《Consume》 1- Arrival John stood cramped and sweating on the downtown bus heading to work. The slightly baggy, crinkled white shirt clung to his slightly pudgy torso as the summer heat turned the driverless tin can into a hellish affair. His dark brown hair brushed the roof as it was clearly not designed with his 6¡±4 frame in mind. A rivulet of sweat ran past his emerald green eyes and down into his 3-day old stubble before being brushed away by the back of a large, calloused hand. As they approached their destination the cab broke off from the train of other automated capsules and headed towards the stop. The automatic doors opened with a soft swish and all of the passengers rushed out trying to desperately search for cooler air. John started walking towards the large office building where he had been working the past few weeks, previously he had gotten by doing various manual labour jobs but the agency he was with got a new suite of specially designed robots and let him go. Now he was stuck doing various odd jobs around an office that was either too old-fashioned or too cheap to pay for a bot to fill that role but he was sure it wouldn¡¯t be long until this job was taken from him too. He so envied those who had been given the chance to educate themselves, those that could afford to spend that time not working but he never did. After finishing high school Johnathon had immediately found work, his mother was desperately ill and they needed the money to try to pay for her treatments. He didn¡¯t regret it mind you, returning home every day and speaking to his smiling mother reminded him why he was doing it, he just knew it would be far easier for someone like them. The day dragged on as it always did, he clocked in at precisely 9 and clocked out at 5. On his way home he picked up some groceries, had a coffee as the work rush died down, picked up his mother¡¯s prescription and hopped back onto a much less stifling bus on his way home. After unlocking the door with one hand while carrying a bag of various foodstuffs from the reduced to clear section of the store in the other, he shimmied through the doorway. ¡°Mooom, I¡¯m home!¡± He shouted into the quiet apartment on the 3rd floor of one of the many high rise buildings in this city. Setting his bag down on the kitchen counter he ventured into his mother¡¯s room. ¡°Hey honey, how was your day?¡± Croaked a small voice from a pale and sickly body sat in the wheelchair reading a book. The empty bag of an IV in the corner of the room. Giving her a kiss on the forehead Johnathon started telling her about his day, despite it,truthfully, being quite dull he started embellishing, regaling her with gossip and stories from around the office. He pushed her into the living room connected to the kitchen and continued his flow of bullshit as he made dinner. He would often do this, pretend he was happy and thriving in his work so that his mother wouldn¡¯t feel bad for the situation she had put him in. He had actually gotten good at putting up this face all the time, so much so that if he were to actually act how he felt he was sure his mother would not recognise him but for the shape of his face and the sound of his voice. As it began to get dark he helped his mother get ready for bed, got ready himself, even shaving as his patchy stubble was starting to get itchy and headed to bed himself. No sooner had his head hit the pillow when a blue message appeared before his eyes.Love what you''re reading? Discover and support the author on the platform they originally published on.
| System Initialising |
| Please wait as system initialises |
| System Initialising |
| Initialisation complete |
| Warning |
| Population in excess of galactic standards, as this is the initialisation of the system excess population will suffer racial change. |
| Warning |
| Due to a lack of monsters present on this world, 50% of racial changes will result in a monstrous race, monsters will also spawn in random locations. |
| Notice |
| Due to overpopulation Race change is underway. race:[Human] is being changed to race:[doppelg?nger] |
| Warning |
| Warning you are [ravenous] due to extensive biological changes your body is in need of sustenance, HP and MP regeneration reduced by 100% until hunger satiated |
