《Down the Deep Blue Hole》 Volume 1 prologue: What a way to go We were running. Panting. Huffing. Screaming. Begging. Then falling. Tumbling. We could not outrun them. We werenot slow, they were just too fast. Kingdom: Animalia Phylum: Anthropoda Class: Insecta Order: Hymenoptera Suborder: Vespidea Tribe: Formicacea Genus: Vespa Species: Vespa S. Apita Formica A hybrid that blew the rules of evolution and science. An experiment that escaped the quarantines of the First Biological War and proceeded to terrorize all civilisation in the vicinity. The Japanese Harvester Hornets, or more commenly known by the names The Slaughter Hornets or The Harvesters.Stolen story; please report. There is an unspoken rule with these devils. " Enter the domain of the Harvester and be glad for the swift death that presents itself". Born and bred to kill and tear apart any living thing that enters its domain, these devils have established themselves to be one of the most succesful insects to be bred ever and has begun to break down the ecosystems all around the world. So, therefore it is the duty of those who let those critters lose to take them back right? I am known as Breeder to my collegues, my real name is irrelevant, and I am (sadly) the person who brought these hybrids to existence.I couldn''t help it, I mean, it''s not everyday that the oppurtunity to hybridise killer bees, harvester ants and japanese hornets together right? Well, now I have made a huge mess. These hornets, they have little weaknesses. It''s too late for me. I can feels it, the venom coursing through my veins, into my heart, my brain. I can''t feels my legs, I lift up my hand, was it ever so big? Is it swollen? My throat feels dry, my chest hurts. Why is the ground so close? When did I fall down? Why is it so cold? You know... I never meant for them to be killers, I just wanted them to be able to defend themselves. Maybe in my next life, I can perfect them again. Ah....I let out my breath, my final breath as my lids drooped shut. I wonder if they have pizza where the dead goes. Do I get my bonuses deducted because of my creations? ... ... ... ... ... ... ? Volume 1 Chapter 1: No there is no pizza ? ?? ????????????????? Hold on. Back up. Since when was there a cave here. Strike that, since when did I enter a cave. If I remember correctly...... those hornets'' nest is in the trees so why.......even if they brought me back to their nest..... No. I definitely died. I can feel it in my bones, or whatever is my bones now because I definitely do NOT feels like I even have bones. I opened my eyes. Or more accurately....acutally, I don''t even know now. Why the hell is my body a crystal? Hello? Knock knock Administrator?(A.N.: kumo desu ka, nani ka reference) You done goofed now. Alright, deep breaths, stay calm..... LIKE HELL I CAN! Just give me my pizza.......I''m done. I don''t even have the cheats that the reincarnators have in the novels. Where is my Blue Screen! My Status! My Cheats! Gimme! I want it! Throw in some pizza too, I''m hungry. Actually....... back up, back up. If memory serves, I have to yell "STATUS!" and a screen similar to an RPG''s will appear right? Riiiigggghhht? "Status!".................... "״̬£¡"............. "statut!"......(A.N.: google translate is amazing) ... " Just give me bloodymenufor freaks sake!"Support the creativity of authors by visiting Royal Road for this novel and more.
| Menu |
| Status | Catalogue |
| You currently only have 1 notification |
| Please select you starting creature. |
| Catalogue |
| Monster | Creature | [locked] | [locked] | [locked] | [locked] |
| Access Denied |
| Access Denied |
| Monster Guide The guide availible to all new-born dungeons regarding their starting Monster Race. The starter race of a dungeon is of the utmost importance as it determines the direction in which the dungeon itself heads as a whole. There is a huge variety of races to choose from, all of them with their own perks as well as disadvantages. As the dungeon evolves itself and its monsters, the attributes or characteristecs of the monsters may begin to vary and no longer resemble the starting race itself. However, as long as the monster bears even the most miniscule of semblance to the notable features of the starter race, it should still be plausible. For example, take a dungeon that took goblins as its starter race. As it grows and changes, the goblins may evolve to become hobgoblins, which is the main evolution in the evolution path of a goblin. Further down, said hobgolin then evolves into a minotaur. While a minotaur bears little to no semblance to goblins, the characteristic trait of the goblin which is low intelligence still carries over to the minotaur. This marvel of evolution allows for truly complex and diverse options for dungeons. Remember, the path the creature took to evolve to the new creature bears a huge importance. Taking the same example, a minotaur evolved from a goblinis far inferior to a minotaur that has evolved from an imp. This is because of the key traits that has been passed over during evolution which is defined by the dungeon. Making the correct choice in starter creatures to complement the further evolutions is a key decision that a new-born dungeon will have to make. However, it is not as if the evolved creature will be fully confined to the dungeon''s starter race. The answer is Variants. Variants are, as the name suggests, a variation of the current species. A variant is vastly superior to any of its non-variant cousins even in a disadvantageous position. A goblin variant of the weakest kind is easily capable of holding its ground against 5 goblins. Still, variants are a rare occurence which requires specific situations to be met before mutating into a variant. Choose wisely, dungeon, for this choice will determine your life to come. |
| Creature Guide A guide regarding the starting Creature Race availible to all new-born dungeons. What is the point of having Monsters when they would starve without food anyways. Thus the reason for the dungeon creatures. While usually confused with the dungeon monsters themsleves, a dungeon creature is vastly different when compared to a dungeon monster. A dungeon creature is far weaker that a dungeon monster and usually is simply a mirror image of common docile monsters of the wild. However, it is possible for the dungeon to influence them to evolve and mutate into different versions of their former selves. Meant as a food source for the dungeon monsters, a dungeon can influnce them to become slower and easier to catch, make them fatter or go the other direction and make them violent and defensive and a deterrent to potential intruders[intruder guide currently locked]. Most dungeons can spawn[see spawn guide] creatures at minimal costs, or simply breed them and allow them to populate as both options are viable. While not as an important choice as choosing the Starter Monster Race, picking the correct food source allows the monster to grow easier. Choose wisely, dungeon, for this choice will determin your life to come. |
