《Shaper: New Beginnings》 Arc1 - Prelude In another universe, a seemingly innocent conversation will have profound implications for one George Peterson. A beautiful middle-aged woman with deep emerald eyes, long brunette hair bound in a clasp of gold and emeralds appeared from thin air in the pantheon. ¡°Vera, did it work?¡±, a young woman with deep sea green hair and sparkling sapphire eyes asked. ¡°Vera? So formal, daughter.¡± Vera chuckled as she took a seat, propping her sandaled feet up on a small pillow that appeared out of nothing. Emerald and gold patterns threaded through her long white dress, which accentuated her figure as she reclined in the seat. ¡°Sorry, mother. Did it work?¡±, the daughter asked. ¡°Yes, the System agreed to redirect all Reborn to the Starter Area in the Domain of Earth.¡±This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. ¡°You really think a Reborn is needed to save her? If the prophecy is about her then she will not die in the Starter Area, right?¡±, the daughter asked while reclining further in the soft brown leather chair, which was one of many scattered around the open pantheon. Vera considered. ¡°It is hard to say, but even if she isn¡¯t the one, there is a chance the Reborn himself may be able to correct a problem that has long festered.¡± ¡°Really? What did you have in mind? You know one Reborn is unlikely to be able to change the Empire significantly.¡± The daughter said with some surprise. ¡°Actually, this one could with just the tiniest of pushes.¡± The daughter gasps, ¡°Even you can¡¯t interfere or the System¡.¡± Her mother waved her concerns away, ¡°I have been doing this for eons dear, give me some credit.¡± The daughter blushes. ¡°Of course. When will the Reborn arrive?¡± ¡°If everything goes as planned, he should be arriving very soon.¡± The daughter shivered. Even with her powers as the Goddess of Water, she could not influence or predict the arrival of a Reborn from another universe, but then she is not her mother. Arc1 Ch 1 - Reincarnation The day started pretty much like any other. I pulled myself out of bed late and rushed to class while scarfing down the last piece of pizza from the last night''s late online gaming session. It was raining lightly as I ran out of my dorm building to make it to my afternoon Calculus class. You may think it sounds like I am a bit of a nerd, staying up all night playing games and there is some truth to that. I am coasting through college neither at the top or bottom of my class. Little did I know that my life, no better to say my fate was about to change. As I was about to enter the crosswalk to run across Main Street to reach the other side of campus a large truck passed by drenching me with water spray. While I was standing there with a blank expression on my face trying to decide what to do a biker slid and smacked right into me knocking me into the crosswalk. The last thing I remember is both the surprised face looking at me over the handle bars and the headlights over my right shoulder as I hit the wet pavement. I woke up in a dimly lit room. I was standing on a grey floor that seemed to have small points of light swirling in it. In fact, as I looked around the walls and ceiling were the same that the little points of light seemed to be the source of the dim light in the room. I did not see any doors or windows. "Am I dead?" My voice sounded quieter than I expected. "Yes, you are dead." A friendly sounding voice said behind me. I turned and saw a faintly glowing ball of blue and purple light about the size of a basketball. "Welcome, I would say please don''t be alarmed, but you are dead and talking to glowing ball of light." "Hmmm, where am I? Who, what are you?" As I stared at the glowing ball of light. "As to where you are the simplest explanation is to say you are in Limbo waiting on a choice. I am an extension of the System which runs all Universes. I have been assigned to you to facilitate your choice."This story originates from a different website. Ensure the author gets the support they deserve by reading it there. "What choice?" I marveled at my calm, so far, but I was starting to feel some stirrings of panic. "Every person on death is given two choices. The first is to move on to the next phase of existence. Second you can choose reincarnation. Before you ask I can''t describe the next phase of your existence, other than to say it is pretty cool." "What happens if I chose reincarnation?" "You will then have two options. You can reincarnate either with no memories of your previous life or choose to retain them. If your choice is to not retain your memories as you have your last three lifetimes you will be reborn on Earth and start you cycle again. If you choose to retain your memories you will be reborn on a new world, but since you will switch universes when this occurs your potential will be decreased." "What do you mean by my potential will be decreased?" "Hmmmm. During your life you have played several role-playing video games where you must generate a character, correct? To put it in those terms your new life will have lower stats to offset the energy transfer to the new universe for your soul." "That doesn''t sound like something anyone would do then, so how is that even a choice?" "Well there is one other option and that is to start with your memories, but to use another gaming analogy you could be born as an Orc or Troll, Human or Elf, but you will start with a unique random ability as well." "How long do I have to decide?" "You have all the time you want, time is not passing in the rest of the multi-verse relative to us." "You said I have chosen to reincarnate with no memory several times? Can you tell me why?" "You have, but I cannot discuss your past reasoning." After some time, I came to a decision. "I choose to retain my memories and will opt for a random start." The ball''s voice seems to convey surprise as it says. "You do? Very well, can you tell me why?" "I still feel very young and have never really accomplished anything. I want that chance to continue as myself, but I don''t want to start penalized even if it means starting as a troll." "Very well, your choice is made. Good luck in your new life." Suddenly everything disappears in a flash of light and then it feels like I am falling through darkness. Motion stops and gradually the area around me comes into focus. Arc1 Ch 2 - Starter Glade As everything comes into focus I find myself in the center of a glade about sixty feet across surrounded by what looks like oak and maple trees. The air is stirring in a light warm breeze and the sun is shining directly overhead. I appear to be wearing some ragged clothes, but my feet are bare and after patting my pockets I don¡¯t seem to be carrying anything. As I glance around I take in the glade covered with wild flowers and knee-high grass. To my left, a small stream cuts through the corner of the glade. Suddenly a large blue panel appears a few feet in front of me.
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Greetings and Welcome
This is your introduction to the world of Burra. The area you are in is a Starter Glade, which introduces newly reincarnated entities into the world. No harm can come to you while in this area and you will not need to consume food or drink. You can stay in this area for fifteen days or until you have reached level five before you must leave. The System maintains this world actively and there are several interfaces you may now access. These interfaces can be accessed by thinking or saying the following commands: Status, Inventory, (Un)Equip |
|
Status - This will display information about your personal statistics, abilities, and skills.
Inventory - This will display the contents of your personal inventory and any soul-bound containers.
(Un)Equip |
| George Peterson | Age: | 16 | |
| Level: | 1 | XP to next Level: | 0/100 |
| Class: | None | Race: | Harrow |
| Titles: | None | Fame: | 0 |
| Str: | 12 | Melee Damage Modifier: | +2 |
| Agi: | 12 | Range Damage Modifier: | +2 |
| Dodge: | 2% | ||
| Con: | 8 | Health / Stamina: | 40 / 40 |
| Health / Stamina Regen: | 8% per min | ||
| End: | 0 | Pain Threshold: | 0% |
| Int: | 17 | Mana Pool: | 85 |
| Wis: | 14 | Mana Regen Rate: | 3.5 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 15 | Favor: | 0 |
| Abilities: Night Vision, Shaper | |||
| Skills: none | |||
| Spells: none | |||
| Equipment: * | |||
| Unallocated Status Points: 0 | |||
| Endurance (End): This attribute affects how much pain you feel with a 1% reduction in pain per endurance point above 10. There will be additional benefits at a higher level. |
| Strength (Str): This attribute affects damage done with a melee weapon. Base Damage Modifier: +1 per point of strength above 10. Additionally, the maximum weight that you can equip and carry in personal inventory is determined by strength. Finally, Strength affects personal inventory size: (Strength point / 3) squared. |
| Agility (Agi): This attribute affects damage done with a ranged weapon. Base Damage Modifier: +1 per point of agility above 10. Additionally, this attribute affects dodge chances: 1% per point of agility greater than 10. |
| Constitution (Con): This attribute affects how many health points: 5 per point of constitution, as well as, the amount of health/stamina regeneration: 1% per minute per point of constitution. This attribute fuels physical feats via a Stamina pool, 5 per point of constitution, which melee fighters will be heavily dependent on. |
| Intelligence (Int): This attribute affects the size of one¡¯s mana pool: 5 per point of intelligence. |
| Wisdom (Wis): This attribute affects the amount of mana regeneration (.25 per point of wisdom). |
| Charisma (Cha): This attribute affects trading and interaction with others. (1% decrease in price when purchasing per charisma point above ten. 1% increase in price when selling per charisma point above ten.) Charisma lower than ten can have negative effects on interaction with others. Charisma also affects your trade modifier, every point above 10 increases the modifier by 1%. Example: A 5% modifier would decrease the price of items you purchase and increase the amount you receive when you sell an item by that percentage. However, this modifier applies to both sides of the trade, so if you have a 5% modifier and the person you are trading with also has 5% effectively they cancel each other out. |