| Warning |
| Due to your monstrous nature, your hunger has driven you wild, conscious thought will be suppressed until hunger is satiated |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Notice |
| Race change is incomplete:Love this story? Find the genuine version on the author''s preferred platform and support their work! -physical changes [100%] -mental changes [30%] Changes will complete the next time to fall asleep |
| Notice |
| Race change is complete: -physical changes [100%] -mental changes [100%] You now have access to racial skills |
| Racial Skill Gained | |||
| NAME: Shift | As a doppelg?nger you are able to change your physical appearance to that of any humanoid you have studied for more than 1 minute or from which you have eaten | ||
| Effects- change physical appearance to that of another humanoid creature. Additional effects may develop at higher levels. | MP cost- 10 | Activation Time- 5s | Level 1 |
| Achievement- First Blood |
| You are the first monster to successfully kill another creature on this world. Due to your nature as a doppelg?nger, you have received a unique skill [Assimilate] |
| Unique Skill Gained | |||
| NAME: Assimilate | Through prolonged contact with the recently dead you may absorb the essence of another creature. You will receive a portion of the targets recent memories and skills. You will also gain a thorough understanding of the form. | ||
| Effects- varies dependent on level of success | MP cost- 100 | Activation Time- 25s | Level 1 |
| Achievement- Matricide |
| You have killed your own mother, that¡¯s low even for a monster. -5% to social interactions with creatures with children. +10% damage against creatures with children. |
| Skill Gained | |||
| NAME: speed reading | You have spent so long reading you can now do it significantly faster | ||
| Effects-Increases reading speed by 2%/level | MP cost- NA | Activation Time- Passive | Level 5 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skillRoyal Road is the home of this novel. Visit there to read the original and support the author. Your skill [Assimilate] failed |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. |
| Skill Gained | |||
| NAME: Small arms | You have gained proficiency in small arms. Ability to use revolvers and self-loading pistols, rifles and carbines, assault rifles, sub-machine guns and light machine guns has increased. | ||
| Effects- 1% increased accuracy, range and damage/level from small arms | MP cost- NA | Activation Time- Passive | Level 3 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] failed |
| Status Window | |||
| Name: | Johnathan Simmons | Alignment: | NE |
| Level: | 1 (80%) | Class: | NA |
| Race: | Doppelg?nger | Gender: | Male |
| Acheivements | |||
| First Blood, Matricide | |||
| Fame: | 0 | Infamy: | 0 |
| - | |||
| Health: | 100/ 100 | Health Regen: | 1.0 / Min |
| Mana: | 150 / 150 | Mana Regen: | 3 / Min |
| Stamina: | 100 / 100 | Stamina Regen: | 1.0/ Sec |
| - | |||
| Strength: | 15 | Agility: | 13 |
| Vitality: | 10 | Endurance: | 10 |
| Dexterity: | 11 | Intelligence: | 10 |
| Wisdom: | 10 | Luck: | 10 |
| Physical Resistances | |||
| Slashing: | 5% | Piercing: | 5% |
| Crushing: | 5% | ||
| Elemental Resistances | |||
| Fire: | 0% | Water: | 0% |
| Wind: | 0% | Earth: | 0% |
| Lightning: | -20% | Darkness: | 0% |
| Light: | 0% | ||
| Skill Name: | Skill Rank: | Skill Level: | Skill Experience: |
| Assimilate | Unique | 1 | 10% |
| Shift | Common | 1 | 10% |
| Speed Reading | Common | 5 | 0% |
| Small Arms | Common | 3 | 0% |
| Strength |
| Your Strength is a measure of how strong your muscles are. It affects your ability to lift and carry heavy objects as well as how hard you can hit with melee weapons. |
| Agility |
| your Agility is a measure of how fast you can move and how flexible you are. |
| Vitality |
| Your Vitality is a measure of your physical health and well being. +10 Hp, +0.1 HP regen/min per point of Vitality |
| Endurance |
| Your Endurance is a measure of your physical fitness and resolve to keep going through fatigue. +10 stamina, +0.1 stamina regen/sec per point of Endurance |
| Dexterity |
| Your Dexterity is a measure of your accuracy, precision and capability when performing physical tasks. |
| Intelligence |