| Basic Starter Guide has been read. Now presenting the list for Starter Monster Race |
| Starter Monster Races |
| Goblin[recommended] | A tried and true race that has become synonymous with dungeons. With high versatility, high breeding rates and an all rounded status. These little critter, while weak, make up for it in their numbers. If 100 does not work, throw in 1000. If it still does not work, throw in 10,000. Even with comparatively low intelligence, they make up for it with their capability to learn and adapt. This allows for many many different branches of evolution and provides a huge amount of utility to the dungeon. One of the disadvantages, however, is that their population explodes when not controlled and they tend to consume all the food source in the vicinity. |
| Imp | The weakest of all Demons, the reflection of the goblin in the Demon world. It''s true, they even look the same, minus the wings and tail. With a weak affinity for weak magic, they utilise the same concepts as the goblins. Swarming with numbers. However, they breed far slower and are able to learn and adapt far slower. Their evolution path is also more limited due to their Demon heritage. This is not saying that they are weak, as an imp can easily out duel a goblin with its crafty tricks and its evolutions are not to be scoffed at. Their daily food intake, however, leads much to be desired |
| Insect | The embodiment of fear of all mankind, these chitinous monsters march without tiring until their goal is accomplished. With them, there is only one goal. Keep the Queen alive and let her rule the world, or however big the dungeon is. Most of these insects have little to no free will, only following the orders from above, putting them at one of the lowest intelligence levels in this list. But, in contrary, the Queen on the other hand posses one of the highest intelligence in this list. Simply put, evolve the Queen and the insects evolve with her. With sufficient aid, these critters can pull of complex strategies well before any of the other races. On the other hand, these bugs breeds comparatively slower and also has a more limited evolution path, which is by no means any weaker. |
| Animal[recommended] | The name explains itself. The dungeon can select one species of the animals(mammals usually) as its starting race and works off from there. Possesing an uncanny amount of intelligence for a starter race, these animals are easily one of the stronger starting races. In retrospect, they have an extremely long gestation period compared to the above and take far longer to be combat ready. Forming packs at the early stages and and a Party later, animals have a strong cohesive nature even if they were solitary in the wild. While most go for predators, non-predatory animals can also be changed to become predatory. With a fairly diverse evolution path, these monsters are reconmmended as a starting race. |
| Reptile | The name explains itself. The dungeon can select one species of reptiles as its starting race and works off from there. These scaly little beasts posses humongous amounts of strength which can be easily underestimated. With a high affinity for toxin, these creatures are highly adaptable and can respond to almost any enemy with the vast amounts of tools this race provides. With a decently long gestation period, these monsters may take time to get combat ready. Still, even a newborn reptile monster can kill the unwary.They posses a fairly diverse evolution path and are capable assasins. |
| Undead | The dead that has returned to life in the depths of the dungeon. By usilising the souls of the dead who still cling onto life, the dungeon is capable of creating the undead to fight for it. These undead cannot feel pain and can only die by specific means. Generally, they tend to weaken under the sun but exceptions exist. This also makes them unable to reproduce until the dungeon discovers an undead race that has functional reproductive organs. With little to no intelligence, these undead exist only to serve their ressurector and are capable of decimating enemies with there devastating strength and tenacity. Choosing this option will also provoke certain parties, as well as turn all the dungeon creatures undead as well. They have a limited evolution path which can lead to an intelligent being. |
| Aquatic[locked] | -------------- |
| Spirit[conditions not met] | -------------- |
| Golem[conditions not met | -------------- |
| Larval | The weakest of all the races, yet also posses the most potential. Hatched from fragile eggs that takes an adequete amount of time to hatch, these critters overwhelm their enemies with numbers. They are highly adaptable and will assimiliate with any of the surroundings to form unique variants. This makes their evolutionary path one of the most versatile in the entire list. Although they are still very weak as larva, once they achieve certain conditions they are capable of metamorphing into a far more potent force. |
| Custom | By selecting one or more of the races as a base, one can customise its characteristics and change it in such a way that it suits the desired path the dungeon wishes to take. One example is an Arachnid dungeon, which is a variation of the insects into arachne. {this option is only availible to dungeons with unusually high intelligence.} |
| You have selected to customise one of the starting races. Please select the Race you wish to customise |
| Goblin |
| Imp |
| Animal |
| Insect |
| Larval |
| Undead |
| Reptile |
| Please specify your customisations. |
| You have changed your dungeon Monster Race characteristic to be oviaparous. All of your monsters are now egg-laying. Do you wish to confirm and proceed with larva as you starting monster? [Y/N] |
| You have confirmed the choice and is now an Oviparous dungeon. Traits are now generating.... |
| Please check status for further information |
| Access Denied |
| Please select starting creature |
| Plant life | All different kinds of plant life, to trees, moss, ferns to flowers, fungi and algae. These producers of infinite food will surely be a wonderful addition to you dungeon. While these plants are immobile and not dangerous, they have a wonderful versatility and can be changed to suit the dungeon''s desires. |