| Perception (Per): This attribute affects one¡¯s ability to find hidden or concealed items/entities. The chance to find hidden or concealed items/entities is extremely variable based on conditions, the user actively searching, and the method used to conceal it. Perception starts at a base of 10 plus both intelligence and wisdom greater than 10 divided by 2 rounded down. |
| Favor: This attribute shows how much the System favors your actions. It is extremely rare for this to be anything other than zero as the System is neutral. If this ever goes negative you will regret it. |
| Equipment: Ragged Shirt, Defense: 0, A ragged shirt that has seen better days, but at least it''s better than being naked. Ragged Pants, Defense: 0, A ragged pair of pants that have seen better days, but at least it''s better than being naked. |
| Race: Harrow A Harrow is a rare humanoid species attuned to magic in strange ways. As such while other races do not have default negative reputation with Harrow they are cautious around them because their powers are both unpredictable and strong. It is rumored Harrow have traveled from another world fleeing something that they never discuss with other races. They typically stand 5-6 feet in height with no difference between female and male. They have distinctive golden eyes and grey colored skin. Their hair is typically brown or black with no facial hair. Harrow start with a +2 to both Strength and Agility, a -2 to Constitution, and a magical ability. They also have night vision, which allows them to see 30 feet if there is any light. They cannot see in complete darkness. To learn your racial ability, as a reincarnation in a Harrow body, you will have to find a teacher among the Harrow. |
| A loaf of Bread (5). When eaten, increases regeneration of health and stamina by 5% over 30 minutes. Also removes the starving de-buff. Water Skin (5). When drunk, increases mana regeneration by 5% over 30 minutes. Also removes the thirsty de-buff.This novel''s true home is a different platform. Support the author by finding it there. |
| Leaving Starter Glade Do you wish to leave the Starter Glade? You will not be able to re-enter after leaving. Leave or Stay? |
| You have learned the skill Inspection, 5 XP awarded. Basic 1. |
| Inspection, Basic Level 1 (35% progress toward next level) This skill acts as a modifier for Perception to highlight contextually useful information, etc. |
| You have gained a level in Inspection. Basic 2. ¡ You have gained a level in Inspection. Basic 7. |
| Shaper This is the ability to infuse an object with mana and then change its characteristics. Effects will vary based on the object, amount of mana infused, and one''s skill at Shaping. |
| You have learned the skill Mana Manipulation, 20 XP awarded. Basic 1. Warning: You have depleted mana to 0%, starting to drain health to complete ritual. Starter zone prevents hit point loss, terminating connection to Raw Mana Ward. You have learned the ability Ritual Magic, 40 XP awarded. Basic 1. You have learned the spell Ritual Ward, 10 XP awarded. Basic 1. You have gained a point in Endurance. |
| Mana Manipulation, Basic Level 1 (0% progression to next level) This skill increases the size of one''s mana pool by +0.5% per skill level. Also increases mana regeneration rate by +0.25% per skill level. |
| Ritual Magic, Basic Level 1 (0% progression to next level) This ability allows the user to create, maintain, and change rituals much more efficiently than usual. -0.5% mana and component cost used per ability level. |
| Ritual Wards, Basic Level 1 (0% progression to next level) This spell creates, maintains, or changes a ward to protect a specified area, item, or person. Cost varies based on complexity and type of the ward, as well as, type of components used. Current known wards are: - Raw Mana Protection Ward, No components, Drawings: Simple Circle, min/max mana: 50/200 per 1¡¯ diameter. Takes mana / 10 damage before collapsing. Duration: 1 hour per 10 mana. |
| Raw Mana Protective Ward Diameter: 1.3¡¯ Health Points: 7/8 Duration: 7.5/8 hours Do you wish to dismiss the ward? Accept or Cancel. |
| Attempt to Recharge Raw Mana Protective Ward Cost: 10 mana (Min Cost: 50 mana) Pay Mana Cost: Agree or Cancel? |
| Raw Mana Protective Ward Diameter: 1.3¡¯ Health Points: 8/8 Duration: 7.5/8 hours Do you wish to dismiss the ward? Accept or Cancel. |
| Skill: Mana Manipulation, Basic 1 (50%) Ability: Ritual Magic, Basic 1 (25%) Spell: Ritual Wards, Basic 1 (50%) |
| You have gained a level in Mana Manipulation. Basic 2. You have gained a level in Ritual Wards. Basic 2. You have gained a point in Endurance. You have gained a level in Mana Manipulation. Basic 3. You have gained a level in Ritual Wards. Basic 3. You have gained a point in Endurance. You have gained a level in Mana Manipulation. Basic 4. You have gained a level in Ritual Wards. Basic 4. You have gained a level in Ritual Magic. Basic 2. You have gained a point in Endurance. |
| Skill: Mana Manipulation, Basic 4 (40%) Ability: Ritual Magic, Basic 2 (20%) Spell: Ritual Wards, Basic 4 (40%) |
| You inspect the Green Moon, Name: Vera, Attributes: unknown. |
| Congratulations You have reached Novice rank in the Spell Ritual Wards. 25 XP awarded. Diameter doubled. Takes mana / 9 damage before collapsing. You have reached Novice rank in the Skill Mana Manipulation. 100 XP awarded. You have leveled up!!! You have one free stat point to allocated, choose wisely. For your actions during your level progression your reward is: +2 Intelligence and +1 to Wisdom. You have exceeded 10 points in Endurance. This is quite the achievement as you cannot physically injure yourself in the Starter Glade. For pushing through the pain, you are awarded the skill Numbness. This skill cannot be leveled, but when activated once per day will allow you to ignore all pain modifiers for 1 minute. This will also delay being rendered unconscious if mana or health falls beneath 50% or 25% respectively and endurance is under 50. Fame increased by 5. |
| George Peterson | Age: | 16 | |
| Level: | 2 | XP to next Level: | 200/300 |
| Class: | None | Race: | Harrow |
| Titles: | None | Fame: | 5 |
| Str: | 12 | Melee Damage Modifier: | +2 |
| Agi: | 12 | Range Damage Modifier: | +2 |
| Dodge: | 2% | ||
| Con: | 8 | Health / Stamina: | 40 / 40 |
| Health / Stamina Regen: | 8% per min | ||
| End: | 16 | Pain Threshold: | 6% |
| Int: | 19 | Mana Pool: | 95 |
| Wis: | 15 | Mana Regen Rate: | 3.75 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 16 | Favor: | 0 |
| Abilities: Night Vision, Shaper, Ritual Magic (Basic 5, 75%) | |||
| Skills: Inspect (Basic 7, 23%), Mana Manipulation (Novice 1, 50%), Numbness | |||
| Spells: Ritual Ward (Basic 5, 75%) Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 1 | |||
| Stone to infuse contains 67 cubic inches. Stone Dagger: 8¡± blade, 1¡± wide, average 1/3¡± thick. Haft is 5¡± long, 1 ?¡± inch thick at the heel. Total 11.15 cubic inches. Base Mana required 67/1728 * 200 per cubic foot = 7.75 (Cubic foot is 1728 cubic inches.) Desired change round stone to complex shape dagger, Mana Cost increased by 10 times. Shaping time: 1 min |
| You have unlocked your ability Shaper, 50 XP awarded. Basic 1. You have learned the skill Sense Stone, 20 XP awarded. Basic 1. You have learned the skill Shape Stone, 20 XP awarded. Basic 1. You have crafted a Stone Dagger of Uncommon quality, 10 XP awarded. Damage 5-8. Durability: 25/25. You have learned the skill Crafting, 10 XP awarded. Basic 1. |
| Shaper Basic Level 1 (0%) This is the ability to infuse an object with mana and then change its characteristics. Effects will vary based on the object, amount of mana infused, and one''s skill at Shaping. |
| Sense Stone Basic Level 1 (0%) This skill allows the user to infuse mana into stone to determine its type and characteristics, which can affect a whole or partial object. 10 mana per cubic foot. Minimum 10 mana cost. This skill allows the user to associate a stones mana signature with the type of stone. The skill is complemented by the Inspect and Lore skills, which will reveal more information about the stone as these skills level. |
| Shape Stone Basic Level 1 (0%) This skill allows the user to infuse mana into stone with a greater efficiency and then change the shape and characteristic of the stone. 200 mana per 1 cubic foot of stone, only whole objects can be shaped. If there is insufficient mana to shape the whole object the user can sacrifice health at a rate of two to one to satisfy the cost. The stone can be shaped into any form the user can imagine, but the closer the new shape it to the original shape the lower the cost. Mana cost reduced by one per skill level. At the Beginner skill tier the user will be able to animate stone shapes and each subsequent tier will cut the shaping time by half. Shaping Time: 1 minute per cubic foot |
| Crafting Basic Level 1 (0%) This skill allows the user to craft items quicker and with a lower material cost. Crafting Time reduced by .5% per skill level, cost reduced by .25% per skill level. |
| Water to infuse contains 1 cubic inches. Ball of Water: 1.2¡± diameter Base Mana required 1/1728 * 50 per cubic foot = .03 (Cubic foot is 1728 cubic inches.). Cost adjusted to minimum of 10. Shaping time: 1 min |
| You have learned the skill Shape Water, 20 XP awarded. Basic 1. You have crafted a Ball of Water. This ball will retain its shape for one minute unless renewed or receives 5 hit points of damage. |
| Shape Water Basic Level 1 (0%) This skill allows the user to infuse mana into water and then change the shape and characteristic of the water. 50 mana per 1 cubic foot of water. Minimum cost 10 mana. Can change the infused water into any geometric shape. Mana cost reduced by one per every four skill levels. As the skill progresses more options will become available. Cost increases for more complex object shapes. Shaping Time: 1 minute per cubic foot Duration: 1 minute per skillTier level |
| You have learned the skill Shape Air, 20 XP awarded. Basic 1. You have crafted a Ball of Air. This ball will retain its shape for one minute unless renewed or receives 1 hit points of damage. |