| Your Intelligence is a measure of your ability to comprehend, memorise and interprit information. It also increases the strength of your spells. +10 MP, +0.1 MP regen/Min per point of Intelligence |
| Wisdom |
| Your Wisdom is a measure of your ability to think creatively, your perceptiveness and your mental fortitude. +5 MP, +0.2 MP regen/Min per point of Wisdom |
| Luck |
| Your Luck is the measure of the likelyhood of things going your way. |
| Skill Gained | |||
| NAME: Inspect | Your close study of an object allows you to notice details others wouldn''t. | ||
| Effects- allows the ability to identify weapons, items of higher rarity may require a higher skill level to inspect. Higher skill levels will reveal more information. | MP cost- 5 | Activation Time- 10s | Level 1 |
| Item Name: Remmington 870 | |||
| Type: | Shotgun (pump-action) | Durability: | 111/ 120 |
| Quality: | Good (mass produced) | ||
| A reliable weapon often issued to the police force. | |||
| Item Name:Colt AR15A3 | |||
| Type: | Semi-Automatic Rifle | Durability: | 120 / 135 |
| Quality: | Good (mass produced) | ||
| A reliable weapon often issued to the police force. | |||
| Item Name:Glock 19 | |||
| Type: | Pistol | Durability: | 45/ 60 |
| Quality: | Good (mass produced) | ||
| A small and versatile pistol. | |||
| Item Name:Glock 19 | |||
| Type: | Pistol | Durability: | 48/ 60 |
| Quality: | Good (mass produced) | ||
| A small and versatile pistol. | |||
| Item Name:Glock 19 | |||
| Type: | Pistol | Durability: | 53/ 60 |
| Quality: | Good (mass produced) | ||
| A small and versatile pistol. | |||
| Item Name: TASER x26 | |||
| Type: | ECD | Durability: | 30/ 30 |
| Quality: | Good (mass produced) | ||
| A non-lethal, elctrode cartridge based anti-personnel weapon. | |||
| Item Name: SABRE Red | |||
| Type: | Pepper spray | Durability: | 30/ 30 |
| Quality: | Good (mass produced) | ||
| A spray containingmajor capsaicinoids causes debilitating irritation and inflamation. | |||
| Item Name:Alpha Elite body armour | |||
| Type: | Body Armour | Durability: | 300/300 |
| Quality: | Great (mass produced) | ||
| A body armour vest that provides some protection from piercing and slashing damage. | |||
| Notice |
| Skill [Inspect} has reached level 2 |
| WARNING |
| Damage taken -17HP HP- 83/100 |
| WARNING |
| Damage dealt- 25HP |
| WARNING |
| Damage Dealt -11HP |
| WARNING |
| Damage taken -13HP HP 70/100 |
| WARNING |
| Damage taken -20HP HP 50/100 |
| WARNING |
| Critical hit in a vital area for 2X damage Damage dealt- 45HP |
| WARNING |
| Damage dealt -13HP |
| WARNING |
| Damage dealt- 8HP Damage dealt- 6HP Damage dealt- 10HP Damage dealt- 8HP |
| WARNING |
| Damage taken -30HP HP 20/100 |
| WARNING |
| Damage dealt -7HP Damage dealt -6HP Damage dealt -7HP Damage dealt -9HP Saber Tooth Tabby (lvl 3) has been slain |
| Notice |
| Level Up! You have 5 undistributed stat points |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] failed |
| Skill Gained | |||
| NAME: Stealth | You have shown you are capable of hiding from the sight of others | ||
| Effects- you will be 1% more difficult to detect and will move 1% quieter/skill level | MP cost- NA | Activation Time- Passive | Level 1 |
| Item Name: Beastkin- Wolf varient (lvl 1) | |||
| Type: | Corpse | Durability: | 60 / 65 |
| Quality: | Normal | ||
| The body of a Beastkin | |||
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Skill Gained | |||
| NAME: Growl | You growl at your enemy causing them to become afraid | ||
| Effects- target has a 5% chance to become afraid of you for 5s. Duration, the chance of success and strength of this skil rises with skill level | MP cost- 15 | Activation Time- 1s | Level 1 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Skill Gained | |||
| NAME: Bite | You use your teeth to deal damage to your target | ||
| Effects- Perform a bite attack that does 1% more damage than a regular bite/ skill level | MP cost- 5 | Activation Time- 1s | Level 1 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] failed. |
| Notice |
| Due to recent events, your luck has increased by 1 point |
| Notice |
| You have gained proficiency in your skill [Shift] Due to a special action, a new effect has been unlocked |
| Racial Skill Gained | |||
