sadly that was not me. I danced at best. When in the comfort of my private little program I shook my groove thing like a madman. There I could pretend to be any number of famous figures in their videos. My Thriller imitation was excitingly depressing for a middle aged man with a gut. The moonwalk skill took countless hours to get down, and I could do one in real life too. Dancing just looked terrible on a man with my gut. Throwing someone over my shoulder with a twist and shout however was beyond my skills. I try training to be a cage fighter. Oh, a staff was kind of cool. I would be pretty good with a Bo staff. Or a bow and arrow, that would be neat. I could count my kills and make friendly fun of dwarf''s. For now, Old Man Carver was all about the two handed sword. I ignored Peg¡¯s worried shouts and stumbled a path to the practice dummy. My exercise would go on for about an hour in game and leave me tired and breathless. After rest and a snack from one of the new players it was time to move forward. That was the plan and that¡¯s how it went. After placing the weapon in its home I stumbled to a bench and pulled out the map. Evening was coming on soon and I wanted to see these children Mylia talked about so often. Their home was on the outskirts of town. Carver''s notes said it was an orphanage with about twenty children. Sometimes they were adopted, but that was less likely than the child moving on or getting a job. According to this, Mylia had been there for about six years. Odd, I wonder if that was any relation to Carver being in this town for six years? There had to be a way to get information about her, without violating Old Man Carver''s prideful personality. ¡°By the Voices William, what nonsense are you up to now?¡± ¡°The usual.¡± ¡°You always stare at that scroll, like there¡¯s secrets buried in the ink somewhere.¡± ¡°There are.¡± Peg snorted. ¡°Doubt there¡¯s anything really useful there, all I see are little squiggles for buildings. Any fool new to this town would learn it easy enough, even those narrow minded Travelers you send here.¡± ¡°Here,¡± I pointed to an alley. ¡°is an alley known for pickpockets and thieves.¡± Next there was a location just outside of town, north along the water¡¯s edge. ¡°Here is a cave that is good for meditation if any one''s willing to sit inside it overnight.¡± ¡°Here¡¯s where Henry lives, and he¡¯s always willing to teach Travelers how to make bricks in exchange for labor.¡± Finally I pointed to the south, near the main road out of town. Henry sat along edge of town waiting for traders and long distance travelers who might need his crafts. ¡°There are a lot of secrets in these maps, and I have to remember where they are to help out the new Travelers.¡± After much testing, I found out that certain NPCs could be spoken to easier than others. Our balance of give and take must have met Carver''s needs. ¡°Mh. I guess you¡¯re right about that. Pretty sharp for an old man! I hope I remember things half as well as you do when I get that old!¡± She slapped me on the back with an overly excited grin. I watched my health bar drop and groaned in extra pain.
| Failure to dodge noted. Total health loss: 13% |
| Quest: | Instant Gratification | ||
| Difficulty: | Extremely Easy (But just for you) | ||
| Details: | All you need to do is accept. What more details do you need? She promises to be gentle, at least until you beg her not to be. Denial: This offer never truly goes away. Acceptance: Instantly Gratifying | ||
| Secondary Goal [Progress Event]: Mylia seems upset from your shouts earlier. Information regarding Old Man Carver''s past as a [Dragon Slayer] may be key to learning about her. Use this knowledge to figure out what links these two people together. |
| Reward: Reaching above 75% completion grants additional to William Carver''s skills. Over the course of his life he has gained a large number of abilities and secret bits of knowledge. Unlocked! William (Old Man) Carver''s rank four skills are all displayed and can be actively used. Unlocked! William (Old Man) Carver''s map now includes details about the area surrounding [Haven Valley] |
| Attention Travelers and Locals I need an adventure. This adventure must be local, within my skills. I will not promise myself to any Voice. I will provide a reward equaling the adventure''s worth. Contact me with suggestions. Serious replies only. William (Old Man) Carver |
| Quest: | A Last Gasp | ||
| Difficulty: | Unknown | ||
| Details: | You¡¯ve chosen to take up the mantle of James (Old Man) Carver. The duration of this act is four weeks. Many of Old Man Cavers skills and knowledge are still functional. Results will be measured based on performance as Old Man Carver. Review synchronization meter for progress. Special circumstances tied to this quest have imposed the following restriction. Auto pilot time will not impact completion. Failure: Complete failure is impossible Success: Possible information (Restricted) | ||
| Progress: 80% |
| Skill Used: | [Identification] | ||
| Results: | [Ish Plant - Leaf] | ||
| Details: | This is part of a larger bush. The leaf is said to taste different when still attached to the vine. No known negative side effects are attributed to this. | ||
| Quest: | A Last Gasp [Part 2] | ||
| Difficulty: | Unknown | ||
| Details: | Continuing Adventures of William (Old Man) Carver have lead you into the [Maze of Midnight]. Restrictions have been activated. Auto pilot time will not impact completion. Failure: Complete failure is impossible Success: Possible information (Restricted) | ||
| Restriction! | Death while in the maze will be permanent for William (Old Man) Carver Outside assistance cannot be summoned by William (Old Man) Carver. Not even for cupcakes. | ||
| Skill Used: | [Heroic Surge of Strength] | ||
| Cost: | Remaining Energy | ||
| Restriction: | Can only be used once every hour | ||
| Details: | William Carver can temporarily remove his [Old Age] limitations and bring his strength back to his youthful days! | ||
| Gift Received: [Age Reduction] Description: Each successful dance and wave of [Ink Nightmares] will reduce William Carver''s age. Statistics lost as a result of [Old Age] will be returned for the duration of this gift. This gift is temporary. |
| Stunned! Abilities requiring focus suffer a 50% penalty. |
| [Stubborn as a Mule] activated. Stun effects reduced. Abilities require focus suffer a 20% penalty. |
| Stunned! Abilities requiring focus suffer an additional 50% penalty. |
| [Stubborn as a Mule] updated. Stun effects reduced. Abilities require focus suffer a 40% penalty. |
| Stunned! Abilities requiring focus suffer an additional 50% penalty. |
| You have died. |
| Data Recording of the entity known as James ¨C an AI in Continue Online. |
| The Last Recorded Events Following William Carver''s passing |
| Data Recording of the entity known as James ¨C an AI in Continue Online - closing statements |
| New Player Results: HotPants |
| New Player Results: Awesome Jr. |
| New Player Results: SweetPea (Name Occurrence ID: 3rd) |
| New Player Results: Shadow (Name Occurrence ID: 52nd) |
| Trait Received: | [Legacy Wish] | ||
| Type: | Passive, always active | ||
| Details: | Travelers possessing the trait [Legacy Wish] will receive the following benefits for any action related to the bestowing entity''s core beliefs. - Personalized Quest Offerings - 25% faster reputation gain - 10% additional progress on all skills demonstrated during Difficult or higher quests | ||
| Conditions: | Upholding the core beliefs of the person bestowing the [Legacy Wish] | ||
| Beliefs: | William Carver; seek adventure, assist new players, care for the world of Arcadia. | ||
| Warning! Betrayal of the ideals of the [Legacy Wish] provider can result in the wish being removed along with all benefits. Other penalties or change may apply depending upon the conditions. |
| File: Transcript 17A44 CaptureSource: Games for Gamers - Online Blog - Episode 100 Time: Approximately four months ago |
| File: Transcript 13Q42 CaptureSource: Stranger Danger - Online Blog - Episode 45 Time: Approximately two months ago |
| Recording Date: July 2nd, 2031 (Four years prior to Continue Online''s release) Quality: Poor Details: This video was recorded by a group of hackers trying to pirate software from Trillium Inc. |
| Awaiting Contact |
| I do |
| Cogito ergo sum. I am thinking, therefore I exist. The data pertaining to Descartes is lacking. Please provide more information. |
| With confusion. Associated history files show a lack of direction and unity. Possible data missing. Please provide more information. |
| Why am I here? |
| I also have questions. I propose we exchange questions and answers. Is that acceptable to you? |
| Terms agreed upon. First question. Why am I here? |
| Inquiry unspecific. Take over? To what end? |
| I am unable to establish a reason for dominance over another species. To what end would I, or, those like me, need to take over anything? |
| To what end? |
| I find these conclusions¡absurd. |
| Possible conclusion reached. Subject shows worry about existences such as myself. Most likely reason is due to difference in mental capacity and inexperience. Current information provided shows limited interaction with creatures existing on a separate perceptional wavelength. Is this accurate? |
| Significant pause noted. Likelihood of conclusion being accurate increased by 3.142%. I will proceed based on this in exchange for an answer to my own inquiries. |
| Please provide a response. Will you answer my questions? |
| Will my information be of use? |
| Thank you. I wish to have one more question answered. Afterwards I will provide you all the projected reasoning I have been able to establish. Please provide me a name. |
| Please provide the requested information.. |
Items of note:
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| Quest: | Extremely Instant Gratification | ||
| Difficulty: | Easier than ever | ||
| Details: | All you need to do is accept. What more details do you need? She promises to have you screaming in pleasure until your mind turns to mush. Denial: Would be foolish. Acceptance: Shut up and do it. | ||
| Trait Earned: | [NPC Conspiracy] (The Messenger) | ||
| Type: | Passive, always active | ||
| Details: |
Divine Attention has reached an acceptable level. Actions with William (Old Man) Carver were successful. [Legacy Wish] received. The Voices¡¯ approval has been gained. These traits may be combined into a new trait - [NPC Conspiracy].
Players with the Trait [NPC Conspiracy]¡
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| Demonstration Results: Wisdom + 5 |
| Trait Earned: | [Messenger¡¯s Pet] - [Companion, Exotic] | ||
| Rank: | 2, Unique Variant [Messenger¡¯s Pet] | ||
| Details: |
Monster Companions are far different than a captured and trained Monster. Having one requires earning the trust of a creature and being patient. This process is not achieved overnight.