| Shape Air Basic Level 1 (0%) This skill allows the user to infuse mana into air and then change the shape and characteristic of the air. 25 mana per 1 cubic foot of air. Minimum cost 10 mana. Can change the infused air into any geometric shape. Mana cost reduced by one per every ten skill levels. As the skill progresses more options will become available. Cost increases for more complex object shapes. Objects are still bound to the surrounding air. The weight supported is equal to one pound per square inch of surface area. Shaping Time: 1 minute per cubic foot Duration: 1 minute per skillTier level |
| Congratulations You have crafted a Spear of Uncommon quality, 25 XP awarded. Damage 8-12. Durability: 75/75. You have leveled up!!! You have two free stat point to allocate, choose wisely. For your actions during your level progression your reward is: +1 Intelligence, +1 to Wisdom, +1 to Constitution. Fame increased by 5. |
| George Peterson | Age: | 16 | |
| Level: | 3 | XP to next Level: | 395/600 |
| Class: | None | Race: | Harrow |
| Titles: | None | Fame: | 10 |
| Str: | 12 | Melee Damage Modifier: | +2 |
| Agi: | 12 | Range Damage Modifier: | +2 |
| Dodge: | 2% | ||
| Con: | 9 | Health / Stamina: | 45 / 45 |
| Health / Stamina Regen: | 9% per min | ||
| End: | 20 | Pain Threshold: | 10% |
| Int: | 20 | Mana Pool: | 100 |
| Wis: | 16 | Mana Regen Rate: | 4 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 18 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 50%), Ritual Magic (Basic 7, 75%) | |||
| Skills: Crafting (Basic 3, 0%), Inspect (Basic 7, 23%), Mana Manipulation (Novice 5, 50%), Numbness, Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Stone (Basic 3, 0%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%) | |||
| Spells: Ritual Ward (Novice 5, 75%) Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 2 | |||
| Raw Mana Protective Ward Diameter: 4¡¯ Health Points: 11/11 Duration: 9.5/10 hours Do you wish to dismiss the ward? Accept or Cancel. |
| Ritual Wards Novice Level 5 (37.5%) This spell creates, maintains, and changes a Ward to protect a specified area, item, or person. Cost varies based on complexity and type of the ward, as well as, type of components used. Current known wards are: - Raw Mana Protection Ward, Components optional with varying effects, Drawings: Simple Circle, min/max mana: 50/200 per 2¡¯ diameter. Ward has (mana / 9) hit points. Duration: 1 hour per 10 mana o Optional Component Sand allows more focused circle, min mana 40 per 2¡¯ diameter. |
| You have learned the skill Unarmed Combat, 20 XP awarded. Basic 1. |
| Congratulations You have found a collection of amethyst. Take these to a jeweler to extract the maximum value. Your award for finding something of value in the Starter Glade is 100 XP. Fame increased by 5. |
| Inventory Loaf of Bread (5) Water Skin (5) Stone Dagger (2) Throwing Rocks (20) Pile of Sand (20) Collection of Amethyst (1) |
| Leaving Starter Glade Do you wish to leave the Starter Glade? You will not be able to re-enter after leaving. Leave or Stay? |
| You have found a new zone Starter Area, 10 XP awarded. This area has a level ten cap. You must leave the area within one day of reaching level ten.You can only remain in this area a maximum of thirty days. You will be killed if you violate either of these rules. |
| You have learned the skill Stealth, 10 XP awarded. Basic 1. You have discovered a new creature, a baby Horned Rabbit, 5 XP awarded. |
| You have stabbed a Horned Rabbit for 11 points of damage. You have killed a baby Horned Rabbit, awarded 1 XP. You have learned the weapon skill Spears, Basic 1. |
| Enraged Mother Horned Rabbit Lightning Steps into you, doing 9 points of piercing damage, bleeding status - 4 hit points for the next two minutes. You have stabbed an Enraged Mother Horned Rabbit for 8 points of damage, bleeding status ¨C 4 hit points until spear removed. Enraged Mother Horned Rabbit Lightning Steps, Strength Check fails. Enraged Mother Horned Rabbit immobile, bleeding status ¨C 8 hit points until spear removed. Enraged Mother Horned Rabbit Lightning Steps, Strength Check fails. Enraged Mother Horned Rabbit immobile, bleeding status ¨C 12 hit points until spear removed. You have killed an Enraged Mother Horned Rabbit, awarded 10 XP. |
| You have learned the skill Skinning, 10 XP awarded. Basic 1. You have found 1 small fur and 1 piece of Horned Rabbit meat. |
| Do you wish to speed read this book, A Beginner¡¯s Guide? Yes or No. |
| You have learned the skill Reading, 10 XP awarded. Basic 1. You have learned the skill Lore, 10 XP awarded. Basic 1. |
| Lore Basic 1 (0%) This skill works with the Inspect skill to allow the user to identify people and items covered by the knowledge this skill imparts. Currently only one book of Lore read. Read more books to increase your chance to identify new creatures and items you encounter. |
| Learning Herbalism Quest Accepted Bring the alchemist Fire Thorn (x10), Golden Lily (x10), and Sun Blossom (x10). Reward: Lesser Health Potion (x5), Lesser Mana Potion (x5) Penalty for not completing: No access to Alchemist Shop until complete. |
| You have learned the skill Herbalism, 10 XP awarded. Basic 1.Lore increased to Basic 1 (50%). |
| Stone to Repair the Church Quest Accepted Bring the priestess of Vera stone to repair a crack in the churches foundation. Stolen from its original source, this story is not meant to be on Amazon; report any sightings. Reward: 100 XP, fame +10. Penalty for not completing: None. |
| Stone to infuse Stone Brick: 12¡± long, 6¡± wide, 6¡± high. Total 432 cubic inches. Base Mana required 432/1728 * 200 per cubic foot = 50 (Cubic foot is 1728 cubic inches.) Desired change simple, repair crack, no cost modifier. Shaping time: 1 min |
| Stone to Repair the Church Quest Updated Permanently repair the foundation stones of the Church of Vera. Reward: 500 XP, fame +50. (Award increased x5, first time accomplishment.) Penalty for not completing: None. |
| Congratulations You have leveled up!!! You havethree free stat point to allocate, choose wisely. For your actions during your level progression your reward is: +4 Intelligence, +4 to Wisdom, +2 to Strength. Rewards are doubled this level due to the blessing of Vera. This is a one-time increase. Endurance has increased one point. Fame increased by 5. |
| Cull the Wolves Quest Accepted The Guard Captain Bail needs to kill the wolves to reduce their population. Kill (20x) wolves. Reward: 100 XP, 2 copper pieces per tail. Penalty for not completing: None. |
| Become a Jeweler Quest Bring twenty Amethysts to Cal the jeweler. Reward for Completing: Jewelry skill. Penalty for not completing: None. Do you accept the quest? Yes or No? |
| Become a Jeweler Quest Update Bring twenty Amethysts to Cal the jeweler. You have completed the quest and revealed a hidden quest. Cal the jeweler is under punishment, exiled to the Starter Area for ten years. Each person who accepts the quest ¡°Become a Jeweler¡± but does not complete it will add one year to the jeweler¡¯s sentence. Seven adventurers have taken this quest without completing it before leaving the Starter Area adding seven more years. On quest completion Cal¡¯s exile will be reduced by a maximum of ten years. Then he will no longer be able to offer the quest. Reward for Completing: Jewelry skill. Reduce Cal¡¯s sentence by 10 years. Reputation increased with Cal to maximum. Penalty for not completing: None. Add one year to Cal¡¯s sentence. You are the first person to complete this Quest, 250 XP awarded. Fame increased by 50. |
| Congratulations You have leveled up!!! You have four free stat point to allocate, choose wisely. For your actions during your level progression your reward is: +2 Intelligence, +1 to Wisdom, +1 to Constitution.This novel is published on a different platform. Support the original author by finding the official source. Fame increased by 5. |
| You have learned the skill Jeweler, 10 XP awarded. Basic 1.Lore increased to Basic 2. |
| George Peterson | Age: | 16 | |
| Level: | 5 | XP to next Level: | 1301/1500 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 115 |
| Str: | 14 | Melee Damage Modifier: | +4 |
| Agi: | 12 | Range Damage Modifier: | +2 |
| Dodge: | 2% | ||
| Con: | 10 | Health / Stamina: | 50 / 50 |
| Health / Stamina Regen: | 10% per min | ||
| End: | 22 | Pain Threshold: | 12% |
| Int: | 26 | Mana Pool: | 130 |
| Wis: | 21 | Mana Regen Rate: | 5 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 23 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 63%), Ritual Magic (Basic 8, 35%) | |||
| Skills: Crafting (Basic 3, 0%), Herbalism (Basic 1, 0%), Inspect (Basic 7, 23%), Jeweler (Basic 1, 0%), Mana Manipulation (Novice 6, 53%), Numbness, Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 2, 50%), Spears (Basic 2, 0%), Stealth (Basic 3, 25%), Unarmed Combat (Basic 1, 0%) | |||
| Spells: Ritual Ward (Novice 6, 53%) Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 4 | |||
| Mature Horned Rabbit, Level 3, HP: 15, Horn Damage: 3-6 Special Abilities: Lightning Step, can charge 10 feet in an instance for double damage. Must be facing target. |
| You have stabbed a Mature Horned Rabbit for 14 points of damage +%50 increase for attacking from stealth for 21 points of damage. You have killed a Mature Horned Rabbit, awarded 1 XP. |
| Lone Alpha Wolf, Level 7, HP: 95If you encounter this narrative on Amazon, note that it''s taken without the author''s consent. Report it. |
| You have stabbed a Lone Alpha Wolf for 12 points of damage. Damage doubled from wolf¡¯s Lunge for 24 points of damage, bleeding status - 8 hit points for the next two minutes. Lone Alpha Wolf rips spear from chest for 15 points of damage. 8 points of bleeding damage. Raw Mana Protective Ward Created, 2.2¡¯ diameter, 65 mana invested, Health Points: 7 Lone Alpha Wolf Lunges into Raw Mana Protective Ward for 18 points of damage. Raw Mana Protective Ward collapses. You have stabbed a Lone Alpha Wolf for a Critical hit, blindness right eye. Damage 12 damage. 8 points of bleeding damage. Lone Alpha Wolf Howls, you are Stunned. Lone Alpha Wolf knocked you to the ground and bit you for 18 points of damage, bleeding status - 4 hit points for the next minute. You have stabbed a Lone Alpha Wolf for 6 points of damage. 8 points of bleeding damage. You have learned the weapon skill Daggers, Basic 1. Lone Alpha Wolf mauls you for 20 points of damage, 4 points of bleeding damage, bleeding status - 8 hit points for the next minute. You have stabbed a Lone Alpha Wolf for 7 points of damage. 8 points of bleeding damage. You have killed a Lone Alpha Wolf, 210 XP awarded. Awarded 20 Fame. |