| NAME: Shift | As a doppelg?nger you are able to change your physical appearance to that of any humanoid you have studied for more than 1 minute or from which you have eaten | ||
| Effects- change physical appearance to that of another humanoid creature. You can change the appearence of this form to a limited degree. Additional effects may develop at higher levels. | MP cost- 10 | Activation Time- 5s | Level 2 |
| Notice |
| 24 hours since system arrival have passed, in order to promote co-operation in newly Integrated worlds, portions of each world, including their residents will be exchanged. |
| WARNING |
| Displacement may cause some turbulence |
| Notice |
| You have been transported to Utoria |
| Status Window | |||
| Name: | Johnathan Simmons | Alignment: | NE |
| Level: | 2 (40%) | Class: | NA |
| Race: | Doppelg?nger | Gender: | Male |
| Acheivements | |||
| First Blood, Matricide | |||
| Fame: | 0 | Infamy: | 0 |
| - | |||
| Health: | 23/ 100 | Health Regen: | 1.0 / Min |
| Mana: | 150 / 150 | Mana Regen: | 3 / Min |
| Stamina: | 100 / 100 | Stamina Regen: | 1.0/ Sec |
| - | |||
| Strength: | 20 | Agility: | 13 |
| Vitality: | 10 | Endurance: | 10 |
| Dexterity: | 11 | Intelligence: | 10 |
| Wisdom: | 10 | Luck: | 11 |
| Undistributed stat points: | 0 | ||
| Physical Resistances | |||
| Slashing: | 5% | Piercing: | 5% |
| Crushing: | 5% | ||
| Elemental Resistances | |||
| Fire: | 0% | Water: | 0% |
| Wind: | 0% | Earth: | 0% |
| Lightning: | -20% | Darkness: | 0% |
| Light: | 0% | ||
| Skill Name: | Skill Rank: | Skill Level: | Skill Experience: |
| Assimilate | Unique | 1 | 75% |
| Shift | Common | 2 | 30% |
| Speed Reading | Common | 5 | 0% |
| Small Arms | Common | 3 | 30% |
| Inspect | Common | 2 | 35% |
| WARNING |
| Due to the lack of oxygen, you have fallen unconscious |
| WARNING |
| You have been infected with Babel spores. Effects; MP regen -1/Min You gain the Achievement Babelfish |
| Achievement- Babelfish |
| You have been granted the gift of tongues, you can now understand all written and spoken languages you encounter |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Skill Gained | |||
| NAME: Earth Manipulation | You impose your will upon the very earth itself, manipulating it | ||
| Effects- Allows you to control the shape and movement of the earth, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 7 |
| Skill Gained | |||
| NAME: Earth Magic | You gain the ability to cast earth based spells | ||
| Effects- Earth based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 9 |
| Notice |
| Skill [Shift] has reached level 3 |
| Notice |
| Skill [Shift] has reached level 4 |
| Notice |
| Skill [Shift] has reached level 5 |
| Notice |
| Skill [Shift] has reached level 6 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] failed. |
| Notice |
| Skill [Assimilate] has reached level 2 |
| Notice |
| Level Up! You have 5 undistributed stat points |
| Notice |
| Level Up! You have 10 undistributed stat points |
| Notice |
| Level Up! You have 15 undistributed stat points |
| Notice |
| You have reached level 5, inventory size and weight reduction increased. As a monster, you may now obtain a class. Classes available; -Mage -Geomancer -Infantry -Brawler Your class will provide bonuses when you level. |
| Achievement- David |
| You have defeated a foe much larger than you without aid from another party. +10% damage against Giants, +10% chance of intimidation against Giants |
| Achievement- It''s about how you use it |
| You have defeated an opponent 10+ levels above you without aid from another party. +5% damage against targets that are higher level than you |
| Class | |||
| NAME: Mage | A mage is a general magic specialist, only those with natural affinities in multiple fields of magic, though they may not be the most powerful in any given field, their diversity cannot be matched. | ||
| Attribute bonuses | +2 INT, +2 Wis | Effects- Mages get a 10% increase in learning speed for all magical skills | Rank- Rare |
| Class | |||
| NAME: Geomancer | A geomancer wields the power of earth and stone to a degree unachievable by any other class, only available to those who have unlocked their earth affinity. Locks access to other affinity magic | ||
| Attribute bonuses | +2 INT, +1 WIS | Effects- Mages get a 15% increase in learning speed for all magical skills related to the earth affinity | Rank- Uncommon |
