《Dungeonovel: Without Creatures, Through Iron and Steel.》 Prologue: In the Dark It was dark, not a complete darkness but a always shifting shadowy mass of darkness that was all the "____" could see. The darkness changed but still revealed nothing, time couldn''t be kept in such a state. What was most surprising out of this hold event was that "____" was unfazed as the darkness shifted and swayed for what out be centuries. It was surprising but not unheard of, sometimes souls are damaged before they arrive in this state, while others could enjoy the solitude. Some even had themselves as company during this time as they had multiple personalities that acknowledged each other. Regardless of the reason, "____" was not unnerved as they floated through the black mists for an immeasurable amount of time. There wasn''t a pop, zip, zap, bang, nor boom when the perception of "____" changed from the swirling black curtains to a solid black view. This uninterrupted blackness lasted only for a few seconds but it could break damaged minds completely. What it was interrupted with was a box entering "____" perception reading:
| Welcome Border Dungeon 8! | ||||||||
| Building a new dungeon from scratch is difficult, | ||||||||
| however, it is necessary to overcome such an | ||||||||
| endeavor in case of the most dire of circumstances | ||||||||
| leaves you in such a state. | ||||||||
| Signed: Parent Dungeon Inner Dungeon 3 |
This is my first time working on this novel, please correct my spelling mistakes. Also, this chapter is short to start and I will try to make longer chapters in the future.Begin
| Status | |
| Name | Border Dungeon 8 |
| Level | 1 (0/100 experience) |
| Species | Lesser Dungeon |
| Age | 0 |
| Sex | N/A |
| Health | 100 (+.01/minute) |
| Mana | 30 (+.1/minute) |
| Dungeon Points | 5 |
| Curses/Blessings | N/A |
| Species: Lesser Dungeon |
| Dungeon''s are magical in origin and can evolve past their boundaries with enough strength and resources. Lesser Dungeons are what some consider "half dungeons" for having half the abilities and capabilities of full dungeons. Evolutions of dungeons past the regular "Full Dungeon" include: Heavenly Dungeon, Demonic Dungeon, Earthbound Dungeon, Cursed Dungeon, and Blessed Dungeon. |
| Dungeon Points |
| Used to build build a dungeon, Dungeon Points are the main currency of dungeons and are used to upgrade and even evolve dungeons. Dungeon Points are collected whenever a sentient creature dies within the area of influence of a dungeon or when a dungeon levels up. |
| Menu |
| Traps ¨Œ |
| Creatures ¨Œ |
| Rooms ¨Œ |
| Environment ¨Œ |
| Information ¨Œ |
| Menu |
| Traps ¡÷ Dungeons have an array of weaponry to protect themselves from invaders or even the elements. Among the array of weaponry are Traps. Traps are used to slow, damage, and even kill invaders. To unlock more traps a dungeon must kill or damage enough creatures with a single trap, kill or damage enough creatures with multiple traps, level up, upgrade, or research the workings and manufacturing of traps. Traps available: Pitfall (lesser) Tripwire Falling rocks (lesser) |
| Creatures ¡÷ Dungeons have an array of weaponry to protect themselves from invaders or even the elements. Among the array of weaponry are Creatures. Creatures are used to slow, damage, and even kill invaders. Creatures are more mobile than traps and rooms. To unlock more creatures a dungeon must kill or damage enough creatures with a single type of creature, kill enough creatures with a single creature, or damage enough creatures with multiple types of creatures, level up, upgrade, or research the workings and breeding of creatures.You could be reading stolen content. Head to the original site for the genuine story. Creatures available: Kobolds Goblins Snakes (lesser) |
| Rooms ¡÷ Dungeons have an array of weaponry to protect themselves from invaders or even the elements. Among the array of weaponry are Rooms. Rooms are used to buff a dungeon''s creatures, debuff invaders, and slow, damage, and even kill invaders. To unlock more Rooms a dungeon must kill or damage enough creatures within a single room, kill or damage enough creatures with multiple rooms, level up, upgrade, or research the workings, manufacturing, and abilities of rooms. Rooms available: Creature room (lesser) Trap room (lesser) Core room |
| Environment ¡÷ Dungeons have an array of weaponry to protect themselves from invaders or even the elements. Among the array of weaponry are Environments. Environment are used to slow, damage, and even kill invaders. Environments are used to buff creatures and rooms. Environments can span more than one floor, To unlock more environments a dungeon must kill or damage enough creatures within a single environment, kill or damage enough creatures within multiple environment, level up, upgrade, or research the workings and abilities of environments. Traps available: Gloomy cave (lesser) |
| Information ¡÷ This is where the information pertaining to a dungeon and a dungeon''s interests is stored. This area is also where the dungeon map is stored. Current objective: Survive. |
| Invaders |
| Categorized as anything entering the dungeon''s area of influence without the dungeon''s permission and or with the intent to harm the dungeon. Most invaders fall under three categories: Sentient Adventurers, Sentient Creatures, and Beast. |
| Survive |
| The objective given to Border Dungeon 8 and every living creature. For a dungeon to survive it must have at least 51% of the core still attached and undamaged, contain the ability to regenerate mana, and have a defined area of influence. |
| Answer |
| Dungeons can use mana and dungeon points to create, modify, and influence their area. To start a dungeon please follow this tutorial made by the dungeon that made you. -Tutorial: -Define an area of influence -Protect oneself with traps and creatures -Make contact with a contracted dungeon helper. e.g. Dungeon Wisp, Dungeon Pixie, Dungeon Imp, Etc. |
| Dungeon management screen |
| Create: Creatures: - Goblin: 5 mana - Kobold: 7 mana - Snake (lesser): 4 mana Traps: - Pitfall: 10 mana - Tripwire: 5 mana - Falling Rocks: 8 mana Rooms: -Creature room (lesser): 50 mana -Trap room (lesser): 80 mana -Core room: 300 mana + 20 Dungeon Points |
| Modify Current Dungeon: This dungeon currently has no defensive capabilities nor offensive capabilities. Structures built: 0 Structures destroyed: 0 Structures in need of repair: 0 Structures ready to upgrade: 0 Dungeon Creatures created: 0 Dungeon Creatures slain: 0 Dungeon Creatures in need of repair: 0 Dungeon Creatures ready to upgrade: 0 Editing: Carve (Lesser) -Can carve out sections of materials within the dungeon''s influence. -Lesser works on dirt, stone, wood, and copper. Place (Lesser) -Can place resources and materials that have been collected by the dungeon and or create materials ??????? from the dungeon''s mana. -Lesser places dirt, stone, wood, and copper. |
| Warning |
| A dungeon can that isn¡¯t connected to the outside world will be forced to hibernate until access is possible again. Do you wish to continue this action? Yes No |