| Congratulations You have leveled up!!! You have five free stat point to allocate, choose wisely. For your actions during your level progression your reward is: +1 to Constitution, +2 Strength, +1 Agility. Fame increased by 5. |
| Mana Dart, Level 1 Basic Level 1 (0% progression to next level) This spell creates a compressed dart of mana that explodes on impact for 2-8 points of base damage plus two points per skillTier level. Range: 30 feet plus 5 feet per skillTier level past Basic Cost: 10 mana |
| Ice Dart, Level 2 Basic Level 1 (0% progression to next level) This spell creates a shard of ice that shatters on impact for 5-15 points of base damage plus five points per skillTier level.Can create an extra dart for each skillTier past Basic for an additional 15 mana per dart. Range: 50 feet plus 10 feet per skillTier level past Basic Cost: 30 mana |
| Fire Dart, Level 2 Basic Level 1 (0% progression to next level) This spell creates dart of elemental fire that explodes on impact for 5-15 points of base damage plus five points per skillTier level past Basic. Can create an extra dart for each skillTier past Basic for an additional 15 mana per dart. Range: 50 feet plus 10 feet per skillTier level past Basic Cost: 30 mana |
| Shield, Level 2 Basic Level 1 (0% progression to next level) This spell creates a shield of force to protect the caster. The shield will absorb 15 points of damage plus five points per skillTier level. Range: Self Duration: 1 hour plus 1 hour per skillTier past Basic Cost: 30 mana |
| Minor Heal, Level 2 Basic Level 1 (0% progression to next level) This spell heals the target for 5-15 points of base damage plus five points per skill Tier level. Range: 30 feet plus 10 feet per skillTier level past Basic Cost: 30 mana |
| George Peterson | Age: | 16 | |
| Level: | 6 | XP to next Level: | 1580/2100 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 140 |
| Str: | 16 | Melee Damage Modifier: | +6 |
| Agi: | 13 | Range Damage Modifier: | +3 |
| Dodge: | 3% | ||
| Con: | 11 | Health / Stamina: | 55 / 55 |
| Health / Stamina Regen: | 11% per min | ||
| End: | 23 | Pain Threshold: | 13% |
| Int: | 26 | Mana Pool: | 130 |
| Wis: | 21 | Mana Regen Rate: | 5.25 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 23 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 63%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Crafting (Basic 3, 0%), Daggers (Basic 1, 50%), Herbalism (Basic 1, 0%), Inspect (Basic 7, 62%), Jeweler (Basic 1, 0%), Lore (Basic 2, 0%), Mana Manipulation (Novice 6, 53%), Numbness, Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 2, 0%), Stealth (Basic 9, 30%), Trading (Basic 3, 50%), Unarmed Combat (Basic 1, 0%) | |||
| Spells: Fire Dart (Basic 1, 0%), Ice Dart (Basic 1, 0%), Mana Dart (Basic 1, 0%), Minor Heal (Basic 1, 0%), Ritual Ward (Novice 6, 53%) Type: Raw Mana Protective Ward, Shield (Basic 1, 0%) | |||
| Equipment: * | |||
| Unallocated Status Points: 5 | |||
| You have found: Rings of Intelligence (x5) +1 to intelligence each Rings or Wisdom (x5) +1 to wisdom each Necklace of Mana Storage, this necklace can store up to seventy mana. When worn will increase the size of the user mana pool by seventy. |
| Congratulations You have recognized a key tenet of the Merchant class. Merchant is now available as a secondary class. You have gained three levels in Trading. Basic 6, 75%. As a reward your next trade will receive maximum value. |
| Equipment: Uncommon Leather Shirt, Defense: 5, Durability: 25/25, A sturdy well-made leather shirt. Uncommon Leather Pants, Defense: 5, Durability: 25/25, A sturdy well-made pair of leather pants. Uncommon Leather Belt, Defense: 2, Durability: 10/10, A sturdy well-made leather belt. Uncommon Leather Boots, Defense: 4, Durability: 20/20, A sturdy well-made pair of leather boots. Uncommon Leather Cloak of Concealment, Durability 25/25, A sturdy well-made leather cloak. Three times per day can conceal the user from sight if the user does not move. Certain skills can pierce the concealment. Chance of concealment increased when the stealth skill is in use. |
| Equipment: Uncommon Bronze Dagger, Damage 12-18. Durability: 50/50. Uncommon Bronze Sword, Damage 25-40. Durability: 75/75. |
| Mend, Level 1 Basic Level 1 (0% progression to next level) This spell will repair the durability of an item. Mend can be casted once on each item. Repairs 5-15 points of durability plus two points per skillTier level. Range: Touch Cost: 20 mana |
| Ignite, Level 1 Basic Level 1 (0% progression to next level) This spell creates a spot of intense heat, which will ignite any flammable material. If casted on a creature will cause 3 points of base damage plus one point per skillTier level. Range: 10 feet plus 5 feet per skillTier level Cost: 5 mana |
| Light, Level 1 Basic Level 1 (0% progression to next level) This spell creates a ball of light, which illuminates everything in 20 feet. Range: 10 feet plus 5 feet per skillTier level. Cost: 5 mana per minute |
| George Peterson | Age: | 16 | |
| Level: | 6 | XP to next Level: | 1580/2100 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 140 |
| Str: | 16 | Melee Damage Modifier: | +6 |
| Agi: | 13 | Range Damage Modifier: | +3 |
| Dodge: | 3% | ||
| Con: | 11 | Health / Stamina: | 55 / 55 |
| Health / Stamina Regen: | 11% per min | ||
| End: | 23 | Pain Threshold: | 13% |
| Int: | 31 (5) | Mana Pool: | 225 (70) |
| Wis: | 26 (5) | Mana Regen Rate: | 6.5 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 28 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 63%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Crafting (Basic 3, 0%), Daggers (Basic 1, 50%), Herbalism (Basic 1, 0%), Inspect (Basic 7, 78%), Jeweler (Basic 1, 0%), Lore (Basic 2, 0%), Mana Manipulation (Novice 6, 53%), Numbness, Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 2, 0%), Stealth (Basic 9, 30%), Trading (Basic 6, 75%), Unarmed Combat (Basic 1, 0%) | |||
| Spells: Fire Dart (Basic 1, 0%), Ice Dart (Basic 1, 0%), Ignite (Basic 1, 0%), Light (Basic 1, 0%), Mana Dart (Basic 1, 0%), Mend (Basic 1, 0%), Minor Heal (Basic 1, 0%), Ritual Ward (Novice 6, 53%) Type: Raw Mana Protective Ward, Shield (Basic 1, 0%) | |||
| Equipment: * | |||
| Unallocated Status Points: 5 | |||
| You have reached Novice rank in the Spell Mana Dart. 25 XP awarded. You have reached Beginner rank in the Skill Mana Manipulation. 250 XP awarded. You have reached Novice rank in the Spell Fire Dart. 25 XP awarded. |
| Lore, Basic 3 (33%) This skill works with the Inspect skill to allow the user to identify people and items covered by the knowledge this skill imparts. Currently have access to Common Creatures and Items. Read more books to increase your chance to identify new creatures and items you encounter. |
| Shape Fire, Basic Level 1 (0%) This skill allows the user to diffuse mana outside the casters body and ignite it. 25 mana per 1 cubic foot of fire. Minimum cost 10 mana. Can change the diffused mana into any geometric shape. Mana cost reduced by one per every ten skill levels. As the skill progresses more options will become available. Cost increases for more complex object shapes. Shaping Time: 1 minute per cubic foot minus 10% per skillTier level past Basic. Range: Self Duration: Instantaneous |
| You have learned the skill Shape Fire, 20 XP awarded. Basic 1. |
| George Peterson | Age: | 16 | |
| Level: | 6 | XP to next Level: | 1950/2100 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 140 |
| Str: | 16 | Melee Damage Modifier: | +6 |
| Agi: | 13 | Range Damage Modifier: | +3 |
| Dodge: | 3% | ||
| Con: | 11 | Health / Stamina: | 55 / 55 |
| Health / Stamina Regen: | 11% per min | ||
| End: | 26 | Pain Threshold: | 16% |
| Int: | 31 (5) | Mana Pool: | 225 (70) |
| Wis: | 26 (5) | Mana Regen Rate: | 6.9 per min |
| Cha: | 10 | Trade Modifier: | 0% |
| Per: | 28 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 63%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Crafting (Basic 3, 0%), Daggers (Basic 1, 50%), Herbalism (Basic 1, 0%), Inspect (Basic 8, 21%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Mana Manipulation (Beginner 4, 28%), Numbness, Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 2, 0%), Stealth (Basic 9, 30%), Swords (Basic 4, 33%), Trading (Basic 6, 75%), Unarmed Combat (Basic 1, 0%) | |||
| Spells: Fire Dart (Novice 1, 25%), Ice Dart (Novice 1, 33%), Ignite (Basic 1, 0%), Light (Basic 1, 0%), Mana Dart (Novice 4, 20%), Mend (Basic 1, 0%), Minor Heal (Basic 9, 0%), Ritual Ward (Novice 6, 80%) Type: Raw Mana Protective Ward, Shield (Novice 1, 33%) | |||
| Equipment: * | |||
| Unallocated Status Points: 5 | |||
| You have consumed an Iron Will potion. For the next twelve hours you are under the effect of Iron Will. Your intelligence is double with respect to mental fortitude checks for the next twelve hours. |
| You have successfully Dodged your first attack. You have learned the skill Dodge, 5 XP awarded. Basic 1. |
| Congratulations You have completed training in Endurance with the Start Area Village Captain. Your Endurance is now fifty and you will no longer lose consciousness when lower than 50% mana or 25% health. During this quest all XP awards were frozen until now. You have reached Beginner rank in the Spell Fire Dart. 50 XP awarded. You have reached Advanced rank in the Spell Fire Dart. 100 XP awarded. You have reached Advanced rank in the Skill Mana Manipulation. 500 XP awarded. You have learned the skill Numbness II, which replaced Numbness. This skill cannot be leveled, but when activated once per day will allow you to ignore all pain modifiers for five minutes. Completed hidden quest, Training with the Captain to fifty Endurance, award 300 XP and more training in Advanced skills. You have attained this level of Endurance without potions to alleviate the pain. You are awarded the skill Enduring Flame. This skill cannot be leveled, but when activated once per day will allow you and any party members to take half damage for one minute. Fame increased by 100. You have leveled up!!! You have leveled up!!! You have seven free stat points to allocated, choose wisely. For your actions during your level progression your reward is: +5 Intelligence, +3 to Wisdom, +3 Strength, +4 Constitution, +2 Agility, and +1 Charisma. Fame increased by 10 |