| Class | |||
| NAME: Infantry | A basic soldier, proficient in firearms and explosives, tough and hardy they are the backbone of a modern fighting force. | ||
| Attribute bonuses | +1 VIT, +1 STR | Effects- Infantry get a 10% increase in learning speed for firearm and explosive skills | Rank- common |
| Class | |||
| NAME: Brawler | A close range fighter, exceptional at dealing and taking damage, especially on individual targets | ||
| Attribute bonuses | +2 VIT, +1 STR | Effects- 10% boost to melee damage, 10% increased learning speed for unarmed combat | Rank- Uncommon |
| Notice |
| Class gained [Mage] Attributes gained +10 INT. +10 WIS |
| Skill Gained | |||
| NAME: Spellcraft | As a mage you may dabble in the arts of all affinities, this allows you to merge affinity spells to create new spells. | ||
| Effects- May create runic spells with spells of multiple affinities. Maximum number of affinities per spell will increase as this skill levels | MP cost- NA | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Mana Manipulation | You are able to directly manipulate mana, allowing it to materialize in the world | ||
| Effects- Improved control of the manipulation of mana | MP cost- varies | Activation Time- 1s | Level 1 |
| Notice |
| Runes learned:Enjoying the story? Show your support by reading it on the official site. Fire- Burn Wind- Gust Lightning- Spark Darkness- Consume |
| Notice |
| Skill [Stealth] has reached level 2 |
| Notice |
| Due to recent events, your luck has increased by 1 point |
| Skill Gained | |||
| NAME: Fire Magic | You gain the ability to cast Fire based spells | ||
| Effects- Fire based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Wind Magic | You gain the ability to cast Wind based spells | ||
| Effects- Wind based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Enchanting | You gain the ability to imbue magical properties into objects through runic engraving | ||
| Effects- Enchantments are 1% less expensive to produce and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Status Window | |||
| Name: | Johnathan Simmons | Alignment: | NE |
| Level: | 5 (14%) | Class: | Mage |
| Race: | Doppelg?nger | Gender: | Male |
| Acheivements | |||
| First Blood, Matricide, David, It''s about how you use it | |||
| Fame: | 0 | Infamy: | 0 |
| - | |||
| Health: | 100/ 100 | Health Regen: | 1.0 / Min |
| Mana: | 350 / 350 | Mana Regen: | 7.0 / Min |
| Stamina: | 150 / 150 | Stamina Regen: | 1.5/ Sec |
| - | |||
| Strength: | 20 | Agility: | 13 |
| Vitality: | 10 | Endurance: | 15 |
| Dexterity: | 11 | Intelligence: | 20 |
| Wisdom: | 30 | Luck: | 12 |
| Undistributed stat points: | 0 | ||
| Physical Resistances | |||
| Slashing: | 5% | Piercing: | 5% |
| Crushing: | 5% | ||
| Elemental Resistances | |||
| Fire: | 0% | Water: | 0% |
| Wind: | 0% | Earth: | 0% |
| Lightning: | -20% | Darkness: | 0% |
| Light: | 0% | ||
| Skill Name: | Skill Rank: | Skill Level: | Skill Experience: |
| Assimilate | Unique | 2 | 0% |
| Spellcraft | Rare | 1 | 0% |
| Enchanting | Uncommon | 1 | 15% |
| Mana Manipulation | Uncommon | 1 | 0% |
| Earth Magic | Uncommon | 9 | 7% |
| Earth Manipulation | Uncommon | 7 | 45% |
| Fire Magic | Uncommon | 1 | 8% |
| Wind Magic | Uncommon | 1 | 6% |
| Bite | Common | 1 | 0% |
| Growl | Common | 1 | 0% |
| Inspect | Common | 2 | 35% |
| Shift | Common | 6 | 1% |
| Small Arms | Common | 3 | 30% |
| Speed Reading | Common | 5 | 0% |
| Stealth | Common | 2 | 3% |
| Fire | Water | Earth | Wind | Lightning | Darkness | Light | Misc |
| Burn ? | Gust ? | Spark ? | Consume (Un) |
| Skill Gained | |||
| NAME: Water Manipulation | You use your will to guide the flow of water, directing it into the states you wish | ||
| Effects- Allows you to control the shape and movement of the Water, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Skill Gained | |||
| NAME: Meditation | You are able to place yourself in a trance, promoting recovery and improving focus and mental acuity | ||
| Effects-Increases the effectiveness of the INT and WIS attributes by 1% per skill level whilst actively meditating. | MP cost- 10 | Activation Time- 5 Minutes | Level 1 |
| Skill Gained | |||
