《The Dungeon of Grey》 Chapter 0 - A wonderful way to wake up Chapter 0 - A wonderful way to wake up Edited by: Myself
| System Alert |
| Greetings Dungeon Core #50, the tutorial is soon to commence and it is recommended you wait till it begins before performing actions in order to avoid fatal accidents. |
| System Alert |
| Comment Noted, your suggestion will be forwarded to the appropriate being at a later date. |
| System Alert |
| There is 00:00:25 units of time left till the tutorial begins. |
| System Alert |
| The tutorial shall now commence! |
| Tutorial 1: Dungeon Sight |
| In order to adapt into life as a dungeon core you first need to learn how to use your five senses as one, this can be done through the skill known as dungeon sight and it is an essential part of life as a dungeon core. In order to unlock the dungeon sight skill attempt to concentrate on your surroundings. |
| Tutorial Alert |
| Congratulations Dungeon Core #50! You have completed Tutorial 1: Dungeon Sight and have gone even further than the required results having obtained the ability to see both the normal world and mana flowing through it, due to this you will be granted extra rewards. |
| System Alert |
| Dungeon Skill Dungeon Sight gained! Derivative Dungeon Skill Dungeon Sight - Mana gained! Dungeon Skill Analyze has been obtained and is now level 1! Dungeon Skill Focus has been obtained and is now level 1! Congratulations Dungeon Core #50 you are now level 1 and have unlocked access to new features! |
| Tutorial 2: Expansion |
| Now that you have learned to see it is time for you to learn how to grow your territory, this would normally be an instinctual process for most dungeons and as such relatively easy but due to your skill Dungeon Sight: Mana it is possible for you to take a more manual and detailed approach to it if you so wish. In order to expand your dungeon territory merely push outwards. |
| Tutorial Alert |
| Congratulations Dungeon Core #50! You have Completed Tutorial 2: Expansion and have gone above and beyond the required results! You have not only learned how to expand your own territory but you have also gained a concrete understanding of how this process, an initial idea of how to manipulate mana and you have even begun to grasp at the reasons for the existence of dungeons themselves! Due to this you will receive greatly increased rewards and have managed to attract the attention of the Gods! |
| System Alert |
| Dungeon Skill Territory Expansion gained!Did you know this story is from Royal Road? Read the official version for free and support the author. Dungeon Skill Mana Manipulation has been obtained and is now Level 1! Dungeon Skill Mana Manipulation has leveled up to Level 2! Dungeon Skill Analyze has leveled up to level 2! Dungeon Title Overachiever gained! |
| Tutorial 3: Know Thyself |
| Now that you understand how to use your senses and how to expand your territory it is time to learn more about yourself as all tutorials past this point will be influenced by what type of dungeon you are. In order to see information about your self merely utter ''Status'' internally while wishing to see your status screen (saying it externally also works but you have no vocal cords so do it internally). |
| Dungeon Name: None | Dungeon Level: 1 |
| Dungeon Titles: Chromatic Dungeon, Dungeon of Grey, Overachiever | Dungeon Floors: 0 |
| Core Health(HP): 100/100 | Health Regen: 10/hour |
| Mana(MP): 100/100 | Mana Regen: 10/hour |
| Dungeon Points(DP): 100 | |
| Dungeon Skills: Dungeon Sight Dungeon Sight - Mana Territory Expansion Analyze - Level 2 Focus - Level 1 Mana Manipulation - Level 2 | |
| Dungeon Traits: Rapid Growth - Monsters under the influence of the dungeon grow faster as long as they remain within its territory. Double Experience Gain for monsters, Double Skill Experience Gain for monsters. Adaptation - Monsters under the influence of the dungeon adapt to suit their environments more effciently. Increased chance of rare evolutions for monsters, increased resistance to environmental debuffs/damage for monsters. Loyalty - Monsters under the influence of the chromatic dungeon have a strong sense of duty and pride towards their service. Greatly increases monster loyalty, Slightly increases monster intelligence, Monsters will always work towards the betterment of the dungeon. Overachievement - Monsters under the influence of the dungeon will always strive to be the best they possibly can. | |
| Dungeon Elemental Affinities: Fire - 25% Water - 25% Earth - 25% Air - 25% Dark - 25% Light - 25% | |
| Tutorial Alert |