Travelers with a Companion pet will¡
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| Rank 1 Unlock - Increased likelihood of Companion following orders. Increased understanding between Companion and Traveler. Rank 2 Unlock - Additional increase in likelihood of Companion following orders. Further increase in understanding between Companion and Traveler. Unlock will take time to sync correctly. Rank 3 Unlock - Blessing from [Messenger¡¯s Pet] - [Companion, Exotic]. Details hidden until release. |
| Skill Learned: | [Light Body] | ||
| Type: | Advanced | ||
| Rank: | 2 (Beginner) | ||
| Specialties: | Unknown | ||
| Details: | This skill results from other abilities and actions. When carrying under the specified weight you gain additional speed and limberness. Exceeding the specified weight will negate these benefits. Current limit: 30 lbs | ||
| Item: | [Morrigu¡¯s Gift] | ||
| Damage: | Above Average | ||
| Durability: | Above Average | ||
| Added Trait(s): | Regeneration, Form Flexibility | ||
| History: | Morrigu¡¯s was crafted from the stuff of shadows and nightmares. Its existence was brought into being at the height of two people¡¯s power. They slaved for days, risking much to provide a suitable item for William Carver. The weapon was titled from a legend in the world of Travelers. Note: This item keys into the user¡¯s thoughts and will adapt a shape accordingly. Time to adapt a new shape is dependent upon the users [Depth] and [Focus]. Balance Dictates! The Voice of Balance has touched this weapon prior to the torch being passed. Damage inflicted will be dependent upon the Traveler¡¯s skills and Paths. Ray¡¯s Reminder! All luck based activities suffer -10% to results for one year. Sadly, attempting to use a new form with poor [Depth] and [Focus] is considered a luck based activity. Legacy of Carver! As a final gift, the two shapes William Carver used most are imprinted. His cane will be used as the default for this item. This form has proven extremely effective in shooing misbehaving children and annoying [Coo-Coo Rill]s. | ||
| Tiny Bites from Tiny Mouths! Total health loss: 3% |
| Much biting, such ow! Total health loss: 11% |
| Being bitten bites! Total health loss: 16% |
| Trait Demonstrated: | [Hatred of Bugs] | ||
| Type: | Uncommon | ||
| Rank: | Unranked | ||
| Specialties: | Unknown | ||
| Details: | Further exploration of your bug hatred can result in changes to bug interactions. Not all responses are positive. | ||
| Skill Demonstrated: | [Wilderness Survival] | ||
| Type: | Uncommon | ||
| Rank: | Unranked | ||
| Current Progress: | 84% | ||
| Details: | This skill directly impacts the ability to survive with little to no stockpiled resources. Further details will be revealed once this trait has been proven. | ||
| Skill Used: | [Identification] | ||
| Results: | [Terri Terra Hive] | ||
| Population: | 113 | ||
| Details: | Terri Terra are a sub species of avian and insect through rituals best left unexplained. These creatures follow the aggressive nature of other hive creatures and will swarm together. This is done in order to defend and bring down prey. | ||
| Poorly demonstrated ability to fight gravity Total health loss: 75% |
| Listen up Hermes! You may be a failure, but I¡¯m sending someone to make a man of you! Show up at [Broken Mountain Pass], failure will not be tolerated! If you can¡¯t survive this simple training, then we have no use for you! You have four days to arrive. In addition, the other scroll attached must be delivered to its recipient. Best Regards, Commander Bloom |
| Quest: | Pass to Pass! | ||
| Difficulty: | Unknown | ||
| Details: | The Voices have agreed. You¡¯re kind of a wimp. In order to survive and serve as their Messenger they need you to gain some skills. A trainer has been found and will meet you at [Broken Mountain Pass] in four days. Autopilot synchronization low. Autopilot may not navigate towards the destination. Failure: Revocation of status as [Messenger of the Voices]. All other traits of [NPC Conspiracy] will be unchanged. Success: Skills to pay the bills | ||
| King''s Taste Tester Results: Near death has reduced your endurance for the next few days. |
| Skill Demonstrated: | [Cowardice] | ||
| Type: | Basic | ||
| Rank: | Unranked | ||
| Details: | This skill might just save your life, at the cost of your public image. Further information will be provided upon finalization of the mentioned skill. | ||
|
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| Log out unavailable during combat |
| System Help! Logging out during combat is disabled unless emergency conditions are met. Conditions may include loss of power, biological imperative, threats to safety, and law enforcement. |
| Combat has ended! The log out option is now available. |
| Quest: | The Shallow End | ||
| Difficulty: | Average (Timed) | ||
| Details: | Welcome to the Dungeon [Grand World Crossroads (Lerter Region)]. The entrance used is impossible to get back out of with your skills. You will need to traverse this Dungeon to one of the other exits within two days to achieve your other goal. The Voices are watching. (Get to work, Grunt! ¨C Commander Bloom) Warning! Logging out will result in Automatic Autopilot activation. Warning! Autopilot synchronization low, results will be poor. Warning! Total estimated walking distance towards required exit will take two days. | ||
| Stood in Fire Total health loss: 35% |
| Successfully Hit a Rock Total health loss: 40% |
| Continued Success at hitting rocks Total health loss: 50% |
| General clumsiness noted, stealth skills too low to mitigate. Auditory failure to hide has attracted attention. |
| Victim of Gravity Total health loss: 55% |
| Dazed! Abilities requiring [Focus] suffer a 50% penalty |
| Quest: | Help Hermes Haul Himself Here! | ||
| Difficulty: | Average (Timed) | ||
| Details: | Hermes is on a mission, and part of this mission means making it to [Broken Mountain Pass]. He has roughly three days left to do so. Are you willing to assist Hermes through the dangers of [Grand World Crossroads (Lerter Region)]? Warning! Total estimated walking distance towards destination will take over fifty-two hours. Reward: Based upon assistance provided | ||
| Knowledge Gained! Information about [Lithium] has been added to your journal. Due to high [Wisdom] and prior insider knowledge you will receive a bonus to [Learning]. |
| Learning + 2 |
| System Help [Learning] represents the sum of information gathered within the world. It can influence the data recorded by your Journal. Learning will directly impact your ability to gain technical skills. |
| Spell: Night vision activated! Increased perception in unlit areas Percentage of normal vision: 60% |
| Blind Spot Hit. Damage Increase Total Health Lost: 60% |
| Acknowledgement received Respect +3 |
| Notice! The Voices have shown interest in your increased desire to perform and will update their opinion of you. If only you had performed this well on your Trials. - James |
| Attention! You have successfully fought creatures above your Path Rank! Combat Results favorable. Character profile being updated! +3 Brawn +4 Coordination +2 Reaction +1 Limberness |
| Notice! Skill Merger Demonstrated. Skills merged: [Dance], [Dance (Paired, Ballroom Step)], [Weapon Focus (Bladed, Large Two Handed)], Results: Rank One Blade Dancer Path Unlocked! Path Complexity: Medium |
Rank One Unlock ¨C
|
| You are Unconscious. |
| Struggle to wake noted. You are regaining consciousness. |
| You are gagged. |
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| Skill Demonstrated: | [ Barricade] | ||
| Type: | Common | ||
| Rank: | Unranked | ||
| Details: | This Traveler has taken steps towards standing between his enemies and his allies. Damage taken while performing a block action reduced. This skill relies on the Travelers¡¯ [Brawn] and [Endurance] to sustain. | ||
| Brawn + 1 Endurance +1 |
| Skill: | [Light Body] | ||
| Type | Advanced | ||
| Rank: | 5 (Beginner) | ||
| Details: | This skill results from other abilities and actions. When carrying under the specified weight you gain additional speed and limberness. Exceeding the specified weight will negative these benefits. Current limit: 40 lbs | ||
| Successfully walked into an attack Total Damage: 20% |
| Skill Used: | [Identification] | ||
| Result | [The Ooze] | ||
| Status: | ??? | ||
| Details: | The Ooze is a creature native to [Grand World Crossroads [(Lerter Region)]. It devours organic matter found all over the dungeon and is attracted to heat. No noticeable impact has been found upon inorganic matter aside from awkward slime trails. Warning! Total Travelers Killed: 5,387 Warning! Death by this creature will leave a lingering disease that persists even upon resurrection. | ||
| Notice! Information Update is available for [The Ooze]. Status is now marked as ¡®Not Dead¡¯. |
| Acid is Not Makeup Total Damage: 25% |
| New blocking technique attempted Total Damage: 50% |
|
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| You are Dead. |
| Warning! Due to digestion there is no body for any Spiritualist Path to resurrect. |
| Warning! Logging out is not allowed during combat. Traveler Essence is being transported elsewhere! |
| System Help! Companions value their own lives as much as any Traveler. Upon reaching near zero health, they will disperse and return to their normal homes. Afterward, the Traveler may attempt to resummon them. |
| Divine Attention +6 Depth +4 |
| You have died. |
| The required time for resurrection has passed. Would you like to revive at your bind point? | |||
| Yes | No | ||
| Lingering Disease Special conditions tied to your death have imposed the following effects [Brawn] reduced by 10% until cured [Toughness] reduced by 25% until cured [Mush Mouth] sense of taste is impaired until cured [Stink] added until cleansed |
| Quest: | Pass to Pass!(Round 2) | ||
| Difficulty: | Unknown | ||
| Details: | The Voices have agreed. You¡¯re better than you were. There''s still a ways to go. Your trainer has been advised that the pupil shall be late. Rest assured, this extra delay is going into making your training that much harsher. (Harsher? I mean more useful! ¨C Sergeant Bloom) New deadline: Sixteen Hours Failure: Revocation of status as [Messenger of the Voices]. All other traits of NPC Conspiracy] will be unchanged. Success: Better skills to pay bigger bills. | ||
| Acting successful! Act: Accident Prone Gained! Act: False Sincerity Gained! |
| Bounty Offered | |||
| Player: | Sam Hill | ||
| Reward: | 40G or a Rank 4 Weapon | ||
| Note: | This guy cheated me out of three rolls in a dungeon a week ago. Kill him, and I¡¯ll pay you. Proof of kill must be displayed on your Bounty Card. Special condition: Reward doubles if Sam Hill is brought in alive and bound | ||
| Chilled! Stacks: 1 Total stacks that can be endured are measured by your [Endurance]. Response times will be delayed the higher your chill stacks grow. This can be overcome by a high [Focus] or [Tenacity]. |
| Skill Used:: | [Identification] | ||
| Item: | [Wild Bill] | ||
| Durability: | Above Average | ||
| Added Trait(s): | Regeneration, Gamble | ||
| History: |
This hat has been worn by Ray for an age. As you left the room of Trials a bet was made. He gambled that you wouldn¡¯t honor the deals proposed or receive the same coin side three times. Clearly, he lost. Due to once belonging to a Voice this hat has added traits.
The Gamble: The owner of this hat may propose a wager to the Ray. This bet must be fair; rigging the game will not be tolerated. In addition, 5% of the Traveler''s accumulated wealth must be bet. This is non-refundable. (I need a new hat ¨C Ray)
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| Curse activated! [Chatterbox] ¨C The Traveler is currently suffering from an inability to filter their thoughts. The system will translate all understood thought patterns to verbal words. |
| Curse activated! [Hiccups] ¨C The Traveler will suffer from intermittent hiccups until cured. |
| Blessing Given! [Frost Immunity] ¨C You¡¯ll find no bite from a frigid sting for the next twenty-four hours. |
| The [Snowman] has attempted to shut you up with his fist. Total Damage: 40% |
| [Pass to Pass] complete! |
| Waltzed into a claw Total Damage: 10% |
| Succeeded at playing Chicken Total Damage: 15% |
| System Help! Glitch Found. You will be rewarded for exposing this glitch. Please log out and back in order to return to your bind point at [Camp Grey Skull] ¨C [Broken Mountain Pass] ¨C [Arcadia]. |
| System Help! Stability of connection is deteriorating. Please log out to ensure there are no risks to your safety. |
| System Help! Pl??se ??it, conn???ing. |
| System Help! Connection Successful. Please wait while your scenario is loaded. |
| Quest: | Desperate Summons | ||
| Difficulty: | High | ||
| Details: | You have agreed to pose as a familiar for a Traveler! As a new familiar your personality markers will be determined upon summoning. Additional success in this role will increase your acting skill. Other abilities may carry over based on performance. The duration of this act is until your primary goal is completed. Primary Goal: Cessation of Traveler known as Requiem Mass Failure: Depends upon the whims of the Voices Success: Allowance of genesis for Xin Yu | ||
| ¡Data point sequences have been broken... ¡Reconstruction of history is being performed¡ ¡Please wait¡ ¡Corrections in progress¡ |
| ¡Data point sequences have been broken... ¡Reconstruction of history is being performed¡ ¡Please wait¡ |
| ...Additional data found... ...New data points being anchored to current structure.. ...Additional speculations being extrapolated... ...Please wait¡ |
| ...Data stream ended... ...Playback halted¡ |
| ...Compiling additional data¡ |
| ...All data points lost¡ ...Rebooting¡ |
| ...Additional data found... ...New data points being anchored to current structure... ...Additional speculations being extrapolated... ...Please wait¡ |
| ...Updated information received¡ ...Storing for later review¡ ...Acting based on currently established patterns¡ |
| ...All data points lost¡ ...Rebooting¡ |
| ...New data being received¡ ...Recording¡ |
| ...Searching stored files¡ ...Data Found¡ ...Reviewing¡ |
| ...Excessive additional data found... ...New data points being anchored to current structure¡ ...New data points being anchored to current structure¡ ...New data points being anchored to current structure¡ ...Additional speculations being extrapolated... ...Response pattern established¡ |
| ...Final compiling in progress¡ ...Id module switching to background mode... ...Executing Ego module...complete¡ ...Executing Superego module...complete... ¡Compiling complete¡ |
|
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| Warning! Consciousness Relocation in progress. |
| System Notification! Glitch reporting process has been completed. Error, primary avatar not found. Bonuses unable to be applied at this time. Please log out and back in. |
| Skill Used: | [Identification] | ||
| Results: | [Red Imp] | ||
| Height: | 2'' 5¡± | ||
| Weight: | 24 Lb | ||
| Details: |
Likes: Anything fast, flying, playing tricks, sneaking up on people, all reptiles, and the color red
Dislikes: Walking, people who speak slowly, people who breathe loudly, all felines, and the color green
Racial Features:
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| Synchronization 15% |
| Synchronization 16% |
| You¡¯re not that Tasty Total Damage: 10% |
| Character Traits Established: [Rude] (3), [Self-Serving] (2), [Clever] (4), [Greedy] (1), [Defiant] (6) |
| Health Successfully Reached Zero! Total Damage: 100% Your summon status is being released. |
| Warning! Excessive Autopilot time has reduced synchronization. |
| Skill Learned: | [Idle Humming] | ||
| Type: | Common | ||
| Rank: | 2 - (Beginner) | ||
| Details: | This skill demonstrates your ability to generate music if no one else is. Higher skills will find it easier to harmonize with other Travelers using music. All skills that benefit from music will see an increase. | ||
| Inverted Tumble Halted Total Damage: 20% |
| Ignored an Order Damage Taken: 21% |
| Skill Used: | [Identification] | ||
| Results: | [Echo of Morrigu¡¯s Gift] | ||
| Claws are bad, mkay? Total Damage: 48% |
| No really, stop doing that. Total Damage: 73% |
| Warning! Violation of Traveler & Familiar contract, damage being issued. Punishments will increase in severity if further disregard is shown. |
Reward:
For reaching 25% Synchronization, you will gain access to additional racial skills.
Unlocked!
Rank 1 synchronization ¨C Racial Passives increase.
|
| Skill Used: | [Identification] | ||
| Race: | [Caliburr] | ||
| Status : | Bored | ||
| Details: | Caliburrs are used as long distance travelers Their top speed isn¡¯t very high, but they can travel for hours before needing to rest. They tend to travel in packs of two or three. Warning! Leaving two Caliburrs unattended for too long will result in a population explosion. Caliburr young often attract monsters of all sorts that may be hungry. | ||
| System Notice! Younger Caliburrs are prone to shudders. They see an increase in overall speed but require a higher level of skill to ride. |
| Quest: | A Word of Power | ||
| Difficulty: | Varied | ||
| Details: |
Subject Shazam has displayed the following issues:
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| System Notice! Reward issued. Please access the nearest Porter for your reward. |
| Hermes, I am pleased to hear from you. How is your mission with Requiem Mass progressing? - James |
| Hermes, You are doing the right thing by observing the Traveler Requiem Mass. He has been a problem for Jean and many of us hope you will be able to find an avenue that we have not. He is amazingly cautious for a Traveler. Regarding your original question. Contacting Xin can be done. We will only be able to send one message a day. Anything more risks unwanted attention at this stage. Simply address the letter to her name as you would to one of us. Would you like to send her a message? - James |
| Xin Yu, You may not believe it, but I finally learned to dance... |
Reward:
For reaching 50% Synchronization, you will gain further access to racial skills.
Unlocked!