| The Captain is trying to join with you in a Mana Chain. Accept: Yes or No? |
| Your mana channels are now clear. You have learned the skill Channeling. Basic 1, 25 XP awarded. You have learned the skill Mana Chain. Basic 1, 25 XP awarded. |
| George Peterson | Age: | 16 | |
| Level: | 8 | XP to next Level: | 3000/3600 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 250 |
| Str: | 19 | Melee Damage Modifier: | +9 |
| Agi: | 15 | Range Damage Modifier: | +5 |
| Dodge: | 9% (+4%) | ||
| Con: | 15 | Health / Stamina: | 75 / 75 |
| Health / Stamina Regen: | 15% per min | ||
| End: | 50 | Pain Threshold: | 40% |
| Int: | 36 (5) | Mana Pool: | 250 (70) |
| Wis: | 29 (5) | Mana Regen Rate: | 8 per min |
| Cha: | 11 | Trade Modifier: | 1% |
| Per: | 32 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 1, 63%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Channeling (Basic 4, 25%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dodge (Basic 9, 0%), Enduring Flame, Herbalism (Basic 1, 0%), Inspect (Basic 8, 37%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Mana Chain (Basic 1, 0%), Mana Manipulation (Advanced 4, 76%), Numbness II, Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 2, 0%), Stealth (Basic 9, 30%), Swords (Basic 5, 75%), Trading (Basic 6, 75%), Unarmed Combat (Basic 1, 0%) | |||
| Spells: Fire Dart (Advanced 5, 0%), Ice Dart (Novice 1, 33%), Ignite (Novice 1, 66%), Light (Novice 1, 66%), Mana Dart (Novice 4, 20%), Mend (Basic 1, 0%), Minor Heal (Novice 4, 0%), Ritual Ward (Novice 6, 80%) Type: Raw Mana Protective Ward, Shield (Novice 1, 33%) | |||
| Equipment: * | |||
| Unallocated Status Points: 7 | |||
| You have learned the skill Veil. This skill will block Inspect if used by a person with a lower intelligence than you. It will reduce the knowledge gained by someone up to twice your intelligence. Magical bonuses apply. Awarded 50 XP. |
| Channeling (Basic 4, 25%) Channeling can only be used on spells level two or higher. Also, the Tiers are assigned by the skill Tier level and the Tier level must be equal to or less than the spell level minus one to use that Tier levels effect. The following are the Tier levels by Skill Proficiency: Novice - For double the mana cost can double the effects of the spell; for damage spells it will double the damage amount range; for healing spells it will double the healing amount range; for area effect spells without damage or healing effect it will double the area. Beginner - For double the mana cost can maximize the effects of the spell; for damage spells it will cause the max damage allowed; for healing spells it will cause the maximum healing allowed. Advanced - For triple the mana cost can maximize and double the effects of the spell; for damage spells it will double the max damage; for healing spells it will be double the max healing. Adept - For the same mana cost can double the effects of the spell; for damage spells it will double the damage amount range; for healing spells it will double the healing amount range; for area effect spells without damage or healing effect it will double the area. Expert - For the same mana cost can maximize the effects of the spell; for damage spells it will cause the max damage allowed; for healing spells it will cause the maximum healing allowed. Master - For the same mana cost can maximize and double the effects of the spell; for damage spells it will double the max damage; for healing spells it will be double the max healing. Grand Master - Can channel a quarter of entire mana pool into spell, increasing the damage or healing amount by 10 per mana point over the base cost. Sage - Can channel half of entire mana pool into spell, increasing the damage or healing amount by 10 per mana point over the base cost. Legendary - Can channel entire mana pool into spell, increasing the damage or healing amount by 10 per mana point over the base cost. |
| You engage three Wolves Level 5 with fifty hit points. You have struck a Wolf with three Mana Darts for fifteen, twenty-one, and nineteen points of damage. Damage doubled from striking from Stealth for one hundred and ten points of damage. You have killed a Wolf, 5 XP awarded. You have struck a Wolf with three Mana Darts for eighteen, sixteen, and fifteen points of damage. Total forty-nine. You stabbed a Wolf for 32 points of damage. A Wolf strikes you for 16 points of damage. Your Shield absorbs 16 points of damage, 4 points remaining.This tale has been unlawfully obtained from Royal Road. If you discover it on Amazon, kindly report it. You stabbed a Wolf for 40 points of damage. You have killed a Wolf, 5 XP awarded. A Wolf strikes you for 14 points of damage. Your Shield absorbs 4 points of damage. Your Shield collapses. Your armor absorbs 10 damage. You suffer 0 points of damage. You have struck a Wolf with Fire Dart for 19 points of damage. You have killed a Wolf, 5 XP awarded. |
| Warning You are leaving the starter zone before reaching level 10. Do you wish to proceed? Yes or No? |
| Warning Shaper ability accessed mitigating dimension damage to left arm. Your arm takes ten hit points damage per second. Shaper ability uses twenty mana per second. You have discovered a Dimensional Hole. You have gained the skill Dimensional Shaping, awarded 10 XP. Basic 1. This skill allows the user to distort space, either increasing or decreasing the available space within an area by 1% per skill level. This ability can affect a user¡¯s inventory space. 10 mana per minute. |
| Congratulations You have completed a Hidden Quest. Rescue Jacob Greenwood. You have freed Jacob Greenwood to respawn. Reward: 500 XP, +100 Fame, 591 gold, one Legendary Map. Unable to soul bind Map currently. |
| You have gained the skill Cartographer, awarded 10 XP. Basic 1. This skill allows you to map out areas and record them. |
| You have found a Dimensional Hole in the fabric of the Starter Area boundary. Do you wish to inform the System about this problem? Yes or No? |
| You have gained the Advanced skill Parry, Basic 1. This skill allows the user to parry an incoming physical or magical attack. The chance of parrying the attack is based on the user intelligence in percent plus the user¡¯s own skill in the form of attack minus the attacker¡¯s skill level. A successful parry of a physical/magical attack costs 10 stamina/10 mana per skill progression level of the attacker minus the skill progression level of the user. The minimum cost is 10 stamina/mana. The following is the maximum percent chance of parrying an attack based on the user skill Tier level (Basic 10%, Novice 20%, Beginner 30%, Advanced 40%, Adept 50%, Expert 60%, Master 70%, Grand Master 80%, Sage 90%, Legendary 100%). This skill only affects attacks against the user, including parrying the portion of an Area effect attack that strikes the user. |
| Burning Hands, Level 1 Basic Level 1 (0% progress to next level) This spell creates an arc of fire from the user¡¯s spread hands,up to 10 feet wide, causing 2-8 points of base damage plus two points per skill Tier level. Range: 30 feet plus 5 feet per skill Tier level Cost: 10 mana |
| Fireball, Level 2 Basic Level 1 (0% progress to next level) This spell creates a small bead of fire that flies to a target where it explodes for 5-15 points of base damage plus four points per skill Tier level. The fireball will explode prematurely if it strikes something before it reaches the desired target. Radius: 10 feet plus 2 feet per skill Tier level Range: 50 feet plus 10 feet per skill Tier level Cost: 30 mana |
| Lightning, Level 2 Basic Level 1 (0% progress to next level) This spell creates a bolt of electrical energy from the caster¡¯s hand that strikes everything in a straight path for 5-15 points of base damage plus four points per skill Tier level. A solid surface, such as a stone wall will reflect the bolt. Range: 50 feet plus 10 feet per skill Tier level Cost: 30 mana |
| Concealing Mists, Level 2 Basic Level 1 (0% progress to next level) This spell creates a cloud of thick mists that reduces visibility to five feet. The mist does not affect the casters view. Range: 50 feet plus 10 feet per skill Tier level Cost: 10¡¯ x 10¡¯ x 10¡¯ area times skill Tier level per 30 mana. |
| Ice Storm, Level 3 Basic Level 1 (0% progress to next level) This spell creates a cloud of icy projectiles that pummel the ground in a circular area for 20-45 points of base damage plus six points per skill Tier level. Radius: 30 feet plus 5 feet per skill Tier level Range: 100 feet plus 20 feet per skill Tier level Cost: 90 mana |
| George Peterson | Age: | 16 | |
| Level: | 8 | XP to next Level: | 3595/3600 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 350 |
| Str: | 19 | Melee Damage Modifier: | +9 |
| Agi: | 15 | Range Damage Modifier: | +5 |
| Dodge: | 9% (+4%) | ||
| Con: | 15 | Health / Stamina: | 75 / 75 |
| Health / Stamina Regen: | 15% per min | ||
| End: | 50 | Pain Threshold: | 40% |
| Int: | 36 (5) | Mana Pool: | 250 (70) |
| Wis: | 29 (5) | Mana Regen Rate: | 8 per min |
| Cha: | 11 | Trade Modifier: | 1% |
| Per: | 32 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 2, 25%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Bows (Basic 5, 0%), Cartographer (Basic 1, 0%), Channeling (Basic 4, 25%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dimensional Shaping (Basic 1, 60%), Dodge (Basic 9, 0%), Enduring Flame, Herbalism (Basic 8, 44%), Inspect (Basic 8, 71%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Maces (Basic 5, 0%), Mana Chain (Basic 1, 0%), Mana Manipulation (Advanced 4, 82%), Numbness II, Parry (Basic 5, 25%), Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 5, 25%), Stealth (Novice 1, 66%), Swords (Basic 9, 60%), Trading (Basic 7, 25%), Unarmed Combat (Basic 1, 0%), Veil | |||
| Spells: Burning Hands (Basic 1, 0%), Concealing Mists (Basic 1, 0%), Fire Dart (Advanced 5, 9%), Fireball (Basic 1, 0%), Ice Dart (Novice 1, 33%), Ice Storm (Basic 1, 0%), Ignite (Novice 1, 66%), Light (Novice 1, 66%), Lightning (Basic 1, 0%), Mana Dart (Novice 4, 20%), Mend (Basic 1, 0%), Minor Heal (Novice 4, 0%), Ritual Ward (Novice 6, 80%) Type: Raw Mana Protective Ward, Shield (Novice 1, 33%) | |||
| Equipment: * | |||
| Unallocated Status Points: 7 | |||
| George Peterson | Age: | 16 | |