| Insect[recommended] | The name may be a little misleading, since this actually encompasses all of the bugs, not just insects. From worms to spiders, scorpions to ants, these are the perfect cheap yet effective source of food capable of rapidly replenishing their supply all on their own. They are hardy yet dangerous and pose a capable force. |
| Animal | Is there anything more filling than a nice whole boar, a great cut of beef? The answer is, probably not much. Animals are a fantastic source of food for the dungeons creatures, allowing them to stay sated for a long period of time. They also allow the creatures to practice hunting. On the other hand, the take a long time to replenish their supply, so the dungoen must keep a close eye on their population. |
| Crystals[conditions not met] | ---------- |
| Do you wish to confirm your choice for your Dungeon Creature as Plant Life |
| You have now finished with selecting the races of your dungeon. Status of dungeon is now accessible. Options in Catalogue unlocked. Guide to spawning now availible. You have acquired an achievement. Information on Achievements now availible. |
| Status |
| Name | [none] |
| Dungeon points | - |
| Animus | - |
| Achievements | [achievements] |
| Titles | - |
| Further Details | [Further Details] |
| Achievements |
| [Unique Dungeon]: Due to certan reasons, your dungeon has acquired a characteristic that is unique. Your dungeon''s unique trait is oviparous. (Similar traits can still be unique) {As a reward you have recieved 10 animus} |
| You have now chosen to start your dungeon. You have been given [300 Dungeon Points(DP)]. Use the DP to purchase 10 larva eggs in the Catalogue. |
| You have purchased 10 larva eggs. Please place them down beside the dungeon core. The closer the monster is to the core, the greater the influence the core holds over the monster. |
| You have been give [100 DP]. Please use the DP to purchase 20 plant seeds in the Catalogue, then plant them close to the eggs. The closer the plant is to the core, the greater the influence the core holds over the plant. |
| For the final step, you may infuse animus into one of the eggs to allow them to mutate easier and change into a Variant. Use this [10 Animus] well. Animus is a unique resource that only dungeons can utilise. Similar to mana, which a dungeon can manipulate with relative ease, Animus is far harder to come by but it provides a far more potent boost to a monster or creature''s evolution. Animus can be either gained through achievements or through other means. (gain animus through such a method to know its description) |
| Due to a completely unexpected event, the Animus that was meant for one was given to the other. In a peculiar twist of the wonders of nature, the freshly sowed seeds has greatly attuned to your dungeon. Due to your dungeon being young and due to the oviparous characteristic of your dungeon, the plant life of your dungeon has completely evolved to a whole new level. You have now discovered a new Evolution Path for your plants to allow them to undergo mutation to evolve into a monster. Your plant life is now easier to influence and they now posses enough sentience to actively change according to the dungeon''s commands. All future plant life in the dungeon will have this trait. |
| Plant->Monster path[Stage 1]: {1/20} Complete all conditions to freely spawn in the most basic of plants monsters in a dungeon. |
| Achievement Get! |
| While spilling animus is not a rare occurence, for a new-born dungeon, this situation may result in great distress. Most of the time, when drawing upon a substantial portion of the dungeon''s animus supply, some form of stress is forced upon the dungeon. This makes handling large amounts of animus dangerous due to the possibility of the dungeon having a mishap and potentially spill the animus. This time, however, the spill did not go to waste as a freak evolution coincidentally took place utilising the animus. This rare event has awarded you with an achievement. You have been compensated [10 Animus] due to lack of prior warning. |
| [Monstrous Creatures]: A complete coincidence that resulted in the change of the creatures of the dungeon at a genetic level. Creatures of the dungeon now resemble monsters and are capable of more robust and diverse evolutions. They are also more succeptible to the dungeons influence and are capable of responding to its commands. {You have been awarded [100 DP and 5 starting creatures]} |
| Name | - |
| Status Effects | hatchling(all stats -60%), hungry(leads to starving) |
| HP | 10/10 |
| MP | - |
| EXP | Lvl 0 [0/10] |
| Abilities | - |
| Further details | [Further details] |
| A freshly hatched larva is highly vunerable and poses little to no threat. This is, however, their most adaptive state and they are able to meld themselves into the environment and gain special abilities. These monsters may be weak, but their jaws are well developed even just hatched. |
| Plant status |
| Abilities | Vakiosynthesis(Instead of photosynthesising, these plants utilise the ambient mana in the atmosphere of the dungeon to create food instead) |
| Species Name | Vakiolum |
| Larva Status(x5) |
| Name | - |
| Status Effects | - |
| HP | 20/20 |
| MP | - |
| EXP | Lvl 1 [1/15] |
| Abilites | Vakiosis(incorprating the compoents required for vakiosynthesis, these larva generally do not require food as they simply feed off the mana in the atmosphere. While perfectly capable of movement, they generally do not move unless there is a threat or the mana in the area is depleted) |
| Larva Status(x5) |
| Name: | - |
| Status Effects | - |
| HP | 25/25 |
| MP | - |
| EXP | Lvl 2 [5/20] |
| Abilities | - |
| Achievement Get! |
| Achievement get! |
| [Species Discoverer]: The creator of a new species, the discovery of an unknown or modified existing species or simply the first to name it. {You have recieved [100 DP] as a reward}{As the owner of the species, you have recieved [2 Evolution Seeds] as a reward} |
| Evolution Seeds can only be used on max level monsters |
| Abilities: The inherent ability of a creature, monster, or any other living thing(exeptions exist). Abilities are passive in nature and are mostly active all the time or will activate when conditions are met. One is capable of aquiring an ability either though evolution or mutation or by reaching a state where one is similar to possesing the ability. This triggers the mana in the body which allows for the ability to surface. Having an abillity to do an action will always be superior to one where abilities are absent(exeptions exist). [Eg. By regularly ingesting small amounts of poison and surviving one can eventually acquire the [Poison Resistance] ability, which allows one to be able to resist poisons to a certain degree.] |