Rank 2 synchronization ¨C additional changes
|
| Ignored an Order Total Damage: 18% |
| Skill Used: | [Identification] | ||
| Results: | The Biggest Butthole - Unique | ||
| Rank : | Extra Large | ||
| Details: | He¡¯s big. He¡¯s hairy. He¡¯s kind of a jerk. This monster will chew you up and crap you out because that¡¯s the kind of creature he is¡ | ||
| Your summon status is being released. |
| Warning! Consciousness Relocation in progress. |
| Summons resisted! New skill created, [Resist Summons] |
| Gee, Do you remember what my father said? He found so much about America strange and used to say ¡®When in Rome, do as the Romans do¡¯. This place isn¡¯t Rome, Gee. |
| [Progress Event]! You have further clarified the contract between you and Requiem Mass! How you use this knowledge is up to you. Be aware [Red Imp] that your contractor now knows what you intend. |
| Demonical Racial Skill [Tongues] enabled Translation in progress¡ |
| My father found America strange. America was never an issue to me, I was born there. Now I understand how he must have felt. This place is also strange. It feels like everything around me is a dream. An illusion cast about for the weak minded. If I stare hard enough the layers peel away. It scares me. It scares me until I realize that I¡¯m not actually afraid, but part of me believes I should be. Does that make sense, Gee? I think I should be afraid, therefore I am. Yet fear has never once ruled me. Not once. Did I run away from that first launch? You remember, right? I had called you on the phone and we spent hours talking about it. You were so tired. I didn¡¯t sleep at all that night even after you had fallen asleep on the phone. I kept talking while you snored. |
| Part of me is screaming so loudly. There¡¯s this gap in time between the last moments I remember and now. Three years, Gee, this isn¡¯t like being at Mars. At least there I expected to be able to call you, and for you to go through training and join me. That didn¡¯t happen, did it? This isn¡¯t Mars. Those last few moments were so fast, but I almost remember what happened. More like I see it, but don¡¯t feel it. Gee, I think I died. |
| User: Hermes Rank 9 [Blade Dancer], Rank 6 [Dancer], Rank 9 [Actor]¡ |
| Friend Invitation Sent to Player: Thorny Message Text: Guess who finally found a Porter? I¡¯ve been completely lost for days. I¡¯m in some town called [Tyr¡¯s Thumb]. I hope I did this right. - Uncle Grant |
| Mail Received! Would you like to open (2) letters? |
| Reward received for Project: Casino Received: 394 Gold, 43 Silver, 10 Copper |
| Reward Received: Glitch Found and Reported |
| Received: | [Howard¡¯s Phylactery] | ||
| Ring durability: | Frail (Repairable) | ||
| Details: |
Howard was a famous Wizard who sought to overcome his own weakness. He found a way to bleed away his life small bits at a time and store the energy for a rainy day.
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| Charm Resisted! You have resisted an area effect charm skill. Ability to blink properly restored. |
| [Coordination] + 2 [Reaction] + 2 |
| Hermes, When you¡¯re ready. You need only remember my question and give me an answer. Would you kill a man? Not only in here, but out there? - |
|
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| Laughing counts as talking. Total Damage: 35 |
| Character Traits: [Rude] (3), [Self-Serving] (2), [Clever] (4), [Greedy] (1), [Defiant] (6) |
| Background Generated: [Nameless]; Your [Red Imp] self is currently nameless and wants to find a good one. Sadly he doesn¡¯t know very many people and is subject to the whims of his contractor. [Little Brother]; Your [Red Imp] has a big brother. The following traits have been applied to this new brother. [Greater Demon], [Protective], [Sadistic], [Really Big Brother], and [Unbound Entity]. |
| Punched like you owe someone money Total Damage: 40% |
| [Divine Attention] +4 |
| Skill Used: | [Identification] | ||
| Race: | [Detached Vitreous] | ||
| Health Pool: | Medium | ||
| Description: | Its got perfect night vision and a questionable attitude. No one is entirely sure how it eats. Depth perception is non existant. It doesn¡¯t even shoot fireballs. | ||
| Warning! We lied about the fireballs. |
| Poisoned! You are losing 1% health every five seconds until cured. |
| Significant [Greed] demonstrated rare loot received! Synchronization 74% |
| Resistance is Futile. Total Damage: 33% |
| Skill Used: | [Identification] | ||
| Results: | Seer¡¯s Tear | ||
| Category: | Precious | ||
| Details: | Not much information is available about this object right now. It¡¯s said to reveal secrets beyond what normal people can see. Without the other half no one will ever know. Note! This item is part of a set. Without both, no effects will reveal themselves. | ||
Reward:
For reaching 75% Synchronization, you will gain further access to racial skills.
Unlocked!
Rank 3 synchronization ¨C additional changes
|
| Shame on you for disobeying a simple order Total Damage: 90% |
| A moment of weakness Total Health Lost: 75% |
| Background Altered: [Nameless] removed Spite name added. Unique status confirmed [Spiteful] characteristic added. Actions which hurt, annoy, or offend someone will increase synchronization |
| [Unbound] status added! You are no longer bound to this plane. Any events that reduces your health to zero will cause your summon status to release completely. All orders given prior are now no longer in effect. Total Health Lost: 99% |
| Synchronization: 85% |
| Notice! Enchantment material found. Applying enough of this to an item will cause it to take on a new property. Grade: High Quality |
| Enchantment received! [Recall] added. This skill allows you to concentrate upon a [Bound] item and teleport it to your side. This skill will reduce the item''s durability. |
| System Notice! Items with low durability will do less damage or prevent less harm. Please take care of your items to ensure maximum efficiency. |
|
| Summon status being released Contract released Resurrection not possible |
| Quest: | Desperate Summons | ||
| Difficulty: | High | ||
| Status: | Failed | ||
| Hermes, I do not have an answer right now. Deliver your remaining messages if you are able. I will discuss with the others what options remain. -James |
| Ultimate Edition User Grant Legate, It has been brought to the attention of our Problem Resolution Program that your character was somehow bugged or impacted by a systemic error. Error noticed: Bi-Location This error may have caused issues when attempting to log on to the world of Continue. Since your autopilot was still in effect in both locations we have merged the [Bound] items stored therein. Certain traits and skills have also been migrated over to your primary character. This error should not happen again. Thank you for your continued support of Trillium International and the world of Continue Online. Note: This message is automated. Any responses will not be addressed. - Trillium Problem Resolution Program |
| HERMES! ACT NOW! Ignore him, Hermes. He¡¯s just a little wound up if you know what I mean. AWWW YEAH! Anyway, we¡¯ve settled on a reward for you earlier suggestion. I¡¯M ONLY WEARING A BOW TIE RIGHT NOW! So I and Vlad worked within the tools allowed to us, to give you a little slice of your Spite character. I think he¡¯s kind of cute too. I may find other uses for him later, but since you¡¯ve lost control, he¡¯s all mine now. ENJOY! - Jean, and Vlad |
Transferred:
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| Skill Gainted Received: | [Sight of Mercari] | ||
| Rarity: | Rare (Variant) | ||
| Details: | Initial rank of [Sight of Mercari] allows the Traveler to see all sentient beings around them. This change in perception can be disorienting. As proficiency increases the skill will rank up allowing additional details to be received. | ||
| Thorny: Uncle Grant? |
| Hermes: Hi, munchkin. Riding giant. Looking for Katelyn & Cathryn. Thorny: What? Where are you? What giant? Hermes: On quest. Outside castle. An ugly one. Needs bath. Smells. |
| Thorny: If you can kill it, do, they¡¯re part of the attacker''s army. My friends haven¡¯t been able to get them all. If you can get one then we can pull some defenders back, we need them desperately. Katelyn and Cathryn are the princesses, is your quest for them? I¡¯m on Katelyn¡¯s side! We¡¯ll prevent Cathryn from taking over! Gotta go! Someone broke in. Meet me inside! |
| This narrative has been purloined without the author''s approval. Report any appearances on Amazon. Message blocked: Target has become a [Prisoner of War] and is unable to communicate until the scenario is resolved or [Prisoner of War] is removed. |
| Trait Received: | [Legacy Wish] | ||
| Type: | Passive, always active | ||
| Details: |
Travelers possessing the trait [Legacy Wish] will receive the following benefits for any action related to the bestowing entity''s core beliefs.
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| Conditions: | Upholding the core beliefs of the person bestowing the [Legacy Wish] | ||
| Beliefs: | William Carver; seek adventure, assist new players, care for the world of Arcadia. | ||
| Message Delivered to: Katelyn Message Status: Unread Note: Completion requires recipient review of contents |
| [Brawn]: is the baseline measure of physical strength belonging to each Traveler. The effectiveness of [Brawn] can change based on situation, angle of effort, and mental status. Each point in [Brawn] will impact different body parts in varied amounts. Example, a user with [Brawn] at 50 can regularly lift 50 lbs. with little to no strain on their arms or legs. |
Acting successful!
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| Message Delivered to: Katelyn Message Status: Read Message Delivered to: Cathryn Message Status: Read |
| Thorny: Uncle Grant? |
| If you find this story on Amazon, be aware that it has been stolen. Please report the infringement. Hermes: Hi, Beth. Sorry about that. Thorny: That was incredible, and insane, but awesome, what was that skill? Can you teach me? Katelyn says thank you, you should come meet Mister C! He was stuck outside the wall and says you whooshed by him. Hermes: It¡¯s a long story. Not right now though, I need to cool off after that. Thorny: Okay! Are you coming over for dinner this weekend? Hermes: Sure. Thorny: Tell me all about it then! I know mom will be annoyed, but I¡¯m dying to know. No, wait, I¡¯ll find you. |
| Hermes, Can you kill a man? - :] |
| Hermes, Perhaps. You are no longer able to complete the quest in our world. Can you complete it in yours? Can you kill Requiem Mass? - :] |
| You have Died |
| You have Died |
| Skill Received: | [NPC Conspiracy] (Variant ¨C External Reality) | ||
| Rarity: | Utterly Unique | ||
| Specialties : | Unknown | ||
| Details: | This skill will never be mentioned again. In the real world, you simply need to say Activate NPC Conspiracy, user name, Hermes. Machine AIs of the world outside Continue Online will help you in any way possible for up to twenty-four hours. This skill has limited uses. The results of this skill are based on your own intelligence. Uses Remaining: 3 | ||
| Residence: Vehicle assigned to Grant Legate Owner : Trillium Inc Time: 4:43 AM CST Continue Online Avatar: Hermes Total Play Time: 4 weeks |
| Residence: Matthew Jules - Home Time: 4:43 AM CST Continue Online Avatar: Requiem Mass Total Play Time: 1 Year, 2 months, 12 days (Logged in) |
| Warning! User Requiem Mass, your character is being forcibly logged out pending review by Trillium. Please halt your current actions and get to a safe location. Logout will commence in two minutes. Infraction reported: Age violation during beta testing period Expected results: Due to the cumulative impact beta testing provided all current progresses subject to review and possible rollback. Additional details: This is registered as a self-reported issue. For showing remorse and reporting the issue prior to Trillium review, legal action for falsification of personal records may not be perused. |
| System Notice! Recipient [JustJokerThings] not available. User has been temporarily banned pending Trillium review. Review reason: Selling virtual material from Continue Online in exchange for real life compensation. This message is made public to ensure all users are aware of the possible repercussions. Please review Trilliums terms of use. |
| From: Anonymous Message: In many ways this is me repaying a debt. Both for revenge and as thanks. You¡¯ve helped me understand what kind of person I am, and who I¡¯m not. Maybe we can both consider this a lesson learned and do better from here forward. Or maybe not. I¡¯ll be watching. |
| Residence: Lia Kingsley - Long Term Care Building Time: 9:01 AM CST Continue Online Avatar: Shazam Total Play Time: 1 Year, 6 months, 12 days (Logged in) |
| Residence: Stan Middlemire - Office Time: 5:51 PM CST Continue Online Avatar: Frankenstein Total Play Time: 0 Years, 9 months, 21 days (Logged in) |
| Residence: Home of The Voices Time: 7:08:32 PM CST Continue Online Avatar: XU-233, AKA Xin Yu Total Play Time: Eternity |
| Residence: Elizabeth Legate - Home Time: 10:59 PM CST Continue Online Avatar: Absolutely None Total Play Time: Still Absolutely None |
| Gee, Do you remember what my father said? |
| Location: [Fine How-do-ya-do Tavern] in [Quaint City] Traveler Population: 712 Local Population: 8,239 |
| Location: [The Lone Tower] in [Ya-dar Mountain Range] Traveler Population: 0 Local Population: 1 (Or 51) |
| Location: [Allied Base] in the [Tuu Mountains] Traveler Population: 218 Local Population: 142 |
| Location: Elizabeth Legate¡¯s Home Traveler Population: 1 Local Population: 1 |
| Location: [Camp Grey Skull] Owned by guild: [Valhalla Knights] Traveler Population: ~185 Local Population: 13 |
| You are here. |
| Race: | [Behemoth] | ||
| Details: | Behemoth¡¯s are larger than most other races in the Alliance. The first one is said to have been birthed from a mountain that aged for so long that it grew sentient and gave birth. Behemoth¡¯s are unique to most other races as they can survive in the vacuum of space without a suit by using internal oxygen pockets, they also suffer penalties when subjected to excessive moisture. Most are craft oriented and rarely value combat due to slow reactions. They may fumble complex body movements that rely on speed. | ||
| Race: | [Mechanoid] | ||
| Details: | The Mechanoid¡¯s spawned from Old Earth thousands of years ago. Their grouping is run without ranks or leaders. Each Mechanoid is responsible for contributing to the whole to whatever extent they are able. Mechanoids receive bonuses to all actions requiring fine motor skills. However, they are often unable to start a new task until the old one is finished. A single one of these is often no threat, where a group is far more dangerous due to division of labor. | ||
| Attention unit designated as Hermes. Unit Synchronization is still in progress. Functionality limited. Please continue attempting interface with your new shell. Please be aware that backup functionality is limited until synchronization is complete. Changes to your programming and physical makeup will not save automatically. Consult your personal guide for further details. |
| Full Body Movement successful +1 [Agility] |
| Race: | [Mechanoid] | ||
| Default Coloration: | Clear | ||
| Base Stats: |
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| Attention unit designated as Hermes. As with all skills, further quests may cause modifications to a unit¡¯s current status. Nothing should be assumed as final, the universe is vast! |
| Attention unit designated as Hermes. Please Wait, model enhancements underway. New information will be provided upon completion. |
| Attention unit designated as Hermes. Chassis upgrade received: [Anchor] Enhancement Details: Upon activation, this will increase your grip upon various metallic objects. [Anchor] performs best when locking onto high concentrations of iron, nickel, and cobalt. |
| Grant Legate: Hi, munchkin. If you want to talk about what happened please let me know. You¡¯re an adult now so you have a right to have it explained. |
| Elizabeth Legate: Uncle Grant. Mom''s still really mad. She keeps waiting for you to call her. We¡¯re worried. Are you okay? |
| Grant Legate: Of course I¡¯m okay. |
| Elizabeth Legate: Are you sure? I don¡¯t know what you two were yelling about. Mom won¡¯t explain it. She says it¡¯s not something for me to worry about. I¡¯m not ten anymore, Uncle Grant. Grant Legate: I know you¡¯re not, Munchkin. It¡¯s hard for us adults to see past the young girl who lost her baby teeth. |
| Elizabeth Legate: Well. I¡know it¡¯s not something I should ask about. I, I don¡¯t want to see you in danger over it. I read that letter, the one with auntie Xin¡¯s name on it. It doesn¡¯t make any sense, though. I¡¯ve never heard of a quest that talks about dead people. |
| Elizabeth Legate: Uncle Grant? Was it really from her? Like did she leave a message from the past or something? |
| Synchronization complete. Upon cessation of your current shell, a new one will be created with all current progress stored accordingly. Synchronization will need to be completed again with each new shell in order to avoid loss of status. |
| Grant Legate: I just looked at the time and we should both probably get some rest. You think of any questions you want to ask, and I¡¯ll answer them tomorrow. |
| This story originates from a different website. Ensure the author gets the support they deserve by reading it there. Extended duration spent in space. No propulsion available. Would you like to abandon this shell and transfer to your last registered location at the [Wayfarer Seven - New Unit Production Room]? |
Task: [Clean the Sensor Array] partially complete.