| Dungeon Name: The name of your dungeon E.g. The Plains of Grass, The Singular Pillar, The Useless Hovel Dungeon Level: A rough indication of your total level of strength, age and experiences as a dungeon. In order to gain more levels you must expand your dungeon, kill invaders and complete Divine Quests. Dungeon Titles: Titles given to a dungeon based upon their actions, reputation and personality. They give various benefits to the dungeon. Dungeon Floors: The number of floors contained within your dungeon. Core Health(HP): The health of your dungeon core, if this reaches 0 you die. Health Regen: The rate at which HP regenerates. Mana(MP): The total amount of mana stored inside your dungeon, can be used to expand your territory and manipulate the terrain inside of it. Mana Regen: The rate at which ambient mana is gathered into your territory. Dungeon Points: Used for the unlocking and upgrading of dungeon features and traits, 10 points are given by default to all new dungeons. Dungeon Skills: Numerical indicators of your abilities which provide buffs to actions related to their names. Example - Focus makes it easier to achieve high levels of focus and makes said focus more efficient. Dungeon Traits: Traits of your dungeon normally obtained through DP or titles, the effects of these traits can range from purely beneficial to trade offs between a positive and a negative. They are some of the most effective ways to improve a dungeon and are characteristic of the dungeon''s personality and habits. Dungeon Elemental Affinity: A measure of how attuned to each primary element you are, highest level of attunement is 200% (extremely attuned and extremely unlikely). |
| System Alert |
| New form of identifiction registered, will now respond to name "Francine". |
| System Alert |
| Chromatic Dungeon - 1 of the 100 dungeon cores reincarnated from another world with a colour. Grants Loyalty and 90 DP. Dungeon of Grey - The Chromatic Dungeon with the colour of grey assigned to it, the grey dungeon represents balance, neutrality and growth. Grants Rapid Growth, Adaptation and All Elemental Affinities +25%. Overachiever - Title given to a dungeon which strives to go beyond what is required of it. Grants Overachievement.Unauthorized duplication: this narrative has been taken without consent. Report sightings. |
| Tutorial Alert |
| Congratulations Dungeon Core #50! You have completed Tutorial 3: Know Thyself and have learned how to view your own status, that is this tutorials reward so you will not receive another one. |
| Tutorial 4: Creation |
| Now that you know information about yourself it''s time for your final challenge creating your dungeon itself. As a dungeon you have the instinctual ability to turn matter into mana and vice versa however it is only possible to turn mana into matter which you have previously absorbed. The knowledge on how to do this will be instinctual to you and so it is your job to figure out how to do it. |
| System Alert |
| Dungeon Skill Analyze has leveled up to level 3! Dungeon Skill Mana Manipulation has leveled up to level 3! Derivative Dungeon Skill Matter Deconstruction gained! |
| Tutorial Alert |
| Congratulations Dungeon Core #50! You have completedTutorial 4: Creationand have managed to invent your own unique way of converting mana and matter, this achievement earned through ingenuity and hardwork has greatly increased your rewards! |
| System Alert |
| Dungeon SkillAnalyzehas leveled up to level 5! Dungeon SkillMana Manipulationhas leveled up to level 5! Dungeon SkillFocushas leveled up to level 3! Derivative Dungeon SkillMatter Constructiongained! Derivative Dungeon SkillMatter Replicationgained! Dungeon TraitInventivegained! |
| System Alert |
| The tutorial has now been finished, you have been given the ability to summon 1 type of low-rank monster and the ability to create your own Dungeon Avatar. |
| System Alert |
| Inventive - Monsters under the influence of dungeon are more inventive. Slightly increases monster intelligence, Moderately increases monster creativity, Moderately increases chance of monsters creating and utilising natural terrain and traps, Greatly increases chances of monster finding "unique" solutions to problems. |
| System Alert |
| You have the oppurtunity to choose from a group of low-ranking monsters and gain the ability to freely create one of them. |
| Free Monster |
| Animal - Any creature that can be classified as a normal animal, this can be anything from beasts to birds to reptiles. They lack strength normally but can become powerful through evolution. Strength - G+, Potential - A |