| NAME: Light Manipulation | You use your will to direct the direction, reflection and refraction of light. | ||
| Effects- Allows you to control the shape, movement and intensity of light, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Skill Gained | |||
| NAME: Darkness Manipulation | You can will the darkness of the world to conform to the shapes of your thoughts | ||
| Effects- Allows you to control the shape and movement of Darkness, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Skill Gained | |||
| NAME: Fire Manipulation | You control the intensity and movement of heat with your will | ||
| Effects- Allows you to control the shape, movement and intensity of fire, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Skill Gained | |||
| NAME: Wind Manipulation | You use your will to guide the flow of wind, directing it into the states you wish | ||
| Effects- Allows you to control the shape and movement of Wind, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Skill Gained | |||
| NAME: Lightning Manipulation | You can direct the flow of electricity with your will | ||
| Effects- Allows you to control the shape and movement of Lightning, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Fire | Water | Earth | Wind | Lightning | Darkness | Light | Misc |
| Burn ? | Spray ? | Harden ? | Gust ? | Spark ? | Dark ? | Glow ? | Bolt ? |
| Heat ? | Freeze ? | Growth ? | Accuracy ? | Attract/Repel ? | Negate (Un) | Sight (Un) | Self ? |
| Combustion (Un) | Condense (Un) | Strength (Un) | Haste (Un) | Shock (Un) | Consume (Un) | Enhance (Un) | Cone (Un) |
| Slow (Un) | Death ? | Life ? |
| Skill Gained | |||
| NAME: Water Magic | You gain the ability to cast Water based spells | ||
| Effects- Water based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Darkness Magic | You gain the ability to cast Darkness based spells | ||
| Effects- Darkness based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Light Magic | You gain the ability to cast Light based spells | ||
| Effects- Light based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Lightning Magic | You gain the ability to cast Lightning based spells | ||
| Effects- Lightning based spells are 1% less expensive to cast and 1% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 1 |
| Notice |
| Due to gaining proficiency in all Elemental Magic and all Elemental Manipulations the skills have been merged |
| Skill Gained | |||
| NAME: Elemental Magic | You gain the ability to cast Elemental spells | ||
| Effects- Elemental spells are 2% less expensive to cast and 2% more powerful/ skill level | MP cost- Na | Activation Time- Passive | Level 2 |
| Skill Gained | |||
| NAME: Elemental Manipulation | The elements answer to yourbeckon call, your will is their form. | ||
| Effects- Allows you to control the elements. Proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 2 |
| Achievement- Elemental Mage |
| You are the first monster to successfully master the 7 basic elements on this world. Class bonus upgraded. 10% increase in learning speed for all magical skills >15% increase in learning speed for all magical skills |
| Skill Gained | |||
| NAME: Blood Manipulation | You control blood with your will. The power of blood is at your fingertips | ||
| Effects- Allows you to control the shape, movement and blood, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 6s | Level 1 |
| Item Name: Blood Crystal | |||
| Type: | Reagent | Durability: | 10 / 10 |
| Quality: | Poor | ||
| A small gem of crystalline blood can be used as a reagent in rituals and alchemy. | |||
| Skill Gained | |||
| NAME: Scribe | You can scribe books with your mana and intent to teach the reader a spell if they have appropriate skills and affinities. | ||
| Effects- spellbooks are 1% less expensive and 1% faster to make / skill level | MP cost- Varies | Activation Time- Passive | Level 1 |
| Skill Gained | |||
| NAME: Scroll-craft | You can inscribe a parchment with a spell and mana to produce a spell scroll | ||
| Effects- spell scrolls are 1% less expensive and 1% more powerful/ skill level | MP cost- Varies | Activation Time- Passive | Level 1 |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] failed |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Skill Gained | |||