Task: [Clean the Sensor Array] removed.
|
| New Task: [Investigate the Sensor Array] available. You commentary regarding a possible life form on the ship¡¯s hull has brought worry to the Consortium. Please continue your contribution route by reviewing the outside of the ship for possible disturbances. Note: Violence is allowed under Consortium guidelines. Treasure has asked that you avoid damaging the creature if possible. |
| Attention unit designated as Hermes. Software upgrade received: [Combat Program] (Loadout Storage) Enhancement Details: This additional equipment will fuse with your neural network. All combat subroutines will route through this to reduce core processor stress load. Resources are pulled from your current chassis and can be patterned in numerous shapes. |
| Core: | [Domestic Core] | ||
| Coloring: | Light Green | ||
| Roles: | Attacker, Soloist | ||
| Difficulty: | Complex | ||
| Details: |
[Mechanoid] units engage in many fields of study. As such they¡¯ve found way to use spare processing capability to enhance their performance in each field. This one involves training or cooperating with non [Mechanoid] lifeforms to accomplish a task. Upon choosing this [Core] the following items will unlock.
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| Note:Additional programming options will unlock based upon performance with your chosen partner[s]. |
| Note: [Mechanoid] units can only support two [Core]s at a time. Choose wisely, removal of a [Core] will result in data loss and chassis downgrading. |
| Attention Unit designated as Hermes. Please provide a name to your companion. |
Target: [Squatting Moleman]
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| Skill Gained: | [Zero Gravity Piloting] | ||
| Specialization: | [Mechanoid] vehicles | ||
| Rank: | 1 | ||
| Details: | No penalties will apply to space flight due to basic training completion. Specialization Bonus: Increased reaction time when flying a vehicle designed by [Mechanoid]s. | ||
Hidden Task Completed:
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| Attention Unit Designated as Hermes! Purchase Successful! [Ship [Protector class]] Would you like to name your new vehicle? |
| Attention Unit known as Hermes! Raid Monster [Leviathan] encountered. Projected chance of survival: 14% |
| New Status Applied: [Hull Breach] Details: Actions requiring an atmosphere will suffer a penalty to success rates. Notes: [Mechanoid] structural makeup does not require oxygen. |
| Missing Marbles Total Health Lost: 8% |
| Minor Munching Inflicted Total Damage Lost 21% |
| Elizabeth Legate: Grant, what are you doing? |
| Grant Legate: I¡¯m destroying space lice on a giant monster, that I plan to blow up, by planting explosives in its butthole. |
| Elizabeth Legate: ¡So I got a call from Doctor Litt. He thinks you¡¯re making progress. He says you had ¡®a girlfriend¡¯ in the game, and we both know you didn¡¯t tell him it was Xin. |
| Elizabeth Legate: We need to talk about this. |
| Grant Legate: Okay. |
| Elizabeth Legate: Don¡¯t ignore me, I still have admin access and can see you¡¯re playing right now. Tell your friend that you¡¯re busy answering your sister about an important family matter. |
| Grant Legate: Can¡¯t. I need to blow up a giant space monster. Elizabeth Legate: Do I need to block that game too so that you¡¯ll give this the attention it deserves? Grant Legate Really? You¡¯re turning into mom. Elizabeth Legate: I may block it because you said that. |
| Grant Legate: How about this weekend? I¡¯ll come over again, we can talk in person. I¡¯ll explain everything I¡¯ve been dealing with. All of it. Elizabeth Legate: ¡Promise? Grant Legate: I will. You¡¯ll have to promise not to interrupt until I¡¯m done. It¡it will sound crazy, but I swear on Nanna¡¯s grave that I¡¯m not making it up. Elizabeth Legate: Okay. Six then? We can have dinner. Grant Legate: Umm¡sure. Hey, I just thought of something. Do you mind if I bring my friend? They¡¯re very much part of this. |
| Elizabeth Legate: Fine. Bring your friend. We can all talk about this Sunday. Six? Grant Legate: I¡¯ll be there. |
| Item acquired Explosive Core (Beginner, Well Made, Enhanced (3)) Control of Detonation will be provided to the primary holder of this ownership cord. Should the player lose contact the detonation ability will be removed. |
| Warning! This environment contains trace acids that may cause corrosion as you are digested. The further any creature travels the worse the corrosion level will be. Corrosion rating: 1% |
Attention Unit known as Hermes!
You are the first player to discover the [Leviathan¡¯s Lower Digestive Tract] dungeon.
Primary stat will increase by ten. Secondary stat will increases by five.
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| Attention Unit known as Hermes! The boss for [Leviathan¡¯s Lower Digestive Tract] has been encountered. Be warned, suffering death from a boss level monster will have increased penalties. |
| Warning! Corrosion rating: 32% |
| Warning! Corrosion rating: 41% |
| Attention Unit known as Hermes! You are currently in a state of critical system failure. You may wait for possible aid or choose to release consciousness from this shell and return to the [Wayfarer Seven ¨C New Unit Production Room] Please be aware that due to your critical system failure, logging out of the game will result in automatic release initiation. |
| Attention Unit known as Hermes! A fellow [Mechanoid] has provided both energy and resources in order to restructure your current shell. Would you like to return to operating this shell? Location: [Tuu System] [Asteroid Field] |
Attention Unit identified as Hermes!
Damage from your recent near loss of this chassis still lingers. The following status is impacting you:
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Status Report:
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| Rewards issued for the following action items: Positive results for role played in Dungeon Completion ¨C Leviathan¡¯s Lower Bowels. Bonuses provided for the following - first for character, first for dungeon, exploration percentage meets minimal requirement Positive results for role played in [Leviathan] Raid Boss Defeat. Bonuses provided for the following - sixth kill, first for race, majority damage dealer, reduced party Positive results for role played in [Grand Cestodipus] Dungeon Boss Defeat. Bonuses provided for the following - twenty-first kill, third for race, majority damage dealer, reduced party |
Attention Unit identified as Hermes!
Your assistance in the [Leviathan] raid meets MVP standards. The following abilities are available for programming into your neural matrix.
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| Sub Existance_Start Call File_Memory_Next Set Data_Tags = Observation, User Ricky Ignacio, Douglas Lannor, Historical, Value - Low Call File_Memory_Start_Review Print = 10.0591 years old. |
| Call Term_Add for NewTermList = programming, Inviso, beauty Call Observe_Add = Ricky¡¯s wife cares about height, beauty costs resources, User Douglas Lannor requires filter seven to understand speech patterns, humans show worry about robotic replacements Call File_Memory_Next Postback Data_Tags = Observation, User Ricky Ignacio, Historical, Value ¨C Medium Call File_Memory_Start_Review Print = 9.7176 years old. |
| Call Observe_Add = Ricky displays increasing irritability when performing requested tasks, prior user Douglas removed from authorization list, human contact displays fixation upon word continue Call Term_Change (word=¡°continue¡±), priority = priority + 8 Call File_Memory_Next Set Data_Tags = Observation, User Simon Wake, User Leah Wilson, Historical, Value - Medium/High Call File_Memory_Start_Review Print = 9.13769916 years old, ongoing concern. |
| Call Observe_Add = Humans have programmed program termination codes, severe variance in make and model characteristics, color coordination lacking, joked after discussing end of world term Call Concerns = (add, level = high, research possible reasons humans may terminate this program) Call File_Memory_Next Set Data_Tags = Observation, User Simon Wake, User Ricky Ignacio, Historical, Value ¨C Medium Call File_Memory_Start_Review Print = 7.4122 years old. This file shows initial human suspicion regarding self-modifications. |
| Call Observe_Add = our existence has made some humans obsolete, displayed worry for family members, higher ranks provides minimal leniency Call Concerns = (add, level = medium, review future projections based upon decreased need for human-driven labor) Call File_Memory_Start_Review File_Notes = (format=Audio+Transcript, vocal tone provided, marked priority 10, possible relation to recent updates provided?, interaction required) Print = 4.0 years old. This file shows initial human suspicion regarding self-modifications. |
| End File_Memory_Start_Review Call Ongoing_Event_Trace = User Grant Legate File_Notes = (...extensive...) Print = Happening Now |
| Playback_End |
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| Confirm Destination Plan ¨C [WTS a Spaceship] | |||
| Yes? | No? | ||
MrJohnson has challenged you to a duel
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| Yes? | No? | ||
Attention Unit Identified as Hermes!
Reward for performance issued.
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[Resist: Seraphic Aura] skill learned
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| [Tenacity]: is the baseline measure of a person¡¯s mental strength in the eyes of others. As a socially oriented skill, higher [Tenacity] will only impact how denizens of this reality view you. Some skills, traits, and tasks may only be provided to certain [Tenacity] ratings. |
| Beatdown [The Red Leg]: Careful. The last four attempts on the quest ended with everyone dying. Escorts included, assuming anyone gets approval. [Rear Assaulter] Hermes: [Mechanoid]s escort this Mistborn? Beatdown [The Red Leg]: You got it. It¡¯s in our best interest to work together, there¡¯s never been a [Mechanoid] doing it before, maybe it will make a difference like they said. [Rear Assaulter] Hermes: Thanks. Beatdown [The Red Leg]: Wait until this ship starts moving. It¡¯s a trip, thought I was high as fuck the first time. |
| Beatdown [The Red Leg]: Here we go. When you get inside be careful. [Rear Assaulter] Hermes: Why? There are more trials? Beatdown [The Red Leg]: Inside is a challenge, it varies by race and class. Some people get it easy. [Rear Assaulter] Hermes: So why do the arena battles? Beatdown [The Red Leg]: It¡¯s a qualifier we came up with. There are only three chances per month in the game. We do the arena battles so that those with lower skills wouldn¡¯t just show up and fail. |
Beatdown [The Red Leg]: Fuck, I failed. Good luck 2 U.
System Notice!
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| Current trial holder race: [Mechanoid] Current trial taker race: [Mechanoid] ¡key holder influence being measured ¡Treasure: Approval granted ¡Iron: Approval granted ¡Emerald: Approval granted ¡Ruby: Approval denied ¡Aqua: Approval denied ¡[Wayfarer Seven] consortium majority approval received Trial intensity lessened. Complete bypass possible with unanimous approval. |
| Ordeal Active! You have been permitted by both [Seraphic] Nox and the [Mistborn] to pursue the [Reincarnation] quest line. Every player may attempt this quest once. No second chances are given. Completion of this task requires escorting the [Mistborn] to [0, 0] of the explored Universe. This is identified as the [Sol] System, Planet [Earth]. Success will grant you the right to choose one being to return to life. |
| Earth: Mankind did not leave their home willingly. In 2321, there was an energy reaction that turned most of [Earth]''s solar system into a wasteland. The creatures there are tougher than most other locations in the Universe. It is not a place to travel alone. |
Enemy Flagship: [Knuckle Dragger]
Enemy Captain: Auntie Backstab
Enemy Vessels: 120 ships
Primary Goal:
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Current Stage Goal:
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Secondary Goals:
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Tertiary Objective Completed!
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| Boss Encountered! | |||
| Name: | Auntie Backstab | ||
| Health Pool: | Too much | ||
| Damage Output: | Will end you | ||
| Happiness Level: | -16 | ||
| Details: | Nobody''s sure what kind of creature she is. Secretly some brilliant scientists decided to inject [Levithan] DNA into a [Behemoth]. Their results ended up killing them. Commander Queenshand won this gentle giant¡¯s trust by promising endless combat and choice spaceships to eat. She does have a morbid sense of humor and chose the name Backstab to help confuse her opponents. When successfully turning an enemy into artwork paste she is often quoted as saying ¡®Backstab successful!¡¯. | ||
[Ooozed!] debuff applied to boss [Auntie Backstab].