| Level: | 8 | XP to next Level: | 3595/3600 |
| Class: | None | Race: | Harrow |
| Titles: | Reborn | Fame: | 350 |
| Str: | 19 | Melee Damage Modifier: | +9 |
| Agi: | 15 | Range Damage Modifier: | +5 |
| Dodge: | 9% (+4%) | ||
| Con: | 15 | Health / Stamina: | 75 / 75 |
| Health / Stamina Regen: | 15% per min | ||
| End: | 54 | Pain Threshold: | 44% |
| Int: | 36 (5) | Mana Pool: | 250 (70) |
| Wis: | 29 (5) | Mana Regen Rate: | 8 per min |
| Cha: | 11 | Trade Modifier: | 1% |
| Per: | 32 | Favor: | 0 |
| Abilities: Night Vision, Shaper (Basic 2, 25%), Ritual Magic (Basic 8, 40%) | |||
| Skills: Bows (Basic 5, 0%), Cartographer (Basic 1, 0%), Channeling (Basic 5, 66%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dimensional Shaping (Basic 1, 60%), Dodge (Basic 9, 80%), Enduring Flame, Herbalism (Basic 8, 44%), Inspect (Basic 8, 90%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Maces (Basic 5, 0%), Mana Chain (Basic 1, 0%), Mana Manipulation (Advanced 8, 23%), Numbness II, Parry (Advanced 10, 25%), Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 5, 25%), Stealth (Advanced 7, 50%), Swords (Advanced 7, 76%), Trading (Basic 7, 25%), Unarmed Combat (Basic 1, 0%), Veil | |||
| Spells: Burning Hands (Basic 1, 0%), Concealing Mists (Basic 1, 0%), Fire Dart (Adept 5, 23%), Fireball (Basic 1, 0%), Ice Dart (Novice 1, 33%), Ice Storm (Basic 1, 0%), Ignite (Novice 1, 66%), Light (Novice 1, 66%), Lightning (Basic 1, 0%), Mana Dart (Novice 4, 20%), Mend (Basic 1, 0%), Minor Heal (Novice 4, 0%), Ritual Ward (Novice 6, 80%) Type: Raw Mana Protective Ward, Shield (Novice 1, 33%) | |||
| Equipment: * | |||
| Unallocated Status Points: 7 | |||
| Save the Starting Adventures Quest The Adventures group called the Night Blades has set an ambush to kill a new group of Adventures that are entering the Starter Area. Stop the Night Blades from succeeding. This is a timed quest starting in thirty minutes. Rewards: Variable. Do you accept? Yes or No? |
| Justin (Human) Health 70/70, Mana 50/50 is the obvious leader of the group. Sara (Human) Health 50/50, Mana 75/75 is a short but well-built female who I remember seeing jump on the tanks back during the fight to distract him. Nora (Human) Health 60/60, Mana 60/60 was one of the ones wielding a rock and the tank seemed to be trying to get to her when Sara jumped on his back. Frank (Human) Health 70/70, Mana 50/50 was wielding a branch along Joe to try to fend the tank off. Joe (Human) Health 50/50, Mana 80/80 was the downed adventurer that I used the healing potion on. He jumped in front of Nora to take a sword stroke intended for her. Mary (Human) Health 65/65, Mana 60/60 was throwing rocks to distract the tank. Jill (Human) Health 55/55, Mana 70/70 was finding rocks for Mary and Nora to throw. Sam (Human) Health 60/60, Mana 50/50 found a curved branch and was trying to trip the tank with it while I killed him. |
| Congratulations You have completed Save the Starting Adventures Quest. You rescued all 8 members of the group and killed all members of the Night Blades. Reward: Deferred while training. |
| Congratulations You have found the Legendary Deck of Fate. Your Legendary Map is now soul bound to you. |
| Congratulations You are now the current owner of the Legendary Deck of Fate. + 20 to primary attribute selected + 10 to secondary attribute selected You now have the unique class Arcane Shaper based on attributes selected and your special ability Shaper. It will take one year for the Deck of Fate to become soul bound, but you can accelerate this process by one day per 1000 XP. You have the option to channel XP from killing creatures into the Deck of Fate. Select the percentage of XP to be redirected to the Deck of Fate. Currently 0%. Warning: You currently have deferred XP accrued. All currently earned, but deferred XP cannot be redirected. |
| System World Event The Legendary Deck of Fate has been discovered. A one-year timer has started. The Deck of Fate will drop on the holder¡¯s death and the counter will reset with the next person to pick it up. If picked up by a previous owner the timer will continue from the last time it was in that person¡¯s possession. After the timer reaches zero the Deck will then be soul bound until final death of the holder. If the owner loses the Deck all special abilities granted will be lost. |
| You have received a Hidden Quest. Take the Deck of Fate to the first church of Garth and Poth. Discover what happened to the Twin Gods. Reward: Unknown |
| Class: (Mage) Arcane Shaper Arcane Shaper is a unique class, which will appear as Mage to anyone else. Arcane Shapers have an intrinsic knowledge of how to shape elemental energies and use these energies to cast spells. As a result, they earn ten mana per point of intelligence and .5 mana per minute regeneration per point of wisdom. Base spell cost is halved. Each of the six elemental domains will have a shaping proficiency of half of the highest spell proficiency under that domain plus one tenth of every other spell under that domain. The domain proficiency acts like the Channeling skill for that domain. At Novice twice the mana can be expended to double the damage range. At Beginner for double the mana the max damage can be inflicted. At Advanced for triple the mana the spell can be maximized for double damage. At Adept for double the mana the spell becomes so intense it reduced any immunity/resistances by 50%. At Expert the spell costs are reduced by half, minimum cost 1 mana. At Master this spell can be blended with another adjacent element for double damage and the same mana cost. At Grand Master for ten times the mana the spell may affect legendary creatures not normally affected by this spell. At Sage up to half of the user mana pool may be used to cast the spell resulting in ten damage per mana point spent. At Legendary all the user mana pool may be used in one casting combining any three adjacent elements doing twenty points of damage per mana point. The Shaping ability is now split by the six domains and the cost and skill with which this is done will be determined by the domain proficiency. Also, repeated castings of the same shaping can result in discovery of a new spell. |
| George Peterson | Age: | 16 | |
| Level: | 8 | XP to next Level: | 3595/3600 |
| Class: | (Mage) Arcane Shaper | Race: | Harrow |
| Titles: | Reborn | Fame: | 350 |
| Str: | 19 | Melee Damage Modifier: | +9 |
| Agi: | 15 | Range Damage Modifier: | +5 |
| Dodge: | 9% (+4%) | ||
| Con: | 15 | Health / Stamina: | 75 / 75 |
| Health / Stamina Regen: | 15% per min | ||
| End: | 54 | Pain Threshold: | 44% |
| Int: | 56 (5) | Mana Pool: | 630 (70) |
| Wis: | 39 (5) | Mana Regen Rate: | 21.5 per min |
| Cha: | 11 | Trade Modifier: | 1% |
| Per: | 47 | Favor: | 0 |
| Abilities: Night Vision, Ritual Magic (Basic 8, 40%), Fire Shaping (Beginner 5), Water Shaping (Basic 7), Earth Shaping (Basic 1), Air Shaping (Basic 1), Light Shaping (Basic 7), Dark Shaping (Basic 1) | |||
| Skills: Bows (Basic 5, 0%), Cartographer (Basic 1, 0%), Channeling (Basic 5, 66%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dimensional Shaping (Basic 1, 60%), Dodge (Basic 9, 80%), Enduring Flame, Herbalism (Basic 8, 44%), Inspect (Basic 9, 23%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Maces (Basic 5, 0%), Mana Chain (Basic 1, 0%), Mana Manipulation (Adept 1, 41%), Numbness II, Parry (Adept 2, 32%), Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 5, 25%), Stealth (Adept 1, 32%), Swords (Adept 1, 11%), Trading (Basic 7, 25%), Unarmed Combat (Basic 1, 0%), Veil | |||
| Spells: Fire Shaping - Burning Hands (Basic 1, 0%), Fire Dart (Expert 1, 42%), Fireball (Basic 1, 0%), Ignite (Novice 1, 66%) Water Shaping - Concealing Mists (Basic 1, 0%), Minor Heal (Novice 4, 0%), Ice Dart (Novice 1, 33%), Ice Storm (Basic 1, 0%) Earth Shaping - Mend (Basic 1, 0%), Stone Shaping (Basic 3, 75%) Air Shaping - Lightning (Basic 1, 0%) Light Shaping - Light (Novice 1, 66%), Mana Dart (Novice 4, 20%), Shield (Beginner 5, 19%) Dark Shaping - Dimensional Shaping (Basic 1, 60%) Ritual Ward (Novice 6, 80%) - Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 7 | |||
| Congratulations You have reached Adept rank in the Advanced Skill Parry. 250 + 500 + 1000 + 2000 XP awarded You have reached Expert rank in the Skill Stealth. 100 + 200 +400 + 800 + 1600 XP awarded. You have reached Expert rank in the Weapon Skill Swords. 50 + 100 + 200 + 400 + 800 XP awarded. You have reached Expert rank in the Spell Fire Dart. 200 + 400 XP awarded. You have reached Adept rank in the Skill Mana Manipulation. 1000 XP awarded. You have completed Save the Starting Adventures Quest, awarded x8 50XP for killing each Night Blade Member, x8 100 XP for saving all members of the Silver Thorns. Enduring Flame has increased to Enduring Flame II and the effect now lasts five minutes. Three Gnolls killed for 150 XP. You have found the Deck of Fate, awarded 40,000 XP You have reached Expert rank in the Spell Fire Ball. 200 + 400 XP awarded. You have reached Expert rank in the Spell Minor Heal. 200 + 400 XP awarded. You have reached Expert rank in the Spell Ice Storm. 200 + 400 XP awarded. You have reached Expert rank in the Spell Lightning. 200 + 400 XP awarded. You have reached Expert rank in the Spell Shield. 200 + 400 XP awarded. You have leveled up six times!!! You have 13 free stat point to allocate, choose wisely. For your actions during your level progression your reward is: +10 Intelligence, +10 to Wisdom, +10 to Constitution, +5 Agility, +2 Charisma, +5 Strength. Fame increased by 1455. You fame has surpassed 1000. For each 1000 fame your Charisma is increased by 1. Unique Feat Achieved. Highest Level in Starter Area Achieved. Exceeded previous highest level by over three levels, award increased proportionally. Awarded Advance skill Shadow Step. This skill allows the user to step into a shadow and out of another. Range thirty plus five feet per skill Tier level. Base cost is thirty mana. At the Beginner level can take one other person with them for double the base cost. |
| George Peterson | Age: | 16 | |
| Level: | 14 | XP to next Level: | 57,945/58,800 |
| Class: | (Mage) Arcane Shaper | Race: | Harrow |
| Titles: | Reborn | Fame: | 1805 |
| Str: | 24 | Melee Damage Modifier: | +14 |
| Agi: | 20 | Range Damage Modifier: | +10 |
| Dodge: | 14% (+4%) | ||
| Con: | 25 | Health / Stamina: | 125 / 125 |