| Slime - An amorphous creature which is the small fry of small fry, they lack a strength and are widely considered to be the weakest monster in existence, however in the incredibly unlikely off chance that a slime survives till evolution they can become incredibly threating due to their specialised traits and nigh-infinite potential to evolve. Strength - G, Potential - S. |
| Goblin - Small humanoid creatures whose intelligence is as lacking as their hygiene, they wield primitive weaponry and operate under a tribal society with a chief standing at the top. Their strength is lacking but their humanoid form and minor intellect allows them to create traps and weaponry to even the playing field against a stronger opponent, their evolutions are fairly lackluster but can give significant boosts to their lacking attributes. Strength - F, Potential - B |
| Imp - The lowest level of demonic creature, they are devious pranksters with a love for traps and minor inconveniences. They are cable of wielding low-level fire and dark magic and have decent intelligence but they lack physical strength. Strength - F, Potential - B+ |
| Kobold - Kobolds are said to be distant relatives of the legendary dragons, keyword distant. They are realtively weak initially but make up for this using intelligence and traps. Strength - F, Potential - S |
| Skeleton - Low ranking undead, they lack intelligence and strength but make up for this by having the potential to become powerful wielders of dark attribute magic and great physical strength in their higher evolutions. Strength - F, Potential A |
| Lesser Golem - Lesser versions of golems, they lack any form of intelligence and even the physical strength and durability golems are known for is lowered. Strength F, Potential B |
| Lesser Elemental - Lesser versions of elementals, they could also be called a child elemental. They have very faint consciousness and excel in magic of one specific attribute but lack physical attacks. Strength F, Potential A |
| System Alert |
| You have chosen Slime as your free monster and have now gained the ability to create them. |
| System Alert |
| A Dungeon Avatar is an ability unique to Chromatic Dungeons allowing them to create a humanoid body in order for them to interact with the world around them personally. These bodies cost large amounts of mana to create and only one can be active at a time, it is possible for the Dungeon Avatar to leave the dungeon but this is not recommended as it would result in you being unable to manage your dungeon. The race and abilities of your avatar will be based of your dungeon colour and the avatar itself will be treated like a dungeon monster granting it boons from the dungeons traits and giving it the ability to evolve like one (the mental influence effects of traits like overachiever will not affect the avatar). Would you like your dungeon avatar to be generated? |
| System Alert |
| Yes |
| Name: _____ Grey | Titles: Avatar of Grey |
| Experience: 0/100 | Level: 1 |
| Race: Human (Dungeon Core) | Gender: N/A |
| Condition: Healthy | |
| Health(HP): 100/100 | Health Regen: 1/min |
| Mana(MP): 100/100 | Mana Regen: 5/min |
| Strength: 10/100 | Constitution: 10/100 |
| Intelligence: 10/100 | Wisdom: 10/100 |
| Agility: 10/100 | Dexterity: 10/100 |
| Luck: 50 | |
| Production Skills: | |
| Combat Skills: | |
| Miscellaneous Skills: | |
| Unique Skills: Law of Balance - Level 1 Law of Neutraility - Level 1 Law of Growth - Level 1 | |
| Elemental Resistances: Fire - 0% Water - 0% Earth - 0% Air - 0% Dark - 0% Light - 0% | |
| System Alert |
| The gender of the dungeon avatar, like all parts of the body, are decided by the dungeons colour along with taking part of their personal preference into the mix. The colour of grey''s gender preference is genderless and as such your body was creating without a gender, however your soul leans more towards female than male and as such the appearance was altered slightly to suit you more. |
| System Alert |
| Name: Your name, self-explanatory. Titles: Titles given to a living being based upon actions, reputation and personality. They give various benefits to the owner. Experience: An indication of how close you are to increasing your level. Experience is gained by defeating another living being in combat. Level: A rough indication of your total level of strength. The level is increased whenever your experience reaches 100. Race: The race of the user. Gender: The gender of the user. Condition: Your current state of being. E.g. Healthy, Injured, Dead.This content has been misappropriated from Royal Road; report any instances of this story if found elsewhere. Information beyond this point is restricted and is such it is required for you to learn about it yourself. |
| System Alert |
| Intelligence increases by 1 |