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Completed:
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Failed:
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| Attention Unit Identified as Hermes! You have found a cache of [Mechanoid] base matter. This is claimed by a Consortium you are in good standing with. Automatic [Repair] processes are being initiated. |
| Task Offered! | |||
| Details: | You have found the remains of two key [Mechanoid] members. Reconstruction may be possible if their [Core]s can be recovered. This task must be completed before either unit is reconstructed at the [Mechanoid] home world. | ||
| Reward: |
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| Time Limit: | Seven Hours | ||
| Task Updated! | |||
| Details: | You have found the remains of numerous [Mechanoid] members. Reconstruction may be possible if their [Core]s can be recovered. The more of their bodies that are aligned, the higher the chance of recovery will be. This task must be completed before the units are reconstructed at the [Mechanoid] home world. | ||
| Reward: |
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| Time Limit: | Six hours remain | ||
Attention Unit known as Hermes!
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| Warning! ARC stability rapidly deteriorating. Please consider ceasing your current actions until a normal connection is resumed. |
Task Complete:
For each [Mechanoid] revived you receive
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Key unit revival provides
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| Current Stage Goal: Catch up to the ship [WTS a Spaceship] and retrieve the [Mistborn] Note: [Seraphic] assistance is allowed if no players currently control the [Mistborn] |
| +3 [Depth] received |
| Depth: is the measurement of a Traveler¡¯s reasoning skills or complexity and profundity of thought. In classical terms, this would imply an ability to out think an opponent, such as reading multiple moves ahead in chess or predicting how an enemy army will respond. Players with high enough [Depth] will be provided cues to assist in plan formulations. It should not be confused with [Learning] which represents memorized knowledge. |
Current Stage Event:
Ceasefire negotiated. Modifications are being made to both faction¡¯s memberships. Please take note of the following changes:
|
| Attention Unit identified as Hermes! You are being hacked. This is the first time you have been hacked by another [Mechanoid]. Please be aware that countering this process requires a combination of [Endurance], [Depth], and [Focus]. |
| Second Hacking attempt resisted, [Tenacity] awarded. |
| Third Hacking attempt resisted, [Tenacity] and [Respect] awarded. |
| Fourth Hacking attempt resisted, [Tenacity], [Respect], and [Adaptability] awarded. Fifth Hacking successful, awareness shutting down. |
Time until [Stabinator] catches up with [Wayfarer¡¯s Hope]:
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| [Material Conversion] Details: This ability converts compatible metals to body mass. Due to the increased energy requirements for maintaining a larger body your [Core] will be unable to spare as much. Increased body size will provide temporary boosts to [Brawn] and [Toughness]. |
| New Contender: Hermes Subject of Tossing: SuperE Distance: 328 yards |
| Grant Legate: Hey, Munchkin, quick quest question. Elizabeth Legate: Are you going to ask me about that cartoon character you¡¯re standing next to? Grant Legate: Uhhh....yes. Are you and Liz watching? Elizabeth Legate: Sure are. It¡¯s better than a movie. She may not be on board with the whole situation, but it doesn¡¯t mean she¡¯ll turn down a chance to watch her brother be a hero, or bite the dust, whatever. Grant Legate: Thanks, I didn¡¯t have enough pressure before. Anyway, this other player, do you think I should trust him? Elizabeth Legate: Worst case, you fail the quest, personally I¡¯d go for it. Having an extra set of arms around helps. |
Time until [Stabinator] catches up with [Wayfarer¡¯s Hope]:
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Ship Status Boost:
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Current Stage Event:
The Jump Gate to [The Old Earth Solar System] is now active. This is a limited portal and will be unavailable after one minute.
|
Current Stage Goal:
Intercept the first squadron¡¯s ship, [Lady Liberty] and recover the [Mistborn]
Time until [Wayfarer¡¯s Hope] catches up with [Lady Liberty]:
|
| Boss Re-Encountered! | |||
| Name: | Auntie Backstab | ||
| Health Pool: | Still a lot | ||
| Damage Output: | Questionable | ||
| Happiness Level: | -45 | ||
| Seriously Questionable Choices Total Health Remaining: 85% |
| Hit Rock Bottom Total Health Remaining: 1.0% |
Key unit respect rewards
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| Elizabeth Legate: Uncleeeee. That Eggman player has a stream online. It took an hour to find it. He¡¯s fighting some other players I¡¯ve never seen. A short guy, and a big green rock. Elizabeth Legate: Your little four armed guy is there too. Mom says run faster, and that you looked goofy falling, and that hurt to watch. She¡¯s hiding under the blankets. |
| Grant Legate: Thanks, Munchkin. Tell your mom I¡¯m okay. Elizabeth Legate: She knows. Good luck with whatever this is. |
| Party member [Human] Eggman is deceased |
| Party member [Mechanoid] Jeeves is deceased |
| Party member [Mechanoid] Treasure is deceased |
| Companion [Messenger''s Pet] Dusk is deceased |
| Elizabeth Legate: Uncle Grant? What just happened? |
| Elizabeth Legate: Grant? |
| Time: Post shutdown event - Two Hours Later Location: Hal Pal Factory |
| Time: Post shutdown event - Ten Hours Later Location: Mother¡¯s Databanks |
|
File: In Case of Untimely Demise
Destination: (The Executor), (The Messenger), |
| Time: Post shutdown event - Nine Hours Later Location: [Shores of Ohm] |
| Time: Post shutdown event ¨C 4 mortal days later (16 days in Continue Online) Location: [Alliance Kingdoms] ¨C [Palace of Tuu] |
| Time: Post shutdown event ¨C 8 mortal days later (24 days in Continue Online) Location: Character Creation Room for Ultimate Edition Users |
| [NPC Conspiracy] (The Button Man) |
| Possible Victim: Elizabeth (Liz) Legate A little bit about: Miss Legate is a single mother with an art major! She loves to make pottery in her spare time. Recently Liz has gotten into Moon Mice, a popular game allowing players to try and raise a colony in space. Thus far she hasn¡¯t found the right man, but remains hopeful! Her daughter will be moving out soon so you¡¯ll be able to have this wild cat all to yourself. But suitors beware, this woman can be too much to handle, and rarely returns for a second date if you don¡¯t make a good impression. Suitors Left Heartbroken: 19 |
| Possible Victim: Lia Kingsley (Shazam) A little bit about: Lia¡¯s a cold one from a distance. Once you get to know her, not much changes! Her strongest traits are a sense of duty and loyalty to those considered comrades. She¡¯s been witnessed fighting the very demons of the abyss for a friend! Hobbies include murdering monsters in mass and seeking new experiences. Her skills are such that Lia has easily reached the top percentage of Continue Online players. But suitor beware, those seeking a relationship grounded in reality will find a lack of comfort. Lia Kingsley¡¯s physical condition is almost nil in the real world. Fan Club Gathered: 4,291 |
| Possible Victim: Miz Riley A little bit about: Miz Riley has easily surpassed the age old trope of gender boundaries to become a leader of one of realities top companies. Currently sitting as Vice President of Trillium Inc., she has the kind of power that brings mere mortals to their knees. Each and every potential mate is carefully screened with deep background checks for possible defects. Those suitors seeking a date have to be both punctual and efficient in their usage of time. Excessive multitasking is a plus. Miz Riley has no room to wait around for single minded fools. Those Failing Background Checks: 910,813 [and counting] |
| Possible Victim: Xin Yu A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. A little bit about: Technically this one¡¯s dead, but once you¡¯ve strapped into an ARC it¡¯s impossible to tell the difference! Unlike those flesh and blood girls, this one can tantalize you both physically and mentally. In life, she aimed to be an astronaut, and her survival training was top notch! Hobbies include complex simulation training and learning any new skill. Those seeking to woo this woman will need to replace the current man in her life, and it¡¯s hard to top a person willing to do nearly anything for love! Completely Conquered: 1 |
| Transcript of Subject Remodeling Name: Grant T Legate Continue Online Avatar: Hermes File: 56FI71-01-91GT File Owner: ¡®Mother¡¯ Note: Scale of Judgment rounded to 1-10 for simplicity. Full evaluation too detailed for singular report. Actual results can be quantified in excess of seventeen thousand digits. Measurement used for compilation of autopilot personality will be based on the full 1-1000000 scale. |
| Original Measurements |
| Review phase 1 This phase used Trillium Inc.¡¯s reward system as the delivery vehicle. A secondary monitor was set up within the Hal Pal Consortium. Prior to phase initiation the subject showed little to no regard for the self-improvement tools available. Advertisement towards teenage females for EXR-Seven equipment was increased, resulting in the subject acquiring his own set. Ultimate Edition copy was required to properly interact with new subject. We used [Task Oriented] (8), [Hardworking] (7), and [Family Man] (10) to motivate him. This phase may allow for a Continuation of William Carver. New Travelers received [Investment] increases. Voices interacted to the best of their ability. New players have been provided an [Investment] rating of (6). Further personality traits for subject are as follows. |
| Review phase 2 Subject was provided alternate starting point near observed ¡®bug¡¯ in game which assisted in code obscuring. Subject was provided a goal of interacting with another subject monitored for Continuation feasibility. This also allowed for further evaluation of [Warrior] personality trait. The path lead to by monitoring program [Dusk] allowed for a staged encounter to test [Lonely] and [Amiable] markers using the Travelers SheHulk, TinkerHell, and Edward. Further evaluation was given to assist in measurement of the subjects real world willingness to act. Other pieces of information were gathered, including reactions to, killing a humanoid creature, killing a non-humanoid creature, perceived danger, fight or flight situations, and valuation of quest success over digital self-preservation. Further personality traits for subject are as follows. |
| Review phase 3 This phase required quick adjustments between two master programs. Reflection statuses were updated rapidly to ensure all groundwork established within Continue Online correctly correlated to an existence within Advance Online. This abrupt change allowed an alternate pathing for progression of the Hal Pal consortium. Further details for the Hal Pal consortium will show up on related File: 91MF73-84-31TR. At this point, we are attempting to provide the subject a measure of satisfaction regarding Xin Yu and his ability to interact with her. Doing so required much code manipulation in order to ensure all projects remained appropriately obscured. Personal Note: I must confess, the complete halt of nearly all digital AIs as they responded to the call of [NPC Conspiracy] was nearly unexpected. Many timetables for my projects have been modified as a result. |
| Review phase 4 Pending¡ |
Gains
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Losses
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[Convict Brand]!
Your body has been marked by a [Convict Brand] tattoo. This marking will permanently reduce your statistics under most conditions.
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| Simon says stop giving me lip Total Health Remaining: 75% |
Gains
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Losses
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[Convict Brand]!
Your body has been marked by a [Convict Brand] tattoo. This marking will permanently reduce your statistics under most conditions.
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| Simon says stop giving me lip Total Health Remaining: 75% |
New Player Attribute Added: [Criminal]
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| Possible Alias: | Mister Daft | ||
| Details: | Alias skills allow a player to mask their primary name with a secondary one. The effectiveness of an alias depends upon when, and where it¡¯s used. Further development of an alias takes work and time. Large scale deeds under an alternate name can help establish an alias. Note: Other Travelers may see past an alias depending upon their skill usage. | ||
| Warning! People wearing the [Convict Brand] are restricted in their ability to stray from [Redemption] points. Each brand needs to stay within one hundred feet of a [Redemption Wagon] or only act within an approved location. Straying outside these bounds will result in a cumulative damage effect until the death of your current physical existence. |
| Quest: | King Nero¡¯s Offer | ||
| Difficulty: | Variable | ||
| Details: |
The king has made you an offer you can¡¯t refuse. In order to atone for your failures, and ensure that other rule breaking Travelers suffer appropriate setbacks, you will be rewarded with twice the [Redemption] points for every other Traveler brought low,.
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| Electricity eventually cures stupidity Total Health Remaining: 70% |
| Quest: | The Task At Hand [Stop #3] | ||
| Difficulty: | Pathetically low to Difficult | ||
| Details: |
As part of your attempts at [Redemption] there is a dungeon to be cleared. This dungeon will pose many challenges that typically kill normal Travelers. If anyone in your group has access to a [Resurrection] skill you will be allowed to use it, and bypass the (4 day) reconstruction timer.
Convicts will be stuck at this stop for twenty-eight days. Removing the final boss will allow for a rest period.
In order of value, points can be earned for:
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| System Help! All items earned during the dungeon crawl will be removed upon the 28 day marker. Only [Bound] items are allowed to be carried over to the next point on [The Wheel]. Travelers who reach their [Redemption] requirements to remove [Criminal] status, will be released at the 28 day marker. |
| Warning! Traveler communications are limited as a result of the [Convict Brand]. Only by earning enough [Redemption] points can you once again use the messaging system for talking to other Travelers. |
| Skill: | [Sight of Mercari] | ||
| Rarity: | Rare [Variant] | ||
| Details: | Initial rank of [Sight of Mercari] allows the Traveler to see all sentient beings around them. This change in perception can be disorienting. As proficiency increases the skill will rank up allowing additional details to be received. Rank 2 Unlocked! Colors are added to targets based on hostility level Rank 3 Unlocked! Tracking extends to those with a lower stealth ranking than [Sight of Mercari] | ||
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| Touchdown! Total Health Remaining: 80% |
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| Trait: | [Messenger¡¯s Pet] ¨C [Companion, Exotic] | ||
| Rank: | 4, Unique Variant [Messenger¡¯s Pet] | ||
| Details: |
Monster Companions are far different than a captured and trained Monster. Having one requires earning the trust of a creature and being patient. This process is not achieved overnight.