| Skills: The skill a creature, monster or any other living things posses(exeptions exist). Skills are active in nature and most require the user to consiously use them in order to benefit from the skills effects. One is capable of acquiring a skill either through evolution or mutation or by executing an action which is similar to that of the skill. This triggers the mana in the body which allows for the skill to surface. Having a skill to do an action will always be superior to one where skills are absent(exeptions exist). Some skills require mana to activate. [Eg. By swinging a sword many many times such that every strike becomes a powerful blow without fail one can eventually acquire the [Slash] skill which allows for an empowered blow that is faster and stronger.] Skills posses cooldowns but it can become 0. |
| Rank{Ability, Skill}: The rank of an ability or skill. A rank up, while not uncommon, is difficult to achieve. Through continuos use of the skill or ability, a breakthrough or an external catalyst, the skill or ability is capable of "ranking up". The rank up of a skill or ability will result in a far more capable version of their skill or ability, in which the difference cannot be compared. The ranks of the skill or ability comes in Tiers. The lowest at Tier 1 and the highest varies from skill to skill, though the most common value is X(10). The difficulty to rank up also increases exponentially the higher Tier the skill is, making rank ups more and more unlikely the more advanced the skill is. Also, the skill or ability is capable of changing into a far more capable version of their current skill, called a "class up". [More information will be given when conditions are met] |
| You have encountered a dungeon! |
| You have been challenged to a Dungeon Battle! |
| Dungeon Battle: A battle between 2, or more, dungeons with their very life at stake. A Dungeon Battle may not be declined. When 2 dungeons meet, they can either choose to negotiate or engage in a Dungeon Battle. The two dungeons will settle a time for a grace period before the battle commences. A dungeon may use every availible resource during the battle. The battle ends when the enemy is no longer capable of combat, the core destroyed or the negotiated conditions fulfilled. Losing a Dungeon Battle results in death of the dungeon unless specified otherwise. Winning a Dungeon Battle will result in ability to purchase(price may differ) any items in the Catalogue that the opponent dungeon can access. It will also result in the possesion of whatever monsters and creatures that are left by the enemy dungeon. Achievements and titles will not be transferred, but DP and Animus will. New information will be displayed on theStatus window. |
| Grace Period: Due to the fact that you are a new-born dungeon, you have a non-negotiable minimal 2 month grace period. The opposing dungeon does not accept negotiations. You have also been credited [300 DP] to use during your battle to compensate for the difference in age. |
| You may now proceed with the preparations for the dungeon Battle. Good Luck! |
| Time left till end of Grace Period: 2 months |
| Congratulations! Due to experiencing something drastically different from your usual behaviour, you have been awarded {x2 EXP gain} for only this event.MAX level achieved, unable to direct excess EXP.Directing excess EXP into appropriate alternatives. Skill [Basic Tunnel] has ranked up to [Basic Tunnel II], Skill [Primitive Mana Sense] has ranked up to [Primitive Mana Sense II]. New ability has been gained! You have acquired [Primitive Mana Conversion].By surviving unscathed an ordeal that normally renders one''s intestines annihilated has acquired you the ability [Hardy Stomach]. |
| Upon absorbing water, the Vakiolum(using animus) has altered their mana-sysnthesis reaction into one that includes the use of water. This has tremendously boosted the effects of the synthesis, allowing the skill [Vakiosynthesis II] to rank up to [Vakiosynthesis III]. Now, the plants are capable of creating a compund which stores a special energy that when utilised(or consumed by other entities) will release a quick burst of mana. The mana is different from ambient mana as it can be converted immediately into energy, allowing even non-mana manipulating creatures to be able to use its effects. This compund is found most commonly in the leaves of the plant. |
| Plants are now capable of producing items which benefit you dungeon! A new section has been added to their Status. |
| Production: [Basic Manaleaf: A leaf that when consumed is able to release a quick burst of energy or mana. Requires: {Mana}{Water}. Production Time: (1/4h)] |
| Time left till end of Grace Period: 1 month 2 weeks |
| Time left till end of Grace Period: 1 month |
| Time left till end of Grace Period: 3 weeks |
| Time left till end of Grace period: 2 weeks |
| Time left till end of Grace period: 1 week |
| TIme left till end of Grace period: 1 day |
| Time left till end of Grace period: 0s |
| Dungeon Battle has begun! |
| Dungeon Battle: During the Dungeon Battle, you can gain DP. For every enemy monster of creature that die in your domain, you will recieve half of their DP value. For every friendly creature or monster who perishes in your domain, you may only gain a tenth of their DP value. This value can vary from monster to monster, creature to creature. |
| Dungeon Battle: The blockage obstructing the tunnel to connecting the two dungeons has been removed. Monsters and creatures may now pass through. |
| Dungeon Battle: Mapping: In order to attain the layout of the enemy dungeon, you must first have a friendly monster or creature traverse the hostile territory. The traversed area will then be revealed. It will remain revealed even after you monster or creature perishes. |
| Larvack x2 |
| Name | - |
| HP | 40/40 |
| MP | - |
| EXP | Lvl 9 [15/50] |
| Description | A mana-synthesising larva who has evolved to tunnel into the earth in search of areas with higher mana density. With a strong stomach that can even digest stone, these strong jawed monsters are not to be underestimatd in battle. |
| Abilities | [Basic Tunneling][Primitive Mana Sense][Vakiosis] |
| Larvack |
| Name | - |
| HP | 55/55 |
| MP | - |
| EXP | Lvl 10 [MAX] |