| Health / Stamina Regen: | 25% per min | ||
| End: | 54 | Pain Threshold: | 44% |
| Int: | 66 (5) | Mana Pool: | 730 (70) |
| Wis: | 49 (5) | Mana Regen Rate: | 27.75 per min |
| Cha: | 14 | Trade Modifier: | 4% |
| Per: | 57 | Favor: | 0 |
| Abilities: Night Vision, Ritual Magic (Basic 8, 40%), Fire Shaping (Advance 1), Water Shaping (Advance 1), Earth Shaping (Basic 1), Air Shaping (Basic 1), Light Shaping (Basic 7), Dark Shaping (Basic 1) | |||
| Skills: Bows (Basic 5, 0%), Cartographer (Basic 1, 0%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dodge (Basic 9, 80%), Enduring Flame II, Herbalism (Basic 8, 44%), Inspect (Basic 9, 42%), Jeweler (Basic 1, 0%), Lore (Basic 3, 33%), Maces (Basic 5, 0%), Mana Chain (Basic 1, 0%), Mana Manipulation (Expert 3, 27%), Numbness II, Parry (Adept 2, 32%), Reading (Basic 2, 0%), Sense Stone (Basic 3, 0%), Shape Air (Basic 7, 34%), Shape Fire (Basic 1, 0%), Shape Stone (Basic 3, 75%), Shape Water (Basic 6, 23%), Shape Wood (Basic 1, 0%), Skinning (Basic 9, 72%), Spears (Basic 5, 25%), Stealth (Adept 1, 32%), Swords (Adept 1, 11%), Trading (Basic 7, 25%), Unarmed Combat (Basic 1, 0%), Veil | |||
| Spells: Fire Shaping - Burning Hands (Basic 1, 0%), Fire Dart (Expert 1, 42%), Fireball (Expert 1, 7%), Ignite (Novice 1, 66%) If you encounter this tale on Amazon, note that it''s taken without the author''s consent. Report it. Water Shaping - Concealing Mists (Basic 1, 0%), Minor Heal (Expert 1, 20%), Ice Dart (Novice 1, 33%), Ice Storm (Expert 1, 12%) Earth Shaping - Mend (Basic 1, 0%), Shape Wood (Basic 1, 0%) Air Shaping - Lightning (Basic 1, 0%) Light Shaping - Light (Novice 1, 66%), Mana Dart (Novice 4, 20%), Shield (Expert 1, 23%) Dark Shaping - Dimensional Shaping (Basic 1, 60%) Ritual Ward (Novice 6, 80%) - Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 13 | |||
| Congratulations Update to Unique Feat Achieved. Highest Level in Starter Area Achieved. Exceeded previous highest level by over four levels, award increased proportionally. Previous award Advance skill Shadow Step improved to Temporal Shadow Step. This skill allows the user to step into a shadow and out of another. Range thirty plus five feet per skill Tier level. Base cost is thirty mana. At the Beginner level can take one other person with them for double the base cost. At the end of a shadow step the user gets one second of subjective time per skill Tier to perform any non-combat action including chaining another Shadow Step. This subjective second only passes for the user of the Temporal Shadow Step, to everyone else no time will pass. Example: A user at the Beginner level could take a shadow step and then will have two seconds to consider their next move, which could be to identify another shadow to shadow step to. The result of shadow step chaining will appear to be instantaneous to others observing the use of the skill. |
| Name: Crackos Title: Demon Lord of the Veil Hidden Title: Suit 49 of the Deck of Fate |
| Crackos Demon Lord of the Veil has rejoined the Deck of Fate. New Quest received, reunite the other missing cards with the Deck of Fate to restore its full power. Missing cards: Ralth Demon Lord of Shadows, Suit 47 of the Deck of Fate Salazar Demon Lord of Pain, Suit 48 of the Deck of Fate Mathias Demon Lord of Fire, Suit 50 of the Deck of Fate |
| Corrupted Shambling Mound Level: 20 Hit Points: 300 |
| Congratulations You have completed the Hidden Quest Take the Deck of Fate to the first church of Garth and Poth. Award Deferred. You have discovered the hidden quest ¡°What Happened to Garth and Poth?¡±. Find out what happened to the Twin Gods. Reward: Unknown. |
| Congratulations You have reconstructed the Altar of the Twin Gods. This altar is level 1 and will need 100 faith point to reach the next level. As the holder of the Deck of Fate you have access to the altar and can draw faith points from it. Current Altar abilities: Once per day Minor Heal ¨C 1 faith point Once per day Minor Blessing ¨C 1 faith point Convert up to 10% of the altar¡¯s faith point capacity to mana - 50 mana per faith point. Once per day Sacrifice item/creature to the twin gods ¨C faith points awarded based on item/creature sacrificed. Can set your respawn point here. |
| Name: Altar of the Twin Gods Level: 1 Durability: 1000/1000 Faith Points: 2/100 Faith Needed for Next Level: 100 |
| Name: Statue of the Twin God Garth Description: This is a statue created by the Twin God Garth for his worshipers. It still has a faith aura of celestial energy, which links it to the god, which made it allowing a follower of the Twin Gods to see their status. Durability: 750/750 Status: Dead |
| Item: Deck of Fate Description: The Deck of Fate is a Legendary Artifact crafted by the Twin Gods of Fate Garth and Poth, sons of the God of Fire and the Goddess of Light. The Deck has many powers and was used by the chosen champion of the Twin Gods. The Deck was one of the reasons the God of Fire fought with his sons. Their champion was able to defect the God of Fire¡¯s champion three times reducing the number of worshipers for the God of Fire and greatly increasing the Twin Gods powers. Everyone agreed that the God of Fire chose his champions poorly, but the God of Fire didn¡¯t see it that way. Status: Soul Bound (17% Progress) - Percentage XP Channeled (100%) A one-year timer has started. The Deck of Fate will drop on the holder¡¯s death and the counter will reset with the next person to pick it up. If picked up by a previous owner the timer will continue from the last time it was in that person¡¯s possession. After the timer reaches zero the Deck will then be soul bound until final death of the holder. If the owner loses the Deck all special abilities granted will be lost. The timer can be shortened by one day per 1000 XP earned that is channeled to the Deck of Fate. The following powers are available: ¡¤ + 20 Intelligence ¡¤ + 10 Wisdom ¡¤ Grants Unique Class: Arcane Shaper ¡¤ Grants Access to Holy Items of the Twin Gods ¡¤ Faith Point Total (0/500) The following powers are locked until the Deck of Fate is Soul Bound: ¡¤ Summon a celestial creature from the Deck of Fate. The following creatures can be summoned for one faith point per suit (e.g. a Suit 10 would cost 10 faith points to summon a level ten celestial creature). Note that celestial creatures are effectivity more powerful that mortals by a factor of ten (e.g. a level ten celestial creature is equivalent to a level 100 mortal) o Suits 1-10 - Summons a celestial creature from the deck, levels one through ten. There are four suits in the deck and only one can be summoned from a suit at a time The following powers are locked until the Deck of Fate is complete: ¡¤ Unable to summon the following creatures. Suit 40-50 are unique creatures that can be summoned at any time (Warning three cards are missing and you will be unable to summon these creatures until the cards are returned). Once the missing cards are returned to the deck one faith point per suit needs to be spent to summon the associated creature. o Suit 47 - Ralth, Demon Lord of Shadows o Suit 48 - Salazar, Demon Lord of Pain o Suit 50 - Mathias, Demon Lord of Fire |
| Name: Statue of the Twin God Poth Description: This is a statue created by the Twin God Poth for his worshipers. It still has a faith aura of celestial energy, which links it to the god, which made it allowing a follower of the Twin Gods to see their status. Durability: 750/750 Status: Alive |
| Altar Level 2 Faith Point Capacity 0/1000 The Twin Gods may now access the Faith Pool New Powers: Sanctify - Allows the user to remove any corruption/curse from a creature, range 1000 feet from altar, cost 10 faith points Heal - Allows the user to fully heal one creature, range 100 feet from altar, cost 10 faith points Cure Disease - Allows the user to cure one creature of any disease, range 100 feet from altar, cost 10 faith points Sacrifice Upgraded to two uses per day Upgrade to Level 3 needs 1000 faith points |
| Congratulations You have completed the Quest ¡°What Happened to Garth and Poth?¡±. Rare item awarded, Stone of Enhancement. The Stone of Enhancement allows the user to boost any one skill by three skill tiers for one minute. This is a one-use item and is not soul bound and will be lost on death. You have discovered a Hidden Quest ¡°Rescue Poth¡±. Free Poth from his imprisonment. Reward: Unknown.Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there. |
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Congratulations
You have discovered a new level three spell, awarded 1500 XP, fame +15
|
| George Peterson | Age: | 16 | |
| Level: | 15 | XP to next Level: | 59,045/67,500 |
| Class: | (Mage) Arcane Shaper | Race: | Harrow |
| Titles: | Reborn | Fame: | 1805 |
| Str: | 24 | Melee Damage Modifier: | +14 |
| Agi: | 20 | Range Damage Modifier: | +10 |
| Dodge: | 14% (+4%) | ||
| Con: | 25 | Health / Stamina: | 125 / 125 |
| Health / Stamina Regen: | 25% per min | ||
| End: | 54 | Pain Threshold: | 44% |
| Int: | 80 (5) | Mana Pool: | 870 (70) |
| Wis: | 49 (5) | Mana Regen Rate: | 27.75 per min |
| Cha: | 14 | Trade Modifier: | 4% |
| Per: | 64 | Favor: | 0 |
| Abilities: Night Vision, Ritual Magic (Basic 8, 40%), Fire Shaping (Advance 2, 21%), Water Shaping (Advance 1, 0%), Earth Shaping (Novice 1, 56%), Air Shaping (Basic 1, 0%), Light Shaping (Basic 7, 0%), Dark Shaping (Basic 1, 0%) | |||
| Skills: Bows (Basic 5, 0%), Cartographer (Basic 1, 0%), Crafting (Basic 3, 0%), Daggers (Basic 4, 66%), Dodge (Basic 9, 80%), Enduring Flame II, Herbalism (Basic 8, 44%), Inspect (Basic 9, 72%), Jeweler (Basic 1, 0%), Lore (Basic 3, 53%), Maces (Basic 5, 0%), Mana Chain (Basic 2, 50%), Mana Manipulation (Expert 6, 26%), Numbness II, Parry (Adept 2, 32%), Reading (Basic 2, 0%), Skinning (Basic 9, 72%), Spears (Basic 5, 25%), Stealth (Adept 1, 32%), Swords (Adept 1, 11%), Temporal Shadow Step (Beginner 1, 91%), Trading (Basic 7, 25%), Unarmed Combat (Basic 1, 0%), Veil | |||
| Spells: Fire Shaping - Burning Hands (Basic 1, 0%), Fire Bullet (Adept 3), Fire Dart (Expert 3, 37%), Fireball (Expert 1, 7%), Ignite (Novice 1, 66%) Water Shaping - Concealing Mists (Beginner 1, 2%), Minor Heal (Expert 1, 20%), Ice Dart (Novice 1, 33%), Ice Storm (Expert 1, 12%) Earth Shaping - Mend (Novice 8, 23%), Sense Stone (Beginner 2, 13%), Shape Wood (Basic 1, 0%) Air Shaping - Lightning (Basic 1, 0%) Light Shaping - Light (Novice 1, 66%), Mana Dart (Novice 4, 20%), Shield (Expert 1, 23%) Dark Shaping - Dimensional Shaping (Basic 1, 60%) Ritual Ward (Novice 6, 93%) - Type: Raw Mana Protective Ward | |||