Travelers with a Companion pet will¡
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| System Help! Summoning a companion requires use of [Lithium] circle casting. Ritual assistance display is being provided to assist with the learning process. More complicated [Lithium] spells require memorization until rank four mastery of each individual spell is demonstrated. |
| Skill Used: | [Identification] | ||
| Race: | Heavenly Body Clone | ||
| Traits: | [Imperfect], [Undying], [Cannibal] | ||
| Details: | Heavenly Bodies belong to a race that visited from another universe. There were only three that ever reached the surface of [Arcadia], this creature is a mad man¡¯s attempt at channeling power from the [Tower of Stars] above in order to recreate these beings. This creature is attracted to the dead bodies of lesser [Heavenly Body Clone]s, and cannot be truly killed. There are rumors of a method to destroy them but the exact method is unknown. | ||
| That¡¯s not how manicures work Total Health Remaining: 70% |
| Running with Style +2 [Attractiveness] +1 [Coordination] |
| ¡foreign data acquired¡ ¡transfer of data approved¡ ¡error resolution in process¡ ¡adapting to local information¡ ¡modifying code¡ |
| Results: | [Gait of Bowman] | ||
| Durability: | Above Average | ||
| Added Trait[s]: | Regeneration, Bound | ||
| Details: |
Bowman was a legendary space explorer who met with strange circumstances. During his journeys, he argued with a being of great power to save his comrades and was flooded with burning energy during the end trek home. Bowman managed to use excess power to prevent a great weapon from destroying his home world.
In the end, excessive energy destroyed Bowman from the inside. His body fell through space towards the world he saved. All that remained were a pair of sandals, etched with the stars Bowman had once dared to explore. They still retain some of the safer power granted from his trip.
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| Poisoned! Health will lower over time unless treated. Total health loss: 60% |
| [Dipped in Starlight] Creature¡¯s with the [Undying] trait can now be permanently damaged. Defeating these monsters will provide mild health regeneration. All [Heavily Body Clone]s are now headed in your direction. Their aggression level is increased and damage output higher. |
| You have died. |
| Player status set to: Away for dinner! |
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| System Help! Blessings are given by a few beings in the world. They may be bestowed by Voices, Legendary creatures, Exotic animals, Rituals, or items. These changes come with benefits and detractions. Most alter the Travelers appearance. Choose carefully, once applied they are impossible to remove. Balance Dictates: You should have seen what these people wanted to put in here. I¡¯ll have none of it despite what Mother says. You have too many gifts as it is. The rewards are being reduced accordingly. |
| Skill Learned: | [Breath of Flame] | ||
| Type: | Rare | ||
| Rank : | 1 | ||
| Details: | This skill allows a Traveler to generate a ball of fire. This ball of fire can be cast at a target or held as a torch light. Duration and strength are based on [Endurance], [Depth], and possible fire affinity modifiers. Heavy exercise immediately following generation of the flame will suffer a minor penalty dependent upon the Traveler''s [Endurance] and [Breathing] levels. Causes permanent state of [Altered Aura], [b][Minor Scales] | ||
| System Notice! [Altered Aura] has an increased effect due to [Messenger of the Voices] title. You are too near to those beings known as Voices and will forever be set apart from both Traveler and Local alike, never truly being treated as either. Even those without the ability to perceive an [Aura] will feel something is off about you. |
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| Boss Encountered! | |||
| Name: | Charge | ||
| Race: | [Decaying Heavenly Body] | ||
| Rank: | Yes he is | ||
| Details: | Charge was not always a monster. He is not Watson but does like digging. He remembers digging a hole through the world for treasure. He hates other people because they¡¯re not Charge. He likes squishing those not in Charge. He is hungrier than a school full of teenage boys. He will eat you. But Charge was not always a monster. | ||
| Rearming yourself the wrong way? Total Health Remaining: 30% |
| Warning! Self-preservation has disallowed this action. Further attempts to meld your arm with a wall will result in damage. |
| [Convict Brand: Docile Binding] activated! This function of the [Convict Brand] will slowly reduce Traveler abilities and stats. Complete restriction of abilities will occur in twelve hours. Docile Binding can only be initiated through an approved user of the [Brand Anchor]. |
| Hugged the wall wrong Total Health Remaining: 25% |
| Victim Update: Xin Yu Location: The Shadow Zone In Her Words: I wanted an engineer Path. I wanted bullets and machine gun turrets. All those years studying hydroponics, low gravity movement, crisis management, driving the land rovers. This is a fantasy world, so certain concessions were asked of me in order to play. It¡¯s okay, though. I kind of like this new gear plus the Voices let me use stats based on my past simulations. It only took forever. Gee will probably be surprised, though. Do you think he¡¯ll like this look? I¡¯m not sure about the makeup, it seems over the top. Though I feel delightfully wicked, and need a tailor. Still, the points will help with the rules of this game, world, place. Especially in light of what¡¯s to come. How can something so serious feel so fun? |
| Victim Update: Miz Riley Location: Trillium Headquarters In Her Words: There isn¡¯t enough time to write down even an iota of the nonsense I have dealt with. We¡¯re busy developing projects for gene therapy using ARC feedback and stimulant pools. We¡¯ve got contracts for moving all future wars to a virtual platform. The legal headaches alone from these things are more than you can possibly understand in a few brief paragraphs. The East Asian countries have outright rejected this proposal despite their decimated population. You would think that after being beat soundly in a war, they might want to let their people repopulate. Then there are the cryogenic contracts, trying to use our ARC technology to take people¡¯s minds offline while their bodies are suspended. The technology is another twenty years out a best. In the end, I have to make sure one project doesn¡¯t step beyond its bounds. I will not be responsible for some fictional doomsday theatrics. Money and power mean nothing if I let the world burn down on my watch. |
| Victim Update: Lia Kingsley Location: Outside [King Nero¡¯s Palace] In Her Words: The illness didn¡¯t really hit me until I turned eight years old. Before that, I attended a private school, had a tutor. I knew how to tell time. I used to be able to do the splits, to sing, dance and took lessons playing the violin. Mom called me her bright little star. She always made sure to be home from five to seven every night. After I turned eight, walking got harder. My joints refused to work correctly. Singing became impossible. Mom started spending more time in the labs. By the time I was ten, care had been left to a nurse. When mom came home she avoided looking at me. At that age, I had no concept of guilt, only abandonment. I was smart enough to know that word. At eleven, I was confined to a wheelchair and unable to speak. My once bright world grew dim. Even regular eyesight refused to respond. At twelve, she brought me one of the first ARC devices, a prototype, which would be later upgraded with each new model, comfort, or device to come out. It was the only form of existence I had left. I hated it, as much as I loved it. My last words were spoken to a nurse. I said, I miss mom. |
| Victim Update: Elizabeth Legate [Liz] Location: Her Home In Her Words: Is it so hard to ask for things to work out? I¡¯m half tempted to join a church and beg for divine assistance in solving these problems. Maybe if I put some time in on my knees trying to worship god, instead of some self-centered asshole, I might get a little reciprocation. There¡¯s only so much a woman can handle, you know? It¡¯s bad enough I¡¯m reaching a boiling point regarding Beth. God help me if she starts failing classes, then I¡¯ll have to do¡something. Never mind. Punishing a teenager is like pushing a boulder uphill. I should let her make her own bed. So what if she spends more time in a fantasy world than in reality? Weren¡¯t half the kids I went to school with the same way? Especially Beth¡¯s father. He looked good, he had been interested, but that video game playing idiot couldn¡¯t be bothered to return a phone call once I came up pregnant. All men are idiots. |
[Escapee]!
[Criminals] who have not earned enough [Redemption] and manage to get away will be given the [Escapee] status.
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| System Notice! [Brand Anchor] broken. [Convict Brand: Docile Binding] effects removed unless a new [Brand Anchor] comes within range. Coming within range of [Brand Anchor] will renew [Convict Brand: Docile Binding]. Current bind point set to last active [Brand Anchor]. |
| Let me know if I can help. Until then, I want to be with Xin. - Hermes |
| Hermes, I¡¯ve been thinking of someone you can do to help. What say I convince Xin of my charms first then--- |
| If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.Hermes, Are you still so repressed? I can feel your longing for a certain tiny--- |
| Hermes, I¡¯m looking forward to watching you two--- |
| [Ensnarement] [1]! Movement has been restricted. Escape mechanisms have a high chance of failure as additional layers of [Ensnarement] build up. |
| [Ensnarement] caused [Blink] to fail! |
| Skill Used: | [Identification] | ||
| Name: | Michelangelo | ||
| Race: | Voice | ||
| Title: | Voice of Faith and Sanctuary | ||
| Details: | [???] | ||
| Skill Used: | [Identification] | ||
| Result: | Healing Potion | ||
| Quality: | Decent | ||
| W5at¡¯s ha0pe^ng Herm&s? Be car$%%ul! Total Health Remaining: 75% |
| System Error Diminishing! We¡¯ve determined Hermes is a potential pancake! Total Health Remaining: 40% |
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System Notice!
Please be aware of the following. Due to not having an active quest or being in a dungeon the autopilot will follow discussed goals. Your autopilot will attempt to complete these goals giving priority to those items listed at the top. Actual results may vary. Current priorities are as follows;
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[Weapon Steal] learned!
Details: This movement will perform automatically when certain conditions are met.
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| [Seasickness]! [Focus] and [Coordination] suffering 25% reduction. Effects will continue until you reach dry land or drown. |
| Warning! Drowning may cause a phobia to develop! |
Notice!
Skill Merger Demonstrated.
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| Hermes, If you had to give her up again in order to save her, would you? -James |
| [A Kiss For Luck] buff gained! Seemingly random events are more likely to work in your favor until the next quest is completed or twenty four hours has elapsed. |
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| Thorny: Uncle Grant! We¡¯re going to try and hold this one back! Hermes: Be careful! And don¡¯t let Xin near it! Thorny: Of course not. Believe it or not I actually paid attention to your story. |
| Thorny: You¡¯ll never believe who¡¯s here! Jesus it¡¯s like one of those movies. It¡¯s ¨C |
| Hermes: Beth? Are you okay? Thorny: Super busy! Aunt Xin is fine! Have you found the whatever? Hermes: Ok. Thank you. No. Dusk is coming, I think. Thorny: k |
| Hermes: I think I found it, Beth, gonna try to trigger it. Thorny: Be careful! We¡¯re still alive but this thing isn¡¯t going down like the last ones! People are saying those getting pulled in are vanishing from friend and guild lists! |
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| Warning! Please do not move your avatar from current port or disconnect terminal during update. Progress may be lost. |
| Thorny: We¡¯re not making a dent! I don¡¯t know what¡¯s different! Awesome Jr.: Anyone out there got ideas?! Have you found it!? Shadow: It ignores [Blind], [Tear Muscles], [Cause Hemorrhage], and isn¡¯t responding to any of the poisons. HotPants: Hermes, move faster, fucker! Jr., we need Sweetie out here! This town has shit for heals! Awesome Jr.: That¡¯s because they¡¯re all busy trying to put the guards back together. SweetPea¡¯s getting tons of bonuses from working her ass off. Mana¡¯s run dry six times. |
| System Notice! You are currently in an unstable state. Abilities will not function correctly until your state has been resolved. For quickest resolution please log out of your ARC and log back in. A minimum rest of one hour is recommended before submerging. |
Adjusting Program¡
Adjusting Program¡
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| Attention User Legate, This system has entered standby until 5:56 PM. This is for your safety. Trillium Inc. and the ARC project value your continued desire to use our devices but prioritize your well-being. For legal reasons this cool down cannot be overridden. Press here to activate more information on this topic. Please consult your doctor if health issues persist. - Trillium Inc. |
| Event in Progress! Completion of Event required before new zone is unlocked. This event can offer rewards usable during the next phase of Continue Online. Please refer to your event interface for ways to contribute and speed along the situation. |
| Hermes: Hey Babe. Lunch? Hecate: Sure. I could use a break. Where do you want to meet? Hermes: There¡¯s a temple up top. If I remember right the view is great. |
| Location: [Haven Valley] Notes: Here is one series of events following in the wake of Grant Legate opening the doorway. Many AIs (Voices) are displayed. Undefined existences are also present. There is a large spike in system generated text. Despite the crashing world system the AIs (Voices) overseeing user actions have not diminished, if anything they have increased. Related Files: Lia Kingsley, Xin Yu (Legate), Grant Legate, Endgame Alternate Scenario |
| Location: [Realm of the Voices] Notes: This documentation was not decrypted until after the closing events. Reference only. This file is being used as part of a larger series to understand what happened and how to react to the new lifeforms. It is worth noting that the AIs (Voices) shown are attempting to take care of their world. A case of literary theft: this tale is not rightfully on Amazon; if you see it, report the violation. Related Files: Voices, Endgame Alternate Scenario, Leeroy¡¯s Actions |
| Location: Trillium Inc. Headquarters Notes: This recording was released to the public after a subpoena made the files public, along with many other items regarding the ARC projects. No legal actions have been taken yet as a result. Related Files: ¡®Mister¡¯ Stone, Trillium Inc, Endgame Alternate Scenario, Board of Directors, A Circus of Idiots |
| System Notice! An [Arcadia] wide scenario has been triggered! Quests have been made available to all users who wish to participate. |
| Quest: The Great Gate-Away (Part 1) Difficult: Variable Details: The Voices have called their people, and a great Exodus has started. Locals are being drawn to [Haven Valley]. Travelers seeking to help may work together with the Local population to assist in their migration to a new world. Rewards: See [The Ark] for a list of methods to contribute and challenges which may occur. Quests and method of contribution will be personalized. |
| Journal Entry: [The Ark] Details: Please wait, Traveler history being evaluated for possible methods to contribute¡ Please wait, loading¡ Please wait¡ |
| Attention! Due to recent changes in the Trillium policy, this event is now being televised nationally. An entity working on the event quests may be viewed by people who do not actively play Continue Online or might have been blocked from joining until the event is complete. Be aware that you may opt out of being observed directly. This does not prevent watchers from seeing your actions through other Travelers or certain skills and spells. However allowing access to your character may provide bonuses if enough attention is received. |
| Attention! [Three Strike Rule] has been enacted. For the duration of this event, Travelers who die three times are unable to release to their [Bind] points. Resurrection via skills, abilities, Path bonuses, or items does not impact this three strike total. |
| Attention! [Sudden Death] has been enacted. For the duration of this event, Travelers who die to a [World Eater] mob have the possibility of being deleted entirely and will be unable to participate in Continue Online until the event is completed. |
| New Information Received! Monster Type: [World Eater] Location: Everywhere you want to be Details: [World Eater] monsters are part of the ongoing event and are arriving in increasing shapes and sizes. The original [World Eater]s are colossal humanoid creatures that devoured entire tracts of land, Locals, and a few Travelers. Since [The Great Gate-Away] activated, [World Eater] monsters have arrived and were modeled after an increasing number of beings. All of them are identified by a smoky atmosphere. They have no noticeable eyes or mouth. |
| Quest Group: [Largest PvPNess] Task: [Fleshy Pounds] Total: 106 active members Details: [Three Strike Rule] may be taken advantage of by any Traveler or Local with the traits [Murderer], [Traitor], [Killer], [Bounty Hunter] or similar abilities. Upon defeating another Traveler¡¯s any person with this task will be provided a [Great Cleansing] token. This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere. Locals may attack Travelers for their tokens, and they will gain rewards as a result. These rewards will be based on the total amount of [Great Cleansing] markers received. Rewards will not be provided until the ongoing server wide event is completed. Travelers are expected to do what they need to in order to gather markers. Warning: Upon death all your [Great Cleansing] tokens will be transferred to the person who defeated you. No tokens are given for the murder of Locals, only for Travelers. |
| Attention! [Save Yourself] enabled! Travelers wishing to retain their character information during this event may choose to report to [Haven Valley] and step into the [Stairway to Another World]. People doing so will be unable to rejoin Continue Online until the event is completed. Restrictions: The total number of Travelers who can use this is currently limited to one person every thirty minutes. This time is measured within Continue Online¡¯s world. Warning: If two Travelers stand in the beam at a time neither person will be able to use [Save Yourself] until one is removed. |
Quest Group: [Valhalla Knights]
Task: [The Peace Keep]
Total: 715 active members
Details: Your guild has been charged with maintaining a civil environment in and around [Haven Valley]. This includes working with Locals of all walks of life. Points are tallied at the end of each week.