| Description | A mana-synthesising larva who has evolved to tunnel into the earth in searchof areas with higher mana density. With a hardy stomach that can digest stone and even a lesser impure mana crystal, this strong jawed monster in definitely not to be underestimaded in battle. With a keener sense for mana, this monster is able too sniff out crystallized mana within a short range even when its buried in stone. It''s hardy stomach is also capable of absorbing and changing the quality of mana, as well as digest most rocks without needing mana. It also has a fairly decent tunnel speed. |
| Abilities | [Basic Tunnel II][Primitive Mana Sense II][Hardy Stomach][Primitive Mana Conversion][Vakiosis] |
| Managot x2 |
| Name | - |
| HP | 50/50 |
| MP | 0/10 |
| EXP | Lvl 9 [0/50] |
| Description | A mana-synthesising larva who decided, instead of look for mana, just make more. These peculiar monsters have the capability to purify mana, making their mana-synthesis much more effective. They have pores on their skin to allow maximum mana flow. They, in fact, purify mana so well that their feces are a valuable source of mana. The feces canbe used to fertilize plants or allow the Larvacks to digest stone faster and better. |
| Abilities | [Vakiosis II][Primitive Mana Condensation] |
| Largot x4 |
| Name | - |
| HP | 50/50 |
| MP | - |
| EXP | Lvl 8 [45/45] |
| Description | A common herbivorous larva. |
| Skill | [Primitive Slingshot] |
| Parasigot |
| Name | - |
| HP | 30/30 |
| MP | - |
| EXP | Lvl 9 [0/50] |
| Description | The runt of the batch of larva that has evolved into a parasitic lifestyle. This larva is capable of changing its skin colour in shades of black as a form of camouflage. Once on its host, it is capable of numbing the host before biting and sucking the host''s blood. It is capable of compressing the blood into a special organ and thus is able to feed for a long time. It is fully capable of draining its host of blood and killing its host. |
| Abilities | [Primitive Camouflage][Primitive Energy Storage] |
| Skill | [Basic Numbing Bite] |
| Militarva x10 |
| Name | - |
| HP | 70/70 |
| MP | - |
| EXP | Lvl 7 [25/30] |
| Description | Born and bred from young, these larvae excel at one thing and one thing only. Combat. These eveready combatants are capable melee fighters who are while agile still able to take a beating. Armed with sharp teeth, tough hide and keen eyesight(better than the other near blind largots), these are a force to be reckoned with on the battlefield. |
| Plants |
| Species | Vakiolum |
| Abilities | [Vakiosysthesis III] |
| Production | [Basic Manaleaf: Requires:{Mana}{Water}. Rate1/4h)] |
| Rarity: While skills and abilities also have ranks, there is also the rarity of the skill. The rarity of the skill is denoted by a colour coded system. While the ranks and class determine the prowness of the skill, the rarity simply depicts the difficulty to achieve the skill or ability. As a general rule of thumb, the rarer the skill, the better it is. This is, however, not to be confused with power as a Rare skill may not even hold a candle to a Common skill, but still harder to acquire. |
| Inferior: Denoted by gray coloration. Inferior skills or abilites are generally easy to acquire but are as a result also usually weaker. Common: Denoted by white coloration. Common skills are, well, common. Fairly easy to acquire and the most common seen class of skills and abilities. Efficient yet useful, these are the most seen skills and abilities in daily life. Uncommon: Denoted by green coloration. Uncommon skills and abilities are significantly harder to acquire compared to common. While still achievable, they require special conditions and generally are not commonly seen. Rare: Denoted by blue coloration. Rare skills are very rare and are difficult to acquire. Specific conditions need to be met in the correct way in order to achieve the rare skill of ability. Epic: Denoted by purple coloration. Epic skills and abilites are capable of changing the tides of the battle single-handedly or capable of changing the lives of millions. Epic skills are always extremely potent and posses huge utility, which also makes them tremendously hard to acquire. Legendary: Denoted by orange coloration. Legendary skills are very, very hard to even come close to have a chance to acquire the skill or ability. The only legendary skills ever recorded where held by creatures and heroes of the legends. Phantasmical(Fantasical): Denoted by rainbow coloration. Little is known about this rarity as there has only been a single record that dates too far into the past to be reliable. |
| Rarity is also applicable to Product quality as well as achievements. |
| Class Up: Upon reaching the highest Tier of a skill or ability and achieving the specified conditions, one may allow their skill or ability to "class up". This is vastly different from a rank up as the very nature of the skill or ability will change following the class up. For example, [Poision Resisance X] can be class upped into [Poison Immunity]. The former is simply resisting the effects of the poison, while the latter is complete immunity to poison. Thus, a skill or ability of the higher class will always be superior statwise. As a skill or ability undergoes "class up", it will generally(but not always) increase in rarity as well. Hence most class ups also include a rarity increase. |
| You have succesfully created and deployed a trap! TheTrap option in the Catalogue is now open! |
| Catalogue |
| Monster | Creature | Trap | [Locked] | [Locked] | [Locked] |
| Trap |
| Availible Traps | [Falling Boulder] |
| [Falling Boulder] | A simple yet effective trap, it involves a boulder falling down from the ceiling. Required Build Time: 1 month (can be sped up with DP)[100DP/week] Deployment: Manual (1 Larvack required) Deploy Time: 2 mins Recharge Time: Never |
| You have discovered a lesser impure mana crystal. The most basic of mana crystals, they still provide a substantial amount of mana. You have now recieved more information about the lesser impure mana crystal. It can now be purchased in the Catalogue. Conditions for [Mana Manipulation]:{1/10} achieved. Conditions for [Domain manipulation]:{1/5} achieved. |
| Congratulations! You have won the Dungeon Battle! More information will be availible in the notifications tab. |
| Enemy Dungeon Core destroyed. Dungeon Battle has ended! |
| Dungeon Battle Loot: The loot claimed by the victor of the Dungeon Battle. Said loot includes the DP and Animus of enemy dungeon, grants acces to limited items in the Catalogue (items are correlated to enemy dungeon), core of the enemy dungeon, all of the enemy dungeon''s creatures and other relavant items. |
| Achievement Get! |
| [Victor]: Win your first Dungeon Battle. No rewards. |
| You have acquired [5 Dungeon Core Fragments] and [25 Odd Gems].Inventory tab in dungeon status now availible. |