| NAME: Cooking | You are able to make ingredients into something worth more than the sum of its parts | ||
| Effects- Food tastes 1% better and food buffs created by you are 1% more powerful every skill level. | MP cost- NA | Activation Time- Passive | Level 6 |
| Notice |
| Due to recent events, your Endurance has increased by 1 point |
| Notice |
| Due to recent events, your Endurance has increased by 1 point |
| Notice |
| Due to recent events, your Vitality has increased by 1 point |
| Notice |
| Due to recent events, your Vitality has increased by 1 point |
| Notice |
| Due to recent events, your Vitality has increased by 1 point |
| Notice |
| Due to recent events, your Vitality has increased by 1 point |
| Notice |
| Due to recent events, your Endurance has increased by 1 point |
| Skill Gained | |||
| NAME: Swordsmanship | You know how to dispatch your enemies through the use of a blade. Skilled swordsmen are unparrelled in close combat | ||
| Effects- Effectiveness of STR and DEX are increased by 1%/skill level when weilding a sword | MP cost- NA | Activation Time- Passive | Level 3 |
| Notice |
| Skill [Swordsmanship] has reached level 8 |
| Notice |
| Skill [Swordsmanship] has reached level 9 |
| Notice |
| Level Up! You have 5 undistributed stat points +2 INT +2WIS |
| Notice |
| Level Up! You have 10 undistributed stat points +2 INT +2WIS |
| Skill activated [Assimilate] |
| Prolonged contact with a recently made corpse has activated this skill Your skill [Assimilate] successfully activated. A portion of the targets recent memories and skills have been absorbed. Effect weakened due to deterioration of the target. |
| Skill Gained | |||
| NAME: Thick skin | You have abnormally thick skin, capable of withstanding the hardest blows. | ||
| Effects- incoming damage is reduced by 1 for every 2 skill levels | MP cost- NA | Activation Time- Passive | Level 6 |
| WARNING |
| You have suffered a massive injury. All recovery rates reduced to 10% until healed. You have an ongoing injury HP regeneration disabled Your left leg has been crippled, the effectiveness of the agility attribute reduced by 50% |
| Skill Gained | |||
| NAME: Metal Manipulation | Metal conforms to your will, it''s tempered nature begs for use. | ||
| Effects- Allows you to control the shape and movement of Metal, proficiency and efficiency increases with skill level | MP cost- Variable | Activation Time- 3s | Level 1 |
| Warning |
| Warning you are [ravenous] due to extensive biological changes your body is in need of sustenance, HP and MP regeneration reduced by 100% until hunger satiated |
| Warning |
| Due to your monstrous nature, your hunger has driven you wild, conscious thought will be suppressed until hunger is satiated. |
| Status Window | |||
| Name: | Johnathan Simmons | Alignment: | NE |
| Level: | 9 (15%) | Class: | Mage |
| Race: | Doppelg?nger | Gender: | Male |
| Acheivements | |||
| First Blood, Matricide, Babelfish, David, It''s about how you use it, Elemental Mage | |||
| Fame: | 0 | Infamy: | 0 |
| - | |||
| Health: | 350/ 350 | Health Regen: | 3.5/ Min |
| Mana: | 0 / 510 | Mana Regen: | 9.2/ Min |
| Stamina: | 300 / 330 | Stamina Regen: | 3.3/ Sec |
| - | |||
| Strength: | 25 | Agility: | 13 |
| Vitality: | 35 | Endurance: | 33 |
| Dexterity: | 11 | Intelligence: | 34 |
| Wisdom: | 34 | Luck: | 12 |
| Undistributed stat points: | 0 | ||
| Physical Resistances | |||
| Slashing: | 5% | Piercing: | 5% |
| Crushing: | 5% | ||
| Elemental Resistances | |||
| Fire: | 5% | Water: | 3% |
| Wind: | 2% | Earth: | 6% |
| Lightning: | -17% | Darkness: | 4% |
| Light: | 0% | ||
| Skill Gained | |||
| NAME:Mental Fortitude | You have repeatedly battled forces of the mind and find yourself better able to defend yourself against them. | ||
| Effects-Increases resistance to mental effects and increases the strength of mental attacks. | MP cost- NA | Activation Time- Passive | Level 1 |
| Notice |
| Skill [Mental Fortitude] has reached level 2 |
| Notice |
| Skill [Mental Fortitude] has reached level 3 |
| Notice |
| Skill [Mental Fortitude] has reached level 4 |
| Achievement-Fractured |
| Great trauma has left your mind fractured and left you with multiple personalities The current controller of the mind is: Doppelg?nger The current known number of selves: 2 |