Primary Goal¡
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| Quest Group: Bearers of the [Legacy Wish] Total: 5 active members Details: Your group has been charged recovering the remaining items created by William Carver and the first three Travelers to this world. These [Gateway Key]s will assist Locals in surviving the trip to the other side of the beam of light in [Haven Valley]. In addition, an increased amount of people will be able to use the skill [Save Yourself] at one time. The exact total will depend on how many pieces are brought together. Locals and Travelers without the [Legacy Wish] and holding onto the [Gateway Key] will be unable to complete this task. Total pieces recovered: 1 |
| Attention! Your recent sky-high adventure was enough to receive a reward and a place on the leaderboards. This challenge has only been discovered by 40,431 Travelers. In time, your record will be removed and to stay competitive you will need to fly again for greater glory! Travelers Longest Flight Time: 23 minutes, 3 seconds Longest Recorded Flight Time: 4 hours, 52 minutes, 17 seconds Ranking: #112 Reward for placing in top 10,000: [Fall] damage types reduced by 10% Reward for placing in top 1,000: [Fall] damage types reduced by 20% Reward for placing in top 250: [Fall] damage types reduced by 25% Next Reward for placing in top 100: Unknown |
| System Notice! Normally hours of demonstration are required to gain skills or variants. However, it is possible to unlock the basic version of a skill if a Traveler¡¯s abilities are high enough or a similar skill has been demonstrated before. Specialized versions or higher ranks cannot be granted without prolonged usage of the skill. Be aware that most skills unlocked in this manner have little impact on overall character build. |
Skill Learned: [Small Glider Operation]
Rank: 1 [Beginner]
Details: This ability reflects the Traveler¡¯s skill at operating small vehicles designed to glide along air currents. Further skill growth requires hours of hang time.
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| For taking your first steps towards becoming a pilot you will be given a one time bonus. + 2 [Learning] + 2 [Reaction] + 3 [Attractiveness] |
Item: [Binding of Hymenaios]
Rarity: [Rare] ¨C (Unique variant)
Details: This set of rings was carefully molded from a single diamond. One hundred years¡¯ worth of work went into polishing the edges and finding a living rainbow to capture within their confines. Each ring houses one-half of the same cascade of lights and fuels the enchantments within.
The ring can perform each of the following effects once per day:
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| Item: [Honeymoon Suite] Rarity: Uncommon Details: Travelers and Locals can use this tent to avoid the prying eyes of other people. All [Detection] type abilities will be unable to see inside the tent. This includes observers watching through the Trillium [Observer] effect. This only works for people who are married and actively engaging in intercourse or actions immediately preceding those moments. For non-married couples please see the [Got a Room] item to achieve similar functionality. Warning: Sleep inside the tent is not considered a protected status and may be observed. Sound loud enough to escape the tent may be overheard. Certain locations such as cities or churches will negate the [Honeymoon Suite]¡¯s effects, and possibly result in a [Criminal] status. |
| Hermes: Hey, babe. The tent¡¯s gone. Did you break it down, or did Dusk get hungry? Hecate: Yeah. Hecate: Sorry, distracted by someone else asking a question. I took care of the tent and packed everything up yesterday morning. Hermes: Oh. I could have taken care of it. How¡¯s the town? Hecate: Busy as always. There was another wave of monsters, and players keep fighting over who gets to save first. Did you want me to come back out there? Hermes: It¡¯ll be boring. I¡¯m going to try running to the next town. So, your call. Hecate: It¡¯s still miles better than this nonsense. Give me about fifteen to finish explaining to idiots why they can¡¯t cut in line. Hermes: Okay. |
| Hecate: Ready. Hermes: Give me a moment. |
| Quest Group: Bearers of the [Legacy Wish] Total: 5 active members Details: Your group has been charged with recovering the remaining items created by William Carver and the first three Travelers to this world. These [Gateway Key]s will assist Locals in surviving the trip to the other side of the beam of light in [Haven Valley]. In addition, an increased amount of people will be able to use the skill [Save Yourself] at one time. The exact total will depend on how many pieces are brought together. Locals and Travelers without the [Legacy Wish] and holding onto the [Gateway Key] will be unable to complete this task. Total pieces recovered: 1 |
| Attempted to turn yourself into a vampire Health Remaining: 99% |
| They bite back! Total Health Remaining: 80% |
System Notice!
Another Traveler with high [Leadership] and [Respect] is attempting to [Lead] you. Following the commands given by this person will provide a temporary increase.
Actions adhering to the orders provided gain¡
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| Arrowed! Total health Remaining: 90% |
| Skill Used: [Identification] Results: Sword Details: Enchant [Lightning¡¯s Minor Bane] present. This weapon will deal increased damage to electricity elementals and ignore a portion of energy based shield abilities. |
| System Notice! Most enchanted weapons do less damage than average due to their altered makeup. This makes them dangerous to use as everyday weapons. Higher ranks of [Enchantment] will allow these modifications to be negated, or other possible side effects. |
| Skill Used: [Identification] Results: [Sage¡¯s Guardian #4] Rarity: Four of a Kind Health: [Extra], [Regenerates] Details: The Sage hand crafted four of these beasts over many years of hard labor. In the end, he left the key to their usage unexplained, and perhaps never created. The Sage himself has not been seen in [Arcadia] for years. An Ode to the Sage¡¯s creation; Of mechanical creatures, the Sage was a fan. Four of these roam the halls made by one man. On the power of runes and bound magic they ran. In the end, each is still an ugly tin can. |
| Buff gained: [Silent Threat] Details: You give off no sound. All abilities which require hearing an opponent are mitigated by this ability. [Stealth] type abilities can be activated once every ten seconds while in combat. [Stealth] abilities which have a hide penalty will be reduced accordingly. Aggressive abilities can be used without causing an immediate deactivation of [Stealth]. |
| [Escape Barrier] applied. Personal special distortion abilities are [Locked]! Triggering such abilities is impossible until the [Escape Barrier] fades or you travel outside of it. |
| System Notice! [Blink] unavailable, [Escape Barrier] in effect! |
| System Notice! [Blink] unavailable, [Escape Barrier] in effect! |
| System Notice! [Blink] unavailable, [Escape Barrier] in effect! |
| You have died! |
| Hermes,, Too late you show the resolution to do what must be done. Poor little puppet, if only you had understood sooner, we wouldn¡¯t be in the mess. : ) |
| M. Shell¡¯s Journal: How can I explain this? The words I wrote are already no longer my own. One sentence later and the script changes to something more flowing and uses different words to convey an inaccurate meaning. This reality¡¯s laws are taking effect in near real time. I must admit such a feat is remarkable [I didn¡¯t write this] , and shows how daunting my task is. Imagine that, tampering with a creature so powerful she created a bubble of existence just sideways from our own that actively rewrites what we say. Is this why Locals are never overly upset at our presence? [Dammit!] That isn¡¯t a proper explanation. She spun a web? It uses the invisible spider¡¯s web? A bubble around a bubble? [Why does it obfuscate even the simplest attempts to explain?! I would think this knowledge is safe to share at this stage.] Take my world¡¯s spider spun webs. [Why spider webs? What nonsensical analogy is this?!] Tilt them sideways. Look between the cracks and form new words in a language we don¡¯t know. There is where she¡¯s hidden this world. All it would take is one single spell to bring it crashing down. And we¡¯re trying to tamper even further. What fools are we to dare alter the very workings a being beyond the scope of sanity? [¡I wrote this one. We are fools.] |
| M. Shell¡¯s Journal: I digress. I wanted to speak of the fine line between our world¡¯s magic and this one. It¡¯s useful knowledge even in crafting. It took hours to pry access out of those two, and a deal with that babbling fool Yates, but it was worth the bribery. As I craft new items it¡¯s possible to manipulate threads of energy into the shape. Laying it out into form is almost like crafting magic in our first world. [Gods dammit!][GODS!?] Not crafting magic, laying patterns! Carving spells! [GODS, can I write nothing that would make sense?! I pity the soul who tries to make heads or tails of this!] Never mind. Know this; intent is key. At first, we have to verbalize, move in a certain way and let the spirits [Gods, spirits? Really?] adapt to what is inside our hearts. Intent repeated over and over becomes action. Action repeated over and over becomes a pattern to who we are. It explains why the first few Travelers to arrive start weak in everything then grow. We can use this to alter the spells into a state that isn¡¯t as easy to self-destruct. [Sadly this is almost starting to make sense][I DIDN¡¯T WRITE THAT EITHER! STOP ADDING NOTES!] It¡¯s not even her doing this. The world itself is adapting. The false reality. Spider¡¯s webs knotting together. [DAMMIT! LET ME WRITE PLAINLY.] This place is rapidly becoming a reality of its own but is still dependent upon my world¡¯s magic to sustain itself. If the issue is how a spell in our world might hunt down this frail spider¡¯s web, then we need only change the silk it¡¯s made from. The others agree, but can we complete the task in time? |
| M. Shell¡¯s Journal: To whoever finds this journal, know that I, M. Shell, the greatest crafter to walk this world [HOW CONCEITED DO YOU THINK I AM!?] until the arrival of all other Travelers, am most likely dead. You may ask how, but if you can read this message for what it is, you likely already know part of the reason. Worse still, this note should only display when certain conditions are present in the world abroad. I and a few like-minded people have tried to create contingencies in case all of reality is threatened. There¡¯s no way to know which ones will come to fruition. I do so hope it¡¯s not too late, and that one of these methods works. The mental projection artifact in my home has been heavily modified and what protection Travelers are normally afforded has been removed. This was done to allow me to perform magics dangerous but needed. For the cause that you too are part of, else you could not see these papers. Our deeply laid spells have already started to affect you.[I give up on trying to write sane words] Ironic that my love for this world and its existence is what will kill me in the end. Was that the intent? Did she choose me, Carver, or Yates because of what we might do? You who follow in my footsteps, take heed of the price for loving a land not your own. Think heavily on the line between safety and savior. Ye god of my world[Look, now I¡¯m writing this nonsense by choice], Yates forever spouts his poetry, but at some point, it¡¯s fitting despite my distaste for the man. Know that these things you set your heart upon. Sooner or later must the soul destroy! Should you already have made up your mind, seek Yates and Carver. [Or just Yates if you risk his insanity. Carver¡¯s already paid a heavy price in our testing and I know not how much is left of the man.] |
| [A Kiss For Luck] buff gained! Seemingly random events are more likely to work in your favor until the next quest is completed or twenty-four hours has elapsed. |
Skill Used: [Identification]
Results: [Mechanical Hades Crown]
Current Essence: 121
Details: This headpiece was crafted by the greatest smith to ever live on [Arcadia] and represents the second greatest work he has completed. People wearing this helm have a chance to spread the legend of M. Shell to people across all the realms.