| You have taken over: 0 ants, 0 Soldier Ants, 0 Royal Ants, 0 Acid Ants, 0 Queen Ants, 0 ant larvae, 0 ant eggs |
| Dungeon Inventory: A strange space inside the Dungeon Core that has been magially enlarged. The dungeon is able to deposit and withdraw items to and from the inventory with ease. Inventory has a limited capacity which can be upgraded [means are concealed]. Living things that do not belong to the dungeon cannot be stored, while living things belonglonging to the dungeon can be stored in a separate space. This space, too, has a limited capacity. The time experienced by items are slowed down, meaning objects that spoil easily will spoil slower. This is, however, not equal to not spoiling at all. The time slow-down ability can also be upgraded. |
| Enemy dungeon''s inventory has been transfered. You have acquired [2000 DP] and [100 Animus]. You have acquired [Ant''s Tome of Knowledge]. |
| For your first victory against an older dungeon, you have been credited [1000 DP] and [100 Animus]. You have been credited [1 Evolution Seeds]. Your Dungeon Experience has increased. You are now able to influence a larger area. |
| For your cruel yet effective manipulation of mana and your domain against the enemy dungeon, you have advanced in the path to discover the secrets of the respective areas. [Mana Manipulation]:{3/10}, [Domain Manipulation]:{3/5}. |
| You have aquired a new skill! |
| [Primitive Mind Blast]: A strong blast of mana that attacks not the body but the mind. With careful mana manipulation, this skill has an infinite number of uses albeit cruel. This skill may not be activated consiously. The skill may only be activated by specific conditions. The skill will only target those who trigger the skill. |
| [Ant''s Tome of Knowledge]: You have acquired a map of the area. You now have more in-depth knowledge on ants and their community. You now have more knowledge on acid using monsters. You now have new knowledge on battle stratergies. |
| You have acquired the full domain of the enemy dungeon. You may now use it as you wish. |
| Your plants are now capable of producing a new product! |
| [manaberry] | A berry made from energy derived through mana-synthesis. Thus, they are chuck full of mana and are also very sweet as well. The floweres of the mana berry are small and not easily fertilised on their own without help. The nectar and pollen of the flower is unusually delicous for its rarity. [Requires:{mana}{water}{soil Grade F}].[External assistance for pollination is required].[Flower lasts for only 1 day without pollination].[Production rate:{1/12Hrs}] |
| You have encountered a Dungeon! |
| The Dungeon wishes to converse with you. Do you wish to accept the enemy Envoy Request? | [Y/N] |
| The Envoy Request will expire in [10 mins]. Upon expiring,the conditions of the Envoy will no longer be valid. |
| Dungeon Envoy: The other alternative to having a Dungeon Battle when two or more Dungeons meet. And Envoy Request will be given if a Dungeon requests for an Envoy{this can be denied} or all Dungeons do not show aggresive behaviour{this can be denied}.An Envoy Request can be denied, which leads directly to a default Dungeon Battle (deathmatch). During the Envoy, dungeons may not perform actions that may directly or indirectly cause harm or distress to the other party and their inhabitants during or after the Envoy. The Envoy must consist of monsters or creatures intelligent enough to understand the most basic of thought, with at least 3 members being so. The Envoy Request has a default expiration time of 1 hour which can be altered if given as a direct request by a dungeon. Upon expiration, all conditions attatched to the Envoy will be voided. The Envoy Request will not be entertained if a Dungeon has challenged the other party to a Dungeon Battle. However, if there are 3 or more Dungeons,the parties who did not put forth the challenge may still hold an Envoy on their own. An Envoy may still result in a Dungeon Battle, but the conditions can be altered with mutual agreement. |
| You have accepted the Envoy Request. Please select your Envoy Party members(minimum of three required). The Envoy will be held at the connecting tunnel of both Dungeons. |
| [Dungeon Possesion]: The possesion of a dungeon monster or creature. The dungeon master may posses one of his or her monsters or creatures and control it at will. To posses beings of higher intelligence, even the dungeon''s inhabitants, requires full willing consent of the party. A forced possesion is possible. Due to the special circumstances, you have been temporarily granted this skill to carry out your Envoy with greater ease. Use the skill well, Dungeon Master. |
| The Envoy is now underway. All conditions of the Envoy Request are still valid. You may now discuss whatever terms you wish. To aid in the conversation, [Dungeon Possesion] has been granted to both Dungeons temporarily. Some examples of possible topics would be: (specific conditions for a Dungeon Battle), (items for trading), (exchange of labour), (exchange of knowledge). The Envoy can break down, by which the most recent conditions of the Dungeon Battle will be taken as finalized and be implemeted. Current relationship status with Dungeon: {Neutral (0)} |
| Envoy Interval: You and the other Dungeon have agreed for an interval during the Envoy. You have {10 mins} to collect your items you wish to present for [Trading]. Time left: {10 mins} |
| You have made a "Friend"! |
| Relationship status with Dungeon has been set to "Friendly". Reputation points [+6000], you need [4000] more reputation to set relationship status to "Trusted". As a friend, you may not engage in activities or perform actions that will harm your friend in any way. Help your friend or complete their requests to earn reputation points to improve your relationship. Current benefits: {Dungeons will send aid if one party is caught in a Dungeon Battle}, {Dungeons will provide food if one is experiencing a shortage}, {knowledge can be freely exchanged up to "uncommon" rarity}, {goods can be freely exchanged up to "common" rarity} |
| Achievement Get! |
| [Friendship is Magic]: Make your first Dungeon Friend. You start off as "Friendly" for your relationship status. Reward: [+6000] reputation points! |
| But I want the ones closer to you, honey~ |
| Yay! I love you honey! |
| Plant Evolution Options |
| Option A | Offense. Plants who posses properties most suited for offensive purposes. Examples are poisonous plants which can be easily harvested and plants that have parts which can, say, be thrown and explode. |