| Equipment: * | |||
| Unallocated Status Points: 0 | |||
| You have learned the skill Riding, 5 XP awarded. Basic 1. |
| You have learned the skill Piercing Sight, 1 XP awarded. Basic 1. |
| You have learned the spell Dark Flame, 5 XP awarded. Basic 1. |
| Dark Flame, Level 1, Basic Level 1 (0% progress to next level) This spell creates a small flame of dark fire covering the casters hand, which will ignite any flammable material. Will cause 3 points of base damage plus one point per skill Tier level. This is a spell of the Fire and Darkness Domains. Range: Self Cost: 2 mana |
| You have learned the spell Ritual Fire Ward, 100 XP awarded. Basic 1. |
| You have found the entrance to the Dungeon of Lord Toroth. This dungeon will not respawn once cleared. This dungeon will be scaled for a full party of eight and will have a level ten percent higher than the party¡¯s average level. Time dilation of this dungeon is 1000 to 1. Do you wish to enter this dungeon? Yes or No. |
| Add Nora to the Deck of Fate XP channel. Cost 5 faith points. Confirm? Yes or No. |
| Thesian Common Guard, Level 15, HP 750 |
| Uncommon Thesian Guard Leather Pants, Durability 40/50, Defense 40, +1 Strength Uncommon Thesian Guard Leather Shirt, Durability 40/50, Defense 40, +1 Strength Uncommon Thesian Guard Leather Gloves, Durability 40/50, Defense 16, +1 Strength Uncommon Thesian Guard Leather Helmet, Durability 40/50, Defense 24, +1 Strength Uncommon Thesian Guard Leather Boots, Durability 40/50, Defense 16, +1 Strength Complete Thesian Guard Set 5/5, +5 Strength |
| Quest: Stop Lord Toroth Lord Toroth is trying to open a gateway to return the Elder Gods. These are being of great power that roamed the universe long ago. The Gods and System sealed them away and a new war will start if the Elder Gods are freed. Reward: Increase your three most advanced skills by one tier level or increase your most advanced skill by two levels. One rare item. |
| Congratulations You have completed the quest Stop Lord Toroth. You have one week to select to increase your three most advanced skills by one tier level or increase your most advanced skill by two levels. Loot Lord Toth¡¯s body to received your rare item. |
| Warning With the completion of this dungeon your party will be ejected in three hours. This is cause damage because of the forceful ejection. Please leave before this time. |
| Congratulations You have learned the advanced skill Air Jump. Awarded 100 XP. You have created a new level 2 spell Air Step. Awarded 100 XP. |
| System Event Update The Deck of Fate is now soul bound to its owner. |
| Air Jump (Basic 1) This skill allows the user to jump between two surfaces composed of mana infused air. The jump distance is strength times skill tier. This is considered an advanced skill because stamina can be used to increase the jump distance by one foot per five points of stamina used times the skill tier. |
| Air Step Level 2 (Basic 1) This spell allows the user to create a small pad of air to support their weight. Up to one pad per limb can be summoned at the same time. Distance: 10 feet plus skill level in feet Casting Time: Instantaneous Mana Cost: 5 mana plus 1 mana per minute to maintain Duration: 1 minute |
| Deck of Fate power discovered. Advanced Veil discovered. Advanced Veil while owner of the Deck of Fate. Blocks all information about the owner. Can only be pierced by Divine Sight or if Piercing Sight is used with an intelligence ten times greater than the owner. Warning Piercing Sight detected and blocked. |
| Air Shield, Level 3, Basic Level 1 (0% progress to next level) This spell creates a shield of mana infused air to protect the caster. The shield will absorb thirty points of damage plus ten points per skill Tier level. Range: Self Duration: 1 hour plus 1 hour per skill Tier past Basic Cost: 25 mana |
| Congratulations Your Lightning spell has been upgraded to Enhanced Lightning. Enhanced Lightning works the same as the Lightning spell, except that it can be cast continuously on a single target. The casting cost changes from a one-time cost to a cost per second. |
| You have learned the skill Dark Sense, 100 XP awarded, Basic 1. You have learned the spell Dark Shield, 100 XP awarded, Basic 1. You have learned the spell Sphere of Darkness, 100 XP awarded, Basic 1. You have reached Novice rank in the Skill Dark Sense. 200 XP awarded. You have reached Novice rank in the Spell Dark Shield. 200 XP awarded. You have reached Novice rank in the Spell Sphere of Darkness. 200 XP awarded. You have reached Beginner rank in the Skill Dark Sense. 400 XP awarded. You have reached Beginner rank in the Spell Dark Shield. 400 XP awarded. You have reached Beginner rank in the Spell Sphere of Darkness. 400 XP awarded. |
| Skill: Dark Sense, Beginner Level 5 (23% progress to next level) This skill allows the user to sense Dark Mana within one foot per skill level. This skill also allows the user to sense their surroundings while in darkness within five feet per skill tier. |
| Dark Shield, Level 3, Beginner Level 3 (57% progress to next level) This spell creates a shield of dark mana to protect the caster. The shield will absorb thirty points of damage plus ten points per skill Tier level. Range: Self Duration: 1 hour plus 1 hour per skill Tier past Basic Cost: 25 mana |
| Sphere of Darkness, Level 3, Beginner Level 1 (11% progress to next level) This spell creates a sphere of compress dark mana that can be hurled by the caster at any target in line of sight. The sphere will cause thirty points of damage plus ten points per skill Tier level. Range: 10 feet per skill Tier Duration: Instantaneous Cost: 30 mana |
| Skill: Flesh Sense, Beginner Level 4 (31% progress to next level) This skill allows the user to sense the body structure of another humanoid creature within one foot per skill level. This skill also enhances the skill Flesh Shaping. |
| Skill: Flesh Shaping, Beginner Level 2 (7% progress to next level) This skill allows the user to shape their body to match the body of another humanoid creature. Mass of target creature must be within plus or minus 10% of the user¡¯s body per skill tier. Target must have the same number of limbs as the user. Range: Touch or within range of Flesh Sense. Cost: 500 mana Duration: Until Flesh Shaping is used to reverse the changes Time: 10 minutes minus one minute per skill tier past Basic |
| Skill: Krell This is a unique skill. Only one member of the Flinat race may have this at a time. This skill was originally discovered by Krell and after his death it took his name. This is a passive skill that allows the user to take one student per tier level. The Student will receive a 25% bonus to learning unique skills and spells based on the unique ability of the student. This skill advances one level per each student with a unique ability taught. Abilities taught must be unique across all students taught. Per unique skill/spell taught this skill awards the user one stat point of their choice times the skill tier the student achieves. This is additive per skill tier. Example: Student is caught Glass Fist skill at the Basic level and user receives 1 stat point. Student advances to Novice and gains 2 stat points. When advancing to Beginner gains 3 stat points, for a total of 1 + 2 + 3 = 6 stat points. |
| Krell struck you with the skill Siphon Soul draining you to level 2. You have lost eight levels. You have lost all attribute points, skills, and skill levels gained from the levels lost. Krell struck you for 923 points of damage killing you. You have lost one level. You have lost all attribute points, skills, and skill levels gained from the level lost. Krell captured your soul with Soul Prison. Krell casts Inject Soul increasing your level by eight levels. Krell casts Distill Soul on you. You have lost seven levels. Krell teaches you the advanced skill Flowing Blade. Krell teaches you the advanced skill Timeless Step. Krell teaches you the advanced skill Jump Step. Level Up! You have gained seven attribute points in intelligence, three in wisdom, two in strength, and two in agility. |
| Skill: Flowing Blade, Basic 1 (0%) This skill allows the user to spend stamina to take an instant step when attacking with a bladed weapon allowing the weapon to do double damage. This can be chained, but each step must be associated with an attack by a bladed weapon. Cost: 100 stamina minus ten stamina per skill tier beyond Basic. Range: Self Duration: Instantaneous |
| Skill: Timeless Step, Basic 1 (0%) This skill allows the user to spend mana to pause time for one second before taking a step. While time is paused the user can move as usual, but can only affect things on their person. Steps can be chained. Cost: 100 mana minus five mana per skill tier beyond Basic. Range: Self Duration: Instantaneous with a one second pause plus one additional second per skill tier beyond Basic. |
| Skill: Jump Step, Basic 1 (0%) This skill allows the user to spend either mana or stamina to take one step using a jump movement. Jump movement is based on strength divided by four in feet plus agility divided by six in feet. Cost: 50 mana or 50 stamina minus five per skill tier beyond Basic. Range: Self Duration: Instantaneous |
| Skill: Flowing Blade, Advanced 1 (11%) Skill: Timeless Step, Advanced 3 (45%) Skill: Jump Step, Advanced 5 (17%) |
| Enchanted Weapon, Level 3, Advanced Level 2 (23% progress to next level) This spell enchants a weapon held by the user. The weapon is now considered magical and can be used to strike creatures that can only be hit by enchanted weapons. The weapon will do an additional ten points of damage per skill tier. This additional damage is treated as base damage and can be modified by anything that affects the base damage of the weapon. Example: Sneak attack doubles the base damage of the weapon and would also double the damage from this spell. Range: Held Weapon Duration: 1 minute Cost: 50 mana |
| Do you wish to leave the Shadow Realm? Yes or No. |
| Do you wish to leave the Shadow Realm? Yes or No. |
| You have passed the Test of the Timeless Gate. Do you wish to proceed and be united with your companion? Yes or No. |