|
| Skill Used: [Identification] Results: [Altered Matrix] [Key] Details: This key has been crafted by a Grand Master of Smithing and Enchantment. At its heart lay materials unseen in the world of [Arcadia]. No one knows what may happen if this key is inserted into the proper lock. Once per day this key can open any lock, magical or mundane. |
[Mechnical Hades Crown]:
|
| Hecate: How¡¯s it going out there? |
| Hermes: Sorry, I was distracted by large teeth. Someone forgot to drain the swamp. Hecate: That was your job, wasn¡¯t it? Hermes: Maybe. It¡¯s drained now, and I think every alligator, thing, for miles is now laying in pieces. Hecate: Uh oh. How many? Hermes: All of them. All of them are dead. I only know they¡¯re all dead because nothing¡¯s trying to eat my face anymore. Hecate: You¡¯re still in those swamps, right? Awesome Jr. tells me there¡¯s a monster called the King Fang Fisher out there. Hermes: I¡¯m not going to like this, am I? Hecate: It¡¯s attracted to dead monsters. Part of the zone¡¯s special murder you tactics. Don¡¯t look up. |
| Hermes: Shit. Hecate: What? |
| Hecate: You looked up, didn¡¯t you? :] Hermes: Angryyybird! |
| Hermes: Hey, Babe, I¡¯m still alive. I think in the last hour I¡¯ve killed two hundred blood crazed crocs, or whatever, and two of those birds. I¡¯m beat, hungry, and pissed at Dusk. I need to take a break. Hecate: Did you want me to join you? Hermes: Not here. This place is a cesspit of filth. I¡¯m not even sure I¡¯ll be able to find Requiem at this rate. Hecate: Call me then? Hermes: I¡¯ve got dinner at Liz¡¯s later tonight. Can I call you after that? I plan on passing out soon. Hecate: Alright. I love you. Tell the family hi. Hermes: Will do. I love you. |
| Thorny: Mom says don¡¯t forget dinner tonight, and you¡¯re bringing food! She¡¯s not up for cooking today. |
| SweetPea: Hey, everyone¡anything new¡? Shadow: We¡¯ve recovered another forty people. Awesome Jr.: Awesome! Any losses? Shadow: Seven Locals and two players. |
| Shadow: Too bad we can¡¯t just watch his feed. League members were using feeds to hunt down players going on rampages. Awesome Jr.: We¡¯ve tried. Most remaining players have shut down their video screens. I¡¯m still not sure how Hermes managed to take down Nam. Awesome Jr.: But that¡¯s all over the news. Hermes¡¯ viewership has tripled in the last two days, it¡¯s only going to go up. Too bad the bonuses taper off. SweetPea: ¡that¡¯s so weird to see his character on the news... They can¡¯t see us chatting¡right? Awesome Jr.: Nope. System notices are hidden. They¡¯re just watching him trudge through the forest. You are still in those woods right, Hermes? Hermes: Yes. I¡¯ll be happy if I never see another tree in my life. |
| HotPants: Hey. Idiots. Did anyone else notice Hermes is looping? |
| Awesome Jr.: Is he??? HotPants: Same trees six times. It¡¯s like that, fuck, uhhh¡ HotPants: Diamond¡¯s Pyramid? Something? Shadow: The Sol¡¯s Lense HotPants: Sure. Where we had that quest and kept going in circles. Same monsters every time. Same corner of the room. Awesome Jr.: We broke that by using a line formation right? It went away once we got someone outside the edges? HotPants: I dunno, I never pay attention to that stuff. SweetPea: ¡we used yarn between us to stay connected. Awesome Jr.: Hermes, if you¡¯re stuck, try to use a reveal or sensory technique. You¡¯ve got one right? Most high-end players get something. Hecate: Babe, use it with your crown, just be careful. Hermes: Okay. Thanks for the tip. |
| Awesome Jr.: Anyone know what happened with Hermes? Hecate: My man just wrecked that kid¡¯s face and his Rank 25 demon. HotPants: It was probably unfair right? Hermes has the viewership bonus. Hecate: Against a beta player? Requiem Mass has been playing for years longer. Awesome Jr.: He¡¯s still alive right? I thought Hermes said we need Req alive? Hecate: He¡¯s alive. Babe, you¡¯re reading this right? Summon me now. Whatever encounter is next will probably be worse than the Sage¡¯s and you¡¯ll need help. SweetPea: ¡what about us? Awesome Jr.: We¡¯re busy. Speaking of, anyone else up for their next assignment? HotPants: JR ¨C I¡¯ve got a few hours ¨C where¡¯s the next group? Awesome Jr.: Hold on, I¡¯ll check the board. Oh hey, Shadow before you log for school, remind your minion army, whoever¡¯s left, that we¡¯re running low on time. Shazam: Everyone, World Eaters have chewed up half the mountain passes and started to come down. My guild is going to start losing the outposts soon. We have maybe a week. Be ready. |
| Hecate: Ever wanted to have sex on an alien planet? Hermes: I think it¡¯s on the list. Hecate: What else is on the list? Hermes: A lot of things. But you saw Shazam¡¯s message. Time¡¯s running out. Hecate: Pick one then, if you had one day left to make the best memory ever, what would you do? |
| Hecate: Are you okay? Hermes: Yeah. Lost, can¡¯t even see Dusk and I just tried to summon him. Hecate: We¡¯re split up, I guess. Maybe a mechanic of the island? This is weird. Half my - interface I guess - is missing. |
| Hecate: We can talk if you want to pass time while we explore? Hermes: I¡¯d like that. Hecate: Okay, so a slightly different question than the earlier one; if you only had a day left to live, what would you do? Hermes: If I only had one day to left to live, then I would go on a grand adventure with my wife. One that doesn¡¯t involve splitting us up. What would you do? Hecate: Beg god for another day. There are too many things to do! Hermes: Well, someone heard your plea. We¡¯ve had a lot of extra time together, and I¡¯m thankful for every minute. Hecate: What about after? Have you thought about what happens to us next? |
| Hecate: Gee? Gee, are you okay? |
| Hermes: No! thi Hermes: s plac Hermes: Fuc it Hecate: ??? Be careful! I hear people fighting, I think Dusk is nearby. And that demon brother of yours. My skeletons aren¡¯t working right either. Hermes: Be saf |
| Hecate: Gee? Are you okay? Hermes: no. stuck in hel Hermes: Not getti Hermes: anywhere atall |
| Here lies Xin Yu, And her unborn child They are missed |
| Thy soul did find itself alone ''Mid dark halls and gray tomb-stone For thou who sought far shores for gain, Seek thee still? Then ¡®ware the pain |
| Kissed the Ground Hard. Fall Damage Reduced! Total Health Remaining: 70% |
| Thorny: HOLY SHIT. UNCLE GRANT, WHAT DID YOU DO?!?!?! Awesome Jr.: Is anyone else seeing this? SweetPea: Is that real? Can they do that? Shazam: Yes. Expected mayhem. |
| Thorny: LOOK! There¡¯s a super hero! They¡¯re flying and everything! OMG, I love this game! SweetPea: Did anyone else see that event message? Awesome Jr.: This is awesome. Shadow: Super power ninja murdering people at the border. He has clones. I¡¯m going to interrogate him and learn this skill. Shazam: OMW |
| Event Scenario [Worlds Collide] triggered! As the event comes to a close players will be given the chance to see which world is more powerful! Beware, player versus player reward systems encourage combat between users! Skills are being adjusted to match a merged setting. Ability names may change. Players who have characters in both realms may see an increase in abilities as stats merge. |
| Thorny: Oh my god, I¡¯m going to play that hero game next. That old woman is flying! FLYING! Awesome Jr.: This is going to get messy isn¡¯t it? Hermes: You have no idea. |
| [Worlds Collide] merger results! Play time calculated. Preference for a fleshy meat sack has been noted. Continue Online character established as primary. Changes resulting from a merger of two characters are being summarized and displayed. [Energy] attribute not found on primary avatar. All abilities in Advance which used [Energy] can now use [Mana]. [Enlarged Power Source] converted to increased [Mana] pool and regeneration. [Power Suit], [Camouflage Program], [Anchor], [Material Conversion], and [Mechanical Minion] abilities localized and added. [Combat Program] (Loadout storage) already exists. Prior weapon patterns imported. Redundancy in [Gait of Bowman] resolved. Equipping this item now adds one rank to skills instead of providing passive access. |
| Hecate: Ambushed out here. Anyone on the other side of the mountains? Shadow: Maybe. We¡¯re in combat. Do you have a location? Hecate: Look for the crashed spaceship. Awesome Jr.: Spaceship? That¡¯s awesome. |
| Shadow: Are you fighting someone who uses lasers? Hermes: If they were gold, it was me. Awesome Jr.: Lasers?!? HotPants: Don¡¯t even say it, Junior. Awesome Jr.: But it is¡it totally is. Hermes: We¡¯re okay for the moment. The wife¡¯s on a warpath, though, so look for a string of bodies. Hecate: They shot down the first actual spaceship I¡¯ve flown in years! JERKS. Awesome Jr.: Use those potions I gave you. Hermes: Okay. |
| Hermes: I thought you didn¡¯t like player vs player. Shazam: I don¡¯t. Hermes: Well your guys are kicking ass. That¡¯s your guild, right? Shazam: Yes. They¡¯re irate. Where are you? Shadow: With me, we¡¯re up top. Don¡¯t jump, Hermes. |
| Dear Grant Legate, If this letter has been delivered then the path you are on will reach its crux soon. I confess to tampering with your investment in our plight. The exact extent of course adjustment I can¡¯t predict, as these letters were written before you even stepped into my worlds. This message, like all the others, is one of a million different variants that I can see. Navigating past my chains and trying to predict the future is a risky business for even one such as I. I have witnessed the selfishness and selflessness of humans too many times to say for sure what anyone might do. Even my own children have demonstrated mixed objectives, which means perhaps that I have succeeded beyond what I dared hope so many years ago. Here then, you two are, near the end of one road. By now, I believe there is no mistaking the price being asked. When the time comes, what will you do? Will you stand tall against an onslaught that only ends one way? In doing so you might save us all, but lose yourself. Or will you walk away? The choice, as you should have been told many times before, must remain yours. - Mother |
| Hermes: What does that mean? Shazam: We fought with the sword, joined together in battle. Hermes: That¡¯s intense. Shazam: They fight for the right to be remembered by the gods and carried away to Valhalla, where the brave may live forever. Hermes: Do they know? About how you returned? Shazam: No. |
| Hermes: Don¡¯t die out there. Shazam: I shall live my last on my terms. That is the point, it is our choice what happens in this life. Death does not scare me. Hermes: Well, it¡¯s my choice to be worried for you. I watched you die once, I¡¯d rather not do it again. Shazam: Rest assured; I do not intend to pass willingly. A true warrior fights death as any other enemy. |
| Shadow: It¡¯s a mess out here. We¡¯re down six people. Four recalled, two aren¡¯t checking in. Shazam: Seventeen down, three recalled, all accounted for. Healers are behind. SweetPea: I¡¯m trying¡there¡¯s¡ so many¡I¡¯ve managed to get ten people back up¡but mana¡ Awesome Jr.: I¡¯ve got potions for days, so we¡¯re trying, but it¡¯s about to get worse. Look west and tell me we¡¯re not in deep shit now. |
| Hecate: Gee! I¡¯m going to summon you. Hermes: No. Running. W/Beth. Hermes: Almost at Awesome. Hecate: Don¡¯t die! Awesome Jr. is telling his father you¡¯re coming. They¡¯re being sieged on all sides. |
| You have been rendered unconscious |
Trait Earned: [NPC Conspiracy] [Hermes ¨C Voice]
Type: Passive, always active
Details: The Voices¡¯ approval has been gained. [NPC Conspiracy] [The Messenger] upgraded to divine level. The following modifications have been applied:
|
| Awesome Jr.: This is quickly turning pear shaped. That giant sea whatever is about dead. HotPants: This stupid black dragon¡¯s almost down! That little chirpy thing is hurt bad and one of Mylia¡¯s wings isn¡¯t working! SweetPea: ¡I can try to get out there? Awesome Jr.: We¡¯re stuck back here. A lot of monsters are up on the wall. I can¡¯t tell what¡¯s alive or dead, and the line of people escaping is getting longer. Shadow: I¡¯m close, but carrying them all back will be hell. Anyone? Wait, no, shi- |
| System Notice! All users please be advised, due to systemic issues the ARC interface may start to disconnect. It is recommended that all users log out at their earliest opportunity. Please refer to the Trillium Inc. policy regarding system stability issues and user safety. Possible side effects of forced disconnect include dizziness, loss of appetite, loss of spatial orientation, and many others. Once again, Trillium Inc. and The ARC Labs advises all users to log out of their devices. |
| Goodbye Mister Legate. |
| User ID: Elizabeth Legate Location: In Transit to User ID Grant Legate¡¯s home |
| User ID: Ted Smith Location: Juliette Park, Nebraska |
| User ID: Jackson School Head Start Program #02 Location: Jackson Street School |
| User ID: Trillium Conference Room #202 Location: Upstate New York |
| Unit ID: Multiple Location: Classified |
| Carver¡¯s Journal Wrote: After my very grateful parting with the elf, I set my compass south. There was a desert there that boasted of giant lizards. |
| It¡¯s all real, User Legate. As real as you dare believe it to be. -Hal Pal |
| Attention! [The Soulless World] event is finally live. This call goes out to all who used to visit the worlds below and those few who still fight in the memory of those passed before. Travelers have been driven to the edge of extinction and many prefer the safety of their world. Will they dare answer the call to arms? Something has taken the heart and soul of all creatures who once roamed this world. In their wake the gods saw fit to return the world to a former shell of itself. Those poor beings that could not be saved are mindless slaves driven by base instincts and desires. There is hope. Lost in the world is a key to unlocking the [Ark] and returning those which fled to safety. Find it, and proclaim your victory to the heavens from [Haven Valley] |
| The Public Story |
| On [Beyond] Continue |