| Option B | Defense. Plants who posses properties most suited for defensive purposes. Examples are poisonous plants which can inflict harm upon contact and plants who can be used as traps. |
| Option C | Utility. Plants who posses properties most suited to provide utility. Examples are plants that can be made into ropes and plants that can be made into other raw materials (like rubber or glue). |
| Option D | Support. Plants who posses properties most suited to provide support to its allies. Examples are plants that can provide good food (or can be processed into good food), can produce items that can boost allies'' performance. Alchemical and apotherical plants fall under this category. |
| Option E | Monster. Self-explanatory. A plant that has become a monster (can be sentient). Can fall under any if not all of the above options. |
| Plant Life |
| Vakiolum Seeds | Cost: [10 DP] each. Mature Time: [3 days]. Requires: [Mana]. A hardy and adaptive shrub-like plant which can grow as long as there is mana present. It reproduces by suckers, so it does not flower. Variations that have been discovered can be added at additional costs. |
| Flower Seeds | Cost: [10 DP] each. Mature Time: [4 days]. Requires: [soil][water][sunlight]. A pretty flower. Low possibility of producing fruit. |
| Sticktrap Seeds | Cost: [20 DP] each. Mature Time: [4 days]. Requires: [soil][water][sunlight]. A grass that has a sticky surface which is very useful for slowing down enemies. Allies too. |
| Basic Tree | Cost: [500 DP] each. Mature Time: [5 years]. Requires: [soil][water][sunlight]. A tall tree. May or may not flower to produce edible fruit. |
| Random Seed | Cost: [1000 DP]. Mature Time: [unknown]. Requires: [unknown]. @#$%&*^$%@#%^. Can only be purchased once. Cannot be spliced. |
| You have unlocked theSplicer. You may now use the Splicer in the Catalogue. The Splicer can help you splice seeds with each other to produce a new seed. This process can be done with DP (costs may vary) with random effects or can be done manuallly (no DP cost). The product will be added to the Catalogue and can be removed. Note, removing a seed willl be permanant and its effects will not be retrieved. The cost of the seed will be the average price of the spliced seeds regardless of the effects of the seed. The splicer can currently only splice 2 seeds at once. |
| Splicer |
| (insert seed) | (insert seed) | (collect product here) |
| Honey? What exactly did you do? I somehow got aSporarrangium for no reason. It''s you right? I thought it would be. Kyaaa, my darling is so amazing! *mwack* |
| I''m guessing this is due to our "Trusted" status? I love you so much honey, thank you for procuring such a wonderful gift for me. I will treasure this well. Oh, let me give you some DP as well. It seems like it requires DP to work. Hyaa, darling using something that came from my core. *Haa*haa* |
| You have recieved [1000 DP] from your trusted friend. [+100] relationship points. |
| Vakiolum Seeds | Flower seeds | (collect product here) |
| Seeds spliced! You are now able to purchase [Beelflower Seeds] in the Catalogue. This seed cannot be spliced yet. Cosst: [10 DP]. Mature Time: [5 days]. Requires: [Mana][Water][Soil]. |
| [Manaberry] | Requires: {external aid in pollination},{water},{soil},{mana}. Production Rate: {5/12Hrs}. An extremely sweet and nourishing berry borne by a beelflower. |
| Food Production [minimal achieved] | [Manaberry](vakiolum) |
| Diplomatic [do not proceed any further] | [Beelflower] |
| Defensive [not in demand but completely absent] | - |
| Offense [not in demand but completely absent] | - |
| Supportive [minimal achieved] | [Manaleaf] |
| Utility [not in demand but completely absent] | - |
| Monster | {1/20} |
| Congratulations! Through manipulating your domain and concentrating your influence, you have delved deeper into the secrets of this path. [Domain Manipulation]: {4/5}. You have unlocked a (Vine) variation to your Vakiolum. It can be added to the seed at no additional cost. |
| Vakiolum(vine) seed | Sticktrap seed | (collect product here) |
| Seeds Spliced! You are now able to purchase [Sticknet Vakiolum(vine)] in the Catalogue at [15 DP] each. The seed cannot be spliced yet. Mature Time: [5 days]. Requires: {Mana},{Water},{Soil} |
| Wonderful! You have made excellent use of mana manipulation of incoperate an element into raw mana. You have managed to manually procure a composite mana. You have managed to incorperate mana into your monsters. With deeper understanding, you now delve deeper into the secrets of this path. [Mana Manipulation]: {6/10} |
| You have unlocked a variation to your vakiolum. The (toxic) variation can be added to your seed at the cost of [15 DP]. (Toxic): The vakiolum now contains mild toxins that act as a inhibitor in the respiration pathway. It''s not lethal in small amounts, but the same cannot be said otherwise. It is possible to develope resistance towards this toxin. |
| *#% Err@r in^gener@ting *#% Requ&ire *#% Unstabl~< Animu$&*# Authori$@tion Commence. Generating...... Animus depleted.warning Animus depleted. Utilising all availible resources.. |
| [*#% Tree]: A tree of unknown origin created by a dungeon. Possesing features that many would kill to acquire, this tree is close to being omnipotent. It''s seeds are only capable of inheriting some of its qualities, thus making this plant unique. This tree is of an unknown rarity. The seed of this tree cannot be spliced. The full extent of its abilites are unknown. Cost: [X Animus]. Mature Time: [Minimal 100 years]. Requires: [unknown]. |
| [Odd Gem]: Rarity unknown. An odd blood red gem. |
| Quest unlocked! |
| The Queen''s Tears |
| Description | A battle hard fought and won, but at what cost. A Queen has shed her tears as her blood spilt. Never will she sire children again, until the debt is returned. 25 blood red gems that must be returned, each carrying a curse that must be lifted. To return the blood, to repay the debt. The 25 drops of blood that must be returned to where it belongs, in the Queen''s heart. |
| Known Curse lifting materials | [Pixie Dust],[Moonglow],[Diamond Tear],[Heartbleed Petal] |
| Lifted Curses | [Exotic Jelly] |
| Progress | {1/25} |
| Time Limit | Indefinite |
| Reward | The debt repaid, the blood returned, the Queen''s tears will finally be fulfilled. Now, the Queen will sire her children again, stronger, more powerful, to rise against the odds that have claimed their brothers and sisters. |
| Completion condition | Upon achieving {10/25} quest progress, the Queen may begin to sire eggs. To complete the quest, the Queen must ingest the gems. Any further gems after that will have a diminished effect, thus it would be more efficient to allow the Queen to ingest all availible gems at once. Allowing the Queen to ingest more than 10 gems at once will have bonus effects. |
| Quest Difficulty Rank: With the lowest at H and highest at S (which stands for Special), the difficulty rank determines the difficulty of the quest. A rank H quest can be simple herb collection for an adventurer or ploughing a field as farmer, while rank A quests can be a Dragon subjugation or gathering materials for a Epic-Legendary rarity item. The quest difficulty may come with "-", "+", "*". The minus sign is to signify that the quest is relatively easy for its difficulty, which is still higher than that of the lower difficulty. The plus sign is to denote that it is relatively hard for its difficulty, which is still lower than that of the higher difficulty. The asterisk sign is to denote the extreme difficulty of the quest, usually not appearing until rank A. Note: If a quest''s difficulty reaches 10 "+" or 10 "-", it will immediately be promoted or demoted to the other rank respectively. |
| Lifted Curses | [Exotic Jelly][Dream Tree] |
| [Dream Tree] | A tree that is a dream come to life. It posses many qualities that most will kill to acquire. It''s seeds can only inherit some of its qualities, making this tree unique. This almost omnipotent tree has too many features, most of which are unkown. The seed cannot be spliced. Cost: [X Animus]. Mature Time: [Minimal 100 years]. Requires: [unkown]. |
| Dungeon Companion: A companion to a dungeon. The companion can be of any race(except for a dungeon) and is most usually an imp. Though those dungeons get easily influenced by their companion and rip themselves apart on the inside. Thus, the most commonly seen companion for a dungeon is usually a race called the Dungeon Fairy. They are a strange variant of the fairies in the fact that they are born with a huge amount of knowledge pertaining to dungeons. Upon sensing a suitable dungeon, they would head to the dungeon and make a contract, in return for their knowledge, they would seek haven in the dungeon and feed off their mana. Of course, some more evil dungeons kill the fairy on the spot, while others fail to do so after the contract is made(due to the fact that the contract does not allow you to harm your companion). There are, of course, more companions than simply dungeon fairies out there, some humans have been documented to have become dungeon companions. A dungeon companion is also able to influence a dungeon, though the degree of influnce varies relevant to the dungeon''s sentience. All dungeon companions are sentient, and some even posses an uncanny intelligence and ability. A dungeon can only have one Companion, though there have been exceptions. |
| Honey, you really want a Dungeon Companion, don''t you. I see that these past few days that this has been on your mind non-stop. I have a guess, it''s that you already have a Designated Companion. They are rare, but they exist. Try it, maybe you can find her. |
| But having a female companion would make darling happy, won''t she? And darling will never look away from me, since honey is honey. I don''t want another man close to us as well, I only want to see my darling. If it is a female, I can have a nice long chat with her. *Gehehehe* |
| Designated Dungeon Companion: A dungeon companion that has been decided upon the dungeon''s birth. The exact reasons for this phenomenon is unknown, but some liken the reason to be due to the specific signature of the dungeon. This is still a mysterious area that requires further study, but has generally been shown that the dungeons with a designated companion tend to be more of a threat. |
| Would you like to call for your companion? (this can only be chosen once) | [Y/N] |
| SOS! EMERGENCY QUEST! |
| Save The Companion! |
| Description | Your dungeon companion has met some trouble when approaching your dungeon! An unknown entity has somehow trapped your companion! Please hurry and save your companion, if not, you will never meet her forever. |
| Time Limit | 2 days |
| Reward | You will claim your companion as your own. The rest, will be to your own devices |
| Completion condition | Save your companion at all costs! |
| Difficulty | D+++ |
| Envoy Request Sent! |
| Envoy Rejected! Now commencing default Dungeon Battle (Deathmatch). |
| Grace Period: 0s |
| Now starting Dungeon Battle! |
| Battle Start! |
| Honey~ Hold on tight! I''m coming! |
| Save The Companion! |
| Description | Your dungeon companion has met some trouble when approaching your dungeon! An unknown entity has somehow trapped your companion! Please hurry and save your companion, if not, you will never meet her forever. |
| Time Limit | 1 hour |
| Reward | You will claim your companion as your own. The rest, will be to your own devices. |
| Completion Condition | Save your Companion at all costs! |
| Difficulty | D+++ |
| Remarks | The Time Limit will no longer apply if the entityis engaged in battle. |
| The Spider Dungeon has called for aid from its allies. Goblins are now officially part of this Dungeon Battle! Since there is terrain that will hinder one or more of the parties'' access to key areas, the terrain has been altered. |
| Do you wish to form an Oathsworn Bond? | |
| YES | NO |
| Accepted | |
| Awaiting partner acknowledgment... | |
| Received | |
| Partner agrees |
| Do you wish to Name your partner to fulfill Bond Completion? | |
| YES | NO |
| Accepted | |
| Awaiting partner acknowledgment... | |
| Received | |
| Partneragrees |
| Please state quantity of Core sacrificed for Naming Ceromony |
| Min--------------------------------------------------------------------------------------------------------------------------Max |
| Maximum accepted! |
| Now beginningNamingCeremony |
| Naming Ceremony completed |
| Congrajulations! You are now Oathsworn with Tapira through the Oath of Names! |
| As Oathsworn, you now gain 20% of your partner''s maximum strength in proximity with your partner. This applies to your partner as well. |
| Warning-Core severely damaged-Warning |
| The Spear of Vengeance, Kalista, has heard you Oath |
| Quest received! Gift of Spider received! |
| The Betrayer must die | |
| Description: | Kill the goblin dungeon who has betrayed his ally. |
| Reward: | -undetermined- |
| Time Limit: | -no limit- |
| Comepletion Condition: | Kill the goblin dungeon |
| Difficulty: | D+++++ |
| Rewards for Dungeon Battle | |
| DP | 4000 |
| Animus | 200 |
| Misc | Gift of Spider Dungeon |
| Gift of Spider Dungeon | |
| Altered Eggs [Silkworm] | 10 |
| Essence of Gift [Altered egg-Unkown] | 1 |
| Gift of Dungeon Trait | Nest |